LAZER-TRON
Transcription
LAZER-TRON
Version Al Coovrinht 62 1993 Leer-Tron LAZER-TRON Players will tremble with delight when playing Affershock. The player deposits his coin on the vibrating playfield and tries to skillfully guide the coin into the target holes as it slides down the playfield. Players tip the playfield to the left or right to guide the coin into the high point Iarget ho/es which are worth up lo 100 tickets. P/N CUS 250 633 REV Al Lazer-Tron Corp. 4430 Willow Road Pleasanton, C A 9 4 5 8 8 (510) 460-0873 phone (510) 460-0365 fax Model 110 Aftershock Owners h4amd Table of Contents 1 Installinp the Game (READ ME FIRST’!) 2-3 DisclaimeR & Safety Guide Product Specifications Copyrights, Trademarks, Patents Functional Description Operator Adjustable Features Coin Speed Target Ticket Payout Values DIP Switch Functions Playfield Vibration Level Audit Mode Normal Maintenance (Very Important) Troubleshooting Coin Funnel Detector Board Calibration Test Mode Bonus Jackpot Display (Overhead Progressive Sign) Spare Parts List 4 5 6 7 8-11 9 9 10 11 12 13 14-17 16 16-17 18-22 23 Appendix A 24 PCB Schematics 1. Main PCB (Schematics & Layout) (6 pages) 2. LED PCB (Schematics & Layout) (2 pages) 3. Coin Funnel PCB (Schematics & Layout (2 pages) 4. Power Supply PCB (Schematics & Layout) (2 pages) 5. Regulator PCB (Schematics & Layout) (2 pages) 6. Bonus Jackpot Display (Schematics & Layout) (5 pages) Wirine Diazrams MAIN Innovators OVERVIEW i n Rcdemntinn BLOCK DIAGRAM 1 25 26-31 32-33 34-35 36-37 38-39 40-44 45-58 46 Model 110 Aftershock Owners Manual READ ME FIRST!!! Tools Required: . Side cutter or knife to cut the strapping and the keys tied to the handle bar. . Progressive - Phillips Screwdriver, wrench or socket set. PACKING LIST Aftershock Game Box After shock game Owners manual Keys to all locks Sign Post Decals Carriage Bolts with Wing Nuts (2) for securing the hinged upper cabinet. Bonus Jackpot Display Box (Option) Jackpot Sign 2 Mounting Poles Mounting bolts Mounting brackets & screws Aftershodr Stool Box (Option) stool seat stool mounting hardstd post I f you get stuck and need help, Call Lazer-Tron Customer Service at (510) 4 6 0 - 0 8 7 3 . INSTALLATION . i Warning ! ! ! ! Failure to follow these instructions can cause injury or damage. Do not i:‘l’ p in the game until you have completed the following inspection step. This game is set up to accept 120 VAC, 60 Hz. input voltage. Tlhe fluorescent 1at-n~~ this game are rated for 120 VAC. The power supply is wired for 120 VAC but ~2,’ rewired by a qualified service technician to accept 220-240 VAC as well. Call Laz; Tron’s Customer Service for help. (510) 460 0873. Before you power game is complete by following the :GtirND-E tiTH up, please inspect your Aftershock game carefully to ensure thai and was delivered to you in good condition. Inspect the game cabi: steps below: NEXT PAGE!!! Innovators in Redemption 2 Model 110 Aftershock Owners Manual I . l l Remove all of the keys (ticket door, coin door, and !?ont and rear doors) from the handle bar. Open all front and rear service doors. Remove the cash box. Remove the manual and the two carriage bolts and wing nuts. The two carriage bolts and wing nuts are used to secure the upper cabinet. . Install and secure the bolts to fasten the hinged upper cabinet, to prevent the upper cabinel 6-om falling forward. Raise the upper cabinet to the till upright position, and install the two carriage bolts through the holes in the bottom of the upper cabinet. Put the wing nuts i on the carriage bolts and tighten securely. . Examine the exterior of the cabinet for dents, chips, or broken parts,, . Load tickets into ticket dispenser. If this game is not going to dispense tickets, disable ticket payout by setting Dip Switch S2, position #7, to OFF. Otherwise, the game would play the “Tickets” sound, indicating the game is out of tickets. . Read thoroughly the following pages before servicing or troubleshooting your Aftershock Innovators in Redemption - 3 Model 110 Aftershock Owners Manual The following safety precautions apply to all game operators and service personnel. Specific warnings and cautions will be found in this manual whenever they apply. WARNING! Properly Ground the Game! If the coin entry panel and ticket door are not properly grounded the players may receive an electrical shock! To avoid electrical shock, do not plug in the game until it has been inspected and properly grounded. This game should only be plugged into a grolicnded three-wire outlet. If you only have a two wire outlet, we recommend you hire a licensed electrician to install a three wire grounded outlet. After servicing any part on the doors, or other grounded metal, check that the grounding wire is firmly secured to a solid metal surface, AC Power Connection Before you plug in the game, be sure that the games’ power supply can .accept the AC line voltage in your location. The line voltage requirements are contained within this manual. Disconnect Power During Repairs To avoid electrical shock, reduce the risk of fire hazard, and prevent equipment damage, perform the following safety practices when servicing this game. Disconnect the game from the AC power before removing or repairing any part of the game. The lpower supply can retain charge