Character Notebook: Twi`light
Transcription
Character Notebook: Twi`light
1 Contents Story 1 Tale of a Slave Girl ....................................... 1 A Savior Arrives ........................................... 1 The Phantom Menace .................................. 2 Palapatine's Peril ......................................... 2 The Crypt of Saalo Morn .............................. 2 The Pink Princess ......................................... 3 Trial of the Lightsaber .................................. 3 Conspiracy at Clan Vida................................ 3 A Hutt's Best Hope ....................................... 4 Dark Designs ................................................ 4 Taking a Padawan ........................................ 5 Child of the Jedi ........................................... 6 The Battle of Boz Pity ................................... 6 Order 66 ...................................................... 7 A New Life, a New Hope .............................. 8 Raising a Daughter ....................................... 8 A Granddaughter in Training ........................ 8 The Second Battle of Coruscant ................... 9 Investments in the Future ............................ 9 Rejuvenation ............................................... 9 Leading the Future......................................10 Timeline of Events ......................................10 Personality 11 Interests .....................................................11 Habits .........................................................11 Slave Conditioning ......................................11 Opinions .....................................................11 Equipment 13 Weapons ....................................................13 Armor .........................................................13 Miscellaneous.............................................14 Vehicles ......................................................15 Starships .....................................................15 Rules 18 Feats...........................................................18 Heroic Qualities ..........................................18 Legacy Destinies .........................................18 Companions 19 Asajj Ventress .............................................19 Padawans i 22 Arka Vance ................................................. 22 Reess Vida.................................................. 22 Yindra ........................................................ 23 Sienn Vida .................................................. 24 Seela Vida .................................................. 25 Kayarra Irrenee .......................................... 26 Lara Vida .................................................... 27 Story When Sinya Vida was young, a Jedi knight performed a great service for her father, Ilar Vida. In gratitude her father allowed the Jedi to test his two children. When Ilar found out that his first born son scored higher than his daughter, he had the results switched. The misinformed Jedi took her with him to the Jedi temple on Coruscant for training by Yoda. As the years passed, she was repeatedly passed over by Jedi seeking apprentices. Tale of a Slave Girl When she reached the age of twelve, the Jedi sent her back to Ryloth in order to join the medic corps. On route, her shuttle was attacked and boarded by pirates. The ship was taken with little resistance. Their captors decided to sell their new prisoners to the Hutts on the nearby planet of Tatooine. As the pirates departed with their captives they destroyed the transport vessel, making it appear to be caused by a faulty power regulator. The ship's debris was soon discovered by local security forces and all hands were declared dead. The news that Sinya died in a shuttle accident soon reached her father's ears. He felt a profound sense of loss. He has lost both his wife and daughter and now all he has left is his son. He appointed a mentor named Jart Kairn to the boy in order to help train him to become the future leader of clan Vida. Jart saw this as an opportunity. With Darap Vida under his control as a puppet ruler, he could control house Vida with out fear of being sent into the bright lands. Back on Tatooine, they took her and several others to be presented to Bogotá the Hutt as slaves for sale. She was stripped of her clothing and thoroughly inspected by the Hutt. After he had determined that she was a virgin, he purchased her as a leasure slave. The Hutt ordered that she be offered to an arriving special guest - Jango Fett- so he could have the honor of breaking her in. After Jango departed, she and several girls were assigned to entertain the guards. The following night, she had a dream that a Jedi would come and she would go with him. This gave her the mental resolve to endure this existence without any major emotional scarring. To her, she was just biding her time until his arrival. The only time she had the opportunity to wear clothing was when she was being offered to guests. This quickly became her favorite activity in her new life. On these occasions, they would make her as attractive as possible and dress her in very enticing clothes in order to enhance her guest's experience. The rest of the time, she was either too busy working or being ogled at to wear anything. A Savior Arrives Her dream became manifest three years later when a Jedi knight named Tosh came to negotiate the release of certain prisoners. The negotiation quickly degenerated into violence. The Gamorrean guards that were currently enjoying her services heard the commotion and quickly finished with her so that could reinforce their comrades. Left naked and unguarded, she decided that this was her time to leave. On her way out, she noticed the Jedi battling in the main audience chamber. A bounty hunter was poised to attack him from behind with a vibro sword. Thinking that he was the one in her vision, she charged the bounty hunter - knocking him over, his weapon sliding across the floor. The unclad girl quickly retrieved the sword and defended the Jedi's back swinging wildly. Eventually the Jedi won the battle and liberated both her and the prisoners. However, the trip back to Coruscant was far from uneventful. She was eager to assist him in defending the ship. By the time they reached Coruscant, he was so impressed by her that he decided to take her on as his Padawan learner despite the council's reservations. Over the next two years, their distinctly different personalities caused them to drift apart. He is more impulsive and 1 ready for a fight while she is more intellectual and more inclined to gather information and analyze a situation before acting. This combined with the council's hesitance to grant Tosh permission to train her as a padawan caused her to feel like she needed to prove herself to them. In order to do so, she set out to construct a lightsaber that would impress her master and make him proud of her. As for the council, she would chronicle several cautionary tales of various people's fall to the dark side. This is intended to demonstrate to others what weaknesses lead to the dark path. Of course, she would have to interview these people herself in order to get the true story. She intends to keep these projects to herself in order for them to be a "surprise present" for them. Then, maybe, she might prove to herself that they were wrong in their disapproval of her becoming a Jedi. Whenever master Tosh was sent on particularly dangerous missions that required his particular skills as a lightsaber weapon master, he was forced to leave her on her own. While he still gave her occasional guidance either in person or through the holonet, she essentially learned on her own. The Phantom Menace Time passed and she found herself on the planet of Naboo as an observer during the trade federation blockade. She and a small group of like-minded people including Chewkabukk - a Wookiee force adept, Hobart Runlal - a Human scout, and Rafael Argus - a Human scoundrel - avoided capture. Together, they eventually joined with a resistance cell and won several skirmishes against the trade federation. Later, their cell joined up with the rest of Queen Amidala's army. During the battle of Theed, they provided diversionary support for the queen's strike force. During the diversionary strike, they battled with a Force image of Darth Maul. Seeing the Sith wield his double-bladed lightsaber gave her the idea of creating her joined lightsabers. She hoped that this would sufficiently impress Master Tosh. After the battle was over, they decided to stick together whenever any of them needed assistance. Palapatine's Peril On their first trip to Coruscant as a group, they became involved in a plot to assassinate chancellor Palapatine by striking him with a bolt of lightning by taking control of the weather control station that handled the location of his speech. They tracked down the terrorist group to a weather control station and engaged them in battle. The terrorists were forced to flee the station and try to assassinate the chancellor directly. During a speeder chase with a conspirator, she learned the usefulness of the illusion force ability by creating an illusion of a speeder on a crash course with the fleeing suspect. Eventually, they arrived at the chancellor's location and engaged the terrorists in a final battle. By the end of their adventure the Wookiee jokingly gave her the nickname "Twi'light." She liked the sound and cleverness of the name so much that she started using her new nickname as her preferred name. 2 The Crypt of Saalo Morn She was assigned to go to a planet in order to collect some rare Adegan crystals. After defeating some rather nasty creatures, they stumbled across the entrance to a crypt. They entered the crypt and encountered the spirit of a "Sith Lord" named Saalo Morn. She immediately seized the opportunity to begin her chronicles by interviewing him. Over the course of a couple of hours, she recorded his personal history and any other information that he was willing to give. She found the experience quite exciting and looked forward to talking with him in the future. As they delved deeper into the crypt, they discovered the helmet of Saalo Morn. He appeared before them and in short order, created an illusion of her companions choking from lack of air. Saalo Morn told her that the only way to save him was to put on the helmet. She had a bad feeling about that action. So, instead, she called upon the light side of the force and with great effort destroyed him. The force artifact was recovered and brought to the Jedi temple; however, she regretted the fact that she had to destroy him. She viewed it as a lost chance to learn more about the Sith and their ways. Once they returned the crystals to the Jedi temple on Coruscant. Master Windu noticed that she had two purple crystals. He offered to trade two obsidian colored crystals for them. She eagerly agreed to the exchange. The Pink Princess Over a month later, while on Engebo V, the planet was overrun by Skekfish. During the initial battle with the new arrivals, she wanted one as a sample in order to see whether or it was organic or technological as well as to discover any weaknesses that it may have. Chewkabukk held one in the air for her to destroy. She cut it in half with her lightsaber and had it taken to the speeder for future study. Although, she never received the time in which to study it, it served to demonstrate