TEMPLAR STUDIOS
Transcription
TEMPLAR STUDIOS
® TEMPLAR STUDIOS INTERACTIVE ENTERTAINMENT WWW .TEMPLAR.COM ® TEMPLAR STUDIOS LLC 2 00 C E NTR E ST RE E T 3R D F L OOR NY C. 10013 TE L 2 12 .94 1 .05 57 · F A X 2 12 .94 1.1 1 03 INF O@T E M PL A R .CO M · WWW.TEMPLAR.COM Dr. Naranja © 2003 Templar Studios, LLC. All Rights Reserved. Templar is a registered trademark. Other Company names, products, graphics, logos and depictions herein are trademarks and copyrights of their respective owners (see footnotes). Templar Studios - Interactive Entert a i n m e n t The Most Powerful Form of Online Advert i s i n g . Templar Studios is a d esign an d techn ology stud io sp ecializing in games and in teractive entertainment. As one of the most in novative stud ios aroun d, our games an d interactive con ten t are u sed for marketin g, promotions, prod uct s imulation and on lin e commu nities that have p roven to generate hu ge amounts of traffic. With a focu s on s trong narratives, inn ovative tech nology and exciting animation, we h ave b een produ cing award -win ning gam es an d Web sites since 1998. Why Gaming? Web sites th at in clude interactive components gen erate more repeat traffic, better define and bu ild a b rand , while bringing in gamers who migh t otherwise ign ore the site. A visit to th e top sites from this year's Web Awards reveals that everyone from Skittles to Bomb ay Sapp hire have in tegrated gaming (adver-gaming) components to en rich their on lin e presence. Temp lar's achievements in on lin e gaming have not been ign ored: in the past two years we h ave taken hom e fifteen top industry award s for gam es, design, product promotion and program ming. Ou r goal is to create a game that can stand on its own bu t is actually p art of th e entire brand experience. Simulation as Stimulation. The last few years h ave revolu tioniz ed com panies' abilities to in teract with, ed ucate and market to th e consu mer. Online marketing, p articu larly gaming, d raws consu mers in on th eir own terms an d exposes th em to a prod uct or b ran d through en tertain ment, fun an d in form ation. Con sum ers don’t just want to s ee a car, th ey want to experience the interior; not jus t hear abou t a toy, bu t get a chance to p lay with it. Wh en con sum ers feel th ey are in control of their free time and are viewing something in terestin g or entertaining, th ey will stay lon ger, they will com e b ack and th ey are m ore likely to sp read th e word abou t th e s ite. The LEGO® MINDSTORMS ™ site enables b ran d prom otion an d virtual produ ct d emonstrations , wh ile add ing valu e for those who alread y own th e p roduct. The site is well kn own as an informational source and as a com mu nity for robotics enth usiasts. Our work for Nation al Geograp hic en ables the visitor to en ter a three-dim en sional simu lation of the Congo, while experiencin g th e environm ent through th e eyes of National Geograph ic's own exp lorers. We ’ re in good company. Templar's dedication to incorporatin g in teractive and online components into learning an d toys has led us to work with such am azing companies as: * Th e LEGO Group * HBO * Noggin /MTV Networks * Comic Relief (UK) * Nation al Geograph ic * BMG/RCA Records Our longstand ing association with th e Intel® Developer Allian ce an d th e Macromedia 3D Partnersh ip Program allows Tem plar to b e part of the latest hardware and software advances. Recently, Templar participated in marketing lau nch es for the Pentiu m ® 4 and Shockwave 8.5, developin g in novative content to showcase these new techn ologies. 3 Case Study: LEGO Makers of plastic blocks and some of the most innovative toys and games in the world. Templar has produced several acclaimed Web-based video games, winnin g b oth d esign an d programming award s for its work with MINDSTORMS, th e robotic toy division of LEGO. STORMRUNNER has been recogn ized as on e of the largest Java gam es ever made for the Web , whereas both ROBOHUNTER 1 an d 2 were d eveloped u sing the latest Shockwave 3D techn ology. These games allow kid s (and ad ults) to p lay with realistic, virtual rob ots – on the Web . Templar curren tly provides con cept developm en t, design and p rod uction for LEGO’s BIONICLE Matanu i Site, an ongoing an imated series and ad ven ture game that explores the mystery of LEGO’s excitin g n ew lin e of action figures. The award -win ning site is packed with animation , games, and puzzles, with more comin g each m onth. Fan s of the site have n ow made their own sites to share exp eriences, n ews and clues with others. Stats: Bionicle. com receives u p to 600, 000 visitors p er m on th an d is driving approximately25% of LEGO.com traffic. a Bionicle toys have topp ed 20% of LEGO’s retail sales. b The Bion icle toys were th e b est-selling action figures for the second h alf of 2001; the product lin e is on e of th e b est selling toys of the year in th e US. c Bionicle. com has won four ind ustry award s for a consu mer targeted site. Specialties of the House. As a fu ll service art an d technology stu dio, Temp lar offers its clients all asp ects of con tent develop ment. Temp lar is also a skilled tech nology con sultan cy, working in a wid e variety of platforms an d develop ment environments. P roduct Pro m o t i o n : Ou r work can range from basic sh owcasin g to in novative teaser campaign s and m ulti-player games th at p rom ote you r comp any, brand an d p rod uct. Online advertising has changed greatly in th e past two years. Com panies m ust constantly strive to offer something different to attract attention in a sea of Web sites and b an ner ads. Good qu ality adver-gam ing works b ecause it is appreciated as en tertainment. Simulation: We can create a fun an d in form ative gam e to attract