PokemonYFAQ/Walkthroughby KeyBlade999
Transcription
PokemonYFAQ/Walkthroughby KeyBlade999
11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Pokemon Y: FAQ/Walkthrough by KeyBlade999 Version v2.50, Last Updated 2013-11-14 Hosted by GameFAQs Return to Pokemon Y (3DS) FAQs & Guides Pokemon Y FAQ/Walkthrough by KeyBlade999 Version v2.50, Last Updated 2013-11-14 Table of Contents 1. Donations 2. Introduction 3. Walkthrough 1. Notes (READ!) 2. Bug Badge 3. Cliff Badge 4. Rumble Badge 5. Plant Badge 6. Voltage Badge 7. Fairy Badge 8. Psychic Badge 9. Iceberg Badge 10. To Be a Champion 11. The Rest! 4. Sidequests 1. Pokémon-Amie 2. Super Training 3. Pokémon Breeding 4. Battle Chateau 5. Battle Maison 6. Battle Institute 7. Shinies, Chain Fishing, & The PokéRadar 8. Berry Harvesting 9. Lumiose Juice Shoppe 10. Friend Safari 11. Medals 5. O-Power Listings 6. Items Listings 1. Medicinal Items 2. EV-Boosting Items 3. Other Stat-Boosting Items 4. Hold Items 5. Berries 6. Battle Items 7. Pokéballs 8. Pokémon Fossils 9. Evolution Items 10. Mega Stones 11. Miscellaneous 12. Stuff to Sell 13. TMs/HMs 14. Key Items 15. Super Training Bags 7. Shop Details 1. Aquacorde Town 2. Santalune City 3. Lumiose City - First Visit 4. Lumiose City - Second Visit 5. Camphrier Town 6. Ambrette Town 7. Cyllage Town 8. Geosenge Town 9. Shalour City 10. Coumarine City 11. Laverre City 12. Dendemille Town 13. Anistar City 14. Couriway Town 15. Snowbelle City 16. Pokémon League 17. Kiloude City 18. Battle Chateau Writs 19. Battle Maison BP Exchange 8. Mini-Pokédex 1. Pokémon Stats (General) 2. Pokémon Stats (Breeding) 3. Pokémon Stats (Misc.) 4. Pokémon Evolutions 5. Pokémon Mega Evolutions 6. Pokémon Abilities 7. Move List www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 1/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 9. Credits 10. Version History 11. Legalities Did you enjoy this FAQ and find it useful? If so, please consider clicking the blue "Recommendation" link above here so you can let others know that this is one of GameFAQs's best FAQs! Thank you! _____ _ | __ \ || | |__) |__ | | _____ _ __ ___ ___ _ __ | ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | | | (_) | < __/ | | | | | (_) | | | | |_| \___/|_|\_\___|_| |_| |_|\___/|_| |_| __ __ _ __ __ \\ // || \\ // \ \/ / __ _ _ __ __| | \ \_/ / > < / _` | '_ \ / _` | \ / / /\ \ | (_| | | | | (_| | || /_/ \_\ \__,_|_| |_|\__,_| |_| Games: Pokémon X & Y Console: Nintendo 3DS File Type: Formatted FAQ/Walkthrough Author: KeyBlade999 (a.k.a. Daniel Chaviers) Version: v2.50 Time of Update: 3:35 AM 11/14/2013 File Size: 1,179 KB Donations While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!! Donation/Contact E-Mail keyblade999.faqs@gmail.com Introduction Bonjour, and welcome to my first 3DS FAQ in a while. After having written a swathe of FAQs for a number of 3DS games over the summer (Mario & Luigi: Dream Team and Shin Megami Tensei IV being the most recent), I basically took a break and rewound a bit to some of my more arcane tastes - namely Japanese games on the NES. Of course, temptation would finally get the better of me as summer turned to fall with a game I had ordered over eight months prior: Pokémon X & Y! Pokémon may very well be my favorite game series: ever since I was entranced with FireRed back in 2004, I eventually had played all of them by 2008 (that were out) and continued to pre-order more and more of them. Eventually, this got to the point of writing FAQs for each one of the mainstream games - an unrivaled feat met back in 2012. (I have a LOT of time on my hands. =P) Still, I suppose it can't be all good. Ever since Generations II & III, I've seemed to notice a rather odd trend in the mainstream "Version" games - while they've all gotten flashier, the gameplay has gotten less innovative and more repetitive. Perhaps Pokémon X & Y can change that? The first mainstream titles for the 3DS have to offer *something* else that Diamond, Pearl, Black, White, and the swathe of others could not - beyond a new region and some new Poké's to catch, of course. Already, we've heard of the new "Fairy" type, and there's also the ability for Mega-Evolution. You can also take into account the fact that the game was released worldwide on October 12th, 2013, meaning that we Americans finally get a chance to beat the Japanese who don't have the whopping six-plus months to train that they usually do. =P All of my mindless babbling aside, I hope you enjoy my FAQ as you explore the Kalos region!! Walkthrough www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 2/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Notes (READ!) Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none of that is there: no Pokémon encounters table, no Pokémon. LOCALIZATION: Pokémon X/Y had a worldwide release on October 12th, 2013, for the Nintendo 3DS. In correlation with that, each cartridge was given a variety of languages the player can play in: English, Spanish, Japanese, French, Gernman, Italian, and Korean. This guide was written from a North American release of the game, played in the English language, as a male character; if you're playing in another language, be prepared to used Google Translate a lot. Primarily - as in, except in version-exclusive details - this walkthrough was written from the viewpoint of Pokémon X. Pokémon Y was used, of course, but lightly, only for exclusive details (not necessarily just wild Pokémon...). DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to whilst traversing to the named badge, and in the order named. These sections will be headed off with two horizontal lines above and below the section's name. Any sub-divisions from there, if any, will be denoted with ~ B2F ~. TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be obvious enough to keep me from having to detail it. As for the table data? It's below. Take note that it is mostly fake; it's just to test column widths and such on my end. First, we'll cover the Wild Encounters data; it will be divided into individual methods (e.g. in the grass, Surfing) as needed; if not stated, assume the main thing in the area to be that method. LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Magikarp Pikachu Electric/FlyingStatic 1 Sp.Def. Electric Compoundeyes1 Defense Zigzagoon Normal Version Both X Competitive 1 Sp.Atk., 1 Sp.Def.Y Pokémon Species: Denotes what kind of Pokémon it is: it's default English name, really. Pokémon Type: Type is used to determine extra damage multipliers when fighting. Abilities: All Pokémon have some sort of ability that activates in battle (or rarely in the field) to help you out. EV Yield: If you don't know what these are, just read up in Super Training: EVs Explained. It's dedicatedly there because Super Training really is meant to help with EV growth as well. If you read versions of the guide released before v2.50, note that this and further versions now include EV yields for all Pokémon! Version: There are two versions for this particular Pokémon release: Pokémon X and Pokémon Y. Depending on which you have, a number of things can vary: everything will be noted, don't worry. In this case, you'll see the letter for a version (X or Y) if the Pokémon is exclusive to it, or "Both" if it is non-exclusive. POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both Rayquaza Reshiram Fire/Dragon Turboblaze X [none] Magikarp Water Rain Dish Most of the info denoted here can be derived from the wild encounters table. This basically will note possible Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note that it comes for free. As for the fifth column, note that it says likely - that means the most common ability for the Poké. LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Master KeyBlade999$999,999,999Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0 Youngster Billy $100 Zigzagoon Lv. 10, Pikachu Lv. 11 Biker Young Swimmer Aqua $50 $200 Snivy Lv. 20 (x2), Tepig Lv. 50 (x4) Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20 This table denotes some data on trainers in an area. Included are their name, the money earned from the battle, and their Pokémon party. No info is given on actual strategy as this info is usually very repetitive and pointless; unless in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to" instance, since I'm writing this pre-format section pre-launch, so you might not even see 'em. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 3/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 BOSS: Master KeyBlade999 Rewards: $999,999,999, Earth Badge Pokémon SpeciesPokémon Type Level Conditions Arceus Kyogre Fairy Water Level 100N/A Level 53 N/A Charizard Venusaur Blastoise Fire/Flying Level 50 Chose Bulbasaur as a starter Grass/PoisonLevel 50 Chose Squirtle as a starter Water Level 50 Chose Charmander as a starter Pikachu Pichu Electric Electric Level 66 Playing Pokémon X Level 33 Playing Pokémon Y This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially, you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games, the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed amongst you. (The rest of the table is pretty obvious.) Finally, below the table, will come some sort of strategy. As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this. Bug Badge Sectional Flowchart Game Start-Up Vaniville Town & Route 1 Aquacorde Town Vaniville Town - You've Got Mail Aquacorde Revisited! Route 2 Santalune Forest Route 3 Santalune City Route 22 Santalune City Gym Game Start-Up Assuming you've bought a used copy, you may need to erase your save file: hold Up, B, and X as the game loads for that. When you pop in the 3DS cartridge into your 3DS/XL/2DS for the first time, the game will briefly prepare for gameplay by prepping a save file. In conjunction with the worldwide release of Pokémon X/Y, you can play in a number of languages: English, Spanish, French, German, Italian, Japanese, or Korean. Keep in mind that this choice is quite permanent, and I doubt you Americans wanna play 50+ hours of Pokémon in Korean. ... Right ...? Anyhow, pick whatever language you wish; I'll be using English. After the brief 3D sequence, press Start at the title screen where the game gives a dynamic view of ... well, you'll figure it out. You'll soon meet with Professor Augustine Sycamore - following the near-unintetrupted tradition of tree names on male professors. After a brief speech, you'll choose your character's gender and appearance ... and name, of course! Now, into the Kalos region we go! Vaniville Town & Route 1 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 4/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Your adventure will begin as you get awakened by a Fletchling that flies in an pecks you square in the gut. (Sadly, it's not yours. What a shame: they're quite useful when they evolve.) Head east and look in the mirror to get appropriately dressed - c'mon, even Ash Ketchum had to get out of his pajamas for his journey. Head south and downstairs to meet your mother, apparently the owner the Fletchling. She advises you to step out, so do so. Once outside, you'll meet Serena/Calem and Shauna - which of the first two depends on whether you are playing a male or female; you'll get one of the opposite gender. They go off to meet Prof. Sycamore in Aquacorde Town. There's not much to do in Vaniville, so just go west and north to the next area. This takes you to Route 1, quite literally the shortest route in all of Pokémon ... but what a nice theme! *jigs* Oh. Right. Aquacorde. Aquacorde Town The Kalos starters. ITEMS/TREASURES CHECKLIST [_] Pokédex[_] Prof's Letter POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both Both [none] [none] Chespin Fennekin Grass Fire Overgrow Blaze Both [none] Froakie Water Torrent Notes You only get one! Once in Aquacorde, go north and you'll eventually be shouted at. Head west from there to meet the other four "chosen ones" of Prof. Sycamore. You'll met Tierno, Trevor, and you already met the other two. They quickly decide to nickname you. Choose what you will. After, Tierno brings out the Pokémon. Pictured to the right, you'll see Chespin, Fennekin, and Froakie. My analyses? Chespin: Like all Grass-types, Chespin is weak to Fire, Ice, Flying, Bug, and Poison. It will have type-based advantages over Ground, Water, and Rock. Chespin will suffer early on as the first Gym type is Bug. He does evolve at Level 16. He will evolve again at Level 36 into Chesnaught. This Pokémon is of the Grass/Fighting type, which has weaknesses to Flying (4x), Fire, Ice, Psychic, and Fairy. This Pokémon will likely suffer the most throughout the game, and is recommended for series veterans. Then again, of all the Pokémon, he is the most likely to get an advantage over Fairy through Poison-type moves, but Bulbasaur's chain earned later on is better for that. Fennekin: Fennekin the fire-fox Pokémon is weak to Ground, Rock, and Water while having type-based advantages over Steel, Ice, Grass, and Bug. Fennekin will do well in the first Gym, which is Bug, but will stumble with the second, which is Rock. However, by then you'll be able to counteract that weakness. Fennekin also evolves at Level 16, then again at Level 36. The final evolution into Delphox is Fire/Psychic, adding advantages to Fighting and Poison while adding weaknesses to Ghost and Dark. Fennekin is great for beginners. Froakie: Ribbit. Froakie is weak to Grass and Electric solely, while being advantageous over Fire, Rock, and Ground. He will fine up until the four Gym, having only an advantage in the second until then - by then, the weakness is readily counteracted. Future Gyms, however, will take a toll on Froakie. He will evolve at Level 16, then later on to Greninja at Level 36, who adds advantages to Ghost and Psychic and weaknesses to Fighting, Fairy, and Bug (plus a Psychic immunity). He is good for the average player. After having chosen your Pokémon - I chose Fennekin, simply because it's so cute~! - feel free to nickname it. Shauna will then pick the type yours is superior to (Chespin for me) and Serena/Calem chooses the last one who will likely murder your own (Froakie for me). You'll also receive the Pokédex, an item that can record data on all of the now-721 Pokémon of the world. This includes Kalos, which has been divided into the Coastal, Mountain, and Central regions, each housing around 150 species. You'll also get Prof's Letter for your mother. Go back to Vaniville Town and deliver it. As you do so, however, you'll be shoved into a battle with Shauna! I was waiting for this! >:) BOSS: Pokémon Trainer Shauna Rewards: $500, free healing Pokémon SpeciesPokémon Type Level Chespin Grass Conditions Level 5Your Kalos starter is Fennekin www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 5/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Fennekin Fire Level 5Your Kalos starter is Froakie Froakie Water Level 5Your Kalos starter is Chespin Chespin: This Pokémon is weak to Fire, Ice, Flying, Poison, and Bug. It notably knows Vine Whip, a Grasstype move. Fennekin: This Pokémon is weak to Water, Rock, and Ground. It notably knows Ember, a Fire-type move that may burn. Froakie: This Pokémon is weak to Grass and Electric. It knows Bubble, which is super-effective on Rock, Ground, and Fire. Strategically, this is more of a practice battle. When the battle begins, you have four options: Fight (use an attack), Bag (use an item), Run (only works with wild Pokémon), and Pokémon (switch Pokémon). Hm. Since you're broke, are fighting a Trainer, and have only one Pokémon, that means violence is the solution, right? Lucky you, Shauna chose a Pokémon weak to your own, while both already know their elemental moves: Ember for Fennekin, Vine Whip for Chespin, and Bubble for Froakie. In fact, just use the aforementioned three moves until you win - it will only take two hits. (Take note that each use of a move costs one PP - this unit measures how much a move can be used before it needs to be restored with an Ether.) As another note, your Pokémon will gain EXP. for winning. EXP. will let your Pokémon - eventually - level-up, and therefore power-up and maybe even evolve. So it's not a good idea to flee. Just FYI. After the battle, continue back to Vaniville. Vaniville Town - You've Got Mail ITEMS/TREASURES CHECKLIST [_] Town Map After the battle with Shauna, take your $500 and continue back south across Route 1 into Vaniville. Head into your house east of the entrance (c'mon, what other house has a big Rhyhorn in front of it!?) to find your mom. She rushes upstairs after reading the "love letter", handing you a change of clothes and a Town Map. Okey-dokey, then. Go ahead and leave. As you return back towards Route 1, your pet Rhyhorn will cuddle up to you, saying good-bye. Aww... Head back to Aquacorde. Aquacorde Revisited! ITEMS/TREASURES CHECKLIST [_] Potion AQUACORDE TOWN POKÉBALL SHOP Item Name Cost Poké Ball Effect $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Premier Ball- It is like a regular Poké Ball, but free when you buy ten Poké Balls! AQUACORDE TOWN MEDICINE SHOP Item NameCost Potion Effect $300Heals a Pokémon for 20 HP in the field or in battle. This time when you re-enter the town, head north and past the staircase. Head on down it and speak with the dude at the bottom for a free Potion, used to heal your Pokémon's HP in (or out) of battle. In a building to the west, you can buy up some Pokéballs! Buy at least ten; that'll get you well-suited for the game for the next hour or so, plus also give you a free Premier Ball. w00t, I just shaved about 9% off your total bill. ^_^ East of that shop, you can find a place to heal Pokémon if hurt. And, south of there, you can buy Potions and such. Buy three or so before leaving. As you head north of the fountain in the square, you'll be notified that standing and walking in tall grass can initiate wild Pokémon battles. (Wild Pokémon can be caught, unlike Trainers' Pokémon.) Cross onto Route 2! Route 2 ITEMS/TREASURES CHECKLIST [_] Poké Ball x10 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 6/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Version Bunnelby Normal Pickup, Cheek Pouch 1 Speed Both Caterpie Bug Shield Dust, Run Away 1 HP Both Fletchling Pidgey Normal/FlyingBig Pecks, Gale Wings Normal/FlyingKeen Eye, Tangled Feet, Big Pecks 1 Speed 1 Speed Both Both Scatterbug Bug Shield Dust, Compoundeyes, Friend Guard1 DefenseBoth Weedle Zigzagoon Bug/Poison Normal Shield Dust, Run Away Gluttony, Pickup, Quick Feet 1 Speed 1 Speed Both Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Youngster Austin$120 Zigzagoon Lv. 5 POKÉMON EVALUATIONS: Ah, there's a lot of good Pokémon on this Route. Pidgey is a must-have for any Trainer, as anyone having played the Kanto games would know. He's good against Fighters, Bugs (our next Gym!), and Grass Pokémon, for example, not to mention is able to use Fly once you get the HM for it waaaay down the road. Fletchling is a good idea, and possibly a decent alternate if you're having trouble finding Pidgey, for it evolves into the Fire/Flying type Fletchinder - if you don't plan on getting Fennekin or Charmander anytime soon, that's a Pokémon to have! Weedle and Caterpie are known as well for being quick to evolve by Level 10 into Metapod-then-Butterfree and Kakuna-then-Beedrill, respectively, so there's something to look at for those wanting to fill their Pokédex. Then there's Zigzagoon. I recall a lot of times back in Ruby/Sapphire using him to slave for HMs, so that might be a good idea: plus, his possible Pickup ability can get you items as rare as Rare Candies. (No, seriously, there's a Pokémon Ruby TAS abusing that!) Finally, Bunnelby. Perhaps you want 'im, perhaps not; however, there's a trade to be had later you'll probably want to do anyways. Go, Poké Ball! CATCHING POKÉMON: Seeing as you probably don't know much about catching Pokémon at this point... To catch Pokémon, your initial goal is to weaken them by using moves and attacks - however, you don't want to kill them, just get HP as low as possible. (Later on, False Swipe or Super Fang (latter must be learned) can be made available to prevent such pointless deaths.) At that point, you also want to apply a status; this is what Bug Pokémon like the evolutionary chains of Weedle/Caterpie are good for. Ideally, Paralysis will do - this allows the catch rate to be further boosted. Frozen and Sleeping Pokémon have a 33% higher catch rate than those paralyzed, but those statuses are not permanent, and I don't think there's a non-damaging instant-Freeze move out there. From there, you throw Pokéballs - some Pokéballs are suited to certain situations, such as the Dusk Ball has a quadruple catch rate at night! That's the basics of it. You'll get a reiteration of this tutorial in a few moments, but mine's better. NOTE TO VETERANS Catching Pokémon will now allow you to gain what I believe is the same level of EXP. you would have gained as if you had simply KO'ed the Pokémon. In previous mainstream Pokémon games, such was not the case. So, onto the walkthrough... Once you enter the Route, go north and into the grass - I ended up finding a Pidgey, which is pretty quick for two grass tiles. =/ Past the grass, in fact, you'll meet Shauna and Serena/Calem. The latter will give a Pokémon capture tutorial against a Bunnelby (using a Fletchling). Pay attention, but I already outlined the main points above. (Wow! The Pokémon went INSIDE the Poké Ball!?) You'll earn ten Poké Balls before Serena/Calem flees. Continue north and into and through the grass. Past it, you'll find a Youngster with a Zigzagoon to battle. Whenever you walk into the sight range - some Trainers are VERY shortsighted lol - of a Trainer, you will begin battle with him or her, so you know. These battles cannot be run from, and you cannot catch their Pokémon - it's a fight to the death as it were. Beat this guy - just use moves of your Pokémon's type for the STAB bonus - and move on into the forest. (If you need a heal, you can go back to Aquacorde and heal up in the northeast building of the square.) Santalune Forest ITEMS/TREASURES CHECKLIST [_] Potion[_] Antidote[_] Potion[_] Poké Ball[_] Poké Ball[_] Potion LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Abilities EV Yield Version 7/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Caterpie Fletchling Kakuna Bug Shield Dust, Run Away Normal/FlyingBig Pecks, Gale Wings Bug/Poison Shed Skin 1 HP Both 1 Speed Both 2 DefenseBoth Metapod Bug Shed Skin 2 DefenseBoth Panpour Pansage Water Grass Gluttony, Torrent Gluttony, Overgrow 1 Speed 1 Speed Both Both Pansear Fire Gluttony, Blaze 1 Speed Both Pikachu Scatterbug Electric Bug Static, Lightningrod 2 Speed Both Shield Dust, Compoundeyes, Friend Guard1 DefenseBoth Weedle Bug/Poison Shield Dust, Run Away 1 Speed Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Youngster Joey$72 Scatterbug Lv. 3, Fletchling Lv. 3 Lass Anna $120 Pikachu Lv. 3 Lass Lise $96 Weedle Lv. 2, Bunnelby Lv. 4 POKÉMON EVALUATIONS: Let's say you miraculously manage to find Pansear, Pansage, or Panpour here. Veterans of the series probably remember Black/White Versions where you got a starter, then one of these simians to accompany it and cover some of its weaknesses in the first gym, right? A similar idea should work here, although you may have to work for it. Keep in mind that you do get another starter sooner or later, though. Fennekin users should aim for Pansage or Panpour, Chespin users want Pansear and Panpour, and Froakie users want Pansage and Pansear. In fact, Pansear (or a Flying Pokémon) is good given that our first Gym is Bug-typed. Pikachu is also a good one to stick around and grind for - Electric types, as always, are rare, and why not let your first be the series mascot!? Gymwise, though, he won't have much use until the sixth or seventh Gym, but nonetheless. TRIVIA If you've played Pokémon Yellow Version: Special Pikachu Edition, or some of the side-series games like PokéPark and Pokémon Channel, you probably recall those being some of the few instances where Pokémon used their voices from the anime that sounded like their own name ("Pika-pika!") rather than the generic static we mainstream gamers got. ... Now try finding Pikachu. ;) It'll make it worth it. ALLIED TRAINERS: When some creepy person decides to tail you, you can speak with them to get freely healed: it's no longer automatic like in Black and White! Additionally, they may participate in double battles with you. (Double battles are two-on-two.) Once you enter the forest, take a few steps north and Shauna will join you. Go northeast and grab the Potion from the Pokéball on the ground. Head far to the west and then north of the southwest corner to get the Poison-healing Antidote. Go back east to the kid trying to save his game (what?), then go north and west to find a Potion. Now return to the forest entrance and go east and north along the dirt path. As you bypass some of the dudes from Aquacorde, Shauna will suddenly decide to give you a Paralyze Heal - which is useful, since the Pikachus in this forest have Static, which mean contact moves like Tackle have a 10% chance of getting you paralyzed. Zzzap. Continue along and you'll see a Youngster just hanging out near a ledge. Flyswat his Scatterbug. (Why the heck do I want to say Scuttlebug so freakin' much!? And why is a Youngster named Joey seemingly in every game!?) Head west and south from there and run along the path for a bit. As you turn west for the third time, a blond girl will run up to you in a craze - Pikachu, use Thun-- Oh. Never mind. Just speak with her to get a Poké Ball. Further along, you'll battle Lass Anna. Eventually, you'll reach a fork heading east and west. Go east to battle another Lass, Lise. Go east to find another Pokéball on the ground containing ... oh, wait, it is a Poké Ball. =/ Go west for a while to find a Potion, then head north to meet up with your friends. Continue on to Route 3. Route 3 ITEMS/TREASURES CHECKLIST [_] Super Potion[_] Adventure Rules LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Version Azurill Normal/Fairy Huge Power, Thick Fat, Sap Sipper1 HP Both Bidoof Bunnelby Normal Normal Simple, Unaware, Sudden Impulse Pickup, Cheek Pouch 1 HP 1 Speed Both Both Burmy Bug Shed Skin, Overcoat 1 Sp.Def.Both Dunsparce Fletchling Normal Run Away, Serene Grace, Rattled Normal/FlyingBig Pecks, Gale Wings 1 HP 1 Speed Both Both Pidgey Pikachu Normal/FlyingKeen Eye, Tangled Feet, Big Pecks1 Speed Electric Static, Lightningrod 2 Speed Both Both LOCAL TRAINERS' POKÉMON www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 8/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Trainer Name Money Earned Pokémon Party Preschooler Oliver$64 Caterpie Lv. 2, Azurill Lv. 4 Preschooler Ella Pichu Lv. 5 $80 Schoolgirl Bridget$192 Schoolboy Brighton$96 Bidoof Lv. 6 Pansage Lv. 3, Panpour Lv. 3, Pansear Lv. 3 POKÉMON EVALUATIONS: Here, there's not a whole lot you can capture for usefulness than what has already been possible. Pikachu, Pidgey, and Fletchling are the highlights here. Dunsparce isn't too bad of a Pokémon - its stats are about average except for HP, which is a bit high - especially given the varied types of moves you can get for it through TMs/HMs. Bidoof is also notable as an HM slave from Generation IV. During the cutscene, you'll get the Adventure Rules. (As a note of trivia, "Adventure Rules" typically were found by examining your or your rival's home PC in previous games, but only showed two not ten rules.) Once you regain control, go north and you'll find some li'l kids to battle as well as some grass to chew on. (Another of the former is further north.) Past there, go north and west, then downstairs. After some rude motherf-- *ahem* Sorry. Anyways, after the rude dude almost knocks you down on his rollerblades, go north. While you cannot go past here, do note that this green tree - much different looking than normal - can be cut down with the aptly-named Cut HM in the future. Go south of the stairs for now to find Bridget. South of her, you can see a ledge. These can be hopped down as shortcuts or means of travel: all you need to do is run "into" it. With the southbound one, this will let you reach a Super Potion, which heals 50 HP. Go south, west, and north of there to find another Trainer to fight. Then just run on north into town. Santalune City ITEMS/TREASURES CHECKLIST [_] Great Ball[_] X Attack x3[_] X Defense x3 POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon Received Pokémon Type Likely Ability Both Bunnelby Farfetch'd Normal/FlyingKeen Eye SANTALUNE CITY POKÉMART Item Name Cost Dire Hit Effect $650Raises the user's critical-hit rate until withdrawawl or win/loss. Guard Spec. $700Stops stat reduction on your party for five turns. Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300Heals a Pokémon for 20 HP in the field or in battle. Premier BallIt is like a regular Poké Ball, but free when you buy ten Poké Balls! X Accuracy $950Raises accuracy until battle's end or the Pokémon's withdrawal. X Attack $500Boosts Attack in battle until battle's end or the Pokémon withdraws. X Defense X Sp. Atk. $550Boosts Defense in battle until battle's end or the Pokémon withdraws. $350Boosts Special Attack until battle's end or the Pokémon's withdrawal. X Sp. Def. $350Boosts Special Defense until battle's end or the Pokémon's withdrawal. X Speed $350Boosts Speed in battle until battle's end or the Pokémon withdraws. As you enter town, go north and into the red building to find the Pokémon Center. Similar to Pokémon Black/White onward, within is also a PokéMart. Basically, the Pokémon Center is now a one-stop shop for healing, shopping, PC usage, and fine dining. [Disclaimer: Fine dining offer invalid after October 11th, 2013.] Shop and heal, then leave. Next door is a shop for clothing, if you're the type to waste money on your character's appearance. -_- If you head due west from the Pokémon Center into the southwesternmost building, the girl walking around can detail the effects of the Gym Badges if you like. The woman in the house next door can tell you in general how Happy a Pokémon is some Pokémon evolve based on having a high-enough level of Happiness, heightened through certain items, using the Pokémon, walking around with it, and so on. If you go northeast to the Roselia fountain, then east and into the house, you can get a Great Ball. The Great Ball is like a normal Poké Ball, but its catch rate is 50% higher (x1.5, not x1.0). They'rrrrrre great! If you head into the house to the far west of the fountain, then you can trade a Bunnelby for a Level 10 Farfetch'd. That's rather far-fe-- *smack* Anyhow, traded Pokémon earn more EXP. during battles, plus ... well, I'm certain you don't have it. Additionally, Farfetch'd has Aerial Ace, a 90-Power (on him) no-miss Flying-type move that will DOMINATE in the next Gym. However, if a traded Pokémon gets too high of a level, it won't obey you, so watch out! (Your own Pokémon from this file will always obey.) If you don't have a Bunnelby, exit the city to the northeast onto Route 22 - you can find some there. North of the fountain is the Trainers' School, which ... well, it mostly explains basics. Within, you can speak with the elderly man for three X Attacks and three X Defenses. That's about it. You can head out onto Route 22 for some extra training, which I wholesomely recommend. If not, just head onto the Santalune City Gym. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 9/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Route 22 LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Version Azurill Normal/Fairy Huge Power, Thick Fat, Sap Sipper 1 HP Both Bidoof Bunnelby Normal Normal 1 HP 1 Speed Both Both Farfetch'd Normal/FlyingInner Focus, Keen Eye, Defiant 1 Attack Both Litleo Psyduck Normal/Fire Water Rivalry, Unnerve Cloud Nine, Damp, Swift Swim 1 Sp.Atk.Both 1 Sp.Atk.Both Riolu Fighting Inner Focus, Steadfast, Mischieveous Heart1 Attack Both Simple, Unaware, Sudden Impulse Pickup, Cheek Pouch LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Rising Star Louise $420 Psyduck Lv. 6, Litleo Lv. 7 Lass Elin $144 Goldeen Lv. 6, Marill Lv. 6 Rising Star Loïc Schoolboy Rabbie $540 $160 Riolu Lv. 9 Pidgey Lv. 7, Metapod Lv. 5 Schoolgirl Mickenzie$256 Bunnelby Lv. 8 Lass Elsa Flabébé Lv. 8 $192 POKÉMON EVALUATIONS: Eh. Litleo is suitable, if leveled up some (they come around Level 6) to fight the Bug-type Gym ahead if you didn't get ANY of the numerous Pokémon I've requested: Pidgey/Pigeotto, Fletching/Fletchinder, Fennekin, Pansear, Farfetch'd... (I recommend the Farfetch'd from the trade in Santalune, NOT the one found in the wild on Route 22. The former has Aerial Ace and comes at Level 10.) Bidoof still remains a good choice for HM slavery after he evolves into Bibarel. Riolu would also make a great addition for the second Gym if you can get his Happiness high enough and level him up during the daytime to make him Lucario (or just get Force Palm around Level 15); the final Gym also would see success in Lucario. As you enter the route, go east and north to find Rising Star Louise. Defeat her Pokémon, then go east to find another Trainer to battle. Battle in some of the grass nearby if you want, then head east past the sign to battle a Rising Star. (Dude has Riolu. Lucky...) A Schoolboy can be found in the grass to the south of there, with a Schoolgirl to the southeast. If you continue south from there, you can see a ledge to the west. The guy next to it describes what Poké-vets already know: if you leap over that by running over it, it's one-way. Anyhow, continue south to the Lass and beat her. That'll finish off this area. To the south is an area you need Surf to cross. To the east is Victory Road (which you need eight Badges to enter, and you haven't even one) and more of Kalos (which you are too weak to take on). So, return to Santalune and heal. Santalune City Gym ITEMS/TREASURES CHECKLIST [_] Roller Skates[_] TM83 (Infestation)[_] Bug Badge LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Roller Skater Rinka$244 Zigzaggon Lv. 7 Youngster David Youngster Zachary $240 $240 Ledyba Lv. 10 Spewpa Lv. 10 Lass Charlotte $216 Kakuna Lv. 7, Combee Lv. 9 Once you have healed your Pokémon and made a party advantageous to Bugs (Fire, Flying, Rock), head to the building in the northeast corner of Santalune. Defeat Roller Skater Rinka - the girl in front of the Gym - to earn a pair of Roller Skates. A substitute for the Bicycle, the Roller Skates are automatically used when you use the Circle Pad: the D-Pad now is for walking. Doesn't really matter, though. ^_^ Well, except that you almost have to walk into buildings. >_< Enter the Gym already. Hop on the pole like the person you wanna be. ... What? I meant the person who enters the Gym. When you arrive on tha-- oh, my, my arachnophobia. *curls up in a nonexistant corner* Anyhow, head southeast alone the white web (you can only travel on the white ones) and you'll fight David. From here, if you go to the edge, southwest to the south-center, north until you can go west, then go northwest and north to the west-center, west, to the edge, north and northeast to the northwest-center, southeast and immediately northeast, then east to battle a Lass. From there, you can go north to the Gym Leader. (You can battle another Youngster for EXP. if you head southwest where I last made you turn northeast.) If you're confused, here's a map. Blue is the main path, green is the optional battle path, and the center is the start. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 10/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 BOSS: Gym Leader Viola Rewards: $1,920; TM83 (Infestation); Bug Badge Pokémon SpeciesPokémon Type Level Conditions Surskit Water/Bug Level 10N/A Vivillon Bug/Flying Level 12N/A Surskit: Surskit is weak to Grass, Electric, Flying, and Rock. It can use the Water-type Bubble to hurt Fire-types namely, as well as Rock-types and Ground-types. Its Water Sport will strengthen this move. Vivillon: This one is weak to Rock (4x), Fire, Flying, Electric, and Ice, and is immune to Ground. The main problem here is Infestation: it deals damage continually and prevents switching out. When you KO Surskit, it is ideal to put in a fresh face for that reason. Strategically, this battle is pretty easy if, again, you've done as I've recommended in the past. Those with Fennekin or Pansear should keep that Pokémon out of the battle momentarily in favor of Chespin, Pikachu, Pansage, or Pidgey/Pigeotto. Farfetch'd would also be great for a first Pokémon because it knew Aerial Ace always hits - and it would be able to put a good dent in Vivillon before Harden roughs it up later. (See, we need something that has an advantage over Surskit, but not that opposite way around. Fire is out for your lead Poké.) After that, just continue going: you should have at least two or three Pokémon at Level 12+ that are able to deal with this bug problem. After winning the battle, you'll get the Bug Badge! This first Badge of the Kalos region lets traded Pokémon up to Level 30 obey you. You'll also receive TM83, which teaches Infestation, preventing enemies from leaving the battle while taking Bug damage. Additionally, like in Black/White, TMs and HMs here get infinite uses instead of the one use from HeartGold/SoulSilver going back all of the way to Red/Green. Anyhow, use the stairs behind Viola to get outside. Cliff Badge Sectional Flowchart Yeah, this is going to be a long one. ;) Leaving Santalune Route 4 Lumiose City: Kanto Starters!? Lumiose City: Exploration Route 5 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 11/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Camphrier Town Route 6 Parfum Palace Route 6 - Unkempt Zone Route 7 - In Full Connecting Cave Route 8 - Cliffside Ambrette Town Glittering Cave Ambrette Town Revisited Route 8 - Oceanic Route Cyllage Town Cyllage Town Gym Leaving Santalune ITEMS/TREASURES CHECKLIST [_] Exp. Share Once you've finished up with the first of eight Gyms, heal up in the Pokémon Center and shop if needed. If you haven't visited the dead-end Route 22, now's a pretty good time if you're looking for extra levels. Anyhow, in the northwest corner of Santalune, you'll meet the elder sister of Viola, Alexa. She'll hand you an Exp. Share. About the Exp. Share and How to Use It The Exp. Share is an immensely useful Key Item that divides the EXP. among ALL Pokémon in your party. (It's not a hold item like before: six Pokémon in a party means six Pokémon gain EXP.) This is very useful in leveling up weak Pokémon that you got from Route 2 or so; series veterans probably recall also using it on their Magikarp in the ol' days because he was useless until he hit Level 20 -- then watch out! =P However, some people don't like to use it for whatever reason. Okay, whatever. In that case, consider the Pokémon you mainly use in battle: for me, that's my Braixen (evolved Fennekin). If you want to power them up more -- remember, if the Pokémon is traded and above Level 20, it won't obey! -- you can give a battle participant the EXP. Share. This boosts the EXP. said Pokémon earns in battle by ~50%! However, I've yet to do the math on this matter and am assuming that your Pokémon is alone. Additionally, the Exp. Share divides up the Effort Values - see the Super Training: EVs Explained section for some more details - earned by Pokémon equally. This can help in more precise addition of EVs if you're looking for that, or just as a note that you don't really have to use the Pokémon at all if you don't to. I'm not sure how it would divide partial EVs, though. If the values are truncated, then you're really screwed since no Pokémon gives more than 3 EVs to one stat. So, in short? If you want to level up weak Pokémon, take out most of your non-useful Pokémon now and put in one or two to power-level without battling. To the curious, my party now is Braixen, Pikachu, and Pidgey. If you do not want to use the Exp. Share, turn it off in the Key Items menu. Frankly, if you want preserve the challenge of the game, turn it off - if you're like me and plan on using your starter throughout the whole game, using the Exp. Share will bring them to Level 85+ by the Elite Four. Phew! Anyhow, go north of where Alexa was onto Route 4. Route 4 ITEMS/TREASURES CHECKLIST [_] Repel[_] Super Potion [_] Great Ball[_] Antidote[_] Poison Barb[_] Net Ball [_] Ether[_] TM27 (Return) LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Version Budew Grass/Poison Natural Cure, Poison Point, Leaf Guard1 Sp.Atk.Both Combee Bug/Flying Honey Gather, Hustle 1 Speed Both Flabébé Fairy Flower Veil 1 Sp.Def.Both Ledyba Bug/Flying Early Bird, Swarm, Rattled 1 Sp.Def.Both Ralts Psychic/FairySynchronize, Trace, Telepathy 1 Sp.Atk.Both Skitty Normal 1 Speed Both Cute Charm, Normalize, Wonder Skin LOCAL TRAINERS' POKÉMON Trainer Name Gardener Wheaton Money Earned $640 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Pokémon Party Corphish Lv. 10 12/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Roller Skater Roland Roller Skater Calida $320 $320 Pidgey Lv. 10 Fletchling Lv. 10 Poké Fan Agnes* $560 Burmy Lv. 7, Burmy Lv. 7, Burmy Lv. 7 Preschooler Adrian $144 Magikarp Lv. 9 Preschooler Mia $144 Budew Lv. 9 Gardener Grover $640 Corphish Lv. 9 Poké Fan Gabe Gardener Fabian $720 $640 Pichu Lv. 7, Pikachu Lv. 9 Corphish Lv. 10 NOTE (*): This trainer has all three Formes of Burmy, and it would seem to the uninitiated that their types differ from the Bug type. Be advised that, in Burmy, it is purely aesthetic. (Now, Wormadam, that's a different matter...) It seems to be a Route 4 beta. POKÉMON EVALUATIONS: The primary feature here is probably going to be Ralts. Psychic Pokémon are a rarity in most Pokémon games, and this one is no different - not to mention that this one has been altered to be part-Fairy! His and his evolutions' learnsets suck for the most part, being dominated by Normal and Psychic moves, but proper use of TMs and HMs can turn this cute li'l guy into a murderous machine. ... You know. Like Chuckie. If you're looking for Pokédex completion, be sure to grab a female Combee. Only female Combee evolve (into Vespiquen) at Level 21; males do nothing. (The gender ratio is not in your favor, either: 87.5% are male, and 12.5% are female, like your starter Poké's.) Anyhow, as you enter the Route, you'll notice that there are a nice load of flowers around here. They function as grass, and normally the Pokémon are supposed to differ between them, although I haven't isolated much of anything in that regard yet. >_> Head into the patch to the west, then use the right northbound path to find a Repel, which prevents Pokémon battles for a number of steps. In the southeastern patch of flowers, use the right northbound path to eventually reach a Super Potion. Continue north past there to easily find a Great Ball. Then go south and through the flowers westward, then north into the northwest maze. Fight the Trainer on the west side and you can weave around to an Antidote. Head into the flower patch northwest of there, then northeast and downstairs. Around the fountain, you can fight a Roller Skater, Roland. Another, Calida, is somewhere nearby. Skate (or run) around the fountain - take note of the Horsea and Clamperl on it, if you care - and continue north. If you use the east northbound path from the stairs, you'll battle a Poké Fan - perhaps one of the truer Poké Fans of the series, given his apparent love for the three Burmy Formes. Not much further to the north of there, you can battle a Presch-- oh, wow, what an epic trade! XD Poor fool; you can tell they don't have Pokémon RPGs in Kalos. Head into the little set of flowers to the west (center of the Route) to find a Poison Barb; it boosts the power of Poison-type moves by ~20%, and is good for those who've gotten Beedrill already. Or you can save it for Bulbasaur. Whatever. Further west, you can find another Preschooler to battle, a rather sore loser at that. Go north and "navigate" through the northwestern hedge maze to find a Gardener. Just west of him, partly hidden by the grass, is a Net Ball: it has a x4.0 catch rate on Bug- and Water-type Pokémon. (And, no, Surskit doesn't make it x8.0 or x16.0. Darn.) Go south through the flowers and east onto the main route again. Go north and east, then battle Gabe in the flower patch from before. (He's on the north side; we were on the south.) This guy has 2/3 of the Pichu evolutionary chain; sad that he also doesn't have the Spiky-Eared Pichu. Go southeast from there and into the northeastern of these a-maze-ing hedge mazes, then north to battle a Gardener. (Note that, if he blocks the path northward, you have to go back south and through the eastern flower patch to get what's at the end - a 10-PP-healing Ether!) Return onto the main route and go north of where you fought Gabe to encounter two Trainers. They'll take on about Flabébé and it being a Fairy-type. (Hey ... so is Ralts. ;_;) They jabber on about how they got a Pokédex a few years ago and opt to show you to Sycamore. Okay, then. Follow 'em. As you prepare to exit the gatehouse, you'll earn TM27, which teaches Return. Return is a Normal-type move of an undefined power stat: the Happier your Pokémon, the more powerful it is. It will therefore probably be strongest on your starter Pokémon as walking around does raise Happiness, slowly. Head into Lumiose. Lumiose City: Kanto Starters!? MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ! It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 13/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4). There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine. ITEMS/TREASURES CHECKLIST [_] TinyMushrooms[_] Venusaurite/Charizardite/Blastoisite[_] TM54 (False Swipe) POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both [none] Bulbasaur Grass/PoisonOvergrow Both [none] Charmander Fire Blaze Both [none] Squirtle Water Torrent Notes You only get one! LUMIOSE CITY POKÉMART - GENERAL STORE Item Name Cost Effect Antidote $100Cures the Poison (PSN) status. Awakening Burn Heal $250Cures the Sleep (SLP) status. $250Cures the Burn (BRN) status. Escape Rope $550Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250Cures the Frozen (FRZ) status. Paralyze Heal$200Cures the Paralysis (PLZ) status. Poké Ball Potion $200Catches Pokémon. Its base catch rate is the lowest at x1.0. $300Heals a Pokémon for 20 HP in the field or in battle. Premier Ball Repel It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350Prevents most random wild encounters for 100 steps. Super Potion $700Heals a Pokémon for 50 HP in the field or in battle. LUMIOSE CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Notes Bulldoze (TM78) $10,000Ground Physical 20 60 100 All Lowers Speed Rain Dance (TM18) $50,000Water Status 20 - - Field Makes it Rainy (5 turns) Struggle Bug (TM76)$10,000Bug Special 20 50 100 One Lowers Sp.Atk. Sunny Day (TM11) $50,000Fire Swords Dance (TM75)$10,000Normal Status Status 5 20 - - Field User Makes it Sunny (5 turns) Raises Attack LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER) Item Name Cost Effect Berry Juice 10 mi. Heals 20 HP to a Pokémon in the field or in battle. Moomoo Milk 20 mi. Heals 100 HP to a Pokémon in the field or in battle. Full Heal 30 mi. Heals all non-stat-affecting ailments (except KO and Pokérus). Max Repel 35 mi. Prevents most random encounters for 250 steps. Hyper Potion60 mi. Heals 200 HP to a Pokémon in the field or in battle. Ultra Ball Ether 60 mi. 120 mi. Captures Pokémon. Its base catch rate is x2.0. Restores 10 PP to one move on one Pokémon in the field or in battle. Max Potion 125 mi. Refills a Pokémon's HP in the field or in battle completely. Full Restore300 mi. Fully restores HP and status ailments (except KO and Pokérus). Max Revive 400 mi. Revive a Pokémon from KO with full HP (not ~50% like usual). Rare Candy 500 mi. The Pokémon levels up! (Won't work if at Level 100.) PP Up 1,000 mi.Boosts one move's maximum PP by 20% of its usual base value. As you arrive, you'll find yourself enter the largest city in all of Kalos: Lumiose. Go north and the Trainers from before will come along and Professor Sycamore's lab will be pointed out. We'll ignore this for now and explore a little. If you go forward some, you'll see a building on the left. Go across the street into the other one (the first has nothing) if you want a little info on the StreetPass stuff: PokéMiles and the like. Continue up the street and past the intersection to find, on the left, the PR Video Center past Sycamore's place. Basically, you use the Nintendo 3DS internal camera for 10 seconds as a personal video. Across the street from there is the Pokémon Center. Within, other than healing and shopping, you can exchange Poké Miles, found as you travel in Kalos and as you StreetPass others. You can also now buy TMs - items that teach moves to Pokémon and (the items) never go away! Weather As a result of this, you will probably begin to see Pokémon using moves that affect the weather more and more. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 14/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 There are several types of weather: Hailing (caused by Hail or Snow Warning), Raining (caused by Rain Dance or Drizzle), Sunny (caused by Sunny Day or Drought), and Sandstorm (caused by Sandstorm or Sand Stream). Note that each type of weather can be brought on by the named move or ability, and they last 5 turns (7 with certain items) - yeah, abilities no longer provide an unlimited weather effect, so abuse it while you can! You can also have certain areas bring about weather permanently. Each type of weather has certain notable effects beyond triggering certain other abilities (like Solar Power and Chlorophyll): Hailing: All non-Ice Pokémon are damaged each turn for 1/16 of their HP. Blizzard, normally 70% accurate, never misses. Ice-type moves are presumably also more powerful, but I've no evidence to support this. Castform will also adopt an Ice-type Forme as will its Weather Ball move. Raining: Water-type moves are more powerful while Fire is weakened, and the Electric-type move Thunder (normally 70% accurate) never misses. Castform will also adopt a Water-type Forme like its Weather Ball move. Sunny: Fire-type moves become powerful and Water is weakened. The move SolarBeam will require no charge-up turn, and I believe Fire Blast (normally 80% accurate) will never miss. Castform will adopt a Fire-type Forme as will its Weather Ball, and Cherrim adopts a more flowery Forme. Sandstorm: All Pokémon not of the Rock, Ground, or Steel types lose 1/16 of their HP with each turn. That's all I really know about this. You can't go any further because of the blackout. If you go east of the city entrance, you will see a staremblazoned building on the left, the Restaurant Le Nah, where you can dine. ("Dine" is code for "battling three Double Battles". Battle if desired.) You'll get TinyMushrooms for working it all out. That finishes it for now. Head back towards the Pokémon Center and into Sycamore's place. Use the elevator to reach 3F. Once there, you'll finally meet Professor Sycamore. Head south and west after him. He'll check your Pokédex. During his following speech. Shauna arrives with Serena/Calem. Speak with Sycamore to confirm that wish to begin! BOSS: Professor Sycamore Rewards: $1,400, another Starter! Pokémon SpeciesPokémon Type Level Conditions Bulbasaur Grass/PoisonLevel 10N/A Charmander Fire Level 10N/A Squirtle Water Level 10N/A Bulbasaur: The only dual-type Starter Pokémon in history, from Red/Green on, Bulbasaur is weak to Fire, Ice, Flying, and Psychic. It knows Leech Seed, a Grass-type move that drains your HP. Quickly kill it to avoid this! Charmander: The fiery salamander, Charmander is weak to Water, Rock, and Ground. Ember is pretty damaging - 300% normal damage - versus Grass, Bug, Steel, and Ice types. Still, it's not too hard. Squirtle: The aquatic turtle, Squirtle is weak to Grass and Electric, and is advantageous over Rock, Ground, and Fire through Water Gun. It can power up Water Gun with Water Sport - but that'll also hurt Charmander is he's third! >:) Strategically, this battle is pretty easy if you've been raising a variety of Pokémon. Your starter should be able to take out one of them with little difficulty: Fennekin for Bulbasaur, Froakie for Charmander, and Chespin for Squirtle. Pidgeotto or Fletchinder have a good chance against Bulbasaur, as would Pansear. Pansage or Pikachu are good to get rid of Squirtle, and Panpour is about the only Pokémon built strictly to defeat Charmander. For Charmander, just send out your strongest, I suppose. After the battle, Sycamore decides you deserve another starter Pokémon for your performance. Darn right we do now, let's pick one of the three (official) Kanto starter Pokémon. But who? Bulbasaur: (NOTE: While the game claims him to be a Grass-type in the choosing sequence pictured to the right, he is both Grass and Poison!) Pictured on the left, you'll find Bulbasaur. He evolves at Level 16 and again at Level 36, retaining the same typing, and has a Mega-Evolution. Bulbasaur is weak to Fire, Ice, Flying, and Psychic, and advantageous over Rock, Water, Ground, and Grass. Ideally, Bulbasaur is good to pair with Fennekin, or even Braixen better, because they cover a lot of weaknesses the other has. Charmander: The middle of the three, Charmander evolves at Level 16 and Level 36. This latter evolution, to Charizard, is of the Flying/Fire type. Charmander normally is weak to Water, Rock, and Ground, with Charizard bringing in concerns of quadruple-damage Rock (except in his Pokémon X Mega-Evolution) and Electric. He is advantageous over Grass, Bug, Ice, and Steel, with Flying adding in Fighting later on. Perhaps the strongest of the three starters by game end, he would be ideal to pair with Chespin. If you need one for Froakie, this www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 15/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 would probably be best. Squirtle: Obviously the more defensive of the three, Squirtle is only weak to Grass and Electric while being advantageous over Fire, Rock, and Ground. Like his two Kanto cousins, he evolves at Level 16 and Level 36 with no type changes - and has a Mega-Evolution. ... To be honest, Squirtle doesn't pair off on the highest level with any of the Kalos starters. With Fennekin, Bulbasaur's superior; Charmander has Chespin; and Froakie would be repetition. To the curious, I paired my Braixen with Bulbasaur. Ah, nostalgia. If you have a full party, you will need to send a Pokémon to the PC. You will also get a Mega Stone accompanying your starter: Venusaurite for Bulbasaur, Charizardite for Charmander (specifically X to Pokémon X players, and Charizardite Y for Pokémon Y players), and Blastoisite (?) for Squirtle. Mega Stones allow for Mega-Evolutions ... to be discussed later. ;) Anyways, Shauna and Serena/Calem will choose other Pokémon, while Sycamore suggests a new-Wait a minute. Since he is giving us the Pokémon he used, while he was the owner, shouldn't they be counted as trades by the game, and therefore give us 50% more EXP.? >_< Anyways, Sycamore suggests going to Camphrier Town to learn more of Mega-Evolution. As you leave, speak with the scientist in the northeast corner of the room. If you have enough Pokémon in the Central Kalos Pokédex - I had 39, so the minimum's probably 30 - you get TM54. ^_^ TM54 teaches False Swipe, a Normal-type move of 40 Power that cannot KO a Pokémon, which makes it EXTREMELY useful in capturing Pokémon. Be sure to hang on to it! (It's not like you can get rid of it anyways. =P) Lumiose City: Exploration MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ! It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4). There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine. ITEMS/TREASURES CHECKLIST [_] Luxury Ball x5[_] Quick Claw[_] Timer Ball x3[_] Quick Ball x3 LUMIOSE CITY - STONE EMPORIUM Item Name Cost Effect Kanto Starter Mega Stone$1,000,000Made for the Kanto starter stronger to yours; lets it Mega Evolve. Fire Stone $2,100 Evolves Vulpix, Growlithe, Eevee, and Pansear. Leaf Stone $2,100 Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage. Water Stone $2,100 Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour. LUMIOSE CITY - HERBORISTE Item Name Cost Effect Energy Powder$500 Heals 50 HP to a Pokémon. Also lowers their Happiness. Energy Root $800 Heals 200 HP to a Pokémon. Greatly lowers their Happiness. Heal Powder $450 Heals all ailments (except KO and Pokérus). Lowers Happiness. Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness. If you need the other shops, see the previous sub-section: this is just a logical extension of it. As you go outside from Sycamore's, go to 2F. speak with the woman near the neon-blue chamber to get five Luxury Balls! While they don't affect catch rate, they make Pokémon Happier faster, which is great for the numerous Pokémon that can learn Return! Head down to 1F and you'll meet Lysandre. You'll see more of him later. Trust me. Approach the entrance and everyone will leave before you do. Doormat. >_> As you exit, it seems the power's back on. Heal at the Pokémon Center if needed, then go down the street further along from it. There is a black-and-white building past the intersection you can use to change your hairstyle and color - kinda pointless, but that's just me since it costs $3,000 for both. (Damn, that's one expensive haircut!) Next door is the café Serena/Calem wanted you to enter. There, you'll see Lysandre (told ya) and Diantha (you'll also see more of her later). Okaaay, awwwwwkward coversation aside, Serena/Calem effectively declares herself/himself your rival. Enter the building across the street and speak with the woman sitting to the west for a Quick Claw - it sometimes www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 16/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 lets your Pokémon move first if it normally doesn't. Use the elevator to go up to 2F. Speak with the eastern dudes in the cubicle to get three Quick Balls (x4.0 catch rate in the first four turns of battle) and three Timer Balls (+1 to catch rate with each 10 turns of battle, up to x4.0). That's about it for now. Go back to the Pokémon Center and down the street next to it. On the left side of the street, you can buy some evolutionary stones, if you want. The Water Stone is the most versatile if you don't have any, or you can always buy one to help out the simian I recommended you catch earlier. Strangely, no Gen. VI Pokémon seem to evolve by (these) stones. The shop next door sells Herbs - while powerful and useful healing items, even to the point of full revival from HP, they make your Pokémon hate you. Use them sparingly unless you're grinding for Frustration - and, even then, be sure your Pokémon doesn't evolve through Happiness or you'll be screwed for a while to come. The next two buildings down the street from there are salons for Furfrou (which you don't have). The power is also out beyond here, so there's not much else to do here in Lumiose. So, remember where the Pokémon Center is? Heal up there, then go clockwise around to where Trevor was. Go on out to Route 5. As you do so, you'll get a Holo Clip from Tierno that's rather pointless. Route 5 ITEMS/TREASURES CHECKLIST [_] Attack O-Power[_] Defense O-Power[_] Super Potion [_] Oran Berry [_] X Attack [_] Great Ball[_] Honey x3[_] Super Potion [_] TM01 (Hone Claws) LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Abilities EV Yield Version Abra Psychic Inner Focus, Synchronize, Magic Guard1 Sp.Atk.Both Bunnelby Normal Pickup, Cheek Pouch Doduo Furfrou Normal/FlyingEarly Bird, Run Away, Tangled Feet Normal Fur Coat 1 Attack Both 1 Sp.Def.Both Gulpin Poison Liquid Ooze, Sticky Hold, Gluttony 1 HP Minun Electric Volt Absorb, Minus 1 Speed Y Pancham Fighting Iron Fist, Mold Breaker 1 Attack Both Plusle Electric Volt Absorb, Plus 1 Speed X Skiddo HORDE BATTLES Grass Sap Sipper 1 HP Pokémon Species Pokémon Type Abilities 1 Speed Both Both Both EV Yield Version Gulpin Minun Poison Electric Liquid Ooze, Sticky Hold, Gluttony Volt Absorb, Minus 1 HP Both 1 Speed Y Plusle Electric Volt Absorb, Plus 1 Speed X Scraggy Dark/FightingMoxie, Shed Skin, Intimidate 1 Attack Both LOCAL TRAINERS' POKÉMON Trainer Name Twins Faith & Joy Money Earned $640 Pokémon Party Plusle Lv. 10, Minun Lv. 10 Pokémon Trainer Tierno$1,200 Corphish Lv. 12 Rising Star Hamish $780 Kadabra Lv. 13 Roller Skater Winnie $352 Bunnelby Lv. 9, Skiddo Lv. 11 Roller Skater Florin Rising Star Tyson $384 $600 Doduo Lv. 12 Bidoof Lv. 12, Oddish Lv. 10 Backpacker Heike $480 Sentret Lv. 12 Youngster Keita $288 Pansage Lv. 12 POKÉMON EVALUATIONS: As far as Electric-types go, Plusle and Minun are useful in a debateable way. Their Minus/Plus abilities work nicely if in a Double Battle, but otherwise are not good, especially in Single Battles. Scrappy - I mean Scraggy makes a nice Fighting type to have due to the Psychic immunity, although Fighting is now a weakness. He has a nice variety of moves once you get a sufficient amount of TMs, though. However, Abra is by far the main feature of the Route. While being a real douche when it comes to catching - almost always using Teleport to end battle as his first move - you can build him up to an absolute beast by the time you get him to Kadabra/Alakazam, simply due to sheer move variety (and like 135 in the Sp. Atk. base stat) - disregarding that Alakazam can also Mega Evolve. I recommend using a Quick Ball whenever you see him: the Quick Ball has a quadruple catch rate double that of an Ultra Ball! - whenever used on the first four turns, which you pretty much have to do. See the previous sub-section for how to get three free ones! www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 17/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 HORDE BATTLES: A new aspect to the Pokémon series, Horde Battles are quite literally the hardest ones in the game if you're not prepared. Typically initiated by using the Honey item where wild Pokémon can be found (although they can be found 1% ~ 5% of the time at random), these battles are one-versus-five -- you being the one! Luckily, these Pokémon can often be underleveled to compensate, as the nearby screenshot shows - the ones on Route 5 may not even get above Level 5. However, even five weak attacks - especially ones that are abusing type advantages - will wear on even the strongest Pokémon. You will want to use multitarget moves for this - moves like Surf and Earthquake, for example, hit all Pokémon. You are able to catch Pokémon in Horde Battles - however, you need to get it narrowed down to one Pokémon without KO'ing it. As you go through the gatehouse, Mr. Bonding will give you the Attack O-Power and Defense O-Power, just b'cause. They're O-Powers that increase the named stats for a while. Well, get onto the Route. As you enter, a Lucario will start circling you. Do ... not ... move. Just joking, but still... Its owner, a rollerblader, will come by. Say what you will about the Lucario liking you. The Trainer will introduce herself as Korrina, the Gym Leader in Shalour, before leaving. In the nearby skate park, go due north whilst roller skating to get on the rail. (You may need to screw around a little.) You'll be able to grab a Super Potion for doing so. Return to the entrance and head west along the main Route - there's some grass to the south if you wanna battle. Or capture. Or make cud. Whatever floats your boat. After going upstairs, you'll deal with your first 2-on-2 Double Battle! Yay~! From there, go south, then east and south along the grassy path to find a Great Ball. Head on back north and west, continue west and up the stairs. You'll meet Trevor and Tierno, the latter of whom will challenge you to a battle. (It's easy: just use a Grass- or Electric-type.) After, Trevor will hand over three Honeys, which can be used to attract often-more-rare Pokémon (Diamond/Pearl players remember this). If you're a brave soul, you can use it to initiate Horde Battles, described earlier. Past the grass patch to the northwest, you'll fight Rising Star Hamish. Go north of there and approach the rail from the west to slide down it on your skates to a Super Potion. Return to Hamish and ascend the hill to the west. Go south at the top, and bypass the stairs. Use the skates to grind down another rail to find a blue Oran Berry. The Oran Berry is a hold item that will heal 10 HP when the Pokémon reaches around 50% HP. Go east and hop over the ledge, then head north, through the grass, up the hill, and south, this time opting for the staircase. *huff puff* After you reach the top of the stairs, go southwest and through the purple flowers to find an X Attack. Go back northeast and north to defeat some Roller Skaters. Grind across the nearby rail if you want, but it only works partway if you don't go fast. In the flower patch, go southwest and up the stairs you find. At the top, go southwest and grind across that rail - again, go fast or be screwed. On the other side is a yellow Pokéball containing TM01 - this teaches Hone Claws, powering up physical moves. Hop over the ledge to the south and beat the Rising Star just to the east. Then go west and downstairs to battle the Backpacker. In the grass to the southwest, you can battle one more Trainer, a Youngster. From there, just continue south and west into Camphrier Town. Camphrier Town ITEMS/TREASURES CHECKLIST [_] Ultra Ball[_] Full Heal [_] Sp. Atk. O-Power Lv. 1[_] TM46 (Thief)[_] Berry Juice[_] Sweet Heart [_] X Attack [_] Star Piece[_] Escape Rope CAMPHRIER TOWN POKÉMART Item Name Cost Effect Antidote $100Cures the Poison (PSN) status. Awakening Burn Heal $250Cures the Sleep (SLP) status. $250Cures the Burn (BRN) status. Escape Rope $550Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250Cures the Frozen (FRZ) status. Paralyze Heal$200Cures the Paralysis (PLZ) status. Poké Ball Potion $200Catches Pokémon. Its base catch rate is the lowest at x1.0. $300Heals a Pokémon for 20 HP in the field or in battle. Premier Ball Repel It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350Prevents most random wild encounters for 100 steps. Super Potion $700Heals a Pokémon for 50 HP in the field or in battle. As you enter town, you'll get a message from Lysandre Labs about the Holo Caster. Meh. Anyhow, go south and into www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 18/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 the Pokémon Center (whose interior definitely contrasts with the rural feel of the town outside). Feel free to deal with the Name Rater inside, like it matters. >_> He can change the nicknames of Pokémon you own. Just outside, to the west, some guy will give you an Ultra Ball, a Pokéball whose catch rate is x2.0 - double that of a normal Poké Ball, and 67% greater than a Great Ball! Go west and into the southwestern building, then speak with the dude to the west for a Full Heal. Head upstairs and into the southeastern of the rooms to find Mr. Bonding. Speak with him and you can get Sp. Atk. O-Power Lv. 1. North of the Pokémon Center, you can find a dude named Cassius in his house, running the Kalos PC's on Bill's behalf. You can also get called a thief by one of the girls around here - nah, it's a pun. (She tells you to take TM46, which is Thief.) ... These people seriously have some serious problems with the word "seriously". -_In the main town, go west and speak with the dude in front of the next unvisited house for some Berry Juice normally an item you can only find in FireRed/LeafGreen, it's slowly becoming more proliferated throughout the later generations. Still, it's only makeable in those games, and items cannot be transfered to Black/White. >_< Berry Juice heals 20 HP, like a Potion. In the house itself, you can speak with a dude requesting to see a certain Pokémon type - show him one for a random Berry. The other woman in the house gives you a Sweet Heart, which, like Berry Juice, heals 20 HP. Ah, they're so generous, yet so ... crap, I suppose is the word I'm looking for. Leave the house and go southwest to find an X Attack. If you go south of the town, you can find a Star Piece, an item you can sell for a lot of money. North of the town is Shabboneau Castle, in which you'll find Shauna. As we try to figure out what Mega-Evolution is, "it" is back again, and on Route 7. For now, go west, north, and upstairs. To the south, you can find an Escape Rope. That's it. Leave the castle, then leave the town heading west. Route 6 ITEMS/TREASURES CHECKLIST [_] Oran Berry x5[_] Pecha Berry x5[_] Sprinklotad[_] Miracle Seed[_] Heal Ball[_] X Sp. Atk. LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Audino (Shaking Grass) Normal Abilities Healer, Regenerator, Klutz EV Yield Version 2 HP Both Venipede (Shaking Grass)Bug/Poison Poison Point, Swarm, Quick Feet1 DefenseBoth LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Tourist Hiroko$880 Pikachu Lv. 11, Pidgey Lv. 11, Psyduck Lv. 11 Tourist Eriko $880 Zigzagoon Lv. 11, Ralts Lv. 11, Gulpin Lv. 11 Trust me, I'll explain momentarily. Or you'll find out. We'll see. Go due west for a bit and you'll see a path off to the south. There, a man will make you tend his Berry fields. Basically, it's like Berry growing in Pokémon Diamond/Pearl - plant a Berry (you'll get 5 Oran Berries and 5 Pecha Berries during the tutorial), water it (this gets you the Sprinklotad - creative...), and wait. You can also use Mulch, and close-together trees can cross-pollinate for new ones. In all, there are 36 plots of land for growth here. It's a bit more high-maintenance now. You also have to check regularly to get rid of weeds, sometimes get rid of (battle) the Bug Pokémon that come, and pick Berries before the trees withers. Mulch is made in the northwest corner of the fields - put three Berries in for much mulchy Mulch. Be sure to plant a good number of Berries enough (I had five before I noticed, I think) will get you a Miracle Seed in the southwest corner. The Miracle Seed is a hold item that boosts the power of Grass-type moves by about 20%. If you want more details, see the Berry Harvesting section. Back on the main Route, go west some more. Eventually, you'll find an all-too-inconvenient roadblock. As usual, it is caused by a Snorlax falling asleep on a bridge not too big and not too small. (And not too weak - what the heck is that thing made of!?) Apparently, no one wishes to kill it, no one has a forklift, no one has TNT, no one grasps the concept of climbing over it, and no one knows how to swim or teach Pokémon Surf. So, despite all the more tasteful alternatives, we have to go get a Poké Flute, found in Parfum Palace - on Route 6. First, though, go north along the shoreline to find a Heal Ball - these heal Pokémon completely upon their capture. HOWEVER, Heal Balls are useless if your party is full: Pokémon are fully healed upon going to the PC anyways, and their catch rate is no different from a Poké Ball or a Premier Ball. So, anyhow, go back east and along the branch of the path to the official Route 6. Just zoom north for a while, battling some Trainers as you go. As you enter, though, be sure to go west for the X Sp. Atk. Parfum Palace ITEMS/TREASURES CHECKLIST [_] Ether [_] Oran Berry [_] Amulet Coin[_] Antidote[_] HM01 (Cut)[_] Super Potion www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 19/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 [_] Poké Flute[_] TM17 (Protect) Head along the dirt path and you'll soon run into someone; speak with them to receive an Oran Berry. If you look carefully, you can see a Pokéball lying on the ground to the northwest: it contains the ever-useful Ether. Far to the southeast, you can examine the signboard and call Phil the Photo Guy. Basically, you get to take a photo/screenshot of some of the area. That's gonna help me give some color to this FAQ, for you can store them on your SD Card! ^_^ It's like operating the normal 3DS camera for the most part, even the whole moving around thing. Anyways, hammer time. Approach the gates and you'll have to pay $1,000 to enter - Shauna pays her own way in, doing something useful for once. Continue on in. Ah, cool, a golden Milotic (statue, I hope not - *shuffles around, looking for a Poké Ball*). The dude near it seems to have lost his Furfrou, and somehow makes it our problem. Anyways, go north and into the second room from the left. You can nap on the bed for a full healing of your Pokémon. >_> <_< Use the leftmost staircase to go up a floor, then enter the first room to the right. There, you'll be able to grab an Amulet Coin: if the holder battles against a Trainer, then your money earned doubles! If you go east from the hall, you'll find another where you can go to the right and outside. In the courtyard, Black/White players will take keen notice of the Reshiram and Zekrom statues in addition to the Dratini/Dragonair ones along the edges of the viewable area. So cool! Return to the first floor and go through the north-central grand door. Cross the large bridge and Shauna will decide, all of a sudden, to do something. Go northeast to the hedges where you are forced into a top-down viewpoint. (C'mon, I thought we stopped this two generations and six years ago...) Go north along them to an Antidote, then return to the bridge. Go west and north into the maze, then take the northeast path of the five to HM01, which you'll need to do stuff later on. In the northwest corner of the maze, also, you'll find a Super Potion. If you go north of here into another maze area, you can find Furfrou. There are four clearings you need to place Shauna and yourself in - just speak with her to put her somewhere. With the Furfrou in the west clearing (you can move it there by running around if need be), put her at the start first. Then you go north and west to the west clearing. Next, put Shauna in the east clearing. You go to the west clearing, then north and east. Once done, head on back to the balcony where you could see the Reshiram and Zekrom statues. Weirdness aside -- I do wonder how that scene would play out if you played as a girl? I was a guy -- you get the Poké Flute. And, uh, erm, not a moment too soon - saved by the bell. Or the flute, as it were. (And it just gets worse in my sleep-deprived head as we get into some good ol' classism.) You also get TM17 - it teaches Protect, which can stop moves from affecting you for one turn, but is likely to fail if used repeatedly. Anyways, return to the palace entrance and use the eastern exit of the two southbound ones to get to an optional area of Route 6. Route 6 - Unkempt Zone ITEMS/TREASURES CHECKLIST [_] Antidote [_] X Speed [_] Paralyze Heal[_] TinyMushroom[_] TM09 (Venoshock)[_] Super Repel [_] Awakening[_] Aguav Berry[_] Ultra Ball LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Version Audino (Shaking Grass) Normal Healer, Regenerator, Klutz Espurr Psychic Keen Eye, Infiltrator, Own Tempo1 Speed Both Honedge Steel/Ghost No Guard 1 DefenseBoth Kecleon Normal 1 Sp.Def.Both Nincada Bug/Ground Compoundeyes, Run Away Oddish Grass/PoisonChlorophyll, Run Away 1 DefenseBoth 1 Sp.Atk.Both Sentret Normal 1 Attack Both Color Change, Protean Keen Eye, Run Away, Frisk 2 HP Both Venipede (Shaking Grass)Bug/Poison Poison Point, Swarm, Quick Feet 1 DefenseBoth LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Backpacker Jerome $560 Fletchling Lv. 14 Tourist Takemi $1,008 Volbeat Lv. 14 Tourist Mari $1,008 Illumise Lv. 14 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 20/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Youngster Jacob $312 Poké Fans Jan & Erin$2,240 Croagunk Lv. 11, Beedrill Lv. 13 Furfrou Lv. 14, Furfrou Lv. 14 Beauty Brigitte Youngster Tyler Espurr Lv. 12, Butterfree Lv. 12 Venipede Lv. 12, Scraggy Lv. 12 $960 $288 Backpacker Rodgerik $560 Bunnelby Lv. 14 POKÉMON EVALUATIONS: Strategists will have a field day here: most of these Pokémon tend to rely on type advantages and abilities over brute strength to dominate the competition. Nincada is himself not one. However, if you level it up to Level 20 - with a blank spot in the party and a Poké Ball in your pocket - you can get both Ninjask (one of the fastest Pokémon) and Shedinja. The latter has only 1 HP, but can only be hit by Fire-, Rock-, Flying-, Ghost-, and Dark-type moves, none of which are exceedingly common and unavoidable! ^_^ There is also Honedge, who is immune to Fighting, Normal, and Poison, and retains many resistances that Steel typically has. Kecleon also has Color Change, which means it will become the type of the move it was hit with - unless Pokémon have a variety of moves (or just Ghost or just Dragon), you will likely give the opposition trouble since such instances are rare. And, finally, Audino is good for EXP. grinding. As you go south onto the route, you'll see something yellow poking up out of the grass. Approach and examine it to find it is a Backpacker. Go southeast to find a more-visible Antidote, then west and south for an X Speed. Return to the beaten path and follow it southward to find a Tourist, then another, each having one of the version-nearexclusive fireflies from Ruby/Sapphire. South of the second, you can sorta see a dirt path going east. Follow it, then cut across the grass to an item (Paralyze Heal). If you go north from there, there will be a path narrowing off to the north: press A at the end for a TinyMushroom. Go south along the dirt path to find a Youngster to beat, then backtrack to the Volbeat/Illumise Tourists. Go south and west and north to the yellow Pokéball hiding TM09, Venoshock, which does additional damage if the target is Poisoned. (Think if you have Ivysaur like me - PoisonPowder, Venoshock, pwnage.) That's it. Hop over the ledge. Now, for the other side, return to Parfum Palace, go west, and use THAT path. Beat the Poké Fans to the south. Go further south to Brigitte, then head west. Get onto the ledge near the grass to find a Super Repel - pretty useful if you're encountering the dozens I am. >_> Poor Braixen, hitting Level 26 before the second Gym. Go east to the next small clearing for an Awakening, then go southwest to the Aguav Berry tree. Go south and beat up the Youngster, then return to the beaten path and go south. At the next intersection, go west to find a Backpacker, then go southwestern clearing an Ultra Ball. Go back far east and over the ledge to leave. Return to Route 7 to the south. Route 7 - In Full ITEMS/TREASURES CHECKLIST [_] X Sp. Def.[_] PP Up[_] Persim Berry[_] TinyMushroom[_] Silver Powder LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Abilities EV Yield Version Croagunk Poison/FightingAnticipation, Dry Skin, Poison Touch 1 Attack Both Ducklett Water/Flying Big Pecks, Keen Eye, Hydration 1 HP Flabébé Fairy Flower Veil 1 Sp.Def.Both Illumise Roselia Bug Grass/Poison Oblivious, Tinted Lens, Prankster 1 Speed Both Natural Cure, Poison Point, Leaf Guard2 Sp.Atk.Both Smeargle Normal Own Tempo, Technician, Moody 1 Speed Both Spritzee Fairy Healer 1 HP Swirlix Fairy Sweet Veil 1 DefenseX Volbeat Bug Illuminate, Swarm, Prankster 1 Speed Both Both Y HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Budew Hoppip Grass/Poison Grass/Flying Natural Cure, Poison Point, Leaf Guard1 Sp.Atk.Both Chlorophyll, Leaf Guard, Infiltrator 1 Sp.Def.Both Psyduck Water Cloud Nine, Damp, Swift Swim 1 Sp.Atk.Both SPECIAL WILD POKÉMON ENCOUNTERS Pokémon Species Pokémon Type Snorlax Normal Abilities Immunity, Thick Fat, Gluttony EV Yield Version 2 HP Both LOCAL TRAINERS' POKÉMON Trainer Name Artist Georgia Money Earned $896 Pokémon Party Smeargle Lv. 16 Artist Family Mona & Paolo$1,792 Smeargle Lv. 16, Smeargle Lv. 16 Artist Pierre Smeargle Lv. 16 $896 POKÉMON EVALUATIONS: Snorlax is a given to get, especially for those who love tanks. Smeragle is pretty good, too, if you can get him used right. See, the main move he knows is Sketch, which copies the target's moveset. Normally, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 21/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 that seems like it's just a field day for half-effective attacks ... but what if you're against a Ghost or Dragon (or a Ghost and Dragon like Giratina? lol)? Ghost does double to Ghost, and Dragon double to Dragon... Nothing else really impressive is on this Route. Zzz... As you return to Route 7, head back into Camphrier if you need to heal or shop: if you don't have many good (i.e. Quick/Timer) Pokéballs, you may as well try for a Great Ball. Why? Well, head west on the main Route to come across the gluttonous Snorlax. Hand over the Poké Flute, after being warned of the potential of a violent reaction, you'll listen to the Flute be played. (Oh, man, nostalgia...) SPECIAL ENCOUNTER: #143 Snorlax EV Yield: 2 HP Hold Item: Sitrus Berry Level Level 15 Move 1Tackle (Normal) Type Normal Move 2Defense Curl (Defense up) Gender Ratio50% - 50% Move 3Amnesia (Sp.Def. up) Abilities Immunity, Thick FatMove 4Lick (Ghost) Snorlax: Snorlax is weak to Fighting, and immune to Ghost. Its moves allow it to deal extra damage to Ghost, Psychic, and Fairy Pokémon through Lick, which can also confuse. Other than that, its base 160 HP and base 110 Defense probably make this guy a tank against your starter. Look for it to abuse its (Special) Defense-boosting moves a LOT early on. Obviously, you'll want to catch this guy - there is a mulligan if you screw up on this 'un, but he's nice to catch anyways. False Swipe, a move learnable through a TM you should've gotten back in Lumiose City, is highly ideal for this battle: it won't kill the Pokémon, allowing you to optimize it. You can also use Stun Spore or Thunder Wave or abuse the Static ability to Paralyze the guy and raise the catch rate further. Alternatively, you can lower his HP some in the first three turns and use a Quick Ball on the fourth for the quadruple catch rate. Then again, you could wait 40 turns and toss a Timer Ball for that quadruple rate. After the battle, you hear the bridge creak with relief at the lack of strain. lol The dude from the Parfum Palace arrives, chats it up, and leaves without the Flute. As you head west on the other side of the bridge, you'll find the Pokémon Day Care. There, you can leave Pokémon for a fee of ($100 + (100 * levels gained)). EXP. for these Pokémon is earned at a rate of 1 EXP. per 1 step you take. You can also get Pokémon to breed if left there long enough and being of opposite genders. Here's the gnitty-gritty of it all: POKÉMON BREEDING You can leave up to two Pokémon (or just one, if you want) at the daycare. Leaving one doesn't boost the growth of it versus having two. Pokémon are returned at a cost of $100, plus $100 more per level gained. Pokémon gain 1 EXP. for every step you take while they remain here. If a Pokémon levels up here, the top move of its moveset is replaced with any new moves it learns, and the new move goes to down to the bottom of the listing. You'll have to relearn the old move if you still want it. Beware of this! The rest of the important stuff can be found in the Pokémon Breeding section. Once you're done, outside, you'll find the Daycare Man just to the west. Speak with him when you want to see if your Pokémon have had an Egg no one felt like frying. There are some flowers to the south you can battle in, too. As you continue west, you can battle an Artist, using Smeargle per the stereotype. (You might want to look out for him: his Sketch copies your whole moveset, and it's the only move he likely knows.) Further west, you can compare Pokédexes with Trevor, who's in the flowers. (I won with 66.) Just a little to the southwest, you can find an X Sp. Def. Continue west from Trevor to battle two Artists (and two Smeragles) at once. Further west is the Battle Chateau. Feel free to spend time there, but I won't really cover it here for now. Continue west and beat the remaining Artist on the Route. Continue along to meet your rival, then with Tierno and Trevor. Your rival suddenly suggests a Double Battle. *shrug* Okay! BOSS: Pokémon Trainers Trevor & Tierno Rewards: $3,000 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 22/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 OPPONENTS' POKÉMON PARTY Pokémon SpeciesPokémon Type Level Conditions Corphish Flabébé Water Fairy Level 16N/A Level 14N/A Pikachu Electric Level 14N/A ALLY'S (SERENA'S/CALEM'S) POKÉMON PARTY Pokémon Species Pokémon Type Level Conditions Fletchling Normal/FlyingLevel 14N/A Braixen Fire Level 16Your Kalos starter was Chespin Frogadier Water Level 16Your Kalos starter was Fennekin Quilladan Grass Level 16Your Kalos starter was Froakie Corphish: The easiest of the group, he is weak to Grass and Electric, and has no notable moves that I saw. I would assume a Water-type move is there, though. Pikachu: This Pokémon is weak to just Ground, a type you probably don't have yet. Its Thundershock will rip through most Water- and Flying-type Pokémon pretty quickly, and God forbid you used a Ducklett here... Flabébé: This Pokémon is weak to Steel and Poison, pretty much. (Don't ask how - the Fairy type is very confusing to me. =P) It can use the Fairy-type Fairy Wind to hurt your Dragons, Fighters, and Darklings. Strategically, you'll want to get rid of Tierno's Corphish. Pretty much any Grass-type Pokémon you have should suffice for that duty in a single hit at this point. Or Pikachu. Whatever. After that, you narrow it down to a two-on-one since Trevor can't send in additional Pokémon to cover his teammate. Pikachu is probably best covered by Quilladan or Ivysaur due to the Electrical resistance. Those two Pokémon would also be pretty good in fighting Flabébé due to the Poison weakness... After the battle, go south of the base of the staircase to find a PP Up, a magnificent little item that boosts the maximum PP of a move by 20% of its norm. For example, the 20-PP Flame Charge earns (20/5) or 4 PP to 24. It then can later add another 4 (you only use the base value), and another up to 32. (You can only go up by a total of 60%.) Now, go up the stairs to the west. You can call Phil the Photo Guy at the top if you want to. Also nearby is Connecting Cave - you can head there for a quick battle, but come out soon for it's mostly a dead end. Once you return, go south and along the path. After going up the first staircase and going south, you'll find some grass if you want to battle some Pokémon. You can also head west to find a Persim Berry, and look around in the southwest corner of the patch of grass for a TinyMushroom. Go up the stairs north of the patch. Cut down the tree to the north with Cut, then go along the path to a Silver Powder. Return and go west into the creatively-named Connecting Cave. Connecting Cave LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Abilities EV YieldVersion Axew Meditite Dragon Mold Breaker, Rivalry, Unnerve1 AttackBoth Fighting/PsychicPure Power, Telepathy 1 Speed Both Whismur Normal Soundproof, Rattled 1 HP Zubat Poison/Flying Inner Focus, Infiltrator 1 Speed Both Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV YieldVersion Axew Dragon Mold Breaker, Rivalry, Unnerve1 AttackBoth Whismur Normal Soundproof, Rattled 1 HP Zubat Poison/Flying Inner Focus, Infiltrator 1 Speed Both Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Breeder Mercy$768 Pokémon Party Ducklett Lv. 12, Oddish Lv. 12, Pikachu Lv. 12, Litleo Lv. 12 POKÉMON EVALUATIONS: Those looking for a decent Fighting-type - especially those that didn't get the Torchic event from the game's release months - will probably find it in Meditite. It eventually evolves at Level 37 into Medicham, who can learn a variety of moves in addition to simple Fighting moves. Those looking for a Dragon - and, trust me, you should - will find their best hopes for now with Axew. While not the most varied, it can learn a number of decent Dragon-type moves to put down other Dragons when needed. Salamence - found by evolving Bagon twice, who is just around the corner - is much better. WENT INTO THE FIRST CAVE?: If you did, no worries - the only reason I didn't direct you there is that it's a dead end, mostly. Go west and defeat the Pokémon Breeder. That's it, though. Both paths to the west and south are www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 23/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 blocked by Strength boulders - that won't be doable for a while... Leave the cave and go through the entrance further south that I mentioned in the previous subsection... WENT INTO THE SECOND CAVE?: Heh, this will be a long one. Go west. Speak with the person on the way for a free healing. Route 8 - Cliffside ITEMS/TREASURES CHECKLIST [_] Coastal Kalos Pokédex[_] Super Potion[_] HP Up[_] Leaf Stone LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Absol Bagon Dark Dragon Drifloon Inkay Mienfoo Abilities Pressure, Super Luck, Justified Rock Head, Sheer Force EV Yield Version 2 Attack 1 Attack Both Both Ghost/Flying Aftermath, Unburden, Flare Boost 1 HP Both Dark/Psychic Contrary, Suction Cups 1 Attack Both Fighting Inner Focus, Regenerator, Reckless1 Attack Both Seviper Poison Shed Skin, Infiltrator 1 Attack, 1 Sp.AtkY Spoink Psychic Own Tempo, Thick Fat, Gluttony 2 Sp.Def. Both Zangoose Normal Immunity, Toxic Boost 2 Attack X ENCOUNTERS IN THE SHAKING GRASS Pokémon Species Pokémon Type Abilities EV Yield Version Lunatone Rock/Psychic Levitate 2 Sp.Atk. Both Solrock Rock/Psychic Levitate 2 Attack Both HORDE BATTLES Pokémon Species Pokémon Type Abilities Shed Skin, Infiltrator EV Yield Version Seviper Poison Taillow Normal/FlyingGuts, Scrappy 1 Speed Both Wingull Water/Flying Keen Eye, Rain Dish 1 Speed Both Zangoose Normal 2 Attack Both Immunity, Toxic Boost 1 Attack, 1 Sp.AtkBoth LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Rising Star Paulette$1,140 Axew Lv. 19 Rising Star Rhys $1,020 Pancham Lv. 15, Skiddo Lv. 16, Goldeen Lv. 17 Black Belt Cadoc $960 Machop Lv. 20 POKÉMON EVALUATIONS: There's nothing particularly notable here, except two. Absol, for one, has a Mega-Evolution and looks just plain cool. =P Beyond that statement, Absol is well-rounded despite his favoring of Attack (about double his other base stats) and can learn a wide variety of moves. He also has that immunity to Psychic, which is nice. Then there's Bagon. While not particularly useful on its own, it will evolve to Salamence after a while. Salamence can max his stats all over 250+ with the proper set-up, and learns a huge variety of moves, including the almighty Draco Meteor! WEATHER - RAINING On Route 8, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning! Head downstairs and the trainers from Lumiose will come up, giving you the Coastal Kalos Pokédex, an extension of the Central Kalos Pokédex for the coastal areas like Route 8. Go north and east along the precipice to find a rock at the end. Examine it for a Super Potion, then go west and south on the ledges. Keep hanging as far west as possible to easily reach an HP Up - this boosts a Pokémon's HP EVs by 10, an instant 2~3 point boost in some cases! Hop off the ledge to the east, then head south through the grass. You can speak with the girl there, too, for a Pokémon battle. Go southeast and upstairs, then head into the flowers to the south to battle another Rising Star. Continue on south for a while and you'll soon find a grassy area. First go west to beat a Black Belt, then go past the grassy area to find an area with a lot of peg-like structures. On the west side, there are little outjuttings pointing to the pegs. Run east from the second one of these to hop across the pegs to a Leaf Stone - an item used to evolve Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage. Now, go to the first of the outjuttings and just cross east and south. Then continue along into Ambrette. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 24/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Ambrette Town ITEMS/TREASURES CHECKLIST [_] TM94 (Rock Smash) [_] Dive Ball (daily)[_] Heart Scale[_] Sp. Def. Power Lv. 1[_] Old Rod[_] Rocky Helmet [_] TM96 (Nature Power) LOCAL WILD POKÉMON ENCOUNTER DATA ROCK SMASH ENCOUNTERS Pokémon SpeciesPokémon Type Abilities EV Yield Version Binacle Rock/Water Tough Charm, Sniper, Pickpocket1 Attack Both Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor1 DefenseBoth FISHING - OLD ROD Pokémon SpeciesPokémon Type Luvdisc Water Abilities EV Yield Version Swift Swim, Hydration 1 Speed Both AMBRETTE TOWN POKÉMART Item Name Cost Effect Antidote $100Cures the Poison (PSN) status. Awakening Burn Heal $250Cures the Sleep (SLP) status. $250Cures the Burn (BRN) status. Escape Rope $550Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250Cures the Frozen (FRZ) status. Paralyze Heal$200Cures the Paralysis (PLZ) status. Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300Heals a Pokémon for 20 HP in the field or in battle. Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel $350Prevents most random wild encounters for 100 steps. Super Potion $700Heals a Pokémon for 50 HP in the field or in battle. As you go downstairs, your rival will come on by, noting that the aquarium (!?) leads to Cyllage. She also notes the Fossil Lab - you probably know what that means if you've played other Pokémon games. Anyhow, heal up and shop in the Center. (Seriously. Do the latter. I had like $35,000 right now.) Just outside, you can speak with the woman for TM94. TM94 teaches Rock Smash. While it's just a weak Fighting move, you can use it in the field to break small rocks, sometimes even to the point of encountering Pokémon! (Unlike the HM it used to be, you can forget it without the Move Deleter - that's not true for actual HMs.) Southeast of there is a dude who will trade a Poké Ball for a Dive Ball once a day. A Dive Ball is a special Pokémon with a x4.0 catch rate on Pokémon you fish out of the water or find underwater in general at the time of encounter. The house to the west has a woman asking to see Pokémon with ridiculous stats; I doubt you'll find out what she wants anytime soon. Northeast of the Pokémon Center is a path leading to a Heart Scale as well. In the house to the east of the stat house is the Fossil Lab. The Hiker in the northwest corner asks you to show him a Genesect. Genesect is a Nintendo Event-only Pokémon distributed for Pokémon Black, White, Black 2, and White 2 Versions on the Nintendo DS (released 2011/2012). I didn't grab one, so I don't know what he does. Try heading east into the next part of the lab to meet some dude that mentions Glittering Cave. Hm... Go south and downstairs to the hotel. Within, a dude giving out TM96 will be to the east. TM96 teaches Nature Power, a move varying depending on where it's used. On the top floor is again Mr. Bonding (southeast room). He will hand you Sp. Def. Power Lv. 1. Leave and visit the aquarium near the Pokémon Center, then head downstairs and speak with the fisherman for the Old Rod. It's not quite as useless as usual - you can find Luvdisc in Ambrette, for example. NOTE: FUTURE TRADE! Later on when you reach Cyllage City, there will be a dude in the Pokémon Center requesting a Luvdisc. As it so happens, we can now get Luvdisc because of the Old Rod. The trade will yield the infinitely more valuable Steel/Ground-type Steelix! ^_^ Now, leave the town by heading southeast of the Fossil Lab. In the gatehouse, you can speak with the woman in the southeast corner for a Rocky Helmet, which makes direct-attackers against the wearer take damage. Route 9 ITEMS/TREASURES CHECKLIST [_] X Defense[_] Paralyze Heal[_] Fire Stone[_] Dusk Ball www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 25/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV Yield Version Helioptile Normal/ElectricDry Skin, Sand Veil, Solar Power1 Speed Both Hippopotas Ground Sand Stream, Sand Force 1 DefenseBoth Sandile Ground/Dark Intimidate, Anger Point, Moxie 1 Attack Both LOCAL TRAINERS' POKÉMON Trainer Name Money EarnedPokémon Party Sky Tainer Orion$2,100 Ledian Lv. 21 POKÉMON EVALUATIONS: Eh. Sandile is probably the most appetizing of those here if you need a Ground-type to combat the Electric-type Gym a while down the road, as well combat Psychics and Ghosts. WEATHER - RAINING On Route 9, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though; I found it rarely.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning! As you go along the Route, you'll find that you have to ride a Rhyhorn to bypass the rather jagged rocks to the east (which turns to north - whatever). While on those, you can encounter wild Pokémon (and, no, Rhyhorn will not be usable). When you are blocked by boulders as you proceed, hit the A Button to decimate them. Get on the smooth land nearby, smash the boulder there, then get off Rhyhorn (B) to go on up to grab the X Defense. Re-ascend onto our noble steed and continue on. At the fork in the road ahead, go right and break down the impeding boulder, then grab the Paralyze Heal. Also go along the cliff edge for a Fire Stone - it's useful in evolving Vulpix, Growlithe, Eevee, and Pansear. (Only one of which you could've gotten by now.) Get back on Rhyhorn and go along the other fork now, continuing to tear up stuff. As you reach the open area, you can speak with the girl to get a free healing. Re-embark onto Rhyhorn before actually going into the nearby Glittering Cave, though - continue down the other path. Break down the boulder and continue on foot to reach a Dusk Ball, which has a quadruple catch rate at night or in caverns. If you ascend onto the ledges nearby, you can engage in a Sky Battle. SKY BATTLES Sky Battles take place between Pokémon that are immune to Ground-type moves (except Shedinja) - this means the Pokémon must be Flying-typed or know Levitate. There are some additional restrictions on this: despite meeting the characteristics, Pidgey, Spearow, Farfetch'd, Doduo, Dodrio, Hoothoot, Murkrow, Delibird, Taillow, Starly, Chatot, Pidove, Ducklett, Fletchling, and Hawlucha cannot participate - mostly because they're always depicted as being ground-bound visually. Some exceptions to the exceptions occur: for example, the Mega Evolutions of Charizard (in X, specifically) and Gengar can still do Sky Battles. That's actually really it - only fliers, really, are allowed. Ground-type moves obviously have no effect, and Gravity is not allowed. EXP. and EVs earned are distributed only amongst the Pokémon able to participate in the Sky Battle - for example, even if you have Braixen or Pikachu in your active party like me, they won't get the EXP. or EVs. Otherwise, think Single Battles. Return to Rhyhorn, backtrack to the cave entrance, heal outside, then enter. Glittering Cave ITEMS/TREASURES CHECKLIST [_] Hard Stone[_] TM65 (Shadow Claw)[_] Jaw/Sail Fossil[_] Escape Rope LOCAL WILD POKÉMON ENCOUNTER DATA FIRST-PERSON MAZE - SHADOW ENCOUNTERS Pokémon Species Pokémon Type Cubone Ferroseed Ground Grass/Steel Abilities EV Yield Lightningrod, Rock Head, Battle Armor1 Defense Iron Barbs 1 Defense www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Version Both Both 26/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Kangaskhan Lunatone Normal Early Bird, Scrappy, Inner Focus Rock/Psychic Levitate 2 HP 2 Sp.Atk. Both Both Machop Fighting Guts, No Guard, Steadfast 1 Attack Both Mawile Steel/Fairy Hyper Cutter, Intimidate, Sheer Force1 Attack, 1 DefenseBoth Onix Rock/Ground Rock Head, Sturdy, Weak Armor 1 Defense Both Rhyhorn Rock/Ground Lightningrod, Rock Head, Reckless 1 Defense Both Solrock Rock/Psychic Levitate 2 Attack Both Woobat Psychic/FlyingKlutz, Unaware, Simple 1 Speed Both REMAINDER - RANDOM ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Cubone Ground Lightningrod, Rock Head, Battle Armor1 Defense Both Kangaskhan Machop Normal Fighting Early Bird, Scrappy, Inner Focus Guts, No Guard, Steadfast Both Both Mawile Steel/Fairy Hyper Cutter, Intimidate, Sheer Force1 Attack, 1 DefenseBoth Onix Rock/Ground Rock Head, Sturdy, Weak Armor 1 Defense Both Rhyhorn Rock/Ground Lightningrod, Rock Head, Reckless 1 Defense Both 2 HP 1 Attack REMAINDER - ROCK SMASH ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor 1 Defense Both Onix Rock/Ground Rock Head, Sturdy, Weak Armor 1 Defense Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Team Flare Grunt $720 Houndour Lv. 18, Zubat Lv. 18 Team Flare Grunt $720 Gulpin Lv. 18, Electrike Lv. 18 Team Flare Grunt (x2)$1,600 Scraggy Lv. 20, Croagunk Lv. 20 POKÉMON EVALUATIONS: Almost any one of them you can pick out is a good one for the long run: most of them have excellent brute power (Onix, Rhyhorn) or move variety (Machop, Kangaskhan) by the time you get enough TMs to teach them those moves. A few I'd probably avoid are Ferroseed (that dual-Fire weakness screws you) and Woobat (just not very good). Our first part of the cave is a first-person maze. ... Okay, not quite first-person, but quite close to it. Kinda reminds me of the early Shin/Megami Tensei games. A map is to the right if you need it. (Note that you can battle wild Pokémon in the darker areas of the maze.) Anyhow ... Go forward to the first fork. Ignore it and continue along the path to another fork. This time, head left and to the end of the path to find a Hard Stone - it boosts the power of Rock-type moves by about 20%. Go back to the fork and head left. Continue along the path to another fork. Again, go left at it to find TM65, which teaches Shadow Claw. Shadow Claw is a very good move to teach to your Pokémon: it is a Ghost-type move of 70 Power that has a high critical-hit rate. If you evolved the launch-day event Torchic into a Combusken as I have, you can teach it to him - it's helpful when that Fire/Fighter (heh) gets up against some kind of Ghost or Psychic Pokémon. Of course, other Pokémon can also learn it - whosoever can should. Backtrack to the fork, then go left and along the path into the next area. There, go forward to find some dude in a red suit. Team Magma moved from Hoenn!? ... Oh, never mind, Team Flare. Seeing as you don't know to not play with fire, you'll battle him. After, go north and east to find another grunt. (I wonder if it's mandatory for them to have that funky dyed hair and unstylish clothing?) Go north and west from there to find two of 'em; your rival will ally you against them. As if it's needed. After, go along the winding path to find a scientist. He has found two fossils, the Jaw and Sail Fossils. You get to choose one; your rival gets the other. The Jaw Fossil later becomes the Rock/Dragon Tyrunt, while the other becomes Amaura, an Ice/Rock type. Pick which one you want - Ice-type Pokémon are rare enough here, but there is that double double-weakness to Fighting and Steel, while Tyrunt makes for a decently strong, if weakness-prone, Dragon. (I chose the Sail Fossil.) Now, either backtrack out of the cave, or go south to find and use that Escape Rope. Continue on back through Route 9 to Ambrette. Ambrette Town Revisited www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 27/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 See Ambrette Town in the Shop Details section - or just Ambrette Town - if you need info on shops. They haven't changed yet. ITEMS/TREASURES CHECKLIST [_] Aerodactylite POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Notes Both [none] Tyrunt Rock/Dragon Strong Jaw Use Jaw Fossil Both [none] Amaura Ice/Rock Use Sail Fossil Both [none] Aerodactyl Rock/Flying Pressure Refrigerate Use Old Amber LOCAL WILD POKÉMON ENCOUNTER DATA ROCK SMASH ENCOUNTERS Pokémon SpeciesPokémon Type Abilities EV Yield Version Binacle Rock/Water Tough Charm, Sniper, Pickpocket1 Attack Both Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor1 DefenseBoth FISHING - OLD ROD Pokémon SpeciesPokémon Type Luvdisc Water Abilities EV Yield Version Swift Swim, Hydration 1 Speed Both NOTE - OLD AMBER Now that you can break rocks with Rock Smash and revive fossils, it is critical to note the Old Amber item. Old Amber is randomly and rarely found when using Rock Smash to break rocks, such as those in the Glittering Cave. If you manage to find Old Amber, you can revive it to get Aerodactyl, a fossil Rock/Flying Pokémon that's pretty decent with a varied moveset. I'm not saying that you ought to grind against the rocks for ten hours - I'm saying just keep your eyes out. In fact, Aerodactyl also has a Mega Evolution when he holds Aerodactylite... As a further note, other Pokémon from the older games can also be found by using Rock Smash in a similar manner. I do not yet know if they're post-game-only though - I didn't find my first Lileep until coming back looking for stuff. When you arrive, go ahead and heal in the Pokémon Center if you want. Then head back into the Fossil Lab near the Route 9 gatehouse. Speak with the person at the desk to revive your Fossil into its respective Pokémon - instantly for once! ^_^ It will be revived at Level 20, a little below what you should be for now (closer to Level 25). Go east and speak with the man to find Aerodactylite. That's it. When you're done here, go into the aquarium and downstairs and outside. Route 8 - Oceanic Route ITEMS/TREASURES CHECKLIST [_] Pearl[_] Mago Berry[_] Dowsing Machine[_] Stardust[_] Ultra Ball[_] Heart Scale [_] Pearl LOCAL WILD POKÉMON ENCOUNTER DATA ROCK SMASH ENCOUNTERS Pokémon SpeciesPokémon Type Binacle Rock/Water Dwebble Bug/Rock FISHING - OLD ROD Abilities Shell Armor, Sturdy, Weak Armor1 DefenseBoth Pokémon SpeciesPokémon Type Luvdisc Water EV Yield Version Tough Charm, Sniper, Pickpocket1 Attack Both Abilities EV Yield Version Swift Swim, Hydration 1 Speed Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Swimmer Genevienve$960 Fisherman Wharton $1,064 Wingull Lv. 19 Tentacool Lv. 19, Tentacool Lv. 19, Tentacool Lv. 19 Fisherman Shad $1,120 Shellder Lv. 20, Staryu Lv. 20 Swimmer Marissa $352 Masquerain Lv. 22 WEATHER - RAINING www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 28/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Here, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning! NOTE: FUTURE TRADE! I already noted this, but... Later on when you reach Cyllage City, there will be a dude in the Pokémon Center requesting a Luvdisc. As it so happens, we can now get Luvdisc because of the Old Rod. The trade will yield the infinitely more valuable Steel/Ground-type Steelix! ^_^ Seriously consider it: Steel and Ground both are advantageous over the Rock Gym ... which is next! As you enter the area, go south and west downstairs. Head east and north onto the sandy beach, then turn right to the west upon touching it. Run along the coastline for a very lengthy while to find a Pearl - that's good to sell! Return to Route 8 proper and go north along the western shore to find a Mago Berry. Um ... Okay. Go east to the cliffside then north to get the Dowsing Machine - you can use it to find hidden items! It's a bit different than the usual one: you pay attention to whatever beams come in front of your character and, where they point, you go. When they cross, press A to find something. For example, to the southwest of the Mago Berry tree is a Stardust. To the southeast, you'll find an Ultra Ball in two close-together small rocks, with a Heart Scale to the west. Continue back to the Dowsing Machine giver; southwest is a hidden Pearl. Continue north along the main path now. Past the overhang, you can fight a female Swimmer. Speak with the Fisherman to the northwest to battle him. Do the same with Shad further to the north, then continue with the female Swimmer. Continue north into Cyllage. Cyllage Town ITEMS/TREASURES CHECKLIST [_] Whipped Dream/Sachet [_] Ether [_] Pearl [_] HM04 (Strength) [_] Protein [_] X Defense [_] X Sp. Atk. [_] X Speed [_] Bicycle [_] Persim Berry x3 [_] TM44 (Rest) [_] TM88 (Sleep Talk) [_] Destiny Knot [_] Prize Money Power Lv. 1 POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both Luvdisc Steelix Steel/GroundRock Head LOCAL WILD POKÉMON ENCOUNTER DATA ROCK SMASH ENCOUNTERS Pokémon SpeciesPokémon Type Abilities EV Yield Version Binacle Rock/Water Tough Charm, Sniper, Pickpocket1 Attack Both Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor1 DefenseBoth FISHING - OLD ROD Pokémon SpeciesPokémon Type Luvdisc Water Abilities EV Yield Version Swift Swim, Hydration 1 Speed Both CYALLGE TOWN POKÉMART Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening $250 Cures the Sleep (SLP) status. Burn Heal $250 Cures the Burn (BRN) status. Dusk Ball $1,000Catches Pokémon. Its catch rate is x4.0 in caves and at night. Escape Rope Great Ball $550 $600 Instantly leave caves and some other dungeons; doesn't work everywhere. Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250 Cures the Frozen (FRZ) status. Nest Ball $1,000Catches Pokémon. More effective than normal on lower-HP Pokémon. Net Ball $1,000Catches Pokémon. Its catch rate is x4.0 on Bug and Water Pokémon. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300 Heals a Pokémon for 20 HP in the field or in battle. Premier Ball - It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel Prevents most random wild encounters for 100 steps. $350 Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. CYLLAGE TOWN SODA POP SALESMAN www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 29/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Item Name Cost Soda Pop (x1) $300 Effect Heals 60 HP to one Pokémon in the field or battle. Soda Pop (x12)$3,600Heals 60 HP to one Pokémon in the field or battle. Dat's some cool music thar. As you enter town, go northeast and into the house. Speak with the man at the sink for a Whipped Dream or a Sachet - it depends on whether you are Pokémon X or Pokémon Y. They can be held by Swirlix or Spritzee respectively during a trade to evolve them into Slurpuff or Aromatisse, respectively. Outside, go north of the house and examine the rock for an Ether. Go west and along the beach for a while. As you reach that dark-brown curve that goes south, walk on the shallow light-blue water. Your Dowsing Machine will pick something up in the rock (Pearl) nearby. Continue back to the town entrance and go north onto the grassy area. Go north and along the road as it eventually goes east and uphill. As you do, you'll receive HM04. HM04 teaches Strength, a powerful Normal-type move that can move boulders in the field (once you get this dude's Gym Badge). It's worth learning! Go south and along the path to the entrance of some cavern; south of it, in a rock, you'll find a Protein. They boost Attack EVs by 10, an instant 2~3 point boost at Level 100. Now head down the sandy slopes to the west for an X Defense. If you run along the bicycle road from before, you'll soon reach a cave. This goes to the Connecting Cave; for now, leave it be, for no progress can be made without Strength being usable in the field yet. Continue along the road and go down the first slope. Carefully get to the Pokéball nearby for an X Sp. Atk. Continue down the road and, in front of the finish line, you can use the Dowsing Machine to find an X Speed. Now just head south and along into the Pokémon Center. Shop and heal - those people who like the nighttime will want to buy some Dusk Balls. ;) You can also speak with the man at the left side of the Center to trade your Luvdisc for his Steelix. In the house to the west of the Pokémon Center, you can have your lead Pokémon be massaged once daily, which boosts their Happiness (and therefore the damage from Return). In the house to the east of the Center, you'll learn that your the 10,000th ... and first ... What? ... Oh, 10,001. Never mind. Whatever the case, you enter the Bicycle Shop and are quizzed for the chance to win a Bicycle. Obviously, bikes are in more than one color, but the next question gives you a certain Bicycle color (yellow or green). Then you get your Bicycle. The main differences between these and the Roller Skates include more freedom on the latter yet speed on the bicycle, but each have their own situations to be used in. Northeast of here, you can buy some Soda Pop ($300 each) from a guy on the street. They heal 60 HP and cost less than half of what a Super Potion (heals 70 HP) does, so stock up! In the house to the west, you can take a berry good quiz on Berries. They concern their effects (Persim heals confusion, Pecha heals poison, and Aspear thaws Pokémon) Question: Which of the following Berries cures confusion? Answer: Persim Berry (Aspear is for frozen, Pecha for poison) Question: The move Swagger raises the target's attack, but it also causes which status condition? Answer: Confused As a result, you get three Persim Berries. You also get a (Double) Battle tip: have a Pokémon hold a Persim Berry, then let it get hit (or have an ally hit it) with Swagger to boost its Attack while the Persim Berry cures the resultant confusion. In the blue house to the northeast, you can (pointlessly) buy more clothes. Near there is the hotel. There, go west and you can get TM44 from a guy. TM44 teaches Rest: a move that heals your Pokémon completely on the first turn while putting him to sleep. (If you hold a Chesto Berry, there is no sleep effect the first time. *wink*) However, if you want to just outright be able to talk in your sleep, the woman nearby gives you TM88, which teaches Sleep Talk: the only way to attack when asleep, it triggers the use of a different move. Upstairs, you can speak with the maid nearby to get a Destiny Knot - if the holder is infatuated, so is the Pokémon who did the infatuating. And, of course, Mr. Bonding is in the southeastern room to give you the Prize Money Power Lv. 1. If you go into the café to the west, you can pay to sit in certain areas. If you pay $500 to sit at the counter, when you prepare to leave, you can speak with the other customer to get a picture of Axew in your Pokédex. If you pay $1,000, you can sit at a table, then speak with other customers for pictures of Kecleon and Delcatty. Finally, if you do this with $5,000, you can get a picture of a Dunsparce. ... I wonder if this ever changes. Kinda sucks that I paid $6,500 for four pictures regardless. >_>;; Finally, we're done searching around. Heal up and shop up if you haven't done so, then enter ... the ... Ma-Oh. Right. The Gym. Cyllage Town Gym www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 30/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ITEMS/TREASURES CHECKLIST [_] TM39 (Rock Tomb)[_] Cliff Badge LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Rising Star Didier$1,380 Dwebble Lv. 21, Relicanth Lv. 23 Hiker Craig Roggenrola Lv. 24 $1,344 Rising Star Manon $1,320 Solrock Lv. 22, Lunatone Lv. 22 Hiker Bernard Rhyhorn Lv. 21, Onix Lv. 21, Nosepass Lv. 21 $1,176 The Gym is basically one big pillar in the middle of a cave. On the face you see and the one to the right are rockclimbing walls from the ground. The one on the right will let you skip over Didier, although ... you know, EXP. and money. Go up the stairs nearby and use the rock wall to the left this time. Go along the path for a bit (be sure to not use the sand slope). If you climb up the first rock wall you see, you can battle that Hiker, but it's a dead end. On ground, continue going clockwise around to Manon and another wall. From there, just keep going along the path to Bernard (though you can skip him when he's not looking) and then to Grant! BOSS: Gym Leader Grant Rewards: $4,000; TM39 (Rock Tomb); Cliff Badge Pokémon SpeciesPokémon Type Level Conditions Amaura Rock/Ice Tyrunt Rock/Dragon Level 25N/A Level 25N/A Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It can use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though. There's also Rock Tomb to hurt Ice, Bug, Fire, and Flyng, and Thunder Wave to cause Paralysis. Tyrunt: Tyrunt is weak to Ice, Fighting, Ground, Steel, and Dragon. He is noted for his Bite move (hurts Psychic/Ghost most) and Rock Tomb, which is the same as Amaura. First will come Amaura - that one, you should tear through it like it were tissue paper, easily. If you brought along a Fighting type, such as Pancham, Machoke, or Combusken (if you did the launch day Nintendo Event), you shouldn't have a problem. There's also Honedge from Route 7 with its Steel-type moves. Frogadier, Simipour, and Wartortle are good ideas as well for him. Basically ... he's dead. Just don't bring in anything weak to Ice or Rock if you can't abuse the double-weaknesses to Fighting or Steel. As for Tyrunt, you will more problems. Mildly. So not really. Tyrunt can be taken down with Bagon, Fraxure, your own Tyrunt, your own Amaura, Machoke, Krokodile, Honedge, Combusken ... Dude, the list is long. Even then, if you have a Water or Grass starter Pokémon, those move types hit for neutral damage. You have plenty of options all around: this will be a breeze at around Level 28, if you're like me. I mean, we're talking Level 25 Combusken with Double Kick that only gets to hit once. =P After the battle, you will receive the Cliff Badge - this allows all traded Pokémon up to Level 40 to obey you. It also lets you use HM04 (Strength) outside of Pokémon battles. You will also obtain TM39, which teaches the moderately-useful Rock Tomb. w00t. Climb down the other staircase and slide on outta here. Rumble Badge Sectional Flowchart Leaving Cyllage - To Connecting Cave! Route 10 Geosenge Town Route 11 Reflection Cave Shalour City & The Tower of Mastery Shalour City Gym Leaving Cyllage - To Connecting Cave! ITEMS/TREASURES CHECKLIST [_] TM40 (Aerial Ace)[_] TM21 (Frustration) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 31/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Abilities EV YieldVersion Axew Dragon Mold Breaker, Rivalry, Unnerve1 AttackBoth Meditite Fighting/PsychicPure Power, Telepathy 1 Speed Both Whismur Normal Soundproof, Rattled 1 HP Zubat Poison/Flying Inner Focus, Infiltrator 1 Speed Both Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV YieldVersion Axew Dragon Mold Breaker, Rivalry, Unnerve1 AttackBoth Whismur Normal Soundproof, Rattled 1 HP Zubat Poison/Flying Inner Focus, Infiltrator 1 Speed Both Both After defeating Grant in the Cyllage Gym, and consequentially taking the Cliff Badge, you can head onto Route 10 if you want. However, since we now have the ability to use Strength, we'll visit Connecting Cave and ... you know, make it live up to its name. First go heal up at the Pokémon Center, then use the bike track near the Gym to go into the cave. Just inside the entrance, go east and examine the boulder. If you've taught someone to use Strength, you will be prompted to move the boulder. Do so to reach TM40. This teaches Aerial Ace, a Flying-type move of 60 Power (90 on Flying Pokémon) that never misses! Head south and east from the entrance to push in that boulder there, then speak with the Backpacker to get TM21. This teaches Frustration, a move that grows more powerful as the Pokémon hates you - that means you shouldn't ever use Pokémon-Amie with it and use the often-cheaper-and-more-prolific Herbs a lot on it. I mean, I don't like Pokémon hating me, but... I dunno, some people do it. If you go east and south, you can push in another boulder, connecting all four parts of this cavern. (You can also go south for a free healing, like it matters.) That'll do it, if you fought the Pokémon Breeder east of the Backpacker last time like I recommended. So, then, return to Cyllage, heal up and stuff, and exit northwest onto Route 10. Route 10 ITEMS/TREASURES CHECKLIST [_] Iapapa Berry[_] TM73 (Thunder Wave)[_] Revive[_] Mind Plate[_] X Accuracy[_] Paralyze Heal [_] Burn Heal [_] Thunder Stone LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Abilities EV Yield Version Eevee Normal Adaptability, Run Away, Anticipation 1 Sp.Def.Both Electrike Electric Lightningrod, Static, Minus Emolga Golett Electric/FlyingStatic, Motor Drive Ground/Ghost Iron Fist, Klutz, No Guard 2 Speed Both 1 Attack Both Hawlucha Fighting/FlyingLimber, Unburden 2 Attack Both Houndour Dark/Fire 1 Sp.Atk.X Sigilyph Psychic/Flying Magic Guard, Wonder Skin, Tinted Lens2 Sp.Atk.Both Snubbull Fairy Early Bird, Flash Fire, Unnerve Intimidate, Run Away, Rattled 1 Speed Y 1 Attack Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Electrike Electric Lightningrod, Static, Minus 1 Speed Houndour Dark/Fire Early Bird, Flash Fire, Unnerve 1 Sp.Atk.X Y Nosepass Rock Magnet Pull, Sturdy, Sand Force 1 DefenseBoth Yanma Bug/Flying Compoundeyes, Speed Boost, Frisk 1 Speed Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Psychic Robert $1,232 Solosis Lv. 22 Tourist Fumiko $1,520 Skiploom Lv. 19, Azumarill Lv. 19, Dunsparce Lv. 19 Team Flare Grunt$920 Houndour Lv. 21, Golbat Lv. 23 Psychic Sayid Meditite Lv. 19, Kirlia Lv. 21 $1,232 Team Flare Grunt$840 Team Flare Grunt$960 Electrike Lv. 23, Croagunk Lv. 21 Gulpin Lv. 24 Tourist Tomoko Drifloon Lv. 19, Pachirisu Lv. 19, Hippopotas Lv. 19 $1,520 WEATHER - RAINING Here, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 32/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning! POKÉMON EVALUATIONS: Above all else, I recommend absolutely grinding your way here into an Eevee. Eevee is THE most versatile Pokémon of this game. It can evolve into eight different Pokémon: the Fire-type Flareon, the Electrictype Jolteon, the Water-type Vaporeon, the Dark-type Umbreon, the Psychic-type Espeon, the Grass-type Leafeon, the Ice-type Glaceon, and the Fairy-type Sylveon, depending on certain conditions. (See the Pokémon Evolutions section for more details on how.) It would be ideal to find one that rounds out your starters: for example, someone with Charmander and Chespin may want Vaporeon, Then again, you have Umbreon who can combat the Ghost- and Psychic-type Pokémon for the most part, which isn't something everyone can say, or Glaceon who can ward off Dragons. It's up to you in that regard. The rest become relatively lackluster compared to him. Emolga is decent in that he's fast and immune to the Electric bane of Ground (but is weak to Rock and Ice). Golett is nice due to his three immunities (Normal, Fighting, Electric) and he can learn moves to combat most of his weaknesses. That's about it here. Your version-exclusive may be nice to pick up if you don't have a Fire-type (X) or Electric-type (Y), but you could've picked up better ones (Fletchling evolves into Fletchinder, Pikachu and Emolga) now or earlier. Anyhow, onto Route 10! Go north for a bit and, as the path turns northwest, you can grab an Iapapa Berry. Continue west to a Psychic guy (who fails to predict his defeat). ... Oh, come on Game Freak, you're so above those lame cliché references by now. x_x After rolling your eyes, go west to find a Tourist to battle. Go back east and cross the flowers to a Strength boulder. Push it forward to get to the other side. There, go northwest to find another. Push it south twice, east thrice, north twice, east, north, and east for a while to reach TM73. This teaches Thunder Wave, a move that causes Paralysis and is immensely helpful in Pokémon capture! (Also, near where you first pushed the boulder south, use the Dowsing Machine to find a Revive in a rock!) From where Fumiko was, go west and north to find a bunch of pillars. Go east upon entering this field to find a Mind Plate - it boosts the power of Psychic moves, and turns Arceus into a Psychic when held. Speak with the backpacker to the northwest if you want a reference to Pokémon Black/White Versions 2, then go north while hugging the west side for an X Accuracy. East of there, use the Dowsing Machine to hunt down a Paralyze Heal, then go west and north to the next portion of the field. You'll fight a Team Flare Grunt as you do. After the slaughter, go east to the southeast corner of this second field and examine the empty grass tile to find a Burn Heal. Go northwest to find another Psychic, then north to find a Thunder Stone - it evolves Pikachu, Eevee (!), and Eelektrik. Head east and north into the third field now. You'll fight another Flare Grunt as you go in. Another one can be found by following the (tall)-grassless route west and north. Head east of there and defeat Tomoko - who uses only Sinnoh Pokémon, I might add. (I never could understand why Pachirisu would never evolve. I mean, I know it doesn't, but it seems like the type to evolve. >_>) That battle will just about finish Route 10 - go north into Stonehe-I mean Geosenge Town. Geosenge Town ITEMS/TREASURES CHECKLIST [_] TM66 (Payback)[_] Soft Sand[_] Timer Ball[_] Speed Power Lv. 1[_] Everstone GEOSENGE TOWN POKÉMART Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal $250 $250 Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Escape Rope $550 Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Cures the Frozen (FRZ) status. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300 Heals a Pokémon for 20 HP in the field or in battle. Premier Ball - It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel Prevents most random wild encounters for 100 steps. $350 Revive $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) As you enter town, go west and use the Pokémon Center to heal, shop, what-have-you. Be sure to stock up on the newly-available Revives and Hyper Potions! Also, within the Center, speak with one of the guys to the left to get TM66 - it teaches Payback, which is doubly powerful if your Pokémon goes second. Outside, go north and you'll see a Team Flare dude run off. First go west and south to find a Soft Sand, which is used to boost the holder's Groundtype move power by 20%. If you head due north a bit, you'll see the dude continue on elsewhere. *shrug* Return to the Pokémon Center and go east and north and west to the back of that house to find a Timer Ball. In the www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 33/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 upper floor of said building, you can find a guy in the southwest room referencing Lavaridge Town of the Hoenn region. And, of course, Mr. Bonding in the third gives you -- *sarcastic gasp* -- Speed Power Lv. 1. Head into the building northwest of the Pokémon Center to snatch up an Everstone from the scientist - this prevents Pokémon evolution when held. (As a note, it's pointless as you can cancel it. I suppose if cancelling with every level-up annoys you, go for it.) If you speak with the girl nearby to the east, then follow her into the hotel, she'll reference the stones on Route 10 and how they could've been used. (Many theories she names are those for the Stonehenge question.) Try leaving town heading east and you'll run into Korrina, the Gym Leader with the Lucarios from before. Hammer time! BOSS: Gym Leader Korrina Rewards: $4,000 Pokémon Species Pokémon Type Level Conditions Lucario Fighting/SteelLevel 25N/A Lucario Fighting/SteelLevel 25N/A Lucario: These Poké's are weak to Fire, Fighting, and Ground moves. They know about the same moveset. Power-Up Punch gets more powerful with consecutive use and heavily hurts Normal, Ice, Rock, Steel, and Dark Pokémon, whereas the Dark-type Feint (much weaker) hurts Psychic and Ghost primarily. Swords Dance will build up their Attack, and Metal Sound lowers your Defense. Not too difficult a battle, especially if you ended up grabbing one of the two Fire starters (should be at least Charmeleon/Braixen by now). If not, there's also Fletchinder - who is actually more useful than the starters! Flareon, and Simisear for Fire-types. There's also Krokorok for Ground, Machoke for Fighting, and ... well, Combusken for the launch-of-X/Y-event participants covers two areas. =P But worry not. It's not difficult. Congratulations! For winning, you get the Rum-Oh, come on! We're supposed to get the Badge. *Pikachu uses Thunderbolt* Ranting and murder aside, if you need to heal, do so before leaving eastward onto Route 11. Route 11 ITEMS/TREASURES CHECKLIST [_] Sitrus Berry[_] Super Potion[_] TM69 (Rock Polish)[_] Hyper Potion[_] Thunder Stone LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS Pokémon Species Pokémon Type Abilities Levitate EV Yield Version Chingling Psychic 1 Sp.Atk.Both Dedenne Electric/FairyCheek Pouch, Pickup 2 Speed Both Hariyama Fighting 2 HP Both Nidorina Poison 2 HP Both Nidorino Poison Poison Point, Rivalry, Hustle Sawk Fighting Inner Focus, Sturdy, Mold Breaker2 Attack X Staravia Normal/Flying Intimidate, Reckless 2 Speed Both Stunky Poison/Dark Aftermath, Stench, Keen Eye 1 Speed Both Throh HORDE BATTLES Fighting Guts, Inner Focus, Mold Breaker 2 HP Guts, Thick Fat, Sheer Force Poison Point, Rivalry, Hustle Pokémon Species Pokémon Type Abilities Poison Point, Rivalry, Hustle Poison Point, Rivalry, Hustle 2 Attack Both Y EV Yield Version Nidoran <F> Nidoran <M> Poison Poison Starly Normal/Flying Keen Eye 1 Speed Both Stunky Poison/Dark 1 Speed Both Aftermath, Stench, Keen Eye 1 HP Both 1 Attack Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Psychic Emanuel $1,344 Solosis Lv. 24, Sigilyph Lv. 25 Battle Girl Geraldine $1,344 Mienfoo Lv. 25 Sky Trainer Yvette $1,344 Emolga Lv. 23 Brains & Brawn Frank & Sly$1,344 Mr. Mime Lv. 26, Machoke Lv. 28 POKÉMON EVALUATIONS: Nothing too special all around. The Nidorina/Nidorino are the highlights of the Route, being able to evolve via a Moon Stone into Nidoqueen and Nidoking, rather strong Pokémon as far as brute strength goes. Most of the others - Sawk/Throh, Starly, Hariyama - are just replacements for Pokémon types you should've gotten before. As a note, Sawk will be pretty easy to catch if you can hit it with something super-effective - Sturdy may www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 34/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 stop it from being killed, leaving just 1 HP. ;) As you arrive on Route 11, go southeast and grab the Sitrus Berry, then battle the nearby Psychic. Go up the stairs and examine the crystalline object nearby for a Super Potion, then go southeast and battle the Battle Girl. Continue east and north alone the path and you'll get a Holo Clip from Prof. Sycamore. Once it's done with, go left and Cut the tree. In doing so, you can go northwest and slide down the sandy slope to TM69 - while not as useful as in Pokémon Mystery Dungeon, some still find Rock Polish's Speed boost helpful. Return to the main path and go up the next unascended staircase. Go east and south at its apex to reach a Hyper Potion. Continue up the stairs to the east to the top, then examine the small northwestern crystal to find a second Thunder Stone in just as many Routes. O_o What a shock. Approach the north side of the ledge to engage in a Sky Battle, if you can/want. Don't expect it to be easy unless you have an Emolga yourself as hers can use Spark, super-effective to most Pokémon of Flying-something types (other than Landorus's Ground/Flying and several Electric/Flying, mostly). Head on back down the stairs and go north into the cave - you'll have a Double Battle on the way. Reflection Cave ITEMS/TREASURES CHECKLIST [_] Revive [_] Nest Ball [_] Moon Stone [_] Black Belt[_] TM70 (Flash)[_] Escape Rope [_] Hyper Potion[_] TM74 (Gyro Ball)[_] Earth Plate[_] Iron LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND AT RANDOM Pokémon Species Pokémon Type Abilities EV Yield Version Carbink Rock/Fairy Clear Body, Sturdy 1 Defense, 1 Sp.Def.Both Chingling Psychic Levitate 1 Sp.Atk. Both Mr. Mime Psychic/Fairy Filter, Soundproof, Technician 2 Sp.Def. Both Roggenrola Rock Sturdy, Sand Force 1 Defense Both Sableye Dark/Ghost Keen Eye, Stall, Prankster 1 Attack, 1 Defense Both Solosis Psychic Magic Guard, Overcoat, Regenerator1 Sp.Atk. Both Wobbuffet Psychic Shadow Tag, Telepathy Both 2 HP ENCOUNTERS ONLY IN THE SHADOWS Pokémon Species Pokémon Type Abilities EV Yield Ferroseed Grass/Steel Iron Barbs Woobat Psychic/FlyingKlutz, Unaware, Simple Version 1 Defense Both 1 Speed Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Clear Body, Sturdy Version Carbink Rock/Fairy 1 Defense, 1 Sp.Def.Both Mime Jr. Psychic/Fairy Filter, Soundproof, Technician 1 Sp.Def. Both Roggenrola Rock 1 Defense Both Sturdy, Sand Force LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Backpacker Lane $1,040 Linoone Lv. 26 Battle Gurl Hedvig Ace Trainer Monique $1,248 $2,500 Throh Lv. 25, Hawlucha Lv. 26 Doduo Lv. 24, Granbull Lv. 24, Helioptile Lv. 25 Tourist Monami $1,872 Nidorina Lv. 26 Black Belt Igor $1,248 Sawk Lv. 28 Psychic Franz $1,344 Chimecho Lv. 24, Golett Lv. 25 Tourist Haruto $1,872 Nidorino Lv. 26 Honeymooners Yuu & Ami$3,744 Combee Lv. 26, Vespiquen Lv. 26 Ace Trainer Emil $2,500 Absol Lv. 26, Pinsir Lv. 25 Hiker Dunstan $1,344 Sandile Lv. 23, Dwebble Lv. 23, Diggersby Lv. 24 POKÉMON EVALUATIONS: This area isn't too impressive, as far as long-term strategy goes. The main highlight is probably Sableye. Sableye can learn enough moves to give it some variety, but more significant is that it doesn't have any weaknesses due to its type (plus three immunities: Normal, Fighting, Psychic). Mr. Mime also has a pretty decent variety of moves, but his base stats are heavily geared towards Special Attack and Special Defense, so it would take some dedicated EV training to really supplement his Attack/Defense to where Mr. Mime could actually be useful long-term. As a note, Roggenrola will be really easy to catch if you can use a super-effective (Water, Grass, Steel, Ground, or Fighting) move on it - it typically has the Sturdy ability, which makes it go down to one HP if it would've been killed. A similar philosophy goes for Carbink. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 35/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 MIRROR, MIRROR ON THE WALL... A lot of the walls in this cave have been polished to such a point that they function as mirrors. Other than being used to adore yourself (*cough* narcissist *cough*), the enemy Trainers in the cave can use them to view you. Basically, if they're looking at the mirror, entering their usual line of sight starts a battle, and stepping directly opposite the line of sight (so they see you in the mirror in a straight line from the real them to the virtual you) also begins the battle. The diagram to the right may simplify things. When you begin this... Well, it's a pretty long walk for a bit. At the north/south fork, go north and east along the narrow path to a Revive, then back west and north for a Nest Ball. Return to the fork and head south, then south against at the next fork. You'll eventually reach a Battle Girl (Hah! I beat her to that line!) to battle. Go south from there and along the path to find a Moon Stone - notably useful in evolving the Nidorina/Nidorino you could find in the previous Route, plus Clefairy, Jigglypuff, Skitty, and Munna. Return north, then go east to battle Monique. After acing that fight, go down the nearby stairs. Speak with the girl nearby to recover your Pokémon - thank goodness, too; my Delphox was low on PP! -_-; Head east some more and you'll find a Tourist to fight. After doing so, go east and north to reach a Black Belt, which boosts the power of Fighting moves. Return to the Tourist and head south now. You'll soon come upon Tierno, who will yield TM70. TM70 is Flash, which lowers the accuracy of your opponents; similarly to Rock Smash, while is not an HM, you can use in the field to light up darker caves and to lessen the wild Pokémon encounter rate. (I'm not sure of the former at present - it has been its use since Generation I, though!) Continue east along the path to find an Escape Rope. Head west, south, and downstairs to find a Black Belt who wants to BATTLE! After bringing him to DESPAIR, continue along the linear path to a Psychic, then a Tourist (separated from his fiancé, the previous Tourist) to battle. Go northwest from there to battle some honeymooning Tourists - kinda funny how their Pokémon could symbolize a relationship. (Vespiquen being a queen, Combee being a slave... Hey, I didn't say it was a good relationship! =P) Head east and downstairs for the Hyper Potion, then go far to the west and a little south to find an Ace Trainer. (Oh, cool, Absol!) After the fight, go southwest and south, then west at the fork. Go along the path downstairs. There, go west and north to the mirrors. Go west and, while doing so, look at the mirror - use that to go into the entrance you'll see. Go southwest there to find TM74 - it teaches Gyro Ball, a Steel-type move that gains power as the user gets slower. If you go south an area, you can go along the path to some light, but I don't know its purpose. Anyways, back at the mirrors, go east this time and go south at the end (you can see the stairs in the mirror) to reach an Earth Plate. This item boosts the power of the holder's Ground-type moves; on Arceus, it will turn it into a Ground-type. Return to where you fought Emil and go northwest of him for an Iron. An Iron boosts the target's Defense EVs by 10, an instant 2~3 point boost at Level 100. Go west to the next area and fight the nearby Hiker. You can use Strength on the boulder nearby to make a shortcut back towards where you fought Monique. Go north and outside if you want. (The scientist to the west speaks of the Reveal Glass. This item was used in Pokémon Black/White Versions to turn Tornadus, Thundurus, and Landorus into their "real" Therian Formes.) Shalour City & The Tower of Mastery ITEMS/TREASURES CHECKLIST [_] Critical Power Lv. 1[_] Intriguing Stone[_] Eviolite[_] Soothe Bell[_] Stardust x5[_] Leppa Berry [_] X Sp. Atk. [_] Max Repel SHALOUR CITY POKÉMART - GENERAL STORE Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal $250 $250 Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Escape Rope $550 Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Cures the Frozen (FRZ) status. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300 Heals a Pokémon for 20 HP in the field or in battle. Premier Ball - It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel Prevents most random wild encounters for 100 steps. $350 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 36/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Revive $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $500 SHALOUR CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Dig (TM28) $10,000Ground Physical 10 80 Hail (TM07) $50,000Ice 100 One Two-turn move Notes Status 10 --- --- Field Makes it hail for 5~7 turns Poison Jab (TM84)$10,000Poison Safeguard (TM20) $30,000Normal Physical Status 20 25 80 100 --- --- One Allies May cause Poison Prevents status ailments for 5 turns Sandstorm (TM37) $50,000Rock Status 10 --- --- Field Makes a 5-to-7-turn sandstorm When you arrive, head north and into the Pokémon Center for the usual heal-and-splurge that accompanies new towns. There are some TMs you can buy, most notably - Poison Jab and Dig are the best ones up there unless you have specific strategies regarding Hail/Sandstorm. (Hey, it's been done ... I just don't think you have enough Pokémon of the needed types to make it work well enough, until PokéBank is up anyways.) Mr. Bonding is also in the Pokémon Center, on the west side, giving you Critical Power Lv. 1. Additionally, in the Pokémon Center, you can speak with the southeastern guy. He claims to have been playing this game where you smack enemies to the beat of the music. To the curious, that is a reference to another Game Freak game (only in the 3DS eShop) - HarmoKnight. It's actually quite fun, and contains a few references to the Pokémon music within it (one in the free demo!). ... Just some trivia for you. If you go north of the Pokémon Center, you can also compare Coastal Kalos 'Dexes with Trevor: my 56 beat him. >_> How lazy is he, again? If you were to continue north from there, you can get the Intriguing Stone from Tierno as you go onto the dirt. If you head into the house east of the Pokémon Center, if you've discovered over 50 Pokémon in the Coastal Kalos 'Dex, you'll get the Eviolite, which powers up the Defense and Special Defense of Pokémon that are not yet fully evolved. In the first house west of the Center, you can speak with the elderly lady to get a Soothe Bell, if your lead Pokémon likes you enough. (It makes it easier for Pokémon to get Happy as far as Happiness is concerned.) In the next house, you can get a Footprint Ribbon - it's of no real point, though - if your Pokémon, again, likes you enough (or at least has been leveled up enough). The woman at the northeast corner will give you five Stardusts if you bring along a Flying- or Psychic-type Pokémon along with you. The Tower of Mastery... If you go to the north of here, you can find a house beside the Pokémon Gym. A guy within will trade a Sitrus Berry for a Leppa Berry - Leppa Berries heal 10 PP for a move that gets low on PP during battle if held, or just heal 10 PP upon use. If you go outside and behind the bench to the west, you can use the Dowsing Machine to find an X Sp. Atk. However, the Gym itself is not open - Korrina is doing Gym Leader stuff at the Tower of Mastery. Go east and down onto the beach, then north to the tower. On the way, head northwest on the beach to find a Stardust in a rock. Inside the Tower perimeter, go east from the actual Tower entrance and use the Dowsing Machine to find a Max Repel. Enter the Tower ... of course there'd be a Lucario statue. Approach the door beneath it to find Korrina and the Mega-Evo guru. Tierno and Trevor soon follow. You'll be asked as to where you got the Intriguing Stone. Outside, we find that your rival and Shauna have come, too. Eventually, we get on the subject of Mega Evolution. Mega Evolution is only able to take place in Pokémon thought to not be able to evolve any further. Take that Charizard that I know about a third of ya'll have. It can Mega Evolve, despite not being able to do so in other ways: Happiness, Level 100, Stones, trades, you name it, it won't normally evolve. Only some Pokémon can do this, though - for example, Pokémon native to Kalos cannot. Mega Evolution is just a temporal energy/power boost on your Pokémon, able to increase its power and alter its base stats, even to the point of changing types and abilities (not just appearance!). Mega Evolution is induced with two things: a Mega Stone unique to the species, and the Mega Ring. The Guru only has one Mega Ring to spare, though. Most of the group drops out of the running immediately ... leaving you and your rival. Speak with her to begin. BOSS: Pokémon Trainer Serena/Calem Rewards: $3,000 Pokémon SpeciesPokémon Type Level Conditions Meowstic Psychic Level 28N/A Absol Dark Level 28N/A Braixen Fire Level 30Your Kalos starter is Chespin Quilladen Grass Level 30Your Kalos starter is Froakie Frogadier Water Level 30Your Kalos starter is Fennekin Meowstic: There isn't much to say about this 'un. Meowstic is weak to Ghost, Dark, and Bug, and can use www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 37/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Psybeam for extra damage on Fighting and Poison. Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. Braixen: This Pokémon is weak to Ground, Water, and Rock. It can use Fire Spin for extra damage on Steel, Grass, Ice, and Bug; there's also Psybeam for extra on Poison and Fighting. Fire Spin could also burn you and it's multi-turn. Quilladen: This starter is weak to Ice, Flying, Fire, Bug, and Poison. It'll have a type-based advantage over Ground, Rock, and Water. Frogadier: To make this Pokémon croak, you'll want to use Grass and Electric before its Water-type moves drown your Fire-, Rock-, and Ground-types. Not much notable, though. This battle will be pretty easy, at least to start with. Meowstic is one of those you can one-hit-kill with someone that knows the Shadow Claw move you could've gotten a few dungeons back. Pokémon like Absol (heh) also work well against it. Of course, the only one I actually really recommended to you throughout the guide was Honedge (Ghost/Steel), due to its resistances: if you paid attention, you'll notice it paying off here. Absol is one of those you can take down with your Fighting-type - and probably should. If Chespin has evolved into Chesnaught, you're probably good here. There's also Machoke... Well, there's no real reason to be picky with this one: just avoid your Psychic- and Ghost-types and you'll be fine. Now, your rival's starter... If you didn't play it smart earlier when you got your Kanto starter, you could be screwed. If you chose Fennekin, you should've gotten Bulbasaur; Chespin, get Squirtle; Froakie, get Charmander. If you can substitute one of those in (like the simian Pokémon) because you didn't get the proper Pokémon, that'll work fine. It's still mostly weakness abuse, but I felt it needed to be emphasized - I mean, "cover your weaknesses" is not a hard-to-grasp tactic, especially when it's repeated throughout the entire series. >_> Participants will work fine at Level 30+. (I was already Level 35~41.) As it was, I took down the first two with Delphox and the third (Frogadier) with Pikachu. So ... to the Gym. Be sure to heal up beforehand. The Shalour Gym is primarily Fighting-based, so bring along Psychic-, Flying-, and Fairy-type Pokémon. (So, yes, if you have Delphox, you win by default. Though it's not because of the Lucarios: some have a weakness to Fire.) (I swear, the Tower of Mastery music makes me think so much of Final Fantasy X. It's been so long...) Shalour City Gym ITEMS/TREASURES CHECKLIST [_] TM98 (Power-Up Punch)[_] Rumble Badge LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Roller Skater Shun $864 Pancham Lv. 28, Throh Lv. 27, Machoke Lv. 28 Roller Skater Kate $896 Meditite Lv. 28, Meinfoo Lv. 28 Roller Skater Dash $960 Heracross Lv. 30 Roller Skater Rolanda$928 Sawk Lv. 27, Hariyama Lv. 30 LEEEEEEEEEEET'S GET READY TO RUUUUUUUUMMMMMMMBBBBBBBLLLLLEEE! >_> You knew it was coming. Anyways, the goal of this Gym is to first beat all four of the other Trainers to get to Korrina. Begin by go north to grind on the rail. Here, you can battle one Skater, Shun. If you wait around, another, Kate, will come by. You have to stop in front of her, then talk to her first before you can battle. Near the southwest corner of the area is the aptly-named Dash. Finally, Rolanda can be found a bit north of there. After, cross the newly-formed bridge to fight Korrina ... again! BOSS: Gym Leader Korrina Rewards: $5,120; TM98 (Power-Up Punch); Rumble Badge Pokémon Species Pokémon Type Level Conditions Mienfoo Fighting Level 29N/A Machoke Fighting Level 28N/A Hawlucha Fighting/FlyingLevel 32N/A Mienfoo: A simple Pokémon, weak to Flying, Psychic, and Fairy. It can use Power-Up Punch - get acquainted with that as Machoke also uses it. It boosts in power with consecutive use and really hurts Normal, Ice, Rock, Steel, and Dark. There's also Fake-Out and DoubleSlap, which are worth little mention. ... www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 38/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Ironically, I believe all three of those moves will miss if you're using a Ghost-type like Honedge. O_o Machoke: Much more muscular, this guy will also be weak to Fairy, Psychic, and Flying. It also uses PowerUp Punch and can use Rock Tomb. This latter move really hurts Ice, Bug, Fire, and Flying - pay attention to the latter. Hawlucha: Fighting/Flying Pokémon are meant to be a pain, I suppose. Electric, Ice, Flying, Psychic, and Fairy will all do extra damage on this guy; Ground does nothing. The only move I noticed him use (offensively) was Flying Press, a Fighting move of 80 Power (120 on him). It is also somehow Flying type given that, I suppose a Fighting/Flying-type move's advantages are over Normal, Ice, Rock, Steel, Dark, Grass, Bug, and Fighting. >_> Ironic how it doesn't hit but one of those it should hit. Strategically not nearly as difficult as one might think. If you thought that at all. If you have a good Psychic, Flying, or Fairy Pokémon - Delphox, Kadabra, Gardevoir, Pidgeot, Fletchinder, and Mr. Mime all come to mind - you'll have absolutely no problem here. Given that you're more likely to be in the Level 30 ~ 40 range, you could one-hit-kill some of these... My Delphox just blasted each with Psyshock once and I won. After the battle, enjoy earning the Rumble Badge - for real this time! It lets Pokémon up to Level 50 obey you if traded, and also lets you Surf outside of battle. (Once you get the HM, of course.) You also get TM98, which teaches Power-Up Punch: it is a Fighting move that gets more powerful with consecutive use. w00t w00t! Plant Badge Sectional Flowchart The Tower of Mastery & Mega-Evolution Route 12 Azure Bay Coumarine City Coumarine City Gym The Tower of Mastery & Mega-Evolution ITEMS/TREASURES CHECKLIST [_] TM47 (Low Sweep)[_] Mega Ring[_] HM03 (Surf) POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon Received Pokémon Type Likely Ability Both [none] Lucario Steel/FightingSteadfast LOCAL WILD POKÉMON ENCOUNTER DATA SURFING Pokémon SpeciesPokémon Type Abilities EV Yield Version Tentacool Poison/WaterClear Body, Liquid Ooze, Rain Dish 1 Sp.Def.Both Mantyke Flying/WaterSwift Swim, Water Absorb, Water Veil1 Sp.Def.Both FISHING - OLD ROD Pokémon SpeciesPokémon Type Luvdisc Water Abilities Swift Swim, Hydration EV Yield Version 1 Speed Both After obtaining the Rumble Badge, you'll be told to go the top of the Tower of Mastery to find the Mega Ring. Leave the Gym and heal up, then go on into the Tower. Ascend the spiral stairs for a while. In the third room you can enter, the boy nearby will give you TM47 - Low Sweep, a Fighting move that is move powerful on heavy Pokémon. (Poor Groudon. =P) Past there is another door leading to the outside. You'll receive the Mega Ring. Suddenly ... Well, we'll let it unfold before you're own eyes. BOSS: Successor Korrina Rewards: None Pokémon Species Pokémon Type Lucario Level Conditions Fighting/SteelLevel 32N/A Lucario: They (yours and Korrina's) are weak to Fire, Fighting, and Ground moves. They know about the same moveset. Power-Up Punch gets more powerful with consecutive use and heavily hurts Normal, Ice, Rock, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 39/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Steel, and Dark Pokémon. We won't concern ourselves with the rest. This is meant to be more of a tutorial on Mega Evolution. So, from the top... As usual, each Pokémon that can Mega Evolve - before it can do so - must be holding the Mega Stone of its species. For example, Lucario holds Lucarionite. You must also have the Mega Ring, which you do. Tap Fight on the battle screen, then tap Mega Evolution. You then need to choose a move. Of the moves Lucario has, Power-Up Punch abuses STAB and hits a weak point for triple damage (120 Power). Use it twice to win. For winning the battle, you will receive the Lucario as a gift from Korrina to you - this includes the Lucarionite it holds. Now, Mega Ring in hand, you are able to do any Mega Evolution available to you. For now, that probably is limited to Mega Lucario, the Mega version of your Kanto starter, and - for those having done the X/Y launch Torchic event - Mega Blaziken. Once you're ready, leave the Tower and heal and restock in the Pokémon Center. Then go east onto our next Route your rival will come by and you give HM03 as you do. HM03 teaches Surf, a 90-Power Water-type move that hits most Pokémon on the field. It also lets you cross water in the (actual) field. ITEM BACKTRACKING! Want to go back to find some extra items and battle some additional trainers, as well as probably being able to find new, stronger Pokémon? Then click on the links below: they'll take you down to sections further ahead in the guide regarding areas you can only get to via Surf. Surf Area - Route 3 Surf Area - Route 8 Oceanside Route 12 ITEMS/TREASURES CHECKLIST [_] Honey [_] Aspear Berry[_] Net Ball [_] Shiny Stone[_] Ice Heal [_] Leftovers[_] TM45 (Attract)[_] Whipped Dream/Sachet [_] Water Stone POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both [none] Lapras Water/Ice Water Absorb LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Chatot Normal/FlyingKeen Eye, Tangled Feet, Big Pecks 1 Attack Both Exeggcute Grass/PsychicChlorophyll, Harvest 1 Defense Both Heracross Bug/Fighting Guts, Swarm, Moxie 2 Attack Y Miltank Pachirisu Normal Electric Scrappy, Thick Fat, Sap Sipper Pickup, Run Away, Volt Absorb 2 Defense 1 Speed Both Both Pinsir Bug Hyper Cutter, Mold Breaker, Moxie 2 Attack X Slowpoke Water/PsychicOblvious, Own Tempo, Regenerator 1 HP Both Tauros Normal Anger Point, Intimidate, Sheer Force1 Attack, 1 SpeedBoth HORDE BATTLES (GRASS) Pokémon Species Pokémon Type Abilities EV Yield Version Mareep Electric Static, Plus 1 Sp.Atk. Both Miltank Normal Scrappy, Thick Fat, Sap Sipper 2 Defense Both Tauros Normal Anger Point, Intimidate, Sheer Force1 Attack, 1 SpeedBoth Wingull Water/Flying Keen Eye, Rain Dish 1 Speed SURFING ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Lapras Water/Ice Shell Armor, Water Absorb, Hydration2 HP Mantyke Flying/Water Swift Swim, Water Absorb, Water Veil1 Sp.Def. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Version Both Both 40/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Tentacool Poison/Water Clear Body, Liquid Ooze, Rain Dish 1 Sp.Def. Both ROCK SMASH ENCOUNTERS Pokémon Species Pokémon Type Binacle Rock/Water Abilities Tough Charm, Sniper, Pickpocket Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor FISHING - OLD ROD ENCOUNTERS Pokémon Species Pokémon Type Luvdisc Water EV Yield Both 1 Defense Both Abilities Swift Swim, Hydration Version 1 Attack EV Yield 1 Speed Version Both LOCAL TRAINERS' POKÉMON Trainer Name Swimmer Alessandro Backpacker Joren Money Earned $432 $1,120 Pokémon Party Qwilfish Lv. 28 Linoone Lv. 28 Pokémon Breeder Amala $1,856 Seviper Lv. 27, Miltank Lv. 29 Youngster Aidan Yanma Lv. 27, Whirlipede Lv. 27, Mothim Lv. 28 $648 Pokémon Breeder Foster$1,856 Zangoose Lv. 27, Tauros Lv. 29 Fisherman Murray Magikarp Lv. 24 (x6) $1,344 POKÉMON EVALUATIONS: Not a whole lot of good here. The main feature is the rare Lapras. While not particularly strong - its non-HP base stats barely averaging 85 ~ 90 - it is quite a tank, and it does have a nice variety of moves, especially Surf and Waterfall if you need a Water-HM slace. Tauros and Miltank are also pretty good for tanking. A good few of the Pokémon on this Route also have Mega Evolutions - Pinsir, Heracross, Ampharos (evolved from Mareep) being among them. But, on pure strategy, you won't find much good beyond Lapras - everything else could've been done long ago and done better (Pachirisu/Mareep), or just too prone to weakness (Heracross/Mantyke). ... Of course, you don't have to hunt for Lapras, anyways. As you enter the main Route, speak with the guy near the gate. If you have an empty slot in your party, you can take in his Level 30 Lapras! Lapras is capable of learning Surf, which is convenient since we'll need it. Soon. After this, go into the grass to the north and examine the grassless patch ... Well, it has grass on it, but no TALL grass, how 'bout that? ... for a Honey. Go south of the gatehouse and Cut down the tree to soon find an Aspear Berry. Now, get on the beach and start Surfing. (Ah, I miss Surfing Pikachu...) Near is Alessandro, so why not start by drow-- I mean defeating his Pokémon? Cross to the other beach and head south and east to battle Joren. Go far to the south along the beach to the end where two stones impede you. Examine the northeast for a convenient Net Ball, then go back north and ascend the stairs. Go south first and hug the left side as you go through the flowers to find a Cut tree. Chop 'er down to reach some Leftovers - these, when held, restore 1/16 of your max HP per turn. If you head back north (yes, Leftovers are that important to me), you'll find a Skiddo farm. Enter the house in the northwest part and speak with the person within for TM45. If you run into one of the Skiddos outside, you can ride it. It's pretty fast, and they can hop back and forth over ledges! Go over the one ot the east, then south and west for another. Hop off the Skiddo to find a Whipped Dream or a Sachet - depends on which version, X or Y, you're playing. (That's the seoncd time, too... They want you to evolve those Swirlixes and Spritzees apparently.) If you go southeast from here, you can hop over the fence and skip a few Trainer battles, just so you know. I don't recommend it, however. Anyways, remember the first ledge you hopped over? Go northeast and east of it to some stairs. Ascend to find a Shiny Stone - it evolves Togetic, Roselia, Minccino, and Floette. If you don't want to skip the battles, return the Skiddo to where it belongs, then go south and east to find a Trainer to battle. Then another. And another! After beating Foster, ascend to the top of the plateau, then go west and downstairs. Defeat the legendary sixMagikarp trainer - be warned, you'll never fight a harder one! - then grab the Ice Heal hidden to his southwest via the Dowsing Machine. Begin Surfing northward, but hang along the western shore. Eventually, it will curve into the land - follow it to a lone stone, which you can examine for a Water Stone. If you want to do some additional treasure-hunting in Azure Bay, return to the water and keep a-goin' northward. Otherwise, go back to the epic-fisherman and head east into Coumarine City. Azure Bay ITEMS/TREASURES CHECKLIST [_] Ampharosite [_] Big Pearl[_] Star Piece[_] Deep Sea Scale[_] Deep Sea Tooth[_] TM81 (X-Scissor) [_] Hyper Potion[_] Dive Ball www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 41/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Chatot Normal/FlyingKeen Eye, Tangled Feet, Big Pecks 1 Attack Both Exeggcute Grass/PsychicChlorophyll, Harvest 1 DefenseBoth Inkay Dark/Psychic Contrary, Suction Cups 1 Attack Both Slowpoke Water/PsychicOblvious, Own Tempo, Regenerator 1 HP Both SURFING ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Lapras Water/Ice Shell Armor, Water Absorb, Hydration2 HP Mantyke Flying/Water Swift Swim, Water Absorb, Water Veil1 Sp.Def.Both Both Tentacool Poison/Water Clear Body, Liquid Ooze, Rain Dish 1 Sp.Def.Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Slowpoke Water/PsychicOblvious, Own Tempo, Regenerator 1 HP Both Wingull Water/Flying Keen Eye, Rain Dish 1 Speed Both ROCK SMASH ENCOUNTERS Pokémon Species Pokémon Type EV Yield Version Abilities Binacle Rock/Water Tough Charm, Sniper, Pickpocket 1 Attack Both Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor 1 DefenseBoth FISHING - OLD ROD ENCOUNTERS Pokémon Species Pokémon Type Luvdisc Water Abilities EV Yield Version Swift Swim, Hydration 1 Speed Both LOCAL TRAINERS' POKÉMON Trainer Name Pokémon Party Money Earned Swimmer Kieran$432 Remoraid Lv. 27, Wailmer Lv. 27, Skrelp Lv. 27 Swimmer Romy Slowpoke Lv. 30 $480 Fisherman Evan$1,624 Clauncher Lv. 27, Carvanha Lv. 29 Swimmer Isla $432 Corsola Lv. 28, Lanturn Lv. 27 Swimmer Romy $480 Slowpoke Lv. 30 You'll quickly find Kieran as you begin Surfing westard, soon followed by Romy. Go north from there to a small island where you can speak with an old man to get some Ampharosite. This item will allow you to Mega Evolve Ampharos, the final evolution of Mareep. Speak with the Fisherman nearby for a battle, too, of course. Once you're done fileting his fishies, return to Surfing. Go east to the dark water, and north for a bit to find an island with a Big Pearl. Go northeast to find one with a Star Piece, too. Return to the Ampharosite dude and, this time, head northeast for a bit to find Isla. Hang west after and follow the water to a fork. Go down at it to find a small area to land on: there, you'll find the Deep Sea Scale and Deep Sea Tooth, items you make Clamperl hold while trading to evolve into Gorebyss and Huntail. Also there is TM81, which teaches the Bug-type move X-Scissor. Now, return to the Ampharosite guy once more. Go as much due north of his island as you can - if you need to deviate, correct your course ASAP. You'll soon reach an island with a cave. On the island's northeast corner is a Splash Plate - like the others, this boosts Water-type move power and turns Arceus into a Water-type. Within the cave is just the Sea Spirit's Den. This can be used later on in the post-credits for legendary stuff, but, for now, just leave. Return to Route 12, then go east to Coumarine City. Coumarine City ITEMS/TREASURES CHECKLIST [_] Silk Scarf [_] Good Rod [_] HM02 (Fly) [_] TM63 (Embargo) [_] TM92 (Trick Room) [_] Befriending Power Lv. [_] Metronome [_] Poké Toy 1 [_] Lucky Egg [_] TM100 (Confide) [_] TM62 (Acrobatics) COUMARINE CITY POKÉMART Item Name Cost Effect Antidote Awakening $100 $250 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Burn Heal Escape Rope Full Heal $250 $550 $600 Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Heals all negative non-status-based ailments (except KO and Pokérus). Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 42/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Cures the Frozen (FRZ) status. Max Repel $700 Paralyze Heal$200 Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. Poké Ball Potion Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. $200 $300 Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Quick Ball $1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns. Repeat Ball Repel $1,000Catches Pokémon. Increased catch rate for previously-owned species. $350 Prevents most random wild encounters for 100 steps. Revive $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel Timer Ball Ultra Ball $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0. $1,200Catches Pokémon. Its base catch rate is x2.0. COUMARINE CITY INCENSE SHOP Item Name Cost Effect Full $9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax. Incense Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut. Luck Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for $9,600 Incense Happiny. Odd Incense$9,600Boosts Psychic moves' power by 10%. Used to breed Mr. Mime for Mime Jr. Pure $9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling. Incense Rock Incense Rose Incense $9,600Boosts Rock moves' power by 10%. Used to breed Sudowoodo for Bonsly. $9,600Boosts Grass moves' power by 10%. Used to breed Roselia/Roserade for Budew. Sea Incense$9,600Boosts Water moves' power by 10%. Used in breeding Marill/Azumarill for Azurill. Wave $9,600Boosts Water moves' power by 10%. Used in breeding Mantine for Mantyke. Incense As you enter town, you'll get a Holo Clip from your rival, challenging you to a battle in front of the Gym. Okay, whatever. If you head east, you'll see a red-and-white-striped stand selling incense, if you want it - some have decent effects, but it's mostly for getting the "baby" Pokémon introduced in Generations II-IV. If you go into the nearby house, you can get a Silk Scarf, boosting the power of Normal moves by 20%, from the elderly man. Continue back outside and speak with the fisherman to the southeast for a Good Rod. If you head far to the east, you can find Professor Sycamore in the monorail building: he'll hand you HM02. This teaches Fly. It's a powerful two-turn Flying move in battle, and also lets you fly to previous visited areas! Thank God~! After the conversation, go far north to the hotel. Within, go west and speak with the blonde woman to get a Lucky Egg - this hold item boosts the EXP. gained by a Pokémon by 50%. If you upstairs and into the southeastern room, you'll find the Game Director. (What, no Game Freak building?) I suppose he'll hand us the usual diploma when we get it all filled. ... Lame. If you continue outside and west, you'll find a dude quizzing you about TMs. The question is seemingly random, but he gives off four TM names. Here's how I'd describe them... Confide - The user tells a secret to a target, lowering its Special Attack. Acrobatics - The user attacks the target. It's more powerful if the target holds nothing. Embargo - Prevents item usage. Trick Room - Slower Pokémon move first for five turns. I suppose he then gives you TM100, TM62, TM63, or TM92 - whatever you name correctly is the one you get. Not many of those are good to me anyways, except Acrobatics - you can get one once daily, though. Anyways, once you're done, return to where you found Sycamore and use the monorail. Speak with one guy on the other side of the train to get the Metronome item, which makes moves used consecutively more powerful. Once outside, feel free to use the Pokémon Center nearby. Within is Mr. Bonding, the dude in pink, now giving you the Befriending Power Lv. 1. ... Does he just camp out waiting for us? It's kinda creepy... Well, shop up and heal up - take note that Ultra Balls are now being sold! But Quick Balls and Timer Balls are better! (And I had $115,000. Yay me!) Let's see... If you go west to the intersection, south, and then into the easternmost house, you can listen to a new theme song by speaking with the purple-haired man. Trust me, it's absolutely worth it. *_* You can also speak with the woman upstairs: if you guess which Pokémon in your party she mimics (it's a dead give-away if it's Pikachu, and yes, it's possible! lol) you'll get a Poké Toy. It basically allows you to get out of battle instantly. Once you're healed and ready, go north of there to find the Gym. Don't enter yet - go east and north around it to find a Sky Plate - it boosts Flying moves' power and turns Arceus into a Flying type. (Plus, look at the view!) Now try to enter the Gym and you'll fight your rival. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 43/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 BOSS: Pokémon Trainer Serena/Calem Rewards: $3,300 Pokémon SpeciesPokémon Type Level Conditions Meowstic Psychic Level 32N/A Absol Braixen Dark Fire Level 31N/A Level 33Your Kalos starter is Chespin Quilladen Frogadier Grass Water Level 33Your Kalos starter is Froakie Level 33Your Kalos starter is Fennekin Meowstic: There isn't much to say about this 'un. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison. Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. Braixen: This Pokémon is weak to Ground, Water, and Rock. It can use Fire Spin for extra damage on Steel, Grass, Ice, and Bug; there's also Psybeam for extra on Poison and Fighting. Fire Spin could also burn you and it's multi-turn. Quilladen: This starter is weak to Ice, Flying, Fire, Bug, and Poison. It'll have a type-based advantage over Ground, Rock, and Water. Frogadier: To make this Pokémon croak, you'll want to use Grass and Electric before its Water-type moves drown your Fire-, Rock-, and Ground-types. Not much notable, though. This battle will be pretty easy - I mean, she used this last party time. -_- Just mimic what you did before and abuse types for the most part. Feel free to pull out your Mega Kanto Starter out on her Poké's, though - it's only fair, right? >:) Anyways, after that ridiculous battle - seriously, your rivals are generally harder than this - heal up at the Pokémon Center and re-enter the Gym. Coumarine City Gym ITEMS/TREASURES CHECKLIST [_] TM86 (Grass Knot)[_] Grass Badge LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Pokémon Ranger Chaise $2,560 Pokémon Ranger Maurice$2,320 Simisage Lv. 32 Ferroseed Lv. 29, Carnivine Lv. 29, Lombre Lv. 29 Pokémon Ranger Brooke $2,400 Pokémon Ranger Twiggy $2,480 Roselia Lv. 30, Wormadam Lv. 30 Gloom Lv. 29, Exeggutor Lv. 31 Yeah, it's a Grass-type Gym on the shoreline of Kalos. =/ Either way, in addition to bringing the obvious Fire- or Flying-types (or Fire/Flying, in Fletchinder's case), be sure to bring that Amulet Coin - the basic trainers alone could get you $20,000+. $_$ Here, when you stand on those footprint-marked areas, press the A Button to go up the vine or across the net or whatever. Climb up the first vine, then jump across the net to the right. Defeat Chaise. Go up the next vine and cross the next two nets. Climb up the vine at the end and cross the net to the right to (optionally) fight Maurice. Otherwise, go left across the net, down the vine, and left to another Ranger. Climb up the vine after beating Brooke, then cross the net, climb a vine, go right two nets, and fight the final Ranger here, Twiggy. (Heh.) After, climb up the nearby vine, jump over a net and another to reach your Gym Leader. Burn it all down! BOSS: Gym Leader Ramos Rewards: $5,440; TM86 (Grass Knot); Grass Badge Pokémon SpeciesPokémon Type Level Conditions Jumpluff Grass/FlyingLevel 30N/A Weepinbell Gogoat Grass/PoisonLevel 31N/A Grass Level 34N/A Jumpluff: This Pokémon is weak to Ice (4x), Fire, Poison, and Flying, and is immune to Ground. It doesn't do much annoying. However, if you're bringing something like Blaziken that has an advantage over this but a weakness to Flying, be sure to hold SOME sort of item: Jumpluff knows Acrobatics, which will probably kill you if not holding something. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 44/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Weepinbell: He is weak to Fire, Ice, Flying, and Psychic. This guy didn't seem to do much of direct offensive against me - I would presume the knowledge of Grass moves, which hurt Water, Rock, and Ground. But all I saw was Poison Powder. =/ Gogoat: Perhaps the simplest of the group ... superficially. While he is weak to Fire, Ice, Flying, Poison, and Bug, he knows Bulldoze - it's Ground-type to quickly get rid of the Fire- and Poison-types. Fair warning. This will be easy enough: being Grass-type alone leaves you prone to five weaknesses. You could probably bring in your Fire starter(s) (or Firestarter), the Pokémon you want to use Fly with, Lapras from Route 12 (yeah, he'll manage), all of which are pretty good. Ideally, you'll have something Fire/Flying - that kind of Pokémon will absolutely dominate: none of these have something to combat that. Sure, Gogoat can combat Fire, but not the Flying Ground is noneffective against. So, basically, Charizard, Fletchinder, and Talonflame are the best of the best here. But anything that'll kill 'em works well. After the battle, you'll receive the Grass Badge - this allows traded Pokémon up to Level 60 to obey you. It also makes Fly usable outside of battle. Then there's TM86 - it is Grass Knot, a Grass-type move that is more powerful on heavier Pokémon. Take the slide to get outta here! And congrats on passing the halfway mark - that's your fourth Badge! Voltage Badge Sectional Flowchart Leaving Coumarine - Route 13 Kalos Power Plant More on Route 13 Northern Lumiose City & Lumiose City Gym Leaving Coumarine - Route 13 ITEMS/TREASURES CHECKLIST [_] Black Sludge[_] Mountain Kalos Pokédex[_] Next Ball[_] Smooth Rock [_] Star Piece [_] Heat Rock [_] Flame Plate [_] Power Plant Pass [_] PP Up [_] X Accuracy[_] Guard Spec. [_] TM57 (Charge Beam)[_] Burn Heal [_] Sun Stone LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN MOUNDS OF DIRT Pokémon Species Pokémon Type Dugtrio Gible Abilities Ground Arena Trap, Sand Veil, Sand Force Ground/DragonSand Veil, Rough Skin Trapinch Ground ROCK SMASH ENCOUNTERS Arena Trap, Hyper Cutter, Sheer Force1 Attack Both Pokémon Species Pokémon Type Graveler Slugma Ground/Rock Fire EV Yield Version 2 Speed Both 1 Attack Both Abilities Rock Head, Sturdy, Sand Veil Flame Body, Magma Armor, Weak Armor EV Yield Version 2 DefenseBoth 1 Sp.Atk.Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Team Flare Grunt$1,320 Pokémon Party Houndoom Lv. 31, Golbat Lv. 33 POKÉMON EVALUATIONS: For what little it has, Route 13 isn't all that bad. If you still don't have a decent Firetype, Slugma may work out well enough for you so long as you don't let it evolve (it then becomes doubly weak to both Ground and Water). However, the main feature are the numerous Ground-types - our next Gym is of the Electric type, a type solely weak to Ground, even to the point that Electric is nulled on Ground! Short-term players will probably desire Dugtrio: he doesn't have any significant type changes as he goes (he's already fully-evolved) and can learn a nice few Ground moves. Those wanting a long-term Ground Pokémon will probably want to toss their hopes in Trapinch - he later evolves into the Ground/Dragon Flygon at Level 45, which is good enough for taking Dragons down in addition to Electric, Fire, Rock, Steel, and Poison. He also can learn a slightly better variety of Ground moves versus Garchomp, Gabite's final evolution. POKÉMON EVOLUTION: As a rather important note, if you bring a Nosepass or Magneton here and level it up, it evolves. This is important because, in previous games, they evolved in areas that had some kind of electromagnetic anomaly, like Mt. Sinnoh in Diamond/Pearl/Platinum, or Chargestone Cave in Black/White. All you need to do is bring them to the exterior portion of the route outside of the Power Plant and level them up. Trust me, it confused the crap out of me for a while. >_> www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 45/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 After taking the Plant Badge from Ramos, go down the slide near him and leave the Coumarine Gym. Head south for a bit and you'll get a Holo Clip from Lysandre. Continue into the gatehouse and speak with the second person on the left to obtain a Black Sludge - it Poisons the Pokémon holding it (note that you can use Trick to make the opponent hold it!), and, if the Pokémon is a Poison-type, the poisoning heals them. Anyhow, continue onto Route 13 proper you'll get the Mountain Kalos Pokédex upgrade on the way. Here on Route 13, mounds of dirt randomly appear and chase you to begin Pokémon encounters. Go west of the lighter dirt path using the Dowsing Machine to find a Nest Ball. Then Roller Skate east (be sure to go quickly!) onto the rail to find a Smooth Rock on the other side. This item lengthens Sandstorms initiated by the holder's move Sandstorm for about two extra turns. Get back on the other side of the rail and head south with the Dowsing Machine to find an X Accuracy, west-northwest for a Guard Spec., then northwest for a Star Piece and Heat Rock south of the big rail. (The latter item lengthens the holder's Sunny Day by about two turns.) Go fast and over the rail, then the next one. Examine the rock nearby for the always-useful PP Up! Smash the nearby rock with ... well, Rock Smash, then go along the path. At the "+"-shaped intersection, examine the rock at the left for a Hyper Potion, then continue southward and along the path. You'll eventually get to the yellow Pokéball denoting TM57. TM57 teaches Charge Beam, a 50-Power Electric move that can raise the user's Special Attack. Backtrack now to the rock where the PP Up was (assuming you could move at all). Hop across the nearby ledge, then go south for a while. DO NOT pass over the second ledge; rather, smash the rock next to it so you can grab a Burn Heal. Then hop over the ledge. Go southeast to find a rail - run into it quickly and go southeast on the other side. Go down into the trench and you'll find a Sun Stone. Get out of the trench and go south and west to get on the other side of the rail. Go far east to the southeast corner and you'll see an item in the distance: line up with it and move towards this Flame Plate - it boosts Fire moves' power and makes Arceus a Fire-type. Go back to the rail and north-northwest on the other side using the Dowsing Machine to locate a Power Plant Pass. Cross west and defeat the Team Flare Grunt, then go north and into the building behind him. Kalos Power Plant ITEMS/TREASURES CHECKLIST [_] Zap Plate[_] Full Restore x2[_] Magnet[_] TM43 (Flare Charge) LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Team Flare Grunt $1,280 Team Flare Grunt $1,320 Scraggy Lv. 32, Croagunk Lv. 32 Croagunk Lv. 31, Golbat Lv. 33 Team Flare Grunt $1,360 Team Flare Grunt $1,280 Mightyena Lv. 34 Scraggy Lv. 32, Golbat Lv. 32 Team Flare Grunt $1,280 Team Flare Grunt $1,360 Team Flare Grunt $1,320 Golbat Lv. 32, Mightyena Lv. 32 Swalot Lv. 34 Team Flare Grunt $1,240 Croagunk Lv. 31, Scraggy Lv. 31, Liepard Lv. 31 Team Flare Admin $2,880 Team Flare Aliana$5,320 Houndoom Lv. 36 Mightyena Lv. 38 Liepard Lv. 31, Swalot Lv. 33 Walk along the long hall into the next area. As you continue north, you'll find what I suspect to be a rather "odd" member of Team Flare. Whatever the case, he decides to battle you and, per the bad guy stereotype, reveals (all we really need to know of) Team Flare's plans here. In the room to the right, a dude will sell you Fresh Waters (heal 50 HP) for $300 each. ... No. Just ... no. To the right, in the alcove next to the man who got stuck (lol), you'll find a Zap Plate - like the others, it boosts the power of Electric moves as well as turns Arceus into an Electric type. How shoc -- *gunshot* Return to the hallway and head west and north, to where the Grunt (not the sound, of course) came from. You'll find another Grunt before reaching the next area. Well... It's a big room, I guess. As you go north, a Grunt comes by to battle you. After, he won't move aside, and Game Freak decided it was too violent for us to push him into the electric currents below. ... Go west and along the lengthy, linear, hexagonal path, defeating a number of Grunts on the way. After the one leading off with Croagunk, don't go southwest (unless you want to find the unbudging Team Flare Grunt again - what?) - go west and up the stairs. Defeat the Admin and Aliana at the top - they're easy to beat, especially with Fighting-type Pokémon. After, some masked superher-- Oh, never mind, it's obviously that stalking duo of Sycamore's. Your Pokémon will get fully healed by them, and you'll also get two Full Restores. (They're like a Full Heal that also restores your HP completely - save them for dire situations!) Apparently, Route 13 and Lumiose City are reconnected, so yay. Backtrack on out of here (even the persistent Team Flare Grunt left!). As you do so, visit the hostages again. There, you can get a Magnet (boosts Electric moves' power), Fresh Waters for $100 each (somewhat a good deal), and TM43 (teaches Flame Charge, a decent Fire-type move). Okay, then, get on outta here. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 46/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 More on Route 13 ITEMS/TREASURES CHECKLIST [_] Stardust[_] Rare Candy LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN MOUNDS OF DIRT Pokémon Species Pokémon Type Dugtrio Ground Abilities Arena Trap, Sand Veil, Sand Force EV Yield Version 2 Speed Both Gible Ground/DragonSand Veil, Rough Skin 1 Attack Both Trapinch Ground Arena Trap, Hyper Cutter, Sheer Force1 Attack Both ROCK SMASH ENCOUNTERS Pokémon Species Pokémon Type Graveler Slugma Ground/Rock Fire Abilities Rock Head, Sturdy, Sand Veil Flame Body, Magma Armor, Weak Armor EV Yield Version 2 DefenseBoth 1 Sp.Atk.Both Once back in the nice, fresh, desert (and probably cold-as-hell given it's 2:00 AM for me) air, go back across the bridge, then east along the southern part of the area. Once you pass the winding rail, you'll see that the stairs have opened. Use them and you'll find a mysterious trainer, speaking of a flower Pokémon that gives eternal life... ...? Annnnnnyway, go southeast. See that small path going off to the side? Run along it and smash the rocks with Rock Smash. In the alcove south of the first, press A while facing south for a Stardust. Past the second rock, you can find a Rare Candy! ^_^ (In case you don't know, Rare Candies level-up your Pokémon automatically. However, they reach the next level with 0 EXP. put towards the one after, so they're most effective just after leveling up.) Return back west and go south through the gatehouse to Lumiose City. Northern Lumiose City & Lumiose City Gym MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ! It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4). There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine. ITEMS/TREASURES CHECKLIST [_] Voltage Badge[_] TM24 (Thunderbolt) LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Schoolboy Arno $1,088 Schoolboy Sherlock$1,088 Pachirisu Lv. 34 Stunfisk Lv. 34 Schoolboy Finnian $1,088 Rising Star Estel $2,100 Dedenne Lv. 34 Raichu Lv. 35 Rising Star Nelly $2,100 Rising Star Helene$2,100 Magneton Lv. 35 Manectric Lv. 35 Ace Trainer Mathis$3,600 Ace Trainer Maxim $3,600 Lanturn Lv. 36 Electrode Lv. 36 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 47/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Ace Trainer Rico Poké Fan Abigail $3,600 $2,720 Ampharos Lv. 36 Minun Lv. 34 Poké Fan Lydie Poké Fan Tara $2,720 $2,720 Plusle Lv. 34 Pikachu Lv. 34 Yeah, that's all one Gym. Anyways, as you enter the northern side of Lumiose, Shauna will come up behind you, asking if you know who turned the power back on. Feel free to tell her the truth, or not, no one really cares. The Eif-- I mean the Prism Tower will be lit up according to Shauna pretty soon - go towards it (you can't really miss it). There, you'll find it to be the Lumiose Pokémon Gym. Eh, might as well get it over with. Inside, go up the first elevator. The Lumiose City Gym is a quiz-based Gym, a sort of staple since the early days of Pokémon. Approach the podium to be given your first question: you'll need to identify the Pokémon silhouette. The first one is Pikachu, so for door three. Note, however, I recommend going for the other two Trainers first for extra EXP. and money - you'll have to battle the third one regardless. You've got the general idea now, right? For the second quiz, the answer is Fletchling, so go for the first door this time. As for the third, we'll find Panpour: door number three! For our fourth quiz, it's a bit trickier: in order, you are shown Butterfree, Vivillon, and Mothim and told to figure which is Vivillon. (It's the second one.) This will take to the top, where you'll battle again Clemont. BOSS: Gym Leader Clemont Rewards: $5,920; Voltage Badge; TM24 (Thunderbolt) Pokémon Species Pokémon Type Level Conditions Emolga Electric/FlyingLevel 35N/A Magneton Heliolisk Electric/Steel Level 35N/A Electric/NormalLevel 37N/A Emolga: Ironically, we have an Electric-type NOT weak to Ground; rather, it is immune to Ground and weak to Rock and Ice. Beware its Static ability if you use contact moves! It, like in Black/White, is perhaps the most annoying Pokémon of the group because it can use Volt Switch to hit you, then switch to another Pokémon. (If it switches to Magneton and you used a Rock/Ice move, that's not good for you.) It also knows the powerful Thunderbolt and Aerial Ace (Flying and no-miss). Definitely the toughest of the group... Magneton: And, of course, we'd also have one DOUBLY weak to Ground for quadruple damage. O_o He's also weak to Fire and Fighting, and immune to Poison (status and type). Keep in mind its numerous resistances due to being part-Steel when fighting - other than the named, Water, Ghost, and Dark are the only ones now able to inflict damage greater than or equal to the norm. Like all of Clemont's Pokémon, it primarily features the move Thunderbolt, but that's the only notable one. He does have the Sturdy ability, which means one-hit-kills are not possible, plus the Hyper Potions being used makes this particular Pokémon live for four turns; he likes to lead with Electric Terrain to boost up Electric moves' power, so be sure to keep a high level of health after this point. Heliolisk: They put a lot of Normal-and-somethin's in this game, huh? Anyways, this Pokémon is weak to Fighting and Ground, and immune to Ghost. Again, like Magneton, its only notable move would be Thunderbolt. Strategically, you won't have a free ride in this fight just because you come with a Ground-type. Granted, if you do, you take out a lot of the work in that most of the moves won't hit you, or at least hard enough to matter. If you bring along a Rock/Ground or Steel/Ground type, then you'll probably never get hit for normal damage, either. With Emolga, you'll want to stick something out that can use Ice- or Rock-type moves, and be sure it's your lead Pokémon before the battle: Emolga, despite being the lowest level of the group, is the most annoying. Lapras is not one to send out unless you're certain of a OHKO - rather, I sent Aurorus. Magneton and Heliosk are much easier. If you have that aforementioned Ground-type, go ahead and send 'im on out. The Fighting-type you may have used way-back-when is also a good idea, since both are weak to Fighting. In the end, it's a pretty easy battle once Emolga is grounded and if you can keep nearly one-hitting Magneton to drain Clemont's Hyper Potions. After the battle, you'll earn the Voltage Badge! This badge makes traded Pokémon up to Level 70 obey you. You'll also receive TM24. TM24 teaches Thunderbolt, a move of 90 Power and 100 base Accuracy that could Paralyze the target - it's a must-have for any Electric-type you have! (For the record, I typed the stats for it before Bonnie said it. But, she's wrong in that it can miss, especially if you're hit with Sand Attack or something.) Go on back down. Fairy Badge Sectional Flowchart Exploring Lumiose City Route 14 Laverre City www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 48/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Laverre City Gym Exploring Lumiose City MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ! It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4). There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine. ITEMS/TREASURES CHECKLIST [_] TM82 (Dragon Tail)[_] Bargain Power Lv. 1[_] $2,000 [_] $2,000 [_] Prism Scale [_] King's Rock [_] Expert Belt [_] $2,000 [_] TM49 (Echoed Voice) [_] Protein[_] Heal Ball x3[_] Destiny Knot[_] Elixir LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Garçon Jacopo $600 Gabite Lv. 30 Waitress Paget Chef Kamaboko $600 $600 Kirlia Lv. 30 Pidgeotto Lv. 30 Owner Toro $600 Punk Girl Lillian $600 Diggersby Lv. 30 Krokorok Lv. 30 Beauty Aimee Beauty Anais Fletchinder Lv. 34 Seadra Lv. 34 $680 $680 Black Belt Killian$600 Machoke Lv. 30 LUIMOSE CITY POKÉMART - GENERAL Item Name Antidote Awakening Cost $100 $250 Burn Heal $250 Escape Rope $550 Full Heal $600 Effect Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Catches Pokémon. Its catch rate is x1.0. Pokémon are healed on capture: useless with full party. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Heal Ball $300 Ice Heal Max Potion $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel Nest Ball $700 Stops most random wild Pokémon encounters for 250 steps. $1,000Catches Pokémon. Its better than normal on lower-level Pokémon. Net Ball Paralyze Heal $1,000Catches Pokémon. Its catch rate is x4.0 on Bug or Water Pokémon. $200 Cures the Paralysis (PLZ) status. Poké Ball Potion $200 $300 Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Quick Ball $1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns. Repeat Ball $1,000Catches Pokémon. Increased catch rate for previously-owned species. Repel Revive $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Super Repel $500 Timer Ball Ultra Ball Heals a Pokémon for 50 HP in the field or in battle. Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0. $1,200Catches Pokémon. Its base catch rate is x2.0. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 49/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 LUMIOSE CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Bulldoze (TM78) Rain Dance (TM18) $10,000Ground $50,000Water Struggle Bug (TM76)$10,000Bug Sunny Day (TM11) $50,000Fire Swords Dance (TM75)$10,000Normal Notes Physical 20 Status 20 60 - 100 - All Field Lowers Speed Makes it Rainy (5 turns) Special Status Status 50 - 100 - One Field User Lowers Sp.Atk. Makes it Sunny (5 turns) Raises Attack 20 5 20 LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER) Item Name Cost Effect Berry Juice 10 mi. Heals 20 HP to a Pokémon in the field or in battle. Moomoo Milk 20 mi. Full Heal 30 mi. Heals 100 HP to a Pokémon in the field or in battle. Heals all non-stat-affecting ailments (except KO and Pokérus). Max Repel 35 mi. Hyper Potion60 mi. Prevents most random encounters for 250 steps. Heals 200 HP to a Pokémon in the field or in battle. Ultra Ball Ether Captures Pokémon. It's base catch rate is x2.0. Restores 10 PP to one move on one Pokémon in the field or in battle. 60 mi. 120 mi. Max Potion 125 mi. Full Restore300 mi. Max Revive Rare Candy PP Up Refills a Pokémon's HP in the field or in battle completely. Fully restores HP and status ailments (except KO and Pokérus). 400 mi. Revive a Pokémon from KO with full HP (not ~50% like usual). 500 mi. The Pokémon levels up! (Won't work if at Level 100.) 1,000 mi.Boosts one move's maximum PP by 20% of its usual base value. LUMIOSE CITY - STONE EMPORIUM Item Name Cost Effect Kanto Starter Mega Stone$500,000Made for the Kanto starter stronger to yours; lets it Mega Evolve. Fire Stone $2,100 Evolves Vulpix, Growlithe, Eevee, and Pansear. Leaf Stone $2,100 Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage. Water Stone $2,100 Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour. LUMIOSE CITY - HERBORISTE Item Name Cost Energy Powder$500 Energy Root $800 Effect Heals 50 HP to a Pokémon. Also lowers their Happiness. Heals 200 HP to a Pokémon. Greatly lowers their Happiness. Heal Powder $450 Heals all ailments (except KO and Pokérus). Lowers Happiness. Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness. LUMIOSE CITY - POKÉBALL BOUTIQUE Item Name Cost Catch Rate Special Rate Special Conditions/Notes Dive Ball $1,000x1.0 x4.0 Used on Pokémon living underwater Dusk Ball Heal Ball $1,000x1.0 $300 x1.0 x4.0 Used at night or in caves Heals Pokémon fully on capture: useless if party is full Luxury Ball $1,000x1.0 Nest Ball $1,000x1.0 x1.1+ Makes Pokémon Happier quicker Better on lower-level Pokémon Net Ball Quick Ball x4.0 x4.0 Used on Water- or Bug-type Pokémon Used in first four turns $1,000x1.0 $1,000x1.0 Premier Ball$200 x1.0 Repeat Ball $1,000x1.0 Timer Ball $1,000x1.0 N/A - just normally found by buying 10 Poké Balls x4.0 (?) Used on previously-caught Pokémon x2.0, x3.0, x4.0Catch rate +1 up to x4.0 every ten turns Since we're still here in Lumiose and all, I don't see why we shouldn't explore everything. Anyways, as you leave the Gym, you'll get a Holo Clip from Sycamore, asking you to meet him in the Lysandre Cafe. For now, ignore him. Let's get our bearings first. Try to get to the northernmost portion of the city, on North Boulevard. From the black building there, you'll be able to see the Prism Tower. Head counterclockwise around the city to the next gatehouse, to Route 14 from where you came earlier. We'll start here. Go into the next building on the north side if you want to look at art. There are some interesting pictures there for series veterans, including Mr. Briney's ship from Ruby/Sapphire/Emerald, a picture of Shaymin, another of Mew, the Battle Frontier from Pokémon Platinum, Castelia City from Pokémon Black/White and their sequels, and numerous others... On the lower first floor, you can also get TM82, which teaches Dragon Tail: it does Dragon damage and ejects the opponent from battle, ending wild battles or forcing a random switch in Trainer battles. Outside, across the street is a Pokémon Center on your right. Continue down the street on the opposite side to find a woman out front speaking of "Beauty and the Beast". Heh. In that building, you can get the Bargain Power Lv. 1 from Mr. Bonding. You can also try to get a job here for some money! $2,000 is for perfect Room Service (just remember the order), $2,000 for making all of the beds in under 75 seconds (there are four; just examine them to make 'em), and $2,000 for lost-and-found (just walk all over, pressing A before you step). You only get to do each once, though, so don't screw it up! (This all is doable once a day.) In the southeast room of 2F, you can get some indirect Pokémon trivia (40th wedding anniversary is Ruby, and 45th is Sapphire - get it?). On 5F, in the southeast bathroom, you can speak with the girl for TM49 (Echoed Voice). You can also find a Furfrou who ... Agh, figure it out yourself. ;) Outside of the hotel, go into the next building down the street and head to the top floor. Speak with the person to www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 50/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 the south to get a Prism Scale. In the café across the street, you can get a Training Ribbon for "muscular" Pokémon - it worked only on my Pikachu, who had cleared all 30 Super Training regimens. Past the intersect a ways down the street is the Battle Institute, but it's not open until after beating the Elite Four. Not a lot down the street are two Skiddo - the story basically is that they were abandoned by their trainer years ago, but are still here, loyally waiting for him. Aw... ;_; Nearby is Lumiose Station, although there's nothing really there. Continue into the next area, South Boulevard, but there's nothing new. If you return to the Route 14 gatehouse and go the other way, in the next building, you can go to the second floor for some really freaky ****. o_o;; On the top floor, you can get the Expert Belt (powers up supereffective moves) and a Protein (Attack EVs +10) by speaking with people on the right. (For the record, on the left is a fighting/dance studio by some guy from Kanto who couldn't get his fighting dojo there to work out. Sound familiar?) Further down the street is little else but the Route 13 gatehouse. So, head down Autumnal Avenue next. There, on the left is the Pokéball Boutique. One person within will hand you three Heal Balls for liking round things. Be sure to shop up well!! Just down the street is another battle restaurant, this one specializing in Triple Battles. ^_^ Further along is the Juice Shoppe - you can make juice by using your own Berries, or by buying random selections. Across the street is an alleyway taking you to Magenta Plaza, where a third Pokémon Center lies. O_o (One of those within notes that Blue, Professor Oak's grandson from Pokémon Red, Blue, Green, Yellow, FireRed, or LeafGreen whichever you just love - is here in Kalos, still saying "Smell ya later!" Ah, yo-- Well, it's been 18 years, kinda hard to call it youth.) You can continue into Estival Plaza via a similar alleyway. Here, across the street and a building to the north, you'll find the Loto-ID Center. Like every Pokémon game, you can draw a number and see if it matches an ID that your file has been registered with (in other words, yours and anyone's you've traded with) - the more matches, the better the prize. A bit up the street (towards the boulevards), there is an alley on the left leading to a trainer battle. Get out and use the alleys towards the center to now go to Bleu Plaza. In Bleu Plaza, head along the outer edge to find Waitress Paget (if you went counterclockwise). Go past her after to find a small alley - on the left is a smaller alley with a cook to battle at the end. Return to Bleu Plaza and go to the alley opposite yours, then speak with the man within for another battle. Head through the alleys to Vernal Avenue - you were here before, so keep going to Vert Plaza. Go clockwise around the plaza to find a Punk Girl in an alley to beat. In the nearby cafe, you can find a halfbaked poet and a person who'll change clothes to simulate the last person you battled. You can also give a tip to a Furfrou. ... ... ? Further down the alley is a Beauty wanting to battle. Listen to her story and she'll also give a Destiny Knot. ... Geez, is this entire avenue filled with crazy people!? Furfrous wanting money, people pasting Pokémon terminology into poems, and people falling madly in love with posters - I mean, really!? Continue along into the next plaza, Jaune Plaza. There, in the next alley clockwise, you can go left into another alley for another Beauty battle. She'll give you an Elixir for winning (heals 10 PP to all moves for a Pokémon). The next avenue from Jaune Plaza, Hibernal, has a restaurant you can enter when you beat the Elite Four. Next door to it, you can run along an alley and take a right to battle a dude. Now, head to Magenta Plaza - it had a Pokémon Center near it - and you'll find the Lysandre Café. (You can take a cab there, too, for $710.) Within, you can inadvertantly learn a few facts of Lysandre if you pay attention (at least, I will suppose such - I don't really know yet =P) and the legend of the Kalos legendary Pokémon. You'll get a King's Rock before you can leave. Trevor will call outside, telling you everyone's meeting on Route 14. Heal up (rival battle is coming!) and head out that way - remember, it's on North Boulevard. If you're lost, just go find a cab. Route 14 ITEMS/TREASURES CHECKLIST [_] Super Potion[_] Tiny Mushroom[_] Cleanse Tag[_] Big Mushroom[_] Roselia Berry[_] TM61 (Will-O-Wisp) [_] Hyper Potion[_] Revive [_] Spell Tag [_] TM06 (Toxic)[_] Damp Rock LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND PUDDLES Pokémon Species Pokémon Type Abilities EV Yield Version Carnivine Grass Levitate 2 Attack Both Goomy Haunter Dragon Ghost/Poison Sap Sipper, Hydration, Gooey Levitate 1 Sp.Def.Both 2 Sp.Atk.Both Karrablast Quagsire Bug Water/Ground Shed Skin, Swarm, No Guard Damp, Water Absorb, Unaware 1 Attack Both 2 HP Both Shelmet Skorupi (Grass-only) Bug Bug/Poison Hydration, Shell Armor, Overcoat Battle Armor, Sniper, Keen Eye 1 DefenseBoth 1 DefenseBoth Stunfisk (Puddles-only)Ground/ElectricLimber, Static, Sand Veil Weepinbell Grass/Poison Chlorophyll, Gluttony 2 HP Both 2 Attack Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Bellsprout Grass/Poison Chlorophyll, Gluttony 1 Attack Both Ekans Poison Intimidate, Shed Skin, Unnerve 1 Attack Both www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 51/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Skorupi SURFING ENCOUNTERS Poison/Bug Pokémon Species Battle Armor, Sniper, Keen Eye Pokémon Type Goomy Quagsire Dragon Water/Ground Abilities Sap Sipper, Hydration, Gooey Damp, Water Absorb, Unaware Stunfisk Ground/ElectricLimber, Static, Sand Veil FISHING - OLD ROD ENCOUNTERS Pokémon Species Pokémon Type Poliwag Water FISHING - GOOD ROD ENCOUNTERS Pokémon Species Abilities Damp, Water Absorb, Swift Swim Pokémon Type Barboach Poliwhirl Water/Ground Water Abilities 1 DefenseBoth EV Yield Version 1 Sp.Def.Both 2 HP Both 2 HP Both EV Yield Version 1 Speed Both EV Yield Version Anticipation, Oblivious, Hydration1 HP Both Damp, Water Absorb, Swift Swim 2 Speed Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Pokémon Ranger Melina $2,960 Arbok Lv. 35, Pyroar Lv. 37 Pokémon Ranger Nash Hex Maniac Anina Goomy Lv. 38 Litwick Lv. 34, Haunter Lv. 34 $3,040 $1,088 Pokémon Ranger Reed $2,880 Fairy Tale Girl Imogem$1,120 Poliwhirl Lv. 35, Fraxure Lv. 36, Loudred Lv. 34 Floette Lv. 33, Slurpuff Lv. 35 WEATHER - RAINING On Route 14, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning! (Goomy also uses Rain Dance in battle at times, by the way.) POKÉMON EVALUATIONS: On a general note, they all could be a lot better - you almost certainly will not find any Pokémon to help significantly in our next Gym (a Fairy-centric one) or those to help in the long-term. Quagsire is defensively good - only weak to Grass, but that's doubled, and immune to Electric - but his stats are barely average without significant EV training. He can be taught some TMs to give him a decent move variety - he can notably get Sludge Wave, Ice Beam, Blizzard, and Sludge Bomb, among others, to combat Grass-types, but we don't have those yet. He would make a decent HM slave for Surf, Strength, and Waterfall, though... I have a similar mindset about Stunfisk - although he's statistically weaker, and weak to Water and Ice, the latter of which is barely tenable in prevention. As you arrive, you'll be called over by your rival and Trevor. Trevor, as usual, will compare Mountain Kalos 'Dexes with you. ... I only had 16, and he still lost!? Yeah, good luck with that, Pokédex Master... Anyhow, your rival also feels like battlin'. Far be it for me to decline. BOSS: Pokémon Trainer Serena/Calem Rewards: $3,700 Pokémon Species Pokémon Type Level Conditions Meowstic Psychic Level 35N/A Absol Delphox Dark Level 35N/A Fire/Psychic Level 37Your Kalos starter is Chespin Greninja Chesnaught Water/Dark Level 37Your Kalos starter is Fennekin Grass/FightingLevel 37Your Kalos starter is Froakie Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison. Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. Delphox: She finally has evolved her starters, huh... Anyways, Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark. Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic. Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful. This battle will start off easily enough: as usual, your rival has yet to deviate from the standard www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 52/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Absol/Meowstic combo: maybe better in Double Battles, but easy enough to take care of here. You'll probably want to just lead off with your starter, since it should be able to one-hit those two. Your rival's starter will be the main problem. By design in Pokémon X/Y, the fully-evolved starters have two type advantages over each other - Delphox's Fire/Psychic beats Chesnaught's Grass/Fighting (Fire over Grass, Psychic over Fighting); Chesnaught's Grass/Fighting beats Greninja's Water/Dark (Grass over Water, Fighting over Dark); and Greninja's Water/Dark beats Delphox's Fire/Psychic (Water over Fire, Dark over Psychic). Interesting fact, no? Regardless, that further implies the idea that you should under no circumstances use your Kalos starter in this battle. However, your Kanto starter is a different problem, especially with the whole Mega Evolution thing. If it's Venusaur, it beats Greninja (and Delphox if it knows Earthquake, or Chesnaught with Sludge Bomb); if you have Charizard, it beats off Chesnaught hands down; and with Blastoise, you'll beat Delphox. So long as you didn't match up your Kalos and Kanto starter types, you'll have a good enough shot here, especially with Mega Evolutions. Those who participated in the Torchic event at the game's launch may also have Blaziken, who's good on Chesnaught and Greninja, as well as Delphox if you teach it, say, Rock Tomb, Shadow Claw, or Dig via TM. After the slaughter, Shauna recommends heading on to the scary house near Laverre. ... I wonder if we'll ever battle her? Plus, the music here kinda reminds me of Luigi's Mansion: Dark Moon. *rambles* Anyways, after the battle, go into the patch of dirt of the west and use the Dowsing Machine to find a Super Potion. Go north onto the main part of Route 14 - you'll see a large puddle with a fallen tree as you enter examine the east side of the tree for a Tiny Mushroom. Go east through some grass, then north through a puddle to find a Cleanse Tag - if held by the lead Pokémon, it's supposed to lessen the encounter rate for lower-level Pokémon, but it rarely works for me. >_> Return to the tree and go west to find a Pokémon Ranger to battle. Further to the west is a path going north. First go south into the deep water and around to find a Big Mushroom. (No, you cannot eat it to become Super Mario.) Then use that path to soon encounter another Pokémon Ranger. Then go north and east to find a Hex Maniac (and Maniac of possibly those Mushrooms?) to fight. Go north and through the grass to another marshy part of the area: to the north, Ranger Reed is circling some tree stumps, so battle him. Head northeast and into the forested area to battle a Fairy Tale Girl. To the east, you can pick up a Roseli Berry (it reduces damage taken from supereffective Fairy attacks). Go south from there by Cutting down the tree to find TM61 - it teaches Will-O-Wisp, which serves to Burn the target Pokémon, reducing their Attack and making them lose 1/8 of their HP each turn. Head back into the water and west along the south side of the trees to find a red bulbous ... thing. Examine it to find that it is (probably) a Pokéball submerged in water containing a Hyper Potion. If you go to the northern landmass and west, you can find the haunted place everyone was talking about. You'll be forced inside. After listening to a "heart-wrenching", "pulse-pounding" tale, you'll be ... forced to pay? Yeeeeah, no... There is a semi-hidden path south of the house you can use: keep the Dowsing Machine on to detect a Revive in a rock on the east side. A Spell Tag, which boosts the power of Ghost-type moves, can be found further to the south. If you go back to the "haunted" house, then east and speak with the woman near the water, she'll give you TM06. It teaches Toxic, a nice move that Poisons the target and continues to increase the damage taken from it: it's more useful than you think, especially on weak (sometimes outright sacrificial) Pokémon like Shedinja. Surf across the nearby water to find a Pokéball in the water containing a Damp Rock. Ha ha. Anyways, this lengthens the duration of Rain Dance by a couple of turns. Then go back, head west, and north into Laverre. Laverre City ITEMS/TREASURES CHECKLIST [_] Tiny Mushroom[_] TM41 (Torment)[_] Ether [_] Gengarite [_] Leaf Stone [_] Hyper Potion [_] Max Revive [_] Poké Doll[_] Encounter Power Lv. 1[_] Ultra Ball [_] Poké Doll[_] Burn Heal[_] Poké Ball [_] Max Ether LAVERRE CITY POKÉMART - GENERAL Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal $250 $250 Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Escape Rope $550 Instantly leave caves and some other dungeons; doesn't work everywhere. Full Heal $600 Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal Max Potion $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Paralyze Heal$200 Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 53/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Poké Ball $200 Potion $300 Premier Ball Repel Revive Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Super Repel $500 Ultra Ball Heals a Pokémon for 50 HP in the field or in battle. $1,200Catches Pokémon. Its base catch rate is x2.0. LAVERRE CITY POKÉMART - STAT/EV-BOOSTING ITEMS Item Name Cost Stat Increased EV Change Other Notes Calcium Carbos $9,800Special Attack +10 $9,800Speed +10 Fails if stat EVs are 100 or total is 510 Fails if stat EVs are 100 or total is 510 HP Up Iron $9,800Max HP $9,800Defense +10 +10 Fails if stat EVs are 100 or total is 510 Fails if stat EVs are 100 or total is 510 Protein $9,800Attack +10 Fails if stat EVs are 100 or total is 510 Zinc $9,800Special Defense+10 Fails if stat EVs are 100 or total is 510 As you enter town, go northwest and examine the flowers to find a Tiny Mushroom - the kid next to them will hand you TM41: it teaches Torment, a move preventing the target from using the same move consecutively. (This is especially useful when a Pokémon uses moves like Power-Up Punch that grow powerful with more use.) The second house you see to the right is a place to buy clothes, which still comes off a waste of PokéMoney to me. >_> If you go into the alley between the houses, to the back, then east, you can grab an Ether. In the southeastern part of the town, next to the Pokémon Center, a guy is asking for Pokémon under 12 inches in height. This includes the following Pokémon: POKÉMON UNDER 12 INCHES (~30 CENTIMETERS) IN HEIGHT DiglettNatu AzurillBudew Burmy Shaymin (Land Forme)Foongus Joltik TynamoFlabébéFloetteSpritzeeDedenne Klefki The Pledge Tutor. For showing him such a Pokémon, you get a Poké Doll. In the Pokémon Center itself, you can heal up. You'll also be able to buy some EV-boosting items from the PokéMart, and you can get Encounter Power Lv. 1 from Mr. Bonding over there in the western corner. Cross the bridge nearby to find yourself in front of the Laverre City Gym. In the house nearby, you can learn some of the "Pledge" moves to starter Pokémon if they like you enough. They are extremely powerful if you use them with other Pledges in a Double or Triple Battle (Fire with Grass, Grass with Water, Water with Fire, per their descriptions, but that just cyclically includes all of them, like when you reverse the third set). LAVERRE TOWN MOVE TUTOR - ELEMENTAL PLEDGES Move Max Type PowerAccuracy Class Targets Name PP Grass Grass80 Pledge 100 10 SpecialOne Fire Fire 80 Pledge 100 10 SpecialOne Water Water80 Pledge 100 10 SpecialOne Possible Learners Bulbsaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Treecko, Grovyle, Sceptile, Turtwig, Grotle, Torterra, Snivy, Servine, Serperior, Chespin, Quilladen, Chesnaught Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion, Torchic, Combusken, Blaziken, Chimchar, Monferno, Infernape, Tepig, Pignite, Emboar, Fennekin, Braixen, Delphox Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott, Froakie, Frogadier, Greninja Back outside, if you head to the far west, you can use the Dowsing Machine to find an Ultra Ball south of the stairs. If you go upstairs and west, the woman will give you a Gengarite, which allows you to Mega Evolve Gengar! (Now if you could only find one, or at least Gastly...) In the house nearby, the old man will your Pokémon an Effort Ribbon if its EVs are maxed out - if you don't know, playing Super Training will not make any boosts. (And, of course, this guy gives the ribbon. Duh.) In the next house, you can learn which Pokémon you used when battling for each Badge. (That's creepy, there...) If you go east outside and behind the Gym, then further along to the house, you can examine the 'shrooms beside it for a Leaf Stone. The Ace Trainer nearby will request that you bring her a Pokémon over nine feet, ten inches tall. (That's the exact height of the unfused Kyurem and Xerneas, for you trivia buffs.) POKÉMON OVER 9'10" (APPROXIMATELY THREE METERS) IN HEIGHT Arbok Arceus (any Forme) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Black Kyurem (Zekrom-fusion)Dialga Dragonair 54/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Giratina (Altered Forme)Giratina (Origin Forme) Kyogre Lugia Rayquaza Regigigas Wailord Groudon Milotic Reshiram White Kyurem (Reshiram-fusion)Xerneas Gyarados Ho-oh Onix Palkia SerperiorSteelix Yveltal Zygarde As before, doing this nets you a Poké Doll. The house nearby is another one of those restaurants where you can pay $500, $1,000, or $5,000 to sit somewhere, then later talk to customers to register Pokémon as "seen" in the Pokédex. For $500, you can see Staryu; for $1,000, Mawile and Mime Jr.; and for $5,000, you can see Bagon. (The $5,000 is a waste - you could've already seen Bagon at Route 8 - Cliffside.) If you go back to the other side of town, then leave to the north, you will find the Poké Ball Factory, While there is not much to do there right now, you can use the Dowsing Machine west of the main driveway to find a Burn Heal, and a Poké Ball in the maze, plus a Max Ether in plain sight. In the east maze, you'll find a Hyper Potion with the Dowsing Machine and a Max Revive in plain sight. So, that 'bout covers Laverre. Heal up and enter the Fairy-centric Gym! Laverre City Gym ITEMS/TREASURES CHECKLIST [_] Fairy Badge[_] TM99 (Dazzling Gleam) LOCAL TRAINERS' POKÉMON Trainer Name Furisode Girl Kali Furisode Girl Linnea Money Earned $2,736 $2,800 Furisode Girl Blossom $2,664 Furisode Girl Katherine$2,880 Pokémon Party Dedenne Lv. 38, Azumarill Lv. 38 Aromatisse Lv. 38 Klefki Lv. 37, Granbull Lv. 37, Kirlia Lv. 37 Slurpuff Lv. 40 Like pretty much every Pokémon game, X and Y contain a Gym with a teleporter puzzle. This ... is that Gym. Each teleporter has a fixed destination: with proper knowledge, which I shall yield, you will be able to make your way to the Gym Leader. In doing so, you will end up finding every Trainer, because one is in every "checkpoint" room along the way. You don't have to fight 'em if you don't want to, for the most part, if you can dodge them. Anyways, go through the northwest teleporter and battle Kali. Then go through the southwest one for Linnea. Head into the southwest teleporter to battle Blossom, then through the southeast teleporter to battle Katherine. After this battle, go through the northwest teleporter to end up in front of the Gym Leader. If you need visual help with that puzzle (or want to ponder alternate routes), a map is below. In it, the blue circles mark teleporters and go from "1" to "1", "2" to "2", and so on. Likewise, the Trainers are marked in red squares ("E" being the Leader), and Teleporter 12 won't work until winning the Fairy Badge. The Laverre City Gym map. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 55/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 BOSS: Gym Leader Valerie Rewards: $6,720; Fairy Badge; TM99 (Dazzling Gleam) Pokémon Species Pokémon Type Level Conditions Mawile Mr. Mime Steel/Fairy Level 38N/A Psychic/FairyLevel 39N/A Sylveon Fairy Level 42N/A Mawile: For the record, while this Pokémon is known to have a Mega Evolution, it won't in this Gym Battle. ;) It is only weak to Fire and Ground, though, and takes no damage from Poison or Dragon moves. Mr. Mime: Another part-Fairy type that was altered in coming into Generation VI, Mr. Mime is weak to Poison, Ghost, and Steel. As with all Fairies, it's immune to Dragon. I swear, it feels so weird saying some of these things... >_> Sylveon: The only new Eevee evolution introduced in Generation VI, Sylveon is weak to Poison and Steel, and immune to Dragon. This will probably be one of the hardest Gym Battles, especially for series veterans like myself who are used to thinking of these Pokémon as Steel for Mawile and Psychic for Mr. Mime: the Fairy typing, new with Generation VI, really screwed some of us. >_> To those confused by the new typings, like myself, you'll find your starters working suitably. While Fairies do have advantages over Fighting (Chesnaught) and Dark (Greninja), in addition to Dragon, you'll find that your Kanto starters live up fine against them ... so long as you don't Mega Evolve Charizard in Pokémon X, as its type becomes Fire/Dragon. >_> Mawile is best dealt with through a Fire starter (or if someone can use Dig/Earthquake...), but with the others, you probably won't get super-effectives on either side of the field. Do note that Blaziken - if you got the X/Y launch event Torchic or use PokéBank starting around January - can learn Shadow Claw to help with Mr. Mime. So, let's say you do care about one-hitting these guys. Okay, well, as before, a Fire starter works best with Mawile. Mr. Mime and Sylveon are best taken down by a Pokémon I told you to get and train way back around Route 7 - Honedge, who is either Doublade (Level 35) or Aegislash (Doublade with Dusk Stone) by now. Ghost and Steel work wonders on Mr. Mime, and the Steel works enough on Sylveon. There's also the fact that Ghost and Steel make an excellent defensive combo - immune to Fighting, Normal, and Poison, and only weak to Fire, Ground, Ghost, and Dark with others mostly being resisted at some point. If you did that Steelix trade waaay back in Cyllage Town, you can probably grind him a little if needed by holding a Lucky Egg - Level 40 or so is sufficient for this. Steel continues to help out like that. ... That's about the summation of it. Either use a Fire starter (preferably just Fire when going for Kalos), or use Steel types. After the battle, you'll receive the sixth Badge, the Fairy Badge. This Badge makes traded Pokémon up to Level 80 obey you. You also earn TM99, which teaches Dazzling Gleam, an 80-Power Fairy-type move. Well, just use the northwest teleporter and leave the Gym. Psychic Badge Sectional Flowchart The Poké Ball Factory Route 15 Route 16 Lost Hotel Dendemille Town Frost Cavern Leaving Dendemille - Route 17 Anistar City Anistar City Gym The Poké Ball Factory ITEMS/TREASURES CHECKLIST [_] Quick Ball[_] Metal Coat[_] Timer Ball[_] Master Ball[_] Big Nugget LOCAL TRAINERS' POKÉMON Trainer Name Team Flare Grunt Money Earned $1,480 Pokémon Party Toxicroak Lv. 37 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 56/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Team Flare Grunt Team Flare Grunt Team Flare Grunt $1,440 $1,440 $1,480 Mightyena Lv. 36, Golbat Lv. 36 Scraggy Lv. 36, Mightyena Lv. 36 Swalot Lv. 37 Team Flare Admin $3,040 Scraggy Lv. 37, Houndoom Lv. 38 Team Flare Celosia & Bryony$11,480 Manectric Lv. 41, Liepard Lv. 41 As you leave the Laverre Gym, you'll meet up with Shauna and Trevor, who will run off to the Poké Ball Factory you remember, that place northwest of the main city? First head to the Pokémon Center for some healing, then go on. As you enter, be sure to go into the southeast and southwest mazes for a Burn Heal, Poké Ball, Max Ether, Max Revive, and Hyper Potion (some are hidden: Dowse for them) - they were noted back in Laverre City. As you ascend the stairs to the Factory, speak with Shauna and Trevor: they'll run off, soon followed by your rival and Tierno. Shauna eventually screams off in the distance, a Team Flare Grunt pursuing her. Tierno goes to help her, while your rival and you will proceed into the Factory to see why a Team Flare Grunt was there. Within, approach the Team Flare Grunt. After some mocking, your rival battles her, leaving you free to take out the rest. Defeat the Grunt atop the nearby stairs, then get on the nearby conveyor belt. After being dragged, go down the ramp where you stopped to battle another Grunt. Go on the ground west and north of him to find a useful Quick Ball, then ride the conveyor; once stopped, go west a step and get on. Once off again, go southeast and speak with that Grunt to battle her. Go east, south, and east along the ground to find a Metal Coat. This item can be held during trades to make Onix into Steelix, or Scyther into Scizor; it also makes Steel-type moves more powerful. Go back to the previous Grunt, then north onto the conveyor. At the end, go east and north along the ground to get a Timer Ball. Then go back to the conveyor and upstairs. Head along the path to a north/west fork; go north, then east at the next fork to find a Pokéball-obsessed Grunt to battle. (I wonder how many she pocketed? And dropped, given the one in the grounds and two insofar in the factory?) Such misplaced confidence! From there, go west and north into the small building and speak with the woman in the southeast corner to get a free healing. After, exit the enclosure and go south and downstairs. Examine the console to reverse the direction of the conveyor belt. Ride it, then ascend the nearby steps. Go south if you didn't already battle the first Grunt; otherwise, go north and upstairs into another enclosure. After the scene in there, you'll have to battle one of the Team Flare Admins. (It's not too hard, really.) The same can be said what follows: your rival comes in to help you Double Battle the other two. (Oh, come on, that could've been a fun Triple Battle. T_T) After the battle, you are given the choice between a Master Ball or a Big Nugget - the former guarantees catching a wild Pokémon (well, almost) whereas the latter can be sold. Either way, you'll get both! The Master Ball has a catch rate of x255, which guarantees the capture of any wild Pokémon (unless you use cheats in some way), so you'll REALLY want to save that for a special occasion. And the Big Nugget, as said before, can be sold for a high sum of money. After, just exit the building and go west and south and along the path down the stairs. As you'll leave, you'll meet with Shauna, Trevor, and Tierno. After some chatting, they suggest Dendemille Town as the next destination. As you leave, you'll get a Holo Clip regarding the attack on the Poké Ball Factory - it's mostly to inform you that Pokéballs will still be sold, and their prices unchanged, despite the mass theft. So, that's about it. Head back into Laverre, heal up, and go onto Route 15. (Geez... How did I earn over $70,000 before leaving the city?) Route 15 ITEMS/TREASURES CHECKLIST [_] Revive[_] Net Ball [_] Leppa Berry[_] Antidote [_] Dire Hit [_] Tiny Mushroom [_] PP Up [_] Full Heal[_] Protein [_] Macho Brace[_] X Defense LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Foongus Klefki Liepard Grass/Poison Steel/Fairy Dark Effect Spore, Regenerator Prankster, Magician Limber, Unburden, Prankster 1 HP 1 Defense 2 Speed Both Both Y Mightyena Dark Intimidate, Quick Feet, Moxie Poison/Bug Battle Armor, Sniper, Keen Eye 2 Attack 1 Defense X Skorupi www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Both 57/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Watchog Normal Illuminate, Keen Eye, Analytic 1 Attack Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Foongus Grass/Poison Effect Spore, Regenerator 1 HP Both Klefki Murkrow Steel/Fairy Dark/Flying Prankster, Magician Insomnia, Super Luck, Prankster 1 Defense 1 Speed Both Both SURFING ENCOUNTERS Pokémon Species Floatzel Pokémon Type Water Lombre Water/Grass FISHING - OLD ROD ENCOUNTERS Pokémon Species Pokémon Species Version Both Rain Dish, Swift Swim, Own Tempo 2 Sp.Def. Both Abilities Damp, Water Absorb, Swift Swim Pokémon Type Water Water EV Yield 2 Speed Pokémon Type Poliwag Water FISHING - GOOD ROD ENCOUNTERS Basculin* Poliwhirl Abilities Swift Swim, Water Veil Abilities Adaptability, Reckless (Red), Rock Head (Blue) Damp, Water Absorb, Swift Swim EV Yield 1 Speed EV Yield 2 Speed 2 Speed Version Both Version Both Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Pokémon Ranger Silas Hex Maniac Luna $3,120 $1,280 Quagsire Lv. 39, Beartic Lv. 39 Chimecho Lv. 40 Pokémon Ranger Dean Pokémon Ranger Keith Pokémon Ranger Pedro $3,120 $3,280 $3,280 Watchog Lv. 39, Seadra Lv. 39, Swoobat Lv. 39 Gabite Lv. 41 Vileplume Lv. 41 Mysterious Sisters Rune & Rime$2,560 Fairy Tale Girl Mahalyn $1,248 Drifblim Lv. 40, Floette Lv. 40 Dedenne Lv. 37, Aromatisse Lv. 39 POKÉMON EVALUATIONS: There's not much of anything of note here. Pawniard is the closest you get because of its somewhat-varied moveset being able to take care of some of its weak points (and it has several type resistances). It also specializes heavily in its physical stats on evolution. Floatzal and Poliwhirl might make some semi-decent replacements for those without a good Water Pokémon (as in, you got rid of Lapras!?), but neither will be quite useful in the near future. So, in summation ... meh. I love the music here, though! ^_^ As you head eastward, you'll find a bunch of leaves flying around: it took them 16 years to recognize the seasons, and another two to realize that leaves fall off trees and typically stay, then put the latter in a seasonless game. Nice. Just nice Game Freak. >_< Anyways, if you go south while in the leaves, you'll find a bundle of them. Some tend to be just piles; some ... other stuff happens. To the south, past the grass, you'll find a Pokémon Ranger for example. At the end of this path is another bundle, this one containing a Revive. Go back to the entrance of the Route and head east. The next pile of leaves has a Net Ball. Ignore whatever signal is coming from your Dowsing Machine for now and beat the Hex Maniac to the south. Then go back east and hop over the ledge. Collect the Leppa Berry, then use the Dowsing Machine to navigate to an Antidote. Continue south and over the ledge to find three lumps of leaves; in the north one is a Pokémon Ranger - another lump to the east also has a Ranger within. Now, go south and through the grass to find some more lumps, one with a Ranger inside. (Why the heck do they love beds of leaves so much?) To the west, you can find a Dire Hit in that pile of leaves. Go east and Surf onto the water, then go north. You'll soon be able to get on two pieces of land. To the west, you can use the Dowsing Machien to find a Tiny Mushroom; on the east piece, you'll find a PP Up in the pile o' leaves. Surf back south to the bridge and cross it. Head south upon crossing and go along the path to some stones. Cross by hopping over them (or outright Surf) to reach the Full Heal. Now go back and north and east to a Double Battle - your first chance to test out the Pledge combo, by the way. ;) In the nearby stone structure, use Rock Smash to break down the northwestern cracked wall to find a useful Protein. Continue back to the girls, then go east and across the bridge. After the Holo Clip from Lysandre, go east and break down the dark wall with Rock Smash to find a Macho Brace within - it doubles EV growth but lowers Speed on the holder. Get out of the structure and head south to beat the Fairy Tale Girl, then east. Through the gatehouse here, you can go straight to Dendemille Town - however, we'll do a bit more on this Route, Route 16, and in the Lost Hotel. If you're opting for the side stuff (yay!) go north of the gatehouse to battle Carrie. Go up the stairs in the northern building and along the edge to the final gap before the northeast corner. Examine the tile to its left (use the Dowsing Machine if lost) to find an X Defense. Now, we can either go to Route 16 - south of the gatehouse - or the Lost Hotel - downstairs in this building. Since we'll have to visit at least a little of Route 16 before going for the Lost Hotel, I recommend Route 16. Route 16 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 58/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ITEMS/TREASURES CHECKLIST [_] Max Revive [_] Rare Candy[_] Lum Berry [_] Big Mushroom[_] Max Potion[_] Super Rod [_] Dive Ball x10[_] Fist Plate[_] Rare Candy[_] Repel [_] Dive Ball LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Floatzel Foongus Klefki Water Grass/Poison Steel/Fairy Swift Swim, Water Veil Effect Spore, Regenerator Prankster, Magician 2 Speed 1 HP 1 Defense Both Both Both Phantump Pumpkaboo Ghost/Grass Ghost/Grass Natural Cure, Frisk, Harvest Natural Cure, Frisk, Insomnia 1 Attack 1 Defense Both Both Skorupi Weepinbell Poison/Bug Grass/Poison Battle Armor, Sniper, Keen Eye Chlorophyll, Gluttony 1 Defense 2 Attack Both Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Foongus Grass/Poison Effect Spore, Regenerator 1 HP Both Klefki Murkrow Steel/Fairy Dark/Flying Prankster, Magician Insomnia, Super Luck, Prankster 1 Defense 1 Speed Both Both SURFING ENCOUNTERS Pokémon Species Floatzel Pokémon Type Water Lombre Water/Grass FISHING - OLD ROD ENCOUNTERS Pokémon Species Abilities Both Rain Dish, Swift Swim, Own Tempo 2 Sp.Def. Both Pokémon Type Pokémon Species Abilities Pokémon Type Water Water Version 2 Speed Poliwag Water Damp, Water Absorb, Swift Swim FISHING - GOOD ROD & SUPER ROD ENCOUNTERS Basculin* Poliwhirl EV Yield Swift Swim, Water Veil EV Yield 1 Speed Abilities Adaptability, Reckless (Red), Rock Head (Blue) Damp, Water Absorb, Swift Swim EV Yield 2 Speed 2 Speed Version Both Version Both Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Sky Trainer Clara $4,000 Emolga Lv. 38, Swellow Lv. 40 Roller Skater Olle Roller Skater Jet $1,248 $1,248 Manectric Lv. 40 Delcatty Lv. 37, Swanna Lv. 39 Sky Trainer Gavin Pokémon Ranger Lee $3,900 $3,120 Chimecho Lv. 37, Talonflame Lv. 39, Vibrava Lv. 38 Crawdaunt Lv. 39, Sandslash Lv. 39 Hex Maniac Osanna Pokémon Ranger Bjorn $1,280 $3,280 Pumpkaboo Lv. 40 Sliggoo Lv. 41 Mysterious Sisters Achlys & Eos$2,560 Fairy Tale Girl Alice $1,248 Alakazam Lv. 40, Gardevoir Lv. 40 Klefki Lv. 37, Mawile Lv. 39 Fisherman Wade Fisherman Seward Fisherman Finn Poliwhirl Lv. 37, Poliwhirl Lv. 39 Whiscash Lv. 40 Basculin Lv. 38, Basculin Lv. 38 $2,184 $2,240 $2,128 POKÉMON EVALUATIONS: This is largely the same as Route 15. In other words, "meh"-mania continues. The only real new ones - Phantump and Pumpkaboo - are so subject to weakness (Fire, Ice, Bug, Poison, Flying, Ghost, Dark - about 50% of all moves) that it's hardly worth grabbing them unless you're desperate for a Ghost-type to round out your party: and, even then, Honedge on Route 7 just works out so much better because the relatively rare advantage over Fairy it has while maintaining a strong type-based defense. ... Again, meh. As you enter the Route, go south and smack that boulder with Strength to open the path. (Why do think we never bothered coming before? It had nothing to do with numerical order... Okay, it had something to do with numerical order. >_>) Enjoy the Sky Battle to the southwest, then go north to the structure. Like the one on Route 15, going down leads to the Lost Hotel, which we'll leave for later. On the upper floor, examine the northwesternmost tile for a Max Revive. Leave the building go southwest to find some Skaters going around. Then go north and Cut down the tree past the tall grass and head due north to easily find a Rare Candy. Go back south to the main route and west. When you see the path jutting off to the north, you can go to the end to battle a Sky Trainer. Otherwise, go south and the first pile of leaves makes you battle Lee. Ha ha. Further along the path of leaves is a Hex Maniac, hiding the grass. Go east of there and grab the Lum Berry (cures all non-statsbased ailments, except KO and Pokérus). Go southwest using the Dowsing Machine to find a Big Mushroom hidden in the pile of leaves. (Come on, you should've expected it to happen.) Go east from there through the grass for a Max Potion. Return to the other side of the grass and go further west to find a Pokémon Ranger to battle. (He's in the southwestern pile of leaves.) Go further north and down the staircase for a Double Battle. Then go west and smack www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 59/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 the boulder around with Strength; beat the Fairy Girl on the other side, too, while you're at it. There's nothing (reachable) to the north, so just go west and south. In the Fishing Shack at the bottom, speak with one dude for a Super Rod. As for the other? If you meet the same Pokémon while fishing eight times or more in a row, you'll get ten Dive Balls. (Hint: use the Old Rod. It's better than the 1 in 256 odds you'll have out here with the Good/Super Rods.) Once back outside, go south and through the flowers to another Strength boulder. Smack 'er around a bit and you can reach a Fist Plate at the top. As with the others, it boosts the power of Fighting-type moves and turns Arceus into a Fighting-type. The rock nearby also contains a second Rare Candy for ya. ^_^ Return to the Shack and head west if you want to return to Lumiose City (nothing new, though). Otherwise, go north of the Shack and proceed onto the pier. On the west pier, you'll find Fisherman Wade to battle. Head east from there, using the Dowsing Machine to grab a Repel as you go to Fisherman Seward. (It's on the corner tile, right next to him.) Return to where Wade was go north north and along the path to the final Fisherman of the Route, (Huckleberry?) Finn. Go north onto land from there and head to the far west to find a Dive Ball. That'll do it, too - return back to the stone structure on Route 15 and go into the lower area. (If you need to heal, Lumiose City is nearby, able to service your needs.) I say Route 15 because something we need to do there affects Route 16 to some extent. Lost Hotel ITEMS/TREASURES CHECKLIST [_] Smoke Ball[_] TM95 (Snarl)[_] Twisted Spoon[_] Dread Plate[_] TM56 (Fling )[_] Protector LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND AT RANDOM Pokémon Species Pokémon Type Abilities Soundproof, Static, Aftermath Prankster, Magician EV Yield Version Electrode Klefki Electric Steel/Fairy 2 Speed 1 Defense Both Both Litwick Magneton Pawniard Fire/Ghost Flame Body, Flash Fire, Shadow Tag1 Sp.Atk. Steel/ElectricMagnet Pull, Sturdy, Analytic 2 Sp.Atk. Steel/Dark Defiant, Inner Focus, Pressure 1 Attack Both Both Both POKÉMON FOUND IN TRASH CANS Pokémon Species Pokémon Type Abilities EV Yield Version Rotom (Normal Forme)Electric/GhostLevitate 1 Sp.Atk., 1 SpeedBoth Trubbish HORDE BATTLES 1 Speed Pokémon Species Poison Stench, Sticky Hold, Aftermath Pokémon Type Abilities EV Yield Both Version Klefki Magnemite Steel/Fairy Prankster, Magician Steel/ElectricMagnet Pull, Sturdy, Analytic 1 Defense 1 Sp.Atk. Both Both Voltorb Electric 1 Speed Both Soundproof, Static, Aftermath LOCAL TRAINERS' POKÉMON Trainer Name Punk Guy Sid Punk Girl Jeanne Money Earned $1,872 $1,920 Pokémon Party Scrafty Lv. 39, Pawniard Lv. 39, Sharpedo Lv. 39 Seviper Lv. 40, Arbok Lv. 40 Punk Couple Zoya & Asa$4,032 Punk Guy Slater $2,016 Pangoro Lv. 42, Garbodor Lv. 42 Dunsparce Lv. 42 Punk Guy Jacques Punk Girl Cecile Skuntank Lv. 40, Crawdaunt Lv. 40 Liepard Lv. 40, Liepard Lv. 40 $1,920 $1,920 POKÉMON EVALUATIONS: The primary feature here is Rotom ("Motor" backwards), a pseudolegendary Pokémon that was oneof-a-kind back in Generation IV, which now can be found in the trash cans. Heh, irony... Anyways, it is most famous for being able to transform into a number of different types: Electric paired with Ghost, Fire, Grass, Water, Flying, and Ice, depending on what was examined in some areas, though I'm not sure how it works in this game. (It is also always immune to Ground, by the way, through the Levitate ability.) It's worth getting. Magneton isn't too bad, although we don't really need Steel or Electric types for the rest of the game, for the most part. ~ Lost Hotel: Route 15 Side ~ As you enter, go southwest and battle the Punk there. Go to the south, then past the intersection to battle another Punk. Continue south for a Smoke Ball, then go back north and down the hallway to the west for a Double Battle with Punks. (Lotta Punks here.) Continue west to find some less violent Punks; just go north and you'll learn the Cosmic Flip. Leave the room heading southeast to find a brown block to hit with Rock Smash. You'll find TM95 (Snarl) on the other side - it is a TM that was Event-only in Black/White Versions 1. It has 55 Power, is of the Dark-type, may lower Special Attack, and hits all opponents. Back in the hall, continue east to a Twisted Spoon, which powers up Psychic moves. That'll do it for this bit: go now to the one on Route 16. ~ Lost Hotel: Route 16 Side ~ As you enter, head west and battle another Punk Guy. (He deviates from Punk tradition by using the Normal-type www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 60/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Dunsparce: that's a rebel! =P) Break the western of the two breakable walls nearby for a Dread Plate: it boosts Ghost moves' power and turns Arceus into a Ghost-type when held. Further to the west, you can speak with a Skater for TM56. This teaches Fling, a move in which the Pokémon throws an item at the target, who catches it. For example, you can throw a Sitrus Berry to an ally in a Double/Triple Battle to let them heal 30 HP at some point, or you could throw the Ring Target at a Shedinja to make it damageable with any move and not just Fire, Flying, Rock, Ghost, and Dark. Go east and up the hall. Here, a Punk will be circling around, so beat him, then go north and west. Beat the Punk in the next room, then go southeast. Break the first wall you reach to find a Protector - if a Rhydon (evolved from Rhyhorn) holds this during a trade, it becomes Rhyperior on the other side. And ... that's all folks. Return outside, then east and north into Dendemille Town. (Say that five times fast.) Dendemille Town ITEMS/TREASURES CHECKLIST [_] TM42 (Facade) [_] Leppa Berry[_] Shell Bell[_] Big Root[_] Nugget[_] Sitrus Berry [_] Accuracy Power Lv. 1 DENDEMILLE TOWN POKÉMART Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal Escape Rope $250 $250 $550 Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Full Heal $600 Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal Max Potion $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Paralyze Heal$200 Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. Poké Ball Potion Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. $200 $300 Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel $350 Prevents most random wild encounters for 100 steps. Revive $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Super Repel $500 Ultra Ball Heals a Pokémon for 50 HP in the field or in battle. Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. DENDEMILLE TOWN - MOOMOO MILK SALESWOMAN Item Name Cost Effect Moomoo Milk (x1) $500 Heals HP by 100 for a Pokémon in the field or battle. Moomoo Milk (x12)$6,000Heals HP by 100 for a Pokémon in the field or battle. Snow!? (And the music somewhat makes me think of Pokémon Mystery Dungeon: Gates to Infinity in its first few notes.) As you go east into the town, Sycamore will come up, speaking (mostly) of the Pokémon Lysandre mentioned in his café - Xerneas (in Pokémon X) and Yveltal (in Pokémon Y), representing life and destruction respectively, I guess from the contexts. Anyways, Trevor speeds into town, wanting to go to the Frost Cavern, then simply setting roots or something. (Maybe he used Ingrain? =P) Anyways, go east and north and up the stairs. Head west at the top and into the southwestern house. Speak with the little boy for TM42 - it teaches Facade, which is a Normal-type move whose power is doubled if the user is Burned, Poisoned, or Paralyzed. The other person in the house will give a Leppa Berry for showing her whatever TM she requests. In the northeast house, if you have over 70 Pokémon in your Mountain Kalos Pokédex, you can get a Shell Bell - it lets the user take some HP from the targets when hit for HP restoration. Go back downstairs and into the house next to them. In the northwest corner is the Move Deleter - he can get rid of any moves you don't want a Pokémon to have. (It's mostly for the sake of forgetting HM moves you don't want.) On www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 61/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 the right is the Move Relearner: she can teach a Pokémon any move it normally would have already learned through leveling up for the cost of one Heart Scale. (NOTE: I seriously mean leveling-up. For the most part, forgotten TM/HM moves and some others cannot be relearned this way!) Go far to the south of there to find a Big Root: it boosts the power of HP-stealing moves, such as Absorb. Use the Dowsing Machine, too, to find a Nugget nearby in the southwest field. Go south of where Trevor is and you'll find a Hex Maniac selling Moomoo Milk. It's quite useful if you're Pokémon aren't yet at that level where Hyper Potions are quite needed. (Then again, my Delphox is Level 63 and I have $233,000 to spend. >_>;;) Go due west of her to the end of the path, then face south and press A to find a Heal Ball. Within the Pokémon Center, heal up and shop per the usual. Speak with the person to the right for a Sitrus Berry. Mr. Bonding is on the left side, giving you Accuracy Power Lv. 1. That'll do it here for now, though - go north of town. Frost Cavern ITEMS/TREASURES CHECKLIST [_] X Sp. Def. [_] Ice Heal [_] Escape Rope[_] Ice Heal[_] Ice Heal [_] Icy Rock [_] Pearl [_] Max Repel [_] Super Potion[_] Elixir [_] PP Up [_] Zinc [_] Dusk Ball [_] Ice Heal [_] Never-Melt Ice[_] Hyper Potion [_] TM79 (Frost Breath)[_] Ether [_] Abomasite LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND AT RANDOM INSIDE THE CAVERN Pokémon Species Pokémon Type Abilities EV Yield Version Beartic Ice Snow Cloak, Swift Swim 2 Attack Both Bergmite Cryogonal Ice Ice Own Tempo, Ice Body, Sturdy Levitate 1 Defense 2 Sp.Def. Both Both Haunter Jynx Ghost/Poison Ice/Psychic Levitate Forewarn, Oblivious, Dry Skin 2 Sp.Atk. 2 Sp.Atk. Both Both Piloswine HORDE BATTLES Ice/Ground Oblivious, Snow Cloak, Thick Fat 1 Attack, 1 HP Both Pokémon Species Cubchoo Smoochum Pokémon Type Abilities Ice Ice/Psychic Both Both Ice Body, Weak Armor 1 Sp.Atk. Both Pokémon Type Abilities Floatzel Water Lombre Water/Grass FISHING - OLD ROD ENCOUNTERS Pokémon Species Swift Swim, Water Veil Rain Dish, Swift Swim, Own Tempo Pokémon Type Abilities Poliwag Water Damp, Water Absorb, Swift Swim FISHING - GOOD ROD & SUPER ROD ENCOUNTERS Pokémon Species Basculin* Poliwhirl Version 1 Attack 1 Sp.Atk. Vanillite Ice SURFING ENCOUNTERS Pokémon Species EV Yield Snow Cloak, Rattled Forewarn, Oblivious, Hydration Pokémon Type Abilities Water Water Adaptability, Reckless (Red), Rock Head (Blue) Damp, Water Absorb, Swift Swim EV Yield 2 Speed 2 Sp.Def. EV Yield 1 Speed EV Yield 2 Speed 2 Speed Version Both Both Version Both Version Both Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Hiker Ross Sky Trainer Celso $2,464 $4,400 Vibrava Lv. 44 Carnivine Lv. 41, Swanna Lv. 44 Sky Trainer Era Artist Salvador $4,500 $2,464 Cryogonal Lv. 45 Smeargle Lv. 44 Ace Trainer Cordelia Ace Trainer Neil $4,600 $4,300 Doublade Lv. 46 Raichu Lv. 42, Golduck Lv. 42, Marowak Lv. 43 Hiker Delmon $2,352 Brains & Brawn Eoin & Wolf$4,784 Black Belt Alonzo $2,112 Relicanth Lv. 42, Rhydon Lv. 42 Grumpig Lv. 44, Hariyama Lv. 46 Scrafty Lv. 43, Throh Lv. 44 Battle Girl Kinsey Hiker Alain $2,112 $2,352 Sawk Lv. 43, Mienshao Lv. 44 Graveler Lv. 40, Graveler Lv. 41, Carbink Lv. 42 Black Belt Kenji Hiker Brent $2,208 $2,464 Gurdurr Lv. 46 Probopass Lv. 44 Battle Girl Gabrielle $2,208 Medicham Lv. 46 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 62/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Team Flare Grunt $1,680 Golbat Lv. 42, Manectric Lv. 42 Team Flare Mable $6,720 Houndoom Lv. 48 WEATHER - HAIL Outside the Frost Cavern, the weather may be Hailing, and it will remain so throughout the course of battles that take place unless another move or ability changes the weather. During Hailing weather, Pokémon that are not of the Ice type will lose around 1/16 of their HP with each turn that passes. Additionally, if a Pokémon uses Blizzard, note that Blizzard will not miss. As a random note, the sky looks epic outside at night when it's not hailing. POKÉMON EVALUATIONS: There are some nice Pokémon here. An Ice type is a must to deal with one particularly nasty member of the Elite Four, unless already have a Dragon for that reason. Beartic is nice for brute power while Piloswine/Mamoswine have a somewhat better move variety. Haunter is a must, also, to get - in this case, for our next Psychic-focused Gym. Being Ghost/Poison, it has a nice few Ghost moves that'll probably be one-hitting most of those Psychics just upon capture. >_> Plus, you can trade it (and back again; hopefully, you didn't use Wonder Trade! XD) to get Gengar. This is significant in that you can get Gengarite in Laverre City, which allows Gengar to Mega Evolve!! To the curious, the base value of all the Trainers' money here is $51,720. Bring along that Amulet Coin and you'll get $113,440. O_O The entrance to Frost Cavern. ~ Outside Frost Cavern ~ Go north from the entrance to the area and battle the Hiker, then go east for a Sky Battle. Go north and over the bridge to find that Mamoswine who is being disturbed by happenings in Frost Cavern proper. After meeting Trevor, you'll get control of your (virtual) self again. Go east and north to the ledge, then to the east side to have another Sky Battle. (Scared the crap out of me, too - I went over that one tile by accident when leaving.) Go back to Trevor and the Mamoswine, then along the dirt path to fight an Artist. (I wonder if his name is meant to reference Salvador Dali...? ... He was an artist, right?) Anyhow, use the Dowsing Machien nearby to find an X Sp. Def. Go north to use a Photo Spot if you want (as I obviously did), then go inside. (Due west of the entrance, examine the rock first to find an Escape Rope.) ~ Inside Frost Cavern ~ Examine the rock in the alcove to the west for an Ice Heal, then go northeast and battle the Ace Trainer. (Seriously? I one-hit you and you call it close!?) Slide east and north on the ice, then go north to the next area. Examine the southwestern rock for an Ice Heal, then go back to the previous area. Slide eastward on the northern row of ice, then go north to the wall and press A for a Dusk Ball. Battle the nearby Ace Trainer, then go north to the next area. Slide north across the ice, then go east and examine the rock for another Ice Heal. Go south there and slide over the ice, then go east, south, west, and north. See how the southern part of this particular snow patch also juts out like a peninsula to the west? Slide west from it to land right at the feet of a Hiker. Then slide north from the northeasternmost possible tile to find a fourth Ice Heal. (Geez...) Go back south. See that small rock on the west side of the "island"? Go south from it, then west. Continue west to ever more ice. Slide west from the southern of the two ice trails for a Double Battle. Go due north onto the ice, then west and south to some snow. Go west a step, then slide north, west, and north. Defeat the Black Belt, then go due south of him for a Battle Girl. Go west and Surf on the water to the west side. Go along the path downstairs. EEVEE & GLACEON Here, you'll find a large, icy rock. This rock does have a purpose. If you level-up an Eevee near it, it will then evolve into Glaceon, an Ice-type Pokémon introduced with Diamond and Pearl. This is the only way to get Glaceon here, short of trading, hacking, or PokéBank. Go along the path here to an Icy Rock (plus the icy rock that Eevee evolves near is in the center of the path). Icy Rock lengthens the duration of the move Hail by about two turns. Return back upstairs and Surf onto the water. Surf south until, while looking at the patch of ice to the east, you see a patch of snow on its west side. Get on the ice, then the snow. Examine the southernmost snow tile there for a Pearl. Go west, south, east, and south. Take two steps west and go north and east for a Max Repel. Slide west to the snow, then go west again. Surf south from here to find some Never-Melt Ice, which boosts the power of the holders Ice-type moves. Return north, get on the ice, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 63/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 return to the southern snow patch, and go downstairs. Here, go east and speak with the Ace Trainer if you need a healing, then go further south for a Hyper Potion. Then go back north (the ramp is to the entrance again) , then go up to the healer and battle the Hiker to the northeast (who may have frostbite: use a lot of Fire). Continue upstairs and examine the rock to the northeast for a Super Potion. Continue upstairs to the next floor. Go due north to the Black Belt for a battle. Go further north if you want to continue on. Otherwise, go east from the northernmost ice tile you can currently reach and go along to the Hiker. Return to the west. Now, you see that small rock on the snow "island", right? Go west of it, but not onto the ice: just as close as possible. Then slide south, then east, south, west, and south to some snow. Go south to battle a Battle Girl, then slide around to her south and examine the rock for an Elixir. Go along the ice nearby heading east, then another southbound path. First be sure to loop around to the eastbound snow path if needed for a Zinc (boosts Special Defense EVs by 10), then go back west and south and downstairs. Here, go east to the corner, south to another, then slide northwest (you must do both: either press both buttons on the D-Pad, or use the Circle Pad) and you'll find TM79 down to the south here: it teaches Frost Breath, a decent Ice-type move. Go back north and west, then upstairs. Backtrack along to the main ice puzzle. As you slide west in there, go south, east, and north to find an Ether. Then go east, south, west, south, east, and north to return to the Black Belt. Go north from there to see some Team Flare dudes. (Trevor will also come up behind you.) Team Flare is terrorizing the Abomasnow here. You and Trevor will each take one of the Grunts (it's quite easy, as usual). You'll fight Mable right after, and she's not much more difficult. >_> After the battle is over, "speak" with the Abomasnow. It will hand over Abomasite, which allows you to Mega Evolve Abomasnow. Now, if only we had an Abomasnow... or at least a Snover. (They'll come soon, though!) Also go southeast and use the Dowsing Machine to find a PP Up. (You could get it before fighting Mable, by the by.) Use the Escape Rope you got near the dungeon entrance to leave, or just walk. Leaving Dendemille - Route 17 ITEMS/TREASURES CHECKLIST [_] Timer Ball[_] Icicle Plate[_] Calcium[_] Rare Candy[_] Paralyze Heal LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon SpeciesPokémon Type Abilities EV Yield Version Abomasnow Grass/Ice Delibird Ice/Flying Snow Warning, Soundproof Hustle, Vital Spirit, Insomnia 1 Attack, 1 Sp.Atk.Both 1 Speed Both Sneasel Dark/Ice Inner Focus, Keen Eye, Pickpocket1 Speed Both Snover Grass/Ice Snow Warning, Soundproof Both 1 Attack LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Sky Trainer Anila$4,400 Pokémon Party Rotom Lv. 42, Butterfree Lv. 44 WEATHER - HAIL Here on Route 17, the weather may be Hailing, and it will remain so throughout the course of battles that take place unless another move or ability changes the weather. During Hailing weather, Pokémon that are not of the Ice type will lose around 1/16 of their HP with each turn that passes. Additionally, if a Pokémon uses Blizzard, note that Blizzard will not miss. POKÉMON EVALUATIONS: Pretty much "meh". While Abomasnow is good in that it has a Mega Evolution, it still has too many abusable weaknesses (easily 40+% of all moves) that could be abused. Delibird is just not noteworthy. Sneasel may be helpful in the next Gym, a Psychic one, but you don't really have much time without serious grinding to bring its EVs to up to snuff versus a Doublade/Aegislash you've had for a while. Once you're done in Frost Cavern, return to Dendemille. Heal up, shop, and head southeast out of the city. On Route 17, go east and hop on the Mamoswine. Similar to the Rhyhorn of Route 9, this guy lets you go through deep snow (which may cause battles because you step on Pokémon lol), press A to break stuff, and moves exceptionally slow. Go south for a bit, then east to some ice blocks. Break then, then the ones to the northeast. Dismount and get on that path. At the forks, hang west for a while, using your Dowsing Machine to navigate to a Timer Ball. Go south and east of there to find an Icicle Plate in plain sight: this boosts the power of Ice moves and turns Arceus into an Ice type. Return to Mamoswine, then go east and along the path for a Sky Battle atop the terrace. When done (or dead), return to Mamoswine and begin trudging through the snow to the south; you'll soon find more rocks to break. Break 'em, then the ones further south. Dismount and get into the narrow valley. At the fork, go west and along the path to find a Calcium, useful in that it boosts Special Attack EVs by 10. Get back on Mamoswine and wreck stuff as you go east through the snow. (Wait. I just realized that there are Pokémon living in this deep snow. What the heck are they doing in there, especially Delibird!?) Continue your grind east, south, and east into some rocks. Shatter them and dismount, then head east. As you do, you'll get a Holo Clip from your rival, requesting a battle. Geez... You have to admire their persistence... www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 64/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Anyways, go east onto the grass. Head north of the gate along the narrow path for a Rare Candy, then go south using the Dowsing Machine to hunt down a Paralyze Heal. What, no more Ice Heals? =P Anyways, go through the gate to Anistar. Anistar City ITEMS/TREASURES CHECKLIST [_] Exp. Point Power Lv. 1 [_] TM32 (Double Team) [_] TM10 (Hidden Power)[_] Comet Shard [_] TM35 (Flamethrower) [_] TM77 (Psych [_] TM92 (Trick Up) Room) [_] Escape Rope [_] Pretty Wing [_] Super Repel ANISTAR CITY POKÉMART - GENERAL Item Name Cost Effect Antidote Awakening $100 $250 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Burn Heal Escape Rope $250 $550 Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Full Heal $600 Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal Max Potion Max Repel $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Poké Ball $200 Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300 Premier Ball - Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel Revive $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Super Repel $500 Ultra Ball Heals a Pokémon for 50 HP in the field or in battle. Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. ANISTAR CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracy Target(s) Blizzard (TM14) $70,000Ice Fire Blast (TM38) $70,000Fire Special Special Focus Blast (TM52)$70,000Fighting Special Hyper Beam (TM15) $90,000Normal special Thunder (TM25) $70,000Thunder Special Notes 5 5 110 110 70 85 All OpponentsMay freeze; no miss in Hail One May burn; no miss when Sunny? 5 5 10 120 150 110 70 90 70 One One One May lower Special Defense No action on next turn for user May paralyze; no miss in Rain As you head east into the city, you'll be told about someone living here in Anistar knowing something of the legendary Pokémon. And ... that's it? Oh, yeah, and ten Repeat Balls are yours now. Continue along to the Pokémon Center. Outside is some person able to give random facts about events you and your Pokémon have in common, like Pikachu was with me when I caught my Abomasnow. Creepy... Anyways, heal up and shop in the Center. On the west side is Mr. Bonding, who will give you Exp. Point Power Lv. 1. For once, something I find useful! On the east side, the woman there will hand you a different TM depending on the time of day: I've seen TM32, TM35, TM77, and TM92 so far: they teach Double Team, Flamethrower, Psych Up, and Trick Room, respectively. Leave and head east. The next building is the clothing shop; in the alley to the east, you can use the Dowsing Machine to find a Super Repel. In the house to the east, you can get TM10. It teaches Hidden Power, a move that is extremely variable, primarily depending upon the user's hidden IVs for each stat. If you were to go south, you'd find Route 18 inaccessible because ... some Durant tore it up? Wut? XD Go into the house north of the clothing shop to find the dude who knows all about Xerneas/Yveltal. In the house north of there, you can give the guy a Level 5 or under Pokémon (catch one on Route 2 if you must) for three days to get a Comet Shard. If you north of there, you'll find the Pokémon Gym, and a resultant battle with your rival! BOSS: Pokémon Trainer Serena/Calem Rewards: $4,600 Pokémon Species Pokémon Type Level Conditions Meowstic Absol Psychic Dark Level 44N/A Level 44N/A Jolteon Delphox Electric Level 44Your Kalos starter is Chespin Fire/Psychic Level 46Your Kalos starter is Chespin Flareon Fire Level 44Your Kalos starter is Fennekin www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 65/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Greninja Water/Dark Vaporeon Chesnaught Water Level 44Your Kalos starter is Froakie Grass/FightingLevel 46Your Kalos starter is Froakie Level 46Your Kalos starter is Fennekin Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison. Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its primary advantages are against Flying and Water. Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire attacks. It's advantageous over Steel, Bug, Ice, and Grass. Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water through Water Absorb. Its advantages are over Fire, Rock, and Ground. Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark. Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic. Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful. Wait ... do I sense change!? Meowstic and Absol are the same as usual: spam Dark/Ghost/Bug and Fighting/Bug/Fairy on those two to win. (Note how Bug is the common theme: then again, your starters will probably be one-hitting these if I'm even a remote indicator.) The enemy starter also remains the same as usual - counter it with your Kanto starter. That means Charizard on Chesnaught, Venusaur on Greninja, and Blastoise on Delphox. Some of them can be multipurposed with the right moves (like through Dig and such), but that's the ideal combos. The main feature are your rival's Eevee-lutions, brought about by having certain Kalos starters. While they should hardly be a difficulty, of important note is that they all in some way have an advantage over your Kanto starters' final evolutions, and they're the same type as your actual starter (except in the Jolteon/Delphox coincidence). Then again, that may be a good thing - they can shoot their own moves at you for half-damage, then you retaliate with a move of your sub-type (i.e. Delphox uses the Psychic-move Psychic on Flareon) for normal damage. If you want to go about abusing weaknesses, I suppose throwing in Steelix or Quagsire is good for Jolteon; Quagsire, Onix, Graveler/Golem, or just about any Water Pokémon for Flareon; and there's Pikachu/Raichu, Jolteon, or just about most Grass-types for Vaporeon. In all, it's still an easy enough battle at Level 45+ - below what you should be; my Delphox is about Level 66. The main change is just the Eevee-lutions. After the battle, you'll be given a free healing. Go east after the fight and use the Dowsing Machine to locate an Escape Rope, then go west and follow the Machine some more to the (useless) Pretty Wing. Northeast of there is another café where you can spend some money to later speak with people and register Pokémon as seen in the Pokédex. For $500, you can see Accelgor; for $1,000, Patrat and Lotad; for $5,000, Escavalier. The Anistar sundial. If you go to the west of here and into the next area, you'll find the main landmark of Anistar, its sundial. ... That's huge. Anyways, after all this, it's time to enter the Gym. Anistar City Gym ITEMS/TREASURES CHECKLIST [_] Psychic Badge[_] TM04 (Calm Mind) LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 66/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Psychic Paschal $2,576 Exeggutor Lv. 46 Psychic Harry $2,576 Psychic Arthur $2,576 Hex Maniac Arachna$1,472 Medicham Lv. 46 Exeggutor Lv. 46 Jynx Lv. 46 Hex Maniac Melanie$1,472 Gardevoir Lv. 46 This will be a sort of funky spherical-3D maze Gym. (As a note of trivia, look in the northeast corner of the room: a Pikachu constellation is drawn on the wall there. Cool.) As soon as you step in the center tile of the room... Well, that's for you to find out. ;) Anyways, begin by going north and beating the Psychic there. Go along the path to the telporter, then go east to another. Here, go south to another, thengo south some more, and head south. (You can go around the next Trainer.) Battle the next Trainer if you want to, then go south some more to a fork. Go east from here and along the lengthy path to another teleporter. Use it, then go north along the path to a fork. Go along the west of the two for a battle, or the east to be able to avoid it. Either way, go south along the westernmost path to a teleporter. Go north here if you want to battle an optional Hex Maniac. Otherwise, go west. Veer off on the northern path if you want to avoid the next Hex Maniac; otherwise, beeline westward on the south side for the final Gym Trainer. Go west and use the teleporter, then go north to find the Gym Leader. BOSS: Gym Leader Olympia Rewards: $7,680; Psychic Badge; TM04 (Calm Mind) Pokémon Species Pokémon Type Level Conditions Sigilyph Psychic/FlyingLevel 44N/A Slowking Meowstic Psychic/Water Level 45N/A Psychic Level 48N/A Sigilyph: Kinda looks like it'd be an evolution of the "I" Unown, huh? Anyways, this Pokémon is weak to Dark, Ghost, Rock, Electric, and Ice, and immune to Ground. It is advantageous over Fighting, Poison, Bug, and Grass. Slowking: This royal Pokémon is weak to Dark, Bug, Ghost, Grass, and Electric. This Pokémon is a bit of a tank, so don't expect it to be one-hit-killed. The only thing he got on me was Yawn, though... He is advantageous over Fighting, Poison, Fire, Rock, and Ground. Meowstic: A Pokémon you ought to be familiar with from the rival battles, it is weak to Ghost, Dark, and Bug. It is advantageous over Fighting and Poison. This will probably be the easiest Gym Battle in a while. Sigilyph and Slowking have a lot of the same weaknesses - Dark, Ghost, Electric - and they can be spammed fairly easily. You could probably put in Pikachu/Raichu, Jolteon, Doublade/Aegislash, Haunter/Gengar, Sneasel/Weavile, or the like in to win pretty easily. Then again, if you have Greninja, he pretty much trumps most of these because his Dark-typing does immunize him from Psychic... As for Meowstic? Meh. If you're going for the "one for all" strategem, pretty much anyone named within the previous paragraph works. It's not a complex Gym: even just using one Pokémon, you can do it fine, even if its a starter that's not Greninja, simply because these Pokémon don't readily resist most of the types your starters can throw up and your starters are likely Level 50+ by now - heck, my Delphox was Level 67. >_> Afte the battle, you'll be rewarded with the Psychic Badge; it makes all traded Pokémon up to Level 90 obey. You will also earn TM04 - it teaches Calm Mind, which boosts your Special stats. After, you can let Olympia teleport ya back. Iceberg Badge Sectional Flowchart The Legend of Kalos: Lysandre Labs The Legend of Kalos: Team Flare Secret Headquarters Route 18 Terminus Cave Couriway Town Route 19 Snowbelle City Route 20 Pokémon Village Snowbelle City Gym The Legend of Kalos: Lysandre Labs www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 67/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ITEMS/TREASURES CHECKLIST [_] Revive x5 [_] TM12 (Taunt)[_] Revive[_] Black Glasses[_] Rare Candy[_] Hyper Potion [_] Elevator Key LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Team Flare Grunt$1,840 Scrafty Lv. 46 Team Flare Grunt$1,840 Team Flare Grunt$1,840 Team Flare Grunt$1,720 Liepard Lv. 46 Swalot Lv. 46 Swalot Lv. 45, Liepard Lv. 43 Team Flare Grunt$1,760 Team Flare Grunt$1,760 Liepard Lv. 44, Mightyena Lv. 44 Houndoom Lv. 44, Toxicroak Lv. 44 Team Flare Grunt$1,800 Team Flare Grunt$1,800 Manectric Lv. 43, Scrafty Lv. 45 Mightyena Lv. 43, Toxicroak Lv. 45 Team Flare Grunt$1,840 Team Flare Grunt$1,760 Golbat Lv. 46 Toxicroak Lv. 44, Liepard Lv. 44 (Use Lumiose City - Second Visit if you need the shops again for Lumiose: it hasn't changed.) As you leave the Gym, your rival comes up, congratulations you, pondering aloud whether to allow you to battle her daily after all's said and done. (And she will, don't worry.) As things almost heat up again, you get a Holo Clip from Lysandre - uh-oh, ominous music. Time to reveal what we've suspected all along. And it's worse - he's planning for a genocide of the planet, eliminating all outside of Team Flare. Ruh-roh. Fly to Lumiose City, specifically the center. Use the Pokémon Center to recover from that battle, then enter Lysandre Café opposite there. Within, speak with the waiter and waitress to battle them: they're actually Team Flare Grunts. (That's a real surprise.) They'll reveal that the door's password is "open sesame" (seriously?) and the door can be found by examining the cupboard near the waitress. ... Well, what lax sec-- Oh, there's Lysandre. BOSS: Team Flare Lysandre Rewards: $9,800 Pokémon SpeciesPokémon Type Level Conditions Mienfoo Fighting Murkrow Pyroar Dark/Flying Level 45N/A Normal/Fire Level 47N/A Level 45N/A Gyarados Water/FlyingLevel 49N/A Meinfoo: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous over Normal, Ice, Rock, Steel, and Dark. Murkrow: Weird why he's yet to use a Dusk Stone on it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug. Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages over Grass, Ice, Bug, and Steel. Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug. Overall, while this fight can be pretty easy, it's the Pokémon variety that will kill you. For Mienfoo, it'll be best to send out the Pokémon you've put an HM for Fly on - it will probably kill easily enough at around Level 40~45. Murkrow is a bit different; you'll want to send out your main Electric type for it, as well doing that for sure on Gyarados. Pyroar is probably best dealt with through Blastoise/Greninja, or just a starter in general: something powerful that isn't likely to deal half-damage hits (all starters can learn multiple move types you know). It sounds like a half-baked strategy (and it kinda is, given it's hour thirteen of FAQing tonight for me), but Lysandre is simple, just varied. After the battle, we reach another Pokémon tradition: arrow tile puzzles. These move you all the way in the direction they point until you hit something, or change direction through another. Use the one to the northwest and battle the Grunt, then use the nearby yellowish teleporter. Defeat the nearby Team Flare member. BOSS: Team Flare Aliana Rewards: $6,720 Pokémon SpeciesPokémon Type Level Conditions Mightyena Druddigon Dark Dragon Level 46N/A Level 48N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 68/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Mightyena: This Pokémon is weak to Fighting, Fairy, and Bug, and is immune to Psychic. It has advantages over Ghost and Psychic. Druddigon: This Pokémon is weak to Ice, Dragon, and Fairy. Overall, while this fight is pretty easy if you've battled most people in the game thus far. Fairy-types will dominate this battle pretty much, especially given their immunity to Dragon. Your starter will suffice just as well, though, so long as you use moves of their sub-type (i.e. Psychic moves with Delphox). After the battle, use the panel to the west (the other one returns you to the entrance). In the next room, go north and use the arrow. After stopping, go northwest and "lay waste" to the Grunt over there, then go north into the next area. Speak the familiar two people here to get five Revives, then leave. Use the southeastern eastbound arrow tile, then go south to go south. Defeat the Grunt nearby, then go west through the door. Speak with the Grunt near the doorway for TM12: it teaches Taunt, preventing the use of non-offensive moves. Get the Revive from the Pokéball nearby, then just examine any ol' bed to heal your party fully. Back outside, go back east to the Grunt, then northeast to find one you haven't beaten. After, use the eastbound arrow tile. Once you're done spinning, use another eastbound arrow tile to last almost at the feet of another Grunt to battle. Win, then go north into the next room. You'll take on two more Team Flare members in here. BOSS: Team Flare Celosia Rewards: $6,720 Pokémon SpeciesPokémon Type Level Conditions Manectric Drapion Electric Level 46N/A Poison/Dark Level 48N/A Manectric: As usual, this Electric-type is weak only to Ground, and probably can nullify Electric in some way. It is advantages over Flying and Water. Drapion: This Pokémon is weak to Ground, Fighting, and Fairy, and is immune to Psychic. It has advantages over Psychic, Ghost, and Grass. Similarly to Aliana, this battle can be won by using a single Pokémon type: here, that type is Ground. Pokémon like Dugtrio, Graveler/Golem, and Steelix will have no problem sweeping through this team. Of course, you can teach (some of) your starter the Ground-type move Dig, which itself is good enough to one-hit-KO most of these around Level 50+. BOSS: Team Flare Bryony Rewards: $6,720 Pokémon SpeciesPokémon Type Level Conditions Liepard Dark Level 46N/A Bisharp Dark/Steel Level 48N/A Liepard: Liepard is weak to Fairy, Fighting, and Bug, and is immune to Psychic. Although it is typically a weak Pokémon, still notable are its type-based advantages over Ghost and Psychic. Bisharp: This Pokémon is doubly-weak to Fighting, and just weak to Fire and Ground. It also is immune to Poison status and type, and to Psychic. And, again, we go to find another battle dominated easily enough by one type: Fighting. Your starters will probably be able to learn the Power-Up Punch move from the Fighting Gym some time back (or, at least, my Delphox and Blaziken can): use that and you'll probably one-hit both of these. Probably the easiest fight so far. After this, go back outside and use westernmost southbound arrow tile, then go west, dodging those tiles. Continue dodging them as you go through the halls, eventually to a teleporter. Use it, then get the nearby Black Glasses. (They power-up the holder's Dark-type moves.) Go north and battle the Grunt there, then use the teleporter. On the other side, go through the door and north to snatch up a Rare Candy. Go back outside now and reuse the teleporter. On theo ther side, go south and use the westbound arrow tile. Go back southeast and use easternmost of the three arrow tiles to find a teleporter. Use it to go to a Hyper Potion, then go back. Use the eastern southbound tile and head east to another Flare Grunt. Use the nearby teleporter to fight another Grunt, then go east and through the door there. You'll find another Team Flare higher-up within. BOSS: Team Flare Mable Rewards: $6,720 Pokémon SpeciesPokémon Type Level Conditions Houndoom Dark/Fire Level 46N/A Weavile Dark/Ice Level 48N/A Houndoom: This poor li'l doggy can be easily beaten with Fairy, Fighting, Ground, Rock, and Water. It is www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 69/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 immune to Psychic, and advantageous over Ghost, Psychic, Ice, Bug, Grass, and Steel. Weavile: To those who don't know, this is the evolved form of Sneasel. Anyhow, it is doubly-weak to Fighting, weak to Bug, Fairy, Fire, Rock, and Steel, and immune to Psychic. It has advantages over Ghost, Psychic, Grass, Ground, and Flying. Similarly to earlier higher-ups' battles, you can sweep this one with Pokémon of a certain type. In fact, several can be used! Fighting is the big one again, still doable through Power-Up Punch on a starter. Other big ones include Rock and Fairy - you probably don't have as many, if any, of these moves though beyond Rock Tomb and perhaps someone being able to use Dazzling Gleam. Overall, easy. After the battle, you'll receive the Elevator Key; this will let you go up that elevator from where you battled Lysandre. (Seriously? Why do the bad guys always give up their most important items so willingly? If you didn't hand the Key to me, I'd never get a chance to find -- *muffled*) Go back out of the room, then go south along the wall and use the westbound arrow tile. After you stop ... *vomits* ... use the eastern southbound arrow tile. Finally, go northwest to find the one bring you to the elevator. Use it, then go to the elevator. Use it to head to B2F. Down here, go west for a while to find ... dude is big. After the spoilerific cinematic regarding Trainer AZ, follow Lysandre and use elevator to go to B3F. Go west and north there; after some ... encouragement? ... from Lysandre, another battle begins. BOSS: Team Flare Xerosic Rewards: $6,720 Pokémon Species Pokémon Type Level Conditions Crobat Poison/FlyingLevel 46N/A Malamar Psychic/Dark Level 48N/A Crobat: This Pokémon is weak to Psychic, Ice, Rock, and Electric, and takes no damage from Ground. It is advantageous over Grass, Fighting, Bug, and Grass. Malamar: This rather well-defensive Pokémon has a double-weakness to Bug, and a normal weakness to Fairy. It is immune to Psychic, and has advantages over Fighting, Poison, Ghost, and Psychic. Noooo! We can't sweep this battle with just one type! Ah, well. May as well use two. Maybe. Crobat is easily taken care of through that Lapras you're still hopefully carrying around, since it should know Ice Beam around now. Ohter good ones include Kadabra/Alakazam, Pikachu/Raichu, Jolteon, and Delphox. All in all, Crobat's definitely the easier one; Malamar will present some problems. Mostly in its type-based stuff, because Bug and Fairy are not quite the most common move types. I mean, sure, if you have 'em, use 'em. But, unless it was a pure-Psychic type, you can probably spam whatever you threw against Crobat against Malamar. After the battle, you'll be told to push a button - despite the hint given to you, it's apparently remote-activated anyways, so you're screwed nonetheless. Oh my God... Get out of the labs (just take the elevator to B1F and go south), heal in the Pokémon Center, and Fly to Geosenge. (It is the westernmost town on the Kalos regional map.) The Legend of Kalos: Team Flare Secret Headquarters LOCAL WILD POKÉMON ENCOUNTER DATA Pokémon Species Pokémon Type Abilities EV YieldVersion Xerneas (One-Time Only)Fairy Fairy Aura3 HP X Yveltal (One-Time Only)Dark/Flying Dura Aura 3 HP Y LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Team Flare Grunt $1,800 Team Flare Admin & Team Flare Grunt$7,840 Manectric Lv. 45, Scrafty Lv. 45, Golbat Lv. 45 Toxicroak Lv. 50, Liepard Lv. 48 Team Flare Admin & Team Flare Grunt$7,840 Team Flare Admin & Team Flare Grunt$7,840 Manectric Lv. 50, Mightyena Lv. 48 Houndoom Lv. 50, Scrafty Lv. 48 Team Flare Admin [Left] Team Flare Admin [Middle] $4,800 $3,840 Swalot Lv. 50 Liepard Lv. 47, Manectric Lv. 48 Team Flare Admin [Right] Team Flare Admin [Back] $3,840 $4,000 Mightyena Lv. 47, Houndoom Lv. 48 Golbat Lv. 50 As you enter the Geosenge Town's ruins, head northwest and you'll find a Team Grunt as you leave town. After the battle, continue northwest and along the path into Flare's headquarters; your rival will come along with you as well. Examine the switch in the elevator to go down a while, then exit the elevator. Within the lab, go north and www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 70/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 you'll find Lysandre. Hammer time! BOSS: Team Flare Lysandre Rewards: $10,200 Pokémon SpeciesPokémon Type Level Conditions Mienshao Honchkrow Fighting Level 48N/A Dark/Flying Level 47N/A Pyroar Gyarados Normal/Fire Level 49N/A Water/FlyingLevel 51N/A Meinshao: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous over Normal, Ice, Rock, Steel, and Dark. Honchkrow: Took 'im long enough to evolve it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug. Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages over Grass, Ice, Bug, and Steel. Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug. Basically, the same tactics as last time will apply. Use a Psychic- or Flying-oriented Pokémon on Mienshao, an Electric-type on Honchkrow and Gyarados, and a Water-type starter or someone with Dig on Pyroar. These will still mostly be one-hit kills, sadly enough - the main problem still results from his variety. After the battle, go northwest and through the doorway. As you do, your rival will begin following you: there will be some Double Battles up ahead, but her presence may make them easier. (In my case, harder: most of my party outlevels hers by many levels; I mean, Delphox hit Level 71 quite recently. Oh well. At least she can provide a full healing after each fight.) After the first Double Battle, continue along to another. Past there, Shauna will suddenly come up behind. ... Oh, that's just greeeeeat. Anyways, go south and along to another Double Battle. Far down the road from there is a door with the Team Flare emblem on it. Shauna somehow opens it up (see, slapping stuff always works) so you can go through. There, you'll find that mystical tree Lysandre was going on about earlier. A bunch of admins appear and Shauna flees off, followed by your rival, both followed by some of the admins. That gives you four more to the take out - speak with them and beat them in any order you choose. (They're denoted in the table at the start of the section, with their orientation in the brackets.) After beating all four Flare Admins, they'll run off leaving metaphorical trails of urine behind them. SAVE YOUR GAME NOW, OR YOU COULD LOSE YOUR LEGENDARY POKÉMON! After doing so, go forward and try to press the switch on the machine. Your legendary Pokémon will appear, engaging you in battle. (It's version exclusive: see the first box for Pokémon X players, and the second for Pokémon Y players.) SPECIAL ENCOUNTER (POKÉMON X): #716 Xerneas EV Yield: 3 HP Hold Item: None Level Level 50 Move 1Gravity (negates Flying-types/Levitate) Type Fairy Move 2Geomancy (ups Specials and Speed on second turn) Gender RatioGenderlessMove 3Moonblast (Fairy; can lower Sp.Atk.) Abilities Fairy AuraMove 4Megahorn (Bug: 120 Power) Xerneas: The legendary Pokémon for Pokémon X is Xerneas. It is weak to Poison and Steel, resists Fighting, Bug, and Dark, is immune to Dragon, and all else will normal damage. As a note to you strategists and competitive people, Xerneas and Yveltal seem to be guaranteed to have 31 IVs in a random three of their stats. What does this mean? IVs will affect level growth by Level 100: for each IV in a stat, one point will be earned by then, and proportional amounts at lower levels. "Three" of their stats also includes half of their six stats. 31 points can make quite a significant difference in this game, actually. For example, you can boost that stat by getting 252 EVs and save-and-reload the game until you get an ideal Nature on the Pokémon for whatever stat it is you want. That means you can get a 103-point boost in a stat over the relatively-base value. Food for thought. Obviously, you'll want to catch this guy - in fact, you're pretty much forced to; even if you defeat Xerneas/Yveltal, they'll still be there in the field, waiting for you to catch them. In other words, wasting the Master Ball is that - a waste. The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 71/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. (For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.) SPECIAL ENCOUNTER (POKÉMON Y): #717 Yveltal EV Yield: 3 HP Hold Item: None Level Level 50 Move 1Disable (prevents a move's use) Type Dark/FlyingMove 2Dark Pulse (Dark) Gender RatioGenderless Move 3Snarl (Dark) Abilities Dark Aura Move 4Oblivion Wing (Flying; absorbs HP) Yveltal: The legendary Pokémon for Pokémon Y is Yveltal - the cooler-looking, but less useful of the two. Anyways, it is weak to Fairy, Electric, Ice, and Rock, and takes no damage from Ground or Psychic. It resists Grass, Ghost, and Dark. As a note to you strategists and competitive people, Xerneas and Yveltal seem to be guaranteed to have 31 IVs in a random three of their stats. What does this mean? IVs will affect level growth by Level 100: for each IV in a stat, one point will be earned by then, and proportional amounts at lower levels. "Three" of their stats also includes half of their six stats. 31 points can make quite a significant difference in this game, actually. For example, you can boost that stat by getting 252 EVs and save-and-reload the game until you get an ideal Nature on the Pokémon for whatever stat it is you want. That means you can get a 103-point boost in a stat over the relatively-base value. Food for thought. Obviously, you'll want to catch this guy - in fact, you're pretty much forced to; even if you defeat Xerneas/Yveltal, they'll still be there in the field, waiting for you to catch them. In other words, wasting the Master Ball is that - a waste. The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. (For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.) After hopefully capturing your legendary Pokémon, Shauna and your rival will come up. Meanwhile, so does Lysandre! BOSS: Team Flare Boss Lysandre Rewards: $10,200 Pokémon SpeciesPokémon Type Level Conditions Mienshao Fighting Level 49N/A Honchkrow Pyroar Dark/Flying Level 49N/A Normal/Fire Level 51N/A Gyarados Mega-Gyarados Water/FlyingLevel 53N/A Water/Dark Level 53Mega-Evolved his only Gyarados Meinshao: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous over Normal, Ice, Rock, Steel, and Dark. Honchkrow: Took 'im long enough to evolve it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug. Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages over Grass, Ice, Bug, and Steel. Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug. The most significant feature of this battle is that Gyarados is holding Gyaradosite, an item that will indeed let it Mega Evolve... Mega Gyarados: Once Gyarados almost inevitably Mega Evolves, you have a much more significant problem: notably no double weaknesses, and thusly almost no one-hit-kills. Mega Gyarados is weak to Grass, Electric, Fighting, Bug, and Fairy. It is immune to Psychic, and advantageous over Fire, Rock, Ground, Ghost, and Psychic. Now that you've hopefully caught your legendary Pokémon - be it Xerneas or Yveltal - you'll automatically lead with it, similar to Pokémon Black/White, for at least this battle if you chose to add it to your party. (It will be fully healed, regardless of whether you used a Heal Ball - all you're Pokémon are, in fact.) Luckily, both www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 72/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Pokémon have some sort of advantage over Mienshao, so that'll be easily enough to deal with. When he brings Honchkrow, you'll want to stick with Xerneas on X, or just outright switch to your Electric. As for Pyroar, stick with just whatever's good for you. As for Gyarados? Initially, you'll want to start with a Pokémon - say, Pikachu, Raichu, Jolteon, and so on that can move fast (perhaps enough to beat Mega Evolution? I don't know if it's first...) and use Electric moves. Combined with STAB and the double-weakness, Electric moves do six times the normal damage: Thunder would become a move of 660 Power, 726 with the Magnet on the Pokémon, almost certainly a one-hit-kill. If you cannot beat Gyarados, or wish to just outright prepare in the off-chance it happens, bring out Xerneas or whatever Pokémon you'd spam on Water Pokémon (which may still be that Electric-type =P). Yveltal won't be much help in this battle, obviously enough, with his only advantages coming with Mienshao. Good luck. And so, we're done. Team Flare's maniacal plot (and fashion line) has concluded, the Legendary Pokémon is hopefully sitting in your party, and we have a Champion to go find eventually. Head along to Anistar City and leave town heading southeast. Route 18 ITEMS/TREASURES CHECKLIST [_] Poké Ball[_] Hyper potion[_] Wacan Berry[_] PP Up [_] Max Ether[_] Super Potion[_] Honey [_] Oran Berry[_] Ether [_] X Defense LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon SpeciesPokémon Type Abilities Durant Graveler Steel/Bug Hustle, Swarm, Truant Rock/Ground Rock Head, Sturdy, Sand Veil Gurdurr Heatmor Fighting Fire Lairon Pupitar Rock/Steel Rock Head, Sturdy, Heavy Metal Rock/Ground Shed Skin EV Yield Version 2 Defense 2 Defense Both Both Guts, Sheer Force, Iron Fist 2 Attack Flash Fire, Gluttony, White Smoke2 Sp.Atk. Both Both Sandslash Ground Sand Veil, Sand Rush Torkoal Fire White Smoke, Shell Armor ENCOUNTERS FOUND IN THE BUSHES Pokémon SpeciesPokémon Type 2 Defense 2 Attack X Y 2 Defense 2 Defense Both Both Abilities Hustle, Swarm, Truant EV Yield Version Durant Steel/Bug 2 Defense Both Heatmor Skarmory Fire Flash Fire, Gluttony, White Smoke2 Sp.Atk. Steel/FlyingKeen Eye, Sturdy, Weak Armor 2 Defense Both Both HORDE BATTLES Pokémon SpeciesPokémon Type Durant Geodude Abilities Steel/Bug Hustle, Swarm, Truant Rock/Ground Rock Head, Sturdy, Sand Veil Heatmor Fire ROCK SMASH ENCOUNTERS Version 2 Defense 1 Defense Both Both Flash Fire, Gluttony, White Smoke2 Sp.Atk. Both Pokémon SpeciesPokémon Type Graveler Shuckle EV Yield Abilities Rock/Ground Rock Head, Sturdy, Sand Veil Bug/Rock Gluttony, Sturdy, Contrary EV Yield Version 2 Defense Both 1 Defense, 1 Sp.Def.Both LOCAL TRAINERS' POKÉMON Trainer Name Youngster Jayden Money Earned $1,152 Pokémon Party Scolipede Lv. 48, Pinsir Lv. 48 Hiker Orestes $2,800 Battle Girl Justine$2,495 Sky Trainer Jeremy $5,000 Stunfisk Lv. 50 Mienshao Lv. 52 Ninjask Lv. 46, Drifblim Lv. 48, Flygon Lv. 50 Lass Sara Black Belt Yanis Granbull Lv. 48, Dedenne Lv. 48 Sawk Lv. 49, Pangoro Lv. 50 $1,152 $2,400 POKÉMON EVALUATIONS: Hm, a few good ones are here. A lot of those Steel-, Rock-, and Fire-types could be helpful in the next Gym if you boost their EVs enough through some Super Training, especially Heatmor and Lairon. Shuckle is a good Pokémon in general because it's an absolute tank with a base 230 Defense and Special Defense: among the highest in all the game! Plus it can learn Power Trick to swap Attack and Defense - it'll be soft as crap, but hit like a friggin' bus! Graveler is generally good as a Ground-type and he learns Rock moves for the next Gym. Both version-exclusives are excellent once they evolve because they can learn a variety of moves and can just tear stuff up with brute force. Oh, and Mega Evolutions. Mega Evolutions are important. As you enter the Route, go south to the signpost. Check the rock to its northeast to find a Poké Ball, then head south and hop over the ledge for a Hyper Potion. Go south, east, and north through the grass, then go back west and www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 73/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 beat up the Youngster. From here, go northeast and Cut down the tree, then go along the path to a Wacan Berry. (It weakens supereffective Electric attacks.) Skate down the rail nearby for a PP Up, then head south, over the ledge, and through the grass. Go up the stairs you reach and battle the Hiker, then go north to the house. Within is a person challenging you to inverse battles: they can be done once daily and reverse type matchups. (What is super-effective is not very effective: Fire on a Grass/Ice type now does one-fourth, not four times, the damage - it's a helluva lot harder than it sounds.) Winning nets you an Oran Berry. Outside the house, go north along its west side and examine the cliff for an Ether, then battle the Battle Girl on the bridge to the west. To the east is Terminus Cave, if you wish to enter. We'll detail it in the linked-to section; for now, we'll finish off the Route. Go southeast of the Inverse Battle battle house and along the tracks south and east to find a Mas Ether. If you go west and south to the end of the tracks, you can battle a Sky Trainer. Otherwise go back northwest, then downstairs. From there, go southeast and use the Dowsing Machine to find a Super Potion, then head west and south through the flowers to battle a Lass. (In the lone empty tile, in the northeast corner of the flowers, you can find a Honey, by the way.) Go south and east of there to go under the railway above, then go north. You can battle a Black Belt, as well as grab an X Defense. Another entrance to the Terminus Cave is nearby: the one we'll use momentarily. Or now. No time like the present. If you don't wanna enter, just continue south of the Lass and you'll find your way to Couriway Town easily enough. Terminus Cave ITEMS/TREASURES CHECKLIST [_] Dragon Scale[_] Normal Gem [_] TM31 (Brick Break)[_] Star Piece[_] Dusk Ball [_] Hyper Potion [_] Heat Rock [_] Moon Stone [_] Escape Rope [_] Iron [_] Dusk Stone[_] X Attack [_] Full Heal [_] Max Repel [_] Elixir [_] TM30 (Shadow Ball)[_] Max Potion[_] Dire Hit [_] Iron Plate [_] Reaper Cloth LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND AT RANDOM Pokémon Species Pokémon Type Abilities EV Yield Version Durant Steel/Bug Hustle, Swarm, Truant 2 Defense Both Graveler Lairon Rock/Ground Rock/Steel Rock Head, Sturdy, Sand Veil 2 Defense Rock Head, Sturdy, Heavy Metal2 Defense Both X Pupitar Sandslash Rock/Ground Ground Shed Skin Sand Veil, Sand Rush Y Both 2 Attack 2 Defense ENCOUNTERS FOUND IN THE SHADOWS Pokémon Species Pokémon Type Abilities Insomnia, Swarm, Sniper EV Yield Ariados Bug/Poison Noibat HORDE BATTLES Dragon/FlyingFrisk, Infiltrator. Telepathy 1 Speed Pokémon Species Pokémon Type Aron Durant Geodude Rock/Steel Steel/Bug Rock/Ground Lervitar Rock/Ground ROCK SMASH ENCOUNTERS Abilities Rock/Ground Bug/Rock EV Yield Version Both Both Version Rock Head, Sturdy, Heavy Metal1 Defense Hustle, Swarm, Truant 2 Defense Rock Head, Sturdy, Sand Veil 1 Defense X Both Both Guts, Sand Veil Y Pokémon Species Pokémon Type Graveler Shuckle 2 Attack 1 Attack Abilities Rock Head, Sturdy, Sand Veil Gluttony, Sturdy, Contrary EV Yield Version 2 Defense Both 1 Defense, 1 Sp.Def.Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Worker Narek $3,072 Graveler Lv. 46, Graveler Lv. 47, Golem Lv. 48 Hiker Aaron Worker Dimitri $2,800 $3,200 Rhydon Lv. 50 Octillery Lv. 50 Hiker Bergin $2,668 Battle Girl Andrea$2,400 Boldore Lv. 48, Steelix Lv. 48 Throh Lv. 49, Conkeldurr Lv. 50 Black Belt Gunnar $2,400 Black Belt Ricardo$2,496 Toxicroak Lv. 49, Sawk Lv. 50 Hariyama Lv. 52 Battle Girl Hailey$2,448 Rangers Fern & Lee$8,160 Medicham Lv. 49, Hawlucha Lv. 51 Nidoking Lv. 51, Nidoqueen Lv. 51 Worker Yusif Probopass Lv. 50 $3,200 POKÉMON EVALUATIONS: A lot of these remain the same as on Route 18. The most notable change concerns Noibat. Noibat is a Dragon/Flying type with rather crappy stats, centering around 40 ~ 50 on the base level. However, it evolves www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 74/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 into a powerhouse at Level 48, at least doubling those base stats to center around 90 ~ 110. It's definitely a Pokémon worth spending your time on! ~ Lower Entrance ~ We'll assume you're following this walkthrough linearly and therefore entered through the ground-level entrance next to Black Belt Yanis (where you found the X Defense by going under the rails on Route 18). As you go in, head west and north and east into the pit to find a Dragon Scale. Snatch it up, then get out of the pit and go north, east, and north. Examine the rock in the alcove for a Normal Gem (one-time boost to a Normal move). ~ Upper Entrance: East ~ Go up the stairs near the Inverse Battle house, then follow the tracks southeast from it. They go to a different part of the Terminus Cave, where you'll find the useful TM31 - it teaches Brick Break, a Fighting-type move that can break stuff like Light Screen and Reflect! ~ Upper Entrance: West ~ Other than those, there's little point in the others entrances; go east of the Inverse Battle house on Route 18 now and enter from there. As you enter, go northeast and along the path to the next floor. At the west/east fork, go east and break through the rock with Rock Smash. Get on the bridge and cross to the other side for a Star Piece. go west and south and over the ledges. After the second ledge, face west and examine the rock for a Dusk Ball. Go up the ramp to the west and far to the north, past the bridge. Near the Rock Smash rock, examine the rock to the northwest to find a Hyper Potion. Cross the bridge and head along the path to battle a Worker. Beat him and go south, past the ramp, and along the path. At the end, use Rock Smash to continue on to a Heat Rock. Go back to the Worker and use the ramp to his southeast, then go across the bridge to a singing Hiker. Continue along the path and you'll find a Worker running around to the north. Defeat him and go north, past the stairs, and use Rock Smash to find a Moon Stone if you head far to the north. We'll ignore the stairs for the moment. Just go south of the Worker and over the ledges, then go west and up the ramp to find an Escape Rope. Go south, east, and south of there to find a Hiker to battle. Then go west and over the ledges to where you found the Heat Rock; return to where you fought the previous Worker, then go north and downstairs. Go north and defeat Andrea, then go north and break the rock via Rock Smash. Go through the maze (just hang to the south) and examine the rock almost due west of where exit to find an Iron. Go south and west from there to find a Dusk Stone. Go back to where you found the Iron, then go a little north, east, break the rock, then go east and north. Defeat the Black Belt near the intersection, then go further north and along the lengthy, narrow path to find an X Attack. Return to the Black Belt and head southeast from there and along to another. First go east and north and along the ground-level path for a while to find a Full Heal, then return to the aforementioned Black Belt. On your way back, ascend onto the raised ledge to battle a Battle Girl. Go west and north of her, then use the eastbound ramp. Go north and grab the Elixir, then go south and east and over some ledges. Return to the last Black Belt you fought, then go south of him. At the up/down fork, go west (down) and north along the path to find TM30 - it teaches Shadow Ball, one of the more powerful Ghost-type moves. At the end of the path next to that ramp, you'll also find a Max Potion. Go back to the fork and head east. Swerve around to the northeast side of the next two trainers and examine the rock behind them for a Dire Hit, then (Double) Battle them. After, continue south and you'll find an east/west fork; go west to find an Iron Plate. It boosts the power of Steel moves, plus turns Arceus into a Steel-type. Go back along the other path to the stairs and on up. In the next area, go east and north and along the ramp-filled path to Yusif. As you try going to the next level, go along the skinny path eastward. Follow your Dowsing Machine to a Max Repel, then go south and over the ledges to a Reaper Cloth (Dusclops holds it in a trade to become Dusknoir). This will finish the cave: no more progress is allowed until after the Elite Four. Grr... Couriway Town ITEMS/TREASURES CHECKLIST [_] Pretty Wing[_] Revive [_] Burn Heal [_] Ether [_] Rare Candy [_] Poké Ball [_] TM89 (U-Turn) [_] TM55 (Scald)[_] Stealth Power Lv. 1[_] Fresh Water/Berry[_] Prism Scale[_] Max Potion COURIWAY TOWN POKÉMART - GENERAL Item Name Cost Effect Antidote Awakening $100 $250 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Burn Heal Escape Rope $250 $550 Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 75/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Full Heal $600 Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Cures the Frozen (FRZ) status. Max Potion $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Paralyze Heal$200 Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. Poké Ball Potion Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. $200 $300 Premier Ball Repel $350 It is like a regular Poké Ball, but free when you buy ten Poké Balls! Prevents most random wild encounters for 100 steps. Revive $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel Ultra Ball $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. As you enter town, go south with the Dowsing Machine on and you'll find a Pretty Wing in the bush southwest of the Pokémon Center. Speaking of the Center, go inside and heal/shop/etc. In the house south of there, you can bring along a Pokémon who knows Nuzzle (Pikachu, for example) and use it on the kid to get a Revive. If you try to cross the bridge to the southeast, you'll battle Professor Sycamore eventually. BOSS: Pokémon Professor Sycamore Rewards: $7,000 Pokémon SpeciesPokémon Type Level Conditions Venusaur Grass/PoisonLevel 50N/A Charizard Blastoise Fire/Flying Level 50N/A Water Level 50N/A Venusaur: This final evolution of Bulbasaur is weak to Fire, Ice, Flying, and Psychic. He is advantageous over Rock, Ground, Water, Fairy, and Grass. Charizard: This final evolution of Charmander is doubly-weak to Rock, weak to Electric, and Water, and immune to Ground. It is advantageous over Grass, Bug, Ice, Steel, and Fighting. Blastoise: Finally, the final evolution of Squirtle is weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. As it stands, it'll probably be best to keep Xerneas out of this fight if you're using him: he doesn't have too many advantages. However, a Fire-type starter or Yveltal are pretty good against Venusaur. A Water starter will do sufficiently well on Charizard, as would a Rock- or Electric-type Pokémon, and Blastoise can be done in by a Grass starter or by another Electric-type. It's nothing much more complex than you've been dealing with, really - two should be able to be killed by starters, and the third by just about whatever it's weak to: they don't cover their types well. For me, it was Delphox on Venusaur, then Pikachu on Blastoise and Charizard. After the easy fight, go north and up the stairs to the rail station. (At the middle plateau, first, examine the northwest corner for an Ether.) At the east end, you can find a Rare Candy; you can also use the Dowsing Machine to find a Poké Ball between the last two benches. At the west end, the person there will you TM89 - it contains Uturn, a Bug-type move. (People having played Pokémon HeartGold/SoulSilver remember how annoying this was in the Azalea Gym, eh? =)) Basically, it's a Bug-type Volt Switch: you hit the opponent, then get another Pokémon sent out. East of where you battled Sycamore, you can use the Dowsing Machine to find a Burn Heal. (Sit on the benches for a cool view!) Then cross the bridge south of where the battle occurred. In the house nearby, you can get quizzed on your starter's weight and height. (Mine were both true. >_>) The items you can get will boost moves of the Fire (for Fennekin), Water (for Froakie), or Grass (for Chespin) types by 20%. The stats for each Pokémon is below. Starter Imperial SystemMetric System HeightWeight HeightWeight Reward Chespin 1'4" 19.8 lbs.0.4 m.9.0 kg.Miracle Seed Fennekin1'4" Froakie 1'0" 20.7 lbs.0.4 m.9.4 kg.Charcoal 15.4 lbs.0.3 m.7.0 kg.Mystic Water www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 76/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Now, go up the stairs to the east of that house. You'll find a Photo Spot at the top. In the hotel, you'll get a quiz from the boy in the northeast corner (answer: "Kelp") to get TM55 - it teaches Scald, a Water-type move that's odd in that it can cause a Burn. =P On the upper floor, per the usual, you can speak with Mr. Bonding in the southeast room to get Stealth Power Lv. 1. Outside, to the east, you can buy Fresh Water and a Berry once daily for $300. If you look carefully in the nearby screenshot, you can see a Pokéball in the corner; run over to it (the water's shallow) to get a Max Potion, and also a Prism Scale using the Dowsing Machine. That'll do it - heal up and leave, going south of the starter-quiz house to go onto... Route 19 ITEMS/TREASURES CHECKLIST [_] Damp Rock [_] Rare Bone[_] Escape Rope[_] Toxic Plate[_] PP Up [_] Yache Berry [_] TM36 (Sludge Bomb)[_] Antidote [_] HP Up [_] Max Revive [_] HM05 (Waterfall)[_] Timer Ball LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE PUDDLES AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Carnivine Grass Levitate 2 Attack Both Drapion (Grass-only) Haunter Dark/Poison Ghost/Poison Battle Armor, Sniper, Keen Eye Levitate 2 DefenseBoth 2 Sp.Atk.Both Karrablast Quagsire Bug Water/Ground Shed Skin, Swarm, No Guard Damp, Water Absorb, Unaware 1 Attack Both 2 HP Both Shelmet Sliggoo Bug Dragon Hydration, Shell Armor, Overcoat Sap Sipper, Hydration, Gooey 1 DefenseBoth 2 Sp.Def.Both Stunfisk (Puddles-only)Ground/ElectricLimber, Static, Sand Veil Weepinbell Grass/Poison Chlorophyll, Gluttony 2 HP Both 2 Attack Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Arbok Gligar Poison Intimidate, Shed Skin, Unnerve 2 Attack Both Ground/Flying Hyper Cutter, Sand Veil, Immunity 1 DefenseBoth Skorupi Weepinbell Bug/Poison Grass/Poison Battle Armor, Sniper, Keen Eye Chlorophyll, Gluttony 1 DefenseBoth 2 Attack Both SURFING ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Quagsire Water/Ground Damp, Water Absorb, Unaware Stunfisk Sliggoo Ground/ElectricLimber, Static, Sand Veil Dragon Sap Sipper, Hydration, Gooey 2 HP Both 2 HP Both 2 Sp.Def.Both FISHING - OLD ROD ENCOUNTERS Pokémon Species Poliwag Pokémon Type Abilities Water EV Yield Version Damp, Water Absorb, Swift Swim 1 Speed Both FISHING - GOOD ROD ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Barboach Water/Ground Anticipation, Oblivious, Hydration1 HP Politoed Poliwhirl Water Water Water Absorb, Damp, Drizzle Damp, Water Absorb, Swift Swim Both 3 Sp.Def.Both 2 Speed Both FISHING - SUPER ROD ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Poliwhirl Water Damp, Water Absorb, Swift Swim 2 Speed Both Whiscash Water/Ground Anticipation, Oblivious, Hydration2 HP Both LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Hex Maniac Josette Rangers Ivy & Orrick $1,600 $8,400 Pumpkaboo Lv. 50, Pumpkaboo Lv. 50 Tauros Lv. 53, Miltank Lv. 53 Swimmer Coral $832 Stunfisk Lv. 52 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 77/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Pokémon Ranger Clementine$4,320 Alomomola Lv. 54 Pokémon Ranger Amber Pokémon Ranger Shinobu Sky Trainer Sera $4,080 $4,080 $5,200 Emolga Lv. 51, Grumpig Lv. 51 Zangoose Lv. 51, Beartic Lv. 51 Noctowl Lv. 50, Aerodactyl Lv. 52 Fairy Tale Girl Lovelyn Pokémon Trainer Shauna $1,568 $5,100 Mr. Mime Lv. 49, Aromatisse Lv. 49, Azumarill Lv. 49 Delcatty Lv. 49, Goodra Lv. 49, [Kalos Starter Weak to Yours] Lv. 51 Pokémon Trainer Tierno Pokémon Trainer Trevor $5,200 $5,100 Talonflame Lv. 48, Roserade Lv. 49, Crawdaunt Lv. 52 Raichu Lv. 49, Aerodactyl Lv. 49, Florges Lv. 51 POKÉMON EVALUATIONS: Nothing exceptional worth catching here, especially given that the majority of these could have been caught on Route 14, just south of Laverre, at lower levels. Go south and defeat the Hex Maniac, then go due east of her and examine the rock for a Net Ball. Go west and down the stairs to the marshy area - begin Surfing and head south. Once you reach land again, use the Dowsing Machine to find a Damp Rock to the southeast. Go west from there to battle some Pokémon Rangers, then battle the Swimmer to the west. Go south from there and grab the Rare Bone, then go north of the Swimmer. Surf through the water. Defeat the Pokémon Ranger, then examine the rock near her to find an Escape Rope. Continue north and Surf through the water there to find another Ranger to battle. Go north some along ground level to find a Strength boulder. Use Strength to move it south once, east once, north twice, and east twice. This will open up the Toxic Plate, which boosts the power of Poison moves and makes Arceus become Poison-typed. Now backtrack to the previous Pokémon Ranger and go up the stairs to her west. Go through the nearby flower beds for a PP Up, then go back to the bridge. Cross it and defeat the Pokémon Ranger on the other side. Go east to the Yache Berry tree after and grab one. (They weaken supereffective Ice attacks.) Go south and use the stairs to find TM36 - this teaches Sludge Bomb, a decent Poison-type move. After, go over the ledge nearby to return close to the start of the Route. Go southeast and up the stairs, then go east through the flowers. Approach the person atop the ledge if you want a Sky Battle. After doing it, if desired, go into the flowers to the south. Examine the only empty tile (southeast corner) to find an Antidote. Then go south and west to find a large path of flowers. First beat the nearby Fairy Tale Girl, then go into the flowers and along the path for an HP Up. Return to the Fairy Tale Girl and hop along the obvious path to the Max Revive. Return to the Fairy Tale Girl and cross the bridge to the west. As you do so, you'll get stuck in three consecutive battles! (With healing between, of course.) They're not really marked as bosses (they're in the table above) simply because they're on-par with the Trainers here; the only one you could get confused on is Shauna, who has the starter doubly-weak to your own. So, yes, easy. After the battles, you'll receive HM05 - it teaches Waterfall, which lets you ascend some waterfalls. Duh. Go west and finish crossing the bridge - hold on, let me ramble. Whose freakin' idea was it to have a battle on a bridge!? If you so much as use, say, Eruption or Draco Meteor, we'd all probably die from the fall! ... Anyways, after you cross the bridge, use the Dowsing Machine to navigate around to a Timer Ball before going west into Snowbelle. Snowbelle City ITEMS/TREASURES CHECKLIST [_] PP Restoring Power Lv. 1[_] TM08 (Bulk Up)[_] Full Heal[_] Icy Rock[_] Full Restore[_] X Sp. Atk. POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both Jigglypuff Bisharp Steel/Dark Defiant SNOWBELLE CITY POKÉMART Item Name Cost Effect Antidote Awakening $100 $250 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Burn Heal Dusk Ball $250 Cures the Burn (BRN) status. $1,000Catches Pokémon. Rate is x4.0 in caves or at night. Escape Rope Full Heal $550 $600 Instantly leave caves and some other dungeons; doesn't work everywhere. Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Heal Ball $300 Catches Pokémon, and fully heals them on capture. (Useless with full party.) Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal Max Potion $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel Nest Ball Net Ball $700 Stops most random wild Pokémon encounters for 250 steps. $1,000Catches Pokémon. It works better on lower-level Pokémon. $1,000Catches Pokémon. Rate is x4.0 on Bug- and Water-types. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball Catches Pokémon. Its base catch rate is the lowest at x1.0. $200 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 78/243 11/19/13 Potion GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 $300 Heals a Pokémon for 20 HP in the field or in battle. Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Quick Ball $1,000Catches Pokémon. Its rate is x4.0 for the first four turns of battle. Repeat Ball $1,000Catches Pokémon. It's better on previously-owned species. Repel Revive $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Super Repel $500 Timer Ball Ultra Ball Heals a Pokémon for 50 HP in the field or in battle. Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0. $1,200Catches Pokémon. Its base catch rate is x2.0. As you enter the snowy town of Snowbelle, go west and into the Pokémon Center. Heal and shop as usual, and also speak with Mr. Bonding to the west to get the PP Restoring Power Lv. 1. In the house north of there - the western of the two - you can find a Move Tutor - he can only teach to Keldeo and Meloetta, though, which you need PokéBank at this time to get from Pokémon Black/White - even then, I'm pretty sure Meloetta was event-only. The Mythical Move Tutor. SNOWBELLE CITY MOVE TUTOR - MYTHICAL MOVES Move Name Type PowerAccuracyMax PP Class TargetsPossible Learners Secret SwordFighting85 100 10 SpecialOne Keldeo Relic Song 100 10 SpecialOne Meloetta Normal 75 The Battle Girl upstairs will also give you TM08 - it teaches Bulk-Up, a move that boosts your physical stats. If you go west of the Pokémon Center, then further north past the Gym, you can find the clothing store. (As you go there, be sure to go into the lower area to the east of it, then to the end of the path and press A for a Full Heal.) Go west from there, then upstairs and into the house if you want to trade a Bisharp for a Jigglypuff - a very good deal, given that the next Gym is Ice-centric and therefore gives Bisharp an advantage. (He comes at Level 50.) If you go east from this house using the Dowsing Machine, you'll find an Icy Rock. From the trade house, go south from there and across the bridge. When you see an ice ramp on the left, go down it and south carefully to reach a Full Restore. Go down the nearby ramp and then continue on to the house. Go due east of the door when outside and press A to find an X Sp. Atk. Within, you can find another Move Tutor. This Guy can teach your Pokémon the "Elemental Beams" - some of the most powerful moves in the game. For the Pokémon given, it will have a Power of 225 (because of STAB) - if you were to throw in a double-weakness and items like Charcoal, the power could easily be 990! The Elemental Beam Tutor. SNOWBELLE CITY MOVE TUTOR - ELEMENTAL BEAMS Move Name Type PowerAccuracyMax PP Class Targets Possible Learners Frenzy PlantGrass150 90 5 SpecialOne Venusaur, Meganium, Sceptile, Torterra, Serperior, Chesnaught Blast Burn Fire 150 Hydro CannonWater150 90 90 5 5 SpecialOne SpecialOne Charizard, Typhloshion, Blaziken, Infernape, Emboar, Delphox Blastoise, Feraligatr, Swampert, Empoleon, Samurott, Greninja That's about it. The Gym Leader is currently not in (kinda makes me think back to Red/Blue's eighth Gym lol), so go south of the Elemental Beam Tutor's house to Route 20. Route 20 ITEMS/TREASURES CHECKLIST [_] Kasib Berry[_] Paralyze Heal[_] Meadow Plate [_] Antidote [_] Protein [_] Repeat Ball [_] Mental Herb[_] Tiny Mushroom[_] Balm Mushroom[_] X Accuracy[_] TM53 (Energy Ball) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 79/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Amoonguss Gothorita Grass/Poison Effect Spore, Regenerator Psychic Frisk, Shadow Tag Jigglypuff Noctowl Normal/Fairy Cute Charm, Friend Guard, Competitive2 HP Normal/FlyingInsomnia, Keen Eye, Tinted Lens 2 HP Trevenant Zoroark Ghost/Grass Dark Natural Cure, Frisk, Harvest Illusion 2 HP Both 2 Sp.Def.Both Both Both 2 Attack Both 2 Sp.Atk.Both HORDE BATTLES Pokémon Species Pokémon Type Abilities EV Yield Version Foongus Grass/Poison Effect Spore, Regenerator 1 HP Sudowoodo Zoroark Rock Dark 2 DefenseBoth 2 Sp.Atk.Both Rock Head, Sturdy, Rattled Illusion Both LOCAL TRAINERS' POKÉMON Trainer Name Twins Nana & Nina Money Earned $1,696 Pokémon Party Slurpuff Lv. 53, Aromatisse Lv. 53 Poké Fan Roisin $4,240 Fairy Tale Girl Wynne$1,664 Poké Fan Corey $4,320 Snubbull Lv. 51, Granbull Lv. 53 Klefki Lv. 52, Azumarill Lv. 52 Dedenne Lv. 54 Hex Maniac Desdomna $1,728 Trevenant Lv. 54 EEVEE & LEAFEON As you go west into the forest from the Snowbelle side, you'll notice a large mossy rock. Leveling Eevee up near here evolves it into Leafeon, it's Grass-type Eevee-lution from Generation IV. Fair warning or good advice take it as you will, just be careful if you're waiting for that one Eevee-lution. POKÉMON EVALUATIONS: Nothing of exceptional note here, unless you want a Psychic type in Gothorita. If you plan on doing online battling, Zoroark is epic in that its Illusion ability makes it appear as one your other party Pokémon, which can really screw with people. For example, if you have a team of Fighters, then send out Zoroark (who will appear as a Fighter), someone uses Psychic, it fails to hit, and you get in a free hit (perhaps with a Dark move against that Psychic?). Go west as you reach the entrance of the forest and bypass the mossy rock (if you want). Go west an area and you can find a Kasib Berry tree and a Paralyze Heal to the north. The former lessens the effect of a Ghost-type supereffective move. Go back an area, then south another, then south yet another. Go east and grab the Meadow Plate: this strengthens Grass moves and makes Arceus become a Grass-type. Go back to the previous area and go west. In the next area, defeat the Twins (or circumvent them to the south). Either way, go south to the next area. Go around to the west and use the Dowsing Machine to find the Antidote around here, then beat the Poké Fan nearby. Go back an area, then north another. Beat the nearby Fairy Tale Girl, then go west an area. Cut down the bush and defeat the Poké Fan, then go northwest. Grab the Protein, then hunt down the Repeat Ball via the Dowsing Machine to the southwest. Go back to the previous area and go south to another area, then another. (From here, if you go to the far south, then west an area, you'll find Pokémon Village immediately.) Go east to find another tree-centric clearing; hunt down a Mental Herb with the Dowsing Machine, then go west an ar-- Huh? Okaaaaaay.... Anyways, in this area, hunt down a Tiny Mushroom through the Dowsing Machine and go south an area. Continue along to the stairs, then ascend them. Hunt down the valuable Balm Mushroom with your Dowsing Machine, then head west for an X Accuracy. Descend the stairs and go southwest; Cut down the bush and go through the shadows to the west. Defeat the Hex Maniac, then go past her to find TM53. TM53 teaches Energy Ball, a decent Grass-type move to teach your Poké's. Go east an area, then go south and along the path. Go to the southwest exit to reach the Pokémon Village. Pokémon Village ITEMS/TREASURES CHECKLIST [_] Chople Berry[_] Pretty Wing [_] Pretty Wing[_] Max Ether[_] Pixie Plate[_] Honey [_] Honey [_] Full Restore LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Amoonguss Ditto Grass/Poison Effect Spore, Regenerator Normal Limber, Imposter 2 HP 1 HP Gothorita Psychic 2 Sp.Def.Both Frisk, Shadow Tag www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Both Both 80/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Jigglypuff Noctowl Normal/Fairy Cute Charm, Friend Guard, Competitive2 HP Normal/FlyingInsomnia, Keen Eye, Tinted Lens 2 HP Trevenant Zoroark Ghost/Grass Dark Natural Cure, Frisk, Harvest Illusion Both Both 2 Attack Both 2 Sp.Atk.Both POKÉMON FOUND IN TRASH BINS Pokémon Species Pokémon Type Abilities EV Yield Version Banette Ghost Frisk, Insomnia, Cursed Body 2 Attack Both Garbodor HORDE BATTLES Poison Stench, Sticky Hold, Aftermath 2 Speed Both Pokémon Species Pokémon Type Foongus Noctowl Abilities Grass/Poison Effect Spore, Regenerator Normal/FlyingInsomnia, Keen Eye, Tinted Lens Poliwag Water SURFING ENCOUNTERS Damp, Water Absorb, Swift Swim Pokémon Species Pokémon Type Lombre Poliwhirl Water/Grass Water Abilities Rain Dish, Swift Swim, Own Tempo Damp, Water Absorb, Swift Swim EV Yield Version 1 HP 2 HP Both Both 1 Speed Both EV Yield Version 2 Sp.Def.Both 2 Speed Both FISHING - OLD ROD ENCOUNTERS Pokémon Species Pokémon Type Poliwag Water Abilities Damp, Water Absorb, Swift Swim EV Yield Version 1 Speed Both FISHING - GOOD ROD ENCOUNTERS Pokémon Species Pokémon Type Barboach Abilities Water/Ground Anticipation, Oblivious, Hydration Poliwhirl Water Damp, Water Absorb, Swift Swim FISHING - SUPER ROD ENCOUNTERS Pokémon Species Pokémon Type Poliwhirl Whiscash Abilities Water Damp, Water Absorb, Swift Swim Water/Ground Anticipation, Oblivious, Hydration EV Yield Version 1 HP Both 2 Speed Both EV Yield Version 2 Speed Both 2 HP Both POKÉMON EVALUATIONS: It's just repeats of previous areas. Zoroark still makes a pretty cool one to catch for online battling, and there's Gothorita for those needing a Psychic Pokémon. Those desperately needing a Water Pokémon may find Whiscash to be cool as well due to the Electric immunity, but he's not impressive in moves or stats. Ditto is the best feature of the area, though! Ditto is basically a breeding wild card. You can see Pokémon Breeding for the specifics, but the general idea is that you need a male and female to breed Pokémon, which kinda screws you if you got a male starter. (For every 7 males you get, only 1 is female, so you know.) However, you can just breed the Ditto and the starter (gender will be disregarded!) and breed up some starter Pokémon! It makes it very easy to get those baby Pokémon not normally found in Kalos and their parents are extremely rare. Basically, if you're looking to complete the Pokédex, stay here until you catch Ditto!! As you enter, you'll find the Snowbelle Gym Leader, Wulfric. He'll tell you that this place is basically a secret refuge for Pokémon who were abused and ran off, or general outcasts simply due to something arbitrary. Speak with the Furfour to your west to get a Chople Berry, then with the Fletchling for a Pretty Wing. To the west, you can notice a Snorlax napping. If you go southwest from there, you'll find a Pretty Wing in the next clearing. Go southeast and onto the higher ledge, then northeast along the path to find a Max Ether. Go back downstairs and west to the garbage bin - check them, sometimes they have items in them! (Or Pokémon...) Go west for one. Surf across the water to the west and you can find a Pixie Plate - it powers up Fairy type moves and ... well, actually, Arceus defaults to Fairy-type here. =P Use the Dowsing Machine to find a Honey to the northeast. If you Surf north and land next to the waterfall, then go east, you'll find a dude blocking a cave until you beat the Elite Four - something really good must be inside there. ;) Hop off the ledge nearby, then go south and west to another Snorlax hut; it is unoccupied and has a hidden Honey within. You can also find a Full Restore to the northwest of there. That'll do it for here; Fly to Snowbelle, then heal up and enter the Gym. Snowbelle City Gym ITEMS/TREASURES CHECKLIST [_] Iceberg Badge[_] TM13 (Ice Beam) LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Ace Trainer Imelda $5,500 Ace Trainer Viktor $5,500 Sneasel Lv. 54, Cloyster Lv. 55 Delibird Lv. 54, Mamoswine Lv. 55 Ace Trainer Shannon$5,400 Ace Trainer Theo $5,500 Cryogonal Lv. 52, Piloswine Lv. 53, Jynx Lv. 54 Beartic Lv. 54, Vanilluxe Lv. 55 Begin by going forward and downstairs. Defeat the southwest Trainer first, then step on the button nearby twice. After doing so, go south and east to the blue platform. Defeat Viktor and press the button here thrice. Return to www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 81/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 the southwestern pink platform and press the button there three more times. Cross up to the golden tile area. Defeat the northeast Trainer. Bypass her without pressing the switch as you head west to the next Trainer. Defeat him and press this platform's button once. Return to the green platform and push the button there three times to open the path up to Wulfric. BOSS: Gym Leader Wulfric Rewards: $9,440; Iceberg Badge; TM13 (Ice Beam) Pokémon SpeciesPokémon Type Level Conditions Abomasnow Cryogonal Grass/Ice Ice Level 56N/A Level 55N/A Avalugg Ice Level 59N/A Abomasnow: This Pokémon is doubly-weak to Fire, in addition to being weak to Flying, Bug, Poison, Fighting, Rock, and Steel. (That's all, I think - it's a lot! XD) It is advantageous over Ground, Rock, Water, Flying, and Grass. It can start making it Hail with Snow Warning, damaging all but Ice-type Pokémon for 1/16 of their max HP per turn: that's the only legitimate danger presented to you here if you're planning on sweeping this joint. Cryogonal & Avalugg: These Pokémon are weak to Fire, Rock, Steel, and Fighting. They're advantageous over Flying, Ground, and Grass. Cryogonal also is immune to Ground due to Levitate. (They're grouped together because of lack of notability.) This Gym suffers from a pretty fatal flaw - I mean, sure, when you have a Gym centered on a type, this will happen. However, Ice is one of those types that can't combat most of the Pokémon that are strong against it: Fire, Rock, Steel, and Fighting all have mostly irrefutable advantages in this Gym. *shrug* Whatever floats Wulfric's iceberg. Anyways, you can sweep this Gym with any Pokémon of those types: Delphox, Chesnaught, Charizard, Machoke, Machamp, Graveler, Golem, Onix, Steelix, Doublade, Aegislash, Flareon... Need I go on? This will definitely be the easiest of all eight Gym Battles, so just sit back and relax. Pokémon around Level 55 ~ 60 will do fine in here, though mine are closer to Level 80 by now simply because I've used them since the start. (That includes my starter.) After the battle, you'll receive the Iceberg Badge - it allows the use of Waterfall, and makes all Pokémon, regardless of level, obey you. You'll also receive TM13 - it teaches Ice Beam, a move of 95 Power and 100 Accuracy that is great to teach to any Pokémon who can learn it. So, that's it... All eight Kalos Gyms have given us their Badges. It's time to take on the Pokémon League! BACKTRACKING FOR ITEMS! Need some extra items? How 'bout some extra EXP. from Trainers? Or do you just wanna be sure the game's 100% complete? With the gaining of the Iceberg Badge, you can go to areas with Waterfalls and ascend them with the move of the same name. Click on the links below to go to the appropriate end-of-walkthrough sections for them (it was the only place they logically fit to me >_>). Waterfall Area - Frost Cavern Waterfall Area - Routes 15 & 16 Waterfall Area - Couriway Town Waterfall Area - Route 22 & The Chamber of Emptiness Waterfall Area - Pokémon Village To Be a Champion Sectional Flowchart Leaving Snowbelle - Route 21 Victory Road Pokémon League - Preparations Pokémon League - Elite Four & Champion The End...? Leaving Snowbelle - Route 21 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 82/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ITEMS/TREASURES CHECKLIST [_] Insect Plate[_] Guard Spec.[_] Pearl String [_] PP Up [_] Repeat Ball[_] Figy Berry[_] Elixir [_] Rare Candy [_] TM22 (SolarBeam) LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Altaria Floatzel Dragon/Flying Water Natural Cure, Cloud Nine Swift Swim, Water Veil 2 Sp.Def. 2 Speed Both Both Scyther Spinda Bug/Flying Normal Swarm, Technician, Steadfast Own Tempo, Tangled Feet, Contrary 1 Attack 1 Sp.Atk. Both Both Ursaring HORDE BATTLES Normal Guts, Quick Feet, Unnerve 2 Attack Both Pokémon Species Scyther Spinda Pokémon Type Bug/Flying Normal Swablu Normal/Flying SURFING ENCOUNTERS Pokémon Species Floatzel Lombre Abilities Version 1 Attack 1 Sp.Atk. Both Both Natural Cure, Cloud Nine 1 Sp.Def. Both Pokémon Type Water Water/Grass EV Yield Swarm, Technician, Steadfast Own Tempo, Tangled Feet, Contrary Abilities Swift Swim, Water Veil Rain Dish, Swift Swim, Own Tempo EV Yield 2 Speed 2 Sp.Def. Version Both Both FISHING - OLD ROD ENCOUNTERS Pokémon Species Poliwag Pokémon Type Water Abilities Damp, Water Absorb, Swift Swim EV Yield 1 Speed Version Both FISHING - GOOD ROD ENCOUNTERS Pokémon Species Dratini Pokémon Type Dragon Poliwhirl Water FISHING - SUPER ROD ENCOUNTERS Pokémon Species Basculin* Dragonair Poliwhirl Abilities Version Shed Skin, Marvel Scale 1 Attack Both Damp, Water Absorb, Swift Swim 2 Speed Both Pokémon Type Water Dragon Water EV Yield Abilities Adaptability, Reckless (Red), Rock Head (Blue) Shed Skin, Marvel Scale Damp, Water Absorb, Swift Swim EV Yield 2 Speed 2 Attack 2 Speed Version Both Both Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Ace Trainer Mireille$5,600 Ace Duo Elina & Sean$11,400 Sableye Lv. 56, Crustle Lv. 56 Wailord Lv. 57, Vileplume Lv. 57 Veteran Louis Ace Trainer Evan $7,980 $5,800 Hippowdon Lv. 55, Aurorus Lv. 57 Chandelure Lv. 58 Veteran Trisha Ace Trainer Robbie $8,260 $5,700 Tyrantum Lv. 59 Carbink Lv. 56, Raichu Lv. 56, Kingdra Lv. 57 POKÉMON EVALUATIONS: Perhaps "Yay!" sums it up? Scyther is a great Pokémon for you to catch: it hits hard and moves fast to say the least, and is better if you can evolve it (trade when holding Metal Coat), although it's not really necessary to make 'im a great Pokémon. Dratini and Dragonair are also huge highlights of the Route, in that they can become Dragonite, a great Pokémon: he has both statistics and move variety favoring him; he can be your jackof-all-trades if you don't (and likely you don't) have Mew. Finally, there's Altaria. He's like a Dragonite for those who don't want to waste time fishing, I suppose - he has a decent variety of moves and sufficient stats to take on the Elite Four alongside your best, but I still prefer Dragonite. Spinda is one I'm not going to note because it's good (like the others, he's "meh"). Rather, he's trivially interesting: he has more Formes than any other Pokémon, somewhere around eight ... it's either million or billion. It's a lot. A lot. Lot. Before you do anything, if you want some extra items regarding Waterfall's newfound ability to be used, see the end of the previous section in the blue box just after the strategy for fighting Wulfric: it contains some notes and links. After finishing off the Pokémon Gym in Snowbelle (and doing some Waterfall-based item hunting, I hope!), heal up and leave heading west onto Route 21. (You can probably Fly to Santalune and skip around through Route 22, but Route 21 is better in general for you.) As you enter the Route, go west and defeat the Trainer past the bridge. Go back east to the water and Surf along it. At the end, you can find a bit a land on which there is an Insect Plate - it powers up Bug mvoes and makes Arceus a Bug-type. Return to where you fought Mireille and go along the dirt road to soon find two Ace Trainers to Double Battle against. After doing so, head northeast and examine the rock to find a Guard Spec., then go east to the Strength boulder. Slap it eastward thrice and then go back and push it west once, then north into the hole. Cross over to the stairs and defeat the Veteran atop it. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 83/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 The Draco Meteor tutor. Go northeast to the Move Tutor's house. Within, you can have some Pokémon have Draco Meteor - the ones I'm unsure of but suspect they could are marked with "(?)". ROUTE 21 MOVE TUTOR - DRACO METEOR Move Name Max Type PowerAccuracy Class Targets PP Draco Dragon140 Meteor 90 5 SpecialOne Possible Learners Dratini, Dragonair, Dragonite, Kingdra, Vibrava, Flygon, Altaria, Bagon, Shelgon, Salamence, Latias, Latios, Rayquaza, Gible, Gabite, Garchomp, Dialga, Palkia, Giratina, Arceus, Axew, Fraxure, Haxorus, Druddigon, Deino, Zweilous, Hydreigon, Reshiram, Zekrom, Kyurem, Dragalge (?), Tyrunt (?), Tyrantum, Goomy (?), Sliggoo (?), Goodra (?), Noibat (?), Noivern (?), Zygarde (?) Once you're done, go west and use the Dowsing Machine to find a valuable Pearl String, then Surf across the nearby water channel. You'll find a Repeat Ball on the other side, as well as a bush to Cut down. Do so and get the Figy Berry. Backtrack all of the way to the Ace Trainer Duo and go up the steps to their northwest. There, you can see the gatehouse linking Route 21, Route 22, and Victory Road. Go on if you desire. However, see that sandy ramp to the south? Go down there and battle the Ace Trainer to the southwest. Continue southwest and get on the upper ledge. Go west along it and Cut down the tree and continue along to fight a Veteran. Grab the Elixir nearby after the fight, then backtrack to Evan. Go southwest and Cut down that tree and go along the path. As you begin turning east, be sure to examine the southwestern of the two small rocks to find a PP Up, then go east to two Strength boulders. Push the western of the two west as far as possible, then repeat with the other of the two. Push the latter one south into the hole. Then return to the first and push it east into the hole over there. Go over the boulder to the southwest to find another. Push it southward twice, then go around to the Veteran from before and push the boulder eastward into the hole. Continue to the water and Surf eastward to eventually find some land appearing to the south: you can find a Rare Candy there! Surf back west and land on the northern shore where a Cut tree lies; Cut 'er down, then go all of the way to push the boulder into the hole. Go around to another boulder; move it north thrice, then east twice to fill another hole. Cross it and you'll find TM22. TM22 teaches SolarBeam: it is a high-Power Grass-type move. Normally, it takes a turn to charge it up and another to use it, but if the weather is Sunny, this can be circumvented: if you had a Groudon, for example, you'd never need to wait. (Seriously, that's a great move for Groudon, being weak to Water which is weak to SolarBeam.) A number of Fire-type Pokémon can sometimes also learn it. Weird. Anyways, backtrack to the gate by heading north, over the ledge, then northwest. Head west and north to the dude blocking you from entering Victory Road to battle him. *shrug* His loss. After winning, continue on! (Although I recommend healing up or something elsewhere first, just to be safe. It's a long 'un, with a lot of Trainers.) Victory Road ITEMS/TREASURES CHECKLIST [_] X Attack [_] Dusk Ball [_] Hyper Potion[_] Full Heal [_] Carbos [_] Smooth Rock [_] Ultra Ball [_] TM03 (Psyshock)[_] Rare Candy [_] PP Up [_] Revive [_] Quick Ball [_] Max Revive x5[_] Zinc [_] Pretty Wing [_] Max Elixir[_] Escape Rope [_] Max Repel [_] Dragon Fang [_] Full Restore [_] X Defense [_] Max Elixir[_] TM02 (Dragon Claw) LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND AT RANDOM IN THE CAVERNS Pokémon Species Pokémon Type Abilities EV Yield Version Druddigon Dragon Rough Skin, Sheer Force, Mold Breaker 2 Attack Both Graveler Gurdurr Lickitung Zweilous Rock/Ground Fighting Normal Dark/Dragon Rock Head, Sturdy, Sand Veil Guts, Sheer Force, Iron Fist Oblivious, Own Tempo, Cloud Nine Hustle 2 Defense 2 Attack 2 HP 2 Attack Both Both Both Both ENCOUNTERS FOUND IN SHADOWS IN THE CAVERNS Pokémon Species Ariados Graveler Noibat Pokémon Type Bug/Poison Rock/Ground Dragon/Flying Abilities Insomnia, Swarm, Sniper Rock Head, Sturdy, Sand Veil Frisk, Infiltrator. Telepathy www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 EV Yield 2 Attack 2 Defense 1 Speed Version Both Both Both 84/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ENCOUNTERS FOUND IN SHADOWS OUTSIDE THE CAVERNS Pokémon Species Pokémon Type Abilities EV Yield Version Fearow Hydreigon Normal/Flying Dark/Dragon Keen Eye, Sniper Levitate 2 Speed 3 Sp.Atk. Both Both Skarmory HORDE BATTLES Steel/Flying Keen Eye, Sturdy, Weak Armor 2 Defense Both Pokémon Species Pokémon Type Abilities EV Yield Version Druddigon Floatzel Dragon Water Rough Skin, Sheer Force, Mold Breaker Swift Swim, Water Veil 2 Attack 2 Speed Both Both Geodude Graveler Gurdurr Lickitung Rock/Ground Rock/Ground Fighting Normal Rock Head, Sturdy, Sand Veil Rock Head, Sturdy, Sand Veil Guts, Sheer Force, Iron Fist Oblivious, Own Tempo, Cloud Nine 1 Defense 2 Defense 2 Attack 2 HP Both Both Both Both Pickup, Quick Feet, Honey Gather 1 Attack Both Teddiursa Normal ROCK SMASH ENCOUNTERS Pokémon Species Graveler Shuckle Pokémon Type Rock/Ground Bug/Rock Abilities Rock Head, Sturdy, Sand Veil Gluttony, Sturdy, Contrary EV Yield 2 Defense 1 Defense, 1 Sp.Def. Version Both Both SURFING ENCOUNTERS Pokémon Species Pokémon Type Floatzel Water Lombre Water/Grass FISHING - OLD ROD ENCOUNTERS Pokémon Species Poliwag Abilities Swift Swim, Water Veil Rain Dish, Swift Swim, Own Tempo Pokémon Type Water EV Yield 2 Speed 2 Sp.Def. Abilities Damp, Water Absorb, Swift Swim EV Yield 1 Speed Version Both Both Version Both FISHING - GOOD & SUPER ROD ENCOUNTERS Pokémon Species Basculin* Poliwhirl Poliwrath Pokémon Type Abilities Water Adaptability, Reckless (Red), Rock Head (Blue) Water Damp, Water Absorb, Swift Swim Water/Fighting Damp, Water Absorb, Swift Swim EV Yield 2 Speed 2 Speed 3 Defense Version Both Both Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). LOCAL TRAINERS' POKÉMON Trainer Name Ace Trainer Alanza Ace Trainer Bence Black Belt Markus Battle Girl Veronique Money Earned $6,000 $5,700 $2,880 $2,784 Pokémon Party Weavile Lv. 60 Steelix Lv. 56, Electrode Lv. 56, Kangaskhan Lv. 57 Machamp Lv. 60 Hawlucha Lv. 57, Mienshao Lv. 58 Backpacker Farid $2,320 Battle Girl Sigrid $2,880 Black Belt Ander $2,784 Psychic William $3,248 Brains & Brawn Arman & Hugo$6,240 Haxorus Lv. 58 Medicham Lv. 60 Pangoro Lv. 57, Heracross Lv. 58 Espeon Lv. 58 Medicham Lv. 58, Gallade Lv. 60 Fairy Tale Girl Corinne Hex Maniac Raziah Pokémon Ranger Petra Veteran Inga $1,792 $1,856 $4,560 $8,540 Azumarill Lv. 56, Florges Lv. 56 Gourgeist Lv. 58 Slowbro Lv. 57, Altaria Lv. 57 Talonflame Lv. 61 Pokémon Ranger Ralf Veteran Gerard Artist Vincent Ace Trainer Michele $4,720 $8,260 $3,248 $5,800 Crobat Lv. 59 Banette Lv. 57, Leafeon Lv. 59 Smeargle Lv. 58 Macargo Lv. 57, Scizor Lv. 58 Hiker Corwin Veteran Timeo Veteran Catrina Veteran Gilles $3,136 $8,260 $8,260 $7,980 Torkoal Lv. 56, Golem Lv. 56 Trevenant Lv. 57, Gigalith Lv. 59 Glaceon Lv. 57, Snorlax Lv. 59 Skarmory Lv. 55, Umbreon Lv. 55, Alakazam Lv. 57 POKÉMON EVALUATIONS: To be honest, it's a bit too late to be picking any Pokémon for the Elite Four: without some serious grinding in battles or Super Training, you probably won't get enough EVs out of them to bring them to a better potential than your party - one that's been constructed beforehand. Still, if you're missing key pieces of your party, here you go. A Dragon-type will be the main one you need: Noivern (once evolved from Noibat) will hit like a truck and is good, and the same can be said for Druddigon and Hydreigon. Shuckle isn't too bad in that way, either, if you can boost his HP and teach him Power Swap: that really gets things a rollin'. Other than those, you'll have to pretty much go back to previous Routes and fill out what you're missing. Gotta say, that's one epic way to open up Victory Road. >:) Begin by going north inside the cavern and you'll soon battle an Ace Trainer. (Seriously? You came to Victory Road for some peace and quiet?) Defeat her, then head west and begin Surfing. Simply cross to the other side and go north; use your Dowsing Machine to find an X Attack, then go continue upstairs to the north and defeat another www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 85/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Trainer. Go up the stairs to the west and make your mark on the Black Belt, and rinse-'n'-repeat with the Battle Girl to the south. From there, go around the water and snatch up the Dusk Ball, then backtrack to where you fought the Black Belt. From there, go west and outside through the door. Go north and across the bridge, battling the Backpacker you find partway. Continue north once on the other side; while doing so, examine the second rock you see to the left near the cliff edge to get a Hyper Potion. Continue along the dirt path. As you near the caverns again, your Dowsing Machine will go off, indicating a Full Heal in the bush just to the west. Go inside now. Within, defeat the nearby Battle Girl, then it's time to hop across some ledges. Try to stick to the far west side and you'll reach a platform; go north and east there. Defeat the Black Belt and go up the stairs to find a Carbos in plain sight, plus a Smooth Rock hidden nearby. Backtrack to the Black Belt and go south from him, past the Strength boulder, to find a boulder you can Rock Smash. Do so, then go downstairs - head west and north along the narrow path you rounded earlier to find an Ultra Ball in the rock at the end. Make your way to the southeast portion of the peg maze to find a path going east; follow it, then go upstairs and cross two more pegs. Go to the end of the excessively featureless path to find TM03 - it teaches Psyshock, a fairly decent Psychic-type move. Backtrack waaaay back now to where you hit rock with Rock Smash, going to ground level in the peg maze. (It's still just south of that Black Belt/Strength boulder duo.) Go east and up the stairs. then go north and hop across the peg. Defeat the Psychic to the east on the other side, then go downstairs and just keep moving that Strength boulder west: push it! Go up the stairs past the hole it soon falls into, then defeat the two Trainers nearby in a Double Battle. Head northeast to the bridge, then ignore it and go along the path to the north to eventually reach the ever-useful Rare Candy. Backtrack to the bridge again and cross it, then go north and upstairs, then east and outside. Defeat the Fairy Girl to the east (weird place for so young a Trainer) and north to a Hex Maniac (weird place for so insane a person). Break the cracked rock wall between the two and a little west to find a PP Up further west. Then go south of the Fairy Girl and push the Strength boulder into the hole. Examine the second rock to the west for a Revive, then go into the cave to the west if you need a quick shortcut - in fact, go along the path and push in the boulder near the end anyways, just in case. (You shouldn't go back just to heal, though: someone will appear soon to facilitate that.) Now, back to business... Go back north of the Fairy Girl and east of the Hex Maniac to find a Pokémon Ranger. She'll heal you if needed/wanted/just because. Go northeast and grab the Quick Ball, then go south. As you almost leave the stone structure, your rival comes. Okay. Let's do it. >:) BOSS: Pokémon Trainer Serena/Calem Rewards: $6,100 Pokémon Species Pokémon Type Level Conditions Meowstic Psychic Level 57N/A Altaria Absol Jolteon Delphox Dragon/Flying Dark Electric Fire/Psychic Level 57N/A Level 59N/A Level 57Your Kalos starter is Chespin Level 61Your Kalos starter is Chespin Flareon Greninja Vaporeon Chesnaught Fire Level 57Your Kalos starter is Fennekin Water/Dark Level 61Your Kalos starter is Fennekin Water Level 57Your Kalos starter is Froakie Grass/FightingLevel 61Your Kalos starter is Froakie Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psychic for extra damage on Fighting and Poison. Altaria: This Pokémon is probably the best in her team. It has a double-weakness to Ice, and a normal one to Fairy and Dragon, and takes no damage from Ground. Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its primary advantages are against Flying and Water. Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire attacks. It's advantageous over Steel, Bug, Ice, and Grass. Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water through Water Absorb. Its advantages are over Fire, Rock, and Ground. Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark. Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic. Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 86/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 The usual crap applies to her regulars: spam Flying on Chesnaught, then general weaknesses for the starters. These should be able to be facilitated by your Kanto starter, so there's little to mention there. Good alternates for Delphox would be Haunter, Gengar, and Lapras; for Greninja, Pikachu, Raichu, Jolteon, and Xerneas; for Chesnaught, Xerneas, Flareon, Haunter, and Gengar, just to name off a few for each. (Seriously, it's hard to not have something they're weak to.) For Meowstic, Pokémon Y players will enjoy spamming Yveltal, while X may have to settle for Haunter, Gengar, Absol, or just a general starter: you'll usually one-hit this one. (Plus, Delphox can learn Shadow Ball, so that's a plus, eh?) The same can be said for her Absol: Pokémon X players can spam Xerneas, while Y will have to go for Machoke, Machamp, Scyther, Scizor, or just another general starter or someone that can learn Brick Break or Power-Up Punch. And, finally, the Eevee-lutions. You'll usually need something outside of your normal team to deal with them. Pokémon that can learn Dig can usually get rid of Flareon and Volteon easily enough, and Vaporeon can be taken out by something basic like Pikachu, Jolteon, and the like: there's nothing really hard to deal with about the Eevee-lutions. So, we finally come down to Altaria... For this one, you should probably still the Lapras you hopefully have been using Surf on, just another outright Ice Pokémon you found while going around northeastern Kalos. (Brrr...) Pretty much all of those are capable of learning the Ice Beam you got from the Snowbelle Gym, so it's all good. Again, we will find ourselves in another easy rival battle. The ideal level is around Level 60~65 by this point, though I'm topping Level 85 on my Delphox. Geez... Completionism gets rid of all the fun. =P After the battle, you'll receive five Max Revives and you'll watch a bit of some sappy scene. Bleh. Anyways, back to the whole becoming-the-best-Trainer-in-the-Kalos-region-just-because-we're-allowed-to-do-so business. Backtrack to the Pokémon Ranger to the north and west to heal up, then go back to where the rival battle occurred and go south to exit this stone structure. (I just realized that these rival fights normally occur in Victory Road closer to the end, if not right outside/inside the Pokémon League. Are we close?) Once through, continue along to the west/east fork. Go west and Rock Smash the wall you soon reach to get the Zinc beyond it. Go back to the fork and head east and through the doorway to re-enter the cavern. Go east and upstairs to find a Pokémon Ranger, and she ain't as nice as before! Now, as you can see, there are two sets of southbound ledges nearby. Use the eastern set to go along to some stairs; use them to leave the cave. Outside, use the Dowsing Machine to find a Pretty Wing nearby, then go north to the Max Elixir. Slide down the westbound ramp and return into the cave. Return to the Pokémon Ranger, Petra, and use the eastern ledges. Continue south two more ledges, then use an eastbound ledge and flip on the Dowsing Machine for an Escape Rope. Go over the next eastbound ledge and go upstairs: head north at the tri-branched fork. Use the Dowsing Machine to navigate to a Max Repel, then fight the nearby Veteran. Go west after the battle and use the southbound ramp at the end of the path. Jump over the next ledge for a Dragon Fang, then go south over another ledge and upstairs. Go south from here and defeat the Pokémon Ranger; continue southwest after to steal a Full Restore. Return to the tri-branched fork one more time and defeat the Veteran to the east and atop the stairs. Head south and push that Strength boulder into the hole using ... well, Strength. Duh. Go along the path to another such boulder; push it in, too. This creates a second shortcut back to the start of Victory Road, if you need it. Backtrack to the Veteran and go east and outside. Don't wanna fall off here, eh heh ... heh... *shudder* Don't worry, not much more to go! Anyways, defeat the Artist to the south - this one I just know is meant to represent Vincent van Gogh! (... Right?) Examine the southwestern of the two rocks to his south for an X Defense, then cross the bridge. Head west as the path does to encounter an Ace Trainer to battle. Continue west and north to find that the bridge is out (probably by design). Surf northeast and use Waterfall on the waterfall to ascend. Go to the end of the path, then onto the land to the east (that's starboard for you landlubbers) to battle a Hiker. Continue east, using the Dowsing Machine to hunt down a Max Elixir, then go north and pick up the TM. It is TM02, which teaches Dragon Claw, a decent move you may want to teach whatever Pokémon, Dragon or not, that can learn it: the more Poké's that you have that can beat these reptilian freaks, the better. Go back to the waterfall you ascended, then descend. (Wheee~!) Enter the cave just to the west of it and land to the north. You'll fight three Veterans in sequence before being allowed out of here. Pokémon League - Preparations POKÉMON LEAGUE POKÉMART Item Name Cost Effect Antidote Awakening $100 $250 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Burn Heal Escape Rope Full Heal Full Restore Great Ball $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 87/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Ice Heal Max Potion $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Paralyze Heal$200 Poké Ball $200 Potion $300 Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. Premier Ball Repel Revive Super Potion Super Repel It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) Ultra Ball $1,200Catches Pokémon. Its base catch rate is x2.0. So, dude (or dudette), congratulations on making it here, to the pinnacle of Kalosian Pokémon Training: the Pokémon League, the target of every Trainer where they can prove their worth and deem themself the best Pokémon Trainer in their entire region. Just five more consecutive battles separate you and the title of Champion (plus a lot of other goodies), and the Elite Four aren't called that just because it sounds cool. You'll need to be prepared. First, we will discuss items. It shouldn't be too hard to amass a crapton of items after all the battles from Victory Road, especially if you have used the Amulet Coin like me - I had about $500,000 to spend by the time I came here, though you probably have a little less. Anyways, I recommend buying the following: Full Restores x15 - The rare occasion when you hit a status on low HP Max Potion x25 - The more-often event of being on low HP; skip this if no Pokémon has over 250 HP Full Heal x15 - Statuses are rare, but prevention is great Hyper Potion x40 - Healing between battles Revive x15 - You'll want to favor your Max Revives in battle, though! Next, team building. Similar to the Pokémon League as starting in Pokémon Black/White, you can start with any of the Elite Four and slay 'em in any order you desire; the Champion will come last, however. Each of the Elite Four specializes in one type, while the Champion is definitely varied by design. Elite Four Malva: This trainer specializes in using Fire-types. Those who chose Froakie or Squirtle as their starters will do well enough here. Froakie - now Greninja - will do especially well, perhaps to the point of sweeping. Also recommended would be the Lapras from long ago. Elite Four Wikstrom: This trainer specializes in Steel-types: that's leaves little room for error in choosing who go for on this guy, given their mass resistances. Fire Pokémon will reign supreme here; however, Delphox and Charizard and Blaziken (for those using the Torchic event from the X/Y launch) will meet with trouble at some point. They should be allied by someone who can use a Fighting move like Brick Break and someone who can use a Ghost move. For these, you can probably teach to the named directly, or use Haunter/Gengar or Pangoro. Elite Four Drasna: This trainer is the one I've been building you up to for most of the game for those of you religiously using this. (Thanks.) Dragons always give the most trouble, simply because they're varied in movesets, and Dragon cyclically is super-effective to Dragon. Pokémon able to use Ice moves are the most recommended: for this purpose, I was using Lapras. Those wanting to use a Dragon, such as Dragonite, will want to make sure it's high-level (Level 70+) so as to not get killed out there. Those playing Pokémon X can also bring in Xerneas: he is immune to Dragon, but Fairy deals extra damage to Dragon. >:) Fairy-types may be the best bet if you've been raising some. Elite Four Siebold: This guy will likely be the easiest, as he specializes in Water-types. A Grass-type and an Electric-type are musts to bring along so as to abuse his Pokémon's double-weaknesses: that means Chesnaught, Venusaur, Carnivine, or Victreebel paired with Pikachu/Raichu, Jolteon, Magneton, or the like. The other two will fall easily enough. The Champion: She will definitely be varied, I'll you that much... The aforementioned Electric, Ice, Fairy, and Fire Pokémon take care of five of her six. The final one will be a bit complicated. For it, I would recommend Haunter, Gengar, Doublade, and Aegislash, though. So, my ideal party? Pokémon Works Well Against Lapras Haunter/Gengar Drasna, Malva, Wikstrom, Champion Siebold, Malva, Wikstrom, Champion Pikachu/Raichu Kanto Starter Siebold, Malva, Champion Wikstrom/Champion if Fire, Siebold/Champion if Grass, Malva/Wikstrom/Champion if Water Wikstrom/Drasna/Champion if Fire, Malava/Wikstrom/Siebold/Champion if Grass, Malva/Wikstrom/Siebold/Champion if Water Kalos Starter Xerneas or Dragonite Pretty much anyone, depending on moveset And the party I'm using? It obviously isn't quite near what I wanted above, even though that is ideal. It still works for me. (And, yes, Lapras was an HM slave. Somehow worked out to usefulness.) Pokémon Level Move 1 Move 2 Delphox Level 84Flamethrower Psychic Pikachu Level 77Thunderbolt Move 3 Move 4 Fire Pledge Shadow Ball Brick BreakThunder www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Strength 88/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 BlazikenLevel 78Shadow Claw Aerial Ace Sky UppercutBlaze Kick Pidgeot Level 68Air Slash Hurricane Toxic U-Turn VenusaurLevel 68Petal BlizzardSludge BombDig Grass Pledge Lapras Level 62Rock Smash Waterfall Ice Beam Surf Okay, then. I believe that covers it. Ready to become a Champion? Pokémon League - Elite Four & Champion NOTE When using the strategies, I will be referencing the Pokémon (ideal listing) listed at the end of the previous section, since you are more than able to get that set or substitute in reasonably compatible ones for them. As you take the lengthy journey into the center chamber, you'll meet Malva, the Fire-specialist. She'll introduce you to the concept before everything gets underway. Anyhow, there are four chambers. Northwest - Ironworks Chamber Northeast - Blazing Chamber Southeast - Flood Chamber Southwest - Dragonmark Chamber After fighting all of them, you'll fight the Pokémon League Champion - good luck, and let's begin. Northwest - Ironworks Chamber BOSS: Elite Four Wikstrom Rewards: $13,000 Pokémon SpeciesPokémon Type Level Conditions Klefki Probopass Scizor Aegislash Steel/Fairy Steel/Rock Steel/Bug Steel/Ghost Level 63N/A Level 63N/A Level 63N/A Level 65N/A Klefki: This cute li'l guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon. Pretty much use your Fire starter here if you can; Pikachu/Raichu will suffice, as would something I didn't explicitly recommend, like Steelix. Probopass: This chunk o' stuff is doubly weak to both Fighting and Ground, normally weak to Water, and immune to Poison. It is advantageous over Ice, Rock, Bug, Flying, and Fire. Here, your generic "Fighting move" Pokémon will work well. Pikachu/Raichu can learn Brick Break, for example, and some of the starters can learn Dig. Scizor: This buzzer is doubly weak to Fire, which is his only weakness, and is immune to Poison. He is advantageous over Rock, Ice, Psychic, Grass, and Dark. Well ... this mostly implies the use of a Fire starter, right? Anything that will hit for neutral damage but abuse STAB - like Water with Lapras, or Electric with Pikachu/Raichu - will also work, but Fire is the main one. Aegislash: Ah, this ... whatever you call him. He is weak to Fire, Ground, Ghost, and Dark, and takes no damage from Normal, Poison, or Fighting. He is advantageous over Ice, Rock, Ghost, and Psychic. This is the battle where you can send in a Fire-type starter (preferably not Delphox without Shadow Ball) or Haunter/Gengar if you're willing to use a powerful attack. Whichever Pokémon you use may die, so be ready to send in something else, like that starter that's able to use Dig, or Pikachu/Raichu/Lapras for neutral+STAB damage. Northeast - Blazing Chamber BOSS: Elite Four Malva Rewards: $13,000 Pokémon SpeciesPokémon Type Level Conditions Pyroar Chandelure Normal/Fire Level 63N/A Ghost/Fire Level 63N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 89/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Torkoal Talonflame Fire Level 63N/A Fire/Flying Level 65N/A Pyroar: This Pokémon is weak to Fighting, Water, Rock, and Ground, and takes no damage from Ghost. It is advantageous over Bug, Grass, Ice, and Steel. Here, the best Pokémon to use would be the Lapras or a Water starter. Chandelure: This Pokémon is weak to Water, Rock, Ground, Ghost, and Dark; it takes no damage from Normal or Fighting. It is also advantageous over Ghost, Psychic, Bug, Ice, Grass, and Steel. The best Pokémon for this one continues to be Lapras, although on the off-chance you have Greninja, he's a bit better. Torkoal: This steamy guy is weak to Water, Rock, and Ground, and has advantages to Grass, Ice, Bug, and Steel. The essence of Fire types, it'll probably best to stick with Lapras or a Water starter on this guy. Talonflame: The flying Talonflame is doubly-weak to Rock, weak to Water and Electric, and takes no damage from Ground. It has an advantage over Grass, Ice, Bug, Steel, and Fighting. It will probably be best to stick with Greninja on this one if you can, or Lapras. Of course, if you've brought along Graveler, Golem, or another Pokémon with good Rock-type moves, that obviously takes priority. Southeast - Flood Chamber BOSS: Elite Four Siebold Rewards: $13,000 Pokémon Species Pokémon Type Level Conditions Clawitzer Starmie Gyarados Barbaracle Water Level 63N/A Water/PsychicLevel 63N/A Water/Flying Level 63N/A Water/Rock Level 65N/A Clawitzer: Siebold will open with a basic Water type; they're weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. For the most part, just sticking with Pikachu/Raichu or a Grass starter will suffice. Starmie: Starmie is weak to Grass, Electric, Dark, Bug, and Ghost, and has advantages over Fighting, Poison, Rock, Fire, and Ground. Again, Pikachu/Raichu work fine; I'd avoid the Grass starter, since Starmie will have an advantage over one of their types. Greninja works cool due to being part-Dark, and Haunter/Gengar are part-Ghost. (I recommend the latter if an Electric-type isn't available since their STAB on a Shadow Ball may kill.) Gyarados: This guy is doubly-weak to Electric, normally weak to Rock, and takes no damage from Ground. You know the drill from fighting Lysandre: send out an Electric-type and move on. Barbaracle: This guy is doubly-weak to Grass, normally weak to Electric, Fighting, and Ground, and has advantages over Fire, Rock, Ground, Flying, Ice, and Bug. For this one, send out a Grass starter if possible; otherwise, Pikachu/Raichu will suffice. Southwest - Dragonmark Chamber BOSS: Elite Four Drasna Rewards: $13,000 Pokémon Species Pokémon Type Level Conditions Dragalge Altaria Druddigon Dragon/PoisonLevel 63N/A Dragon/FlyingLevel 63N/A Dragon Level 63N/A Noivern Dragon/FlyingLevel 65N/A On a general level, for this battle, Xerneas and Dragonite will end up being the ones you prefer. Xerneas is obviously preferred due to Fairies being immune to Dragon, but if you're on Pokémon Y and can't trade (lots of people seem to offer Yveltal up on the GTS for Xerneas, if that's available to you), there's always Dragonite, Noivern, Hydreigon, and so on. Plus, Lapras to use Ice Beam in general as well. Dragalge: For this one, you'll find weaknesses to Psychic, Ground, Dragon, Fairy, and Ice, plus advantages to Dragon and Grass. When fighting, do try to avoid contact as you could get Poisoned. Altaria: This puffball (sorta) is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass. Druddigon: A simple Pokémon, it is weak to Ice, Fairy, and Dragon, and has advantages over Dragon. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 90/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Noivern: Finally, we find the stat-heavy Noivern. It is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass. Pokémon League Champion BOSS: Champion Diantha Rewards: $16,320 Pokémon Species Pokémon Type Level Conditions Hawlucha Fighting/FlyingLevel 64N/A Aurorus Gourgeist Tyrantrum Goodra Rock/Ice Ghost/Grass Rock/Dragon Dragon Level 65N/A Level 65N/A Level 65N/A Level 66N/A Gardevoir Psychic/Fairy Level 68N/A - does Mega-Evolve, though Hawlucha: Diantha's opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting. For this battle, Delphox, Xerneas, and Pikachu/Raichu make up the recommended ones to use. Aurorus: This Fossil Pokémon is doubly-weak to Fighting and Steel, weak to Water, Grass, Ground, and Rock, and immune to Poison. It has type-based advantages over Grass, Flying, Ground, Bug, and Fire. Here, a generic starter (or Pikachu/Raichu) knowing Brick Break or Power-Up Punch will work well; if you have some Pokémon knowing a Steel move, that also is good. Gourgeist: This weird Pokémon is weak to Fire, Ice, Flying, Ghost, and Dark, and takes no damage from Normal or Fighting. It is advantageous over Ghost, Psychic, Rock, Water, and Ground. Pretty much anything hitting its main weakness will work fine: just try to avoid Delphox, since it may not in a one-hit kill as easily as Haunter/Gengar because they get STAB. Greninja is also a very good choice, since it resists Ghost. Tyrantrum: The other Fossil is weak to Ice, Fighting, Ground, Dragon, and Fairy. It is advantageous over Fire, Bug, Flying, Ice, and Dragon. The ideal Pokémon here is Xerneas due to the immunity to Dragon and advantage over it. Otherwise, there is a generic (non-Fire) starter for Brick Break or Power-Up Punch, and the same for Pikachu/Raichu, or just Dig. If you feel Lapras could get in an easy one-hit-kill Ice Beam or Blizzard due to STAB, go for it. Goodra: A plain Dragon, Goodra is weak to Ice, Fairy, and Dragon and advantageous over Dragon. Xerneas is the ideal one here, though Dragonite and the like could probably get in a one-hit-kill through STAB. Lapras would be the one to use after Xerneas, though, because of Ice Beam/Blizzard also being STAB on it. Gardevoir: Expect this one to Mega-Evolve: it's mostly for show, as nothing really changes beyond its statistical prowess. It will be weak to Poison, Ghost, and Steel, and immune to Dragon. It will have advantages over Dragon, Fighting, Dark, and Poison. For the most part, this will not affect your starter Pokémon unless you use the Charizard Mega-Evolution with Charizardite X or use Chesnaught, so you could go stylishly with a pseudo-starter-on-starter fight. Otherwise, it will be best to stick with Pokémon like Delphox since it learns Shadow Ball through TMs, or Haunter/Gengar due to type advantage maybe giving you a nice shot at whittling its HP. The End...? I won't spoil the ending, but I will detail one final boss battle. FINAL BOSS: Pokémon Trainer AZ Rewards: N/A Pokémon Species Pokémon Type Torkoal Golurk Sigilyph Level Conditions Fire Level 60N/A Ground/Ghost Level 60N/A Psychic/FlyingLevel 60N/A Torkoal: This steamy guy is weak to Water, Rock, and Ground, and has advantages to Grass, Ice, Bug, and Steel. The essence of Fire types, it'll probably best to stick with Lapras or a Water starter on this guy. Golurk: This guy is weak to Water, Ice, Grass, Ghost, and Dark, and is immune to Normal, Fighting, and Electric. It will be advantageous to Ghost, Psychic, Electric, Rock, Fire, Steel, and Poison. In general, a non-Fire starter will work fine, as would Lapras through an Ice Beam/Blizzard, or Haunter/Gengar through Shadow Ball. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 91/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Sigilyph: Finally, we find the last Pokémon of the pre-credits storyline... It is weak to Ghost, Dark, Ice, Rock, and Electric, and immune to Ground. It is advantageous over Fighting, Poison, Grass, and Bug. For it, you will do fine using Haunter/Gengar again, or Pikachu/Raichu or another Electric-type, or Lapras again with Ice Beam/Blizzard. The Rest! Sectional Flowchart The Final Areas/Tasks: Homecoming: Vaniville Town & Lumiose City Kiloude City Upgrading the Mega Ring A Trade in Lumiose City Random Hotel Trades HM-Based Item Cleanup: Surf Area - Route 3 Surf Area - Route 8 Oceanside Waterfall Area - Routes 15 & 16 Waterfall Area - Couriway Town Waterfall Area - Route 22 & The Chamber of Emptiness Waterfall Area - Pokémon Village Waterfall Area - Frost Cavern The Looker Bureau: Looker's Detective Agency - Chapter 1: That Man's a Real Looker Looker's Detective Agency - Chapter 2: In the Back Alleys Looker's Detective Agency - Chapter 3: Detective, Tourist, Gang Looker's Detective Agency - Chapter 4: An Unforgiveable Crime Looker's Detective Agency - Chapter 5: A Fiery Woman and the Truth Revealed Looker's Detective Agency - Final Chapter: Here's Lookin' At You, Kid Hunting the Legendary Pokémon: Legend Hunting: Zygarde Legend Hunting: Mewtwo Legend Hunting: Articuno, Moltres, and Zapdos Homecoming: Vaniville Town & Lumiose City ITEMS/TREASURES CHECKLIST [_] National Pokédex[_] TMV Pass POSSIBLE TRADES AND GIFT POKÉMON Pokémon Pokémon Pokémon Likely Version Given Received Type Ability Both Both Both [any] [any] [any] Chespin Fennekin Froakie Grass Fire Water Notes Overgrow You only get one! Chespin is if your Kalos starter was Fennekin; Blaze Fennekin for Froakie; Froakie for Chespin Torrent After the events with the Elite Four, you'll return to Vaniville Town. Downstairs, your mom tells you to head to Lumiose Station (North Boulevard). As you go outside to try and Fly (or whatever you'll do), Shauna speaks with you. She wants to trade: any Pokémon for the unevolved version of her starter. Awesomesauce! That's about it, though. Fly to Lumiose City and go to the Lumiose Station - go clockwise from the North Boulevard Pokémon Center to find it on the outer ring; some Skiddo should be asleep out front. Within, your Pokédex will become the National Pokédex, able to document all 721 Pokémon available in the world (until Game Freak slaps more together). Go speak with Sycamore to the northeast to earn the TMV Pass, letting you visit Kiloude City. Hey, let's do that - let's just board the train and go! Kiloude City ITEMS/TREASURES CHECKLIST [_] Max Revive[_] Vs. Recorder[_] TM91 (Flash Cannon)[_] Nugget[_] DNA Splicers[_] TM58 (Sky Drop) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 92/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 [_] Max Revive[_] PP Up KILOUDE CITY POKÉMART Item Name Cost Effect Antidote Awakening $100 $250 Burn Heal Escape Rope Full Heal Full Restore $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball Hyper Potion Ice Heal Max Potion $600 Catches Pokémon. Its base catch rate is x1.5. $1,200Heals a Pokémon for 200 HP in the field or in battle. $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Paralyze Heal$200 Poké Ball $200 Potion $300 Premier Ball - Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel Revive Super Potion Super Repel $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) Ultra Ball $1,200Catches Pokémon. Its base catch rate is x2.0. KILOUDE CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Giga Impact (TM68) $90,000Normal Light Screen (TM16)$30,000Psychic Notes Physical 5 Status 30 150 --- 90 --- One Allies No action on next turn Rasies Special Defense for five turns Overheat (TM50) $80,000Fire Special 5 Reflect (TM33) $30,000Psychic Status 20 Wild Charge (TM93) $50,000Electric Physical 15 130 --90 90 --100 One Allies One Lowers user's Special Attack harshly Boosts Defense for five turns Hurts user a little LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Ace Trainer Anton$6,600 Pokémon Party Weezing Lv. 65, Eelektross Lv. 66, Bronzong Lv. 65 As you enter the final city of the Kalos region, go west in the station and speak with the person; answer their question with "Threads" (on Pokémon X) or "Perfume" (on Pokémon Y) to earn an ever-useful Max Revive. (Well, if you ever fight your rival or the Elite Four again.) Outside, a man will speak with you; inform him that you stopped Team Flare to earn the Vs. Recorder, used to record Wi-Fi battles and stuff. Go east to the Pokémon Center and shop up on TMs - not like there's much else to shop up on, right, since you're healed and don't have much to fight now. The TMs there aren't exactly useful, beyond Light Screen and Reflect. Anyways, go on the west side of the Center. The man will investigate a Pokémon's IVs and vaguely inform you of their status. (IVs are set-in stats. For each IV, from 0 to 31, you have in a stat, you will gain that many points in that stat by Level 100. That can be critical - taking into account EVs, IVs, and Nature, a stat can vary by over 100 points!) Outside, go east and into the next house. The girl on the upper floor will give you TM91. This teaches Flash Cannon, a nice Steel-type move you might want to use. Outside again, continue east, then north when first possible, then go up the first staircase you see. The item atop there will be a Nugget to sell. Return downstairs and west if you want to find the Battle Maison; that'll be detailed elsewhere. For now, outside, continue west and into the house at the end of the road: he'll give you a quiz on Levitate (it's an ability some Pokémon have to prevent Ground-type damage). Anyways, he'll battle you after the third question. (Pro tip: All his Pokémon are weak to Levitate. Obviously.) After the battle, go outside, east, then north and upstairs. Go into the east house at the top and speak with the pink-haired girl: if you've brought over Kyurem from Pokémon Black/White 1/2 through PokéBank, or just traded, show it to her to get the DNA Splicers. These items from Black/White 2 allowed Kyurem to fuse with Reshiram or Zekrom to become one super-powerful (and cool-as-helllooking) Pokémon, though the stats mostly were derived from Kyurem's plus some changed base stats. After this, go into the other house and speak with the girl at the table to receive TM58 - it teaches Sky Drop, a decent Flying move that players of the original Black/White will remember for being glitchy to the point of banning in online play then. XD Outside, go north and upstairs, using the Dowsing Machine to hunt down a Max Revive to the northwest. Go back down the stairs and east to the final building of the city; a PP Up is near it, which you can find with the Dowsing Machine. This building is the Friend Safari. I'll detail it in a different section, but it's good for catching Pokémon. Also in the center of the town is the Battle Maison - again, a different section, but it is basically a battle facility similar to the Battle Tower of previous games where you're meant to beat as many in a row as possible. Upgrading the Mega Ring www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 93/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ITEMS/TREASURES CHECKLIST [_] Absolite This particular event can occur pretty much any time after having unlocked Kiloude City and visited there. Once there, at the northern portion of town, you are allowed to battle your rival once daily. BOSS: Pokémon Trainer Serena/Calem Rewards: $7,000 Pokémon Species Pokémon Type Level Conditions Meowstic Altaria Clefable Psychic Level 66N/A Dragon/Flying Level 67N/A Fairy Level 68N/A Absol Jolteon Delphox Flareon Dark Electric Fire/Psychic Fire Greninja Vaporeon Chesnaught Water/Dark Level 70Your Kalos starter is Fennekin Water Level 66Your Kalos starter is Froakie Grass/FightingLevel 70Your Kalos starter is Froakie Level 68N/A - but it can Mega Evolve! Level 66Your Kalos starter is Chespin Level 70Your Kalos starter is Chespin Level 66Your Kalos starter is Fennekin Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psychic for extra damage on Fighting and Poison. Altaria: This Pokémon is probably the best in her team. It has a double-weakness to Ice, and a normal one to Fairy and Dragon, and takes no damage from Ground. Clefable: This newly-Fairy-type Pokémon from Generation I is weak to Poison and Steel, with the obvious immunity to Dragon. Of note is Moonblast, a pretty power Fairy-type move (advantageous over Dragon, Dark, and Fighting). Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. This one is capable of Mega-Evolution, and probably will Mega-Evolve during the battle. This should have no reflection on your battle strategy, though: it doesn't affect type. Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its primary advantages are against Flying and Water. Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire attacks. It's advantageous over Steel, Bug, Ice, and Grass. Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water through Water Absorb. Its advantages are over Fire, Rock, and Ground. Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark. Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic. Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful. The usual crap applies to her regulars: spam Flying on Chesnaught, then general weaknesses for the starters. These should be able to be facilitated by your Kanto starter, so there's little to mention there. Good alternates for Delphox would be Haunter, Gengar, and Lapras; for Greninja, Pikachu, Raichu, Jolteon, and Xerneas; for Chesnaught, Xerneas, Flareon, Haunter, and Gengar, just to name off a few for each. (Seriously, it's hard to not have something they're weak to.) For Meowstic, Pokémon Y players will enjoy spamming Yveltal, while X may have to settle for Haunter, Gengar, Absol, or just a general starter: you'll usually one-hit this one. (Plus, Delphox can learn Shadow Ball, so that's a plus, eh?) The same can be said for her Absol: Pokémon X players can spam Xerneas, while Y will have to go for Machoke, Machamp, Scyther, Scizor, or just another general starter or someone that can learn Brick Break or Power-Up Punch. Clefable, the only new Pokémon in your rival's team, can be a bit easy or difficult to take on. Pokémon Y players definitely will want to avoid Yveltal. For the most part, you'll probably want to avoid your starters as well, unless you're confident in a one-hit kill. (For example, Venusaur with Sludge Bomb is three times more powerful than normal.) And, finally, the Eevee-lutions. You'll usually need something outside of your normal team to deal with them. Pokémon that can learn Dig can usually get rid of Flareon and Volteon easily enough, and Vaporeon can be taken out by something basic like Pikachu, Jolteon, and the like: there's nothing really hard to deal with about the Eevee-lutions. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 94/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 So, we finally come down to Altaria... For this one, you should probably still the Lapras you hopefully have been using Surf on, just another outright Ice Pokémon you found while going around northeastern Kalos. (Brrr...) Pretty much all of those are capable of learning the Ice Beam you got from the Snowbelle Gym, so it's all good. Again, we will find ourselves in another easy rival battle. The ideal level is around Level 60~65 by this point, though I'm topping Level 95 on my Delphox. Geez... Completionism gets rid of all the fun. =P After the battle, you'll receive some Absolite. Absolite allows, obviously, Absol to Mega Evolve, similarly to how your rival's probably did in the battle - they can be found on Route 8 - Cliffside if you want them. She'll also mention that Professor Sycamore wants to meet you in Anistar City. Head there, preferably through Fly, then go northwest to the sundial. Next to it will be Professor Sycamore. He'll elaborate on the nature of the ultimate weapon, Xerneas/Yveltal, and Mega Stones. He'll also mention how some more Mega Stones are hidden throughout the Kalos region: but only really able to be found between 8:00 PM and 9:00 PM - that's 20:00 and 21:00 per your 3DS clock. Good huntin'! See the Mega Stones section for more!! A Trade in Lumiose City POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon Received Pokémon Type Likely Ability Both [any] Ralts Psychic/FairySynchronize This will definitely be a brief section, but one very much worth mentioning. After having beaten the Elite Four, head along into Lumiose City. On South Boulevard, there is a café, Café Soleil - it is the same one in which you and your rival first met Diantha, before you knew her as the Pokémon League Champion. There, you can find Diantha again. Speak with her and you'll learn that she wants you to trade her any Pokémon for her Ralts. Seems like a kinda crap trade for so late in the gate, right? WRONG! Well, I mean, sure, it's a Level 5 Ralts, not like there's anything special about that (even though they are a little tedious to find). But, rather, it's what the Ralts is holding - a Gardevoirite! Gardevoirite allows Gardevoir to Mega Evolve, similarly to how you saw Diantha Mega Evolve her Gardevoir when challenging the Elite Four. Ralts will evolve into Gardevoir at Level 30, which shouldn't take too long to manage when grinding against the Elite Four while holding a Lucky Egg with the Exp. Share turned on. Random Hotel Trades POSSIBLE TRADES AND GIFT POKÉMON VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability Both Both [any] Gyarados Eevee Magikarp Normal Water Run Away Swift Swim I will note that I am not 100% sure on whether these events are post-Elite Four or not. I didn't find them until then, but the Pokémon in question are weak enough (both come at Level 5) to warrant ... well, questioning. Currently, I know of two trades. For the first, you need to speak to one of the hotel maids for several days to be offered a trade. This one concerns giving her any Pokémon for an Eevee she found in the Trophy Gardens in Sinnoh - I'm not quite sure if that fact has any significance here. It does hold a Rare Candy, which makes this trade worth it. (I mean, you could've caught an Eevee waaay back on Route 10.) The other trade is quite, quite worthless unless you have a Gyarados to spare. Similarly to the previous trade, you'll have to speak to a Hiker for several days before being offered a super-special Magikarp for your Gyarados. I'm not entirely sure what's so special about it, unless I'm missing something. Still sounds like a waste of a Gyarados, although you can use the Super Rod on Route 3 to find 'em. =/ Surf Area - Route 3 ITEMS/TREASURES CHECKLIST [_] Dawn Stone LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWERS Pokémon Species Pokémon Type Azurill Abilities Normal/Fairy Huge Power, Thick Fat, Sap Sipper www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 EV Yield 1 HP Version Both 95/243 11/19/13 Bidoof Bunnelby Burmy GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Normal Normal Bug Simple, Unaware, Sudden Impulse Pickup, Cheek Pouch Shed Skin, Overcoat Dunsparce Normal Run Away, Serene Grace, Rattled Fletchling Normal/FlyingBig Pecks, Gale Wings Pidgey Normal/FlyingKeen Eye, Tangled Feet, Big Pecks Pikachu Electric Static, Lightningrod ENCOUNTERS WHILE SURFING Pokémon Species Pokémon Type Marill Water/Fairy Masquerain Bug/Flying FISHING - OLD ROD Water Both Both Both 1 HP 1 Speed 1 Speed 2 Speed Both Both Both Both Abilities Huge Power, Thick Fat, Sap Sipper Intimidate, Unnerve Pokémon Species Pokémon Type Magikarp 1 HP 1 Speed 1 Sp.Def. EV Yield Abilities Swift Swim, Rattled Version 2 HP Both 1 Sp.Atk., 1 Sp.Def.Both EV Yield 1 Speed Version Both FISHING - GOOD ROD Pokémon Species Pokémon Type Corphish Water Goldeen Water FISHING - SUPER ROD Abilities Pokémon Species Pokémon Type Crawdaunt Gyarados Seaking EV Yield Hyper Cutter, Shell Armor, Adaptability1 Attack Swift Swim, Water Veil, Lightningrod 1 Attack Abilities EV Yield Water/Dark Hyper Cutter, Shell Armor, Adaptability2 Attack Water/Flying Intimidate, Moxie 2 Attack Water Swift Swim, Water Veil, Lightningrod 2 Attack Version Both Both Version Both Both Both POKÉMON EVALUATIONS: Yes, Gyarados is important enough to warrant this: he is generally one of the strongest and most varied Pokémon in the game. Getting him is a great idea in general, despite the double-weakness to Electric moves. Ironically, there is a slight chance of finding Goldeen and Seaking here with Lightningrod - it's rare, but if you can get it, you will nullify any Electric attacks on the battlefield: the two would do great in Double/Triple Battles together. >:) This area is hardly worth mentioning in detail, but to those who are curious... As you come in from Santalune Forest, go west and Surf across the water for a Dawn Stone. If you didn't come back to use Cut before, go further north along the ground Route and you'll find a Cut tree. Beyond is a Revive. Surf Area - Route 8 Oceanside ITEMS/TREASURES CHECKLIST [_] Heart Scale[_] TM19 (Roost)[_] Charti Berry LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS WHILE SURFING Pokémon Species Pokémon Type Tentacool Wailmer Abilities Water/Poison Clear Body, Liquid Ooze, Rain Disk Water Oblivious, Water Veil, Pressure EV Yield Version 1 Sp.Def.Both 1 HP Both ROCK SMASH ENCOUNTERS Pokémon Species Pokémon Type Binacle Rock/Water Dwebble Bug/Rock FISHING - OLD ROD Abilities Tough Charm, Sniper, Pickpocket Shell Armor, Sturdy, Weak Armor Pokémon Species Pokémon Type Luvdisc Water FISHING - GOOD ROD Abilities Swift Swim, Hydration Pokémon Species Pokémon Type Clauncher Staryu Water Water Abilities Mega Launcher Illuminate, Natural Cure, Analytic EV Yield Version 1 Attack Both 1 DefenseBoth EV Yield Version 1 Speed Both EV Yield Version 1 Sp.Atk.Both 1 Speed Both FISHING - SUPER ROD Pokémon Species Pokémon Type Clawitzer Qwilfish Starmie Abilities EV Yield Version Water Mega Launcher 2 Sp.Atk.Both Water/Poison Poison Point, Swift Swim, Intimidate1 Attack Both Water/PsychicIlluminate, Natural Cure, Analytic 2 Speed Both LOCAL TRAINERS' POKÉMON www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 96/243 11/19/13 Trainer Name GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Money Earned Sky Trainer Colm$2,900 Swimmer Estaban $448 Swimmer Ramses $480 Pokémon Party Mantyke Lv. 28, Jumpluff Lv. 29 Skrelp Lv. 28, Horsea Lv. 28 Tentacool Lv. 30 Let's come from Ambrette Town. Head north along the route to the Mago Berry tree. (Grab another if desired.) Head onto the water and Surf northwest. You should be able to encounter a Sky Trainer from the island: then again, I had to be northwest of the tree. If you head north-northwest of his island, you should see a sandy island where you can examine a rock for a Heart Scale. North of there, you can Surf and battle a Swimmer. On the nearby island, you can find TM19 - it teaches Roost. Roost is a move for many Flying Pokémon that makes them land and lose their Flyingtype designation briefly while recovering HP. It may seem stupid, but think of what you need to do in a pinch against, say, Raichu or somethin'. Another Swimmer is going around the rock formation to the southeast, so battle him, too. A while to the north, within the borders of Cyllage, you'll find a house on an island. O_o It gets electricity, too - there's a TV. O_O; Anyways, the kid within will hand over a Charti Berry, which weakens super-effective Rock-type moves. That's about it for here. Waterfall Area - Routes 15 & 16 ITEMS/TREASURES CHECKLIST [_] TM97 (Dark Pulse) LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Floatzel Foongus Klefki Phantump Water Grass/Poison Steel/Fairy Ghost/Grass Swift Swim, Water Veil Effect Spore, Regenerator Prankster, Magician Natural Cure, Frisk, Harvest 2 Speed 1 HP 1 Defense 1 Attack Both Both Both Both Pumpkaboo Skorupi Weepinbell HORDE BATTLES Ghost/Grass Poison/Bug Grass/Poison Natural Cure, Frisk, Insomnia Battle Armor, Sniper, Keen Eye Chlorophyll, Gluttony 1 Defense 1 Defense 2 Attack Both Both Both Pokémon Species Pokémon Type Foongus Grass/Poison Klefki Steel/Fairy Murkrow Dark/Flying SURFING ENCOUNTERS Pokémon Species Floatzel Pokémon Type Water Lombre Water/Grass FISHING - OLD ROD ENCOUNTERS Pokémon Species Abilities Effect Spore, Regenerator Prankster, Magician Insomnia, Super Luck, Prankster Abilities EV Yield Version Both Both Both Version Swift Swim, Water Veil 2 Speed Both Rain Dish, Swift Swim, Own Tempo 2 Sp.Def. Both Pokémon Type Abilities Poliwag Water Damp, Water Absorb, Swift Swim FISHING - GOOD ROD & SUPER ROD ENCOUNTERS Pokémon Species EV Yield 1 HP 1 Defense 1 Speed Pokémon Type Abilities EV Yield 1 Speed EV Yield Version Both Version Basculin* Water Adaptability, Reckless (Red), Rock Head (Blue) 2 Speed Both Poliwhirl Water Damp, Water Absorb, Swift Swim 2 Speed Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). Coming from Lumiose City, you'll see the Fishing Shack as usual, right? Go up the stairs to its east, then northeast from their apex onto the water. Surf along the river to the waterfall; power up it, then go along the river to the end. Open up the yellow Pokéball at the end to find TM97 - it teaches Dark Pulse, a decent Dark-type move. That's actually it for here. Waterfall Area - Couriway Town ITEMS/TREASURES CHECKLIST [_] TM80 (Rock Slide) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 97/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 In Couriway Town, head to the southern portion of town where the hotel and the Photo Spot are. Ascend the stairs and to the south is a river you can reach. Surf on it, then ascend the Waterfall to the east. At the top, you'll find TM80 - it teaches Rock Slide, a pretty decent Rock-type move (75 Power, 90 accuracy) that may cause flinching. And, yes, that's it for here - another one-item area. Waterfall Area - Route 22 & The Chamber of Emptiness ITEMS/TREASURES CHECKLIST [_] Elixir [_] Spooky Plate[_] Full Restore[_] Tanga Berry[_] Max Elixir[_] TM26 (Earthquake) [_] Draco Plate LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS IN THE GRASS AND FLOWER BEDS Pokémon Species Pokémon Type Abilities EV Yield Version Azurill Normal/Fairy Huge Power, Thick Fat, Sap Sipper 1 HP Both Bidoof Bunnelby Farfetch'd Litleo Psyduck Normal Normal Normal/Flying Normal/Fire Water Simple, Unaware, Sudden Impulse Pickup, Cheek Pouch Inner Focus, Keen Eye, Defiant Rivalry, Unnerve Cloud Nine, Damp, Swift Swim 1 HP 1 Speed 1 Attack 1 Sp.Atk. 1 Sp.Atk. Both Both Both Both Both Inner Focus, Steadfast, Mischieveous Heart 1 Attack Both Riolu Fighting ENCOUNTERS WHEN SURFING Pokémon Species Pokémon Type Psyduck Water FISHING - OLD ROD ENCOUNTERS Pokémon Species Abilities Cloud Nine, Damp, Swift Swim Pokémon Type Abilities Poliwag Water Damp, Water Absorb, Swift Swim FISHING - GOOD ROD & SUPER ROD ENCOUNTERS Pokémon Species Basculin* Poliwhirl Pokémon Type Water Water Abilities Adaptability, Reckless (Red), Rock Head (Blue) Damp, Water Absorb, Swift Swim EV Yield 1 Sp.Atk. EV Yield 1 Speed EV Yield 2 Speed 2 Speed Version Both Version Both Version Both Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Ace Trainer Adelbert$3,100 Ace Trainer Hilde $3,000 Pokémon Party Lucario Lv. 31 Sharpedo Lv. 29, Gardevoir Lv. 30 Now, there's pretty much only one place we haven't visited if you've followed this guide insofar - y'know, unless you count that one extra room in the Terminus Cave that will be covered soon enough. It is the Chamber of Emptiness, found off Route 22 - if you're anything like me, you probably forgot it was there all this time. =P Anyways, fly to Santalune City and exit the city off to the northeast. Once on Route 22, you won't find much to do initially if you've already done everything from the previous visit way-back-when in the linked-to section. If you didn't come visit when you got Cut, go north of the Route entrance to Cut down a tree to find an Elixir. Otherwise, go east to the Victory Road gatehouse; instead of entering, though, go south. Get on the water with Surf, then continue along to and down the Waterfall. At the bottom, go east and onto the land there. Head east and battle the Trainer, then go into the cavern. Inside the cavern, there is naught but a Spooky Plate, something to raise the power of Ghost moves and to turn Arceus into a Ghost-type. Back outside, head southwest and across the stepping stones. On the other side, turn on the Dowsing Machine as you go south to find a Full Restore in a rock. Go south and beat the Trainer, then head southeast to the narrow path. Go further east for a while to find a Tanga Berry tree - they can weaken super-effective Bug-type attacks. Now, for a Strength boulder puzzle... Move the one just to the north south as far as possible, west twice, north once, west twice, north once, and west once into the hole. If you face west from the southwest corner of the boulder once upon it, you can press A to find a hidden Max Elixir. Next, go northwest. Your immediate instinct is wrong here - push the south boulder westward as far as possible. Go the long way around to its south side and go north once. Head now to the west-facing face and push it east as far possible, then north into the hole. For the final boulder, push it east five times, then go the long way around to its south side and push it into the hole. There, you will find the useful TM26 - it teaches Earthquake! Go onto the water to the northwest, then head east and up the Waterfall. Go along the path at the top and you can get a Draco Plate - obviously, it boosts the power of Dragon-type moves and makes Arceus a Dragon-type. That'll do it for here. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 98/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Waterfall Area - Pokémon Village ITEMS/TREASURES CHECKLIST [_] TM29 (Psychic) LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND IN THE FLOWER BEDS Pokémon Species Pokémon Type Amoonguss Gothorita Ditto Jigglypuff Grass/Poison Psychic Normal Normal/Fairy Abilities EV Yield Version Effect Spore, Regenerator 2 HP Both Frisk, Shadow Tag 2 Sp.Def.Both Limber, Imposter 1 HP Both Cute Charm, Friend Guard, Competitive2 HP Both Noctowl Normal/FlyingInsomnia, Keen Eye, Tinted Lens Trevenant Ghost/Grass Natural Cure, Frisk, Harvest Zoroark Dark Illusion POKÉMON FOUND IN TRASH BINS Pokémon Species Pokémon Type Banette Garbodor HORDE BATTLES Ghost Poison Abilities EV Yield Version Frisk, Insomnia, Cursed Body Stench, Sticky Hold, Aftermath Pokémon Species Pokémon Type 2 HP Both 2 Attack Both 2 Sp.Atk.Both Abilities 2 Attack Both 2 Speed Both EV Yield Version Foongus Grass/Poison Effect Spore, Regenerator 1 HP Both Noctowl Normal/FlyingInsomnia, Keen Eye, Tinted Lens 2 HP Both Poliwag Water SURFING ENCOUNTERS Damp, Water Absorb, Swift Swim Pokémon Species Pokémon Type Abilities EV Yield Version Lombre Water/Grass Rain Dish, Swift Swim, Own Tempo Poliwhirl Water Damp, Water Absorb, Swift Swim FISHING - OLD ROD ENCOUNTERS Pokémon Species Pokémon Type Poliwag Water 1 Speed Both Abilities 2 Sp.Def.Both 2 Speed Both EV Yield Version Damp, Water Absorb, Swift Swim 1 Speed Both FISHING - GOOD ROD ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Barboach Water/Ground Anticipation, Oblivious, Hydration Poliwhirl Water Damp, Water Absorb, Swift Swim FISHING - SUPER ROD ENCOUNTERS Pokémon Species Pokémon Type Poliwhirl Whiscash Abilities 1 HP Both 2 Speed Both EV Yield Version Water Damp, Water Absorb, Swift Swim Water/Ground Anticipation, Oblivious, Hydration 2 Speed Both 2 HP Both When you return here from Route 20 - follow that walkthrough if you need a path through the forest maze - head to the far west side of the area. Surf onto the water and head north past the music-note-shaped flower patch to the Waterfall. Ascend and you'll find TM29 at the top - it teaches Psychic, a decent Psychic-type move your Psychictype Pokémon, such as the Psychic-type Mewtwo you can find in the cave below here at the base of the waterfall if you've beaten the Elite Four. See Legend Hunting: Mewtwo for details. Waterfall Area - Frost Cavern ITEMS/TREASURES CHECKLIST [_] Heart Scale[_] TM71 (Stone Edge) LOCAL WILD POKÉMON ENCOUNTER DATA ENCOUNTERS FOUND AT RANDOM INSIDE THE CAVERN Pokémon Species Pokémon Type Abilities EV Yield Version Beartic Bergmite Ice Ice Snow Cloak, Swift Swim Own Tempo, Ice Body, Sturdy 2 Attack 1 Defense Both Both Cryogonal Haunter Jynx Piloswine Ice Ghost/Poison Ice/Psychic Ice/Ground Levitate Levitate Forewarn, Oblivious, Dry Skin Oblivious, Snow Cloak, Thick Fat 2 Sp.Def. 2 Sp.Atk. 2 Sp.Atk. 1 Attack, 1 HP Both Both Both Both HORDE BATTLES Pokémon Species Pokémon Type www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Abilities EV Yield Version 99/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Cubchoo Smoochum Vanillite Ice Ice/Psychic Ice Snow Cloak, Rattled Forewarn, Oblivious, Hydration Ice Body, Weak Armor 1 Attack 1 Sp.Atk. 1 Sp.Atk. Both Both Both SURFING ENCOUNTERS Pokémon Species Pokémon Type Floatzel Water Lombre Water/Grass FISHING - OLD ROD ENCOUNTERS Pokémon Species Poliwag Abilities Swift Swim, Water Veil Rain Dish, Swift Swim, Own Tempo Pokémon Type Water Abilities Damp, Water Absorb, Swift Swim EV Yield 2 Speed 2 Sp.Def. EV Yield 1 Speed Version Both Both Version Both FISHING - GOOD ROD & SUPER ROD ENCOUNTERS Pokémon Species Pokémon Type Abilities EV Yield Version Basculin* Water Adaptability, Reckless (Red), Rock Head (Blue) 2 Speed Both Poliwhirl Water Damp, Water Absorb, Swift Swim 2 Speed Both NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue). The area in question is found as you enter the Frost Cavern area coming from Dendemille Town. As you reach the snowy area, go northwest past the Hiker and Surf onto the water, then use Waterfall to descend. Once you hit the lower area, go northeast and land to find a Heart Scale. Go back south and head east along the river. At the end, where some rocks block you, head south and onto land. Grab the TM from the Pokéball - it is TM71, which teaches the useful Stone Edge move. Looker's Detective Agency - Chapter 1: That Man's a Real Looker Now, then... Walk into Lumiose City to begin this particular quest. I didn't get it to occur when Flying here, but that was when I had yet to open up Kiloude City. Then again, Kiloude doesn't really have much relevance to the plot. Regardless, as you begin stepping into Kiloude, you'll get a call from someone on the Holo Caster who fails to identify himself: all you know is to go to the Looker Bureau in Rouge Plaza. You can take a cab there. Otherwise, it is in the alley directly opposite the Route 14 gate on North Boulevard. (It originally was a property for rent.) Within, you'll meet Looker: you'll be well familiar with this guy if you played Pokémon Platinum. Opt to partner with him and we can continue the storyline. Speak with him after the initial conversation to be given a task: you need to find the five Looker Tickets distributed throughout the expanse of Lumiose City. As you leave the bureau, you'll be given the locations of the tickets rather directly. ... How's that supposed to test us? Centrico Plaza: In Prism Tower (the Gym). We'll cover this one first since it's the easiest: if you look around the Lumiose skyline, you should be able to see the tower. Enter and you'll see a sparkle in the southwest corner: it's a ticket! Magenta Plaza: This one is within the Pokémon Center. Magenta Plaza is the northwest plaza of the city, but it's kinda hard to find from the Prism Tower as there are no specific landmarks there and the camera rotates annoyingly (okay, not quite annoying). So, guess and check, I suppose? It's the same plaza where you can find the Lysandre Café at least. The sparkle within denoting the ticket is hard to see due to a lack of contrast, but it's in the northwestern part of the area - if you approach the changing room, you'll see it. Vernal Avenue: This one is in the Herboriste shop on Vernal Avenue. Vernal Avenue is the southernmost one of the city; if you go clockwise from the Route 4 entrance, or just outright use a cab, or leave the Pokémon Gym's inner area heading south then continue south, you'll reach it. The shop in question is the second on the left when heading northward, the sparkle being easily spotted in the east-central area next to the table. North Boulevard: This one is in the art museum on North Boulevard. If you look clockwise from the Pokémon Center here, you'll see a large white building across the street: that's the museum. Upon entrance, go due east and, next to the woman on the couch, will be the sparkle denoting another ticket. North Boulevard: This one is in the hotel on North Boulevard, specifically Hotel Richissime. If you went to the art museum first, continue clockwise down the street: it'll be the next enterable building, a black one with a sign out front. To find the ticket, go to the far east into the corner, then go north: you'll see the sparkling thingy. After doing this, return to the Looker Bureau - again, accessible by cab or in the alley opposite Route 14. Accept his request and we'll be finally allowed to open up more and more. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 100/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Looker's Detective Agency - Chapter 2: In the Back Alleys LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Preschooler Natalie$848 Preschooler Lily $880 Schoolgirl Callie $1,696 Swinub Lv. 53, Bonsly Lv. 53 Igglybuff Lv. 55 Rapidash Lv. 53, Kingler Lv. 53, Leavanny Lv. 53 Schoolboy Macon Spiritomb Lv. 56 $1,792 Head down to South/North Boulevards and you should get another request from Looker for another case to solve: head into the bureau. He'll tell you to read the notebook on his desk for notes concerning the case: basically, the kids of the city like to play in the alleys, and the parents are worried and suspicious. Talking to Looker gets us a feeling about some of those in South Boulevard. Okay, then. Head along to South Boulevard, specifically the Route 4 gateway. Head clockwise along the northern side of the street and you'll find a sleeping Skiddo eventually: enter this alleyway. Within, you can progress northward as long as you do battles on the way. Careful, they're weally, weally strong! (Well, stronger than the average preschoolers - what parents allow their kids to have such powerful Pokémon, easily capable of lasting through the sixth Gym at least?) Past them, you'll find ... Looker!? From behind him comes an Espurr, one rather angry at having its territory intruded upon. After the rather thought-provoking cutscene, the Espurr runs off and you need to go find 'im. According to Looker (as you exit the alley), Mimi probably ran off to where Espurr are commonly found, somewhere on North Boulevard. The one with Mimi in it is a while down from the Pokémon Center there, heading counterclockwise. From another viewpoint, it's across the street and somewhat clockwise from the Route 13 gatehouse. At the end of the alley - be sure to go to the end - head west to find Mimi. Note that Mimi can show up in the other alleys if, when you speak to it, you do the wrong thing: other alleys are across from Lumiose Station and another a while away clockwise from the Route 13 gatehouse. For the record, the proper thing to do is sing to it. After, it goes to another: it goes from the Route 13 one, to that one further down, to Lumiose, then Route 13 again, and so on. You need to sing to it thrice for it work out well enough; you'll automatically go to Looker and Emma, and the chapter coems to a close. Looker's Detective Agency - Chapter 3: Detective, Tourist, Gang LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Lumiose Gang Member Sedna$4,640 Mandibuzz Lv. 58 Lumiose Gang Member Eris $4,480 Lumiose Gang Member Nix $4,480 Pangoro Lv. 56, Bouffalant Lv. 56 Druddigon Lv. 56, Krookodile Lv. 56 Yet again, soon after the Chapter 2 case, you'll get another by moving out onto North or South Boulevards: Looker has another case for ya. He's concerned now more about Emma: ever since we decided to house her here, she's been appearing stressed out. Soon thereafter, a woman speaking ... holy ****, Japanese! ... *ahem* a foreign language enters the bureau. Obviously, our in-game selves cannot understand it, and you probably don't either. (I am curious as to what is said, though, or if it's just gibberish to confound us Americans...) After Looker clearly misunderstands the speech, Emma arrives, apparently able to speak both Japanese and English. >_< I've got a headache. Apparently, Mimi is able to provide a sort of telepathic translation. Well. After, we find out the real reason she came: to find out who stole her Pokémon. Emma posits that the thief was part of the Lumiose Gang; Looker goes off to Lumiose Station to find them, without a Pokémon to help. *rolls eyes* Well, go off and help him - within the station, go to the east end of the southern platform. Hurry up and defeat those punks before their poor grammar gives us a brain hemorrhage. That ... was an interesting cutscene. Looker's Detective Agency - Chapter 4: An Unforgiveable Crime LOCAL TRAINERS' POKÉMON Trainer Name Money Earned Pokémon Party Suspicious Woman ???$8,400 Jellicent Lv. 58, Volcarona Lv. 60 Suspicious Child ???$1,824 Suspicious Lady ??? $860 Whimsicott Lv. 57, Granbull Lv. 57, Mawile Lv. 57 Persian Lv. 60 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 101/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Hey. Guess what? Go out onto North/South Boulevards for another Holo Clip from Looker, saying that he has another job for you. Whelp, back to the bureau. He's worried about how Emma's been running off lately: Looker believes the Lumiose Gang to basically be on the straight-'n'-narrow, but there's always trouble brewing in a metropolis like this. You'll soon get a bulletin, interuptting the conversation, notifying you that there's been vandalism in the Lumiose Art Museum, the destruction of a painting most importantly. Head onto North Boulevard, then just a bit clockwise and across the street to the museum. The defaced painting in question is in the center of the third floor. Speak with the director there and then leave. Just outside, you'll get another bulletin: Pokéball thefts have been occurring across the city, particularly after Pokémon battles in back alleys. Looker calls soon thereafter, requesting you return to him. He comes up with a sting operation to get the culprits, set in the back alleys of the North Boulevard. There are three alleys back there: one around Route 13's gatehouse, one around the Galette Stand, and one near the Station. Begin with the one somewhat clockwise of the alley with the bureau in it (the Galette Stand one), then battle the woman at the end. After the battle, the woman attempts to take your Pokémon, then transforms into a robotic suit, fleeing from Looker. ... What? Repeat this process near the Route 13 gatehouse, further counterclockwise from there. After the similar scene there, go far along the other way to the alley across from Lumiose Station. There, we find that someone else has just been victimized. It is likely the culprit went to South Boulevard, and there's only one alley there: continue clockwise from Lumiose Station into the next area, then go into the alley where you first found Emma. Defeat the person at the end of the alley. Again, they transform. And then... Uh... Oh crap. Looker's Detective Agency - Chapter 5: A Fiery Woman and the Truth Revealed LOCAL TRAINERS' POKÉMON Trainer Name Butler Chalmers Pokémon Trainer Malva Money Earned $4,960 $12,600 Pokémon Party Braviary Lv. 62 Pyroar Lv. 63 Scientist Sonia $4,820 Scientist Ernst $4,748 Lumiose Gang Member Sedna$4,960 Lumiose Gang Member Eris $4,800 Elgyem Lv. 60, Klinklang Lv. 60 Weezing Lv. 61, Heliolisk Lv. 61 Mandibuzz Lv. 62 Pangoro Lv. 60, Bouffalant Lv. 60 Scientist Justus Lumiose Gang Member Nix $4,464 $4,880 $9,240 $8,820 Muk Lv. 62 Druddigon Lv. 59, Krookodile Lv. 61 Jellicent Lv. 64, Volcarona Lv. 66 Whimsicott Lv. 63, Mawile Lv. 63, Granbull Lv. 63 $9,240 $9,800 Persian Lv. 66 Crobat Lv. 68, Malamar Lv. 70 Pokémon Trainer Essentia After that startling cutscene, head again onto a Boulevard to get a Holo Clip from Loo-- I mean, Emma. She wants you to come to the bureau. There, she finds out (when you tell her) that Looker is in the hospital before suddenly running off. Meanwhile, a different person enters, fire requesting a battle before actually getting to the business. You have been requested to go to Hotel Richissime's Royal Suite - Hotel Richissime is down the street in North Boulevard going clockwise, in a black building. The Royal Suite is at 5F; there, go south, west, and north into the room. There, you'll find a member of the Elite Four, Malva, the Fire-type specialist. She will challenge you to a brief battle, but it's far from the difficulty her four normally would provide. After the battle, she begins talking about that "Essentia" you met and how it really is just Emma in an Expansion Suit. It's an article by Dr. Xerosic, once associated with Team Flare before you dowsed it thoroughly. She tells you he is in the Lysandre Café labs, but be ready to possibly die. O_o This game is rated "E"? Anyways, Lysandre Café, as usual, can be reached through a taxicab. It's in an off-shoot alley from Magenta Plaza, the northwestern plaza of the city where a Pokémon Center lies. You'll meet Malva within. Follow her downstairs and you'll be given access to some secret floor: go along to it. As you enter, you'll be challenged to a Pokémon battle. So, now then, another arrow tile puzzle. It's actually the same as the one from before. >_> The solution is altered at least, given what we're here to do. Use the nearby westbound tile, then go through the teleporter. On the other side, go into the teleporter, then go along the arrow tile. Once stopped, go northeast and beat the Scientist. Use the nearby eastbound arrow, then the southbound one. After stopping, go northeast without using the tiles until you can use the eastbound one. Use another eastbound one after and defeat the nearby gang member. Use the western of the three southbound arrow tiles. When stopped, go west between but not on the tiles, then further along to a familiar mug. After the battle, go southwest and into the teleporter, then go north on the other side to another Scientist. Use the telporter afterwards, then go north and beat another familiar face. Once the battle's over with, go into the room beyond. Within are a number of treasures ... wait, those are other Trainers' Pokéballs! Examine each of the bookshelves - every single step you can take along their south-facing shelves - and read all five volumes of the Expansion Suit. After, speak with Nix, whose shift then ends. Try leaving and someone barges in past you. This is Xerosic, and he summons Essentia to battle you in a four-battle series. The first three battles (six Pokémon total in a 2-3-1 distribution) are against the Pokémon you encountered in the back alleys, with a www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 102/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 slightly high set of levels. The fourth is against two new Pokémon, insofar the strongest you've seen from in-game Trainers. Luckily, you do get to prepare between battles; speak with Looker before the fourth for a full healing. Plus, the Amulet Coin or Pure Incense might not be too bad an idea - you could earn $72,400 from these four battles! Continue watching... Looker's Detective Agency - Final Chapter: Here's Lookin' At You, Kid After the scenes, head down to the North/South Boulevards again. As usual, you'll get a call through the Holo Caster; Emma wants you down at the bureau. There, Mimi arrives with a letter from Looker. After reading it, Emma runs off, trying to find him. Head to the Lumiose Art Museum first. There, you can go to the third floor and speak with the art director concerning where "the police officer" was heading. (You can also buy an audio guide to finally get a description of that new painting.) Once done, go back outside to learn more precisely where he's at Lysandre Café. Go there... So concludes pretty much anything I've noticed pertaining to the game's plotline. Congrats! You can battle Emma (as Essentia) in the Looker Bureau office on occasion now with her Crobat and Malamar as outlined previously - should be easy. Legend Hunting: Zygarde Zygarde is the final Pokémon of Kalos's legendary trio alongside Xerneas and Yveltal; although it doesn't have much mention, if any, in the plot, it could probably be elaborated on if Pokémon Z were to be made. (Hey, there's numerous support reasingons why this would make sense.) We need to go to Terminus Cave: Fly to Couriway, then go north to Route 18. Use the upper entrance of Terminus Cave, next to the Inverse Battle house. Use the Terminus Cave walkthrough to go along to where the Reaper Cloth was found. The next area will soon lead to an area with six paths: along them you'll find Adamant Orb (southwest), Griseous Orb (northwest), Lustrous Orb (southeast), and a Big Nugget hidden at the end to the northeast. The first three are Generation IV items used to power-up Dialga, Giratina (and change this one's Forme!), and Palkia, though they can probably be used on any Pokémon to power up their Dragon- and Steel-/Ghost-/Water-type moves. Anyways, to the far north is Zygarde! SPECIAL ENCOUNTER: #718 Zygarde EV Yield: 3 HP Hold Item: None Level Level 70 Type Dragon/GroundMove 2Earthquake (Ground) Gender RatioGenderless Abilities Aura Break Move 1Crunch (Dark) Move 3Camouflage (type change) Move 4Dragon Pulse (Dragon) Zygarde: This Pokémon is weak to Ice (4x), plus Dragon and Fairy (x2). It is immune to Electric, as well. It resists Fire, Poison, and Rock. Its moves can be supereffective against Psychic, Ghost, Fire, Rock, Steel, Poison, Electric, and Dragon. Obviously, you'll want to catch this guy - short of trading, you'll be lucky to find this Pokémon again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball. The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 103/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 (For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.) Legend Hunting: Mewtwo Our next Pokémon will be Mewtwo. Mewtwo is a pretty famous Pokémon, especially to veterans of the series and anime, due to his numerous appearances in the movies. Normally only having been found in the Unknown Dungeon northwest of Cerulean in Red/Green and their respective remakes after having been the only live-birth Pokémon (from Mew), he returns in Kalos in the Unknown Dungeon near the Pokémon Village. Fly to Snowbelle City, then leave off to the south and through Route 20 as usual to the Pokémon Village. (See the linked-to walkthrough if you need help.) There, go to the far west side of the area via the southwestern ramp and get on the water. Surf northward and land on the terrain just at the base of the waterfall. Go east and into the now-unguarded cavern. Mewtwo is within. SPECIAL ENCOUNTER: #150 Mewtwo EV Yield: 3 Special Attack Hold Item: None, but Mewtonite X (Pokémon X) or Mewtwonite Y (Pokémon Y) can be found after Level Level 70 Move 1Recover (HP heal) Type Psychic Move 2Psychic (Psychic) Gender RatioGenderless Move 3Barrier (raises Defenses) Abilities Pressure, UnnerveMove 4Aura Sphere (Psychic) Mewtwo: As usual, Mewtwo is weak to Dark, Ghost, and Bug. It will resist Fighting and Psychic, and all else other than the named does normal damage. It has offensive advantages against Fighting and Poison, but those same Psychic moves don't affect Dark. Obviously, you'll want to catch this guy - short of trading, you'll be lucky to find this Pokémon again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball. The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern. (For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.) Legend Hunting: Articuno, Moltres, and Zapdos www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 104/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 There are other Generation I/III-remake legends available in Pokémon X/Y - the legendary birds Articuno, Moltres, and Zapdos. Similarly to the legendary beasts in Pokémon Gold/Silver and their remakes, which you can get depends on your Kalos-region starter: Fennekin yields Zapdos, Chespin yields Articuno, and Froakie yields Moltres. They all rely on the same mechanics in this game. The legendary will be randomly found at first: you won't really get to track it until you see it, after which it will be visible and traceable in the National Pokédex. It will go to random places and can be found by Surfing or walking through the grass and flowers. Each time you find it, unlike normal Roaming Pokémon, it will immediately fly away without a chance for you to respond in any fashion. After about 10 ~ 15 times seeing it, it will end up in the Sea Spirit's Den - it in the Azure Bay, which I detailed in the linked-to section. SPECIAL ENCOUNTER: #144 Articuno, #145 Zapdos, or #146 Moltres Hold Item: None EV Yield: Articuno: 3 Special Defense Zapdos: 3 Special Attack Moltres: 3 Special Attack #144 - ARTICUNO (Kalos starter is Chespin) Level Level 70 Move 1? Type Ice/Flying Move 2? Gender RatioGenderless Move 3? Abilities Pressure Move 4? #145 - ZAPDOS (Kalos starter is Fennekin) Level Level 70 Type Electric/FlyingMove 2Rain Dance (boosts Water, weakens Fire, Thunder is no-miss) Gender RatioGenderless Abilities Pressure Move 1Light Screen (ups Special Defense) Move 3Discharge (Electric; hits all) Move 4Agility (ups Speed) #144 - MOLTRES (Kalos starter is Froakie) Level Level 70 Move 1? Type Fire/Flying Move 2? Gender RatioGenderless Move 3? Abilities Pressure Move 4? Articuno: Articuno is doubly-weak to Rock, normally weak to Fire, Electric, and Steel, and immune to Ground. It will resist Grass and Bug. It has type-based advantages over Ground, Flying, Grass, Fighting, and Bug. Zapdos: Zapdos is weak to Rock and Ice, and is immune to Ground. It resists Grass, Fighting, Flying, Bug, and Steel. It has type-based advantages over Flying, Water, Grass, and Fighting. Moltres: Moltres is doubly-weak to Rock, normally weak to Electric and Water, and immune to Ground. It resists Grass (1/4), Bug (1/4), Fighting (1/2), Bug (1/2), and Steel (1/2). It has type-based advantages over Grass, Ice, Bug, Steel, and Fighting. Am I the only one thinking of the battle music from Pokémon Red/Blue when it comes to this battle? =P Obviously, you'll want to catch whichever guy you get - short of trading, you'll be lucky to find this Pokémon again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball. The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern. (For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.) Sidequests Pokémon-Amie Sectional Flowchart www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 105/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Pokémon-Amie: Basics and Rewards Pokémon-Amie: Pokémon-Amie Statistics Pokémon-Amie: Minigames: Berry Picker Pokémon-Amie: Minigames: Head It Pokémon-Amie: Minigames: Tile Puzzle Pokémon-Amie: Basics and Rewards Pokémon-Amie is probably the absolute cutest thing in Pokémon X/Y - maybe the entire series - to be devised. (And I am not intending that to be derogatory; I'm being rather serious.) It could even be one of the most beneficial aspects of Pokémon X/Y for your Pokémon, given what it could do to your battle strategy and whatever personal attachments you have to your Pokémon. Pokémon-Amie is accessed similarly to the PSS and Super Training apps on the Touch Screen - simply press L/R to find it. There, you can tap on a Pokémon. If you opt to switch it out, you can see its various stats regarding Pokémon-Amie and the other Pokémon with which you may want to play. Once you want to play, do so! Within the Pokémon-Amie interactive, you can do a number of things. You can pet your Pokémon by rubbing them using the stylus and Touch Screen, which raises their affection. Keep in mind some Pokémon have areas they don't like to be rubbed on: for example, my Pikachu doesn't like being rubbed on his belly. It's generally individual to the Pokémon, I think. Some Pokémon have areas you outright shouldn't touch - people familiar with the anime can understand why you shouldn't touch Pikachu's cheeks, and general logic tells you not to rub the fiery tail of a Charmander. =P Other than that type of stuff, your Pokémon is pretty okay with anywhere else: just rub repeatedly and a number of hearts (or a music note) should appear. The implications of this are in the next section. You can "make faces" with your Pokémon. Quite literally. This does require a pretty bright area (like, I needed to be in a well-windowed area in the daytime) and a clean inner 3DS/2DS camera. When a certain green face-like icon appears in the lower-left, you can play this little minigame. Basically, do what it tells you (wink this eye, tilt your this way, open your mouth this much, etc.) and you can raise your Pokémon's affection! Keep also in mind that your face needs to be pretty recognizable - no hair in the face, probably no glasses, and so on, like you would do for general facial recognition stuff. You can run your stylus along the Touch Screen in areas where nothing are - it's basically to mimic you waving your finger in random motions. It doesn't really raise affection, but the reaction's pretty cute for some Pokémon, especially if you high-five them. It doesn't work for all Pokémon, though. Similarly, you can use the microphone to speak with your Pokémon. (The mic will take just about any random sound into account, though. Like I had set my 3DS down on my desk for a moment and rather loudly and accidentally banged my mouse against my cup and Pikachu recognized it.) It also doesn't really change anything. You can feed your Pokémon PokéPuffs. PokéPuffs can be accessed via the top-left icon in the interactive. From there, you can grab a PokéPuff - if you don't like what you see, maybe you should scroll left (put the stylus in the middle of the selection area and swipe left). Each Pokémon has its own individual likes - it disregards species. There are several flavors of PokéPuffs - green are mint, orange are citrus, pink are sweet, light-brown are spicy, and dark-brown are mocha. There are also several degrees of effectiveness with each getting more powerful: basic, frosted, fancy, deluxe, and supreme. Respectively, they give the Pokémon one, two, three, four, and five hearts - see the following statistics section for the purpose of them. The better you do in minigames, generally the better the PokéPuff you get. Feeding Pokémon PokéPuffs boosts their Fullness and Affection. You can also play minigames with them, discussed in later sections - basically, they raise Enjoyment and Affection, as well as lowering Fullness. Phew! Anyways, those are the basics of Pokémon-Amie. So, you may be asking why we should go through this? Well, as your Pokémon's affection rating goes up, a variety of things can happen - sometimes very beneficial things, as it were! Generally, if you see a heart or your Pokémon looks at you during battle, then, yeah, it was caused by PokémonAmie. Random in-battle dialogue changes to evoke emotional reactions from you. (i.e. "It looks like it's about to cry" may appear at low HP. ;_;) You could pet the Pokémon after a battle if you rub the Touch Screen. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 106/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Your critical-hit ratio can be increased. Your evasion rate can be increased. The Pokémon may recover early from status ailments. The EXP. earned can be boosted! The Pokémon could survive attacks that would KO it! Pokémon-Amie: Pokémon-Amie Statistics There are three primary statistics in Pokémon-Amie. Affection: By far the most important, this can help to determine the awards you get, detailed at the end of the previous section. It is raised by petting Pokémon, playing Make Faces with them, playing minigames, and feeding Pokémon PokéPuffs. It maxes at five hearts. This stat is completely independent of the Pokémon's actual Happiness stat! Fullness: This determines how many PokéPuffs your Pokémon can eat: there's a general "1 PokéPuff, 1 unit" correspondence here. If the Pokémon begins to eat slower or even just ignore the food, then the Pokémon is getting fuller. In other words, it's a long and tedious process to raise Affection by just eating - the quickest way to a Pokémon's heart is not through it's stomach. =) Anyways, this is lowered by playing minigames. Enjoyment: Simply put, it denotes how often you play minigames: the more music notes, the more you've played minigames with it recently. Specifically regarding Affection, it is denoted by how hearts a Pokémon has given off when you've done various activities with it. AffectionHearts Given Off 0 Hearts 0 1 Heart 1 ~ 49 2 Hearts 3 Hearts 4 Hearts 5 Hearts 50 ~ 99 100 ~ 149 150 ~ 249 250+ Pokémon-Amie: Minigames: Berry Picker This particular minigame is the leftmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, your Pokémon get more demanding faster and you'll have more Berries to contend with. The goal is to tap and drag the Berries on the Touch Screen to the Pokémon requesting them: you've probably played a minigame like this if you've played Mario Party DS. The Berry the Pokémon wants is in the little thought bubble next to it - drag the Berry into the thought bubble and the Pokémon will go off, giving you a point. If you do it fast enough, you'll get additional points, denoted by an orange note in lieu of a yellow one. Most of the difficulties are timed except Unlimited - in that difficulty, you are to get as many Berries done as possible, as the difficulty slowly racks up, up to the point that you fail to give the Pokémon a Berry fast enough or the proper Berry three times. As for some tips... When the Pokémon begin to come in groups, try to set up a bit of a method of going to them rather than hectically spotting Pokémon needing a Berry. I, for example, tend to go sequential, generally left to right. If you spot Pokémon popping up out of sync, go for whoever came up first. And generally try to familiar yourself with the position of the Berries as you go: if you can do that, then you just need to look at the Pokémon for who wants what. Pokémon-Amie: Minigames: Head It This particular minigame is the leftmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, you generally have to deal with multiple Pokémon more often, have more complex series of yarn balls to contend with, and the balls obviously will vary in speed more. The concept of this minigame is to make the Pokémon bounce back balls of yarn using their heads. Tap the Pokémon and it'll bounce back the ball of yarn. Doing so normally earns you one point, but you can earn three if you bounce it back at the right time. Continually hitting the ball in sequence is good as well and gives a combo - starting around 10~15 hits, regardless of the "right time" bonus, you'll also get a "FEVER" double bonus: that means you could get up to six hits! Your combo breaks, though, if you miss the yarn or fail to hit it. As time goes on, more www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 107/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 and more Pokémon come to play, and the yarn balls increase in quantity, speed, and variety of speeds. At the end, you can hit an extra large yarn ball for bonus points - however, you don't get that in Unlimited mode, since it is not timed and just ends upon missing three balls of yarn. As for some tips? Well... A lot of the time, there's actually a rhythmic pattern to the balls dropping, despite it being on one or three Pokémon, so you can use that to your advantage. However, when doing so, listen for "out of place" sounds, like a low-pitched whistle, to indicate a yarn ball is going to fall at a different-than-normal speed. That's actually the main thing to note here. Pokémon-Amie: Minigames: Tile Puzzle This particular minigame is the leftmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, each puzzle will have more pieces to contend with. The Tile Puzzle minigames are debatedly the hardest of the three to go for. In these puzzles, you need to tap two tiles of the puzzle to switch them around: if they fit in their proper positions, then they'll stick there and lose their dashed cyan border. You need to get them all to fit as quickly as possible. Normally, this would seem simple if it weren't for the pictures actually being dynamic: they can move around and change quite suddenly to throw you off! In Unlimited mode, you will go through the puzzles sequentially with a time limit imposed: you gain more time for correctly moving pieces and for completing puzzles, with the game ending when time runs out. And tips? Well, first start with the corner pieces - unlike the more recent tradition of puzzles from the Mario & Luigi RPG series, the pieces are not rotated, so they look as they should. You can look at the colored border around the tile to get an idea of where it fits. From there, go for the edge pieces - remember that the edges will have their colors blend about halfway between the corner pieces. And from there, you're mostly on your own with the central pieces. Super Training Sectional Flowchart Super Training: The Basics Super Training: EVs Explained Super Training: The Courses Super Training: The Training Bags Super Training: The Basics One of the newest additions to the Pokémon formula is that of Super Training. Super Training is accessible by pressing L or R and navigating through the Touch Screen. There, the lower-left icon, the soccer ball, allows you to progress into the training. Throughout training and at regular intervals, you'll also receive some punching bags, accessible in the lower-right corner, that help you to increase your stats. The premise of Super Training is more in-depth than you might think. It is far some simply the increasing of your stats, but your EVs, which in turn boost your stats. Confused? See Super Training: EVs Explained & EV Increases for more. EVs were normally a completely hidden value in Pokémon - only accessible through hacking, once revealed, it allowed people to intensely and accurately train their Pokémon to precise statistic levels: EVs are one of the reasons, along with IVs and Nature, why two Pokémon of the same species, level, gender, and abilities rarely have the exact same stats. When Super Training, your general goal is to shoot the white-colored goals you will see on the Pokémon Balloon, also on-screen. Doing so will earn you points (see the lower-right corner of the nearby screenshot). Most of these balloons will also fire HUGE soccer balls back at you. Getting hit, of course, makes you lose points: typically 50 - 400. For the in-depth controls? Well, needless to say, you're pretty screwed if you're a leftie -- sorry. Use the Circle Pad to maneuver your Pokémon - you can move him/her/it within a limited range up, down, left, and right, and you www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 108/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 can do diagonally. You can tap the Touch Screen to launch a ball with very little power. However, if you tap and hold the stylus on the Touch Screen, you build up power: additionally, a targeting cursor will appear on-screen to let you aim precisely! The more power you build, the more powerful your shots. If you need to block a soccer ball, use the L Button. In-depth strategy? Eh, there isn't much beyond practice: each time I played, I beat the course's proposed "record" time on either my first, or rarely my second try. Just use your power shots a lot and try to predict the movement of the goals (or fire wildly). Some Pokémon Balloons also make barriers appear that tend to block shots: a yellow cursor goes along these, which you can hit with a power shot to destroy the barrier. Hitting a lot of the white goals (they disappear after one hit) will also let you spawn a red one, which you can hit multiple times for lots of points - I often get high above the Pokémon and just rapidly touch the Touch Screen. Each Pokémon also has a different ball type. Some Pokémon shoot green balls, which aren't special. Some shoot blue ones that are extra powerful. Others shoot yellow ones that are extra fast and basically allow rapid-fire. Finally, some shoot the strong, yet slow, orange ones. Look at the icon in the top-right of the Touch Screen to learn which. Super Training: EVs Explained POKÉRUS There is a particularly rare status - the odds of finding it being 3 in 65,536, which is about 1 in 20,000 or about 0.004578% - known as Pokérus, abbreviated as PKRS in previous games. Pokérus is a somewhat useful status in that, once caught, the Pokémon in question will always have its EV earnings doubled: where someone normally gets 1, it gets 2, for example. This lasts for the time you get the status until you end up losing the Pokémon for some reason. The Pokémon can also be put in the party alongside other Pokémon for around 24 hours after catching the virus to infect other Pokémon with it - once contracted, they get a full 24-hour contagion time and lifetime EV doubling. This status can be denoted on the status screen and, initially, by speaking with a nurse in a Pokémon Center. It cannot be cured by any means other than waiting it out, and the Pokémon will be able to still get KO'd and Paralyzed and whatnot in battle. If the Pokémon is deposited into the PC or GTS, the countdown basically freezes. Once the status wears off, a small pink smiley face is found next to the Pokémon's markings on the status screen: this only marks that the contagion period is over, and, again, EV doubling is permanent. I note this special status most prominently here because Pokérus does not have any effect on what happens in Super Training. Ultimately, Pokérus just quickens EV training, and has no use to the common player beyond that. It doesn't truly increase stats, just their growth, which plateaus earlier than normal. Before accessing Super Training, you'll see a graph like that to the right. This graph represents two things: in green, the Pokémon's base-level stats for it's level and IVs. In yellow, you see its stats with the EVs in each stat applied. But what are "EVs"? Well, first, the game lamely (and inaccurately) calls them base stats. (Trust me, it'd be ridiculous if 12 Special Attack was applied for one two-minute game or something.) EVs, or Effort Values, are semi-hidden stats. (I say semi-hidden because they were completely hidden in previous games and are only shown by the little graph here with no numerical representation given unless you do some Super Training, or save-and-reset when using a Reset Bag.) They are used to determine stat growth, and are earned through Super Training and through Pokémon battles. Each Pokémon will give off a set amount of EVs to the Pokémon, which can actually be shared through the Exp. Share. EVs can also be boosted by several EV-Boosting Items, and also lowered by some Berries - similar effects can be emulated through the Lumiose Juice Shoppe. So, with that in mind, it is extremely important to note that EVs can be maxed out. There are six stats - HP, Attack, Defense, Special Attack, Special Defense, and Speed - to which EVs are applied. In any lone stat, you can have as many 255 EVs, but they're irrelevant after 252 for reasons to be mentioned later. Overall, you can have a total 510 EVs across all six stats - that means only two stats can be truly maxed at any given time. If you want a look at the total EV count, look at the bar to the right of the EV stat chart. Plus, you can get an Effort Ribbon with full EVs, and you unlock Secret Super Training at 510 EVs. How are EVs calculated with regards to stat increases? Well, the mechanics seem to have remained the same as in previous games: the total of EVs, divided by four then truncated, multiplied by your level divided by 100 equals to the total gain over the basal value. Or, in other terms: TOTAL STAT VALUE = ((Base Stat) + (EV Gain) + (IV Gain)) + (Nature Gain) EV GAIN = (EVs ÷ 4) × (Level ÷ 100) IV GAIN = (IVs) × (Level ÷ 100) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 109/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 NATURE GAIN = ×1.1 if favorable, ×0.9 if not, both in general; ×1.0 if neither Note that the function, "(EVs ÷ 4)", is truncated: that is to say, it is rounded down. For example, the highest amount of EVs allowed in one stat is 252. (This is not 255 like in previous generations - veterans, be SURE to note that!) That means, at Level 100, you should get 63.75 points due to EVs. However, because it is truncated (basically the decimal values are chopped off), you gain only 63 points. Thusly, EV trainers keep strict track of EVs because that means those looking for max stats could be wasting 6 EVs in maxing two stats: you could let them go to other stats for a single-point boost. Hey, it's something... There are a number of hold items, also, that change the EV earnings beyond those already mentioned. HOLD ITEM EFFECT Macho Brace Doubles EV growth, but lowers Speed Power AnkletDoubles the EV growth of Speed, but lowers Speed Power Band Doubles the EV growth of Special Defense, but lowers Speed Power Belt Doubles the EV growth of Defense, but lowers Speed Power BracerDoubles the EV growth of Attack, but lowers Speed Power Lens Doubles the EV growth of Special Attack, but lowers Speed Power WeightDoubles the EV growth of HP, but lowers Speed Super Training: The Courses Here, I will briefly detail each course. For the most part, there is no particular strategy, though, beyond aiming at the goals and going wild while blocking incoming shots. So I will simply give numerical data: EV increases and the like. Courses are unlocked by levels. First you'll play Level 1 courses, then Level 2, and so on. After meeting a special condition, you will unlock the slightly different Secret Super Training, detailed further down. Level Base EV Boosts Time to Beat 1 1 1 1 Hone Sp. Atk with Magnemite! Raise Your HP with Wailmer! Boost Attack with Axew! Buld Up Sp. Def with Tentacool! Name Special Attack +4 Max HP +4 Attack +4 Special Defense +4 30 seconds (2 minutes, 30 seconds left) 30 seconds (2 minutes, 30 seconds left) 30 seconds (2 minutes, 30 seconds left) 30 seconds (2 minutes, 30 seconds left) 1 1 2 2 Speed Up with the Noibat Regimen! Strengthen Defense with Geodude! Home In on Magneton! Hit Relicanth's Weak Points! Speed +4 Defense +4 Special Attack +8 Max HP +8 30 seconds (2 minutes, 30 seconds left) 30 seconds (2 minutes, 30 seconds left) 1 minute (2 minutes left) 1 minute (2 minutes left) 2 2 2 2 Let Loose to Get Fraxure! Attack +8 Watch Out for Tentacruel's Bitbots! Special Defense +8 Hammer Aerodactyl with High-Speed Shots!Speed +8 Break Down Graveler's Barrier! Defense +8 3 3 3 3 3 Skahe Off That Uncanny Magnezone! Shoot Back! Get the Giant Wailord! Catch 'Em! Haxorus's Furious Attacks! Kick Out! Get the Dragalge Corps! Catch It! Noivern's Wild Wind! Special Attack +12 1 minute (2 minutes left) Max HP +12 1 minute (2 minutes left) Attack +12 1 minute (2 minutes left) Special Defense +121 minute (2 minutes left) Speed +12 1 minute (2 minutes left) 3 Break It! Golem's Defensive Line Defense +12 1 minute (2 minutes left) 1 minute (2 minutes left) 1 minute (2 minutes left) 1 minute (2 minutes left) 1 minute (2 minutes left) After having given a Pokémon 510 EVs - it doesn't have to all be in Super Training, or any - you can also do some extra Super Secret Training courses. While they won't provide any increases to your EVs (remember, max-EV Pokémon), they do provide items, especially if you do good! Note that the "Time to Beat" stats here account for the occasional need to beat multiple balloons, and thusly the slight time boost given to you. Level Name 4 The Troubles Keep On Coming?! 5 The Leaf Stone Cup Begins! 5 The Fire Stone Cup Begins! 5 The Water Stone Cup Begins! 5 6 6 Time to Beat 2 minutes (1 minute, 30 seconds left) 1 minute, 30 seconds (1 minute, 30 seconds left) 1 minute, 30 seconds (1 minute, 30 seconds left) 1 minute, 30 seconds (1 minute, 30 seconds left) 1 minute, 30 seconds (1 minute, 30 seconds Follow Those Fleeing Goals! left) Watch Out! That's One Tricky Second 1 minute, 30 seconds (1 minute, 30 seconds Half! left) 1 minute, 30 seconds (1 minute, 30 seconds An Opening of Lightning-Quick Attacks! left) Notable Rewards Wing EV-Boosting Items Leaf Stone Fire Stone Water Stone Thunder Stone Dusk Stone Shiny Stone 1 minute, 30 seconds (1 minute, 30 seconds www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 110/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 6 Those Long Shots Are No Long Shot! left) Dawn Stone 7 Scatterbug Lugs Back! Wing EV-Boosting Items 7 A Barrage of Bitbots! 2 minutes (2 minutes left) 1 minute, 30 seconds (1 minute, 30 seconds left) 7 Drag Down Hydreigon! 