that she is learning the objective detachment that is so common to intellectuals and scientists. The owner of the ship they were piloting - The Pink Princess decided to give them the ship as compensation for their ordeal. It was quickly taken to Tatooine for a refit. Trial of the Lightsaber Once there, she was contacted by her master. He instructed her to meet him at a docking bay. From there, he took her to Ilum to commence the trial of the lightsaber. Once she completed her lightsaber, the sound of a shot was herd and Master Tosh fell over, dead. From around a corner appeared the assassin - Jango Fett. He looked her over and said, "You've changed. Why don't you take those clothes off and do what you do best." With the look of annoyance on her face, she responded "I don't need to take off my clothes to do what I do best" and ignited both ends of her new joined lightsaber for the first time. She advanced on him while evading and deflecting the oncoming barrage of blaster fire. He deftly avoided the first swing of her lightsaber. Unfortunately for the bounty hunter, he was not accustomed to fighting an enemy wielding a double-bladed lightsaber and during his evasion of her attack, he mistakenly placed himself directly within the path of the return stroke of her second blade. The shock from receiving such a severe wound rendered him unconscious. Standing over him, she called out for someone to assist her in taking Jango to the infirmary and helping her with her master's body. Awaking from her vision, she found her newly completed lightsaber in her hands and Master Tosh sitting in front of her. She had passed the trial of the lightsaber. Conspiracy at Clan Vida After a few days, she rejoined her companions on their journeys, during which they came across a transport that was under attack by pirates. They moved in to rescue the ship. After driving off the pirates, she requested that dock their ships in order to help facilitate repairs and to escort them to their destination as a deterrent to the pirates. Once aboard, Twi'light asked the captain about what they could be carrying that would attract such attention from pirates. His story that they were only carrying cattle did not ring right with her feelings. She pretended to buy the story in order to wander around the ship and gather information. During her inspection, she felt a disturbance in the force in the direction of the cargo bay. She immediately alerted her comrades to this fact and, with Chewkabukk following, proceeded up to the bridge to discuss this with the captain. He was hesitant to come forth with the truth about his cargo at first, but with some further coaxing, revealed that he was carrying slaves to other worlds with the intention of freeing them upon arrival. She insisted on talking with the slaves to verify his story. He conceded, and she went to talk with the slaves. Once there, she announced that she was a Jedi and that she was here to protect them. After talking with then for a while, the captain's story was confirmed. 3 From out of the crowd stepped a female Twi'lek. "Sinya, is that you?" she inquired as she looked at Twi'light. "That is my name. Do I know you?" The woman then informed her that he once worked in the palace of clan Vida and that they heard that Sinya was killed when her transport exploded in route to Ryloth. Twi'light was shocked to hear that her ship was destroyed. She always assumed that it was discovered as a derelict ship. After completing the escort, she contacted master Tosh and requested to go to Ryloth to set things straight. Tosh agreed and suggested that she take her comrades with her. As soon as they arrived on Ryloth she quickly got an audience with Darap Vida. After verifying her identity with a DNA test he brought her before her father. He was both puzzled and glad to see that the news of her death was incorrect and quickly accepted her back into the family. She had an uneasy feeling about her father's advisor. He did not seem pleased to see her return and her instincts told her not to trust him. Eventually, they discovered that the advisor, Jart Kairn, had brainwashed her brother Darap and intended to rule clan Vida from behind the throne where he would have no chance of being sent into the bright lands. They uncovered the plot and gathered proof of his intentions to present to her father. A battle broke out during the presentation between Sinya's group and the evil advisor's. The advisor was captured and her brother taken to have his brainwashing reversed. In gratitude, her father gave her a signet ring of clan Vida signifying her as a member of the noble family. She promised to return and visit often. A Hutt's Best Hope One day at a local cantina a green protocol droid by the name of H-3PO approached them with an offer from Popara the Hutt about an urgent matter. Her curiosity overwhelmed her dislike for Hutts and Twi'light and her companions agreed to meet with him at landing bay X23. Once there they were taken aboard a Hutt Caravel and shuttled up to Popara's space yacht, the Imru Ootiman. Once aboard, they were brought before Popara. "The planet Endreggaad in the Tion Cluster is beset by a deadly disease and has been quarantined by the Corporate Sector Authority. No one gets on or off the planet without is permission. I have business interests on Endreggaad. I want you to deliver a load of medicinal spice to help to help the people on that planet. For this I will provide you with a ship, the spice, and the coordinates to reach Endreggaad through then Indrexu Spiral. In xchange for this I will use my considerable influence to remove one of the two bounties on your group placed by my fellow Hutts. I will also owe each of you a favor." He later explained that his younger son Mika was also on the planet when the quarantine was imposed and wants him returned. They were given some holodisks with pertinent information on the Mika, the disease, and the corporate blockade. By the end of the day, they were vaccinated from the disease and in their ship with the cargo. En route, they were ambushed by spice pirates. After defeating them the continued on their way to 4 the blockade where the encountered the CSA Dreadnaught Resolute. They were escorted aboard and had a conference with Lieutenant Commander Angela Krin. After a fruitless conference, they were allowed to leave. After breaking orbit they took a wide swing around the system to avoid the dreadnaught's sensors and came in on the other side of the planet. They eventually managed to locate Mika the Hutt at a campsite near his crashed ship. They took Mika back to their ship and once again evaded the blockade to take him back to his father Popara. Dark Designs Later on, Twi'light received news of her father's assassination. She headed back to Ryloth to investigate the murder. After discovering the access rout of the assassin, she quickly came to the conclusion that their former advisor was behind it. She headed back to their ship to meditate on the situation. During the meditation, she heard a beeping in her room and its source - the holocron. Apparently it had activated and wanted to speak with her. The personality imbedded in it was of a darksider named D'ell Zendare. He informed her that he was the teacher of her quarry and expressed his disappointment in his apprentice's performance. He gave her the location of his old hideout, where Jart Kairn was hiding out. When they arrived at the hideout, the faced off with three Nagai warriors - Cauth H'vok, Avai H'vok and Tarth H'Vok. After winning a one-on-one duel with Cauth, the warrior brothers agreed to depart the complex in peace after providing them with the method of gaining access to the chamber in which the adviser hid. They entered the room and confronted Jart Kairn. Suspecting that he was an Illusion, she tried to strike as accurately as possible in order to test her theory, instead she discovered that her lightsaber pierced the real article through the heart. She was completely surprised by this development. It seemed too easy, like something abandoned him at the last minute. With D'ell's blessings, they claimed the complex for their own and began to set it up to accommodate their needs. Once she had a chance to, she returned to her room and meditated on this latest development. She decided to head back to the Jedi Temple on Coruscant and seek the wisdom of the Jedi Council. In light of the fact that the holocron refused to activate for any of them, they advised her to keep it with her for the time being until she could determine the source of her uneasiness. During their voyage, the Hyperdrive malfunctioned, dropping them out of hyperspace near an uncharted planet. Suddenly, she felt the need to return to her quarters. The Sith holocron stored there was beckoning her to talk to it. Somehow, he was aware of the planet they were near and informed her that it was more powerful than those which they had picked up so far. Curious about what the holocron was up to and concerned with the idea of a dark side relic being found by the unsuspecting he decided to play along with the holocron. It directed them to a skull-shaped structure. Upon entering they were beset upon by the denizens of the sanctum: animate corpses. They quickly learned that the creatures were drawn to the usage of the light side of the Force, severely limiting their options. After fighting their way through room after room of the dead, they finally came upon the central room of the sanctum. They could make out the sound of the dead within and decided to enter through the two available entrances in order to catch them in a pincer movement. Upon opening the doors, they came upon the scene of their wookiee comrade already at the foreboding sarcophagus. With a motion of his hand, the holocron flew from her belt to him and he placed the assembled relics into the slot on the sarcophagus. The Sith revealed himself as a Force spirit and the fact that the holocron was actually a receptacle for his essence. He then descended into the coffin and within scant seconds, his living form arose from the sarcophagus. They engaged the dark entity and succeeded in taking him down, only to once more release his spirit into the galaxy. 