in terest while m arketin g a p rod uct that may be lim ited by a TV or prin t ad . A good SIM can be as pop ular as the produ ct an d create an exten sive fan-base. There is n o b etter “free” advertising than word of m outh, and th e latest ad vances in 3D delivery on the Web make this m ore realistic. As consu mers com e to p lay gam es, th ey are exposed to other produ ct lines and valuab le marketing information. Online Enviro n m e n t : Templar creates world s wh ere produ ct owners, target con sum ers an d fans feel com fortab le gettin g an swers, sharin g ideas and information. Our goal is to m ake the p rod uct site the premier d estination for n ews and in form ation on the wh ole gen re. An online comm unity ad ds value to th e cons umers’ purchase and increas es overall s atisfaction with the brand . Retention & L o y a l t y : Sites can be am azingly cool, creatin g an initial bu zz when lau nched, bu t with ou t regu lar conten t developmen t an d sp ecial offerin gs, vis itors lose interest and q uickly m ove on to th e n ext n ew site. Templar b uilds s ites that offer the extraordinary – in novative grap hical styles , the latest tech nical developmen ts, su rpris es an d, most im portantly, a reason to keep them comin g back for more. 4 Welcome to the island of Mata Nui - a world full of mystery and danger, wonder and legend. www.bionicle.com/matanui Mata Nui is an immersive online adventure in the Myst genre of gaming. Often called a “story site,” the game is an ongoing interactive narrative designed to unfold over the course of time. Each level of the adventure is launched as a serial installment, supporting product releases in LEGO’s exciting new line of toys - BIONICLE. Templar provides all design, animation and technical production for the LEGO-produced series. The Flash™ site featur es extensive storyline with mysteries to unravel, enticing animation and an original score. Mata Nui receives and up to 600,000 visitors per month. Many fans have even posted their own Bionicle sites, sharing stories and offering hints to the puzzles. BIONICLE is a totally new concept wher e story-telling is in focus. Since its release in the Summer of 2001, BIONICLE quickly became one of the top selling toys of the year and has received two “Toy of the Year” awards from the American Toy Industr y Association.1 Awards: 2002 AXIEM Awards (Gold - Web Animation) 2002 Summit Award (Silver - Consumer Site) 2001 Web Award (Best of Industry - Toy & Hobby) 2001 Omni Intermedia Award (Gold - Product Site) 5 www.lego.com/studios/backlot So you want to be in show biz? Welcome to LEGO® Studios Backlot! This 3D adventure game lets you explore the world of filmmaking online. Backlot starts visitors on their own career in the movie business. You must navigate your way through the studio system; from a PA all the way up to Director. But you will have to make it past the wardrobe depar tment, lighting, the commissary and a demanding movie star! The game supports LEGO’s new product line - Studios, which includes The LEGO & Steven Spielberg MovieMaker Set. With LEGO Studios, children ages 8-16 can bring the imaginative adventures in their LEGO worlds to life. The set includes a PC movie camera, editing software, and an assortment of LEGO props and unique elements. Tempar uses the latest technology for the web, Shockwave 8.5, to deliver a true 3D environment and exciting gameplay, previously not available for a web-based game.1 Awards: 2002 Web Awards (Outstanding Website) 2002 AXIEM Awards (Silver - Web Game) www.lego.com/galidor 6 What's a Glinch? That is exactly the question that LEGO wanted to answer for the tens of thousands of kids who want to know more about the GALIDOR TV Series and the accompanying product line from LEGO. Templar designed the “Glincher” to showcase the unique abilities of the series of LEGO action figures. The Glincher is an online play environment using the latest 3D technology from Macromedia Shockwave. Users can take apart their favorite characters and switch out heads, arms, legs - everything - for virtually endless combinations. That's Glinching. New combinations (Glinches) can be printed out or emailed to a friend. The Glincher is part of LEGO's overall marketing campaign to suppor t the toy line in conjunction with the television series, GALIDOR™: Defenders of the Outer Dimension (ABC). 1, 10 TM www.lego.com/jackstone Meet JACK STONE: a new kind of action hero who shows kids that solving problems is about figuring it out, not fighting it out. A brave, skillful hero who always builds a way to save the day. Jack Stone is is a recent toy creation from LEGO. Templar’s production of “Jack Stone to the Rescue” uses rich graphics and easy functionality to reach a young audience. The web-based game was developed entirely in Flash and features two levels, with approxi mately two hours of play time.1 http://mindstorms.lego.com/community/games/ Launched on legomindstorms.com in April of 2000, S T O R M R U N N E R ™ is one of the largest Java games ever made for the web. STORMRUNNER was cre ated to promote LEGO’s innovative M INDS TORM S pro d u c t s . This gro u n d - b reaking pro d u c t allow s users to build ac tual, functional robots, using LEGO pieces and a PC. Designe d and pro d u c e d by Te m p l a r,the game a llows visitors to build and program a virtual ro b o t for an exc iting adventure. 