Final Fantasy Record Keeper compilation by MisterP (v1.54, 12
Transcription
Final Fantasy Record Keeper compilation by MisterP (v1.54, 12
Final Fantasy Record Keeper compilation by MisterP (v1.57, 9 October 2016) Table of Contents In this update ................................................................................................... 1 Credits .............................................................................................................. 1 Event calendar ................................................................................................. 2 Boss fights (elite dungeons) ............................................................................. 3 Abilities .......................................................................................................... 12 Notes on specific abilities ........................................................................ 12 Future abilities ......................................................................................... 13 6-star ....................................................................................................... 13 5-star ....................................................................................................... 14 4-star ....................................................................................................... 14 3-star ....................................................................................................... 15 2-star ....................................................................................................... 15 1-star ....................................................................................................... 16 Competition for 5-star orbs ..................................................................... 17 Competition for 6-star crystals ................................................................ 18 Characters ...................................................................................................... 19 Core characters (level 65 stats) ............................................................... 19 Record Sphere access to abilities and items ............................................ 19 Future character changes ........................................................................ 19 Named characters (level 80 stats) ........................................................... 20 Dungeon locations of characters and memory crystals ........................... 22 Record Materia .............................................................................................. 23 Useful materia, by category ..................................................................... 23 Level 99 materia (memory crystal 3), by category ................................... 25 Core character materia ............................................................................ 26 Named character materia ........................................................................ 26 Useless materia (to the Vault with you!) ................................................. 29 Which record materia will increase damage the most?........................... 30 IDs of stat-modifying abilities......................................................................... 31 Soul breaks ..................................................................................................... 31 Core character soul breaks ...................................................................... 31 Shared soul breaks................................................................................... 32 Named character soul breaks ................................................................... 33 Status effects ................................................................................................. 37 Stat formulas ................................................................................................. 38 Damage lookup tables ................................................................................... 39 Stat modification limits .................................................................................. 40 Comparing physical and magical abilities ...................................................... 41 Item stats ....................................................................................................... 42 ATK stats for weapons .............................................................................. 42 DEF and RES stats for armor ..................................................................... 43 Should I use a weaker weapon that has an elemental damage boost? .... 44 Accessories .................................................................................................... 45 One-hit-kills in daily dungeons ....................................................................... 47 One-hit-kill stats for “++”dailies ............................................................... 48 One-hit-kill stats for “+”dailies ................................................................. 49 One-hit-kill stats for heroic dailies ............................................................ 50 Miscellaneous game mechanics..................................................................... 52 Damage formulas and action codes ......................................................... 52 Countering, Reflecting, and Taunting ....................................................... 52 Medal thresholds...................................................................................... 53 Berserk and Confuse................................................................................. 53 Soul gauge gain amounts.......................................................................... 53 Status resistance vs enemy attacks .......................................................... 53 Blind ......................................................................................................... 53 % HP attacks ............................................................................................. 53 Items with special effects ......................................................................... 54 Targeting of attacks .................................................................................. 54 Potion types ............................................................................................. 54 Future events (relic banners, characters, abilities, and record materia) ........ 55 Unlocks per character............................................................................... 56 Unlocks per future event .......................................................................... 59 The Last Page ................................................................................................. 66 In this update The current global event is Japanese event #135 (VII Cloud’s OSB) The current global dungeon update is Japanese event #122 (V, XII, XIII) Characters: (none) Character changes: MC2: Desch, Fusoya, Gordon, Josef, Leila, Ricard, Tellah. MC3: one character from each realm. Memory crystal 3: Characters table has level 80 stats & new column for MC3 unlock event #. Memory crystal 3: Materia section has new list of level 99 materia. Memory crystal 3: Added +13% ATK/MAG to record materia damage graphs. New damage and DPS comparison charts for Omega Drive vs. Lifebane vs. various other abilities. The varying multipliers make these abilities hard to evaluate without visual aids. Small correction to Armor Strike example values to reflect DEF-stacking soft cap. Credits This document attempts to collect game info in a high density, neatly formatted, and printable way. Sources include several people who have done excellent work extracting game data. Official wiki – Ability crafting costs, character info. This site contains several errors and omissions. TFMurphy – Game internals and mechanics (provided in various Reddit posts) Kevrlet – A web site of game data, with a party tracker. The only source I know for dungeon boss HP. Data is mined from global FFRK only. pksage – A comprehensive data spreadsheet. Enlir – A comprehensive data spreadsheet. ElNinoFr – One of the early comprehensive spreadsheets. Data is mined from Japanese FFRK. kaonohiokala – A spreadsheet of upcoming relics (with stats) and upcoming character releases. FFRK subreddit – various discussion posts about mechanics. My username there is /u/MysteriousMisterP. geoffhom at the FFRK subreddit wiki – internal game data for abilities and soul breaks. Event calendar In most cases, UTC dates are one day later. Question marks indicate unconfirmed dates. See the final section of the document for more info about upcoming events. Mote Dungeon #3 Oct 1 Oct 2 Oct 3 Oct 4 Oct 5 Oct 6 Oct 7 Oct 8 Oct 9 Oct 10 Oct 11 Oct 12 Oct 13 Oct 14 Oct 15 Oct 16 Oct 17 Oct 18 Oct 19 Oct 20 Oct 21 Oct 22 Oct 23 Oct 24 Oct 25 Oct 26 Oct 27 Oct 28 Oct 29 Oct 30 Oct 31 Nov 1 Nov 2 Nov 3 Nov 4 Nov 5 Nov 6 Nov 7 Nov 8 Nov 9 Nov 10 Nov 11 Nov 12 Nov 13 Nov 14 Nov 15 Nov 16 Nov 17 Special Place (VIII) Glimmer of Hope (1st OSB) Dungeon Update 25 Friendship Ribbon (IX) Nightmare #8 (Curada) Thorns of the Rose (Guy II) Dynast King (Larsa XII) bonus Glimmer start bonus ?Special end Mote end DU 25 Ribbon start ? bonus Glimmer end Curada start Guy start ?Ribbon end ? bonus Larsa start ? Guy end ? bonus ? Curada end ? ? ? mote ? ? ? ?Larsa end ? end Data from various sources, including fattybomchacha’s FFRK Google calendar. Notes: Mote Dungeon #4 As a rough estimate for planning purposes, we receive around 100 mythril per month. Boss fights (elite dungeons) Target score bonuses (other than “don’t get KOed”) are shown with a *. For dungeons with multiple boss subdungeons, a blank line or numbering separates the subdungeons. Elements: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio/Poison Debuffs: Blind, Confuse, Paralyze, Petrify, Poison, Silence, Sleep, Slow, Stop. (Doom and KO/Death/Gravity/Cripple only work on noted bosses.) Which breaks are good to bring? The “Dmg” column indicates physical vs magical damage. A “+” means AoE. Lowercase italic means minor or infrequent damage of that category. Some bosses from the early dungeons may have the wrong HP listed. These bosses were changed a few times, so some of the datamined values are out of date. Sadly, I don’t know which. FF I Chaos Shrine Western Keep Cavern of Earth 1 Cavern of Earth 2 Mount Gulg Cavern of Ice Citadel of Trials Sunken Shrine Flying Fortress Lv 24 25 48 50 53 71 74 76 78 Sta 37 49 53 66 66 52 52 86 86 Chaos Shrine of Yore 1 86 74 Chaos Shrine of Yore 2 89 74 FF II Semitt Falls Cvn. Snow Cavern Snow Cvn. (rtrn.) Dreadnought Deist Cavern Coliseum Castle Fynn Tropical Island Cave of Mysidia Leviathan Mysidian Twr 1 Mysidian Twr 2 Mysidian Twr 3 The Cyclone Castle Palamecia Jade Passage FF III Altar Cave Castle Sasune Sealed Cave Nepto Temple Tower of Owen Subterr. Lake Molten Cave Hein’s Castle Cave of Tides Goldor Manor Dragon Spire Castle Saronia Sunken Cave Saronia Catcmbs. Temple of Time Lv 27 29 31 53 72 73 75 76 78 81 85 86 89 94 98 102 Lv 55 57 59 62 72 74 77 80 81 84 91 94 97 102 120 Ancient Ruins 126 81 Falgabard Cave 131 61 Lake Dohr 140 81 Boss Garland Astos Vampire Lich Marilith White Dragon Dragon Zombie Kraken Tiamat 3) Lich, again 4) Marilith, again 2) Kraken, again Sta 66 79 66 71 52 52 69 86 51 52 58 58 77 81 81 81 Sta 57 57 71 61 86 52 69 52 69 52 61 61 61 81 61 Cave of Shadows 111 81 Doga’s Grotto 118 61 Bahamut’s Lair 129 81 4) Tiamat, again Boss Sergeant Adamantoise Borghen Captain 4x Chimera Behemoth Gottos Big Horn – no boss – Roundworm Fire Gigas Ice Gigas Thunder Gigas Emperor Imperial Shadow King Behemoth Boss Great Tortoise Griffon Djinn Giant Rat Medusa Gutsco Salamander Hein Kraken Goldor 4x Sorcerors Garuda Zombie Dragon Odin Dragon Behemoth Behemoth (< 20% HP) Shinobi Leviathan Legiathan (< 50% HP) Hecatoncheir Doga Unei Bahamut HP 8k 37k 46k 63k 59k 119k 117k 124k 152k 86k Vulnerable — — *Fire, *Holy *Fire — *Fire, *Lgt *Fire, *Holy *Lgt — *Holy [Abs] (Null) Resist — — (Ice, Earth) (Ice) (Fire, Ice, Lgt) (Ice, Earth) (Ice) (Fire, Earth) (F, I, L, E) (Ice) Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (Fire, Ice, Lgt) (Fire, Earth) Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind. Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind. (F, I, L, E) [Abs] (Null) Resist — Lgt — — — — — — — — [Fire] [Ice] [Lgt] — (Ice, Bio) — [Abs] (Null) Resist — (Earth) (Earth) — — — — — — — (Earth) (Earth) (Earth) — all but Dark & Bio Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 228k — all but Dark & Bio Bl Co Pa Pe Po Si Sle Slo St 184k — — Bl Co Pa Pe Po Si Sle Slo St 276k *Lgt Ice, Earth, Water Bl Co Pa Pe Po Si Sle Slo St 125k 73k 65k 165k — — — (Earth, Bio) others Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 86k — 90k — 106k HP 34k 41k 36k 47k 40k 128k 133k 135k — 111k 128k 138k 154k 122k 191k 208k HP 52k 38k 35k 45k 95k 97k 91k 104k 116k 109k 49k 154k 169k 202k 185k — Vulnerable — *Ice — — — — — — — — *Ice *Fire *Bio — — — Vulnerable — *Wind *Ice, *Water — — — *Ice, *Water F or I or L *Lgt — — *Wind *Holy — — — — — *Wind Dmg P P, M P p, M+ P, M+ P, M+ P P p, M+ P, M+ p, M+ Dmg P P P P P, M+ P P P — P, M+ P, M+ P, M+ P, M+ p, M+ P P Dmg P P, M P, M p, M+ –, M P, M P, M+ p, M p, M P, M –, M P, M+ P P+ P, M+ P P, M+ P P, M P, M+ P, M+ p, M+ p, M+ P, M+ Notes *Silence boss. Uses Blind, and rarely Death. *Blind and *Sleep the boss. Uses Blind. Uses Paralyze. Undead. Uses Blind. Uses area magic attacks. Uses AoE KO Notes KO and Doom work. KO and Doom work. KO and Doom work. — Fully heals at 50% HP. Buffs self. Uses Death (costs KO medals even if revived) Notes *Use Silence on boss Uses Petrify and Silence. *B. Mage no KO. New vuln every 3 turns. Blinds. High EVA. Uses Blind. *Silence boss. Uses Blind, Silence. KO & Doom work. *Silence one of them. Undead *Poison boss. *Poison it. Only uses Attack, but 2 abilities per turn. Gains Meteor as an ability option. Hits also inflict Blind and Poison. Somewhat high EVA. Uses Petrify, Haste, and Protect. 2 abilities per turn. Gains Tsunami as an ability option. Magic AoE only used below 50% HP. Magic brk resist. Unei appears after Doga dies. Magic brk resist. Uses Haste and Protect. Pwr/armor brk res. No magic atk until 80% HP. FF IV Mist Cave Undrg. Watrwy. Antlion’s Den Vulnerable *Dark *Lgt, *Dark *Ice *Ice,Wa,*Dk *Ice,Wa,*Dk *Ice — *Ice *Ice [Abs] (Null) Resist [Holy] Earth [*Wa, Holy] [Water] [Fire] Lgt [Fire] Lgt [Fire] Wind Fire, Lgt Fire, Lgt Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P P P P –, M+ P P P P Notes *Counters in mist form (after 4th atk) *Ice *Ice, Lgt *Ice *Fire, Holy — — — — [Wa] Fire [Wa] Fire [Wa] F,Lgt,Wi,H,D — Earth, Wind Earth, Wind — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P –, M+ – p, M+ P, M P –, M P — *Disrupt the tsunami w/ lightning. Earth and Bio still deal normal damage to this form. After some dmg, transforms & gains Earth defense. *Silence each one. Middle one can revive others. Counters BLK/WHT with 99%HP AoE. Counters atks. *Jump-type skills disrupt tornado form. *Kill last Calca & Brina at same time. Rear row more hp. *F,*I,*L, Ho Holy — *Lgt — — — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St p, M P — P Shifts F/I/L vulnerability when hit by that element. Has a KO attack, so kill it first. Merges into Barnabas-Z (24k HP)if Barnabas dies first. *Kill before self-destruct. Enrages if Lugae dies first. 8) Lugaeborg 26k *Lgt 53 57 Rubicante 25k *Ice, *Water 6)King/Queen of Eblan 26k — Babil - Heights 55 74 8) Rubicante, again 26k *Ice, *Water 4) Asura 25k — The Feymarch 58 72 5) Leviathan 23k *Lgt Sealed Cave 94 91 Demon Wall 215k — Lair of the Father 98 73 Bahamut 164k — 1) Scarmiglione 81k Fire, *Holy 2) Rubicante, again! 