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From Agent-Oriented Modelling to Agent Programming Prof Kuldar Taveter, Tallinn University of Technology, Estonia Please join the mailing list! aine.aom@lists.ttu.ee Subscribing: http://lists.ttu.ee/mailman/listinfo/aine.aom Last time Scenarios Behaviour models Service models • Behavioural interface models • Agent behaviour models The scenario of socializing a Tamagotchi SCENARIO 5 Socialize Tamagotchi Goal MyTamagotchi Initiator The Tamagotchi is unhappy Trigger The Tamagotchi dies Failure DESCRIPTION Condition Step Activity 1 Visit the friend (Scenario 6) 2 Find a partner for the Tamagotchi (Scenario 7) Agent types and roles Person/Owner, Tamagotchi/ MyTamagotchi, Tamagotchi/ FriendTamagotchi Person/Owner, Tamagotchi/ Matchmaker Resources Present Friend_list Quality goals My Tamagotchi happy My Tamagotchi happy A behavioural interface model for a Tamagotchi Activity Have meal Go to the friend’s place Trigger Meal selection by the owner Request to visit by the owner - - - Pre-conditions The Tamagotchi is hungry The selected meal is in the Tamagotchi Shell The connection to the other Tamagotchi is operational The Tamagotchi is in its Tamagotchi Shell - - Post-conditions The Tamagotchi’s level of hunger has decreased The Tamagotchi has consumed the meal from its Tamagotchi Shell The Tamagotchis is back in its Tamagotchi Shell The Tamagotchi’s happiness level is increased The Tamagotchi holds any items received as presents The abstract agent architecture revisited The execution loop of an abstract agent while the agent is unfulfilled do sense the environment; update the knowledge base; reason; choose actions; act; end while Tamagotchi Tamagotchi is unhappy An agent behaviour model of a Tamagotchi R1 Person I am not happy Express unhappiness Please visit your friend R2 Connect with another Tamagotchi There exists a connected friend R3 Visit the other Tamagotchi R4 Tamagotchi Request visit Could I come to your place? R5 Please come! Go to the friend’s place Good day! Give a present and play Tamagotchi has enough presents R6 Give the friend a present Please accept my present Play with the friend May I play with you? Tamagotchi is still unhappy R7 Return home Behaviour model as a statechart Services for Tamagotchis <<Service>> Shop <<Service>> Toilet flush () select (Food food) select (Item item) Food buy () Item buy() <<Service>> StoreHouse store(Food food) store(Item item) select (Food food) select(Item item) Food get() Item get() <<Service>> Physician <<Service>> Mailbox cure() Letter getLetter() <<Service>> Communicator tellOwner(String msg) connect() visit() send(String msg) givePresent (String msg, Present pres) String receive() returnHome() Password goToTamagotchi Town () returnFrom TamagotchiTown (Password pw) <<Environment>> TamagotchiShell 1 1 <<AgentType>> Tamagotchi 1 * Password <<Service>> ShoppingMall <<Service>> Workplace enter (Password pw) Password exit() enter (Password pw) select (Item item) Password buy (Password pw) Password exit() <<Service>> Food Court * 1 <<Environment>> TamagotchiTown enter (Password pw) Password exit() <<Service>> TownHall enter (Password pw) Password exit() <<Service>> School <<Service>> Pre-school <<Service>> Theatre <<Service>> GameCentre <<Service>> King’sCastle enter (Password pw) Password exit() enter (Password pw) Password exit() enter (Password pw) Password exit() enter (Password pw) Password exit() enter (Password pw) Password exit() enter (Password pw) select (Food food) Password buy (Password pw) Password exit() <<Service>> TravelAgency enter (Password pw) select (Item item) Password buy (Password pw) Password exit() Service invocations Activity Service invocation Express unhappiness Communicator.tellOwner(“I am not happy”) Connect with another Tamagotchi Communicator.connect() Request visit Communicator.send(“Could I come to your place?”), Communicator.receive() Go to the friend’s place Communicator.visit(), Communicator.send(“Good day!”), Communicator.receive() Give the friend a present Communicator.givePresent(“Please accept my present”, Present), Communicator.receive() Play with the friend Communicator.send(“May I play with you?”), Communicator.receive() Return home Communicator.returnHome() Overview of today Models at the depoyment layer The viewpoint framework