for a period of time even after the AC power is removed. Use care when working near the power supply, or on any circuitry connected to them. Make sure the indicator LED’s on the Power Supply and the PC Boards are completely OFF (dark, not dimly lit) before servicing the boards or the wiring. DO NOT turn on power ,with the harness connectors unplugged - live electrical parts will be exposed. Use the proper Fuses To avoid electrical shock, only the replacement fuses must match those that are addition, the power supply reduce the risk of fire hazard, and prevent equipment damage, use which are specified on the power supply itself. Replacement fuses being replaced in &se type, voltage rating, and current rating. In cover must be in place during game operation. Caution!!! Properly attach all co~ectors. Make sure that the connectors on each printed circuit board are properly plugged in. The connectors are keyed to fit o’nly one way. Ifthey do not slip into place easily, do not force them. If you reverse a connector, you may damage your game and void your warranty. Notice regarding non Lazer-Tron Parts!!! Use of non Lazer-Tron parts or modifications of any Lazer-Tron game circuitry affect the safety of your game and may cause injury to you and your players. Innovators in Redemption 4 may adversely Model 110 ARenlmck Owners h4anual FCC Information: This dquipment generates, uses, and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual, may cause interference to radio communications. It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J Part 15 of the Federal Communications Commissions Rules, which are designed to provide reasonable protection against such interference when operated in a commercial environment. Operation of this equipment in a residential area or modification to this equipment is liieiy to cause interference, in which case the user, at his own expense, will be required to take whatever measures may be requiied to correct the interference. If you suspect interference from a Lazer-Tron product at your location check the following: 1) All ground wires in the game are properly connected as shown in the game wiring diagram. 2) The power cord is properly plugged into a grounded three wire outlet 3) All power supply and PC Board shields are installed correctly. __ ___ _._. . ,. ._. . _. ._ _ ,_ _ _ , . ;2) PRODUCT SPECIFICATIONS j Characteristic Specification 250 Watts Max. i Power Consumption +5 to +50 degrees C (+37 to +122 F) ; Temperature i Line Voltage loo-240 VAC (Transformer must be properly wired, and the fluorescent lamp fixtures replaced with the cqrrect voltage.) ,. 25.5 inches. i Width 62 inches, including handlebar. ’ : i Depth 70 inches, game only. * i Height 96 inches with Progressive Sign Attached. ii Weight ____________..__._._. .,. ,. . ,. .,. . . . . ,.,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500 . . . . . . . . . . .Ibs. .......................... . .~. . . . . ..:a.~-“““.” -....... \..-. Innovators in Redemption 5 Model 110 Aftershock Owners Manual Copyright 0 1993 Lazer-Tron All Rights Reserved Designed and Manufactured by Lazer-Tron Patent Pending No part of this publication may be reproduced by any mechanical, photographic or electric process, or the form of a phonographic recordiig, nor may it be stored in a retrieval system, transmitted or otherwise copied for public or private use, without the permission f?om the publisher. The game play, all graphic designs, this technical manual, and its accoimpanying diagrams are protected by the US. Copyright Act of 1976. schematic This Act provides for substantial penalties for violating federal copyright laws. Courts can impound infringing articles while legal action is pending. Ififigers are convicted, courts can order destruction of the infringing articles. In addition, the Act provides for payment of statutory damages of up to $50,000 per infringing transaction in certain cases. Infringers may also have to pay cost and attorney’s fees and face an imprisonment of up to five years as well as fines of up to $250,000 in the case of individuals and up to $500,000 in the case of business entities. Lazer-Tron will aggressively enforce its copyrights against tingers. We will use all legal means to immediately halt any manufacture, distribution, or operation of a copy of any games not made or sold by us or our affiliates. Anyone who purchases such copies risks forfeiting such a game. Published by: Lnzer-Tron Corporation 4430 Willow Road Pleasanton, CA 94588 (510) 460-0873phone (510) 460-0365 fmF Innovators in Redemption 6 Model 110 Aftershock Owen Manual :. _ ._ i Aftershock is a skill dominate redemption game designed for players of all ages. The game j allows a player to insert a coin and steer it down a vibrating playfield. Read the following i fUnctional description SO that you become familiar with the proper operating procedures ofthe I game. _. Bow t o Play: 1. Insert a coin. The playfield will begin to vibrate. 2. Tilt the steering wheel left and right to steer coin down the inclined play-held into the target holes. 3. Each target hole is worth a certain amount of tickets (or coins, if coin hopper version), (The number of tickets won is shown on the signpost located behind each hole.) These target hole ticket values CAN BE SET by the operator, by using the ‘Target Ticket Payout Procedure. Refer to the “Operator Adjustable Features” section of this manual for the Target Ticket Payout Procedure. 