1 Wi n n e r : 2000 Om ni Inte rmedia Aw a rd ( Web Game) 7 http://www.lego.com/racers/dr omeduel.asp Templar designed and produced a series of racing games for LEGO show casing their Racers toys. Each game in the Dr ome Duel series brings the racer to a dif ferent part of the “Drome” with tracks like Jungle, Canyon and High Speed. The 2D, Shockwave™ games fea ture fast-paced competition, r ealistic steering, accelerating, braking, obstacles and hazar ds to fend off opponents. The Dr ome Duel is so popular, LEGO will add mor e games to the series and will soon be distributing a CD-ROM version inter nationally, also designed and produced by Templar. The first web game launched in Febr uary of 2002. The CDROM is expected in the summer of 2002.1 www.lego.com/racers/rally Templar’s online racing games, which were developed for LEGO’s exciting new line of racing cars, have become some of the most popular games on the vast LEGO website. Racers Rally 1 (launched in April of 2001) features a multi-track, multi-car racing environment. Gamers can build their own cars, which can be saved to race again and again. 1 8 Spy City is the latest online adventure game from LEGO MINDSTORMS™. The game uses Shockwave™ 3-D technology and was developed and produced by Templar in cooperation with LEGO, Intel® and Macromedia® . ® You take control of the Shadow, a sleek LEGO MINDSTORMS robot equipped with a Vision Command camera. Your mission: catch a notorious cat burglar as he (or she) tries one last heist in the spy-infested city of Telgrad. http://mindstorms.lego.com/community/games/ Guide your robotic spy through the maze of the city streets to follow, track, observe and even record a variety of spies and other underworld figures to uncover the elusive thief. Get all the clues you can and, if you are careful, victory can be yours. However, you must be discreet in your mission; if you are spotted by the other spies — you will be destroyed! 1 P roduce d by Templar S tudios for LEGO® M I N D S T O R M S ™ in cooperation with Intel® , R O B O H U N T ER: Path of the Serpent, is a 3D adventure game whic h simulates the experie nce of programming a nd activating robotic inventions fr o m the LEGO M INDSTORM S series. Available only over the We b , ROBOHUNTE R boasts a fully interactive 3D world, be autiful a rt and a n i m a t i o n , gripping sound effects and an original score. A unique and g ro u n d b re aking ende avor for the I n t e rnet, it showcases the advance s of the Pentium® III p ro c e s s o r using the latest Shockwave™ technology, including Shells 3D Dreams® . Launched in N o v e m b e r, 1999, the game ha s been featured in PC Gamer’s D a i l y R a d a r.com and Ga mespot.com . 1 9 THE STROKES www.thestr okes.com The S tr okes w ere per f o rming at a bar dow n the str eet when Te m p l a r first met the m in January 2000. Afte r signing with RCA , they called us to build an online pre se nce for their album Is This It (voted be st of the year by New York M agazine, E n t e rtainment We e k l y , C M J , and N M E, and Time M agazine in 2001). Tem plar wor ked close ly with the band to develop the Site’s unique look and feel, a nd it has re c e i v e d g rea t pra ise from The Stro k e s ’ many fa ns. 2 www.nationalgeographic.com/congotrek Templar produced Congo Trek 360˚ for National Geographic in the Spring of 2001. The site features extensive digital photography from famed photographer Michael Fay, who spent 15 months in the Congo. The photos are incorporated into a 3D environment using the latest Shockwave 8.5 technology from Macromedia™. The animals come alive as you pan through 360˚ of living jungle. Visitors can interact with the animals in their environment and see videos of the animals in action. This site was produced in cooperation with the Intel® Developer Alliance. 3 10 Templar provided six animated shorts for HBO.com to pr omote the new season of the Sopranos. The “Summer Feature” was produced in Flash and featured scenes and audio clips of Tony and his crew from the first three seasons, as well as original music.4 www.hbo.com/sopranos www.noggin.com NOGGIN is a commercial-fr ee, educational TV channel and online site from Nickelodeon and Sesame Workshop. Templar has produced two projects for Noggin.com, including the Freeform Summer. Freeform allows kids to make and submit their own poetry to a gallery where all the kids can share their works. 5 11 http://mindstorms.lego.com Templar first began design a nd pro d u c t i o n of The LEGO® M INDSTORMS ™ Online Community in 1997, before LEGO launched its incre dible Robotics Invention System. These toys allow users to build actual robotic toys out of LEGO pieces and a PC. Templar went on to develop the site with LEGO for more than three years. Origina lly la unched in early 1998, the site wa s de signed to prom ote the M INDSTORM S p roduct line, and to offer owners of the g ro u n d - b rea king toys a comm unity to s h a re ideas and learn about ro b o t i c s . During the time that Templar provided design and production, LEGO MINDSTORMS received as many as half a million visitors a day. The site features instructional information and ideas for kids to build their own robots, contests for cool inventions, and infor mation about the world of robotics. As browser technology advanced, Templar began to include more interactive features such as 3D models, video games and exten sive Flash™ animations. MINDSTORMS quickly became a top destination for online gaming enthusiasts, with games such as STORMRUNNER and ROBOHUNTER 1 and 2 attracting fans fr om around the world. ® As the MINDSTORM S product line – and the a ccompanying site – gre w, Te m p l a r p roduced additional features to showca se the a dvances in pr ogramming, audio and video capture, a nd the expansion into licensed products such as the Da rk Side Developer Kit™ that lets users build wa lking S tar Wa r s® robots. The continued success of the site haile d it as a pioneer of online m arketing, community, and br and building for childre n . 