68k *Ice, *Water Giant of Babil 1 102 76 3) Cagnazzo, again 56k *Ice 4a) Barbariccia, again 37k — 4b) Barbar. (tornado) Holy CPU 162k *Lgt Giant of Babil 2 106 37 Attack Node 31k — Defense Node 31k — — [Fire] — Bl Co Pa Pe Po Si Sle Slo St P, M+ Bl Co Pa Pe Po Si Sle Slo St P, M+ Counters phys atks & absorbs Ice/Water while cape closed Bl Co Pa Pe Po Si Sle Slo St –, M Only need to kill King. [Fire] [F,I,L,Wa] Bl Co Pa Pe Po Si Sle Slo St P, M+ Absorbs Ice and Water when closes his cape after Inferno. Bl Co Pa Pe Po Si Sle Slo St (P) *Reflect boss to prevent heals. Only dmg is phys counters. [Ice,Wa] F,E,Wi — (E), all but Bio [E] I, L, Wi, Wa, D [F] L, Wi, Holy, D [Wa] F, Wi, Holy, D [Wi] Earth Earth — Earth all but Bio Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Lunar Subterr. 1 114 81 White Dragon 216k — [all but Bio] (Earth) Lunar Subterr. 2 119 101 Dark Bahamut 145k — (all but Bio) Mount Hobs Fabul Castle Baron Castle Lodestone Cvrn. Tower of Zot Zot - Spire Lv 20 23 28 Sta 37 40 53 Boss Mist Dragon Octomammoth Antlion Mom Bomb 32 57 Mom Bomb (Gigantic) 6x Bombs 34 29 Dragoon 4a) Baigan (body) 4b) 2x Arms HP 23k 26k 31k 35k 3k 32k 21k 11k 41 72 5) Cagnazzo 21k Cagnazzo (preparing) Cagnazzo (defending) 43 71 Dark Elf 27k 45 71 3x Magus Sisters 15k Barbariccia 48 29 20k Barbariccia (tornado) 4) 3x Calca, 3x Brina 6, 3k Dwarven Castle 50 72 Babil - Depths 50 74 5a) Golbez 5b) Shadow Dragon 7a) Lugae 7b) Barnabas 22k 11k 8k 11k Cave of Eblan Counters phys. atks Becomes gigantic after some dmg taken. No atk, explodes (use Defend) & divides. May self-destruct. Physical dmg. Casts Reflect if targeted with magic. *Explode when body dies. Respawn if both die. –, M+ P –, M+ P P, M+ P P –, M — P+ — Uses KO after ? turns. Counters magic w/ petrify. Ph dmg. Countdown to big AoE magic. Uses Reflect if hit w/ magic. *Don’t use fire. Uses Blind. Undead. Counters ph w/ slow. Absorbs Ice, Wa when cape closed. Counters phys. *Disrupt tsunami w/ lightning. Counters phys w/ paralyze. 10% counter BLK/WHT with 99%HP AoE. *Use a jump skill. Uses Petrify. Counters w/ 40%HP AoE. Uses Reflect. Huge dmg if Attack & Defense nodes die. Kill first. The only source of damage. Kill last. Heals. Break resist. Counters phys w/ Slow or 35% HP AoE. Bl Co Pa Pe Po Si Sle Slo St P, M+ Counters fire/ice/lgt with magic AoE. Break resist. Counters phys. Megaflare (magic AoE) at battle start and every 5 turns. Bl Co Pa Pe Po Si Sle Slo St P,(M+) Casts Flare on self after using Reflect (even if dispelled). To survive Megaflare, you need enough HP for your RES: RES 100 125 150 175 200 225 250 300 350 400 450 Dmg 6280 5207 4469 3926 3510 3180 2911 2498 2195 1963 1778 Lunar Subterr. 3 Lunar Subterr. 4 118 101 2x Lunasaur 125 61 Plague Horror 109k *Fire 208k — Dark Earth, Dark Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St P Lunar Subterr. 5 132 81 Ogopogo 234k — [Wa] F,I,E,Wi,H,D Bl Co Pa Pe Po Si Sle Slo St p, M+ Counters phys w/ Reflect. AoE Conf/Blind/Sleep – trouble! Dooms party. Mostly buffs self. Some trash uses magic. Counters lgt,BLK,WHT w/ %HP. Double magic AoE at start: RES 100 125 150 175 200 225 250 300 350 400 450 Dmg 5346 4434 3804 3343 2989 2707 2479 2127 1869 1671 1515 FF V Wind Shrine Torna Canal Lv Sta Boss 29 71 Wing Raptor 35 57 Karlabos Siren Ship Graveyard 37 57 Undead siren Magissa N. Mountain 42 71 Forza Shiva Castle Walse 71 76 3x Ice Commander Walse Tower 73 61 Garula Sergeant (Iron Claw) Karnak Castle 76 61 3x Cur Nakk 4) Ifrit Library of Anc. 79 77 5) Byblos Sand Worm Desert Shft. Sand 96 58 3x Holes Catapult 100 77 Cray Claw Tycoon Meteor. 105 61 Adamantoise Soul Cannon Ronka Ruins 1 110 61 2x Launchers Archeoaevis Archeoaevis (refill HP) Ronka Ruins 2 115 81 Archeoaevis (refill HP) Archeoaevis (refill HP) Archeoaevis (reborn) Walse Meteorite 106 61 6x Purobolos Karnak Meteorite Gohn Meteorite Castle Exdeath Big Bridge Underg. Watrwy. Castle of Bal 109 113 115 121 103 105 61 61 81 101 81 61 Drakenvale 109 81 Xezat’s Fleet 106 61 Barrier Tower 109 81 HP Vulnerable 29k — 34k *Lgt — 34k Fire 40k — 40k — 47k *Fire 14k Fire 81k — 65k — 12k — 80k *Ice, *Water 92k 130k 163k 130k 193k 171k 57k 47k 47k 47k 47k 98k *Fire *Water — *Lgt *Ice *Lgt — Wind — — — — 20k — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Dmg Notes P *Counters if wings *folded (after 3 atks) P Uses paralyze. Tail Screw deals 99% HP dmg. *Win before undead form (4 turns). P, M [all others] — — — all others — — — [Ice] [Fire] [Lgt] (F,I,Lgt,Wi) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, M+ P, M+ – P P — — P P, M+ P P, M+ P, M+ — Bl Co Pa Pe Po Si Sle Slo St [Earth] [Ice] — — (Ice) (Wind) — — — (Earth) — [Fire] (I,Lgt,H,Bio) [Water] (I,Lgt,H,Bio) [Earth] (I,Lgt,H,Bio) [Wind] (I,Lgt,H,Bio) (Earth) — (Bio) (Earth) [Holy] [F or I or L] (others) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Titan Manticore Gilgamesh Gilgamesh, again Tyrannosaur 1) Abductor Dragon Pod 4x Dragon Flowers Gilgamesh, again! Enkidu Atomos Crystal (upper) Crystal (right) Crystal (lower) Crystal (left) Carbuncle Gilgamesh, again! Exdeath Antlion 2x Gargoyle Melusine 202k 185k 63k 227k 102k 173k 116k 6k 166k 56k 196k 47k 47k 47k 47k 219k 260k 236k 174k 51k 204k Wendigo 3x false Wendigo 109k — — — [Water] (Earth) — Bl Co Pa Pe Po Si Sle Slo St — WhiteFork Tower 134 81 Minotaur Black Fork Tower 141 81 Omniscient 1) 2x Gargoyles 242k — 201k Wind 56k — [E, Wa, Ho, Bio] — [Holy] Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Great Sea Trench 119 82 4a) Phobos (green) 4b) Triton (red) 4c) Nereid (blue) Istory Falls 127 81k Leviathan Castle Bal Dungn. 129 Odin N. Mountain 2 142 Bahamut 78k 78k 78k 230k [Bio] [Fire] [Ice] [Water] (Fire, Earth) [*Holy] (*Earth) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Gt. Forest Moore 113 81 Castle Exdeath 2 Castle Exdeath 3 Castle Exdeath 4 Death Valley Pyramid Guardian Tree 126 132 140 116 121 128 61 81 61 61 101 61 Island Shrine 129 81 — — — — *Fire — — — — — — — — — — special — *Holy *Water — F or I or L [Abs] (Null) Resist — — — [Bio] — — [Ice] [Ice] — — — [Fire] (Bio) *Earth *Ice *Fire *Lgt — — p, M P –, M+ P P P P P, M *Silence Magissa. *Sleep Forza. Doom works. Counters & multi-attacks when HP low. *Win before uses Death Claw (silence prevents). It helps to kill these before Sergeant becomes Iron Claw. Uses a 20% maxHP AoE attack, and Paralyze. Vanishes sometimes, causing atks to hit Holes. Counters with *Gravity. Uses a 99%HP attack. *Uses Wave Cannon (50% maxHP AoE) on turn 7. KO/Doom work. Only uses 50% cur?HP atk. Ignore them. Uses 25% maxHP AoE, and Sap. NAT magic code (can’t silence / reflect). Uses Sap/Poison. Uses Blind, and 20% maxHP AoE. NAT magic code. Uses Paralyze. KO works! Uses Sap and % HP AoEs. KO/Doom work. *Silencega one (must be Silencega). P, M Raise others if killed (use silence/stop). P, M+ High DEF. Magic AoE on death. P, M+ High RES. P P, M+ Buffs self at 30% HP, then only Jumps. P Counters WHM/BLM with magic Aoe, & phys with 75%HP. P Uses 99%HP attack every 6 turns. P Respawns pods???? turns after they die. –, M Left to right, they use Paralyze, Confuse, Blind, Poison. P Uses 75% and 99%HP attacks, and Paralysis. P, M –, M Use Esuna to clear Doom of Atomos, or char will vanish. P P P P –, M *Slow it. Weak to all at low HP. Reflects spells at you. P Uses sleep, %HP atk, and AoE blind. Trash uses physical. P, M+ Brk res. Double actions at low HP. Uses Doom, sap/poison. P P *Stop one. Revive each other after ???? turns. P, M+ *Sleep her. Rotates thru vulnerabilities. Boss is mixed with 3 fakes; no HP bar or status icons show. P,(M+) AoE reveals boss’ HP bar, but then 1–3 magic AoE + sap. – Single target dmg to any reshuffles, unless boss is asleep. P Magic abilities and soul breaks not usable in fight. –, M Phys dmg resets boss. Uses %HP atk. Flares on death. P Revive each other, so kill together. P, M+ P, M+ P, M+ P, M+ P+ p, M+ Each will revive after a time, so kill together. Armor/Magic brk res. Counters magic & phys. *Don’t use holy. Pwr break resist. Big AoE at 0 countdown. *Slow him, *don’t use earth. Pwr/mag brk resist. FF VI HP Vulnerable — 42k — 42k Bio 21k Fire 44k *Lgt 46k Bio 23k *Fire 24k *Lgt 52k *Lgt, *Wa 43k *F,*L, Holy 35k — 43k *Bio 2k — 31k *Fire, Lgt 22k *Ice 22k *Fire 28k *Lgt, Water 25k Lgt, *Water 41k *Ice 32k *Fire, *Lgt 27k *Fire, Lgt 16k *Ice, Water [Abs] (Null) Resist — [Lgt] — — — — — — — [Bio] — — [Bio] [Water] [Fire] (all others) [Ice] (all others) [Fire] [Fire] [Fire] (Lgt, E, H, Bio) [Wa] [Wa] [Fire] Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P – P P P, M P, M+ P P, M P, M P, M+ p, M P P P, M p, M –, M P, M+ P, M+ –, M+ P P P, M+ Notes Retreats to shell after 3 atks. Hit head, not shell. *Counters with Megavolt if hit. *Charges if all Lobos die. (Put one to sleep.) Airship Lv Sta Boss Ymir (head) Ymir (shell) Guard Leader 46 61 2x Silver Lobos 48 76 2x Magitek Armor Vargas 51 91 2x Ipooh 54 91 3x Magitek Armor 58 61 Tunnel Armor 23 29 Phantom Train 25 37 Kefka Dadaluma 26 53 (2x Iron Fist) 28 53 Orthros Ifrit 30 53 Shiva Crane (upper) 32 40 Crane (lower) 34 40 Flame Eater 37 53 Orthros, again 4a) Orthros, again! 4b) Typhon 38 67 Floating Cont. 1 Floating Cont. 2 Solitary Island Mobliz 40 41 58 60 5) Air Force Ultima Weapon Nelapa Black Dragon Humbaba Tentacle (top left) Tentacle (top right) 63 76 Tentacle (lower left) Tentacle (lower right) 4) Angler Whelk 4) Angler Wk. (in shell) 67 77 46k 75k 28k 23k 35k 10k 10k 10k 10k 25k Lgt, Water — Ice, Lgt, Holy *Fire, Holy *Bio — — *Fire *Ice, Water *Fire *Fire — — [Fire] (E,Wi,Wa,D,Bio) [Bio] [Lgt] [Earth, Water] [Lgt, Water] [Ice, Water] [Fire] [Ice, Lgt, Wa] Bio [Ice, Lgt, Wa] Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+, M P, M p, M P, M+ P, M P, M P, M P, M P, M p, M+ – *Kill before boss uses Wave Cannon Uses area magic effects at low HP. Casts Doom on party at start of fight. KO and Doom work. Undead. 5) Dullahan 93 93 2) 4) 5) Deathgaze 96 91 Storm Dragon Behemoth King Cave on Veldt 99 73 Behemoth K. (undead) Chadarnook (goddess) Owzer’s Mansion 122 81 Chadarnook (spirit) Cultists’ Tower 1 128 81 Holy Dragon Cultists’ Tower 2 115 81 Magic Master Phoenix Cave 120 101 Red Dragon Narshe 1 108 81 Ice Dragon Narshe 2 111 61 Valigarmanda Yeti’s Cave 115 81 Yeti Opera House 2 116 61 Earth Dragon Ancient Castle 122 101 Blue Dragon Curlax (top) Dreamscape 1 133 81 Laragorn (left) Moebius (right) Wrexsoul (normal) Dreamscape 2 141 81 Wrexsoul (powered) 2x Soul Saver Hidon Erebus #1 (top) Ebot’s Rock 110 81 Erebus #2 Erebus #3 Erebus #4 (bottom) Mobliz 2 113 21 Humbaba Inferno Kefka’s Tower 1 133 81 Rahu (arm on left) Ketu (arm on right) Kefka’s Tower 2 141 81 Skull Dragon 29k 118k 209k 111k 142k 254k 198k 183k 171k 222k 150k 221k 178k 221k 240k 92k 92k 92k 167k *Fire *Fire, *Holy *Lgt Fire, *Bio Fire, *Holy Fire *Fire, *Holy — varies *Ice, *Water *Fire *Fire *Fire, Bio *Water, Wi *Lgt Ice, Water Fire — *Ice *Ice Ice *F, *Ho, E Fire, Holy all — Earth *Bio *Lgt Ice Fire *Fire, *Holy [Ice] [Ice, Bio] (Earth) [Wind] (Earth) [Ice] [Bio] [Water, Holy] [Lgt] [Holy] [varies] (Dark, rest) [Fire] [Ice] [Ice] (others) [Ice] — [Water] [Fire] [Ice] [Lgt] [Fire, Holy] [Fire, Holy] [Fire, Holy] [Bio] [Bio] — [all but Earth] [Bio] [Lgt] [Fire] [Lgt] [Ice] [Bio] Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, M+ P, M+ P, M+ P, M+ –, M+ P p, M+ –, M p, M+ p, M+ P, M+ –, M+ P, M+ p, M+ p, M+ –, M p, M+ –, M P, M P, M+ P, M P P P P P P, M P, M+ P P+ P, M Enters empowered form when low HP. Final fight uses Death. Trash blinds & petrifies. *Cyan must survive. Area magic dmg, area HP% dmg. KO & Doom work. Magic AoE. Removes Reflect. KO & Doom work. Uses Death. Free hits on sleeping chars. Counters all atks. Unkillable. Switches form in ???? turns. Counters phys. Switches form after taking dmg 5? times. Trash uses single-target magic. Only uses Holy (& Dispel). Magic AoE on death. Weak/absorb changes on every hit. Removes Reflect. Uses more AoE at lower HP. Uses AoE Stop. Uses Stop. Uses %HP AoE. At 50%HP, +stats & haste/prot/shell/regen Physical counter. Uses AoE Slow. Starts with magic AoE. All magic dmg is water. AoE sap. N. Mines Abnd. Mineshaft Figaro Castle Mt. Kolts Imperial Camp S. Figaro Cave Phantom Train Esper Valley Zozo Opera House Magitek Factory Vector Thamasa Esper Caves Figaro Castle 2 Darill’s Tomb Falcon Mt. Zozo 43 61 53 53 46 16 53k 106k 15k 15k 15k 15k 222k 125k 18k 18k 148k Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Put one to sleep for easier fight. Uses Doom. KO and Doom work. Undead. Counters phys & black magic. Summoned after 30 sec. If both die, respawn in 30 sec. Switches (4 times) to a new copy when at 50% HP. One boss at a time, swapping after actions. Kill either one. Both can cast Reflect, so spellblade skills are convenient. Summons Grenade/Balloon Flame Eaters. Uses Death Can knock a party member out of battle. KO and Doom work. Doom works. Shell part counters with *Gigavolt. Uses Petrify. Break res. Vanishes into a hero; atk hero to kick him out. Break res. Can’t occupy a hero, but stronger. Uses Reflect. KO works.Uses Reflect.Needn’t kill;boss powered if all die. Uses RES-piercing AoE if no Erebuses alive. (Note: Erebuses don’t have to be killed for victory.) Erebus #3 starts with Reflect. (#4 on official web site) (#4 is listed as #3 on official web site) Counters PHY. Gains stronger atks as each arm dies. Arms use Petrify if both are alive. Arms revive in ?? turns. Uses Doom, Blind, Silence. FF VII Mako Reactor 1 Mako Reactor 5 Midgar Highway Under Junon Shinra Cargo Ship Corel Prison Lv 14 15 85 91 94 68 Gongaga 68 69 Cosmo Canyon 71 86 Nibelheim Mt. Nibel 84 69 86 69 Wutai 88 87 Temple of Anc. Sta 13 37 69 52 69 69 Boss Guard Scorpion Air Buster Motor Ball Bottomswell Jenova BIRTH Dyne Reno Rude Gi Nattak 2x Soul Fire Lost Number Materia Keeper 1) Palmer HP 17k 19k 133k 68k 191k 104k 67k 76k 122k 25k 144k 149k 84k 5) Rapps 4) Red Dragon FF VIII Fire Cavern SeeD Field Exam Dollet Balamb Garden 1 Balamb Garden 2 Presidential Train Centra Exc. Site Unknown King’s D-District Prison Missile Base Balamb Grd. MD Fisherman’s Hor. Balamb Galb. Garden 1 Galb. Garden 2 Galb. Garden 3 Trabia Ravine Great Salt Lake Ragnarok [Abs] (Null) Resist — Fire, (Earth) Fire (Earth) — — — — (E, Water) [Fire] (E, Wa, Bio) — [Fire] — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P P P+,M+ P, M+ P+, M P P P, m P, M –, M P, M+ P, M+ P, M 124k — 137k — — [Fire] Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St p, M 116k 199k 117k 117k 253k 85k 97k 133k 157k 36k 174k 56k Earth, (Bio) [Water] [Ice] [Fire] — (Water, Earth) (Water) (Water, Earth) (Bio) (Bio) — — [Ice] [Lgt] [Fire] — — — — — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Notes Counters if tail up (3 atks down, 2 up) Counters until it uses its 4th Bomb Blast Airborne. Free trapped chars with non-bio magic. *Cloud must survive Counters lightning attacks Can reduce ability uses, and remove Protect/Shell/Reflect. Takes Over a char and focuses Fira attacks on it for 30 sec. Enters phys/magic form based on atk that dropped to half Magic attack is only used below 30% HP. The magic attack is quite strong. 