2 minutes (2 minutes left) 8 The Battle for the Best: Version X/Y 3 minutes (1 minute, 30 seconds left) Sun/Moon Stone Any of the above stones! Wing EV-Boosting Items Super Training: The Training Bags After finishing Super Training sessions, as well as just at random in the field, you can gather Training Bags. These can be used via the lower-right icon in the Super Training menu before starting a session. There are multiple types: the effects vary, each can be used only once, and you can have twelve individual bags at once. Once activated, the Bag appears next to the Pokémon on the Touch Screen - they will beat it up at one hit per minute, or you can tap it to make them hit it, whichever suits what you're doing at the time. Below are the Training Bags and their effects. Training Bag Attack Bag L Attack Bag M Attack Bag S Big-Shot Bag Defense Bag L Defense Bag M Effect Boosts Attack EVs by 12 Boosts Attack EVs by 4 Boosts Attack EVs by 1 Makes you more likely to hit goals when next playing Super Training Boosts Defense EVs by 12 Boosts Defense EVs by 4 Defense Boosts Defense EVs by 1 Bag S Double-Up Doubles the EV gains from the next Super Training session (+8/+16/+24) Bag HP Bag L Boosts Max HP EVs by 12 HP Bag M Boosts Max HP EVs by 4 HP Bag S Boosts Max HP EVs by 1 Reset Bag Reduces all of the Pokémon's EVs to zero Soothing Increases the Pokémon's Happiness Bag Sp. Atk. Boosts Special Attack EVs by 12 Bag L Sp. Atk. Bag M Sp. Atk. Bag S Sp. Def. Bag L Sp. Def. Bag M Boosts Special Attack EVs by 4 Boosts Special Attack EVs by 1 Boosts Special Defense EVs by 12 Boosts Special Defense EVs by 4 Sp. Def. Boosts Special Defense EVs by 1 Bag S Swiftness Makes the Pokémon move faster when next playing Super Training Bag Speed Bag Boosts Speed EVs by 12 L Speed Bag Boosts Speed EVs by 4 M Speed Bag Boosts Speed EVs by 1 S Team After using this, until the "happy face" on the Pokémon goes away, hitting the normal black bag makes it Flare Bag more likely to find other Super Training bags ToughenReduces the points lost when hit in your next Super Training session Up Bag Pokémon Breeding www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 111/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Sectional Flowchart On a general level, if you want to produce a "Pokémon Breeding Process", please take note that it must actually result in something special. Having 31 IVs in all six stats is special. Having them in one, not so much. Somehow raising the chances of finding a Shiny? That's special. Raising the chances of getting a "crap" Pokémon? Not really. If you want to submit something, see the Legalities section. Pokémon Breeding: A Primer Pokémon Breeding: A More Technical Primer Pokémon Breeding: Important Items Pokémon Breeding: Exclusive Species Pokémon Breeding Processes: The Masuda Method Pokémon Breeding Processes: Maxing IVs Pokémon Breeding: A Primer To consider what Pokémon breeding is, we must consider how animals reproduce. On the superficial level, it generally requires a male and a female: such holds true here for the most part. Unlike normal, though, Pokémon typically lay Eggs to bear baby Pokémon. (The only exception is the canon surrounding the live birth of Mewtwo from Mew, given in the Kanto-region games.) Normally, Pokémon breeding is more than simply about getting lower-evolution Pokémon or spawning massive numbers of starters: in fact, it is the most certain way to guarantee that your Pokémon can get the most ideal stats and movesets possible! However, this particular primer is designed for Pokémon beginners - if you want to get into the gnitty-gritty of things, the other sections will sate you. As you progress through the game, you'll eventually hit Route 7. After some events there and at the Parfum Palace, you'll be allowed to reach the majority of the route past that big bridge. Just beyond said bridge is the Pokémon Daycare. There, you can leave two Pokémon and they'll stay there. Typically, beginners just leave Pokémon there for the purposes of leveling up: they'll earn 1 EXP. per step you take. You can get the Pokémon back at a base cost $100, plus an additional $100 per level earned. You, however, cannot dictate how moves are learned or deleted, and level-up evolutions do not occur, so look out! Now, Pokémon breeding... Obviously, you'll need two Pokémon: one a male, and one a female. (The little mark that appears beside their name in battle represents that: the blue arrow is male, the pink cross is female. No mark means the Pokémon has no gender and generally cannot breed.) There are blatant exceptions to this rule, but more on that momentarily. When you leave two Pokémon there of opposite genders (or other situations), there is a chance that you can speak with the man outside the Daycare to receive an Egg. The Pokémon within the Egg can inherit a number of things, depending upon certain conditions - these include IVs (which influence stat growth), Nature (which can give a 10% bonus/loss to some stats), moves (but only some!), and species. If you're playing one of the older games, you can execute a glitch known as the "Pomeg Berry Glitch" (see the game's Cheat page on GameFAQs - only Generations III & IV) to know this stuff for the most part. However, Pokémon X/Y obviously prevent that. Nice bit of trivia nonetheless. So, we come down to it - how to make the Egg hatch? The Egg hatches by carrying it in your party and walking/biking/skating around. Eggs can hatch in anywhere from 5,000 to 31,000 steps (obviously I'm being inspecific), depending on the species within the Egg. It's just walking, so beginners don't really need to worry. Eventually, the Egg will hatch. This process can be sped up by having Pokémon with the Magma Armor or Flame Body abilities. That's the gist of it. But if you want to manipulate this in a more beneficial way, read on... Pokémon Breeding: A More Technical Primer This section presumes you know all of the info detailed in the previous primer, and thusly will have that info mostly glossed over if ever mentioned. ~ Egg Groups ~ So, then, you have two Pokémon you want to breed. As detailed earlier, I said there were exceptions to the rules about gender. Firstly, we have to consider Ditto. Ditto is almost a wild card in Pokémon breeding, so much so that he gets his own Egg Group (more on that in a bit). Basically, he is allowed to breed with pretty much every Pokémon other than legendary Pokémon - and, even then, the latter has an exception in which breeding Ditto and Manaphy yields Phione. If it's of the "No Eggs" group, then Ditto still cannot breed with it. Now that we're getting onto species, it's time to talk about Egg Groups. Egg Groups help to determine what Pokémon can breed together for desired species: without proper knowledge of this, you can easily end up with crap Pokémon. I left this undetailed previously because an obvious rule of thumb is that two Pokémon of the same species yields the same Pokémon or a pre-evolutionary form of it. That much is true. However, knowing Egg Groups widens the field a little: it's almost impossible to find some Pokémon, after all. You can see the Pokémon Stats (Breeding) on the particular Egg Groups and gender ratios of Pokémon. The general principle with breeding is that if the two parents are of the same Egg Group and opposite genders, the child will be the lowest evolution of the female parent. For www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 112/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 example: a male Chesnaught and a female Delphox should yield a Fennekin. Again, there are exceptions to even that. This mostly comes through from species that only have Pokémon of a single gender. A key example are the male and female Nidoran Pokémon - they're of the same Egg Group, sure, but you'd only get Nidoran <F> under the above conditions, no matter how many Eggs. The exception is that, if two gender-exclusive species are bred, then there is a 50% chance of the resultant Pokémon being either species. ~ Genetic Engineering ~ Now, onto inheritance... (Sorry, couldn't resist the title.) So, a number of things can be inherited through breeding - I glossed over these earlier: moves, IVs, Nature, species, and abilities. Here's the specifics: Moves: Only certain moves can be inherited, and it's not necessarily clear what. I do know if a move is something the Pokémon would normally learn by leveling up, it can be passed down by either or both parents knowing it. Certain Egg Moves, often only found on certain species, can be passed down by both parents - not every move is an Egg Move, keep that in mind. IVs: IVs help to determine stat growth by Level 100: for each IV in a stat, you will then earn 1 point at Level 100. IVs range from 0 to 31 in all stats. Generally, it's determined by an RNG in the game if you don't hold certain items. If the named item below is held when breeding, there's a good chance that the named stat will be inherited, and pretty much certain (in my experience) it will if both hold it. Destiny Knot: 5 random IVs Power Anklet: Speed Power Band: Special Defense Power Belt: Defense Power Bracer: Attack Power Lens: Special Attack Power Weight: Max HP Nature: Pokémon have specific natures, which you can effectively engineer so that you get better stats (+10%). Generally, it is determined at random. However, holding an Everstone guarantees that the child gets the holder's Nature - obviously, if the parents differ in nature and both hold Everstones, it's a 50-50 crapshoot. Species: Previously mentioned, if two Pokémon are in the same Egg Group, then the child is of the female's species, except under specific circumstances. Abilities: In Pokémon X/Y, every Pokémon has two slots for regular abilities (see Pokémon Stats (General) for the list). In the named list, every final-listed ability is a Hidden Ability, unless it is the only one (which means it WILL have it). Otherwise... When it comes to the first-listed one, the child has a 80% chance of inheriting it, and 20% for the second one: first and second refer to the female parent's current Ability and the one it doesn't have, respectively. For example, let's say you're breeding two Fennekin. If the female has Blaze, then there is an 80% chance the child will have Blaze, or 20% for Magician. Likewise, if the female Fennekin has Magician, then there is an 80% chance of the child getting Magician and 20% for Blaze. Hidden Abilities: There are special, rare abilities called Hidden Abilities - they were normally only found through the Dream World on the Global Link in B/W or some Pokémon just outright had them. They're a bit different when it comes to inheritence in that the female or the male can know it. If the female has it, there's an as-of-yet-undetermined high chance of it being inherited, and it's furthered with the male also knowing it. If you don't have a female with it, you can breed the male and Ditto for a chance at having it. Pokéball: Normally, one of the more obvious ways to detect illegitimate Pokémon on pure observation was the Pokéball they were caught in. Since some Pokémon, such as Munchlax, are only available through breeding, you would have to be suspicious in previous generations if the Munchlax was caught in a Great Ball - or pretty much anything other than a Poké Ball. This is different in X/Y - now the Pokéball that caught the female will be seen as having caught the child. This has a bit more of a strategic effect than you think. I mean, if you throw out a Dragonite from a Poké Ball online, your opponent could be certain it knows the Egg Move Iron Tail to counteract any Ice-types he may send it against it. If it comes out in an Ultra Ball or the like, he can be more certain that you found it (or a pre-evolutionary form) in the wild and it won't know it. But since this is masked, no one knows... Shininess: The Shiny attribute of a Pokémon cannot be inherited. However, the Masuda method, which basically makes you breed with international Pokémon, allows Shinies to be almost six times more common. The specifics... Pokémon in the wild have a chance of being Shiny equal to 1 in 8,192, which is basically 0.0122%. You can use PokéRadar/Fishing chaining to boost it up to 40 in 8,192 or so (0.488%) if you're lucky. Then again, those preferring to breed can use two Pokémon from different-nationality games (basically yours and another country's) to make the chances 1 in 1,366, close to 6 in 8,192, or about 0.0732%. It's still rare as crap, but it's probably worth it if chaining ain't your thing. (That stuff can be found in Shinies, Chain Fishing, & The PokéRadar.) ~ Mechanics of the Egg ~ Let's first discuss getting the Egg. When you speak to the Daycare Man before an Egg has appeared, he can say a number of things. Depending on what he says - which itself is independent to certain conditions - there is a specific chance of finding an Egg. Generally, using traded Pokémon or those of the same species is best. Eggs can potentially be found with every 256 steps in the field. So, what does he have to say? (Keep in mind "ID" refers to both the seen ID on your Trainer Card and the hidden Secret ID that you never know of. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 113/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Basically, there are 100,000 values for each, and 10,000,000,000 total permutations, so you can basically consider it as "traded".) Condition Different Egg Groups Do the Pokémon Get Along? Chance of Finding Eggs The Pokémon prefer to play with others0% (generally) Different Species, Same ID The two Pokémon don't like each other Same Species, Same ID The Pokémon seem to get along Different Species, Different IDThe Pokémon seem to get along Same Species, Different ID The two get along very well 20% 50% 50% 70% Note that the Oval Charm, found by completing the Kalos Pokédex and going to Professor Sycamore, increases the rate at which you can find Eggs. Specifics are still unknown on that though. Remember how I earlier glossed over Egg hatching by simply saying it would hatch in 5,000 ~ 30,000 steps? There is a more specific way to calculate this: TOTAL STEPS = (B + N) × Y "B" = Base steps, a value given to each species "N" = A random number, either 0 or 1 "Y" = A random number, either 255 or 256 What does this mean? Basically, there is not much variance in the amount of steps it takes to hatch an Egg. At most, the variance is (B + 256) - that means the difference when "N=0, Y=255" and "N=1, Y=256" will equal the number of base steps, plus 256. The highest base step value I can recall is 120, so basically 400 steps is the general variance. Most of the time, you'll see a formula of "(B + 1) × 255", the most common formula I've come across. Again, it's just walking, so it's not like it matters, really. Also note that some abilities can reduce the number of steps taken. If a Pokémon in the party has either the Magma Armor or Flame Body abilities, the steps needed are halved. I think that finally covers it. Pokémon Breeding: Important Items I'll list this as a separate sub-section just in case people want to know the specific items associate with breeding. The effects below do not represent their whole cumulative effects per the comprehensive Items Listings section, just what pertains to breeding. All of the items must be held by a parent to obtain the named effects, which are still random without both holding the same item unless otherwise stated. Item Name Effects Destiny KnotAllows five random IVs to be inherited from the holder Everstone Guarantees the holder's nature to be passed down Full IncenseLets Snorlax breed Munchlax when held Lax Incense Lets Wobbuffet breed Wynaut when held Light Orb Lets Pikachu breed Pichu that know Volt Tackle Luck IncenseLets Chansey/Blissey breed Happiny when held Odd Incense Lets Mr. Mime breed Mime Jr. when held Power AnkletMay pass down the Speed IVs of the holder Power Band May pass down the Special Defense IVs of the holder Power Belt May pass down the Defense IVs of the holder Power BracerMay pass down the Attack IVs of the holder Power Lens May pass down the Special Attack IVs of the holder Power WeightMay pass down the Max HP IVs of the holder Pure IncenseLets Chimecho breed Chingling when held Rock IncenseLets Sudowoodo breed Bonsly when held Rose IncenseLets Roselia/Roserade breed Budew when held Sea Incense Lets Marill/Azumarill breed Azurill when held Wave IncenseLets Mantine breed Mantyke when held Pokémon Breeding: Exclusive Species When it comes to Pokédex completion, some species of Pokémon can only be found by breeding them. This section denotes which Pokémon are typically breeding-exclusive and how to get them. I list all of the Pokémon that typically are breeding-exclusive simply for the sake of simplicity; some actually can be found in the game by other means as noted below, but we're here anyways, right? Pokémon Azurill Parents Marill, Azumarill Method Breed while holding Sea Incense www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Alternate Locations Route 3, Route 22 114/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Bonsly Sudowoodo Breed while holding Rock Incense N/A Budew Roselia, Roserade Breed while holding Rose Incense Route 4, Route 7 - In Full ChinglingChimecho Cleffa Clefairy, Clefable Elekid Electabuzz, Electivire Happiny Chansey, Blissey IgglybuffJigglypuff, Wigglytuff Breed while holding Pure Incense Just breed; nothing special to note Just breed; nothing special to note Breed while holding Luck Incense Just breed; nothing special to note Route 11, Reflection Cave N/A N/A N/A N/A Magby Magmar, Magmortar Just breed; nothing special to note Mantyke Mantine Breed while holding Wave Incense N/A The Tower of Mastery, Route 12, Azure Bay Reflection Cave N/A Mime Jr. Mr. Mime Munchlax Snorlax Phione Manaphy & Ditto Pichu Pikachu, Raichu Smoochum Jynx Hitmonlee, Hitmonchan, Tyrogue Hitmontop Wynaut Wobbuffet Breed while holding Odd Incense Breed while holding Full Incense Breed Manaphy and Ditto together for N/A Phione Just breed; hold Light Orb to learn Volt N/A Tackle Just breed; nothing special to note Frost Cavern Just breed; nothing special to note N/A Breed while holding Lax Incense N/A Pokémon Breeding Processes: The Masuda Method PREREQUISITES: Access to the Daycare At least one Pokémon foreign to your region (this is noted by a regional abbreviation on the Pokémon's status screen, like JPN for Japan) A foreign-region Ditto makes stuff like this really efficient in that you can work it with Pokémon with any gender BENEFITS: Shiny Pokémon become approximately six times more common DETAILS: The Masuda method, seemingly named for Junichi Masuda, a person involved in the development of the Pokémon series, has one notable benefit: Shiiiiiiiiiiiiiiiiny Pokémon! Shiny Pokémon are not extremely notable on a level of depth. Other than Generation II, Shiny Pokémon typically did not have exception stats, and their movesets and the like were the same as their non-Shiny counterparts. But the one thing that makes them so desireable on the surface is their coloration. Pokémon often look different when Shiny - a Shiny Gyarados is red instead of blue, a Shiny Sceptile is cyan instead of green, a Shiny Moltres is pink instead of yellow/red, a Shiny Salamence is green not blue, a Shiny Rayquaza is black instead of green, and so on and so forth. Under most circumstances, Shiny Pokémon are extremely rare. The odds of finding them are 6 in 65,536, commonly rounded to 1 in 8,192, about 0.0122%. Think about that for a moment. You might go through 500 wild battles in a relatively completionist playthrough X/Y, yet that's only 1/20 of the way to the 1 in 10,000 a Shiny Pokémon will appear in. Normally, finding Shinies requires tedious looking in an area. Additional methods to increase the rate of Shinies have been brought in over the years - like forced encounters (Shiny Gyarados in Generation II/IV), special items (Shiny Charm, B2/W2, tripled rate), and PokéRadar chaining (Gen. IV/VI, 40x more effective at best). Of course, all of them still require some level of work. The one with the least true "work" involved is the Masuda method of Pokémon breeding. In it, you will need two Pokémon, each from a different region - that means you can have one of your own, and one from elsewhere. The region is denoted on the Pokémon's status screen by some form of abbreviation where yours are normally blank. (Plus, Japanese/Korean characters are a dead give-away. =P) Basically, you breed the two together ... and that's it. There's nothing special involved with this method that you don't want to be - if you're just looking for a Shiny, without desiring certain IVs or moves or nature or whatever, you can just breed them, but this otherwise still falls under normal breeding doctrines. The chance of finding Shiny Pokémon like this is 1 in 1,366 - 5.997 times more effective than random hunting/breeding. It's not much, but it's practically the only way to, for example, get Shiny starter Pokémon... ;) Keep in mind Wonder Trade for this - lots of people use that. As someone from the U.S., I get foreign Pokémon 40% ~ 50% of the time, which means residents of other regions are very likely to get something foreign (if just the U.S. dominates half the market). Pokémon Breeding Processes: Maxing IVs PREREQUISITES: Access to the Daycare One Everstone for ideal nature www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 115/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 One Destiny Knot for ideal IVs A Ditto with two perfect IVs (typically from Friend Safari, but I think Pokémon Village works, too, but much less likely) Another Ditto with different perfect IVs A third Ditto with different perfect IVs BENEFITS: A Pokémon with 31 IVs in all six stats! A Pokémon with an ideal nature for whatever stat you want (if you use the Everstone) It can be coupled with the Masuda method above if you have enough foreign Pokémon DETAILS: This is a method for breeding Pokémon in such a way as to breed them to have perfect IVs. Breeding Pokémon can be a tedious process, especially when you don't know what you're even passing down - the hold items can help, but... Well, anyways, this method is to get you max IVs on all six stats - as you recall, IVs boost stat growth by their value (0~31) at Level 100, and proportionately at lower levels. Combining this with an ideal nature allows you to effectively boost a stat 34.1 points above the base value - with maxed EVs (252+) in a stat, you can increase a stat by almost 100 points! When it comes to powerhouses like Rhydon in Attack (130 base) or tanks like Blissey (255 base HP), these are significant increases. God forbid you max out the EVs, IVs, and give an offense-centric nature to a Shuckle knowing Power Trick. o_o;; Anyways, the process requires a Ditto with two perfect IVs. The submitter of the method specifically mentioned the Friend Safari, although I suppose the rare chance of finding one from the Pokémon Village also works. You can also combine this with the Masuda method - previous sub-section - for somewhat likely Shiny Pokémon. So, once you have the Ditto, you need a female of the desired Pokémon species. Whoever has the desired Nature should hold the Everstone during breeding to give it to the child. The child will have that Nature. Next, make the child hold a Destiny Knot and breed that with the second Ditto with different 31-IVs. Once that Egg hatches, breed the child (this time now holding the Destiny Knot) with the third Ditto. Hopefully, this results in a child with perfect IVs - if not, the Destiny Knot's RNG kinda screwed you, so try again! EXAMPLE: Just in case the previous description wasn't very clear, let's say I want a perfect-IV Delphox. I will first then want a perfect-IV Fennekin. So, this is what I bring to the situation. What I Use: Delphox A Ditto nicknamed "HP/Sp.Atk", with maxed Max HP and Special Attack IVs A Ditto nicknamed "Df/Sp.Def", with maxed Defense and Special Defense IVs - must have the preferred nature A Ditto nicknamed "Spd./Atk.", with maxed Speed and Attack IVs - must have the preferred nature One Destiny Knot One Everstone (if I feel like breeding a certain nature) Process: Breed Delphox and a Ditto - for this, I chose "HP/Sp.Atk." to carry those IVs Whoever has the desired nature will hold the Everstone This results in a Fennekin with (at least) two perfect IVs Breed the first-generation child Fennekin with Ditto - now the one named "Df/Sp.Def." for those IVs The first-generation child Fennekin will hold a Destiny Knot, and Ditto with the Everstone This results in a second-generation child Fennekin, probably with four perfect IVs Breed the second-generation child Fennekin (holding Destiny Knot) with the final Ditto, this one named "Spd./Atk." for those IVs and holding the Everstone This generally results in a third-generation child Fennekin with 31 IVs in all six stats and an ideal nature, which I can level up to Level 36 to become Delphox Battle Chateau Sectional Flowchart Battle Chateau: A Primer Battle Chateau: Writs Battle Chateau: Ranks of Nobility Battle Chateau: Special Trainers: Marquis/Marchioness Battle Chateau: Special Trainers: Duke/Duchess Battle Chateau: Special Trainers: Grand Duke/Grand Duchess Battle Chateau: A Primer www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 116/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 The Battle Chateau is found pretty early in the game while going along Route 7 - it is, in fact, the only real building there. Within, you will meet Korrina who superficially explains it. I shall go into more, of course. The Battle Chateau is a place for battle. (What a surprise.) Your goal is to progress up through the ranks of nobility by proving your skill in battle. Thusly, the more Trainers (within the Battle Chateau) that you beat, the higher and more pompous your rank. =P Fighting Trainers, especially late in the game, will become a tedious business. Firstly, they are pretty random. They change every few hours, sometimes coming in at random while you're fighting. Late-game players will find themselves emptying the Chateau in like ten minutes; if you're wondering why, just leave and have a nap or something. For the most, the Trainers encountered will be random. Of course, Game Freak couldn't let us off that easily: once your rank gets high enough, Gym Leaders, and even the Elite Four and Champion will begin to make cameos here. Those battles I can describe a bit better, though your strategy really is pivotal upon where you are in the game. That's about it - the purpose is to be the stuffing out of these Trainers to somehow raise through the ranks of nobility. There's no real other benefit to this, though - it's just something to do. Battle Chateau: Writs I hope you're rich, because this stuff will burn through your wallet: in the post-game, actually, it's about the only thing worth spending money on. =P Writs allow for a number of things to occur. To send a Writ, you need to speak with the woman near the Chateau entrance to buy and send a Writ. Writs will last only until midnight, though - God forbid you send one at 11:59 PM. XD Described below are the Chateau Writs and their effects; if you don't have one, you need to rise further through the ranks. Writ Cost Effect Writ of Invitation $50,000Makes more Trainers come to the Chateau. Silver Writ of Invitation$50,000Makes a lot more Trainers come to the Chateau. Gold Writ of Invitation $50,000Makes a vast number of Trainers come to the Chateau. Writ of Challenge Blue Writ of Challenge Red Writ of Challenge Black Writ of Challenge $50,000All Pokémon fought are boosted in Level by 5. $50,000All Pokémon fought are lowered in Level by 5. $50,000All Pokémon fought are boosted in Level by 10. $50,000All Pokémon fought are boosted in Level by 20. Battle Chateau: Ranks of Nobility Battling people in the Battle Chateau slowly but surely will let you rise through the ranks of nobility. While I've yet to find the specific conditions for each, I can say that one goes from this to that as battles continue. Note, of course, that these ranks are gender-specific, which is important to note for anyone wishing to deal with Medals. Male Ranks Female Ranks Baron Viscount Earl Baroness Viscountess Countess Marquis Marchioness Duke Duchess Grand DukeGrand Duchess Battle Chateau: Special Trainers: Marquis/Marchioness BOSS: Marchioness Viola Pokémon SpeciesPokémon Type Level Conditions Masquerain Bug/Flying Level 40N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 117/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Vivillon Bug/Flying Level 40N/A Masquerain: Masquerain is doubly-weak to Rock, weak to Fire, Electric, Ice, and Flying, and immune to Ground. It is prone to use Water-type moves for the most part over Bug or Flying, as it did evolve from the Water/Bug Surskit - those moves are effective against Fire, Rock, and Ground. Vivillon: While it has the same type weaknesses as Masquerain, this Pokémon is more prone to Bug- and Flying-type moves, strong against Psychic, Dark, Grass, Bug, and Fighting. BOSS: Marquis Grant Pokémon SpeciesPokémon Type Level Conditions Tyrantrum Rock/Dragon Level 40N/A Aurorus Rock/Ice Level 40N/A Tyrantrum: All he's doing is using an evolved form of the team we fought against? ... Anyways, he is weak to Ice, Fighting, Ground, Dragon, Steel, and Fairy - a multitude, basically. Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It still can use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though. BOSS: Marchioness Korrina Pokémon Species Pokémon Type Level Conditions Hawlucha Fighting/FlyingLevel 40N/A Machamp Fighting Level 40N/A Hawlucha: Her opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting. Machamp: This muscular Poké is weak to Flying, Fairy, and Psychic, and advantageous over Normal, Ice, Rock, Steel, and Dark. BOSS: Marquis Ramos Pokémon SpeciesPokémon Type Level Conditions Victreebel Gogoat Grass/PoisonLevel 40N/A Grass Level 40N/A Victreebel: Victreebel is weak to Fire, Ice, Flying, and Psychic, and advantageous over Water, Rock, Ground, and Grass. Gogoat: Go-go-Gogoat! ... >_> Anyways, Gogoat is weak to Fire, Ice, Flying, Poison, and Bug, while being advantageous over Rock, Water, and Ground. BOSS: Marquis Clemont Pokémon Species Pokémon Type Magneton Heliolisk Level Conditions Steel/Electric Level 40N/A Normal/ElectricLevel 40N/A Magneton: Magneton is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water. Heliolisk: This Pokémon is weak to Fighting and Ground, with an immunity to Ghost. It is advantageous over Water and Flying. BOSS: Marchioness Valerie Pokémon Species Pokémon Type Level Conditions Mr. Mime Sylveon Psychic/FairyLevel 40N/A Fairy Level 40N/A Mr. Mime: Mr. Mime is weak to Poison, Ghost, and Steel, with an immunity to Dragon. It is advantageous over Poison, Fighting, Dragon, and Dark. Sylveon: This newest Eevee-lution is weak to Poison and Steel, and immune to Dragon. It is advantageous over Dragon, Dark, and Fighting. BOSS: Marchioness Olympia www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 118/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Pokémon Species Pokémon Type Sigilyph Meowstic Level Conditions Psychic/FlyingLevel 40N/A Psychic Level 40N/A Sigilyph: Sigilyph is weak to Dark, Ghost, Ice, Electric, and Rock, and is immune to Ground. It is advantageous over Poison, Fighting, Bug, and Grass. Meowstic: This Pokémon is weak to Dark, Ghost, and Bug; it is also advantageous over Fighting and Poison. BOSS: Marquis Wulfric Pokémon SpeciesPokémon Type Level Conditions Cryogonal Avalugg Ice Ice Level 40N/A Level 40N/A Both Pokémon, as it turns out, are almost the same in type data, plus similar in movesets and power. They are weak to Fire, Rock, Steel, and Fighting; Cryogonal is immune to Ground as well. They are generally advantageous over Flying, Ground, and Grass. Battle Chateau: Special Trainers: Duke/Duchess BOSS: Duchess Viola Pokémon SpeciesPokémon Type Level Conditions Masquerain Vivillon Bug/Flying Bug/Flying Level 50N/A Level 50N/A Masquerain: Masquerain is doubly-weak to Rock, weak to Fire, Electric, Ice, and Flying, and immune to Ground. It is prone to use Water-type moves for the most part over Bug or Flying, as it did evolve from the Water/Bug Surskit - those moves are effective against Fire, Rock, and Ground. Vivillon: While it has the same type weaknesses as Masquerain, this Pokémon is more prone to Bug- and Flying-type moves, strong against Psychic, Dark, Grass, Bug, and Fighting. BOSS: Duke Grant Pokémon SpeciesPokémon Type Level Conditions Tyrantrum Aurorus Rock/Dragon Level 50N/A Rock/Ice Level 50N/A Tyrantrum: All he's doing is using an evolved form of the team we fought against? ... Anyways, he is weak to Ice, Fighting, Ground, Dragon, Steel, and Fairy - a multitude, basically. Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It still can use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though. BOSS: Duchess Korrina Pokémon Species Pokémon Type Hawlucha Lucario Level Conditions Fighting/FlyingLevel 50N/A Fighting/Steel Level 50N/A - holds Lucarionite, though! Hawlucha: Her opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting. Lucario: Heh, this will look familiar... It is weak to Fire, Fighting, and Ground, and immune to Poison. It is advantageous over Normal, Ice, Rock, Steel, and Dark. Plus, it can Mega Evolve, so prepare for that! BOSS: Duke Ramos Pokémon SpeciesPokémon Type Level Conditions Victreebel Gogoat Grass/PoisonLevel 50N/A Grass Level 50N/A Victreebel: Victreebel is weak to Fire, Ice, Flying, and Psychic, and advantageous over Water, Rock, Ground, and Grass. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 119/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Gogoat: Go-go-Gogoat! ... >_> Anyways, Gogoat is weak to Fire, Ice, Flying, Poison, and Bug, while being advantageous over Rock, Water, and Ground. BOSS: Duke Clemont Pokémon Species Pokémon Type Magnezone Heliolisk Level Conditions Steel/Electric Level 50N/A Normal/ElectricLevel 50N/A Magnezone: Magnezone, like Magneton before it, is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water. Heliolisk: This Pokémon is weak to Fighting and Ground, with an immunity to Ghost. It is advantageous over Water and Flying. BOSS: Duchess Valerie Pokémon SpeciesPokémon Type Level Conditions Mawile Sylveon Steel/Fairy Level 50N/A Fairy Level 50N/A Mawile: One of the rare party line-up changes among the Gym Leaders... Anyways, Mawile is weak to Fire and Ground, and immune to Dragon and Poison. It is advantageous over Dark, Dragon, Fighting, Ice, and Rock. Sylveon: This newest Eevee-lution is weak to Poison and Steel, and immune to Dragon. It is advantageous over Dragon, Dark, and Fighting. BOSS: Duchess Olympia Pokémon Species Pokémon Type Level Conditions Slowking Meowstic Psychic/WaterLevel 50N/A Psychic Level 50N/A Slowking: This Pokémon is weak to Grass, Electric, Dark, Ghost, and Bug. It has advantages over Fire, Rock, Ground, Fighting, and Poison. Meowstic: This Pokémon is weak to Dark, Ghost, and Bug; it is also advantageous over Fighting and Poison. BOSS: Duke Wulfric Pokémon SpeciesPokémon Type Level Conditions Abomasnow Avalugg Ice/Grass Ice Level 50N/A Level 50N/A Abomasnow: Abomasnow is doubly-weak to Fire, and is weak to Fighting, Poison, Flying, Bug, Rock, and Steel. It has type-based advantages over Flying, Ground, Water, and Rock. Avalugg: This Pokémon is weak to Fire, Rock, Steel, and Fighting, and is advantageous over Flying, Ground, and Grass. BOSS: Duke Wiksttrom Pokémon SpeciesPokémon Type Level Conditions Scizor Aegislash Probopass Steel/Bug Level 55N/A Steel/Ghost Level 55N/A Steel/Rock Level 55N/A Scizor: This buzzer is doubly weak to Fire, which is his only weakness, and is immune to Poison. He is advantageous over Rock, Ice, Psychic, Grass, and Dark Aegislash: Ah, this ... whatever you call him. He is weak to Fire, Ground, Ghost, and Dark, and takes no damage from Normal, Poison, or Fighting. He is advantageous over Ice, Rock, Ghost, and Psychic. Probopass: This chunk o' stuff is doubly weak to both Fighting and Ground, normally weak to Water, and immune to Poison. It is advantageous over Ice, Rock, Bug, Flying, and Fire. BOSS: Duchess Malva Pokémon SpeciesPokémon Type Level Conditions Pyroar Fire/Normal Level 55N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 120/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Talonflame Chandelure Fire/Flying Level 55N/A Fire/Ghost Level 55N/A Pyroar: This Pokémon is weak to Fighting, Water, Rock, and Ground, and takes no damage from Ghost. It is advantageous over Bug, Grass, Ice, and Steel. Talonflame: The flying Talonflame is doubly-weak to Rock, weak to Water and Electric, and takes no damage from Ground. It has an advantage over Grass, Ice, Bug, Steel, and Fighting. Chandelure: This Pokémon is weak to Water, Rock, Ground, Ghost, and Dark; it takes no damage from Normal or Fighting. It is also advantageous over Ghost, Psychic, Bug, Ice, Grass, and Steel. BOSS: Duchess Drasna Pokémon Species Pokémon Type Level Conditions Dragalge Altaria Noivern Dragon/PoisonLevel 55N/A Dragon/FlyingLevel 55N/A Dragon/FlyingLevel 55N/A Dragalge: For this one, you'll find weaknesses to Psychic, Ground, Dragon, Fairy, and Ice, plus advantages to Dragon and Grass. When fighting, do try to avoid contact as you could get Poisoned. Altaria: This puffball (sorta) is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass. Noivern: Finally, we find the stat-heavy Noivern. It is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass. BOSS: Duke Siebold Pokémon Species Pokémon Type Level Conditions Clawitzer Starmie Water Level 55N/A Water/PsychicLevel 55N/A Barbaracle Water/Rock Level 55N/A Clawitzer: Siebold will open with a basic Water type; they're weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. Starmie: Starmie is weak to Grass, Electric, Dark, Bug, and Ghost, and has advantages over Fighting, Poison, Rock, Fire, and Ground. Barbaracle: This guy is doubly-weak to Grass, normally weak to Electric, Fighting, and Ground, and has advantages over Fire, Rock, Ground, Flying, Ice, and Bug. Battle Chateau: Special Trainers: Grand Duke/Grand Duchess BOSS: Grand Duchess Diantha Pokémon Species Pokémon Type Hawlucha Gourgeist Level Goodra Fighting/FlyingLevel 60N/A Ghost/Grass Level 60N/A Level 60N/A Dragon Gardevoir Psychic/Fairy Conditions Level 60N/A - does Mega-Evolve, though Hawlucha: Diantha's opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting. Gourgeist: This weird Pokémon is weak to Fire, Ice, Flying, Ghost, and Dark, and takes no damage from Normal or Fighting. It is advantageous over Ghost, Psychic, Rock, Water, and Ground. Goodra: A plain Dragon, Goodra is weak to Ice, Fairy, and Dragon and advantageous over Dragon. Gardevoir: Expect this one to Mega-Evolve: it's mostly for show, as nothing really changes beyond its statistical prowess. It will be weak to Poison, Ghost, and Steel, and immune to Dragon. It will have advantages over Dragon, Fighting, Dark, and Poison. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 121/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Battle Maison Sectional Flowchart Battle Maison: A Primer Battle Maison: BP Exchange Battle Maison: Special Battles: 20-Win Streak Battle Maison: Super Battles: 50-Win Streak Battle Maison: A Primer The Battle Maison is a facility similar to the Battle Towers and the Battle Subways from the previous games. The premise of playing here is to get a very long battling streak against trainers: using only one team, no items from the bag, and with healings between each battle, you need to get as far as possible. In doing so, you earn BP to exchange for numerous valuable items. This is harder than it sounds. The facility is found in Kiloude City after beating the game: it is the gold mansion in the center of the town. If you go further within to the battling area, you can speak with the receptionist to begin battle. There are a number of restrictions. Flat Battles: All battles will be Flat Battles. That is to say, Pokémon not at Level 50 are made to be Level 50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.) Legendary Pokémon: Most mainstream Legendary Pokémon are not allowed: this means you cannot use Mew, Mewtwo, Ho-oh, Lugia, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Darkrai, Cresselia (?), Heatran, Phione, Manaphy, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Meloetta, Genesect, Xerneas, Yveltal, and Zygarde. Pseudo-Legendaries: These Pokémon are allowed, per tradition: this means Articuno, Moltres, Zapdos, Entei, Suicune, Raikou, Latias, Latios, Regice, Regirock, Registeel, Rotom, Mesprit, Uxie, Azelf, Regigigas (?), Cobalion, Terrakion, Virizion, Thundurus, Tornadus, Landorus, and Keldeo are allowed to battle. Not sure how they're really distinct, but I use them quite heavily. ;) Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated. Quantities: For Single Battles, you need three Pokémon; for Double and Rotation, you need four; and for Triple, you need six. If you use Multi Battles (you and someone against two others; the other may be human or AI), you only need two, but the battle format will be Double Battle. After each battle win, you'll earn some BP. BP is used to buy items at the exchange in the entrance of the Maison. The BP earned will increase significantly as time goes on. For the most part, Trainers in the Battle Maison are completely random, except at the 20- and 50-win marks, as described below. (Each special trainer is unique to a certain battle type.) Due to this chaotic nature, you will definitely want to construct a team well-fitted to fight any type of Pokémon. Pokémon with huge move varities, such as Lapras or Blaziken or Lucario or Charizard or Noivern or Dragonite, will be absolutely key to your survival. Hopefully you've gathered enough TMs/HMs throughout the Kalos region to modify some Pokémon to your needs. During your challenge, you are allowed to interrupt it or save. Interrupting your challenge, unlike previous generations, is okay: now, since it's just a single straight grind until you lose, it allows you to take breaks to do Wi-Fi battles or whatever. It's a notable feature to series veterans ... and a welcome one! Your streak will end, however, if you lose a battle or opt to change battle types. I believe that deals with the basics. Battle Maison: BP Exchange BATTLE MAISON BP EXCHANGE - LEFT (ITEMS) Item Name Cost Ability Effect 200 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 122/243 11/19/13 Capsule GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 BP 32 Absorb Bulb BP Switches a Pokémon's two abilities (if it has two) If the holder is hit by a Water-type move, Special Attack goes up 48 Makes the Pokémon immune to Ground-type moves until hit (which destroys the item) BP 48 Assault Vest Raises Special Defense, but prevents status moves from being used BP 48 BrightPowder Lowers the foes' accuracy BP Calcium 2 BPIncreases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall) Air Balloon Carbos 2 BPIncreases Speed EVs by 10 (up to 100 Speed or 510 overall) 32 Cell Battery If the holder is hit with an Electric-type move, its Attack rises BP 48 Choice Band Increases Attack, but only allows one move to be used BP 48 Choice Specs Raises Special Attack, but only allows one move to be used BP 32 Dubious Disc BP 32 Electirizer BP 32 Eject Button BP 16 Flame Orb BP Focus Band Focus Sash HP Up Iron 48 BP 48 Life Orb BP 32 Magmarizer BP 48 Muscle Band BP 16 Power Anklet BP 16 Power Band BP 16 Power Belt BP 16 Power Bracer BP 32 BP 16 Power Lens BP 16 Power Weight BP 32 Protector BP Power Herb Rare Candy Razor Claw Razor Fang Scope Lens If the holder is attacked, it switches with another Pokémon in your party Burns the holder: best used with moves (i.e. Fling) that make the opponent hold it Lowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it to the enemy The power of moves is increased, but the holder also loses HP with each move Evolves Magmar into Magmortar when held during a trade Increases the power of Physical-class moves Doubles EV growth in Speed while lowering Speed in battle Doubles EV growth in Special Defense while lowering Speed in battle Doubles EV growth in Defense while lowering Speed in battle Doubles EV growth in Attack while lowering Speed in battle Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the user's Happiness Doubles EV growth in Special Attack while lowering Speed in battle Doubles EV growth in Max HP while lowering Speed in battle Evolves Rhydon into Rhyperior when held during a trade 2 BPIncreases Attack EVs by 10 (up to 100 Attack or 510 overall) 48 Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, BP just after a level-up.) 48 Increases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up BP at night. 48 Makes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night. BP 32 Reaper Cloth BP 32 Red Card BP 32 Ring Target BP 32 Sachet BP Safety Goggles Evolves Electabuzz into Electivire when helding during a trade 48 The holder may survive an attack that would otherwise KO it; it will have just 1 HP BP 48 If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left BP 2 BPIncreases HP EVs by 10 (up to 100 HP or 510 overall) 2 BPIncreases Defense EVs by 10 (up to 100 Defense or 510 overall) Iron Ball Protein Evolves Porygon2 into Porygon-Z when held during a trade 48 BP 48 BP Evolves Dusclops into Dusknoir when held during a trade. If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy Evolves Spritzee into Aromatisse when held during a trade The holder will not be affected by Hail, Sandstorm, or the various Powders Increases the holder's critical-hit ratio www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 123/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Toxic Orb Up-Grade Weakness Policy Whipped Dream White Herb Wide Lens Zinc Zoom Lens 16 BP 32 BP 32 BP 32 BP 32 BP Badly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing Evolves Porygon into Porygon2 if held during a trade If the holder is hit supereffectively, then its Attack and Special Attack both rise sharply Evolves Swirlix into Slurpuff if held during a trade Reverts lowered stats, but lowers Happiness - hold to use automatically 48 Raises the accuracy of moves BP 2 BPIncreases Special Defense EVs by 10 (up to 100 Special Defense or 510 overall) 48 If the holder moves after the Pokémon it wants to hit, its accuracy is boosted BP BATTLE MAISON BP EXCHANGE - RIGHT (TMS) Item Name Cost Dream Eater (TM85) 48 BP 48 Explosion (TM64) BP 16 BP 24 Quash (TM60) BP 48 Retaliate (TM67) BP 24 Roar (TM05) BP Incinerate (TM59) 16 BP Sludge Wave 32 (TM34) BP 32 Smack Down (TM23) BP 32 Steel Wing (TM51) BP Round (TM48) Swagger (TM87) Volt Switch (TM72) 24 BP 48 BP Move Type Move Class Psychic Special Max PowerAccuracyTarget(s) PP 15 100 100 One Notes Absorbs HP; only works on Sleeping targets Normal Physical 5 250 100 Not User User will faint Fire Special 15 30 100 One If target holds a Berry, it is destroyed Dark Status 15 --- 100 One User makes target go last Normal Physical 5 70 100 One More powerful if ally fainted last turn Normal Status 20 --- --- One Forces switch (ends wild battles) Normal Special 15 60 100 One Stronger if allies use Round, too Poison Special 10 95 100 Not User May cause Poison Rock Physical 15 50 100 One Removes Flying-type designation Steel Physical 25 70 90 One May raise the user's Special Defense Normal Status 15 --- 90 One Confuses a target, but raises Attack sharply 20 70 One User will switch out Electric Special 100 Battle Maison: Special Battles: 20-Win Streak SINGLE BATTLE BOSS: Battle Chatelaine Nita Pokémon SpeciesPokémon Type Level Conditions Wigglytuff Grumpig Purugly Normal/FairyLevel 50N/A Psychic Level 50N/A Normal Level 50N/A Wigglytuff: Wigglytuff will be weak to Poison and Steel, with immunities to Ghost and Dragon. It has advantages over Dark, Dragon, and Fighting. Grumpig: Grumpig is weak to Dark, Bug, and Ghost, with advantageous over Fighting and Poison accompanying it. Purugly: This ugly feller is weak to Fighting and immune to Ghost. It has no type-based advantages, and doesn't really specialize in its moveset. DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn Pokémon SpeciesPokémon Type Level Conditions Primeape Lumineon Fighting Water Level 50N/A Level 50N/A Pachirisu Persian Electric Normal Level 50N/A Level 50N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 124/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Primeape: This feisty Pokémon is weak to Psychic, Fairy, and Flying, with advantages over Normal, Ice, Rock, Steel, and Dark. Lumineon: This Pokémon will be weak to Grass and Electric, with advantages over Fire, Rock, and Ground. Pachirisu: Pachirisu is weak to Ground and advantageous over Flying and Water. Persian: Finally, this cat Pokémon is weak to Fighting, immune to Ghost, and lacks true special note in its moveset. TRIPLE BATTLE BOSS: Battle Chatelaine Dana Pokémon Species Pokémon Type Level Conditions Dragalge Whimsicott Piloswine Magcargo Dragon/Poison Grass/Fairy Ground/Ice Fire/Rock Level 50N/A Level 50N/A Level 50N/A Level 50N/A Magneton Girafarig Steel/ElectricLevel 50N/A Normal/PsychicLevel 50N/A Dragalge: This Pokémon will be weak to Dragon, Ice, Psychic, and Ground, with advantages over Dragon and Grass being its main features. Beware of contact moves on both sides because of the potential Poison Point/Poison Touch abilities. Whimsicott: This Pokémon is doubly-weak to Poison, weak to Fire, Ice, Flying, and Steel, and immune to Ground. It is advantageous over Dragon, Dark, Fighting, Water, Rock, and Ground. Piloswine: This mammoth is weak to Fire, Water, Grass, Ice, and Steel, and is immune to Electric. It is advantageous over Fire, Rock, Steel, Electric, Poison, Flying, Grass, and Ground. Magcargo: This hot snail is doubly-weak to Water and Ground, and weak to Fighting, Rock, and Steel. It has advantages over Fire, Flying, Ice, Bug, Steel, and Grass. Beware of contact moves, as you may sustain a burn. Magneton: This attractive Pokémon is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water. Girafarig: Finally, we come to Girafarig, who is weak only to Bug and Dark, with an immunity to Ghost to boot. It is advantageous primarily over Fighting and Poison. ROTATION BATTLE BOSS: Battle Chatelaine Morgan Pokémon SpeciesPokémon Type Level Conditions Sawsbuck Swalot Klefki Mantine Normal/GrassLevel 50N/A Poison Level 50N/A Steel/Fairy Level 50N/A Water/FlyingLevel 50N/A Sawsbuck: The seasonal Pokémon from Generation V (along with Deerling), Sawsback is weak to Fighting, Fire, Ice, Flying, Bug, and Poison, with an immunity to Ghost. It is advantageous over Water, Rock, and Ground. It could have the Sap Sipper ability, negating Grass-type moves. (As if you should even use them here.) Swalot: This big eater will be weak to Psychic and Ground, and advantageous over Fairy and Grass. Klefki: This guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon. Mantine: Mantine will be doubly-weak to Electric and normally weak to Rock. It is advantageous over Fire, Rock, Ground, Grass, Bug, and Fighting. Battle Maison: Super Battles: 50-Win Streak SINGLE BATTLE BOSS: Battle Chatelaine Nita Pokémon Species Pokémon Type Landorus Thundurus Tornadus Level Conditions Ground/Flying Level 50N/A Electric/FlyingLevel 50N/A Flying Level 50N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 125/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Landorus: We will be fighting against the Therian trio from Pokémon Black/White, although they're not in their Therian Formes. Landorus is definitely the rarest of the three as well, requiring a trade from the opposite version with the legendary coming. Gah... Anyways, this particular Pokémon is doubly-weak to Ice and weak to Water. It is also immune to Ground and Electric. (I like that irony. =P) It is advantageous over Fire, Rock, Electric, Steel, Poison, Bug, Grass, and Fighting. Try not to start Sandstorms around this guy: it only triggers beneficial abilities for 'im. Thundurus: This Therian, the Pokémon White member of the trio, is weak to Rock and Ice, and immune to Ground. It has advantages over Water, Flying, Grass, Bug, and Fighting. Tornadus: Finally, we round out with Tornadus, the Pokémon Black member of the trio and the only pureFlying type Pokémon as-of-yet (excluding Arceus with the Sky Plate). It is thusly weak to Ice, Rock, and Electric, immune to Ground, and advantageous over Bug, Grass, and Fighting. DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn Pokémon Species Pokémon Type Level Conditions Suicune Raikou Water Electric Level 50N/A Level 50N/A Entei Fire Level 50N/A Latios Psychic/DragonLevel 50N/A Suicune: The first three members of Evelyn's team are the legendary beast Pokémon from Pokémon Gold/Silver/Crystal and HeartGold/SoulSilver, with numerous reappearances in other games, most of the time based on which starter you picked. (Sound familiar?) Additionally, Pokémon Crystal (and parts of the HG/SS plot) honed in rather specifically on Suicune rather than Ho-oh/Lugia. Anyways, this member of the trio is weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. There is an off-chance that this Pokémon could use Water Absorb to absorb Water-type moves, so beware. Raikou: Shockingly enough, Raikou is weak only to Ground, and has advantages over Flying and Water. There is an off-chance that this Pokémon could use Volt Absorb to absorb Electric-type moves, so beware. Entei: Entei will be weak to Rock, Ground, and Water, with advantages over Grass, Bug, Ice, and Steel. There is an off-chance that this Pokémon could use Flash Fire to absorb Fire-type moves, so beware. Latios: Latios is one of two members of a mostly version-exclusive trio found in Ruby/Sapphire (this one being Ruby's), although the two reappeared in Black/White Versions 2. Like the other member of the Lati duo, he is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground. TRIPLE BATTLE BOSS: Battle Chatelaine Dana Pokémon Species Pokémon Type Level Conditions Articuno Moltres Zapdos Ice/Flying Level 50N/A Fire/Flying Level 50N/A Electric/FlyingLevel 50N/A Regice Regirock Registeel Ice Rock Steel Level 50N/A Level 50N/A Level 50N/A Articuno: The first three members of Dana's team are the trio of legendary birds (from Generation I) typically all available at once, with some of the more recent games (such as X/Y) we found them to be based on your starters. Anyways, Articuno is doubly weak to Rock, and weak to Fire, Ice, Electric, and Steel. It is immune to Ground, and has advantages over Ground, Grass, Flying, Bug, and Fighting. There is an off-chance that this Pokémon could have Snow Cloak to raise evasion when Hailing: just saying... Moltres: The hot-head, Moltres is doubly weak to Rock and weak to Water and Electric. It immune to Ground and is advantageous over Grass, Ice, Bug, Steel, and Fighting. There is an off-chance that this Pokémon could have Flame Body to make contact attackers get burned: just saying... Zapdos: Zapdos rounds out the trio and is weak to Rock and Ice with an immunity to Ground. It is advantageous over Water, Flying, Grass, Bug, and Fighting. There is an off-chance that this Pokémon could have Lightningrod to nullify all Electric attacks on the field: just saying... Regice: The next three members of Dana's team are the original Regi trio from Pokémon Ruby/Sapphire, some of the most painful legendaries in history to ever get because you needed to be able to read Braille superimposed on the screen. x_x They later got accompanied by Regigigas in Generation IV if you had the other three. In any case, Regice is weak to Fire, Rock, and Steel, and advantageous over Flying, Grass, and Ground. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats. Regirock: Another Regi, Regirock is weak to Fighting, Ground, Grass, Water, and Steel. It is advantageous over Flying, Fire, Ice, and Bug. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats. Registeel: The most defensively apt Regi, Registeel is weak to Fire, Fighting, and Ground, and advantageous over Rock, Ice, and Fairy. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 126/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 ROTATION BATTLE BOSS: Battle Chatelaine Morgan Pokémon Species Pokémon Type Level Conditions Cobalion Virizion Steel/FightingLevel 50N/A Grass/FightingLevel 50N/A Terrakion Latias Rock/Fighting Level 50N/A Dragon/PsychicLevel 50N/A Cobalion: Finally, we come to Morgan's Pokémon, the first three of which are the Musketeer trio from Generation V, representing justice. (And, yes, "Musketeer" can reference the French, the country upon which Kalos is based. And, yes, Keldeo is the D'Artagnan of this group, unfeatured here, being the fourth unofficial member.) Cobalion is weak to Fire, Ground, and Fighting, and is advantageous over Rock, Ice, Fairy, Normal, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack! Virizion: The grass Pokémon of the trio, featured prominently in Pokémon Mystery Dungeon: Gates to Infinity, Virizion is also the most prone to weakness. It is doubly-weak to Flying, and weak to Fire, Ice, Poison, Psychic, and Fairy. It is advantageous over Water, Rock, Ground, Steel, Normal, Dark, and Ice. Don't hit it with Dark-type moves or you'll boost its Attack! Terrakion: Rounding out the main three of the Musketeer trio, Terrakion is weak to Water, Grass, Fighting, Ground, Psychic, Steel, and Fairy. It has advantages over Flying, Fire, Ice, Bug, Normal, Rock, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack! Latias: Rounding out the Lati duo mentioned with Evelyn, Latias is subject to the same details. She is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground. Battle Institute The Battle Institute is a facility in Lumiose City that, like the Battle Maison, will be opened up after the Elite Four is beaten. It parallels the one in previous games. The purpose of this building is to test yourself against a variety of Trainers - many much harder than those you'd find in normal in-game play, exhibitng tactics you'd see more commonly in online and official competitions. Strategy becomes much more important here than probably any area of the in-game experience. Firstly, there are restrictions on the battles paralleling those of the Battle Maison and general competitions. Flat Battles: All battles will be Flat Battles. That is to say, Pokémon above Level 50 are made to be Level 50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.) Legendary Pokémon: Most mainstream Legendary Pokémon are not allowed: this means you cannot use Mew, Mewtwo, Ho-oh, Lugia, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Darkrai, Cresselia (?), Heatran, Phione, Manaphy, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Meloetta, Genesect, Xerneas, Yveltal, and Zygarde. Pseudo-Legendaries: These Pokémon are allowed, per tradition: this means Articuno, Moltres, Zapdos, Entei, Suicune, Raikou, Latias, Latios, Regice, Regirock, Registeel, Rotom, Mesprit, Uxie, Azelf, Regigigas (?), Cobalion, Terrakion, Virizion, Thundurus, Tornadus, Landorus, and Keldeo are allowed to battle. Not sure how they're really distinct, but I use them quite heavily. ;) Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated. Quantities: For Single Battles, you need three Pokémon. For Double Battles, you use four. Once you've spoken with the receptionist in the front of the area, between the PC and record-tracking machine, you can choose your team. You will successively fight five Trainers - winning or losing is somewhat irrelevant. You will continue on to the next battle, but your score is mostly based on how many Pokémon you beat, how many of your Pokémon were beaten, how easily you won, how well you counteracted their tactics, and so on and so forth. After having finished, you'll receive a certificate, naming your rank, test type, and score. The scores are below: Battle Test RankNumber of Stars Point Range Beginning Rank Novice Rank Normal Rank 1 2 3 0 - 999 1,000 - 1,999 2,000 - 2,999 Super Rank Hyper Rank Elite Rank 4 5 6 3,000 - 3,999 4,000 - 4,999 5,000 - 5,999 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 127/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Master Rank 7 6,000+ Additionally, you will receive items and BP for winning. Now that we've discussed the Battle Institute, you have to wonder what a good team consists of, for both these Tests and competition. So here's KeyBlade999's quickie-guide to a great Pokémon team: Type Coverage: This is probably the second-most important thing to consider: it's an elementary concept, but worth consideration even here. Firstly, it does not - and to you, should never - connote itself to simply the Pokémon's own types: while those give a general indication of the moves a Pokémon can have, it's far from all. For example, my Blaziken has Shadow Claw (Ghost), SolarBeam (Grass), Stone Edge (Rock), and Poison Jab (Poison). Because of those four moves, my Blaziken will literally be able to cover every single Pokémon that could give him type-based advantage problems (plus myriad others), despite none of those actually gaining the same-type attack bonus (STAB), which allows it to boost damage by 50%. Face it: a supereffective move (x2) is better than a simple STAB move (x1.5) on a general level. Sure, the two often coincide (x3), but... Maxed IVs: An extremely hard, and mostly optional find, but well worth it in the long run. EVs: This mostly depends on the base stats of your Pokémon and how you plan to grow them. For example, if you want to make them use only Special moves, get 252 Special Attack EVs; if they're an absolute tank already, further that with HP/Defense/Special Defense EVs; if you want a varied type sweeper, round out everything at 84 or 88 EVs. Overall Team Cooperation: By far the most in-depth and most important characteristic of battle... Perhaps you feel like playing Double or Triple Battles, or maybe you want your Pokémon in Single Battles to help the team out long term. Then a key thing to consider is how well they mesh together: it's not an easy concept for beginners to grasp as easily as type coverage, or even EVs or IVs. This is because it often involves the hidden effects of moves and research into Abilities, and deep, deep thereotical simulation. For example, one weird team I theorized was one of six Lapras. Sounds like there's a problem, right? I mean, if you have a Grass or Electric type, just to start, I've screwed yourself. But that also allows for six different movesets. For example, here's a Triple Battle team I plan to import from Generation V when PokéBank comes out in December... (It's only meant to explemify my point: it doesn't work in the Institute due to the no-duplication clause.) Lapras #1: Surf, Blizzard, Psychic, Hail Lapras #2: Surf, Blizzard, Psychic, Dragon Pulse Lapras #3: Surf, Blizzard, Psychic, AncientPower Lapras #4: Surf, Blizzard, Psychic, Thunderbolt Lapras #5: Surf, Blizzard, Psychic, Toxic Lapras #6: Surf, Blizzard, Psychic, Toxic So, you see, there's a slight problem: hellish lack of move variety, and six Pokémon of the same species being used to boot, making them all weak to same things with limited type coverage. Aha, but let's consider that Lapras can have the Water Absorb ability. With excessively tedious breeding and EV/IVtraining, I could have six Lapras, with 31 Special Attack IVs and 252 Special Attack EVs and the proper nature - an extra 103 points in Special Attack. Plus, I'd probably divide the rest of the EVs to Defense, HP, and Special Defense to make Lapras, already a tank in his own right, sturdier. Now, since Water Absorb is their ability, if I need to heal in an online (i.e. no item) battle, I can use Surf three times to heal myself, because healing is usually disallowed if not caused by moves! (Remember, Surf hits the whole battlefield, except the user.) Conjoin that with 1/16-max HP healing with Leftovers and you have some friggin' tanks. And if I feel like battling and not toying with people? Hail is intended to always be in effect to make sure that everyone's Blizzard (best on Flying, Grass, Ground) always hits, plus to hit my opponent's Pokémon a lot. (It's 165 Power due to STAB, times three uses, equals 495. Add in a weakness and it's 990. If it's a double weakness, it is 1,970. If you opt for the Never-Melt Ice on all three, it's 2,364.) Thunderbolt is used for Water and Flying, Dragon Pulse for Dragon, and AncientPower for pointless stat-boosting and use on Fire, Flying, Ice, and Bug. Toxic is also there for troublesome tank Pokémon, and Psychic for Fighting and Poison. The only remaining weakness is Electric, which Blizzard or Psychic can normally take care of anyways without being supereffective (preferably the former, due to STAB). There is an additional advantage earned by this team. Because of the superficial homogeny (unless I use only some Shinies - none of mine were), the opponent never knows what's coming if I switch out Pokémon. Perhaps I could bring out someone to be counteracting his Zapdos? Perhaps his Dragonite? Perhaps his Machamp? Heck if he knows - it'll be too late when he learns. So, that's one team. I will not discuss every possible team here, because there's just far too many to count. Synergy among your Pokémon is extremely important in official competition, especially with Double and Triple Battles. You always want someone to be able to cover another's tail if they can't cover it completely, and you always want some way to be able to give your Pokémon that are losing a leg up in some way (like Water Absorb and Surf). No team will be perfect - trust me, I could probably pick a hole in most any strategy, because any strategy will fail under the reasoning of "ideal circumstances". God forbid someone gets a team with three maxed-Speed Jolteon using Discharge on my Lapras team, right? But if it's your team -- one you construct, one you know, and one you love -- that's perfect enough right there. =D Shinies, Chain Fishing, & The PokéRadar NOTE This whole section is rather preliminary in that its mechanics are still strongly unknown and often just theorized upon. Additional mechanics, or tips for chaining either way, are strongly welcomed - just send me a www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 128/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 line, as it were, through the Legalities section! ~ The Concept of Shinies ~ Your first question is probably what a "shiny" even is. A Shiny is a special type of Pokémon. Most prominent is its coloration, which is generally quite different from a normal Pokémon's. For example, a normal Pikachu is yellow; a Shiny Pikachu is more orange-gold in coloration. A normal Rayquaza is green, whereas a Shiny Rayquaza is a cool jet-black. And so on and so forth. What determines this are "IVs". IVs are mostly-hidden in-game stats that are determined right when you find the Pokémon - for some special often-legendaryPokémon, to avoid save-and-reset abuse, they're determined from the very beginning of the game. Under normal circumstances (like Generation II-ish), IVs simply denote how many points in a stat the Pokémon gains by Level 100. When Hidden Power became a move in Generation III, IVs also helped in the determination of that. Certain sets of IVs, from Generation II on, could also determine the Pokémon's ability to be Shiny. Of course, other than the Shininess, nothing much different, although it could be poorer statistically than other Pokémon, since Pokémon with all-31-IVs generally aren't Shiny. (The opposite was true back in Gold/Silver, but that's kind of irrelevant.) Nonetheless, they're quite prized - in Pokémon Black/White 2, a rare medal was even allowed for finding one. In some games, finding Shiny Pokémon was allowed permanently on certain occasions - for example, the Shiny Gyarados at the Lake of Rage in Generation II and HeartGold/SoulSilver, or the Shiny Haxorus in the Nature Preserve of Black/White 2. Sometimes Nintendo even distributes special Shiny Pokémon, like the Shiny Pichu for the Spiky-Eared Pichu event in HG/SS. But, pretty much most of the rest of the time, you'll find Pokémon that are just otherwise random. The odds of finding a Shiny Pokémon are pretty low. Specifically, the odds are 6 in 65,536. Mostly, for some reason, the odds are rounded rather significantly: not to 1 in 10,000, but 1 in 8,192 for reasons I do not fathom. Whatever the case, those odds equal approximately 0.0122%. So, yeah, they're rare. In some generations, methods have been given to allow Shinies to become more prominent: after all, they're not significant statistically, just in coloration, but more people want them. Some methods, such as Matsuda method, have arisen. From what I understand, it's a breeding concept. The general idea is that breeding Pokémon from other countries is supposed to raise the chance of finding a Shiny - with the Wonder Trade function in X/Y, that becomes very significant! Additionally, in Black/White 2, you could complete the National Pokédex for the Shiny Charm, which tripled the Shiny-finding rate. It's not a lot, but, heck, 3 for 1,000 hours of gameplay is significant enough for some. =P I've personally theorized this to be a possible award - after all, we get the Oval Charm in this game for finishing the Kalos Pokédex, a parallel of the Oval Charm award for finishing the Unova Pokédex in Black/White 2. Of course, without PokéBank in December 2013, this is purely theoretical. But one of the more prominent methods - and most successful - took place in Generation IV. I have had friends claim up to hundreds of Shinies (oddly Mareeps) through this method: PokéRadar chaining. In Diamond/Pearl/Platinum, you could get make Shinies forty times more common by simply finding the same Pokémon again and again through the PokéRadar. The PokéRadar makes its appearance again here, along with a similar method of Chain Fishing. Both are to be discussed below. ~ Preparations ~ There are a number of things you'll probably want. First and foremost, if you're going to use the PokéRadar, you can get it from Sycamore's lab after the Elite Four are beaten. If you want to do it with Chain Fishing, you'll need some kind of Fishing Rod - preferably Super, but Good and Old are also okay I suppose. As far as Pokéballs go? I recommend the Dusk Ball or the Quick Ball. If you're playing at night, the Dusk Ball is always a quadrupled catch rate, whereas the Quick Ball only applies to the first four turns. Similarly, you could use the Repeat Ball if it's a previously-owned species, or a Net Ball for Water/Bug Pokémon. Chain Fishers will also appreciate the Dive Ball. So, basically, if it gets a catch rate above x2.0, jump on it. If you're planning on going for higher-level Pokémon, you need some other plans - most of those named above tend to fail on Pokémon at full health at Level 30+. False Swipe is an absolute must - be sure someone knows it as it can reduce Pokémon to 1 HP without KO'ing them. EVER. It kinda sucks on Ghost-types, though. >_> You'll also want someone to be able to use some kind of non-damaging status move. If you feel confident, use Sleep Powder, Hypnosis, or the like: it doubles the catch rate, but is temporal. Thunder Wave, Stun Spore, and the like provide the usually-permanent Paralysis, but it's a x1.5 catch rate, 75% as effective as Sleep (and Frozen, but Frozen isn't induced without damage). Basically status the Pokémon immediately, use False Swipe a bunch, reapply the status if it was Sleep, then throw a Pokéball. ~ PokéRadar & Chaining ~ First, we shall discuss the PokéRadar. To use the PokéRadar, first simply use it in the field. Specifically, you must use it in tall grass without being in the skates or on the bike. Once used, several bushes of grass will shake: those mark places where Pokémon are likely to be. (Sometimes they shake for no reason. >_<) Go there and you will find a Pokémon. Battle it and then ya go. Bushes will shake after the battle: go into one of them for another battle. If this Pokémon is the same species that's all that matters - as the one before, you've begun to "chain", and thusly increase the chances of finding Shiny Pokémon. There is a peculiar mechanic about which bush to choose I'll explain momentarily. Anyways, note that encountering Pokémon before getting to a shaking bush will break the chaining sequence, so look out! Similarly, finding an empty bush or encountering Pokémon of a different species breaks the chain, but those are down to pure chance. Because of your desire for exactitude (and diagonal moving really being screwed up in regards to encounter rates), I strongly recommend the use of the D-Pad. Now, that bush mechanic? As anyone ever using the PokéRadar knows (Gen. IV or Gen. VI), multiple bushes shake. So, question is, which to choose? As a rule of thumb, the farthest is best - that's not exactly true, but it works well www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 129/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 if you're having trouble spotting the bushes shaking. From experimentation (confirmed by me and Ratleh insofar), the fourth "ring" of bushes works best - in other words, look below. "U" is you, and each color and number denote another "ring". Now, looking at the above diagram, you can see that the fourth ring is those four steps away from you if you go straight or straight-diagonally, and any tile on that square. While there is no hard evidence that really supports this part of the theory, it seems to work well enough for me, so it may be coincidence, or something with the next concept. As well as aiming for the fourth ring of grass, you want to aim for the fastest-shaking grass possible that takes rather keen observation in that you have to see every bush shake. In my experience, the furthest grass did shake fastest, so that's another rule of thumb to try using if you're having trouble with it. And, finally, try to avoid two adjacent things of shaking grass - generally, it ends up empty or an alternate species, breaking your chain. So, in summation for this current "grass rings" theory: aim for the fourth grass ring and use the fastest-shaking ring of grass, but avoid adjacent groups of shaking grass. This has been pretty successful for me, which is why I bother to put it in: in about an hour, with around a 35-Poké chain, I did manage to find a Shiny Pidgey on ... Route 2, I think it was. The PokéRadar itself is battery-powered. To charge it, you need to walk (or bike or skate) a number of steps in the field to get it back up to 100% - 100 steps is all that's needed. Good luck finding some Shinies - I found a Shiny Fletchling in Santalune Forest after about a twenty-five long chain when I first implemented this section! And, no, you can't have it. =P ~ Consecutive Fishing ~ Consecutive Fishing is the simpler and earlier available of the two Shiny-catching methods. It works on a similar premise: when fishing, if you keep encountering the same species, one after another after another, you'll raise the chances of finding a Shiny Pokémon! Obviously, that would imply the use of the Old Rod, since you usually only can find one Pokémon species (Magikarp or Luvdisc, if I remember correctly for X/Y) on them. Then again, you might prefer to actually have a Shiny Starmie, wouldn't you? Anyways, that's the premise. To fish, face any body of water you could normally Surf on and use the Rod. Wait for some "!" or "!!" to appear and quickly press the A Button to start a battle. Then repeat as needed. Again, Consecutive Fishing relies on a chain similar to the PokéRadar. To break the chain, the following can occur: Encountering a different Pokémon species. Not getting a bite on the line and having to recast it. Moving from that spot whatsoever. Pressing the A Button too early or too late. Switching rods? This is theorized, but untested - it usually changes the species anyways, per the first thing listed here. After a while, I did manage to hook a Shiny Gyarados on Route 3 after about forty previous ones hooked. Ah, Gen. II nostalgia... Berry Harvesting www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 130/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Sectional Flowchart First and foremost, if you're looking just for Berry effects, see the Berries section of the Item Listings. Berry Harvesting: The Basics Berry Harvesting: Mulch Berry Harvesting: Mutation Berry Harvesting: Bug Pokémon Finds Berry Harvesting: The Basics People having played most of the GBA and DS Pokémon games (Black/White excluded) probably recall an interesting little quest about growing Berries... Okay, fine, it wasn't even remotely interesting, and easy enough to skip since it had little relevance on gameplay. While the Berries still have little true hold here, stuff like the Lumiose Juice Shoppe make growing and harvesting Berries all the more valuable. Add that in with the additional aspects added in with it and you'll have yourself something to at least think about doing. The Berry Fields are only found in one place, off of Route 7 to the south. There, you'll be told about the Berry fields and stuff. There are 36 plots of loamy soil here for you to grow Berry trees on. The Berries grown must come from you in some way - there are some trees throughout Kalos, some Berries are given to you, and you can of course grow them yourself! Berry growth begins with planting. To plant a Berry, simply examine one of the empty lumps of dirt and select a Berry to plant. You should water it with the Sprinklotad you'll also be given, as plants need water for photosynthesis. From there, for the most part, you have to do almost no work if you don't want to - like in previous games. However, if you want to harvest better crops - and you will want to - you need to consider some other things. (For the record, bad crops usually hold 0 to 3 Berries, whereas well-managed ones have yielded 10 ~ 15 for me per Berry planted.) Plants get weeds around them. It's a known fact, and weeds suck up nutrients. While there's no major consequence to this, it does make the harvests less plentiful and you'll get fewer Berries. Simply examine them and pull up the weeds to get rid of the nuisance. Problem solved with high maintenance, if you deem it needed. Bugs also are a problem. While you won't have vast swarms of locusts or cicadas coming around (awww...), you will have a few species of Bug-typed Pokémon to deal with. You'll basically have to battle them for your plants back. Finally, fertilizer. While we won't outright go to the -- ah, I'd rather let this guide be more tasteful than that. >_> Anyways, we'll be getting our mulch from the same source as our plants: in the northwest and southeast corners of the Berry farm, you will find composters into which you can fit three Berries to make mulch in. Mulch can help plants grow, among ... other things... That's the basics of Berry growth. Berry Harvesting: Mulch Perhaps we should discuss mulch in better detail? As you probably know, mulch can be made in the composters in the northwest and southeast corners of the field: toss in three Berries and you'll get three units of some type of mulch. If you spread it around the Berry plots, you can get a number of changes. For now, I only know of three types of mulch: if you have more, send it to me through the Legalities section! Type of Mulch Boost Mulch Rich Mulch Berry Combinations Effects of Mulch Two same-colored Berries + one different-colored oneLessens the amount of watering needed Three Berries of different colors Lessens the amount of general care needed Surprise MulchThree Berries of the same color Increases the chance of Berry mutations... For the record, if you're having trouble discerning Berry color (red, blue, yellow, green, pink, and purple being the ones the game considers), you can just use Berries of the same species in the case of the Boost/Surprise Mulch - for example, three Oran Berries still yields Surprise Mulch. If you plan to do this, though, I recommend devoting two or three other plots for that same Berry each time, so you can continue to have plenty. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 131/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Berry Harvesting: Mutation Hopefully by now, most of you are familiar with the reproductive aspects of hybridization and cross-pollination. If not, the brief lesson is this. If you plant two plants of different appearances - or even species - next to each other, they may pollinate and produce a plant. This child plant can be one of a whole new species, or have intermediate characteristics of the parents, or use the dominant genotypes in their DNA. Whatever the case, the odds that they'll be the same is highly unlikely. In Berries, a similar concept takes place. When you plant two Berries of different species next to each other, you may find additional Berries species among each tree's harvest. It's simple enough to understand, and is further aided by the Surprise Mulch. After getting mutation and trying to leave the area, a Scientist will come and take residence in the northeastern house - she can give you the mutation combos, if any have been forgotten or vague. (Since a Berry tree is surrounded by up to four others non-diagonally, you can see where that'd get problematic if the pollen spreads even further through wind or Bug Pokémon or the like.) Anyways, let's firstly assume you want to optimize this normally trial-and-error process, as I have. Well, in that case, you need to fill in every other plot with a Berry of the same species: that means 18 Oran Berries, 18 Leppa Berries, or whatever. The remaining should be filled with differing species of Berries. A graphical representation: Mutation optimization So, for the known combos? Here are some below: if you have others to note, please send them in through the Legalities section. As a note, there are 67 species of Berries as of Generation VI - in theory, that means up to 4,422 possible mutations. Of course, there still would be 67 species, so we're saying like each Berry could have on average 66 mutation combos. If you've forgotten the Berry mutations you have found, again, a Scientist that appears in the northeastern house can help. Berry Mutation Parent Berries Apicot Berry Ganlon Berry Grepa Berry Hondew Berry Kelpsy BerryWacan Berry Qualot BerryTanga Berry Aguav Berry Figy Berry Aspear BerryLeppa Berry Kee Berry Kelpsy Berry Liechi Berry Maranga Berry Petaya Berry Ganlon BerryLiechi Berry Chesto BerryPersim Berry Hondew BerryYache Berry Apicot BerryPetaya Berry Kasib Berry Pomeg Berry Pomeg Berry Qualot Berry Salac Berry Tamato Berry Iapapa BerryMago Berry Oran Berry Pecha Berry Grepa Berry Roseli Berry Lum Berry Sitrus Berry Berry Harvesting: Bug Pokémon Finds LOCAL WILD POKÉMON ENCOUNTER DATA - BERRY FIELDS Pokémon SpeciesPokémon Type Abilities www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 EV Yield Version 132/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Burmy Bug Shed Skin, Overcoat Combee Illumise Ledyba Spewpa Bug/Flying Bug Bug/Flying Bug Honey Gather, Hustle 1 Speed Both Oblivious, Tinted Lens, Prankster1 Speed Both Early Bird, Swarm, Rattled 1 Sp.Def.Both Shed Skin, Friend Guard 1 DefenseBoth 1 Sp.Def.Both Volbeat Bug Illuminate, Swarm, Prankster 1 Speed Both This section is mostly used just to describe that there are a number of Bug Pokémon you can find when growing Berries - they will be on shaking trees, simply examine them to find 'em. None of them are particularly noteworthy for actual use in the game, though, beyond Pokédex completion. (And, of course, that only female Combees evolve. And all Combees hold Honey.) As usual, if you know of other Pokémon, let me know through the Legalities section! Lumiose Juice Shoppe Detailing this almost as a sub-set of the Berry Harvesting sidequest, there is a particular bar on Autumnal Avenue in Lumiose City. There, in this Juice Shoppe, you can buy and make Berry juices. These are a fair bit different from the typical Berry Juice we saw in FireRed/LeafGreen that cameo'd numerous times later and healed only 20 HP. Rather, if you've played Pokémon Mystery Dungeon: Explorers of Sky, consider it more akin to Spinda's Juice Bar. Firstly, there are three random drinks the man at the left side of the counter will sell, for varying and often expensive prices. They change on a daily basis and can do a number of things, including raising EVs and even -*gasp* -- Level! O_O If you want to, you can make your own Berries with the man at the right. Depending on which two Berries you mix together, you can get a number of effects. However, this only is doable once per day. Yes, that Berry Harvesting quest is looking ever more critical every day isn't it!? Anyways, below are the known drinks and potential combos - some after buyable, so I don't yet have combinations for them. If you have any other known combos, please send me a line through the Legalities section! Berry Shake Effects Known Combinations Boosts Special Attack EVs by 4~32, or Happiness if at 252 in stat or 510 Blue Juice Two blue Berries overall Colorful Two differently-colored Raises Happiness Shake Berries Boosts Special Defense EVs by 4~32, or Happiness if at 252 in stat or Green Juice Two green Berries 510 overall Perilous SoupBrings all EVs to zero Kee Berry + Maranga Berry Pink Juice Purple Juice Rare Soda Red Juice Boosts Speed EVs by 4~32, or Happiness if at 252 in stat or 510 overall Two pink Berries Boosts HP EVs by 4~32, or Happiness if at 252 in stat or 510 overall Two purple Berries Induces one to four level-ups! (Up to Level 100) Lansat Berry + Starf Berry Boosts Attack EVs by 4~32, or Happiness if at 252 in stat or 510 overall Two red Berries Ultra Rare Soda Induces five level-ups! (Up to Level 100) ? Yellow Juice Boosts Defense EVs by 4~32, or Happiness if at 252 in stat or 510 overall Two yellow Berries Friend Safari FRIEND CODES You will need to register people as Friends in your 3DS for this. Since it requires you to register them and them to register you, it's not going to be remotely reasonable for me to list codes here. In fact, it's not a good idea to simply register Friend Codes found on the message boards. I recommend creating a topic on the GameFAQs Pokémon X/Y trading boards and asking for some Friend Safari Friend Codes - these boards are very active and meet 100+ codes with regularity. That'll sate you, eh? Also note that this requires a Wi-Fi Internet connection for your 3DS/2DS on both sides: it won't work until the Friendship is confirmed. Most veterans of the Pokémon mainstream series (up to Generation IV) probably recall a particular place called the Safari Zone. It was a place wherein you could catch extremely rare Pokémon. While it often didn't violate versionexclusiveness, it nonetheless provided a wealth of useful Pokémon, and, in Red/Blue, you had to go there for an HM. =P Oddly skipped over in Generation V, the Safari Zone finally returns, but now with a forced-online mechanic and it's called the "Friend Safari". It is not found until beating the game and visiting Kiloude City - it will be in the northeast corner of town. There, you can choose to go into a particular Safari Zone. However, this Safari Zone is not based on anything ingame - rather, it is based on Friend Codes. Accessible from the Home Menu in the orangish square, you can register Friend Codes through infrared communication or the Internet through the actual exchange of the numbers. (You get a Friend Code upon accessing the Internet.) Once you and your friend have each other registered on your systems, and the 3DS's/2DS's have connected to the Internet to confirm this, you should be allowed to enter a Friend Safari. This Friend Safari will contain two or three Pokémon of a certain type. (The third is for when the other person also has beaten the Elite Four.) These Pokémon are special in that they are set with a fairly flat 33% encounter rate, and each Friend Code almost always provides a unique trio of Pokémon. The Friend Safari Pokémon are also very special in that, for one, they are more likely to have the "Hidden" abilities, which are rare and valuable, like a www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 133/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Moltres with Flash Fire. Additionally, all of the Pokémon seem to have two IVs equal to 31 - that means, in at least two stats, they will gain 31 points over their base values at Level 100! And, finally, the Pokémon typically fail to obey version-exclusivity, typically are not native to Kalos ... and can even starter Pokémon! This is all quite appetizing, eh? It gets better (for some). Firstly, unlike normal Safari Zones, you pay nothing and spend as long as you want (step- or time-wise) in there. Battles in the Friend Safari are that: battles; no more of this "stone, mud, Safari Ball" crap. Pokémon are found at exactly Level 30, and you battle them with normal Pokémon. Recommended capture tactics include a Quick Ball (or the more situational special balls) on the first turn. If that fails - it normally does - you can use the typical "False Swipe, Sleep/Paralysis, Pokéball" formula. Whatever the case, it makes capture - and thusly Pokédex completion - much easier. Below are the Pokémon known to be encountered in the Friend Safari. If you have any additional Pokémon worth noting, please send 'em in through the Legalities section! # SPECIES POKÉMON TYPE ABILITIES BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. #005 Charmeleon Fire Overgrow, 60 62 63 Chlorophyll Blaze, Solar Power 58 64 58 80 65 80 320227 215 259 229 259 #008 Wartortle Water Torrent, Rain Dish 59 63 80 65 80 58 322225 259 229 259 218 #011 Metapod Shed Skin 50 20 55 25 25 30 304139 209 149 149 159 60 45 50 80 80 70 324189 199 259 259 239 45 25 50 25 25 35 294149 199 149 149 169 65 80 40 45 80 75 334259 179 189 259 249 40 45 40 35 35 56 284189 179 169 169 211 63 60 55 50 50 71 330219 209 199 199 241 40 60 30 31 31 70 284219 159 161 161 239 65 90 65 61 61 100 334279 229 221 221 299 55 30 50 40 90 274209 159 199 179 279 75 85 20 30 40 304249 269 139 159 179 100 110 45 55 65 354299 319 189 209 229 45 48 60 65 35 244189 198 219 229 169 Fire Flash Fire, Drought38 41 40 50 65 65 280181 179 199 229 229 #038 Ninetales Fire Flash Fire, Drought73 76 75 81 100 100 350251 249 261 299 299 45 25 20 434189 139 189 149 139 75 65 30 294199 209 249 229 159 85 75 40 324229 239 269 249 179 45 55 25 274239 209 189 209 149 90 75 90 344229 219 279 249 279 35 45 70 284259 169 169 189 239 70 45 70 50 60 314239 189 239 199 219 65 65 50 50 90 334229 229 199 199 279 20 15 105 55 90 254139 129 309 209 279 35 30 120 70 105 284169 159 339 239 309 80 100 70 50 60 45 364299 239 199 219 189 50 60 95 120 70 70 304219 289 339 239 239 52 65 55 58 62 60 308229 209 215 223 219 35 35 74 264269 189 169 169 249 60 60 100 288219 239 219 219 299 70 95 70 384239 259 239 289 239 #002 Ivysaur Grass/Poison Bug Bug/Poison Compoundeyes, Tinted Lens Shed Skin #015 Beedrill Bug/Poison Swarm, Sniper #012 Butterfree Bug/Flying #014 Kakuna #021 Spearow Normal/Flying Keen Eye, Tangled Feet, Big Pecks Keen Eye, Tangled Feet, Big Pecks Keen Eye, Sniper #022 Normal/Flying Keen Eye, Sniper #016 Pidgey Normal/Flying #017 Pidgeotto Normal/Flying Fearow #025 Pikachu Electric #027 Sandshrew Ground #028 Sandslash Ground #035 Clefairy Fairy #037 Vulpix #039 Jigglypuff Normal/Fairy #043 Oddish Grass/Poison #044 Gloom Grass/Poison #046 Paras Bug/Grass #049 Venomoth Bug/Poison #056 Mankey Fighting #058 Growlithe Fire #061 Poliwhirl Water #063 Abra Psychic #064 Kadabra Psychic #067 Machoke Fighting #082 Magneton Steel/Electric #083 Farfetch'd Normal/Flying #084 Doduo Normal/Flying #085 Dodrio Normal/Flying #087 Dewgong Water Static, 35 Lightningrod Sand Veil, Sand 50 Rush Sand Veil, Sand 75 Rush Cute Charm, Magic 70 Guard, Friend Guard Cute Charm, Friend 11545 20 Guard, Competitive Chlorophyll, Run 45 50 55 Away Chlorophyll, Stench60 65 70 Dry Skin, Effect 35 70 55 Spore, Damp Shield Dust, Tinted 70 65 60 Lens, Wonder Skin Anger Point, Vital 40 80 35 Spirit, Defiant Flash Fire, Intimidate, 55 Justified Damp, Water Absorb, 65 Swift Swim Inner Focus, Synchronize, Magic 25 Guard Inner Focus, Synchronize, Magic 40 Guard Guts, No Guard, Steadfast Magnet Pull, Sturdy, Analytic Inner Focus, Keen Eye, Defiant Early Bird, Run 35 85 45 Away, Tangled Feet Early Bird, Run 60 110 70 Away, Tangled Feet Hydration, Thick 90 70 80 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 80 80 60 324223 225 259 259 219 134/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Fat, Ice Body #089 Muk Poison #091 Cloyster Water/Ice #095 Onix Rock/Ground #096 Drowzee Psychic #097 Hypno Psychic #098 Krabby Water #099 Kingler Water #101 Electrode Electric #103 Exeggutor Grass/Psychic #104 Cubone Ground #105 Marowak Ground #113 Chansey Normal #114 Tangela Grass #115 Kangaskhan Normal #125 Electabuzz Electric #126 Magmar Fire #127 Pinsir Bug #128 Tauros Normal #130 Gyarados Water/Flying Stench, Sticky 105105 Hold, Poison Touch Shell Armor, Skill 50 95 Link, Overcoat Rock Head, Sturdy, 35 45 Weak Armor Forewarn, Insomnia, 60 48 Inner Focus 100 50 414309 249 229 299 199 180 85 45 70 304289 459 269 189 239 160 30 45 70 274189 419 159 189 239 45 43 90 42 324195 189 189 279 283 70 73 115 67 374245 239 245 329 233 90 25 25 50 264309 279 149 149 199 115 50 50 75 314359 329 199 199 249 70 80 80 140 324199 239 259 259 379 85 125 65 55 394289 269 349 229 209 95 40 50 35 304199 289 179 199 169 110 50 80 45 324259 319 199 259 189 5 105 50 704109 109 169 309 199 115 100 40 60 334209 329 299 179 219 80 40 80 90 414289 148 179 228 259 57 95 85 105 334265 213 289 269 309 100 85 93 334289 213 299 269 285 65 125 100 55 70 85 334349 299 209 239 269 75 100 95 40 70 110 354299 289 179 239 319 Forewarn, Insomnia, 85 73 Inner Focus Hyper Cutter, Shell 30 105 Armor, Sheer Force Hyper Cutter, Shell 55 130 Armor, Sheer Force Soundproof, Static, 60 50 Aftermath Chlorophyll, 95 95 Harvest Lightningrod, Rock 50 50 Head, Battle Armor Lightningrod, Rock 60 80 Head, Battle Armor Natural Cure, Serene Grace, 2505 Healer Chlorophyll, Leaf 65 55 Guard, Regenerator Early Bird, Scrappy, Inner 10595 Focus Static, Vital 65 83 Spirit Flame Body, Vital Spirit Hyper Cutter, Mold Breaker, Moxie Anger Point, Intimidate, Sheer Force Intimidate, Moxie 75 65 95 57 60 100 81 394349 257 219 299 261 85 95 60 464269 259 269 289 219 48 48 48 300195 195 195 195 195 45 65 55 314209 199 189 229 209 70 70 70 326267 229 239 239 239 60 62 80 93 80 60 324223 259 228 259 219 58 64 58 80 65 80 320227 215 259 229 259 65 80 80 59 63 58 334259 259 217 225 215 30 30 36 56 50 324159 159 171 211 199 20 30 40 80 55 284139 159 179 259 209 35 50 55 110 85 314169 199 209 319 269 90 70 60 60 40 344279 239 219 219 179 40 65 20 274139 229 179 229 139 80 105 40 314179 269 259 309 179 95 70 95 334249 239 289 239 289 50 80 50 404199 259 199 259 199 40 55 85 314239 209 179 209 269 30 30 30 264159 159 159 159 159 #131 Lapras Water/Ice #132 Ditto Normal Limber, Imposter Eevee Normal #148 Dragonair Dragon #153 Bayleef Grass #156 Quilava Fire #159 Croconaw Water #163 Hoothoot Normal/Flying #165 Ledyba Bug/Flying #166 Ledian Bug/Flying #168 Ariados Bug/Poison #175 Fairy Togepi #176 Togetic Fairy/Flying #178 Psychic/Flying Xatu #184 Azumarill Water/Fairy #190 Aipom #191 Sunkern Normal Grass 48 48 48 Adaptability, Run 55 55 50 Away, Anticipation Shed Skin, Marvel 61 84 65 Scale Overgrow, Leaf Guard Blaze, Flash Fire Torrent, Sheer Force Insomnia, Keen Eye, 60 Tinted Lens Early Bird, Swarm, 40 Rattled Early Bird, Swarm, 55 Iron Fist Insomnia, Swarm, 70 Sniper Hustle, Serene 35 20 65 Grace, Super Luck Hustle, Serene 55 40 85 Grace, Super Luck Early Bird, Synchronize, Magic 65 75 70 Bounce Huge Power, Thick 10050 80 Fat, Sap Sipper Pickup, Run Away, 55 70 55 Skill Link Chlorophyll, Solar 30 30 30 Power, Early Bird www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 35 95 125 79 Shell Armor, Water 13085 80 Absorb, Hydration #133 65 135/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #193 Yanma Bug/Flying #194 Wooper Water/Ground #195 Quagsire Water/Ground #198 Murkrow Dark/Flying #200 Misdreavus Ghost #202 Wobbuffet Psychic #203 Girafarig Normal/Psychic Compoundeyes, Speed65 65 45 Boost, Frisk 75 45 95 334229 189 249 189 289 45 45 25 25 15 314189 189 149 149 129 85 85 65 65 35 394269 269 229 229 169 85 42 85 42 91 324269 183 269 183 281 60 60 85 85 85 324219 219 269 269 269 19033 58 33 58 33 594165 215 165 215 165 70 80 65 90 65 85 344259 229 279 229 269 Damp, Water Absorb, 55 Unaware Damp, Water Abosrb, 95 Unaware Insomnia, Super 60 Luck, Prankster Levitate 60 Shadow Tag, Telepathy Early Bird, Inner Focus, Sap Sipper #205 Forretress Bug/Steel Sturdy, Overcoat 75 90 140 60 60 40 354279 379 219 219 179 #206 Dunsparce Normal Run Away, Serene Grace, Rattled 10070 70 65 65 45 404239 239 229 189 169 65 75 105 35 65 85 334249 309 169 229 269 60 80 50 40 30 324259 199 179 179 159 20 10 230 10 230 5 244119 559 119 559 109 80 125 75 40 95 85 264249 249 179 289 269 55 95 55 35 75 115 314289 209 169 249 329 50 50 50 40 324259 199 199 199 179 40 70 40 20 284179 179 239 179 139 120 80 80 30 304199 339 259 259 159 80 60 60 50 404299 259 219 219 199 55 55 85 65 85 35 314209 269 229 269 169 65 80 140 40 70 70 334259 379 179 239 239 90 60 60 40 40 40 384219 219 179 179 179 55 20 35 20 45 75 314139 169 139 189 249 35 35 35 35 35 35 274169 169 169 169 169 #207 Gligar Ground/Flying #209 Snubbull Fairy #213 Shuckle Bug/Rock #214 Heracross Bug/Fighting #215 Sneasel Ice/Dark #216 Teddiursa Normal #218 Slugma Fire #219 Magcargo Fire/Rock #221 Piloswine Ice/Ground #222 Corsola Water/Rock #227 Skarmory Steel/Flying #231 Phanpy Ground Hyper Cutter, Sand Veil, Immunity Intimidate, Run Away, Rattled Gluttony, Sturdy, Contrary Guts, Swarm, Moxie Inner Focus, Keen Eye, Pickpocket Pickup, Quick Feet, 60 80 Honey Gather Flame Body, Magma 40 40 Armor, Weak Armor Flame Body, Magma 50 50 Armor, Weak Armor Oblivious, Snow 100100 Cloak, Thick Fat Hustle, Natural Cure, Regenerator Keen Eye, Sturdy, Weak Armor Pickup, Sand Veil 40 #236 Tyrogue Fighting #247 Pupitar Rock/Ground Own Tempo, Technician, Moody Guts, Steadfast, Vital Spirit Shed Skin 70 84 70 65 70 51 344267 239 229 239 201 #253 Grovyle Grass Overgrow, Unburden 50 65 45 85 65 95 304229 189 269 229 289 #256 Combusken Fire/Fighting Blaze, Speed Boost 60 85 60 85 60 55 324269 219 269 219 209 #259 Marshtomp Water/Ground Torrent, Damp 70 85 70 60 70 50 344269 239 219 239 199 70 90 70 60 60 70 344279 239 219 219 239 78 70 61 50 61 100 360239 221 199 221 299 60 70 50 90 50 65 324239 199 279 199 229 50 90 65 324199 239 199 279 229 60 40 60 344239 179 219 179 219 65 55 50 280169 169 229 209 199 #235 Smeargle Normal #262 Mightyena Dark #264 Linoone Normal #267 Beautifly Bug/Flying #269 Dustox Bug/Poison #274 Nuzleaf Grass/Dark #281 Psychic/Fairy Kirlia Intimidate, Quick Feet, Moxie Gluttony, Pickup, Quick Feet Swarm, Rivalry Shield Dust, 60 50 70 Compoundeyes Chlorophyll, Early 70 70 40 Bird, Pickpocket Synchronize, Trace, 38 35 35 Telepathy #284 Masquerain Bug/Flying Intimidate, Unnerve70 60 62 80 82 60 344219 223 259 263 219 #286 Breloom Effect Spore, Poison Heal, Technician 60 130 80 60 60 70 324359 259 219 219 239 Vital Spirit 80 80 80 55 55 90 364259 259 209 209 279 31 45 90 30 30 40 266189 279 159 159 179 61 90 45 50 50 160 326279 189 199 199 419 Soundproof, Scrappy84 71 43 71 43 48 372241 185 241 185 195 Guts, Thick Fat, Sheer Force 40 60 50 492339 219 179 219 199 90 30 264189 369 189 279 159 65 50 304249 249 229 229 199 Grass/Fighting #288 Vigoroth Normal #290 Nincada Bug/Ground #291 Ninjask Bug/Flying #294 Loudred Normal #297 Hariyama Fighting #299 Nosepass Rock #302 Sableye Dark/Ghost Compoundeyes, Run Away Speed Boost, Infiltrator 144120 60 Magnet Pull, 30 45 135 45 Sturdy, Sand Force Keen Eye, Stall, 50 75 75 65 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 136/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Prankster #303 Mawile Steel/Fairy Hyper Cutter, Intimidate, Sheer Force Pure Power, #307 Meditite Fighting/Psychic Telepathy Lightningrod, #310 Manectric Electric Static, Minus 50 85 85 55 55 50 304269 269 209 209 199 30 40 55 40 55 60 264179 209 179 209 216 70 75 60 105 60 105 344249 219 309 219 309 #311 Plusle Electric Lightningrod, Plus 60 50 40 85 75 95 324199 179 269 249 289 #312 Minun Electric Volt Absorb, Minus 60 40 50 75 85 95 324179 199 249 269 289 73 75 85 334193 209 245 249 269 73 83 55 404245 265 245 265 209 105 75 40 344299 239 309 249 179 45 65 90 110 80 364189 229 279 319 259 60 60 60 60 60 324219 219 219 219 219 100 45 45 45 10 294299 189 189 189 119 115 60 60 60 90 350329 219 219 219 279 73 100 60 100 60 65 350299 219 299 219 229 70 55 65 95 85 70 344209 229 289 269 239 70 95 85 55 65 70 344289 269 209 229 239 55 55 330339 269 279 209 209 33 45 292249 169 225 165 189 130 25 384239 359 219 359 149 72 87 51 402235 265 243 273 201 130 60 75 60 75 334359 219 249 219 249 50 50 50 50 50 304199 199 199 199 199 40 50 55 50 25 344179 199 209 199 149 95 100 60 50 50 334289 299 219 199 199 60 75 100 55 80 50 324249 299 209 259 199 75 89 85 55 65 36 354277 269 209 229 171 #314 Illumise Bug #317 Swalot Poison #323 Camerupt Fire/Ground #326 Grumpig Psychic #327 Normal Spinda #328 Trapinch Ground #335 Zangoose Normal Oblivious, Tinted 65 47 55 Lens, Prankster Liquid Ooze, Sticky 10073 83 Hold, Gluttony Magma Armor, Solid 70 100 70 Rock, Anger Point Own Tempo, Thick 80 Fat, Gluttony Own Tempo, Tangled 60 Feet, Contrary Arena Trap, Hyper 45 Cutter, Sheer Force Immunity, Toxic 73 Boost #337 Lunatone Rock/Psychic Shed Skin, Infiltrator Levitate #338 Solrock Levitate #336 Seviper Poison Rock/Psychic #342 Crawdaunt Water/Dark #353 Shuppet Ghost #356 Dusclops Ghost #357 Tropius Grass/Flying #359 Dark Absol #361 Snorunt Ice #363 Ice/Water Spheal #372 Shelgon Dragon #375 Metang Steel/Psychic #388 Grotle Grass Hyper Cutter, Shell 63 120 85 90 Armor, Adaptability Frisk, Insomnia, 44 75 35 63 Cursed Body Pressure 40 70 130 60 Chlorophyll, Solar 99 68 83 Power, Harvest Pressure, Super 65 Luck, Justified Ice Body, Inner 50 Focus, Moody Ice Body, Thick 70 Fat, Oblivious Rock Head, Overcoat65 Clear Body, Light Metal Overgrow, Shell Armor #391 Monferno Fire/Fighting Blaze, Iron Fist 64 78 52 78 52 81 332225 203 255 203 261 #394 Prinplup Water Torrent, Defiant 64 66 68 81 76 50 332231 235 261 251 199 55 75 50 40 40 80 314249 199 179 179 259 79 85 60 55 60 71 362269 219 209 219 241 60 85 49 60 49 60 324269 197 219 197 219 30 30 42 30 42 70 264159 183 159 183 239 60 45 70 45 90 95 324189 239 189 279 289 85 105 55 85 50 115 374309 209 269 199 329 92 82 39 426265 235 283 263 177 90 54 80 504259 187 279 207 259 67 89 116 79 116 33 338277 331 257 331 165 50 92 108 92 108 35 304283 315 283 315 169 65 90 65 55 82 340279 229 199 209 263 #397 Staravia Normal/Flying #400 Bibarel Normal #404 Luxio Electric #415 Combee Bug/Flying Intimidate, Reckless Simple, Unaware, Sudden Impulse Intimidate, Rivalry, Guts #417 Pachirisu Electric Honey Gather, Hustle Pickup, Run Away #419 Floatzel Water Swift Swim, Water Veil #423 Gastrodon Water/Ground #426 Drifblim Ghost/Flying #437 Bronzong Steel/Psychic #442 Spiritomb Ghost/Dark #444 Gabite Dragon/Ground Sticky Hold, Storm 11183 68 Drain, Sand Force Aftermath, Unburden, Flare 15080 44 Boost Heatproof, Levitate, Heavy Metal Pressure, Slip Through Sand Veil. Rough Skin Inner Focus, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 50 137/243 11/19/13 #447 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Riolu Fighting #454 Toxicroak Poison/Fighting #459 Snover Grass/Ice Steadfast, 40 70 40 Mischieveous Heart Anticipation, Dry 83 106 65 Skin, Poison Touch Snow Warning, 60 62 50 Soundproof 35 40 60 284239 179 169 179 219 86 65 85 370311 229 271 229 269 62 60 40 324223 199 223 219 179 #496 Servine Grass Overgrow, Contrary 60 60 75 60 75 83 324219 249 219 249 265 #499 Pignite Fire/Fighting Blaze, Thick Fat 90 93 55 70 55 55 381285 209 239 209 209 75 75 60 83 60 60 354249 219 265 219 219 45 60 45 25 45 55 294219 189 149 189 209 65 80 65 35 65 60 334259 229 169 229 219 88 50 106 332275 199 275 199 311 #502 Dewott Water #506 Lillipup Normal Torrent, Shell Armor Pickup, Vital Spirit, Run Away Intimidate, Sand Rush, Scrappy #507 Herdier Normal #510 Liepard Dark #511 Pansage Grass Limber, Unburden, 64 88 50 Prankster Gluttony, Overgrow 50 53 48 53 48 54 304205 195 205 195 207 #513 Pansear Fire Gluttony, Blaze 50 53 48 53 48 64 304205 195 205 195 227 #515 Panpour Water Gluttony, Torrent 50 53 48 53 48 64 304205 195 205 195 227 67 55 24 356149 189 233 209 147 50 42 65 328253 223 199 183 229 80 63 116 354299 225 259 225 331 Sturdy, Sand Force 70 105 105 50 40 20 404309 309 199 179 139 55 43 72 314189 185 209 185 243 50 65 88 424369 219 199 229 275 10360 86 60 86 50 410219 271 219 271 199 75 65 55 65 55 69 354229 209 229 209 237 120100 85 30 85 45 444299 269 159 269 189 75 125 75 30 75 85 354349 249 159 249 269 55 63 90 50 80 42 314225 279 199 259 183 40 55 99 40 79 47 284209 297 179 257 193 40 27 60 37 50 66 284153 219 173 199 231 35 50 70 50 30 294169 199 239 199 159 72 35 35 35 65 304243 169 169 169 229 82 45 45 45 74 324263 189 189 189 247 86 67 106 67 60 354271 233 311 233 219 65 85 35 35 55 304229 269 169 169 209 95 125 65 75 45 344289 349 229 249 189 75 70 35 70 48 304249 239 169 239 195 58 80 103 80 97 404215 259 305 259 293 87 63 98 354273 225 273 225 295 60 70 95 364299 239 219 239 289 75 60 103 314249 219 249 219 305 50 75 45 40 45 60 304249 189 179 189 219 50 47 50 57 50 65 304193 199 213 199 229 #517 Munna Psychic #520 Tranquill Normal/Flying #523 Zebstrika Electric #525 Boldore #527 Woobat Rock Psychic/Flying #530 Excadrill Ground/Steel #531 Audino Normal #536 Palpitoad Water/Ground #538 Throh Fighting #539 Sawk Fighting #541 Swadloon Bug/Grass #544 Whirlipede Bug/Poison #546 Cottonee Grass #548 Petilil Grass #551 Sandile Ground/Dark #552 Krokorok Ground/Dark #556 Maractus Grass #557 Dwebble Bug/Rock #558 Crustle Bug/Rock #559 Scraggy Dark/Fighting #561 Sigilyph Psychic/Flying Forewarn, Synchronize, 76 25 45 Telepathy Big Pecks, Super 62 77 62 Luck, Rivalry Lightningrod, Motor 75 100 63 Drive, Sap Sipper Klutz, Unaware, 55 45 43 Simple Sand Force, Sand 110135 60 Rush, Mold Breaker Healer, Regenerator, Klutz Hydration, Swift Swim, Water Absorb Guts, Inner Focus, Mold Breaker Inner Focus, Sturdy, Mold Breaker Chlorophyll, Overcoat, Leaf Guard Poison Point, Swarm, Quick Feet Infiltrator, Prankster, Chlorophyll Chlorophyll, Own 45 Tempo, Leaf Guard Intimidate, Moxie, 50 Anger Point Intimidate, Moxie, 60 Anger Point Chlorophyll, Water 75 Absorb, Storm Drain Shell Armor, 50 Sturdy, Weak Armor Shell Armor, 70 Sturdy, Weak Armor Moxie, Shed Skin, 50 Intimidate Magic Guard, Wonder 72 Skin, Tinted Lens Big Pecks, Keen 78 87 63 Eye, Hydration Chlorophyll, Sap #586 Sawsbuck Normal/Grass Sipper, Serene 80 100 70 Grace #587 Emolga Electric/Flying Static, Motor Drive55 75 60 #581 Swanna Water/Flying #588 Karrablast Bug #595 Joltik Electric/Bug Shed Skin, Swarm, No Guard Compoundeyes, Unnerve, Swarm www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 138/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #596 Galvantula Electric/Bug Compoundeyes, Unnerve, Swarm 70 77 60 97 60 108 344253 219 293 219 315 #597 Ferroseed Grass/Steel Iron Barbs 44 50 91 24 86 10 292199 281 147 271 119 #598 Ferrothorn Grass/Steel Iron Barbs 74 94 131 54 116 20 352287 361 207 331 139 70 85 50 324259 289 239 269 199 75 70 40 334259 239 249 239 179 60 40 60 95 60 55 324179 219 289 219 209 66 117 70 40 50 67 336333 239 179 199 233 50 40 85 40 65 25 304179 269 179 229 149 84 81 99 32 422231 267 261 297 163 50 55 50 65 294269 199 209 199 229 90 60 90 48 358339 279 219 279 195 80 55 80 55 382347 259 209 259 209 45 85 70 40 40 60 294269 239 179 179 219 70 83 50 37 50 60 344265 199 173 199 219 70 55 75 45 65 60 344209 249 189 229 219 #600 Klang Steel #603 Eelektrik Electric #608 Lampent Ghost/Fire #611 Fraxure Dragon #616 Shelmet Bug #618 Stunfisk Ground/Electric #619 Mienfoo Fighting #621 Druddigon Dragon #623 Golurk Ground/Ghost #624 Pawniard Dark/Steel Minus, Plus, Clear 60 80 95 Body Levitate 65 80 70 Flame Body, Flash Fire, Shadow Tag Mold Breaker, Rivalry, Unnerve Hydration, Shell Armor, Overcoat Limber, Static, 10966 Sand Veil Inner Focus, Regenerator, 45 85 Reckless Rough Skin, Sheer 77 120 Force, Mold Breaker Iron Fist, Klutz, 89 124 No Guard Defiant, Inner Focus, Pressure #634 Zweilous Dark/Dragon Keen Eye, Sheer Force, Hustle Big Pecks, Overcoat, Weak Armor Hustle 72 85 70 65 70 58 348269 239 229 239 215 #636 Larvesta Bug/Fire Flame Body, Swarm 55 85 55 50 55 60 314269 209 199 209 219 #651 Quilladin Grass Overgrow, Bulletproof 61 78 95 56 58 57 326255 289 211 215 213 #654 Braixen #627 Rufflet Normal/Flying #629 Vullaby Dark/Flying Blaze, Magician 59 59 58 90 70 73 322217 215 279 239 245 #657 Frogadier Water Fire Torrent, Protean 54 63 52 83 56 97 312225 203 265 211 293 #660 Diggersby Normal/Ground Pickup, Cheek Pouch85 56 77 50 77 78 374211 253 199 253 255 #662FletchinderFire/Flying Flame Body, Gale Wings 62 73 55 56 52 84 328245 209 211 203 267 80 52 50 90 50 89 364203 199 279 199 277 Normal/Fire Shield Dust, Compoundeyes, Friend Guard Rivalry, Unnerve 86 68 72 109 66 106 273235 243 317 231 311 #670 Floette Fairy Flower Veil 54 45 47 75 98 52 312189 193 249 295 203 #673 Grass Sap Sipper 123100 62 97 81 68 450299 223 293 261 235 67 82 62 46 48 43 338263 223 191 195 185 75 80 60 65 90 82 354259 219 229 279 303 62 48 54 63 60 328 195207 225 219 235 #666 Vivillon Bug/Flying #668 Pyroar Gogoat #674 Pancham Fighting #676 Furfrou Normal Iron Fist, Mold Breaker Fur Coat #682 Spritzee Fairy Keen Eye, Infiltrator, Own Tempo Healer 78 52 60 63 65 23 360203 219 225 229 145 #684 Swirlix Fairy Sweet Veil 62 48 66 59 57 49 328195 231 217 213 197 Dark/Psychic Contrary, Suction Cups 53 54 53 37 46 45 310207 205 173 191 189 86 68 348309 329 207 271 235 43 70 292175 165 221 185 239 #677 Espurr #686 Inkay Psychic Tough Charm, 72 105 115 54 Sniper, Pickpocket Dry Skin, Sand #694 Helioptile Electric/Normal 44 38 33 61 Veil, Solar Power #701 Hawlucha Fighting/Flying Limber, Unburden 78 92 75 74 #689 Barbaracle Rock/Water 63 118 360283 249 247 225 335 Electric/Fairy Cheek Pouch, Pickup67 58 57 81 67 101 338215 213 261 233 301 #712 Bergmite Ice Own Tempo, Ice Body, Sturdy 55 69 85 32 35 28 314237 269 163 169 155 #714 Frisk, Infiltrator. 40 30 35 Telepathy 45 40 55 284159 169 189 179 209 #702 Dedenne Noibat Dragon/Flying Medals Similarly to Pokémon Black/White 2, Pokémon X/Y have a Medal system in place, accessible only after completing a Game Sync on the Pokémon Global Link. (This, of course, requires an account on that site and Wi-Fi to connect your 3DS to the Internet.) By meeting a number of relatively-arbitrary conditions, as below, you'll be able to obtain the named Medal. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 139/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Note, of course, some like the Duke/Duchess medals in the Battle Chateau are gender-exclusive: only male players can be Dukes, whereas only females can be Duchesses. MEDAL CONDITIONS Ace Pilot Use Fly in the field many times Archeology Lover Revive a Pokémon from a fossil Battle Learner Battle Maison 20-Win Streak (Double) Fight 100 battles Compelte 20 Double Battles in a row at the Battle Maison Battle Maison 20-Win Streak (Multi)Compelte 20 Multi Battles in a row at the Battle Maison Battle Maison 20-Win Streak (Rotation) Compelte 20 Rotation Battles in a row at the Battle Maison Battle Maison 20-Win Streak (Single) Complete 20 Single Battles in a row at the Battle Maison Battle Maison 20-Win Streak (Triple) Compelte 20 Triple Battles in a row at the Battle Maison Battle Teacher Battle Test Beginner Fight 200 battles Get the Beginner rank in the Battle Test Battle Test Hyper Get Hyper Rank on the Battle Test Battle Test Master Get Master Rank on the Battle Test Battle Test Normal Get the Normal rank in the Battle Test Battle Veteran Fight 400 battles Battle Virtusoso Go through 2,000 battles Beginning Trader Use Link Trade once Berry Gardener Pick 10 Berries from fields Berry Picker Fan Complete Berry Picker Unlimited Berry Scientist Create a mutated Berry Born to Battle Go through 100 Link Battles BP Wealthy Earn 100 BP Broad Friendship Register 30 Friend Codes Broad Friendship Register 30 friends Bug-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Busy Save Capturing Spree Save 20 times Catch 50 Pokémon in 24 hours Central Kalos Pokédex CompletionistComplete the Central Kalos Pokédex Coastal Kalos Pokédex CompletionistComplete the Coastal Kalos Pokédex Countess Achieve this rank in the Battle Chateau Dark-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Dragon-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Duchess Achieve this rank in the Battle Chateau Duke Become a Duke at the Battle Chateau Earl Become an Earl at the Battle Chateau Easy Cycling Ride a Bicycle 30 times Egg Beginner Hatch a Pokémon Egg Egg Breeder Hatch 10 Pokémon Eggs Egg Elite Hatch 50 Pokémon Eggs Evolution Authority Evolve Pokémon 100 times, enough to astound Pokémon Breeders Evolution Expert Evolve 50 Pokémon and become recognized by Pokémon Breeders Evolution Hopeful Evolve one Pokémon Evolution Tech Evolve 10 Pokémon Exp. Millionaire Earn 1,000,000 EXP. in 24 hours Experienced Saver Save 50 times Extensive Friendship Fairy-Type Catcher Fashion Leader Register 10 Friend Codes Catch all Pokémon of this type in the Kalos Pokédex Accumulate a lot of clothing Fighting-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Fire-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex First Encounter First Friend Fledgling Photographer Flying-Type Catcher Meet a real-life player in the game Register one Friend Code Send one photo to the Pokémon Global Link (PGL) Catch all Pokémon of this type in the Kalos Pokédex Frequent Trader Use Link Trade fifty times Friend Safari 10 Have 10 encounters in the Pokémon Safari Ghost-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Good Rod Fisherman Find 10 Pokémon when fishing Grand Duchess Achieve this rank in the Battle Chateau www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 140/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Grand Duke Grass-Type Catcher Gratitude Achieve this rank in the Battle Chateau Catch all Pokémon of this type in the Kalos Pokédex Tip people generously Great Customer Spend $100,000 at PokéMarts Great Trade-Up Have 100 Link Trades Ground-Type Catcher Hall of Fame Happy Birthday Hard Cycling Hatching Aficionado Catch all Pokémon of this type in the Kalos Pokédex Enter the Hall of Fame ten times by beating the Elite Four and Champion ten times Get a birthday wish through the PSS Ride a Bicycle 100 times Hatch 100 Pokémon Eggs Head It Fan Complete Head It Unlimited Heavy Walker Walk 20,000 steps Honored Footprints Walk 100,000 steps Ice-Type Catcher Indulgent Customer Kalos Pokédex Completionist Light Walker Catch all Pokémon of this type in the Kalos Pokédex Spend $1,000,000 at PokéMarts Complete all three Pokédexes of Kalos: the Mountain, Central, and Coastal Walk 5,000 steps Link Battle Amateur Fight one Link Battle Link Battle Expert Go through 50 Link Battles Link Battle Pioneer Have 10 Link Battles Luminoisian Lumiose Explorer Lumiose Luminary Lumiose Star Explore all of Lumiose City and become extremely stylish Explore much of Lumiose City and become very stylish Explorer Lumiose City completely and become so stylish you are well-known by all Explore all of Lumiose City and become extremely stylish Lumiose Tourist Explore some of Lumiose City and become a little stylish Magikarp Award Use Splash. (It's an ineffective move found mostly on Magikarp; hence the name.) Marchioness Achieve this rank in the Battle Chateau Marquis Become a Marquis at the Battle Chateau Middle Walker Walk 10,000 steps Mighty Fisher Find 100 Pokémon while fishing Moderate Customer Mountain Kalos Pokédex Completionist Naming Champ Spend $10,000 at PokéMarts Complete the Mountain Kalos Pokédex Give 10 Pokémon nicknames Noneffective Artist A Medal for those who don't know when to quit even when there's nothing they can do Mistakenly use moves that are not effective (i.e. Electric on Ground) Normal-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Never Give Up Occasional Trader Use Link Trade ten times Old Rod Fisherman Find a Pokémon when fishing once O-Power Lv. 1 Use an O-Power once O-Power Lv. 2 Use an O-Power ten times O-Power Lv. 3 Use an O-Power 50 times O-Power MAX Use O-Powers 100 times O-Power Pro Get all of the O-Powers from Mr. Bonding Outgoing Meet 10,000 real-life players in the game Pedaling Legend Poison-Type Catcher PokéMile Hoarder Pokémon Center Fan Pokémon-Amie Aficionado PokéRadar Operator PR Video Debut Ride a Bicycle 500 times Catch all Pokémon of this type in the Kalos Pokédex Get 10,000 PokéMiles Rest your Pokémon at a Center many times Play with a Pokémon in Pokémon-Amie 10 times Get data on ten Pokémon with the PokéRadar Make one PR Video and show it off Psychic-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Regular Customer Keep going to PokéMarts, becoming regular customers Rock-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Smart Shopper Get a Premier Ball (buy 10+ Poké Balls) Sociable Meet 100 real-life players in the game Starter Cycling Ride a Bicycle once Steel-Type Catcher Catch all Pokémon of this type in the Kalos Pokédex Step-by-Step Saver Save 10 times Successor in the Making Get a Pokémon to Mega Evolve www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 141/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Super Rod Fisherman Supereffective Savant Super-Training Instructor Sweet Home Find 50 Pokémon while fishing Repeatedly abuse type weaknesses (i.e. Fire on Grass) Play with a Pokémon in Super Training 10 times Return to your hometown (Vaniville Town) Television Kid Repeatedly watch television Tile Puzzle Fan Complete Tile Puzzle Unlimited Top Sky Trainer Finish all Sky Battles Kalos has to offer Trash Master Check empty trash cans Trick Master Use many tricks on Roller Skates Viscount Become a Viscount at the Battle Chateau Viscountess Achieve this rank in the Battle Chateau Water-Type Catcher Wonder Writer World Connector Catch all Pokémon of this type in the Kalos Pokédex Save 100 times Register 100 Friends O-Power Listings Players of the Generation V games - Black, White, Black 2, White 2 - probably recall a multiplayer-related ability called "Pass Powers". Pass Powers and O-Powers are quite similar: they give you some sort of additional boost or help in the game, or send them through the Internet or local Wi-Fi to other players, not necessarily people you're even Friends with on the 3DS! O-Powers are found by speaking with the "Mr. Bonding" character: he recurrently appears in hotels or Pokémon Centers of new towns, and simply speaking with him will give you a new power. Theses powers will cost you a little bit of energy. Energy can max out at ten total units, and regeneration is caused by walking around to accumulate steps. You will earn a point of energy for having gotten less than 2,000 steps; two points for 2,000 to 2,999 steps; three points for 3,000 to 3,999 steps; and four from there on out. Repeated use of the O-Powers should also increase their level, increasing the length they take effect in, and the intensity of the effect, but also the cost. Fair warning! So, without further ado, here's the list. O-Power Accuracy Power Accuracy Power Accuracy Power Attack Power Attack Power Attack Power Bargain Power Bargain Power Bargain Power Befriending Power Befriending Power Befriending Power Capture Power Level Length Cost (You) Level 3 3 units 1 minutes Level 2 Level 3 Level 1 Level 2 3 minutes 3 minutes 3 minutes 3 minutes Level 3 Level 1 Level 2 Level 3 3 minutes 3 minutes 3 minutes 3 minutes Level 1 Level 2 Level 3 Level 1 3 minutes 3 minutes 3 minutes 3 minutes Cost (Others) Effect 1 unit Raises in-battle accuracy 4 units 2 units Raises in-battle accuracy sharply 5 units 3 units Raises in-battle accuracy drastically 3 units 1 unit Raises in-battle Attack 4 units 2 units Raises in-battle Attack sharply 5 units 3 units Raises in-battle Attack drastically 2 units 1 unit Lowers the money needed at stores by 10% (x0.6) 3 units 2 units Lowers the money needed at stores by 25% (x0.75) 4 units 3 units Lowers the money needed at stores by 50% (x0.5) 2 units 1 unit Makes Happiness go higher 3 units 2 units Makes Happiness increase twice as fast 4 units 3 units Makes Happiness increase three times as fast 4 units 2 units Raises the basic catch rate by 10% (x1.1) Level 3 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 142/243 11/19/13 Capture Power GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 2 minutes 5 units Level 3 Level 1 3 6 units minutes 3 2 units minutes Level 2 Level 3 Level 1 Level 2 3 minutes 3 minutes 3 minutes 3 minutes Level 3 Level Encounter Power 1 Level Encounter Power 2 Level Encounter Power 3 3 minutes 5 minutes 5 minutes 5 minutes Level 1 Level Exp. Point Power 2 Level Exp. Point Power 3 Level Hatching Power 1 3 minutes 3 minutes 3 minutes 3 minutes HP-Restoring Power HP-Restoring Power Level 2 Level 3 Level 1 Level 2 3 minutes 3 minutes 3 minutes 3 minutes HP-Restoring Power PP-Restoring Power PP-Restoring Power PP-Restoring Power Level 3 Level 1 Level 2 Level 3 3 minutes 3 minutes 3 minutes 3 minutes Level 1 Level 2 Level 3 Level Sp. Attack Power 1 3 minutes 3 minutes 3 minutes 3 minutes Level 2 Level Sp. Attack Power 3 Sp. Defense Level Power 1 Sp. Defense Level Power 2 3 minutes 3 minutes 3 minutes 3 minutes Sp. Defense Power Level 3 Level 1 Level 2 Level 3 3 minutes 3 minutes 3 minutes 3 minutes Level 1 Level 2 Level 5 2 units minutes 5 3 units minutes 5 4 units Capture Power Critical Power Critical Power Critical Power Defense Power Defense Power Defense Power Exp. Point Power Hatching Power Hatching Power Prize Money Power Prize Money Power Prize Money Power Sp. Attack Power Speed Power Speed Power Speed Power Stealth Power Stealth Power Stealth Power 3 units Raises the basic catch rate by 20% (x1.2) 4 units Raises the basic catch rate by 30% (x1.3) 1 unit Ups the critical-hit rate 3 units 2 units Ups the critical-hit rate sharply 4 units 3 units Ups the critical-hit rate drastically 3 units 1 unit Raises in-battle Defense 4 units 2 units Raises in-battle Defense sharply 5 units 3 units Raises in-battle Defense drastically 2 units (can't send)Makes you encounter 50% (x1.5) more Pokémon 3 units 4 units Makes you encounter double (x2.0) the usual amount of (can't send) Pokémon Makes you encounter triple (x3.0) the usual amount of (can't send) Pokémon 4 units 2 units Boosts EXP. earned by 20% (x1.2) 5 units 3 units Boosts EXP. earned by 50% (x1.5) 6 units 4 units Doubles EXP. earned (x2.0) 2 units 1 unit Lessens the steps needed for Egg hatching by 20% (x0.80 or 4/5) 3 units 2 units 4 units 3 units 2 units 1 unit Heals in-battle HP by 20 points, like a Potion 3 units 2 units Heals in-battle HP by 50 points, like a Super Potion 4 units 3 units Heals in-battle HP by 200 points, like a Hyper Potion 2 units 1 unit Restores in-battle PP by 5 points 3 units 2 units Restores in-battle PP by 10 points 4 units 3 units Restores in-battle PP by 40 points (often a full heal) 4 units 2 units Inreases money earned in Trainer battles by 50% (x1.5) 5 units 3 units Doubles money earned from Trainer battles (x2.0) 6 units 4 units Triples money earned from Trainer battles (x3.0) 3 units 1 unit Raises in-battle Special Attack 4 units 2 units Raises in-battle Special Attack sharply 5 units 3 units Raises in-battle Special Attack drastically 3 units 1 unit Raises in-battle Special Defense 4 units 2 units Raises in-battle Special Defense sharply 5 units 3 units Raises in-battle Special Defense drastically 3 units 1 unit Raises in-battle Speed 4 units 2 units Raises in-battle Speed sharply 5 units 3 units Raises in-battle Speed drastically Lessens the steps needed for Egg hatching by 33% (x0.67 or 2/3) Lessens the steps needed for Egg hatching by 50% (x0.50 or 1/2) (can't send)Makes you encounter 2/3 (67%) the usual amount of Pokémon (can't send)Makes you encounter 1/2 (50%) the usual amount of Pokémon www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 143/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 3 minutes (can't send)Makes you encounter 1/3 (33%) the usual amount of Pokémon Items Listings Medicinal Items Item Effect Antidote Awakening Cures Poisoning and Bad Poisoning from a Pokémon Cures Sleep from a Pokémon Berry Juice Burn Heal Casteliacone Elixir Heals 20 HP to a Pokémon Cures Burns from a Pokémon Cures all status ailments, except KO and Pokérus Heals 10 PP to every move of a Pokémon Energy Root EnergyPowder Ether Fresh Water Restores one Pokémon's HP by 200 points, but greatly lowers Happiness Restores one Pokémon's HP by 50 points, but lowers Happiness Heals 10 PP to one move of one Pokémon Heals 50 HP to one Pokémon Full Heal Full Restore Heal Powder Hyper Potion Ice Heal Cures all status ailments, except KO and Pokérus Fully restores one Pokémon's HP and cures all ailments (except KO and Pokérus) Cures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness Restores one Pokémon's HP by 200 points Cures the Frozen status from one Pokémon Lava Cookie Lemonade Lumiose Galette Max Elixir Cures all status ailments, except KO and Pokérus Restores one Pokémon's HP by 80 points Max Ether Max Potion Max Revive Mental Herb Restores all of the PP to one Pokémon's move Fully restores the HP of one Pokémon Revives a Pokémon from KO with full HP Cures infatuation, but also lowers the user's Happiness - hold to use automatically Cures all status ailments, except KO and Pokérus Restores all of the PP for all of one Pokémon's moves Moomoo Milk Restores 100 HP to a Pokémon Old Gateau Cures all status ailments, except KO and Pokérus Paralyze HealCures Paralysis from one Pokémon Potion Restores 20 HP to a Pokémon Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the Power Herb user's Happiness Rage Candy Bar Revival Herb Revive Sacred Ash Soda Pop Super Potion Sweet Heart White Herb Restores 20 HP to a Pokémon Revives a Pokémon from KO with full HP, but greatly lowers its Happiness Revives a Pokémon from KO with ~50% HP Revives all Pokémon in the party from KO with full HP Restores 60 HP to a Pokémon Restores 50 HP to a Pokémon Restores 20 HP to a Pokémon Reverts lowered stats, but lowers Happiness - hold to use automatically EV-Boosting Items For those who have no idea what EVs are, they are what you end up boosting in Super Training, most notably. "EVs", or "Effort Values", help to affect stat growth across the Pokémon's level-ups. They are earned in fixed quantities by beating certain Pokémon or doing certain things in Super Training; you can also boost them through items, like below. EVs are measured for each stat; each stat can have up to 252 EVs, but the overall total will not exceed 510. The formula for the change in stat growth is simply the number of EVs divided by four: once that is truncated (rounded down), you'll know how many points in that stat (up to 63) you'll earn by Level 100. If you want to know by a specific level, multiple the (EVs/4) value by X/100, where X is the level desired: that'll give you your growth. To the further curious, EVs are calculated upon being earned: therefore, you can still get EV boosts at Level 100. There are some Berries, also, that reduce EVs, if you want to train for specific stats. Item Name Calcium Stat Boosted EV ChangeFails if Stat EVs are...Fails if total EVs are...Instant Boost (Lv. 100) Special Attack +10 100 510 2~3 Carbos Speed +10 Clever WingSpecial Defense+1 Genius WingSpecial Attack +1 Health WingMax HP +1 100 252 252 510 510 510 2~3 0~1 0~1 252 510 0~1 HP Up Iron 100 100 510 510 2~3 2~3 Max HP Defense +10 +10 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 144/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Muscle WingAttack +1 Protein Attack +10 Resist WingDefense +1 Swift Wing Speed +1 Zinc Special Defense+10 252 510 0~1 100 252 252 100 510 510 510 510 2~3 0~1 0~1 2~3 Other Stat-Boosting Items Item Name PP Max PP Up Rare Candy Effect Boosts the maximum PP of a move by 60%, or up to 60% of its unaltered max. Will not work if it is already at 160% of the norm. Boosts the maximum PP of a move by 20%. Will not work if it is already at 160% of the norm. Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.) Hold Items Item Effect Ability Switches the Pokémon's two abilities (if it has two) Capsule Absorb If the holder is hit by a Water-type move, Special Attack goes up Bulb Adamant Boosts Dragon- and Steel-type moves' power by 20% Orb Air Makes the Pokémon immune to Ground-type moves until hit (which destroys the item) Balloon Amulet Doubles the money earned in Trainer battles, if the holder participates Coin Assault Raises Special Defense, but prevents status moves from being used Vest Big Root Increases the power of HP-stealing moves like Absorb and Oblivion Wing Binding Increases the power of binding moves (e.g. Wrap, Bind) Band Black Belt Increases the power of Fighting moves by 20% Black Heals Poison-type Pokémon's HP, but Poisons and damages others Sludge Black Boosts the power of Dark-type moves by 20% Glasses Blue Scarf Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Beauty Bright Lowers the foes' accuracy Powder Bug Gem Powers up a Bug-type move only once when held Burn Drive Turns Genesect's Techno Blast into a Fire-type move Cell If the holder is hit with an Electric-type move, its Attack rises Battery Charcoal Boosts the power of Fire-type moves by 20% Chill Drive Turns Genesect's Techno Blast into an Ice-type move Choice Increases Attack, but only allows one move to be used Band Choice Raises Speed, but only allows one move to be used Scarf Choice Raises Special Attack, but only allows one move to be used Specs Cleanse Lessens the wild Pokémon encounter rate if held by the lead Pokémon Tag Damp RockLengthens Rain Dance by about two turns Dark Gem Powers up a Dark-type move once Deep Sea Raises Special Defense; also used as one of the Evolution Items Scale Deep Sea Raises Special Attack; also used as one of the Evolution Items Tooth Destiny If the holder is infatuated, so is the one who did the infatuating; in Pokémon Breeding, the holder's www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 145/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Knot child can inherit 5 random IVs Douse Drive Turns Genesect's Techno Blast into a Water-type move Draco Plate Boosts the power of Dragon-type moves by 10%; also turns Arceus and Judgment into Dragon-type Dragon Increases the power of Dragon-type moves by 20% Fang Dragon Boosts the power of a Dragon-type move just once Gem Dread Plate Boosts the power of Dark-type moves by 10%; also turns Arceus and Judgment into Dark-type Earth Plate Boosts the power of Ground-type moves by 10%; also turns Arceus and Judgment into Ground-type Eject If the holder is attacked, it switches with another Pokémon in your party Button Electric Powers up an Electric-type move one time Gem Prevents the evolution of Pokémon through leveling up: if you do it manually, like with Stones, it will Everstone happen. Also guarantees, in Pokémon Breeding, that the holder's nature is passed to the child. Eviolite Raises the Defense and Special Defense of Pokémon that can evolve still (excluding Mega Evolutions) Expert Makes supereffective moves a bit more powerful Belt Fighting Powers up a Fighting-type move one time Gem Fire Gem Powers up a Fire-type move one time Fist Plate Boosts the power of Fighting-type moves by 10%; also turns Arceus and Judgment into Fighting-type Flame OrbBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it Flame Plate Boosts the power of Fire-type moves by 10%; also turns Arceus and Judgment into Fire-type Float Stone Reduces the weight of the holder, lessening the effect of weight-based moves like Grass Knot Flying Powers up a Flying-type move once Gem Focus Band The holder may survive an attack that would otherwise KO it; it will have just 1 HP Focus Sash If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left Full Slows down the holder; used in breeding Snorlax for Munchlax Incense Ghost GemPowers up a Ghost-type move once Grass GemPowers up a Grass-type move once Green Scarf Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Smart Grip ClawMakes multi-turn gripping attacks, like Bind and Warp, last for around two extra turns Griseous Powers up Dragon- and Ghost-type moves by 20%; makes Giratina use its Origin Forme Orb Ground Powers up a Ground-type move just once Gem Hard Stone Powers up Rock-type moves by 20% Heat RockLengthens Sunny Day by about two turns Ice Gem Powers up an Ice-type move once Icicle Boosts the power of Ice-type moves by 10%; also turns Arceus and Judgment into Ice-type Plate Icy Rock Lengthens Hail by about two turns Insect Boosts the power of Bug-type moves by 10%; also turns Arceus and Judgment into Bug-type Plate Lowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it to the Iron Ball enemy Iron Boosts the power of Steel-type moves by 10%; also turns Arceus and Judgment into Steel-type Plate King's May make foes flinch; also used as one of the Evolution Items Rock Lagging Tail Slows down the holder Lax Raises the holder's evasion; used to breed Wobbuffet for Wynaut Incense LeftoversThe holder regains 1/16 (6.25%) of its max HP with each turn that passes www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 146/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Life Orb The power of moves is increased, but the holder also loses HP with each move Light Ball Raises Attack and Special Attack; held by Pikachu to help breed Volt Tackle onto children Light Clay Lengthens barrier moves like Light Screen and Reflect by about two turns Luck If the holder participates in a Trainer battle, you get two times as much money as usual; used to breed Incense Chansey/Blissey for Happiny Lucky EggBoosts the experience the holder gets by 50% Lucky Punch Increases the critical-hit ratio of moves used by Chansey Luminous Boosts the holder's Special Defense if hit with a Water-type move, but only once Moss Lustrous Boosts the power of Dragon- and Water-type moves by 20% Orb Macho Brace Doubles EV growth, but lowers Speed Magnet Boosts the power of Electric-type moves by 20% Meadow Boosts the power of Grass-type moves by 10%; also turns Arceus and Judgment into Grass-type Plate Mental Cures infatuation, but also lowers the user's Happiness - hold to use automatically Herb Metal Coat Boosts the power of Steel-type moves by 20%; also used as one of the Evolution Items Metal Increases the Defense of Ditto Powder MetronomeIf a move is used consecutively, it grows in power; this boost is nullified after using a different move Mind Plate Boosts the power of Psychic-type moves by 10%; also turns Arceus and Judgment into Psychic-type Miracle Boosts the power of Grass-type moves by 20% Seed Muscle Increases the power of Physical-class moves Band Mystic Boosts the power of Water-type moves by 20% Water NeverBoosts the power of Ice-type moves by 20% Melt Ice Normal Boosts the power of a Normal-type move just once Gem Odd Boosts the power of Psychic-type moves by 10%; used to breed Mr. Mime for Mime Jr. Incense Pink Scarf Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cute Pixie Plate Boosts the power of Fairy-type moves by 10%; also turns Arceus and Judgment into Fairy-type Poison Boosts the power of Poison-type moves by 20% Barb Poison Boosts the power of a Poison-type move just once Gem Power Doubles the EV growth of Speed, but lowers Speed; in Pokémon Breeding, the holder's child may inherit Anklet Speed IVs Power Band Doubles the EV growth of Special Defense, but lowers Speed; in Pokémon Breeding, the holder's child may inherit Special Defense IVs Power Belt Doubles the EV growth of Defense, but lowers Speed; in Pokémon Breeding, the holder's child may inherit Defense IVs Power Doubles the EV growth of Attack, but lowers Speed; in Pokémon Breeding, the holder's child may inherit Bracer Attack IVs Power Herb Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the user's Happiness Power Lens Doubles the EV growth of Special Attack, but lowers Speed; in Pokémon Breeding, the holder's child may inherit Special Attack IVs Power Doubles the EV growth of HP, but lowers Speed; in Pokémon Breeding, the holder's child may inherit HP IVs Weight Psychic Powers up a Psychic-type move just once Gem Pure Keeps wild Pokémon away somewhat if the holder is the lead Pokémon; used to breed Chimecho for Chingling Incense Quick Claw Quick The user will strike first around 10% of the time, if that's normally not the case Boosts Ditto's Speed www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 147/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Powder Razor Claw Increases the critical-hit ratio of moves; also used as one of the Evolution Items Razor Fang Makes hit enemies flinch; also used as one of the Evolution Items Red Card If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters Red ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cool Ring Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy Target Rock Gem Powers up a Rock-type move just once Rock Increases the power of Rock-type moves by 10%; used to breed Sudowoodo for Bonsly Incense Rocky Contact attackers will take a bit of damage Helmet Rose Boosts the power of Grass-type moves by 10%; used to breed Roselia and Roserade for Budew Incense Safety The holder will not be affected by Hail, Sandstorm, or the various Powders Goggles Scope Lens Increases the holder's critical-hit ratio Sea Boosts the power of Water-type moves by 10%; also used in breeding Azurill from Marill/Azumarill Incense Sharp Beak Boosts the power of Flying-type moves by 20% Shed Shell Allows the holder to switch Pokémon without wasting a turn Shell Bell The user gains a little HP when damaging the enemy Shock Drive Turns Genesect's Techno Blast into an Electric-type move Silk Scarf Boosts the power of Normal-type moves by 20% Silver Boosts the power of Bug-type moves by 20% Powder Sky PlateBoosts the power of Flying-type moves by 10%; also turns Arceus and Judgment into Flying-type Smoke Ball Allows instant escape from wild Pokémon battles Smooth Lengthens the move Sandstorm by about two turns Rock Snowball If the user is hit with an Ice-type attack, Attack is raised - this only works once Soft SandBoosts the power of Ground-type moves by 20% Soothe Makes Pokémon grow Happy faster Bell Soul Dew Meant to be held by Latios or Latias - boosts Special Attack and Special Defense Spell TagBoosts the power of Ghost-type moves by 20% Splash Boosts the power of Water-type moves by 10%; also turns Arceus and Judgment into Water-type Plate Spooky Boosts the power of Ghost-type moves by 10%; also turns Arceus and Judgment into Ghost-type Plate Steel GemBoosts the power of a Steel-type move just once Stick Let Farfetch'd hold it to raise his critical-hit ration Sticky The holder is damaged on every turn - it can be transferred to contact attackers, or through moves like Barb Fling that give it to them Stone Plate Boosts the power of Rock-type moves by 10%; also turns Arceus and Judgment into Rock-type Thick Club Let Cubone or Marowak hold it to raise their Attack Badly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal Toxic Orb ability hold it for HP healing Toxic Boosts the power of Poison-type moves by 10%; also turns Arceus and Judgment into Poison-type Plate Twisted Boosts the power of Psychic-type moves by 20% Spoon Water GemBoosts the power of a Water-type move just once Wave Boosts the power of Water-type moves by 10%; used to breed Mantine to get Mantyke Incense Weakness If the holder is hit supereffectively, then its Attack and Special Attack both rise sharply Policy White Reverts lowered stats, but lowers Happiness - hold to use automatically www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 148/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Herb Wide LensRaises the accuracy of moves Wise Raises the power of Special-class moves Glasses Yellow Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Tough Scarf Zap PlateBoosts the power of Electric-type moves by 10%; also turns Arceus and Judgment into Electric-type Zoom LensIf the holder moves after the Pokémon it wants to hit, its accuracy is boosted Berries Item Effect Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to Aguav Berry take effect Apicot Raises Special Defense when hitting 1/3 HP; must be held to take effect Berry Aspear Thaws frozen Pokémon; takes effect automatically if held Berry Babiri Weakens super-effective Steel-type attacks; must be held to take effect Berry Belue Berry Only useful to sell or grow for mutations Bluk Berry Only useful to sell or grow for mutations Charti Weakens super-effective Rock-type attacks; must be held to take effect Berry Cheri Berry Cures paralysis; takes effect automatically if held Chesto Berry Chilan Berry Chople Berry Coba Berry Awakens the Pokémon from sleep; takes effect automatically if held Weakens Normal-type attacks; must be held to take effect Weakens super-effective Fighting-type attacks; must be held to take effect Weakens super-effective Flying-type attacks; must be held to take effect Colbur Weakens super-effective Dark-type attacks; must be held to take effect Berry Cornn Berry Only useful to sell or grow for mutations Custap The Pokémon gets to move first when hitting 1/3 HP if it normally doesn't; must be held to take effect Berry Durin Berry Only useful to sell or grow for mutations Enigma Berry The Pokémon regains some HP after any super-effective attack; must be held to take effect Figy Berry Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect Ganlon Raises Defense when hitting 1/3 HP; must be held to take effect Berry Grepa Berry Increases Happiness, but lowers Special Defense EVs by 10 Haban Berry Weakens super-effective Dragon-type attacks; must be held to take effect Hondew Increases Happiness, but lowers Special Attack EVs by 10 Berry Iapapa Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to Berry take effect Jaboca If the holder is hit by a Physical-class move, the attacker also is damaged; must be held to take Berry effect Kasib Berry Weakens super-effective Ghost-type attacks; must be held to take effect Kebia Berry Weakens super-effective Poison-type attacks; must be held to take effect Kee Berry If hit by a Physical-class attack, Defense increases; must be held to take effect Kelpsy Increases Happiness, but lowers Attack EVs by 10 Berry Lansat Raises the critical-hit ratio when hitting 1/3 HP; must be held to take effect Berry Leppa Berry Restores 10 PP; takes effect automatically if held Liechi Raises Attack when hitting 1/3 HP; must be held to take effect Berry Lum Berry Cures all status ailments, except for Pokérus and KO; takes effect automatically if held Mago Berry Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect Magost Only useful to sell or grow for mutations Berry Maranga If hit by a Special-class attack, Defense increases; must be held to take effect Berry Micle Berry Raises accuracy when hitting 1/3 HP; must be held to take effect Nanab Berry Only useful to sell or grow for mutations www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 149/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Nomel Berry Only useful to sell or grow for mutations Occa Berry Weakens super-effective Fire-type attacks; must be held to take effect Oran Berry Restores 10 HP; takes effect automatically if held Pamtre Only useful to sell or grow for mutations Berry Passho Weakens super-effective Water-type attacks; must be held to take effect Berry Payapa Weakens super-effective Psychic-type attacks; must be held to take effect Berry Pecha Berry Cures Poison and Bad Poison; takes effect automatically if held Persim Cures confusion; takes effect automatically if held Berry Petaya Raises Special Attack when hitting 1/3 HP; must be held to take effect Berry Pinap Berry Only useful to sell or grow for mutations Pomeg Berry Increases Happiness, but lowers Max HP EVs by 10 Qualot Increases Happiness, but lowers Defense EVs by 10 Berry Rabuta Only useful to sell or grow for mutations Berry Rawst Berry Cures burns; takes effect automatically if held Razz Berry Only useful to sell or grow for mutations Rindo Berry Weakens super-effective Grass-type attacks; must be held to take effect Roseli Berry Weakens super-effective Fairy-type attacks; must be held to take effect If the holder is hit by a Special-class move, the attacker also is damaged; must be held to take effect Salac Berry Raises Speed when hitting 1/3 HP; must be held to take effect Shuca Berry Weakens super-effective Ground-type attacks; must be held to take effect Rowap Berry Sitrus Heals 30 HP; takes effect automatically if held Berry Spelon Only useful to sell or grow for mutations Berry Starf Berry Sharply raises a random stat when hitting 1/3 HP; must be held to take effect Tamato Increases Happiness, but lowers Speed EVs by 10 Berry Tanga Berry Weakens super-effective Bug-type attacks; must be held to take effect Wacan Berry Weakens super-effective Electric-type attacks; must be held to take effect Watmel Only useful to sell or grow for mutations Berry Wepear Only useful to sell or grow for mutations Berry Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to Wiki Berry take effect Yache Berry Weakens super-effective Ice-type attacks; must be held to take effect Battle Items Item Effect Dire Hit Increases the critical-hit ratio until the Pokémon is KO'ed, switched out, or the battle ends Guard Spec.Prevents stat reductions on your party for five turns X Accuracy Increases a Pokémon's accuracy until the Pokémon is KO'ed, switched out, or the battle ends X Attack Increases a Pokémon's Attack until the Pokémon is KO'ed, switched out, or the battle ends X Defend X Sp. Def X Special X Speed Increases a Pokémon's Defense until the Pokémon is KO'ed, switched out, or the battle ends Increases a Pokémon's Special Defense until the Pokémon is KO'ed, switched out, or the battle ends Increases a Pokémon's Special Attack until the Pokémon is KO'ed, switched out, or the battle ends Increases a Pokémon's Speed until the Pokémon is KO'ed, switched out, or the battle ends Pokéballs Pokéball Type Normal Catch Rate Cherish Ball x1.0 Dive Ball x1.0 Dream Ball x255.0 Dusk Ball x1.0 Special Catch Rate x4.0 x4.0 Special Catch Rate Conditions & Notes N/A - rarely found off of Event Pokémon Use on Pokémon living underwater Not usable in X/Y - only shown as what you caught a Pokémon in Use at night or in caves and dark areas Great Ball x1.5 N/A Heal Ball x1.0 Fully heals caught Pokémon; useless with full party www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 150/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Luxury Ball x1.0 Master Ball x255.0 Nest Ball x1.0 Net Ball Poké Ball x1.0 x1.0 Caught Pokémon quickly get Happy Captures any Pokémon, within reason Lower-level Pokémon are easier to catch x1.1+ x4.0 Use on Bug- or Water-type Pokémon N/A Typically found by buying 10 Poké Balls, or in the Pokéball Boutique Use in first four turns Premier Ball x1.0 Quick Ball x1.0 x4.0 Repeat Ball Safari Ball Timer Ball Ultra Ball x1.0 x1.0 x1.0 x2.0 x4.0 (?) Use on previously-owned species Not usable in X/Y - only shown as what you caught a Pokémon in x2.0, x3.0, x4.0 Catch rate +1 for every ten turns, up to x4.0 N/A Pokémon Fossils POKÉMON FOSSILPOKÉMON REVIVED TYPE BASE STATS HPAtk.Def.Sp.Atk.Sp.Def.Speed Armor Fossil Claw Fossil Cover Fossil Shieldon Anorith Tirtouga Rock/Steel 3042 118 42 Rock/Bug 4595 50 40 Rock/Water 5478 103 53 88 50 45 30 75 22 Dome Fossil Helix Fossil Jaw Fossil Old Amber Plume Fossil Kabuto Omanyte Tyrunt Aerodactyl Archen Rock/Water 3080 Rock/Water 3540 Rock/Dragon5889 Rock/Flying80105 Rock/Flying55112 55 90 45 60 74 45 55 45 75 45 55 35 48 130 70 Root Fossil Sail Fossil Skull Fossil Lileep Amaura Cranidos Rock/Grass 6641 77 61 Rock/Ice 7759 50 67 Rock 67125 40 30 87 63 30 23 46 58 90 100 77 65 45 Evolution Items NOTE This is not a section for "Mega Evolution" items - this section is designed around the permanent evolution items Pokémon has seen for years. Evolution through this method is permanent, unlike the Mega Evolutions. For Mega Evolution items, please see Mega Stones. Item Dawn Stone Pokémon Used On Deep Sea ScaleClamperl Deep Sea ToothClamperl Dragon Scale Seadra Dubious Disc Porygon2 Murkrow Dusk Stone Electirizer Fire Stone King's Rock Leaf Stone Magmarizer Metal Coat Moon Stone How to Use Item Snorunt (female)Immediate use Resultant Pokémon Froslass Hold during trade Hold during trade Hold during trade Hold during trade Immediate use Huntail Gorebyss Kingdra Porygon-Z Honchkrow Misdreavus Lampent Doublade Electabuzz Immediate use Immediate use Immediate use Hold during trade Mismagius Chandelure Aegislash Electivire Vulpix Growlithe Eevee Pansear Poliwhirl Immediate use Immediate use Immediate use Immediate use Hold during trade Ninetales Arcanine Flareon Simisear Politoed Slowpoke Gloom Weepinbell Exeggcute Hold during trade Immediate use Immediate use Immediate use Slowking Vileplume Victreebel Exeggutor Nuzleaf Pansage Magmar Onix Immediate use Immediate use Hold during trade Hold during trade Shiftry Simisage Magmortar Steelix Scyther Hold during trade Scizor Nidorina Nidorino Immediate use Immediate use Nidoqueen Nidoking Clefairy Immediate use Clefable www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 151/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Jigglypuff Skitty Munna Immediate use Immediate use Immediate use Oval Stone Prism Scale Protector Razor Claw Happiny Feebas Rhydon Sneasel Level up while holding this at high HappinessChansey Hold during trade Milotic Hold during trade Rhyperior Hold and level-up at night Weavile Razor Fang Reaper Cloth Sachet Gligar Dusclops Spritzee Togetic Roselia Hold and level-up at night Hold during trade Hold during trade Immediate use Immediate use Gliscor Dusknoir Aromatisse Togekiss Roserade Minccino Floette Gloom Sunkern Immediate use Immediate use Immediate use Immediate use Cinccino Florges Bellossom Sunflora Immediate use Immediate use Immediate use Immediate use Immediate use Whimsicott Lilligant Heliolisk Raichu Jolteon Eelektrik Porygon Polywhirl Shellder Immediate use Hold during trade Immediate use Immediate use Eelektross Porygon2 Poliwrath Cloyster Staryu Eevee Lombre Panpour Immediate use Immediate use Immediate use Immediate use Starmie Vaporeon Ludicolo Simipour Hold during trade Slurpuff Shiny Stone Sun Stone Cottonee Petilil Helioptile Pikachu Thunder Stone Eevee Up-Grade Water Stone Whipped Dream Swirlix Wigglytuff Delcatty Musharna Mega Stones After the game is complete, you are able to upgrade the Mega Ring. The process is a little long to mention here, so see the section Upgrading the Mega Ring for the details. From 8:00 PM to 9:00 PM each day thereafter, according to your 3DS clock (which will read 20:00 to 21:00), you can randomly find other Mega Stones than those given across the region. That will mostly sum up the locations of these if you've been to those areas but no one's given it to you - I repeat, they will be given to you by a person if not available through the "8 to 9 PM" method. Most of the sections linked to below are ones found during the game; otherwise, "8 to 9 PM". Mega Stones can be used after a certain point in the storyline. Each Pokémon has a Mega Stone attributed to it, and this Pokémon must hold it for Mega Evolution to occur. In battle, you can enable Mega Evolution from the attack menu, then select an attack. Each Mega Evolution only lasts for the duration of the battle, and only one Pokémon per team can Mega Evolve during the battle. The Mega Evolution can result in a number of things, including changed stats, abilities, and even types. See Pokémon Mega Evolutions for more. As a note, some Mega Stones are only found in some versions of the game. If you desire another, you are allowed to trade the item. However, it must be held by a Pokémon during the trade. Mega Stone Version? Abomasite Absolite Both Both Mega Evolves Location Abomasnow Absol Frost Cavern Kiloude City - Upgrading the Mega Ring AerodactyliteBoth Aggronite Y Alakazite Both Ampharosite Both Banettite Both Aerodactyl Aggron Alakazam Ampharos Banette Ambrette Town Revisited Cyllage City Gym Reflection Cave (B3F) Azure Bay Chamber of Emptiness BlastoisiniteBoth Blazikenite Both Charizardite X X Charizardite Y Y Blastoise Blaziken Choose Squirtle as Kanto starter; shop in Lumiose City Held by Torchic in X/Y Mystery Gift event Charizard Choose Charmander as Kanto starter; shop in Lumiose City Charizard Choose Charmander as Kanto starter; shop in Lumiose City Garchompite Gardevoirite Gengarite Gyaradosite Garchomp Victory Road Gardevoir A Trade in Lumiose City Gengar Laverre City GyaradositeCouriway Town Both Both Both Both Heracronite Y Houndoominte Y KangaskhaniteBoth Heracross Santalune Forest Houndoom Route 16 Kangaskhan Glittering Cave www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 152/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Lucarionite Both Lucario Plot event atop the Tower of Mastery in Shalour City - you are forced to get this one Manectite Mawilite Medichamite Mewtwonite X Mewtwonite Y X Both Both X Y Manectric Mawile Medicham Mewtwo Mewtwo Route 16 Camphrier Town's Shabboneau Castle Laverre City Found after battling Mewtwo: Legend Hunting: Mewtwo Found after battling Mewtwo: Legend Hunting: Mewtwo Pinsirite Scizorite Tyranitarite Venusaurite X Both X Both Pinsir Scizor Tyranitar Venusaur Santalune Forest Frost Cavern (behind Abomasnow) Cyllage City Gym Choose Bulbasaur as Kanto starter; shop in Lumiose City Miscellaneous Item Effect Boost Mulch Increases the Berry harvest through diligent watering Escape Rope Honey Max Repel Repel Allows instant escape from most dungeons, notably caverns Attracts Pokémon like the move Sweet Scent, often triggering Horde Battles Prevents wild encounters for 250 steps Prevents wild encounters for 100 steps Rich Mulch Increases the Berry harvest with low maintenance Super Repel Prevents wild encounters for 200 steps (the most cost-effective option) Surprise MulchIncreases the chance of the Berry harvest mutating Stuff to Sell Pretty much all of this stuff, while having been made available for maniacs in previous games, cannot be sold for higher-than-normal prices. When you get them, you may as well sell them at a PokéMart, for they have no real function in the game - there are no Maniacs like in Black/White. BalmMushroom Big Mushroom Big Nugget Big Pearl Comet Shard Nugget Pearl Pearl String Pretty Wing Rare Bone Stardust Star Piece TinyMushroom TMs/HMs [TM] [Move Name] [Type] [Power][Accuracy][PP] [Class] [Targets] TM01 Hone Claws Dark TM02 Dragon Claw Dragon --- --- 15 Status User [Location] Route 5 80 100 15 PhysicalOne Victory Road TM03 Psyshock Psychic 80 100 10 Special One Victory Road TM04 Calm Mind Psychic --- --- 20 Status User Anistar City Gym TM05 Roar Normal --- --- 20 Status One Battle Maison BP Exchange TM06 Toxic Poison --- 90 10 Status One Route 14 TM07 Hail Ice --- --- 10 Status Field Shalour City - PokéMart TM08 Bulk Up Fighting--- --- 20 Status User Snowbelle City TM09 Venoshock Poison 65 100 10 Special One Route 6 - Unkempt Zone TM10 Hidden PowerNormal --- 100 15 Special One Coumarine City / Anistar City TM11 Sunny Day Fire --- --- 5 Status Field Lumiose City - PokéMart TM12 Taunt Dark --- 100 20 Status One Lysandre Labs (see: The Legend of Kalos: Lysandre Labs) TM13 Ice Beam Ice 90 100 10 Special One Snowbelle City Gym TM14 Blizzard Ice 110 70 5 All Special Anistar City - PokéMart Opponents TM15 Hyper Beam Normal 150 90 5 Special One Anistar City - PokéMart TM16 Light ScreenPsychic --- --- 30 Status Allies Kiloude City - PokéMart TM17 Protect Normal --- --- 10 Status User Parfum Palace TM18 Rain Dance Water --- --- 5 Status Field Lumiose City - PokéMart www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 153/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 TM19 Telekinesis Psychic --TM20 Safeguard Normal --- ----- 15 25 Status Status TM21 Frustration Normal --- 100 20 PhysicalOne TM22 SolarBeam Grass 120 100 10 Special One Extra part of Connecting Cave (see: Leaving Cyllage - To Connecting Cave!) Route 21 (see: Leaving Snowbelle - Route 21 TM23 Smack Down Rock 50 100 15 PhysicalOne Battle Maison BP Exchange TM24 Thunderbolt Electric90 100 15 Special One TM25 Thunder Electric110 70 10 Special One TM26 Earthquake Ground 100 100 10 PhysicalNot User Waterfall Area - Route 22 TM27 Return Normal --- 100 20 PhysicalOne Route 4 TM28 Dig Ground 80 100 10 PhysicalOne Shalour City - PokéMart TM29 Psychic Psychic 90 100 10 Special One Waterfall Area - Pokémon Village 80 100 15 Special One Terminus Cave TM31 Brick Break Fighting75 100 15 PhysicalOne Terminus Cave TM32 Double Team Normal --- --- 15 Status User Anistar City Psychic --- --- 20 Status Allies Kiloude City - PokéMart TM30 Shadow Ball Ghost TM33 Reflect One Allies Surf - Route 8 Oceanside Shalour City - PokéMart Lumiose City Gym (see: Northern Lumiose City & Lumiose City Gym) Anistar City - PokéMart TM34 Sludge Wave Poison 95 100 10 Special Not User Battle Maison BP Exchange TM35 FlamethrowerFire 90 100 15 Special One Anistar City TM36 Sludge Bomb Poison 90 100 10 Special One Route 19 TM37 Sandstorm Rock --- --- 10 Status Shalour City - PokéMart TM38 Fire Blast Fire 140 85 5 Special One Anistar City - PokéMart TM39 Rock Tomb Rock 60 95 10 PhysicalOne Cyllage City Gym TM40 Aerial Ace Flying 60 --- 20 PhysicalOne TM41 Torment Dark --- 100 15 Status TM42 Facade Normal 70 100 10 PhysicalOne Dendemille Town 50 100 20 PhysicalOne Kalos Power Plant TM43 Flame ChargeFire Field One Extra part of Connecting Cave (see: Leaving Cyllage - To Connecting Cave!) Laverre City TM44 Rest Psychic --- --- 10 Status User Cyllage Town TM45 Attract Normal --- 100 15 Status One Route 12 TM46 Thief Dark 40 100 10 PhysicalOne TM47 Low Sweep Fighting60 100 20 PhysicalOne TM48 Round Normal 60 100 15 Special One TM49 Echoed VoiceNormal 40 100 15 Special One TM50 Overheat Fire 130 90 5 Special One Lumiose City, second visit (see: Exploring Lumiose City) Kiloude City - PokéMart TM51 Steel Wing Steel 70 90 25 PhysicalOne Battle Maison BP Exchange TM52 Focus Blast Fighting120 70 5 Special One Anistar City - PokéMart TM53 Energy Ball Grass 90 100 10 Special One Route 20 TM54 False Swipe Normal 40 100 40 PhysicalOne Sycamore's Lumiose City lab (see: Lumiose City: Kanto Starters!?) TM55 Scald Water 80 100 15 Special One Couriway Town TM56 Fling Dark --- 100 10 PhysicalOne Lost Hotel - Route 16 side TM57 Charge Beam Electric50 90 10 Special One Route 13 (see: Leaving Coumarine - Route 13) TM58 Sky Drop 100 10 PhysicalOne Kiloude City Flying 60 Camphrier Town Tower of Mastery (see: The Tower of Mastery & Mega-Evolution) Battle Maison BP Exchange TM59 Incinerate Fire 30 100 15 All Special Battle Maison BP Exchange Opponents TM60 Quash Dark --- 100 15 Status User Battle Maison BP Exchange TM61 Will-O-Wisp Fire --- 85 15 Status One Route 14 TM62 Acrobatics Flying 55 100 15 PhysicalOne Coumarine City TM63 Embargo Dark --- 100 15 Status Coumarine City TM64 Explosion Normal 250 100 5 PhysicalNot User Battle Maison BP Exchange TM65 Shadow Claw Ghost 70 100 15 PhysicalOne Glittering Cave TM66 Payback Dark 50 100 10 PhysicalOne Geosenge Town TM67 Retaliate Normal 70 100 5 PhysicalOne Battle Maison BP Exchange TM68 Giga Impact Normal 150 90 5 PhysicalOne Kiloude City - PokéMart TM69 Rock Polish Rock --- --- 20 Status User Route 11 TM70 Flash Normal --- 100 20 Status One Reflection Cave TM71 Stone Edge Rock 100 80 5 PhysicalOne Waterfall Area - Frost Cavern TM72 Volt Switch Electric70 100 20 Special One Battle Maison BP Exchange TM73 Thunder WaveElectric--- 100 20 Status Route 10 TM74 Gyro Ball --- 100 5 PhysicalOne Reflection Cave --- --- 30 Status Lumiose City - PokéMart 20 All Special Lumiose City - PokéMart Opponents Steel TM75 Swords DanceNormal TM76 Struggle BugBug 50 100 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 One One User 154/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 TM77 Psych Up TM78 Bulldoze Normal Ground TM79 Frost BreathIce --60 --100 10 20 Status One Anistar City PhysicalNot User Lumiose City - PokéMart 40 90 10 Special One Frost Cavern TM80 Rock Slide Rock 75 90 10 TM81 X-Scissor Bug 80 100 15 All Physical Waterfall Area - Couriway Town Opponents PhysicalOne Azure Bay TM82 Dragon Tail Dragon 60 90 10 PhysicalOne TM83 Infestation Bug 20 100 35 Special One Lumiose City, second visit (see: Exploring Lumiose City) Santalune City Gym TM84 Poison Jab 80 100 20 PhysicalOne Shalour City - PokéMart TM85 Dream Eater Psychic 100 100 20 Special One Battle Maison BP Exchange TM86 Grass Knot Grass --- 100 20 Special One Coumarine City Gym TM87 Swagger Normal --- 90 15 Status One Battle Maison BP Exchange TM88 Sleep Talk Normal --- --- 10 Status User Cyllage Town TM89 U-turn Bug 70 100 20 PhysicalOne Couriway Town TM90 Substitute Normal --- --- 10 Status ??? 80 100 10 Special One Kiloude City --- 5 Status Coumarine City / Anistar City TM93 Wild Charge Electric90 100 15 PhysicalOne Kiloude City - PokéMart TM94 Rock Smash Fighting40 100 15 PhysicalOne Ambrette Town TM95 Snarl Dark 55 95 15 Special TM96 Nature PowerNormal --- --- 20 Status TM97 Dark Pulse Dark 80 100 15 Special One Waterfall Area - Routes 15 & 16 Power-Up TM98 Punch Fighting40 100 30 PhysicalOne Shalour City Gym Fairy 80 100 10 Special Normal --- --- 20 Status Poison TM91 Flash CannonSteel TM92 Trick Room Dazzling Gleam TM100Confide TM99 [HM] [Move Name] Psychic --- User Field All Lost Hotel - Route 15 side Opponents --Ambrette Town All Laverre City Gym Opponents One Coumarine City [Type][Power][Accuracy][PP] [Class] [Targets] [Location] HM01Cut Normal50 95 15 PhysicalOne Parfum Palace HM02Fly Flying90 95 15 PhysicalOne Coumarine City HM03Surf Water 90 100 15 Special Not User HM04Strength Normal80 100 15 PhysicalOne Tower of Mastery (see: The Tower of Mastery & MegaEvolution) Cyllage Town HM05Waterfall Water 80 100 15 PhysicalOne Route 19 Key Items Item Adventure Rules Bicycle Effect Read to learn several adventuring basic rules Allows faster travel than walking DNA SplicersAllows Kyurem to merge with Zekrom or Reshiram, altering his base stats and moveset Dowsing Allows you to search for hidden items: turn it on and follow the bars until they cross, then press A Machine Elevator KeyOpens the elevator in Lysandre Labs Exp. Share If turned on, all Pokémon in the party get experience regardless of whether they battled or not Good Rod Gracidea Holo Caster Honor of Kalos Intriguing Stone Lens Case Looker Ticket Mega Ring Old Rod Oval Charm Poké Flute Poké Radar Power Plant Allows you to fish in water for medium-quality Pokémon: press A when exclamation mars appear Allows you to use Shaymin's Grass/Flying Sky Forme A device used for long-distance communication Symbolizes just what you have done for the Kalos region, and the world... Seemingly just the plot event around the Tower of Mastery Allows the carrying of contact lens items A ticket you are made to hunt for in Lumiose by Looker With Mega Stones and certain Pokémon, you can induce Mega Evolution! Allows you to fish in water for low-quality Pokémon: press A when exclamation mars appear Given by Sycamore after finishing all three Kalos Pokédexes, this increases the chance of Pokémon Eggs being found in the Daycare Awakens the sleeping Snorlax on Route 7 Given in Sycamore's lab (2F) in the post-game, this allows you to "chain" for more-likely Shiny Pokémon! Allows you to enter the Kalos Power Plant on Route 13 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 155/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Pass Prof's A letter to your mother, containing info about what Sycamore wishes for you to do... Letter Reveal GlassAllows Thundurus, Tornadus, and Landorus to use their "real" Therian Formes Roller Allows faster, grid-free travel through the Circle Pad - you can also ride rails and do tricks Skates Sprinklotad Lets you water planted Berries Super Rod Allows you to fish in water for high-quality Pokémon: press A when exclamation mars appear TMV Pass Given by Sycamore in Lumiose Station in the post-game, it lets you go to Kiloude City Vs. RecorderA device given in Kiloude City that lets you record battles in some instances Super Training Bags In case it is not obvious, these can only be used for the Super Training app on the Touch Screen - simply press L/R to go to it, then use the lower-right icon to access the bags. Pokémon hit bags at a rate of one hit per minute unless you tap the bag, making them hit faster: benefits are earned when the bag is destroyed. Training Bag Attack Bag L Attack Bag M Effect Boosts Attack EVs by 12 Boosts Attack EVs by 4 Attack Boosts Attack EVs by 1 Bag S Big-Shot Makes you more likely to hit goals when next playing Super Training Bag Defense Boosts Defense EVs by 12 Bag L Defense Boosts Defense EVs by 4 Bag M Defense Boosts Defense EVs by 1 Bag S Double-Up Doubles the EV gains from the next Super Training session (+8/+16/+24) Bag HP Bag L Boosts Max HP EVs by 12 HP Bag M Boosts Max HP EVs by 4 HP Bag S Boosts Max HP EVs by 1 Reset Bag Reduces all of the Pokémon's EVs to zero Soothing Increases the Pokémon's Happiness Bag Sp. Atk. Boosts Special Attack EVs by 12 Bag L Sp. Atk. Bag M Sp. Atk. Bag S Sp. Def. Bag L Sp. Def. Bag M Boosts Special Attack EVs by 4 Boosts Special Attack EVs by 1 Boosts Special Defense EVs by 12 Boosts Special Defense EVs by 4 Sp. Def. Boosts Special Defense EVs by 1 Bag S Swiftness Makes the Pokémon move faster when next playing Super Training Bag Speed Bag Boosts Speed EVs by 12 L Speed Bag Boosts Speed EVs by 4 M Speed Bag Boosts Speed EVs by 1 S Team After using this, until the "happy face" on the Pokémon goes away, hitting the normal black bag makes it Flare Bag more likely to find other Super Training bags ToughenReduces the points lost when hit in your next Super Training session Up Bag Shop Details Aquacorde Town www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 156/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume zero Badges. AQUACORDE TOWN POKÉBALL SHOP Item Name Cost Effect Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Premier BallIt is like a regular Poké Ball, but free when you buy ten Poké Balls! AQUACORDE TOWN MEDICINE SHOP Item NameCost Potion Effect $300Heals a Pokémon for 20 HP in the field or in battle. Santalune City This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume zero Badges. SANTALUNE CITY POKÉMART Item Name Cost Effect Dire Hit $650Raises the user's critical-hit rate until withdrawawl or win/loss. Guard Spec. $700Stops stat reduction on your party for five turns. Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300Heals a Pokémon for 20 HP in the field or in battle. Premier BallIt is like a regular Poké Ball, but free when you buy ten Poké Balls! X Accuracy $950Raises accuracy until battle's end or the Pokémon's withdrawal. X Attack $500Boosts Attack in battle until battle's end or the Pokémon withdraws. X Defense $550Boosts Defense in battle until battle's end or the Pokémon withdraws. X Sp. Atk. X Sp. Def. X Speed $350Boosts Special Attack until battle's end or the Pokémon's withdrawal. $350Boosts Special Defense until battle's end or the Pokémon's withdrawal. $350Boosts Speed in battle until battle's end or the Pokémon withdraws. Lumiose City - First Visit This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one Badge. LUMIOSE CITY POKÉMART - GENERAL STORE Item Name Antidote Awakening Burn Heal Escape Rope Great Ball Cost Effect $100Cures the Poison (PSN) status. $250Cures the Sleep (SLP) status. $250Cures the Burn (BRN) status. $550Instantly leave caves and some other dungeons; doesn't work everywhere. $600Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250Cures the Frozen (FRZ) status. Paralyze Heal$200Cures the Paralysis (PLZ) status. Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300Heals a Pokémon for 20 HP in the field or in battle. Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel $350Prevents most random wild encounters for 100 steps. Super Potion $700Heals a Pokémon for 50 HP in the field or in battle. LUMIOSE CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Notes Bulldoze (TM78) $10,000Ground Rain Dance (TM18) $50,000Water Struggle Bug (TM76)$10,000Bug Physical 20 Status 20 Special 20 60 50 100 100 All Field One Lowers Speed Makes it Rainy (5 turns) Lowers Sp.Atk. Sunny Day (TM11) $50,000Fire Swords Dance (TM75)$10,000Normal Status Status - - Field User Makes it Sunny (5 turns) Raises Attack 5 20 LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER) Item Name Cost Effect Berry Juice 10 mi. Heals 20 HP to a Pokémon in the field or in battle. Moomoo Milk 20 mi. Full Heal 30 mi. Max Repel 35 mi. Hyper Potion60 mi. Heals 100 HP to a Pokémon in the field or in battle. Heals all non-stat-affecting ailments (except KO and Pokérus). Prevents most random encounters for 250 steps. Heals 200 HP to a Pokémon in the field or in battle. Ultra Ball Captures Pokémon. It's base catch rate is x2.0. 60 mi. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 157/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Ether 120 mi. Max Potion 125 mi. Full Restore300 mi. Max Revive 400 mi. Rare Candy 500 mi. PP Up Restores 10 PP to one move on one Pokémon in the field or in battle. Refills a Pokémon's HP in the field or in battle completely. Fully restores HP and status ailments (except KO and Pokérus). Revive a Pokémon from KO with full HP (not ~50% like usual). The Pokémon levels up! (Won't work if at Level 100.) 1,000 mi.Boosts one move's maximum PP by 20% of its usual base value. LUMIOSE CITY - STONE EMPORIUM Item Name Cost Effect Kanto Starter Mega Stone$1,000,000Made for the Kanto starter stronger to yours; lets it Mega Evolve. Fire Stone $2,100 Evolves Vulpix, Growlithe, Eevee, and Pansear. Leaf Stone Water Stone $2,100 $2,100 Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage. Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour. LUMIOSE CITY - HERBORISTE Item Name Cost Effect Energy Powder$500 Heals 50 HP to a Pokémon. Also lowers their Happiness. Energy Root $800 Heals 200 HP to a Pokémon. Greatly lowers their Happiness. Heal Powder $450 Heals all ailments (except KO and Pokérus). Lowers Happiness. Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness. Lumiose City - Second Visit This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume four Badges. LUIMOSE CITY POKÉMART - GENERAL Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal Escape Rope Full Heal $250 $250 $550 $600 Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Catches Pokémon. Its catch rate is x1.0. Pokémon are healed on capture: useless with full Heal Ball $300 party. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal Max Potion Max Repel Nest Ball Net Ball $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. $700 Stops most random wild Pokémon encounters for 250 steps. $1,000Catches Pokémon. Its better than normal on lower-level Pokémon. $1,000Catches Pokémon. Its catch rate is x4.0 on Bug or Water Pokémon. Paralyze $200 Heal Poké Ball $200 Potion $300 Premier Ball Quick Ball Repeat Ball Repel Revive Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns. $1,000Catches Pokémon. Increased catch rate for previously-owned species. $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) Timer Ball $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0. Ultra Ball $1,200Catches Pokémon. Its base catch rate is x2.0. LUMIOSE CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Notes Bulldoze (TM78) $10,000Ground Rain Dance (TM18) $50,000Water Struggle Bug (TM76)$10,000Bug Sunny Day (TM11) $50,000Fire Physical Status Special Status 20 20 20 5 60 50 - 100 100 - All Field One Field Lowers Speed Makes it Rainy (5 turns) Lowers Sp.Atk. Makes it Sunny (5 turns) Swords Dance (TM75)$10,000Normal Status 20 - - User Raises Attack LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER) Item Name Cost Berry Juice 10 mi. Effect Heals 20 HP to a Pokémon in the field or in battle. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 158/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Moomoo Milk 20 mi. Full Heal 30 mi. Heals 100 HP to a Pokémon in the field or in battle. Heals all non-stat-affecting ailments (except KO and Pokérus). Max Repel 35 mi. Hyper Potion60 mi. Ultra Ball 60 mi. Ether 120 mi. Prevents most random encounters for 250 steps. Heals 200 HP to a Pokémon in the field or in battle. Captures Pokémon. It's base catch rate is x2.0. Restores 10 PP to one move on one Pokémon in the field or in battle. Max Potion 125 mi. Full Restore300 mi. Max Revive 400 mi. Rare Candy 500 mi. Refills a Pokémon's HP in the field or in battle completely. Fully restores HP and status ailments (except KO and Pokérus). Revive a Pokémon from KO with full HP (not ~50% like usual). The Pokémon levels up! (Won't work if at Level 100.) PP Up 1,000 mi.Boosts one move's maximum PP by 20% of its usual base value. LUMIOSE CITY - STONE EMPORIUM Item Name Cost Kanto Starter Mega Stone* Fire Stone Effect $500,000 Made for the Kanto starter stronger to yours; lets it Mega Evolve. $2,100 Evolves Vulpix, Growlithe, Eevee, and Pansear. Leaf Stone $2,100 Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage. Water Stone $2,100 Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour. NOTE (*): This drops even further to $300,000 at an unknown point: I noticed it first after the whole thing in Lysandre Labs on the way to the eighth Badge. LUMIOSE CITY - HERBORISTE Item Name Cost Energy Powder$500 Energy Root $800 Heal Powder $450 Effect Heals 50 HP to a Pokémon. Also lowers their Happiness. Heals 200 HP to a Pokémon. Greatly lowers their Happiness. Heals all ailments (except KO and Pokérus). Lowers Happiness. Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness. LUMIOSE CITY - POKÉBALL BOUTIQUE Item Name Cost Catch Rate Special Rate Dive Ball Dusk Ball $1,000x1.0 $1,000x1.0 Heal Ball Luxury Ball Nest Ball Net Ball Quick Ball $300 x1.0 $1,000x1.0 $1,000x1.0 $1,000x1.0 $1,000x1.0 Premier Ball$200 x1.0 Repeat Ball $1,000x1.0 Timer Ball $1,000x1.0 Special Conditions/Notes x4.0 x4.0 Used on Pokémon living underwater Used at night or in caves x1.1+ x4.0 x4.0 Heals Pokémon fully on capture: useless if party is full Makes Pokémon Happier quicker Better on lower-level Pokémon Used on Water- or Bug-type Pokémon Used in first four turns N/A - just normally found by buying 10 Poké Balls x4.0 (?) Used on previously-caught Pokémon x2.0, x3.0, x4.0Catch rate +1 up to x4.0 every ten turns Camphrier Town CAMPHRIER TOWN POKÉMART Item Name Antidote Awakening Burn Heal Escape Rope Cost Effect $100Cures the Poison (PSN) status. $250Cures the Sleep (SLP) status. $250Cures the Burn (BRN) status. $550Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250Cures the Frozen (FRZ) status. Paralyze Heal$200Cures the Paralysis (PLZ) status. Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion Premier Ball Repel Super Potion $300Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350Prevents most random wild encounters for 100 steps. $700Heals a Pokémon for 50 HP in the field or in battle. Ambrette Town This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one Badge. AMBRETTE TOWN POKÉMART Item Name Antidote Awakening Cost Effect $100Cures the Poison (PSN) status. $250Cures the Sleep (SLP) status. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 159/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Burn Heal Escape Rope $250Cures the Burn (BRN) status. $550Instantly leave caves and some other dungeons; doesn't work everywhere. Great Ball $600Catches Pokémon. Its base catch rate is x1.5. Ice Heal $250Cures the Frozen (FRZ) status. Paralyze Heal$200Cures the Paralysis (PLZ) status. Poké Ball $200Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion Premier Ball Repel Super Potion $300Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350Prevents most random wild encounters for 100 steps. $700Heals a Pokémon for 50 HP in the field or in battle. Cyllage Town This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one Badge. CYALLGE TOWN POKÉMART Item Name Cost Effect Antidote Awakening Burn Heal Dusk Ball $100 Cures the Poison (PSN) status. $250 Cures the Sleep (SLP) status. $250 Cures the Burn (BRN) status. $1,000Catches Pokémon. Its catch rate is x4.0 in caves and at night. Escape Rope Great Ball Ice Heal Nest Ball $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Catches Pokémon. Its base catch rate is x1.5. $250 Cures the Frozen (FRZ) status. $1,000Catches Pokémon. More effective than normal on lower-HP Pokémon. Net Ball $1,000Catches Pokémon. Its catch rate is x4.0 on Bug and Water Pokémon. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300 Heals a Pokémon for 20 HP in the field or in battle. Premier Ball Repel $350 Super Potion $700 It is like a regular Poké Ball, but free when you buy ten Poké Balls! Prevents most random wild encounters for 100 steps. Heals a Pokémon for 50 HP in the field or in battle. CYLLAGE TOWN SODA POP SALESMAN Item Name Cost Soda Pop (x1) $300 Effect Heals 60 HP to one Pokémon in the field or battle. Soda Pop (x12)$3,600Heals 60 HP to one Pokémon in the field or battle. Geosenge Town This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume two Badges. GEOSENGE TOWN POKÉMART Item Name Cost Effect Antidote Awakening $100 $250 Burn Heal Escape Rope Great Ball Hyper Potion $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Catches Pokémon. Its base catch rate is x1.5. $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Paralyze Heal$200 Poké Ball $200 Potion $300 Premier Ball Repel Revive Super Potion Super Repel Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Frozen (FRZ) status. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) Shalour City This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume two Badges. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 160/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 SHALOUR CITY POKÉMART - GENERAL STORE Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal Escape Rope Great Ball Hyper Potion $250 Cures the Sleep (SLP) status. $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Catches Pokémon. Its base catch rate is x1.5. $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Paralyze Heal$200 Poké Ball $200 Potion $300 Premier Ball Repel Revive Super Potion Super Repel Cures the Frozen (FRZ) status. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) SHALOUR CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Notes Dig (TM28) $10,000Ground Hail (TM07) $50,000Ice Poison Jab (TM84)$10,000Poison Physical Status Physical 10 10 20 80 100 --- --80 100 One Field One Two-turn move Makes it hail for 5~7 turns May cause Poison Safeguard (TM20) $30,000Normal Sandstorm (TM37) $50,000Rock Status Status 25 10 --- ----- --- Allies Field Prevents status ailments for 5 turns Makes a 5-to-7-turn sandstorm Coumarine City This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume three Badges. COUMARINE CITY POKÉMART Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal Escape Rope Full Heal $250 $250 $550 $600 Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Heals all negative non-status-based ailments (except KO and Pokérus). Great Ball $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Cures the Frozen (FRZ) status. Max Repel $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball Potion Premier Ball Quick Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. $300 Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns. Repeat Ball Repel Revive Super Potion $1,000Catches Pokémon. Increased catch rate for previously-owned species. $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel Timer Ball Ultra Ball $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0. $1,200Catches Pokémon. Its base catch rate is x2.0. COUMARINE CITY INCENSE SHOP Item Name Cost Effect Full $9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax. Incense Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut. Luck Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for $9,600 Incense Happiny. Odd Incense$9,600Boosts Psychic moves' power by 10%. Used to breed Mr. Mime for Mime Jr. Pure $9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling. Incense Rock Incense Rose $9,600Boosts Rock moves' power by 10%. Used to breed Sudowoodo for Bonsly. $9,600Boosts Grass moves' power by 10%. Used to breed Roselia/Roserade for Budew. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 161/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Incense Sea Incense$9,600Boosts Water moves' power by 10%. Used in breeding Marill/Azumarill for Azurill. Wave Incense $9,600Boosts Water moves' power by 10%. Used in breeding Mantine for Mantyke. Laverre City This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume five Badges. LAVERRE CITY POKÉMART - GENERAL Item Name Cost Effect Antidote Awakening $100 $250 Burn Heal Escape Rope Full Heal Full Restore $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball Hyper Potion Ice Heal Max Potion Max Repel $600 Catches Pokémon. Its base catch rate is x1.5. $1,200Heals a Pokémon for 200 HP in the field or in battle. $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Poké Ball $200 Potion $300 Premier Ball - Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! Repel Revive Super Potion Super Repel $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) Ultra Ball $1,200Catches Pokémon. Its base catch rate is x2.0. LAVERRE CITY POKÉMART - STAT/EV-BOOSTING ITEMS Item Name Cost Stat Increased EV Change Other Notes Calcium Carbos HP Up $9,800Special Attack +10 $9,800Speed +10 $9,800Max HP +10 Fails if stat EVs are 100 or total is 510 Fails if stat EVs are 100 or total is 510 Fails if stat EVs are 100 or total is 510 Iron Protein Zinc $9,800Defense +10 $9,800Attack +10 $9,800Special Defense+10 Fails if stat EVs are 100 or total is 510 Fails if stat EVs are 100 or total is 510 Fails if stat EVs are 100 or total is 510 Dendemille Town This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume six Badges. DENDEMILLE TOWN POKÉMART Item Name Cost Effect Antidote Awakening Burn Heal Escape Rope $100 $250 $250 $550 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Instantly leave caves and some other dungeons; doesn't work everywhere. Full Heal Full Restore Great Ball Hyper Potion Ice Heal $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. $600 Catches Pokémon. Its base catch rate is x1.5. $1,200Heals a Pokémon for 200 HP in the field or in battle. $250 Cures the Frozen (FRZ) status. Max Potion $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion Premier Ball Repel Revive $300 Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 162/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Super Repel Ultra Ball $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. DENDEMILLE TOWN - MOOMOO MILK SALESWOMAN Item Name Cost Effect Moomoo Milk (x1) $500 Heals HP by 100 for a Pokémon in the field or battle. Moomoo Milk (x12)$6,000Heals HP by 100 for a Pokémon in the field or battle. Anistar City This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume six Badges. ANISTAR CITY POKÉMART - GENERAL Item Name Cost Effect Antidote Awakening $100 $250 Burn Heal Escape Rope Full Heal Full Restore Great Ball $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion Ice Heal Max Potion Max Repel $1,200Heals a Pokémon for 200 HP in the field or in battle. $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Poké Ball $200 Potion $300 Premier Ball Repel $350 Revive Super Potion Super Repel Ultra Ball Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. ANISTAR CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracy Target(s) Notes Blizzard (TM14) $70,000Ice Special Fire Blast (TM38) $70,000Fire Special Focus Blast (TM52)$70,000Fighting Special 5 5 5 110 110 120 70 85 70 All OpponentsMay freeze; no miss in Hail One May burn; no miss when Sunny? One May lower Special Defense Hyper Beam (TM15) $90,000Normal special Thunder (TM25) $70,000Thunder Special 5 10 150 110 90 70 One One No action on next turn for user May paralyze; no miss in Rain Couriway Town This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume seven Badges. COURIWAY TOWN POKÉMART - GENERAL Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal Escape Rope Full Heal Full Restore $250 Cures the Sleep (SLP) status. $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. Great Ball Hyper Potion Ice Heal Max Potion $600 Catches Pokémon. Its base catch rate is x1.5. $1,200Heals a Pokémon for 200 HP in the field or in battle. $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Paralyze Heal$200 Poké Ball $200 Potion $300 Stops most random wild Pokémon encounters for 250 steps. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. Premier Ball Repel $350 It is like a regular Poké Ball, but free when you buy ten Poké Balls! Prevents most random wild encounters for 100 steps. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 163/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Revive $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle. Super Repel Ultra Ball $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. Snowbelle City This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume seven Badges. SNOWBELLE CITY POKÉMART Item Name Cost Effect Antidote $100 Cures the Poison (PSN) status. Awakening Burn Heal Dusk Ball Escape Rope Full Heal $250 Cures the Sleep (SLP) status. $250 Cures the Burn (BRN) status. $1,000Catches Pokémon. Rate is x4.0 in caves or at night. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). Full Restore Great Ball Heal Ball Hyper Potion $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. $600 Catches Pokémon. Its base catch rate is x1.5. $300 Catches Pokémon, and fully heals them on capture. (Useless with full party.) $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal Max Potion Max Repel Nest Ball $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. $700 Stops most random wild Pokémon encounters for 250 steps. $1,000Catches Pokémon. It works better on lower-level Pokémon. Net Ball $1,000Catches Pokémon. Rate is x4.0 on Bug- and Water-types. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball $200 Catches Pokémon. Its base catch rate is the lowest at x1.0. Potion $300 Heals a Pokémon for 20 HP in the field or in battle. Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls! Quick Ball Repeat Ball Repel Revive $1,000Catches Pokémon. Its rate is x4.0 for the first four turns of battle. $1,000Catches Pokémon. It's better on previously-owned species. $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. Super Potion Super Repel Timer Ball Ultra Ball $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0. $1,200Catches Pokémon. Its base catch rate is x2.0. Pokémon League POKÉMON LEAGUE POKÉMART Item Name Cost Effect Antidote Awakening Burn Heal $100 $250 $250 Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Burn (BRN) status. Escape Rope Full Heal Full Restore Great Ball $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle. Ice Heal $250 Cures the Frozen (FRZ) status. Max Potion $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. Max Repel $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Cures the Paralysis (PLZ) status. Poké Ball Potion Premier Ball Repel $200 $300 $350 Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! Prevents most random wild encounters for 100 steps. Revive Super Potion Super Repel Ultra Ball $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 164/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Kiloude City KILOUDE CITY POKÉMART Item Name Cost Effect Antidote Awakening $100 $250 Burn Heal Escape Rope Full Heal Full Restore Great Ball $250 Cures the Burn (BRN) status. $550 Instantly leave caves and some other dungeons; doesn't work everywhere. $600 Heals all negative non-status-based ailments (except KO and Pokérus). $3,000Cures all statuses (but KO/Pokérus) and fully heals HP. $600 Catches Pokémon. Its base catch rate is x1.5. Hyper Potion Ice Heal Max Potion Max Repel $1,200Heals a Pokémon for 200 HP in the field or in battle. $250 Cures the Frozen (FRZ) status. $2,500Fully restores one Pokémon's HP in the field or battle, no matter how much. $700 Stops most random wild Pokémon encounters for 250 steps. Paralyze Heal$200 Poké Ball $200 Potion $300 Premier Ball Repel Revive Super Potion Super Repel Ultra Ball Cures the Poison (PSN) status. Cures the Sleep (SLP) status. Cures the Paralysis (PLZ) status. Catches Pokémon. Its base catch rate is the lowest at x1.0. Heals a Pokémon for 20 HP in the field or in battle. It is like a regular Poké Ball, but free when you buy ten Poké Balls! $350 Prevents most random wild encounters for 100 steps. $1,500Revives a Pokémon from KO with approximately 50% of their HP. $700 Heals a Pokémon for 50 HP in the field or in battle. $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.) $1,200Catches Pokémon. Its base catch rate is x2.0. KILOUDE CITY POKÉMART - TMs Item Name Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s) Giga Impact (TM68) $90,000Normal Light Screen (TM16)$30,000Psychic Overheat (TM50) $80,000Fire Notes Physical 5 Status 30 Special 5 150 --130 90 --90 One Allies One No action on next turn Rasies Special Defense for five turns Lowers user's Special Attack harshly Reflect (TM33) $30,000Psychic Status 20 Wild Charge (TM93) $50,000Electric Physical 15 --90 --100 Allies One Boosts Defense for five turns Hurts user a little Battle Chateau Writs Writ Cost Effect Writ of Invitation $50,000Makes more Trainers come to the Chateau. Silver Writ of Invitation$50,000Makes a lot more Trainers come to the Chateau. Gold Writ of Invitation $50,000Makes a vast number of Trainers come to the Chateau. Writ of Challenge $50,000All Pokémon fought are boosted in Level by 5. Blue Writ of Challenge $50,000All Pokémon fought are lowered in Level by 5. Red Writ of Challenge Black Writ of Challenge $50,000All Pokémon fought are boosted in Level by 10. $50,000All Pokémon fought are boosted in Level by 20. Battle Maison BP Exchange BATTLE MAISON BP EXCHANGE - LEFT (ITEMS) Item Name Cost Effect Ability Capsule 200 Switches a Pokémon's two abilities (if it has two) BP 32 Absorb Bulb If the holder is hit by a Water-type move, Special Attack goes up BP 48 Air Balloon Makes the Pokémon immune to Ground-type moves until hit (which destroys the item) BP 48 Assault Vest Raises Special Defense, but prevents status moves from being used BP 48 BrightPowder Lowers the foes' accuracy BP Calcium 2 BPIncreases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall) Carbos 2 BPIncreases Speed EVs by 10 (up to 100 Speed or 510 overall) 32 Cell Battery BP 48 Choice Band BP 48 Choice SpecsBP If the holder is hit with an Electric-type move, its Attack rises Increases Attack, but only allows one move to be used Raises Special Attack, but only allows one move to be used www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 165/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 32 Dubious Disc BP 32 BP 32 Eject Button BP 16 Flame Orb BP 48 Focus Band BP Electirizer Focus Sash HP Up Iron Iron Ball Evolves Porygon2 into Porygon-Z when held during a trade Evolves Electabuzz into Electivire when helding during a trade If the holder is attacked, it switches with another Pokémon in your party Burns the holder: best used with moves (i.e. Fling) that make the opponent hold it The holder may survive an attack that would otherwise KO it; it will have just 1 HP 48 If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left BP 2 BPIncreases HP EVs by 10 (up to 100 HP or 510 overall) 2 BPIncreases Defense EVs by 10 (up to 100 Defense or 510 overall) 48 Lowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it BP to the enemy 48 BP 32 Magmarizer BP 48 Muscle Band BP 16 Power Anklet BP Life Orb 16 BP 16 Power Belt BP 16 Power Bracer BP 32 Power Herb BP Power Band The power of moves is increased, but the holder also loses HP with each move Evolves Magmar into Magmortar when held during a trade Increases the power of Physical-class moves Doubles EV growth in Speed while lowering Speed in battle Doubles EV growth in Special Defense while lowering Speed in battle Doubles EV growth in Defense while lowering Speed in battle Doubles EV growth in Attack while lowering Speed in battle Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the user's Happiness 16 Doubles EV growth in Special Attack while lowering Speed in battle BP 16 Power Weight Doubles EV growth in Max HP while lowering Speed in battle BP 32 Protector Evolves Rhydon into Rhyperior when held during a trade BP Protein 2 BPIncreases Attack EVs by 10 (up to 100 Attack or 510 overall) Power Lens 48 BP 48 Razor Claw BP 48 Razor Fang BP 32 Reaper Cloth BP Rare Candy 32 BP 32 Ring Target BP 32 Sachet BP Safety 48 Goggles BP Red Card Scope Lens Toxic Orb Up-Grade Weakness Policy Whipped Dream White Herb Wide Lens Zinc Zoom Lens 48 BP 16 BP 32 BP 32 BP Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.) Increases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up at night. Makes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night. Evolves Dusclops into Dusknoir when held during a trade. If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy Evolves Spritzee into Aromatisse when held during a trade The holder will not be affected by Hail, Sandstorm, or the various Powders Increases the holder's critical-hit ratio Badly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing Evolves Porygon into Porygon2 if held during a trade If the holder is hit supereffectively, then its Attack and Special Attack both rise sharply 32 Evolves Swirlix into Slurpuff if held during a trade BP 32 Reverts lowered stats, but lowers Happiness - hold to use automatically BP 48 Raises the accuracy of moves BP 2 BPIncreases Special Defense EVs by 10 (up to 100 Special Defense or 510 overall) 48 BP If the holder moves after the Pokémon it wants to hit, its accuracy is boosted BATTLE MAISON BP EXCHANGE - RIGHT (TMS) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 166/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Item Name Cost Dream Eater (TM85) 48 BP 48 Explosion (TM64) BP 16 BP 24 Quash (TM60) BP 48 Retaliate (TM67) BP 24 Roar (TM05) BP 16 Round (TM48) BP Sludge Wave 32 (TM34) BP 32 Smack Down (TM23) BP 32 Steel Wing (TM51) BP 24 Swagger (TM87) BP Volt Switch 48 (TM72) BP Incinerate (TM59) Move Type Move Class Psychic Special Max PowerAccuracyTarget(s) PP 15 100 100 One Notes Absorbs HP; only works on Sleeping targets Normal Physical 5 250 100 Not User User will faint Fire Special 15 30 100 One If target holds a Berry, it is destroyed Dark Status 15 --- 100 One User makes target go last Normal Physical 5 70 100 One More powerful if ally fainted last turn Normal Status 20 --- --- One Forces switch (ends wild battles) Normal Special 15 60 100 One Stronger if allies use Round, too Poison Special 10 95 100 Not User May cause Poison Rock Physical 15 50 100 One Removes Flying-type designation Steel Physical 25 70 90 One May raise the user's Special Defense Normal Status 15 --- 90 One Confuses a target, but raises Attack sharply 20 70 One User will switch out Electric Special 100 Mini-Pokédex Pokémon Stats (General) This first section of our miniature Pokédex will discuss the following bits of info. They are information useful mostly to the general player: stats, types, abilities, and so on. This table is divided into hundreds by reiterating the header data, for your convenience. Pokémon Type: This is used to determine type resistances and weaknesses. This will be independent of their Mega-Evolutions, and everything listed will be individual to any Formes (beyond normal and Shiny, and usually gender). Abilities: Each Pokémon has some sort of ability attributed to it. The effects of these can vary, such as Static paralyzing Pokémon that deal a physical attack. Base Stats: The base stats upon which a Pokémon's level-up stats are calculated: not the lowest possible stats. They range from 1 to 255 and can generally be directly compared to see who is better than who in what. 70 ~ 85 is generally called "average"; higher than that and its good for that stat. Max Stats: These are the absolute maximum stats a Pokémon can have. This includes the optimal IVs (31 per stat = 31 points by Level 100), 252~255 EVs (252/4 = 63 points by Level 100), and a favorable nature (generally +10%). (EVs are limited to 510 for all stats together, so no legal Pokémon will have all of these stats, or stats any higher than these.) It is unlikely all such conditions will be met, though. The average for the maximums is closer to 50 under these numbers. Note that, as needed, exceptions will be placed even if the math should say otherwise (Shedinja, for example). Any such discrepancies with actual raw game data will be bolded for your personal ... well, heck if I know what you're going to do with it. =P # SPECIES POKÉMON TYPE ABILITIES BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. #001 Bulbasaur Grass/Poison Overgrow, Chlorophyll 45 49 49 65 65 45 294197 197 229 229 189 #002 Ivysaur Grass/Poison Overgrow, Chlorophyll 60 62 63 80 80 60 324223 225 259 259 219 #003 Venusaur Grass/Poison Overgrow, Chlorophyll 80 82 83 100 100 80 364263 265 299 299 256 #004CharmanderFire Blaze, Solar Power 39 52 43 60 50 65 282203 185 219 199 229 #005CharmeleonFire Blaze, Solar Power 58 64 58 80 65 80 320227 215 259 229 259 #006 Charizard Fire/Flying Blaze, Solar Power 78 84 78 109 85 100 360267 255 317 269 299 #007 Squirtle Water Torrent, Rain Dish 44 48 65 50 64 43 292195 229 199 227 185 #008 Wartortle Water Torrent, Rain Dish 59 63 80 65 80 58 322225 259 229 259 218 #009 Blastoise Water Torrent, Rain Dish 79 83 100 85 105 78 362265 299 269 309 255 #010 Caterpie Bug Shield Dust, Run Away 45 30 35 20 20 45 294159 169 139 139 189 #011 Metapod Bug Shed Skin 50 20 55 25 25 30 304139 209 149 149 159 #012ButterfreeBug/Flying Compoundeyes, Tinted Lens 60 45 50 80 80 70 324189 199 259 259 239 #013 Weedle Shield Dust, Run Away 40 35 30 20 20 50 284169 159 139 139 199 Bug/Poison www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 167/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #014 Kakuna Bug/Poison #015 Beedrill Bug/Poison Shed Skin 45 25 50 25 25 35 294149 199 149 149 169 Swarm, Sniper 65 80 40 45 80 75 334259 179 189 259 249 45 40 35 35 56 284189 179 169 169 211 60 55 50 50 71 330219 209 199 199 241 80 75 70 70 91 370259 249 239 239 281 56 35 25 35 72 264211 169 149 169 243 Guts, Run Away, Hustle55 81 60 50 70 97 314261 219 199 239 293 Keen Eye, Tangled #016 Pidgey Normal/Flying 40 Feet, Big Pecks Keen Eye, Tangled #017 Pidgeotto Normal/Flying 63 Feet, Big Pecks Keen Eye, Tangled #018 Pidgeot Normal/Flying 83 Feet, Big Pecks #019 Rattata Normal Guts, Run Away, Hustle30 #020 Raticate Normal #021 Spearow Normal/Flying Keen Eye, Sniper 40 60 30 31 31 70 284219 159 161 161 239 #022 Fearow 65 90 65 61 61 100 334279 229 221 221 299 40 54 55 274219 187 179 207 209 Normal/Flying Keen Eye, Sniper #023 Ekans Poison Intimidate, Shed Skin, 35 60 44 Unnerve #024 Arbok Poison Intimidate, Shed Skin, 60 85 69 Unnerve 65 79 80 324269 237 229 257 259 #025 Pikachu Electric Static, Lightningrod 35 55 30 50 40 90 274209 159 199 179 279 #026 Raichu Static, Lightningrod 60 90 55 90 80 100 324279 209 279 259 299 #027 Sandshrew Ground Sand Veil, Sand Rush 50 75 85 20 30 40 304249 269 139 159 179 #028 Sandslash Ground Sand Veil, Sand Rush 75 100 110 45 55 65 354299 319 189 209 229 Nidoran #029 Poison <F> Poison Point, Rivalry 55 47 52 40 40 41 314193 203 179 179 181 #030 Nidorina Poison Poison Point, Rivalry 70 62 67 55 55 56 344223 233 209 209 211 75 85 76 384263 279 249 269 251 40 40 50 296213 179 179 179 199 Electric Poison Point, Rivalry, #031 Nidoqueen Poison/Ground 90 82 87 Sheer Force Nidoran Poison Point, Rivalry, #032 Poison 46 57 40 <M> Hustle #033 Nidorino Poison Poison Point, Rivalry, 61 72 57 Hustle 55 55 65 215243 213 209 209 220 #034 Nidoking Poison/Ground Poison Point, Rivalry, 81 92 77 Sheer Force 85 75 85 366283 253 269 249 269 #035 Clefairy Fairy Cute Charm, Magic Guard, Friend Guard 70 45 48 60 65 35 244189 198 219 229 169 95 70 73 85 90 60 394239 245 269 279 219 38 41 40 50 65 65 280181 179 199 229 229 73 76 75 81 100 100 350251 249 261 299 299 Cute Charm, Friend #039JigglypuffNormal/Fairy Guard, Competitive 11545 20 45 25 20 434189 139 189 149 139 Cute Charm, Frisk, Competitive 14070 45 75 50 45 484239 189 249 199 189 40 45 35 30 40 55 284189 169 159 179 209 Fire Cute Charm, Magic Guard, Unaware Flash Fire, Drought #038 Ninetales Fire Flash Fire, Drought #036 Clefable Fairy #037 Vulpix #040WigglytuffNormal/Fairy #041 Zubat Inner Focus, Poison/Flying Infiltrator Inner Focus, Infiltrator #042 Golbat Poison/Flying 75 80 70 65 75 90 354259 239 229 249 279 #043 Oddish Grass/Poison Chlorophyll, Run Away 45 50 55 75 65 30 294199 209 249 229 159 #044 Grass/Poison Chlorophyll, Stench 60 65 70 85 75 40 324229 239 269 249 179 Chlorophyll, Effect #045 Vileplume Grass/Poison Spore 75 80 85 100 90 50 354259 269 299 279 199 35 70 55 45 55 25 274239 209 189 209 149 95 80 60 80 30 324289 259 219 259 159 55 50 40 55 45 324209 199 179 209 189 65 60 90 75 90 344229 219 279 249 279 55 25 35 45 95 224209 149 169 189 289 #051 Dugtrio Ground Arena Trap, Sand Veil, 35 80 50 Sand Force 50 70 120 274259 199 199 239 339 #052 Meowth Normal Pickup, Technician, Unnerve 40 45 35 40 40 90 294189 169 179 179 279 #053 Persian Normal Limber, Technician, Unnerve 65 70 60 65 65 115 334239 219 229 229 329 #054 Psyduck Water Cloud Nine, Damp, Swift Swim 50 52 48 65 50 55 304203 195 229 199 209 80 82 78 95 80 85 364263 255 289 259 269 40 80 35 35 45 70 284259 169 169 189 239 #046 Gloom Paras Bug/Grass #047 Parasect Bug/Grass #048 Venonat Bug/Poison #049 Venomoth Bug/Poison #050 Diglett Ground #055 Golduck Water #056 Mankey Fighting Dry Skin, Effect Spore, Damp Dry Skin, Effect 60 Spore, Damp Compoundeyes, Tinted 60 Lens, Run Away Shield Dust, Tinted 70 Lens, Wonder Skin Arena Trap, Sand Veil, 10 Sand Force Cloud Nine, Damp, Swift Swim Anger Point, Vital Spirit, Defiant www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 168/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #057 Primeape Fighting #058 Growlithe Fire #059 Arcanine Fire #060 Poliwag Water #061 Poliwhirl Water Anger Point, Vital Spirit, Defiant Flash Fire, Intimidate, Justified Flash Fire, Intimidate, Justified Damp, Water Absorb, Swift Swim Damp, Water Absorb, Swift Swim Damp, Water Absorb, #062 Poliwrath Water/Fighting Swift Swim #063 Abra Psychic #064 Kadabra Psychic Inner Focus, Synchronize, Magic Guard Inner Focus, Synchronize, Magic Guard 65 105 60 50 70 95 334309 219 219 239 289 55 70 45 70 50 60 314239 189 239 199 219 90 110 80 100 80 95 384319 259 299 259 289 40 50 40 40 40 90 294199 179 179 179 279 65 65 65 50 50 90 334229 229 199 199 279 90 85 95 70 90 70 384269 289 239 279 239 25 20 15 105 55 90 254139 129 309 209 279 40 35 30 120 70 105 284169 159 339 239 309 #065 Alakazam Psychic Inner Focus, Synchronize, Magic Guard 55 50 45 135 85 120 314199 189 369 269 339 #066 Machop Fighting Guts, No Guard, Steadfast 70 80 50 35 35 35 344259 199 169 169 169 #067 Machoke Fighting Guts, No Guard, Steadfast 80 100 70 50 60 45 364299 239 199 219 189 #068 Machamp Fighting Guts, No Guard, Steadfast 90 139 80 65 85 55 384359 259 229 269 209 #069BellsproutGrass/Poison Chlorophyll, Gluttony 50 75 35 70 30 40 304249 169 239 159 179 #070WeepinbellGrass/Poison Chlorophyll, Gluttony 65 90 50 85 45 55 334279 199 269 189 209 #071VictreebelGrass/Poison Chlorophyll, Gluttony 80 105 65 100 60 70 364309 229 299 219 239 40 40 35 50 100 70 284179 169 199 299 239 80 70 65 80 120 100 364239 229 259 339 299 Clear Body, Liquid #072 Tentacool Water/Poison Ooze, Rain Dish Clear Body, Liquid #073TentacruelWater/Poison Ooze, Rain Dish #074 Geodude Rock/Ground Rock Head, Sturdy, Sand Veil 40 80 100 30 30 20 284259 299 159 159 139 #075 Graveler Rock/Ground Rock Head, Sturdy, Sand Veil 55 95 115 45 45 35 214289 329 189 189 169 #076 Rock/Ground Rock Head, Sturdy, Sand Veil 80 110 130 55 65 45 364319 359 209 229 189 Fire Flash Fire, Run Away, 50 85 55 Flame Body 65 65 90 304269 209 229 229 279 65 100 70 80 80 105 334299 239 259 259 309 90 65 65 40 40 15 394229 229 179 179 129 95 75 110 100 80 30 394249 319 299 269 159 25 35 70 95 55 45 254169 239 289 209 189 50 60 95 120 70 70 304219 289 339 239 239 Golem #077 Ponyta Flash Fire, Run Away, Flame Body Oblivious, Own Tempo, #079 Slowpoke Water/Psychic Regenerator Oblivious, Own Tempo, #080 Slowbro Water/Psychic Regenerator Magnet Pull, Sturdy, #081 Magnemite Steel/Electric Analytic #078 Rapidash Fire Magnet Pull, Sturdy, #082 Magneton Steel/Electric Analytic #083Farfetch'dNormal/Flying Inner Focus, Keen Eye, 52 65 55 Defiant 58 62 60 308229 209 215 223 219 #084 Doduo Normal/Flying Early Bird, Run Away, 35 85 45 Tangled Feet 35 35 74 264269 189 169 169 249 #085 Dodrio Normal/Flying Early Bird, Run Away, 60 110 70 Tangled Feet 60 60 100 288219 239 219 219 299 #086 Water 65 45 55 45 70 45 334189 209 189 239 189 90 70 80 70 95 70 384239 259 239 289 239 80 80 50 40 50 25 364259 199 179 199 149 105105 75 65 100 50 414309 249 229 299 199 Seel #087 Dewgong Water #088 Grimer Poison #089 Poison Muk Hydration, Thick Fat, Ice Body Hydration, Thick Fat, Ice Body Stench, Sticky Hold, Poison Touch Stench, Sticky Hold, Poison Touch #090 Shellder Water Shell Armor, Skill Link, Overcoat 30 65 100 45 25 40 264229 299 189 149 179 #091 Cloyster Water/Ice Shell Armor, Skill Link, Overcoat 50 95 180 85 45 70 304289 459 269 189 239 #092 Gastly Ghost/Poison Levitate 30 35 30 100 35 80 264169 159 299 169 259 #093 Haunter Ghost/Poison Levitate 45 50 45 115 55 95 294199 189 329 209 289 #094 Gengar 60 65 60 130 75 110 324229 219 359 249 319 Ghost/Poison Levitate Rock Head, Sturdy, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 169/243 11/19/13 #095 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Onix Weak Armor 35 45 160 30 45 70 274189 419 159 189 239 #096 Drowzee Psychic Forewarn, Insomnia, Inner Focus 60 48 45 43 90 42 324195 189 189 279 283 #097 Psychic Forewarn, Insomnia, Inner Focus 85 73 70 73 115 67 374245 239 245 329 233 Water Hyper Cutter, Shell Armor, Sheer Force 30 105 90 25 25 50 264309 279 149 149 199 #099 Kingler Water Hyper Cutter, Shell Armor, Sheer Force 55 130 115 50 50 75 314359 329 199 199 249 #100 Voltorb Electric Soundproof, Static, Aftermath 40 30 50 55 100 284159 199 209 209 299 Hypno #098 Krabby # SPECIES Rock/Ground POKÉMON TYPE ABILITIES 55 BASE STATS #102 Exeggcute Grass/Psychic Soundproof, Static, 60 50 70 Aftermath Chlorophyll, Harvest 60 40 80 #103 Exeggutor Grass/Psychic Chlorophyll, Harvest 95 95 85 #101 Electrode Electric MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. 80 80 140 324199 239 259 259 379 60 45 40 324179 259 219 189 179 125 65 55 394289 269 349 229 209 40 50 35 304199 289 179 199 169 60 80 110 50 80 45 324259 319 199 259 189 50 120 53 35 110 87 304339 205 169 319 273 50 105 79 35 110 76 304309 257 169 319 251 #108 Lickitung Normal Oblivious, Own Tempo, 90 55 75 Cloud Nine 60 75 30 384209 249 219 249 159 #109 Koffing Poison Levitate 40 65 95 60 45 35 284229 289 219 189 169 #110 Weezing Poison Levitate 65 90 120 85 70 60 334279 339 269 239 219 #111 Rhyhorn Ground/Rock Lightningrod, Rock Head, Reckless 80 85 95 30 30 25 364269 289 159 159 149 #112 Rhydon Lightningrod, Rock Head, Reckless 105130 120 45 45 40 414359 339 189 189 179 105 50 704109 109 169 309 199 40 60 334209 329 299 179 219 40 80 90 414289 148 179 228 259 40 70 70 25 60 264179 239 239 149 219 65 95 95 45 85 314229 289 289 189 269 67 60 35 50 63 294233 219 169 199 225 92 65 65 80 68 364283 229 229 259 235 Illuminate, Natural Cure, Analytic 30 45 55 70 55 85 264189 209 236 209 269 #121 Starmie Water/Psychic Illuminate, Natural Cure, Analytic 60 75 85 100 85 115 324249 269 299 269 329 #122 Mr. Mime Psychic/Fairy Filter, Soundproof, Technician 40 45 65 100 120 90 284189 229 299 339 279 #123 Scyther Bug/Flying Swarm, Technician, Steadfast 70 110 80 55 80 105 344319 259 209 259 309 115 95 95 334199 169 329 289 289 95 85 105 334265 213 289 269 309 100 85 93 334289 213 299 269 285 #104 Cubone Ground #105 Marowak Ground #106 Hitmonlee Fighting #107HitmonchanFighting Ground/Rock Lightningrod, Rock Head, Battle Armor Lightningrod, Rock Head, Battle Armor Limber, Reckless, Unburden Iron Fist, Keen Eye, Inner Focus 50 50 95 #113 Chansey Normal Natural Cure, Serene 2505 Grace, Healer #114 Tangela Grass Chlorophyll, Leaf Guard, Regenerator #115KangaskhanNormal Early Bird, Scrappy, 10595 80 Inner Focus #116 Horsea Water #117 Seadra Water #118 Goldeen Water #119 Seaking Water #120 Staryu #124 Jynx Water Ice/Psychic #125ElectabuzzElectric Forewarn, Oblivious, 65 50 35 Dry Skin Static, Vital Spirit 65 83 57 #126 Magmar Fire #127 Pinsir Bug Hyper Cutter, Mold Breaker, Moxie #128 Tauros Normal #129 Magikarp Water Anger Point, Intimidate, Sheer Force Swift Swim, Rattled #130 Gyarados Water/Flying Intimidate, Moxie Water/Ice #132 Normal #133 Ditto Eevee Normal Shell Armor, Water Absorb, Hydration Limber, Imposter Adaptability, Run Away, Anticipation www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 35 65 55 115 100 Sniper, Swift Swim, 30 Damp Poison Point, Sniper, 55 Damp Swift Swim, Water 45 Veil, Lightningrod Swift Swim, Water 80 Veil, Lightningrod Flame Body, Vital Spirit #131 Lapras 5 65 95 57 65 125 100 55 70 85 334349 299 209 239 269 75 100 95 40 70 110 354299 289 179 239 319 20 10 55 15 20 80 244119 209 129 139 259 95 125 79 60 100 81 394349 257 219 299 261 13085 80 85 95 60 464269 259 269 289 219 48 48 48 48 48 48 300195 195 195 195 195 55 55 50 45 65 55 314209 199 189 229 209 170/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #134 Vaporeon Water Water Abosrb, Hydration 13065 60 110 95 65 464229 219 319 289 229 #135 Jolteon Electric Volt Absorb, Quick Feet 65 65 90 110 95 130 334229 219 319 289 359 #136 Flareon Fire Flash Fire, Guts 65 130 60 95 110 65 334359 219 289 319 229 65 60 70 85 75 40 334219 239 269 249 179 35 40 100 90 55 35 274179 299 279 209 169 70 60 125 115 70 55 344219 349 329 239 209 #137 Porygon Normal #138 Omanyte Rock/Water #139 Omastar Rock/Water Download, Trace, Analytic Shell Armor, Swift Swim, Weak Armor Shell Armor, Swift Swim, Weak Armor Rock/Water Battle Armor, Swift Swim, Weak Armor 30 80 90 55 45 55 264259 279 209 189 209 #141 Kabutops Rock/Water Battle Armor, Swift Swim, Weak Armor 60 115 105 65 70 80 324329 309 229 239 259 #142AerodactylRock/Flying Pressure, Rock Head, 80 105 65 Unnerve 60 75 130 364309 229 219 249 359 #143 Snorlax Normal Immunity, Thick Fat, 160110 65 Gluttony 65 110 30 524319 229 229 319 159 #144 Articuno Ice/Flying Pressure, Snow Cloak 90 85 100 95 125 85 384269 299 289 349 269 125 90 100 384279 269 349 279 289 125 85 90 384299 279 349 269 279 #140 Kabuto Pressure, #145 Zapdos Electric/Flying 90 90 85 Lightningrod #146 Moltres Fire/Flying Pressure, Flame Body 90 100 90 #147 Dratini Dragon Shed Skin, Marvel Scale 41 64 45 50 50 50 286227 189 199 199 199 #148 Dragonair Dragon Shed Skin, Marvel Scale 61 84 65 70 70 70 326267 229 239 239 239 91 134 95 100 100 80 386367 289 299 299 259 106110 90 154 90 130 416319 279 407 279 359 100 100 404299 299 299 299 299 #150 Mewtwo Psychic Inner Focus, MultiScale Pressure, Unnerve #151 Psychic Synchronize #149 Dragonite Dragon/Flying Mew 100100 100 100 #152 Chikorita Grass Overgrow, Leaf Guard 45 49 65 49 65 45 294197 229 197 229 189 #153 Bayleef Grass Overgrow, Leaf Guard 60 62 80 93 80 60 324223 259 228 259 219 #154 Meganium Grass Overgrow, Leaf Guard 80 82 100 83 100 80 364263 299 265 299 259 #155 Cyndaquil Fire Blaze, Flash Fire 39 52 43 60 50 65 282203 185 219 199 229 #156 Quilava Fire Blaze, Flash Fire 58 64 58 80 65 80 320227 215 259 229 259 #157TyphlosionFire Blaze, Flash Fire 78 84 78 109 85 100 360267 255 317 269 299 #158 Totodile Water Torrent, Sheer Force 50 65 64 44 48 43 304229 227 187 195 185 #159 Croconaw Water Torrent, Sheer Force 65 80 80 59 63 58 334259 259 217 225 215 #160FeraligatrWater Torrent, Sheer Force 85 105 100 79 83 78 374309 299 257 265 255 #161 Sentret Normal Keen Eye, Run Away, Frisk 35 46 34 35 45 20 274191 167 169 189 139 #162 Furret Keen Eye, Run Away, Frisk 85 76 64 45 55 90 374251 227 189 209 279 Insomnia, Keen Eye, Tinted Lens 60 30 30 36 56 50 324159 159 171 211 199 10050 50 76 96 70 404199 199 251 291 239 40 20 30 40 80 55 284139 159 179 259 209 55 35 50 55 110 85 314169 199 209 319 269 40 60 40 40 40 30 284219 179 179 179 159 Normal #163 Hoothoot Normal/Flying #164 Noctowl Normal/Flying #165 Ledyba Bug/Flying #166 Ledian Bug/Flying #167 Spinarak Bug/Poison Insomnia, Keen Eye, Tinted Lens Early Bird, Swarm, Rattled Early Bird, Swarm, Iron Fist Insomnia, Swarm, Sniper #168 Ariados Bug/Poison Insomnia, Swarm, Sniper 70 90 70 60 60 40 344279 239 219 219 179 #169 Crobat Inner Focus, Infiltrator 85 90 80 70 80 130 374279 259 239 259 359 #170 Chinchou Water/Electric Illuminate, Volt 75 38 38 Absorb, Water Absorb 56 56 67 354175 175 211 211 233 #171 Lanturn Water/Electric Illuminate, Volt 12558 58 Absorb, Water Absorb 76 76 67 454215 215 251 251 233 #172 Static, Lightningrod 20 40 15 35 35 60 244179 129 169 169 219 50 25 28 45 55 15 304149 155 189 209 129 90 30 15 40 20 15 384159 1219179 139 129 Hustle, Serene Grace, 35 20 65 Super Luck 40 65 20 274139 229 179 229 139 Hustle, Serene Grace, 55 40 85 Super Luck 80 105 40 314179 269 259 309 179 Pichu #173 Cleffa Poison/Flying Electric Normal/Fairy #174 Igglybuff Normal/Fairy #175 Togepi Fairy #176 Togetic Fairy/Flying Cute Charm, Magic Guard, Friend Guard Cute Charm, Friend Guard, Competitive Early Bird, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 171/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #177 Natu #178 Xatu #179 Mareep Psychic/Flying Synchronize, Magic Bounce Early Bird, Psychic/Flying Synchronize, Magic Bounce 40 50 45 70 45 70 284199 189 239 189 239 65 75 70 95 70 95 334249 239 289 239 289 Electric Static, Plus 55 40 40 65 45 35 314179 179 229 189 169 #180 Flaaffy Electric Static, Plus 70 55 55 80 60 45 344209 209 259 219 189 #181 Ampharos Electric Static, Plus 90 75 75 115 90 55 384249 249 329 279 209 #182 Bellossom Grass Chlorophyll, Healer 75 80 85 90 100 50 354259 269 279 299 199 70 20 50 20 50 40 344139 199 139 199 179 10050 80 50 80 50 404199 259 199 259 199 70 100 115 30 65 30 344299 329 159 229 159 90 75 75 90 100 70 384249 249 279 299 239 35 35 40 35 55 50 274169 179 169 209 199 55 45 50 45 65 80 314189 199 189 229 259 75 55 70 55 85 110 354209 239 209 269 319 55 70 55 40 55 85 314239 209 179 209 269 30 30 30 30 30 30 264159 159 159 159 159 #183 Marill Water/Fairy #184 Azumarill Water/Fairy #185 Sudowoodo Rock #186 Politoed Water #187 Hoppip Grass/Flying #188 Skiploom Grass/Flying #189 Jumpluff Grass/Flying #190 Aipom Normal #191 Sunkern Grass Huge Power, Thick Fat, Sap Sipper Huge Power, Thick Fat, Sap Sipper Rock Head, Sturdy, Rattled Water Absorb, Damp, Drizzle Chlorophyll, Leaf Guard, Infiltrator Chlorophyll, Leaf Guard, Infiltrator Chlorophyll, Leaf Guard, Infiltrator Pickup, Run Away, Skill Link Chlorophyll, Solar Power, Early Bird #192 Sunflora Grass Chlorophyll, Solar Power, Early Bird 75 75 55 105 85 30 354249 209 309 269 159 #193 Bug/Flying Compoundeyes, Speed Boost, Frisk 65 65 45 75 45 95 334229 189 249 189 289 Water/Ground Damp, Water Absorb, Unaware 55 45 45 25 25 15 314189 189 149 149 129 85 85 65 65 35 394269 269 229 229 169 65 60 130 95 110 334229 219 359 389 319 65 110 60 130 65 394229 319 219 359 229 85 42 85 42 91 324269 183 269 183 281 Yanma #194 Wooper #195 Quagsire Water/Ground #196 Espeon Psychic #197 Umbreon Dark #198 Murkrow Dark/Flying Damp, Water Abosrb, 95 Unaware Synchronize, Magic 65 Bounce Synchronize, Inner 95 Focus Insomnia, Super Luck, 60 Prankster #199 Slowking Water/Psychic Oblivious, Own Tempo, 95 75 80 Regenerator 100 110 30 394249 259 299 319 159 #200MisdreavusGhost Levitate 85 85 85 324219 219 269 269 269 # SPECIES #201 Unown POKÉMON TYPE Psychic #202 Wobbuffet Psychic ABILITIES Levitate 60 60 60 BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. 