by Graham Robert Scott
Transcription
by Graham Robert Scott
For Gods Dethroned A Tale of Arethkayn, Last of the Gale Lords by Graham Robert Scott A murmuring of blackbirds whorled in great dark arcs over the water, darting among a hundred bony, barren trees poking through the lake’s surface. Of the two riders skirting the edge of the lake, only one watched the spinning birds. Unlike the sort of sturdy, Avantine, stone-work road one encountered near Runerock, their path had been worn into the ground by frequent ancient traffic, and then through years of neglect and flood, it had renewed its relationship with nature, becoming uneven, rocky, and weed-choked. One might not suspect a path at all unless one were looking for it—or unless one spotted its intermittent, eroded, and often plant-shrouded stone waymarker posts. Long ago, the posts had appeared every league, but many had since gone missing, having drowned in the mud or been confiscated as trophies by passing caravans. The first rider—armored in brigandine, face masked with a high scarf, and carrying a long glaive like a knight might a lance—stopped her horse. After a moment’s thought, she dismounted to hike up a short hill at the side of the lake. The woman, who called herself Arethkayn, kept her long hair out of her face and somewhat tamed against the breeze by keeping it coiled and anchored by crossed silver spikes. At the top of the hill, Arethkayn stood in the footprint of what had once been a great battlement, a crumbling, low stone wall testifying to where it had once controlled passage along the skirt of the lake. After tapping the butt of her pole-arm against one of the few flagstones peeking out from under the soil and listening to its sound, she returned to her horse and mounted. “An anchor-stone,” she said to her helmed companion. “Vormirian. So the place should be near here.” Her gaunt companion, slouched in his saddle, said nothing. Holding his reins loosely in great, tough gloves sewn from the hides of several giants, he carried no visible weapons and never appeared to shift in discomfort. A helmet concealed any expression he might have had. Arethkayn, neither surprised nor offended by his silence, urged her horse forward. Her quiet companion followed. Grim Architects About a mile past the lake, Arethkayn spotted what she was looking for. Over a distant cliff’s edge loomed a great hill. Atop that hill, a silent, ivy-clad stone ruin of a fortified town overlooked the drop. From her crest, she could make out arches, walls, pillars, tilted flagstones, and trails of rubble where edges of its structures had collapsed. By Vormirian custom, the hill would be artificial—a mound of earth and corpse, burial ground for the settlement’s founders. Grim architects, the Vormir had liked to build on familial bones, thinking the limbs of ancestors would reach out, grasp the earth, and keep it from shifting out from under them. Centuries after the last tongue of the Vormir had uttered the last native word of their language, nothing had disproved their hypothesis. Near a waymarker at the base of the hill, four people rested on foot while their tethered mounts grazed on whatever poked up out of the soil. Trapping her pole-arm against her knee, Arethkayn drew from a pouch a folded sheet of paper, jagged along one edge. She checked it one last time before putting it back. She knew what it said, of course, and knew every jag along its edge. What she didn’t know was this: Would the people at the base of the hill try to kill her immediately, or would they wait awhile and do it later? As a result, she was stalling. Finally, steeling her resolve, Arethkayn urged her horse forward. Whatever hesitation gripped her now, she had made her decision long ago. Her companion, who had no choice at all, followed quietly. Spying her approach, the others muttered to each other briefly. One swiftly remounted, though the others stayed afoot. They spread out into a semi-circle. When Arethkayn came to a point where she might be considered part of the same circle, she stopped. Behind Arethkayn, her companion stopped, too. For a moment, the four figures held their positions silently, two of them clearly studying Arethkayn and her companion. She studied the four right back: A silver-bearded man in plate armor, visor up, drank from a flask (of what smelled even from a distance like grave ale) without taking his eyes off Arethkayn. He was the only one of the four who had remounted. The shield on his horse bore the sigil of the Falconer’s Legion, a fraternal order that had long ago forgotten that it once had anything to do with birds. An image of crossed spears below the sigil indicated he had been knighted on a battlefield. A dark-haired, sharp-nosed woman in the red robes of the Cophe eyed Arethkayn’s mailed companion with a studious frown. Aside from a dagger, she seemed unarmored and unarmed. A grinning, broad-shouldered swordsman in jackof-plate watched everyone studying everyone else. He wore his rust-hued hair in an Northclan braggart’s braid, nine knots long. From what she understood, the knots testified that nine times, he had boasted to a camp full of warriors and had backed up his boast when challenged. Finally, a clean-shaven youth in a high-collared, charcoal cloak and drooping, wide-brimmed hat studied his fingernails. Through gaps in his overgarment, Arethkayn could see hints of cuir bouilli, and the end of a long hilt. Eventually, the woman of Cophe addressed Arethkayn. “What brings you to this edge of the Forlorn Hide?” she asked. Arethkayn nudged her horse slowly closer, drew her stolen paper gingerly from her pouch, and extended it to the woman of Cophe. The woman’s eyes narrowed and her mouth quirked, her expression an alloy of trepidation and suspicion, mingled with a hint of amusement. She took the paper with two gloved fingers, rattled it until it had unfolded, tilted the page slightly to glance at its contents. “Malecibe, let’s see yours,” the woman called. The young man in the hat came forward, and, plucking a similar contract out from under his brim, handed it to the Lady of Cophe. The latter held the two pieces next to each other, jagged edges aligned. The two pieces fit together perfectly. “A contract-holder, then,” said Malecibe, eyeing Arethkayn warily as he spoke for the first time. “How did you navigate the edge of the lake?” Odd question. By not stepping in it? No, that wouldn’t do. “Easily,” she said. Again, Arethkayn caught a ripple of conflicting emotions on the faces of the young man, the lady, and the knight. Surprise, wariness, curiosity. Only the swordsman with the braggart’s braid showed no change in expression. Arethkayn felt a flutter of nerves, the sort she often had before a battle. Had she missed something important there? Yes, I have, she realized suddenly. Those were challenges, and I didn’t reply with a password. She replayed the questions in her mind. Edge. Both had used the word edge. They had expected Arethkayn to use a predetermined word in her response, to show she belonged. But she hadn’t. “Our sources didn’t say you’d have a companion,” the other woman said. “Who is he?” So they were playing along—for now. Fine. Arethkayn would, too. “I’m Brijiene,” she lied. “His name is Toltus. He’s a ... family guardian. He doesn’t speak.” That last bit was true enough. Although a voice sometimes emerged from inside the helmet or from his mouth, it was never Toltus’s voice that emerged. Toltus himself had not spoken in more than a year, though on one or two occasions, it looked like he might have tried. Malecibe tilted his head, attempting to make eye-contact with the helmet’s low gaze. “Is he expecting a share?” “I’ll give him part of mine,” Arethkayn answered. Malecibe shrugged, snorted, and turned back. As he did so, Arethkayn spotted a tiny reptilian head, eyes like black pearls, peering at her from within Malecibe’s high collar. A pocket wyvern. Rare pet. By all reports, it would be highly venomous, and by most reports, it probably couldn’t fly; the wings of pocket wyverns were supposedly vestigial. She hoped so. “Here arrives the last of our company,” announced the knight. Along the edge of the cliff came a final, hulking figure on foot. Though bipedal and allotted two muscled arms like a human, its coat of thick, russet fur and toothy, predator’s snout betrayed an inhuman nature. carried a serrated bardiche, a boros spear-thrower, and a quiver a throwing spears. “Do you trust it?” Arethkayn asked. Even as she asked it, she recognized the irony of the question. She’d stolen a contract and lied to get into this company. “No,” said the woman in red, with a look that suggested she had caught the irony as well. Then she called out to the bhargeist, “Mind the edge of the cliff!” Edge, again. “A bhargeist,” Arethkayn realized aloud. The inhuman warrior stopped. It stretched its intimidating jaws, lips peeling back far enough to reveal gums. When it finally spoke, its voice was a rasp—and peculiarly doubled, as though two beings spoke at once. The woman in red nodded, clearly not surprised. “I will not fall,” it replied, with some difficulty. A species of brilliant ferocity when provoked, bhargeists had been fighting and killing human beings for centuries. Few were seen now in civilized areas, though, having been driven into the unmapped areas of the world, of which there seemed to remain a great many. So the password was ‘fall,’ Arethkayn thought. She filed it away, though almost certainly the information would do her no good now. The new figure’s crude armor had clearly been stitched together from a variety of toughened and layered hides. Arethkayn had heard that each bhargeist warrior made its own armor from the skins of its fallen enemies. If that were true, then some of the skins were likely human. The creature “Corumet of Cophe,” the woman said, introducing herself after checking the bhargeist’s contract. “These are Brijiene, Toltus, Malecibe, Trent” indicating the knight, “and Rhurrinore,” indicating the braggart-tailed swordsman. The bhargeist inclined its head slightly, but otherwise showed no response. “And you are?” called Rhurrinore, speaking for the first time. “Zuuduun,” it replied. Although bhargeists were mammalian, the mammary glands of their females were less pronounced than in humans. And Zuuduun was wearing armor. Without obvious tell-tales, Arethkayn couldn’t be sure of its sex. Sinister Spirals “Now we’re introduced, I see little reason for other preliminaries,” Corumet said. No one disagreed. “The gate lies above us and storms may come. We should begin at once.” They did so. Circling to a side of the hill with a gentler slope, the company found a switchback trail and took it up the mound toward the ruin at its crown. By the time they reached the top, the sky had dimmed perceptibly, edging toward nightfall. Two columns, neither now supporting a roof, loomed before them, each carved so as to depict a snakelike lizard wound caduceus-like around it. The heads of the lizards extended from the columns high above, peering down at incoming guests. Behind and to the sides of the columns, the rest of the ruin seemed to be shrouded in a light mist not visible from the base of the hill. The next step required someone savvy about the arcane lore of cardinals, as arcanists called those strange, high-energy, geographic points that were prone to slipping between realms. Arethkayn knew enough to step in, but instead she watched the others, resolved to wait them out. If she waited long enough, she might learn who else in the company knew spellwork. It wasn’t always obvious, and she fully expected their arrangement to turn violent. An awkward, extended silence developed. No one moved, nor spoke. Finally, Corumet cleared her throat at Arethkayn. “Priest, I think we’re counting on you for this part.” “Right,” Arethkayn said. “Apologies. We’ll need to circle the ruin nine times.” “Sinister? Or dexter?” Corumet asked. Corumet was invoking old shield terminology for left and right. If sinister, they would turn right to circle the ruins, keeping the ruins always at their left. If dexter, they’d go the other way. “Dexter,” Arethkayn lied. Take the bait. Take the bait. “Sinister,” Malecibe corrected. Rhurrinore shot Malecibe a nasty look. He shook his head almost imperceptibly. Hah! Got you both, Arethkayn thought. So at least two of her companions knew something of magic, then. Of the two, Malecibe had been the more obvious candidate. Rhurrinore, appearing on the surface to be an everyday merc, was the more subtle companion—and likely, then, the more dangerous. “‘Beware the back-necked leader,’” he said. “‘Who must see where others are going to know where she should lead.’” “My mistake. Sinister,” she conceded. The quotation, from an anonymous ancient treatise on spiritual leadership, stung more than it should have. She had deliberately played things a little dumb, yet the rebuke still found a mark. Smarting and red-faced, Arethkayn faced forwards again, hating herself for this sudden vulnerability. The others studied her again. Arethkayn ignored them and led the way, directing her horse to the right, so that the ruins would be on her left. At a subtle gesture, Toltus filed in behind her, creating a buffer between her and the others. Deprived of a moment to plan a marching order, the remaining members of the party jostled a bit. Rhurrinore led them, followed by Corumet and then the others. Subtle Wounds Rhurrinore laughed to the others. “Even wearing armor, some people are easily skewered by truth.” She felt that one, too. Hard, like a blow to the lungs. Toltus, of his own accord, raised his head and looked at Rhurrinore. When one hikes through unfamiliar grounds, the senses heighten. One peers into shadows, keeps ears attuned to subtle shifts. And so it was that on the first circle, they marked and gingerly avoided several places where the gap between the ruin and a steep incline grew treacherously narrow. Although no one said anything about it, each member of the group also thought he or she had heard something shift in the growing shadows of the old town they circled. Arethkayn spurred her horse into a faster, admittedly unsafe, gait, her ears ringing and breath shallow. Behind her, she could hear Toltus keep pace, and glancing back she saw he’d returned to his usual posture. It took a full lap around the ruin before she felt at all recovered. As they approached their starting point for the first time, Arethkayn glanced at the ornate columns and saw the change she had expected there. She glanced over a shoulder to check on the others and saw