92 87 5) Demons Gate Forgotten Capital 114 81 Jenova LIFE Schizo (left head) Gaea’s Cliff 119 81 Schizo (right head) Whirlwind Maze 126 61 Jenova DEATH 1) Ultima Wpn (Junon) Ultima Weapon 134 83 2) Ultima Wpn (N.Cave) 4) Ultima Wpn (Cosmo) Carry Armor Undrwtr. Reactor 120 101 2x Arms Rude Shinra No. 26 125 61 2x MP Elena (left) Sector 8, Part 1 126 Reno (top) Rude (bottom) Jammer Armor Sector 8, Part 2 133 61 Proudclad (armored) Proudclad (no armor) ?a) Hojo ?a) Bad Rap Sample ?a) Poodler Sample Sister Ray Vulnerable Lgt Lgt *Lgt *Wind — — — — *Holy Wind, Holy — — — — Earth — — — — — — (Lgt) — — — — — — 20k — 150k — *Lgt — — — 142 ?a) Heretic Hojo ?b) Left Arm ?c) Right Arm ?d) Lifeform-Hojo N Lv Sta Boss 42 53 Ifrit 4a) Biggs 4b) Wedge 43 67 5) Elvoret 45 53 1) 2) 3) 4) X-ATM092 Granaldo 46 67 3x Raldo 47 66 Diabolos 49 53 Gerogero 49 65 – no boss – Sekhret 52 53 Minotaur Biggs, again 57 61 Wedge, again BGH251F2 60 76 Captain & 2x Soldier 61 61 2x Oilboyle 63 61 BGH251F2, again Raijin 109 81 Fujin 118 101 Cerberus 121 81 Seifer Seifer, 126 81 and then Edea 106 61 Ruby Dragon 109 61 Abaddon 111 61 2x Propagators HP 42k 31k 15k Vulnerable *Ice — — 52k — (Earth, Bio) (Bio) *Wind (Bio) — — *Wind (Earth) *F,*E,*Ho (Bio) — — Wind, *Bio (Earth) *Wind, Bio [Earth] — — — — *Lgt — Bio — *Fire (Water) *Lgt — Bio [Lgt] Bio [Wind] — [Lgt] (Wind) *Bio — *Bio — — — *Ice, *Holy [Fire, Wind] *Fire, *Holy — — — 36-72 *Lgt 39k 7k 81k 65k — 56k 75k 56k 52k 122k 22k 59k 128k 114k 88k 218k 227k 154k 110k 159k 179k 93k [Abs] (Null) Resist [Fire] — — P+ P, M+ –, M+ –, M+ P, M+ P, M+ P, M+ P, M+ –, M+ P P, M P P+ P, M? P, M? Bl Co Pa Pe Po Si Sle Slo St – Bl Co Pa Pe Po Si Sle Slo St P, M+ Bl Co Pa Pe Po Si Sle Slo St P, M+ – P P, M Uses Petrify. Free physical AoE at 75%, 50%, 25% HP. *Stop the boss. Water resist helps. Uses Reflect. P, M+ – – P Can debuff with Dmg Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St P, M Brk res. Uses Silence, Sleep, Confuse. Brk res? Body has less HP than arms, so just kill body. Brk res? Brk res. Transforms after body or both arms are killed. Notes Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St p, M+ P, M P P P P — P P+ P, M P, M P P P P P P, M p, M+ P, M+ P, M p, M P+, M P P, M Both use single and AoE magic, and AoE magic on death. *Stop the boss. Fire resist helps. Uses Silence. Pwr/Mag brk res. Pwr/Mag brk res. Pwr/Mag brk res. Magic AoE on death. Lgt vulnerable after arms are dead. Traps a hero as counter to body phys hits; dmg to release. Uses MBarrier (AoE shell). Also has a Blind+Poison+Sleep ability. Uses Confuse. Uses Reflect on party; cleared when Jammer Armor dies. P/A brk res. Resummons minions, so just kill Hojo. P/A brk res. Uses Blind. Counters phys. atks. If defeated, Wedge fully heals him. Wedge appears after 30 sec. Kill first due to Biggs heal. Repeats in all 4 zones of the dungeon, stronger each time. If a Raldo is alive, may use Combo Attack for extra dmg. Uses Gravija (75% HP AoE) and Gravity (25% HP). Doom works. Uses Blind and Silence. — Can AoE if both are alive. When tank dies, Captain & 2 Soldiers appear. Counters with Oil Blast AoE (silence avoids). Uses Blind. Brk res. Hi DEF. Can remove debuffs. Brk res. Hi RES. Can remove debuffs. *Dispel Triple buff. Uses Blind/Silence. P/A brk res. Huge DEF. Removes debuffs. P/A brk res. Huge DEF. On death, Edea uses 50% HP AoE. M/M brk res. Huge RES. Uses Reflect, Silence, Dispel. Stronger at low HP. Uses Reflect. Trash uses magic. Undead. Attacks when crouching, debuffs when standing. Uses Silence and Blind. FF IX Lv Sta Boss 1) Masked Man 2) Steiner M.S. Prima Vista 63 68 3) Steiner (+ 2 guys) 4a) Steiner 4b) Bomb 2) Prison Cage Evil Forest 66 66 4) Plant Brain Village of Dali 67 65 Black Waltz 2 Gizam.’s Grotto 69 65 Gizamaluk Burmecia 72 65 Beatrix South Gate 87 58 Black Waltz 3 Gargan Roo 88 77 Ralvurahva Cleyra Sandpit 92 58 Antlion Cleyra Cathedral 95 77 Beatrix, again Zorn Alex. Castle 1 103 81 Thorn Alex. Castle 2 107 61 Beatrix, again! Ralvuimago Alex. Castle 3 110 81 Ralvuimago (defense) Fossil Roo 105 61 Lani Conde Petie Path 108 61 Hill Gigas Iifa Tree 117 81 Soulcage Madain Sari 120 61 Scarlet Hair Tantarian’s book Alex. Castle 4 108 61 Tantarian (exposed) Oeilvert 111 81 Ark Valia Pira (2+ IX hero) Desert Palace 116 101 Valia Pira (1 IX hero) Valia Pira (0 IX hero) Mount Gulug 1 130 81 2x Red Dragons 2) Zorn & Thorn Mount Gulug 2 139 62 3) Meltigemini Ipsen’s Castle 110 81 Taharka Shrines of Ipsen 113 61 Earth Guardian HP 38k 53k 68k 91k 73k 70k Vulnerable — — — — Ice, Wi, Wa *Fire [Abs] (Null) Resist — — — — [Fire] — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 96k 89k 92k 119k 144k 147k 128k 181k 152k 101k 209k *Fire — *Lgt, *Wind — — *Ice *Ice — — — — *Ice *Ice — — Fire, *Holy — Holy *Fire, *Holy *Wind Wind Wind Wind *Ice, Wind — — (Earth) Ice, (Earth) — — — [Water] — — — — [Earth] [Earth] — — Dark — Dark Dark (Earth) (Earth) (Earth) (all elements) (Earth) Fire — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 109k 151k 182k 218k 206k 29k 135k 211k 212k 114k 99k 253k *Fire, Holy Dark 205k Fire, *Wind (Earth) Ice 204k *Wind, Holy [Earth] Dark Dmg P P P P P, M+ P P, M p, M P, M P, M p, M P, M P, M P, M –, M+ –, M P, M P, M+ P, M+ p, M+ P, M+ P+, M P P+ – P+ –, M –, M –, M Bl Co Pa Pe Po Si Sle Slo St P+,M+ Bl Co Pa Pe Po Si Sle Slo St –, – Notes *Kill Steiner before Bomb self-destructs. Grows 3x => blows up on party&boss (if berserk: just 1 hit) Permanently Cages heroes, draining their HP. Blinds party at beginning. At low HP, counters F,I,L,Wa w/ area atk of same elem. Counters phys. with Lunge, magic with Silence. *W. Mage must survive. Sets party to 1 HP after 15? turns. Trash uses petrify Counters phys atks. Uses %HP + Blind AoE. *Win before Stock Break Kill either one. They only attack when empowered; damaging them prevents *Meteorite and *Flare. *Win before Climhazzard. Trash uses magic. If hit with physical, enters defense mode for 1? turn. Counters physical attacks with AoE. Trash uses magic. *Blind the boss. 10% to counter phys. *Slow the boss. All trash waves are single foes. *Don’t use fire. Undead. Trash is all single-foe waves. *Counterattacks when in front. Airborne when in back. Boss revealed if 16k–21k dmg taken, fully heals if more. Hides after ???? turns. Only uses Poison. Photon attack reduces a char’s HP to 1. Uses Confuse. Uses Reflect. Bringing IX heroes lowers RES, DEF, MAG, EVA. Also gains Stop & Sap. Also gains Holy, Flare and nulls all elements. Magic dmg is wind. Trash uses strong magic, incl. AoE. Just kill 1. No atk unless empowered; dmg unempowers. (Trash in battle 1 uses strong magic, incl. AoE.) Bl Co Pa Pe Po Si Sle Slo St P, M+ Brk res???? Uses AoE status (poison, sap). Bl Co Pa Pe Po Si Sle Slo St P, M 25% to curl/uncurl for hi DEF. Trash singletons use death. Bl Co Pa Pe Po Si Sle Slo St P, M+ Trash are singletons and use death. FF X Zanarkand Besaid S.S. Liki Kilika Woods Lv Sta Boss Sinspawn Ammes 3x Green Sinscales 21 37 ??? (Kimahri) Sinspawn Echuilles 26 40 3x Blue Sinscales 4) Lord Ochu 17 37 63 77 Luca 66 61 Mi’ihen Highroad 69 61 Mushroom Rock Road 80 92 Moonflow 81 73 Thunder Plains 83 73 Vulnerable — Fire — — — *Fire 5a)Sinspawn Geneaux 50k *Fire 5b) 2x Tentacles 15k — Oblitzerator 82k *Lgt Chocobo Eater 92k *Fire Sinspawn Gui 126k — 1x Head 79k — 2x Arms 40k — Extractor *Lgt 114k Extractor (deploying) *Lgt Iron Giant 177k — 3) Spherimorph Macalania Woods HP 20k 1k 23k 15k 0.6k 55k 78k Lgt/Wa/F/I [Abs] (Null) Resist — — — — — — Can debuff with Bl Co Pa Pe Po Si Sle Slo St (all) all, but high resist Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Dmg — P P P, M+ P P, M Notes Only uses Gravity (silence prevents). Leave 1 alive (sleep) to avoid respawn. *Win before Jump (4th turn). *Blind the boss. Has area water atk. Doom works. These minions do not respawn. Counters phys. atks with Earthquake. Uses Regen on self. [Water] [Water] Ice, Lgt F, I, Wa, Holy — — — — F, I, Wa, Holy F, I, Wa, Holy Lgt Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+,M+ P P P, m P –, M P P, M P+ P Exits high-DEF shell form when HP falls to 80%. Prevents white/black magic dmg to body. Counters? [others] Bl Co Pa Pe Po Si Sle Slo St P 113k *Lgt *Lgt 23k — 33k — 83k — 128k — 99k — 141k — 29k — 146k *Ice, *Water 174k — 54k — 72k — 90k — 177k *Holy 182k *Holy 27k Holy 206k — 139k — 80k — 215k — 36k — 180k — 180k — F, I, Wa, Holy F, I, Wa, Holy F, I, Wa, Holy — — — — — — Fire F, I, L, Wa [Fire] — — — — — — — — — — — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St ? Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 186k — [Holy] 135k — 193k *Fire *Fire 75k — — — HP Vulnerable 86 92 Macalania Temple 89 73 Macalania Lake 91 55 Sanubia Desert Airship 97 101 99 81 Via Purifico Maze 104 81 Via Purif. Sewer 103 61 Highbridge 105 61 Calm Lands 107 81 Mt. Gagazet 1 118 61 Mt. Gagazet 2 125 81 Mt. Gaga. Cavern 131 81 Dome 1 111 81 Dome 2 114 61 Airship 2 118 62 Airship 3 124 61 FF XI Inner Hortuto Maze Shakhrami Lv Sta 27 39 Waughroon Shr. 58 5a) Crawler (normal) 5a) Crawler (charging) 5b) Negator 2x Guado Guardians Seymour Anima Seymour Wendigo 2x Guado Guardians Sand Worm Evrae Grothia, and then Pterya, and then Spathi Evrae Altana Seymour Natus Mortibody Defender X Biran Yenke Seymour Flux Mortiorchis Sanctuary Keeper Spectral Keeper Yunalesca (initial) Yunalesca (80% HP) Yunalesca (50% HP) 2) Left Fin 3) Right Fin Sinspawn Genais Sinsp. Genais (weak) Sin Core Sin Core (weak boss) Sin Core (dead boss) Boss Dark Dragon Seeker — — P+ – – P, M –, M –, M –, M P P, M P, M+ P, M+ P, M+ P, M+ P ???? –, M –, M+ P P, M+ P, M+ P Uses Gravity. High DEF if either arm is alive. Interrupt “moving suspiciously” with ranged/magic. If both die, respawn after 6 turns. No atk. *Kill before depth charges are dropped by deploying form. Airborne. Interrupt deployment with lgt Uses 50%HP AoE. Counterattacks (below) are magic. Counters phys (even Retal.), revealing its current element. Weak to opposite of current element (Lgt-Wa, F-I). Hitting weakness makes it shift to a new element. Absorbs current element, countering with magic AoE. Counters lgt & phys w/ AoE phys. Phys AoE in 3 turns. Prevents BLK/WHT/SUM/BLU? skills & SBs. Respawns. If alive, Seymour is immune. KO works. Summons Anima on death. *Charges up for big phys AoE. Strong magic attack. Appears when Anima dies. *Yuna must live. Starts fight Berserk. KO works. Can remove Blind. Protect/Shell boss on death. Swallows allies (dmg to free), then slows them. Uses Petrify, 8-hit magic, and (under 50% HP), magic AoE. High DEF. High DEF, higher RES. *Win before Megaflare (strong magic AoE) Undead? Might use Petrify if under 50% HP. Uses Protect. Drains Seymour’s HP whenever it would die. *Use Berserk. Hi DEF. Counters w/ 50% HP attack. Goes Berserk if Yenke dies. Brk res. Uses dispel,protect. At 50%, Reflect & self-Flare. P+(M+) Unkillable; drains Seymour at 0 HP.“Annihilate”=>magAoE P+ P P Bl Co Pa Pe Po Si Sle Slo St P+, M P+, M Uses Esuna. Has AoE dmg + sleep/sil./blind/confuse/sap. Glyph Mine KOs in 20s. Defend protects, but uses Berserk. Counters w/ blind/silence/slp. Removes haste/prot/shell. Phys AoE saps, then uses Holy on sapped targets. Phys AoE saps and Holy as before. Uses KO on un-sapped. (Earth) Bl Co Pa Pe Po Si Sle Slo St P+ Airborne above 80% HP. Rarely uses AoE %HP. [Water] [Water] — — — [Abs] (Null) Resist Bl Co Pa Pe Po Si Sle Slo St P,(M) Armor/Mental brk res. Counters BLK/WHT with magic. –, M+ Armor/Mental brk res. Hi DEF. Magic AoE also blinds. Bl Co Pa Pe Po Si Sle Slo St – Immune. Does nothing. – Power/Magic brk res. Immune. AoE %HP every 3 turns. –, M+ Power/Magic brk res. Can debuff with Dmg Notes — Dark P+ *Sleep the Dark Dragon. Uses AoE %HP attacks. P, M+ FF XII Nalbina Fortress Lv Sta Boss 63 49 Air Cutter Remora 3) 4x Flan Garams. Wtrway 66 66 4) Firemane Daguza Nalbina Dungeon 68 81 Galeedo Gwitch Barheim Passage 69 65 Mimic Queen Ba’Gamnan Bwagi Lhusu Mines 72 65 Gijuk Rinok 3) 2x Judges Dreadnought Lev 110 102 Tomb of Raith. 1 Tomb of Raith. 2 Tomb of Raith. 3 Tomb of Raith. 4 112 116 113 119 61 61 61 81 Lt. Cruiser Shiva 108 61 Henne Mines 112 81 Golmore Jungle 120 61 Stilshrine Miri. 1 125 81 Stilshrine Miri. 2 128 61 Mt. Bur-Omisace 142 61 FF XIII Hanging Edge Lake Bresha 1 Lake Bresha 2 Lv 42 43 44 Sta 53 53 53 The Vile Peaks 1 46 53 5a) Judge Ghis 5b)3x Imperial Hoplite Garuda Demon Wall Demon Wall (Far) Belias Vossler 2x Imperial Swdsmen. Tiamat Elder Wyrm Elder Wyrm(<80% HP) 2x Treants Vinuskar Vinuskar (<80% HP) Vinuskar (<50% HP) Mateus 3x Ice Azers Judge Bergan 3x Judges Boss Manasvin Warmech Garuda Interceptor Nix & Stiria 3) Dreadnought HP Vulnerable 128k — 22k *Fire [Abs] (Null) Resist — — Can debuff with Dmg Notes Bl Co Pa Pe Po Si Sle Slo St P+ Bl Co Pa Pe Po Si Sle Slo St P Uses Blind. High DEF. Cures each other. 95k 49k 49k 49k 111k 103k 60k 60k 17k 36k *Water *Fire *Fire *Fire *Ice Water Water Water Water — [Fire] — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St ? Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, M+ P P P Uses Cure, so kill first. P, M+ P, M+ P, M P, M+ p, M Uses Protect/Shell. P, M+ Brk resist. Uses Protect and Haste. 107k 36k 146k 255k 227k 231k 122k 46k 242k 187k — — *Dark *Holy *Holy *Water — — *Earth Wind Wind Wind — — — *Lgt Lgt — — Vulnerable *Lgt, *Wa *Wind — — — — [Holy] (Earth) — — [Fire] (all others) — — [Wind] (all others) — — — — — — [Ice] all others [Ice] (all others) — all [Abs] (Null) Resist — (Earth) — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, m P P P P P+,M+ P P, M+ P,(M+) P P, M+ P P P, M P+, M P, M+ –, M P, M P, M+ Dmg P, M P P, M+ P Brk resist. At 60%, uses Aero (magic) and Protect/Shell. Uses Protect and Shell. Airborne. Strong phys AoE if its Haste is dispelled. Uses AoEs of Blind, Sleep, Silence, Death. KOs party after 20? turns. Uses Haste, Silence, AoE Blind. Buffs self at 80% HP (+ATK) and 50% (Protect+Shell) Counters magic w/ Reflect. Haste at 50% HP. Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Counters magic w/ Reflect??? Magic only used if <50% HP. Uses petrify-blind-silence-slow-conf-sleep. AoE multi status at transition (stun avoids) and later on. Uses Protect & Shell on boss, and Slow. Cntr mag w/ Shell. Uses Petrify and Slow. Gains magic attack. Gains physical AoE, and counters phys with phys atk. Starts with Reflect. Uses magic below 80% HP. Uses Curaga on Mateus when below 50% HP. Armor/magic brk res. Small chance to Blind. *Sleep a Judge. Uses Protect & Shell. Notes Uses 40% HP attack At 50% HP, switches to magic & magic AoE attacks. Dooms party. Only need to kill Nix. Use *Blind (or other debuffs) to make the boss waste time Steam Cleaning it away. Immune to new debuffs P, M+ while in Steam Clean mode. P+,m+ Dooms party P, M+ Varies absorb & weakness: Fire <=> Ice, Lgt <=> Water P+,M+ *Confuse either boss when HP low (immune before) P+,M+ P+,M+ Airborne P+ Not airborne (Wind) (Wind) Bio, (Lgt) [Fire] [Lgt] Wind Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+ P P, M P+,M+ P Airborne Each one hurts Skytank on death. Hulls use 50% curHP atk. Gains a magical AoE at 75% HP. Uses Doom Airborne [Lgt] Wind — — [F, Lgt] all others [Ice, Wa] all others — Bl Co Pa Pe Po Si Sle Slo St — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Airborne Immune if Pauldron/Ailette alive. Buffs allies; no attack. Dooms party. High DEF. Powers up over time, gaining AoE. High DEF. Powers up over time, gaining AoE. High DEF. — Bl Co Pa Pe Po Si Sle Slo St — — (Earth) Fire Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+ — P+,M+ –, M+ –, M+ P+ P, M+ – – P, M+ P, M+ P+ P+ (Water) (Earth) — [Water] [*Lgt] (Wind) Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St P, M+ Airborne. Bl Co Pa Pe Po Si Sle Slo St P, M Uses Blind+Stop+reduce DEF below 40% HP. P Dances to change size. P+,M+ *Don’t use lgt. Only phys before ??% HP. 45k 224k 107k 17k 106k 22k HP 46k 41k 63k 53k — [Lgt] [Fire] all others — — — all 4) Dreadnought 80k — — The Vile Peaks 2 48 53 Odin 103k — — Gapra Whtwood. 56 76 Aster Protoflorian 90k *F/*I/*L/Wa [various] E, Wi, var. Enki 49k *Lgt (Water) Sunleth Wtrscp. 57 61 Enlil 49k *Water (Lgt) Palumpolum pt 1 86 69 Ushumgal Subjugator 73k *Lgt — 2) Ushumgal Subjug. 