1. If a player misses all targets, then his or her coin will fall off the edge ‘of the playfield and will be awarded 0 - 3 tickets (1 ticket factory setting, Operator Adjustable Feature) 5. Each inserted coin increments the Richter scale by one level and increlments the overhead bonus display sign by a preset amount (Operator Adjustable). 5. If each subsequent coin is inserted within 10 seconds of the end of the previous play, the Richter scale will continue to increment. Otherwise the Richter level will be reset back to the zero level. 7. After the 4th coin is played the phrase “Jackpot shot” will be heard. The player should insert his or her 5th coin immediately (within 10 seconds) and direct the coin over the “bridge” and into the bonus hole. If this occurs then the Bonus Jackpot display (OPTION: will flash as well as the individual game that won the Bonus Jackpot. The game will begin paying out the tickets won for that hole as well as the tickets won on the Bonus Jackpot display. (Note: Due to the possibility of a very large amount of tickets that could be wo: and the amount of time it takes to dispense all of them (l/2 second each ticket), the operator has the option of halting the ticket dispensing, in order to manually award the remaining tickets. The Bonus Jackpot display will automatically reset after all tickets ?J ( disoensed or the Test Button is deoressed once. (SEE THE OPERATOR ADJUSTI. ti BONUS JACKPOT SECTIoNS OF THIs‘hMNIJAL FOR INSTRUCTIONS~. I n n o v a t o r s i n Redemption 7 Model 110 Aftershock Owners Manual The performance of the game can be modified by the operator, if desired. These adjustments allow the operator to set up the game to the desired level of payout and skill level. The adjustments are made either by setting DIP switches on the Main PCB, entering the calibration mode of the game (software setup), or by making a mechanical adju.stment. The following features can be adjusted by the operator: Coin travel speed. Target ticket values. Playfield vibration. Number of tickets paid to loser. Enable or disable the Attract Mode. Enable or disable ticket payout. Software Setup Modes: Software Setups are selected by using the Green Setup and the Red Test buttons. The buttons are mounted on the left side wall of the cabinet. The buttons can be accessed by opening the ticket door on the front of the game and reaching in. MENUITEMS 1) Audit Mode Features - Obtain percentages and other statistics from the game. 2) Target Ticket Payout Mode - Set ticket values for each target hole. 3) Test Mode - Troubleshoot problems with the Innovators in Redemption” 8 Model 110 Aftexshock Owners Mannal The adjustable features and the adjustment procedures are as follows: COIN SPEED: The speed of the coin traveling down the playtield can be adjusted by thle operator. LazerTron suggests that the coin should take four to five seconds to travel from the coin slide at the front of the game to the back edge of the play field. After many thousands of plays, there is a tendency for the playtield to become “polished” by the coins, which causes the coins to travel more quickly. The coin speed can be increased or decreased by adjusting the leveling feet on the bottom of the game. Raising the front of the game or lowering the rear of the game will increase the coin speed. Lowering the front of the game or raising the rear of the game will decrease the coin speed. TARGET TICKET PAYOUT VALUES: Target values - The ticket payout for each target is adjustable. To adjust the Target Ticket Payout values, perform the following steps: A. Unlock and remove the coin entry plate. B. Remove the glass from the lower cabinet. C. Press the Red Test button. Pressing the Red Test button enters the game into the Test Mode. D. Press the Green button. Pressing the Green button enters the game into the Ticket Payout Adjustment Mode. E . Either stick a pen or screwdriver into, or drop tokens through the target that you wish to calibrate. The target value will increment, and its new value will be shown on the display. F. When all targets are calibrated, press the Red Test button to exit the Ticket Payout Adjustment Mode. G. Attach the correct ticket values to the signpost behind the target. The value for the TransAmerica Pyramid building can be attached to the buildiig. H. Calibrate the Cash Box Detector Last - coins falling through targets also fall through the cash box detector. The new Target Ticket Payout values are stored in non-volatile memory,, to prevent data loss when the game is turned off. Innovators in Redemption 9 Model 110 Aftershock Owners Manual The following functions are adjusted by setting the Main PCB dipswitches. The dipswitches are located on the Main PCB, as shown in the figure below. Lower Center Area of the Main PCB (PC8 100 030 V ,031 DIP Switch SZ Settings (Operator Adjustments): FUIlCtiCQ SWihh Position #l #2 #3 #4 #5 #6 #7 #8 ON = 100 msec vibration delay tien coin is ins&d OFF = 160 resee vibmtion &lay when coin is immM ON = No attract mode. ON = Automatic Progressive Ticket Payout. OFF = Normal Attract Mode smmls and Vibmtiorr OFF = Manual Prog~&ve Ticket Payout. ON = Short bell sound at start of ticket payout ON = Payout No Tickets OFF = Continnow Ml sound dwiog ticket payw” OFF = Payout Tickets DIP Switch S3 settings (Vibrator Motor): Switch FUnCtiOn Position #l #2 #3 #4 OFF = Normal Vibration. OFF = No cbmge in Vibration. ON = Constant Motor vibration - test mode. ON = Vibration Boost Vmen Pymnid is hit.. Innovators in Redemption. 