1, 8 Aw a r d s : 2000 Web Aw a rd 2001 Summ it Crea tive Aw a r d 12 JINX was designed by Templar’s founders and produced by the Buoyant Company. Launched in September, 1995, JINX pioneered online magazines for children. The popular site went on to be nominated for Best Design by Cool Site of the Day. COMIC RELIEF (UK) was built for Christmas of 1997 in cooperation with Traffic Interactive, UK. The site raised more than £40,000 for charity during its two months online.6 FORTUNE CITY: Templar provided a complete redesign and planning of the site in April of 1999. By June of 1999, the site was ranked as the 25th most trafficked website in the US, with more than one million visits per day.7 13 www.templar.com Templar.com is a glimpse into the cr eative world of Templar Studios. Our unique fusion of art and technology have produced award-winning video games, toys, and other interactive entertain ment. Click ar ound to discover who we are, visit our gallery of work, view our corporate info, and of course play our on-line games. Be sure to click on any bugs and watch our for those Big Media types trying to get in!9 Awards: 2002 AXIEM Award 2001 Summit Cr eative Award 2000 Omni Intermedia Award 2000 Web Award www.learntodraw.com Lear n to Draw™ is Templar’s proprietary online drawing game. Based on the Exquisite Corpse (a Dadaist game), learntodraw.com is a real time drawing tool. Users are asked to draw a portion of a figure, using all kinds of tools, colors, and backgrounds. These drawings are stored in the database that can be viewed intantly and compiled with other artists’ submissions into neverending combinations. Since its launch in July of 2000, the site has received thousands of submissions creating an outrageous database of heads, torsos and legs, which are recompiled over and over for never ending laughs...9 Winner, 2000 Web Award – Arts Site Gunwagon™ is an amazing new online racing and adventure game currently in development by Templar. Gunwagon takes advantage of Macr omedia's latest Shockwave which contains a 3D engine for a realistic environment and real-time action. Templar will launch a prototype of the game later in 2003.9 14 Aw a rds and Honors. WEB AW ARDS (www.webaward.org) 2002 Outstand ing Website, LEGO BACKLOT (www.lego.com/studios/backlot) 2001 Bes t of Ind ustry Award , Toy/Hobb y Website LEGO Bion icle (www.bionicle.com) 2000 Outstand ing Website, Toy/Hob by Web site - LEGO MINDSTORMS (www.lego.com/mindstorms) Outstand ing Website, Website Design - Tem plar Stud ios (www.templar.com) Standard of Excellen ce, Arts Web site- Learn To Draw (www.learntodraw.com) AXIEM AWARDS (www.axiemawards.com) 2002 Gold Award, Animation - Interactive/Website - LEGO BIONICLE (www.bionicle.com) Gold Award, Self Promotion - Interactive/Website - TEMPLAR STUDIOS (www.templar.com) Silver Award, Games - Interactive/Website - LEGO BACKLOT (www.lego.com/studios/backlot) SUMMIT CREATIVE AWARDS (www.summitawards.com) 2002 Silver Award, Website/Consumer Informational - LEGO BIONICLE (www.bionicle.com) 2001 Silver Award. Con sum er In form ation al Site - LEGO MINDSTORMS (www.legomindstorms.com) Br on ze Award. Self Prom otion Site - Temp lar Studios (www.templar. com ) OMNI INTERMEDIA AWARDS (www.omniawards.com) 2001 Gold Award , Produ ct Site - LEGO Bion icle (www.bionicle.com) Silver Award, Programm ing - Web Gam e - LEGO STORMRUNNER (www.legomindstorms.com) Br on ze Award, Experim en tal Site - Temp lar Stu dios (www.templar.com) MACROMEDIA SITE OF THE DAY (www.macromedia.com/showcase/) November 27, 2002 LEGO STUDIOS BACKLOT GAME (www.lego.com/studios/backlot) COOL SITE OF THE DAY (www.coolsiteoftheday.com) March 7, 2002 Cool Site of th e Day, Temp lar Studios (www.templar.com) CLIO AWARDS (www.clioawards.com) 2001 Nominated, Best Self Promotion Site - Tem plar Stud ios (www.templar.com) Pursecilla 15 16 17 MAY 2002 18 http://www.computer user.com/articles/1909,4,12,1,0901,00.html Templar’s Stormrunner game for LEGO MINDSTORMS was featured by Computer User for its accomplishments in Java game development. http://www.fgnetwork.com/news/july/0728_2.html Future Game Network discusses Templar’s upcoming Multiball Game, which uses new 3D technology from Macromedia and Intel. KidScreen Magazine examines the success of LEGO's Bionicle toys. Templar's online game for Bionicle helped to create a fanbase even before the product launched in 2001. The establishment of the back-story and the characters was critical to LEGO's cross-media efforts and the toy line went on to be one of the best selling toys for the year. 19 France’s BLaST Magazine featured this article about Templar.com in its November 2000 edition. “At Templar studio, you work at ever y level and you are invited to play with all the characters: make the engineer pump up the volume and the boss go lazy. Here, you are the master. But besides satisfying your instincts to be the chief, this site will please you with its funny and original graphics, with which many should inspire themselves. Last advice, don ’t hesitate to click ever ywhere: some clicks bring you to secret places, held by weird hosts who you shouldn’t miss.” www.pitchtv.com/interactive/index.html The Interactive Playground was produced by PitchTV and the American Museum of the Moving Image. Templar is featured in the index of cutting edge designs. Templar was asked to contribute to Pictoplasma - the world's first exhibition of contemporary character design. Pictoplasma.com features over 2000 designs from mor e then 190 artists from ar ound the world. The exhibition covers a wide range of mediums including video game characters, branding mascots, cartoons, pixel style vector, collage, 3D and more. Dr. Naranja Pictoplasma- The Book Release April 2001 Editor, Peter Thaler http://www.die-gestalten.de/verlag Pursecilla 20 Te m p l a r’s Managing Part n e r s . Peter Mack, President and General Manager Mr. Mack h as b een involved in New York’s d esign comm unity