5 Taking a Padawan She returned to Coruscant and reported the development back to the Jedi council, who informed her that she was now ready to take on a padawan learner. They presented with the dossiers of four potential apprentices: Subject: Arka Vance Race: Human Sex: Female Age: 11 (Child) Hair: Black Eyes: Blue Languages: Fluent in Basic and Huttese, can also speak Bothese Profile: Arka is a very shy child, almost cripplingly so. She was subject to familial abuse before rescue at the age of 7 on Nar Shadda. It seems to have affected her deeply. She is constantly reminded of it due to her photographic memory. Arka is not as physically strong as other humans her own age, but she is quicker than the average human and is very intelligent. When using a lightsaber she prefers to practice Form IV. She wishes to follow the path of the Jedi Consular and also aspires to be a Jedi Artisan. Subject: Chelan Race: Bothan Sex: Female Age: 12 (Young Adult) Hair: Brown Eyes: Black Languages: Fluent in Basic and Bothese, can speak Devaronese and Ithorese, also understands Binary Profile: Chelan is a curious child. When a problem presents itself, she finds it difficult to let go until she has solved the mystery. Unfortunately she also has a tendency to find problems even if they don't exist. Perhaps in time she will gain the wisdom to tell the difference. Chelan's family was killed when she was 2. She was found by the Jedi in a shelter on Ord Mantell and brought to Coruscant at the age of 5. She has chosen the rather esoteric path of the Jedi Sentinel archetype which is a balance of Consular and Investigator. Subject: Leth Greva Race: Zabrak Sex: Male Age: 10 (Young Adult) Hair: Horns Eyes: Brown Languages: Fluent in Basic and Zabrak, also speaks Ryl Profile: Leth has dreamed of becoming a Jedi Guardian as long as he can remember. His family was delighted when it was discovered that he was force sensitive. He is fascinated by the lightsaber and practices any chance he gets. It is little wonder that he excels in his combat classes. Leth's largest issue is his temper. Any Jedi who select him as his or her padawan learner will have to be ever mindful that Leth does not let his anger get the best of him. If he can be safeguarded from the Dark Side, he will make an excellent Jedi Weapon Master someday. Subject: Sedar Race: Cathar Sex: Female Age: 11 (Child) Hair: Tan Eyes: Brown Languages: Fluent in Basic and Catharese, also speaks Farghul Profile: Sedar is most at home in the vehicle trainers. She is usually reserved, or even guarded emotionally. When she's in the simulator, however, she comes alive and all emotional walls come down. The council believes it stems from her early childhood. Sedar was brought to Coruscant as part of a group of liberated slaves that tested positive for midichlorians. It would seem that her need to run or flee manifests itself in a desire to pilot vehicles, especially starfighters. She wishes to pursue the path of the Consular and naturally progress to Jedi Ace. The selection process was arduous as each potential padawan mirrored an aspect of her. If it wasn’t for the restriction of one master to one apprentice, she would have liked to have selected all of them, as each tugged at her maternal instincts. The decision to accept Arka Vance as her padawan was based on the fact that her intense shyness would likely cause her to be passed over by every potential masters until she was sent to the Jedi corps – a fate that Twi’light had already endured. She did not wish that upon any child as it had a habit of crushing the child’s hopes and dreams like it did hers at the time. She had already thought up a few methods she could try to cure the youngling of her terminal shyness. On the long term, she would strive to overwhelm her memories of abuse with positive experiences. Also, considering the girl’s aspirations and aptitude for the lightsaber, she could focus heavily on her swordsmanship as a form of moving meditation in order to facilitate a center of serenity that she could use to control her emotions regarding her past. The order for the padawan to report to her was issued, however the padawan did not show within a reasonable period of time. Suspecting that her shyness had dissuaded her from fulfill her orders, Twi’light set out to ask around the temple for her. Eventually, she found her padawan up on one of the spire terraces. She quietly walked out to the terrace to sit beside her reluctant padawan, without a single word or action outside of sharing the moment with her. Child of the Jedi Two years before the outbreak of the Clone Wars, Twi'light took on a new padawan learner; a young Twi'lek named Reess Vida. The boy's attraction to her grew greater and greater. Eventually, the 25 year old Jedi Master decided that it would be healthier for the boy if he could vent his desire for her and consented to a physical relationship with him. 6 A few months later she noticed that she was pregnant. She requested leave time from the council in order to take a sabbatical. Her request was granted. They decided to stay with her brother on Ryloth. After a few more months Twi'light gave birth to their daughter, Sienn Vida. They cared for the baby for the remainder of her leave when they were forced to leave Sienn in her brother's care. Soon after, the Clone War broke out and they were too busy to visit. Tragically, Reess lost his life during the battle of Jabiim at the age of 15. The Battle of Boz Pity Twi'light, now a 30 year old Jedi Master, joined Obi Wan Kenobi and the other Jedi - Adi Gallia, Agen Kolar, Anakin Skywalker, Kai Adi Mundi, Kit Fisto, Mace Windu, Plo Koon, Saesee Tiin, and Soon Bayts - for the assault on Boz Pity. During the battle, Twi'light was wounded by General Grievous and taken aboard the medical frigate Bright Flight. She closed her eyes and slowed her bodily processes while using the force to heal her wounds. Shortly after, Asajj Ventress was placed aboard the shuttle to be transported to Coruscant for a proper funeral. Two days later, Asajj awoke and headed for the cockpit. Twi'light took notice of this and followed shortly after her, concealing her presence in the Force. As Asajj approached the pilots, one of them turned his head to look at her in surprise "Who - How?!?" "Sith meditation techniques slowed my functions. The Force did the rest." Ventress explained. Nervously, he asked her "You won't kill us...?" "No. I still have wounds to be treated." She reassured him and waved her hand. "But you will change course." "I'll change course. For where?" he asked as the mind trick took control of him. "Just far away. Far from the Jedi, from this war, from Count Dooku... Just fly as far away as you can." Asajj explained calmly. The still wounded Twi'light took this time to limp out from around the doorway. "I believe I can help. Several years ago I helped refugees found a colony on an uncharted star system. There, you can find the solace you need - unknown to the Republic, the Separatists, the Jedi, and the Sith." Asajj's head whipped around "Why would you help me Jedi?" "Because I understand what you are going through and I believe that you need a friend that can help you get what you need: time and privacy." The Jedi explained with a combination of injury and serenity in her voice. "The force has led me here to help you - of that I am certain." She then held out her hand in friendship to Asajj. Asajj took her hand "Agreed." And ordered the pilot "you will take us to the destination she provides." Twi'light then punched in the coordinates into the Nav computer. "After they leave, I can make them forget the system and falsify the flight records." Ventress nodded her agreement. "Feel free to contact me if you need assistance or just someone to talk to. I promise not to preach to you." She stated with a smile. "Would you like me to try healing you further?" Asajj looked away. "No. I'll find what I need in the medical bay. Do you know where they would have stored my lightsabers?" "Yes. They should be in the locker with mine." The Jedi stated and led her to the locker. She opened it and handed Asajj's to her and took her own as well. "I see we have some things in common." She observed, motioning to both of their sets of twin lightsabers.... After making a brief stop on Rattatak to pick up Asajj's remaining four Ginivex-class starfighters, they arrived at Sinya's planet. Using the resources there, they set up a secluded home from which Ventress could use the mining colony to covertly acquire whatever she was in need of. Order 66 After recovering from her injuries at the Jedi Temple, Twi'light was assigned to lead a contingent of clone troopers to counter the separatist attack on Metellos. As her forces were driving out the droid army, her troopers received a transmission from the Emperor to execute order 66. While she was advancing over a bridge on one of the floating communities, her troops turned on her. She deflected a few bolts but one struck her in the leg and she fell off of the bridge toward the spires of Moridebo District far below. As she fell she used the force to try to reduce her eventual impact. The impact came much sooner than she thought as she struck a crosswalk between buildings. Her joined lightsaber landed next to her, shattering. She groaned and got up slowly, nursing the ache that permeated her body and thankful that the Force had seen fit to save her life. She gathered the shards of her weapon and limped into a nearby building to lay low as she gathered her thoughts and began to heal herself. 7 She realized that she could not go back to her ship or retrieve R2-FU as the clone troopers would surely discover her and end her life. A New Life, a New Hope She hid in the under city for several days before booking passage as a refugee to Ryloth to her four year old daughter. Once there, she was greeted by her brother. Darap was glad to see that the reports of her death were greatly exaggerated and happily extended the protection of Clan Vida to her. From that day forth, she ceased using the name Twi'light in favor of her birth name - Sinya Vida. For the next several months, she lived there happily until a traveler recognized her and informed the Empire of her presence. Darap caught wind of the incoming imperial forces and smuggled Sinya and Sienn off of Ryloth before they arrived at the palace. After a thorough search of the premises, the Imperial troopers were satisfied and punished the informer for giving them a false lead. By the end of the voyage, Sinya and her daughter found themselves on Imperial Coruscant. Using funds left to her from her family and a little creativity, she purchased a business space that also served as their new home and provided a view of the now abandoned Jedi Temple. She began to gather girls from the streets that could not survive on their own and brought them in to work in her new business. The escort business she started was intended to primarily be a front for her efforts to lift unfortunate girls from a life on the streets and into a stable lifestyle. The girls would be hired to attend social functions with those who could afford them and provide intelligent conversation and a pleasurable experience for the customer. She would only take enough money to sustain herself and the business and allocated a certain amount of that money to educating her girls with the intent of them eventually striking it out on their own in their chosen educational pursuits. She would make sure they were kept up to date in both current events and culture so that their clients could expect their companions to be cultured enough to blend into their environments. She even managed to gather all of the components necessary to make a new set of joined lightsabers, but this time it came with an additional attachment to make it appear as a stylish cane. Raising a Daughter Now that she had settled down, she could now fully devote herself to raising her daughter, Sienn. This included training in the Jedi arts. Due to the persecution of Force sensitive's by the Galactic Empire, Sienn was constantly reminded not to reveal her Force abilities. Sinya did her best to be an understanding and caring parent, and she felt the pain of her child’s frustration at being a Force sensitive in a galaxy that persecuted them. Unfortunately, this fact drove a wedge between them. When Sienn reached the age of 18, she decided to move back to Ryloth in order to get back in touch with her Twi'lek roots. 