48 72 48 72 48 48 300243 195 243 195 195 Shadow Tag, Telepathy 19033 58 33 58 33 594165 215 165 215 165 Early Bird, Inner #203 Girafarig Normal/Psychic Focus, Sap Sipper 70 80 65 90 65 85 344259 229 279 229 269 #204 Pineco Sturdy, Overcoat 50 65 90 35 35 15 304229 279 169 169 129 #205ForretressBug/Steel Bug Sturdy, Overcoat 75 90 140 60 60 40 354279 379 219 219 179 #206 Dunsparce Normal Run Away, Serene Grace, Rattled 10070 70 65 65 45 404239 239 229 189 169 #207 Gligar Hyper Cutter, Sand Veil, Immunity 65 75 105 35 65 85 334249 309 169 229 269 #208 Steelix Steel/Ground Rock Head, Sturdy, Sheer Force 75 85 200 55 65 30 354269 499 209 229 159 #209 Snubbull Fairy Intimidate, Run Away, 60 80 50 Rattled 40 40 30 324259 199 179 179 159 #210 Granbull Fairy Intimidate, Quick Feet, Rattled 90 120 75 60 60 45 384339 249 219 219 189 65 95 75 55 55 85 334289 249 209 209 269 70 130 100 55 80 65 344359 299 209 259 229 20 10 230 10 230 5 244119 559 119 559 109 80 125 75 40 95 85 264249 249 179 289 269 Inner Focus, Keen Eye, 55 95 55 Pickpocket 35 75 115 314289 209 169 249 329 Ground/Flying Poison Point, Swift Swim, Intimidate Swarm, Technician, #212 Scizor Bug/Steel Light Metal Gluttony, Sturdy, #213 Shuckle Bug/Rock Contrary #214 Heracross Bug/Fighting Guts, Swarm, Moxie #211 Qwilfish Water/Poison #215 Sneasel Ice/Dark Pickup, Quick Feet, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 172/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #216 Teddiursa Normal 50 50 40 324259 199 199 199 179 130 75 75 75 55 384359 249 249 249 209 40 40 70 40 20 284179 179 239 179 139 50 120 80 80 30 304199 339 259 259 159 50 40 30 30 50 304199 179 159 159 199 #221 Piloswine Ice/Ground Oblivious, Snow Cloak, 100100 80 Thick Fat 60 60 50 404299 259 219 219 199 #222 Corsola Water/Rock Hustle, Natural Cure, 55 55 85 Regenerator 65 85 35 314209 269 229 269 169 #223 Remoraid Water Hustle, Sniper, Moody 35 65 35 65 35 65 274229 169 229 169 229 105 75 45 354309 249 309 249 189 65 45 75 294209 189 229 189 249 80 140 70 334179 239 259 379 239 #217 Ursaring Normal #218 Slugma Fire #219 Magcargo Fire/Rock #220 Swinub Ice/Ground Honey Gather 60 80 50 Guts, Quick Feet, 90 Unnerve Flame Body, Magma 40 Armor, Weak Armor Flame Body, Magma 50 Armor, Weak Armor Oblivious, Snow Cloak, 50 Thick Fat Sniper, Suction Cups, #224 Octillery Water 75 105 75 Moody Hustle, Vital Spirit, #225 Delibird Ice/Flying 45 55 45 Insomnia Swift Swim, Water #226 Mantine Water/Flying 65 40 70 Abosrb, Water Veil #227 Skarmory Steel/Flying Keen Eye, Sturdy, Weak 65 80 140 40 Armor 70 70 334259 379 179 239 239 #228 Houndour Fire/Dark Early Bird, Flash Fire, Unnerve 45 60 30 80 50 65 294219 159 259 199 229 #229 Houndoom Fire/Dark Early Bird, Flash Fire, Unnerve 75 90 50 110 80 95 354279 199 319 259 289 #230 Kingdra Water/Dragon Sniper, Swift Swim, Damp 75 95 95 95 95 85 354289 289 289 289 269 #231 Phanpy Ground Pickup, Sand Veil 90 60 60 40 40 40 384219 219 179 179 179 #232 Donphan Ground Sturdy, Sand Veil 90 120 120 60 60 50 384339 339 219 219 199 #233 Porygon2 Normal Download, Trace, Analytic 85 80 90 105 95 60 374259 279 309 289 219 #234 Stantler Normal Frisk, Intimidate, Sap 73 95 62 Sipper 85 65 85 350289 223 269 229 269 #235 Smeargle Normal Own Tempo, Technician, 55 20 35 Moody 20 45 75 314139 169 139 189 249 35 35 35 35 35 274169 169 169 169 169 95 95 35 110 70 304289 289 169 319 239 30 15 85 65 65 294259 129 269 229 229 #236 Tyrogue Fighting #237 Hitmontop Fighting #238 Smoochum Ice/Psychic #239 Elekid 63 37 65 55 95 294225 173 229 209 289 Flame Body, Vital Spirit 45 75 37 70 55 83 294249 173 239 209 265 #241 Miltank Normal Scrappy, Thick Fat, Sap Sipper 95 80 105 40 70 100 294259 309 179 239 299 #242 Blissey Normal Natural Cure, Serene Grace, Healer 25510 10 75 135 55 714119 249 369 209 49 #243 Raikou Electric Pressure, Volt Absorb 90 85 75 115 100 115 384269 249 329 299 329 #244 Fire Pressure, Flash Fire 90 75 100 434329 269 279 249 299 #240 Magby Entei Electric Guts, Steadfast, Vital 35 Spirit Intimidate, Steadfast, 50 Technician Forewarn, Oblivious, 45 Hydration Static, Vital Spirit 45 Fire 115115 85 #245 Suicune Water Pressure, Water Absorb10075 115 90 115 85 404249 329 279 329 269 #246 Larvitar Rock/Ground Guts, Sand Veil 50 64 50 45 50 41 304227 199 189 199 181 #247 Pupitar Rock/Ground Shed Skin 70 84 70 65 70 51 344267 239 229 239 201 #248 Tyranitar Rock/Dark Unnerve, Sand Stream 100134 110 95 100 61 404367 319 289 299 221 #249 Lugia Psychic/FlyingPressure, Multi-Scale 10690 130 90 154 110 416279 359 279 407 319 #250 Ho-oh Fire/Flying 110 154 90 416359 279 319 407 279 100100 100 100 100 100 404299 299 299 299 299 #251 Celebi Pressure, Regenerator 106130 90 Psychic/Grass Natural Cure #252 Treecko Grass Overgrow, Unburden 40 45 35 65 55 70 284189 169 229 209 239 #253 Grovyle Grass Overgrow, Unburden 50 65 45 85 65 95 304229 189 269 229 289 #254 Sceptile Grass Overgrow, Unburden 70 85 65 105 85 120 344269 229 309 269 339 #255 Torchic Fire Blaze, Speed Boost 45 60 40 70 50 45 294219 179 239 199 189 #256 Combusken Fire/Fighting Blaze, Speed Boost 60 85 60 85 60 55 324269 219 269 219 209 #257 Blaziken Fire/Fighting Blaze, Speed Boost 80 120 70 110 70 80 364339 239 319 239 259 #258 Mudkip Torrent, Damp 50 70 50 50 50 40 304239 199 199 199 179 #259 Marshtomp Water/Ground Torrent, Damp 70 85 70 60 70 50 344269 239 219 239 199 #260 Swampert Water/Ground Torrent, Damp 100110 90 85 90 60 404319 279 269 279 219 #261 Poochyena Dark Quick Feet, Run Away, 35 55 35 Rattled 30 30 35 274209 169 159 159 169 #262 Mightyena Dark Intimidate, Quick Feet, Moxie 60 60 70 344279 239 219 219 239 Water www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 70 90 70 173/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #263 Zigzagoon Normal Gluttony, Pickup, Quick Feet 38 30 41 30 41 60 280159 181 159 181 219 #264 Linoone Normal Gluttony, Pickup, Quick Feet 78 70 61 50 61 100 360239 221 199 221 299 #265 Wurmple Bug Shield Dust, Run Away 45 45 35 20 30 20 294189 169 139 159 139 #266 Silcoon Bug Shed Skin 50 35 55 25 25 15 304169 209 149 149 129 #267 Beautifly Bug/Flying Swarm, Rivalry 60 70 50 90 50 65 324239 199 279 199 229 #268 Cascoon Bug Shed Skin 50 35 55 25 25 15 304169 209 149 149 129 50 90 65 324199 239 199 279 229 40 50 30 284159 159 179 199 159 Shield Dust, 60 50 70 Compoundeyes Rain Dish, Swift Swim, 40 30 30 Own Tempo #269 Dustox Bug/Poison #270 Lotad Water/Grass #271 Lombre Water/Grass Rain Dish, Swift Swim, 60 50 50 Own Tempo 60 70 50 324199 199 219 239 199 #272 Ludicolo Water/Grass Rain Dish, Swift Swim, 80 70 70 Own Tempo 90 100 70 364239 239 279 299 239 #273 Seedot Chlorophyll, Early Bird, Pickpocket 40 40 50 30 30 30 284179 199 159 159 159 #274 Nuzleaf Grass/Dark Chlorophyll, Early Bird, Pickpocket 70 70 40 60 40 60 344239 179 219 179 219 #275 Shiftry Grass/Dark Chlorophyll, Early Bird, Pickpocket 90 100 60 90 60 80 384299 219 279 219 259 #276 Taillow Normal/Flying Guts, Scrappy 40 55 30 30 30 85 284209 159 159 159 269 #277 Swellow Normal/Flying Guts, Scrappy 60 85 60 50 50 125 324269 219 199 199 349 #278 Wingull Water/Flying Keen Eye, Rain Dish 40 30 30 55 30 85 284159 159 209 159 269 #279 Pelipper Water/Flying Keen Eye, Rain Dish 60 50 100 85 70 65 324199 299 269 239 229 28 25 25 45 35 40 260149 149 189 169 179 38 35 35 65 55 50 280169 169 229 209 199 68 65 65 125 115 80 340229 229 349 329 259 #280 Ralts #281 Kirlia Grass Synchronize, Trace, Psychic/Fairy Telepathy Synchronize, Trace, Psychic/Fairy Telepathy #282 Gardevoir Psychic/Fairy Synchronize, Trace, Telepathy #283 Surskit Bug/Water Swift Swim, Rain Dish 40 30 32 50 52 65 384159 163 199 203 229 #284MasquerainBug/Flying Intimidate, Unnerve 70 60 62 80 82 60 344219 223 259 263 219 60 40 60 40 60 35 324179 219 179 219 169 60 130 80 60 60 70 324359 259 219 219 239 Effect Spore, Poison #285 Shroomish Grass Heal, Quick Feet Effect Spore, Poison #286 Breloom Grass/Fighting Heal, Technician #287 Slakoth Normal Truant 60 60 60 35 35 30 324219 219 169 169 159 #288 Vigoroth Normal Vital Spirit 80 80 80 55 55 90 364259 259 209 209 279 #289 Slaking Normal Truant 150160 100 95 65 100 504419 299 289 229 299 #290 Nincada Bug/Ground Compoundeyes, Run Away31 45 90 30 30 40 266189 279 159 159 179 #291 Ninjask Bug/Flying Speed Boost, Infiltrator 61 90 45 50 50 160 326279 189 199 199 419 #292 Shedinja Bug/Ghost Wonder Guard 1 90 45 30 30 40 1 279 189 159 159 179 #293 Whismur Normal Soundproof, Rattled 64 51 63 51 23 28 332201 145 201 145 155 #294 Loudred Normal Soundproof, Scrappy 84 71 43 71 43 48 372241 185 241 185 195 #295 Exploud Normal Soundproof, Scrappy 10491 63 91 63 68 412281 225 281 225 235 20 30 25 348219 159 139 159 149 40 60 50 492339 219 179 219 199 20 40 20 304139 179 139 179 139 30 45 135 45 90 30 264189 369 189 279 159 35 50 304189 189 169 169 199 Guts, Thick Fat, Sheer #296 Makuhita Fighting 72 60 30 Force Guts, Thick Fat, Sheer #297 Hariyama Fighting 144120 60 Force Huge Power, Thick Fat, #298 Azurill Normal/Fairy 50 20 40 Sap Sipper #299 Nosepass Rock Magnet Pull, Sturdy, Sand Force #300 Skitty Cute Charm, Normalize, 50 45 45 Wonder Skin # SPECIES Normal POKÉMON TYPE ABILITIES 35 BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. #301 Delcatty Normal Cute Charm, Normalize, Wonder 70 65 65 Skin 55 55 70 344229 229 209 209 239 #302 Sableye Dark/Ghost Keen Eye, Stall, Prankster 65 65 50 304249 249 229 229 199 #303 Mawile Steel/Fairy 55 50 304269 269 209 209 199 #304 Aron Rock/Steel 40 30 304239 299 179 179 159 50 75 75 Hyper Cutter, Intimidate, Sheer 50 85 85 55 Force Rock Head, Sturdy, 50 70 100 40 Heavy Metal www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 174/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #305 Lairon Steel/Rock Rock Head, Sturdy, 60 90 140 50 Heavy Metal 50 40 324279 379 199 199 179 #306 Aggron Steel/Rock Rock Head, Sturdy, 70 110 180 60 Heavy Metal 60 50 344319 459 219 219 199 40 55 60 264179 209 179 209 216 60 75 60 75 80 324219 249 219 249 259 45 40 65 40 65 284189 179 229 179 229 75 60 105 60 105 344249 219 309 219 309 50 40 85 75 95 324199 179 269 249 289 Volt Absorb, Minus60 40 50 75 85 95 324179 199 249 269 289 47 75 85 334245 209 193 249 269 73 75 85 334193 209 245 249 269 100 80 65 304219 189 299 259 229 70 43 53 43 53 40 344185 205 185 205 179 10073 83 73 83 55 404245 265 245 265 209 45 90 20 65 20 65 294279 139 229 139 229 70 120 40 95 40 95 344339 179 289 179 289 13070 35 70 35 60 464239 169 239 169 219 Pure Power, #307 Meditite Fighting/Psychic Telepathy 30 40 55 Pure Power, #308 Medicham Fighting/Psychic 60 Telepathy Lightningrod, #309 Electrike Electric 40 Static, Minus Lightningrod, #310 Manectric Electric 70 Static, Minus #311 Plusle Electric Lightningrod, Plus60 #312 #313 Minun Volbeat Electric Bug #314 Illumise Bug #315 Roselia Grass/Poison #316 Gulpin Poison #317 Swalot Poison #318 Carvanha Water/Dark #319 Sharpedo Water/Dark Illuminate, Swarm, 65 73 55 Prankster Oblivious, Tinted 65 47 55 Lens, Prankster Natural Cure, Poison Point, Leaf 50 60 45 Guard Liquid Ooze, Sticky Hold, Gluttony Liquid Ooze, Sticky Hold, Gluttony Rough Skin, Speed Boost Rough Skin, Speed Boost Oblivious, Water Veil, Pressure #320 Wailmer Water #321 Wailord Water Oblivious, Water Veil, Pressure 17090 45 90 45 60 544279 189 279 189 219 #322 Numel Fire/Ground Oblivious, Simple, 60 60 40 Own Tempo 65 45 35 324219 179 229 189 169 #323 Camerupt Fire/Ground Magma Armor, Solid 70 100 70 Rock, Anger Point 105 75 40 344299 239 309 249 179 #324 Torkoal Fire White Smoke, Shell 70 85 140 85 Armor 70 20 344269 379 269 239 139 #325 Spoink Psychic #326 Grumpig Psychic #327 Spinda Normal #328 Trapinch Ground Own Tempo, Thick 60 Fat, Gluttony Own Tempo, Thick 80 Fat, Gluttony Own Tempo, Tangled 60 Feet, Contrary Arena Trap, Hyper Cutter, Sheer 45 Force 25 35 70 80 60 324149 169 239 259 219 45 65 90 110 80 364189 229 279 319 259 60 60 60 60 60 324219 219 219 219 219 100 45 45 45 10 294299 189 189 189 119 #329 Vibrava Ground/Dragon Levitate 50 70 50 50 50 70 304239 199 199 199 239 #330 Flygon Ground/Dragon Levitate 80 100 80 80 80 100 364299 259 259 259 299 Grass Sand Veil, Water Absorb 50 85 40 85 40 35 304269 179 269 179 169 Sand Veil, Water Absorb 70 115 60 115 60 55 344329 219 329 219 209 45 40 60 40 75 50 294179 219 179 249 199 75 70 90 70 105 80 354239 279 239 309 259 73 115 60 60 60 90 350329 219 219 219 279 Shed Skin, Infiltrator 73 100 60 100 60 65 350299 219 299 219 229 #337 Lunatone Rock/Psychic Levitate 70 55 65 95 85 70 344209 229 289 269 239 #338 Levitate 70 95 85 55 65 70 344289 269 209 229 239 #339 Barboach Water/Ground Anticipation, Oblivious, Hydration 50 48 43 46 41 60 304195 185 191 181 219 #340 Whiscash Water/Ground Anticipation, Oblivious, Hydration 11078 73 76 71 60 424255 245 251 241 219 #331 Cacnea #332 Cacturne Grass/Dark #333 Swablu Normal/Flying #334 Altaria Dragon/Flying #335 Zangoose Normal #336 Seviper Solrock Poison Rock/Psychic Natural Cure, Cloud Nine Natural Cure, Cloud Nine Immunity, Toxic Boost Hyper Cutter, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 175/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #341 Corphish Water #342 Crawdaunt Water/Dark Shell Armor, Adaptability Hyper Cutter, Shell Armor, Adaptability 43 80 65 50 35 35 290259 229 199 169 169 63 120 85 90 55 55 330339 269 279 209 209 #343 Baltoy Ground/Psychic Levitate 40 40 55 40 70 55 284179 209 179 239 209 #344 Claydol Ground/Psychic Levitate 60 70 105 70 90 90 324239 309 239 339 249 66 41 77 61 87 23 336181 253 221 273 145 #345 Lileep Rock/Grass Suction Cups, Storm Drain #346 Cradily Rock/Grass Suction Cups, Storm Drain 86 81 97 81 107 43 376261 293 261 313 185 #347 Anorith Rock/Bug Battle Armor, Swift Swim 45 95 50 40 50 75 294289 199 179 199 249 #348 Armaldo Rock/Bug Battle Armor, Swift Swim 75 125 100 70 80 45 354349 299 239 259 189 #349 Feebas Water Swift Swim, Adaptability 20 15 20 10 55 80 244129 139 119 209 259 #350 Milotic Water 100 125 81 394219 257 299 349 261 70 07 70 344239 239 239 239 239 #351 Castform Normal Marvel Scale, Cute 95 60 79 Charm Forecast 70 70 70 #352 Kecleon Normal Color Change, Protean #353 Shuppet Ghost Frisk, Insomnia, Cursed Body 44 75 35 63 33 45 292249 169 225 165 189 #354 Banette Ghost Frisk, Insomnia, Cursed Body 64 115 65 83 63 65 332329 229 265 225 229 #355 Duskull 30 90 25 244179 279 159 279 149 130 25 384239 359 219 359 149 60 90 70 60 120 40 324279 239 219 339 179 Ghost Levitate 20 40 90 #356 Dusclops Ghost Pressure 40 70 130 60 #357 Chlorophyll, Solar 99 68 83 Power, Harvest 72 87 51 402235 265 243 273 201 #358 Chimecho Psychic Levitate 65 50 70 95 80 65 334199 239 289 259 229 #359 Absol Dark Pressure, Super Luck, Justified 65 130 60 75 60 75 334359 219 249 219 249 #360 Wynaut Psychic 65 23 48 23 48 23 394145 195 145 195 145 #361 Snorunt Ice 50 50 50 50 50 50 304199 199 199 199 199 #362 Glalie Ice 80 80 80 80 80 80 364259 259 259 259 259 #363 Spheal Ice/Water 70 40 50 55 50 25 344179 199 209 199 149 #364 Sealeo Ice/Water Ice Body, Thick Fat, Oblivious 90 60 70 75 70 45 384219 239 249 239 189 #365 Walrein Ice/Water Ice Body, Thick Fat, Oblivious 11080 90 95 90 65 424259 279 289 279 229 #366 Clamperl Water Shell Armor, Rattled 35 64 85 74 55 32 274227 269 247 209 163 #367 Swift Swim, Water 55 104 105 94 Veil 75 52 314307 309 287 249 203 55 84 105 114 75 52 314267 309 327 249 203 10090 130 45 65 55 404279 359 189 229 209 43 30 55 40 65 97 290159 209 179 229 293 45 75 60 40 30 50 294249 219 179 159 199 65 95 100 60 50 50 334289 299 219 199 199 Tropius Huntail Grass/Flying Water #368 Gorebyss Water #369 Relicanth Water/Rock #370 Luvdisc Water #371 Bagon Dragon #372 Shelgon Dragon Shadow Tag, Telepathy Ice Body, Inner Focus, Moody Ice Body, Inner Focus, Moody Ice Body, Thick Fat, Oblivious Swift Swim, Hydration Rock Head, Swift Swim, Sturdy Swift Swim, Hydration Rock Head, Sheer Force Rock Head, Overcoat #373 Salamence Dragon/Flying Intimidate, Moxie 95 135 80 110 80 100 394369 259 319 259 299 #374 Beldum Steel/Psychic Clear Body, Light 40 55 80 Metal 35 60 30 284209 259 169 219 159 #375 Metang Steel/Psychic Clear Body, Light 60 75 100 55 Metal 80 50 324249 299 209 259 199 90 70 364369 359 289 279 239 100 50 364299 499 199 199 199 200 50 364199 299 299 499 199 150 50 364249 399 249 399 199 130 110 364259 279 319 359 319 #376 Metagross Steel/Psychic #377 Regirock Rock #378 Regice Ice #379 Registeel Steel #380 Latias Clear Body, Light 80 135 130 95 Metal Clear Body, Sturdy80 100 200 50 Clear Body, Ice Body 70 50 100 100 Clear Body, Light 80 75 150 75 Metal Dragon/Psychic Levitate www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 80 80 90 110 176/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #381 #382 Latios Kyogre Dragon/Psychic Levitate Water Drizzle 80 90 80 100100 90 #383 Groudon Ground 130 150 110 140 110 364279 259 359 90 404299 279 399 319 379 319 279 Drought 100150 140 100 90 90 404399 379 299 279 279 #384 Rayquaza Dragon/Flying Air Lock 105150 90 90 95 414399 279 389 379 289 #385 #386 150 Jirachi Steel/Psychic Serene Grace 100100 100 100 100 100 100404 299 299 299 299 Deoxys (Normal Forme) Psychic Pressure 50 150 50 150 50 150 304399 199 399 199 399 Deoxys (Attack Forme) Psychic Pressure 50 180 20 180 20 150 304459 136 459 139 399 Deoxys (Defense Psychic Forme) Pressure 50 70 160 70 160 90 304239 419 239 419 279 Pressure 50 95 90 95 90 180 304289 279 289 279 459 55 68 64 45 55 31 314235 227 189 209 161 75 89 85 55 65 36 354277 269 209 229 171 Deoxys (Speed Forme) Psychic #387 Turtwig Grass #388 Grotle Grass Overgrow, Shell Armor Overgrow, Shell Armor #389 Torterra Grass/Ground Overgrow, Shell Armor 95 109 105 75 85 56 394317 309 249 269 211 #390 Chimchar Fire Blaze, Iron Fist 44 58 44 58 44 61 292215 187 215 187 221 #391 Monferno Fire/Fighting Blaze, Iron Fist 64 78 52 78 52 81 332225 203 255 203 261 #392 Infernape Fire/Fighting Blaze, Iron Fist 76 104 71 104 71 108 356307 241 307 241 315 #393 Water Torrent, Defiant 53 51 53 61 56 40 310201 205 221 211 179 #394 Prinplup Water Torrent, Defiant 64 66 68 81 76 50 332231 235 261 251 199 #395 Empoleon Water/Steel Torrent, Defiant 84 86 88 111 101 60 372271 275 321 301 219 #396 Keen Eye 40 55 30 30 30 60 284209 159 159 159 219 Intimidate, Reckless 55 75 50 40 40 80 314249 199 179 179 259 85 120 70 50 50 100 374339 239 199 199 299 59 45 40 35 40 31 322189 179 169 179 161 79 85 60 55 60 71 362269 219 209 219 241 Piplup Starly Normal/Flying #397 Staravia Normal/Flying #398 Staraptor Normal/Flying #399 Bidoof Normal #400 Bibarel Normal # SPECIES POKÉMON TYPE Intimidate, Reckless Simple, Unaware, Sudden Impulse Simple, Unaware, Sudden Impulse ABILITIES BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. #401 Kricketot Bug Shed Skin, Run Away 37 25 41 25 41 25 278149 181 149 181 149 #402 Kricketune Bug Swarm, Technician77 85 51 55 51 65 358269 201 209 201 229 45 65 34 40 34 45 294229 167 179 167 189 60 85 49 60 49 60 324269 197 219 197 219 80 120 79 95 79 70 364339 257 289 257 239 40 30 35 50 70 55 284159 169 199 239 209 Intimidate, Rivalry, Guts Intimidate, Rivalry, Guts Intimidate, Rivalry, Guts Natural Cure, Poison Point, Leaf Guard #403 Shinx Electric #404 Luxio Electric #405 Luxray Electric #406 Budew Grass/Poison #407 Roserade Grass/Poison Natural Cure, Poison Point, Technician 60 70 55 125 105 90 324239 209 349 309 279 #408 Cranidos Rock Mold Breaker, Sheer Force 67 125 40 30 30 58 338349 179 159 159 215 #409 Rampardos Rock Mold Breaker, Sheer Force 97 165 60 65 50 58 398429 219 229 199 215 #410 Sturdy, Soundproof 30 42 118 42 88 30 264183 335 183 276 159 60 52 168 47 138 30 324203 435 193 375 159 40 29 45 29 45 36 284157 189 157 189 171 Anticipation, Overcoat 60 59 85 79 105 36 234217 269 257 309 171 Anticipation, Overcoat 60 79 105 59 85 36 324257 309 217 269 171 Shieldon Rock/Steel #411 Bastiodon Rock/Steel #412 Burmy Bug Wormadam (Plant Cloak Bug/Grass Forme) Wormadam #413 (Sandy Cloak Bug/Ground Forme) Sturdy, Soundproof Shed Skin, Overcoat www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 177/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Wormadam (Trash Cloak Bug/Steel Forme) #414 Mothim Bug/Flying #415 Combee Bug/Flying Anticipation, Overcoat Swarm, Tinted Lens Honey Gather, Hustle 60 69 95 69 95 36 324237 289 237 289 171 70 94 50 94 50 66 344287 199 287 199 231 30 30 42 30 42 70 264159 183 159 183 239 #416 Vespiquen Bug/Flying Pressure, Tension70 80 102 80 102 40 344259 303 259 303 179 #417 Pachirisu Electric Pickup, Run Away 60 45 70 45 90 95 324189 239 189 279 289 60 30 85 314229 169 219 159 269 85 50 115 374309 209 269 199 329 #418 Buizel Water #419 Floatzel Water #420 Cherubi Grass Swift Swim, Water 55 65 35 Veil Swift Swim, Water 85 105 55 Veil Chlorophyll 45 35 45 62 53 35 294169 189 223 205 169 #421 Cherrim Grass Flower Gift 70 60 70 87 78 85 344219 239 273 255 269 Water Sticky Hold, Storm Drain, Sand 76 48 48 Force 57 62 34 356195 195 213 223 167 92 82 39 426265 235 283 263 177 60 66 115 354299 231 219 231 329 90 50 34 60 44 70 384199 167 219 187 239 15080 44 90 54 80 504259 187 279 207 259 55 66 44 44 56 85 314231 187 187 211 269 65 76 84 54 96 105 334251 267 207 291 309 #422 Shellos #423 Gastrodon Water/Ground #424 Ambipom Normal #425 Drifloon Ghost/Flying #426 Drifblim Ghost/Flying #427 Buneary Normal #428 Lopunny Normal #429 Mismagius Ghost Sticky Hold, Storm Drain, Sand 11183 68 Force Pickup, Technician, Skill 75 100 66 Link Aftermath, Unburden, Flare Boost Aftermath, Unburden, Flare Boost Klutz, Run Away, Limber Cute Charm, Klutz, Limber Levitate 60 60 60 105 105 105 324219 219 309 309 309 #430 Honchkrow Dark/Flying Insomnia, Super Luck, Moxie 100125 52 105 52 71 404349 203 309 203 241 #431 Glameow Normal Limber, Own Tempo, Keen Eye 49 55 42 42 37 85 302209 183 183 173 269 #432 Purugly Normal 64 59 112 346263 227 227 217 323 #433 Chingling Psychic Own Tempo, Thick 71 82 64 Fat, Defiant Levitate 45 30 50 #434 Stunky Poison/Dark Aftermath, 63 63 47 Stench, Keen Eye #435 Skuntank Poison/Dark Aftermath, 10393 67 Stench, Keen Eye #436 Bronzor Steel/Psychic #437 Bronzong Steel/Psychic #438 Bonsly #439 Mime Jr. Psychic/Fairy #440 Happiny Normal #441 Chatot Normal/Flying Rock Heatproof, Levitate, Heavy Metal Heatproof, Levitate, Heavy Metal 57 24 86 65 50 45 294159 199 229 199 189 41 41 74 330225 193 181 181 247 71 61 84 410285 233 241 221 267 24 86 23 318147 271 147 271 145 116 33 338277 331 257 331 165 10 45 10 304259 289 119 189 119 70 90 60 244149 189 239 279 219 15 65 30 404109 109 129 229 159 92 42 91 356229 189 283 183 281 108 35 304283 315 283 315 169 67 89 116 79 Rock Head, 50 80 95 Sturdy, Skittish Filter, Soundproof, 20 25 45 Technician Natural, Serene Grace, Friend 1005 5 Guard Keen Eye, Tangled 76 65 45 Feet, Big Pecks #442 Spiritomb Ghost/Dark Pressure, Slip Through #443 Gible Dragon/Ground Sand Veil, Rough 58 70 45 Skin 40 45 42 320239 189 179 189 183 #444 Gabite Dragon/Ground Sand Veil. Rough 65 90 65 Skin 50 55 82 340279 229 199 209 263 #445 Garchomp Dragon/Ground Sand Veil, Rough 108130 95 Skin 80 85 102 420359 289 259 269 303 #446 Munchlax Normal 13585 40 40 85 5 474269 179 179 269 109 #447 Riolu 40 70 40 35 40 60 284239 179 169 179 219 Fighting Pickup, Thick Fat, Gluttony Inner Focus, Steadfast, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 50 92 108 92 178/243 11/19/13 #448 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Lucario Fighting/Steel Mischieveous Heart Inner Focus, Steadfast, Justified 70 110 70 115 70 90 344319 239 329 239 279 #449 Hippopotas Ground Sand Stream, Sand 68 72 78 Force 38 42 32 340243 255 178 183 163 #450 Hippowdon Ground Sand Stream, Sand 108115 118 68 Force 72 47 420323 335 235 243 193 #451 Skorupi Poison/Bug Battle Armor, 40 50 90 Sniper, Keen Eye 30 55 65 284199 279 159 209 229 #452 Drapion Poison/Dark Battle Armor, 70 90 110 60 Sniper, Keen Eye 75 95 344279 319 219 249 289 #453 Croagunk Anticipation, Dry Poison/Fighting Skin, Poison 48 61 40 Touch 61 40 50 3002212179 221 179 199 86 65 85 370311 229 271 229 269 Anticipation, Dry #454 Toxicroak Poison/Fighting Skin, Poison 83 106 65 Touch #455 Carnivine Grass Levitate 74 100 72 90 72 46 352299 243 279 243 191 49 61 66 302197 211 197 221 231 #456 Finneon Water Swift Swim, Storm 49 49 56 Drain, Water Veil #457 Lumineon Water Swift Swim, Storm 69 69 76 Drain, Water Veil 69 86 91 342237 251 237 271 281 #458 Mantyke Water/Flying Swift Swim, Water Absorb, Water 45 20 50 Veil 60 120 50 294139 199 219 339 199 #459 Snover Grass/Ice Snow Warning, Soundproof 60 62 50 62 60 40 324223 199 223 219 179 #460 Abomasnow Grass/Ice Snow Warning, Soundproof 90 92 75 92 85 60 384283 249 283 269 219 #461 Pressure, Pickpocket 70 120 65 45 85 125 344339 229 189 269 349 90 60 344239 329 359 279 219 95 50 424269 289 259 289 199 55 40 434379 359 209 209 179 50 50 404299 349 319 199 199 85 95 354345 233 289 269 289 Weavile Dark/Ice #462 Magnezone Electric/Steel #463 Lickilicky Normal #464 Rhyperior Ground/Rock #465 Tangrowth Grass #466 Electivire Electric Magnet Pull, 70 70 115 130 Sturdy, Analytic Oblivious, Own 11085 95 80 Tempo, Cloud Nine Lightningrod, Solid Rock, 115140 130 55 Reckless Chlorophyll, Leaf Guard, 100100 125 110 Regenerator Motor Drive, 75 123 67 95 Vital Spirit #467 Magmortar Fire Flame Body, Vital 75 95 67 Spirit 125 95 83 354289 233 349 289 265 #468 Togekiss Fairy/Flying Hustle, Serene 85 50 95 Grace, Super Luck 120 115 80 374199 289 339 329 259 #469 Yanmega Bug/Flying Speed Boost, Tinted Lens, Frisk 86 76 86 116 56 95 376251 271 331 211 289 #470 Leafeon Grass Leaf Guard, Chlorophyll 65 110 130 60 65 95 334319 359 219 229 289 #471 Glaceon Ice 65 60 110 130 95 65 334219 319 359 289 229 #472 Gliscor Ground/Flying Hyper Cutter, Sand Veil, Poison 75 95 125 45 Heal 75 95 354289 349 189 249 289 Oblivious, Snow 110130 80 Cloak, Thick Fat 70 60 80 424359 259 239 219 259 85 80 70 135 75 90 374259 239 369 249 279 68 125 65 65 115 80 340349 229 229 329 259 60 55 145 75 150 40 324209 389 249 399 179 #473 Mamoswine Ice/Ground Snow Cloak, Ice Body Adaptability, Download, Analytic Steadfast, #475 Gallade Psychic/Fighting Justified Magnet Pull, #476 Probopass Rock/Steel Sturdy, Sand Force #474 Porygon-Z Normal #477 #478 Dusknoir Ghost Pressure 45 100 135 65 135 45 294299 369 229 369 189 Froslass Ice/Ghost Snow Cloak, Cursed Body 70 80 70 80 70 100 344259 239 259 239 319 Rotom (Normal Electric/Ghost Levitate 50 50 77 95 77 91 304199 253 289 253 281 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 179/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Forme) Rotom (Heat Electric/Fire Forme) Levitate 50 65 107 105 107 86 304229 313 309 313 271 Levitate 50 65 107 105 107 86 304229 313 309 313 271 Levitate 50 65 107 105 107 86 304229 313 309 313 271 Rotom (Fan Electric/Flying Levitate Forme) 50 65 107 105 107 86 304229 313 309 313 271 Rotom (Mow Electric/Grass Forme) Levitate 50 65 107 105 107 86 304229 313 309 313 271 #479 Rotom (Wash Electric/Water Forme) Rotom (Frost Electric/Ice Forme) #480 Uxie Psychic Levitate 75 75 130 75 130 95 354249 359 249 359 289 #481 Mesprit Psychic Levitate 80 105 105 105 105 80 364309 309 309 309 259 #482 Azelf Psychic Levitate 75 125 70 70 115 354349 239 349 239 329 100 90 404339 339 339 299 279 120 100 384339 299 399 339 299 106 77 386279 311 359 311 253 #483 Dialga Steel/Dragon #484 Palkia Water/Dragon #485 Heatran Fire/Steel #486 Regigigas Normal 125 Pressure, 100120 120 150 Telepathy Pressure, 90 120 100 150 Telepathy Flash Fire, Flame 91 90 106 130 Body Slow Start 110160 110 80 110 100 424419 319 259 319 299 Pressure, Telepathy 150 100120 100 120 90 504 299339 299 339 279 219 Levitate 150 120100 120 100 90 504 339299 339 299 279 219 #488 Cresselia Psychic Levitate 12070 120 75 130 85 444239 339 249 359 269 #489 Phione Water Hydration 80 80 80 80 80 364259 259 259 259 259 #490 Manaphy Water Hydration 100100 100 100 100 100 404299 299 299 299 299 #491 Darkrai Dark Bad Dreams 70 90 90 90 125 344279 279 369 279 349 Shaymin Grass (Land Forme) Natural Cure 100100 100 100 100 100 404299 299 299 299 299 Shaymin (Sky Grass/Flying Forme) Serene Grace 100103 75 75 127 404305 249 339 249 353 #487 #492 Giratina (Altered Forme) Giratina (Origin Forme) 80 135 120 #493 Arceus Fairy Multitype 120120 120 120 120 120 444339 339 339 339 339 #494 Victini Psychic/Fire Victory Star 100100 100 100 100 100 404299 299 299 299 299 45 45 55 45 55 63 294189 209 189 209 225 60 60 75 60 75 83 324219 249 219 249 265 #495 Snivy Grass #496 Servine Grass Overgrow, Contrary Overgrow, Contrary #497 Serperior Grass Overgrow, Contrary 75 75 95 75 95 113 354249 289 249 289 325 #498 Tepig Fire Blaze, Thick Fat 65 63 45 45 45 45 334226 189 189 189 189 #499 Pignite Fire/Fighting Blaze, Thick Fat 90 93 55 70 55 55 381285 209 239 209 209 #500 Emboar Fire/Fighting Blaze, Thick Fat 110123 65 100 65 65 424345 229 299 229 229 # SPECIES #501 Oshawott Water Torrent, Shell Armor 55 55 45 63 45 45 314209 189 225 189 189 #502 Dewott Water Torrent, Shell Armor 75 75 60 83 60 60 354249 219 265 219 219 #503 Samurott Water 95 100 85 108 70 70 294299 269 315 239 239 #504 Patrat Normal 45 55 39 35 39 42 294209 177 169 177 183 #505 Watchog Normal 60 85 69 60 69 77 324269 237 219 237 253 #506 Lillipup Normal 45 60 45 25 45 55 294219 189 149 189 209 #507 Herdier Normal Intimidate, Sand 65 80 65 Rush, Scrappy 35 65 60 334259 229 169 229 219 #508 Stoutland Normal Intimidate, Sand 85 100 90 Rush, Scrappy 45 90 80 374299 279 189 279 259 #509 Purrloin Dark Limber, Unburden, 41 50 37 Prankster 50 37 66 286199 173 199 173 231 #510 Liepard Dark Limber, Unburden, 64 88 50 Prankster 88 50 106 332275 199 275 199 311 #511 Pansage Grass 53 48 54 304205 195 205 195 207 POKÉMON TYPE ABILITIES Torrent, Shell Armor Keen Eye, Run Away, Analytic Illuminate, Keen Eye, Analytic Pickup, Vital Spirit, Run Away Gluttony, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. 50 53 48 180/243 11/19/13 #512 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Simisage Grass #513 Pansear Fire #514 Simisear Fire #515 Panpour #516 Simipour Overgrow Gluttony, Overgrow 75 98 63 98 63 101 354295 226 295 225 301 Gluttony, Blaze 50 53 48 53 48 64 304205 195 205 195 227 Gluttony, Blaze 75 98 63 98 63 101 354295 225 295 225 301 Water Gluttony, Torrent 50 53 48 53 48 64 304205 195 205 195 227 Water Gluttony, Torrent 75 98 63 98 63 101 354295 225 295 225 301 76 25 45 67 55 24 356149 189 233 209 147 11655 85 107 95 29 436209 269 313 289 157 50 55 50 36 30 43 304209 199 171 159 185 62 77 62 50 42 65 328253 223 199 183 229 80 105 80 65 55 93 364309 259 229 209 285 45 60 32 50 32 76 294219 163 199 163 251 Lightningrod, Motor Drive, Sap 75 100 63 Sipper 80 63 116 354299 225 259 225 331 #524 Roggenrola Rock Sturdy, Sand Force 55 75 85 25 25 15 314249 269 149 149 129 #525 Boldore Rock Sturdy, Sand Force 70 105 105 50 40 20 404309 309 199 179 139 #526 Gigalith Rock 85 135 130 60 70 25 404369 359 219 239 149 #527 Woobat 55 45 43 55 43 72 314189 185 209 185 243 #528 Swoobat 67 57 55 77 55 114 338213 209 253 209 327 #529 Drilbur 60 85 40 30 45 68 324269 179 159 189 235 #530 Excadrill Sand Force, Sand Rush, Mold 110135 60 Breaker 50 65 88 424369 219 199 229 275 #531 Audino Normal 60 86 50 410219 271 219 271 199 #532 Timburr Fighting 25 35 35 354259 209 149 169 169 #533 Gurdurr Fighting 40 50 40 374309 269 179 199 179 55 65 45 414379 289 209 229 189 50 40 64 304199 179 199 179 227 65 55 69 354229 209 229 209 237 85 75 74 414269 249 269 249 247 120100 85 30 85 45 444299 269 159 269 189 75 125 75 30 75 85 354349 249 159 249 269 #517 Munna Psychic #518 Musharna Psychic #519 Pidove Normal/Flying #520 Tranquill Normal/Flying #521 Unfezant Normal/Flying #522 Blitzle Electric #523 Zebstrika Electric Tympole #536 Palpitoad Big Pecks, Super Luck, Rivalry Big Pecks, Super Luck, Rivalry Big Pecks, Super Luck, Rivalry Lightningrod, Motor Drive, Sap Sipper Sturdy, Sand Force Klutz, Unaware, Psychic/Flying Simple Klutz, Unaware, Psychic/Flying Simple Sand Force, Sand Ground Rush, Mold Breaker Ground/Steel #534 Conkeldurr Fighting #535 Forewarn, Synchronize, Telepathy Forewarn, Synchronize, Telepathy Water Water/Ground #537 Seismitoad Water/Ground Healer, Regenerator, 10360 86 Klutz Guts, Sheer 75 80 55 Force, Iron Fist Guts, Sheer 85 105 85 Force, Iron Fist Guts, Sheer 105140 95 Force, Iron Fist Hydration, Swift Swim, Water 50 50 40 Absorb Hydration, Swift Swim, Water 75 65 55 Absorb Poison Touch, Swift Swim, Water 10585 75 Absorb Guts, Inner Focus, Mold Breaker Inner Focus, Sturdy, Mold Breaker #538 Throh Fighting #539 Sawk Fighting #540 Sewaddle Bug/Grass Chlorophyll, Overcoat 45 53 70 40 60 42 294205 239 179 219 183 #541 Swadloon Bug/Grass Chlorophyll, Overcoat, Leaf Guard 55 63 90 50 80 42 314225 279 199 259 183 #542 Leavanny Bug/Grass Chlorophyll, Overcoat 75 103 80 70 70 92 354305 259 239 239 283 #543 Venipede Bug/Grass Poison Point, 30 45 59 Swarm, Quick Feet 30 39 57 264189 217 159 177 213 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 181/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #544 Whirlipede Bug/Poison #545 Scolipede Bug/Poison #546 Cottonee Grass #547 Whimsicott Grass/Fairy Poison Point, 40 55 99 Swarm, Quick Feet Poison Point, 60 90 89 Swarm, Quick Feet Infiltrator, Prankster, Chlorophyll Infiltrator, Prankster, Chlorophyll 40 79 47 284209 297 179 257 193 55 69 112 324279 277 209 237 323 40 27 60 37 50 66 284153 219 173 199 231 60 67 87 77 75 116 324233 269 253 249 331 #548 Petilil Grass Chlorophyll, Own 45 35 50 Tempo, Leaf Guard 70 50 30 294169 199 239 199 159 #549 Lilligant Grass Chlorophyll, Own 70 60 75 Tempo, Leaf Guard 110 75 90 344219 249 319 249 279 Adaptability, Reckless 70 92 65 80 55 98 344283 229 259 209 295 Adaptability, Rock Head 70 92 65 80 55 98 344283 229 259 209 295 Intimidate, Moxie, Anger Point 50 72 35 35 35 65 304243 169 169 169 229 60 82 45 45 45 74 324263 189 189 189 247 95 117 70 65 70 92 39433 239 239 239 283 70 90 45 15 45 50 344279 189 129 189 199 Sheer Force, Zen 105140 55 Mode 30 55 95 414379 209 159 209 289 Sheer Force, Zen 10530 105 140 Mode 105 55 414159 309 379 309 209 Basculin (Red Water Forme) #550 Basculin Water (Blue Forme) #551 Sandile Ground/Dark #552 Krokorok Ground/Dark #553 Krookodile Ground/Dark #554 Darumaka Fire Darmanitan (Standard Fire Forme) #555 Darmanitan Fire/Psychic (Zen Forme) Intimidate, Moxie, Anger Point Intimidate, Moxie, Anger Point Hustle, Inner Focus #556 Maractus Grass Chlorophyll, Water Absorb, Storm Drain 75 86 67 106 67 60 354271 233 311 233 219 #557 Dwebble Bug/Rock Shell Armor, Sturdy, Weak Armor 50 65 85 35 35 55 304229 269 169 169 209 #558 Crustle Bug/Rock 75 45 344289 349 229 249 189 #559 Scraggy Dark/Fighting 70 48 304249 239 169 239 195 #560 Scrafty Dark/Fighting 115 58 334279 329 189 329 215 #561 Sigilyph #562 Yamask Magic Guard, Psychic/Flying Wonder Skin, Tinted Lens Ghost Mummy #563 Cofagrigus Ghost #564 Tirtouga Shell Armor, Sturdy, Weak 70 95 125 65 Armor Moxie, Shed Skin, 50 75 70 35 Intimidate Moxie, Shed Skin, 65 90 115 45 Intimidate Water/Rock #565 Carracosta Water/Rock Mummy Solid Rock, Sturdy, Swift Swim Solid Rock, Sturdy, Swift Swim 72 58 80 103 80 97 404215 259 305 259 293 38 30 85 55 65 30 280159 269 209 229 159 58 50 145 95 105 30 320199 389 289 309 159 54 78 103 53 45 22 314255 305 205 189 143 74 108 133 83 65 32 352315 265 265 229 163 #566 Archen Rock/Flying Defeatist 55 112 45 74 45 70 314323 189 247 189 239 #567 Archeops Rock/Flying Defeatist 75 140 65 112 65 110 354379 229 223 229 319 #568 Trubbish Poison Stench, Sticky Hold, Aftermath 50 50 62 40 62 65 304199 223 179 223 229 #569 Garbodor Poison Stench, Weak 80 95 82 Armor, Aftermath 60 82 75 364289 263 219 263 249 #570 Zorua Dark Illusion 40 65 40 80 40 65 284229 179 259 179 229 #571 Zoroark Dark Illusion 60 105 60 120 60 105 324309 219 339 219 309 40 40 75 314199 179 179 179 249 #572 Minccino Normal Cute Charm, Technician, Skill 55 50 40 Link #573 Cinccino Normal Cute Charm, Technician, Skill 75 95 60 Link 65 60 115 34 289 219 229 219 329 #574 Gothita Psychic Frisk, Shadow 45 30 50 Tag, Competitive 55 65 45 294159 199 209 229 189 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 182/243 11/19/13 #575 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Gothorita Psychic #576 Gothitelle Psychic #577 Solosis Psychic #578 Duosion Psychic #579 Reuniclus Psychic #580 Ducklett Water/Flying #581 Swanna Water/Flying #582 Vanillite Ice #583 Vanillish Ice #584 Vanilluxe Ice #585 Deerling Normal/Grass #586 Sawsbuck Normal/Grass #587 Emolga Frisk, Shadow 60 45 70 Tag, Competitive Frisk, Shadow 60 45 70 Tag, Competitive Magic Guard, Overcoat, Regenerator Magic Guard, Overcoat, Regenerator Magic Guard, Overcoat, Regenerator Big Pecks, Keen Eye, Hydration Big Pecks, Keen Eye, Hydration Ice Body, Weak Armor Ice Body, Weak Armor Ice Body, Weak Armor #589 Escavalier Bug/Steel 85 55 324189 239 249 269 209 75 85 55 324189 239 249 269 209 45 30 40 105 50 20 294159 179 309 199 139 65 40 50 125 60 30 334179 199 349 219 159 11065 75 125 85 30 424229 249 349 269 159 62 44 50 44 50 55 328187 199 187 199 209 78 87 63 87 63 98 354273 225 273 225 295 36 50 50 65 60 44 276199 199 229 219 187 51 65 65 80 75 59 306229 229 259 249 217 71 95 85 110 95 79 346289 269 319 289 257 40 50 75 324219 199 179 199 249 60 70 95 364299 239 219 239 289 55 75 60 75 60 103 314249 219 249 219 305 50 75 45 40 45 60 304249 189 179 189 219 70 135 105 60 105 20 344369 309 219 309 139 69 55 45 55 55 10 342209 189 209 209 119 11485 70 85 80 30 432269 239 269 259 159 55 40 50 65 85 40 314179 199 229 269 179 10060 70 85 105 60 404219 239 269 309 219 Chlorophyll, Sap Sipper, Serene 60 60 50 Grace Chlorophyll, Sap Sipper, Serene 80 100 70 Grace Static, Motor Electric/Flying Drive #588 Karrablast Bug 75 Shed Skin, Swarm, No Guard Shell Armor, Swarm, Overcoat Effect Spore, Regenerator Effect Spore, Regenerator #590 Foongus Grass/Poison #591 Amoonguss Grass/Poison #592 Frillish Water/Ghost #593 Jellicent Water/Ghost #594 Alomomola Water Healer, Hydration, Regenerator 16575 80 40 45 65 534249 259 179 189 229 #595 Joltik Electric/Bug Compoundeyes, Unnerve, Swarm 50 47 50 57 50 65 304193 199 213 199 229 70 77 60 97 60 108 344253 219 293 219 315 44 50 91 24 #596 Galvantula Electric/Bug #597 Ferroseed Compoundeyes, Unnerve, Swarm Iron Barbs 86 10 292199 281 147 271 119 #598 Ferrothorn Grass/Steel Iron Barbs 74 94 131 54 116 20 352287 361 207 331 139 #599 Klink Steel Minus, Plus, Clear Body 40 55 70 45 60 30 284209 239 189 219 159 #600 Klang Steel Minus, Plus, Clear Body 60 80 95 70 85 50 324259 289 239 269 199 # SPECIES #601 Klinklang Grass/Steel Cursed Body, Water Absorb, Damp Cursed Body, Water Absorb, Damp POKÉMON TYPE ABILITIES BASE STATS #602 Tynamo Electric Minus, Plus, Clear 60 100 115 70 Body Levitate 35 55 40 45 #603 Eelektrik Electric Levitate 65 80 #604 Eelektross Electric Levitate Steel MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. 85 90 324299 329 239 269 279 40 60 404209 179 189 179 219 75 70 40 334259 239 249 239 179 85 115 80 105 80 50 374329 259 309 259 199 55 55 55 85 55 30 314209 209 269 209 159 70 #605 Elgyem Psychic Synchronize, Telepathy, Analytic #606 Beheeyem Psychic Synchronize, Telepathy, Analytic 75 75 75 125 95 40 354249 249 349 289 179 #607 Litwick Ghost/Fire Flame Body, Flash 50 30 Fire, Shadow Tag 55 65 55 20 304159 209 229 209 139 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 183/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #608 Lampent Ghost/Fire Flame Body, Flash 60 40 Fire, Shadow Tag 60 95 60 55 324179 219 289 219 209 #609 Chandelure Ghost/Fire Flame Body, Flash 60 50 Fire, Shadow Tag 90 145 90 80 324199 279 389 279 259 #610 Axew Dragon Mold Breaker, Rivalry, Unnerve 60 30 40 57 296273 219 159 179 213 #611 Fraxure Dragon 66 117 70 40 50 67 336333 239 179 199 233 #612 Haxorus Dragon 76 147 90 60 70 97 356393 279 219 239 293 #613 Cubchoo Ice 55 70 40 60 40 40 314239 179 219 179 179 #614 Beartic Ice 95 110 80 70 80 50 394319 259 239 259 199 #615 Cryogonal Ice Levitate 70 50 30 95 135 105 344199 159 289 369 309 Hydration, Shell Armor, Overcoat 50 40 85 40 65 25 304179 269 179 229 149 40 100 60 145 364239 179 299 219 389 84 81 99 32 422231 267 261 297 163 50 55 50 65 294269 199 209 199 229 Mold Breaker, Rivalry, Unnerve Mold Breaker, Rivalry, Unnerve Snow Cloak, Rattled Snow Cloak, Swift Swim 46 87 #616 Shelmet Bug #617 Accelgor Bug #618 Stunfisk #619 Mienfoo #620 Mienshao Fighting Inner Focus, Regenerator, Reckless 65 125 60 95 60 105 334349 219 289 219 309 #621 Druddigon Dragon Rough Skin, Sheer Force, Mold 77 120 90 Breaker 60 90 48 358339 279 219 279 195 #622 Golett Ground/Ghost Iron Fist, Klutz, 59 74 No Guard 50 35 50 35 322247 199 169 199 169 #623 Golurk Ground/Ghost 124 80 55 80 55 382347 259 209 259 209 #624 Pawniard Dark/Steel 85 40 40 60 294269 239 179 179 219 #625 Bisharp Dark/Steel 125 100 60 70 70 334349 299 219 239 239 #626 Bouffalant 110 95 40 95 55 394319 289 179 289 209 #627 Rufflet Normal/Flying 50 37 50 60 344265 199 173 199 219 #628 Braviary Normal/Flying 100123 75 87 75 80 404345 249 213 279 259 #629 Vullaby Dark/Flying 70 55 75 45 65 60 344209 249 189 229 219 #630 Mandibuzz Dark/Flying 11065 105 55 95 80 424229 309 209 289 259 #631 Heatmor Fire 85 97 66 66 65 374293 232 309 231 229 #632 Durant Bug/Steel 58 109 112 48 48 109 320317 323 195 195 317 #633 Deino Dark/Dragon Flash Fire, Gluttony, White Smoke Hustle, Swarm, Truant Hustle 52 65 50 45 50 38 308229 199 189 199 175 #634 Zweilous Dark/Dragon Hustle 72 85 70 65 70 58 348269 239 229 239 215 #635 Hydreigon Dark/Dragon Levitate 92 105 90 125 90 98 388309 279 349 279 395 #636 Larvesta Bug/Fire Flame Body, Swarm 55 85 55 50 55 60 314269 209 199 209 219 #637 Volcarona Bug/Fire Flame Body, Swarm 85 60 65 135 105 100 374219 229 369 309 299 #638 Cobalion Steel/Fighting Justified 91 90 72 108 386279 357 279 243 315 #639 Terrakion Rock/Fighting 91 129 90 72 90 108 386357 279 243 279 315 #640 Virizion Grass/Fighting Justified 91 90 90 129 108 386279 243 279 357 315 #641 Tornadus Flying Prankster, Defiant79 115 70 125 80 111 362329 239 349 259 321 #642 Thundurus Electric/FlyingPrankster, Defiant79 115 70 125 80 111 362329 239 349 259 321 #643 Reshiram Dragon/Fire 100120 100 150 120 90 404339 299 399 339 279 #644 Zekrom 100150 120 120 100 90 404399 339 339 299 279 115 80 101 382349 279 329 259 301 130 90 95 454359 279 359 279 289 125170 100 120 90 95 454439 299 339 279 289 #645 Landorus Hydration, Sticky 80 70 Hold, Unburden Limber, Static, Ground/Electric 10966 Sand Veil Inner Focus, Fighting Regenerator, 45 85 Reckless Normal Iron Fist, Klutz, 89 No Guard Defiant, Inner 45 Focus, Pressure Defiant, Inner 65 Focus, Pressure Reckless, Sap 95 Sipper, Soundproof Keen Eye, Sheer Force, Hustle Keen Eye, Sheer Force, Hustle, Defiant Big Pecks, Overcoat, Weak Armor Big Pecks, Overcoat, Weak Armor Justified Turboblaze Dragon/ElectricTeravolt Ground/Flying Kyurem (unfused)Dragon/Ice Kyurem (Black/Zekrom- Dragon/Ice 70 83 70 129 90 72 Sand Force, Sheer 89 125 90 Force Pressure 125130 90 Teravolt www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 105 184/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #646 Kyurem) Kyurem (White/Reshiram-Dragon/Ice Kyurem) #647 Keldeo Turboblaze Water/Fighting Justified Meloetta (Aria Normal/Psychic Serene Grace Forme) #648 #649 Meloetta (Pirouette Forme) Genesect 125120 90 170 100 95 454339 279 239 299 289 91 72 90 129 90 108 386243 279 357 279 315 10077 77 128 128 90 404253 253 355 355 279 Normal/FightingSerene Grace 100128 90 77 77 128 404355 279 253 253 355 Bug/Steel Download 71 120 95 120 95 99 346339 289 339 289 297 Overgrow, Bulletproof 56 61 65 48 45 38 316221 229 195 189 175 61 78 95 56 58 57 326255 289 211 215 213 88 107 122 74 75 64 380313 343 247 249 227 #650 Chespin Grass #651 Quilladin Grass #652 Chesnaught #653 Fennekin Overgrow, Bulletproof Overgrow, Grass/Fighting Bulletproof Fire Blaze, Magician 40 45 40 62 60 60 284189 179 223 219 219 #654 Braixen Fire Blaze, Magician 59 59 58 90 70 73 322217 215 279 239 245 #655 Delphox Fire/Psychic Blaze, Magician 75 69 72 114 100 104 354237 243 327 299 307 #656 Froakie Water Torrent, Protean 41 56 40 62 44 71 286211 179 223 187 241 #657 Frogadier Water Torrent, Protean 54 63 52 83 56 97 312225 203 265 211 293 #658 Greninja Water/Dark Torrent, Protean 72 95 67 103 71 122 348289 233 305 241 343 38 36 38 32 36 57 280171 175 163 171 213 85 56 77 50 77 78 374211 253 199 253 255 45 50 43 40 38 62 294199 185 179 175 223 Pickup, Cheek Pouch Pickup, Cheek Pouch Big Pecks, Gale Wings #659 Bunnelby Normal #660 Diggersby Normal/Ground #661 Fletchling Normal/Flying #662 Fletchinder Fire/Flying Flame Body, Gale Wings 62 73 55 56 52 84 328245 209 211 203 267 #663 Talonflame Fire/Flying Flame Body, Gale Wings 78 81 71 74 69 126 360261 241 247 237 351 #664 Scatterbug Bug 40 27 25 35 280169 179 153 149 169 #665 Spewpa Bug 60 27 30 29 294143 219 153 159 157 #666 Vivillon Bug/Flying 80 52 50 90 50 89 364203 199 279 199 277 #667 Litleo Normal/Fire Shield Dust, Compoundeyes, Friend Guard Rivalry, Unnerve 62 50 58 73 54 72 328199 215 245 207 243 #668 Pyroar Normal/Fire Rivalry, Unnerve 86 68 72 109 66 106 376235 243 317 231 311 #669 Flabébé Fairy Flower Veil 44 38 39 61 79 42 292175 177 221 257 183 #670 Floette Fairy Flower Veil 54 45 47 75 98 52 312189 193 249 295 203 #671 Florges Fairy Flower Veil 78 65 68 112 154 75 360229 235 323 407 249 #672 Skiddo Grass Sap Sipper 66 65 48 62 57 52 336229 195 223 213 203 #673 Gogoat Grass Sap Sipper 123100 62 97 81 68 450299 223 293 261 235 67 82 62 46 48 43 354259 219 229 279 303 Shield Dust, Compoundeyes, 38 35 Friend Guard Shed Skin, Friend 45 22 Guard #674 Pancham Fighting Iron Fist, Mold Breaker #675 Pangoro Fighting/Dark Iron Fist, Mold Breaker 95 124 78 69 71 58 384347 255 237 241 215 #676 Furfrou Normal Fur Coat 75 80 60 65 90 82 354259 219 229 279 303 Psychic Keen Eye, Infiltrator, Own Tempo 62 48 54 63 60 68 328195 207 225 219 235 Meowstic Psychic Keen Eye, Infiltrator, Prankster 74 48 (male)/Competitive (female) 76 83 81 104 352195 251 265 261 307 #679 Honedge Steel/Ghost No Guard 45 80 100 35 37 28 294259 299 169 173 155 #680 Doublade Steel/Ghost No Guard 59 110 150 45 49 35 322319 399 189 197 169 #681 Aegislash Steel/Ghost Stance Change 60 50 150 50 150 60 324399 199 399 199 219 #682 Spritzee Fairy Healer 78 52 60 63 65 23 360203 219 225 229 145 #683 Aromatisse Fairy Healer 10172 72 99 89 29 406243 243 297 277 157 #684 Swirlix Fairy Sweet Veil 62 48 66 59 57 49 328195 231 217 213 197 #685 Slurpuff Fairy Sweet Veil 82 80 86 85 75 72 368259 271 269 249 243 Dark/Psychic Contrary, Suction 53 54 Cups 53 37 46 45 310207 205 173 191 189 #677 #678 #686 Espurr Inkay www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 185/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #687 Malamar Dark/Psychic #688 Binacle Rock/Water #689 Barbaracle #690 Contrary, Suction 86 92 Cups Tough Charm, 42 52 Sniper, Pickpocket 88 68 75 73 376283 275 235 249 245 67 39 56 50 288203 233 177 211 199 Rock/Water Tough Charm, 72 105 115 54 Sniper, Pickpocket 86 68 348309 329 207 271 235 Skrelp Poison/Water Poison Point, Poison Touch 50 60 60 60 60 30 304219 219 219 219 159 #691 Dragalge Poison/Dragon Poison Point, Poison Touch 65 75 90 97 123 44 334349 279 293 345 187 #692 Clauncher Water Mega Launcher 50 53 62 58 63 44 304205 223 215 225 187 #693 Clawitzer Water Mega Launcher 71 73 88 120 89 59 346245 275 339 277 217 #694 Helioptile Dry Skin, Sand Electric/Normal 44 38 Veil, Solar Power 33 61 43 70 292175 165 221 185 239 #695 Heliolisk Dry Skin, Sand Electric/Normal 62 55 Veil, Solar Power 52 109 94 109 328209 203 317 287 317 77 #696 Tyrunt Rock/Dragon Strong Jaw 58 89 45 45 48 320277 253 189 189 195 #697 Tyrantrum Rock/Dragon Strong Jaw 82 121 119 69 59 71 368341 337 237 217 241 #698 Amaura Ice/Rock Refrigerate 77 59 50 67 63 46 358217 199 233 225 191 #699 Aurorus Ice/Rock Refrigerate 12377 72 99 92 58 450253 243 297 283 215 Fairy Cute Charm, Pixilate 95 65 65 110 130 60 394229 229 319 359 219 #700 # Sylveon SPECIES POKÉMON TYPE ABILITIES BASE STATS MAX STATS HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd. #701 Hawlucha Fighting/FlyingLimber, Unburden 78 92 75 74 63 118 360283 249 247 225 335 #702 Dedenne Electric/Fairy Cheek Pouch, Pickup 67 58 57 81 67 101 338215 213 261 233 301 #703 Carbink Rock/Fairy 50 50 150 50 150 50 304199 399 199 399 199 55 75 40 294199 169 209 249 179 83 113 60 340249 205 265 325 219 #704 Goomy Dragon #705 Sliggoo Dragon Clear Body, Sturdy Sap Sipper, Hydration, 45 50 35 Gooey Sap Sipper, Hydration, 68 75 53 Gooey #706 Goodra Dragon Sap Sipper, Hydration, 90 100 70 Gooey 110 150 80 384299 239 319 399 259 #707 Klefki Steel/Fairy Prankster, Magician 57 80 91 80 87 75 318259 281 259 273 249 #708 Phantump Ghost/Grass Natural Cure, Frisk, Harvest 43 70 48 50 60 38 290239 195 199 219 175 85 110 76 65 82 56 374319 251 229 263 211 44 66 70 44 55 56 322231 239 187 209 181 55 85 122 58 75 99 374299 343 215 349 207 55 69 85 32 35 28 314237 269 163 169 155 #709TrevenantGhost/Grass #710PumpkabooGhost/Grass #711GourgeistGhost/Grass #712 Bergmite Ice Natural Cure, Frisk, Harvest Natural Cure, Frisk, Insomnia Pickup, Frisk, Insomnia Own Tempo, Ice Body, Sturdy #713 Avalugg Ice Own Tempo, Ice Body, Sturdy 95 117 184 44 46 28 394333 467 187 191 155 #714 Noibat Dragon/Flying Frisk, Infiltrator. Telepathy 40 30 35 45 40 55 284159 169 189 179 209 #715 Noivern Dragon/Flying Frisk, Infiltrator, Telepathy 85 70 80 97 80 123 374239 259 296 259 345 #716 Xerneas Fairy Fairy Aura 126131 95 131 98 99 456361 289 361 295 297 #717 Yveltal Dark/Flying Dark Aura 126131 95 131 98 99 456361 289 361 295 297 #718 Zygarde Dragon/Ground Aura Break 108100 121 81 95 95 420299 341 261 289 289 #719 Diancie ? ? ? ? ? ? ? ? ? ? ? ? ? ? #720Volcanion? ? ? ? ? ? ? ? ? ? ? ? ? ? #721 Hoopa ? ? ? ? ? ? ? ? ? ? ? ? ? ? As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.). Pokémon Stats (Breeding) Next in our series of Pokémon stats comes some details regarding Pokémon breeding. As far as stats would be concerned, there is little to detail here other than Egg Groups and, to the more OCD of you, gender ratios. Much more specific details can be found in the Pokémon Breeding section. First, on Pokémon breeding. Pokémon can be bred at the Daycare on Route 7 if two Pokémon of opposite genders are left there. After a time, they'll probably yield an Egg, which will hatch after a predetermined number of steps. (It's just walking and rather pointless to detail - it'll hatch when it hatches, so long as it isn't a Bad Egg.) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 186/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 When it comes to the child Pokémon, certain things are determined by the parents: Species: If the two Pokémon are of the same Egg Group, the child is of the female's species. Moves: Some moves are carried over if the parents know them: not all, just some. IVs: This is a mechanic I know little of, but some hold items like the Destiny Knot can make the child inherit IVs. Again, see the Pokémon Breeding section for more. Shininess: Pokémon are more likely to be Shiny if bred from international Pokémon - the parents being Shiny is an irrelevant factor, despite the common myth otherwise. "Crap" Pokémon: If you don't match up Egg Groups, you generally get some random Pokémon like a Caterpie or Weedle. "No Egg Group": This implies - regardless of the Pokémon having a gender, as with Latias/Latios - that the Pokémon cannot ever make an Egg. Ditto: Generally Ditto can breed with most Pokémon, even genderless ones, as a wild card. However, he still cannot breed with most "No Eggs" grouped Pokémon. To the curious, Ditto is alone in its own Egg Group, "Ditto". =P Exception: If you breed Ditto and Manaphy, you'll get the legendary Phione. Unlike most Pokémon you get from breeding, it doesn't evolve into either parent, and it doesn't evolve at all. Items: To get Pokémon of certain species, special items must be held by Pokémon of higher evolutions during breeding: Azurill: Sea Incense, held by Marill or Azumarill Bonsly: Rock Incense, held by Sudowoodo Budew: Rose Incense, held by Roselia or Roserade Chingling: Pure Incense, held by Chimecho Happiny: Luck Incense, held by Chansey or Blissey Mantyke: Wave Incense, held by Mantine Mime Jr.: Odd Incense, held by Mr. Mime Munchlax: Full Incense, held by Snorlax Pichu: Light Orb, if you want Volt Tackle, held by Pikachu or Raichu Wynaut: Lax Incense, held by Wobbuffet # SPECIES EGG GROUPS GENDER RATIO Male Female #001 Bulbasaur Monster, Grass 87.5%12.5% #002 Ivysaur Monster, Grass 87.5%12.5% #003 Venusaur Monster, Grass 87.5%12.5% #004 Charmander Monster, Dragon 87.5%12.5% #005 Charmeleon Monster, Dragon 87.5%12.5% #006 Charizard Monster, Dragon 87.5%12.5% #007 Squirtle Monster, Water 187.5%12.5% #008 Wartortle Monster, Water 187.5%12.5% #009 Blastoise Monster, Water 187.5%12.5% #010 Caterpie Bug 50% 50% #011 Metapod Bug 50% 50% #012 Butterfree Bug 50% 50% #013 Weedle Bug 50% 50% #014 Kakuna Bug 50% 50% #015 Beedrill Bug 50% 50% #016 Flying 50% 50% #017 Pidgeotto Flying 50% 50% #018 Pidgeot Flying 50% 50% #019 Rattata Field 50% 50% #020 Raticate Field 50% 50% #021 Spearow Flying 50% 50% #022 Fearow Flying 50% 50% #023 Ekans Field, Dragon 50% 50% #024 Arbok Field, Dragon 50% 50% #025 Pikachu Field, Fairy 50% 50% #026 Field, Fairy 50% 50% #027 Sandshrew Field 50% 50% #028 Sandslash Field 50% 50% Pidgey Raichu #029Nidoran <F>Monster, Field 0% 100% #030 Nidorina Monster, Field 0% 100% #031 Nidoqueen Monster, Field 0% 100% #032Nidoran <M>Monster, Field 100% 0% #033 Nidorino Monster, Field 100% 0% #034 Nidoking Monster, Field 100% 0% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 187/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #035 Clefairy Fairy 25% 75% #036 Clefable Fairy 25% 75% #037 Field 25% 75% #038 Ninetales Field 25% 75% #039 Jigglypuff Fairy 25% 75% #040 Wigglytuff Fairy 25% 75% #041 Zubat Flying 50% 50% #042 Golbat Flying 50% 50% #043 Oddish Grass 50% 50% #044 Gloom Grass 50% 50% #045 Vileplume Grass 50% 50% #046 Bug, Grass 50% 50% #047 Parasect Bug, Grass 50% 50% #048 Venonat Bug 50% 50% #049 Venomoth Bug 50% 50% #050 Diglett Field 50% 50% #051 Dugtrio Field 50% 50% #052 Meowth Field 50% 50% #053 Persian Field 50% 50% #054 Psyduck Field, Water 1 50% 50% #055 Golduck Field, Water 1 50% 50% #056 Field 50% 50% #057 Primeape Field 50% 50% #058 Growlithe Field 75% 25% #059 Arcanine Field 75% 25% #060 Poliwag Water 1 50% 50% #061 Poliwhirl Water 1 50% 50% #062 Poliwrath Water 1 50% 50% #063 Human-like 75% 25% Human-like 75% 25% #065 Alakazam Human-like 75% 25% #066 Vulpix Paras Mankey Abra #064 Kadabra Machop Human-like 75% 25% #067 Machoke Human-like 75% 25% #068 Machamp Human-like 75% 25% #069 Bellsprout Grass 50% 50% #070 Weepinbell Grass 50% 50% #071 Victreebel Grass 50% 50% #072 Tentacool Water 3 50% 50% #073 Tentacruel Water 3 50% 50% #074 Geodude Mineral 50% 50% #075 Graveler Mineral 50% 50% #076 Golem Mineral 50% 50% #077 Ponyta Field 50% 50% #078 Rapidash Field 50% 50% #079 Slowpoke Monster, Water 150% 50% #080 Slowbro 50% Monster, Water 150% #081 Magnemite Mineral Genderless #082 Magneton Mineral Genderless #083 Farfetch'd Field, Flying 50% 50% #084 Doduo Flying 50% 50% #085 Dodrio Flying 50% 50% #086 Seel Field, Water 1 50% 50% #087 Dewgong Field, Water 1 50% 50% #088 Grimer Amorphous 50% 50% #089 Muk Amorphous 50% 50% #090 Shellder Water 3 50% 50% #091 Cloyster Water 3 50% 50% #092 Gastly Amorphous 50% 50% #093 Haunter Amorphous 50% 50% #094 Gengar Amorphous 50% 50% #095 Onix Mineral 50% 50% #096 Drowzee Human-like 50% 50% #097 Hypno Human-like 50% 50% #098 Krabby Water 3 50% 50% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 188/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #099 Kingler Water 3 50% #100 Voltorb Mineral Genderless # SPECIES EGG GROUPS 50% GENDER RATIO Male Female #101 Electrode Mineral Genderless #102 Exeggcute Grass 50% 50% #103 Exeggutor Grass 50% 50% #104 Cubone Monster 50% 50% #105 Marowak Monster 50% 50% #106 Hitmonlee Human-like 100% 0% #107HitmonchanHuman-like 100% 0% #108 Lickitung Monster 50% 50% #109 Koffing Amorphous 50% 50% #110 Weezing Amorphous 50% 50% #111 Rhyhorn Field, Monster 50% 50% #112 Rhydon 50% Field, Monster 50% #113 Chansey Fairy 0% 100% #114 Tangela Grass 50% 50% #115KangaskhanMonster 0% 100% #116 Horsea Dragon, Water 1 50% 50% #117 Seadra Dragon, Water 1 50% 50% #118 Goldeen Water 2 50% 50% #119 Seaking Water 2 50% 50% #120 Staryu Water 3 Genderless #121 Starmie Water 3 Genderless #122 Mr. Mime Human-like 50% 50% #123 Scyther Bug 50% 50% #124 0% 100% #125ElectabuzzHuman-like 75% 25% #126 Magmar Human-like 75% 25% #127 Pinsir Bug 50% 50% #128 Tauros Field 100% 0% Jynx Human-like #129 Magikarp Dragon, Water 2 50% 50% #130 Gyarados Dragon, Water 2 50% 50% #131 Lapras Monster, Water 150% 50% #132 Ditto Ditto Genderless #133 Eevee Field 87.5%12.5% #134 Vaporeon Field 87.5%12.5% #135 Jolteon Field 87.5%12.5% #136 Flareon Field 87.5%12.5% #137 Porygon Mineral Genderless #138 Omanyte Water 1, Water 387.5%12.5% #139 Omastar Water 1, Water 387.5%12.5% #140 Kabuto Water 1, Water 387.5%12.5% #141 Kabutops Water 1, Water 387.5%12.5% #142AerodactylFlying 87.5%12.5% #143 Snorlax Monster 87.5%12.5% #144 Articuno No Eggs Genderless #145 Zapdos No Eggs Genderless #146 Moltres No Eggs Genderless #147 Dratini Dragon, Water 1 50% 50% #148 Dragonair Dragon, Water 1 50% 50% #149 Dragonite Dragon, Water 1 50% 50% #150 Mewtwo No Eggs Genderless #151 No Eggs Genderless Mew #152 Chikorita Monster, Grass 87.5%12.5% #153 Bayleef Monster, Grass 87.5%12.5% #154 Meganium Monster, Grass 87.5%12.5% #155 Cyndaquil Monster, Field 87.5%12.5% #156 Quilava Monster, Field 87.5%12.5% #157TyphlosionMonster, Field 87.5%12.5% #158 Totodile Monster, Water 187.5%12.5% #159 Croconaw Monster, Water 187.5%12.5% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 189/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #160FeraligatrMonster, Water 187.5%12.5% #161 Sentret Field 50% 50% #162 Furret 50% 50% #163 Hoothoot Flying 50% 50% #164 Noctowl Flying 50% 50% #165 Ledyba Bug 50% 50% #166 Ledian Bug 50% 50% #167 Spinarak Bug 50% 50% #168 Ariados Bug 50% 50% #169 Crobat 50% 50% #170 Chinchou Water 2 50% 50% #171 Lanturn Water 2 50% 50% #172 Field Flying Pichu No Eggs 50% 50% #173 Cleffa No Eggs 25% 75% #174 Igglybuff No Eggs 25% 75% #175 Togepi 87.5%12.5% No Eggs #176 Togetic Fairy, Flying 87.5%12.5% #177 Natu Flying 50% 50% #178 Xatu Flying 50% 50% Field, Monster 50% 50% #180 Flaaffy Field, Monster 50% 50% #181 Ampharos Field, Monster 50% 50% #182 Bellossom Grass 50% 50% Fairy, Water 1 50% 50% #184 Azumarill Fairy, Water 1 50% 50% #185 Sudowoodo Mineral 50% 50% #186 Politoed Water 1 50% 50% #187 Hoppip Fairy, Grass 50% 50% #188 Skiploom Fairy, Grass 50% 50% #189 Jumpluff Fairy, Grass 50% 50% #190 Field 50% 50% #191 Sunkern Grass 50% 50% #192 Sunflora Grass 50% 50% #193 Bug 50% 50% Field, Water 50% 50% #195 Quagsire Field, Water 50% 50% #196 Espeon Field 87.5%12.5% #197 Umbreon Field 87.5%12.5% #198 Murkrow Flying #179 Mareep #183 Marill Aipom Yanma #194 Wooper 50% 50% #199 Slowking Monster, Water 150% 50% #200MisdreavusAmorphous 50% # SPECIES #201 Unown EGG GROUPS No Eggs 50% GENDER RATIO Male Female Genderless #202 Wobbuffet Amorphous 50% 50% #203 Girafarig Field 50% 50% #204 Pineco Bug 50% 50% #205ForretressBug 50% 50% #206 Dunsparce Field 50% 50% #207 Gligar 50% 50% #208 Steelix Mineral 50% 50% #209 Snubbull Fairy, Field 25% 75% #210 Granbull Fairy, Field 25% 75% #211 Qwilfish Water 2 50% 50% #212 Scizor Bug 50% 50% #213 Shuckle Bug 50% 50% #214 Heracross Bug 50% 50% #215 Sneasel Field 50% 50% #216 Teddiursa Field 50% 50% #217 Ursaring Field 50% 50% #218 Slugma Amorphous 50% 50% #219 Magcargo Amorphous 50% 50% #220 Swinub 50% 50% Bug Field www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 190/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #221 Piloswine Field 50% 50% #222 Corsola Water 1, Water 325% 75% #223 Remoraid Water 1, Water 250% 50% #224 Octillery Water 1, Water 250% 50% #225 Delibird Water 1, Field 50% 50% #226 Mantine Water 1 50% 50% #227 Skarmory Flying 50% 50% #228 Houndour Field 50% 50% #229 Houndoom Field 50% 50% #230 Kingdra Dragon, Water 1 50% 50% #231 Phanpy Field 50% 50% #232 Donphan Field 50% 50% #233 Porygon2 Mineral Genderless #234 Stantler Field 50% 50% #235 Smeargle Field 50% 50% #236 Tyrogue No Eggs 100% 0% #237 Hitmontop Human-like 100% 0% #238 Smoochum No Eggs 0% 100% #239 Elekid No Eggs 75% 25% #240 No Eggs 75% 25% #241 Miltank Field Magby 0% 100% #242 Blissey Fairy 0% 100% #243 Raikou No Eggs Genderless #244 No Eggs Genderless #245 Suicune No Eggs Entei Genderless #246 Larvitar Monster 50% 50% #247 Pupitar Monster 50% 50% #248 Tyranitar Monster 50% 50% #249 Lugia No Eggs Genderless #250 Ho-oh No Eggs Genderless #251 Celebi No Eggs Genderless #252 Treecko Monster, Dragon 87.5%12.5% #253 Grovyle Monster, Dragon 87.5%12.5% #254 Sceptile Monster, Dragon 87.5%12.5% #255 Torchic Monster, Field 87.5%12.5% #256 Combusken Monster, Field 87.5%12.5% #257 Blaziken Monster, Field 87.5%12.5% #258 Mudkip Monster, Water 187.5%12.5% #259 Marshtomp Monster, Water 187.5%12.5% #260 Swampert Monster, Water 187.5%12.5% #261 Poochyena Field 50% 50% #262 Mightyena Field 50% 50% #263 Zigzagoon Field 50% 50% #264 Linoone Field 50% 50% #265 Wurmple Bug 50% 50% #266 Silcoon Bug 50% 50% #267 Beautifly Bug 50% 50% #268 Cascoon Bug 50% 50% #269 Dustox Bug 50% 50% #270 Lotad Grass, Water 1 50% 50% #271 Lombre Grass, Water 1 50% 50% #272 Ludicolo Grass, Water 1 50% 50% #273 Seedot Grass, Field 50% 50% #274 Nuzleaf Grass, Field 50% 50% #275 Shiftry Grass, Field 50% 50% #276 Taillow Flying 50% 50% #277 Swellow Flying 50% 50% #278 Wingull Flying, Water 1 50% 50% #279 Pelipper Flying, Water 1 50% 50% #280 Ralts Amorphous 50% 50% #281 Kirlia Amorphous 50% 50% #282 Gardevoir Amorphous 50% 50% #283 Surskit Bug, Water 1 50% 50% #284MasquerainBug, Water 1 50% 50% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 191/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #285 Shroomish Grass, Fairy 50% 50% #286 Breloom Grass, Fairy 50% 50% #287 Slakoth Field 50% 50% #288 Vigoroth Field 50% 50% #289 Slaking Field 50% 50% #290 Nincada Bug 50% 50% #291 Ninjask Bug 50% 50% #292 Shedinja Mineral Genderless #293 Whismur Field, Monster 50% 50% #294 Loudred Field, Monster 50% 50% #295 Exploud Field, Monster 50% 50% #296 Makuhita Human-like 75% 25% #297 Hariyama Human-like 75% 25% #298 Azurill No Eggs 25% 75% #299 Nosepass Mineral 50% 50% #300 Skitty 25% 75% # SPECIES Field, Fairy EGG GROUPS GENDER RATIO Male Female #301 Delcatty Field, Fairy 25% 75% #302 Sableye Human-like 50% 50% #303 Mawile Fairy, Field 50% 50% #304 Monster 50% 50% #305 Lairon Monster 50% 50% #306 Aggron Monster 50% 50% #307 Meditite Human-like 50% 50% #308 Medicham Human-like 50% 50% #309ElectrikeField 50% 50% #310ManectricField 50% 50% #311 Plusle Fairy 50% 50% #312 Minun 50% 50% Aron Fairy #313 Volbeat Bug, Human-like 100% 0% #314 Illumise Bug, Human-like 0% 100% #315 Roselia Fairy, Grass 50% 50% #316 Gulpin Amorphous 50% 50% #317 Swalot Amorphous 50% 50% #318 Carvanha Water 2 50% 50% #319 Sharpedo Water 2 50% 50% #320 Wailmer Water 2, Field 50% 50% #321 Wailord Water 2, Field 50% 50% #322 Numel Field 50% 50% #323 Camerupt Field 50% 50% #324 Torkoal Field 50% 50% #325 Spoink Field 50% 50% #326 Grumpig Field 50% 50% #327 Spinda Field, Human-like50% 50% #328 Trapinch Bug 50% 50% #329 Vibrava Bug 50% 50% #330 Flygon Bug 50% 50% #331 Cacnea Grass, Human-like50% 50% #332 Cacturne Grass, Human-like50% 50% #333 Swablu Flying, Dragon 50% 50% #334 Altaria Flying, Dragon 50% 50% #335 Zangoose Field 50% 50% #336 Seviper Field, Dragon 50% 50% #337 Lunatone Mineral Genderless #338 Solrock Genderless Mineral #339 Barboach Water 2 50% 50% #340 Whiscash Water 2 50% 50% #341 Corphish Water 1, Water 3 50% 50% #342CrawdauntWater 1, Water 3 50% 50% #343 Baltoy Mineral Genderless #344 Claydol Mineral Genderless www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 192/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #345 Lileep Water 3 87.5%12.5% #346 Cradily Water 3 87.5%12.5% #347 Anorith Water 3 87.5%12.5% #348 Armaldo Water 3 87.5%12.5% #349 Feebas Dragon, Water 1 50% 50% #350 Milotic Dragon, Water 1 50% 50% #351 Castform Fairy, Amorphous 50% 50% #352 Kecleon Field 50% 50% #353 Shuppet Amorphous 50% 50% #354 Banette Amorphous 50% 50% #355 Duskull Amorphous 50% 50% #356 Dusclops Amorphous 50% 50% #357 Tropius Monster, Grass 50% 50% #358 Chimecho Amorphous 50% 50% #359 Absol 50% 50% #360 Wynaut No Eggs 50% 50% #361 Snorunt Fairy, Mineral 50% 50% #362 Glalie Fairy, Mineral 50% 50% #363 Spheal Field, Water 1 50% 50% #364 Sealeo Field, Water 1 50% 50% #365 Walrein Field, Water 1 50% 50% #366 Clamperl Water 1 50% 50% #367 Huntail Water 1 50% 50% #368 Gorebyss Water 1 50% 50% Field #369RelicanthWater 1, Water 2 87.5%12.5% #370 Luvdisc Water 2 25% 75% #371 Bagon Dragon 50% 50% #372 Shelgon Dragon 50% 50% #373SalamenceDragon 50% 50% #374 Beldum Mineral Genderless #375 Metang Mineral Genderless #376MetagrossMineral Genderless #377 Regirock No Eggs Genderless #378 Regice No Eggs Genderless #379RegisteelNo Eggs Genderless #380 Latias No Eggs 0% #381 Latios No Eggs 100% 0% #382 Kyogre No Eggs Genderless #383 Groudon No Eggs Genderless #384 Rayquaza No Eggs Genderless #385 Jirachi No Eggs Genderless #386 Deoxys No Eggs Genderless #387 Turtwig Monster, Grass 87.5%12.5% #388 Grotle Monster, Grass 87.5%12.5% #389 Torterra Monster, Grass 87.5%12.5% 100% #390 Chimchar Human-like, Field87.5%12.5% #391 Monferno Human-like, Field87.5%12.5% #392InfernapeHuman-like, Field87.5%12.5% #393 Piplup Water 1, Field 87.5%12.5% #394 Prinplup Water 1, Field 87.5%12.5% #395 Empoleon Water 1, Field 87.5%12.5% #396 Starly Flying 50% 50% #397 Staravia Flying 50% 50% #398StaraptorFlying 50% 50% #399 Bidoof Field, Water 1 50% 50% #400 Bibarel Field, Water 1 50% 50% # SPECIES EGG GROUPS GENDER RATIO Male Female #401 Kricketot Bug 50% 50% #402KricketuneBug 50% 50% #403 Shinx Field 50% 50% #404 Luxio Field 50% 50% #405 Luxray Field 50% 50% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 193/243 11/19/13 #406 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 50% 50% #407 Roserade Fairy, Grass Budew 50% 50% #408 Cranidos Monster 87.5%12.5% #409 Rampardos Monster 87.5%12.5% #410 Shieldon Monster 87.5%12.5% #411 Bastiodon Monster 87.5%12.5% #412 Burmy No Eggs Bug 50% 50% #413 Wormadam Bug 0% 100% #414 Mothim Bug 100% 0% #415 Combee Bug 87.5%12.5% #416 Vespiquen Bug 0% 100% #417 Pachirisu Fairy, Field 50% 50% #418 Buizel Water 1, Field 50% 50% #419 Floatzel Water 1, Field 50% 50% #420 Cherubi Fairy, Grass 50% 50% #421 Cherrim Fairy, Grass 50% 50% #422 Shellos Water 1 50% 50% #423 Gastrodon Water 1 50% 50% #424 Ambipom Field 50% 50% #425 Drifloon Amorphous 50% 50% #426 Drifblim Amorphous 50% 50% #427 Buneary Field, Human-like50% 50% #428 Lopunny Field, Human-like50% 50% #429 Mismagius Amorphous 50% 50% #430 Honchkrow Flying 50% 50% #431 Glameow Field 25% 75% #432 Purugly Field 25% 75% #433 Chingling No Eggs 50% 50% #434 Stunky Field 50% 50% #435 Skuntank Field 50% 50% #436 Bronzor Mineral Genderless #437 Bronzong Mineral Genderless #438 Bonsly No Eggs 50% 50% #439 Mime Jr. No Eggs 50% 50% #440 Happiny No Eggs 0% 100% #441 Chatot 50% 50% 50% 50% Gible Dragon, Monster 50% 50% #444 Gabite Dragon, Monster 50% 50% #445 Garchomp Dragon, Monster 50% 50% Flying #442 Spiritomb Amorphous #443 #446 Munchlax No Eggs 87.5%12.5% #447 87.5%12.5% Riolu No Eggs #448 Lucario Field, Human-like87.5%12.5% #449HippopotasField 50% 50% #450 Hippowdon Field 50% 50% #451 Skorupi Bug, Water 3 50% 50% #452 Drapion Bug, Water 3 50% 50% #453 Croagunk Human-like 50% 50% #454 Toxicroak Human-like 50% 50% #455 Carnivine Grass 50% 50% #456 Finneon Water 2 50% 50% #457 Lumineon Water 2 50% 50% #458 Mantyke No Eggs 50% 50% #459 Snover Grass, Monster 50% 50% #460 Abomasnow Grass, Monster 50% 50% #461 Weavile Field 50% 50% #462 Magnezone Mineral Genderless #463LickilickyMonster 50% 50% #464 Rhyperior Monster, Field 50% 50% #465 Tangrowth Grass 50% 50% #466ElectivireHuman-like 75% 25% #467 Magmortar Human-like 75% 25% #468 Togekiss Flying, Fairy 87.5%12.5% #469 Yanmega Bug 50% 50% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 194/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #470 Leafeon Field 87.5%12.5% #471 Glaceon Field 87.5%12.5% #472 Gliscor Bug 50% 50% #473 Mamoswine Field 50% 50% #474 Porygon-Z Mineral Genderless #475 Gallade Amorphous 100% 0% #476 Probopass Mineral 50% 50% #477 Dusknoir Amorphous 50% 50% #478 Froslass Fairy, Mineral 0% 100% #479 Rotom Amorphous Genderless #480 Uxie No Eggs Genderless #481 Mesprit No Eggs Genderless #482 Azelf No Eggs Genderless #483 Dialga No Eggs Genderless #484 Palkia No Eggs Genderless #485 Heatran No Eggs 50% #486 Regigigas No Eggs Genderless 50% #487 Giratina No Eggs Genderless #488 Cresselia No Eggs 0% #489 Phione 100% Fairy, Water 1 Genderless #490 Manaphy Fairy, Water 1 Genderless #491 Darkrai No Eggs Genderless #492 Shaymin No Eggs Genderless #493 Arceus No Eggs Genderless #494 Victini No Eggs Genderless #495 Grass, Field 87.5%12.5% #496 Servine Grass, Field 87.5%12.5% #497 Serperior Grass, Field 87.5%12.5% #498 Field 87.5%12.5% #499 Pignite Field 87.5%12.5% #500 Emboar 87.5%12.5% # Snivy Tepig SPECIES Field EGG GROUPS GENDER RATIO Male Female #501 Oshawott Field 87.5%12.5% #502 Dewott Field 87.5%12.5% #503 Samurott Field 87.5%12.5% #504 Patrat Field 50% 50% #505 Watchog Field 50% 50% #506 Lillipup Field 50% 50% #507 Herdier Field 50% 50% #508 Stoutland Field 50% 50% #509 Purrloin Field 50% 50% #510 Liepard Field 50% 50% #511 Pansage Field 87.5%12.5% #512 Simisage Field 87.5%12.5% #513 Pansear Field 87.5%12.5% #514 Simisear Field 87.5%12.5% #515 Panpour Field 87.5%12.5% #516 Simipour Field 87.5%12.5% #517 Field 50% 50% #518 Musharna Field 50% 50% #519 Pidove Flying 50% 50% #520 Tranquill Flying 50% 50% #521 Unfezant Flying 50% 50% #522 Blitzle Field 50% 50% #523 Zebstrika Field 50% 50% #524RoggenrolaMineral 50% 50% #525 Boldore Mineral 50% 50% #526 Gigalith Mineral 50% 50% #527 Woobat Field, Flying 50% 50% #528 Swoobat Field, Flying 50% 50% #529 Drilbur Field 50% 50% #530 Excadrill Field 50% 50% Munna www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 195/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #531 Audino Fairy 50% 50% #532 Timburr Human-like 87.5%12.5% #533 Gurdurr Human-like 87.5%12.5% #534ConkeldurrHuman-like 87.5%12.5% #535 Tympole Water 1 50% 50% Water 1 50% 50% #537SeismitoadWater 1 50% 50% #538 Throh Human-like 100% 0% #539 Sawk Human-like 100% 0% #536 Palpitoad #540 Sewaddle Bug 50% 50% #541 Swadloon Bug 50% 50% #542 Leavanny Bug 50% 50% #543 Venipede Bug 50% 50% #544WhirlipedeBug 50% 50% #545 Scolipede Bug 50% 50% #546 Cottonee Grass, Fairy 50% 50% #547WhimsicottGrass, Fairy 50% 50% #548 Petilil Grass 0% 100% #549 Lilligant Grass 0% 100% #550 Basculin Water 2 50% 50% #551 Sandile Field 50% 50% #552 Krokorok Field 50% 50% #553KrookodileField 50% 50% #554 Darumaka Field 50% 50% #555DarmanitanField 50% 50% #556 Maractus Grass 50% 50% #557 Dwebble Bug, Mineral 50% 50% #558 Crustle Bug, Mineral 50% 50% #559 Scraggy Dragon, Field 50% 50% #560 Scrafty Dragon, Field 50% 50% #561 Sigilyph Flying 50% 50% Mineral, Amorphous50% 50% #563CofagrigusMineral, Amorphous50% 50% #562 Yamask #564 Tirtouga Water 1, Water 3 87.5%12.5% #565CarracostaWater 1, Water 3 87.5%12.5% #566 Archen Flying, Water 3 87.5%12.5% #567 Archeops Flying, Water 3 87.5%12.5% #568 Trubbish Mineral 50% 50% #569 Garbodor Mineral 50% 50% #570 Field 87.5%12.5% #571 Zoroark Field 87.5%12.5% #572 Minccino Field 25% 75% #573 Cinccino Field 25% 75% #574 Gothita Human-like 25% 75% #575 Gothorita Human-like 25% 75% #576GothitelleHuman-like 25% 75% #577 Solosis Amorphous 50% 50% #578 Duosion Amorphous 50% 50% #579 Reuniclus Amorphous 50% 50% #580 Ducklett Water 1, Flying 50% 50% #581 Swanna 50% 50% #582 Vanillite Mineral 50% 50% #583 Vanillish Mineral 50% 50% #584 Vanilluxe Mineral 50% 50% #585 Deerling Field 50% 50% #586 Sawsbuck Field 50% 50% #587 Emolga 50% 50% #588KarrablastBug 50% 50% #589EscavalierBug 50% 50% #590 Foongus Grass 50% 50% #591 Amoonguss Grass 50% 50% #592 Frillish Amorphous 50% 50% #593 Jellicent Amorphous 50% 50% Zorua Water 1, Flying Field www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 196/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #594 Alomomola Water 1, Water 2 50% 50% #595 Joltik Bug 50% 50% #596GalvantulaBug 50% 50% #597 Ferroseed Grass, Mineral 50% 50% #598FerrothornGrass, Mineral 50% 50% #599 Klink Mineral Genderless #600 Klang Mineral Genderless # SPECIES EGG GROUPS GENDER RATIO Male Female #601 Klinklang Mineral Genderless #602 Amorphous 50% 50% #603 Eelektrik Amorphous Tynamo 50% 50% #604 Eelektross Amorphous 50% 50% #605 Human-like 50% 50% #606 Beheeyem Human-like 50% 50% #607 Litwick Amorphous 50% 50% #608 Lampent Amorphous 50% 50% #609 Chandelure Amorphous 50% 50% #610 Monster, Dragon 50% 50% #611 Fraxure Monster, Dragon 50% 50% #612 Haxorus Monster, Dragon 50% 50% #613 Cubchoo Field 50% 50% #614 Beartic Field 50% 50% Elgyem Axew #615 Cryogonal Mineral Genderless #616 Shelmet Bug 50% 50% #617 Accelgor Bug 50% 50% #618 Stunfisk Water 1, Amorphous50% 50% #619 Mienfoo Human-like, Field 50% 50% #620 Mienshao Human-like, Field 50% 50% #621 Druddigon Monster, Dragon 50% 50% #622 Golett Mineral Genderless #623 Golurk Mineral Genderless #624 Pawniard Human-like 50% 50% #625 Bisharp 50% 50% #626 Bouffalant Field 50% 50% #627 Rufflet Flying 100% 0% #628 Braviary Flying 100% 0% #629 Vullaby Flying 0% 100% #630 Mandibuzz Flying 0% 100% #631 Heatmor Field 50% 50% #632 Durant Bug 50% 50% #633 Deino Dragon 50% 50% #634 Zweilous Dragon 50% 50% #635 Hydreigon Dragon 50% 50% #636 Larvesta Bug 50% 50% #637 Volcarona Bug 50% 50% #638 Cobalion No Egg Genderless #639 Terrakion No Egg Genderless #640 Virizion No Egg Genderless #641 Tornadus No Egg 100% 0% #642 Thundurus No Egg 100% 0% #643 Reshiram No Egg Genderless #644 Genderless Zekrom Human-like No Egg #645 Landorus No Egg 100% 0% #646 Kyurem No Egg Genderless #647 Keldeo No Egg Genderless #648 Meloetta No Egg Genderless #649 Genesect No Egg Genderless #650 Chespin Field 87.5%12.5% #651 Quilladin Field 87.5%12.5% #652 Chesnaught Field 87.5%12.5% #653 Fennekin Field 87.5%12.5% #654 Braixen Field 87.5%12.5% Field 87.5%12.5% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 197/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #655 Delphox #656 Froakie Water 1 87.5%12.5% #657 Frogadier Water 1 87.5%12.5% #658 Greninja Water 1 87.5%12.5% #659 Bunnelby Field 50% 50% #660 Diggersby Field 50% 50% #661 Fletchling Flying 50% 50% #662FletchinderFlying 50% 50% #663 Talonflame Flying 50% 50% #664 Scatterbug Bug 50% 50% #665 Bug 50% 50% #666 Vivillon Bug 50% 50% #667 Litleo Field 50% 50% #668 Pyroar Field 50% 50% #669 Flabébé Fairy 0% 100% #670 Floette Fairy 0% 100% #671 Florges Fairy 0% 100% #672 Skiddo Field 50% 50% #673 Gogoat Field 50% 50% #674 Pancham Field, Human-like 50% 50% #675 Pangoro Field, Human-like 50% 50% #676 Furfrou Field 50% 50% #677 Field 50% 50% #678 Meowstic Field 50% 50% #679 Honedge Mineral 50% 50% #680 Doublade Mineral 50% 50% #681 Aegislash Mineral 50% 50% #682 Spritzee Fairy 50% 50% #683 Aromatisse Fairy 50% 50% #684 Swirlix Fairy 50% 50% #685 Slurpuff Fairy 50% 50% Water 1, Water 2 50% 50% #687 Malamar Water 1, Water 2 50% 50% #688 Binacle Water 3 50% 50% #689 Barbaracle Water 3 50% 50% #690 Dragon, Water 1 50% 50% #691 Dragalge Dragon, Water 1 50% 50% #692 Clauncher Water 1, Water 3 50% 50% #693 Clawitzer Water 1, Water 3 50% 50% #694 Helioptile Dragon, Monster 50% 50% #695 Heliolisk Dragon, Monster 50% 50% #696 Dragon, Monster 87.5%12.5% #697 Tyrantrum Dragon, Monster 87.5%12.5% #698 #686 Spewpa Espurr Inkay Skrelp Tyrunt Amaura Monster 87.5%12.5% #699 Aurorus Monster 87.5%12.5% #700 Sylveon Field 87.5%12.5% # SPECIES EGG GROUPS GENDER RATIO Male Female #701 Hawlucha Human-like 50% 50% #702 Dedenne Fairy, Field 50% 50% #703 Carbink Mineral, Fairy Genderless #704 Goomy Dragon 50% 50% #705 Sliggoo Dragon 50% 50% #706 Goodra Dragon 50% 50% #707 Klefki Mineral 50% 50% #708 Phantump Grass, Amorphous50% 50% #709TrevenantGrass, Amorphous50% 50% #710PumpkabooAmorphous 50% 50% #711GourgeistAmorphous 50% 50% #712 Bergmite Monster 50% 50% #713 Avalugg Monster 50% 50% #714 Noibat Flying 50% 50% #715 Noivern Flying 50% 50% www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 198/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #716 Xerneas No Egg Genderless #717 Yveltal No Egg Genderless #718 Zygarde No Egg Genderless #719 Diancie No Egg (?) Genderless (?) #720VolcanionNo Egg (?) Genderless (?) #721 Hoopa Genderless (?) No Egg (?) As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.). Pokémon Stats (Misc.) To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here. As with the previous two sections on stats, I will detail the stuff to be detailed, and the lists are divided into hundreds. Height: The Pokémon's height, per the Pokédex. It's not of much use in battle, but some people request Pokémon of certain heights so you can get stuff. This is measured under the imperial/U.S. system, where you see [feet]' [inches]". If you're playing a game using the metric system and want to know what it is in meters, multiply the feet by twelve, add the inches, then multiply that by 0.254 to get the meters. Weight: The more useful of the physical-appearance variables, weight is a key factor in the damage calculation of several moves, such as Grass Knot. It's mostly a comparison stat for stuff such as this; however, if you are playing a game using the metric system of kilograms/kg. (listed are the imperial pounds/lbs.), note that 1 pound equals approximately 2.24 kilograms - but, again, you won't find it very useful to convert unless you happen to know the damage formulae. Level 100 EXP.:' The amount of EXP. the Pokémon will have at Level 100, and the amount of EXP. it will take to bring the Pokémon from a hatched Egg to Level 100 without the aid of items and such for EXP. boosts. There are several distinct names for these values: very slow (1,640,000), slow (1,250,000), medium-slow (1,059,860), medium-fast (1,000,000), fast (800,000), and very fast (600,000). Mostly just stuff for the curious - as you can tell, the fastest Pokémon levels up around 2.733 times faster than the slowest one (both without aides). Effort Value (EV) Yield: Each Pokémon gives off a number of Effort Values, or EVs, when beaten in battle, and EVs are used to determine stat growth. While obsoleted by the much faster Super Training, people may prefer the nostalgia of EV trading the hard way. Or something. The precise mechanics of EVs (as far as I know them) are detailed in Super Training: EVs Explained. You may want to read up on them. Anyways, I list the EV yields for all six stats, with "-" denoting there is no gain in that stat. These all assume a lack of Pokérus or EVboosting items: these are the base yields, so to speak. # SPECIES HEIGHT EFFORT VALUE (EV) YIELD WEIGHT LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' #001 Bulbasaur 2' 4" 15.2 lbs. 1,059,860 - - - 1 - - #002 Ivysaur 3' 3" 28.7 lbs. 1,059,860 - - - 1 1 - #003 Venusaur 6' 7" 220.5 lbs.1,059,860 - - - 2 1 - #004 Charmander 2' 0" 18.7 lbs. 1,059,860 - - - - - 1 #005 Charmeleon 3' 7" 41.9 lbs. 1,059,860 - - - 1 - 1 #006 Charizard 5' 7" 199.5 lbs.1,059,860 - - - - - 3 #007 Squirtle 1' 8" 19.8 lbs. 1,059,860 - - 1 - - - #008 Wartortle 3' 3" 49.6 lbs. 1,059,860 - - 1 - 1 - #009 Blastoise 3' 4" 188.5 lbs.1,059,860 - - - - 3 - #010 Caterpie 1' 0" 6.4 lbs. 1,000,000 1 - - - - - #011 Metapod 2' 4" 21.8 lbs. 1,000,000 - - 2 - - - #012 Butterfree 3' 7" 70.5 lbs. 1,000,000 - - - 2 1 - #013 Weedle 1' 0" 7.1 lbs. 1,000,000 - - - - - 1 #014 Kakuna 2' 0" 22.0 lbs. 1,000,000 - - 2 - - - #015 Beedrill 3' 3" 65.0 lbs. 1,000,000 - 2 - - 1 - #016 1' 0" 4.0 lbs. 1,059,860 - - - - - 1 #017 Pidgeotto 3' 7" 66.1 lbs. 1,059,860 - - - - - 2 #018 Pidgeot 4' 11" 87.1 lbs. 1,059,860 - - - - - 3 #019 Rattata 1' 0" 7.7 lbs. 1,000,000 - - - - - 1 #020 Raticate 2' 4" 40.8 lbs. 1,000,000 - - - - - 2 #021 Spearow 1' 0" 4.4 lbs. 1,000,000 - - - - - 1 #022 Fearow 3' 11" 83.8 lbs. 1,000,000 - - - - - 2 #023 Ekans 6' 7" 15.2 lbs. 1,000,000 - 1 - - - - #024 Arbok Pidgey 11' 6" 143.3 lbs.1,000,000 - 2 - - - - #025 Pikachu 1' 4" 13.2 lbs. 1,000,000 - - - - - 2 #026 2' 7" 66.1 lbs. 1,000,000 - - - - - 3 Raichu www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 199/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #027 Sandshrew 2' 0" 26.5 lbs. 1,000,000 - - 1 - - - #028 Sandslash 3' 3" 65.0 lbs. 1,000,000 - - 2 - - - #029Nidoran <F>1' 4" 15.4 lbs. 1,059,860 1 - - - - - #030 Nidorina 2' 7" 44.1 lbs. 1,059,860 2 - - - - - #031 Nidoqueen 4' 3" 132.3 lbs.1,059,860 3 - - - - - #032Nidoran <M>1' 8" 19.8 lbs. 1,059,860 - 1 - - - - #033 Nidorino 2' 11" 43.0 lbs. 1,059,860 - 2 - - - - #034 Nidoking 4' 7" 136.7 lbs.1,059,860 - 3 - - - - #035 Clefairy 2' 0" 16.5 lbs. 800,000 2 - - - - - #036 Clefable 4' 3" 88.2 lbs. 800,000 3 - - - - - #037 2' 0" 21.8 lbs. 1,000,000 - - - - - 1 #038 Ninetales 3' 7" 43.9 lbs. 1,000,000 - - - - 1 1 #039 Jigglypuff 1' 8" 12.1 lbs. 800,000 2 - - - - - #040 Wigglytuff 3' 3" 26.5 lbs. 800,000 2 - - - - - #041 Zubat 2' 7" 16.5 lbs. 1,000,000 - - - - - 1 #042 Golbat 5' 3" 121.3 lbs.1,000,000 - - - - - 1 #043 Oddish 1' 8" 11.9 lbs. 1,059,860 - - - 1 - - #044 Gloom 2' 7" 19.0 lbs. 1,059,860 - - - 2 - - #045 Vileplume 3' 11" 41.0 lbs. 1,059,860 - - - - - 3 #046 Vulpix 1' 0" 11.9 lbs. 1,000,000 - 1 - - - - #047 Parasect 3' 3" 65.0 lbs. 1,000,000 - 2 1 - - - #048 Venonat 66.1 lbs. 1,000,000 - - - - 1 - #049 Venomoth 4' 11" 27.6 lbs. 1,000,000 - - - - 1 1 #050 Diglett 0' 8" 1.8 lbs. 1,000,000 - - - - - 1 #051 Dugtrio 2' 4" 73.4 lbs. 1,000,000 - - - - - 2 #052 Meowth 1' 4" 9.3 lbs. 1,000,000 - - - - - 1 #053 Persian 3' 3" 70.5 lbs. 1,000,000 - - - - - 2 #054 Psyduck 2' 7" 43.2 lbs. 1,000,000 - - - 1 - - #055 Golduck 5' 7" 168.9 lbs.1,000,000 - - - 2 - - #056 1' 8" 61.7 lbs. 1,000,000 - 1 - - - - #057 Primeape 3' 3" 70.5 lbs. 1,000,000 - 2 - - - - #058 Growlithe 2' 5" 41.9 lbs. 1,250,000 - 1 - - - - #059 Arcanine 6' 3" 341.7 lbs.1,250,000 - 2 - - - - #060 Poliwag 2' 0" 27.3 lbs. 1,059,860 - - - - - 1 #061 Poliwhirl 3' 3" 44.1 lbs. 1,059,860 - - - - - 2 #062 Poliwrath 4' 3" 119.0 lbs.1,059,860 - - 3 - - - 2' 11" 43.0 lbs. 1,059,860 - - - 1 - - 4' 3" 124.6 lbs.1,059,860 - - - 2 - - #065 Alakazam 4' 11" 105.8 lbs.1,059,860 - - - 3 - - #066 43.0 lbs. 1,059,860 - 1 - - - - #067 Machoke 4' 11" 155.4 lbs.1,059,860 - 2 - - - - #068 Machamp 5' 3" 286.6 lbs.1,059,860 - 3- - - - - #069 Bellsprout 2' 4" 8.8 lbs. 1,059,860 - 1 - - - - #070 Weepinbell 3' 3" 14.1 lbs. 1,059,860 - 2 - - - - #071 Victreebel 5' 7" 34.2 lbs. 1,059,860 - 3 - - - - #072 Tentacool 2' 11" 100.3 lbs.1,250,000 - - - - 1 - #073 Tentacruel 5' 3" 121.3 lbs.1,250,000 - - - - 2 - #074 Geodude 1' 4" 44.1 lbs. 1,059,860 - - 1 - - - #075 Graveler 3' 3" 231.5 lbs.1,059,860 - - 2 - - - #076 Golem 4' 7" 661.4 lbs.1,059,860 - - 3 - - - #077 Ponyta 3' 3" 66.1 lbs. 1,000,000 - - - - - 1 #078 Rapidash 5' 7" 209.4 lbs.1,000,000 - - - - - 2 #079 Slowpoke 3' 11" 79.4 lbs. 1,000,000 1 - - - - - #080 Slowbro #063 Paras Mankey Abra #064 Kadabra Machop 3' 3" 2' 7" 5' 3" 173.1 lbs.1,000,000 - - 2 - - - #081 Magnemite 1' 0" 13.2 lbs. 1,000,000 - - - 1 - - #082 Magneton 3' 3" 132.3 lbs.1,000,000 - - - 2 - - #083 Farfetch'd 2' 7" 33.1 lbs. 1,000,000 - 1 - - - - #084 Doduo 4' 7" 86.4 lbs. 1,000,000 - 1 - - - - #085 Dodrio 5' 11" 187.8 lbs.1,000,000 - 2 - - - - #086 Seel 3' 7" 198.4 lbs.1,000,000 - - - - 1 - #087 Dewgong 5' 7" 264.6 lbs.1,000,000 - - - - 2 - #088 Grimer 2' 11" 66.1 lbs. 1,000,000 1 - - - - - #089 Muk 3' 11" 66.1 lbs. 1,000,000 1 1 - - - - - - 1 - - - #090 Shellder 1' 0" 8.8 lbs. 1,250,000 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 200/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #091 Cloyster 4' 11" 292.1 lbs.1,250,000 #092 - 2 - - - - Gastly 4' 3" 0.2 lbs. 1,059,860 - - - 1 - - #093 Haunter 5' 3" 0.2 lbs. 1,059,860 - - - 2 - - #094 Gengar 4' 11" 89.3 lbs. 1,059,860 - - - 3 - - #095 Onix 28' 10"463.0 lbs.1,000,000 - - 1 - - - #096 Drowzee 3' 3" 71.4 lbs. 1,000,000 - - - - 1 - #097 Hypno 5' 3" 166.7 lbs.1,000,000 - - - - 2 - #098 Krabby 1' 4" 14.3 lbs. 1,000,000 - 1 - - - - #099 Kingler 4' 3" 132.3 lbs.1,000,000 - 2 - - - - #100 Voltorb 1' 8" 22.9 lbs. 1,000,000 - - - - - 1 # SPECIES HEIGHT WEIGHT EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' #101 Electrode 3' 11"146.8 lbs. 1,000,000 - - - - - 2 #102 Exeggcute 1' 4" 5.5 lbs. 1,250,000 - - 1 - - - #103 Exeggutor 6' 7" 264.6 lbs. 1,250,000 - - - 2 - - #104 Cubone 1' 4" 14.3 lbs. 1,000,000 - - 1 - - - #105 Marowak 3' 3" 99.2 lbs. 1,000,000 - - 2 - - - #106 Hitmonlee 4' 11"109.8 lbs. 1,000,000 - 2 - - - - #107Hitmonchan4' 7" 110.7 lbs. 1,000,000 - - - - 2 - #108 Lickitung 3' 11"144.4 lbs. 1,000,000 2 - - - - - #109 Koffing 2' 0" 2.2 lbs. 1,000,000 - - 1 - - - #110 Weezing 3' 11"20.9 lbs. 1,000,000 - - 2 - - - #111 Rhyhorn 3' 3" 253.5 lbs. 1,250,000 - - 1 - - - #112 Rhydon - 2 - - - - 6' 3" 264.6 lbs. 1,250,000 #113 Chansey 3' 7" 76.3 lbs. 800,000 2 - - - - - #114 Tangela 3' 3" 77.2 lbs. 1,000,000 - - 1 - - - #115Kangaskhan7' 3" 176.4 lbs. 1,000,000 2 - - - - - #116 Horsea 1' 4" 17.6 lbs. 1,000,000 - - - 1 - - #117 Seadra 3' 11"55.1 lbs. 1,000,000 - - 1 1 - - #118 Goldeen 2' 0" 33.1 lbs. 1,000,000 - 1 - - - - #119 Seaking 4' 3" 86.0 lbs. 1,000,000 - 2 - - - - #120 Staryu 1,250,000 - - - - - 1 #121 Starmie 3' 7" 176.4 lbs. 1,250,000 - - - - - 2 #122 Mr. Mime 4' 3" 120.2 lbs. 1,000,000 - - - - 2 - #123 Scyther 4' 11"123.5 lbs. 1,000,000 - 1 - - - - #124 Jynx 2' 7" 76.1 lbs. 4' 7" 89.5 lbs. 1,000,000 - - - 2 - - #125Electabuzz3' 7" 66.1 lbs. 1,000,000 - - - - - 2 #126 Magmar 4' 3" 98.1 lbs. 1,000,000 - - - 2 - - #127 Pinsir 4' 11"121.3 lbs. 1,250,000 - 2 - - - - #128 Tauros 4' 7" 194.9 lbs. 1,250,000 - 1 - - - 1 1,250,000 - - - - - 1 #130 Gyarados 21' 4"518.1 lbs. 1,250,000 - 2 - - - - #131 Lapras 8' 2" 485.0 lbs. 1,250,000 - 2 - - - - #132 Ditto 1' 0" 8.8 lbs. 1,000,000 1 - - - - - #133 Eevee 1' 0" 14.3 lbs. 1,000,000 - - - - 1 - #134 Vaporeon 3' 3" 63.9 lbs. 1,000,000 2 - - - - - #135 Jolteon 2' 7" 54.0 lbs. 1,000,000 - - - - - 2 #136 Flareon 2' 11"55.1 lbs. 1,000,000 - 2 - - - - #137 Porygon 2' 7" 80.5 lbs. 1,000,000 - - - 1 - - #138 Omanyte 1' 4" 16.5 lbs. 1,000,000 - - 1 - - - #139 Omastar 3' 3" 77.2 lbs. 1,000,000 - - 2 - - - #140 Kabuto 1' 8" 25.4 lbs. 1,000,000 - - 1 - - - #141 Kabutops 4' 3" 89.3 lbs. 1,000,000 - 2 - - - - #142Aerodactyl5' 11"130.1 lbs. 1,250,000 - - - - - 2 #143 Snorlax 6' 11"1,014.1 lbs.1,250,000 2 - - - - - #144 Articuno 5' 7" 122.1 lbs. 1,250,000 - - - - 3 - #145 Zapdos #129 Magikarp 2' 11"22.0 lbs. 5' 3" 116.0 lbs. 1,250,000 - - - 3 - - #146 Moltres 6' 7" 132.3 lbs. 1,250,000 - - - 3 - - #147 Dratini 5' 11"7.3 lbs. 1,250,000 1 - - - - - #148 Dragonair 13' 1"36.4 lbs. 1,250,000 2 - - - - - #149 Dragonite 7' 3" 463.0 lbs. 1,250,000 3 - - - - - #150 Mewtwo 6' 7" 269.0 lbs. 1,250,000 - - - 3 - - #151 1' 4" 8.8 lbs. 3 - - - - - Mew 1,059,860 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 201/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #152 Chikorita 2' 11"14.1 lbs. 1,059,860 - - - - 1 - #153 Bayleef 3' 11"34.8 lbs. 1,059,860 - - 1 - 1 - #154 Meganium 5' 11"221.6 lbs. 1,059,860 - - 1 - 2 - #155 Cyndaquil 1' 8" 17.4 lbs. 1,059,860 - - - - - 1 #156 Quilava 2' 11"41.9 lbs. 1,059,860 - - - 1 - 1 #157Typhlosion5' 7" 175.3 lbs. 1,059,860 - - - 3 - - #158 Totodile 2' 0" 20.9 lbs. 1,059,860 - 1 - - - - #159 Croconaw 3' 7" 55.1 lbs. 1,059,860 - 1 1 - - - #160Feraligatr7' 7" 195.8 lbs. 1,059,860 - 2 1 - - - #161 Sentret 2' 7" 13.2 lbs. 1,000,000 - 1 - - - - #162 Furret 5' 11"71.7 lbs. 1,000,000 - - - - - 2 #163 Hoothoot 2' 4" 46.7 lbs. 1,000,000 1 - - - - - #164 Noctowl 5' 3" 89.9 lbs. 1,000,000 2 - - - - - #165 Ledyba 3' 3" 23.8 lbs. 800,000 - - - - 1 - #166 Ledian 4' 7" 78.5 lbs. 800,000 - - - - 2 - #167 Spinarak 1' 8" 18.7 lbs. 800,000 - 1 - - - - #168 Ariados 3' 7" 73.9 lbs. 800,000 - 2 - - - - - - - - - 3 #169 Crobat 5' 11"165.3 lbs. 1,000,000 #170 Chinchou 1' 8" 26.5 lbs. 1,250,000 1 - - - - - #171 Lanturn 3' 11"49.6 lbs. 1,250,000 2 - - - - - #172 Pichu 1' 0" 4.4 lbs. 1,000,000 - - - - - 1 #173 Cleffa 1' 0" 6.6 lbs. 800,000 - - - - 1 - #174 Igglybuff 1' 0" 2.2 lbs. 800,000 1 - - - - - #175 Togepi 1' 0" 3.3 lbs. 800,000 - - - - 1 - #176 Togetic 2' 0" 7.1 lbs. 800,000 - - - - 2 - #177 Natu 0' 8" 4.4 lbs. 1,000,000 - - - 1 - - #178 Xatu 4' 11"33.1 lbs. 1,000,000 - - - 1 - 1 2' 0" 17.2 lbs. 1,059,860 - - - 1 - - #180 Flaaffy 2' 7" 29.3 lbs. 1,059,860 - - - 2 - - #181 Ampharos 4' 7" 135.6 lbs. 1,059,860 - - - 3 - - #182 Bellossom 1' 4" 12.8 lbs. 1,059,860 - - - - 3 - #183 Marill 1' 4" 18.7 lbs. 800,000 2 - - - - - #184 Azumarill 2' 7" 62.8 lbs. 800,000 3 - - - - - #185 Sudowoodo 3' 11"83.8 lbs. 1,000,000 - - 2 - - - #186 Politoed 3' 7" 74.7 lbs. 1,059,860 - - - - 3 - #187 Hoppip 1' 4" 1.1 lbs. 1,059,860 - - - - 1 - #188 Skiploom 2' 0" 2.2 lbs. 1,059,860 - - - - - 2 #189 Jumpluff 2' 7" 6.6 lbs. 1,059,860 - - - - - 3 #190 800,000 - - - - - 1 #191 Sunkern 1' 0" 4.0 lbs. 1,059,860 - - - 1 - - #192 Sunflora 2' 7" 18.7 lbs. 1,059,860 - - - 2 - - #193 #179 Mareep Aipom 2' 7" 25.4 lbs. Yanma 3' 11"83.8 lbs. 1,000,000 - - - - - 1 #194 Wooper 1' 4" 18.7 lbs. 1,000,000 1 - - - - - #195 Quagsire 4' 7" 165.3l lbs. 1,000,000 2 - - - - - #196 Espeon 2' 11"58.4 lbs. 1,000,000 - - - 2 - - #197 Umbreon 3' 3" 59.5 lbs. 1,000,000 - - - - 2 - #198 Murkrow 1' 8" 4.6 lbs. 1,059,860 - - - - - 1 #199 Slowking 6' 7" 175.3 lbs. 1,000,000 - - - - 3 - #200Misdreavus2' 4" 2.2 lbs. - - - - 1 - # #201 SPECIES HEIGHT Unown WEIGHT 800,000 EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' 1' 8" 11.0 lbs. 1,000,000 - 1 - 1 - - #202 Wobbuffet 4' 3" 62.8 lbs. 1,000,000 2 - - - - - #203 Girafarig 4' 11"91.5 lbs. 1,000,000 - - - 2 - - #204 Pineco 2' 0" 15.9 lbs. 1,000,000 - - 1 - - - #205Forretress3' 11"277.3 lbs.1,000,000 - - 2 - - - #206 Dunsparce 4' 11"30.9 lbs. 1,000,000 1 - - - - - #207 Gligar 3' 7" 142.9 lbs.1,059,860 - - 1 - - - #208 Steelix 30' 2"881.8 lbs.1,000,000 - - 2 - - - #209 Snubbull 2' 0" 17.2 lbs. 800,000 - - 1 - - - #210 Granbull 4' 7" 107.4 lbs.800,000 - 2 - - - - #211 Qwilfish 1' 8" 8.6 lbs. 1,000,000 - 1 - - - - 5' 11"260.1 lbs.1,000,000 - 2 - - - - #213 Shuckle 2' 0" 45.2 lbs. 1,059,860 - 1 - - 1 - #212 Scizor www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 202/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #214 Heracross 4' 11"119.0 lbs.1,250,000 - 2 - - - - #215 Sneasel 2' 11"61.7 lbs. 1,059,860 - - - - - 1 #216 Teddiursa 2' 0" 19.4 lbs. 1,000,000 - 1 - - - - #217 Ursaring 5' 11"277.3 lbs.1,000,000 - 2 - - - - #218 Slugma 2' 4" 77.2 lbs. 1,000,000 - - - 1 - - #219 Magcargo 2' 7" 121.3 lbs.1,000,000 - - 2 - - - #220 Swinub 1' 4" 14.3 lbs. 1,250,000 - 1 - - - - #221 Piloswine 3' 7" 123.0 lbs.1,250,000 1 1 - - - - #222 Corsola 2' 0" 11.0 lbs. 800,000 - - 1 - 1 - #223 Remoraid 2' 0" 26.5 lbs. 1,000,000 - - - 1 - - #224 Octillery 2' 11"62.8 lbs. 1,000,000 - 1 - 1 - - #225 Delibird 2' 11"35.3 lbs. 800,000 - - - - - 1 #226 Mantine 6' 11"485.0 lbs.1,250,000 - - - - 2 - #227 Skarmory 5' 7" 111.3 lbs.1,250,000 - - 2 - - - #228 Houndour 2' 0" 23.8 lbs. 1,250,000 - - - 1 - - #229 Houndoom 4' 7" 77.2 lbs. 1,250,000 - - - 2 - - #230 Kingdra 5' 11"335.1 lbs.1,000,000 - 1 - 1 1 - #231 Phanpy 1' 8" 73.9 lbs. 1,000,000 1 - - - - - #232 Donphan 3' 7" 264.6 lbs.1,000,000 - 1 1 - - - #233 Porygon2 2' 0" 71.7 lbs. 1,000,000 - - - 2 - - #234 Stantler 4' 7" 157.0 lbs.1,250,000 - 1 - - - - #235 Smeargle 3' 11"127.9 lbs.800,000 - - - - - 1 #236 Tyrogue 2' 4" 46.3 lbs. 1,000,000 - 1 - - - - #237 Hitmontop 4' 7" 105.8 lbs.1,000,000 - - - - 2 - #238 Smoochum 1' 4" 13.2 lbs. 1,000,000 - - - 1 - - #239 Elekid 2' 0" 51.8 lbs. 1,000,000 - - - - - 1 #240 2' 4" 47.2 lbs. 1,000,000 - - - - - 1 #241 Miltank 3' 11"166.4 lbs.1,250,000 - - 2 - - - #242 Blissey 4' 11"103.2 lbs.800,000 3 - - - - - #243 Raikou 6' 3" 392.4 lbs.1,250,000 - - - 1 - 2 #244 6' 11"436.5 lbs.1,250,000 1 2 - - - - #245 Suicune 6' 7" 412.3 lbs.1,250,000 - - 1 - 2 - #246 Larvitar 2' 0" 158.7 lbs.1,250,000 1 - - - - - #247 Pupitar 3' 11"335.1 lbs.1,250,000 2 - - - - - #248 Tyranitar 6' 7" 445.3 lbs.1,250,000 3 - - - - - #249 Lugia 17' 1"476.2 lbs.1,250,000 - - - - 3 - #250 Ho-oh 12' 6"438.7 lbs.1,250,000 - - - - 3 - #251 Celebi 2' 0" 11.0 lbs. 1,059,860 3 - - - - - #252 Treecko 1' 8" 11.0 lbs. 1,059,860 - - - - - 1 #253 Grovyle 2' 11"47.6 lbs. 1,059,860 - - - - - 2 #254 Sceptile 5' 7" 115.1 lbs.1,059,860 - - - - - 3 #255 Torchic 1' 4" 5.5 lbs. 1,059,860 - - - 1 - - #256 Combusken 2' 11"43.0 lbs. 1,059,860 - 1 - 1 - - #257 Blaziken 6' 3" 114.6 lbs.1,059,860 - 3 - - - - #258 Mudkip 1' 4" 16.8 lbs. 1,059,860 - 1 - - - - #259 Marshtomp 2' 4" 61.7 lbs. 1,059,860 - 2 - - - - #260 Swampert 4' 11"180.6 lbs.1,059,860 - 3 - - - - #261 Poochyena 1' 8" 30.0 lbs. 1,000,000 - 1 - - - - #262 Mightyena 3' 3" 81.6 lbs. 1,000,000 - 2 - - - - #263 Zigzagoon 1' 4" 38.6 lbs. 1,000,000 - - - - - 1 #264 Linoone 1' 8" 71.7 lbs. 1,000,000 - - - - - 2 #265 Wurmple 1' 0" 7.9 lbs. 1,000,000 1 - - - - - #266 Silcoon 2' 0" 22.0 lbs. 1,000,000 - - 2 - - - #267 Beautifly 3' 3" 62.6 lbs. 1,000,000 - - - 3 - - #268 Cascoon 2' 4" 25.4 lbs. 1,000,000 - - 2 - - - #269 Dustox 3' 11"69.7 lbs. 1,000,000 - - - - 3 - #270 1' 8" 5.7 lbs. 1,059,860 - - - - 1 - 3' 11"71.7 lbs. 1,059,860 - - - - 2 - #272 Ludicolo 4' 11"121.3 lbs.1,059,860 - - - - 3 - #273 Seedot 1,059,860 - - 1 - - - #274 Nuzleaf 3' 3" 61.7 lbs. 1,059,860 - 2 - - - - #275 Shiftry 4' 3" 131.4 lbs.1,059,860 - 3 - - - - #276 Taillow 1' 0" 5.1 lbs. - - - - - 1 Magby Entei Lotad #271 Lombre 1' 8" 8.8 lbs. 1,059,860 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 203/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #277 Swellow 2' 4" 43.7 lbs. 1,059,860 - - - - - 2 #278 Wingull 2' 0" 20.9 lbs. 1,000,000 - - - - - 1 #279 Pelipper 3' 11"61.7 lbs. 1,000,000 - - 2 - - - #280 Ralts 1' 4" 14.6 lbs. 1,250,000 - - - 1 - - #281 Kirlia 2' 7" 44.5 lbs. 1,250,000 - - - 2 - - #282 Gardevoir 5' 3" 106.7 lbs.1,250,000 - - - 3 - - #283 Surskit 1' 8" 3.7 lbs. 1,000,000 - - - - - 1 #284Masquerain2' 7" 7.9 lbs. 1,000,000 - - - 1 1 - #285 Shroomish 1' 4" 9.9 lbs. 1,640,000 1 - - - - - #286 Breloom 3' 11"86.4 lbs. 1,640,000 - 2 - - - - #287 Slakoth 2' 7" 52.9 lbs. 1,250,000 1 - - - - - #288 Vigoroth 4' 7" 102.5 lbs.1,250,000 - - - - - 2 #289 Slaking 6' 7" 287.7 lbs.1,250,000 3 - - - - - #290 Nincada 1' 8" 12.1 lbs. 600,000 - - 1 - - - #291 Ninjask 2' 7" 26.5 lbs. 600,000 - - - - - 2 #292 Shedinja 2' 7" 2.6 lbs. 2 - - - - - #293 Whismur 2' 0" 35.9 lbs. 1,059,860 1 - - - - - #294 Loudred 3' 3" 89.3 lbs. 1,059,860 2 - - - - - #295 Exploud 4' 11"185.2 lbs.1,059,860 3 - - - - - #296 Makuhita 3' 3" 160.5 lbs.1,640,000 1 - - - - - #297 Hariyama 7' 7" 559.5 lbs.1,640,000 2 - - - - - #298 Azurill 0' 8" 4.4 lbs. 1 - - - - - #299 Nosepass 3' 3" 213.8 lbs.1,000,000 - - 1 - - - #300 Skitty - - - - - 1 600,000 800,000 2' 0" 24.3 lbs. 800,000 WEIGHT EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' # SPECIES HEIGHT #301 Delcatty 3' 7" 71.9 lbs. 800,000 1 - - - - 1 #302 Sableye 1' 8" 24.3 lbs. 1,059,860 - 1 1 - - - #303 Mawile 2' 0" 25.4 lbs. 800,000 - 1 1 - - - #304 Aron 1' 4" 132.3 lbs. 1,250,000 - - 1 - - - #305 Lairon 2' 11"264.6 lbs. 1,250,000 - - 2 - - - #306 Aggron 6' 11"793.7 lbs. 1,250,000 - - 3 - - - #307 Meditite 2' 0" 24.7 lbs. 1,000,000 - - - - - 1 #308 Medicham 4' 3" 69.4 lbs. 1,000,000 - - - - - 2 #309 Electrike 2' 0" 33.5 lbs. 1,250,000 - - - - - 1 #310 Manectric 4' 11"88.6 lbs. 1,250,000 - - - - - 2 #311 Plusle 1' 4" 9.3 lbs. 1,000,000 - - - - - 1 #312 Minun 1' 4" 9.3 lbs. 1,000,000 - - - - - 1 #313 Volbeat 2' 4" 39.0 lbs. 600,000 - - - - - 1 #314 Illumise 2' 0" 39.0 lbs. 600,000 - - - - - 1 #315 Roselia 1' 0" 4.4 lbs. 1,059,860 - - - 2 - - #316 Gulpin 1' 4" 22.7 lbs. 1,640,000 1 - - - - - #317 Swalot 5' 7" 176.4 lbs. 1,640,000 2 - - - - - #318 Carvanha 2' 7" 45.9 lbs. 1,250,000 - 1 - - - - #319 Sharpedo 5' 11"195.8 lbs. 1,250,000 - 2 - - - - #320 Wailmer 6' 7" 286.6 lbs. 1,640,000 1 - - - - - #321 Wailord 47' 7"877.4 lbs. 1,640,000 2 - - - - - #322 Numel 2' 4" 52.9 lbs. 1,000,000 - 1 - - - - #323 Camerupt 6' 3" 485.0 lbs. 1,000,000 - 1 - 1 - - #324 Torkoal 1' 8" 177.3 lbs. 1,000,000 - - 2 - - - #325 Spoink 2' 4" 67.5 lbs. 800,000 - - - - 1 - #326 Grumpig 2' 11"157.6 lbs. 800,000 - - - - 2 - #327 Spinda 3' 7" 11.0 lbs. 800,000 - - - 1 - - #328 Trapinch 2' 4" 33.1 lbs. 1,059,860 - 1 - - - - #329 Vibrava 3' 7" 33.7 lbs. 1,059,860 - 1 - - - 1 #330 Flygon 6' 7" 180.8 lbs. 1,059,860 - 1 - - - 2 #331 Cacnea 1' 4" 113.1 lbs. 1,059,860 - - - 1 - - #332 Cacturne 4' 3" 170.6 lbs. 1,059,860 - 1 - 1 - - #333 Swablu 1' 4" 2.6 lbs. 600,000 - - - - 1 - #334 Altaria 3' 7" 45.4 lbs. 600,000 - - - - 2 - #335 Zangoose 4' 3" 88.8 lbs. 600,000 - 2 - - - - #336 Seviper 8' 10"115.7 lbs. 1,640,000 - 1 - 1 - - #337 Lunatone 3' 3" 370.4 lbs. 800,000 - - - 2 - - www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 204/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #338 Solrock 3' 11"339.5 lbs. 800,000 - 2 - - - - #339 Barboach 1' 4" 4.2 lbs. 1,000,000 1 - - - - - #340 Whiscash 2' 11"52.0 lbs. 1,000,000 2 - - - - - #341 Corphish 2' 0" 25.4 lbs. 1,640,000 - 1 - - - - #342 Crawdaunt 3' 7" 72.3 lbs. 1,640,000 - 2 - - - - #343 Baltoy 1' 8" 47.4 lbs. 1,000,000 - - - - 1 - #344 Claydol 4' 11"238.1 lbs. 1,000,000 - - - - 2 - #345 Lileep 3' 3" 52.5 lbs. 600,000 - - - - 1 - #346 Cradily 4' 11"133.2 lbs. 600,000 - - - - 2 - #347 Anorith 2' 4" 27.6 lbs. 600,000 - 1 - - - - #348 Armaldo 4' 11"150.4 lbs. 600,000 - 2 - - - - #349 Feebas 2' 0" 16.3 lbs. 600,000 - - - - - 1 #350 Milotic 20' 4"357.4 lbs. 600,000 - - - - 2 - #351 Castform 1' 0" 1.8 lbs. 1,000,000 1 - - - - - #352 Kecleon 3' 3" 48.5 lbs. 1,059,860 - - - - 1 - #353 Shuppet 2' 0" 5.1 lbs. 800,000 - 1 - - - - #354 Banette 3' 7" 27.6 lbs. 800,000 - 2 - - - - #355 Duskull 2' 7" 33.1 lbs. 800,000 - - - - 1 - #356 Dusclops 5' 3" 67.5 lbs. 800,000 - - 1 - 1 - #357 Tropius 6' 7" 220.5 lbs. 1,250,000 2 - - - - - #358 Chimecho 2' 0" 2.2 lbs. - - - 1 1 - #359 Absol 3' 11"103.6 lbs. 1,059,860 - 2 - - - - #360 Wynaut 2' 0" 30.9 lbs. 1,000,000 1 - - - - - #361 Snorunt 2' 4" 37.0 lbs. 1,000,000 1 - - - - - #362 Glalie 4' 11"565.5 lbs. 1,000,000 2 - - - - - #363 Spheal 2' 7" 87.1 lbs. 1,059,860 1 - - - - - #364 Sealeo 3' 7" 193.1 lbs. 1,059,860 2 - - - - - #365 Walrein 4' 7" 332.0 lbs. 1,059,860 3 - - - - - #366 Clamperl 1' 4" 115.7 lbs. 600,000 - - 1 - - - #367 Huntail 5' 7" 59.5 lbs. 600,000 - 1 1 - - - #368 Gorebyss 5' 11"49.8 lbs. 600,000 - - - 2 - - #369 Relicanth 3' 3" 51.6 lbs. 1,250,000 1 - 1 - - - #370 Luvdisc 2' 0" 19.2 lbs. 800,000 - - - - - 1 #371 Bagon 2' 0" 92.8 lbs. 1,250,000 - 1 - - - - #372 Shelgon 3' 7" 243.6 lbs. 1,250,000 - - 2 - - - #373 Salamence 4' 11"226.2 lbs. 1,250,000 - 3 - - - - #374 Beldum 2' 0" 209.9 lbs. 1,250,000 - - 1 - - - #375 Metang 3' 11"446.4 lbs. 1,250,000 - - 2 - - - #376 Metagross 5' 3" 1,212.5 lbs.1,250,000 - - 3 - - - #377 Regirock 5' 7" 507.1 lbs. 1,250,000 - - 3 - - - #378 Regice 5' 11"385.8 lbs. 1,250,000 - - - - 3 - #379 Registeel 6' 3" 451.9 lbs. 1,250,000 - - 2 - 1 - #380 Latias 4' 7" 88.2 lbs. 1,250,000 - - - - 3 - #381 Latios 6' 7" 132.3 lbs. 1,250,000 - - - 3 - - #382 Kyogre 14' 9"776.0 lbs. 1,250,000 - - - 3 - - #383 Groudon 11' 6"2,094.4 lbs.1,250,000 - 3 - - - - #384 Rayquaza 23' 0"455.3 lbs. 1,250,000 - 2 - 1 - - #385 Jirachi 1' 0" 2.4 lbs. 1,250,000 3 - - - - - Deoxys (Normal Forme) 5' 7" 134.0 lbs. 1,250,000 1 - - 1 - 1 Deoxys (Attack Forme) 5' 7" 134.0 lbs. 1,250,000 - 2 - 1 - - - - 2 - 1 - - - - - - 3 800,000 #386 Deoxys (Defense Forme)5' 7" 134.0 lbs. 1,250,000 Deoxys (Speed Forme) 5' 7" 134.0 lbs. 1,250,000 #387 Turtwig 1' 4" 22.5 lbs. 1,059,860 - 1 - - - - #388 Grotle 3' 7" 213.8 lbs. 1,059,860 - 1 1 - - - #389 Torterra 7' 3" 683.4 lbs. 1,059,860 - 2 1 - - - #390 Chimchar 1' 8" 13.7 lbs. 1,059,860 - - - - - 1 #391 Monferno 2' 11"48.5 lbs. 1,059,860 - - - 1 - 1 #392 Infernape 3' 11"121.3 lbs. 1,059,860 - 1 - 1 - 1 #393 Piplup 1' 4" 11.5 lbs. 1,059,860 - - - 1 - - #394 Prinplup 2' 7" 50.7 lbs. 1,059,860 - - - 2 - - #395 Empoleon 5' 7" 186.3 lbs. 1,059,860 - - - 3 - - #396 Starly 1' 0" 4.4 lbs. 1,059,860 - - - - - 1 #397 Staravia 2' 0" 34.2 lbs. 1,059,860 - - - - - 2 #398 Staraptor 3' 11"54.9 lbs. 1,059,860 - 3 - - - - #399 Bidoof 1' 8" 44.1 lbs. 1,000,000 1 - - - - - www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 205/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #400 # Bibarel SPECIES 3' 3" 69.4 lbs. HEIGHT 1,000,000 WEIGHT - 2 - - - - EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' #401 Kricketot 1' 0" 4.9 lbs. 1,059,860 - - 1 - - - #402 Kricketune 3' 3" 56.2 lbs. 1,059,860 - 2 - - - - #403 Shinx 1' 8" 20.9 lbs. 1,059,860 - 1 - - - - #404 Luxio 2' 11" 67.2 lbs. 1,059,860 - 2 - - - - #405 Luxray 4' 7" 92.6 lbs. 1,059,860 - 3 - - - - #406 Budew 0' 8" 2.6 lbs. 1,059,860 - - - 1 - - #407 Roserade 2' 11" 32.0 lbs. 1,059,860 - - - 3 - - #408 Cranidos 2' 11" 69.4 lbs. 600,000 - 1 - - - - #409 Rampardos 5' 3" 226.0 lbs. 600,000 - 2 - - - - #410 Shieldon 1' 8" 125.7 lbs. 600,000 - - 1 - - - #411 Bastiodon 4' 3" 329.6 lbs. 600,000 - - 2 - - - #412 Burmy 0' 8" 7.5 lbs. 1,000,000 - - - - 3 - Wormadam (Plant Cloak Forme)1' 8" 14.3 lbs. 1,000,000 - - - - 2 - #413Wormadam (Sandy Cloak Forme)1' 8" 14.3 lbs. 1,000,000 - - 2 - - - Wormadam (Trash Cloak Forme)1' 8" 14.3 lbs. 1,000,000 - - 1 - 1 - #414 Mothim 2' 11" 51.4 lbs. 1,000,000 - 1 - 1 - - #415 Combee 1' 0" 12.1 lbs. 1,059,860 - - - - - 1 #416 Vespiquen 3' 11" 84.9 lbs. 1,059,860 - - 1 - 1 - #417 Pachirisu 1' 4" 8.6 lbs. 1,000,000 - - - - - 1 #418 Buizel 2' 4" 65.0 lbs. 1,000,000 - - - - - 1 #419 Floatzel 3' 7" 73.9 lbs. 1,000,000 - - - - - 2 #420 Cherubi 1' 4" 7.3 lbs. 1,000,000 - - - 1 - - #421 Cherrim 1' 8" 20.5 lbs. 1,000,000 - - - 2 - - #422 Shellos 1' 0" 13.9 lbs. 1,000,000 1 - - - - - #423 Gastrodon 2' 11" 65.9 lbs. 1,000,000 2 - - - - - #424 Ambipom 3' 11" 44.8 lbs. 800,000 - - - - - 2 #425 Drifloon 1' 4" 1,640,000 1 - - - - - #426 Drifblim 3' 11" 33.1 lbs. 1,640,000 2 - - - - - #427 Buneary 1' 4" 12.1 lbs. 1,000,000 - - - - - 1 #428 Lopunny 3' 11" 73.4 lbs. 1,000,000 - - - - - 2 #429 Mismagius 2' 11" 9.7 lbs. 800,000 - - - 1 1 - #430 Honchkrow 2' 11" 60.2 lbs. 1,059,860 - 2 - - - - #431 Glameow 1' 8" 8.6 lbs. 800,000 - - - - - 1 #432 Purugly 3' 3" 96.6 lbs. 800,000 - - - - - 2 #433 Chingling 0' 8" 1.3 lbs. 800,000 - - - 1 - - #434 Stunky 1' 4" 42.3 lbs. 1,000,000 - - - - - 1 #435 Skuntank 3' 3" 83.8 lbs. 1,000,000 2 - - - - - #436 Bronzor 1' 8" 133.4 lbs. 1,000,000 - - 1 - - - #437 Bronzong 4' 3" 412.3 lbs. 1,000,000 - - 1 - 1 - #438 Bonsly 1' 8" 33.1 lbs. 1,000,000 - - 1 - - - #439 Mime Jr. 2' 0" 28.7 lbs. 1,000,000 - - - - 1 - #440 Happiny 2' 0" 53.8 lbs. 800,000 1 - - - - - #441 Chatot 1' 8" 4.2 lbs. 1,059,860 - 1 - - - - #442 Spiritomb 3' 3" 238.1 lbs. 1,000,000 - - 1 - 1 - #443 Gible 2' 4" 45.2 lbs. 1,250,000 - 1 - - - - #444 Gabite 4' 7" 123.5 lbs. 1,250,000 - 2 - - - - #445 Garchomp 6' 3" 209.4 lbs. 1,250,000 - 3 - - - - #446 Munchlax 2' 0" 231.5 lbs. 1,250,000 1 - - - - - #447 Riolu 2' 4" 44.5 lbs. 1,059,860 - 1 - - - - 3' 11" 119.0 lbs. 1,059,860 2.6 lbs. #448 Lucario - 1 - 1 - - #449 Hippopotas 2' 7" 109.1 lbs. 1,250,000 - - 1 - - - #450 Hippowdon 6' 7" 661.4 lbs. 1,250,000 - - 2 - - - #451 Skorupi 2' 7" 26.5 lbs. 1,250,000 - - 1 - - - #452 Drapion 4' 3" 135.6 lbs. 1,250,000 - - 2 - - - #453 Croagunk 2' 4" 50.7 lbs. 1,000,000 - 1 - - - - #454 Toxicroak 4' 3" 97.9 lbs. 1,000,000 - 2 - - - - #455 Carnivine 4' 7" 59.5 lbs. 1,250,000 - 2 - - - - #456 Finneon 1' 4" 15.4 lbs. 600,000 - - - - - 1 #457 Lumineon 3' 11" 52.9 lbs. 600,000 - - - - - 2 #458 Mantyke 3' 3" 143.3 lbs. 1,250,000 - - - - 1 - #459 Snover 3' 3" 111.3 lbs. 1,250,000 - 1 - - - - www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 206/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #460 Abomasnow 7' 3" 298.7 lbs. 1,250,000 - 1 - 1 - - #461 Weavile 3' 7" 75.0 lbs. 1,059,860 - 1 - - - 1 #462 Magnezone 3' 11" 396.8 lbs. 1,000,000 - - - 3 - - #463 Lickilicky 5' 7" 308.6 lbs. 1,000,000 3 - - - - - #464 Rhyperior 7' 10" 623.5 lbs. 1,250,000 - 3 - - - - #465 Tangrowth 6' 7" 283.5 lbs. 1,000,000 - - 2 - - - #466 Electivire 5' 11" 305.6 lbs. 1,000,000 - 3 - - - - #467 Magmortar 5' 3" - - - 3 - - #468 Togekiss 4' 11" 83.8 lbs. - - - 2 1 - #469 Yanmega 6' 3" 113.5 lbs. 1,000,000 - 2 - - - - #470 Leafeon 3' 3" 56.2 lbs. 1,000,000 - - 2 - - - #471 Glaceon 2' 7" 57.1 lbs. 1,000,000 - - - 2 - - #472 Gliscor 6' 7" 93.7 lbs. 1,059,860 - - 2 - - - #473 Mamoswine 8' 2" 641.5 lbs. 1,250,000 - 3 - - - - #474 Porygon-Z 2' 11" 75.0 lbs. 1,000,000 - - - 3 - - #475 Gallade 5' 3" 114.6 lbs. 1,250,000 - 3 - - - - #476 Probopass 4' 7" 749.6 lbs. 1,000,000 - - 1 - 2 - #477 Dusknoir 7' 3" 235.0 lbs. 800,000 - - 1 - 2 - #478 Froslass 4' 3" 58.6 lbs. 1,000,000 - - - - - 2 #479 Rotom 1' 0" 0.7 lbs. 1,000,000 - - - 1 - 1 #480 Uxie 1' 0" 0.7 lbs. 1,250,000 - - 2 - 1 - #481 Mesprit 1' 0" 0.7 lbs. 1,250,000 - 1 - 1 1 - #482 Azelf 1' 0" 0.7 lbs. 1,250,000 - 2 - 1 - - #483 Dialga 17' 9" 1,505.8 lbs.1,250,000 - - - 3 - - #484 Palkia 13' 9" 740.9 lbs. 1,250,000 - - - 3 - - #485 Heatran 5' 7" 948.0 lbs. 1,250,000 - - - 3 - - #486 Regigigas 12' 2" 925.9 lbs. 1,250,000 - 3 - - - - Giratina (Altered Forme) 14' 9" 1,653.5 lbs.1,250,000 3 - - - - - Giratina (Origin Forme) 22' 8" 1,433.0 lbs.1,250,000 3 - - - - - #488 Cresselia 4' 11" 188.7 lbs. 1,250,000 - - - - 3 - #489 Phione 1' 4" 6.8 lbs. 1,250,000 1 - - - - - #490 Manaphy 1' 0" 3.1 lbs. 1,250,000 3 - - - - - Darkrai 4' 11" 111.3 lbs. 1,250,000 - - - 2 - 1 Shaymin (Land Forme) 0' 8" 4.6 lbs. 1,250,000 3 - - - - - Shaymin (Sky Forme) 1' 4" 11.5 lbs. 1,250,000 - - - - - 3 #487 #491 #492 149.9 lbs. 1,000,000 800,000 #493 Arceus 10' 6" 705.5 lbs. 1,250,000 3 - - - - - #494 Victini 1' 4" 8.8 lbs. 1,250,000 3 - - - - - #495 Snivy 2' 0" 17.9 lbs. 1,059,860 - - - - - 1 #496 Servine 2' 7" 35.3 lbs. 1,059,860 - - - - - 2 #497 Serperior 10' 10"138.3 lbs. 1,059,860 - - - - - 3 #498 Tepig 1' 8" 21.8 lbs. 1,059,860 1 - - - - - #499 Pignite 3' 3" 122.4 lbs. 1,059,860 - 2 - - - - #500 Emboar 5' 3" 330.7 lbs. 1,059,860 - 3 - - - - # SPECIES HEIGHT #501 Oshawott 1' 8" 13.0 lbs. 1,059,860 - - - 1 - - #502 Dewott 2' 7" 54.0 lbs. 1,059,860 - - - 2 - - #503 Samurott 4' 11"208.6 lbs.1,059,860 - - - 3 - - #504 Patrat 1' 8" 25.6 lbs. 1,000,000 - 1 - - - - #505 Watchog 3' 7" 59.5 lbs. 1,000,000 - 2 - - - - #506 Lillipup 1' 4" 9.0 lbs. 1,059,860 - 1 - - - - #507 Herdier 2' 11"32.4 lbs. 1,059,860 - 2 - - - - #508 Stoutland 3' 11"134.5 lbs.1,059,860 - 3 - - - - #509 Purrloin 1' 4" 22.4 lbs. 1,000,000 - - - - - 1 #510 Liepard 3' 7" 82.7 lbs. 1,000,000 - - - - - 2 #511 Pansage 2' 0" 23.1 lbs. 1,000,000 - - - - - 1 #512 Simisage 3' 7" 67.2 lbs. 1,000,000 - - - - - 2 #513 Pansear 2' 0" 24.3 lbs. 1,000,000 - - - - - 1 #514 Simisear 3' 3" 61.7 lbs. 1,000,000 - - - - - 2 #515 Panpour 2' 0" 29.8 lbs. 1,000,000 - - - - - 1 #516 Simipour 3' 3" 63.9 lbs. 1,000,000 - - - - - 2 #517 Munna 2' 0" 51.4 lbs. 800,000 1 - - - - - 3' 7" 133.4 lbs.800,000 2 - - - - - WEIGHT www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' 207/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #518 #519 Musharna Pidove 1' 0" 4.6 lbs. 1,059,860 - 1 - - - - #520 Tranquill 2' 0" 33.1 lbs. 1,059,860 - 2 - - - - #521 Unfezant 3' 11"63.9 lbs. 1,059,860 - 3 - - - - #522 Blitzle 2' 7" 65.7 lbs. 1,000,000 - - - - - 1 #523 Zebstrika 5' 3" 175.3 lbs.1,000,000 - - - - - 2 #524 Roggenrola 1' 4" 39.7 lbs. 1,059,860 - - 1 - - - #525 Boldore 2' 11"224.9 lbs.1,059,860 - 1 1 - - - #526 Gigalith 5' 7" 573.2 lbs.1,059,860 - 3 - - - - #527 Woobat 1' 4" 4.6 lbs. 1,000,000 - - - - - 1 #528 Swoobat 2' 11"23.1 lbs. 1,000,000 - - - - - 2 #529 Drilbur 1' 0" 18.7 lbs. 1,000,000 - 1 - - - - #530 Excadrill 2' 4" 89.1 lbs. 1,000,000 - 2 - - - - #531 Audino 3' 7" 68.3 lbs. 800,000 2 - - - - - #532 Timburr 2' 0" 27.6 lbs. 1,059,860 - 1 - - - - #533 Gurdurr 3' 1" 88.2 lbs. 1,059,860 - 2 - - - - #534 Conkeldurr 4' 7" 191.8 lbs.1,059,860 - 3 - - - - #535 Tympole 1' 8" 9.9 lbs. 1,059,860 - - - - - 1 #536 Palpitoad 2' 7" 37.5 lbs. 1,059,860 2 - - - - - #537 Seismitoad 4' 11"136.7 lbs.1,059,860 3 - - - - - #538 Throh 4' 3" 122.4 lbs.1,000,000 2 - - - - - #539 Sawk 4' 7" 112.4 lbs.1,000,000 - 2 - - - - #540 Sewaddle 1' 0" 5.5 lbs. 1,059,860 - - 1 - - - #541 Swadloon 1' 8" 16.1 lbs. 1,059,860 - - 2 - - - #542 Leavanny 3' 11"45.2 lbs. 1,059,860 - 3 - - - - #543 Venipede 1' 4" 11.7 lbs. 1,059,860 - - 1 - - - #544 Whirlipede 3' 11"129.0 lbs.1,059,860 - - 2 - - - #545 Scolipede 8' 2" 442.0 lbs.1,059,860 - - - - - 3 #546 Cottonee 1' 0" 1.3 lbs. 1,000,000 - - - - - 1 #547 Whimsicott 2' 4" 14.6 lbs. 1,000,000 - - - - - 2 #548 Petilil 1' 8" 14.6 lbs. 1,000,000 - - - 1 - - #549 Lilligant 3' 7" 35.9 lbs. 1,000,000 - - - 2 - - #550 Basculin 3' 3" 39.7 lbs. 1,000,000 - - - - - 2 #551 Sandile 2' 4" 33.5 lbs. 1,059,860 1 - - - - - #552 Krokorok 3' 3" 73.6 lbs. 1,059,860 2 - - - - - #553 Krookodile 4' 11"212.3 lbs.1,059,860 3 - - - - - #554 Darumaka 2' 0" 82.7 lbs. 1,059,860 - 1 - - - - Darmanitan (Standard Forme)4' 3" 204.8 lbs.1,059,860 #555 Darmanitan (Zen Forme) 4' 3" 204.8 lbs.1,059,860 - 2 - - - - - - - 2 - - #556 Maractus 3' 3" 61.7 lbs. 1,000,000 - - - 2 - - #557 Dwebble 1' 0" 32.0 lbs. 1,000,000 - - 1 - - - #558 Crustle 4' 7" 440.9 lbs.1,000,000 - - 2 - - - #559 Scraggy 2' 0" 26.0 lbs. 1,000,000 - 1 - - - - #560 Scrafty 3' 7" 66.1 lbs. 1,000,000 - - 1 - 1 - #561 Sigilyph 4' 7" 30.9 lbs. 1,000,000 - - - 2 - - #562 Yamask 1' 8" 3.3 lbs. 1,000,000 - - 1 - - - #563 Cofagrigus 5' 7" 168.7 lbs.1,000,000 - - 2 - - - #564 Tirtouga 2' 4" 36.4 lbs. 1,000,000 - - 1 - - - #565 Carracosta 3' 11"178.6 lbs.1,000,000 - - 2 - - - #566 Archen 1' 8" 20.9 lbs. 1,000,000 - 1 - - - - #567 Archeops 4' 7" 70.5 lbs. 1,000,000 - 2 - - - - #568 Trubbish 2' 0" 68.3 lbs. 1,000,000 - - - - - 1 #569 Garbodor 6' 3" 236.6 lbs.1,000,000 - 2 - - - - #570 Zorua 2' 4" 27.6 lbs. 1,059,860 - - - 1 - - #571 Zoroark 5' 3" 178.8 lbs.1,059,860 - - - 2 - - #572 Minccino 1' 4" 12.8 lbs. 800,000 - - - - - 1 #573 Cinccino 1' 8" 16.5 lbs. 800,000 - - - - - 2 #574 Gothita 1' 4" 12.8 lbs. 1,059,860 - - - - 1 - #575 Gothorita 2' 4" 39.7 lbs. 1,059,860 - - - - 2 - #576 Gothitelle 4' 11"97.0 lbs. 1,059,860 - - - - 3 - #577 Solosis 1' 0" 2.2 lbs. 1,059,860 - - - 1 - - #578 Duosion 2' 0" 17.6 lbs. 1,059,860 - - - 2 - - #579 Reuniclus 3' 3" 44.3 lbs. 1,059,860 - - - 3 - - #580 Ducklett 1' 8" 12.1 lbs. 1,000,000 1 - - - - - #581 Swanna 4' 3" 53.4 lbs. 1,000,000 - - - - - 2 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 208/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #582 Vanillite 1' 4" 12.6 lbs. 1,250,000 - - - - 1 - #583 Vanillish 3' 7" 90.4 lbs. 1,250,000 - - - - 2 - #584 Vanilluxe 4' 3" 126.8 lbs.1,250,000 - - - - 3 - #585 Deerling 2' 0" 43.0 lbs. 1,000,000 - - - - - 1 #586 Sawsbuck 6' 3" 203.9 lbs.1,000,000 - 2 - - - - #587 Emolga 1' 4" 11.0 lbs. 1,000,000 - - - - - 2 #588 Karrablast 1' 8" 13.0 lbs. 1,000,000 - 1 - - - - #589 Escavalier 3' 3" 72.8 lbs. 1,000,000 - 2 - - - - #590 Foongus 0' 8" 2.2 lbs. 1,000,000 1 - - - - - #591 Amoonguss 2' 0" 23.1 lbs. 1,000,000 2 - - - - - #592 Frillish 3' 11"72.8 lbs. 1,000,000 - - - - 1 - #593 Jellicent 7' 3" 297.6 lbs.1,000,000 - - - - 2 - #594 Alomomola 3' 11"69.7 lbs. 800,000 2 - - - - - #595 Joltik 0' 4" 1.3 lbs. 1,000,000 - - - - - 1 #596 Galvantula 2' 7" 31.5 lbs. 1,000,000 - - - - - 2 #597 Ferroseed 2' 0" 41.4 lbs. 1,000,000 - 1 - - - - #598 Ferrothorn 3' 3" 242.5 lbs.1,000,000 - 2 - - - - #599 Klink 1' 0" 46.3 lbs. 1,059,860 - 1 - - - - #600 Klang 2' 0" 112.4 lbs.1,059,860 - 2 - - - - # SPECIES #601 Klinklang #602 Tynamo #603 HEIGHT WEIGHT EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' 2' 0" 178.6 lbs.1,059,860 - - 3 - - - 0' 8" 0.7 lbs. 1,250,000 - - - - - 1 Eelektrik 3' 11" 48.5 lbs. 1,250,000 - 2 - - - - #604 Eelektross 6' 11" 177.5 lbs.1,250,000 - 3 - - - - #605 Elgyem 1' 8" 19.8 lbs. 1,000,000 - - - 1 - - #606 Beheeyem 3' 3" 76.1 lbs. 1,000,000 - - - 2 - - #607 Litwick 1' 0" 6.8 lbs. 1,059,860 - - - 1 - - #608 Lampent 2' 0" 28.7 lbs. 1,059,860 - - - 2 - - #609 Chandelure 3' 3" 75.6 lbs. 1,059,860 - - - 3 - - #610 Axew 2' 0" 39.7 lbs. 1,250,000 - 1 - - - - #611 Fraxure 3' 3" 79.4 lbs. 1,250,000 - 2 - - - - #612 Haxorus 5' 11" 232.6 lbs.1,250,000 - 3 - - - - #613 Cubchoo 1' 8" 18.7 lbs. 1,000,000 - 1 - - - - #614 Beartic 8' 6" 573.2 lbs.1,000,000 - 2 - - - - #615 Cryogonal 3' 7" 326.3 lbs.1,000,000 - - - - 2 - #616 Shelmet 1' 4" 17.0 lbs. 1,000,000 - - 1 - - - #617 Accelgor 2' 7" 55.8 lbs. 1,000,000 - - - - - 2 #618 Stunfisk 2' 4" 24.3 lbs. 1,000,000 2 - - - - - #619 Mienfoo 2' 11" 44.1 lbs. 1,059,860 - 1 - - - - #620 Mienshao 4' 7" 78.3 lbs. 1,059,860 - 2 - - - - #621 Druddigon 5' 3" 306.4 lbs.1,000,000 - 2 - - - - #622 Golett 3' 3" 202.8 lbs.1,000,000 - 1 - - - - #623 Golurk 9' 2" 727.5 lbs.1,000,000 - 2 - - - - #624 Pawniard 1' 8" 22.5 lbs. 1,000,000 - 1 - - - - #625 Bisharp 5' 3" 154.3 lbs.1,000,000 - 2 - - - - #626 Bouffalant 5' 3" 208.6 lbs.1,000,000 - 2 - - - - #627 Rufflet 1' 8" 23.1 lbs. 1,250,000 - 1 - - - - #628 Braviary 4' 11" 90.4 lbs. 1,250,000 - 2 - - - - #629 Vullaby 1' 8" 19.8 lbs. 1,250,000 - - 1 - - - #630 Mandibuzz 3' 11" 87.1 lbs. 1,250,000 - - - 2 - - #631 Heatmor 4' 7" 127.9 lbs.1,000,000 - - - 2 - - #632 Durant 1' 0" 72.8 lbs. 1,000,000 - - 2 - - - #633 Deino 2' 7" 38.1 lbs. 1,250,000 1 - - - - - #634 Zweilous 4' 7" 110.2 lbs.1,250,000 2 - - - - - #635 Hydreigon 5' 11" 352.7 lbs.1,250,000 - - - 3 - - #636 Larvesta 3' 7" 63.5 lbs. 1,250,000 - 1 - - - - #637 Volcarona 5' 3" 101.4 lbs.1,250,000 - - - 3 - - #638 Cobalion 6' 11" 551.2 lbs.1,250,000 - - 3 - - - #639 Terrakion 6' 3" 573.2 lbs.1,250,000 - 3 - - - - #640 Virizion 6' 7" 440.9 lbs.1,250,000 - - - - 3 - #641 Tornadus 4' 11" 138.9 lbs.1,250,000 - 3 - - - - #642 Thundurus 4' 11" 134.5 lbs.1,250,000 - 3 - - - - www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 209/243 11/19/13 #643 #644 #645 #646 #647 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Reshiram Zekrom 10' 6" 727.5 lbs.1,250,000 9' 6" 760.6 lbs.1,250,000 - 3 - 3 - - - Landorus 4' 11" 149.9 lbs.1,250,000 - - - 3 - - Kyurem (Normal) 9' 10" 716.5 lbs.1,250,000 1 1 - 1 - - Kyurem (Black) 10' 10"716.5 lbs.1,250,000 1 1 - 1 - - Kyurem (White) 11' 10"716.5 lbs.1,250,000 1 1 - 1 - - Keldeo 4' 7" 106.9 lbs.1,250,000 - - - 3 - - Meloetta (Aria Forme) 2' 0" 14.3 lbs. 1,250,000 - - - 1 1 1 - 1 1 - - 1 #648 Meloetta (Pirouette Forme)2' 0" 14.3 lbs. 1,250,000 #649 Genesect 4' 11" 181.9 lbs.1,250,000 - 1 - 1 - 1 #650 Chespin 1' 4" 19.8 lbs. 1,059,860 - - 1 - - - #651 Quilladin 2' 4" 63.9 lbs. 1,059,860 - - 2 - - - #652 Chesnaught 5' 3" 198.4 lbs.1,059,860 - - 3 - - - #653 Fennekin 1' 4" 20.7 lbs. 1,059,860 - - - 1 - - #654 Braixen 3' 3" 32.0 lbs. 1,059,860 - - - 2 - - #655 Delphox 4' 11" 86.0 lbs. 1,059,860 - - - 3 - - #656 Froakie 1' 0" 15.4 lbs. 1,059,860 - - - - - 1 #657 Frogadier 2' 0" 24.0 lbs. 1,059,860 - - - - - 2 #658 Greninja 4' 11" 88.2 lbs. 1,059,860 - - - - - 3 #659 Bunnelby 1' 4" 11.0 lbs. 1,000,000 - - - - - 1 #660 Diggersby 3' 3" 93.5 lbs. 1,000,000 2 - - - - - #661 Fletchling 1' 0" 3.7 lbs. 1,059,860 - - - - - 1 #662 Fletchinder 2' 4" 35.3 lbs. 1,059,860 - - - - - 2 #663 Talonflame 3' 11" 54.0 lbs. 1,059,860 - - - - - 3 #664 Scatterbug 1' 0" 5.5 lbs. 1,000,000 - - 1 - - - #665 Spewpa 1' 0" 18.5 lbs. 1,000,000 - - 1 - - - #666 Vivillon 3' 11" 37.5 lbs. 1,000,000 - - 1 - - - #667 Litleo 2' 0" 29.8 lbs. 1,059,860 - - - 1 - - #668 Pyroar 4' 11" 179.7 lbs.1,059,860 - - - 2 - - #669 Flabébé 0' 4" 0.2 lbs. 1,000,000 - - - - 1 - #670 Floette 0' 8" 2.0 lbs. 1,000,000 - - - - 2 - #671 Florges 3' 7" 22.0 lbs. 1,000,000 - - - - 3 - #672 Skiddo 2' 11" 68.3 lbs. 1,000,000 1 - - - - - #673 Gogoat 5' 7" 200.6 lbs.1,000,000 2 - - - - - #674 Pancham 2' 0" 17.6 lbs. 1,000,000 - 1 - - - - #675 Pangoro 6' 11" 299.8 lbs.1,000,000 - 2 - - - - #676 Furfrou 3' 11" 61.7 lbs. 1,000,000 - - - - 1 - #677 Espurr 1' 0" 7.7 lbs. 1,000,000 - - - - - 1 #678 Meowstic 2' 0" 18.7 lbs. 1,000,000 - - - - - 2 #679 Honedge 2' 7" 4.4 lbs. 1,000,000 - - 1 - - - #680 Doublade 2' 7" 9.9 lbs. 1,000,000 - - 2 - - - #681 Aegislash 5' 7" 116.8 lbs.1,000,000 - - 3 - - - #682 Spritzee 0' 8" 1.1 lbs. 1,000,000 1 - - - - - #683 Aromatisse 2' 7" 34.2 lbs. 1,000,000 2 - - - - - #684 Swirlix 1' 4" 7.7 lbs. 1,000,000 - - 1 - - - #685 Slurpuff 2' 7" 11.0 lbs. 1,000,000 - - 2 - - - #686 Inkay 1' 4" 7.7 lbs. 1,000,000 - 1 - - - - #687 Malamar 4' 11" 103.6 lbs.1,000,000 - 2 - - - - #688 Binacle 1' 8" 68.3 lbs. 1,000,000 - 1 - - - - #689 Barbaracle 4' 3" 211.6 lbs.1,000,000 - 2 - - - - #690 Skrelp 1' 8" 16.1 lbs. 1,000,000 - - - 1 - - #691 Dragalge 4' 11" 179.7 lbs.1,000,000 - - - 2 - - #692 Clauncher 1' 8" 18.3 lbs. 1,250,000 - - - 1 - - #693 Clawitzer 4' 3" 77.8 lbs. 1,250,000 - - - 2 - - #694 Helioptile 1' 8" 13.2 lbs. 1,000,000 - - - - - 1 #695 Heliolisk 3' 3" 46.3 lbs. 1,000,000 - - - - - 2 #696 Tyrunt 2' 7" 57.3 lbs. 1,000,000 - 1 - - - - #697 Tyrantrum 8' 2" 595.2 lbs.1,000,000 - 2 - - - - #698 Amaura 4' 3" 55.6 lbs. 1,000,000 1 - - - - - #699 Aurorus 8' 10" 496.0 lbs.1,000,000 2 - - - - - #700 Sylveon 3' 3" 51.8 lbs. 1,000,000 - - - - 2 - # SPECIES HEIGHT WEIGHT #701 Hawlucha 2' 7" 47.4 lbs. EFFORT VALUE (EV) YIELD LEVEL 100 EXP. Max HPAtk.Def.Sp.Atk.Sp.Def.Speed' 1,000,000 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 - 2 - - - - 210/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #702 Dedenne 0' 8" 4.9 lbs. 1,000,000 - - - - - 2 #703 Carbink 1' 0" 12.6 lbs. 1,250,000 - - 1 - 1 - #704 Goomy 1,250,000 - - - - 1 - #705 Sliggoo 2' 7" 38.6 lbs. 1,250,000 - - - - 2 - #706 Goodra 6' 7" 331.8 lbs. 1,250,000 - - - - 3 - #707 Klefki 0' 8" 6.6 lbs. 800,000 - - 1 - - - #708 Phantump 1' 4" 15.4 lbs. 1,000,000 - 1 - - - - #709Trevenant4' 11"156.5 lbs. 1,000,000 - 2 - - - - #710Pumpkaboo2' 7" 33.1 lbs. 1,000,000 - - 1 - - - #711Gourgeist5' 7" 86.0 lbs. 1,000,000 - - 2 - - - #712 Bergmite 3' 3" 219.4 lbs. 1,000,000 - - 1 - - - #713 Avalugg 6' 7" 1,113.3 lbs.1,000,000 - - 2 - - - #714 Noibat 1' 8" 17.6 lbs. 1,000,000 - - - - - 1 #715 Noivern 4' 11"187.4 lbs. 1,000,000 - - - - - 2 #716 Xerneas 9' 10"474.0 lbs. 1,250,000 3 - - - - - #717 Yveltal 19' 0"447.5 lbs. 1,250,000 3 - - - - - #718 Zygarde 16' 5"627.4 lbs. 1,250,000 3 - - - - - #719 Diancie ? ? ? ? ? ? ? ? ? #720Volcanion? ? ? ? ? ? ? ? ? #721 Hoopa ? ? ? ? ? ? ? ? 