s ince 1988, working firs t in prin t, in cludin g m agazines and p ublishers such as Disney, Mademoiselle, Details, SmartMoney, Prentice Hall and Macmillan. Du ring his career, he has directed and p rod uced two short films, d esigned CD-ROMs an d written a Web-based game for Microsoft’s Windows 95 lau nch site. As an art d irector for the Buoyant Com pany in th e early 90’s, Mr. Mack oversaw design on Websites such as AT&T’s World Net, Reu ters, Dow Jones, and direct m arketing sites for Rodale Pres s an d Prentice Hall. Mr. Mack formed the Templar Stud ios collective in 1998. K e rri Mahoney, Creative Dire c t o r After grad uating from th e School of Visual Arts in New York in 1993, Ms. Mahoney und ertook cartoon ing an d anim ation for MTV’s Oddities an d several short ind ep en dent films . Ms. Mahoney’s interest in developin g innovative m ed ia content for children and youn g adu lts took h er to New Orleans, wh ere she held art class es for local youth. Upon returnin g to New York in 1994, s he join ed The Bu oyant Company and soon b egan developin g the kids’ e-zin e JINX, which wen t on to be nominated for Cool Site Design of the Year (b y Cool Site of the Day), in 1996. Sin ce then, Ms. Mahoney has worked on a variety of p roperties for children , in cluding th e flagship design of Nick.com, as well as games for Cartoon Network an d AOL/Time War ner. Her work has been featured in m an y magazines an d articles about Web design, includ ing Mother Jones, Silicon Alley Reporter, and Print. Most recently, Ms. Mahoney was a volunteer with Geekcorps (www.geekcorps.org) in Accra, Ghana, West Africa, where she taught Web design and software skills to a local pre-press ad vertising firm. G o rdon Klimes, Creative Dire c t o r Mr. Klimes stud ied film, vid eo and an im ation at th e Sch ool of Vis ual Arts in New York. Sin ce then, he h as worked on a variety of digital projects in cluding Wanderlu st Interactive’s “Passp ort to Pink” CD-ROM game, which won th e Eu ropean EMMA award for best Family CD-ROM in 1996. In Lond on , h e was senior graph ic designer for Traffic Interactive, workin g on s ites ran ging from UCI Cin emas, Excite, Comic Relief and British Telecom. Previously, Mr. Klim es was a lead storyboard artist for the acclaim ed network cartoon s how “Th e Tick” (FOX) wh ich can now be seen on Comedy Cen tral. Mr. Klimes was based at Templar’s London office un til relocating to New York in 2000. Brian Fisher, Director of Finance & O p e r a t i o n s In 1997, Mr. Fisher found ed FishCom , a s uccessfu l consu lting service that sp ecialized in corp orate and financial services for sm all bu sinesses. Previously, h e was the Director of Finance & Admin istration for Wanderlust Interactive, a multimedia publisher. During his tenure there, Wanderlust completed its IPO and released its first CD-ROM game “Pass port to Pink,” starring The Pin k Panther. The gam e received intern ation al acclaim, win nin g the Milia D’Or award an d was pu blis hed in m ore than 20 coun tries. Mr. Fis her’s previous experience includ es film production work with MIRAMAX Films and Fine Lin e Features. He has also worked in op erations for Ch iat/Day Advertisin g and Arista Records. 21 Pinedoughty TEMPLAR® STUDIOS AND LEGO® TO CONTINUE BIONICLE WEB GAME Studio Will Develop Sequel to Aw a rd - Winning Online Story of Mata Nui F OR IMMEDIATE RELEA S E F e b ru a ry 20, 2003 New York, NY, – Temp lar Stu dios, LLC and Th e LEGO Com pany announced today that they have signed a n ew agreement to begin p rodu ction of a seq uel to the Mata Nui Online Game for BIONICLE™ (www. BIONICLE. com). The addition al series of ad ven tures is exp ected to lau nch in th e Sp ring of 2003 an d con tinue throughout the year. Peter Mack, Templar’s president and general manager, made the an nouncement. The first series was d eveloped and released in 2000 and 2001. The innovative game was design ed to in trodu ce visitors to th e exciting BIONICLE produ ct lin e from the LEGO Company. Th e Flash site h as generated a loyal following and regularly receives more th an 500, 000 visitors per m on th, returning an average of 5 tim es a month. After its release in th e su mmer of 2001, BIONICLE quickly becam e one of th e top-selling toys and was named Toy of the Year by the Toy Association of America. Temp lar h as b een h on ored with four indu stry award s for its work on the consu mer information al game. Accord ing to Mack, “Th is gam e in trod uces a variety of new characters an d story lines to su pport th e BIONICLE p rodu ct line for the year as well as prepare for the u pcom ing release of th e directto-vid eo movie called BIONICLE ‘Th e Mask of Light.’” “We simp ly listen ed to the BIONICLE fan s who cou ldn ’t get en ou gh of the first series, ” said Leah Weston, Sen ior Producer at LEGO. “They loved the cin em atic style and h umor that Tem plar brin gs to the project. The new game tells the s tory from a u niqu e p oint of view an d will give even m ore depth to th e BIONICLE property.” BIONICLE.com is a meld of storytelling an d gaming, where visitors explore the universe and follow an ongoing story. The s tory begins on the islan d of Mata Nui, wh ere six h eroes , called Toa, are the main characters . Th e game is told from th e p oint of view of the inh ab itants of Mata Nui who the Toa are sent to protect. Temp lar p rovides concept design, an imation and p rogram min g for th e LEGO-produced series . Th e epis od ic Flash site features extens ive game-play; th ere are pu zzles to solve, mysteries to un ravel, and an original score. The new series will interweave incred ible new ch aracters and storylin es su pporting the variou s BIONICLE prod ucts to be released this year. LEGO Com pany, a p rivately h eld firm based in Billun