8 Within a few months, she fell in love and married a fellow clan member and rebel supporter - Bril Vida. Two years later, Sienn gave birth to her granddaughter, Seela. Sienn allowed her to visit them on the provision that Sinya was not allowed to expose Seela to the ways of the Force. After the fall of the Empire, Sienn was appointed the position of Senator, representing Ryloth in the senate in recognition of her family's contributions to the Rebel Alliance. She returned to Coruscant. This allowed Sinya to visit them much more often than she used to. A Granddaughter in Training Sinya and Seela bonded and quickly grew extremely attached to each other. Sinya decided that the girl had earned the right to inherit her mother’s headdress. Seela cherished it and wore it constantly ever since. They spent so much time together, that Seela learned the ins and outs of the escort business simply through osmosis. However, the frequency of their visits made it difficult for them to hide their secret activities from each other. One day, Sinya grew suspicious of yet another excuse for Seela disappearing for hours on end and her elusiveness to come clean about what she was doing. She followed the girl to the coruscant garbage pits where she witnessed Seela in swoop gang colors, competing in garbage pit racing. It was obvious that the young girl was using her untrained Force talent to become one of the gang’s best racers. After the competition ended, Sinya made her presence know to her, and in a supportive gesture, advising he of what she could do to improve her performance. When asked how she knew of such things, she decided to reveal the fact that she was indeed, a Jedi master. They agreed that it was best to keep both the fact that Seela was in a swoop gang as well as the fact that the young twi’lek was not Sinya’s new padawan learner. The Second Battle of Coruscant Five years after the battle of Endor, Grand Admiral Thrawn, of the species we now know as the Chiss. He was a tactical genius. He swiftly and boldly struck at Republic bases winning almost every time. The Republic was very weakened when he was defeated. A precise blow could crumble it. Weeks after Thrawn's downfall, the remaining Imperial council members and starfleet commanders pulled together and staged a stunning assault of Coruscant in what is today known as the Second Battle of Coruscant. Unconfirmed reports state that several fanblade fighters took part in the Second Battle of Coruscant. The pilots of the four fanblades were Asajj Ventress, Sinya Vida, Sienn Vida and Sinya's former padawan, Yindra. Investments in the Future Once Seela and Senerasha earned their respective degrees in Business and Finance, the two women married and Sinya turned over control of the escort service to them with Sinya instructing them on the latest trends and etiquette until they were fully trained. For her "retirement," she decided to meet up with Hosadis and Niorra Irennee and assist them in the raising of their daughter Kayarra. This also provided her the additional benefit of reuniting her with R2-FU. Due to the fact that she resided with their family, the issue of ownership of the astromech droid never needed to be addressed. Kayarra benefited greatly from the combined instruction from her parents and Sinya and learned to see situations from various points of view. Her father instructed her in the skills required of a future Duchess of the Falleen Federation. Her mother taught her the ways of the Jensaarai and Sinya instructed her in the Jedi path of the consular to bridge the gap between her parent's lessons. In the end she became neither Jedi nor Jensaarai, but a gifted telepath and diplomat. Rejuvenation One year after the end of the Yuuzhan Vong war ended, Sinya awoke to a vision where a light beckoned her to protect it from a coming darkness. A feeling of urgency consumed her. She headed to Duke Hosadis Irrenee's office and notified him of her mission. Kayarra was also in the office, requesting a mission for her newly discovered brother be assigned a mission. With the Duke's approval Sinya and Dominic headed out into the wilderness to where it was drawing her to. Several kilometers out, they came upon a natural clearing in the woods. When they stepped into the center of the clearing, the ground gave way. Dominic caught himself on an underground statue, grabbing Sinya's hand to save her from falling. Sinya screamed from the pain in her shoulder as she stopped with a jerk. She saw a landing and had him throw her to it with him following shortly after. Within the perfect dome shape of the cavern was an ancient Rakatan pyramid. After deciphering the puzzle to gain access to the pyramid, they headed inside, braving various traps until they reached the altar where the force artifact was stored. Unbeknownst to them, they were being followed by Lord Dazym, leader of an opposing tribe of Falleen. During the battle, 9 Dominic was thrown into a chasm. As he struggled to climb out, Dazym and Sinya battled. The Dark Jensaarai Lord accidentally parried her lightsaber into the artifact, destroying the Force crystal that was its heart. The room exploded in a burst of lightside energy, instilling the two with so much life energy that they both regressed to a fraction of their physical ages. Dazym was reduced to a seven year old Clawdite boy while Sinya was regressed to her former 18 year old body. Leading the Future After enjoying a surprised and rather amorous look on Dominic's face they took the former Lord to their camp where he was sentenced for retraining by being assigned to a Jensaarai defender as an apprentice. Later on she discovered that according to the customs of Dazym's village, she had become the new chief of that village. She headed to the village and announced her succession as their leader. A local blacksmith challenged her claim. After soundly defeating him, she had the women of the village report for examinations. All those who had an embryo in the first stage of mitoses, were offered the catalyst to allow their pregnancies to proceed. She also negotiated to have the captured warriors returned back to the village. With all the positive changes she brought to the people in such a short time, she not only earned their trust and respect but practically became a legendary figure. She brought in Kayarra to take over much of her new duties so she could focus on planning the construction of a hidden Jedi Enclave. Timeline of Events Year Age Event Event -50 ABY -44 ABY -37 ABY -36 ABY -34 ABY -33 ABY -32 ABY -33 ABY -24 ABY -23 ABY -22 ABY -21 ABY -19 ABY -2 ABY -4 ABY -3 ABY 0 ABY 3 ABY 4 ABY 5 ABY 9 ABY 12 ABY 15 ABY 16 ABY 25 ABY 29 ABY 30 ABY 0 5 12 13 15 16 17 18 25 26 27 28 30 44 45 46 49 52 55 56 60 63 66 67 76 80 81 Birth of Sinya Stark Hyperspace War Sinya is enslaved Becomes a young adult Sinya is freed Becomes an adult Star Wars Episode I Sinya is knighted and takes an apprentice Reess Vida taken as her padawan learner Birth of Sienn Vida Star Wars Episode II Reess dies at Jabiim Star Wars Episode III Sienn moves to Ryloth Sinya becomes middle-aged Birth of Seela Vida Star Wars Episode IV Star Wars Episode V Star Wars Episode VI New Republic Era Sinya becomes old Second Battle of Coruscant Seela goes to University Birth of the twins Helps raise Kayarra New Jedi Order Era Sinya becomes venerable Body rejuvenated to 18 10 32 ABY 37 ABY 130 ABY 83 88 181 Birth of Lara Vida Legacy Era (Physical Age: 24) Legacy Comics (PA: 116) Personality Interests While she is foremost an intellectual, she has picked up some more aggressive tendencies from master Tosh - a lightsaber weapon master. Sinya is a woman with a curious nature. She has a drive to learn about all aspects of the Force and takes every opportunity to learn about it. She wants to write a compilation of cautionary stories about several force-users who fell to the dark side. She intends it to demonstrate what light-siders need to avoid doing. So far, she has interviewed Saalo Morn (a self proclaimed Sith Lord). Whenever she encounters a darksider, she will want to interview him in order to add his story to her chronicle. When she encounters a sith, she would prefer to collect all of their knowledge. This would make her hesitant to destroy him. It would also make her likely to return to him repeatedly until she has learned all that she can. If presented with a sith data source, she is likely to keep it for further study (DC 30 Will save with a circumstance penalty equal to half of her total dark side points). Habits Twi'light relaxes herself by taking a long bath. The bath places her in to a serene state of mind. After coming out of the bath and still in this frame of mind, she sits on the bed (if available) or on the floor and meditates on the events that have transpired and on the future. After completing meditation, she tends (50% chance) to remain in the nude until she is ready to leave the room. Having spent three years largely without clothing, she finds that she is most comfortable without clothing and doesn't think about others seeing her naked. By the same token, she also does not go out of her way to remove her clothing outside of this personal ritual. Daily Routine Wake up Get dressed Eat Do activities (varies) Take shower Meditate on the day's events (naked) Go to sleep (naked) Slave Conditioning After spending three years as a pleasure slave, she has become sexually submissive. If someone attempts to have his way with her, she must make a Will save (DC 20 + aggressor's charisma modifier) with a circumstance bonus equal to half of her current dark side points. Failure indicates that her conditioning takes hold of her, and she submits to his will. Success indicates that she has overcome her conditioning and can fight him off if she wishes. As a former pleasure slave, she is well aware of what she can do with her body and she is not above using her physical charms to get what she wants if conventional methods fail her or are simply less efficient. Opinions Twi'light disagrees with a few of the Jedi order's traditions. The first thing that she disagrees with is the rule of celibacy. She does not understand why the order would want to doom a bloodline that is strong in the force. Allowing Jedi to reproduce would supply the order with a built in supply of new learners and would reduce their need for searching the universe for new recruits. 11 This brings her to her second disagreement with the order: the taking of young children from their parents. While she understands that early training allows the order to control or eliminate any negative experiences that could lead the padawan down the dark path and that the parents agree to this voluntarily, these parents should also be allowed to choose among the available force traditions without pressure from the recruiter. This would allow other valid force traditions (such as the Baran Do Sages, and the Zeison Sha) to coexist and flourish in harmony with the Jedi order. 