Galactic Races - DriveThruRPG.com
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Galactic Races - DriveThruRPG.com
Galactic Races ART DIRECTION credits Kevin Wilson DRAGONSTAR ORIGINAL CREATION PUBLISHER Greg Benage Christian T. Petersen WRITING AND DESIGN Bang Printing, ple Lysle Kapp, Lizard, Kevin Wilson INTERIOR ILLUSTRATIONS PRINTING file Michael Ferguson, Scott Gearin, Darrell Hardy, GRAPHIC DESIGN Brian Schomburg COVER DESIGN Sa Soler, Kieran Yanner m Ed Cox, Britt Martin, Michael Phillippi, Patricio ‘d20 System’ and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. Brian Schomburg EDITING AND LAYOUT Kevin Wilson FANTASY FLIGHT GAMES 1975 W. County Rd. B2 #1 Roseville, MN 55113 651.639.1905 www.fantasyflightgames.com Dragonstar © 2001, Fantasy Flight, Inc. All rights reserved. contents CHAPTER 1: NEW RACES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Centaurs [ECL: +3] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Derro [ECL: +1] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Doppels [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Elems [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 Eleti [ECL: +3] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 file Ith-Kon [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 ple Kobolds [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 m Lizardfolk [ECL: +2] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Sa Oruk [ECL: +2] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Pershala [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Pevishan [ECL: +2] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 Quasta [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Sathoni [ECL: +1] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 Siarrans [ECL: +0] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 Tarn Idoun [ECL: +1] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 Ulb [ECL: +1] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 CHAPTER 2: RACIAL TEMPLATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 New Races Multiple Hit Die Races Fantasy Flight Games is pleased to present Galactic Races, a new sourcebook for the Dragonstar space fantasy campaign setting. Galactic Races contains detailed information on 16 new races for use in the Dragonstar setting as well as some new feats and a new concept called racial templates. The Dragon Empire is always expanding, and explorers often come across races that they haven’t encountered before. This makes it easy to add new races to an existing campaign if you decide that they haven’t existed before now. However, if you decide that the races in this book have long since been discovered, it’s easy enough to explain why the PCs haven’t encountered any before. You can simply localize the new races to areas the PCs haven’t been to yet. In an effort to keep level equivalents as low as possible and to make for simpler, more playable races, all of the races in this book begin with 1 Hit Die. If you or your DM feel that a specific race should have more than 1 Hit Die, simply add +1 to the level equivalent for each additional Hit Die you give the race. The Open Game License Galactic Races is published under the terms of the Open Game License and the d20 System Trademark License. The OGL allows us to use the d20 System core rules and to publish game products derived from and compatible with those rules. Open Game Content in this book includes game rules, statistics, abilities, mechanics, and material derived from the d20 System SRD, including all racial names, traits, and abilities. The descriptions and backgrounds of the races are designated as closed content. Racial Feats Many of the races in this book have unusual feats either limited to their race or that they qualify for. Other than requiring a specific race as a prerequistive, these feats work just like normal feats. Shared Racial Feats Some racial feats apply to more than one race. In these cases, the feats were reproduced after each race that qualifies for the feat in order to minimize flipping through the book hunting for a specific feat during play. All racial feats that a specific race qualifies for will be listed at the end of its entry. I n t roduction Sa m ple file Introduction 3 3r3 Chapter One Centaurs unknown reaches of new colony worlds. The Outlands has become the place where most races first encounter centaurs. Because of the race’s wilderness skills, the demand for centaur guides, explorers, scouts, and soldiers is quite high. In fact, their prowess has led the Dragon Empire to recently establish a special branch of the Royal Exploratory Service called the Imperial Expeditionary Taskforce. The IET specializes in exploring and surveying forested worlds. Primarily headed up by elves and centaurs, the formation of the IET has contributed tremendously towards the urbanization of this shy race. Centaurs tend to either love or hate technological devices. Most centaurs love to speak at great lengths about the evils of science and technology. Over time, they’ve become convinced that such artificial aids are unnecessary and even harmful to leading a happy life. However, those centaurs who can be convinced to try technological devices tend to become obsessed with them. They have a special love of devices that can be