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1812 WHITE DEATH Copyright by Bernhard Hennen 1812 WHITE DEATH Skirmish battles with model soldiers on Napoleon’s retreat from Moscow After several test games with the club White Death goes public for the first time at TACTICA 2014 in Hamburg under support of TEAM FOR HISTORICAL SIMULATIONS We are a small group of wargamers who meet every fortnight at our own games room, the HQ near Düsseldorf (Germany). Find out more about our team online at www.ths-wargames.de or best come over and have a chat with us. Visitors are always welcome! Copyright by Bernhard Hennen IT IS THE WINTER OF 1812. With Moscow in flames Napoleon Bonapartes plans to become undisputed ruler of Europes burned to ashes. His Grande Armée was in good cheer as it crossed Neman river into Russia but since then it has lost nearly threefourths of its strength. The irresistible force of soldiers from across the empire, resplendent in their colourful uniforms and following their beloved eagles, has turned into a mass of ragged vagabonds seeking their way home. The return journey to the sanctuary of France was as dangerous as the march on Moscow had been. The Russians have chased and harried the retreating French and their allies. Bands of Cossacks snapped at the heels of the French withdrawal, hungry animals following the march columns. The Russians were not the most deadly foe they faced in their slow, inexorable retreat – Jack Frost in the form of the relentless Russian winter struck the French with bone-chilling cold, biting wind and heavy snowfall. In the vast Russian steppes countless soldiers of Napoleon’s Grande Armée met a white death … White Death is a tabletop game which leads the players into this bleak, unforgiving setting. It offers a set of handy rules, atmospheric scenarios and background information to introduce them to Napoleon’s devastating retreat. The game is strongly scenario oriented and can be played with one to four players and a gamemaster. The gamemaster directs the game and familiarises the players with the situation and the mission of the scenario. He oversees the progress of the game’s storyline and controls bands of raging Cossacks, disciplined Russian Jaegers or packs of hungry wolves. His role is to create tension and make each and every game not only entertaining but atmospheric for the players as well. Each scenario should be demanding but never hopeless … The players lead small groups of retreating French or allied soldiers. These bands are each called a “company” in White Death and usually comprise four to ten figures. Each figure represents an individual soldier from Napoleon’s Grande Armée who is seeking his way home. During each game they gather experience points for honourable or dishonourable behaviour and can spend these for new abilities or better equipment. With each weary step towards the safety of France they develop a personality of their own. Who will succeed – samaritan or rascal? White Death is best played as a campaign with several consecutive games. The scenarios in the rulebook will lead the players and their companies through the cataclysmic events of November and December 1812. Whilst White Death is built around the campaign system there is plenty of scope for shorter, one-off games too. The basic rules of White Death are simple and easily understood by novice players. During the game each figure has its own character card holding its vital characteristics. Each scenario has a unique deck of “event” and “player” cards which might affect its outcome significantly. For example, the players might be surprised by a sudden blizzard or maybe Marshal Ney, the bravest of the brave, arrives to give them unexpected support. In White Death, players will play out chilling adventures in frozen land. Will their companies find glory or a “White Death” – that is for you to discover …