12 Equipment Weapons Sinya's Dual-Phase Lightsaber Designed to provide additional support options, Twi'light created this customized dual-phase lightsaber. Its primary function is to act as a light-lance while she is on her speeder bike and can easily be switched to standard length when she executes an attack to the side. The length of the handle has been extended by an additional ten centimeters to provide room for a stun baton (as listed in the Revised Core Rulebook) on the opposing end. When the lightsaber is turned off, it can be used as a stun baton (see page 132-133 of the Revised Core Rulebook) without penalty. However, if it is used in combat while the blade is ignited the wielder will suffer a -2 penalty to hit due to the clumsy way in which it must be used. Sinya's Joined Lightsabers Constructed during her trials, both of her lightsabers are equipped with magnetic couplers that allow the lightsabers to join together, effectively becoming a double-bladed lightsaber. Once joined, pressing either of the blue buttons will release the coupler. The blue buttons have no function if separated. The magnetic couplers feature a power and data port, allowing them to synchronize with each other. This synchronization bestows the following benefits: First, if one of the batteries becomes non-functional, the other lightsaber will share its battery with it. Second, when the lightsabers are joined and only one is lit, the other will automatically ignite. If both are off when joined, they will remain off and each end is ignited individually. If one of the ignition buttons is depressed for over one second, both ends ignite simultaneously. In addition to the synchronization capability, each lightsaber also carries a transmitter that broadcasts on a unique frequency which is used to track the direction, distance and speed of the lightsaber. A strange effect resulted during her attunement of her lightsabers. Al long as she remains on the light side, the lightsaber with the lighter coloration receives a +1 attack bonus. If she becomes tainted or dark, the +1 attack bonus shifts to the darker lightsaber. Armor Sienn's Armored Flight Suit Saga Edition Type Cost Reflex Defense Fort Defense Max Dex Bonus Speed (6 sq./4 sq.) Weight Upgrade Points Light 9,500 +5 +2 +3 6 sq./4 sq. 10 kg 1 used on Integrated Equipment (5 slots) Crafted after Sienn's first foray into the pod racing circuit, this flight suit is designed to conceal her identity as well as serve as a full featured combat-ready flight suit. This armored flight suit is composed of phrik alloy and is custom made to fit Sienn's specific measurements and center of gravity, allowing her to move better in it than any other Twi'lek of similar measurements. It provides additional protection against vacuum for limited periods, providing up to 10 hours of life support in the vacuum of space or any other hostile environment. The helmet contains a full-featured helmet package. This electronic package allows the armor to grant Sienn a +2 equipment bonus on Perception checks as well as low-light vision. In addition, it includes an integrated hands-free encrypted shortrange video comlink with a range of 50 km overland and up to low orbit. The helmet is also fitted with integrated electrobinoculars. An internal display provides data on range, relative and true azimuths, and elevation. Viewing options include zoom and widevision observation. It also features radiation sensors and a nightvision mode that grants darkvision out to her normal range of sight. Her right gauntlet features a liquid cable dispenser with enough liquid for 15 meters (10 squares) of cable (Strength 28 and can safely support up to 560 kg (Break DC 24 Strength check). Also 13 located in the gauntlet is a Kelvarek Consolidate Arms single-shot, MM7 rocket-powered flechette launcher. The missile carries an explosive warhead, inflicting 2d6 energy damage with a range increment of 10 meters. The magnetic boots allow her to traverse the outer skin of starships. The electro magnets in the soles of the boots may be activated or deactivated by a control on her right gauntlet. Revised d20 System Type Medium Cost 11,200 Damage Reduction 4 Maximum Dex Bonus +3 Armor Check Penalty -4 (-3 personalized) Speed (10m/6m) 8m/4m Weight 25.1 kg (12.55 kg personalized) Crafted after Sienn's first foray into the pod racing circuit, this flight suit is designed to conceal her identity as well as serve as a full featured combat-ready flight suit. This armored flight suit is composed of phrik alloy and is custom made to fit Sienn's specific measurements and center of gravity, allowing her to move better in it than any other Twi'lek of similar measurements. This suit provides a +4 equipment bonus on Fortitude saves made to resist cold temperatures. The helmet contains a full-featured helmet package. This electronic package allows the armor to grant Sienn a +2 equipment bonus on Perception checks as well as low-light vision. In addition, it includes an integrated hands-free encrypted shortrange video comlink with a range of 50 km overland and up to low orbit. The helmet is also fitted with integrated electrobinoculars. An internal display provides data on range, relative and true azimuths, and elevation. Viewing options include zoom and widevision observation. It also features radiation sensors and a nightvision mode that grants darkvision out to her normal range of sight. Her right gauntlet features a liquid cable dispenser with enough liquid for 15 meters (10 squares) of cable (Strength 28 and can safely support up to 560 kg (Break DC 24 Strength check). Also located in the gauntlet is a Kelvarek Consolidate Arms MM9 rocket system (A&EG page 28). The MM9 can carry a variety of payloads. Normally Sienn prefers to keep a Merr-Sonn K26 Explosive Anti-vehicle Rocket (A&EG page 27) leaded and ready. The magnetic boots allow her to traverse the outer skin of starships. The electro magnets in the soles of the boots may be activated or deactivated by a control on her right gauntlet. D6 System Model Type Scale Skill Cost Availability Game Notes Custom powersuit Bounty hunter armor / vacuum suit Character Powersuit operation 3,850 credits 2, R +2D physical, +1D energy. Sienn wears a custom fit powersuit. Should anyone but her attempt to wear this armor, they will suffer a -1D Dexterity 14 penalty. Sienn's suit contains 10 hours worth of atmosphere. Despite the fact that it is climate controlled (allowing operation in moderately warm or cold climates), she must make a Moderate stamina or Strength check every hour she is exposed to vacuum or suffer a wound caused by the freezing cold of space. The blast helmet is specifically tailored to her lekku, making it difficult for even other Twi'leks to don without restricting the movement of their head tails. It features an integrated encrypted short-range comlink with a 50km broadcast range. The helmet also provides +2D to Perception checks in low-visibility situations. Miscellaneous Equipment Rhinsome Tracking Corp SureSnoop A RMS AND EQUIPMENT GUIDE , PAGE 90 The SureSnoop can locate life forms, transmissions, and energy emissions, providing a +2 equipment bonus on the user's Listen, Search, and Spot checks. However, the SureSnoop can be used to find her lightsabers, which requires a computer use check (DC 10, with a range penalty of -1 per 500 meters). On a successful check, the SureSnoop reveals the direction, distance and speed of the lightsaber. Vehicles Hot Rod Airspeeder, Sinya's Class Size Passengers Cargo Capacity Cost Availability Era Speeder [Air] Huge (6.23m) 1 0 kg 55,000 (new), 22,000 (used) Prevalent Rise of the Empire, Rebellion, New Jedi Order 1 (Unique +6) +4 (-2 size, +6 crew) +4 (-2 size, +6 crew) 8 (-2 size) 0 20 (DR 5) 12 squares/action (720 km/h) Crew Initiative Maneuver Defense Shield Points Hull Points Atmospheric Speed Altitude 5 km CORUSCANT AND THE C ORE W ORLDS , PAGE 18 *This vehicle provides half cover to its pilot Weapon: Laser Cannon (2 fire-linked); Fire Arc: Front; Attack Bonus: +6 (-4 size, +6 crew, +4 fire control); Damage: 5d8x2; Range Increment: 20m. Most people on Coruscant don't own personal transports the taxes on such vehicles are excessive and there's no place to park them anyway. But rich thrill-seekers among the political and business classes use their money to buy expensive, customized hot rod airspeeders with flashy exteriors and military-grade repulsorlift hardware beneath their chassis. Nobles who take their hot rods out for a high-speed spin can escape prosecution for speeding by greasing palms of friends in high places. Sinya's speeder employs some rather unique special modifications. These modifications include a pair of concealed fire-linked laser cannons designed to look stepping platforms on the sides. The fronts of these platforms retract to reveal the cannon's barrels. Another modification consists of a pair of blue-bladed dualphase lightsabers hidden in plain view along the shifting column, cleverly camouflaged to look like they would contain wiring to attach the front shifter to the panel between the seats. They are designed to be released quickly by simply giving them a twist and a pull upward. Jedi Speeder Bike Revised d20 System Class Airspeeder Size Large (5.5m long) Hyperdrive None Passengers 1 or 2 15 Cargo Capacity 20kg Maximum Altitude 3.4km Crew 1 (Unique +2) Initiative +2 (-1 size, +3 crew) Maneuver +1 (-1 size, +2 crew) Defense 12* (-1 size, +3 armor) Shield Points 0 Hull Points 20 (DR 7) Cost 10,000 Maximum Speed in Space Not Applicable Atmospheric Speed 600km/h (11 sq. /action) P OWER OF THE J EDI, PAGE 58 This modified Ikas-Ando 10-C is the standard old republic Jedi Speeder Bike. It can comfortably carry one passenger or uncomfortably accommodate two. Its emergency repulsorlift, normally activated only during combat, keeps it from getting within 4 meters of any surface, making crashes virtually impossible. It also has a hidden storage compartment underneath (Search DC 25 to locate) just large enough to conceal a hold-out blaster, a few datapads, or a lightsaber. The increased weight and power of this speeder bike makes it difficult to control - its pilot takes a -5 penalty on all pilot checks made while operating it. The vehicle occupies an area of 3 squares long by 1 square wide. Starships Ginivex-class Starfighter According to captured Separatist records, only six Ginivexclass starfighters were manufactured by the Genonosians for Count Dooku. Referred to as "fanblades" due to their distinctive fan-shaped solar sales, these fighters were as effective as they were exotic. Dooku eventually bequeathed the six fighters to his disciple, Asajj Ventress, who had them transported to her homework of Rattatak. In a short time, the unique starfighters became Ventress's calling card, striking dread into any pilot unlucky enough to face one in combat. During the course of the Clone Wars, Asajj Ventress suffered the theft of two of her fighters by Obi-Wan Kenobi and his padawan, Anakin Skywalker. The last known location of these appropriated ships was the Jedi Temple on Coruscant, but it is assumed that they were subsequently destroyed or taken by the Emperor during the Jedi Purge. Ventress's remaining four ships vanished with her, and their whereabouts are currently unknown. Rumors that several fanblade fighters took part in the Second Battle of Coruscant remain unconfirmed. Saga Edition H UGE S TARFIGHTER Init +13; Senses Perception +8 CL 10 Defense Ref 18 (flat-footed 11), Fort 23; +3 armor, Vehicular Combat Hp 80; DR 10; SR 30; Threshold 33 Speed fly 16 squares (max. velocity 1,250 km/h), fly 5 squares (starship scale) Ranged double laser cannons +11 (see below) Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +5; Grp +28 Atk Options autofire (double laser cannons) Abilities Str 36, Dex 24, Con -, Int 18 Skills Initiative +13, Mechanics +8, Perception +8, Pilot +13, Use Computer +8 Crew 1 (expert); Passengers none Cargo 50 kg; Consumables 1 week; Carried Craft none Hyperdrive x1, limited navicomputer (5-jump memory) Availability Military; Cost not available for sale S TARSHIPS OF THE GALAXY , PAGE 87 D OUBLE L ASER C ANNONS (PILOT) Atk +11 (+6 autofire), Dmg 6d10x2 The Ginivex's solar sail is its most distinctive asset. Although it increases the target silhouette of the