Rhurrinore observing the columns, too. The Northclansman saw her looking back. “How many heads did those lizard statues have before?” Corumet asked, indicating the carvings on the columns, now each with three heads. It wasn’t until the third pass that Malecibe and Corumet noticed the oddity about the columns. “Not that many,” Malecibe said. “They started with one each,” Arethkayn called back. “No need to count the laps. The dead Vormir are doing it for us.” She waited for Rhurrinore to try another barb, but he held his tongue this time. The heads on the columns weren’t the only changes. With each pass, breaks in the walls healed, though the stones still seemed quite weathered, and overgrown rubble came to be replaced with mended walls swaddled in ivy. When the column’s hydras had seven heads each, the group stopped at a new sound—a great, whorfing snort from within the garrison. They traded glances, readied weapons. A boar? A dog? Whatever it was, it sounded larger than either of those possibilities. Much larger. “Two more sinisters to complete,” Arethkayn said. Even as she said this, though, she felt weary and battered, as though she’d already been in a bruiser of a fight. She wasn’t quite sure why. Trent, the knight, regarded the slope to his right nervously. “I wonder if we should leave the horses behind.” He had a point. If a large beast attacked from within, horse and rider might tumble down the slope. Zuuduun, with no steed to worry about, made a noise like a laugh. “We could leave them,” Arethkayn granted. “But we might not find them again, seven sinisters into the transition.” At Corumet’s suggestion, all of the riders dismounted. Arethkayn passed the reins of her horse to Toltus, who led both their steeds. She kept her glaive, a spear-shaft with a wicked, curved sword blade at one end, in hand, using its butt like that of a walking stick. In the deepening twilight and with the terrain shifting at every pass, she would need to probe the ground ahead. The others followed. Arethkayn saw that Malecibe’s weapon of choice, now in hand, was a long-gripped espada—an unusually long, narrow blade, double-edged, with a guarded hilt long enough to accommodate two hands, though he held it in one for the moment. On the eighth sinister, the horses became agitated and the company took several minutes to calm them—and their own nerves. Finally, after a final pass under cloak of night, the company came to stop in front of a looming portal, an edifice above supported by eighteen interlocking heads and necks from the column lizards, nine from each side. Through the open entryway between the columns and past drifting fingers of mist, they could still see where the moonlight grazed flagstones and interior walls. Even this version of the ruin was missing much of its roofing and upper structure, Arethkayn observed. “Going first,” said Arethkayn, “is someone else’s job.” Normally, it would be Toltus’s, but she didn’t volunteer him. Zuuduun stepped through the arch, feet nearly soundless on the flagstones, body in a crouch as it kept close to one wall. Several feet in, Zuuduun became difficult to see, and then impossible. Zuuduun shook her head, looking relieved to finally hit a question that could be answered yes or no. “Zuuduun. A he, she, or it?” asked Trent, voice low. A hushed, brief debate erupted then about whether to hunt the beast before taking the next step, or to continue with their task, stay on guard, and hope to avoid a confrontation. “A she,” Rhurrinore answered without elaboration. “Silence.” Minutes later, Zuuduun returned. Her voice an eerie doublewhisper, she said, “Large prints. Bones. Scat.” It was hard to say for sure, but Arethkayn received the distinct impression the bhargeist found human-style speech physically uncomfortable and would not be friendly if asked to repeat herself. “What kind of scat?” Rhurrinore asked. “Something like a bear. Big. Big bear,” Zuuduun replied. Malecibe smirked. “You can tell how big it is from feces?” Zuuduun made an angry rumbling sound from within her chest that might have been a sigh, or might have been the rattle of a snake poised to strike. Malecibe backed off an inch. “Yes,” she said, straining. “Cow hair in scat. Moose hair. Big prey, big predator. And from prints. And from claw marks on walls, this high.” She indicated a point slightly above Rhurrinore’s head. Trent had drawn his broadsword and was braced against the darkness, in case the beast came charging out. “Did you see it?” Corumet whispered. Since no one knew where the beast was, the team eventually settled on the second option. They grounded the horses. Then alert and armed, the company filed into the ruin’s murk, each member about ten feet from the next. Zuuduun led the way, marking the path with a phosphorescent hunk of chalk. Cloaked in mist and creeping alone through the ruin with Toltus at the rear, Arethkayn whispered, “Hazzumkigh, hear me.” A low voice croaked forth from within Toltus’s helm, “Hazzumkigh answers.” “Shroud me in Theryn’s Veil. I may need to be overlooked.” “As you wish,” Hazzumkigh rasped, using the dried vocal cords of its silent host. “Did those wicked barbs sting you, my flower?” It took Arethkayn a second to realize what Hazzumkigh was referring to. The entity, seneschal to the Storm Court and the chief liaison between the House of Ruoud and the four gods of the Covenant, could be oblique at times. It was referring to Rhurrinore’s insults. “I’ve recovered.” “Have you?” Hazzumkigh chuckled. “You’re still bleeding, I think.” Still bleeding? she thought. “You noticed him. You saw. He knows some art,” Hazzumkigh prodded. “Yes, he does,” she muttered. “Which arts?” it asked. Good question. Then it hit her. “The poetical arts. So... Harpsire’s Tongue.” “Yes.” In that single syllable, she could hear Hazzumkigh’s alien smile. So Rhurrinore wasn’t just a Northclansman. Whether by fostering or by some other means, he’d also spent some time among the Eastclans. And among them, he’d become a harrowskald, able to deal injury with words alone. Arethkayn had expected violence but hadn’t realized it had already begun. No wonder her ribs hurt. She had the means to heal the subtle wounds, but if she did, Rhurrinore might notice and realize she knew about the Harpsire attacks. Then things would get worse. So for now, she’d hold off. The Draugarbjorn Ahead, the narrow and claustrophobic lane that Arethkayn had been navigating opened into the ruin’s central amphitheater, where she could see the others gathering, forming an outward-facing ring. Trent was lighting torches and dropping them around the group. Crouched by some fallen masonry, Malecibe had his pocket wyvern out and was milking its venom into a small vial. As Arethkayn approached, Corumet nodded to her, “You’re up again.” With the others watching the perimeter, Arethkayn examined the ground. Debris, soil, weeds, and vines had invaded the site, but here and there a flagstone from the original flooring peeked through. On an occasional stone, she could see carved runes. She poked the point of her glaive under bits of the ivy carpet, hooked them, and lifted. As beetles scurried for shelter, she noted more markings there. Conclusion: Although it looked as though the runes formed a ring, in three places, equidistant from each other, the ring was broken by featureless stonework. Arethkayn removed from her pouches a small jar of paint and a brush. “Souls of Vormir, please guide my hand,” she muttered. “Help me retrace old patterns, repair the circle, and recall your power.” Arethkayn had had to consciously resist rhyming. The Vormir aesthetic mocked rhymes as tools for lazy poets, and she needed their cooperation. puff of misty breath. The creature there was much smaller than the beast they watched for. Zuuduun, watching the same direction, had seen it too. She heard a faint echoing whisper from within Toltus’s helm – “Trouble soon,” Zuuduun said. “Cub nearby. The beast we face is a mother.” – and then she was somewhere else. Like her previous location, the new one was an amphitheater in an old town on a high hill. But the walls were upright here, ivy and weeds in check. Hooded, cloaked figures stood in a ring, like her own companions, but these new figures faced inward, each at a different point on the circle of runes. One of the hooded figures gestured to her with a thin finger, crouched by one of the gaps in the circle, and began completing the pattern with red paint. Arethkayn watched carefully. The figure pointed to a key detail, a tricky bit of work, and turned its head up toward her. The face looking up at her was rotted, with empty sockets. Her mouth dried. She nodded, tried not to insult her host. It showed her the other two gaps and how to close them – and then she was back where she had started. Before her memories faded, she used her own red paint to close the first gap, mirroring what the Vormir guide had revealed. Glancing up from her work as she hurried to the second gap, Arethkayn spotted something moving out past the torches, in the triangular space below a fallen slab. The glint of eyes, a Trent cursed in two languages. And that’s when the horses back near the entrance started screaming. From where the companions were, they could hear the sounds of ripping flesh and meaty weights slamming against stone. With a third curse, Trent broke from the party and sped back toward the sounds. “Why the horses?” Corumet asked, holding her place in the circle. “Hungry?” Malecibe said, raising his wyvern back to his cowl, where it scrabbled back into its old perch. “No,” said Zuuduun. “It’s strategizing,” said Rhurrinore. “It’s trying to draw us out. Get us to break the circle.” Malecibe dabbed a cloth with his milked venom and wiped it on his blade. “But it’s just a bear,” Corumet said. “No,” said Zuuduun again. Arethkayn could no longer see the cub under the slab. Now at the second gap in the ring of runes, she whipped aside some errant vegetation and closed the space with new red lines, almost fumbling one of the arcs. The cub had reappeared in the open, at the mouth of the very lane its mother was roaring down, but even as Arethkayn watched, it vanished from sight again. It hadn’t moved at all. One second it had been there; the next, it was gone. That step completed, she moved to the third and final gap, racking her memory. Uncertainty crept in about one of the details. With every second and with every distraction, the chances increased that she would forget how to close the last pattern. She doubted the Vormir would tell her again, at least not honestly. She began painting, carefully. “Gods shield us,” Arethkayn said. “It’s a draugarbjorn.” “You said it was a bear,” Corumet said. “Like a bear, yes. A bear, no,” Zuuduun replied. From the other side of the ruin came the ring of steel striking stone. Then a human scream, pain and fury. Trent. A scuffle, a roar, a thud. A shout of surprise, then suddenly the sound of something heavy and metal being dragged at high speed – toward them. Louder still than the scrape of dragged metal was the dull, lumbering rhythm of something heavy and meaty. All members of the company now faced that direction. Arethkayn halted, mid-design. The great beast charged then into the amphitheater, Trent tumbling ahead of it, pummeled by paws and headbutts. Resembling a great bear aside from a pair of sharp horns, the beast leapt over the knight and bulled toward the company, whose flickering torches and pointy weapons now seemed feeble deterrents. Still, Rhurrinore thrust his sword at its head. At the last second, the draugarbjorn vanished only to reappear several feet past the Northclansman, momentum preserved. There it slammed into Toltus and skidded perhaps five feet with the armored figure dragged like a ragdoll under its paws. Malecibe spun, whipping his blade in an arc that had Arethkayn yanking her head out of the path. The point sliced through a layer of the beast’s hide, drawing blood. With a roar, the beast rose, batting Malecibe to the ground and sending his sword clattering. Then it spun to face away from the party and vanished, reappearing behind Rhurrinore. Before the swordsman could turn to face the beast, it wrapped its trunk-thick arms around him, squeezing. Trent lurched from the ground, onto one knee, and jammed his own sword into one of the beast’s arms. At the same time, Rhurrinore reversed his blade and drove it back into his foe’s leg. It released him and he scrambled forward. I’m forgetting the runes, Arethkayn realized. With an internal curse, she bent and resumed painting, trying to tune out the fight. “Toltus,” she commanded. “Defend me.” Toltus rose from where he had fallen. Elsewhere in the amphitheater, Corumet had found a wall to put her back against. Zuuduun, beside her, had set her spears on the ground and dug deep into her quiver. The bhargeist pulled forth a small pot. Arcana suggested that the draugarbjorn favored breeding and raising cubs in magical locations like cardinals and ley-line intersections, and perhaps as a result of its exposures at such sites could step at will among the several worlds, appearing to those gathered here as though it were teleporting from point to point. Still more time passed. Except for Arethkayn, the members of the company formed a semicircle around Corumet’s wall. Malecibe recovered his blade and coated it again in venom. The beast sniffed her. She stayed motionless. It nudged her with a wet nose. She dared not breathe. Work, spell. Work. “Brijiene!” Corumet called to her. “Busy,” Arethkayn snapped, still trying to recall the last details of the final arc. Behind her, she heard—and felt—a snort, the blow of wet air against her neck raising goosebumps along her spine. Risking a slow glance over her shoulder, she saw the draugarbjorn looming directly behind her now, unmoving. Arethkayn held perfectly still and waited, hoping the Theryn’s Veil that Hazzumkigh placed on her would hold. At which point, the draugarbjorn vanished again. Seconds passed, the members of the company turning in position, wondering where the beast and gone – and from whence it would strike next. Sages had long debated where the draugarbjorn went while it was gone from view. The beast was rare enough, of course, that most of those debates were theoretical. Nath’s Fauna The beast sniffed her. She stayed motionless. It nudged her with a wet nose. She dared not breathe. Work, spell. Work. Then the beast stepped past her and charged the others, as though she were nothing more interesting than lichen on a stone. Zuuduun hurled the small pot. Its lid fell free mid-way before