d, Denmark, is committed to th e d evelopm ent of children 's creative and imaginative abilities, an d its employees are guided b y the m otto ad opted in the 1930s b y fou nder Ole Kirk Ch ristiansen: "Only th e best is good en ou gh ." For more in formation , vis it www.LEGO.com. Based in New York’s historic Lower East Side, Tem plar is a m ultim edia develop ment studio, specializing in h igh qu ality video games and other interactive en tertainm en t. Th e collective of artists, an imators, writers, comp osers and tech nology sp ecialists has worked with clients su ch as LEGO, Nation al Geographic, BMG/RCA, Noggin and HBO. Formed in 1998, Templar is currently developing its own video games an d on-lin e properties. In th e past two years, Temp lar h as taken h om e fifteen in dustry awards for d es ign , gamin g, arts and p rod uct p rom otion and is part of the In tel® Developer Alliance. Visit www.templar. com for more fu n an d in formation. ### 22 TEMPLAR® STUDIOS WINS WEB AWARD F O R LEGO® “BACKLOT” Second Aw a rd for Studio’s Innovative Web Game FOR IMMEDIATE R ELEAS E November 21, 2002 New York, NY, November 21, 2002 – Templar Studios, LLC has been honored with an Outstanding Website Award at the annual WebAwards. The award was given for the 3D web game entitled “Backlot” (www.lego.com/studios/backlot), which Templar designed and produced for LEGO. Peter Mack, Templar’s president and general manager, made the announcement. This is the second award Templar has received for the Backlot game, a 3D interactive game designed to introduce the LEGO Studios product line to kids and parents. With LEGO Studios, children ages 8-16 can bring the imaginative adventures in their LEGO worlds to life. The set includes a PC movie camera, editing software, and an assortment of LEGO props and unique elements. Players explore a simulated movie studio where they can get a job, learn about filmmaking, and find clues to help solve a mystery. The 3D game is delivered via the Web using Sh ockwave 8.5, which includes a groundbreaking 3D engine. The game play has console q uality game-play and has become a popular part of LEGO.com. “Who has not dreamed of visiting a Hollywood movie set? Or how about getting a job right on the lot?” said Mack. “The Backlot game is a chance to play out that fantasy, and is a great introduction to the Studios product line. Recent advances in web technology have allowed us to deliver a true 3D play environment, via the Internet, that is fun and challenging, and we are extremely pleased with the positive response from users.” “Our goal was to create a LEGO version of a Hollywood movie studio, that extended the play concept of the LEGO Studios product into a make-believe world of movie production,” said Raymond Doherty, Producer for LEGO Studios. “Templar delivered a web-based game that was well beyond our expectations, with a wonderfully immersive LEGO environment. Backlot has been a great success with kids on our site. ” The Web Marketing Association is the producer of the WebAwards (www.webaward.org), an annual award competition that is designed to judge corporate Web sites against and Internet standard and against peer sites within their industry. Entries are judged by a panel of independent Internet experts in such areas as design, navigation, innovation, and usefulness to target audience. The LEGO Company, a privately held firm based in Billund, Denmark, is committed to the development of children’s creative and imaginative abilities, and its employees are guided by the motto adopted in the 1930s by founder Ole Kirk Christiansen: “Only the best is good enough.” For more information, visit www.LEGO.com. Based in New York’s historic Lower East Side, Templar is a multimedia development studio, specializing in high quality video games and other interactive entertainment. The collective of artists, animators, writers, composers and technology specialists has worked with on a variety of interactive projects for clients such as LEGO, National Geographic, BMG/RCA, Noggin, and HBO. Formed in 1998, Templar is currently developing its own line of video games and online properties. In the past two years, Templar has taken home fifteen industry awards for gaming, design, arts and product promotion and is part of the Intel® Developer Alliance. Templar’s own website, www.templar.com, was named “Cool Site of the Day” by coolsiteoftheday.com, earlier this year. ### 23 TEMPLAR ® STUDIOS TAKES HOME THREE AXIEM AWARDS Studio Recognized for Web Games and Innovative Design -F OR IMMEDIATE RELEAS E July 15, 2002 New York, NY, July 15, 2002 -- Templar Studios, LLC has been honored with three awards from the prestigious AXIEM Awards competition. Templar received two awards for its work with LEGO®: www.bionicle.com/matanui received a Copper Award for Web Animation and www.lego.com/studios/backlot was honored with a Silver Award for Games Website. Templar’s own site, www.templar.com received a Copper Award for Self Promotion Website. Peter Mack, Templar’s presi dent and general manager, made the announcement. The AXIEM AWARDS is an international competition that recognizes “Absolute eXcellence In Electronic Media.” A complete list of the 2002 winners is available at www.axiemaward s. com . The COPPER AXIEM is the top honor and was given to only 7% of the 1400 entrants this year. This is the fourth award Templar has received for BIONICLE™ Mata Nui, an online adventure game produced for LEGO. The innovative site was designed to introduce visitors to the exciting product line from the LEGO Company. The Flash site has generated a loyal following and regularly receives more than 600,000 visitors per month. After its release in the summer of 2001, BIONICLE quickly became one of the top-selling toys of the year. With LEGO