for elementary school teachers table of contents
Transcription
for elementary school teachers table of contents
FOR ELEMENTARY SCHOOL TEACHERS TABLE OF CONTENTS TABLE OF CONTENTS MAP THE EXHIBITS RELATED NATIONAL SCIENCE EDUCATION CONTENT STANDARDS CURRICULUM CONNECTIONS GENERAL PROBLEM SOLVING HEALTH / PHYSIOLOGY PERCEPTION AND ILLUSION PERSONAL HEALTH MATHEMATICS COORDINATE SYSTEMS: PITCH, ROLL AND YAW PHYSICAL SCIENCE ANGULAR MOMENTUM GEARS MATERIAL PROPERTIES EXHIBITS BY SPORT / ACTIVITY 1 2 3 6 7 8 9 9 10 11 11 12 12 13 17 19 Elaine Catz Education Division Carnegie Science Center © 2002, 2003 Carnegie Science Center. Educators and educational institutions may reproduce portions of this document for nonprofit purposes, with proper attribution to Carnegie Science Center. No portion of the document may be used for any commercial applications without express permission from Carnegie Science Center. Please direct inquiries to Education Division, Carnegie Science Center, One Allegheny Avenue, Pittsburgh, PA 15212. The Carnegie Science Center Education Division welcomes YOU to UPMC SportsWorks at Carnegie Science Center!!! UPMC SportsWorks at Carnegie Science Center is located across the street from our main building. Open since August 2001, UPMC SportsWorks features over 40 exhibits offering 70+ interactive experiences designed to test your skills in virtual games and sporting events. We believe that all educators can use our exhibits to further enhance their students’ understanding of concepts studied in the classroom. We hope that the information and activities included in this brochure will help you to do just that. Please note: 1) Some exhibits have height requirements. See the exhibit descriptions on the following pages. 2) While the Carnegie Science Center staff make every effort to keep all of the exhibits in working order, exhibits are occasionally removed from the building for maintenance. If you are especially interested in studying a specific exhibit, please call ahead to verify that it will be fully functional. MAP UPMC SportsWorks at Carnegie Science Center is made possible through the generous support of UPMC Health System. THE EXHIBITS Note: (#s) refer to UPMC SportsWorks Map on previous page. BALANCE BEAM (#9) A balance beam and a mirror allow you to test your balance and agility. The BIG Idea: For an object to remain stabile and upright, its center of mass must be located above its supporting base. BASEBALL (#13) Test your speed and accuracy in a major league-sized pitching cage. Exhibits containing baseball equipment and information regarding pitching, grips, batting and reaction time surround the pitching cage. The BIG Idea: Baseball players make use of aerodynamics, leverage and physical conditioning every time they throw or hit a ball. BE THE JUDGE (#16) Watch an Olympic event play, and then ‘make the call.’ The BIG Idea: A person judging a sport needs to pay attention to detail, to observe carefully and maintain concentration, and must have in-depth knowledge regarding the activity. BOUNCE (#5) Get fastened into a bungee harness, then bounce up to 20 feet on a trampoline. The BIG Idea: When a bungee cord is stretched, it gains potential energy. This energy can then be converted into kinetic energy. BROADCAST TRUCK (#11) Give directing a try, and switch back and forth from live images around the exhibit. The BIG Idea: In order to broadcast a sporting event, the broadcast team must pay attention to detail, observe carefully, maintain concentration, and must be able to communicate effectively. CLIMBING WALL (#1) Get strapped into a climbing harness and try a 25-foot vertical climb, or try an equipment-free horizontal climb. The BIG Idea: In order to safely climb a rock wall, a climber must be a good problem solver, be properly trained to use specialized gear, and be in good physical condition. DESIGN A COASTER (#3) You program the coaster, then enter a 2-seat, full-motion ride simulator with 360degree motion! Or ride Kennywood’s legendary “Steel Phantom.” The BIG Idea: The human brain may interpret sensory input incorrectly. HEIGHT REQUIREMENT: In order to ride the virtual coaster, the visitor must be at least 48” tall. DRUGS IN SPORTS (#32) Learn how drugs allow injured athletes to recover faster. The BIG Idea: Maintaining balanced diets and staying away from “performance-enhancing” drugs keeps athletes healthy. ENERGY RACE (#34) Pedal your bike, generating the energy to power your car around a miniature racetrack. The BIG Idea: Energy can be converted from one form to another. FOOTWORK (#30) Observe your gait from a unique, ground level rear angle. The BIG Idea: Walking is good exercise. Each person’s gait is unique. FORE! (#15) Take a swing from our tee and see where on the ‘virtual’ green you would land. The BIG Idea: The trajectory of a moving object can be calculated based on its initial conditions. HANG GLIDING (#36) Coordinate your movement with the image of the Grand