the pot hit the beast in the head, erupting in a cloud of powders. The beast roared, eyes reddened and blinking with sudden tears. Lashing out, it drove Trent to his knees again. Malecibe lunged in from the side, stabbing it again with his envenomed blade. Arethkayn recalled a detail of the rune and, turning back to her painting, missed part of the fight, raising her head only when Malecibe sped through her circle to snatch up a cub and hold a knife to its throat. The cub mewed, more like a cat than like anything else. onto the back of the beast with a wet crunch. Dust billowed out from under the impact. Eyes turned to the base of the fallen pillar, where Toltus removed his hands from the collapsed column, hunched, and slowly walked back to rejoin the group. “Well,” said Malecibe. “Glad that’s over.” And then he killed the cub. With a roar, Zuuduun lunged forward, spear in hand, forcing Malecibe back. Rhurrinore jumped between them. “No!” hissed Zuuduun. “Cease this!” Corumet cried. The draugarbjorn glared at the youth, its front paws pinning Trent to the ground. Rhurrinore’s blade had in the interim been ripped from his graps to lie upon the stones beneath the beast, so the harrowskald held back, waiting for an opening. Zuuduun paused, lungs heaving, barbed spear tip hovering steadily inches from the youth’s neck. The beast roared in defiance. It blinked, eyes still red and swollen. Then it roared again at Malecibe, climbing off of Trent and shuffling toward the young man. A few steps later, it flickered. Malecibe flinched. But the beast only jaunted forward a foot or so, and when it reappeared, it wobbled, unsteady from wounds and venom. One of its forelegs gave out. As the creature found its footing and pushed itself back up, a thunderous crack sounded, and a wave of air rolled over them all. A leaning stone column had suddenly toppled, and it fell “You can,” Corumet said, “cheerfully settle all of your grievances, with interest, once this task is over. Until then, we need each other.” The comment startled Arethkayn, in part because it struck her as an ironic thing for the lady of Cophe to say, but mostly because the remark had so perfectly augured her own agenda. After shaking her head to clear her mind of those odd thoughts, Arethkayn finished the last few details of the circle, then examined her work for errors. She didn’t find any, though one never knew for certain. On the Conservation of Suffering Rhurrinore quietly tended his own wounds while the rest of the party recovered from the attack. Trent was in particularly bad shape: unconscious, with black-and-blue limbs so swollen his companions couldn’t safely remove his armor. “Are you schooled in Galenean arts?” Corumet asked Arethkayn. Arethkayn hesitated. She knew something of that craft. But healing Trent now would drain some of her resources and might increase the number of enemies she would deal with later. Corumet’s family might well have knighted him, and he might owe the woman of Cophe his allegiance. Still, if she healed him, maybe he might feel indebted to her. “I might be able to help him, at least enough to lift him to consciousness and reduce the swelling,” Arethkayn said. “Please do,” said Corumet, who then moved on to check on the rest of the group. Malecibe, returning from checking the horses, reported two still lived, unmolested. He had with him a large pack of recovered gear they might need later. Arethkayn knelt by Trent, inspecting his wounds. Adding ointment to his open wounds and bandaging them would be easy enough. But beneath those surface traumas and his suit of armor, she suspected he had broken bones and pulverized muscle. With a pang of guilt, she removed a large coin from her pouch. One side featured the four symbols of the Ruoud Covenant—symbols she could not afford for Corumet to see. Quickly, she spun the coin and watched it. It slowed, wobbled, and eventually landed symbol-side up. She snatched up the coin, tucking it into her pouch. Having determined it would be better to heal the knight than not to do so, she called on Toltus to drag over the body of the draugarbjorn. Even after levering the column out of position, it took both of them, as well as Zuuduun, to do the job. Eventually, Arethkayn was able to simultaneously reach both Trent and the beast that had wounded him with her hands. She borrowed the knight’s belt, carving into it symbols invoking the Warden of Wastes and Waters, then put the belt in her mouth, clenched between her teeth. Inhaling deeply through her nostrils, she laid one hand on the knight, then placed her other hand on the draugarbjorn. The shock ripped through her in a current. She could feel every injury in that moment, and had never needed the strap more. She could feel her teeth grinding together through it, a trivial discomfort compared with the sensations of compound fractures, dislocations, and internal ruptures suddenly racking her body. When the pain subsided, she was covered with a sheen of sweat. The draugarbjorn body had erupted in new deformations. In some places, bones protruded through freshly broken skin. “How does the gate work?” Corumet asked, interrupting her thoughts. Trent moaned as he woke, shifting awkwardly, though his own wounds should have been reduced proportionally. Arethkayn rubbed her eyes, stood. All eyes were on her. With a shrug, she moved to the edge of the great rune circle. She was pretty sure Rhurrinore and Malecibe could answer Corumet’s question, but at this point, she needed them oblivious to how much she had deduced out about them. Arethkayn let the strap fall from her mouth, staggered to her feet, and found a rock to sit on while she recovered. She retained none of the injuries she had just experienced. They had passed through her to the beast. But she’d still felt all of them. Even with her head buried in her hands, she could vaguely hear Trent finding his footing and answering Corumet’s inquiries about his condition. Someone crouched before her: Zuuduun. “You could feel that?” the bhargeist asked. The irises of her eyes were so dark it was difficult to see where the pupils left off. “Each Vormirian gate ports to two destinations,” Arethkayn said. “Three,” corrected Malecibe. That man cannot help showing off, she thought. “Two genuine destinations, and one trap. Always, the third is a trap,” she said. “That’s what I meant,” Malecibe said. Arethkayn nodded, weakly. “Shut up,” Corumet told him. Zuuduun mulled this silently. It was easy to forget how large the bhargeist was until one was immediately adjacent. Arethkayn idly wondered whether the nonhuman was as strong as Toltus. Or stronger. Without another word, Zuuduun rose and began looking around the site, peering under slabs and behind piles of rubble. Arethkayn suspected the bhargeist was looking for other cubs. Why it cared so much for the animals was a mystery to her, but it complicated the received lore about bhargeists. Or about this one, at least. “We will need to stand, all of us, in the heart of the circle,” Arethkayn continued. “Each of the parts I painted indicates a direction through which we can step, with each direction leading to a different location.” Nodding, Corumet inspected the three spots in question. Arethkayn added, “And there’s an invocation. We’ll need to speak it to trigger the gate. The glyphs of the circle spell it out, now that the circle is complete.” “What’s the invocation?” Corumet asked. Arethkayn told her. The woman frowned, then asked again. Arethkayn told her again. This happened a few more times. “Why can’t I remember the damned thing?” Corumet finally asked. “No one can. I can’t remember it right now, despite having uttered it. Each time you asked me, I read it off the stones, and then I forgot the phrase, too,” Arethkayn answered, adding, “If I were to write it down, the ink would erase, I suspect.” “The real question is, which way we need to go so we don’t all die?” Trent grumbled. “That bit of information,” Corumet answered, “our employer has kindly provided.” Still standing in the circle, Corumet flipped open a small book filled with handwriting, opening to a dog-eared page. Then she pointed out in the direction of the cliff’s drop. “We’ll step that way,” Corumet said. “Are we sure?” Malecibe asked. Arethkayn had to agree with him. Taking an answer on faith was tougher than trusting one she had figured out on her own. Particularly in this case. She had little faith in the House of Cophe. “Yes,” said Corumet. “We are sure.” The group gathered in the middle of the circle. Arethkayn read the incantation. Immediately upon the last syllable, the world seemed to shift and she felt light-headed. As Arethkayn wondered who would step through first, an unexpected sound emitted from near their feet: a half-purr, half-growl. All looked down to see a second draugarbjorn cub there, yarping at them from the middle of the circle. Malecibe aimed a boot at it, but Zuuduun grabbed him by the neck. For a second, they looked as though they might struggle—and possibly fall through the wrong gate. Rhurrinore, positioned between the struggling pair and the edge of the circle, would go with them. The Northclansman made a quick gesture – – and mouthed a roar. No sound came from his mouth, but at the same time, the deep, rumbly sound of a draugarbjorn mother sounded from behind the pup, though nothing was there to make the sound. Yarping in surprise, the cub spun about and darted toward the illusory sound—straight through the gate Corumet had indicated. Zuuduun immediately released Malecibe and jumped through after the cub. Everyone else waited for Corumet. Interesting, thought Arethkayn. They don’t trust her either. Corumet gestured at the knight, and Trent stepped through, fading from view before he hit the ground on the other side. Okay, Arethkayn thought. Some loyalty there. Another pause. “Fine,” Corumet sighed, and stepped through. Rhurrinore and Malecibe followed. Arethkayn ordered Toltus through and then, finally, stepped across the threshold herself. It was not without reservations. The Fall of the Gale Lords Eleven Years Earlier When Ivaraine charged onto the Highwalk to announce the demise of House Ruoud—lungs brimming with news and eyes wide with alarm—Arethkayn had been reading The Twelve Faces of the Scepter, trying to distract herself from thoughts of the siege at Ith-Illum. “The Duke of Eyes has shattered the Hailgate,” Ivaraine gasped. “They’re inside the palace.” At the time, Arethkayn was just fourteen. Years later, she would have trouble remembering any of the morning before this moment. Arethkayn dropped the book, its myths forgotten and her pulse hammering. Ivaraine tugged over a chair and sat as Arethkayn found her voice. “The slain?” she asked, mouth dry. “Vorance. Mabaques, too, I’m told,” Ivaraine said. Arethkayn’s uncle and cousin, neither of whom she had liked much. But still, they belonged to House Ruoud, like her. The house of the Gale Lords, ruling house of the Yithallic Imperium. At the start of the Truce of Scions four years earlier, the two girls had gotten off to a rough start. It had been expected, really. Ivaraine’s adored younger brother had been fostered to the capital. In exchange, Arethkayn, a child of the unpopular ruling family, had come to foster with Worenen House, full of entitlement and just a few months younger than its native daughter. The Truce of Scions, of course, was Still, neither had hardly a novel experiment. The idea had had anyone else to been, as with all such arrangements, play with, and that the houses would be less likely to war against each other if each one held over time, they someone else’s child hostage. had shrugged off their differences, evolving into friends. The Truce, of course, was hardly a novel experiment. The idea had been, as with all such arrangements, that the houses would be less likely to war against each other if each one held someone else’s child hostage. A lovely idea, one that had crumbled with the masonry of Foster Tower when an earthquake struck Ith-Illan a year ago. In the weeks after the quake, with the capital’s forces distracted by looting and more immediate issues, houses hostile to the crown re-abducted most of their surviving fosterlings. Both girls’ brothers had died in the same week: Ivaraine’s in the tower collapse, and Arethkayn’s in a fit of hostage stabbing. That week, the girls had mingled blood and sworn to be each other’s sisters. Arethkayn had started calling Ivaraine “Ivy,” and Ivy had, in return, started calling her “Ares.” With House Ruoud deprived of its accustomed leverage, the old civil war had reignited. For the past two months, the capital had been under siege. Several of the Empress’s allies had declined to come to her aid. Their children were still hostages in rebel houses untouched by the disaster, after all. “I haven’t heard any word on the Empress, or her immediates,” Ivy added. “All I know is the mood of the victors.” “Which is?” “Jubilant. And dangerous.” Ivy swallowed, then added: “Your father is here.” As Arethkayn shot from her chair, Ivy grabbed her arm. “He’s wounded, and pursued,” Ivy warned. “The Matriarchs of the House of Cophe have demanded that we hand him over. And you as well.” Arethkayn, stunned, flared with anger. “But he supported their rebellion!” Arethkayn had never been sure whether her father had done so out of principle (he’d never agreed much with the Empress, Matriarch of Ruoud, a cruel and bitter old tyrant) or whether he’d done it to guarantee his daughter’s safety. But he’d turned against his own house nonetheless. House Warenen, her foster family, had remained neutral during the rebellion, a safe position during a struggle, but a dangerous one afterward. Arethkayn felt a pang of guilt, as she was pretty sure they’d stayed out of the fray because of her. “I know,” Ivy said. “Follow me.” The girls raced through the halls of the manor’s East Wing and down the Sweeping Stairs. But as they neared the Ninth Gallery, they slowed. From the gallery below them, they could hear the clash of metal on metal and grunts of exertion. Warily, they crept to a point along the rail with a view of the gallery, then peered down. A handful of red-cloaked soldiers, each wearing the skeletal dragon sigil of House Cophe, had trapped four adults against the gallery wall. The redcloaks had trained loaded quillshots on the four defenders: Ivy’s parents, Kane and Biselle; Idlan, the Housecarl; and Arethkayn’s father, Ormic. Idlan had deployed his shield and a spear, squaring off against the aggressors. Still, his shield wouldn’t be very effective against the quillshots, for