Studios, children ages 8-16 can bring the imaginative adventures in their LEGO worlds to life. The set includes a PC movie camera, editing software, and an assortment of LEGO props and unique elements. Templar designed and produced the Backlot game to showcase this exciting new toy to kids and parents. Players explore a simulated movie studio where they can get a job, learn about filmmaking, and find clues to help solve a mystery. The 3D game is delivered via the Web using Shockwave 8.5, which includes a groundbreaking 3D engine. The game play has achieved near-console quality and has become and extremely popular part of LEGO.com. According to Mack, “Both the Bionicle and Backlot games have proved extremely popular for LEGO and have undoubtedly helped to expose consumers to these incredible product lines. We are very pleased with the additional recognition of these awards and we are already working on additional games for LEGO.com.” LEGO Company, a privately held firm based in Billund, Denmark, is committed to the development of children's creative and imaginative abilities, and its employees are guided by the motto adopted in the 1930s by founder Ole Kirk Christiansen: “Only the best is good enough.” For more information, visit www.LEGO.com. Based in New York’s historic Lower East Side, Templar is a multimedia development studio, specializing in high quality video games and other interactive entertainment. The collective of artists, animators, writers, composers and technology specialists has worked with clients such as LEGO, National Geographic, BMG/RCA, Noggin, and HBO. Formed in 1998, Templar is currently developing its own video games and on-line properties. In the past two years, Templar has taken home fourteen industry awards for design, gaming, arts and product promotion and is part of the Intel® Developer Alliance. Templar’s own website, www.templar.com, was recently named “Cool Site of the Day” by coolsiteoftheday.com. ### 24 TEMPLAR ® STUDIOS WINS HONORS F O R LEGO ® GAMING SITE T h i rd Industry Aw a rd for BIONICLE.com F OR IMMEDIATE RELEAS E A pril 25, 2002 New York City, NY – Templar Stud ios, LLC has received a Silver Award in th e Consu mer Inform ation al category of the 2002 Su mmit Creative Awards for the BIONICLE™ storysite, www.BIONICLE.com/m atanu i. The Flash site features an exten sive storylin e with m ysteries to u nravel, en ticing anim ation an d gam e-p lay, an d an original score. Peter Mack, Templar’s Presid ent an d Gen eral Man ager, made the announ cem en t. The Mata Nui site is an on lin e adven tu re game and was released in nin e chap ters throughout 2001. Th e in novative site was design ed to in trod uce visitors to th e excitin g n ew produ ct line from th e LEGO Com pany. After its release in th e su mm er of 2001, BIONICLE q uickly became on e of th e top-selling toys of th e year an d received two “Toy of the Year” awards by th e Am erican Toy Industry Ass ociation. Temp lar provided concept design, anim ation , and techn ical production for th e LEGO-produced series. Accordin g to Mack, “The Site has created an exten sive following; m an y fan s have posted their own BIONICLE sites , sh arin g s tories and offering hints to p uzzles . Mata Nui h as received an average of more th an 500, 000 visitors each month. Temp lar is very pleased to be continuing th e s eries for LEGO throughou t 2002. ” “The ch allenge was to u se th e web as the focal poin t in commu nicating the com plex Bionicle story line,” said Leah Weston, Senior Prod ucer of BIONICLE. com at LEGO Direct. “Th e Mata Nu i s ite accom plished that beautifu lly and really brought the story an d the ch aracters to life. ” This marks th e third award Tem plar has taken h om e for their work on the BIONICLE Mata Nui Site, havin g p reviously received a Gold Award (Produ ct Site) in the 2001 OMNI Intermedia Award s and the Bes t of Ind ustry Award (Toy/Hob by) at th e 2001 Web Awards. LEGO Company, a privately h eld firm b ased in Billund , Den mark, is comm itted to the developm ent of children’s creative and imaginative abilities, an d its emp loyees are gu ided b y the motto ad op ted in the 1930s by foun der Ole Kirk Ch ristiansen : “On ly the best is good enough. ” For m ore information, visit www.LEGO.com. Based in New York’s his toric Lower East Side, Templar is a collective of artists, anim ators, writers, comp osers and techn ology sp ecialists. Tem plar develops th e h ighest quality video gam es an d oth er interactive entertainment and has worked with clients such as LEGO, National Geograph ic, BMG/RCA, Noggin, an d Comic Relief (UK). Form ed in 1998, Temp lar is cu rrently prod ucin g its own vid eo games and on-line properties. In th e p as t two years, Templar h as taken h ome eleven ind ustry awards for design, gam ing, arts and p rod uct promotion and is part of the Intel ® Develop er Alliance. Templar’s own website, www.templar. com, was recen tly named “Cool Site of the Day” by coolsiteofth ed ay.com ### 25 TEMPLAR ® STUDIOS IS ‘COOL SITE OF THE DAY’ Te m p l a r.com Recognized for Innovative Design F OR IMMEDIATE RELEA S E M a rch 7, 2002 New York City, NY – Templar Studios, LLC announced today that its website www.templar.com has been named Cool Site of the Day. The prestigious honor was given by Internet veterans coolsiteoftheday.com. Brian Fisher, one of Templar’s Managing Partners, made the announcement. Templar.com is a unique destination on the Web: one half corporate site and one half video game. Visitors to Templar.com get a glimpse into the world of a working interactive design studio. Users are able to meet the staff, wander through the gallery, play songs on the jukebox and learn about Templar’s award-winning video game development. Visitors are encouraged to click on anything and