Canyon as you pilot your craft. The BIG Idea: The position of an object in space can be determined by controlling its pitch, roll and yaw. HANG TIME (#23) Do a chin-up as the length of your endurance is counted. The BIG Idea: Strength and endurance are not the same. HIGH CYCLE (#6) Pedal a unicycle on a one-inch steel beam 15 feet overhead, kept upright by a counterweight. The BIG Idea: If the center of mass of an object is located below its base of support, the object cannot tip over. 3 THE EXHIBITS HOCKEY (#10) This oversized hockey table allows 12 visitors to play together. GOAL! The BIG Idea: In order to be successful, teammates must be able to accurately communicate and work together. HOOPS VISION (#27) Three mini-basketball hoops have goggles that distort your vision. Can your brain compensate? The BIG Idea: The human brain has the ability to compensate and readjust to new circumstances. IMPACT! (#26) Leap onto a sensor pad while a computer shows the impact pattern of your jump. The BIG Idea: Bones bear weight and distribute stress over a framework of supports. INJURIES (#31) Be a sports medicine surgeon! The BIG Idea: Many injuries in sports can be prevented when athletes are well conditioned, learn proper techniques and use safety equipment correctly. For those who do become injured, newer, less-invasive surgical techniques may help correct problems while requiring shorter recovery times than ever before. MINI-GOLF MATH (#41) ELLIPSE GREEN Putt the ball in any direction and in most cases, you get a hole in one. The BIG Idea: The sum of the distances from the edge of an ellipse to each of its focal points is a constant. GEAR RATIO / PROBABILITY GREEN Putting through gear powered doors takes your ball to the top of a ‘bell curve’ demonstration. The BIG Ideas: Gears are simple machines that can transmit motion and force. A Bell Curve often arises as the result of a series of many independent random events. GRAVITY WELL GREEN The ball enters a gravity well to the center hole, then comes out a tube on the lower green. The BIG Idea: An object maintains an elliptical orbit when it balances the gravitational pull arising from another object with its own momentum. OPTICAL ILLUSION GREEN A seemingly straight putt misses the mark. The BIG Idea: The human brain may interpret sensory input incorrectly. OLYMPIC SPRINT (#17) Step into a 40-foot, 4-lane Olympic track to race against a world class ‘virtual sprinter.’ The BIG Idea: Running is an excellent way to achieve and maintain fitness. ORBITRON (#2) You are strapped into the center of a gyroscope-like contraption, where you control your spin on three axes. The BIG Idea: The position of an object in space can be determined by controlling its roll, pitch and yaw. HEIGHT REQUIREMENT: In order to ride the Orbitron, the visitor must be at least 48” tall. PARACHUTE DROP (#19) Engineer your own parachute, then drop it from 20 feet to test your design. The BIG Idea: Air resistance slows a parachute and results in drift. REACTION TIME (#22) Two different exhibits test your ‘reaction time.’ The BIG Idea: Signals cannot travel from the brain to other body parts instantaneously. ROTATION (#21) Step on the disk and spin. Lean in or out to control the speed, like an Olympic skater. The BIG Idea: The rate at which a spinning object rotates about an axis depends not only on its mass, but also on the distribution of that mass. Angular momentum is conserved. SIMULATOR XTREME (#40) This full motion simulator sends you down ski slopes, around a racetrack, and more. The BIG Idea: The human brain may interpret sensory input incorrectly. SKATEBOARDING (#25) Balance on a skateboard while an LED display counts every second. The BIG Idea: Lowering the center of mass of an object helps it to become more stabile. 4 THE EXHIBITS SNOW SPORTS (#8) A collection of sports equipment and exhibitry depicts ways that athletes attempt to reduce air drag while competing. The BIG Ideas: The human brain may interpret sensory input incorrectly (Bobsled simulator). Skiers, ski jumpers, lugers and speed skaters use physical technique, bodysuits and equipment to minimize air drag while competing in their sports. Gravitational potential energy is position dependent (Sledding). SNOWBOARDING (#35) Try your skills at snowboarding down a ‘virtual’ mountain. The BIG Idea: Lowering the center of mass of an object helps it to become more stabile. SPORTS GEAR (#28) This exhibit is a collection of equipment used in numerous sports. The BIG Idea: Advances in materials and design have greatly improved the performance of athletes in many sports including cycling, golf, hockey and tennis. SPORTS GEAR (#29) This exhibit is a collection of equipment and protective safety devices used in numerous sports. The BIG Idea: Advances in materials and in the design of uniforms and equipment have helped to better protect athletes in many sports. TARGET (#14) Test your skill as you shoot hockey pucks at a ‘virtual goalie’ or play quarterback in a live pro football game. The BIG Idea: The trajectory of a moving object can be calculated based on its initial conditions. TRAJECTORY (#18) Change the tilt and change the arc pattern of a pinball’s path. The BIG Idea: The trajectory of a moving object depends on its initial conditions. TRICK SHOT (#20) Line your pool cue up and make a perfectly executed trick shot! The BIG Idea: The angle of incidence equals the angle of reflection. VERTICAL JUMP (#24) Touch the highest button while standing, then jump and touch the highest button to hear your vertical jump distance. The BIG Idea: When you bend your knees, you gain potential energy. When you jump, this energy is converted into kinetic energy. VIRTUAL SPORTS (#37) Block a variety of ‘virtual’ soccer balls as they come in, or pick up and shoot a ‘virtual’ basketball. The BIG Idea: The trajectory of a moving object can be calculated based on its initial conditions. VOLLEYBALL (#38) Your group competes in a 5-point ‘virtual’ volleyball match. The BIG Idea: The trajectory of a moving object can be calculated based on its initial conditions. WHEELCHAIR RACE (#12) You and another visitor race each other around a one-mile track, shown on an LED panel. The BIG Idea: Spinal cord injuries may result in impaired movement of the body. Athletes in wheelchairs are as competitive, strong and well trained as able-bodied athletes. WOMEN IN SPORTS (#33) Follow the experiences of a record-breaking female Olympic high jumper. The BIG Idea: Women’s athletic opportunities have greatly increased over the past century. RELATED NATIONAL SCIENCE CONTENT STANDARDS 5 THE EXHIBITS Grades K-4 B: Physical Science National Science Content Standards Balance Beam Baseball Bounce Climbing Wall Drugs in Sports Energy Race Footwork Hang Time High Cycle Hoops Vision Impact! Injuries Mini Golf Math: Gravity Well Green Olympic Sprint Orbitron Parachute Drop Reaction Time Skateboarding Snow Sports Snowboarding Sports Gear Sports Gear Vertical Jump Wheelchair Race Women in Sports Grades 5-8 F: Science in B: Physical Science Personal and Social Perspectives Properties Position Light, heat, Personal Science Motions Transfer of objects and electricity, health and and of energy and motion of and technology forces materials objects magnetism in local challenges C: Life D: Earth F: Science in Science and Space Personal and Social Science Perspectives Structure Earth in Personal Risks and and the solar health Benefits function system in living systems x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x 6 x x x CURRICULUM CONNECTIONS TOPIC GENERAL PROBLEM SOLVING HEALTH / PHYSIOLOGY • Personal Health (Exercise, Nutrition, Risks) • Physiology (Structure and Function) • Perception and Illusion MATHEMATICS • Coordinates: Pitch, roll and yaw Geometry: Ellipses PHYSICAL SCIENCE • Angular Momentum • Center of Mass • • Drag Forces • Energy: Potential and Kinetic • • • Gears Material Properties Momentum Conservation Trajectory • RELATED EXHIBITS Be the Judge Broadcast Truck Climbing Wall Hockey Drugs in Sports Hang Time Impact! Injuries Olympic Sprint Women in Sports Footwork Impact! Reaction Time Wheelchair Race Design a Coaster Hoops Vision Mini-Golf Math: Optical Illusion Green Simulator Xtreme Snow Sports (Bobsled simulator) Hang Gliding Orbitron Trajectory Mini-Golf Math: Ellipse Green Rotation Balance Beam High Cycle Orbitron Skateboarding Snowboarding Baseball Parachute Drop Snow Sports Bounce Vertical Jump Mini-Golf Math: Gear Ratio /Probability Green Sports Gear Trick Shot Fore! Target Trajectory Virtual Sports Volleyball 7 GENERAL PROBLEM SOLVING Topic Focus: • Problem solving is a skill that encompasses the following abilities: to ask relevant questions, to observe, to strategize, to make decisions based on available information and to effectively communicate. Try this at school: Observation / Communication Practice: Change your Appearance Objective: Students will discover how observant they really are. Materials: watch or clock Procedure: • Have all of the students stand up. • Pair each student with a partner. • Ask the students to carefully observe their partners for one minute (do not give the students any other instructions or hints as to what comes next). • Have the partners turn back-to-back. • Give the students one minute to make three (or more) changes in their appearance (e.g. move watch to opposite arm, tuck or untuck shirt, remove jewelry, untie a shoelace, etc.). • Have the partners face each other. • Give the students thirty seconds to identify the changes that their partners have made. Questions: How observant were the students? What changes were the most obvious? What changes were the least obvious? How many students thought to add something to their appearance (e.g. pick up an object)? Was it easier to identify something that was moved or something that was missing? Visit Suggestions: • Pay close attention to details and develop your observation skills at the BE THE JUDGE exhibit (#16). • • • • Hone your concentration, observation and decision-making skills, as you scan the UPMC SportsWorks for the most interesting action in the BROADCAST TRUCK exhibit (#11). Climbing and conquering a rock wall requires strategic planning and good decisionmaking skills. Test your skills at the CLIMBING WALL (#1). Teamwork is just as important in science as it is in sports. The ability to accurately communicate can make or break a team. Work together to win as you play a game of HOCKEY (#10). Observe people at the HOCKEY exhibit (#10). What kinds of strategies are the teams using? Are the players working together? Are they communicating effectively? 