each crossbow-like device fired a cloud of needles, or quills, and they’d probably be drugged or poisoned. Barely visible from the stairs because they were directly below, two dark-headed, sharp-nosed youths of House Cophe—one woman, one man, both in their twenties—watched the cowering defenders from behind the footmen. “Yes, normally. But he is sought for treason,” Nalathambra said, walking around the gallery as only someone not held at weapons-point could. She paused to admire a portrait. As the girls watched, an older woman, calm and plainly dressed, stepped into the room, passing between the two youths of Cophe. Unlike the other aggressors, the older woman didn’t wear the skull-dragon-sigil of Cophe. “Aside from the regicidal activities he has committed with you, Ormic has committed no treasons,” Biselle said. “He helped you get through the Hailgate. He agreed publically with all of your complaints against the crown, despite his blood. The only betrayal here is yours.” “Suspend the weapons-play, gentlemen,” the new woman said, “so that I may chat with the lady of the house.” Nalathambra shrugged, bored. “You should speak for the defense at his trial.” The soldiers stopped pressing, but kept their weapons trained. Idlan remained poised with spear and shield. Biselle, Ivy’s mother, stepped from behind the shieldman, shoulders squared. Ivy’s father interjected for the first time: “Will there even be a trial?” “Nalathambra,” she said, addressing the new woman. “Thank you for halting them, but with all due respect, their second move should be to leave through our gates. The Cophe twins can follow them.” Next to Arethkayn, Ivy leaned over, put cupped lips nigh against her ear, and whispered so faintly that even Arethkayn had to strain, “Nalathambra, Spymaster of Grainflower.” “We could do that,” Nalathambra said. “Might. But at a bare minimum, we require the fugitive you are unlawfully guarding, Biselle.” “He is being treated for injuries. By common law –“ “I don’t see why there wouldn’t be,” Nalathambra said. “Unless, of course, he resists arrest, tries to flee, or takes up arms...” The way she trailed off implied there might be sundry other reasons. A tense moment passed. Biselle exchanged glances with the fugitive. “We will surrender him peacably,” Biselle said, “but only to Uthurn of House Salbe.” Salbe, one of the other rebelling houses, had written the rebellion’s Declaration of Grievances in part because it had an international reputation for honorable behavior. “Deceased, I’m afraid,” Nalathambra said with a smile and tone of false apology. “Killed by defenders of House Ruoud this morning.” “Anyone else from House Salbe, then,” Biselle said. “Do you know...,” Nalathambra said, in a new tone, one of Isn’t this interesting?, “...Quite a lot of intended captives back at the palace – higher ranking captives than your guest here – had exactly the same idea. As an unfortunate result, House Salbe appears to be ... overcommitted at the moment. “ “We can wait until they are available and tend to his wounds in the meantime,” Biselle said. Appearing out-of-step on matters of the divine might not be healthy for your family.” The rebellion had been as much a religious war as a civil one. Although the Court of Masks had overthrown the Storm Court in the heavens centuries earlier, House Ruoud had remained faithful all that time to the toppled Storm Court gods. That fact “You remember the reasons we had been blamed by many for the exchanged children, right? It wasn’t to empire’s late waning. protect her. Biselle snorted. “You know we don’t “It was so that you could slit her stand with the Court of Storms.” throat if the occasion demanded it.” Nalathambra shrugged. “Oh, I know that, dear. Certainly. But my powers of persuasion are quite limited.” Below, Arethkayn’s father glanced up at the stairs behind the spymaster. His eyes flickered with recognition and emotion and then moved on, so quickly that his moment of alarm and hope might have passed unnoticed. No one remarked on it, but Arethkayn thought for a moment that her heart had stopped. He saw me. “We could do that, Biselle, but I worry – I truly do – how this will look to the new regime. It may appear as though you have loyalties to the old power. Or worse, people might wonder if you’re still loyal to the Ruoud Covenant gods of the Storm Court, instead of the Barrow Dragon or the King of Tomes. “Your powers of persuasion are legendary,” Biselle scoffed. “Yet unable to affect you, so far.” Another tense moment passed. Nalathambra said, finally, in a new tone, cold enough to raise gooseflesh: “We will also require his daughter.” “No.” “You remember the reasons we exchanged children, right? It wasn’t to protect her. It was so that you could slit her throat if the occasion demanded it.” “The reason, as I recall, was to keep the peace.” “Very well,” Nalathambra said with a sigh. “I concede you win the oral arguments. Gentlemen, fire.” dark, damp tunnel below, one for which the only light was streaming through the door they’d just opened. The guards opened fire with the quillshots, peppering all four adults with quills. “Your parents...” Arethkayn began. Ivy’s hand clamped hard on Arethkayn’s mouth, yanking her back. As Ivy dragged her in full retreat back up the stairs, Arethkayn heard Nalathambra say to the twins, “Corumet. Sutlot. Find the daughter. Unless you want to learn later what it feels like to be on the other side of a coup.” The two girls raced up the stairs and across the Northwest bridge to Groom’s Tower. Arethkayn’s first instinct was to move slowly, in stealth, but Ivy pushed for speed. “Faster,” she hissed. “We have to get down the stairs before they get to them.” The girls took the tower’s stairs down several at a time, each nearly stumbling at points. Arethkayn took the second turn too wide and slammed against the wall. As they reached the base of the stairs, they could hear the clanking of fastapproaching armor from outside the tower. Moving swiftly, Ivy pulled Arethkayn through the open Groom’s Door and shut it behind them. Seconds later, from the other side of the door, they could hear muffled voices and boots on stone. Again, Ivy pulled Arethkayn away, through the stables, to a trapdoor under some hay. Arethkayn helped her raise the door, revealing a “Drugged. I think. I hope. Their odds will be better if no one can use us as leverage. Keep running.” Arethkayn climbed down. Ivy followed, closing the door above them. Dark enshrouded them, pitch and unyielding. Arethkayn felt Ivy push her, and began fumbling her way down the tunnel. She’d heard these tunnels connected some of the property’s old wells for some forgotten purpose. She could feel damp in the air, puddles at her feet, and accumulating wisps of spiderweb in her hair and on her arms as she proceeded. The tickling sensation of something scurrying down her neck caught her off-guard and she swatted at it. More, similar sensations came, and she wondered how many of these were real spiders and how many were phantoms of her imagination. She pushed forward, faster. After perhaps fifteen minutes, Ivy grabbed Arethkayn by a shoulder, halting her. Ivy pushed up on the roof above them and a crack of light appeared. Getting it, Arethkayn helped her open the trap and they emerged into a clearing in the nearby Feywood. Ivy paused then for a long, uncomfortable moment, unmoving, listening. After a minute, Ivy began dragging Arethkayn along a wooded path, until they came to a set of reeking hutches. The muskpoachers inside the hutches bounded about their cabins in alarm, rocking the structures back and forth and whipping up a racket by rattling the gates. Arethkayn froze, certain the sound would attract soldiers. Ivy, however, grabbed her by the hand and dragged her toward the hutches. “Touch them,” she said. “Rub their fur with your hands. Hurry.” In addition to the shouts of men, they could now hear the barking of dogs. Hurrying, Arethkayn rubbed her hands deep into the muskpoacher’s fur, then yanked open its gate, freeing it. “Yah!” she barked at it, kicking in its direction and sending the creature fleeing into the wood. Ivy had done the same with another muskpoacher. In short order, both girls rubbed and freed three more. Arethkayn nodded with belated “That’s enough,” Ivy said, sniffing her Muskpoachers [...] would pick up the scent understanding. The plan made sense. hands. “This way.” of a wolf to drive sheep toward an ambush, Muskpoachers, cunning if small where other muskpoachers, smelling of predators, were so-named because they As they rounded a nearby, wooded hill, sheep, would pounce. imitated scents of creatures they Ivaraine uncovered another trapdoor, encountered. They would pick up the larger than the others. She pulled it open, scent of a wolf to drive sheep toward an revealing a deep well, and kicked a stone ambush, where other muskpoachers, in. A muffled splash sounded from smelling of sheep, would pounce. Hunters used muskpoachers below. to train dogs. “In we go,” Ivy whispered. In the distance, they could hear men’s voices. Shouts, tinged Arethkayn lowered herself into the well and began with curiosity and fatigue. chimneying down, Ivy following. As Arethkayn’s feet found Arethkayn opened a small door for feeding and shoved her the water, Ivy dropped the door back on the well, shuttering hand through it, clenching her teeth in anticipation of a bite them in darkness. and willing her arm to stay put even as the wild, Above, they could hear the soldiers and dogs milling about the undomesticated occupant of the hutch flared back its hair and Feywood, chasing false leads. peeled its lips back to expose rows of sharp teeth. But instead of biting her, the muskpoacher sniffed her hand, then ran itself along her arm like a cat. “Ivy,” Arethkayn said. “Yes?” “I think we should go back.” Ivy was silent a moment. “That’s suicide.” “I’m not sure of that,” Arethkayn said. “They just found our scent in the woods – going six directions. Even after they realize we’re using muskpoachers, they’ll know we were in the Feywood and will keep looking there.” “And?” “So these woods will be crawling with soldiers for a long time. But if we double-back along the well-lines, following water, we might cross through the manor and escape out the other side. Run up the coast to the village?” After a pause, Ivy said, “Hah! That makes sense. Let’s move now before they think of it, too.” As Arethkayn fumbled for the opening to the well-tunnel, she felt a slap between her shoulder-blades. “It’s about time you carried your weight on this escape, Sis,” Ivy teased. “It’s good to have you back!” They found the passage and followed it back, with Arethkayn crushing two spiders by the time they reached the exit for Groom’s Tower and the stables. This, they passed, continuing to follow the tunnel now in the other direction, away from the forest. They passed two more trapdoors, one which Arethkayn knew would open into the kitchens, and one just after, which Ivaraine whispered led to the gardens. They continued past both of these. But then they found the way blocked, sealed up with brick, a few minutes past the main manor. “Now what?” Arethkayn muttered. “We could try to take apart the wall, but I think we’d make too much noise, and it would take too long,” Ivy said. “I say we double back again,” Arethkayn voted. “We might encounter dogs and men coming back the other way, if they’ve caught onto us,” Ivy warned. “Not all the way. Just to the last exit. The gardens.” “You have a plan?” “Maybe.” The garden was unoccupied, and though someone peering through a manor window might have spotted either girl scrabbling out from the well-line, none did so. As a result, both girls quickly vanished into the denser parts of the garden, where the maze and grounds of the Old Temple. It was toward the latter that Arethkayn pulled Ivy, taking a path through the garden’s maze toward its heart. Eventually, they arrived at the Old Temple, which, at this point in its history resembled little more than a ring of rock slabs wellsuited for sitting. Around the clearing and the stones, a high, maintained hedge provided some privacy, though it had been generations since the site had last been used for worship. By legend, the stones dated back to the time of the Titanic Court, before the Storm Court, or the Court of Masks now in power. She rubbed the coin. She didn’t need to think hard to remember the name to call. On either side of the entrance through the hedge, into the Old Temple, two oversized topiary knights, trimmed from yew, stood watch. At a few points—an elbow here, an eye there— they appeared to require fresh trimming. “Hazzumkigh, hear me,” she said. Gesturing at Ivy to stay patient, Arethkayn moved to the firepit at the center of the ring. The firepit probably had not existed during the old Titanic Court days, but it had been in the clearing a long time nonetheless. Ivy took a step back from Arethkayn, looking around. Silence. Arethkayn went stock still. One of the two topiary knights had turned its head and was talking to her through a mouth of leaves. Arethkayn dug into the earth there with two already-dirty hands, probing for something she had cached there more than a year earlier. She could feel ash and soil pressing under her nails, could smell the lichens on the air and a hint of smoke from forgotten fires. Some distance down, her fingers found the edges of a metal tin, which she tugged at until it pulled loose from the dirt. This, she opened, revealing an odd, tarnished coin with a diameter the length of her thumb, almost black with age. One side blank. The other with four symbols in four quadrants—symbols of the four gods of the Ruoud Covenant and the ousted Storm Court. “Arethkayn!” Ivy hissed, seeing the coin and recognizing its significance. “I need options,” Arethkayn said back. “Hazzumkigh, hear me,” Arethkayn repeated. “Maybe he’s stopped answering,” Ivy speculated. “Your family’s Covenant doesn’t have many people left alive to observe it.” “Just one,” cracked a voice on the wind. At the sound of the S, both girls thought they heard the crackle of leaves. Arethkayn shuddered. “Who’s there? What do you mean, just one?” she said, looking about for the source of the voice. Arethkayn went stock still when the voice answered, for she could see the source then: One of the two topiary knights had turned its head and was talking to her through a mouth of leaves. “Your father is slain,” it said. Arethkayn’s vision blurred. A second later, she found herself sitting awkwardly on her knees. Father! The thing stared at