fighter and makes it stand out like a small sun on shipboard sensors, it also serves as a transmission plane for deflector shield energy. The solar sail increases the Ginivex's shield rating from 30 to 45, so long as it is deployed. The extra 15 points of are depleted before any others, and they recharge at the normal rate. If the solar sail is retracted, any SR it provides is immediately lost. As an added bonus, the solar sail can be used to propel the Ginivex if its sublight drives are damaged. Like other Geonosian fighters, the Ginivex boasts impressive speed and maneuverability. Unlike other Geonosian designs, such as the Nantex, the Ginivex is designed specifically for human pilots; none of the standard Geonosian avionics are included in the design. In another deviation from Geonosian fighter doctrine, the Ginivex-class is equipped with an integral Hyperdrive engine and a limited-use navicomputer. These additions were incorporated at great expense and at the insistence of Count Dooku. Revised d20 System Class Size Hyperdrive Passengers Cargo Capacity Consumables Crew Initiative Maneuver Defense Shield Points Maximum Speed in Space Atmospheric Speed Starfighter Fine x1 None 50 kg 1 week 1 (unique) +10 (+4 size, +6 crew) +10 (+4 size, +6 crew) 14 (+4 size, +10 armor) 60 (DR 10) Hull Points 80 (DR 10) Ramming (10) 1,250 km/h (16) Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 Size, +6 Crew, +4 Fire control); Damage: 6d10x2; Range Modifiers: PB -0, S -0, M/L N/A. d6 System Scale Length Skill Crew 16 Starfighter 16.2 Meters Starfighter Piloting - Fanblade 1 Crew Skill Consumables Cargo Capacity Hyperdrive Multiplier Hyperdrive Backup Nav Computer Space Atmosphere Maneuverability Hull Shields Sensors Passive Scan Search Focus M ARCUS S TARKILLER See Asajj Ventress 2 Weeks 160 Kg x1 No Can Store 6 Jumps 10 400; 1200kmh 4D 2D 5D* 15/1D 30/2D 50/3D 2/3D+2 Weapon: 2 Double Laser Cannons (Fire Linked); Fire Arc: Front; Fire Control: 2D; Space: 1-3/12/25; Atmosphere Range: 100-300/1.2/2.5km; Damage: 7D *: The Fanblade's shields can only be raised when the fighter is in combat mode with its wings extended, when activated they increase the fighters energy signature by such a degree that it is two levels easier to detect a Fanblade in this mode. However the fighter has stealth engines which allow it to fly stealthily when the shields are deactivated, increasing the difficulty to detect the fighter by one level. In a manner similar to the sail found on Dooku's solar sailor, the fan also serves as an alternate form of propulsion, though the ship is fitted with standard sublight and hyperspace drives. When not in combat mode, the starfighter loses the benefit of enhanced shields, but is difficult to target due to its tiny silhouette. Also, ion bafflers incorporated into its sublight engines make it very stealthy. S-100 Stinger-Class Starfighter Class Size Hyperdrive Passengers Cargo Capacity Consumables Crew Initiative Maneuver Defense Shield Points Hull Points Maximum Speed in Space Atmospheric Speed P OWER OF THE J EDI, PAGE 60 Starfighter Fine x1 None 10 kg 1 month 1 (Unique +2) +11 (+8 size, +3 crew) +11 (+8 size, +2 crew) 28 (+8 size, +10 armor) 60 (DR 10) 90 (DR 10) Ramming (12) 1,150 km/h (19) Weapon: Assault laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +17 (+8 Size, +9 Crew, +4 Fire control, -4 Nonproficiency penalty); Damage: 8d10x2; Range Modifiers: PB -0, S 2, M/L N/A. Weapon: Proton Torpedo launchers (2, 4 missiles each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10). 17 The Stinger-class Starfighter was one of the most reliable starfighters available around the time of the Sith War. Unlike many starfighters of its time, it had few weapons and a lowpowered shield array. However, it compensated for these flaws with excellent maneuverability. With an expert pilot at the controls, this dexterous starfighter could dodge enemy fire and turn on a credit. Stingers were popular among Jedi pilots for nearly a century until newer designs improved the amount of armor an ion engine could manage. Rules Feats Niman Mastery (Force Feat) H ERO' S GUIDE W EB ENHANCEMENT #1 You are skilled in Niman lightsaber combat and can wield two lightsabers simultaneously with great speed and deadliness. Prerequisites: Base attack bonus +8, Ambidexterity, Exotic Weapon Proficiency (lightsaber), Improved Two-Weapon Fighting, Two-Weapon Fighting. Benefit: When fighting with two lightsabers, the off-hand lightsaber is always considered a light weapon for the purposes of determining the penalty for fighting with two weapons. Special: A character with this feat using the Off-Hand Parry feat with a lightsaber gains an additional +1 bonus to Defense. Heroic Qualities Heroic qualities are introduced in the Galactic Campaign Guide for the revised Star Wars d20 RPG. Though most of the examples are for specific characters, this quality applies to a specific bloodline. Clan Vida (The "Seer") The hero hails from the royal blood of the Twi'lek clan Vida. This bloodline has a reputation for being strong in the force, especially in the field of farseeing. Manifestations: The hero can feel the flow of events around her. This is interpreted as "gentle urge" to react in intuitive manner to events around her. She also tends to have dreams that, more likely than not, come to pass. Bonuses: The hero automatically receives the Force-Sensitive feet at first level and treats the farseeing Force skill as a class skill, regardless of his class skill list. Secret Bonuses: By spending a Force point, the hero can project her spirit into the time and place being envisioned by the farseeing Force skill. The hero appears as a Force spirit in that time and place, remaining there until her purpose is achieved. This takes no additional time past the one hour meditation period in the timeline where her body remains, regardless of the time spent in the future or past. Drawbacks: The hero is often plagued by dreams depicting the various shatter-points of the timeline, not all of which can be altered by the hero. Unfortunately, the hero feels the need to make changes to those visions that depict unpleasantness, even though she may not have the information to purposely reach those vulnerable events. Design Notes: Regardless of whether or not the hero has the Sense feat, she will still be subject to the dreaming visions mentioned in drawbacks. The Gamemaster may opt to allow farseeing to be available to the hero regardless of the character's possession of the Sense feat. 18 Legacy Destinies Legacy destinies are introduced in the in the Legacy Era Campaign Guide for the Star Wars Saga Edition RPG. Vida Legacy You are a descendant of Sinya Vida, a Twi'lek Jedi master who achieved the height of her renown during the Clone War. Your family is known to possess a talent for seeing the future and past through their innate connection to the Force. Prerequisite: Twi'lek Legacy Destiny: If you have the legacy destiny, you can spend a Destiny point as a free action to automatically treat your next Use the Force check (when using farseeing or any talent requiring farseeing) as though you had rolled a 20 on the check. Companions Asajj Ventress She hails from the planet of Rattatak, the daughter of farmers. From a young age, she endures cruel whippings that began when warlord Osika Kirske killed her parents. Ventress barely escapes with her life and encounters the Jedi Master Ky Narec, who had crashed on Rattatak. Narec and Ventress are both hunted by Osika, and so he starts training with her in the ways of the Jedi so they can defend themselves. The two quickly become heroes. Kirske kills Narec before Ventress can become a fullfledged Jedi, however. This is the last straw; she develops a deep hatred for the Jedi who had abandoned her mentor and ignored the bloodshed on her planet. Ventress soon becomes a force of authority on her lawless homeworld, defeating most of the remaining warlords and getting 19 her revenge on Kirske. She keeps Narec's lightsaber as a memento. A month after the Battle of Geonosis, Ventress appears before Count Dooku when he arrives on Rattatak to add it to his Separatist movement. Ventress defeats every other combatant in an audition and claims to be a Sith. Though impressed by her victory in the arena, Dooku laughs aside the notion that she was a Sith. The enraged warrior tries to attack him, but he renders her unconscious with a blast of Force lightning. After she awakes, Dooku challenges her to a lightsaber duel, which he quickly wins. The Count is nonetheless pleased with Ventress' abilities, and recruits her by appealing to her disgust with the Jedi; once he has enticed her into his service, he makes her commander of his Separatist forces. He gives her a pair of lightsabers with his trademark curved hilts. Dooku's Sith master, Darth Sidious, personally assigns Ventress to kill Anakin Skywalker; Sidious later tells Dooku that, while her failure is certain, she will serve as a means to test the young Jedi's worth as a Sith apprentice. Ten weeks into the war, Ventress joins forces with the bounty hunter Durge on the invasion of the Naboo moon Ohma-D'un. Together they use swamp gas to wipe out the Gungan colony and prepare to launch a biological attack on Naboo. In the ensuing battle with Republic forces, Ventress makes her first public appearance in the war. Ventress kills Jedi Master Glaive in the battle and cuts off his apprentice Zule's left arm. She engages ObiWan Kenobi, and the pair is evenly matched. Ventress escapes with Durge after ARC Trooper Alpha destroys their fueling station. Three months into the war, Count Dooku sends Ventress to Ruul to help frame the titular Jedi Master. Ventress briefly confronts Sora Bulq, who had been secretly corrupted by Dooku, as a ruse. Ventress kills Mira in the battle and then engages Sian Jeisel, K' Kruhk, and Rhad Tarn. Ventress single-handedly defeats the three Jedi. After framing Windu for the crime, Ventress corrupts Rhad Tarn. While Tarn fights against Jeisel, Ventress defeats K'Kruhk in combat. Windu's timely arrival saves the Jedi; Ventress finds that she is ill-prepared to fight a Jedi of Windu's power, and is forced to flee. Weeks later, Ventress engages the Republic fighter forces in orbit of Muunilinst and lures Anakin Skywalker into a chase. Ventress and Skywalker go to Yavin IV, and the two fight a fierce battle from the forest to the Massassi temple. Though she initially gains the upper hand in the ensuing lightsaber duel, Anakin soon calls upon his immense connection to the Force (and his intense anger) and brutally overpowers her. Only her fall into a deep crevasse saves her life. Ventress and Durge again engage the Jedi taskforce in a facility on the planet Queyta. Ventress briefly fought against Kenobi and Fay. Durge kills Jon Antilles and Knol Ven'Nari. After an explosion kills Ven'nari, Durge pushes Antilles into a lava pit. Ventress uses her lightsabers to collapse the ceiling, sending a shower of lava onto Diath's head. Although the Separatists claim a victory, Ventress spares Kenobi's life on orders from Dooku, though she impales Fay in the chest with her lightsabers. Fay gives Kenobi the last of her strength to escape the facility. A year into the war, Ventress appears on Ord Cestus during the Bio-Droid Crisis. She is behind the X'Ting criminal Trillot's dealings with Kenobi. Ventress also destroys the Republic Cruiser carrying Barrister Doolb Snoil returning to the Republic; however, Snoil