everything, play a game or two - and watch out for any unwanted intruders. The site has been recognized as an innovative design achievement, winning three prestigious awards and has been featured on numerous elite design Web ‘zines. Since 1994, Cool Site of the Day has been setting online standards for Internet content. Their Cool Site of the Day award is the first step in entering Cool Site of the Month and Cool Site of the Year. Yahoo Internet Life refers to them as “required daily reading for anyone interested in keeping up with what is happening on the Web.” Based in New York’s historic Lower East Side, Templar is a collective of artists, animators, composers and Internet technology experts, specializing in developing high quality video games and other interactive entertainment. In the past two years, Templar has taken home ten industry awards for design, gaming, arts and product promotion and has worked with clients such as The LEGO® Group, National Geographic, Noggin, BMG/RCA Records, and Comic Relief (UK). Formed in 1998, Templar is currently producing its own line of PC-based video games. Templar is associated with the Intel® Developer Alliance and has been named a Macromedia® 3D Development Partner. ### 26 TEMPLAR ® STUDIOS WINS WEB AWARD FOR LEGO® GAMING SITE Second Industry Aw a rd for Bionicle.com F OR IM MEDIA TE RELEA SE N o v e m b e r, 2001 New York City, NY – Templar Studios, LLC took home Best of Industry in the Toy/Hobby category of the 2001 Web Awards for LEGO BIONICLE™ (Stor y site), www.bionicle.com. Peter Mack, Templar’s Pr esident and General Manager, made the announcement. The Web Awards (www.webaward.org) is sponsored by the Web Marketing Association and is a head-tohead competition against sites entered in the same industry category. Bionicle.com also won the Gold in the OMNI Intermedia Awards earlier this year for Best Product Site. In the past two years, Templar has taken home nine industry awards for design, gaming, arts and product promotion. LEGO BIONICLE is a meld of storytelling and gaming, where visitors explore the universe and follow an ongoing story. The site introduces visitors to the exciting product line, which is being released thr oughout 2001. To date, there are eight chapters with 10-20 hours of playtime. Nine chapters are planned for 2001. The story begins on the island of Mata Nui, where six Toa heroes with one destiny and six Turaga priests are the main characters. Templar provides all concept design, animation, and technical production for the LEGO-produced series. The Flash site features extensive game-play; there are puzzles to solve, mysteries to unravel, and an original score. According to Mack, “The site has created an extensive following; many fans have posted their own Bionicle sites, sharing stories and offering hints to puzzles. The site receives an average of more than 500,000 visitors each month. Templar will be continuing the series for LEGO in 2002.” The Web Marketing Association was founded in 1997 to help set a high standard for Internet marketing and corporate web development on the World Wide Web. Sites are judged by industry experts on design, innovation, content, interactivity, navigation and use of technology. The LEGO Company, based in Billund, Denmark, and family-owned and privately held since 1932, is a world leader in providing quality products and experiences that stimulate children’s creativity, imagination and learning. The Company does so through playful activities that encourage hands-on, minds-on creation, fun, togetherness and sharing of ideas. Company employees are guided by the motto adopted in the 1930s by founder Ole Kirk Christiansen: “Only the best is good enough.” For more information, visit www.lego.com. Based in New York’s historic Lower East Side, Templar is a collective of artists, animators, designers, writers, composers and Internet technology specialists. Templar specializes in developing the highest quality interactive entertainment and has designed and produced compelling on-line content and video games for clients such as LEGO, National Geographic, Noggin, and Comic Relief (UK). Formed in 1998, Templar is currently producing its own video games and on-line properties. Their longstanding relationship with the Intel® Developer Alliance provides Templar access to pre-release hardware and software for cutting edge gaming and content development. Templar’s own website can be reached at www.templar.com. ### 27 28 CONTACT US Company Contact: Brian Fisher Templar Studios 212.941.0557 x207 b f i s h e r @ t e m p l a r. c o m Public Relations: Heidi Minx Live!At 2wo One 2wo 212.343.1733 heidi@minxlive.com Icescream This presentation is © 2003 Templar Studios, LLC. All rights reserved. Other Company names, products, graphics, logos and depictions herein are trademarks and/or copyrights of their respective owners. No portion of these materials may be reproduced, copied, transmitted or distributed without the prior written permission of Templar Studios or the copyright holder. Templar is a registered trademark of Templar Studios, LLC. Design and layout by Eliza Jane Curtis. 1 © and TM The LEGO Company. 2 © The Strokes, LLC. Courtesy of RCA Records. 3 © National Geographic Society. 4 © HBO a division of AOL/Time Warner. HBO and the Sopranos are trademarks of HBO. 5 © Noggin, LLC a division of MTV Networks. 6 © Comic Relief UK. 7 © FortuneCity , Inc. 8 © 2000 Lucasfilm, Ltd. All rights reser ved. 9 © Templar Studios, LLC. Templar, Learn To Draw and Gunwagon are trademarks of Templar Studios, LLC. 10 © 2002 CinéGroupe. GALIDOR is a trademark. a Source : LEGO Direct b Sourc e: Britis h A ssoci at ion of Toy Ret ail ers c Source : Toy Ind ustry Ass oc ia tion 29 ® TEMPLAR STUDIOS INTERACTIVE ENTERTAINMENT W W W. T E M P L A R . C O M