her, unblinking, its only movement that begotten by a passing breeze. It waited. She wasn’t sure how long it was before her haze cleared enough to remember Ivaraine was there, or that she had pressing issues to resolve. “What about Ivy’s—Ivaraine’s parents?” Arethkayn asked. “I do not know. They are not sworn to our covenant.” “Do any other Gale Lords live?” “Again, my little hurricane. You are the sole scion of House Ruoud, and the last of the Gale Lords. If any older Gale Lords existed, I would not have answered your call,” it said. “I need your help.” “You do not love us,” it said. It was not a question. “I do not know you,” Arethkayn replied. “But you do not love the four gods of the Ruoud Covenant, and you do not love the Storm Court. You buried the coin your grandmother gave you,” it said. “Things have changed. Today, I need you,” she replied. The pause lasted some time. “It would seem to be mutual. I have no purpose, but as seneschal to a covenant, and you are the last of its signatories,” it admitted. “I thought as much,” Arethkayn said. “Still, it would be better if you loved the gods you hope will aid you.” “Help me now, and you’ll have no cause for complaint.” “No?” “I will restore our house.” “Your house was complacent,” it said. “A restored house means more Gale Lords—and a living reminder of what the old gods can do.” “We will see. But I think you will be disappointed.” “Why?”Arethkayn asked. “Because the miracles I work must draw on your power. Yours. And you have so very little. What did you have in mind, my flower?” “Theryn’s Veil,” she said. She’d read of it, once. “I could do that for you, but you only have the strength for one person. Your poor sister would be left behind,” Hazzumkigh said, its voice not quite sad enough to be reassuring. “I don’t want the veil for myself. Put it on Ivaraine,” Arethkayn said. Ivy uttered a startled exclamation that somehow managed not to be a word at all. “Do it. Find your parents while the soldiers are in the wood,” Arethkayn said to Ivy. “Escape. You have done more for me than I had any right to expect. I will try to find you once it is safe.” Below, at the base, Corumet had deployed a mariner’s chalklamp. The bullseye-styled lantern used mirrors to focus its light, all of which came from a hunk of phosphorescent seachalk similar to that Zuuduun had used to mark their path earlier. With no fire or oils, the chalklamp was safe in ways often appreciated by non-swimmers who made a life clinging to wooden vessels. The two lights, one above, one below, cast weird shadows about Malecibe as he moved gracefully up the column’s face. “Then we part forever. You know it will never be safe,” Ivy said. In virtually every direction, they could see clouds, their drifting edges traced in moonlight. When the clouds parted, that light revealed a surface so far below them that it defied comprehension. Arethkayn said nothing. She motioned at the seneschal, the wind whispered, leaves fluttered around Ivaraine. When it was done, Ivaraine of Warenen, though still visible, suddenly seemed unimportant. It took an act of will for Arethkayn to remain focused on her, to remember that she was there. Ivy took a deep breath, kissed Arethkayn on one cheek, and then slipped out of the garden to find her parents while the Veil lasted. The Pillars of Ossilegium Malecibe clung to the side of the monolith nearly forty feet above their heads by fingertips and bare toes, illuminated by the bright, full moon of a Lucent Night. His cloak fluttered in cold winds. The group had arrived an hour earlier through the gate to find themselves in a peculiar setting, and while Zuuduun had searched for the draugarbjorn pup, the others had taken in the scene: Another abandoned ruin on the edge of another cliff. But this time, they were much, much higher up. In virtually every direction, they could see clouds, their drifting edges traced in moonlight. When the clouds parted, that light revealed a surface so far below them that it defied comprehension. The cliff shot straight down, without ever once encountering foothills or shoulders to the landmass they were on, as though they were at the top of a massive pillar the height of a mountain. The wind at this height was unrelenting. Bas relief carvings on the ruins around them depicted human beings in familiar activities. However, in one eye-catching image, the people had gathered to pay tribute to some sort of unfathomably large bird of prey—large enough to dwarf the ruins or blot out the heavens. A team of men in the carving had mounted some sort of bellows-like device over the mouth of a massive, vertical, stone horn that cut through the mountain, its flared bell jutting into the sky. “A Skyking,” Rhurrinore had explained to Corumet, pointing to the bird, as Arethkayn listened. “We appear to be in Ossilegium, a chain of plinth-like mountains like this one. Far apart. Very high. And once upon a time, settled. They would call a Skyking by sounding that horn. By paying tribute to Him, they could fly from one plinth to another.” “Are any birds really so large?” Corumet had wondered. Rhurrinore had shrugged, his lore exhausted. After Zuuduun had fed some scraps to the draugarbjorn, the company left it behind, heading inland. Corumet’s map guided them through a labyrinth of pathways carved into the top of the rock, winding around and between crags, to a spot where a ring of chipped and worn artificial columns rose still higher from the surface of their plinth. About 50 feet above their heads, the columns connected to one another by bridges. Heaps of stone at the base, where stairs might have once been, testified that any practical way up to that level must have at some point been sundered. Someone would have to climb up to the bridges and lower a rope for the others. In brisk, high-altitude winds. Malecibe had volunteered. After prepping rope and other climbing gear, and after tying a long thread—an entire spool—to the end of his rope, Malecibe and drawn from under his shirt and armor a strange object on a simple, leather cord. A mummified hand. Touching it and muttering, Malecibe had then flexed his fingers, turned toward the nearest pillar, and grasped at it from a distance. A chunk of stone where the pillar had been chipped had suddenly come away, tumbling to the floor at their feet. Malecibe had probed again with phantom fingers, and from a different deformation in the column he had raised a small cloud of dust, though the stonework itself held. Zuuduun had crept up behind Arethkayn by this point. “What sorcery is this?” she rasped. “The Hand of Thieves,” Arethkayn had muttered back over a shoulder. “A simple spell I have never seen used this way before. It gives him a third hand. Ghost-like. Much better reach than either of his natural arms. “ Working carefully, patiently, Malecibe had used the Hand in this way to test hand- and foot-holds as far up the column as he could see under their light, charting a path. Then, and only then, had he started climbing. Despite herself, watching Malecibe climb, Arethkayn had had to admire his grace and skill. He moved smoothly, stretching here to grasp a hold with just fingers, dangling briefly before swinging his feet up to a foothold, then pushing off from there to get both hands around another hold. Zuuduun had leaned close to Arethkayn’s right ear, then, breathing out a faint, double-whisper: “Then he might wield two weapons, maybe three.” Arethkayn had pursed her lips, tilting her head to whisper back, “Unlikely. The Hand isn’t very strong. Nor is it deft.” “Good. You and I may have to fight together, back-to-back, before this is over,” the bhargeist had said. Arethkayn nodded to this, mutely. The bhargeist continued: “I claimed this mountain when we arrived. Used all my senses: Saw the rock, heard the wind cut around it, smelled its growing things, felt it beneath my feet, tasted the stone.” The bhargeist paused. “I can do nothing with this claim, and so I give it to you.” Arethkayn looked at Zuuduun in surprise. Only skilled spellworkers knew how claiming worked or that anyone at all could do it. Zuuduun, then, was unusually savvy. Moreover, Zuuduun had just given Arethkayn an advantage that could be used against the bhargeist. It was the equivalent of handing a potential enemy a loaded crossbow. She trusts me more than I trust her, Arethkayn realized. Above them, they could see that Malecibe had reached an overhang near the top – a point where the column flared out to support the roof above. That roof came out another five feet behind the climber, and Arethkayn had no idea how the man planned to navigate it. Malecibe anchored himself in place. For a while, nothing else seemed to happen, until a glint of moonlight caught something subtle, almost invisible from where they stood: The Hand was carrying one end of the climber’s prepared thread up past the overhang. Arethkayn went to Malecibe’s abandoned pack of tools, retrieved a spyglass, and trained it on the scene above: Malecibe held the end of his rope in his right, natural hand, his left hand securing him to the column. The ghost Hand was dragging the thread, meanwhile, above the overhang and around the base of a column from that level. When the Hand returned to Malecibe with the end of thread, he took it, releasing the end of his rope, and began pulling on the thread. The rope followed the thread’s path, then, their courses literally bound together. The rope chased the thread around the upper pillar before returning to Malecibe, who took it and attached it to itself using some sort of sliding noose knot. Then Malecibe sprang out, into the great open space above them—above nearly everything, really. They could hear the rope whistle through the knot as it tightened, and Malecibe dropped nearly 20 feet before the knot hit the upper pillar, snapping to a dead stop and whipping Malecibe back toward the columns. Now, with the rope fully extended and its knot tightened, the lowest point of the rope dangled perhaps 10 feet above them. As Malecibe climbed to the level above them, the rest of the company dragged over large stones and chunks of collapsed masonry to form a pile under the dangling rope end. Standing on the mound, Zuuduun, the tallest of them, tied a second rope to the end of the first. Then Rhurrinore, Zuuduun, and Arethkayn ascended, a stage of the operation not without its own logistical challenges. Arethkayn, unwilling to leave behind her glaive, had capped it and attached it to a tether, letting it dangle below her while she climbed. It was damnably heavy, a constant tug, urging her to obey gravity. Soon enough, though, the four climbers had reached the upper gallery. Far below, Trent and Corumet waited with the silent Toltus, for Cophe’s diviners had suggested only four fairly specific types of people should go past this point. The Riddle of King Param On their side of the upper gallery, five columns (one now with a rope about it) rose still further into open sky, supporting nothing but firmament. The central column was the widest of these, with the four narrower columns equidistant from it. Beyond the furthest columns, a passage led deep into a stone wall, vaguely illuminated from the other side by moonlight. Malecibe, who had had more time to study his surroundings than the others, drew their attention to bas reliefs on each of the four outside columns. “A king, a sealed vault, and five other people, each with different tools. One has a scepter. That looks like an orb. A drum. A horned mask. That girl appears to be holding a book,” he said, pointing. “It’s the same on all four pillars?” Arethkayn asked. Malecibe shrugged. “Slight differences. Haven’t noted them all yet.” Rhurrinore had been inspecting the images closely. “I think they’re referring to the Five Advisors of King Param. And I’m starting to get a sense of why the diviners thought each of us should be here. We should look at the other three pillars.” Arethkayn had heard of the King Param story, but didn’t know any details. She sensed she wasn’t the only one. But Rhurrinore had already bolted to the next pillar to make notes. The differences among the pillars, in turned out, were both cosmetic and substantive. Cosmetic, in that each seemed to be depicted in a slightly different style, with one more angular and abstract, another simple, still another exquisitely detailed (and probably, at one point, painted). Substantive, in that the order in which the Five Advisors stood changed in each version—and in that each pillar had a different decorative motif: animal faces for one; crossed, flanged rods for another; circles and spheres for yet another; ornate holes like flute stops in the fourth; scrolls for the central pillar—which was also the only pillar without any climbing handholds leading to its top. “Okay,” Rhurrinore said. “First, the easy stuff. Each pillar’s depiction of the story is from a different culture and time period. Each of those cultures tended to present the advisors in a different order. The motif on each pillar seems to correspond to the advisor who appears first in its sequence.” He unstopped a scroll case, unrolled some parchment, and wrote notes in a simple grid: Pillar 1 2 3 4 Center First Advisor Woods-elf Poet/Musician Magician Priest None depicted Motif Animal faces Flutes Orbs/spheres Rods/scepters Scrolls “How does the story go, briefly?” Arethkayn asked. After a pause, Rhurrinore nodded, realizing he’d have to back up. “As with many old myths, this one has competing Culture Littic Avantine Saddat Vormir Uncertain versions depending on the culture that tells it. The earliest comes from the Saddat. Conquest and immigration spread versions of the tale later to other cultures. The Vormir. The Avantine. Others. The original version of the tale is this: A widower king, called Param, was courting a widow queen, Idla, in the hopes they could join their two kingdoms. As the women in such stories do, she created a test for him. She would agree to his proposal if he could win his way into her secret vault.” Malecibe snickered. “Yes, I’m aware of the metaphor. They were a frank people. Back to the story: So, Queen Idla hints that the vault can only be opened by the type of power she most respects. Armed with this clue, Param gathers his best, most-powerful advisors: a magician, a priest, a poet, and a woods-elf. “The magician claims he knows sorcery that can open any lock, but his spells have no effect. “The priest claims he can learn the secrets of the lock from his gods, only to be told by them that the door cannot be opened. “The poet claims his music can charm even inanimate objects, but his efforts are for naught. “The woods-elf claims that the forces of nature can sunder anything made by the hand of Man or Woman. He transforms into a mighty boar and cracks his skull against the door. “The king is about to give up hope when his daughter, who likes to read stories but knows no magic at all, puts her book away. ‘Father,’ she says to him. ‘If I can win you entry to this vault, will you grant me my own request?’ “‘What is your wish, my dear?’ he asks. “‘When I marry,’ she says, ‘I want to marry a person of my choosing, and on my own terms.’ “He thinks about this, for there would be political costs involved, but because he loves her, and because he desperately wants to join his kingdom with Idla’s, he agrees. “At that point, the girl reveals to him that the door is fake. It’s just a large plaque of ornate metal mounted on a wall of stone. She then leads him around the corner to a small door in an adjoining hall, opens it, and shows him what lies on the other side of that vault wall: the queen’s library. There, she returns her book.” There was a long pause. “So,” said Malecibe eventually, “We just learned that all four of us are useless here, and what we really needed was a little girl. Or did I misread that?” Arethkayn pulled back from the others. Making a show of studying the depictions, she put a pillar between herself and the others. “The diviners said we were necessary, so we probably are,” Rhurrinore said. “I think maybe the Vormir are using the story as a ... kind of map. Or maybe a key. Maybe both.” Arethkayn crouched and spun her coin again. The spin caught moonlight, creating a flicker she hoped the others wouldn’t see. Rhurrinore was still speaking: “For instance, it looks like the motifs on each pillar tell us who should stand where. The magician represents arcane power. Malecibe, I would think that’s you. That pillar with the orbs and spheres is probably yours, then. To open whatever vault we face, I suspect we’ll each have to tap into whatever power we command at the top of those pillars. Hopefully with more luck than Param’s advisors had.” The coin’s spin slowed. “What remains a mystery,” Rhurrinore continued, “is why there are different versions of the story on each pillar, each with a different order to the advisors. The girl is last in every version, but otherwise they vary.” The coin stopped. It was standing straight up, on its edge, neither heads nor tails. A knife’s edge result, then: Their lives were in the balance. They faced a life-and-death decision. pausing, then gazed into space, thinking hard, apparently reviewing what he had just said. Malecibe snorted. “You may be thinking too much, Rhurry. Have you considered that those details might be a distraction, like that metal door in the story?” “What did I say? That the order is important?” Avantine (flute stops, leads with poets) “Sure. Yes, I’d thought of that.” The coin fell, blank side up. They’re starting to move toward a bad decision. Arethkayn scooped up the coin. Coming around the pillar, she said, “We know the Vormir trap their gates. What are the odds they would trap the vault we seek?” Vormir (rods, leads with priests) “Pretty good,” Malecibe said with a shrug. “Right,” Rhurrinore said, nodding. “So we might get hurt if we’re wrong. We were thinking that maybe the fact they gave us four versions is a red herring—“ Central Pillar (scrolls) Saddat (orbs, leads with magician) “It isn’t,” Arethkayn said. Another pause. Rhurrinore studied her carefully. “Okay, then,” he said, finally. “Not a red herring. Meaning that the order is important.” Zuuduun looked up suddenly and grunted, as though he’d just said something noteworthy. Rhurrinore glanced at her, Zuuduun nodded. “Order, order, order. Order of the advisors... No, tautological. We already know about that. Order of something else. Order of – oh! Are you thinking that we have to demonstrate our powers in a particular order?” Littic (animal faces, leads with woodself) Again, the bhargeist nodded, once. “Makes sense,” Arethkayn said. “So, we’ve got four pillars. Each one depicts a unique sequence of powers, using the ordering of king’s advisors as a code. And we have to follow the correct sequence to avoid setting off something nasty,” Rhurrinore said. Malecibe shrugged. “Well, the Vormir built this place. So maybe we should follow the sequence from the Vormir version of the story? What order did they put it in?” “Priest, Magician, Poet, Woods-Elf, Daughter,” said Rhurrinore. “Yeah, daughter. Anyone else bothered that we don’t have a little girl--” Malecibe said, eyeing the central pillar and its lack of hand-holds, “—who can fly?” Rhurrinore replied, “A little. But that tower doesn’t look like anyone intended us to climb it. And, again, our diviners said we need four people. So I don’t think we need a little girl.” “What’s the point of the story, then?” Arethkayn asked. “My guess? That we, the first four advisors, need to think like the king’s daughter.” “Fine,” said Malecibe. “Simple truths, then. The Vormir built this place, so the Vormir sequence is the one we follow. When we get to the top, Brijiene goes first. Then me. Then Rhurrinore, then Toothy the Bear-Cuddler.” Rhurrinore nodded passively. Zuuduun scowled. Arethkayn chewed on her lip. The plan called for her to go first, and possibly set off any traps. And Malecibe’s logic seemed too obvious. Why go through the trouble of building a trap only to have the answer be something that any intruder could easily guess? She reached into her clothes to grip her coin, but found it hot to the touch. Probably unreliable at this point. When she looked up, Malecibe was already heading toward the magician’s pillar, and Rhurrinore toward the poet’s, though he did so hesitantly, still clearly in thought. Zuuduun stayed where she was, watching Arethkayn carefully. “Hold on,” Arethkayn said. Rhurrinore stopped, looking over a shoulder. “The pillars have another order, another kind of sequence. One we haven’t considered,” she said. Malecibe sighed and leaned against his pillar. “Go on,” Rhurrinore said. “Chronological,” she said. “By date of composition.” It took a second, but then Rhurrinore nodded. “I see where you’re going.” Arethkayn pointed to the Saddat version, which appeared on the magician’s pillar. “The Saddat version is the oldest. It has the orbs and leads with the magician, so, if I’m right, then our master of personal magic should go first,” she continued. “We’d then go in chronological order by date of composition from there.” Rhurrinore mulled this over. “That’s a compelling alternative. Malecibe?” Malecibe shook his head. “Too abstract. I think the story calls for a simple solution. We’re going to overthink our way to an early grave.” “Zuuduun?” Zuuduun said nothing, but stepped closer to Arethkayn. “Well,” said Malecibe. “She was going to disagree with me no matter what, wasn’t she?” Rhurrinore walked the hall, looking at the motifs, the scrollwork, the depictions of the advisors. When he came back, he seemed resolved. “Vormir is third-oldest,”Arethkayn interjected. “The Vormir pillar leads with the priest and is decorated with rods. I’ve got that one.” “I’m with them on this,” Rhurrinore said, gesturing at Arethkayn and Zuuduun. “We should go by chronology.” That left the Avantine story—last to be composed and leading with the poet—for Rhurrinore the harrowskald. “Bet your life on that?” Malecibe asked. “Or, rather, mine?” They all exchanged looks, checking a final time for agreement. Rhurrinore nodded. “I realize the chronological perspective looks obscure or abstract to you. But the real message isn’t to think simply. And I was wrong earlier about the daughter. The real message is to think like the queen. The queen values knowledge above all. That was the power she wanted the king to display, and it’s what she had in her vault. The folks who built these columns valued historical and cultural knowledge, or else they wouldn’t have had the knowledge or inclination to make something like this. Those other cultures and the history of the legend mattered to them. I think the chronology would be obvious to the casual, native user of this place but obscure to invaders.” “Enough stalling,” Malecibe said. “Let’s get me killed.” “Okay,” said Malecibe. “You put some thought into that. Very well, I’ll go first, and be your trap-tester. Heck of a way to test an hypothesis, though.” “Excellent. That means you get the magician’s tower,” Rhurrinore said. “Littic is second. That’s the tower with the beast masks and the woods-elf. Zuuduun’s pillar, I’m guessing?” At that, all four set to climbing once again. Sixty more feet, straight up. Arena of Cloud and Stone Vertigo and cold. As Arethkayn pulled herself up onto the top of her pillar, her arms and knees were shivering from both. She found the pillar’s scant five-foot diameter unnerving, given the bitter gusts at this altitude, where all the world appeared to be below them. The weather was her friend, most of the time. But only a fool approached such a precarious position without fear. Accordingly, the stance she adopted on reaching the top was low and defensive, with arms out, ready to hug the pillar or grab an edge if necessary. Zuuduun and Malecibe had reached the top of their pillars already, she discovered. It was another minute before Rhurrinore reached the top of his, and she wondered briefly what had slowed his ascent. To her right, Malecibe stood upright, cloak fluttering, swaying with each gust without ever toppling. Zuuduun and Rhurrinore both adopted half-crouched positions like Arethkayn had. howl, full of discomfort and protest, became a roar of defiance, louder than the wind. In the center of their array, the unoccupied and wider scroll pillar was topped by something resembling a fountain with statues of two figures. A large winged humanoid was trying to fly away; a smaller human, however, had grabbed it by an ankle and was chaining it to the fountain’s base. The figure across from her had become larger and clearly ursine, its short ears, broad forehead, and stunted snout clearly bear-like. Rhurrinore shouted over the whistling gusts, “Malecibe, you’re first!” Nodding, Malecibe whispered a message to his hand and then gestured to the top of his pillar. And it looked like the weather would soon get worse. Black rolling clouds had already blotted out parts of the sky to Sunward, and they were closing in quickly. Arethkayn couldn’t be sure what he’d done, but when he was finished, a deep grinding sound emerged from the central pillar. The statues began to turn, as did the base of the false-fountain . Soon, they stopped. The group looked to Zuuduun, not at all certain what she would do—or even whether she understood what was expected of her. Zuuduun crouched more, put fingers to the stone, and arched her neck back. Her flesh and muscles rippled. Claws elongated. She’s a therianthrope! Arethkayn realized, though the term wasn’t quite accurate. A shapeshifter, at any rate. A pitiable A bear-shifting bhargeist. Now we know why she was so pissed about the dead cub. Malecibe’s eyes had gone wide, and Arethkayn thought she could detect some signs of reflection in his look. He hadn’t known either. The false fountain turned again, this time in a direction opposite to before. When it was done turning, its figures had turned past their starting point. Going third, Arethkayn called under her breath on the Storm Court and set the top of the pillar aglow, a simple trick that she hoped would be sufficient. She wasn’t about to expend significant resources that she might need in a fight. It was enough. The base and figure turned again, for much longer than it had either of the previous two instances. Rounding out the set, Rhurrinore sang an ancient Vormir drinking song that somehow instilled in Arethkayn the sense of an alcoholic heat running through her blood. No, no, no, she thought. She couldn’t afford to be drunk up here. Tuning out the song, she listened instead to the wind and tried to hear Zuuduun’s breathing. When Rhurrinore was done, she still felt mostly sober. The false fountain finished turning, revealing an opening in its base—a small recess containing a small urn. “The Godcatcher,” said Rhurrinore, needlessly. The object seemed humble and unremarkable. Arethkayn found it difficult to associate what she was seeing with the socalled Vormirian Ark of legend. But if it was the Godcatcher, then it was a find of terrible significance. And they had, near as any of them could tell, no way to get to it from the posts they stood upon. The four exchanged looks and studied their surroundings, but unless someone was willing to do a standing broad jump in high wind, at high altitude, and then jump back, the urn appeared unapproachable. Moreover, it looked like the weather would soon get worse. Black rolling clouds had already blotted out parts of the sky to Sunward, and they were closing in quickly. As metal-clad and metal-carrying people and the highest points in the sky, the four adventurers would run some risks if they stuck around too long. Time passed as each of the four tried to think of a way to close the distance, but no one spoke. With the Godcatcher exposed now, Arethkayn felt her heart hammering away in her chest. At any second now, one of her erstwhile allies might figure out how to close the gap – and, upon doing so, might well attack the rest of them. Or perhaps just her. Looking at the others’ pillars, Arethkayn noticed the edges around the tops each had a decorative pattern to them that she’d overlooked when she had been focused on climbing. And that’s when the epiphany struck: The pillar tops are gates, like the one we came through earlier. Having failed to pay attention to the rim of her own platform when she’d had the chance to, Arethkayn had no idea where the exit points on her circle were or what its invocation was. Worse, she couldn’t study the rune-circle without giving things away to her uncertain—and probably temporary— allies. So she watched the others. Malecibe was sizing up the central pillar for an odds-defying leap while his pocket wyvern scampered about his feet, checking out the edges of his platform, somehow avoiding being hurled from its top by gusts from the incoming storm. Rhurrinore studied his own pillar, though not its edges. Zuuduun paced, coming close enough at times to the edges of her space that Arethkayn got vertigo. At that point, Rhurrinore glanced up to find Arethkayn watching them. Suddenly alert and intrigued, he stood straighter and studied her. Too late, she realized she had made a mistake. By watching