survives. Ventress later challenges Kenobi and his fellow Jedi Master Kit Fisto to a duel. Ventress disarms Fisto, but is then engaged by Kenobi. Their duel leads them into an underwater chamber, and Ventress is forced to escape after Kenobi slices her across her abdomen. She lets loose a smoke bomb and flees back to the Confederacy and Dooku. Ventress captures Kenobi and Alpha from Jabiim and transports them to Rattatak for torture and interrogation. Kenobi and Alpha escapes, and the Jedi Master takes Ky Narec's lightsaber away, making their animosity deeply personal. Ventress and another Dark Jedi, Tol Skorr, fights Obi-Wan Kenobi and Quinlan Vos on Titavian IV. Kenobi unleashes a rancor to distract Ventress, but she manipulates it via the dark side. Kenobi fights Ventress after killing the rancor, but Kenobi escapes with Vos before the duel is settled. General Grievous arrives to rescue the two Dark Jedi, shaming Ventress in the eyes of her master, Dooku. Ventress then travels to Coruscant to kill Vos and Kenobi. During the mission, she discovers Anakin Skywalker's secret marriage to Senator Padmé Amidala. Enraged, Anakin engages Ventress. During the duel, Ventress scars Skywalker's face, but she is once again overpowered and suffers another huge fall. Republic Intelligence assumes that she is dead. Ventress survives her encounter with Anakin Skywalker on Coruscant, but is badly injured. She is sent to Boz Pity, where Dooku places her in a bacta tank and fits her with cybernetic modifications. One month later, Kenobi infiltrates the facility. Ventress wakes up and subsequently attacks him. She fights against both Kenobi and Skywalker, only to be abandoned by Dooku, who orders an IG-100 MagnaGuard to kill her as she runs towards Dooku's shuttle. Enraged and badly wounded, Ventress tries to kill Kenobi as he tries to help her. Skywalker slashes her from behind, mortally wounding her. As she lays dying, she tells him the location of the Separatists' next target. Believing Ventress to be dead, Kenobi puts her on a ship bound for Coruscant. However, Ventress survives by placing herself in a Sith trance. While on the shuttle, she emerges from her trance and orders the pilots to take her as far away as possible from the war, Dooku, and the Jedi. Fortunately for her, Jedi Master Twi'light was also onboard and overheard her desire. She interrupted with the suggestion that Asajj go to the planet that she owns. After several assurances, Ventress accepted her offer and quietly retired from the galactic spotlight. Saga Edition GLEEMAX FORUMS , D ESCIPLE OF D ARKNESS Asajj Ventress, Separatist leader Near-Human female Jedi 9/Force adept 4 CL 13 Destiny 3; Force 11; Dark Side 12 Init +15; Senses Perception +18 (Force Perception) Languages Basic, Dosh, Durese Defenses Ref 29 (flat-footed 25), Fort 27, Will 28 hp 135; Threshold 27 Speed 6 squares Melee +16 (lightsaber, 2d8+7) or 20 Melee +14 (lightsaber, 3d8+7) with Rapid Strike or Melee +16/+16 (2 lightsabers/double-bladed lightsaber, 2d8+7) with Dual Weapon Mastery III or Melee +14/+14 (2 lightsabers/double-bladed lightsaber, 3d8+7) with Dual Weapon Mastery III and Rapid Strike Ranged +16 Base Atk +12; Grp +16 Atk Options Rapid Strike Special Actions Build lightsaber, Channel Aggression, Channel Anger Force Powers Known (Use the Force +18) Battle Strike, Dark Rage, Force Slam, Force Thrust, Move Object, Surge Force Techniques Force Point Recovery, Improved Force Trance Abilities Str 13, Dex 18, Con 15, Int 14, Wis 12, Cha 15 Talents Block, Channel Aggression, Channel Anger, Dark Presence, Deflect, Force Perception, Power of the Dark Side Feats Dual Weapon Mastery I & II & III, Force Sensitivity, Force Training x 3, Melee Defense, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons) Skills Acrobatics +15, Initiative +15, Jump +12, Pilot +15, Use the Force +18 Possessions two lightsabers (special design; can be interlocked to create a double-bladed lightsaber), black cloak, black jumpsuit, various Separatist crafts Revised d20 System Asajj Ventress: Female Human Jedi Guardian 5/Dark Side Marauder 5/Officer 1; Init +3 (+3 Dex); Defense 22 (+9 class, +3 Dex); Spd 10 m; VP/WP 86/14; Atk +13/+8 melee (3d8+2/19-20, lightsaber) or +13/+8 ranged; SQ Deflect (defense +1), deflect (attack -4), leadership; SV Fort +11, Ref +12, Will +6; SZ M; FP 4; DSP 7; Rep +7; Str 15, Dex 16, Con 14, Int 13, Wis 13, Cha 12. Challenge Code E. Equipment: Separable double lightsaber, dark outfit, variety of personal belongings. Skills: Balance +11, Diplomacy +7, Intimidate +8, Jump +10, Knowledge (streetwise) +4, Knowledge (tactics) +9, Knowledge (Sith lore) +4, Pilot +6, Read/Write Basic, Speak Basic, Tumble +11. Force Skills: Affect Mind +2, Battlemind +8, Enhance Ability +6, Enhance Senses +2, Force Defense +5, Force Stealth +5, Move Object +6. Feats: Ambidexterity, Armor Proficiency (light), Combat Reflexes, Exotic Weapon Proficiency (double-bladed lightsaber, lightsaber), Force-Sensitive, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting, Weapon Finesse (doublebladed lightsaber, lightsaber), Weapon Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons, vibro 21 weapons). Force Feats: Alter, Control, Rage, Sense. d6 System RPGG AMER. ORG Asajj Ventress: Species: Near Human (Rattataki); Gender: Female; Age: 30; Height: 1.6m; Move: 12; Force Sensitive: Y; Force Points: 12, Dark Side Points: 14; Character Points: 18 Dexterity 4D, Blaster 5D, Brawling Parry 6D, Dodge 8D, Lightsaber 7D, Melee Combat 7D, Melee Parry 6D, Thrown Weapons 7D Perception 5D, Bargain 6D, Command 8D, Con 6D, Hide 8D, Persuasion 6D, Search 7D, Sneak 8D Knowledge 2D, Intimidation 5D, Languages 6D, Planetary Systems 4D, Scholar (Jedi Lore) 3D+2, Scholar (Sith Lore) 4D, Streetwise 6D, Survival 4D, Tactics 7D, Willpower 5D Strength 3D, Brawling 6D, Climbing/Jumping 6D, Stamina 4D, Swimming 5D Mechanical 3D, Starfighter Piloting 7D, Starship Gunnery 6D, Starshield Shields 5D, Beast Riding 4D, Astrogation 6D, Repulsorlift Operation 6D, Sensors 5D Technical 2D, Demolitions 4D, First Aid 5D, Lightsaber Repair 4D+2, Medicine 3D, Security: 6D Special Abilities: Control 5D, Sense 5D, Alter 4D Force Powers: Absorb/Dissipate Energy, Accelerate Healing, Control Pain, Detoxify Poison, Reduce Injury, Remain Conscious, Resist Stun, Life Detection, Life Sense, Magnify Senses, Telekinesis, Lightsaber Combat, Affect Mind, Enhance Attribute, Rage, Combat Sense, Danger Sense. Equipment: Twin Lightsabers (Curved Handles, Red Blade, 5d Damage) Armored Robes (+1 Vs Energy Damage, +2 Vs Physical Damage) Fanblade Starfighter Padawans Arka Vance P ADAWAN FROM -33 ABY TO -27 ABY Official Jedi Council Dossier: Confidential Subject: Arka Vance Race: Human Sex: Female Age: 11 (Child) Hair: Black Eyes: Blue Skin: Fair Languages: Fluent in Basic and Huttese, can also speak Bothese Profile: Arka is a very shy child, almost cripplingly so. She was subject to familial abuse before rescue at the age of 7 on Nar Shadda. It seems to have affected her deeply. She is constantly reminded of it due to her photographic memory. Arka is not as physically strong as other humans her own age, but she is quicker than the average human and is very intelligent. When using a lightsaber she prefers to practice Form IV. She wishes to follow the path of the Jedi Consular and also aspires to be a Jedi Artisan. 22 Reess Vida P ADAWAN FROM -24 ABY TO -21 ABY Official Jedi Council Dossier: Confidential Subject: Reess Vida Race: Twi’lek Sex: Male Age: 12 (Child) Hair: None Eyes: Brown Skin: Blue Languages: Fluent in Basic and Ryl, can also speak Huttese and Jawa Trade Language, and can understand Binary in both written and audio form. Profile: Reess has above average strength and agility for his species. He has a keen intellect and hunger for learning, but has not tempered his knowledge with common sense. His lightsaber skills are minimal, as he prefers to spend most of his time in the archives. He strives to become a Jedi scholar like one of his rolemodels: Jocasta Nu. Reess was selected to become Sinya’s second padawan learner. Upon being presented to his new master, he was overrun with desire for her. In fact, he was so enamored for her, that his unreleased passion caused him to be severely distracted during his training sessions. Master Twi’light decided that the only way to solve the problem was to allow him to vent his passions for her through physical relations with her. This allowed him to progress at an acceptable rate in his Jedi studies. It also had the effect of creating a strong attachment to his master, despite her efforts to dissuade him from attachment. Feats: Force-Sensitive (Free at 1st Level), Sense (Taken at Level 1), Technical Wizard (technology) Twi'lek Jedi Sentinel 1 Age 13 in -23 ABY CR 3; Medium Humanoid; 2m/2m; HD 3d8-3; hp 16; Init +1; Spd 10 m/x4; AC 15(+4 armor, +1 dex); Atk +4 One-handed (2d8+2, 19-20, Lightsaber); SV Fort +3, Ref +3, Will +2; Str 15(+2), Dex 13(+1), Con 9(-1), Int 17(+3), Wis 8(-1), Cha 14(+2); Skills: Craft (Lightsaber) +9, Computer Use¹ +9, Disable Device +9, Knowledge (Streetwise) +7, Knowledge (Engineering) +7, Knowledge (Technology) +9, Knowledge (Jedi Lore) +7, Pilot +7. Force Skills: Empathy +5, Enhance Ability +3, Enhance Senses +5, See Force -1. Feats: Force-Sensitive (Free at 1st Level), Control (Taken at Level 3), Sense (Taken at Level 1), Aware, Technical Wizard (technology), Living History Age 12 in -24 ABY CR 1; Medium Humanoid; 2m/2m; HD 1d8-2; hp 6; Init +1; Spd 10 m/x4; AC 14(+3 armor, +1 dex); Atk +1 One-handed (2d8+1, 19-20, Lightsaber); SV Fort +1, Ref +2, Will +1; Str 12(+1), Dex 12(+1), Con 6(-2), Int 16(+3), Wis 7(-2), Cha 13(+1); Skills: Craft (Lightsaber) +7, Computer Use¹ +7, Disable Device +7, Knowledge (Streetwise) +5, Knowledge (Engineering) +5, Pilot +5. Force Skills: Empathy +3, Enhance Ability +0, Enhance Senses +1. Twi'lek Jedi Sentinel 3 Twi'lek Jedi Sentinel 3 / Jedi Scholar 3 Age 15 in -21 ABY CR 6; Medium Humanoid; 2m/2m; HD 3d6+3d8-6; hp 23; Init +1; Spd 10 m/x4; AC 17(+6 armor, +1 dex); Atk +6 One-handed (2d8+2, 19-20, Lightsaber); SV Fort +4, Ref +5, Will +5; Str 15(+2), Dex 13(+1), Con 9(-1), Int 17(+3), Wis 9(-1), Cha 14(+2); Skills: Craft (Lightsaber) +12, Computer Use¹ +12, Disable Device +9, Knowledge (Streetwise) +11, Knowledge (Engineering) +11, Knowledge (Wilderness Lore) +10, Knowledge (Technology) +13, Knowledge (Jedi Lore) +11, Pilot +7. Force Skills: Affect Mind +7, Empathy +8, Enhance Ability +3, Enhance Senses +6, Move Object +8, See Force +9. Feats: Force-Sensitive (Free at 1st Level), Weapon Focus (Lightsaber), Alter (Taken at Level 4), Control (Taken at Level 3), Sense (Taken at Level 1), Aware, Technical Wizard (technology), Living History Yindra P ADAWAN FROM -19 ABY TO -14 ABY Yindra has spent her entire life as a slave to the leading family of clan Vida. Despite being relatively well treated, the experience of having no freedom while those around her leisure at the expense of her and her fellow servants has caused her to grow into an incredibly aggressive and resentful young woman. Although she has never once acted out of order to her masters, she always dreamed of turning the tables on them in order to teach them what it feels like to live like a living droid. Shortly after the Jedi purge, a long absent member of the leading family returned to Ryloth: a woman named Sinya Vida. It 23 turned out that she was the younger sister of their leader, Darap Vida. Virtually, as soon as lady Sinya had set eyes