Platform-independent vs. platformdependent models Differences in concepts BDI agent architecture Agent programming language Jason Agent platform JADE The conceptual space Types of models at different layers Motivation layer: goal models and motivational scenarios, role and organisation models, domain models System design layer: agent models, acquaintance models, interaction models, knowledge models, scenarios, behaviour models, service models Deployment layer: agent interface and interaction specifications, data models and service models, agent behaviour specifications The viewpoint framework Platform-independent models Describe the design independently of any specific programming language or platform Platform-dependent parts of design models are shielded by services Architecture-independent models Models that do not prescribe or imply the usage of any specific agent architecture for implementing man-made agents Differences in concepts Rule is used as a behavioural construct A goal is modelled as achieved by a sequence of concrete actions by a concrete agent – plan In contrast to: a goal as achieved by interactions between agents comprising a multi-agent system The abstract agent architecture revisited BDI agent architecture Beliefs Correspond to concrete objects and associations between them An agent’s belief structure is decided based on the set of knowledge items at the system design layer Desires or goals Can reflect a high level purpose or motivation Behavioural constructs Are derived from activities and rules of the system design layer Intentions The set of goals the agent is currently trying to achieve Plans Sequences of concrete actions for achieving the agent goals Fundamentally static, but can be updated during agent execution The execution loop of an abstract agent while the agent is unfulfilled do sense the environment; update the knowledge base; reason; choose actions; act; end while The execution loop of a basic BDI reasoner while there are unachieved goals do observe the environment; update beliefs; prioritise intentions to achieve; choose a plan for the intention; execute and monitor the plan; end while Events Indicate updates to the agent’s beliefs Correspond to perceptions of the system design layer An agent programmed in Jason Set of beliefs Set of plans Goals Events Events in Jason A change of an agent’s beliefs through perception of the environment: denoted by +belief or –belief A change in the agent’s goals: denoted by +!goal or –!goal The general pattern for representing Jason plans event : context -> body; Actions in Jason Standard internal actions starting with ‘.’: for example, .print("I'm not happy!"); Adding a goal: !goal, for example, !givePresent(H); Removing a goal: -!goal, for example, -!play(Friend); Evaluating a predicate: ?predicate, for example ?happyLevel(K); Replacing a belief: -+predicate, for example, -+presentList(T); An agent behaviour model of a Tamagotchi revisited Knowledge base happyLevel(0). myFriend(tamagotchi2). myMaster(person). !checkHappyLevel. presentNumber(2). presentList([toy,candy]). Checking happiness level @p1 +!checkHappyLevel: happyLevel(M) & M <=20 <- .print("I'm not happy!"); .my_name(I); ?happyLevel(K); ?myMaster(P); .send(P, tell, unhappy(I,K)). Requesting visit @p2 +visitFriend: true <.print("Could I come to your place?"); ?myFriend(Friend); .my_name(I); .send(Friend, tell, could_I_come_to_your_place(I)). Receiving acceptance/sending greeting @p3 +please_come(P): true <- .print("Good day!"); .my_name(I); ?myFriend(Friend); .send(Friend, tell, good_day(I)). Receiving reply @p4 +hello(Friend): true <- !visit(Friend). Setting the goals for sending a present or playing @p5 +!visit(Friend): presentNumber(M) & M >0 <- ?presentList([H|T]); -+presentList(T); !givePresent(H). @p6 +!visit(Friend): presentNumber(M) & M =0 <- !play(Friend). Sending a present @p7 +!givePresent(Present): true <- ?happyLevel(L); .print("Please accept my present,",Present,"!(",L,")"); ?presentNumber(N); -+presentNumber(N -1); -+happyLevel(L + 4); ?myFriend(Friend); .my_name(I); .send(Friend,tell,accept_my_present(I, Present)). Requesting to play @p8 +!play(Friend): happyLevel(M) & M <=20 <.print("May I play with you,",Friend,"?