8 PERCEPTION AND ILLUSION PHYSIOLOGY HEALTH / Topic Focus: • The human brain may interpret sensory input incorrectly. Background Information: People who design virtual reality motion simulators need to know how the brain collects and interprets sensory input in order to give the players a threedimensional virtual experience. • Visual Effects: our eyes perceive objects that are close by as moving more than objects in the distance. This phenomenon, called motion parallax, helps us to sense how far away things are from us as we move. Ride designers use this principle when creating virtual reality programs to fool our visual senses. • Sound: stereo sound (coming from more than one location) inside the simulator helps create an immersive experience for the riders. • Motion: many virtual reality rides use hydraulic lifts to move the seats in time with the images projected around the riders. The motion is closely synchronized with the visual images. Consequently, the fluid in the riders’ inner ears moves in a way that is consistent with the information that they receive visually. Consistency of sensory signals is important for preventing motion sickness. Optical illusions are false perceptions. The brain interprets visual information in a way that is incorrect. The Mini-Golf Math Optical Illusion Green is an example of the “Café Wall Illusion.” View this page from arm’s length. The gray lines in between the rows of squares are parallel. First described in 1979 by Dr. Richard Gregory of Bristol England, this illusion relies on the position of the squares with relation to each other, their contrasting colors and the color of the lines in between the rows. Try this at school: Learn more about Optical Illusions at the Exploratorium Online Exhibits: http://www.exploratorium.edu/exhibits/f_exhibits.html Visit Suggestions: • • • See how realistic motion simulators can be. Try out the DESIGN A COASTER simulator (#3), SIMULATOR XTREME(#40) or the SNOW SPORTS BOBSLED SIMULATOR (#8). Does the Café Illusion confuse your brain? Try putting at the MINI-GOLF MATH: OPTICAL ILLUSION GREEN (#41). Sometimes your brain is able to learn to compensate when it receives confusing sensory input. Try shooting a few baskets while looking through distorting lenses at the HOOPS VISION exhibit (#27). Are you able to make your shots after a few tries? 9 PERSONAL HEALTH PHYSIOLOGY HEALTH / Topic Focus: • Each person must take some responsibility for his / her own health and safety. It is important to understand the benefits of exercising regularly and eating properly and the negative effects of abusing substances and engaging in risky behavior. Background Information: The National Science Education Standards include Section F: Science in Personal and Social Perspectives for all grades K-12. Each grade range includes a subdivision of this standard entitled “Personal Health.” Personal Health topics that are addressed by UPMC SportsWorks activities are listed below: K-4 • • • 5-8 Responsibility for one’s own health Importance of good nutrition Bodily harm caused by some substances • • • • • Importance of regular exercise Injury and accident prevention Risks of tobacco use Alcohol and other substance abuse Nutritional requirements Visit Suggestions: • • • • • • • • Stretch as you follow the warm up instructions before trying out the activities at these exhibits: BOUNCE (#5), BASEBALL (#13) and OLYMPIC SPRINT (#17). At the DRUGS IN SPORTS exhibit (#32) learn how to improve your athletic performance with good nutritional practices rather than via supplements or steroids. Take a hike on the FOOTWORK exhibit (#30) treadmill and learn about the exercise benefits that can be derived from walking. Learn about muscle strength and endurance as you hold yourself up at the HANG TIME exhibit (#23). How long can you hang out? Jump off the platform at the IMPACT! exhibit (#26) and land as softly as you can. When playing games that require a lot of jumping, what can you do to minimize stress on your joints? At the INJURIES exhibit (#31) learn about common sports injuries and what you can do to lessen the likelihood that you’ll suffer one. Calculate your resting heart rate and compare it with your pulse after you race against Jackie Joyner Kersee at the OLYMPIC SPRINT (#17). Read about how running helps to strengthen your heart. At the WOMEN IN SPORTS exhibit (#33) read about the importance of proper nutrition for women athletes, and about injuries more likely to affect women than men. 10 COORDINATE SYSTEMS MATH Topic Focus: • The orientation of an object in space can be determined by controlling its pitch, roll and yaw. Try this at school: THE ROLL, PITCH AND YAW GAME (Source: http://www.sln.org/pieces/cych/apollo%2010/students/activities/offline/roll.html) Note: to see animated instructions, log onto the website, above. This activity is only for brave teachers! But if you can carry it off - it's great fun. It's also useful for lessons on flight! Stand in front of the class with your arms out like an aeroplane. Explain that you are going to show the children how to "Roll, Pitch and Yaw"! Get the whole class to mirror you - first you are going to teach them how to PITCH. Put your head down to your knees without bending them, still keeping your arms out like an aeroplane... Tell them Pitch is easy to remember because of being "pitched forwards" or "pitchfork." Do the same in the opposite direction. Next, show them how to ROLL. To ROLL just lower your right hand down to your thigh following it with your head and lifting your (straight) left arm in the air. Lastly - you've guessed it, you are going to show them how to YAW! To YAW - keep your hands out and turn you whole upper body from the waist. Once you have practiced all three a couple of times – get them to do it. The position you are in is called "attitude" – if someone gets it wrong - you could tell them they've got a bad "attitude". This page uses Flash 5 – please download the current player. Visit Suggestions: • • • Control your own roll, pitch and yaw, as you spin about all three axes at the ORBITRON exhibit (#2). For a less dizzying experience, experiment with the effects of changing pitch and roll at the TRAJECTORY table (#18). How does tilting the table affect the path of the pinball? Try varying your roll, pitch and yaw as you steer your craft at the HANG GLIDING simulator (#36). 11 ANGULAR MOMENTUM PHYSICAL SCIENCE Topic Focus: • The rate at which a spinning object rotates about an axis depends not only on its mass, but also on the distribution of that mass. Try this at school: Momentum Machine http://www.exploratorium.edu/snacks/momentum_machine.html Description: How ice-skaters, divers and gymnasts get themselves spinning and twisting faster. You've probably seen an ice skater spinning on the tip of one skate suddenly start to spin dramatically faster. A diver or gymnast may also suddenly flip or twist much faster. This speeded-up rotation results from a sudden redistribution of mass. You can make yourself suddenly spin faster while sitting in a rotating chair. materials • A rotating stool or chair from a scientific supply house, an office supply store, or a classroom. • 2 heavy masses. Use the heaviest weights that you can support at arm's length. • A partner. • Adult help. to do and notice • Sit in a chair with one of the masses in each hand and with arms outstretched. • Have your partner start rotating you slowly, then let go and move away. • Quickly pull the masses inward and notice that you rotate faster. Be careful! A very rapid spin may cause the chair to tip over! Also, you may be dizzy when you get up. what’s going on? A rotating object tends to remain rotating with a constant angular momentum unless it is acted upon by an outside twisting force. The definition of angular momentum is slightly more complex than that of linear momentum. Angular momentum is the product of two quantities known as angular velocity and moment of inertia. Angular velocity is merely velocity measured in degrees, or radians-per-second, rather than meters-per-second. A person sitting on a rotating chair or stool approximates a system in which angular momentum is conserved. The friction of the bearings on the chair stem serves as an outside twisting force, but this force is usually fairly low for such chairs. Since angular momentum is conserved, the product of angular velocity and moment of inertia must remain constant. This means that if one of these factors is increased, the other must decrease, and vice versa. If you're initially rotating with your arms outstretched, then when you draw your arms inward, your moment of inertia decreases. This means that your angular velocity must increase, and you spin faster. etcetera The conservation of angular momentum explains why an ice skater starts to spin faster when he suddenly draws his arms inward, or why a diver or gymnast who decreases her moment of inertia by going into the "tuck" position starts to flip or twist at a faster rate. ©1997 The Exploratorium, 3601 Lyon Street, San Francisco, CA 94123. Visit Suggestions: • • Visit the ROTATION exhibit (#21) and experience conservation of angular momentum first hand! How does changing the distribution of your own mass affect your spinning speed? For more hands-on activities regarding rotational inertia, try spinning the disks at “The Turning Point” panel and compare the rates of speed of the tops at “The Art of Rotation.” 