The Art of Game Trailers
Transcription
The Art of Game Trailers
The Art of Game Trailers • By Jack Dalrymple 1 The Art of Game Trailers A behind the scenes look at industry standards and trade secrets C a pA n d C u t . c o m By Jac k Da l ry m p l e 2 About Jack Dalrymple ¤ Lead Video Editor, Technical Director at WB Games’ Turbine Studio for 10 years ¤ Built and managed one of the first live HD game capture studios in the world ¤ Over 265 trailers and marketing videos with over 9 million views online ¤ Founder of Cap And Cut, a Boston based trailer house and creative design studio The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Types of Marketing videos 3 Pitch Videos: 60 – 120 seconds (30 second cutdown) ¤ Ingame Cutscenes: 15 – 30 seconds ¤ Developer Diaries: 180 – 240 seconds ¤ Viral Videos: 30 – 45 seconds ¤ Teasers: 15 – 30 seconds ¤ Trailers: 90 – 150 seconds ¤ The Art of Game Trailers • By Jack Dalrymple CapAndCut.com The Evolution of the Trailer 4 Cuts Per Minute As time goes on there is a consistent rise in the number of cuts per minute in trailers, due to the increase in audiences ability to quickly c o n s u m e content. Interactive Source: http://www.wired.com/2013/06/online-trailers-cuts/ The Art of Game Trailers • By Jack Dalrymple CapAndCut.com 5 Making a Game Trailer From Preproduction to Compression The Art of Game Trailers • By Jack Dalrymple CapAndCut.com 6 The Story Arc The Art of Game Trailers • By Jack Dalrymple CapAndCut.com 7 The Trailer Arc The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Preproduction (Before Shooting) 8 1. 2. 3. 4. 5. 6. Develop script around features/limitations Make a storyboard or a shot sheet Get tech into the game and loadfiles built Get a solid build and lock it Ingame location scouting Ingame character creation The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Production (Filming) 9 Setup ¤ Use best graphics card ¤ Fraps Settings: 30fps, Full-size ¤ Game Resolution: 1920x1080, Music: Off, SFX: On ¤ Test first clip and verify audio is recording and resolution is correct!!! Shooting ¤ Move smoothly when operating camera ¤ Cover all shots from multiple angles ¤ If using actors: “No jumping!” ¤ Check shots off shot sheet The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Postproduction (Editing) 10 Research sample trailers ¤ Find placeholder or final music ¤ Cut trailer to music ¤ Use “FPO” slugs ¤ Develop/buy/steal titles and logo stings ¤ Expect to have some pickup shots ¤ Do mographs last or inside of downtime ¤ The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Presentation is everything 11 Quality is king Video is the Face of Your Game The trailer or marketing video will likely be the only interaction the audience has with your game, So show it off in it’s best light. 9 out of the top 10 YouTube videos per year are high quality & professionally produced. The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Shot killers 12 X Clipping X LOD’d deco X Bad or flickering textures X Horizontal tearing X Bad or repeat animations X Bad angle or composition X Sudden camera movement changes The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Tricks For Editing 13 1. 2. 3. 4. 5. 6. 7. Find the right music Get best shots on the timeline Open with hits and dips to black Use 3 acts with varied pacing in action Use flash frames for action transitions Exploit the rise at the climax Never resolve the story The Art of Game Trailers • By Jack Dalrymple Editing 5% Finding Music 95% E d i to r ’ s H u m o r CapAndCut.com Cheat when po$$ible 14 Music audiojungle.net ¤ premiumbeat.com ¤ musicbakery.com ¤ freestockmusic.com ¤ The Art of Game Trailers • By Jack Dalrymple Titles and Logo Stings videohive.net ¤ pond5.com ¤ revostock.com ¤ motionvfx.com ¤ CapAndCut.com Compression Settings for Upload 15 Premier Export Settings Format: H.264 Preset: HD 1080P 29.97 Checkbox Both Export Video and Export Audio Just Above Export Button Checkbox Use Maximum Render Quality Video Audio Basic Video Settings: Width: 1,920 Height: 1,080 Frame Rate: 29.97 Field Order: Progressive Aspect: Square Pixels (1.0) TV Standard: NTSC Profile: High Level: 5.1 Checkbox Render at Maximum Depth Basic Audio Settings: Audio Codec: AAC Sample Rate: 48000 Hz Channels: Stereo Audio Quality: High Bitrate Settings: Bitrate Encoding: VBR, 2 pass Target Bitrate [Mbps]: 20 Maximum Bitrate [Mbps]: 35 The Art of Game Trailers • By Jack Dalrymple Bitrate Settings: Bitrate [kbps]: 320 Advanced Settings: Precedence: Bitrate Note: Make a version with Video Target Bitrate [Mbps]: 14 and Audio Bitrate [kbps]: 192 for the Press Kit. CapAndCut.com 16 So Now What? The Press Kit, PR and Marketing The Art of Game Trailers • By Jack Dalrymple CapAndCut.com Press kit checklist 17 q Screenshots – 6 to 12 screenshots of the best of the best of gameplay. q Video - Embedded YouTube and links to hires download. q Playable Demo – A must have to request press coverage. q q q Past Press Coverage - Every time someone writes a favorable blurb about your game, update your kit. Game Info sheet - One page about the game and the team. Fact Sheet - Links to your website, dev blog, Twitter and Facebook accounts, as well as your email address. q Logos and Awards – Tastefully use your logo and if you get awards add them. q Use presskit() Partial Source: http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-checklist/ The Art of Game Trailers • By Jack Dalrymple CapAndCut.com PR and Marketing Resources 18 q Marketing Your Indie Game: http://is.gd/Rt0pxo q An Indie Game Developer's Marketing Checklist: http://is.gd/a6217g q How to Format a Press Release: http://is.gd/wAWHxM q How to Annoy a Games Journalist with a Press Release: http://is.gd/r361Q2 q Free Press Release Distribution Sites: http://is.gd/AoXK8O q TIG Forums Topic: Press Release Distribution Services: http://is.gd/35Sx0c q 20 Tips for Indie Game Developers Using Social Media: http://is.gd/UCjs9C q PixelProspector.com's The Big List of Indie Game Marketing: http://is.gd/cfd16B q Market Your Indie Game on a $0 Budget (Presentation): http://is.gd/C2K5oI q Using YouTube to Market Your Indie Game (Presentation): http://is.gd/gl3HRD q Developers: Stop Being Shit - Indie Game Marketing (Presentation): http://is.gd/S0EG9X The Art of Game Trailers • By Jack Dalrymple CapAndCut.com