101k *Lgt — Palumpolum pt 2 89 53 Nautilus Park 1 Nautilus Park 2 The Palamecia 1 The Palamecia 2 Fifth Ark 1 Fifth Ark 2 Fifth Ark 3 Vallis Media Yaschas Massif 1 Yaschas Massif 2 Archylte steppe 1 Archylte steppe 2 3a) Havoc Skytank 94k — 3b) 4x Turrets & Hulls 25k — 93 61 Midlight Reaper 141k *Fire, *Ice 98 81 Brynhildr 200k *Ice 4) Kalavinka Striker 129k — 106 102 5) Kalavinka Striker 139k — Barthandelus — — Barth. – unprotected 196k — 110 61 Pauldron (on the left) 30k Ice, Water Ailette (on the top) 30k Fire, Lgt 125 61 5x Pulsework Knights 36k *Fire, *Lgt Cid Raines (offense) Cid Raines (defense) 130 81 253k — Cid Raines (recovery) Cid Raines (low HP) 136 101 Bahamut 272k — 112 81 Alexander 167k — 2) Svarog 98k Ice, Wind 113 81 4) 2x Hybrid Flora 84k *Fire, *Wind Nelapsi 81k — 119 61 2x Taxim 64k F I L E Wi Wa 111 Cactuar *Fire, *Earth 118 King Behemoth — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Form switch every ??? turns. Uses a 5x Attack on 1 target. Very high DEF and RES. No attacks. Heal, Esuna, and AoE Dispel. No attacks. Buffs self, AoE attacks (some with Dispel or Sleep). Arm./mnt. brk res. Dooms party. More atks if <50% HP. Power brk res. Dooms party. Rapid attacks at low HP. Armor/mental brk res. Airborne. Uses Silence. FF XIV Sastasha Seagrot Tam-Tara Dpcrft. Copperbell Mines Bowl of Embers 1000 Maws 1 1000 Maws 2 Haukke Manor 1 Haukke Manor 2 Lv Sta Boss HP Vulnerable 80 61 Denn the Orcatoothed 104k — Galvanth the Domin. 108k — 83 65 Inconspicuous Imp 16k — Gyges the Great — 89 Stone Servants Ifrit — 110 Infernal Nail — Couerl o’ Nine Tails — 93 2x Warden’s Whips — Graffias — 105 2–4x Comesmites — 97 Manor Sentry — Lady Amandine Void Lamp 114 Lady’s Candle Manor Sentry Lady’s Handmaiden [Abs] (Null) Resist — — — — — — — — — — — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P+ P, M+ P P+ P+ P, M+ – P P P+ P P, M p, M+ –, M+ P –, M –, M Notes Attack bubbling water to prevent adds from spawning. Immune if imps are present. 1, then 2 imps spawn at certain boss HP values. Power brk res. Summons Servants at ??% HP. Power brk res. Respawn if killed. Brk res. Uses AoE Stun. More AoE at low HP. Doesn’t act. Kill in 3 turns or Ifrit uses large magic AoE. *Slow the Couerl. Uses AoE Poison. Calls whips at ??% HP. Uses AoE Poison, AoE Slow. *Slow Graffias. Uses Poison. Summoned when Graffias at ??% HP. *Slow it. Uses AoE Paralyze. *Kill before Void Thundaga. Mag/def brk resist. Uses self-destruct. Uses AoE Paralyze (small success chance). Kevrlet: boss HP, status immunities, and break resistance http://ffrk.kevrlet.net/ (some of the early bosses had their stats changed, so the datamined values may not be accurate) Target score conditions and (for early bosses) elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (the official wiki contains errors, so some info may be incorrect) Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses Specific notes: Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su) FF V Ifrit maxHP attack is AoE (not shown in Kevrlet), see TFMurphy comment https://www.reddit.com/r/FFRecordKeeper/comments/367q0v/some_tips_for_some_of_the_new_elites/ FF V Archeoaevis details https://redd.it/3iwsiy FF V Ronka Ruins Soul Cannon: Wave Cannon on turn 7 (TFMurphy comment https://redd.it/3iojy4) Abilities Columns: “Cast” red bar time; “Dmg” dmg mult. (by stat: p ATK, m MAG, w MND), piercing dmg (p^ or m^), healing factor (h30), or fixed (=1/2 for Gravity). Multi-hit attacks are written “total dmg / #hits”. Abilities with boosted critical hit rate list the average damage including crits in the Dmg column, not the base damage. Orb costs: Each orb is labeled with one of the following sequences of crafting costs. Orb columns are: Power White Black Summon Non-elem Fire Ice Lightning Earth Wind Holy Dark. 2+ : 2, 5,10,20,30 2 : 2, 3, 6,12,18 1 : 1, 2, 3, 4, 5 3+ : 3, 8,15,30,45 3 : 3, 6,12,18,30 3– : 3, 5,10,20,30 3= : 3, 5,10,15,25 3< : 3, 6, 9,12,15 5: 5,10,20,30,50 6+ : 6,12,24,36,60 6 : 6,12,18,30,60 6– : 6,10,20,40,60 8: 8,15,30,45,75 10 : 10,20,40,60,100 10– : 10,20,30,50,100 15: 15,30,45,75,150 Notes on specific abilities Armor Strike (4-star Knight) (Aegis Strike 6-star is similar) Penalty Strike (6-star Machinist) Has a p2.8 multiplier, and adds 0.7 × [base DEF × DEF buff 0.18 − ATK] to your ATK stat. Below the 590 ATK soft cap, one can think of the multiplier changing, instead of ATK. Typical DEF buffs are Protect (x200%), wall (Sentinel’s, x300%), Draw Fire (x200%). Note that DEF buffs are less effective past x450% + Protect (see Stat Modification section). Damage comparison vs Pound is for a boss with 600 DEF. No synergy, no ATK buff 300 total ATK 200 base DEF (Pound: 2.7k) Synergy wpn, and ATK buff 550 total ATK 200 base DEF (Pound: 8.0k) DEF buff ATK adjustment Net multiplier Damage DEF buff ATK adjustment Net multiplier Damage Synergy armor, DEF buff no ATK buff 300 total ATK ATK adjustment 300 base DEF Net multiplier (Pound: 2.7k) Damage none x100% –70 p1.74 2.0k Protect x200% –51 p2.00 2.3k wall x300% –39 p2.17 2.6k wall+prot all 3 x600% x1090% –17 +9 p2.53 p2.89 3.0k 3.4k none x100% –245 p0.97 3.4k Protect x200% –226 p1.08 3.8k wall x300% –214 p1.15 4.0k wall+prot x600% –192 p1.30 4.5k all 3 1090% –170 p1.44 5.0k none x100% 0 p2.80 3.3k Protect x200% +28 p3.29 3.9k wall x300% +46 p3.62 4.3k wall+prot x600% +80 p4.28 5.0k all 3 1090% +113 p4.97 5.8k +Dmg if foe has Berserk, Blind, Confuse, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop. 0 statuses p2.9 1 status p3.4 2 statuses p3.7 3+ statuses p4.0 Sky High (6-star Dragoon) Higher multiplier if allies are in the air (5 is only possible in multiplayer). 0 allies p4.24 1 ally p4.72 2 allies p5.16 3 allies p5.64 4 allies p6.12 5+ allies p6.60 [JPN] Omega Drive (6-star Combat) The multiplier smoothly increases to a max of p5.26 / 4 at 977 ATK (no abrupt thresholds). 400 ATK p4.04 500 ATK p4.46 600 ATK p4.76 700 ATK p4.97 800 ATK p5.11 900 ATK p5.21 1000 ATK p5.26 Omega Drive and Lifebane have variable multipliers, making them hard to evaluate. A damage graph gives a clearer comparison of the relative power of abilities. Thief’s Revenge (5-star Thief) Does 1/2/3/4/5 hits at SPD 139/140/150/160/170, dealing p0.7/1.4/2.1/2.8/3.5 dmg. Character Faris Leila Locke Rikku Thancred Vaan Yuffie Zidane Tyro Level 65 4 hits (5 with V synergy) 4 hits (5 with II synergy) 4 hits (5 with VI synergy) 4 hits (5 with X synergy) 4 hits (5 with XIV synergy) 3 hits (4 with XII synergy) 4 hits (5 with VII synergy) 4 hits (5 with IX synergy) 1 hit Level 80 5 hits 5 hits (MC2 in event #133) 5 hits 5 hits 5 hits 4 hits (5 with XII synergy or burst mode) 5 hits 5 hits 1 hit Synergy stats from Peridot_Weapon spreadsheet. Lifebane (6-star Monk) Does 2–5 hits depending on ATK, at p1.05 per hit. (See notes on Omega Drive for a chart.) Typical ATK buffs are +30% or +50%, possibly stacking (+95%). Required ATK values are written ( with / without ) +20% ATK from record materia. Multiplier p2.10 / 2 p3.15 / 3 p4.20 / 4 p5.25 / 5 ATK threshold — 492 ATK 780 ATK 1014 ATK with +30% buff — 315 / 378 ATK 500 / 600 ATK 650 / 780 ATK with +50% buff — 273 / 328 ATK 433 / 520 ATK 563 / 676 ATK with +95% buff — 210 / 252 ATK 333 / 400 ATK 433 / 520 ATK Note: The chart above shows damage per action. The abilities have unequal cast times, making the damage per second comparison different. Assuming haste, Full Charge’s slow cast reduces DPS by 33%, while Thief’s Revenge and Dervish gain a 17% DPS bonus. Future abilities To help plan orb spending, here are Japanese abilities not yet in global. (The most recent ones may not be listed here yet.) I believe that Japan got free rank 1 copies of all of these. Global skipped event #26: 2★ Fireball/Rainstorm (AoE x2.0) and Pulse of Life (Support, gives regen), 3★ Power of Water (White, +30% ATK), and 4★ Unholy Blitz (x1.6 AoE dark). Dmg 3-star Type Notes Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark Japanese event p1.7 Mind Break Combat –30% MND 15s 5 3 3 154: The Ultimate Weapon Dmg 4-star Type Notes Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark Japanese event m9.0 Stoneja(also 1,2,3 star) Black Magic earth 5 8 138: Thorns of the Rose Aqua Burst Ranger water AoE,rngd, p1.5 if wpn not ranged p1.7 3 3 5 142: Our Story m8.0 / 2 Noel Summon ice AoE, 31% silence 10 6+ 6+ (collab event) p2.1 Mind Breakdown Support –40% MND 15s 5 3 3 154: The Ultimate Weapon p1.8 Life from Death Darkness dark, self Doom 45s, +30% ATK 50s 3 3 5 158: Inherited Pride (?Jan 2017?) Dmg 5-star Type Notes Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark Japanese event – Angelsong Bard party Regen (hi) 6+ 10 6+ 133: BRA*BRA collab event + + m11.8 / 2 Chain Firaga Black Magic fire 10 6 6 136: Friendship Ribbon m11.8 / 2 Chain Stonega Black Magic earth 10 6+ 6+ 138: Thorns of the Rose m11.8 / 2 Chain Thundaga Black Magic lgt 10 6+ 6+ 139: Heir of the Dynast-King Sapphire Shot Ranger water, ranged, p3.3 if wpn not ranged p3.7 / 2 10 6+ 6+ 142: Our Story m14.8 / 2 Titan Summon earth AoE 10 6+ 6+ 145: Restored Pride p4.52 / 4 Lightning Dive Dragoon lgt, 3.5s air time 6+ 10 6+ 145: Restored Pride p3.0 / 2 Spirit Cannon Monk fire, self heal 30% max HP, ranged 6+ 10 6+ 150: The Incomplete Swordsman + + p3.2 / 2 Gaia Cross Knight earth, self Draw Fire 25s 6 6 10 150: The Incomplete Swordsman + + Hailstorm /Frigid Blade Samurai ice, self +30% ATK, –30% RES 20s (#6004) p3.2 / 2 10 6 6 152: Vana’diel Chronicles (collab) + + m14.8 / 2 Ultima Weapon Summon dark AoE 10 6 6 154: The Ultimate Weapon m11.7 / 2 Chain Biora Black Magic bio, 4% (2% x2) Poison 10 6+ 6+ 155: Lionheart Awoken Death Scythe Darkness dark, only p2.1/2 if self not Doomed p3.8 / 2 6+ 6+ 10 158: Inherited Pride (?Jan 2017?) Tiamat Summon wind AoE,1/2/3 hits@599/600/1200 MAG m18.0 / 3 6+ 10 6+ 161: Lady of the Vortex m^52.0 / 2 Blast Ninja fire, RES-piercing 6+ 6+ 10 161: Lady of the Vortex p3.2 / 2 Twin Thunderstrike Spellblade lgt 10 6+ 6+ 163: Blinded by Light Evil Count Darkness dark,-3s Doom,p9.0/2 if self notDoomed m15.0 / 2 6+ 6+ 10 163: Blinded by Light + + p3.2 / 2 Twin Firestrike Spellblade fire 10 6 6 164: Where the Heart Is p3.7 / 2 Dash Bite Thief wind, p3.3/2 if not using a dagger 6+ 10 6+ 164: Where the Heart Is + + p???? / 2 Twin Waterstrike Spellblade water 10 6 6 166: Weaving Hearts and Dreams h???? Ultra Cure White Magic heal and Esuna 10 6+ 6+ 166: Weaving Hearts and Dreams p3.5 / 10 Rapid Fire Machinist 6+ 10 6+ 168: The Swordplay that Conquers m^?? / 2 Boufuujin Ninja wind, RES-piercing 174: Cutting Wind, Flying Thunder Dmg 6-star Type Notes Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark Japanese event Curada White Magic heal, then auto-heal 2k HP future dmg h105 10– 6 6 132: Nightmare #8 – Allegro con Moto Bard party Fastcast magic atks 3 turns 6 10– 6 133: BRA*BRA collab event p3.0 / 2 Penalty Break Support –50% status inflict chance 15s 10– 6 6 140: Nightmare #9 p4.4 / 2 Dervish / Speedstar Celerity p3.6 if don’t have haste, self Haste 10– 6 6 153: Nightmare #10 (?Jan 2017?) m16.5 / 3 Valigarmanda Summon fire + ice + lgt AoE 10– 6 6 162: Nightmare #11 Omega Drive Combat max mult @977 ATK, e.g. p4.46@500 ATK p5.26 / 4 10– 6 6 169: Nightmare #12 Enlir: effects pksage and Enlir: event/ability listing Orb costs from official Japanese wiki & Enlir. 6-star 6-star abilities generally grant 14% of a soul break gauge, or 21% when hitting a weakness. Nightmare 6-star: Access to Combat, Support, Celerity, Black Magic, White Magic, and Summoning is automatic to all 5-star characters after completing that Nightmare dungeon. Empowered mote 6-star: Access to other 6-star ability types must be individually purchased for each natural 5-star character using 5-star empowered motes. Note: characters who buy 5-star access via Record Spheres do gain Nightmare access, but do not gain empowered mote access. Combat Crushdown Support Quadrup. Foul Celerity Northrn.Cross Dragoon Sky High Knight Aegis Strike Machinist Penalty Strike Monk Lifebane Ninja Stitch in Time Samurai Demonsblood Spellblade Snowspell Stk AoE, 99% KO 70% (45x2) Blind,Pois.,Sil.,Sleep 51% (30% x2) Stop/Stun wi+n, 3.5s in air, see note above AoE holy, see note above AoE ranged, see note above Needs high ATK; see note above. instant, self +/–30% MAG/DEF 15s AoE, self Retaliate 15s ice + wind Cast 1.8 Cast 1.65 Cast 1.2 Cast 1.5 Cast 1.65 Cast 1.65 Cast 1.65 Cast 0.01 Cast 1.65 Cast 1.65 Dmg p3.2 / 2 Dmg p3.0 / 2 Dmg p4.0 / 2 Dmg p4.24 / 4 Dmg p3.44 / 2 Dmg p2.9 / 2 Dmg p5.25/5 Dmg p3.0 / 2 Dmg p3.1 / 2 Dmg p4.2 / 2 P 10– P 10– P 10– P P P P P P P 10– W B S N F I L E 6 6 W B S N F I L E 6 6 W B S N F I L E 6 W B S N F I L E 10– 6 W B S N F I L E 6 6 W B S N F I L E 10– 6 W B S N F I L E 10– 6 6 W B S N F I L E 6 W B S N F I L E 10– 6 W B S N F I L E 6 W H D W H D W H D 6 W H D 6 W H D 10– W H D 6 W H D Black Magic Meltdown fire + wind + earth Ultima AoE non-elem White Magic Reraise auto-revive with 80% HP Summoning Neo Bahamut AoE non-elem Bard — — Dancer — — Darkness — — Thief MugBloodlust –20% ATK/DEF, self +20% A/D 20s Cast Dmg 1.8 m14.7 / 3 ? m10.5 / 2 Cast Dmg 1.5 Cast Dmg 1.8 m18.0 /3 Cast Dmg Cast Dmg Cast Dmg Cast Dmg 1.2 p3.2 P W B S N F I 10– 6 10– 6 6 P W B S N F I 10– P W B S N F I 10– 6 P W B S N F I L E W H D 6 L E W H D 6 6 L E W H D 6 L E W H D P W B S N F I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D W H D 6 10– 6 6 10– W H D Ability data from TFMurphy (originally), Kevrlet, Enlir, pksage, and ElNinoFr. Orb costs from official wiki. 6 W H D 6 5-star 5-star abilities generally grant 12–13% of a soul break gauge, or 18–19.5% when hitting a weakness. Combat Barrage Full Charge long cast time Support Entrust donate soul gauge Full Break –30% ATK/MAG/DEF/RES 15s Celerity Quick Hit instant cast Powerchain next action is instant cast Dragoon DragoonJump 3.5s air time, ranged Sky Grinder AoE, 50% crit @p2.3, ranged Knight Saint Cross holy, self Esuna & Regen (lo) Machinist Bio Grenade AoE bio rngd, 36% (20x2) Poison Monk Exploding Fist 20% critical @ p2.9 Meteor Crush earth, self +50% ATK 20s Ninja Doppelblade AoE, 24% (13% x 2) Sap Samurai Flashing Blade AoE, no miss Spellblade Flare Strike non-elem TornadoStrike AoE wind Cast 1.65 3.3 Cast 1.65 1.65 Cast 0.01 1.2 Cast 1.5 1.65 Cast 1.8 Cast 1.65 Cast 1.65 1.65 Cast 1.65 Cast 1.65 Cast 1.65 1.65 Dmg p2.8 / 4 p4.68 / 4 Dmg p2.2 Dmg p2.4 p2.0 Dmg p4.7 / 2 p2.87 / 2 Dmg p3.4 / 2 Dmg p2.4 / 2 Dmg p3.2 / 5 p3.0 / 2 Dmg p2.38 / 2 Dmg p2.66 / 2 Dmg p3.0 p2.4 / 2 P 10– 10 P 10– 10 P 10– 10 P W B S N F W B S N F 6 6 W B S N F I L E 6 6+ I L E 6+ 6+ I L E Cast Dmg W H D Black Magic 1.8 m11.8 / 2 6 Chain Blizzaga ice + 1.8 m12.0 6 Flare non-elem 1.8 m9.0 W H D Meteor AoE non-elem Cast Dmg White Magic Arise revive @100% HP, KO undead 1.5 1.5 w12.0 W H D Holy holy Cast Dmg 15 Summoning 1.8 m15.0 /2 6+ Bahamut AoE non-elem 1.8 m12.0 W H D Odin AoE non-elem, 99% KO Cast Dmg Bard + 6 — — Cast Dmg W H D Dancer 6+ 10 Multi Break AoE –30% ATK/MAG/DEF/RES 15s Cast Dmg W H D Darkness Dark Zone dark, m9.0/2 if not Doomed 1.65 m13.5 /2 1.65 p3.8 / 2 W H D Sangne. Cross dark, self lose 25% maxHP Cast Dmg Thief Mug Time 100% Slow, self Haste if it works 1.2 p2.5 W H D Thief’s Revng. 5 hits@170 SPD,heal 30% of dmg 1.2 p3.5 / 5 6+ See notes above for Thief’s Revenge stats by character. W H D P W B S N F I L 10 6+ 6+ 10– 6 6 10– 6 3< P W B S N F I L 10 10– 6 P W B S N F I L 10 6+ 10 6+ P W B S N F I L E W H D 6 E W H D 6+ 6+ 6 E W H D 6+ 6+ E W H D 6+ W B S N F I L E 6+ 10 6+ 6+ 10 P W B S N F I L E P W B S N F I L E W H 6+ 6+ 10 P W B S N F I L E P W B S N F I L E W H 10 6+ 6+ 6+ 6+ P W B S N F I L E 10 6+ 10 6+ 6+ P W B S N F I L E W H 10 6+ 6+ 10 6+ 6+ P W B S N F I L E 6+ 10 10 6+ P W B S N F I L E Flare Strike, Bonecrusher, and Body Slam are the only physical abilities with the non-elemental element. 