10 Model 110 Aftershock Chvnen Manual PLAYFIELD VIBRATION LEVEL: DIP Switch S5 - Playfield vibration settings. The level of vibration is adljustable. This adjustment is made by setting the DIP Switch S5, as described in the table below: DIP Switch SS Settings (Vibrator Motor Intensity): Vibration Level #4 (Lowest) 1 2 3 4 5 6 7 8 9 Switch Position #3 #2 #l OFF ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF OFF O F F OFF OFF OFF OFF OFF ON OFF OFF ON OFF ON OFF OFF ON OFF OFF ON ON OFF ON ON ON OFF OFF 10 ON 11 ON 12 ON 13 ON 14 ON 15 ON (Highest) 16 ON OFF OFF OFF OFF ON ON ON ON ON ON OFF OFF ON ON DIP Switch S6 Settings: Lazer-Tron Use Only - All Switches OFF. Innovators in Redemption 11 Model 110 Aftershock Owners Manual Audit Mode: The Audit Mode provides information about the hit ratio of each target on the playfield, and the average number of tickets per token payout. The hit ratio is defied as a percentage of total tokens played. The average number of tickets per token payout value is also displayed. The hit ratio is displayed on the 3 digit LED display on the game, with the following format: The leftmost digit on the LED is the target identification number (I-8). The remaining two digits are the hit ratio in percent (O-99). In the above example, target # 1 hit ratio is 25%. This means that i!5% of the tokens inserted into the Aftershock game fell into target #l. The Coin Meter keeps track of total tokens inserted into the game, for calculating how many tokens hit a particlular target. When displaying the average number of tickets per token payout, a 0 (zero) appears in the leftmost digit. The remaining two digits are the number of tickets per token payout (O-99). Thus, a display value of “012” indicates a payout of 12 tickets per token. The targets are numbered as shown in the play-field sketch below: The Audit Mode is selected as follows: A. Press the Green button. The game will plaly two short tones, and the chase lamps will go off. The first value on the LED display is the average number of tickets per token. The value can be &om 0 to 99 tickets per token. The value is displayed om the 3 digit LED dis$7,~ on the game, with the format shown above. The average numb: tickets per token value always has a 0 in the leftmost digit. Thu:, display value of “012” indicates a payout of 12 tickets per token. The target percentages have a 1 through 8 in the leftmost $7’ B. To toggle through the target hit ratios, press the Red Te?i C. To exit the Audit Mode, press the Green button. The gam to normal play. FRONT OF GAME The Audit Mode data is retained and updated between successive checks. Upon exiting the Audit Mode, the Audit Mode values are reset to 0. The game’s Ari, stored in non-volatile memory, to prevent data loss when the game i,s turned off. M&l 110 Aftershock Owners Manual This game requires periodic maintenance to several mechanical parts. The following list of items are to be regularly inspected or serviced in order to maintain the earning potential of the game. l . l . . Clean the playfield of the soot buildup. A standard pinball type cleaner will work fine. The game will play more consistently if the playfield is kept free from all dirt and soot. The coin will move down the playfield at nearly double the speed if the playfield is kept clean. Clean the game cabinet regularly especially the playfield glass. Clean cash box vault area out of any coins that have gone over the cash box top. Note: the rear of cash box vault can be removed if necessary to facilitate easier cleaning. Clean inside floor of game and remove any old tickets or coins or dirt lying about. Replace any burnt out light bulbs or fluorescent fixtures. The upper cabinet fluorescent lamp can be accessed by removing the upper cabinet glass. The back wail fluorescent lamp can be accessed from the rear of the game. Bulb replacement procedure for the chase lamps and the two fluorescent lamps on the game side walls are as follows: 1, Disconnect power from the game. 2. Unlock and remove the coin entry plate. 3. Remove the glass from the lower cabinet. 4. Unscrew the four screws that fasten the chase light board. When replacing the orange bulbs, remove the chase light board from both sides. The lamps are paired left and right side (7 circuits wired in series). A blown bulb on one side of the game will cause the corresnondina lame on the other side of the game to also be OL&. Both sides need to be checked to locate the blown bulb. 5 . When replacing the fluorescent bulbs, it is necessary to remove the lower chase light board (clear diffuser). 6. Replace blown bulbs, electrically check, and replace parts removed in steps 2-5. Innovators in Redemption 13 Model 110 Aftershock Owners Manual These stem should be done bqfore anv sewicinp fo the electronics; 1, Turn game off - wait ten seconds - and then turn it back on. (See if problem disappears) 2. Check all connectors and see that they are snugly connected. Look for any broken wires. 