(",M,")"); .my_name(I); .send(Friend,tell,play_with_me(I,M)). Thanking for the present @p9 +thanks(Friend,Present): true <- !play(Friend). Receiving OK @p10 +ok(Friend,M): happyLevel(M) & M <=20 <- ?happyLevel(L); -+happyLevel(L + 2); !visit(Friend). Jason in action JADE (Java Agent Development Environment) Distributed agent platform which can be split among several hosts Java Application Programmer’s Interface. Graphical User Interface to manage several agents from the same Remote Management Agent Library of FIPA interaction protocols, such as Contract Net Available at http://jade.cselt.it/ JADE Agent Platform Agent life cycle Creating and terminating JADE agents import jade.core.Agent; import jade.core.AID; public class Tamagotchi extends Agent { // Put agent initializations here protected void setup() { /** Register the ontology used by this agent */ getContentManager().registerOntology(ontology); presentList = new LinkedList(); presentList.add(new Present ("food")); presentList.add(new Present ("chocolate")); presentList.add(new Present ("toy")); // Adding cyclic behaviours addBehaviour(new Mood_checker(this)); /** Create the Tamagotchi Shell for this Tamagotchi */ setTamagotchiShell(new TamagotchiShell(this)); // Creating a new User Interface ui = new UserInterface(this); ui.show(); } // Put agent clean-up operations here protected void takeDown() { // Printout a dismissal message System.out.println(“Tamagotchi “+getAID().getName()+” terminating.”); } } Compiling and running JADE agents javac –classpath <JADE-classes> Tamagotchi.java java –classpath <JADE-classes> jade.Boot –container tama1:Tamagotchi Classpath can/should be set beforehand. Passing arguments to an agent public class BookBuyerAgent extends Agent { private String targetBookTitle; // The list of known seller agents private AID[] sellerAgents = {new AID(“seller1”, AID.ISLOCALNAME), new AID(“seller2”, AID.ISLOCALNAME)}; // Put agent initializations here protected void setup() { // Printout a welcome message System.out.println(“Hello! Buyer-agent“ +getAID().getName()+ ” is ready.”); // Get the title of the book to buy as a start-up argument Object[] args = getArguments(); if (args != null && args.length > 0) { targetBookTitle = (String) args[0]; System.out.println(“Trying to buy” + targetBookTitle); } else { // Make the agent terminate immediately System.out.println(“No book title specified“); doDelete(); } } … } Running an agent with arguments java jade.Boot –container buyer:BookBuyerAgent (The-Lord-ofthe-rings) Concurrent tasks An agent must be able to carry out several concurrent tasks in response to different external events Every JADE agent is composed of a single execution thread Concurrent tasks are modelled and can be implemented as instances of jade.core.behaviours.Behaviour Agent thread Defining a behaviour public class StrangeBehaviour extends Behaviour { public void action() { while (true) { // do something } } public boolean done() { return true; } } What is wrong with this behaviour? Hierarchy of behaviours Defining behaviours public class MyOneShotBehaviour extends OneShotBehaviour { public void action() { // perform operation X } } public class MyCyclicBehaviour extends CyclicBehaviour { public void action() { // perform operation Y } } Adding a behaviour public class Tamagotchi extends Agent { // Put agent initializations here protected void setup() { … addBehaviour(new MoodChecker(this)); } // Put agent clean-up operations here protected void takeDown() { // Printout a dismissal message System.out.println(“Tamagotchi “+getAID().getName()+” terminating.”); } } Sending messages ACLMessage msg = new ACLMessage(ACLMessage.INFORM); msg.addReceiver(new AID(“Peter”, AID.ISLOCALNAME)); msg.setLanguage(“English”); msg.setOntology(“Weather-forecast-ontology”); msg.setContent(“Today it’s raining”); send(msg); // Message carrying a request for offer ACLMessage cfp = new ACLMessage(ACLMessage.CFP); for (int i = 0; i < sellerAgents.lenght; ++i) { cfp.addReceiver(sellerAgents[i]); } cfp.setContent(targetBookTitle); myAgent.send(cfp); Receiving messages ACLMessage msg = receive(); if (msg != null) { // Process the message } Tamagotchi Tamagotchi is unhappy An agent behaviour model of a Tamagotchi R1 Person I am not happy Express unhappiness Please visit your friend R2 Connect with another Tamagotchi There exists a connected friend R3 Visit the other Tamagotchi R4 Tamagotchi Request visit Could I come to your place? R5 Please