10 6+ 6+ P W B S N F I L E W H D 10– 6 6 10 6+ 6+ D 6+ D 10 6+ D 6+ 4-star 4-star abilities generally grant 12% of a soul break gauge, or 18% when hitting a weakness. (Note: orb costs of “ 5★ ” in some summoning abilities mean 5 4-star orbs and 1 5-star orb.) Combat Bladeblitz Bonecrusher Lifesiphon Pound Support Armor Bkdn Magic Bkdn Mental Bkdn Power Bkdn Wrath Celerity Dismissal Paralyz. Shot Shadowbind Dragoon Blood of Wyv. Leeching Leap Soaring Jump Knight Armor Strike Banishing Strk Magic Lure Minus Strike Machinist Blind Shell Confuse Shell Poison Shell Silence Shell Monk Piercing Strike Pressure Point Punishg. Palm Ninja Flurry of Petls. Gust Phantasm Shadowsteel Samurai Darkmoon Fire Blossom Mirror of Eqty Yukikaze Spellblade Blizzaga Strike Firaga Strike Thundaga Strk Waterga Strk Biora Strike Break Strike AoE non-elem, self lose 25% maxHP 30% soul gauge, no miss no miss –40% DEF 15s –50% MAG 15s –50% RES 15s –40% ATK 15s 36% soul gauge, +3% ATK 15s 25% Stun 25% Paralyze 40% Stop, ranged no air time next 2 jumps, rngd 2.2s air, heal 40% of dmg, rngd 2.2s in air, ranged see notes above holy, 100% Dispel taunt BLK & +100% RES 25s dmg = 2 ⋅ maxHP − curHP 60% Blind , p2.4 if so; ranged 60% Confuse, p2.4 if so; ranged 60% Poison , p2.4 if so; ranged 60% Silence , p2.4 if so; ranged DEF-piercing 50% KO self +30% ATK 20s ranged AoE wind, RES-piercing RES-piercing, 50% Sleep 25% Sap AoE, 20% Silence AoE fire self Sap, self +30% ATK 20s AoE, 20% Blind ice fire lgt water bio 15% Petrify Cast 1.65 1.65 1.65 1.65 Cast 1.65 1.65 1.65 1.65 1.65 Cast 1.2 1.2 1.2 Cast 1.65 1.65 1.65 Cast 1.65 1.65 1.65 1.65 Cast 1.65 1.65 1.65 1.65 Cast 1.65 1.65 1.65 Cast 1.65 0.83 0.83 1.65 Cast 1.65 1.65 1.65 1.65 Cast 1.65 1.65 1.65 1.65 1.65 1.65 Dmg p1.5 p2.8 p1.8 p2.3 Dmg p2.1 p2.1 p2.1 p2.1 Dmg p2.05 p2.1 p2.2 Dmg p2.2 p2.3 p2.5 Dmg special p2.0 =special Dmg p1.9 p1.9 p1.9 p1.9 Dmg p^20.0 p2.1 p2.1 Dmg p2.22 / 6 m^26.0 m^39.0 p2.1 Dmg p1.5 p1.6 p2.2 p1.5 Dmg p2.1 p2.1 p2.1 p2.1 p2.1 p2.1 P 5 5 5 5 P 5 5 5 5 5 P 5 5 5 P W B S N F W B W B W B 5 P W B 5 3 5 5 3 P W B 5 5 5 P W B 5 5 5 P W B 5 5 3 5 P W B 5 5 5 5 P W B 5 3 5 3 5 3 5 5 3 5 3 I L E W H D 8 3 3 3 3 3 3 S N F I L E W H D 3 3 3 3 3 3 3 3 8 S N F I L E W H D 3 3 3 3 8 S N F I L E W H D 5 3 3 5 3 3 3 3 S N F I L E W H D 3 3 3 3 3 3 5 S N F I L E W H D 3 3 5 3 3 3 3 3 3 S N F I L E W H D 3 3 8 3 3 S N F I L E W H D 8 3 5 3 3 3 3 S N F I L E W H D 3 3 3 3 3 3 3 3 S N F I L E W H D 3 3 3 3 3 3 3 Cast Black Magic 1.8 Blizzaja ice 1.8 Firaja fire 1.8 Thundaja lgt 1.5 Waterja water 1.8 Bioga bio, 3% Poison 1.8 Darkra dark 1.8 Break 25% Petrify 1.8 Death 70% KO 1.8 Drainga dark, self heal 30% of dmg 1.8 Quake AoE earth 1.8 Ruinga AoE non-elem Cast White Magic 1.5 Curaise heal or revive at 10% HP 1.5 Curaja (w4.0 dmg vs undead) 1.65 Diaga holy 1.5 Protectga party Protect Raise revive @20% HP, KO undead 1.5 1.5 Shellga party Shell 1.5 Slowga 80% Slow Cast Summoning 1.8 Alexander AoE holy 1.8 Cactuar fixed dmg 1.8 Carbuncle party Reflect 1.8 Fat Chocobo AoE earth 1.8 Ixion AoE lgt 1.8 Leviathan AoE water 1.8 Maduin AoE non-elem ? Orthros 57% (10% x 8) Blind Phoenix AoE fire, revive an ally @50% HP 1.8 Quetzalcoatl AoE lgt, 30% (16% x2) Paralyze 1.8 1.8 Syldra AoE lgt 1.8 Valefor AoE non-elem Cast Bard 1.65 Enveloping Et. party Protect 1.65 Spellbend Etd. party Shell Cast Dancer 1.65 Box Step Srb. AoE –40% DEF 15s 1.65 Exhausting Plk AoE –40% ATK 15s 1.65 Hthn Frlc Srb. AoE –50% MAG 15s 1.65 Stumble Step AoE –50% RES 15s 1.8 HaltingRumba AoE 70% Stop Cast Darkness Dark Bargain dark, self +30% ATK,–30% DEF 20s 1.65 Mmnto. Mori dark, self +30% MAG 50s & Doom 1.65 Cast Thief 1.2 Steal Defense –40% DEF, self +50% DEF 20s 1.2 Steal Power –40% ATK, self +50% ATK 20s Dmg m9.0 m9.0 m9.0 m9.0 m8.8 m9.0 m7.0 m5.6 m5.9 Dmg h80 h105 w8.3 Dmg P W B 5 5 5 5 5 5 5 5 5 5 5 P W B 5 5 5 5 5 5 5 P W B m9.2 / 2 3= =3k / 3 m8.8 / 2 m9.2 / 2 m8.8 / 2 m9.6 / 2 m9.6 / 8 m8.0 m8.0 / 2 m8.8 / 2 m9.6 / 2 Dmg Dmg Dmg p2.2 m8.0 Dmg - P 3 3 P W B 5 5 W B 3 3 3 3 P W B 5 3 P W B 5 5 S N F I L E W H D 8 8 8 3 3 8 3 3 3 3 3 3 8 3 3 3 3 S N F I L E W H D 3 3 3 3 3 3 8 8 3 3 8 S N F I L E W H D 5 5★ 10 6 6 10 5 10 6+ 6+ 5 3= 5★ 10 6+ 6+ 10 5 10 6+ 6+ 5 3= 5★ 5 3= 5★ 10 6+ 6+ 5 3= 5★ S N F I L E W H D 3 3 S N F I L E W H D 3 5 3 5 3 3 5 3 5 5 3 S N F I L E W H D 3 3 3 5 S N F I L E W H D 3 3 3 3 3-star 3-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. Machinist and Darkness are left out since they have no abilities below 4-star. Combat Armor Break –30% DEF 15s Magic Break –30% MAG 15s Mental Break –30% RES 15s Power Break –30% ATK 15s Cripple 1/4 curHP, nulled if KO immune Launch — Support Dark Buster 30% Blind Silence Buster 30% Silence Sleep Buster 30% Sleep Venom Buster 30% Poison Intimidate 50% Paralyze Celerity Leg Shot 20% Slow Quickness self Haste Tempo Flurry 36% (20% x 2) Slow Dragoon Ice Jump ice, 2.2s in air, ranged Lightning Jmp lgt, 2.2s in air, ranged Wind Jump wind, 2.2s in air, ranged Knight Bracing Bash self +50% RES 20s Draw Fire taunt PHY & +100% DEF 25s Mmto. of Prot grant +50% DEF/RES 25s Shield Bash self +50% DEF 20s Monk Chakra self heal & +20% ATK 25s Kick AoE Mto. of Might self +30% ATK 25s Ninja Fire Veil AoE fire, RES-piercing Swift Bolt AoE lgt, RES-piercing Water Veil AoE water, RES-piercing Samurai Iai Strike 30% KO Spellblade Blizzara Strike ice Fira Strike fire Thundara Strk lgt Watera Strike water Aerora Strike wind Bio Strike bio Drain Strike self heal 30% of dmg Cast 1.65 1.65 1.65 1.65 1.65 1.6x Cast 1.65 1.65 1.65 1.65 1.65 Cast 1.2 1.2 1.2 Cast 1.65 1.65 1.65 Cast 1.65 1.65 1.65 1.65 Cast 1.65 1.65 1.65 Cast 0.83 0.83 0.83 Cast 1.65 Cast 1.65 1.65 1.65 1.65 1.65 1.65 1.65 Dmg p1.7 p1.7 p1.7 p1.7 =1/4 p2.0 Dmg p1.7 p1.7 p1.7 p1.7 Dmg p1.7 p1.8 / 2 Dmg p2.1 p2.1 p2.1 Dmg p1.6 p1.6 Dmg h80 p1.3 Dmg m^21.0 m^21.0 m^21.0 Dmg p1.6 Dmg p1.8 p1.8 p1.8 p1.8 p1.8 p1.8 p1.7 P 5 5 5 5 5 5 P 5 5 5 5 5 P 5 5 5 P 5 5 5 P 5 8 8 5 P 5 5 5 P 5 5 5 P 5 P 5 5 5 5 5 5 5 W B S N F I L 3 3 3 3 3 3 3 3 W B S N F I L 8 8 3 3 8 W B S N F I L W B S N F 3 3 3 W B S N F 3 W B S N F 3 W B S N F 3 W B S N F W B S N F 3 3 3 3 3 3 3 E W H D 3 3 3 3 E W H D 3 3 E W H D 8 8 3 3 I L E W H D 3 3 3 I L E W H D 3 5 5 3 3 I L E W H D 8 3 8 I L E W H D 3 3 3 3 3 I L E W H D 3 3 I L E W H D 3 3 3 3 Black Magic Blizzaga ice Firaga fire Thundaga lgt Waterga water Biora bio, 3% Poison Dark dark Blindga 60% Blind Comet non-elem Drain dark, self heal 30% of dmg Gravity 1/2 curHP, nulled if KO immune Stop 70% Stop White Magic Berserk 50% Berserk Curaga (w3.0 dmg vs undead) Diara holy Dispel remove buffs; see note Faith +20% MAG 25s Esuna remove debuffs; see note Haste grant Haste Mmto. of Pray party Regen (lo) Reflect grant Reflect Renwng. Cure heal & Regen (lo) Silencega 60% Silence Summoning Ifrit AoE fire Ramuh AoE lgt Shiva AoE ice Bard Mana’s Paean party +15% MAG 25s Rallying Etude party +15% ATK 25s Dancer Box Step AoE –30% DEF 15s Heathen Frlic. AoE –30% MAG 15s Stutter Step AoE –30% RES 15s Weak Polka AoE –30% ATK 15s Thief Steal Time 50% Slow; if so, self Haste Cast 1.8 1.8 1.8 1.5 1.8 1.8 1.8 1.8 1.8 1.8 1.8 Cast 1.5 1.5 1.5 1.5 1.65 1.5 1.5 1.5 1.5 1.5 1.5 Cast 1.8 1.8 1.8 Cast 1.65 1.65 Cast 1.65 1.65 1.65 1.65 Cast 1.2 Dmg m4.9 m4.9 m4.9 m4.9 m4.8 m5.0 m5.1 m4.5 =1/2 Dmg h80 w4.2 h60 Dmg m5.5 / 2 m5.5 / 2 m5.5 / 2 Dmg Dmg Dmg - P W B S N F I L 5 8 5 8 5 8 5 3 3 5 5 3 5 5 3 5 5 3 5 3 P W B S N F I L 5 8 5 5 5 3 5 5 5 5 5 5 5 8 P W B S N F I L 10 5 10 5 10 5 P W B S N F I L 3 5 3 5 P W B S N F I L 5 3 3 3 5 3 3 5 3 P W B S N F I L 5 3 E W H D 5 3 8 3 8 3 3 E W H D 3 3 3 3 3 8 3 3 8 3 3 8 3 3 E W H D E W H D 3 3 E W H D 3 5 3 E W H D 3 Notes: (from Enlir: https://redd.it/472wz7) Dispel clears Haste, Protect, Shell, Reflect, and all Regens. (Also clears Triple, a boss-only buff.) Esuna clears Berserk, Blind, Confuse, Paralyze, Petrify, Poison, Sleep, Silence, (Mini, Toad, Doom of Atomos). 3 3 3 2-star 2-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. Combat Charge slow cast Double Cut Support Dark Attack 10% Blind Silence Attack 10% Silence Sleep Attack 10% Sleep Venom Attack 10% Poison Cry 30% Confuse Revive revive at 10% HP Celerity Dagger Toss ranged Wind Slash wind, ranged Dragoon Jump 2.2s air time, ranged Knight Guard self Protect Monk Chi Blast ranged Death Strike 50% miss, 100% crit @ p2.0 Ninja Shuriken ranged Samurai Retaliate null & counter (p1.0) PHY 15s Spellblade Aero Strike wind Blizzard Strike ice Fire Strike fire Thunder Strk lgt Water Strike water Cast 3.0 1.65 Cast 1.65 1.65 1.65 1.65 1.65 1.5 Cast 1.2 1.2 Cast 1.65 Cast 1.65 Cast 1.65 1.65 Cast 1.65 Cast 1.65 Cast 1.65 1.65 1.65 1.65 1.65 Dmg p1.75 p1.8 / 2 Dmg p1.4 p1.4 p1.4 p1.4 =10% Dmg p1.7 p1.4 Dmg p2.0 Dmg Dmg p1.7 p3.0 Dmg p1.4 Dmg Dmg p1.5 p1.5 p1.5 p1.6 p1.5 P W B 5 5 P W B 5 5 5 5 5 5 P W B 5 5 P W B 5 P W B 5 P W B 5 5 P W B 5 P W B 5 P W B 5 5 3 5 3 5 3 5 S N F 8 S N F 8 3 3 S N F S N F S N F S N F 8 I L E W H D 8 I L E W H D 8 8 8 8 3 8 I L E W H D 8 8 I L E W H D 3 3 I L E W H D 8 I L E W H D Black Magic Bio Blizzara Fira Thundara Watera Lightning Snowball Flry. Ruin White Magic Cura Dia Hold Regen Stona Summoning Chocobo Dragon Kirin Bard Lullaby Requiem Dancer — Thief Steal HP bio, 3% Poison ice fire lgt water AoE lgt AoE ice non-elem (w2.0 dmg vs undead) holy 1% (yes, 1%) Paralyze grant Regen (lo) remove Petrify non-elem AoE non-elem party Regen (lo) Cast 1.8 1.8 1.8 1.8 1.8 1.65 1.65 1.8 Cast 1.5 1.5 1.5 1.5 1.5 Cast 1.8 1.8 1.8 Cast 1.65 1.65 Cast Dmg m2.8 m2.9 m2.9 m2.9 m3.05 m2.0 m2.0 m3.0 Dmg h55 w2.2 Dmg m5.4 m3.6 Dmg m4.2 Dmg Cast Dmg 1.2 p1.4 P W B S N F 5 5 5 8 5 5 3 5 5 5 P W B S N F 5 5 5 5 5 P W B S N F 10 5 10 6 10 P W B S N F 8 8 P W B S N F 8 AoE 20% Sleep S N F I L E W H D non-elem 3 3 S N F I L E W H D — 3 3 P W B S N F S N F I L E W H D self heal 30% of dmg 5 8 3 Retaliate adds 16% soul gauge on use, but triggered counters add no soul gauge. 3 Since attacking the retaliator always misses, the attacker gains no soul gauge. 3 3 3 I L E W H D 8 8 8 3 8 8 3 3 I L E W H D 8 3 3 3 3 8 8 I L E W H D 5 6 I L E W H D 5 5 I L E W H D I L E W H D 3 1-star 1-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. (Note: Bomb uses 2-star Fire orbs, not 1-star.) Combat Blade Bash Body Slam Support Boost Salve Celerity Aim Dragoon — Knight — Monk — Ninja — Samurai — Spellblade — Cast Dmg 1.65 p1.1 10% Paralyze non-elem, self lose 20% max HP 1.65 p1.8 +25% ATK 25s self heal no miss — — — — — — Cast Dmg 1.65 1.65 h50 Cast Dmg 1.2 p1.1 Cast Dmg Cast Dmg Cast Dmg Cast Dmg Cast Dmg Cast Dmg - P 3– 3– P 3– 3– P 3– P W B S N F I L E W H D 3+ + 3 W B S N F W B S N F I L E W H D 3+ 3+ I L E W H D 3+ I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D W B S N F Black Magic Blizzard Fire Thunder Water Blind Confuse Poison Sleep White Magic Cure Blindna Poisona Protect Shell Silence Slow Vox Summoning Bomb Goblin Bard — Dancer — Thief — ice fire lgt water 30% Blind 30% Confuse 30% Poison 30% Sleep (w1.2 dmg vs undead) remove Blind remove Poison grant Protect grant Shell 30% Silence 30% Slow remove Silence fire non-elem — — — Cast 1.8 1.8 1.8 1.8 1.8 1.8 1.8 1.8 Cast 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 Cast 1.8 1.8 Cast Dmg m1.5 m1.5 m1.5 m1.55 Dmg h30 Dmg m2.7 m2.7 Dmg Cast Dmg Cast Dmg - P W B S N F 3– 3– 3+ 3– 2+ 2 3– 3– 3– 2+ P W B S N F 3– 3– 3– 3– 2+ 3– 3– 3– P W B S N F 6– 3– 6– 3– P W B S N F I L E W H D 3+ 3+ 2 3+ 3+ 3+ 2 I L E W H D 3+ 3+ 3+ 3+ 2 2 3+ + 3 3+ I L E W H D I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D Competition for 5-star orbs This diagram helps you find abilities that don’t compete for orbs. Power/black/white/summon orb costs are inside the boxes; elemental orbs are on the colored lines. The large numbers are cumulative costs, and the small numbers are per-hone costs. (Example: Flare rank 2 costs 18=6+12 fire, 18 non-el., 30 black.) New abilities not shown: Angelsong (E,Wh,H), Chain Blizzaga (B,N,I), Meteor Crush (P,F,E), Chain Firaga (B,N,F), Chain Stonega (B,E,D), Chain Thundaga (B,L,Wi), Sapphire Shot (I,L,H), Titan (Summon,F,E), Lightning Dive (I,L,Wind), Spirit Cannon (Wh,F,E), Gaia Cross (H,I,E), Hailstorm (P,N,I), Ultima Weapon (S,N,D), Chain Biora (B,E,D), Death Scythe (D,F,E), Blast (F,I,D), Tiamat (S,Wh,Wi), Twin Thunderstrike (P,F,L), Evil Count (N,I,D), Twin Firestrike (P,F,D), Dash Bite (P,Wi,D) Competition for 6-star crystals The diagram shows the Japanese 6-star abilities up to event #169, the twelfth and final Nightmare dungeon. Abilities not shown: Reraise (White,Holy,Wind), Sky High (Lgt,Earth,Wind), Ultima (Black,Fire,Non) Characters Columns 1–4: show the next Japanese event # when a character or memory crystal 1/2/3 will be available. (MC3 must be bought with a token.) See page 1 for global’s most recent event #. A dash (–) means the item was never again available in Japan (other than using tokens in the Hall of Rites). A 👤 , ⬧ , or ⬧⬧ symbol means the character or memory crystals are permanently available from a story dungeon. See next section for locations. A ✔ means the MC3 is in the Hall of Rites. Name symbols: A ◊ means a memory crystal was available at some point. A ‡ means the character is listed under multiple roles (orange ‡ if Record Sphere needed for the role). The @80/@99 column: shows the character’s primary stat (ATK, MAG, or MND) at level 80/99. HP column: Values are given in thousands of HP. Ability types: Combat, Celerity, Support — Bard, Dancer, Darkness, Dragoon, Knight, Machinist, Monk, Ninja, Samura, Spellblade, Thief — Black Magic, Summoning, White Magic Items: Axe, Dagger, Fist, Hammer, Katana, S(p)ear, Sword — Rod, Staff — (b)all, Bow, Gun, Instrument, Thrown, Whip — (h)at, Helm, Robe, Light Armor, Heavy (A)rmor, Shield Other items: Bracers (all can use), Books (melee, Tyro), Hairpins (melee, Red XIII and Tyro), Gun-Arms (Barret and Tyro), Gambling Gear (Setzer and Tyro), Dolls (ranged, Lulu and Tyro) Record Sphere: Orange items can be accessed via Record Sphere. Orange abilities can be upgraded (or newly gained if a bullet • is shown). See next section for exact details. Core characters (level 65 stats) Realm @80 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam ⬧ ⬧⬧ Keeper Core 107 4.5 88 87 87 87 87 113 ❻ ❻ ❻ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ⬧ – ◊◊◊ Tyro Realm @80 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam ⬧ ⬧⬧ Fighters 137 – Monk Core — ? ? ? ? ? ? ? ④ 128 – Berserker Core — ? ? ? ? ? ? ? ④ Core — 4.2 107 86 60 75 75 95 ④ ⬧ – ◊ Viking Core — 3.3 105 85 88 82 75 83 ④ ⬧ – ◊ Dark Knt. ④ Core — 4.2 104 92 75 79 75 103 ④ 3 ⬧ 144 ◊ Gladiator Core — 3.2 105 74 79 79 79 144 3 ④ ⬧ 165 ◊ Ninja ④ Core — 4.2 103 109 53 55 53 83 ④ – 156 – Warrior Core — 3.8 103 96 75 91 75 103 👤 ⬧ – ◊ Samurai ④ Core — 3.2 102 83 99 79 75 113 👤 ⬧ – ◊Spellblade Core — 3.5 99 91 87 63 75 123 ④ ④ 👤 ⬧ 173 ◊ Dragoon Core — 3.1 87 75 73 75 79 150 ④ 👤 ⬧ – ◊ Thief Core — ? ? ? ? ? ? ? ④ ④ 👤 173 – Knight Core 96 3.0 79 67 75 75 79 111 3 3 3 👤 ⬧ ⬧⬧ ◊◊ Ranger Core 75 2.6 60 63 92 101 92 99 ④ ④ 👤 ⬧ ⬧⬧ ◊◊ Bard Realm @80 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam 👤 ⬧ ⬧⬧ Casters Core — 2.7 55 53 125 115 87 90 👤 144 – Magus Core — 2.3 63 45 109 103 79 99 👤 ⬧ 128 ◊ B. Mage Core — 2.3 53 47 108 115 93 99 👤 ⬧ 156 ◊ Summon. Core — 2.7 65 54 101 94 96 99 👤 ⬧ 165 ◊ R. Mage Core — 3.1 55 53 100 120 125 90 👤 ⬧ – ◊ Devout Core — 2.6 63 53 79 118 109 99 👤 ⬧ 137 ◊ W. Mage Official wiki: stats, abilities, and equipment. Enlir: stats. Future unlock events from skuldnoshinpu (Reddit), Col_Mobius, kaonohiokola, and pksage. 