3. Check to see that red LED’s on the Main printed circuit board are on. (Power). Any LED’s that are off (or very dim) may indicate a blown fuse for the corresponding output on the power suppiy. Check the power suppiy outputs with a voltmeter. Replace the fuses as necessary. IMPORTANT! Before servicing the boards make sure that pow&r is off and that DIP switches are set identically to the original board if a PC board is being replaced. DAMAGE MAY RESULT IF THIS STEP IS N O T FOLLOWED! COINS DON’T VIBRATE PROPERLY There could be several reasons the playfield is not quite vibrating properly to cause the coin to bounce properly on the playfield. To check the vibration, the game can be placed in a Constant Vibration by setting the Main PCB DIP Switch S3, position #I, to “ON”, and pressing the reset button on the Main PCB. The first problem could be a dirty playfield. Soot that builds up (can prevent the coins from “Chattering” on the playfield. Clean the playfield with any pinball type playfield cleaner. Then try the game again. The second problem could be the motor its@. It can go into and out of a proper resonating mode which could cause the coin to vibrate too much or too little. This condition may be periodic, temporary, or permanent. To help with this problem we have provided the ability to adjust the amount of vibration from a minimum to a maximum level. Increase or decrease as necessary to get the right feel that you desire. (SEE OPERATOR ADJUSTABLE FEATURES section of this manual.) The third problem may be a spring supporting the vibrating playlield surface. These springs may hang up and need to be adjusted or replaced as necessary. Press on the play-field in each of the areas where there is a bolt showing on thla top surface. T h e playfield must easily move up and down and not be stuck in a celrtain position. You may have to undo a nut to re-adjust or replace any necessary spring. Check the spacers for abnormal wear. Fully tighten the nut so that the flatwasher is tight against the spacer. Innovators in Redemption 14 Model 110 Aftershock Owners Manual TICKET DRIVE or COIN HOPPER doesn’t work If the audio phrase “TICKETS” is periodically announced, then there are either no tickets or coins in the drive mechanism, or there is a jam in the mechanism, or there could be a loose connection to the drive, or the PC board for the drive may be damaged. Check and clean the optoswitch that senses the ticket notch. It may get a heavy dust buildup and may prevent pulses being sent back to the main board for counting the number of ejected tickets, Note: if the main board does not receive any ticket notch pulses back within 2 seconds it stops the motor until the pulses are received. The motor will start again as soon :as it sees the notch pulse from the ticket drive. In the Test Mode, the opto switch can be checked. When the main board detects a ticket notch pulse, one short tone will be played, and the LED will display the Ticket Drive Optic id number (number 10). Refer to the Test Mode section. COIN FALLS THROUGH TARGET WITHOUT BEING DETECTED A malfimctioning coin funnel detector (defective or intermittent) will be ignored by the Main board, so that the game can continue to be played. The Test Mode can be used to locate the defective coin &-me1 detector. Recalibrate the board or replace with a known good board. GAME DETECTS WINNING SHOT WITHOUT A COIN FALLING THROUGH THE TARGET An intermittent coin funnel detector may be mistakenly detected by the IMain board. The Test Mode can be used to locate the defective coin t?mnel detector board. Recalibrate the board or replace with a known good board. GAME ENDS AND PLAYS THE LOSING SOUND WHILE THE COIN IS STILL ON THE PLAY FIELD A fi11l or overflowing cash box may cause this problem. Empty the cash1 box. An intermittent cash box detector may be mistakenly detected by the Main board. The Test Mode can be used to verify the defective board. Recalibrate the board or replace with a known good board. Innovators in Redemption I5 Model I10 Afteshwk Owners Manual COIN FUNNEL DETECTOR BOARD REMOVAL AND CALIBRATION PROCEDURE: Verify that the detector board is malfunctioning by watching the LED’s on the board while breaking the detector beam. The board has two identical emitter-detector circuits for the X and Y axis. The sensitivity adjustment potentiometer is located in (close proximity to each detector. Remove the lower rear cabinet door and the rear funnel to access the detectors, If the problem is with the target detectors, open the 6ont cabinet door and unlatch the two latches that hold the coin funnel detector tray to the pivot frame. Fkemove the coin funnel detector tray by unscrewing the wing nuts that hold the tray to the rear of the pivot frame. Lower the detector tray then remove through the rear of the game. If the cash box detector is mal&mctioning, visually inspect for a dii or misaligned detector or shield. Check for any coins on or near the board. Remove the cash box detector for calibration, CALIBRATION: Check for dirty or misaligned detector. If the LED is ON, adjust the sensitivity adjustment potentiometer until the LED turns OFF. Check the detector by blocking