come! Go to the friend’s place Good day! Give a present and play Tamagotchi has enough presents R6 Give the friend a present Please accept my present Play with the friend May I play with you? Tamagotchi is still unhappy R7 Return home “Visit the other Tamagotchi” in JADE, 1 class Visit_the_other_Tamagotchi extends SequentialBehaviour { /** * Implements a visit between the two interconnected Tamagotchis * where the initiating Tamagotchi goes to the hosting * Tamagotchi's environment. */ /** The "host" Tamagotchi of this behaviour */ Tamagotchi thisTamagotchi; /** The message to be sent */ private ACLMessage msg; /** Constructor of the behaviour */ public Visit_the_other_Tamagotchi(Tamagotchi tamagotchi) { super(tamagotchi); thisTamagotchi = tamagotchi; } “Visit the other Tamagotchi” in JADE, 2 and 3 (→) /** Actual implementation of the behaviour */ public void onStart() { Request_visit rv = new Request_visit(thisTamagotchi); addSubBehaviour(rv); rv.action(); removeSubBehaviour(rv); /** Retrieves the local environment */ TamagotchiShell shell = thisTamagotchi.getTamagotchiShell(); String reply = shell.getCommunicator().receive(); thisTamagotchi.getUserInterface(). appendMessage("Received: " + reply); if (reply.equals("Please come!")) { /** Invoke the visit() operation of the Communicator * service */ if (shell.getCommunicator().visit()) { /** If going to the other Tamagotchi's environment * was successful */ /** Inform the owner that the Tamagotchi is away from its shell */ thisTamagotchi.getUserInterface().appendMessage("Away"); Go_to_the_friends_place eg = new Go_to_the_friends_place (thisTamagotchi); addSubBehaviour(eg); eg.action(); removeSubBehaviour(eg); } while (thisTamagotchi.getHappinessLevel() < 20) { Give_a_present_and_play b = new Give_a_present_and_play (thisTamagotchi); addSubBehaviour(b); b.onStart(); removeSubBehaviour(b); } } Return_home rh = new Return_home(thisTamagotchi); addSubBehaviour(rh); } } Blocking a behaviour (strongly suggested!) public void action() { ACLMessage msg = myAgent.receive(); if (msg != null) { // Message received. Process it ... } else { block(); } } Elements of ontologies Concepts: (Person :name John) Primitives, such as strings and integers Predicates: (Works-for (Person :name John) (Company :name TILAB)) Agent actions: (Sell (Book :title “The Lord of the rings”) (Person :name John)) Identifying Referential Expressions (IRE): (all ?x (Works-for ?x (Company :name TILAB)) Variables, such as ?x. Message Content Reference Model Car rental ontology (1) public class CarRentalOntology extends Ontology { // The name identifying this ontology public static final String ONTOLOGY_NAME = "Car-Rental-Ontology"; // VOCABULARY public static final String RENTAL_ORDER = "RentalOrder"; public static final String ORDER_CAR_GROUP_ID = "carGroupID"; public static final String ORDER_PICK_UP_TIME = "pickUpTime"; public static final String ORDER_DROP_OFF_TIME = "dropOffTime"; public static final String ORDER_PICK_UP_BRANCH_ID = "pickUpBranchID"; public static final String ORDER_DROP_OFF_BRANCH_ID = "dropOffBranchID"; public static final String RENTAL_CAR = "RentalCar"; ... public static final String PROVIDE_CAR = "provideCar"; public static final String PROVIDE_CAR_CAR = "rentalCar"; ... Car rental ontology (2) // Private constructor private CarRentalOntology() { // The car rental ontology extends the basic ontology super(ONTOLOGY_NAME, BasicOntology.getInstance()); try { add(new ConceptSchema(RENTAL_ORDER), RentalOrder.class); add(new AgentActionSchema(PROVIDE_CAR), provideCar.class); ... // Structure of the schema for the RentalOrder concept ConceptSchema cs = (ConceptSchema) getSchema(RENTAL_ORDER); cs.add(ORDER_CAR_GROUP_ID, (PrimitiveSchema)getSchema(BasicOntology.STRING)); cs.add(ORDER_PICK_UP_TIME, (PrimitiveSchema)getSchema(BasicOntology.DATE)); ... // Structure of the schema for the provideCar agent action AgentActionSchema as1 = (AgentActionSchema) getSchema(PROVIDE_CAR); as1.add(PROVIDE_CAR_CAR, (ConceptSchema) getSchema(RENTAL_CAR)); ... } catch (OntologyException oe) { oe.printStackTrace(); } } JADE Remote Monitoring Agent JADE Sniffer Agent Today Workshop on using Jason and JADE agent platforms Next time On 14 April 2010: • Lecture "The Prometheus Agent-Oriented • Software Engineering Methodology“ Workshop on using JADE agent platform (changed)