wielded in combat or for tracking and exploring. However, even the most insignificant or useless gadget in the galaxy is of great interest to these centaurs—once the doorway to high-tech items has been opened, a centaur rarely turns away from it. Money is still an alien concept for centaurs. Within their own sylvan communities, centaurs still make use of the same bartering system that they’ve had for centuries. While this system still works quite well for them, it has certainly made their acclimatization to the Dragon Empire much more difficult. It’s not uncommon, for example, for a centaur to attempt to trade a finely crafted battleaxe to a weapons dealer for a laser pistol. Centaurs have a hard time understanding the concept of monetary value, a flaw that has given them the reputation of being “easy marks” with criminals. file Centaurs, sometimes referred to as “half-horses,” are fiercely independent creatures that have a deep mistrust of other races. The only exceptions to this are the elves, who have slowly managed to draw the centaur race from their secluded existence into the Dragon Empire. For the most part, centaurs are wild creatures that love their primitive existence; however, a few outspoken individuals have begun to embrace technology and the more modern style of living found throughout the Empire. Centaurs are generally viewed by others as a primitive, savage race that is finally taking its first reluctant steps into the modern age. Centaurs live along the fringes of the Dragon Empire, close to the worlds of the Outlands. Nearly all the worlds that centaurs live on also have high elven populations. Centaurs have very tight-knit communities that can be found in the wilderness of their homeworlds, far from the cities and civilizations of other races. It is rare —but not impossible—to find a centaur living in an urban setting, or living in an area not predominantly populated by other centaurs. They cherish their traditions and customs, and often believe that extended contact with other cultures may dilute the culture that they have developed. This is one of many reasons why centaurs are so reluctant to deal extensively with the other races of the Empire. Centaurs have a passionate kinship to nature and the wilderness. This is another reason why most centaurs prefer to remain among the more wild areas of a planet, where high technology is a rarity. Even the most adventurous of centaurs tend to dislike the cities of the Dragon Empire, and attempt to avoid being confined inside buildings, starships, or other manmade structures whenever possible. For this reason, centaurs that choose to leave the safety of their own settlements usually make their way to the Outlands where they can explore the Sa Centaurs m ple 4l4 4 5r5 5 file believe that possessions should be practical, and do not tend to wear ornamental or decorative items. Relations: Most centaurs would actually prefer to have no relations with any of the other races in the Dragon Empire. The one significant exception to this, of course, is the elven race, with whom the centaurs have been great friends for centuries. Centaurs trust the elves implicitly. The two races share a spiritual bond that unites them in many ways—they hold common beliefs regarding nature, magic, and the order of the universe. Were it not for the elves, the centaur race would have nothing at all to do with the Dragon Empire. Elves view centaurs as their stubborn, pessimistic cousins, while centaurs see elves as well-meaning but foolhardy optimists; however, there is always genuine affection and respect between the two races. Centaurs Sa m ple Personality: Among their own kind, centaurs are loud, outgoing, and gregarious. They love to dance and drink, and often throw grand festivals involving great quantities of food and wine. Though most outsiders would never suspect it, centaurs are in truth very friendly and personable individuals. However, centaurs typically strike other races as an arrogant, sullen race at first glance. Centaurs simply do not trust strangers, and are not willing to offer their trust to them on blind faith. As a result of this, it takes a great deal of effort to win the confidence of a centaur. This old-fashioned sensibility is seen by others as rude and insulting, so such efforts rarely occur. When given an opportunity to get to know and trust creatures of other races, centaurs slowly drop their indifferent facade, and have been known to become great friends with dwarves, soulmechs, and other unlikely individuals. However, the journey towards friendship is usually a long and painful road for them. Most centaurs are gallant, honorable creatures. They are steadfastly loyal to their friends, almost to a fault. In spite of this, other species often stereotype centaurs as a cruel race due to their callousness when dealing with others. However, despite their general dislike of nearly all other races, centaurs do not wish harm on others, they just want to be left alone. Physical Description: Centaurs possess the upper torso of a human and the lower body of a horse. Both halves of the centaur physique, though, are incredibly well-muscled and powerful. Centaurs tend to have long hair and a wild, unkempt appearance, although those centaurs more fully integrated into the Dragon Empire