them instead of pretending to work on a puzzle, she had given away that she’d thought of something. A foolish error. Arethkayn gave it her best, but she felt a lash, like the tip of a knife, against her thigh. Damn, she thought. Arethkayn deliberately avoided looking at the edges of the platforms, but Rhurrinore, watching her eyes closely and more skilled at this game, seemed to read that cue easily. He glanced down at the edge of his pillar, crouched and traced a finger along it. Then he looked over at her pillar, before raising his gaze back to her eyes. Behind Rhurrinore, a strobe of lightning heralded the oncoming storm. “It’s too bad we don’t have some kind of divine guidance – that we can trust,” he said, voice crisper than the wind. Another Harpsire attack, though subtle. Arethkayn attempted to deflect it, but such a thing is easier said than done. The Eastclan Harpsires had come up with a devilishly sneaky sort of magical attack—one that exploited a clever loophole in the Laws of Claiming governing what a practitioner could affect with magic. Harpsire insults were never direct, never named their targets, always came at the target obliquely. But that was by design: If you recognized the insult was about you, then you implicitly claimed the insult as yours – and then suffered the physical harm that had been wrapped up inside it. By swallowing the bait, you took the poison. And that was the trick: How do you pretend an insult isn’t about you if you’re also trying to be alert to attacks or aware of enemies? Defending against the Harpsire strategy required a weird kind of double-thinking: Recognize you’re under attack, but believe the attack isn’t about you. At the same time. Unable to reach Rhurrinore with her glaive, Arethkayn flung out a hand. Claiming static from the surrounding air and heat from her body and molding it, she hurled a mote of fiery sun at a point right behind the harrowskald—on a path that would take it through him. It was up to Rhurrinore whether he wanted to retain ownership of that space while the burst shot through it. Rhurrinore abandoned the space. He dropped low and grabbed the edges of his pillar near his ladder, falling several feet as the mote streamed above him. Thunder pealed through the ruin, chasing the earlier strobe of light but destined never to catch up. “Malecibe!” yelled Rhurrinore. In a fluid motion, Malecibe crouched, drew a dagger in each hand, and hurled both of them in a whiplike, underhanded, simultaneous motion across the gap at Arethkayn. She deflected one dagger by interposing her glaive while diving for low ground to duck the second. But she dove too far and her control evaporated. Releasing the glaive, Arethkayn grabbed at the top of her pillar with both hands and slipped over the edge, hanging by fingertips. To one side, her glaive tumbled, vanishing into the darkness below. briefly, how much of Malecibe’s sometimes thick behavior was a calculated act. From behind his own pillar, to which he was clinging with one hand and his feet, Rhurrinore brought up a hand-crossbow that Arethkayn hadn’t known he owned, aiming it at her and firing. Mercifully, the lightweight bolt was buffeted by an errant gust and spanked off the stone of Arethkayn’s column. Using his pillar for cover, Rhurrinore tucked the urn in his pack, then dropped straight down at a startling speed that only made sense when Arethkayn heard the faint whistle of rope through a harness. He wasn’t falling. He was abseiling. Above and across from her, Zuuduun roared in Malecibe’s direction and leaned into a spear-throw with her throwingstick. The flexible spear bent into a bow-shape as her arm drove the stick forward—and then shot toward the poisoner at the speed of an arrow. Malecibe shouted a term and jumped backwards, off his pillar and into the sky, much too far to grab onto anything – but then he disappeared, reappearing in motion on the central platform. Damn! How did he know where the gate was? And the invocation? Arethkayn thought. Malecibe grabbed the urn, spun, and tossed it across the gap to Rhurrinore. Back on his pillar, the pocket wyvern spread its wings and dropped from the edge, gliding into the darkness below. Arethkayn momentarily cursed her shortsightedness. She’d thought of it as a pet, not as a fetch—not as a witch’s familiar. He could see through its eyes, if he so wished—and clearly had done so, using it to study the runes on his pillar while pretending to think about a daring leap. She wondered, He’d taken extra time on the way up to fasten a rope. Back on the central pillar, Malecibe studied its runes in a rush, checking for a proper exit. Arethkayn’s second mote blazed into his shoulder, rocking him back. With a hiss, he jumped again into the void— – and reappeared on Rhurrinore’s pillar, where he somersaulted over its edge, latched onto the rope, and slid after Rhurrinore. Thoroughly outplayed and in more trouble than she cared to think about, Arethkayn looked for Zuuduun and found the bhargeist already heading down her pillar. Probably started down right after her spear throw, Arethkayn thought. Then Arethkayn had a more sobering thought. Only one rope exists between the mid-level and the ground—I am about to be stranded up here. She started to lower herself over the edge over her pillar, feet fumbling for the climbing holds carved into it, when she realized that descending that way would almost certainly prove fatal. Her enemies knew she’d ascended by that pillar. They might very well arrange for a nasty surprise. Losing precious seconds, she pulled herself up onto the pillar again. Another strobe of lightning put the world to Sunward in sharp relief. She peered over the edge at the rim of her platform, studying it by flashes of lightning. From far below, between peals of thunder, she thought she heard the ring of metal on metal and shouts of combat. The pillar gates were, as one might expect, tricky. Her pillar had two exiting jumps: one facing inward, toward the central pillar, and one facing outward, toward the sky and apparent death. Each exit had been labeled in Old Vormirian, but the inner gate used an older grammar that would have seemed quaint at the point this site was constructed. The outer gate used grammar that had spent some time being condemned before it became trendy, then commonplace, then accepted practice. So it appeared she needed to decide whether the makers of this site were slightly behind their times or slightly ahead of them. Malecibe had jumped outward, but Arethkayn couldn’t see his platform clearly enough to see how his own gates had been coded. Rain began to pelt her. Arethkayn made an uncertain decision and resolved to stick with it. Taking a deep breath, she read the incantation aloud, stood, and jumped back, away from the center, as Malecibe had done. Vertigo, buffeting, disorientation. Then, with relief, the sensation of solid stone beneath her feet. She was on the center pillar. A quick scan of the runes along the edge of this platform revealed four exits, each set of runes mentioning one of the four advisors. An easy decision. She invoked, then jumped through the woods-elf gate to Zuuduun’s pillar. Either the bhargeist’s pillar was trapped by their enemies, in which case her alien ally would trigger it before she did, or else the bhargeist’s speed down the pillar would mean this one was safe. She hadn’t dared try the other two, realizing either man was clever enough to sabotage his own pillar behind him. As Arethkayn climbed, she cursed with the realization that incoming rain was slicking the grips of her pillar. She willed her fingers to grip the stone harder; they responded by protesting both the pressure and the cold. Below, she could hear Zuuduun roar, and after another halfminute of descent, she could smell smoke. Then, finally, she reached the bottom. At the base of the woods-elf pillar, she stuck close to the pillar for cover and examined the rest of the level. She could see no one. The scent of earthy smoke had infected the storm fog drifting through the ruins, so that as Arethkayn passed through mist, she could taste soot and ash on the water. She found her glaive, intact. Reaching the edge of the middle tier, she discovered the source of the smoke: The men had coated the rope with something inflammable on the way down and then ignited it upon reaching the bottom. Ember-like rope-threads drifted on eddies in the local airspace, and scorching ran from the edge of the level to the pillar Malecibe had used as an anchor. Below, Arethkayn could hear the sounds of conflict. A grunt, a roar, scuffling, a gasp for breath. She peered over the edge and took in the scene below. Zuuduun, clearly singed, clung to the pillar about halfway down, having apparently made a last-second switch from rope to pillar when the former caught fire. Although Malecibe and Rhurrinore might be working together, below was clear evidence that they weren’t allied with Corumet and Trent. The latter, wounded anew, had moved to block the two rogues from the footbridge leading back to the main gate. Corumet, nursing a slash across her left arm, and holding her dagger awkwardly in her right, was hanging back from the fray as Malecibe lunged at the knight, with Rhurrinore aiming distracting blows at the knight with his broadsword. Trent fell, suddenly, slipping in his own blood, and Malecibe darted in to finish the job, failing on the first two stabs, but not the third. “Damn,” Corumet said, more in frustration than in grief. Zuuduun leapt then from the pillar to the top of the pile of assembled rocks. As she hit the first stone, she mitigated her lateral momentum by bounding immediately to the ground, curling into a shoulder roll that brought her up only ten feet behind the two rogues now racing across the bridge. That looked painful, Arethkayn thought. She turned, then, and looked back at the as-yet unexplored tunnel on the other side of the pillars. Coming from different directions, moonlight and lightning created a dance, a duel, of different shades and intensities of light on the other side of the tunnel, revealing stone and shadow. Behind them all, Toltus lay unmoving on the ground, bellydown, a dagger between his shoulder blades. It was her only viable exit. She ran through it – and found, on the other side, what looked like a giant dry dock carved into the side of the mountain. “Give up the urn!” Corumet shouted at the two men pressing Trent. “You do not want our house as your enemy!” Highharbor Rhurrinore laughed. “How telling. You threaten in the name of your house, instead of in the name of your empire. Nalathambra was right. You are too ambitious. And you thought she wouldn’t notice?” At Arethkayn’s level, a wide gallery of stone formed a Ushaped frame around three-quarters of the dock, which itself was deep enough to hold a ship and was bridged at its midpoint by a crumbling and possibly unreliable skyway. The dock was built into a harbor-like space in the cliff wall, which ascended on this side of the plinth another thirty feet, rising almost as high as the gate-pillars she’d just descended. Against the other side of the wall she’d just emerged from, Arethkayn found clear signs of the function that this place once served. Near the wall, only feet from where she stood, the “mouthpiece” of the massive stone horn from the drawing rose from the floor. The rest of the horn, she presumed, cut through a large swathc stone in the mountain below her, its bell jutting out into space some distance below her. In addition, carved in Vormirian script into the flagstones at her feet were two words meaning, roughly, “High-Harbor,” which Arethkayn took to be the name of this space. She concluded the place was probably a dock for summoned Skykings, the massive birds depicted around the main gate. With disappointment, Arethkayn noticed that the bellows-like, team-operated organ for blowing the horn, depicted so clearly in the bas relief, was nowhere to be seen. She assumed that, not being built of stone, it had been destroyed and washed away by the elements. Arethkayn approached the mouth of the titanic horn and peered deep into it. This might be a way out. “Hazzumkigh, hear me!” she cried. A strange thunder sounded then, unrelated to any sort of lightning, reverberating in the dock until it became a steady hum, then trailed off. He had no mouth near her, but he had a storm and could answer with it. “I require service from the Wind-Hounds of the Gale Lords! Send them to me!” The natural winds in the dock had already been hammering the walls fiercely, as winds do around surfaces at such altitudes. But they suddenly intensified, as though the local winds had invited a throng of relatives. Rowdy, elemental, howling relatives. Soon, too, all of the gathered winds were all circling the interior of Highharbor in sinister direction, and Arethkayn found herself at the eye of a hurricane. “Hazzumkigh! I call on the Wind-Hounds to sound this horn! Once they have blown through it, they may count their muster complete!” A whisper traveled then through the ring of winds, and with a rush, they funneled into the mouth of the horn and into its bowels. The mountain sang a deep, deep song. And somewhere behind the stormclouds, something else answered. Shadow of the Skyking Rhurrinore could see the ruins of the main gate site perhaps a hundred yards away, silhouetted against the sky by a moon not yet fully eclipsed by the storm from Sunward. He still had the urn, tucked under one arm, his sword lying on the stone beside him. He had had to do a bit of repair work on himself, thanks to the bhargeist and her impressive spearthrowing. One of her javelins had run straight through his leg. Removing it and wrapping the wounds with bandages had taken time, and despite those measures, he still was uncertain whether he could reach the gate. The bhargeist had proven to be a proper challenge, and Rhurrinore had quickly resigned himself to the possibility of partial success: If he could get off this rock and reach safety, with the urn, he could live with that result. By the rules of harrowskalding, he could not compose verse in tribute to an enemy until he had killed her. This meant that, regrettably, the formidible Zuuduun’s exploits might go unsung and he would lose a chance at a tenth knot. But he was willing to pay that price. He owed himself more than he owed his adversaries—or his reputation. Nevertheless, Zuuduun might thwart even his escape plan. His best hope resided in the fact that Malecibe and the bhargeist were hunting each other in the maze of paths between the gate site and the