12 GEARS PHYSICAL SCIENCE Topic Focus: • Gears transmit motion and force in machines. Background Information: A gear is a toothed wheel mounted on a rotating shaft. Gears are simple machines that are used in combination in order to: • reverse the direction of rotation of a spinning object. • change the angular velocity (speed of rotation in a particular direction) of a spinning object. • move rotational motion from one shaft to another. • maintain synchronous rotation of two shafts. Torque-Multiplying Machines Simple machines may be used to create mechanical advantage, meaning they decrease the amount of applied force necessary to produce a desired effect. The mechanical advantage of a system of gears is quantified by calculating the gear ratio of the system. Gear ratios are dependent on the gears’ circumferences (the distances around the edge of each gear). The circumference of a gear is equal to πD where π ≈ 3.14 and D is the gear’s diameter. D In a given gear assembly the teeth on meshing gears must fit together. Each gear’s number of teeth is proportional to its diameter. Therefore, gear ratio calculations are greatly facilitated when the numbers of gear teeth are known. For example: The gear ratio of the gear system to the right is: driven gear yellow gear 16 teeth = = = 2:1 blue gear 8 teeth driver gear • This 2:1 (“two-to-one”) mechanical advantage means that every time the blue gear rotates about its axis twice, the yellow gear rotates about its axis once. Therefore, the blue gear has twice the angular velocity of the yellow gear. Blue gear: 8 teeth radius = rb rb ry Yellow gear: 16 teeth radius = ry Newton’s Third Law states that if two bodies interact, the action force is equal to and opposite to the reaction force. • Here, the force that a blue gear tooth applies to a yellow gear tooth, Fb, must 13 GEARS PHYSICAL SCIENCE be equal to and in the opposite direction of the force that the yellow gear tooth applies to the blue gear tooth, Fy. Therefore, Fb = -Fy where the minus sign indicates that the forces are applied in opposite directions. Blue gear tooth Fb When dealing with rotating objects, torque is more commonly discussed than force. Torque, τ, is the tendency of a force to rotate an object about a defined axis. For a gear (which is symmetrical) τ = Fr, where F is the force applied at a distance, r, from the center of rotation of the gear. • Fy Yellow gear tooth F Substituting for the forces in the equation Fb = -Fy yields: τb -τy = rb ry where, rb < ry. Thus, ( r ry )τ = -τy. rb b 16 teeth Because the ratio of the yellow and blue gear teeth ( = 2:1) is 8 teeth proportional to the ratio of the gears’ diameters (and hence to the ratio of their ry radii), = 2. Therefore, 2τb= -τy. rb The torque that is supplied by the yellow gear is twice the amount applied to the blue gear, in the opposite direction. Blue gear: 8 teeth Speed-Multiplying Machines • If the gears were reversed such that the yellow gear were driving the blue gear, the mechanical advantage of the gear assembly would be: driven gear blue gear 8 teeth = = = 1:2 driver gear yellow gear 16 teeth When the mechanical advantage is equal to a fraction less than 1:1, the machine magnifies the angular velocity of the driven gear’s shaft rather than magnifying its applied force. • radius = rb ry rb Yellow gear: 16 teeth radius = ry While the torque that must be supplied to the yellow gear is equal to twice the blue gear’s torque output, rotating the yellow gear one turn will result in two rotations (in the opposite direction) of the blue gear. Thus, the blue gear rotates at twice the angular velocity of the yellow gear. Note: In both cases above, the blue and yellow gears rotate in opposite directions relative to each other. If the two gears’ diameters (and number of teeth) were equal, the mechanical advantage would be 1:1. The gear assembly would do nothing more than change the direction of the shaft rotation between its beginning and end. 14 GEARS PHYSICAL SCIENCE A gear train is created when many gears are connected together. By connecting many gears, gear ratios between input and output may be significantly changed, either increasing the supplied torque or the supplied shaft angular velocity. Try this at school: Student Gears http://www.colby.edu/cpse/equipmet2/simple/simple.html (Source: Cook, Debbie, et al. “Simple Machines with Lego Dacta Kits.” (9/18/2000)) (Adapted from Human Gears, the Boston Museum of Science teaching ideas) Description This activity will involve the full class. Use 10 children at a time for this activity. Each of the ten participants will extend his or her arms to be the teeth of a gear. The gears will combine to create a gear pattern. Grade Level: 2-3 Duration: 15-35 minutes, depending on how many