👤 👤 👤 👤 👤 👤 👤 👤 👤 Spb Thf BM Sum WM Fighter Mag ❺ ❺ ❻ ❻ ❻ ADFHKpS RS Spb Thf BM Sum WM Fighter Mag -DF---- -AD-H--- -AD-H--- --D--K-S -AD-HKpS --D--K-- -AD-H--S --D--K-- --D----S -④ AD---pS --D----- -④ AD-H--S --D----- --D----- -Spb Thf BM Sum WM Fighter Mag -D----- RS ❻ -D----- R④ 2 ④ -D----- RS 3 3 -D---pS RS ❻ -D----- RS ④ -D----- -S Ranged bBGITW Ranged ---------------------B-------T------------------------T------B------I-Ranged -----------B----B-------------- Armor hH|RLA|S Armor h-|-L-|-H|-LA|S -H|--A|hH|-LA|S hH|-LA|S hH|RL-|hH|-LA|S -H|--A|-H|-LA|S hH|-LA|S h-|-L-|hH|-LA|S h-|-L-|h-|RL-|Armor h-|R--|h-|R--|h-|R--|h-|RL-|h-|R--|h-|R--|- Record Sphere access to abilities and items This list only includes access to item types, or access/upgrade to ability types. Access to 6-star abilities is not listed here. FF III XII VII V XII VI VII IV V II V V IV III VIII X IV X V XIII Character Arc Balthier Barret Bartz Basch Celes Cloud Edward Faris Firion Galuf Gilgamesh Golbez Ingus Irvine Jecht Kain Kimahri Krile Lightning Access to ability/item type Black Magic 3 => 4 Spellblade 4 => 5 Combat 3 => 4 Knight 3 Darkness 4 White Magic 3 => 4 Knight 3, Spellblade 4 => 5 White Magic 3 Dancer 4 => 5, Machinist 4 Support 3 => 4, Spellblade 3 Axe, Sword Dragoon 4 => 5 Summon 4 Samurai 3 Machinist 4 Knight 3 => 4 Celerity 3 => 4 Support 3 => 4 Bard 4 Spellblade 4 => 5 FF VIII VII III II X VIII VIII XI VIII X VII XII I VIII Character Quistis Red XIII Refia Ricard Rikku Rinoa Selphie Shantotto Squall Tidus Tifa Vaan Warr. of Lt. Zell Access to ability/item type B. Magic 4 => 5, W. Magic 2 => 4 Black Magic 4 => 5 Ninja 4 Knight 4 Gun Staff Black Magic 3 => 4 Darkness 4 Knight 3 Spellblade 3 Celerity 3 => 4 Gun Thief 3, Ninja 3 Celerity 4 => 5 FF I II III Character, event # Wol #179 Maria #138 Luneth #150 Future access to ability/item type Thief 4 => 5, Dragoon 3 => 4 White Magic 3 => 4 Darkness 4 => 5, Splbld 4 => 5, Supp 3 => 4 Combat, Celerity, Support, III Onion Knight #150 W. Magic, B. Magic, all 3 => 5 IV Tellah #145 White Magic 4 => 5 VI Mog #134 Dragoon 2 => 5 VI Strago #157 White Magic 3 => 4, Summon 4 => 5 VII Cait Sith #134 Summon 4 => 5 VIII Raijin #174 Celerity 3 => 4 IX Eiko #134 Bard 4 => 5 XI Curilla #147 White Magic 3 => 4 XII Fran #139 Gun XIII Noel #143 Thief 4 => 5 XIV Alphinaud #161 Black Magic 4 => 5, White Magic 4 => 5 XIV Yda #161 Celerity 4 T Orlandu #168 Axe T Gafgarion #168 Knight 4 => 5 Future character changes Characters occasionally gain new abilities. Global has been getting these updates much earlier than the event in which Japan got them. New ability type Ranger: 4 Edge Rikku Shadow Yuffie Hunter Ninja, 5 Amarant Faris Firion Fran Irvine Jecht Maria Refia Rosa Serah Tidus Vincent Wakka Character Echo Firion Josef Gordon Ability type White Magic 4 Samurai 5 Support 4 W. Magic 3 => 4 JPN Event #134 Gold Fes #138 #138 Wild Roses Wild Roses #138 Wild Roses Luneth Ingus Desch Galuf Steiner Cloud Darkness 4 Combat 3 => 4 Support 4 Samurai 4 Spellblade 4 => 5 Samurai 3 => 5 Dragoon 5 White Magic 4 Machinist 5 Ninja 4 #150 #150 #150 #159 #164 #179 Inc. Swrdsmn Inc. Swrdsmn Inc. Swdsmn Warr. Tomor. Where Heart Is Promise Starry Sky Named characters (level 80 stats) 👤 👤 👤 158 171 176 – 168 142 172 163 158 👤 166 168 – 👤 127 138 155 176 👤 👤 👤 179 👤 👤 157 168 164 – 142 163 155 – 171 157 👤 👤 145 👤 161 161 138 168 – 157 174 – 176 👤 👤 136 👤 – 👤 164 127 👤 158 👤 171 142 179 158 179 143 127 👤 👤 👤 👤 👤 👤 143 – 145 ⬧ ⬧ ⬧ 158 171 176 – 168 142 172 163 158 ⬧ 166 168 – ⬧ 127 138 155 176 ⬧ ⬧ ⬧ 179 ⬧ ⬧ 157 168 164 – 142 163 155 – 171 157 ⬧ 158 145 – 161 161 138 168 – 157 174 – 176 150 ⬧ 136 ⬧ – ⬧ 164 127 ⬧ 158 ⬧ 171 142 179 158 179 143 127 ⬧ 136 ⬧ ⬧ 142 ⬧ 143 – 145 ⬧⬧ – ⬧⬧ 158 171 176 – – 142 – – 158 145 166 168 – 179 – – 155 176 – 150 – 179 – 150 157 – 164 – 142 163 – – – 157 – 158 – – 161 161 – – – 157 174 – 176 150 172 164 155 – 164 – 159 159 158 – 171 – – – – 163 – 179 – – 176 142 – – – 145 ⬧⬧⬧ ✔ ⬧⬧⬧ 163 – – 155 142 155 155 171 155 155 163 155 – ✔ ✔ ✔ ✔ 171 155 ✔ – 171 – 142 155 ✔ ✔ ✔ ✔ ✔ – 171 163 – – – – – 142 155 171 163 – 163 179 163 155 171 ✔ – 155 142 – – 163 179 – 179 ✔ 179 – – – – 171 179 – 179 179 – – – – – Keeper ◊◊◊ Tyro Fighters ◊◊ Sephir. ◊◊ Cecil, dk. ◊◊ Basch ◊◊ Beatrix ◊◊ Agrias ◊◊ Auron ◊◊ Garland ◊◊ Fang ◊◊ Zack ◊◊ Kain ◊◊ Jecht ◊◊ Delita ◊◊ Paine ◊◊◊ Cloud ◊◊◊ Bartz ◊◊◊ Firion ◊◊◊ Squall ◊◊Gabranth ◊◊ Leon ◊◊◊ Luneth ◊◊ Ricard ◊◊ Tifa ◊◊ Cyan ◊◊ Refia ◊◊ Sabin ◊◊◊ Ramza ◊◊◊ Zidane ◊◊◊ Vaan ◊◊◊ Tidus ◊◊◊Lightning ◊◊ Laguna ◊◊ Locke ◊◊ Edge ◊◊ Shadow ◊◊ Josef ◊◊ Cid - VII ◊◊ Yang ◊◊ Kimahri ◊◊ Yda ◊◊Thancred ◊◊ Leila ◊◊Mustadio ◊◊ Gau ◊◊ Edgar ◊◊ Seifer ◊◊ Wol ◊◊ Balthier ◊◊ Ingus ◊◊◊ Warr. Lt. ◊◊ Freya ◊◊ Zell ◊◊ Celes ‡ ◊◊ Steiner ◊◊ Amarant ◊◊Gilgamsh. ◊◊ Galuf ◊◊ Yuffie ◊◊ Snow ◊◊◊ Cecil, pal ◊◊ Rikku ◊◊ Vincnt‡‡ ◊◊ Reno ‡ ◊◊ Barret ◊◊ Raines ‡ ◊◊ Faris ◊◊Red XIII ‡ ◊◊ Quina ◊◊ Gordon‡ ◊◊ Fran ◊◊ Wakka ◊◊ Irvine ◊◊ Sazh ◊◊ Setzer ◊◊ Edward Realm Core Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV -FF-TACTICSIIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV -FF-TACTICSIIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV -FF-TACTICSIIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIXIV IIIVIIIXIXIV IIIVIIIXIIIV -FF-TACTICSIIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV @99 131 @99 — — — — — — — — — — — — — 209 209 209 209 — — 208 — — — — — 206 206 206 206 206 — — — — — — — — — — — — — — — — — — 200 — — — — — — — — — 194 — — — — — — — — — — — — — — — HP ATK DEF MAG RES MND SPD Com 5.5 107 106 106 106 106 120 ❻ HP ATK DEF MAG RES MND SPD Com 6.0 186 127 121 124 121 143 ❻ 6.5 177 125 95 98 118 112 ❻ 6.2 173 154 95 113 105 111 ❻ 5.8 173 154 95 113 140 114 ❻ 5.8 173 152 95 115 128 113 ❻ 5.7 173 142 107 98 107 112 ❻ 6.1 173 130 124 116 88 108 ❻ 5.5 173 118 95 105 107 150 ❻ 5.4 173 113 118 128 113 161 ❻ 5.9 172 137 118 95 121 165 ❻ 5.6 172 105 95 97 109 146 ❻ 5.9 170 162 95 103 105 111 ❻ 5.5 170 150 95 110 105 150 ❻ 5.4 170 125 95 121 118 139 ❻ 5.6 170 125 118 110 118 138 ❻ 5.5 170 120 118 110 118 140 ❻ 5.5 170 113 118 121 118 126 ❻ 6.2 169 165 95 107 105 99 ❻ 5.8 169 163 136 103 113 132 ❻ 5.5 169 157 95 89 98 134 ❻ 5.5 169 144 130 95 121 165 ④ 5.4 169 133 121 121 118 167 ❻ 5.6 169 129 107 107 121 137 ❻ 5.3 169 99 103 116 118 159 ❻ 6.3 168 137 95 95 118 151 ❻ 5.6 168 121 140 116 116 142 ④ 5.6 168 116 98 110 110 174 ④ 5.6 168 115 98 110 110 167 ④ 5.4 168 113 118 110 118 167 ❻ 5.4 168 111 118 124 118 167 ❻ 5.4 168 109 100 121 113 134 ④ 5.8 167 112 98 121 110 174 ④ 5.2 167 106 121 128 110 174 2 5.5 167 106 133 128 110 174 ④ 5.5 167 104 107 107 107 154 ❻ 5.6 165 138 116 110 113 144 ④ 6.1 165 137 95 132 118 146 ❻ 5.5 165 118 149 133 142 139 ④ 5.5 165 118 95 101 118 166 ❻ 5.6 165 116 116 121 110 174 5.2 165 116 98 121 110 174 ④ 5.4 165 115 95 116 121 160 5.6 165 110 140 98 133 160 ❻ 6.1 164 170 98 121 118 126 ❻ 6.2 164 163 93 132 116 137 ❻ 5.6 164 115 98 121 110 167 3 5.5 164 110 100 116 121 167 ❻ 6.2 163 173 95 124 110 111 ④ 5.4 163 165 97 113 91 109 ❻ 5.3 163 120 98 110 113 161 5.4 163 118 107 114 118 173 ❻ 5.4 163 115 158 182 121 137 3 6.5 162 168 95 113 121 111 ❻ 5.6 162 130 107 118 118 160 ❻ 6.5 160 169 150 124 116 112 ❻ 6.0 160 137 128 128 124 159 ❻ 5.1 160 106 156 103 110 174 6.1 159 157 120 112 118 165 ❻ 6.3 158 175 95 121 118 112 ❻ 5.4 158 113 98 110 110 174 4.9 158 93 178 101 73 157 5.4 153 120 169 140 85 151 ④ 5.6 152 119 85 107 121 112 3 5.1 152 100 178 100 95 130 4.9 152 98 98 113 110 174 5.4 149 143 146 118 118 156 3 5.4 148 130 150 140 128 110 3 5.2 147 111 153 145 147 136 5.4 147 111 113 89 118 139 5.2 146 106 118 118 121 137 3 4.9 146 98 125 116 121 132 3 4.9 143 103 118 118 128 131 2 4.9 143 100 121 121 128 132 3 5.0 129 100 154 133 109 146 Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM ❻ ❻ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❻ Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM 3 ❺ ❺ ❺ • ❺ ④ ❺ ❺ ④ 3 3 ❺ 3 ❺ ④ 3 ❺ 3 ❻ 3 3 ❺ 3 ④ ❺ ❺ ❺ ❺ ❺ ❺ 3 • 3 ④ • ④ ❺ ④ 3 3 • 1 3 • 2 ❺ ❺ ④ 3 ❺ ❺ 3 3 ④ 2 ❺ • 3 ❺ ❺ ④ ❺ • ❺ ❻ 3 ④ ④ 3 ④ ❻ 3 ❺ ❻ ④ ❺ • ❻ 3 3 ❻ ④ ④ 3 ❺ ❻ 3 ❺ ❻ ❺ ④ ❻ ❺ ④ ❺ 3 3 ❺ ❺ 3 ❺ 3 3 ❺ ④ ❺ ❻ 3 3 ❺ ❺ ❻ ❺ ④ ④ ❺ ❻ 3 ❺ ❺ 3 2 ❺ ❺ 3 ④ ④ ④ ④ ④ 3 ❺ ④ ④ • ④ ❺ 2 • • ❺ ④ ④ ❺ ④ ❺ ❺ ❺ ④ ❺ ④ 3 3 ❺ ④ ❺ ❺ 3 ❺ ④ ④ ❺ ❺ 3 2 ❺ ❺ 3 ❺ ❻ 3 ④ ❺ ❺ ❺ ④ ❺ ❻ ④ ❻ 2 ❻ ④ 3 ④ ❺ ❻ • ④ ❻ ④ ❺ ❻ ④ 3 ❻ 3 ❻ 3 ❻ ❻ 3 ❻ • 1 ❻ 3 ❻ ❺ 3 ❻ ❺ ❻ ❺ Sm WM Fighter Mg ❻ ❻ ADFHKpS RS Sm WM Fighter Mg -D--K-- --D----S -ADFHKpS -❻ -D----S -④ -D----S --D--K-S -AD-H-pS --D---pS --DF-K-S -AD---pS --DF---S -AD-H--S --D--K-S --D--K-S -AD--KpS -ADFHKpS RS 2 -D----S -④ ADFHKpS -AD---pS -AD-HKpS -AD---pS --DF---- --D--K-- --DFH--- --DF---- -AD--K-S --D--K-S -AD-HKpS --D----S -2 -D---pS --D----S --D----S --DF-K-- --D--K-- -ADFH--- --D---p- --DF---- --D---p- --DF---S --DF---S --D----S --D----S --DF---- --D---pS --D----S -AD-HKpS --D---pS -④ AD-H--S -④ AD-H--S --D---p- --DF---- -3 -D----S RS AD----S --DF---- -ADFHKpS RADFH--S --DF-K-- --DF---- -④ AD-H--S --DF---- --D----- RS ④ -DF---- R-D----- -3 -DF--pS RS -D---pS -1 -DF---- --D---p- R④ -D---pS -S -D---p- RS -D----- -2 -D----- -3 -D----- --D----S -• -D----- -- Ranged bBGITW Ranged --------------------------------------------------b---T-------G--------B--T-B--T-----------B---------------------------T--------I-----T--G--b---T--G----G------T----T----T--------------------------B-I--B-----G------------------------G------------------------------------T-----------B--T------B---b---T--G---------G--------B-ITW -----------B----B---bB--T--G----G------T-B-I-- Armor hH|RLA|S Armor h-|-LA|hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|hH|-LA|S h-|-LA|hH|-LA|S hH|-LA|S h-|-L-|hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S h-|-LA|S hH|-LA|S hH|-LA|S h-|RL-|hH|RLA|h-|-L-|h-|-L-|S hH|RLA|S h-|-L-|hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S hH|RL-|S h-|-L-|h-|RL-|h-|RL-|S h-|-LA|h-|RL-|hH|-LA|S h-|RL-|hH|-LA|S h-|-L-|h-|RL-|h-|-L-|hH|-LA|S hH|-LA|S hH|-LA|S h-|RL-|hH|-LA|S hH|-LA|S hH|RLA|h-|-L-|hH|-LA|S hH|-LA|S h-|-L-|hH|-LA|S h-|-L-|h-|-L-|hH|RLA|S hH|-LA|S h-|RL-|S h-|-L-|h-|RL-|h-|RL-|h-|RL-|hH|RLA|S hH|---|h-|RL-|h-|-L-|S h-|RL-|hH|-LA|h-|-L-|h-|-LA|hH|RL-|S h-|R--|- 👤 👤 👤 👤 👤 144 166 131 143 – 161 164 127 – 👤 👤 👤 131 139 166 150 – 144 – 143 171 163 – 158 👤 143 👤 – 131 131 👤 👤 127 – 👤 131 139 164 166 – 171 163 142 179 136 👤 – 👤 157 👤 138 144 168 172 127 139 144 👤 171 179 157 131 👤 136 161 – 142 143 – – 164 163 166 164 👤 161 131 ⬧ ⬧ ⬧ 152 ⬧ 144 166 131 143 – 161 164 127 – ⬧ ⬧ ⬧ 131 139 166 150 – 144 – 143 171 – – 158 ⬧ 143 ⬧ – 131 131 ⬧ ⬧ 127 – ⬧ 131 139 164 166 – 171 – 142 179 136 ⬧ – ⬧ 157 ⬧ 138 144 168 172 127 139 144 ⬧ 171 179 157 131 ⬧ 136 161 – 142 143 – – 164 – 166 164 ⬧ 161 131 ⬧⬧ – ⬧⬧ 152 136 – 166 174 143 – 161 – 159 – 144 – – 155 139 – 150 – – – 163 171 – – – 150 143 – – 155 – 179 ⬧⬧ 159 – 144 – 139 – – – 171 – 166 179 136 150 – – 157 ⬧⬧ – – – 172 – 139 – 150 171 179 157 – – 136 161 – 166 143 – – – – – – – 161 155 ⬧⬧⬧ ✔ ⬧⬧⬧ ✔ 171 – 171 – 163 171 163 163 155 ✔ 171 142 – 142 142 – 179 – – – – 179 155 – – 163 142 – 142 171 163 179 ⬧⬧⬧ 155 ✔ 171 142 142 142 – – 179 155 142 142 179 163 – – 179 ⬧⬧⬧ 163 – 179 142 142 163 – 163 142 142 179 163 – 179 ✔ – 142 142 – – 142 155 – 163 179 163 171 Keeper ◊◊◊ Tyro Mages ◊◊◊Shntotto ◊◊ Vivi ◊◊ Palom ◊◊ Lulu ◊◊ Edea ◊◊ Serah ◊◊ Echo ◊◊ Papaly. ‡ ◊◊ Kuja ‡ ◊◊ Krile ‡ ◊◊◊ Terra ‡ ◊◊ Rydia ‡ ◊◊ Maria ◊◊ Fusoya ‡ ◊◊ Rinoa ‡ ◊◊ Ashe ‡ ◊◊Braska‡‡ ◊◊ Desch ◊◊Exdeath‡ ◊◊ Tellah ‡ ◊◊ Vincnt‡‡ ◊◊ Raines ‡ ◊◊ Golbez ‡ ◊◊ Hope ‡‡ ◊◊ Kefka ◊◊ Reno ‡ ◊◊ Arc ‡‡ ◊◊ Vanille ‡ ◊◊ Strago ‡ ◊◊ Celes ‡ ◊◊ Quistis ‡ ◊◊Selphie ‡ ◊◊Red XIII ‡ Summoners ◊◊ Krile ‡ ◊◊◊ Terra ‡ ◊◊ Rydia ‡ ◊◊ Rinoa ‡ ◊◊ Ashe ‡ ◊◊ Garnet ‡ ◊◊Braska‡‡ ◊◊ Vincnt‡‡ ◊◊ Golbez ‡ ◊◊ Hope ‡‡ ◊◊ Yuna ‡ ◊◊ Aerith ‡ ◊◊ Eiko ‡ ◊◊ Arc ‡‡ ◊◊Cait Sith‡ ◊◊ Strago ‡ ◊◊ Relm ‡ Healers ◊◊ Minwu ◊◊ Porom ◊◊ Ovelia ◊◊ Sarah ◊◊ Lenna ◊◊ Penelo ◊◊ Tellah ‡ ◊◊ Arc ‡‡ ◊◊ Rosa ◊◊ Aerith ‡ ◊◊ Relm ‡ ◊◊Selphie ‡ ◊◊ Fusoya ‡ ◊◊ Eiko ‡ ◊◊◊ Y’shtola ◊◊Cait Sith‡ ◊◊ Yuna ‡ ◊◊ Vanille ‡ ◊◊ Mog ◊◊Exdeath‡ ◊◊ Garnet ‡ ◊◊ Hope ‡‡ ◊◊Braska‡‡ ◊◊ Kuja ‡ ◊◊ Gordon‡ ◊◊ Papaly. ‡ ◊◊ Quistis ‡ Realm Core Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIXIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV Realm IIIVIIIXIIIV IIIVIIIXIIIV -FF-TACTICSIIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIXIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIXIV IIIVIIIXIIIV @99 130 @99 226 — — — — — — — — — 217 — — — — — — — — — — — — — — — — — — — — — — @99 — 217 — — — — — — — — — — — — — — — @99 — — — — — — — — — — — — — — 205 — — — — — — — — — — — — HP ATK DEF MAG RES MND SPD Com 5.5 107 106 106 106 106 120 ❻ HP ATK DEF MAG RES MND SPD Com 4.3 120 85 190 158 92 136 4.1 75 86 188 174 92 129 4.1 75 93 188 164 91 136 4.5 75 86 188 158 91 118 4.5 101 86 188 133 49 118 4.5 101 86 184 133 133 136 4.1 75 86 183 162 150 140 4.5 73 84 183 156 133 136 4.6 73 95 183 133 158 145 4.5 100 93 182 160 89 129 5.3 110 95 182 158 121 136 4.2 98 85 182 158 133 136 4.6 128 95 182 152 140 130 4.3 85 85 182 143 173 136 4.8 117 95 182 128 121 136 5.1 116 97 181 156 124 136 4.8 87 85 179 148 161 136 5.0 153 113 179 128 85 136 4.6 101 97 178 158 164 112 4.5 85 83 178 158 177 136 4.9 158 93 178 101 73 157 5.1 152 100 178 100 95 130 5.5 133 137 172 158 85 112 3 4.5 120 95 172 133 163 136 4.8 133 101 170 164 61 136 5.4 153 120 169 140 85 151 ④ 4.2 101 96 165 160 176 136 4.5 96 83 164 140 169 136 4.5 85 93 163 146 164 136 5.4 163 115 158 182 121 137 3 4.8 135 95 157 140 121 136 4.6 98 89 146 148 174 136 5.4 149 143 146 118 118 156 3 HP ATK DEF MAG RES MND SPD Com 4.5 100 93 182 160 89 129 5.3 110 95 182 158 121 136 4.2 98 85 182 158 133 136 4.8 117 95 182 128 121 136 5.1 116 97 181 156 124 136 4.8 95 85 179 150 163 136 4.8 87 85 179 148 161 136 4.9 158 93 178 101 73 157 5.5 133 137 172 158 85 112 3 4.5 120 95 172 133 163 136 4.8 83 91 169 152 169 136 4.2 98 83 168 142 175 136 4.2 79 79 165 163 172 123 4.2 101 96 165 160 176 136 5.1 133 123 163 146 172 134 4.5 85 93 163 146 164 136 4.2 96 83 160 154 174 136 HP ATK DEF MAG RES MND SPD Com 4.7 101 83 133 142 184 136 4.1 91 83 121 160 183 136 4.3 101 83 121 145 181 136 4.3 101 83 121 142 179 123 4.2 101 83 143 137 179 136 4.7 110 81 121 130 178 136 4.5 85 83 178 158 177 136 4.2 101 96 165 160 176 136 4.7 117 95 121 148 175 136 4.2 98 83 168 142 175 136 4.2 96 83 160 154 174 136 4.6 98 89 146 148 174 136 4.3 85 85 182 143 173 136 4.2 79 79 165 163 172 123 4.5 110 96 158 148 172 136 5.1 133 123 163 146 172 134 4.8 83 91 169 152 169 136 4.5 96 83 164 140 169 136 5.5 151 123 132 146 168 158 4.6 101 97 178 158 164 112 4.8 95 85 179 150 163 136 4.5 120 95 172 133 163 136 4.8 87 85 179 148 161 136 4.6 73 95 183 133 158 145 5.2 147 111 153 145 147 136 4.5 73 84 183 156 133 136 4.8 135 95 157 140 121 136 Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM ❻ ❻ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❻ Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM • ④ ❻ ❻ ❻ ❻ ❺ ❻ ❻ ❺ ❻ ❻ ❺ ❻ • ❻ ④ ❻ ❻ ❻ ❻ 2 3 ❻ 3 ❻ ❻ 3 ④ ❻ ❺ ❻ ❻ ④ ❺ ❻ 3 ④ ❺ ❻ 3 ❺ ❺ ❻ ❻ 3 ❺ ④ ❺ ❻ ④ ❻ 3 2 ④ ❻ ❺ ❺ ④ ④ ④ 3 3 ❻ ④ Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM • ❻ ④ ❻ ❻ 2 3 ❻ 3 ❻ 2 ❻ ④ ❻ 3 ❺ ❺ ❻ ❻ 3 2 3 ④ 3 ❺ ❺ ❻ 3 Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM ❺ 2 ④ ❺ ❻ 3 1 ④ 2 3 3 3 ❻ 3 ④ 3 ④ ❺ ❺ 3 2 ❺ 2 ❺ ④ 3 ❻ 2 ❺ ❻ ④ ❻ ❻ ❻ 3 ❻ ④ Sm WM Fighter Mg ❻ ❻ ADFHKpS RS Sm WM Fighter Mg -D----- RS -D----- RS -D----- RS -D----- RS -D----- RS 3 -D----S RS -D----- RS ④ -D----- RS ❻ -D----- RS -D----- RS ❻ ❻ 3 -D----S R❻ 2 -D----- R3 -D---pS RS ❻ -D----- RS ❻ 3 -D----- RS ❻ 3 -D---pS RS ❻ ④ -D----- RS -D----S RS ❻ -D----S RS ④ -D----- RS -D----- RS ④ 3 -DF--pS RS AD-HK-S R• ❻ ④ -D----- RS -D----- RS -DF---- R❻ ❻ -D----- RS 3 ❻ -D----- RS ④ 3 -D----- RS 3 -D----S RS 2 -D----- RS ❻ -D----- RS 1 -DF---- -Sm WM Fighter Mg -D----- RS ❻ ❻ 3 -D----S R❻ 2 -D----- R❻ 3 -D----- RS ❻ 3 -D---pS RS ❻ ④ -D----- RS ❻ ④ -D----- RS -D----- RS ④ • AD-HK-S R❻ ④ -D----- RS ❻ ❻ -D----- RS ❻ ❻ -D----- RS ❻ ❻ -D----- RS ❻ ❻ -D----- RS ④ ④ -D----- RS ④ 3 -D----- RS ④ ❻ -D----- RS Sm WM Fighter Mg ❻ -D----- RS ❻ -D----- RS ❻ -D----- RS ❻ -D----- RS ❻ -D----- RS ❻ -D---p- RS ④ -D----- RS ❻ ❻ -D----- RS ❻ -D----- RS ❻ ❻ -D----- RS ④ ❻ -D----- RS ❻ -D----- RS ❻ -D----- RS ❻ ❻ -D----- RS ❻ -D----- RS ④ ④ -D----- RS ❻ ❻ -D----- RS 3 ❻ -D----- RS ④ -D---p- RS ❻ -D----S RS ❻ ④ -D----- RS ❻ ④ -D----- RS ❻ ④ -D----- RS ❻ -D----- RS ④ -D---pS -S ④ -D----- RS 2 -D----- RS Ranged bBGITW Ranged ------------------------T-B----B-I----------------W ----------W -B------------T-BG----------I-------------G----------------T---I-------B-----------------------W -----W -----Ranged -----W ----------W ----T-BG--------------G-----------T--G----------I--B------I-----------W Ranged ------B-----------I--B----B---------B----B-------------W -----W --------I---------I---G----------I---------------T-----------B-------------W Armor hH|RLA|S Armor h-|R--|h-|R--|h-|R--|h-|R--|h-|RL-|h-|R--|h-|RL-|h-|RL-|h-|R--|h-|RL-|S hH|RLA|S h-|R--|h-|RL-|h-|R--|h-|RL-|h-|RL-|S h-|RL-|h-|RL-|-H|RLA|h-|R--|h-|-L-|h-|RL-|hH|-LA|S