Shrine of the Godcatcher. Somewhere close behind him, too, was Corumet, but she seemed unwilling to close in on him, even while he was yanking a javelin from his leg. Nalathambra had encouraged him to kill her, but she hadn’t seemed worth writing about so he had held off so far. After retrieving and sheathing his sword, he stood, unsteady and light-headed, and limped toward the gates. Behind him, he heard a faint scuff as someone, presumably Corumet, resumed treading at his hobbled pace. The ground ahead rose steadily, and soon he was able to look back at the maze of furrowed walkways behind and below him. Furtive movement caught his eye to his right—something small, moving along the top of a ridge between two paths, perhaps a spear’s throw away. He paused. After a second, he recognized it as Malecibe’s pocket wyvern. It had climbed up to gain a better view of one of the long, major pathways. Malecibe often used the eyes of his pet to stalk targets, letting him know where to place himself for greatest advantage. An inopportune flash of lightning revealed the bhargeist creeping up the observed path, low and in the shadows. If Malecibe was monitoring the wyvern at the time, then he had seen her, too. Rhurrinore swallowed a temptation to warn the bhargeist. If Malecibe killed her, Rhurrinore’s opportunity to compose a tribute to his foe would be forever lost, but at least he would have a clear run to the gate. The wyvern scurried along the way, slipping below its crest to remain out of sight of the bhargeist, a move that Rhurrinore thought odd. The bhargeist advanced, rounded a corner, and entered an area that the wyvern could not see from its position. The wyvern leapt forward, jumping the gap between walls, to look down another path that it had to know Zuuduun wasn’t on. Clearly, it was looking for something else. What is it looking for? The wyvern then began to move with purpose and focus, following something Rhurrinore could not see. Malecibe appeared then, running along the same wall, past the wyvern, and dropping into the path they had been following. A sound like a muffled rar! erupted – – and at that sound, Zuuduun sprang up onto the tops of the walls, in a four-points-of-contact crouch, weapons slung and stowed. She charged across the top of the maze toward the sound of what Rhurrinore realized must be the draugarbjorn cub. Malecibe stood then on a prow of rock, cub caught in the crook of his elbow and held to his chest, knife to its throat. “Stop!” Malecibe yelled at the bhargeist. The bhargeist stopped. Rhurrinore realized he hadn’t moved for some time—that, unconsiously, he was probably trying to avoid the pain of it. Wrenching himself from the scene, he again started closing the distance to the gate, which seemed, if anything, further away now, as though he had lost ground while not moving. In figurative ways, he supposed, that might be true. “Kill yourself and I’ll spare the cub!” he heard Malecibe cry, answered by a defiant, ursine roar. Rhurrinore shook his head. Malecibe’s style was always to go for the jugular. “Stand back, or I kill it!” Malecibe insisted. A glance over the shoulder showed that Zuuduun had stopped, though she looked murderous as ever. The same glance revealed Corumet had closed half the distance to Rhurrinore, dagger in hand. She halted. Still too far to strike with his sword. Rhurrinore concentrated on moving forward. And that is when something larger than the sky rose up from behind the ruins, from beyond the cliff, beating wings of unfathomable size, each slow flap a thunder clap of its own. It loomed over them, wings battering them with wind. And from its back, a rider cried out, “Hazzumkigh! I claim this storm on behalf of the Storm Court and the Sceptered King who rules it! I claim the thunder and the lightning!” Rhurrinore knew that at this point he should feel panic, alarm. Instead, he felt mostly a detached curiosity. If the Eastclans had known of her, that imposter priest would be worth a knot as well, he thought. Then lightning struck. Matters of Light and Death Bartering with the Skyking had consumed half of Arethkayn’s remaining magical resources, partly because she was in a hurry and not in a position to haggle much, and also partly because the Skyking’s traditional service was to carry, by talon, large gondolas that had long ago rotted away. The Skyking had recoiled when she made it clear she hoped to ride on its back. Much of Arethkayn’s remaining power had gone into claiming the storm, a feat that would be beyond most thaumaturgists without an alliance with the Court of Storms. The next part was trickier: Zuuduun had passed to Arethkayn a superior claim on the entire plinth—the monolith they had been exploring since first gating to this site. And that gave Arethkayn considerable power in this situation. But that claim couldn’t trump Rhurrinore’s inherent claim on his own person or on anything he was touching. In those places, his claim of possession was superior to hers of inheritence. Arethkayn could, however, smite the ground near Rhurrinore and then count on heat, overpressure, and rocky shrapnel to do her work for her. So she did. The white-hot stroke found home maybe eight feet from the harrowskald, detonating the earth and hammering the surrounding area with rings of overpressure, the first of which threw Rhurrinore onto his back. The urn tumbled from his arms, rolling downhill from his position—at Corumet. The woman in red threw herself into the mud to intercept the relic, hugging it to her. Rhurrinore rose to his feet and hurled an insult at Arethkayn that she could not quite hear over the ringing of her ears. Yet she knew it was directed at her and so she still felt its lash across her forearm. Arethkayn thrust her glaive into the air, commanding the skies to charge for another strike. Rhurrinore reached out with his sword, driving its point into rock a few feet from him, and spun, claiming a broader swath of the rock around him. A new strategy came to Arethkayn: She could try an inversion. With a thought, she released all claims on any land contested by Rhurrinore. “Elements, through my herald, hear me! Hurl your power into the Earth—but leave unscathed any land I have claimed!” Rhurrinore grasped his predicament immediately. To stand his ground now would doom him. He dropped his head and charged toward the gate, abandoning the urn and foes and allies behind him. Arethkayn could feel the storm above and behind her, its power building and looking for release as, momentarily confused, it searched for a spot on the ground she didn’t claim. And now, with Rhurrinore on the run and outside his circle, the new strategy wouldn’t work anyway. She called for the elements to smite the ground before his feet, hoping he would run into – and thus claim – the space. But she miscalculated, or perhaps Rhurrinore picked up speed, or perhaps the elements, confused by the changing instructions, delayed too much. Whatever the cause, the bolt struck behind him, the concussion hurling him the rest of the way into the gate circle, where he sprawled on the ground. “Elements, smite the circle!” Arethkayn called. Again, the storm paused. Something, somewhere, clearly had a stronger claim on the circle than she did. Its builders? The circle itself, if sentient? Thinking quickly, Arethkayn ordered the storm to strike the ground immediately outside the claimed circle. As the bolt tore into the Earth, Rhurrinore cowered, shielding his eyes during the strike. Crawling inside the circle, he found the incantation and shouted it. Then Rhurrinore lunged through a gate—and vanished. Shrugging off a nagging concern that he might return, healed and better prepared, Arethkayn scoured the field for Corumet. Instead, she finally noticed Zuuduun and Malecibe’s stalemate, and the cub’s predicament. A quick internal inventory ensued, in which Arethkayn determined she had just a sliver of power left. She could wield it if she released her claim on the storm. She did so – – and cast Theryn’s Veil upon the cub. The result surprised her, though in hindsight it shouldn’t have: With a gleeful yelp, the cub swallowed the spell and vanished. Deprived of his hostage, Malecibe backpedaled. Zuuduun, roaring, closed the distance between them in a second, grabbing him by crotch and neck in two great bear-paws. The bhargeist lifted Malecibe over her head, and without slowing, charged to the edge of the cliff, hurling him from it. Zuuduun staggered then, falling to her knees. Arethkayn could see several nasty cuts into her chest, bleeding. Probably envenomed. Zuuduun, she suspected (hoped!), might live, but would have little fight left in her. “Hazzumkigh!” called a voice that wasn’t Arethkayn’s. “I hereby call you! I claim you! And I bind you!” Corumet stood below, out in the open, urn aloft and its runecarved lid removed. The winds eased. The rain gentled. And something else changed, harder to pin down, as though some background noise that had always been there had suddenly ceased, leaving a hole in the world and a silence deeper than what had passed for silence before it. Hazzumkigh, Arethkayn knew with certainty, had been trapped by the Godcatcher. That is what the urn—a relic of an ancient civil war among the divine Courts—did. By imprisoning the seneschal of a god, or a Court, one could watch the power of its followers wither, for the gods themselves could no longer directly affect affairs in the Mortal Realm. Without their intermediaries, they were nothing more than myths and rumors. For any religious war, the Godcatcher was a prize of a weapon. Corumet glared at Arethkayn defiantly. “I know you now!” she called up. “You’re no routine storm cultist. You’re that Ruoud whelp who escaped from us. You should never have called upon your seneschal in front of me! Now I have swallowed him whole!” Arethkayn coaxed the Skyking toward Corumet, addressing it in the Weird Tongue: “You may take her as tribute, if you can catch her.” The Skyking shrieked and closed in, battering the landscape with gales from its wings. Hair and robe whipped into a frenzy, Corumet responded by ducking deeper into the maze, darting into its deepest troughs, where the Skyking’s talons could not reach. Arethkayn whispered gently to the Skyking and then slid down its mighty wing, glaive held up in both hands to avoid sawing the creature. She hit the ground on her feet and dropped into a trench, glaive at the ready. Above her, powerful winds briefly renewed as the Skyking lifted itself into the sky. Ignoring the departing Skyking, Arethkayn hurried through the maze, following a path she had noted when they had first navigated the site. Corumet, she suspected, would be making for another cardinal on another corner of the monolith, where a second circle and gate supposedly waited. Arethkayn aimed to cut her off. And several turns later, discovered that indeed she had. She came around a corner to find Corumet standing stock still in the trench ahead, back to Arethkayn. that even the person catching the clue would struggle to identify what it was. Waiting at the other end of the trench was Toltus, blocking Corumet’s way. He had, at some point, removed the dagger from his back. Corumet, suddenly struck by that sort of intuitive leap, abandoned thoughts of a climb and, as if in a trance, stepped hesitantly toward Toltus. Toltus let her. She raised her hands to his visor and lifted it. Corumet glanced over her shoulder to see Arethkayn blocking her retreat. She eyed the sides of the trench, clearly gauging whether she might climb out of this trap. “You’re responsible, I’m afraid, for what is about to happen,” Arethkayn said. “I merely sought to live, and for those I loved to live as well. I had abandoned the old gods of the Storm Court. But you made me desperate, and in that desperation, I bound myself to the Old Court. I pledged to rebuild House Ruoud, when, unmolested, I would have followed my father in bringing it down. This is the situation you have created for yourself. As you know, House Ruoud had strict penalties for crimes against the Storm Court. Penalties my father had denounced as barbaric.” Toltus strode forward in measured, patient steps. Corumet backed perhaps two feet before she realized she was getting closer to the point of the glaive. It’s strange how a person can be confronted with something that ought to be familiar, and yet miss the most obvious clues. For instance, a name that has been flipped around, back to front. And stranger still that one can miss those clues, then pick up on something so subtle, so subliminal, so ephemeral, A sob burst from Corumet’s lips. “Sutlot,” she cried to the long-dead face within. The creature had once been of her blood. He had been present at the death of Arethkayn’s father. He now served his killer, Arethkayn, as thrall and revenant. Toltus reached up and took Corumet by the neck. “Sister,” it croaked. And then it squeezed. Here ends the tale of how Arethkayn acquired the Godcatcher; how Zuuduun first encountered her companion draugarbjorn, Bruggero; and how Rhurrinore the harrowskald went deaf. Copyright Notices Vormir Serpent Columns incorporates elements of Dezign with a Z’s Columns Vinyl Wall Art. Story The Draugarbjorn incorporates Piotr Siedlecki’s Bear Silhouette. “For Gods Dethroned” (text) 2015 by Graham Robert Scott. All rights reserved. The Skyking (elements of which appear on the cover and the entirety of which appears in the text) incorporates elements of The Seventh Seal and Eagle Silhouette 5 by SeriousTux. The story’s setting, The Vorago, has been created by Graham Robert Scott as part of a fictitious universe called alternatively The Vault or Shroud, designed by Wallace T. Cleaves and Graham Robert Scott 2014, and is used with permission. All rights reserved. Artwork The Coin, The Five Advisors of King Param, Malecibe Aloft, and the pillar diagram are all 2015 by Graham Robert Scott. All rights reserved. The remaining silhouettes and artworks are creative, secondary transformations, combinations, and alterations of existing works listed below following fair use as defined in Cariou v. Prince, 714 F. 3d 694 – Court of Appeals, 2nd Circuit 2013 and Blanch v. Koons, 467 F. 3d 244 – Court of Appeals, 2nd Circuit 2006. All transformations here are also 2015 by Graham Robert Scott. All rights reserved. Blackbirds and Trees of Bone incorporates elements of the wine label for Blackbird Vineyards’ 2012 10th Anniversary Paramour Napa Valley Proprietary Red Wine and Halloween Large Dead Tree by cgbug. Arethkayn’s Glaive incorporates an element of Glaives by Wendelin Boeheim.