variations are used Materials • Four slips of paper labeled “4”, three slips labeled “3”, two slips labeled “2” one slip labeled “1”. • Open space • Cord lengths or large loops of 1” sewing elastic Procedure • Have children draw a gear number out of a jar. (Note: Gear #1 will spin the fastest and have the greatest needed for self-control. You may want to assign this role, rather than leave it to chance.) • Gear #1 is only one person. S/he stands alone with arms stretching out straight from his or her body. • Gear #2 is two people standing back to back with shoulders touching. To make four teeth, they hold their arms out straight, but at an angle of 90 degrees, as if they are holding a big, imaginary box. A piece of cord or elastic around their waists will help them stay together. • Have the two “gears” stand so that a Gear #1 arm is in between the arms of a Gear #2 person. Explain that you are the force of this machine and you are going to send this force along. Start Gear #2 turning slowly, keeping their feet in place. • Have the children watch what happens to Gear #1. Does it move faster or slower than Gear #2? What direction does each Gear turn in? • Stop before the children get dizzy and lose their footing. • Create Gear #3 with three people, shoulders touching and arms out at about 60 degrees. Tie their waists together as before. • Connect Gear #3 to your pattern by having the smaller gears move in to connect. (It will always be easier to move the smaller groups.) • Start the gear pattern moving by gently helping Gear #3 to start spinning. Have the children report again on which gear moved fastest. Slowest? In which direction did each gear move? • Create Gear #4 with four children, shoulders touching and arms out at about 45 degrees. Tie their waists together. • Before adding them to the pattern, ask the children to predict: Which gear will move most slowly? Most quickly? In which direction will each gear turn if the teacher starts Gear #4 going clockwise? • Have the smaller gears move in to connect which Gear #4 and start Gear #4 moving slowly clockwise. Run the “machine” until the watchers have been able to check their 15 GEARS • PHYSICAL SCIENCE predictions against the actual gear movements. Discuss the observations the children have made about gear movements and speed. Repeat the experiment using children who have been observers. Setting up the gears will go much more quickly, since the children have clear expectations about the procedures and outcomes. Run the experiment in the same way, letting the children predict the direction of every new gear as it’s added. Now before Gear #1 is a total dizzy wreck, reverse the action and let Gear#1 start turning so that his/her motion controls the turning of the other gears. Extensions • Try mixing and matching gear sizes in a machine that uses everyone in your room. How will the force be transferred? Can you still predict which direction a gear will turn in? Can you make predictions about the relative speeds of each gear? If your group has managed this activity without mishap, consider combining with another class to make a “super machine.” Gear # 5 would have 10 teeth, Gear #6 would have 12 teeth, etc. This curriculum project was funded by the Colby Partnership for Science Education, the Howard Hughes Medical Institute, and the Bell Atlantic Foundation. Visit Suggestions: • Calculate the gear ratios at the MINI-GOLF MATH: GEAR RATIO / PROBABILITY GREEN (#41). What are the mathematical relationships between the three gears? Sources: Brain, Marshall. “How Gears Work.” How Stuff Works. (8/04/2000). http://www.howstuffworks.com/gears.html Eby, Denise, and Robert B. Horton. Physical Science. New York: Macmillan Publishing Company, 1986. “Gears.” Teacher support materials, St. Agnes Workshop LEGO Design and Programming System, Engineering and Science: A curriculum for K-12, 1998. http://ldaps.ivv.nasa.gov/Workshop/StAgnes/support/gears.html “Loose Gears.” Tool Box Science: Square Wheels…Driving Science Home. Ohio’s Center of Science and Industry, 1994. Macaulay, David. The Way Things Work. Boston: Houghton Mifflin Co., 1988. “Machine.” abstracted from the Grolier Encyclopedia. http://students.pratt.edu/~arch543p/help/machine.html Serway, Raymond, A. Physics for Scientists and Engineers with Modern Physics. 2nd ed. Philadelphia: Saunders College Publishing, 1986. 