on her, she requested that her brother allow her to take Yindra as her personal servant. Darap agreed to the request immediately, stating it as a welcome home present. This did not initially make Yindra happy, as it took her away from the one chore she enjoyed: cleaning the royal weapon collection. Almost immediately, she met a friend of the family: a handsome Twi’lek clothing designer by the name of Adranti. After some pleading on her daughter’s part, Sinya agreed to accompany Adranti on one of his business trips. Yindra would accompany them on this trip. During their first excursion, Sinya formally granted Yindra her freedom, and in addition, offered to take her on as Sinya’s new padawan learner. She was honestly shocked by the offer, as it seemingly came out of nowhere. She never imagined that she would ever be freed. In gratitude, she accepted the offer, seeing it as the only chance she would have to finally take control of her life. They she spent the next three months on and off Ryloth, frequently traveling with Adranti, who she quickly became enamored with. They stayed for about three months before they were forces to leave. Someone had tipped off the Imperials that a Jedi was living in the palace. They spent much of their time bouncing from planet to planet, evading the Imperials and bounty hunters until Sinya convinced them that she had died. That is when they parted ways. Sinya started an escort business on Coruscant, while she decided to marry Adranti and help him with his business. Twi'lek Fringer 2 / Jedi Guardian 1 Age 16 at -19 ABY CR 3; Medium Humanoid; 2m/2m; HD 2d8+1d10+3; hp 25; Init +3; Spd 10 m/x4; AC 18(+5 armor, +3 dex); Atk +3 One-handed (1d4+1,20, Unarmed Strike), +3 One-handed (2d8+1/19-20, Lightsaber), +3 One-handed (No Lethal Setting/, Stun Baton), +3 One-handed (1d6+2/20, Merr-Sonn Snap Baton), +5 One-handed (3d6/20, BlasTech DL-18); SV Fort +7, Ref +7, Will +1; Str 13(+1), Dex 17(+3), Con 13(+1), Int 15(+2), Wis 10(+0), Cha 15(+2); Skills: Craft (Costumes) +5, Craft (Blaster Pistols and Rifles) +5, Craft (Lightsaber) +4, Gamble¹ +4, Hide¹ +7, Knowledge (Jedi Lore) +4, Profession (Cook) +2, Search¹ +7, Spot¹ +5, Survival¹ +2. Force Skills: Empathy +5, See Force +1, Telepathy +1. Feats: Endurance, Force-Sensitive (Taken at Level 1), Martial Arts, Sense (Taken at Level 3) Sienn Vida P ADAWAN FROM -13 ABY TO -5 ABY 24 Due to the persecution Force sensitive's by the Galactic Empire, Sienn was educated privately in the Jedi way. She was encouraged to excel in any interest she developed; however, she was constantly reminded not to reveal her Force abilities. This fostered her to develop a deep resentment of her own Force sensitivity as well as those of others. When Sienn reached the age of 18, she decided to move back to Ryloth in order to get back in touch with her Twi'lek roots. Within a few months, she fell in love and married a fellow clan member and rebel supporter - Bril Vida. Two years later, she gave birth to Seela. Over the years they assisted the rebels by giving them refuge, smuggling them off-planet and supplying them with political and monetary resources. The Rebellion eventually became aware of Sienn's aptitude with the ancient Jedi art of battle meditation. They would often bring her onboard their fleets when expecting to engage in a major battle with the Imperial fleet. During the waning days of the Galactic Empire, Bril's rebel connections were discovered by the imperials. As they fled Ryloth, Bril was killed by pursuing stormtroopers. The 29 year old Sienn and her nine year old daughter managed to escape to a medical frigate with the rebel fleet where she used her battle meditation to assist the fleet during the battle of Endor. After the fall of the Empire, Sienn was appointed the position of Ryloth's ambassador to the New Republic in recognition of her family's contributions to the Rebel Alliance. She returned to Coruscant. Despite her emotional distance with Sinya, Sienn allowed Seela to visit her grandmother on the condition that Sinya was not to instruct Seela in the ways of the Force. Twi'lek Noble l2 / Jedi Consular 4 / Rebel Organizer 2 Ag 24 in ABY CR 8; Medium Humanoid; 2m/2m; HD 4d6+4d8+8; hp 53; Init +1; Spd With Armor 8 m/x4, Without Armor 10 m/x4; AC 19(+8 armor, +1 dex); Atk +3 One-handed (2d8, 19-20, Lightsaber/Stun Baton), +3 Onehanded (Stun DC 17/, Lightsaber/Stun Baton), +3 One-handed (3d6/20, SoroSuub ELG-3A), +3 One-handed (Stun DC 21/20, SoroSuub ELG-3A), -1 Two-handed (Stun DC 22/20, SoroSuub Firelance); SV Fort +8, Ref +8, Will +11; Str 11(+0), Dex 13(+1), Con 12(+1), Int 17(+3), Wis 15(+2), Cha 15(+2); Skills: Bluff¹ +8, Craft (Lightsaber) +9, Diplomacy¹ +13, Disguise¹ +6, Entertain (Dance) +3, Gather Information¹ +7, Intimidate¹ +11, Knowledge (Aliens) +7, Knowledge (World Lore) +4, Pilot +6, Sense Motive¹ +10, Survival¹ +8. Force Skills: Affect Mind +7, Battlemind +2, Empathy +4, Farseeing +4, Force Grip +7, Illusion +3, Inspire +8, Move Object +9, See Force +6. Feats: Exotic Weapon Proficiency (Lightsaber), Force-Sensitive (Free at 1st Level), Low Profile, Persuasive, Trustworthy, Alter (Taken at Level 1), Control (Taken at Level 6), Sense (Taken at Level 5), Rebel Training, Battle Meditation (Taken at Level 6) Seela Vida P ADAWAN FROM 8 ABY TO 12 ABY Seela visited Sinya often, enjoying the stories of her old life as a Jedi and watching the dealings of the escort service. Throughout Seela's visits, Sinya had secretly taught her how to use the Force. During a Visit to her Sienn's ambassadorial estate to attend a get-together with the current ambassador from Naboo, her granddaughter met the daughter of the Naboo ambassador's friend, Senerasha. The two girls hit it off famously. Seela even confided in her about her secret Jedi training under Sinya. This revelation made Senerasha excited to meet an honest to goodness Jedi Master. The two girls rushed back to the party and Seela begged and pleaded for them to go visit Sinya. Eventually the parents gave in and let them go. 25 Talax flew them over to the rear entrance of the escort service, where Sinya and the escorts lived. Seela gave her the grand tour of the place and explained its true purpose. Needless to say, Senerasha was quite impressed by the benevolence and charity that was being achieved there and wished that she could ever be able to help people like she Sinya did. From there Sinya and Seela took Asha to see the garbage pit race that Seela's swoop gang, the Breaknecks, were attending. They showed up late but still before her turn. She took up her wing and performed her personal best before Coruscant security interrupted the contest and started making sweeping arrests. With some effort, the three women managed to escape and head back to Sinya's home. Once there, after reviving an unconscious Seela, Asha's tour continued. They talked about the escort service further and Sinya offered them the chance to run the business after they had finished attending the University of Naboo and attained their degrees. Once the two girls got some alone time, they began to realize a mutual physical and emotional attraction. Later that night, they returned to Sienn's estate and convinced both of their parents that such an arrangement would be beneficial for both girls. Seela immediately went to her room to pack then headed back to Sinya's to finish packing the things she kept there, including Red the stuffed katarn. Sinya decided to take this opportunity to give her granddaughter a gift that she had been holding for her - Jedi robes and a dual-phase lightsaber custom designed to match Seela's headdress. The following morning, Talax picked them up to go to the spaceport and off to Naboo to continue their education. Two years later, the two women committed to marriage. The both desired to bear children of the other and decided to have their genetic material extracted and used to cross-fertilize the eggs currently in their wombs. Nine months later they gave birth to two perfectly healthy Human/Twi'lek crossbreeds. Even though they were born from two separate women on the same day, they were considered fraternal twins. The two children quickly displayed evidence of a psychic bond between, often acting on the thoughts of the other. Kayarra Irrenee Twi'lek Jedi Wanderer 5 / Jedi Investigator 1 Age 16 in 12 ABY CR 6; Medium Humanoid; 2m/2m; HD 1d6+5d8; hp 34; Init +3; Spd 10 m/x4; AC 18(+5 armor, +3 dex); Atk +7 One-handed (2d8+1, 19-20, Lightsaber); SV Fort +6, Ref +8, Will +5; Str 12(+1), Dex 16(+3), Con 11(+0), Int 16(+3), Wis 11(+0), Cha 17(+3); Skills: Bluff¹ +10, Craft (Lightsaber) +12, Gather Information¹ +12, Knowledge (Jedi Lore) +6, Sense Motive¹ +6. Force Skills: Affect Mind +4, Battlemind +4, Enhance Ability +4, Enhance Senses +6, Heal Self +7, Move Object +10, See Force +6. Feats: Alertness, Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (Lightsaber), Force-Sensitive (Free at 1st Level), Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber), Alter (Taken at Level 5), Control (Taken at Level 1), Sense (Taken at Level 3) 26 M ENTORED FROM 38 ABY TO 43 ABY Falleen Noble l2 / Jedi Counselor 7 / Telepath 10 Age 18 at 50 ABY CR 19; Medium Humanoid; 2m/2m; HD 12d6+7d8+19; hp 115; Init +3; Spd 10 m/x4; AC 25(+12 armor, +3 dex); Atk +10/+5/+0 One-handed (2d6+2,20, Lightsaber, Dual Phase), +16/+11/+6 One-handed (1d3/, Unarmed Strike); SV Fort +10, Ref +14, Will +21; Str 11(+0), Dex 16(+3), Con 12(+1), Int 14(+2), Wis 18(+4), Cha 20(+5); Skills: Bluff¹ +10, Craft (Lightsaber) +15, Diplomacy¹ +18, Gather Information¹ +10, Knowledge (World Lore) +3, Knowledge (Jedi Lore) +5, Knowledge (Jensaarai Lore) +5, Pilot +8, Read/Write/Speak (Sith) +4, Sense Motive¹ +11. Force Skills: Affect Mind +15, Control Mind +6, Drain Knowledge +5, Empathy +11, Farseeing +18, Fear +5, Force Defense +10, Friendship +10, Heal Another +8, Illusion +20, Malacia +7, Move Object +10, Plant surge +3, See Force +11, Sever force +8, Telepathy +29. Feats: Exotic Weapon Proficiency (Lightsaber), Fame, ForceSensitive (Free at 1st Level), Iron Will, Skill Emphasis (Telepathy), Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber), Alter (Taken at Level 1), Force Flight, Control (Taken at Level 6), Dissipate Energy, Force Mastery, High Force mastery, Sense (Taken at Level 4), Force Mind (Taken at Level 9), Powerful Presence, Battle Meditation (Taken at Level 6) Lara Vida P ADAWAN FROM 38 ABY TO 45 ABY Twi'lek Jedi Sentinel 7 / Treasure Hunter 1 Age 18 at 50 ABY CR 8; Medium Humanoid; 2m/2m; HD 8d8+8; hp 60; Init +3; Spd 10 m/x4; AC 20(+7 armor, +3 dex); Atk +9 One-handed (1d3+4,, Unarmed Strike), +7 Two-Weapon (primary) (3d8+4/19-20, Lightsaber), +7 Two-Weapon (secondary) (2d6+1d8+2/19-20, Lightsaber, Short), +8 Onehanded (3d6+2/20, Merr-Sonn Model 434), +6 Two-Weapon (primary) (3d6+2/20, Merr-Sonn Model 434); SV Fort +10, Ref +9, Will +8; Str 18(+4), Dex 17(+3), Con 13(+1), Int 18(+4), Wis 15(+2), Cha 16(+3); Skills: Appraise¹ +5, Balance¹ +16, Climb¹ +15, Craft (Lightsaber) +12, Disable Device +17, Gather Information¹ +10, Knowledge (World Lore) +7, Listen¹ +6, Spot¹ +14. Force Skills: Empathy +8, Enhance ability +7, Farseeing +3, Malacia +7, Move Object +14, See Force +10. Feats: Alertness, Ambidexterity, Cautious, Exotic Weapon Proficiency (Lightsaber), Force-Sensitive (Free at 1st Level), Quick Draw, Two-Weapon Fighting, Alter (Taken at Level 3), Control (Taken at Level 4), Sense (Taken at Level 1), Force Mind (Taken at Level 7), Cosmopolitan (Balance) 27