the beam from the emitter and checking that the LED is ON when the beam is broken. Drop coins through the target and check that one or both of the LED’s flash briefly. If’the board will not calibrate, repair or replace the board. Refer to the 110 Basket PCB schematic and silkscreen for board troubleshooting information. Replace the board, retest, and replace all removed parts. Test Mode: The Test Mode automatically exercises and monitors the Aftershock game. The Test Mode is used at the factory to perform bum-in and Quality Control Testing. The Test Mode can also be used to pinpoint problems in the field. The Test Mode is selected as follows: A . Press the Red Test button, The game will play one short tone, then the game will cycle through the game sounds. The chase lamps will initiahy be off, then will cycle at a very slow rate. The Vibrator, Richter, and Ticket drive motors wiII be turned on and off. This is the Test Mode. The LED display will display the identi6catio.n number (id) of the Test Switch input, which is 12. See input id table below. B. To exit the Test Mode, press the Red Test button. The game rletums to normal play. Innovators in Redemption 16 I Model 110 Aftershock Owners Manual Test Mode functions: (Field Test - DIP Switch S6 #1 set to OFF) 1. Check out the coin finmel target detectors by dropping a token into a, target. Remove the play-field glass to directly drop coins into the targets. When a coin is dropped into a target, one short tone will be played, and the LED display will display the ta:rget number (1-7 for the playfield targets, 8 for the cash box detector). The target number will remain on for at least 2 seconds after the target is activated, then the display will repetitively scroll through to display all previously activated inputs since the game was put into the Test Mode. 2. Check out the coin switch by dropping a token into the coin entry. One short tone will be played, and the LED will display the coin switch id number (id number 9). 3. Locate an intermittently operating input. The LED display will scroll through any target number that was activated since the game was put into the Test Modfe. If multiple inputs were activated, the display will repetitively scroll through to dispIay;ati of the activated inputs. 4. Cycle the vibrator motor and ticket drive, with 4 seconds ON, and 1 *second OFF. 5. Increment and reset the Richter Needle, checking the Richter Level 0 Limit Switch (Richter id number 13).. 6. Cycle through all of the sounds that the Aftershock game can play. 7. Check the Ticket Drive Optic Notch. One short tone will be played, and the LED will display the Ticket Drive Optic id number (number IO). 8. Check the Green Pushbutton Switch Input . One short tone will be played, and the LED will display the Green Pushbutton Switch Input id number (number 11). This also enters the Target Ticket Payout Mode. TEST MODE INPUT ID TABLE INPUT Coin Targets Coin Switch Ticket Optic Green Pushbutton Switch Red Test Switch Richter Home Position Switch Innovators in Redemption INPUTIDlWMl3ER l-8 9 10 11 12 13 17 Model 110 Aftershock Owners Manual DESCRIPTION: The Bonus Jackpot Display Option allows players to win a Progressive Jackpot. This Jackpot can be thousands of tickets, which will keep sophisticated players playing for hours trying to win the Jackpot. The Jackpot can grow until a player of one of the Aftershock gqes hits the Jackpot. TO win, the player must skillfully navigate his coin down the playfield, across the bridge, and into the Bonus Hole, when the Richter Scale Needle points to the Bonus Level. One Overhead Progressive Sign can be used for up to five (optionally, ten) Aftershock games, The Progressive Jackpot size is controlled by the DIP switches located on the Bonus Jackpot PCB. The Richter Scale Needle level increments for each coin played. The Richter Scale Needle resets to Level 0 (start level) when the game has not been played (alpproximately ten seconds after ticket payout is completed), or after an unsuccessll attempt alt winning the Bonus Jackpot. PAYOUT: There are two ways that the Bonus Jackpot cq be paid out, either ~manually or automatically. Selection of Manual Dispensing or Automatic Payout is accomplished by setting DIP Switch S2, position 4 t o OFF for Manual Dispensilig, or ON for Automatic Payout (refer to the DIP Switch Functions Section for more information). Manual Dispensing requires the attendant to pay the tickets to the player. The winning ticket amount is shown on the Bonus Jackpot display. Then the attendant must reset the Bonus Jackpot. The reset is performed by opening the ticket door on the game that won the Jackpot, and pressing the Red Test Button once. Additionally, with the manual dispensing, the attendant can verify that there are no technical problems by observing that the Bonus Jackpot Display is flashing, and the Richter needle level is at the Bonus Shot level. With Automatic Payout, the winner’s Aftershock game automatically dispenses the tickets, and resets the Bonus Jackpot Display. The number of tickets to dispense is transrm ‘tted from the Bonus Jackpot Display. During the Automatic Payout of tickets, the attendant can halt ticket payout of the winning game by pressing the Red Test Button once. Ticket payout will