h-|RL-|S h-|RL-|S h-|RL-|h-|R--|h-|RL-|h-|RL-|S hH|-LA|S h-|RL-|h-|RL-|hH|---|Armor h-|RL-|S hH|RLA|S h-|R--|h-|RL-|h-|RL-|S h-|R--|h-|RL-|h-|-L-|hH|-LA|S h-|RL-|S h-|R--|h-|R--|h-|RL-|h-|R--|h-|-L-|h-|RL-|S h-|R--|Armor h-|R--|S h-|R--|h-|R--|h-|RL-|S h-|RL-|h-|RL-|h-|R--|h-|R--|h-|R--|h-|R--|h-|R--|h-|RL-|h-|R--|h-|RL-|h-|RL-|S h-|-L-|h-|R--|h-|RL-|h-|RL-|S -H|RLA|h-|R--|h-|RL-|S h-|RL-|h-|R--|h-|-L-|S h-|RL-|h-|RL-|- Dungeon locations of characters and memory crystals Most unlocks are part of time-limited events, but the ones listed below are permanently available by doing a dungeon. Future events will add more characters and dungeons to these lists—details about upcoming events are available at the end of this document. Story dungeon characters and memory crystals Name Arc Cid - VII Cloud Cyan Fran Fusoya Galuf Gau Gordon Ingus Irvine Josef Kain Kimahri Leon Luneth Maria Quina Red XIII Refia Ricard Rydia Shantotto Snow Steiner Strago Tyro Vivi Wakka War. of Light Zell Character dungeon Level Memory crystal 1 dungeon FF III classic Tower of Owen 45 FF X elite Highbridge FF VII classic Ultima Weapon 93 (no known dungeons) FF VII classic Mako Reactor No 5 1 FF XIII elite Gapra Whitewood FF VI classic Phantom Train 16 FF VI elite Falcon FF XII classic Nalbina Dungeons 44 FF XII elite Tomb of Raithwall 2 FF IV classic Lunar Subterrane 5 92 FF VI elite Dreamscape 2 FF V classic Big Bridge 84 FF III elite Lake Dohr FF VI classic Dreamscape 2 98 (no known dungeons) FF II classic Dreadnought 35 FF II elite Mysidian Tower 3 FF III classic Lake Dohr 95 (no known dungeons) FF VIII classic Fisherman’s Horizon 44 FF VIII elite Galbadia Garden 3 FF II classic Snow Cavern 17 FF II elite Coliseum FF IV classic Mist Cave 3 FF III elite Hein’s Castle FF X classic Mushroom Rock Road 60 (no known dungeons) FF II classic Jade Passage 76 FF XIII elite Fifth Ark 3 FF III classic Altar Cave 35 FF III elite Saronia Catacombs FF II classic Mysidian Tower 3 67 FF VI elite Cultists’ Tower 2 FF IX classic Mount Gulug 2 96 (no known dungeons) FF VII classic Cosmo Canyon 50 FF V elite Great Forest of Moore FF III classic Molten Cave 46 FF X elite Via Purifico Maze FF II classic Leviathan 50 FF XII elite Tomb of Raithwall 4 FF IV classic Fabul Castle 8 FF IX elite Burmecia FF XI classic Waughroon Shrine 32 (no dungeons) FF XIII classic The Hanging Edge 32 FF XIII elite Nautilus Park 2 FF IX classic Alexandria Castle 3 73 FF VII elite Ultima Weapon FF VI classic Cultists’ Tower 1 89 FF VI elite Ancient Castle (granted at start of game) — FF XIII classic Gapra Whitewood FF IX classic Evil Forest 44 FF V elite Big Bridge FF X classic Besaid 3 (no known dungeons) FF I classic Cavern of Earth 34 FF IX elite Alexandria Castle 3 FF VIII classic Galbadia Garden 3 88 FF IX elite Moutn Gulug 2 Name (core) Character dungeon Level Memory crystal 1/2 dungeon FF VIII elite Missile Base 15 FF XII elite Draklor Laboratory Berserker FF X classic Airship 3 96 (DU 25, event #127) FF IX elite Village of Dali Black Mage FF VII classic Mako Reactor No 1 1 (DU 25, event #127) Dark Knight FF XIII classic The Palamecia 2 82 FF IX elite Desert Palace Devout FF XIII classic Fifth Ark 3 94 FF V elite Istory Falls Dragoon FF V classic Ronka Ruins 2 79 FF IX elite Iifa Tree FF IV elite Lunar Subterrane 2 Gladiator FF II classic Coliseum 51 (DU 27, event #143) Knight FF I classic Chaos Shrine 15 (never released) Magus FF VII classic Sister Ray 101 (DU 27, event #143) Monk FF V classic Istory Falls 98 (DU 26, event #136) Ninja FF I classic Chaos Shrine of Yore 2 64 FF X elite Mt. Gagazet 2 FF XII elite Lhusu Mines Ranger FF V classic North Mountain 9 FF V elite North Mountain 2 Red Mage FF VI classic Darill’s Tomb 32 FF IV elite Giant of Babil 2 Samurai FF V classic Castle of Bal 83 FF V elite Castle Exdeath 4 Spellblade FF X classic Calm Lands 83 FF VI elite Narshe 2 FF X elite Macalania Temple Summoner FF VI classic Magitek Factory 18 (DU 28) Thief FF V Castle Exdeath 4 97 FF XIV elite Haukke Manor 2 Viking FF V classic Xezat’s Fleet 86 FF V elite Guardian Tree Warrior (prereg bonus) — (DU 28) FF III classic Hein’s Castle White Mage FF VII classic Mako Reactor No 1 1 (DU 26, event #136) Bard FF VI classic South Figaro Cave Bonus Quest characters (you must accept the quest first!) Level 105 — 56 93 116 141 140 — 89 — 126 73 80 — 136 102 115 — 113 104 119 72 — 98 134 122 41 121 — 110 139 Level 60 142 — 67 — 116 127 117 119 — — — — 125 72 142 106 140 111 89 — 114 128 — 48 — Name Aerith Amarant Auron Barret Cecil, dark Cecil, paladin Celes Cyan Edgar Edward Eiko Garnet Gilgamesh Krile Lenna Lightning Lulu Mog Quistis Rinoa Sabin Sazh Selphie Sephiroth Setzer Shadow Tellah Terra Tidus Tifa Vanille Yuna Zack Bonus Quest for character FF VII classic Temple of the Ancients FF IX elite Gazamaluk’s Grotto FF X classic Luca FF VII classic Corel Prison FF IV elite Fabul Castle FF IV elite Baron Castle FF VI classic South Figaro Cave FF VI classic Imperial Camp FF VI elite Figaro Castle FF IV elite Antlion’s Den FF IX elite Village of Dali FF IX elite M.S. Prima Vista FF V elite Wind Shrine Level 59 69 38 48 34 41 15 13 48 28 67 63 29 FF V elite North Mountain FF XIII classic The Hanging Edge FF X classic Kilika Woods FF VI elite Abandoned Mineshaft FF VIII classic Dollet FF VIII elite Balamb Garden 1 FF VI elite Mt. Kolts FF XIII classic Sunleth Waterscape FF VIII classic Balamb Garden 1 FF VII elite Midgar Highway FF VI elite Opera House FF VI classic Phantom Train FF IV elite Underground Waterway FF VI elite Esper Valley FF X elite SS Liki FF VII elite Gongaga FF XIII classic Lake Bresha 1 FF X elite Besaid FF VII classic Nibelheim 42 32 37 46 34 46 51 42 34 85 28 16 23 25 26 68 33 21 55 Record Materia Materia after the first are usually earned by taking the character to any battle. To earn a record materia, you must already have all previous ones. ( ◊ ) The first memory crystal automatically grants the first materia. (⬧) indicates a memory crystal permanently available in story dungeons. (◊◊) The second memory crystal unlocks a new materia. Some characters unlock an extra materia after using memory crystal 1, which is earned in “any” world, “VII” in a specific world, or “note” by doing something specific (see notes at right). Notes on special requirements to earn record materia: Cloud RM2: survive Jenova BIRTH in FF VII elite Cargo Ship Cyan RM2: survive Storm Dragon in FF VI elite Mt. Zozo Kain RM2: use a jump-type ability or soul break on Barbariccia tornado in FF IV elite Tower of Zot Spire Black Mage RM2: survive Hein in FF III elite Castle Argus White Mage RM2: survive Beatrix in FF IX elite Burmecia Useful materia, by category ATK bonus Charismatic Aura Dragoon’s Determin. Eternal Optimist Freedom’s Wish Hold the Line Lone Warrior Loner Rebel’s Might Self-Sacrifice Shield of Dalmasca Solitude Untapped Power War Ballad Warrior Extraordinaire Wild Child Will of the Commons ATK/MAG bonus Duty Bound 1.3x dmg phys abil. type Darkness Dragoon (any jump abil or SB) Knight Machinist Monk Ninja Samurai Spellblade Support Thief 1.2x weapon damage Axe Blitzball Bow Dagger Fist Gun Gun-Arm Hammer Instrument Katana Spear Sword Thrown Whip Physical 13% dualcast Celerity Darkness Knight Machinist Monk Samurai Spellblade Thief +10% ATK/DEF, Regen (lo) at battle start +20% ATK but start battle Sapped +10% ATK/DEF if using fists +10% ATK, but –10% DEF Up to +55% ATK as HP decreases +10% ATK, but –10% DEF Up to +46% ATK/DEF if allies missing or KOed +10% ATK/DEF, Regen (lo) at battle start +10% ATK/DEF but start battle Sapped +10% ATK if using shield Up to +46% ATK/DEF if allies missing or KOed Up to +55% ATK as HP decreases +10% ATK and Regen (lo) at battle start +10% ATK/DEF if using lt. armor +10% ATK, but –10% DEF +10% ATK, but –10% DEF Laguna 2 Ricard 1 Snow 3 Vaan 1 Firion 1 Leon 3 Sephir. 1 Firion 2 Josef 1 Basch 1 Irvine 1 Zell 1 Bard 3 Freya 2 Gau 1 Delita 1 +10% ATK/MAG, but Sap at battle start (note: soul breaks have no ability type, but BSB actions do) (1.2x Fallen Gunblade) The Last Dragoon, Power Pulse, (1.15x Burmecian Dragon Knight) (1.2x Heart of the Dragoon) (1.25x Illustrious Dragoon) Holy Knight’s Pride Soaring Dreams Balamb Firebrand, (1.15x Honed Flesh) Hardened Assassin Samurai of Doma Gullwing Blade, Unbreakable Spellblade Secrets of the Qu Al Bhed Ingenuity (only applies to PHY-code abilities) — (only 1.1x) — (only 1.1x) Fury of the Seas, Viera Virtuoso Adventurer’s Dagger, Trick Attack Fist of Dawn, The Zangan Way Master Sniper, Unerring Shot Gun-Arm Master — (only 1.1x) Impish Recital Heroic Stance Arms of the Qu, Pride of Figaro One-Eyed General, Pride of the Red Wings Chakram Arts Instructor’s Discipline Desch 2 Winds of Rabanastre Arcane Secrets Loyal Captain Machinist’s Touch Keeper of the Old Ways Legend’s Blade Spellblade Master Prestidigitation Vaan 2 Exdeath 2 Basch 2 Balthier 2 Sabin 2 Auron 2 Bartz 2 Zidane 2 Seifer 2 Ricrd2,Fang2 ,Freya1 Kain 1, 2 Agrias 2 Setzer 2 Zell 3,Yda 1 Shadow 2 Cyan 3 Pain2,Celes2 Quina 2 Rikku 2 — — Faris2,Fran2 Locke2,Leil2 Galuf 3,Tifa 2 Irv 2, Vinc 2 Barret 2 — Eiko 2 Sephiroth 2 Qna2,Edgar2 Bea2,DCecil3 Refia 3 Quistis 2 Black & Darkness mages Ace Turk Blood of Espers Etro’s Intervention Hope Not In Vain Legendary Lady Sharlayan Thaumaturge MAG casters Air of Enchantment Chosen Sorceress Derisive Smile Devotion Familial Bond Flesh Undying Impetuous Youth Jester Magic Madness Selfless Summoner Summoner of Mist Tiny Sprite Vow of Vengeance Summoners Blood of the Summoner Eidolon’s Bond Summoner’s Resolve MAG/MND casters Sage’s Monograph Wisdom Beyond Years White mages Artemis of Baron Bloom of Cornelia Cetra’s Destiny Desert Bloom Healer’s Prayer II, I Master in White Moogle Warrior Pulse Kindness Royal Benediction Solemn Soul Summoner’s Prayer White Magic Prodigy Elemental damage 1.2x (any weakness) Bio Dark Earth Fire Holy Ice Lgt Water Wind Attack: elemental Blk. Mage’s Awakening Flower of Trabia Hand of the Victor Inflame Lady of Ivalice Light’s Wrath Power of Darkness (See also Darkness materia listed above in physical group) 1.2x BLK and PHY damage if using a rod 13% dualcast Black Magic 1.2x BLK damage if using a bow 1.2x BLK damage if using thrown 1.2x BLK damage if using a staff 1.2x BLK damage if using a rod Reno 2 Terra 2 Serah 2 Hope 2 Shantotto 2 Papalymo 2 +10% MAG, but –10% ATK +10% MAG if using thrown +10% MAG if using a rod +20% MAG, but –10% DEF/RES +10% MAG, and Regen (lo) at battle start +10% MAG if using a gun +10% MAG, but –10% RES +10% MAG if using an instrument +10% MAG, but –10% DEF +10% MAG, but –10% RES +10% MAG if using a whip +10% MAG, but Blind at battle start +10% MAG, but –10% ATK Serah 1 Edea 2 Papalymo 1 Vivi 2 Krile 2 Vincent 1 Eiko 1 Kefka 2 Kefka 1 Braska 1 Rydia 3 Echo 2 Ashe 1 20% dualcast Summon 1.2x SUM damage 1.2x SUM damage Garnet 3 Rydia 2 Braska 2 +10% MAG/MND if using a rod +10% MAG/MND if using a staff Tellah 2 Arc 3 +20% MND if using a bow +20% MND, but –20% MAG 1.2x WHT healing +20% MND, but –10% ATK/MAG 15% / 8% dualcast White Magic 1.2x WHT healing +20% MND, but –20% MAG Attack: becomes a heal (h26) Attack: becomes a heal (h26) 1.2x WHT damage +20% MND if using a rod +20% MND if using a staff Rosa 2 Sarah 1 Aerith 2 Penelo 2 Devout 2, 1 Minwu 2 Mog 3 Vanille 2 Sarah 2 Y’shtola 2 Yuna 2 Porom 2 Attunement II, Prey on the Weak — Brooding Darkness, Dark Fate, Object of Hatred — Smoldering Fury Holy Might Ice Beauty, Ward of the Snow Plains Dalmascan Royalty Mystic Bloodlines Air Raid, Blades Like Wind Tyro2,Lunth3 — Glbz2,Kuja2, Gabr2 — Edge 2 War. Lt. 3 Lulu2,Josef3 Ashe 2 Strago 3 Cid3, Thanc2 Attack: m2.0 non-elem Attack: w1.8 holy Attack: 30% to instead do Blizzard Strike Attack: m2.2 fire Attack: w2.0 non-elem Attack: deals holy damage Attack: deals dark damage Vivi 3 Selphie 2 Celes 1 Maria 3 Ovelia 2 War. of L. 2 Leon 2 Ability refill (100%) Black Magic Black or White Magic White Magic Summoning Bard Celerity Combat Dancer Darkness Dragoon Knight Machinist Monk Ninja Samurai Spellblade Support Thief Defense: DEF and RES Bounty Hunter Captain of the Order Grim Determination Indomitable Will Misplaced Faith Royal Charge Spirit of Sasune Stalwart Warrior Defense: Protect, Shell Beloved Soul Knight’s Pride Pride of Kashuan Gentle Soul Self-heal Empathic Soul Moogle Ward Paladin’s Devotion Attack: damage Art of the Barrage Blitz-Eye Blue Moon Barrage Capricious Pugilist Cold Steel Composure Critical Affinity Double Barrels Double Hit Gore-stained Blade I,II Goug Machinist Gunblade Heavy-Handed Father Lickety-Split Super Critical Thunderstroke Tough Love Zealot Mana Spring II Moon’s Grace II Concentration II Summoning Spring II Blk. Mage 2 Fusoya 2 Wht. Mage 2 Summoner 2 Royal Song II — (only 50%) — (only 50%) Heart of the Dancer II — Dragoon’s Soul II Captain’s Protection — — (only 50%) — (only 50%) Way of the Samurai II Spellblade Mastery II Survival Instinct Thief’s Pride II Edward 2 — — Mog 2 — Dragoon 2 Gilgamesh 2 — — — Samurai 2 Spellblade 2 Red XIII 3 Thief 2 Draw Fire 15s at battle start Magic Lure 15s at battle start Up to +55% RES as HP decreases Up to +55% DEF as HP decreases Up to +55% DEF as HP decreases +20% RES if using a shield +20% DEF if using a shield +20% DEF if using heavy armor Amarant 2 Delita 2 Gordon 1 Snow 2 Leon 1 Gordon 3 Ingus 3 Garland 2 Protect at battle start 25% chance to gain Protect when physically attacked Protect at battle start Shell at battle start Refia 2 Steiner 2 Gordon 2 Arc 2 Regen (hi) at battle start Regen (hi) at battle start 30% to counter PHY with self heal (h30) Lenna 2 Cait Sith 2 Cecil Pal 3 Attack: 16% to Barrage (p2.8 / 4) Attack: becomes Aim (1.2s cast, p1.1 dmg) Attack: 16% to Barrage (p2.8 / 4) Attack: p0.6 AoE Attack: p1.2 dmg, only 7% soul break (not 10%) Attack: p1.2 dmg, only 7% soul break (not 10%) Attack: 16% to do p2.8 Attack: p1.3 / 2 Attack: p1.3 / 2 Attack: p1.2 / p1.3 non-el & lose 5% of max HP (no KO) Attack: 17% to Blind Shell Attack: 16% to do p2.5 dmg Attack: 14% to Exploding Fist (p3.2 / 5) Attack: instant cast Attack: 16% to do p2.8 dmg Attack: instant cast Attack: p0.4 AoE Attack: p0.6 AoE Fran 3 Wakka 2 Ranger 2 Yda 2 Shadow 1 Squall 1 Wol 2 Sazh 2 Josef 2 Cecil Dk 1,2 Mustadio 1 Squall 2 Jecht 2 Yuffie 2 Gladiator 2 Lightning 2 Yang 2 Bard 2 Soul break Ace Striker Battleforged Dr. Mog’s Teachings Knight’s Charge Lionheart Mako Might Haste Feral Might Hawk Eye Sky Pirate’s Pride Thief’s Code Zeal ATB gauge Raw Power EXP Ace Pilot Black Magic Prodigy Gifted Artist Miscellaneous Evil Thoughts Expert Marksman Forlorn Princess Planet Guardian Salve 1.5x soul break gain with all abilities 1.5x soul break gain with all abilities Begin dungeons with 1 soul break charge 1.25x soul break gain for abilities and taking damage Gain 15% soul break (not 10%) when damaged Begin dungeons with 1 soul break charge Tidus 3 Ramza 2 Tyro 3 Steiner 3 Squall 3 Cloud 3 +10% ATK, and haste at battle start Haste at battle start, Attack: becomes Aim Haste at battle start Haste at battle start Haste at battle start Gau 2 Ranger 3 Balthier 1 Zidane 1 Luneth 2 50% to start each round with full ATB gauge Zell 2 20% chance for double EXP 20% chance for double EXP 20% chance for double EXP Cid 2 Palom 2 Relm 2 Attack: 10% KO chance in addition to damage Attack: 28% Stop in addition to damage Magic blink 1 at battle start Reflect at battle start Attack: 40% to clear ally debuffs, if needed Exdeath 1 Mustadio 2 Ovelia 1 Red XIII 1 Ramza 1 Level 99 materia (memory crystal 3), by category These materia are automatically granted at level 99. It takes around 24 major growth eggs (or 120 greater eggs) to go from level 80 to level 99. Every memory crystal 3 must be bought from the Hall of Rites using blank lodes (except Onion Knight and Orlandeau). However, there will only be enough MC3 lodes available to purchase around 25–35% of the crystals (roughly 4 or 5 lodes per batch of 12 or 14 new crystals). You’ll have to choose carefully, possibly saving lodes for later crystal unlocks. To make planning easier, the level 99 record materia are given their own listing here. ATK bonus Weapons Master The Promised One (event #155) (event #155) (event #155) (event #163) (event #163) (event #179) (event #179) 1.4x dmg phys abil. type Celerity Darkness Dragoon (any jump abil or SB) Knight Machinist Monk Ninja Samurai Spellblade Support Thief 1.3x weapon damage Axe Blitzball Bow Dagger Fist Gun Gun-Arm Hairpin Hammer Instrument Katana Spear Sword Thrown Whip Defense: DEF and RES Matoya’s Treasure (event #155) (event #163) (event #171) (event #171) (event #179) Attack: damage (event #142) (event #142) (event #163) (event #171) (event #179) (event #179) Attack: elemental Standard Bearer (event #155) (event #179) (event #179) (event #179) +13% ATK +13% ATK/DEF if using a sword +????