groom themselves somewhat more carefully. Centaurs normally only wear clothing if in the presence of non-centaurs, or if entering a situation they believe to be dangerous. In either case, centaurs gravitate towards armor, environmental suits, or other functional clothing or pieces of equipment. Centaurs Religion: Most centaurs worship the Mother in her nature aspect, just like the elves. Centaurs see little validity to Dualism, though, since it does not focus primarily upon nature. Language: Most centaurs learn the Elven language, as well as their mother tongue, Sylvan. Some centaurs are also quite fluent in Common, as they have limited dealings with humans and other races. More recently, a few have begun to learn Draconic as well, reluctantly starting the long process of integration into the Empire. Names: Centaurs use elven naming conventions. Adventurers: The centaurs’ antisocial nature keeps most of them from leading a life of adventure. Those half-horses that leave home to join the Dragon Empire at large are typically extremely curious and outgoing, often wanting to explore the galaxy and meet new and interesting people, no matter what they look like. Centaur Racial Traits: Sa Centaurs m • +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom: Although physically imposing and wise, centaurs are not very smart. • Large: As Large creatures, centaurs have a –1 size modifier to Armor Class, a –1 size modifier on attack rolls, and a –4 modifier on Hide checks. They can use larger weapons than humans use, and their lifting and carrying limits are double those of Medium-size characters. Despite their size, centaurs still only have a reach of 5 ft. • Monstrous Humanoid Traits: As monstrous humanoids, centaurs have darkvision 60 ft. and are immune to spells that target humanoids, such as charm person or hold person. • Centaur base speed is 50 feet. • +2 natural bonus to AC. • Unusual Body Type: Because of their uncommon physiology, centaurs seldomly find clothing or armor that will fit them. Typically, they must have such items made. Because they are a Large, nonhumanoid race, such items cost four times as much as normal, and are twice as heavy. • Automatic Languages: Elven, Sylvan, and Common. Bonus Languages: Draconic. • Favored Class: Ranger. A multiclass centaur’s ranger class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). The centaur’s affinity for the outdoors makes becoming a ranger an obvious choice. • Level Equivalent: +3 file ple 6l6 6 Centaurs can tolerate gnomes, halflings, and halfdragons, although they prefer not to deal with them. The cheerful nature of gnomes and halflings makes it difficult for centaurs to completely dislike the diminutive creatures. Meanwhile, the regal and magical nature of half-dragons gives them a powerful strength of personality that even the centaurs find difficult to ignore. Gnomes and halflings love dealing with centaurs, as they find the half-horses’ curmudgeonly behavior a constant source of entertainment. Half-dragons, on the other hand, try to have as little to do with centaurs as possible, believing them to be archaic and paranoid creatures unworthy of their attention. While centaurs can deal with humans and dwarves if absolutely necessary, they certainly have no love for those two races. Centaurs view humans as insensitive, arrogant creatures bent on destroying the natural world that the half-horses love so dearly. Dwarves, on the other hand, are dirty, arrogant, cave dwellers obsessed with material wealth. Dwarves typically return the centaurs’ disdain—they view centaurs as an arrogant race out of touch with the rest of the Dragon Empire. Humans tend to be more patient and understanding with them, although patience can only go so far. The centaurs’ feelings towards half-orcs and goblinoids are even worse. They feel that such creatures are vile and destructive, and centaurs make every effort to have nothing to do with them. Since such creatures despise centaurs in return, the contact between these races tends to be mercifully rare. Centaurs have the most difficulty dealing with one race in particular—the soulmechs. They believe that soulmechs represent everything they are not—cold, calculating, and as far from nature as one can imagine. The half-horses view soulmechs as unemotional robots with no care for the living world, and no matter how many times this viewpoint is disproven, they have difficulty accepting soulmechs as living and emotional creatures. To the centaurs, soulmechs represent everything they loathe about the Dragon Empire. To their credit, most soulmechs are surprisingly tolerant of such hostility, and do not harbor any ill will towards centaurs, although they certainly don’t actively try to seek the friendship of the half-horses, realizing the futility of such an action. Alignment: Most centaurs are good-aligned—despite their coarse behavior with others, they are typically well-meaning, virtuous creatures that abhor evil. Centaurs have little regard for either formality or rules, though, so most are either neutral or chaotic. Centaur Lands: Centaurs tend to settle on heavily forested planets, particularly those with a high elf population. Centaurs tend to avoid any planet that has become extremely industrialized, even if they’ve learned to enjoy technology.