cease, and the remaining Innovators in Redemption 18 Model 110 Aftershock Owners Manual number of tickets to be paid out will be shown on the game display. With this feature, an attendant has the option of paying out the remaining tickets. Pressing the Red Test Button a second time resets the games ticket payout to 0. Note that since the game LED can only display up to 999, while the Bonus Jackpot can grow to 9999 tickets, the game display will slowly scroll the ticket value from right to left across the display when the Jackpot exceeds 999. OVERHEAD PROGRESSIVJC SIGN SETUP The Overhead Progressive Sign has three DIP Switch setups: - Progressive Increment Rate (0, l/2, or 1). - Reset Value (also the Fixed Payout value when the Increment Rate above is set to 0). - Maximum Payout Value. The factory settings are for tixed payout of 1000 tickets. Eonue I J2 Jackpot PCB IPCB I 0 Jl DIP1 DPZ Innovators in Redemption 100 034 V .03) 19 J6 I Model I10 Aftershock Owners Manual DIP1 SETI’INGS: #2 OFF #1 OFF RESET VALUE OFF ON ON ON OFF ON 250 500 DIP1 SETTINGS: 100 1000 #4 #3 MAXIMUM OFF OFF OFF ON ON OFF 250 500 ON ON COUNT 1000 2000 DIP2 SETITNGS: #2 #l OFF OFF ON OFF ON OFF COUNT RATE 0 112 1 DIP2 SETTINGS #3 MAXIMNM COUNT OFF Endless Counting - No Liit ON Maximum defined by DIP1 #3 & #4 Test Routine: By depressing and releasing the Green Button, the total number of Super Bonus Jackpot.3 won to date will be displayed. The lights will flash real fast to indicate the test mode has be? : 7 entered. When the Red Button is pressed and released, the display will show the v&.x last Jackpot payout. Pressing and releasing the Green Button will reset the Bonus .: o the reset value as set by DIP switch DIP1 position #l and #2 (see table above) . Innovators in Redemption 20 Model 110 Aftershock Owners Manual PROGRESSIVE SIGN INSTALLATION The Progressive Sign is installed directly above multiple Aftershock games. Refer to the diagrams on the following page for locating the Progressive Sign above an odd or even number of Aftershock games. To Install: 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Remove the Plexiglas from the front of the Progressive Sign by remohg the ten screws that fasten the Plexiglas to the sign. Feed the progressive harness through the mounting pipe, making; sure that the five s individual connectors exit the pipe. Bolt the pipe with the harness to the rear of the Progressive Sign as shown in the figure below. DO NOT PINCH the harness on the bolts. Atter the bolts are inserted through the holes in the pipe, gently tug on the progressive harness to make sure that the harness is not pinched. Bolt the other pipe to the rear of the Progressive Sign as shown in the figure below. Set the DIP Switches as shown in the DIP Switch charts above. Secure the ‘IL”-brackets to the games, using the supplied hardware. Refer to the figure below to determine the correct holes to use when mounting the “L”-brackets to the games. With 2 or more people to help support the Progressive Sign, raise the Sign above the games, insert the mounting pipe into the holes on the top of the games, and rest the poles on the “L”-brackets. DO NOT PINCH the progressive harness. Guide the progressive harness through the slot in the “L”-bracket. Secure the mounting pipe to the games, using the four “U”-brackets (pipe clamps) and hardware supplied. Feed the progressive harness through the notches of each game as shown below. Connect the progressive harness to the mating connector in the upper cabinet of each game. The connector is part of the Main I/O harness, which is plugged into connector J2 of the Main PCB. Neatly secure all wires with the ring ties provided. Plug in the 120 VAC Power Cord. Turn on power switch. Ifthe sign does not light, check for power at the outlet, then check the fuse on the sign. Turn on the Progressive Sign and Aftershock games. Test the Progressive Sign by inserting a coin into each game. The sign should increment as set up in DIP Switch DIPZ. If Automatic Payout has been enabled in the Aftershock games, verify that ah games have the feature enabled Test the AutomatioPayout by hitting the Bonus Hole when the Richter is at the Bonus Level. Call Lauer-Tron Customer Service at (510)46@0873 ifthere are any problems Innovators in Redemption 21 A maximum of 10 qames c a n b e h o o k e d LIF to o n e p r o g r e s s i v e sign. U L-Bracket PiDe Mountina Innnv?tors in Detail Redemption 22 Description Lazer-Tron. Number Vibrator Motor Vibrator Motor Cam Vibrator Motor Cam Cover Playfield Springs Foam Pads Main PCB LED PCB Coin Funnel PCB Power Supply PCB Bonus Jackpot Display PCB Fluorescent Tube starting capacitor Playfield Glass Top Glass with artwork Playfield Artwork Ticket Sign Posts Richter Scale Motor Richter Scale Switch Richter Scale Needle Ticket Drive Tilt Springs Speaker Cover Speaker Handlebar Power Supply Coin Entry /HandrestPlate Coin Entry Sign Post TramAmerica pyramid Regulator PCB OEM 190 049 cus 250 562 cus 250 576 mD 200 906 cus 250 632 BBA 300 047 BBA 300 03 1 BBA 300 045 BBA 300 038 BBA 300 034 CAP 130 044 CUS 250 596 cus 250 570 CUS 250 572 cus 250 616 OEM 190 050 swr 140 009 CUS 250 556 OEM 190 032 HRD200907 HRD 200 091 HRD 200 061 CUS 250 598 PS 160 026 cus 250 591 OEM 190 052 CUS 250 569 CUS 250 558 BBA 300 049 Innovators in Redemption 23 Part Model 110 Aftershock Owners Manual 1. PCB SCHEMATICS 2. WIRING DIAGRAMS 3. PROGRESSIVE SIGN INSTALLATION Innovators in Redemption 24 Model 110 Aftershock Owners Manual PCB SCHEMATICS 1. 