1' 0" 6.2 lbs. ? As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.). Pokémon Evolutions NOTE: MEGA-EVOLUTIONS! Mega-Evolutions - exclusive to Pokémon not initially released in Pokémon X/Y, meaning only #001 - #649 of the National Dex - are not detailed here. These describe the permanent, undoable evolutions of Pokémon; MegaEvolutions are different in that they are temporal and only used in battle to for a power boost basically. See Pokémon Mega Evolutions for that stuff. This particular section of our Mini-Pokédex details one of the more important aspects of ideally training your Pokémon: evolution. As Pokémon level-up, or meet other relatively-arbitrary conditions, they will evolve into a new form. This form often has higher (or rarely, equal) base stats, improving the Pokémon's stats by usually 20 ~ 40 points by Level 100. However, this will come at a notable cost. You can leave a Pokémon as it is (don't use the item or whatever, or press B during the evolution process) to let it learn some new moves first - some moves are available as much as TEN levels earlier in pre-evolved forms, and sometimes exclusive to particular forms. Fair warning. Anyways, the below list will detail the Pokémon of the game and what they evolve into and how. First, we'll discuss what some of these terms mean; keep in mind sometimes two or even three conditions are compiled together when evolutions are done, and all must be met. Gender symbols. Level ## - indicates that, once a Pokémon has reached Level ##, it will evolve; such evolutions can be cancelled with the B Button. Once it reaches Level 100, it cannot evolve, so the final stopping point is Level 99 for whether you're not sure (Level 98 if it evolves twice). The benefit to keeping a Pokémon unevolved is getting moves sometimes ten levels or more sooner. However, this rarely extends beyond Level 80 except in some legendary Pokémon (who never evolve and it is therefore irrelevant), so you should evolve at least eventually to benefit from the boosted base stats. [Gender] - in addition to some conditions, a Pokémon must be of a certain gender to evolve. See the picture to the right for the symbols denoting male and female Pokémon - genderless Pokémon show no symbol. [Item] - use this item to evolve the Pokémon. This works at any level. Keep in mind that most of these (such as Moon Stones) are in limited quantities throughout a single playthrough of the game, so you may want to focus on evolving only into new species before duplicating 'em. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 211/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 [Location/Time] - the Pokémon must be leveled-up in this place, or at this time of day, depending on which is specified. For the latter, daytime is usually 4:00 AM to 7:59 PM and nighttime from 8:00 PM to 3:59 AM. (Morning is 4:00 AM to 9:59 AM, but that is daytime normally.) "Level-up while knowing..." - For this, the Pokémon must know a certain move, then level-up to be able to evolve. In all cases of this, the Pokémon learns the move naturally. If forgotten, the Move Relearner can teach it for you, or sometimes TMs/HMs or Move Tutors, depending on what's available. The latest for this to work is Level 99. Trade - for this, you must trade the Pokémon between two games: over the Internet or local Wi-Fi matters not. Wonder Trade also works, but you're almost certain not to get it back. =P After the trade, the recipient of your Pokémon will get it to evolve on their end. For you to get the evolved form, you have to trade it back. (Trust me, you'll do this with the Shelmet/Karrablast -> Escavalier/Accelgor trade. =P) This works at any level. Happiness - once the Pokémon is happy enough, which occurs as you walk around, heal it, use it in battle, etc., it will evolve upon leveling up. However, that means the Pokémon must be Level 99 or lower (sometimes Level 98 for those evolutionary chains with the first evolution being happiness based), so be careful. This is independent of their Affection stat in Pokémon-Amie, so note that! Only Eevee evolves (into Sylveon) based on that! # SPECIES METHOD AND EVOLVED POKÉMON #001 Bulbasaur Level 16 - Ivysaur #002 Ivysaur Level 32 - Venusaur #003 Venusaur N/A #004 Charmander Level 16 - Charmeleon #005 Charmeleon Level 36 - Charizard #006 Charizard N/A #007 Squirtle Level 16 - Wartortle #008 Wartortle Level 36 - Blastoise #009 Blastoise N/A #010 Caterpie Level 7 - Metapod #011 Metapod Level 10 - Butterfree #012 Butterfree N/A #013 Weedle Level 7 - Kakuna #014 Kakuna Level 10 - Beedrill #015 Beedrill N/A #016 Pidgey Level 18 - Pidgeotto #017 Pidgeotto Level 36 - Pidgeot #018 Pidgeot N/A #019 Rattata Level 20 - Raticate #020 Raticate N/A #021 Spearow Level 20 - Fearow #022 Fearow N/A #023 Ekans Level 22 - Arbok #024 Arbok N/A #025 Pikachu Thunder Stone - Raichu #026 N/A Raichu #027 Sandshrew Level 22 - Sandslash #028 Sandslash N/A #029Nidoran <F>Level 16 - Nidorina #030 Nidorina Moon Stone - Nidoqueen #031 Nidoqueen N/A #032Nidoran <M>Level 16 - Nidorino #033 Nidorino Moon Stone - Nidoking #034 Nidoking N/A #035 Clefairy Moon Stone - Clefable #036 Clefable N/A #037 Vulpix Fire Stone - Ninetales #038 Ninetales N/A #039 Jigglypuff Moon Stone - Wigglytuff #040 Wigglytuff N/A #041 Zubat Level 22 - Golbat #042 Golbat Level-up with high Happiness - Crobat #043 Oddish Level 21 - Gloom #044 Gloom Leaf Stone - Vileplume Sun Stone - Bellossom #045 Vileplume N/A #046 Paras Level 24 - Parasect www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 212/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #047 Parasect N/A #048 Venonat Level 31 - Venomoth #049 Venomoth N/A #050 Diglett Level 26 - Dugtrio #051 Dugtrio N/A #052 Level 28 - Persian Meowth #053 Persian N/A #054 Psyduck Level 33 - Golduck #055 Golduck N/A #056 Level 28 - Primeape Mankey #057 Primeape N/A #058 Growlithe Fire Stone - Arcanine #059 Arcanine N/A #060 Poliwag Level 25 - Poliwhirl #061 Poliwhirl Use a Water Stone on Poliwhirl - Poliwrath Trade when holding a King's Rock - Politoed #062 Poliwrath N/A #063 Abra #064 Kadabra Level 16 - Kadabra Trade Kadabra - Alakazam #065 Alakazam N/A #066 Machop Level 28 - Machoke #067 Machoke Trade Machoke - Machamp #068 Machamp N/A #069 Bellsprout Level 21 - Weepinbell #070 Weepinbell Leaf Stone - Victreebel #071 Victreebel N/A #072 Tentacool Level 30 - Tentacruel #073 Tentacruel N/A #074 Geodude Level 25 - Graveler #075 Graveler Trade Graveler - Golem #076 Golem N/A #077 Ponyta Level 40 - Rapidash #078 Rapidash N/A #079 Slowpoke #080 Slowbro Level 37 - Slowbro Trade while holding a King's Rock - Slowking N/A #081 Magnemite Level 30 - Magneton #082 Magneton Level-up in Mt. Sinnoh (Gen. IV), Chargestone Cave (Gen. V), or outside on Route 13 (Gen. VI) #083 Farfetch'd N/A #084 Doduo Level 31 - Dodrio #085 Dodrio N/A #086 Seel Level 34 - Dewgong #087 Dewgong N/A #088 Grimer Level 38 - Muk #089 Muk N/A #090 Shellder Water Stone - Cloyster #091 Cloyster N/A #092 Gastly Level 25 - Haunter #093 Haunter Trade Haunter - Gengar #094 Gengar N/A #095 Onix Trade while holding a Metal Coat - Steelix #096 Drowzee Level 26 - Hypno #097 Hypno N/A #098 Krabby Level 28 - Kingler #099 Kingler N/A #100 Voltorb Level 30 - Electrode #101 Electrode N/A #102 Exeggcute Leaf Stone - Exeggutor #103 Exeggutor N/A #104 Cubone #105 Marowak Level 28 - Marowak N/A #106 Hitmonlee N/A #107 Hitmonchan N/A #108 Lickitung Level-up while knowing Rollout #109 Koffing Level 35 - Weezing www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 213/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #110 Weezing N/A #111 Rhyhorn Level 42 - Rhydon #112 Trade while holding Protector - Rhyperior Rhydon #113 Chansey Level-up with high Happiness (higher than going from Happiny) - Blissey #114 Tangela Level-up while knowing AncientPower - Tangrowth #115 Kangaskhan N/A #116 Horsea Level 32 - Seadra #117 Seadra Trade Seadra while holding a Dragon Scale - Kingdra #118 Goldeen Level 33 - Seaking #119 Seaking N/A #120 Water Stone - Starmie Staryu #121 Starmie N/A #122 Mr. Mime N/A #123 Scyther Trade while holding Metal Coat - Scizor #124 N/A Jynx #125 Electabuzz Trade while holding Electirizer - Electivire #126 Magmar Trade while holding Magmarizer - Magmortar #127 Pinsir N/A #128 Tauros N/A #129 Magikarp Level 20 - Gyarados #130 Gyarados N/A #131 Lapras N/A #132 Ditto N/A Use a Water Stone - Vaporeon Use a Thunder Stone - Jolteon Use a Fire Stone - Flareon #133 Eevee Level-up with high Happiness in the daytime - Espeon Level-up with high Happiness during night - Umbreon Level-up near a large mossy rock (where: Route 20) - Leafeon Level-up near a large icy rock (where: Frost Cavern) - Glaceon Level-up with 5 Hearts in Pokémon-Amie - Sylveon #134 Vaporeon N/A #135 Jolteon N/A #136 Flareon N/A #137 Porygon Trade while holding Up-Grade - Porygon2 #138 Omanyte Level 40 - Omastar #139 Omastar N/A #140 Level 40 - Kabutops Kabuto #141 Kabutops N/A #142 Aerodactyl N/A #143 Snorlax N/A #144 Articuno N/A #145 Zapdos N/A #146 Moltres N/A #147 Dratini Level 30 - Dragonair #148 Dragonair Level 44 - Dragonite #149 Dragonite N/A #150 Mewtwo N/A #151 Mew N/A #152 Chikorita Level 16 - Chikorita #153 Bayleef Level 32 - Meganium #154 Meganium N/A #155 Cyndaquil Level 14 - Quilava #156 Quilava Level 36 - Typholsion #157 Typhlosion N/A #158 Totodile Level 18 - Croconaw #159 Croconaw Level 30 - Feraligatr #160 Feraligatr N/A #161 Sentret Level 15 - Furret #162 N/A Furret #163 Hoothoot Level 20 - Noctowl #164 Noctowl N/A #165 Ledyba Level 18 - Ledian #166 Ledian N/A #167 Spinarak Level 22 - Ariados www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 214/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #168 Ariados N/A #169 N/A Crobat #170 Chinchou Level 27 - Lanturn #171 Lanturn N/A #172 Pichu Level-up with high Happiness - Pikachu #173 Cleffa Level-up with high Happiness - Clefairy #174 Igglybuff Level-up with high Happiness - Jigglypuff #175 Togepi Level-up with high Happiness - Togetic #176 Togetic Shiny Stone - Togekiss #177 Natu Level 25 - Xatu #178 Xatu N/A #179 Mareep #180 Flaaffy Level 15 - Flaaffy Level 30 - Ampharos #181 Ampharos N/A #182 Bellossom N/A #183 Marill Level 18 - Azumarill #184 Azumarill N/A #185 Sudowoodo N/A #186 Politoed N/A #187 Hoppip Level 18 - Skiploom #188 Skiploom Level 27 - Jumpluff #189 Jumpluff N/A #190 Aipom #191 Sunkern Level-up while knowing Double Hit - Ambipom Sun Stone - Sunflora #192 Sunflora N/A #193 Yanma Level-up while knowing AncientPower - Yanmega #194 Wooper Level 20 - Quagsire #195 Quagsire N/A #196 Espeon N/A #197 Umbreon N/A #198 Murkrow Dusk Stone - Honchkrow #199 Slowking N/A #200 Misdreavus Dusk Stone - Mismagius #201 Unown N/A #202 Wobbuffet N/A #203 Girafarig N/A #204 Pineco Level 31 - Forretress #205 Forretress N/A #206 Dunsparce N/A #207 Gligar #208 Steelix Level-up at night whilst holding a Razor Fang - Gliscor N/A #209 Snubbull Level 23 - Granbull #210 Granbull N/A #211 Qwilfish N/A #212 Scizor N/A #213 Shuckle N/A #214 Heracross N/A #215 Sneasel Level-up at night whilst holding a Razor Claw - Weavile #216 Teddiursa Level 30 - Ursaring #217 Ursaring N/A #218 Slugma Level 38 - Macargo #219 Macargo N/A #220 Level 33 - Piloswine Swinub #221 Piloswine Level-up while knowing AncientPower - Mamoswine #222 Corsola N/A #223 Remoraid Level 25 - Octillery #224 Octillery N/A #225 Delibird N/A #226 Mantine N/A #227 Skarmory N/A #228 Houndour Level 24 - Houndour #229 Houndoom N/A #230 Kingdra N/A #231 Level 25 - Donphan Phanpy www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 215/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #232 Donphan N/A #233 Porygon2 Trade Porygon2 while holding a Dubious Disc - Porygon-Z #234 Stantler N/A #235 Smeargle N/A At Level 20, if Attack is greater than Defense, you get Hitmonlee #236 Tyrogue At Level 20, if Attack is less than Defense, you get Hitmonchan At Level 20, if Attack is equal to Defense, you get Hitmontop #237 Hitmontop N/A #238 Smoochum Level 30 - Jynx #239 Elekid Level 30 - Electabuzz #240 Magby Level 30 - Magmar #241 Miltank N/A #242 Blissey N/A #243 Raikou N/A #244 Entei N/A #245 Suicune N/A #246 Larvitar Level 30 - Pupitar #247 Pupitar Level 55 - Tyranitar #248 Tyranitar N/A #249 Lugia N/A #250 Ho-oh N/A #251 Celebi N/A #252 Treecko Level 16 - Grovyle #253 Grovyle Level 36 - Sceptile #254 Sceptile N/A #255 Torchic Level 16 - Combusken #256 Combusken Level 36 - Blaziken #257 Blaziken N/A #258 Mudkip Level 16 - Marshtomp #259 Marshtomp Level 36 - Swampert #260 Swampert N/A #261 Poochyena Level 18 - Mightyena #262 Mightyena N/A #263 Zigzagoon Level 20 - Linoone #264 Linoone N/A #265 Wurmple At Level 7, there's a 50% chance of becoming Silcoon or Cascoon at random #266 Silcoon Level 10 - Beautifly #267 Beautifly N/A #268 Cascoon Level 10 - Dustox #269 Dustox N/A #270 Lotad Level 14 - Lombre #271 Lombre Water Stone - Ludicolo #272 Ludicolo N/A #273 Seedot Level 14 - Nuzleaf #274 Nuzleaf Leaf Stone - Shiftry #275 Shiftry N/A #276 Taillow Level 22 - Swellow #277 Swellow N/A #278 Wingull Level 25 - Pelipper #279 Pelipper N/A #280 Ralts Level 20 - Kirlia #281 Kirlia Level 30 - Gardevoir #282 Gardevoir N/A #283 Surskit Level 22 - Masquerain #284 Masquerain N/A #285 Shroomish Level 23 - Breloom #286 Breloom N/A #287 Slakoth Level 18 - Vigoroth #288 Vigoroth Level 36 - Slaking #289 Slaking N/A #290 Nincada At Level 20, Nincada alone will evolve into Ninjask. However, if you have a spare Poké Ball (must be the normal kind) and an empty slot (5 Pokémon or less) in the party, you also get Shedinja. #291 Ninjask N/A - but do read the stuff on Nincada (#290) #292 Shedinja N/A - but do read the stuff on Nincada (#290) www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 216/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #293 Whismur Level 20 - Loudred #294 Loudred Level 40 - Exploud #295 Exploud N/A #296 Makuhita Level 24 - Hariyama #297 Hariyama N/A #298 Azurill #299 Nosepass #300 Skitty Level-up with high Happiness - Marill Level-up in Mt. Sinnoh (Gen. IV), Chargestone Cave (Gen. V), or outside on Route 13 (Gen. VI) Probopass Moon Stone - Delcatty #301 Delcatty N/A #302 Sableye N/A #303 Mawile N/A #304 Aron Level 32 - Lairon #305 Lairon Level 42 - Aggron #306 Aggron N/A #307 Meditite Level 37 - Medicham #308 Medicham N/A #309 Electrike Level 26 - Manectric #310 Manectric N/A #311 Plusle N/A #312 Minun N/A #313 Volbeat N/A #314 Illumise N/A #315 Roselia Shiny Stone - Roserade #316 Gulpin Level 26 - Swalot #317 Swalot N/A #318 Carvanha Level 30 - Sharpedo #319 Sharpedo N/A #320 Wailmer Level 40 - Wailord #321 Wailord N/A #322 Level 43 - Camerupt Numel #323 Camerupt N/A #324 Torkoal N/A #325 Level 32 - Grumpig Spoink #326 Grumpig N/A #327 N/A Spinda #328 Trapinch Level 35 - Vibrava #329 Vibrava Level 45 - Flygon #330 Flygon N/A #331 Cacnea Level 32 - Cacturne #332 Cacturne N/A #333 Swablu #334 Altaria Level 35 - Altaria N/A #335 Zangoose N/A #336 Seviper N/A #337 Lunatone N/A #338 Solrock N/A #339 Barboach Level 30 - Whiscash #340 Whiscash N/A #341 Corphish Level 30 - Crawdaunt #342 Crawdaunt N/A #343 Baltoy Level 36 - Claydol #344 Claydol N/A #345 Level 40 - Cradily Lileep #346 Cradily N/A #347 Anorith Level 40 - Armaldo #348 Armaldo N/A #349 In any Pokémon game on the DS, 3DS, or later, trade Feebas while holding a Prism Scale for Milotic In the GBA Pokémon games, level-up a Feebas whose Beauty Contest stat is maxed out for Milotic Feebas #350 Milotic N/A #351 Castform N/A #352 Kecleon N/A #353 Shuppet Level 37 - Banette #354 Banette N/A #355 Duskull Level 37 - Dusclops www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 217/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #356 Dusclops Trade Dusclops while holding a Reaper Cloth - Dusknoir #357 Tropius N/A #358 Chimecho N/A #359 Absol N/A #360 Wynaut Level 15 - Wobbuffet #361 Snorunt Level 42 (any gender) - Glalie Dawn Stone (females) - Froslass #362 Glalie N/A #363 Spheal Level 32 - Sealeo #364 Sealeo Level 44 - Walrein #365 Walrein N/A #366 Clamperl Trade Clamperl when holding a Deep Sea Tooth - Huntail Trade Clamperl when holding a Deep Sea Scale - Gorebyss #367 Huntail N/A #368 Gorebyss N/A #369 Relicanth N/A #370 Luvdisc N/A #371 Level 30 - Shelgon Bagon #372 Shelgon Level 50 - Salamence #373 Salamence N/A #374 Beldum Level 20 - Metang #375 Metang Level 45 - Metagross #376 Metagross N/A #377 Regirock N/A #378 Regice N/A #379 Registeel N/A #380 Latias N/A #381 Latios N/A #382 Kyogre N/A #383 Groudon N/A #384 Rayquaza N/A #385 Jirachi N/A #386 N/A Deoxys #387 Turtwig Level 18 - Grotle #388 Level 32 - Torterra Grotle #389 Torterra N/A #390 Chimchar Level 14 - Monferno #391 Monferno Level 36 - Infernape #392 Infernape N/A #393 Piplup Level 16 - Prinplup #394 Prinplup Level 36 - Empoleon #395 Empoleon N/A #396 Starly Level 14 - Staravia #397 Staravia Level 34 - Staraptor #398 Staraptor N/A #399 Bidoof #400 Bibarel Level 15 - Bibarel N/A #401 Kricketot Level 10 - Kricketune #402 Kricketune N/A #403 Shinx Level 15 - Luxio #404 Luxio Level 30 - Luxray #405 Luxray N/A #406 Budew Level-up during the day with high Happiness - Roselia #407 Roserade N/A #408 Cranidos Level 30 - Rampardos #409 Rampardos N/A #410 Shieldon Level 30 - Bastiodon #411 Bastiodon N/A #412 Burmy Level 20 (female) - Wormadam Level 20 (male) - Mothim #413 Wormadam N/A #414 Mothim N/A #415 Combee Level 21 (female-only) - Vespiquen #416 Vespiquen N/A #417 Pachirisu N/A www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 218/243 11/19/13 #418 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Buizel Level 26 - Floatzel #419 Floatzel N/A #420 Cherubi Level 25 - Cherrim #421 Cherrim N/A #422 Shellos Level 30 - Gastrodon #423 Gastrodon N/A #424 Ambipom N/A #425 Drifloon Level 28 - Drifblim #426 Drifblim N/A #427 Buneary Level-up with high Happiness - Lopunny #428 Lopunny N/A #429 Mismagius N/A #430 Honchkrow N/A #431 Glameow Level 38 - Purugly #432 Purugly N/A #433 Chingling Level-up at night with high Happiness - Chimecho #434 Stunky Level 34 - Skuntank #435 Skuntank N/A #436 Bronzor Level 33 - Bronzong #437 Bronzong N/A #438 Bonsly Level-up while knowing Mimic - Sudowoodo #439 Mime Jr. Level-up while knowing Mimic - Mr. Mime #440 Happiny Level-up while holding an Oval Stone and while having high Happiness - Chansey #441 N/A Chatot #442 Spiritomb N/A #443 Gible Level 24 - Gabite #444 Gabite Level 48 - Garchomp #445 Garchomp N/A #446 Munchlax Level-up with high Happiness - Snorlax #447 Riolu #448 Lucario Level-up with high Happiness during the daytime - Lucario N/A #449 Hippopotas Level 34 - Hippowdon #450 Hippowdon N/A #451 Skorupi Level 40 - Drapion #452 Drapion N/A #453 Croagunk Level 37 - Toxicroak #454 Toxicroak N/A #455 Carnivine N/A #456 Finneon Level 31 - Lumineon #457 Lumineon N/A #458 Mantyke Level-up while Remoraid is in your party - Mantine #459 Level 40 - Abomasnow Snover #460 Abomasnow N/A #461 Weavile N/A #462 Magnezone N/A #463 Lickilicky N/A #464 Rhyperior N/A #465 Tangrowth N/A #466 Electivire N/A #467 Magmortar N/A #468 Togekiss N/A #469 Yanmega N/A #470 Leafeon N/A #471 Glaceon N/A #472 Gliscor N/A #473 Mamoswine N/A #474 Porygon-Z N/A #475 Gallade N/A #476 Probopass N/A #477 Dusknoir N/A #478 Froslass N/A #479 Rotom N/A #480 Uxie N/A #481 Mesprit N/A #482 N/A Azelf www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 219/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #483 Dialga N/A #484 Palkia N/A #485 Heatran N/A #486 Regigigas N/A #487 Giratina N/A #488 Cresselia N/A #489 Phione N/A - this is despite breeding Manaphy and Ditto yielding Phione; usually, children evolve into parents #490 Manaphy N/A #491 Darkrai N/A #492 Shaymin N/A #493 Arceus N/A #494 Victini N/A #495 Level 17 - Servine Snivy #496 Servine Level 36 - Serperior #497 Serperior N/A #498 Tepig Level 17 - Pignite #499 Pignite Level 36 - Emboar #500 N/A Emboar #501 Oshawott Level 17 - Dewott #502 Dewott Level 36 - Samurott #503 Samurott N/A #504 Patrat #505 Watchog Level 20 - Watchog N/A #506 Lillipup Level 16 - Lillipup #507 Herdier Level 32 - Stoutland #508 Stoutland N/A #509 Purrloin Level 20 - Liepard #510 Liepard N/A #511 Pansage Leaf Stone - Simisage #512 Simisage N/A #513 Pansear Fire Stone - Simisear #514 Simisear N/A #515 Panpour Water Stone - Simipour #516 Simipour N/A #517 Munna Moon Stone - Musharna #518 Musharna N/A #519 Pidove Level 21 - Tranquill #520 Tranquill Level 32 - Unfezant #521 Unfezant N/A #522 Blitzle Level 27 - Zebstrika #523 Zebstrika N/A #524 Roggenrola Level 25 - Boldore #525 Boldore Trade Boldore - Gigalith #526 Gigalith N/A #527 Woobat Level-up with high Happiness - Swoobat #528 Swoobat N/A #529 Drilbur Level 31 - Excadrill #530 Excadrill N/A #531 Audino N/A #532 Timburr Level 25 - Gurdurr #533 Gurdurr Trade Gurdurr - Conkeldurr #534 Conkeldurr N/A #535 Tympole Level 25 - Palpitoad #536 Palpitoad Level 36 - Seismitoad #537 Seismitoad N/A #538 Throh N/A #539 Sawk N/A #540 Sewaddle Level 20 - Swadloon #541 Swadloon Level-up with high Happiness - Leavanny #542 Leavanny N/A #543 Venipede Level 22 - Venipede #544 Whirlipede Level 30 - Scolipede #545 Scolipede N/A Sun Stone - Whimsicott www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 220/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #546 Cottonee #547 Whimsicott N/A #548 Petilil Sun Stone - Lilligant #549 Lilligant N/A #550 Basculin N/A #551 Sandile Level 29 - Krokorok #552 Krokorok Level 40 - Krookodile #553 Krookodile N/A #554 Darumaka Level 35 - Darmanitan #555 Darmanitan N/A #556 Maractus N/A #557 Dwebble Level 34 - Crustle #558 Crustle N/A #559 Scraggy Level 39 - Scrafty #560 Scrafty N/A #561 Sigilyph N/A #562 Yamask Level 34 - Cofagrigus #563 Cofagrigus N/A #564 Tirtouga Level 34 - Carracosta #565 Carracosta N/A #566 Archen Level 37 - Archeops #567 Archeops N/A #568 Trubbish Level 36 - Garbodor #569 Garbodor N/A #570 Zorua #571 Zoroark Level 30 - Zorua N/A #572 Minccino Shiny Stone - Minccino #573 Cinccino N/A #574 Gothita Level 32 - Gothorita #575 Gothorita Level 41 - Gothitelle #576 Gothitelle N/A #577 Solosis Level 32 - Duosion #578 Duosion Level 41 - Reuniclus #579 Reuniclus N/A #580 Ducklett Level 35 - Swanna #581 Swanna N/A #582 Vanillite Level 35 - Vanillish #583 Vanillish Level 47 - Vanilluxe #584 Vanilluxe N/A #585 Deerling Level 34 - Sawsbuck #586 Sawsbuck N/A #587 Emolga N/A #588 Karrablast Trade Karrablast for a Shelmet - Karrablast becomes Escavalier, Shelmet becomes Accelgor #589 Escavalier N/A #590 Foongus Level 39 - Amoonguss #591 Amoonguss N/A #592 Frillish Level 40 - Jellicent #593 Jellicent N/A #594 Alomomola N/A #595 Joltik Level 36 - Galvantula #596 Galvantula N/A #597 Ferroseed Level 40 - Ferrothorn #598 Ferrothorn N/A #599 Klink Level 38 - Klang #600 Klang Level 49 - Klinklang #601 Klinklang N/A #602 Tynamo Level 39 - Eelektrik #603 Eelektrik Thunder Stone - Eelektross #604 Eelektross N/A #605 Elgyem Level 42 - Beheeyem #606 Beheeyem N/A #607 Litwick Level 41 - Lampent #608 Lampent Dusk Stone - Chandelure #609 Chandelure N/A #610 Axew Level 38 - Fraxure www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 221/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #611 Fraxure Level 48 - Haxorus #612 Haxorus N/A #613 Cubchoo Level 37 - Beartic #614 Beartic N/A #615 Cryogonal N/A #616 Shelmet Trade Shelmet for Karrablast - Shelmet becomes Accelgor, Karrablast becomes Escavalier #617 Accelgor N/A #618 Stunfisk N/A #619 Mienfoo Level 50 - Mienshao #620 Mienshao N/A #621 Druddigon N/A #622 Golett Level 43 - Golurk #623 Golurk N/A #624 Pawniard Level 52 - Bisharp #625 Bisharp N/A #626 Bouffalant N/A #627 Rufflet Level 54 - Braviary #628 Braviary N/A #629 Vullaby Level 54 - Mandibuzz #630 Mandibuzz N/A #631 Heatmor N/A #632 Durant N/A #633 Deino Level 50 - Zweilous #634 Zweilous Level 64 - Hydreigon #635 Hydreigon N/A #636 Larvesta Level 59 - Volcarona #637 Volcarona N/A #638 Cobalion N/A #639 Terrakion N/A #640 Virizion N/A #641 Tornadus N/A #642 Thundurus N/A #643 Reshiram N/A #644 Zekrom N/A #645 Landorus N/A #646 Kyurem N/A #647 Keldeo N/A #648 Meloetta N/A #649 Genesect N/A #650 Chespin Level 16 - Quilladin #651 Quilladin Level 36 - Chesnaught #652 Chesnaught N/A #653 Fennekin Level 16 - Braixen #654 Braixen Level 36 - Delphox #655 Delphox N/A #656 Froakie Level 16 - Frogadier #657 Frogadier Level 36 - Greninja #658 Greninja N/A #659 Bunnelby Level 20 - Diggersby #660 Diggersby N/A #661 Fletchling Level 17 - Fletchinder #662FletchinderLevel 35 - Talonflame #663 Talonflame N/A #664 Scatterbug Level 9 - Spewpa #665 Spewpa Level 12 - Vivillon #666 Vivillon N/A #667 Litleo Level 35 - Pyroar #668 Pyroar N/A #669 Flabébé Level 19 - Floette #670 Floette Shiny Stone - Florges #671 Florges N/A #672 Skiddo Level 32 - Gogoat #673 Gogoat N/A #674 Pancham Hit Level 32 with a Dark-type Pokémon in your active party - Pangoro www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 222/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #675 Pangoro N/A #676 Furfrou N/A #677 Level 25 - Meowstic Espurr #678 Meowstic N/A #679 Honedge Level 35 - Doublade #680 Doublade Dusk Stone - Aegislash #681 Aegislash N/A #682 Spritzee Trade while holding a Sachet - Aromatisse #683 Aromatisse N/A #684 Swirlix Trade while holding a Whipped Dream - Slurpuff #685 Slurpuff N/A #686 Inkay Reach Level 30 while the 3DS is upside-down (rotated 180 degrees; no, I'm not joking) - Malamar #687 Malamar N/A #688 Binacle Level 39 - Barbaracle #689 Barbaracle N/A #690 Skrelp Level 48 - Dragalge #691 Dragalge N/A #692 Clauncher Level 37 - Clawitzer #693 Clawitzer N/A #694 Helioptile Sun Stone - Heliolisk #695 Heliolisk N/A #696 Tyrunt Reach Level 39 during the daytime - Tyrantum #697 Tyrantrum N/A #698 Amaura Reach Level 39 during the night - Aurorus #699 Aurorus N/A #700 Sylveon N/A #701 Hawlucha N/A #702 Dedenne N/A #703 Carbink N/A #704 Level 40 - Sliggoo Goomy #705 Sliggoo Reach Level 40 while it rains - Goodra #706 Goodra N/A #707 Klefki N/A #708 Phantump Trade Phantump - Trevenant #709 Trevenant N/A #710 Pumpkaboo Trade Pumpkaboo - Gourgeist #711 Gourgeist N/A #712 Bergmite Level 37 - Avalugg #713 Avalugg N/A #714 Level 48 - Noivern Noibat #715 Noivern N/A #716 Xerneas N/A #717 Yveltal N/A #718 Zygarde N/A #719 Diancie N/A #720 Volcanion N/A #721 Hoopa N/A As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.). Pokémon Mega Evolutions As a note, you can find the Mega Stones' locations in the Mega Stones section. # MEGA-EVOLUTION MEGA STONE #003 Mega Venusaur Venusaurite POKÉMON TYPE ABILITY HP Atk.Def.Sp.Atk.Sp.Def.Speed Thick Fat 80 100 123 122 120 80 Mega Charizard XCharizardite XFire/Dragon #004 Fire/Flying Mega Charizard YCharizardite Y Tough Claws 78 130 111 130 85 100 Drought 78 104 78 159 115 100 #009 Mega Blastoise Blastoisite Water Mega Launcher 79 103 120 135 115 78 #065 Mega Alakazam Alakazite Psychic Trace 55 50 65 175 95 150 #094 Ghost/Poison Shadow Tag 60 65 80 170 95 130 100 100 Mega Gengar Gengarite Grass/Poison #115 Mega Kangaskhan Kangaskhanite Normal www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Parental Bond 105125 100 60 223/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 #127 Mega Pinsir Pinsirite #130 Mega Gyarados Gyaradosite Bug/Flying Water/Dark #142 Mega Aerodactyl Aerodactylite Rock/Flying #150 Aerilate 65 155 120 65 Mold Breaker 95 155 109 70 90 130 105 81 Tough Claws 80 135 85 70 95 150 Mega Mewtwo X Mewtwonite X Psychic/Fighting Steadfast 106190 100 154 100 130 Mega Mewtwo Y Mewtwonite Y Psychic Insomnia 106150 70 194 120 140 110 45 #181 Mega Ampharos Ampharosite Electric/Dragon Mold Breaker 90 95 #212 Bug/Steel Technician 70 150 140 65 100 75 Bug/Fighting Skill Link 80 185 115 40 105 75 #229 Mega Houndoom Houndoominite Dark/Fire Solar Power 75 90 90 115 #248 Mega Tyranitar Tyranitarite Rock/Dark Sand Stream 100164 150 95 120 71 #257 Mega Blaziken Blazikenite Speed Boost 80 160 80 130 80 100 #282 Mega Gardevoir Gardevoirite Psychic/Fairy Pixilate 68 85 135 100 #303 Mega Mawile Mawilite Steel/Fairy Huge Power 50 105 125 55 95 50 #306 Mega Aggron Aggronite Steel Filter 70 140 230 60 80 50 #308 Mega Medicham Medichamite Fighting/Psychic Pure Power 60 100 85 80 85 100 #310 Mega Manectric Manectite Electric Intimidate 70 75 80 135 #354 Mega Banette Banettite Ghost Prankster 64 165 75 93 83 75 #359 Mega Absol Absolite Dark Magic Bounce 65 150 60 115 60 115 #380 Mega Latias Latiasite (?) Psychic/Dragon (?)? ? ? ? ? ? ? #381 Mega Latios Latiosite (?) Psychic/Dragon (?)? ? ? ? ? ? ? Mega Scizor Scizorite #214 Mega Heracross Heracronite Fire/Fighting 105 165 90 140 65 165 80 135 #445 Mega Garchomp Garchompite Dragon/Ground Sand Force 108170 115 120 95 92 #448 Mega Lucario Adaptability Steel/Fighting70 145 88 140 70 112 Snow Warning Grass/Ice 105 30 Lucarionite #460 Mega Abomasnow Abomasite 90 132 105 132 As an important note, the details for #380 and #381 are relatively unknown as of yet (11/1/2013). The data for these Pokémon Mega Evolutions is based upon experience when hacking by user Smealum, with the remainder of the data being theorized from typical nomeclature tradition. Not much can be confirmed on my end, beyond having never found Mega Stones corresponding to Latias or Latios in the game, and I can't hack. I presume, similarly to the X/Y-launch Event Blaziken and its Blazikenite, they will be distributed through Events at a future date. Pokémon Abilities ALTERNATE EFFECTS A number of abilities are known to have alternative effects, depending on how they're used. For example, the abilities Magma Armor and Flame Body can be used to halve the steps needed for an Egg to hatch while a Pokémon with that ability is in the party. Most - if not all - such effects are not detailed in Pokémon X/Y, or any prior game or licensed application like Pokédex 3D. I barely have any data regarding these -- if you have any kind of alternate effect to mention, please e-mail me through the Legalities section! You will be credited! One of the more critical elements in designing a perfect Pokémon team is the Pokémon's abilities. Each Pokémon has anywhere from one to three abilities it could possibly have, each with varying effects that could change your battle strategy significantly. For example, weather-based teams are rather common in competitive play; Hail-centric teams would need stuff like Snow Warning, Snow Cloak, Ice Body, and the like to function well. While each Pokémon has had their abilities outlined in the Pokémon Stats (General) section, here you'll find their actual effects. ABILITY EFFECT(S) Aerialate Normal-type moves become Flying-type The STAB (Same-Type Attack Bonus) bonus for moves doubles the move's power rather than raising it by Adaptability just 50% (x1.5 becomes x2.0) Aftermath The foe that KO's the holder of this ability takes damage Air Lock Negates weather effects Analytic If the Pokémon moves last, its moves are stronger Anger Point If the Pokémon is hit critically, its Attack is raised AnticipationSenses and notifies you of dangerous moves Arena Trap Prevents escape Aroma Veil Protects allies from attacks limiting their moves Aura Break Reverses "Aura" ability effects Bad Dreams Reduces sleeping foe's HP Battle ArmorPrevents critical hits Big Pecks The Pokémon's Defense won't be lowered by the foe Blaze When HP is under 1/3, Fire-type moves increase in power by 50% Bulletproof "Ball" and "Bomb" moves, for the most part, are not effective Cacophony Allows ignorance of sound-based moves; only known as a beta ability in the GBA games, though Cheek Pouch Restores HP when eating a Berry Chlorophyll Speed boost when it is Sunny Clear Body Prevents stat lowerings Negates weather effects www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 224/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Cloud Nine Color ChangeThe Pokémon becomes the type of the move it was last hit with Competitive If a stat is lowered, Special Attack is boosted CompoundeyesAutomatic, permanent increase of accuracy Contrary Stat changes are inversed Cursed Body If a Pokémon hits this Pokémon, there is a 30% chance of that move being Disabled Cute Charm Contact moves may cause infatuation (~10%) Damp If an opponent uses Selfdestruct or Explosion, no damage is dealt Dark Aura Powers up Dark-type moves for allied Pokémon Defeatist If HP falls under 50%, Attack and Special Attack also become halved Defiant If a stat is lowered, Attack is boosted sharply Download Adjusts power according to the foe's lowest Defense/Sp. Def. stat Drizzle Makes the weather Rainy for five turns, powering up Water, weakening Fire, and Thunder is no-miss Drought Makes the weather Sunny for five turns, weakening Water, powering up Fire, SolarBeam needs no charge, and Fire Blast is no-miss (?) Dry Skin HP is reduced in Sunny weather, but Water moves will restore HP Early Bird This Pokémon awakens faster than normal from Sleep Effect SporeContact moves will cause Paralysis, Poison, or Sleep around 10% of the time Fairy Aura Powers up each Pokémon's Fairy-type moves Filter Weakens super-effective moves Flame Body Contact moves will cause Burns around 10% of the time; halves steps needed in hatching Eggs Flare Boost If Burned, the Pokémon's Special Attack is boosted by 50% Flash Fire If hit with a Fire-type move, the move is negated and the Pokémon's own Fire-type moves gain power Flower Gift Allies become more powerful in Sunny weather Forecast The Pokémon becomes Ice-type in Hailing weather, Water when Raining, Fire when Sunny, and Ground when Sandstorming Forewarn Determines moves that the opponent has Friend GuardDecreases the damage allies take Frisk Fur Coat Makes the owner of the Pokémon aware of the opponent's hold item Halves damage from all Physical-class moves Gale Wings Flying-type moves are given priority Gluttony Gooey Berries are used earlier than is normal Contact attackers will have their Speed reduced Grass Pelt If Grassy Terrain is in effect, Defense is boosted Guts If hit with a status ailment (other than KO/Pokérus), the Pokémon gets an Attack boost Harvest Restores held Berries after the turn on which they're used Healer There is a 30% chance that adjacent allies will lose any status ailment (except Pokérus) each turn Heatproof Weakens Fire-type moves Heavy Metal The Pokémon's weight is counted double than what it normally is Honey GatherThe Pokémon may be holding Honey after some time in the field (won't if holding something already) Huge Power Automatic, permanent Attack increase Hustle Boosts Attack while lowering accuracy Hydration Most status ailments (other than KO/Pokérus) are healed when it's Rainy Hyper CutterPrevents Attack from being lowered Ice Body The Pokémon restores a little of its HP while it is Hailing Illuminate You are more likely to encounter wild Pokémon Illusion The last-conscious Pokémon is the appearance of this ability's holder, until hit Immunity Prevents Poison and Badly Poisoned ailments Imposter The Pokémon transforms upon entering battle The Pokémon can ignore the effects of Light Screen, Reflect, and Safeguard, and the Pokémon can ignore Substitute decoys Inner Focus The Pokémon cannot flinch Infiltrator Insomnia The Pokémon will not go to Sleep (even if self-induced, like through Rest) Intimidate Lowers the foes' Attack Iron Barbs Contact attackers will lose 1/8 (12.5%) of their HP Iron Fist Punching moves (e.g. Mach Punch, Power-Up Punch) are powered up Justified If hit with a Dark-type move, you get an Attack boost Keen Eye Klutz The Pokémon's accuracy will not be lowered, and evasion boosts on the foe are ignored The Pokémon can't use hold items Leaf Guard Prevents status ailments (other than KO/Pokérus) in Sunny weather Levitate The Pokémon is not damaged by Ground-type moves (unless negated through the Gravity move or the like) Light Metal The Pokémon's weight is considered as half of what is listed in the Pokédex LightningrodAll Electric-type moves used on the field by either side are negated Limber The Pokémon cannot become paralyzed Liquid Ooze Pokémon using draining moves (e.g. Absorb, Oblivion Wing) will get damaged, not healed www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 225/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Magic BounceMost non-damaging moves affect the user of the move Magic Guard The Pokémon only can take damage from attacks Magician The Pokémon may steal the target's held item Magma Armor The Pokémon cannot become frozen; halves the steps needed when hatching Eggs Magnet Pull Steel-type Pokémon cannot escape Marvel ScaleBoosts Defense if hit with a status ailment (except KO/Pokérus) Mega Launcher Minus Aura and Pulse moves (e.g. Dragon Pulse, Dark Pulse, Aura Sphere) are powered up If an ally on the battlefield has the Plus ability, Special Attack is boosted Mold BreakerRegardless of the opponent's ability(s), moves on this Pokémon will not be restricted Moody With each turn that passes, one stat is risen sharply while another one is lowered Motor Drive If hit with an Electric-type move, Speed increases Moxie If this Pokémon KO's another, its Attack is raised Multiscale If the Pokémon is at full HP when hit by a move, the damage taken is halved Multitype The Pokémon becomes the type associated with its held Plate (i.e. Insect Plate means Bug-type) Mummy Contact attackers will get this ability, which effectively is used to nullify whatever ability they normally have Natural CureThe Pokémon's ailments (except KO/Pokérus) are healed upon switching out No Guard The moves of the Pokémon and its foe are guaranteed to land Normalize The Pokémon's moves are all of the Normal type Oblivious The Pokémon cannot become infatuated, and Taunt does not affect the Pokémon Overcoat The Pokémon is not damaged by Hail or Sandstorm, and "Powder" moves take no effect Overgrow If HP falls under 1/3, then Grass-type moves increase in power by 50% Own Tempo The Pokémon cannot become confused, even if self-induced like through Petal Dance Parental Bond The parent and child attack together, which means there are two attacks for every one chosen Pickpocket The Pokémon can steal its attacker's hold item if it used a contact move Pickup Pixilate Plus The Pokémon randomly picks up items so long as it is not already holding an item Normal-type moves become Fairy-type If an ally on the battlefield has the Minus ability, Special Attack is boosted Poison Heal If the Pokémon is Poisoned, HP is gained, not lost Poison PointContact attackers will become Poisoned around 10% of the time Poison TouchThis Pokémon's contact moves may Poison whoever it hits (30% chance) Prankster The priority of non-damaging moves is raised one level Pressure The foe's PP usage doubles Protean The Pokémon's type becomes that of the move it is using (i.e. use Shadow Ball to become a Ghost-type) Pure Power This Pokémon's Phyiscal-class moves are powered up Quick Feet If hit with a status ailment (other than KO/Pokérus), the Pokémon gets an Speed boost Rain Dish When it is Rainy, the Pokémon heals HP each turn Rattled When hit by a Dark-, Ghost-, or Bug-type move, the Pokémon's Speed is raised Reckless Moves with recoil damage gain extra power - both for the damage the enemy takes, and that you take Refrigerate Normal-type moves become Ice-type Regenerator When leaving battle, the Pokémon recovers 1/3 of its max HP Rivalry If the foe is the same gender as this Pokémon, power is raised by 25%; if opposite, lowered by 25% Rock Head The Pokémon doesn't take recoil damage from moves like Double-Edge Rough Skin Contact attackers take some damage Run Away The Pokémon can always run away during a wild Pokémon battle Sand Force Rock-, Ground-, and Steel-type moves are 30% more powerful during a Sandstorm Sand Rush The Pokémon's Speed is doubled in a Sandstorm Sand Stream Causes a Sandstorm for five turns, damaging all but Rock-, Ground-, and Steel-type Pokémon Sand Veil The Pokémon's evasion is raised during a Sandstorm Sap Sipper Negates Grass-type moves against the Pokémon, using them to boost its Attack Scrappy This Pokémon is able to hit Ghost Pokémon with Normal- and Fighting-type moves Serene GraceThe added effects of moves (i.e. Ice Beam freezing Pokémon) are more likely to occur Shadow Tag The foe cannot escape Shed Skin The Pokémon is more likely to heal its status problems quicker (except KO/Pokérus) Moves with extra effects (i.e. Ember causing a Burn) are 30% more powerful, but those side effects don't work Shell Armor The Pokémon cannot be hit critically Sheer Force Shield Dust The Pokémon will not take on moves' extra effects (i.e. Ice Beam freezing the Pokémon) Simple Stat changes (i.e. from Growl) are doubly effective Skill Link Multi-hit moves (e.g. Rollout, Bullet Seed) are more likely to hit more Slow Start The Pokémon starts with halved Attack and Speed Sniper Critcially-hitting moves against foes become even more powerful Snow Cloak When it is Hailing, evasion is raised www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 226/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Snow WarningCauses it to Hail for five turns, damaging non-Ice types and making Blizzard no-miss Solar Power When it is Sunny, the user loses HP at the cost of boosting Special Attack Solid Rock Super-effective moves become less effective Soundproof Sound-based moves (i.e. Uproar) are non-effective against this Pokémon Speed Boost The Pokémon gets a boost in Speed at the end of each turn Stall The Pokémon moves last, or at least later than it normally should Stance Change The Pokémon changes Forme depending on how it decides to fight Static 10% of contact attackers will become Paralyzed; increases encounter rates for finding Electric Pokémon Steadfast Each time the Pokémon flinches, its Speed is raised Stench Lessens wild encounter rates in the field Sticky Hold The Pokémon's hold item cannot be stolen (just knocked away) Storm Drain All Water-type moves are negated by the user Strong Jaw Moves involving the mouth (e.g. Crunch, Bite) are more powerful Sturdy If the Pokémon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP Suction CupsMoves that make the Pokémon switch out (e.g. Dragon Tail, Roar) do not make the Pokémon switch out Super Luck The Pokémon's moves are more likely to hit critically Swarm If HP is under 1/3, Bug-type moves are powered up Swift Swim When it is Raining, the Pokémon gets a Speed boost Symbiosis The Pokémon can pass items to allies Synchronize If the Pokémon is Poisoned, Burned, or Paralyzed by the foe, the foe will also gain that status Tangled FeetIf the Pokémon is confused, its evasion is raised Technician Weak moves gain a power boost Telepathy Prevents friendly fire (like when you're confused in a Double/Triple Battle) from an ally Teravolt The Pokémon can use any move despite the foe's abilities Thick Fat Halves the damage taken from Fire- and Ice-type moves Tinted Lens Moves that are "not very effective" (i.e. Grass against Fire) are powered up Torrent If HP is under 1/3, Water-type moves are powered up by 50% Tough Claws Contact moves gain power Toxic Boost If the Pokémon is Poisoned or Badly Poisoned, its Attack is boosted by 50% Trace The Pokémon will copy a foe's ability Truant The Pokémon cannot attack twice in a row Turboblaze The Pokémon can use any move despite the foe's abilities Unaware Moves the Pokémon uses will ignore any stat changes in the target Unburden If a held item is used, Speed goes up Unnerve Prevents the foes from eating Berries Victory StarAllies' accuracy is boosted by 10% Vital SpiritThe Pokémon cannot fall asleep Volt Absorb The Pokémon will negate Electric-type moves against it to heal HP Water AbsorbThe Pokémon will negate Water-type moves against it to heal HP Water Veil The Pokémon cannot be burned Weak Armor When hit, Speed is raised and Defense is lowered White Smoke The Pokémon's stats cannot be lowered Wonder GuardOnly super-effective moves will hit this Pokémon: for the most part, the rest do absolutely nothing! Wonder Skin Zen Mode The Pokémon will, 50% of the time, nullify moves that induce status ailments without actually doing damage When HP falls under 50%, the Pokémon reverts to its Zen Forme Move List One of the most critical components of Pokémon gameplay will likely be your moves. They are the very means through which you defeat Pokémon, after all: detailing them, especially their numerous changes since Generation V and the new moves, is probably very critical to your strategy, right? Discussed below are the over 600 moves your Pokémon can learn in Pokémon X/Y: discussed, specifically, are the following... Attack: Its name. Duh. Type: Each attack has a type. For the most part, these are static and unchanging, and always used to determine the damage multiplier for an attack based on the opposing Pokémon's type. Class: Moves can either be Physical, Special, or Status classed. Physical relies on Attack and Defense for the attacker and defender; Special, Sp. Atk. and Sp. Def. (Special Attack/Special Defense); and Status somehow alters status, stats, the field, or other arbitrary things. Max PP: PP determines how many times a move can be used; if they all go to zero, you have to use Struggle, which is NOT ideal. Be sure to use Ethers to heal! Power: The base number used in damage calculation, unless otherwise stated. Generally, the higher this is, www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 227/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 the more powerful it is. Accuracy: This does not necessarily represent an exact percentage, although it is easily thought of as such. For general purposes, you can assume it's a percentage, but keep in mind 100-Accuracy attacks can miss. Basically, this is affected by other things, like your accuracy (in relevance to stuff like Sand Attack) and the enemy's evasion (like in Double Team). Targets: Who it hits. "One" denotes a single, chosen target; "Ally(s)" denotes that it's an ally or the whole party; "Enemies" denotes that it is the entire enemy party; "User" means it only hits the user (sort of, in some cases); "Not User" means everyone but the user; and that should cover it. For the most part "Not User" in Triple Battles is a bit different if you're on the edges: that means your middle, the opponent's middle, and what is from your viewpoint their left or right, depending on whether you're on the left or right, respectively. If in the middle, it hits everyone, and it's literally "Not User" in Single/Double/Rotation/Sky Battles. Long Range: This relates to Triple Battles. In a Triple Battle, you have three Pokémon, in a line, on each side. If a move is Long Range compatible, that means a Pokémon on your far left side can hit what (from your viewpoint) is the enemy's far right; otherwise, it only hits their middle and (to you) left Pokémon. Contact: Some abilities, items, and moves, like Rocky Helmet and Static, rely on contact moves. Contact moves are those that physically touch the target, and therefore trigger certain abilities and effects: for example, contact attackers against Pikachu could get Paralyzed due to Static ~10% of the time. Other Notes: You'd be surprised how many moves actually have side-effects. Some of these are not listed in the in-game text and only found through hacking, exhaustive experimentation, NPC explanation, or other means. Be sure to read! If you have additional, alternate effects to mention, and can confirm them, please send me an e-mail/PM through the Legalities section! [Attack] [Long [Type] [Class] [PP][Power][Accuracy][Targets] [Contact] Range] [Other Notes] Absorb Grass Special 25 20 100 One No No Absorbs HP Acid Poison Special 30 40 100 Enemies No No Lowers target Sp. Def. Acid Armor Poison Status 20 --- --- User No No Raises Defense sharply Acid Spray Poison Special 20 40 100 One No No Lowers target Sp. Def. harshly Acrobatics Flying Physical15 55 100 One Yes Yes Stronger if target holds nothing Acupressure Normal Status 30 --- --- User/AllyNo No Boosts random stat Aerial Ace Flying Physical20 60 --- One Yes Yes Will not miss Aeroblast Flying Special 5 95 One Yes Yes Higher critical-hit rate than normal After You Normal Status 15 --- --- One No No Target moves after the user Psychic Status 30 --- --- User No No Raises Speed sharply Agility 100 Air Cutter Flying Special 25 60 95 Enemies No No Higher critical-hit rate than normal Air Slash Flying Special 20 75 95 One Yes No May cause flinching --- User No No Changes place with an ally in Double/Triple Battles Ally Switch Psychic Status 15 --Amnesia Psychic Status 20 --- --- User No No Sharply raises Sp. Def. 60 100 One No No May raise all of the user's stats Physical20 40 100 One No Yes Will always strike first Aqua Ring Water Status 20 --- --- User No No Heals 1/16 of max HP on several turns Aqua Tail Water Physical10 90 90 One No Yes AncientPowerRock Aqua Jet Water Special 5 Arm Thrust FightingPhysical20 15 AromatherapyGrass Status 5 100 One No Yes Hits 2 to 5 times --- --- Allies No No Cures all status ailments Aromatic Mist Fairy Status 20 --- 100 Allies No No Raises Sp. Def. Assist Normal Status 20 --- --- User No No The user uses a move known by an ally; those stats will be applied Assurance Dark Physical10 60 100 One No Yes If target is hit in the same turn, power doubles Astonish Physical15 30 100 One No Yes May cause flinching Physical15 90 100 One No No Higher critical-hit rate than normal Status 15 --- 100 One No No Infatuates Pokémon of opposite gender Aura Sphere FightingSpecial 20 80 --- One Yes No Will not miss Aurora Beam Ice Special 20 65 100 One No No May lower target's Attack Autotomize Steel Status 15 --- --- User No No Sharply raises Speed Avalanche Ice Physical10 60 100 One No Yes If target is hit in the same turn, power doubles Baby-Doll Fairy Eyes Status 30 --- 100 One No No Lowers Attack; always goes first Physical20 15 85 One No No Hits 2 to 5 times --- User No No Sharply raises Defense Status 40 --- --- User No No Switches place with a party Pokémon Physical10 --- 100 One No No Ghost Attack OrderBug Attract Normal Barrage Normal Barrier Psychic Status 20 --- Baton Pass Normal Beat Up Dark www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 The more allies on your side, the greater the damager User must eat a Berry for this to 228/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Belch Poison Special 10 120 90 One No No work Belly Drum Normal Status 10 --- --- User No No Attack is raised ~6 levels; HP lost equals half its max Bestow Normal Status 15 --- --- One No No If target has no item, user gives its item to the target Bide Normal Physical10 --- 100 User No No Damage taken for next two turns is returned doubled if user survives Bind Normal Physical20 15 85 One No No Target is hit for four or five turns Bite Dark Physical25 60 100 One No Yes May cause flinching Blast Burn Fire Special 5 90 One No No User rests on next turn Blaze Kick Fire Physical10 85 90 One No Yes May cause a burn Ice Special 5 110 70 Enemies No No Normal 150 Status 5 --- 100 One No No May freeze targets; no-miss when Hailing Stops target from escaping Blue Flare Fire Special 5 130 85 One No No May cause a burn Body Slam Normal Physical15 85 100 One No No May cause paralysis 85 One No Yes May cause paralysis Blizzard Block Bolt Strike ElectricPhysical5 130 Bone Club Ground Physical20 65 85 One No No May cause flinching Bone Rush Ground Physical10 25 90 One No No Hits two to five times Bonemerang Ground Physical10 50 90 One No No Hits target exactly two times Boomburst Normal Special 10 140 100 Not User No No Physical5 85 One Yes Yes Flies high on first turn, attacks on second; may cause paralysis 100 One Yes Yes Seriously damages user as well 100 One No Yes Bounce Flying Brave Bird Flying 85 Physical15 120 Brine Water Special 10 65 100 One No No Bubble Water Special 30 40 100 Enemies No No Nullifies barriers (e.g. Light Screen, Reflect) When user is under 50% HP, damage doubles May lower Speed BubbleBeam Water Special 20 65 100 One No No May lower Speed Brick Break FightingPhysical15 75 Bug Bite Bug Physical20 60 100 One No Yes Bug Buzz Bug Special 10 90 100 One No No If target holds a Berry, the user eats it for its effect May lower Sp. Def. Bulk Up FightingStatus 20 --- --- User No No Raises user's Attack and Defense Physical20 60 100 All but User No No May lower Speed Bullet PunchSteel Physical30 40 100 One No Yes Always hits first Bullet Seed Grass Physical30 25 100 One No No Hits two to five times Calm Mind Psychic Status 20 --- --- User No No Raises Sp. Atk. and Sp. Def. Camouflage Normal Status 20 --- 100 User No No Changes type to fit environment (i.e. Water at sea) Captivate Normal Status 20 --- 100 Enemies No No Harshly lowers Sp. Atk. ElectricStatus 20 --- --- User No No Powers up next Electric-type move; raises Sp. Def. Bulldoze Charge Ground Charge Beam ElectricSpecial 10 50 90 One No No Rasies Sp. Atk. Charm Fairy Status 20 --- 100 One No No Harshly lowers Attack Chatter Flying Special 20 65 100 One Yes No May cause confusion Chip Away Normal Physical20 70 100 One No Yes Ignores stat changes affecting the target 90 One No Yes Will force another Pokémon out, or end battle in wild Physical10 35 85 One No Yes Hits four or five times Special 15 50 --- One No No Reverts all changed stats to normal Circle ThrowFightingPhysical10 60 Clamp Water Clear Smog Poison Close CombatFightingPhysical5 120 100 One No Yes Lowers user's Defense and Sp. Def. Status 20 --- --- User No No Raises Attack, Defense, and accuracy Physical15 18 85 One No Yes Hits 2 to 5 times Status 20 --- --- One No No Lowers Sp. Atk. Status 10 --- 100 One No No Causes confusion Confusion Psychic Special 25 50 100 One No No May cause confusion Constrict Normal Physical35 10 100 One No Yes May lower Speed Conversion Normal Status 30 --- --- User No No User adopts the type of one of its moves Conversion 2Normal Status 30 --- --- One No No Changes type to resist the last move the enemy used Status 20 --- --- User No No User uses the last-used moved by anyone Cosmic PowerPsychic Status 20 --- --- User No No Raises Defense and Sp. Def. Cotton GuardGrass --- User No No Drastically raises Defense Coil Poison Comet Punch Normal Confide Normal Confuse Ray Ghost Copycat Normal Status 10 --- www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 229/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Cotton SporeGrass Counter Covet Status 40 --- 100 One No No No Yes Harshly lowers Speed FightingPhysical20 --- 100 Normal Physical40 60 100 Ally or Enemy One No Yes Counterattacks whoever hits user physically, with doubled damage Steals targets hold item, if any Physical10 90 90 One No Yes Higher critical-hit rate than normal Status 10 --- --- Allies No No Crabhammer Water 80 One No Yes Prevents status-affecting moves (doesn't work if the move does actual damage) Higher critical-hit rate than normal Physical20 70 100 One No Yes Higher critical-hit rate than normal Physical15 80 100 One No Yes May lower target's Defense Crush Claw Normal Physical10 75 95 One No Yes May lower target's Defense Crush Grip Normal Physical5 --- 100 One No Yes The more HP the target has, the stronger this move Causes damage to user to do so repeatedly to target if user is a Ghost; if not, raises several stats Crafty Shield Fairy Cross Chop FightingPhysical5 Cross PoisonPoison Crunch Dark 100 Curse Ghost Status 10 --- --- ??? No Yes Cut Normal Physical30 50 95 One No Yes Dark Pulse Dark Special 15 80 100 One Yes No May cause flinching Dark Void Dark Status 10 --- 80 Enemies No No Causes sleep Dazzling Gleam Special 10 80 100 Enemies No No Defend OrderBug Status 10 --- --- User No No Raises Defense and Sp. Def. Defense CurlNormal Status 40 --- --- User No No Raises Defense Status 15 --- --- One No No Status 5 --- --- User No No FightingStatus 5 --- --- User No No Nullifies attacks; fails more when used consecutively Defog Fairy Flying Destiny BondGhost Detect Removes barriers (e.g. Light Screen, Reflect); lowers evasion If user faints, so will the Pokémon who caused this Dig Ground Physical10 80 100 One No Yes Two-turn (attack on second); escape dungeons in field Disable Normal Status 20 --- 100 One No No Stops the last-used move from being used for four turns Special 15 40 --- Enemies No No Never misses Discharge ElectricSpecial 15 80 100 Not User No No May cause paralysis Physical10 80 100 One No Yes User dives on first turn and attacks on second Dizzy Punch Normal Physical10 70 100 One No Yes May cause confusion Doom Desire Steel Special 5 100 One No No Attack occurs two turns after its use Double Hit Normal Physical10 35 90 One No Yes Hits exactly two times Double Kick FightingPhysical30 30 100 One No Yes Hits exactly two times Double Team Normal Status 15 --- --- User No No Raises evasion Double-Edge Normal Physical15 120 100 One No Yes Damages user somewhat DoubleSlap Normal Physical10 15 85 One No Yes Hits two to five times Draco MeteorDragon Special 5 90 One No No Harshly reduces the user's Sp. Atk. Dragon Claw Dragon Physical15 80 100 One No Yes Dragon DanceDragon Status 20 --- --- User No No Dragon PulseDragon Special 10 85 100 One Yes No Dragon Rage Dragon Special 10 [40 HP]100 One No No Dragon Rush Dragon Physical10 100 75 One No Yes Dragon Tail Dragon Physical10 60 90 One No Yes DragonBreathDragon Special 20 60 100 One No No Forces out another Pokémon, or ends wild battles May cause paralysis Drain Punch FightingPhysical10 75 100 One No Yes Absorbs HP 100 One No Yes Absorbs HP Dream Eater Psychic Special 15 100 100 One No No Only hits Sleeping targets; absorbs HP Drill Peck Flying Physical20 80 100 One Yes Yes Drill Run Ground Physical10 80 95 One No Yes Higher critical-hit rate than normal Dual Chop Dragon Physical15 40 90 One No Yes Hits target exactly two times 50 One No Yes May cause confusion May lower Sp. Def. Disarming Fairy Voice Dive Draining Kiss Water Fairy 140 130 Special 10 50 DynamicPunchFightingPhysical5 100 Boosts Attack and Speed May cause flinching Earth Power Ground Special 10 90 100 One No No Earthquake Ground Physical10 100 100 Not User No No Echoed VoiceNormal Special 15 40 100 One No No Damage increases with consecutive use 100 One No No Harshly lowers Sp. Atk. Eerie ElectricStatus 15 --- www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 230/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Impulse Egg Bomb Normal Electric Terrain Physical10 100 75 One No No ElectricStatus 10 --- --- Field No No Electrifies field for five turns, preventing those on the ground from falling asleep Electrify ElectricStatus 20 --- --- One No No If the target moves second, its move is Electric-type Electro BallElectricSpecial 10 --- 100 One No No If the target's Speed is less than the user's Speed, damage increases Electroweb ElectricSpecial 15 55 95 Enemies No No Lowers Speed Prevents item use; negates hold items' effects; is temporal May cause a burn Embargo Dark Status 15 --- 100 One No No Ember Fire Special 25 40 100 One No No Encore Normal Status 5 --- 100 One No No Forces the use of the previous move for three turns Endeavor Normal Physical5 --- 100 One No Yes Makes the target's HP equal the user's, if the user's is less Endure Normal Status 10 --- --- User No No Energy Ball Grass Special 10 90 100 One No No Entrainment Normal Status 15 --- 100 One No No Makes the target's ability be the same as the user's Special 5 --- 100 Enemies No No The lower the user's HP, the stronger this move Physical5 250 Eruption Fire Explosion Normal Allows the Pokémon to not be KO'ed, surviving with 1 HP; fails more when used consecutively May lower Sp. Def. 100 Not User No No User faints when this is used ExtrasensoryPsychic Special 20 80 100 One No No May cause flinching ExtremeSpeedNormal 80 100 One No Yes Always goes first Physical20 70 100 One No Yes Physical20 60 --- One No Yes Fairy Lock Fairy Status 10 --- --- Field No No Fairy Wind Fairy Special 30 40 100 One No No Physical10 40 100 One No Yes Fake Tears Dark Status 20 --- 100 One No No False Swipe Normal Physical40 40 100 One No Yes FeatherDanceFlying Status 15 --- 100 One No No Physical10 30 100 One No No Defies Protect and Detect, still hitting the target Fell StingerBug Physical25 30 100 One No Yes If this KO's a target, the user's Attack sharply rises Fiery Dance Fire Special 10 80 100 One No No May raise the user's Sp. Atk. --- 100 One No Yes The user faints; damage equals the user's HP 110 Facade Normal Faint AttackDark Fake Out Feint Normal Normal Physical5 Final GambitFightingSpecial 5 Power is doubled if user is Poisoned, Burned, or Paralyzed Never misses Prevents all Pokémon from fleeing in the next turn Will cause flinching; only works on first turn Harshly lowers Sp. Def. Will never KO the target; they survive with 1 HP Harshly lowers Attack Fire Blast Fire Special 5 85 One No No May cause a burn; no-miss when Sunny? Fire Fang Fire Physical15 65 95 One No Yes May cause flinching and/or burning Fire Pledge Fire Special 10 80 100 One No No More powerful with other Pledges; with Grass Pledge, enemies lose 1/8 HP for several turns Fire Punch Fire Physical15 75 100 One No Yes May cause a burn Fire Spin Fire Special 15 35 85 One No No Hits four or five times 30 One No No Instant KO, if hit Fissure Ground Physical5 Flail Normal Physical15 --- 100 One No Yes The less HP the user has, the stronger this move Flame Burst Fire Special 15 70 100 One No No In Double/Triple Battles, Pokémon next to target is/are hit, too Flame ChargeFire Physical20 50 100 One No Yes Raises the user's Speed Flame Wheel Fire Physical25 60 100 One No Yes May cause a burn FlamethrowerFire Special 15 90 100 One No No May cause a burn Flare Blitz Fire Physical15 120 100 One No Yes May cause a burn; user takes serious damage Status 20 --- 100 One No No Lowers accuracy Special 10 80 100 One No No May lower Sp. Def. Flash Normal Flash CannonSteel --- Flatter Dark Status 15 --- 100 One No No Confuses the target, but raises Sp. Atk. Fling Dark Physical10 --- 100 One No No Throws held item at target, who will catch and hold it Fairy Status 10 --- --- Field No No Flower www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 All Grass-types in battle get a 231/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Shield Fly Defense boost Flying Flies high on first turn, attacks on second Counts as both a Flying and Fighting type move May lower Sp. Def. Physical15 90 95 One Yes Yes Flying PressFightingPhysical10 80 95 One No Yes Focus Blast FightingSpecial 5 70 One No No Status 30 --- --- User No No Increases the user's critical-hit rate Focus Punch FightingPhysical20 150 100 One No Yes Two-turn (attack on second); if hit before attacking, this fails 100 User No No Only the user will be attacked by the enemy now Force Palm FightingPhysical10 60 100 One No Yes May cause paralysis Foresight Normal Status 40 --- 100 One No No Makes Ghosts hittable with Normal/Fighting moves Forest's Curse Status 20 --- 100 One No No Afflicted Pokémon become the Grasstype Physical15 95 100 One No Yes The higher the target's Attack, the more damage is dealt Physical5 90 One No No May cause freezing Special 20 70 100 One No No May cause freezing; super-effective on Water-types! Frenzy PlantGrass Special 5 90 One No No User rests on next turn Frost BreathIce Special 10 60 90 One No No Always critical Frustration Normal Physical20 --- 100 One No Yes Less Happiness = more damage Fury Attack Normal Physical20 15 85 One No Yes Attacks two to five times Fury Cutter Bug Physical20 40 95 One No Yes Fury Swipes Normal Physical15 18 80 One No Yes Focus EnergyNormal Follow Me Normal Grass Foul Play Dark Freeze ShockIce Freeze-Dry Ice 120 Status 20 --- 140 150 Increases in power with consecutive use Hits two to five times Fusion Bolt ElectricPhysical5 100 100 One No No Greater damage when influenced by enormous flame? Fusion FlareFire 100 100 One No No Greater damage when influenced by enormous thunderbolt? Future SightPsychic Special 10 120 100 One No No Attack occurs two turns after its use Gastro Acid Poison Status 10 --- 100 One No No Nullifies the target's ability(s) Gear Grind Steel Physical15 50 85 One No Yes Status 10 --- --- User No No Sharply raises Sp. Atk., Sp. Def., and Speed on next turn Giga Drain Grass Special 10 75 100 One No No Absorbs HP Giga Impact Normal Physical5 90 One No Yes User rests on next turn Geomancy Glaciate Fairy Special 5 150 Ice Special 10 65 95 Enemies No No Lowers Speed Normal Status 30 --- 100 One No No Causes paralysis Grass Knot Grass Special 20 --- 100 One No Yes Heavier targets take greater damage Grass PledgeGrass Special 10 80 100 One No No More powerful with other Pledges GrassWhistleGrass Status 15 --- 55 One No No Causes Sleep Status 10 --- --- Field No No For five turns, Pokémon on the ground regain a little HP each turn Glare Grassy Terrain Grass Gravity Psychic Status 5 --- --- Field No No Negates Flying and Levitate Growl Normal Status 40 --- 100 Enemies No No Lowers Attack Growth Normal Status 40 --- --- User No No Raises Attack and Sp.Atk. Grudge Ghost Status 5 --- 100 User No No If the user faints, the move of the target that caused it goes to 0 PP Guard Split Psychic Status 10 --- --- One No No Averages the user's and target's Defense and Sp. Def. Guard Swap Psychic Status 10 --- --- One No No Guillotine Normal Physical5 --- 30 One No No Swaps Defense and Sp. Def. with the target Can cause an instant KO Gunk Shot Poison Physical5 120 80 One No No Can cause Poison Special 35 40 100 One Yes No Physical5 --- 100 One No Yes Slower users deal greater damager Status 10 --- --- Field No No Makes it Hail for five turns; non-Ice types lose 1/16 HP each turn; Blizzard is no-miss Gust Flying Gyro Ball Steel Hail Ice Hammer Arm FightingPhysical10 100 90 One No Yes Lowers the user's Speed Normal Status 30 --- --- User No No Raises Defense Ice Status 30 --- --- Field No No Eliminates all stat alterations, good or bad, for all Head Charge Normal Physical15 120 100 One No Yes Can damage the user a little Head Smash Rock Physical5 80 One No Yes Seriously damages the user Harden Haze 150 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 232/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Headbutt Normal Physical15 70 100 One No Yes Can cause flinching Status 5 --- --- Allies No No Heals all status ailments Heal Block Psychic Status 15 --- 100 Enemies No No Prevents the enemies from healing HP except through normal items Heal Order Bug Status 10 --- --- User No No Recovers up to 50% of the max HP Heal Pulse Psychic Status 10 --- --- One Yes No Healing WishPsychic Status 10 --- --- User No No Heart Stamp Psychic Physical25 60 100 One No Yes May cause flinching Heart Swap Psychic Status 10 --- --- One No No Stat alterations are exchanged Heat Crash Fire Physical10 --- 100 One No Yes The more the user outweighs the target, the higher the damage Heat Wave Fire Special 10 95 90 Enemies No No May cause a burn Heavy Slam Steel Physical10 --- 100 One No Yes Helping HandNormal Status 20 --- --- Ally No No Special 10 60 100 One No No More powerful on a target with status ailments Hi Jump KickFightingPhysical10 130 90 One No Yes Hurts user if it misses Hidden PowerNormal Special 15 60 100 One No No Heal Bell Normal Hex Ghost The target regains up to 50% of its max HP The user faints, with the Pokémon replacing it coming with full HP and cured ailments The more the user outweighs the target, the higher the damage Boosts the power of an ally's attack Varies depending on Pokémon species and Ivs Raises Attack and accuracy Hone Claws Dark Status 15 --- --- One No No Horn Attack Normal Physical25 65 100 One No Yes Horn Drill Normal Physical5 30 One No Yes May KO instantly Horn Leech Grass Physical10 75 100 One No Yes Absorbs HP Normal Status 40 --- --- User No No Raises Attack Hurricane Flying Special 10 110 70 One Yes No May cause confusion Hydro CannonWater Special 5 150 90 One No No User rests on next turn Hydro Pump Water Special 5 110 80 One No No Hyper Beam Normal Special 5 150 90 One No No User rests on next turn Hyper Fang Normal Physical15 80 90 One No Yes May cause flinching Hyper Voice Normal Special 10 90 100 Enemies No No Howl --- Hypnosis Psychic Status 20 --- 60 One No No Causes Sleep Ice Ball Ice Physical20 30 90 One No Yes Hits two to five times; gets stronger with each use Ice Beam Ice Special 10 90 100 One No No May cause freezing Ice Burn Ice Special 5 90 One No No May cause freezing Ice Fang Ice Physical15 65 95 One No Yes May cause freezing or flinching Ice Punch Ice Physical15 75 100 One No Yes May cause freezing Ice Shard Ice Physical30 40 100 One No No Always goes first Icicle CrashIce Physical10 85 90 One No No May cause flinching Icicle SpearIce Physical30 25 100 One No No Hits two to five times Special 15 55 95 Enemies No No Lowers Speed 100 User No No Prevents the use of moves the user knows Special 15 30 100 Enemies No No Destroys Berry the target may be holding Special 5 50 One No No May cause a burn Special 35 20 100 One No No Status 20 --- --- User No No Ion Deluge ElectricStatus 25 --- --- Not User No No 140 Icy Wind Ice Imprison Psychic Status 10 --- Incinerate Fire Inferno Fire Infestation Bug Ingrain Grass Iron DefenseSteel 100 Attacks for four or five turns and prevents fleeing User gains some HP each turn, but cannot leave the field Changes Normal-type moves to Electric-type moves Status 15 --- --- User No No Sharply raises Defense Iron Head Steel Physical15 80 100 One No Yes May cause flinching Iron Tail Steel Physical15 100 75 One No Yes May lower Defense Judgment Special 10 100 100 One No No Type depends on the user's Plate 95 One No Yes The user is hurt if this misses Normal Jump Kick FightingPhysical10 100 Karate Chop FightingPhysical25 50 100 One No Yes Higher critical-hit rate than normal Kinesis Psychic Status 15 --- 80 One No No Lowers accuracy King's Shield Steel Status 10 --- --- User No No Nullifies damage and harshly lowers the Attack of attackers Knock Off Dark Physical20 55 100 One No Yes Target loses hold item until battle ends Land's WrathGround Physical10 90 100 Enemies No No www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 233/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Last Resort Normal Physical5 Lava Plume Fire Leaf Blade Grass Leaf Storm Grass 140 100 One Special 15 80 100 Physical15 90 100 Special 5 130 No Yes Only usable when all other moves it knows have been used Not User No No May cause a burn One No Yes Higher critical-hit rate than normal 90 One No No The Sp. Atk. of the user is harshly lowered Leaf TornadoGrass Special 10 65 90 One No No May lower accuracy Leech Life Bug Physical15 20 100 One No Yes Absorbs HP Leech Seed Grass Status 10 --- 90 One No No Absorbs HP each turn Leer Normal Status 30 --- 100 Enemies No No Lowers Defense Lick Ghost Physical30 30 100 One No Yes May paralyze --- Allies No Yes 100 One No No Lessens damage from Special attacks for five turns Next attack will not miss 75 One No No Target falls asleep 100 One No Yes Stronger on heavier targets 100 One No Yes Lowers Speed Status 30 --- --- Allies No No Your allies cannot be hit critically Lunar Dance Psychic Status 10 --- --- User No No The user faints and the Pokémon replacing it has full HP and all ailments cured Luster PurgePsychic Special 5 Light ScreenPsychic Status 30 --Lock-On Normal Lovely Kiss Normal Low Kick Status 5 --- Status 10 --- FightingPhysical20 --- Low Sweep FightingPhysical20 65 Lucky Chant Normal 70 100 One No No May lower Sp. Def. Mach Punch FightingPhysical30 40 100 One No Yes Will always strike first Magic Coat Psychic Status 15 --- --- User No No Magic Room Psychic Status 10 --- --- Allies No No Magical LeafGrass Special 20 60 --- One No No Makes moves like Leech Seed and status-affectors hit the user Hold items are ineffective for five turns Never misses Magma Storm Fire Special 5 75 One No No Hits four or five times Magnet Bomb Steel Physical20 60 --- One No No Never misses --- User No No User is not affected by Ground moves for five turns --- Allies No No Physical30 --- 100 Not User No No Mat Block FightingStatus 15 --- --- Allies No No Protects from damaging - but not status - moves Me First Status 20 --- --- ? ? ? The user uses the target's move on the target, with more power Status 5 --- 100 One No No Target cannot flee Psychic Status 40 --- --- User No No Raises Attack Absorbs HP 120 Magnet Rise ElectricStatus 10 --Magnetic Flux ElectricStatus 20 --- Magnitude Ground Normal Mean Look Normal Meditate Mega Drain Grass Special 15 40 100 One No No Mega Kick Normal Physical5 75 One No Yes Mega Punch Normal 120 Physical20 80 85 One No Yes Megahorn Bug Physical10 120 85 One No Yes Memento Dark Status 10 --- 100 One No No Metal Burst Steel Physical10 --- 100 ? No No Pokémon with the Plus or Minus abilities get a Defense and Sp. Def. boost Power is variable and random Harshly lowers Attack and Sp. Atk., but the user faints Metal Claw Steel Physical35 50 95 One No Yes Retaliates against the last Pokémon to attack it, but with greater power Raises Attack, possibly Metal Sound Steel Status 40 --- 85 One No No Lowers Sp. Def. Meteor Mash Steel Physical10 90 90 One No Yes Can raise the user's Attack Metronome Normal Status 10 --- --- User No No Milk Drink Normal Status 10 --- --- User No No Status 10 --- 100 One No No Status 5 --- 100 One No No Randomly uses (practically) any move possible Restores HP by up to half the max; can be used in field Uses the target's last-used move on itself The next move will not miss Status 10 --- --- User No No Raises evasion sharply Miracle Eye Psychic Status 40 --- --- One No No Mirror Coat Psychic Special 20 --- 100 ? No No Mirror Move Flying Status 20 --- --- One No No Mirror Shot Steel Special 10 65 85 One No No Status 30 --- --- Allies No No Mimic Normal Mind Reader Normal Minimize Mist Normal Ice www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Lets Dark-types be hit with Psychic moves Counters any Special-class attack with double power Uses the target's last-used move on itself May lower accuracy Prevents stat reductions on your party for five turns 234/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Mist Ball Psychic Special 5 100 One No No May lower Sp. Atk. Status 10 --- --- Field No No Pokémon on the ground cannot get ailments for five turns Moonblast Fairy Special 15 95 100 One No No May lower Sp. Atk. Moonlight Fairy Status 5 --- --- User No No Morning Sun Normal Status 5 --- --- User No No Misty Terrain Fairy 70 Mud Bomb Ground Special 10 65 85 One No No Restores HP; amount is weatherdependent Restores HP; amount is weatherdependent May lower accuracy Mud Shot Ground Special 15 55 95 One No No May lower Speed Status 15 --- 100 Field No No Weakens Electric-type moves Special 10 90 85 Enemies No No May lower accuracy Mud Sport Ground Muddy Water Water Mud-Slap Ground Special 10 20 100 One No No May lower accuracy Mystical Fire Fire Special 10 65 100 One No No May lower Sp. Atk. Nasty Plot Dark Status 20 --- --- User No No Raises the user's Sp. Atk. Natural GiftNormal Physical15 --- 100 One No No Nature PowerNormal Status 20 --- --- ? No No Needle Arm Grass Physical15 60 100 One No Yes The held Berry determines move type and power Varies upon the environment in which it is used May cause flinching Night Daze Dark Special 10 85 95 One No No May lower accuracy One No No One No Yes Higher critical-hit rate than normal Night Shade Ghost Special 15 Night Slash Dark Physical15 [User's 100 Level] 70 100 Nightmare Ghost Status 15 --- 100 One No No Sleeping targets take damage with each turn until awakening Noble Roar Normal Status 30 --- 100 One No No Lowers Attack and Sp. Atk. ElectricPhysical20 20 100 One No Yes Will paralyze (as well as slightly damage) Flying Special 10 80 100 One No Yes Absorbs HP Octazooka Water Special 10 65 85 One No No May lower accuracy Odor Sleuth Normal Status 40 --- 100 One No No Allows Ghost-types to be hit by Normal/Fighting moves Ominous WindGhost Special 5 100 One No No May raise all of the user's stats Yes Nuzzle Oblivion Wing 60 Outrage Dragon Physical15 120 100 One No (Random) Overheat Fire Special 5 90 One No No 100 One No No The user's and target's HP are averaged out 100 Not User No No Absorbs HP Status 20 --- 100 One No No Pain Split Normal 130 Status 20 --- Parabolic ElectricSpecial 20 50 Charge Parting ShotDark Attacks two or three times, then the user is confused Harshly lowers the Sp. Atk. of the user Lowers the target's Attack and Sp. Atk., then the user switches out Coins are thrown to cause damage; money is earned after the battle Pay Day Normal Physical20 40 100 One No No Payback Dark Physical10 50 100 One No Yes Flying Physical35 35 100 One Yes Yes Status 5 --- Not User Yes No Physical15 90 100 Not User No No Special 10 120 100 One No (Random) Yes Attacks two or three times, then the user is confused Physical10 90 100 One No Yes Two-turn; attacks on second, regardless of Protect/etc. Peck Perish Song Normal Petal Blizzard Grass Petal Dance Grass Phantom Force Ghost Pin Missile Bug --- Power doubles if the user moves second Those hearing this are KO'ed in three turns unless they switch out Physical20 25 95 One No No Hits two to five times Play Nice Normal Status 20 --- --- One No No Lowers Attack Play Rough Fairy Physical10 90 90 One No Yes May lower Attack Flying Physical20 60 100 One Yes Yes The user can take the target's Berry and use its effect Poison Fang Poison Physical15 50 100 One No Yes May cause Poison Poison Gas Poison Status 40 --- 90 Enemies No No May cause Poison Poison Jab Poison Physical20 80 100 One No Yes May cause Poison Poison StingPoison Physical35 15 100 One No No May cause Poison Poison Tail Poison Physical25 50 100 One No Yes Pluck www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 May cause Poison; higher critical-hit 235/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 PoisonPowderPoison Status 35 --- 75 One No No rate than normal May cause Poison Pound Normal Physical35 40 100 One No Yes Powder Bug Status 20 --- 100 One No No Causes severe damage to the target if it uses a Fire-type move Special 25 40 100 Enemies No No May cause freezing Special 20 80 100 One No No Power Split Psychic Status 10 --- --- One No No Averages the user's and target's Attack and Sp. Atk. Power Swap Psychic Status 10 --- --- One No No Swaps the user's and target's Attack and Sp. Atk. Power Trick Psychic Status 10 --- --- User No No Switches Attack and Defense Power Whip Grass 85 One No Yes Powder Snow Ice Power Gem Rock Physical10 120 Power-Up Punch FightingPhysical30 40 100 One No Yes Present Normal Physical15 --- 90 One No No Protect Normal Status 10 --- --- User No No Hitting targets raises Attack Psybeam Psychic Special 20 65 100 One No No May damage, or may heal - it's a mystery! Nullifies attacks; fails more when used consecutively May cause confusion Psych Up Normal --- One No No Copies stat changes on the target Psychic Psychic Special 10 90 100 One No No May lower Sp. Def. 90 One No No Harshly lowers Sp. Atk. on the user Psycho Cut Psychic Physical20 70 100 One No No Higher critical-hit rate than normal Psycho ShiftPsychic Status 10 --- 90 One No No Transfers ailments to target 100 One No No Deals physical damage 100 One No No Deals physical damage 80 One No No Power varies 100 One No Yes Status 10 --- Psycho BoostPsychic Special 5 Psyshock 140 Psychic Special 10 80 Psystrike Psychic Special 10 100 Psywave Psychic Special 15 --- Pursuit Dark Physical20 40 100 One No Yes Quash Dark Status 15 --- 100 One No Yes The more stat increases on the target, the stronger this move Inflicts double damage on those switching out of battle The target will go last Physical30 40 100 One No Yes Will always strike first Quick Guard FightingStatus 15 --- --- Allies No No Quiver DanceBug Status 20 --- --- User No No Physical20 20 100 One No Yes When in use, the user's Attack goes up when hit Rage Powder Bug Status 20 --- --- User No No Only the user will be attacked by the enemy now Rain Dance Water Status 5 --- Field No No Rapid Spin Normal Physical40 20 100 One No Yes Punishment Dark Quick AttackNormal Rage Normal Physical5 --- --- Protects from priority moves; fails when used in succession Raises Speed, Sp. Atk., and Sp. Def. Makes it rain, powering up Water, weakening Fire, and making Thunder no-miss Will negate Bind, Wrap, Leech Seed, Spikes, and so on Razor Leaf Grass Physical25 55 95 Enemies No No Higher critical-hit rate than normal Razor Shell Water Physical10 75 95 One No Yes May lower Defense Razor Wind Normal Special 10 80 100 Enemies No No Recover Normal Status 10 --- --- User No No Attack hits on second turn; higher critical-hit rate than normal Recovers up to 50% of the max HP Recycle Normal Status 10 --- 100 User No No Allows a hold item to be reused Reflect Psychic Status 20 --- --- Allies No No Weakens Physical-class attacks for five turns Status 15 --- --- One No No User becomes the type of the target Status 20 --- 100 User No No Cures Poison, Burn, and Paralysis Special 10 75 100 --- User No No 100 One No Yes 100 One No Yes Reflect TypeNormal Refresh Normal Relic Song Normal Rest Psychic Status 10 --- Retaliate Normal Physical5 70 Physical20 --- Restores all HP and ailments, but user goes to sleep If an ally fainted last turn, this move is more powerful More Happiness = more damage Return Normal Revenge FightingPhysical10 60 100 One No Yes Power doubles if the user is hurt in the same turn Reversal FightingPhysical15 --- 100 One No Yes Less HP on the user = more damage Normal Status 20 --- --- One No No Special 5 90 One No No Forces the target to switch; ends wild battles User rests on next turn Rock Blast Rock Physical10 25 90 One No No Hits two to five times Rock Climb Normal Physical20 90 85 One No Yes May cause confusion Roar Roar of TimeDragon 150 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 236/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Rock Polish Rock Status 20 --- --- User No No Sharply raises Speed Rock Slide Rock Physical10 75 90 Enemies No No May cause flinching Rock Smash FightingPhysical15 40 100 One No Yes May lower Defense Rock Throw Rock Physical15 50 90 One No No Rock Tomb Rock Physical10 60 95 One No No Lowers Speed Physical5 90 One No No User rests on next turn --- One No No Copies the target's ability 85 One No Yes May cause flinching Rock WreckerRock 150 Role Play Psychic Status 10 --Rolling KickFightingPhysical15 60 Rock Physical20 30 90 One No Yes Hits two to five times; gets stronger with each use Flying Status 10 --- --- User No No Heals up to 50% of the max HP, but loses Flying-type designation Rototiller Ground Status 10 --- --- Field No No Special 15 60 100 One No No Physical5 95 One No No Grass Pokémon get a boost in Attack and Sp. Atk. The more allies using Round, the greater the damage May cause a burn 100 One No Rollout Roost Round Normal Sacred Fire Fire 100 Sacred SwordFightingPhysical20 90 Yes Stat changes don't affect this move Safeguard Normal Status 25 --- --- Allies No No Prevents ailments for five turns Sand Tomb Ground Physical15 35 85 One No No Sand-Attack Ground Status 15 --- 100 One No No Sandstorm Rock Status 10 --- --- Field No No Hurts Pokémon not of the Rock-, Steel,- or Ground-types for 1/16 of their HP each turn for five turns Special 15 80 100 One No No May cause a burn Status 10 --- 100 One No No Harshly lowers Speed Scald Water Scary Face Normal Scratch Normal Physical35 40 100 One No Yes Screech Normal Keeps target bound and damaged for four or five turns Lowers accuracy Status 40 --- 85 One No No Harshly lowers Defense Searing ShotFire Special 5 100 Not User No No May cause a burn Secret PowerNormal Physical20 70 100 One No No Additional effects are environmentdependent Secret SwordFightingSpecial 10 85 100 100 One No Yes Seed Bomb Grass Physical15 80 100 One No No Seed Flare Grass Special 5 85 One No No Seismic TossFightingPhysical20 [User's 100 Level] One No Yes SelfdestructNormal Physical5 200 100 Not User No No User faints when this is used Shadow Ball Ghost Special 15 80 100 One No No May lower Sp. Def. Shadow Claw Ghost Physical15 70 100 One No Yes Higher critical-hit rate than normal Shadow ForceGhost Physical5 100 One No Yes Two-turn, attacking on second, regardless of Protect/etc. Shadow PunchGhost Physical20 60 --- One No Yes Always hits Shadow SneakGhost Physical30 40 100 One No Yes Always hits first Status 30 --- --- User No No Raises Attack Sheer Cold Ice Special 5 30 One No No Will instantly KO if hit Shell Smash Normal Status 15 --- --- User No No Shift Gear Steel Status 10 --- Sharpen Normal 120 120 --- May harshly lower Sp. Def. --- User No No Lowers Defense and Sp. Def., but raises Attack, Speed, and Sp. Atk. Raises Attack; sharply raises Speed Shock Wave ElectricSpecial 20 60 --- One No No No-miss Signal Beam Bug Special 15 75 100 One No No May cause confusion Silver Wind Bug Special 5 100 One No No May raise all of the user's stats Simple Beam Normal Status 15 --- 100 One No No Changes ability to Simple Causes Sleep 60 Sing Normal Status 15 --- 55 One No No Sketch Normal Status 1 --- --- One No No Skill Swap Psychic Status 10 --- 100 One No No Skull Bash Normal Physical15 130 100 One No Yes Raises Defense one turn, and attacks the next Sky Attack Flying Physical5 90 One Yes No Two-turn; higher critical-hit rate than normal; may cause flinching 100 One Yes Yes Two-turn (user and target fly high on first, attack on second) Sky Drop Flying 140 Physical10 60 Sky UppercutFightingPhysical15 85 Slack Off Normal 90 One No Yes Status 10 --- 100 User No No Permanently learns the target's lastused move Exchanges abilities with target Heals up to half of the maximum HP Slam Normal Physical20 80 75 One No Yes Slash Normal Physical20 70 100 One No Yes Higher critical-hit rate than normal Status 15 --- 75 One No No Induces Sleep Sleep PowderGrass www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 237/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Sleep Talk Normal Sludge Status 10 --- --- User No No When asleep, another known move (at random) is used Poison Special 20 65 100 One No No May poison Sludge Bomb Poison Special 10 90 100 One No No May poison Sludge Wave Poison Special 10 95 100 Not User No No May poison Smack Down Rock Physical15 50 100 One No No Nullifies Flying-type designation SmellingSaltNormal Physical10 60 100 One No Yes Hits for double damage on paralyzed targets, but the paralysis will be cured Special 20 30 70 One No No May poison Status 20 --- 100 One No No Lowers accuracy Smog Poison SmokeScreen Normal Snarl Dark Special 15 55 95 Not User No No Lowers Sp. Atk. Snatch Dark Status 10 --- 100 User No No If the target heals or changes stats, the user steals its effect Snore Normal Special 15 50 100 One No No Only works if asleep; may cause flinching Soak Water Status 20 --- 100 One No No Will make the opponent become a Water-type Softboiled Normal Status 10 --- --- User No No SolarBeam Grass Special 10 120 100 One No No SonicBoom Normal Special 20 [20 HP]90 One No No Special 5 95 One No No Higher critical-hit rate than normal 100 One No Yes May cause paralysis Status 10 --- 100 One No No Prevents escape Physical15 20 100 One No No Hits two to five times Status 20 --- --- Enemies No No Hurts Pokémon that switch into battle Status 10 --- --- User No No Spacial RendDragon Spark ElectricPhysical20 65 Spider Web Bug Spike CannonNormal Spikes 100 Ground Heals up to 50% of the max HP; can be used in field Two-turn, charge on first, attack on second; if Sunny, attack is immediate Spite Ghost Status 10 --- 100 One No No Protects user from attacks and damages contact attackers Uses Stockpiled stuff as an attack; more Stockpiled, more damage Takes 4 PP off the last-used move Splash Normal Status 40 --- --- User No No Absolutely no effect! Spore Grass Status 15 --- 100 One No No Causes sleep Stealth RockRock Status 20 --- --- Enemies No No Hurts Pokémon that switch into battle Steamroller Bug Physical20 65 100 One No Yes May cause flinching Steel Wing Steel Physical25 70 90 One No Yes Lowers Defense Sticky Web Bug Physical20 --- --- Enemies No No Stockpile Normal Status 20 --- --- User No No Physical20 65 100 One No Yes Lowers Speed of enemies upon switching into battle Stockpiles up to three units of stuff, raising Defense and Sp. Def. each time May cause flinching Physical5 80 One No No Higher critical-hit rate than normal Stored PowerPsychic Special 10 20 100 One No No The higher the user's stats are raised, the more damage Storm Throw FightingPhysical10 60 Always critical Spiky ShieldGrass Spit Up Normal Special 10 --- 100 One No No Stomp Normal Stone Edge Rock 100 100 One No Yes Physical15 80 100 One No Yes Status 40 --- 95 Enemies No No Lowers Speed 50 100 One No (Random) Yes Only works if PP is zero on all moves; hurts the user Special 20 50 100 Enemies No No May lower Special Attack Status 30 --- 75 One No No May cause paralysis Submission FightingPhysical25 80 80 One No Yes Hurts user slightly Substitute Normal Status 10 --- --- User No No User sacrifices some HP to make a decoy Sucker PunchDark Physical5 80 100 One No Yes Sunny Day Fire Status 5 --- --- Field No No Super Fang Normal Physical10 --- 90 One No Yes Attacks first, but fails if the target is not readying an attack Makes it Sunny for five turns, weakening Water while boosting Fire; SolarBeam needs no charge; makes Fire Blast no-miss? Halves HP 100 One No Yes Lowers the user's Attack and Defense Status 20 --- 55 One No No May cause confusion Strength Normal String Shot Bug Struggle - Struggle BugBug Stun Spore Grass Physical- Superpower FightingPhysical5 Supersonic Normal 120 Surf Water Special 15 90 100 Not User No Yes Swagger Normal Status 15 --- 90 One No No Confuses the target, but sharply raises Attack Swallow Normal Status 10 --- --- User No No Swallows Stockpiled stuff to heal HP www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 238/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Sweet Kiss Fairy Status 10 --- 75 One No No Causes confusion Sweet Scent Normal Status 20 --- 100 Enemies No No Lowers evasion; in field, can cause Horde Battles Special 20 60 --- Enemies No No Never misses Switcheroo Dark Swift Normal Status 10 --- 100 One No No User and target trade hold items Swords DanceNormal Status 20 --- --- User No No Sharply raises Attack SynchronoisePsychic Special 15 120 100 Not User No No All Pokémon of the user's type take damage --- User No No User recovers HP; amount is weatherdependent Synthesis Grass Tackle Normal Status 5 --- Physical35 50 100 One No Yes Tail Glow Bug Status 20 --- 100 User No No Drastically raises Sp. Atk. Tail Slap Normal Physical10 25 85 One No Yes Hits two to five times Tail Whip Normal Status 30 --- 100 Enemies No No Lowers Defense Tailwind Status 30 --- --- Allies No No Raises Speed Physical20 90 85 One No Yes Damages user slightly Status 20 --- 100 One No No Target can only use attack moves for three turns Techno BlastNormal Special 5 100 One No No Type depends on held Drive Teeter DanceNormal Status 20 --- 100 Not User No No Causes confusion Telekinesis Psychic Status 15 --- --- One No No Lowers evasion greatly for three turns Psychic Status 20 --- --- User No No Leaves battle; returns to last Pokémon Center in field Thief Dark Physical10 60 100 One No Yes Steals held item, if the user lacks one Thrash Normal Physical10 120 100 One No (Random) Yes The user attacks for two or three turns, then is confused Thunder ElectricSpecial 10 110 Flying Take Down Normal Taunt Teleport Dark 85 70 One No No May cause paralysis; no-miss in Rain Thunder FangElectricPhysical15 65 95 One No Yes May cause flinching or paralysis Thunder WaveElectricStatus 20 --- 100 One No No Will cause paralysis Thunderbolt ElectricSpecial 15 90 100 One No No May cause paralysis ThunderPunchElectricPhysical15 75 100 One No Yes May cause paralysis ThunderShockElectricSpecial 30 40 100 One No No May cause paralysis Status 20 --- 100 One No No Lowers Attack and Defense Status 20 --- 100 One No No Dark Status 15 --- 100 One No No Poison Status 10 --- 90 One No No Causes Bad Poison (Poison, but damage continually increases) Toxic SpikesPoison Status 20 --- --- Enemies No No Poisons enemies that switch in Transform Normal Status 10 --- --- One No No Tri Attack Normal Special 10 80 100 One No No Becomes the target: includes type, moveset, and species Can burn, paralyze, or freeze 100 One No No User and target trade hold items --- --- Field No No Slower Pokémon go first for five turns Status 20 --- 100 One No No Turns the Pokémon into a Ghost-type Triple Kick FightingPhysical10 10 90 One No Yes Hits thrice, getting continually stronger Trump Card Normal Special 5 --- One No Yes Less PP = more damage Twineedle Bug Physical20 25 100 One No No May poison; hits twice Tickle Normal Topsy-Turvy Dark Torment Toxic Trick Psychic Status 10 --- Trick Room Psychic Status 5 Trick-orGhost Treat --- Stat changes become opposite (i.e. lowered stats are raised by that same amount) Cannot use same move twice in a row Twister Dragon Special 20 40 100 Enemies No No May cause flinching Uproar Normal Special 10 90 100 One No Yes Uproars for three turns, causing slight damage and preventing Sleep U-Turn Bug Physical20 70 100 One No (Random) No User attacks, then switches out for a different Pokémon Vacuum Wave FightingSpecial 30 40 100 One No No Always first Venom DrenchPoison Status 20 --- 100 Enemies No No Venoshock Poison Special 10 65 100 One No No ViceGrip Physical30 55 100 One No Yes Physical25 45 100 One No Yes Vital Throw FightingPhysical10 70 100 One No Yes Volt Switch ElectricSpecial 20 70 100 One No No Normal Vine Whip Grass www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Poisoned Pokémon get lowered Attack, Speed, and Sp. Atk. Power doubles on Poisoned targets This move goes last, but it will not miss User attacks, then switches out for a different Pokémon 239/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Volt Tackle ElectricPhysical15 120 100 One No Yes Wake-Up SlapFightingPhysical10 60 100 One No Yes The user takes serious recoil damage; may paralyze target Increased damage on Sleeping Pokémon, but they will wake up Water Gun Water Special 25 40 100 One No Yes Water PledgeWater Special 10 80 100 One No No More powerful with other Pledges Water Pulse Water Special 20 60 100 One Yes No May cause confusion Physical20 15 100 One No No Hits two to five times, and always goes first Water Sport Water Status 15 --- 100 Field No No Weakens Fire-type moves Water Spout Water Special 5 100 Enemies No No Damage is higher with more HP Water Shuriken Water --- Waterfall Water Physical15 80 100 One No Yes May cause flinching Weather BallNormal Special 10 50 100 One No No Type is weather-dependent (Sunny = Fire, Rainy = Water, Hail = Ice, Sandstorm = Ground) Whirlpool Water Special 15 35 85 One No No Whirlwind Normal Status 20 --- --- One No No Wide Guard Rock Status 10 --- --- Allies No No Prevents wide-ranging attacks for one turn; fails when used consecutively Wild Charge ElectricPhysical15 90 100 One No Yes Damages user slightly Will-O-Wisp Fire Status 15 --- 85 One No No Causes a burn Wing Attack Flying Physical35 60 100 One Yes Yes User is hit for four to five turns in a whirlpool The target either is switched out in Trainer battles, or the battle ends in the wild Wish Normal Status 10 --- --- User No No One turn after this move's user, HP is restored by up to 50% of max Withdraw Water Status 40 --- --- User No No Raises Defense Wonder Room Psychic Status 10 --- --- Field No No Wood Hammer Grass Physical15 120 100 One No Yes Swaps Defense and Sp. Def. for several turns User takes serious recoil damage Status 30 --- --- User No No Raises Attack and Sp. Atk. Status 10 --- 100 One No No Prevents the target from Sleeping Physical20 15 90 One No Yes Binds the target and damages it for four or five turns Wring Out Normal Special 5 100 One No Yes More target HP = more damage X-Scissor Bug Physical15 80 100 One No Yes Status 10 --- 100 One No No Target falls asleep several turns later 50 One No No May cause paralysis 90 One No Yes May cause flinching Work Up Normal Worry Seed Grass Wrap Yawn Normal Normal Zap Cannon ElectricSpecial 5 --- 120 Zen HeadbuttPsychic Physical15 80 Credits In no particular order... GameFAQs, Neoseeker, and Supercheats: For being the most amazing FAQ-hosting sites I know. CJayC, SBAllen, and Devin Morgan: General sucking up to the GameFAQs admins. =P [Anonymous]: A schoolmate of mine who helped me determine the more numerical effects of some of the O-Powers. He prefers to remain anonymous. Cheronprince: Noting that Psyduck can be found on Route 22. Cookies6498: Confirmation on what the Team Flare Bag actually does. honestlyaj: Noting that Crawdaunt can be caught on Route 3 (see Surf Area - Route 3) via Super Rod. Jayanth Koushik: Noting that the capture of Xerneas/Yveltal is forced. Jessica Dickinson: The moves for Yveltal on capture. Josh Hilton: www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 240/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Correction on the types Greninja is weak/advantageous to. Lulu Elfving: Noting that Azurill and Farfetch'd are found on Route 22. Michael Cuiffi: Noting that you find a Team Flare, not Team Plasma, member on Route 10. Natalia Kolchina: Noting that Meowstic uses Psychic, not Psybeam, in the final two rival battles. Noting the answer to the Kiloude City quiz in Pokémon Y. Nivzamora: Noting the Wingull horde on Route 12. Noting that Snorlax does return. PhoenixFire99: Inspiring the Pokémon Breeding section. Submitting a Pokémon breeding method to get a Pokémon with maxed IVs in all stats! Pokédex 3D: Much info on the Generation V moves. Ratleh: The "grass rings" theory for PokéRadar-based Shiny capture. Serebii: Some Generation VI evolution data (primarily the awkward ones, like Inkay's). The Generation VI Pokémon base stats. Most of the screenshots from within the game. Exclusions: Image #15: "The Tower of Mastery"; Image #23: "The entrance to Frost Cavern"; Image #24: "The Anistar sundial"; Image #25: captionless, but in Couriway Town. Smealum: Hacker revealing the data for Pokémon #719 - #721 (Event legends?) and the Mega Evolutions for Latias/Latios, which I found through Serebii. Talonstarray98@aol.com: Noting Politoed is found on Route 19, and Poliwrath on Victory Road. Vincent Salinas-Piper: Noting that EVs max out at 252, not 255, per stat in Generation VI. zerokid: IV info for Xerneas and Yveltal (the whole 31-IVs-in-three-stats thing). super_luigi16 & vinheim & RedIsPoetic: Some friendly competition and motivation. ;) Me (KeyBlade999): For making this FAQ. =P You, the reader: For hopefully enjoying this FAQ. Version History v0.00: Some preformatting. Time: 2:06 AM 9/30/2013. v0.10 ~ v0.90: General Walkthrough progress after getting the game on October 14th; finished the Pokémon Stats (General) section beyond Gen. VI max stats; finished non-Mega Evolutions; made a TMs/HMs list. Time Start: 3:47 AM 10/15/2013. Time End: 6:22 AM 10/20/2013. v1.10: All of the Walkthrough is covered, in addition to the post-credits locales and legendaries - pretty much every Pokémon can be found by those not using online features, with the Friend Safari and the LocationDex being two targets for those planning to extend "beyond". For now, it is officially complete in that it can get you through the game ... but there's much more to be seen. ;) Time: 6:50 AM 10/21/2013. v1.20: Added a Move List. Time: 4:24 AM 10/23/2013. v1.40: Added a Pokémon Abilities list, added a section on the Medals, and filled out the Items Listings in pretty-much full. Some minor mistakes regarding the Mewtwonite X/Y and the Mega Stone for your Kanto www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 241/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 starter that is strong to the one you actually chose were also corrected. Time: 1:31 AM 10/24/2013. v1.50: Added in sections regarding the Looker quests, added some Medals, and tossed in the O-Power Listings. Time: 2:09 AM 10/25/2013. v1.90: Lots and lots done over what was a three-day weekend for me. Rounded out the Walkthrough by including certain Waterfall- and Surf-only areas and post-game trades; corrected some screwed-up details on the final rival battle (Upgrading the Mega Ring); corrected several TM/HM errors and the awards for the Coumarine City Gym; added in the name for your rival if you're female; added the Ability Capsule item; added locations for the TMs/HMs; corrected a number of hold items' power boosts (many 10% to 20%); finished the Battle Chateau, Battle Maison, and Battle Institute; added sections for Super Training, Pokémon-Amie, Shinies, Chain Fishing, & The PokéRadar, and the Friend Safari; added lists of Mega Stones and Super Training Bags; detailed Pokémon Mega Evolutions; added sections on Berry Harvesting and the Lumiose Juice Shoppe; and, to end this list, added the Pokémon Stats (Breeding) section for Pokémon breeders. Just one section left that I plan to add... Time: 11:46 PM 10/28/2013. v2.10: I added another one of those Waterfall areas (Waterfall Area - Frost Cavern), did some fixin's to the format, added some Medals, found another TM location (TM71), added in some Pokémon hordes, noted a lack of mulligans with Snorlax and Xerneas/Yveltal, and found a Heart Scale tucked away in my notes for Ambrette Town. Wonder how that got lost... And I basically decided to drop the LocationDex - all of the data is in the guide already (simple CTRL+F work will suffice) and I could not concentrate on it for the life of me. Maybe another day... Time: 12:29 AM 10/29/2013. v2.20: Fixed a few (rather noticeable) errors in the format and guide. Also added some more in-depth effects regarding the O-Power Listings, and put in the grass rings theory for Shinies, Chain Fishing, & The PokéRadar. Time: 10:55 PM 10/30/2013. v2.25: Found and added info on "hidden" Event Pokémon and Mega Evolutions - #719-#721, and Latias/Latios, respectively. Time: 10:05 AM 11/1/2013. v2.30: Added some Pokémon and some items, added Yveltal's starting moves, and general error and format corrections. Time: 1:42 PM 11/4/2013. v2.40: The main thing for tonight was the addition of a Pokémon Breeding section, which covers literally everything about breeding Pokémon. I also corrected numerous errors/omissions I had forgotten regarding Incenses. >_> This stuff in turn also led to the furthering of a number of item descriptions regarding breeding inheritance. Also, a number of format fixings. Time: 1:50 AM 11/6/2013. v2.45: Minor editing; threw in the evolution locales for Magneton and Nosepass (to Magnezone and Probopass); some elaboration on certain abilities; some additions and elaborations to wild encounter lists. Time: 12:01 AM 11/13/2013. v2.50: After some tedious testing with a few Reset Bags and wild encounters, I've added in the EV gains for all of the Generation VI Pokémon. I've also thrown them into a separate section (Pokémon Stats (Misc.) alongside the Pokémon height, weight, and Level-100-EXP. stats for them all. I also finally managed to get the Kalos-exclusive Pokémon up to Level 100, did some freaky math, and ended up with their max stats for the Pokémon Stats (General) section. I corrected a few EV yield errors, did some reformatting, added a few random encounters, and elaborated a bit more properly on the Adaptability and Rivalry abilities. So, as far as I can foresee, this FAQ is truly complete until something else pops up. Time: 3:35 AM 11/14/2013. Legalities This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2013 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 242/243 11/19/13 GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999 Allowed sites for my FAQs GameFAQs (www.gamefaqs.com) Neoseeker (www.neoseeker.com) Forever-Banned Sites CheatCC (www.cheatcc.com) Cheat Database (www.cheat-database.com) SuperCheats (www.supercheats.com)Cheat Index (www.cheatindex.com) Cheat Search (www.cheatsearch.com) Cheatstop (www.panstudio.com/cheatstop) Game Express (www.gameexpress.com) Mega Games Cheats Guru (www.cheatsguru.com) This is the end of KeyBlade999's Pokémon X & Y FAQ/Walkthrough. ________________ | ____________ | || || || || | |____________| |________________________________________ | |____________| |_________________________ | || || | |\ /\ /| | || || ||\/ \/|| | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999 Pokemon Y: FAQ/Walkthrough by KeyBlade999 Version v2.50, Last Updated 2013-11-14 www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2 Hosted by GameFAQs Return to Pokemon Y (3DS) FAQs & Guides 243/243