16 MATERIAL PROPERTIES SCIENCE PHYSICAL Topic Focus: • Advances in materials and in the design of uniforms and equipment have helped to better protect and improve the performance of athletes in many sports. Background Information: While athletic equipment was once predominantly constructed from natural materials (wood, leather, etc.), the development of metal alloys, fiberglass, plastics and ceramics has revolutionized many sports. Each material has innate benefits and drawbacks. Many factors come into play when designing and constructing equipment including a potential material’s strength, weight, density, malleability (flexibility) and cost. Try this at school: Classroom Activity: Shoe Friction Challenge (Source: Jordan, Jeff, Classroom Activities, UPMC SportsWorks at Carnegie Science Center, 2001.) Objectives: Students will compare various types of sports shoes to make inferences about the design of footwear as it relates to the sport in which it is used. Messages: - Objects at rest on a flat surface are held in place by a gravitational force as well as a frictional force between the object and the surface. - If the surface slants, gravity can overcome the frictional force, and the object moves. - Different types of footwear are engineered to provide a specific amount of friction between an athlete and their performing surface. Materials: - various sports shoes / footwear - smooth-surfaced tilting board - shims - turf-surfaced tilting board Preparation: - Create a tilting board by placing a brick or other small, heavy object against one edge of a 12” x 24” piece of ¼ inch plywood or stiff cardboard. The brick will act as a hinge/stop when the other end of the board is tilted upward. - If using wood, sand the surface of the plywood very smooth on one side. - Optional: paint with a high gloss spray paint or wax; let surface dry totally. Self-adhesive smooth floor tile with no large grooves can also be used to cover the smooth side. - Cover the other side of the board with a rough surface such as indoor-outdoor carpeting. - Shims can be made of foamcore or wood in uniform pieces, the thinner, the better. Interaction: - Students inspect the tilting board device and make hypotheses about how high the slant will have to be before each piece of footwear loses its grip on the slanting surface. - The shoes do not need to be limited to the “appropriate” surface for this experiment; for example, the ballet slippers could easily be used on the turf-like slant simply for the purposes of experiment. - Students place a piece of sports footwear on the tilting board (smooth or turf, depending on sport). - By slowly adding shims beneath the back of the board, they increase the angle at which the shoe rests. - Students record the number of shims required to make the shoe initially lose its position, and the number of shims required to make the shoe slide off the board entirely. 17 MATERIAL PROPERTIES SCIENCE brick PHYSICAL shims smooth Results: - Footwear is engineered to perform optimally for each individual sport. Obviously, it would be difficult to use cleats on a smooth, hard surface, and ballet might be more of a challenge on Astroturf. - What kind of shoes would be appropriate for a football game on a smooth surface? - What kind of shoes would permit ballet on turf? - While neither scenario is particularly practical, considering questions like these leads to the engineering of new products that perform specialized jobs. References: nd - Physics, 2 Ed., Tipler, Worth Publishing, Rochester, MI 1982. 5-3. - Hands-on Physics, Cunningham, CARIE Publishing, 1994. 3.3. - Active Physics Sports, It’s About Time Publishing, 1998. S86-91. - http://www.exploratorium.edu/hockey/skating1.html Visit Suggestions: • Investigate how Material Science has helped to improve the performance of athletes at the SPORTS GEAR exhibit (#28). Can you find examples of how changing the material from • which sports equipment is constructed helps to improve an athlete’s race times? Visit the “Gear Family” at the SPORTS GEAR exhibit (#29). Can you name all of the athletic equipment that the family is modeling? Do you know which sport each piece of equipment is used for? 18 EXHIBITS BY SPORT / ACTIVITY Note: (#) refers to UPMC SportsWorks Map SPORT / ACTIVITY Baseball Basketball Bobsledding Bowling Car Racing Cycling Figure Skating Football General Fitness Golf SPORT / ACTIVITY Gymnastics EXHIBIT Baseball (#13) Jr. Pitching Cage (#43) Hoops Vision (#27) Vertical Jump (#24) Virtual Sports (#37) Snow Sports (#8) Sports Gear (#28,29) Energy Race (#34) Jr. Big Wheel Racers (#44) Energy Race (#34) High Cycle (#6) Sports Gear (#28,29) Be the Judge (#16) Rotation (#21) Snow Sports (#8) Target (#14) Footwork (#30) Hang Time (#23) Jr. Exercise Equipment (#45) Jr. Obstacle Course (#42) Reaction Time (#22) Fore! (#15) Mini-Golf Math greens (#41) Sports Gear (#28,29) Hang Gliding Hockey Ice Climbing Pool Rock Climbing Skateboarding Ski Jumping Skiing Skydiving Sledding Snowboarding Soccer Synchronized Swimming Tennis Track and Field Volleyball Walking Wheelchair Racing 19 EXHIBIT Balance Beam (#9) Be the Judge (#16) Bounce (#5) Rotation (#21) Hang Gliding (#36) Hockey (#10) Sports Gear (#28,29) Target (#14) Snow Sports (#8) Trick Shot (#20) Climbing Wall (#1) Skateboarding (#25) Snow Sports (#8) Snow Sports (#8) Parachute Drop (#19) Snow Sports (#8) Snowboarding (#35) Virtual Sports (#37) Be the Judge (#16) Sports Gear (#28,29) Olympic Sprint (#17) Women in Sports (#33) Vertical Jump (#24) Volleyball (#38) Footwork (#30) Wheelchair Race (#12)