2. 3, 4. 5. Main PCB (Schematics & Layout) (7 pages) LED PCB (Schematics & Layout) (2 pages) Coin Funnel PCB (Schematics & Layout (2 pages) Power Supply PCB (Schematics & Layout) (4 pages) Bonus Jackpot Display (Schematics & Layout) (5 pages) Innovators in Redemption - 25 SpinMain Silkscreen V.03 Tue, Jul 6, 1993 2:29 PM Componenl Xray Scale65% 26 -* -l LC3H.L D I IWLll,” ,,” r ii 33 ii I I I I 1 6LEo110 I r- 1 LEX? r----b 2 Jl -I 16 5 LED1 1 5 1 LEE? 5 1 LED3 --’ Fri, Jun 11, 1993 8:29 AM .I” 0 LAZEfkTFDq m2 34 & 0 .,” .Y i LED1 Ipll GFDUND 1A 0 + CT? 0111 Eml535cl x3 B 2K 47KLFolev + 0 Fw Q L AC INPWS Fv1 1K 1K Lht350K BW R pJ w&o +12v 1 c.7lW lMOOf-+ y 0 VREGl L E D 3 R 2 Cl1 +-II 0 R I- OLb 1oKw a35v vm FCSE 4 + A f-7-77*4\ ncJJ 1 2 30 +lBVDC FUSE4 a 22KlFO25V 2A i6V ~~l~!l! FE+KE F U S E S W-Y WITH PFWSXY RATED nrsEs! EI J l U In 9tl cl mz+ Zdl Zl bti : TPS Jl 5 CR2 SASOA LAZER-TRON 4430 Willow Rood Pleosonion. CA 94588 P h o n e #: ( 5 1 0 ) 4 6 0 - 0 8 7 3 12V to 24V 2A Step Up DC-DC Converter I ? ;- r I t “1, I P T E C wD3o-C*c.D-” I’ccta,wd - DIEFlAY 13 : : L WIRING DIAGRAMS 1. Main Overview Block Diagram 2. 120 VAC wiring harness (CUS250620) 3. Power Distribution Harness (CUS250548) 4. Main I/O Hmx+ss (CUS250551) 5. Coin Funnel Cable Harness (CUS250549) 6. Chase light- Right side Harness (CUS250622) 7. Chase light- Let-I side Harness (CUS250546) 8. Vibrator Motor Harness (CUSZ50545) 9. Flat Cable Hamess (CUS250549) 10. Regulator Harness (CUS250685) 11. Progressive Hamess (CUS250550) 12. Modular Fourescent Lamp Harness (CUS250629) 13. Stepper Motor Hamess (CUS2503 12) 14. Power SUPPLY REWIRING GUIDE for different 45 voltages ne 1. Main Overview Block Diagram 2. 120 VAC wiring harness (CUS250620) 3. Power Dlstrivution Harness (CUS250548) 4 Main I/O Harness (CUS250551) 5. Coin Funnel Cable Harness (CUS250549) 6. Chase light - Right side Harness (C&250622) a 7. Chase light - Left side Harness (CUS250546) 4. Vibrator Motor Harness (ClUS250545) 9 Flat Cable Harness (CUS250549) 10. Regulator Harness (CUS250685) 11, Progressive Harness (CUS250550) 12. Modular Flourescent Lamp Harness (CUS250629) 13. Stepper Motor Harness (CUS250312) 14. POWER SUPPLY REWIRING GUIDE for different voltages 15. Main PCB DIP Switches (Refer to the “DIP SWITCH FUNCTIONS’ section of the manual). 1 6 . M a i n PC6 (EBA300047) 17. Regulator PCB (BBA300049) 18. LED Display PCB (BEA300031) 19. Power Supply (PS160026) 20. Power Supply PCB (BBA300038) A tl I L I I - Power Distribution Harness, Model 110 CUS250548 I 1 Main PCE J5 ;0+5VDC 0 ______v +5v DC I ?!O% I I t I Ji I L Main PCB J6 III 2 From Power Tray 111 I I J2 3 Main PCB J9 -$$$ 1 LEDPCBJ3 4 CON J3 on Coin Funnel Harness 5 1 -azer-Tron Corporation A 48 COD, SW D 87 65 43 2 E Pm CONN I PHYSICAL LAYOUT PUSH ON LUGS (2 TOTAL) .zoXrnl Is-27 AWG MOLex AA-ZZOI 2 I -. 3 4 IDI / I , MOLFx(ml.8)a.Iw CON Wm.3561 PtNoe-uu)Iz6 KEY ,!A+?.w7 COIN DETECTOR mz GNDI! 5T”BL.K 95-BRN 96’aLK WBRN %‘EmN 1 J II r7 ;; I: ,2 TOMAIN Pall r MOLEX CON22.55.2161 cf CON 22-55-316, PMS(16j 16424,M NOKEY I SIGOUT I I I I I COIN DETECTOR I COIN DETECTOR IIII I IIIIII I 107 I I II IIII , COIN DETECTOR , I m8 r 1 cow __ DETECTOR H4Rmss ASSEMBLY N0TF.s’ IIlL I 2 1 3 4 NOIBS: Au.wm.Bn*wG,aooEGmc, co3.0RAsNoTED Q-tap --l,l-ti UR WSHONLUO A PUSN ON LUU WBRN w PLE-ICNLUO PUSHONLUO Sllr INdm I - 1 r- 2 I I PUS” ON L”0 I mctm (-rW) BETWEEN LAMPS I2C P!Jw 1 1 I CABLE TrES As BE 1 1 yr 155’ BFm PUSH ON L”G -=h x7.L T ~ u-lII bGiimF=w IIII -lnp 1x PUSH ON Lvc) -LFlp WL 4 I U” IIll PUSH ON L”0 I no -K -Lnp YSL PUSH ON LUG II.. _-_-.“. Pmoa-93.0106 NOTB-PrnIISKEY Pm 1OFCONN 00~s TO PmlOOFw4mpcB,,o ALL WIRE 22 AWO. 10 DEOREE c. COLOR F i l - , AS NOTED CUS_546’Z SCH I 1 CON 09-s&3031 PINOl-9%OIC6 KEY luKo297(PlN 3) 3 4 1 Flat Cable Harness, Model 110 cus 250549 REVC 7129193 2 , LED out Enable LED Out Enable To J3 ON Main PCB Connector: 16 pin DIP, O.lO’, with Polarizing Tab R e g a l #: 4006- 16 A I B I 54 C I -i NOTE GRO~?KIMNNRC~~ONSATCONNSCTURII (PINS 24.4&10)03- II N O T E C O N N P I N Y1 PER REF D W G USING E-IT SPLICE 101 / Rx ON-0 TX PROGRBSSM I CONN JGGt TO PROGRESSIVE Rx GND TX n PROGRESSIn CONN CONO%9WOS, P I N 08-m,06 T O P R O G R E S S I V E DIUVEX CONO9-5CGWI PINOwOmM K E Y E-c4owl(Prn3) TOPROORESSIVE I RI-1 1coN-mcToR J-3 23 4 LB TOPRCGRFSSIVE HARMSS A S S E M B L Y NOES: 1. WueTieremy6mha 47-IlAW II I :.F 4PlNcoNN I Cl WNDENSOR SOCKET . 9’ DLACK ASSEMBLED LJ3wlH~ 14 MCNSS BurI S P L I C E 9-BLACK 3 9- Bun SPLJCE ?- B L A C K POWER SUPPLY REWIRING GUIDE The Power Supply comes from Lozer-tron wired for voltage, are 1OOV cut off the terminals and rewire and the white wires are 120V. accordingly. 12OV. The If your green requirements wires are are neutral, for the any other block wires There will be two extro wires’ in each case. INPUTS TO FILTER, TYPICAL INPUTS TO FILTER, TYPICAL lRANSFORMER DEFAULT WIRING F O R 12OV CUT HERE TO REWIRE AND RECONNECT ONE INPUl FROM THE TRANSFORMER TO THE TOP TERMINAL AND ONE TO THE IT DOES NOT BOTFOM TERMINAL bA*rrm WHlCH ORDFR I TRANSFORMER INPUTS