% ATK/DEF if using heavy armor +13% ATK/DEF if using a dagger +10% ATK/DEF, and Haste at battle start +13% ATK/DEF if using fists +????% ATK/DEF if using light armor +13% ATK/DEF if using a spear +13% ATK/DEF if using a shield (note: soul breaks have no ability type, but BSB actions do) (1.35x, event #171) — — (1.3x, event #155) (event #142) — (event #155) (event #163) (event #155) (event #142) (event #171) Tantalus Code (only applies to PHY-code abilities) — — (event #179) Wings Unfurled (event #155) (event #155) — (event #179) — — (event #163) (event #171) Truthseeker (event #142) — Firion War. of Lt. Leon Thancred Zack Jecht Wol Gordon Minfilia +20% DEF/RES if using a robe +20% DEF/RES if using a sword Protect, Shell, and Haste at battle start +20% DEF +25% DEF if using a shield +25% DEF if using light armor Y’shtola Delita Gilgamesh Gabranth Ingus Snow Attack: w2.5 (non-elem?) Attack: p0.8 AoE Attack: 24% to Hailstorm Attack: 24% to Thief’s Revenge Attack: becomes Chi Blast Attack: 24% to Quick Hit Vanille Yda Ayame Leila Master Rikku Attack: becomes Thunder Strike (p1.6 lgt) Attack: 24% to Saint Cross Attack: m??? lgt Attack: 24% to Spirit Cannon Attack: 24% to Gaia Cross Ramza Beatrix Desch Galuf Seifer Locke — — Kain Agrias — Sabin Edge Auron Celes Faris Zidane — — Fran Vaan Zell Balthier — Red XIII — — Sephiroth Fang Cloud Refia — Black & Darkness mages Witch’s Cackle (event #142) (event #155) MAG casters Light of Hope (event #142) (event #142) (event #155) (event #163) (event #163) (event #171) (event #171) (event #171) (event #179) Summoners (event #142) MAG/MND casters (event #142) (event #142) (event #150 free MC3) (event #163) (event #171) White mages (event #142) (event #142) (event #142) (event #163) (event #163) (event #163) (event #179) (event #179) (event #179) Elemental damage 1.3x (any weakness) Bio Dark Earth Fire Holy Ice Lgt Water Wind EXP Fast Learner Miscellaneous (event #163) (event #163) (event #168, free MC3) (event #171) 1.3x BLK damage if using a staff 1.25x BLK damage 1.3x BLK damage if using thrown Shantotto Rinoa Hope +13% MAG +15% MAG if using a sword +15% MAG if using a bow +15% MAG if using a whip +10% MAG/RES if using a rod +15% MAG, but –10% DEF +15% MAG, but Blind at battle start +???% MAG if using a doll +13% MAG/RES if using a whip +13% MAG/DEF if using a rod Terra Ashe Maria Krile Papalymo Serah Echo Lulu Rydia Golbez 1.3x SUM damage Yuna +13% MAG/MND if using a rod +13% MAG/MND if using a dagger +13% MAG/MND if using a staff +13% MAG/MND if using a robe +13% MAG/MND if using a book Aerith Garnet Onion Knight Arc Alphinaud 1.3x WHT healing +25% MND if using a bow +25% MND if using a staff 1.3x WHT healing 1.3x WHT damage +25% MND if using a rod +25% MND if using an instrument +13% MND/RES if using a robe +25% MND if using a robe Lenna Rosa Sarah Minwu Penelo Selphie Eiko Ovelia Relm Scholar’s Boon (???x, event #163), (event #171) (event #155) (event #171) (event #171) Azure Blade Orphaned Cub Bolt from Above Dreamguide World Traveler Tyro Edgar,Quistis Garland Tifa Vivi Cecil pal. Squall Lightning Tidus Bartz 40% chance for double EXP Luneth Doom 60s at battle start Attack: 20% to do p1.0 with 100% Petrify 3x cast speed 25s at battle start Sentinel 25s (+200% DEF, taunt PHY/BLK) at battle start Kuja Mustadio Orlandeau Curilla Core character materia Job Src ⬧ Bard any ⬧⬧ ⬧ Black Mage note ⬧ Dark Knight any ⬧ Devout any ⬧ Dragoon any ⬧ Gladiator any ⬧ Ninja any Name Concert Musician Zealot War Ballad Effect 1.1x PHY damage with instruments Attack: p0.6 AoE +10% ATK and Regen (lo) at battle start Mana Spring I Mana Spring II Helm Expertise Dark Blade Healer’s Prayer I Healer’s Prayer II Dragoon’s Soul I Dragoon’s Soul II Axe Master Super Critical Shuriken Master Vanish 50% refill 1 use Black Magic at start of battle Refill 1 use of Black Magic skills at start of battle +10% DEF if using a helm Attack: 25% to do p0.9 and heal 32% of that 8% dualcast White Magic 15% dualcast White Magic 50% refill 1 use Dragoon skills at start of battle Refill 1 use of Dragoon skills at start of battle 1.1x PHY damage with axes Attack: 16% to do p2.8 dmg 1.1x PHY damage with thrown Blink 1 at 10% HP, once per battle Job Ranger Red Mage Samurai Spellblade Summoner Thief Viking White Mage Src ⬧ any ⬧⬧ ⬧ ⬧ any ⬧ any ⬧ any ⬧ any ⬧ any ⬧ note Name Master Archer Blue Moon Barrage Hawk Eye Effect 1.1x PHY damage with bows Attack: 16% to Barrage (4 hits at p0.7 dmg) Haste at battle start, Attack: becomes Aim Magic Flame I Way of the Samurai I Way of the Samurai II Spellblade Mastery I Spellblade Mastery II Summoning Spring I Summoning Spring II Thief’s Pride I Thief’s Pride II Hammer Master Ferocious Charge Concentration I Concentration II Attack: 30% to instead cast weak Fire (m0.7) 50% refill 1 use of Samurai skills at start of battle Refill 1 use of Samurai skills at start of battle 50% refill 1 use Spellblade skills at start of battle Refill 1 use of Spellblade skills at start of battle 50% refill 1 use Summon skills at start of battle Refill 1 use of Summon skills at start of battle 50% refill 1 use of Thief skills at start of battle Refill 1 use of Thief skills at start of battle 1.1x PHY damage with hammers Attack: becomes Charge 50% refill 1 use White Magic at start of battle Refill 1 use of Whtie Magic skills at start of battle Named character materia Character Src ◊ Aerith ◊◊ ◊ Agrias ◊◊ ◊ Amarant ◊◊ ⬧ Arc any ◊◊ ◊ Ashe ◊◊ ◊ Auron ◊◊ ◊ Balthier ◊◊ ◊ Barret ◊◊ ◊ Bartz ◊◊ ◊◊◊ ◊ Basch ◊◊ ◊ Beatrix ◊◊ ◊ Braska ◊◊ ◊ Cait Sith ◊◊ ◊ Cecil, Dk. IV ◊◊ ◊ IV Cecil, Pal. ◊◊ ◊◊◊ ◊ Celes ◊◊ ◊ Cid - VII VII ◊◊ Cid Raines — ⬧ note Cloud ◊◊ ◊◊◊ ⬧ Cyan note ◊◊ ◊ Delita ◊◊ ◊ Desch ◊◊ ◊ Echo ◊◊ ◊ Edea ◊◊ Name Effect Prayer of the Cetra 1.1x holy damage Ceetra’s Destiny 1.2x WHT healing Holy Knight’s Sigil Attack: 30% to deal holy dmg Holy Knight’s Pride 1.3x Knight damage Way of the Fist 1.1x PHY damage with fists Bounty Hunter Draw Fire 15s at battle start Might of Water 1.1x water damage Gentle Soul Shell at battle start Wisdom Beyond Years +10% MAG/MND if using a staff Vow of Vengeance +10% MAG, but –10% ATK Dalmascan Royalty 1.2x lgt damage Bushido 1.1x PHY damage with katanas Legend’s Blade 13% dualcast Samurai Sky Pirate’s Pride Haste at battle start Machinist’s Touch 13% dualcast Machinist Reload I 50% refill 1 use of Support skills at battle start Gun-Arm Master 1.2x PHY damage with gun-arms Wind Wanderer +10% wind damage Spellblade Master 13% dualcast Spellblade World Traveler 1.3x wind damage Shield of Dalmasca +10% ATK if using shield Loyal Captain 13% dualcast Knight Sacred Duty 50% refill 1 use of Knight skills at battle start One-Eyed General 1.2x PHY damage with swords Selfless Summoner +10% MAG but –10% RES Summoner’s Resolve 1.2x SUM damage Lucky Slots Attack: 30% to become m0.8 non-elem Moogle Ward Regen (hi) at battle start Gore-stained Blade I Attack: p1.2 non-el & lose 5% of max HP (no KO) Gore-stained Blade II Attack: p1.3 non-el & lose 5% of max HP (no KO) Pride of the Red Wings 1.2x PHY damage with swords Indomitable Spirit Protect at 20% HP, once per battle Holy Blade Attack: p0.9 dmg and heal self 8% of dmg done Paladin’s Devotion 30% to counter PHY with self heal (h30) Azure Blade 1.3x holy damage Hand of the Victor Attack: 30% to instead do Blizzard Strike Unbreakable Spellblade 1.3x Spellblade damage Fury Berserk at battle start Ace Pilot 20% chance for double EXP Air Raid 1.2x wind damage — (see “Raines” below) SOLDIER Strike 1.1x PHY damage with swords SOLDIER Counter 15% chance to counter PHY attacks Mako Might Begin dungeons with 1 soul break charge Truthseeker 1.3x PHY damage with swords Katana Master 1.1x PHY damage with katanas Samurai Spirit Retaliate at 20% HP, once per battle Samurai of Doma 1.3x Samurai damage Will of the Commons +10% ATK, but –10% DEF Captain of the Order Magic Lure 15s at battle start Ancient Power 1.1x BLK damage if using a sword Duty Bound +10% ATK/MAG, Sap at battle start Pluck 1.1x lgt damage Tiny Sprite +10% MAG, but Blind at battle start Icy Manipulator Attack: 30% for m0.7 ice Chosen Sorceress +10% MAG if using thrown Character Src ◊ Edgar ◊◊ ◊ Edge ◊◊ ◊ Edward any ◊◊ ◊ Eiko ◊◊ ◊ Exdeath ◊◊ ◊ Fang ◊◊ ◊ Faris ◊◊ ◊ Firion ◊◊ ◊◊◊ ⬧ Fran any ◊◊ ◊ Freya ◊◊ ⬧ Fusoya IV ◊◊ ◊ Gabranth ◊◊ ⬧ Galuf any ◊◊ ◊ Garland ◊◊ ◊ Garnet IX ◊◊ ◊ Gau ◊◊ ◊ Gilgamesh ◊◊ ◊ Golbez ◊◊ ⬧ Gordon any ◊◊ ◊ Hope ◊◊ ⬧ Ingus any ◊◊ ⬧ Irvine any ◊◊ ◊ Jecht ◊◊ Name Effect Might of Figaro Protect at 20% HP, once per battle Pride of Figaro 1.2x PHY damage with spears Secrets of Eblan 50% refill 1 use of Ninja skills at battle start Smoldering Fury 1.2x fire damage Royal Song I 50% refill 1 use of Bard skills at battle start Royal Song II Refill 1 use of Bard skills at battle start Frail Prince +10% DEF/RES, but start battle Sapped Impetuous Youth +10% MAG, but –10% RES Impish Recital 1.2x PHY damage with instruments Evil Thoughts Attack: 10% KO chance in addition to damage Arcane Secrets 13% dualcast Darkness Gran Pulse Warrior 1.1x PHY damage with spears Power Pulse 1.3x Dragoon damage Pirate’s Vanguard 50% refill 1 use of Support skills at battle start Fury of the Seas 1.2x PHY damage with bows Hold the Line Up to +55% ATK as HP decreases Rebel’s Might +10% ATK/DEF, Regen (lo) at battle start Weapons Master +13% ATK Seething Mist Berserk at battle start Viera Virtuoso 1.2x PHY dmg with bows Art of the Barrage Attack: 16% to Barrage (4 hits at p0.7 dmg) Burmecian Dragon Knt 1.15x Dragoon damage Warrior Extraordinaire +10% ATK/DEF if using lt. armor Moon’s Grace I 50% refill 1 use Black/White Magic at battle start Moon’s Grace II Refill 1 use of Black/White Magic at battle start Wizard’s Beard 1.1x BLK/WHT damage if using a rod Icy Veins 1.1x dark damage Object of Hatred 1.2x dark damage Fit of Rage Berserk at battle start Martial Master 12% to counter PHY attacks for p1.3 dmg Fist of Dawn 1.2x PHY dmg with fists Heretic Attack: 30% to deal dark dmg Stalwart Warrior +20% DEF if using heavy armor Blessing of Alexandria Regen (lo) at 20% HP, once per battle Healer Attack: becomes a weak heal (h13) Blood of the Summoner 20% dualcast Summons Wild Child +10% ATK but –10% DEF Feral Might +10% ATK, and Haste at battle start Warrior’s Burden +10% DEF if using heavy armor Captain’s Protection Refill 1 use Knight skills at battle start Devil’s Pact Up to +20% MAG as HP decreases Brooding Darkness 1.2x dark damage Grim Determination Up to +55% RES as HP decreases Pride of Kashuan Protect at battle start Royal Charge +20% RES if using a shield Ascendance 1.1x BLK damage if using thrown Hope Not In Vain 1.2x BLK damage if using thrown Might of Earth 1.1x earth damage Devout Soul Regen (mid) at battle start Spirit of Sasune +20% DEF if using a shield Solitude Up to +46% ATK/DEF if allies missing or KOed Master Sniper 1.2x PHY damage with guns Fragile Psyche +10% ATK/DEF but start Confused Legendary Shot 1.1x physical damage with blitzballs Heavy-Handed Father Attack: 14% to Exploding Fist (p3.2 / 5) Character Src ⬧ Josef II ◊◊ ⬧ Kain note ◊◊ ◊ Kefka ◊◊ ◊ Kimahri any ◊◊ ◊ Krile ◊◊ ◊ Kuja ◊◊ ◊ Laguna ◊◊ ◊ Leila ◊◊ ◊ Lenna ◊◊ ⬧ Leon any ◊◊ ◊ Lightning ◊◊ ◊◊◊ ◊ Locke ◊◊ ◊ Lulu ◊◊ ⬧ any Luneth ◊◊ ◊◊◊ ⬧ Maria any ◊◊ ◊ Minwu ◊◊ ◊ Mog any ◊◊ ◊ Mustadio ◊◊ ◊ Ovelia ◊◊ ◊ Paine ◊◊ ◊ Palom ◊◊ ◊ Papalymo ◊◊ ◊ Penelo ◊◊ ◊ Porom ◊◊ ◊ Quina IX ◊◊ ◊ Quistis ◊◊ ◊ Raines ◊◊ ◊ Ramza ◊◊ ◊◊◊ ⬧ Red XIII any ◊◊ ⬧ Refia any ◊◊ ◊ Relm ◊◊ ◊ Reno ◊◊ ⬧ Ricard any ◊◊ Name Effect Self-Sacrifice +10% ATK/DEF but start battle Sapped Double Hit Attack: p1.3 / 2 Ward of Snow Plains 1.2x ice damage Heart of the Dragoon 1.2x damage with jump abilities or soul breaks Brainwash +10% ATK/DEF but start battle Confused Illustrious Dragoon 1.25x damage with jump abilities or soul breaks Magic Madness +10% MAG, but –10% DEF Jester +10% MAG if using an instrument Ronso Pride 1.1x PHY damage with spears Guardian Magic Blink 1 at 10% HP, once per battle Proud Tradition Attack: 49% to Jump (p2.0 after delay) Bestial Affinity 1.1x SUM damage Familial Bond +10% MAG and Regen (lo) at battle start Silver Genome 1.1x dark damage Dark Fate 1.2x dark damage The Fairies’ Boon 1.1x PHY damage with guns Charismatic Aura +10% ATK/DEF, Regen (lo) at battle start Pirate’s Code 1.1x PHY damage with daggers Trick Attack 1.2x PHY damage with daggers Oath of Tycoon 1.1x WHT healing Empathic Soul Regen (hi) at battle start Misplaced Faith Up to +55% DEF as HP decreases Power of Darkness Attack: deals Dark damage Lone Warrior +10% ATK, but –10% DEF Flash of Light 15% chance to begin battle with full ATB gauge Thunderstroke Attack: instant cast Bolt from Above 1.3x lgt damage Treasure Hunter’s Zeal 50% refill 1 use of Celerity skills at battle start Adventurer’s Dagger 1.2x PHY damage with daggers Inner Fire 1.1x fire damage Ice Beauty 1.2x ice damage Might of Wind 1.1x wind damage Zeal Haste at battle start Prey on the Weak 1.2x damage vs weakness Fast Learner 40% chance for double EXP Archer Mage 1.1x BLK dmg if using a bow Rebel Sharpshooter 1.1x BLK & PHY dmg if using a bow Inflame Attack: m2.2 fire White Shepherd +10% MND if using a staff Master in White 1.2x WHT healing Heart of the Dancer I 50% refill 1 use of Dancer skills at battle start Heart of the Dancer II Refill 1 use of Dancer skills at battle start Moogle Warrior +20% MND, but –20% MAG Goug Machinist Attack: 17% to Blind Shell Expert Marksman Attack: 28% Stop in addition to damage Forlorn Princess Magic blink 1 at battle start Lady of Ivalice Attack: w2.0 non-elem Woman of Mystery 1.15x Spellblade damage Gullwing Blade 1.3x Spellblade damage Black Magic Adept 1.1x BLK dmg if using a dagger Black Magic Prodigy 20% chance for double EXP Derisive Smile +10% MAG if using a rod SharlayanThaumaturge 1.2x BLK damage if using a rod Loving Soul +10% MND if using a staff Desert Bloom +20% MND but –10% ATK/MAG White Magic Adept 8% dualcast White Magic White Magic Prodigy +20% MND if using a staff Hunger of the Qu Attack: 16% to become Drain Strike Secrets of the Qu 1.3x Support damage Arms of the Qu 1.2x PHY damage with spears Keen Eye 1.1x damage vs weakness Instructor’s Discipline 1.2x PHY damage with whips Cavalry Commander 1.1x BLK damage if using lt. armor Might of the l’Cie +10% ATK/MAG if using fists Salve Attack: 40% to clear ally debuffs, If needed Battleforged 1.5x soul break gain with all abilities Standard Bearer Attack: becomes Thunder Strike (p1.6 lgt) Planet Guardian Reflect at battle start Seto’s Will Regen (hi) at 25% HP, once per battle Survival Instinct Refill 1 use of Support skills at battle start Might of Fire 1.1x fire damage Beloved Soul Protect at battle start Chakram Arts 1.2x PHY damage if using thrown Granddaughter’s Love +10% MND if using a rod Gifted Artist 20% chance for double EXP Crimson Lockdown Attack: 11% Stop in addition to damage Ace Turk 1.2x PHY and BLK damage if using a rod Dragoon’s Determin. +20% ATK but start battle Sapped Dragoon’s Pride Attack: 37% to Jump (p2.0 after delay) The Last Dragoon 1.3x Dragoon damage Character Src Name ◊ Machina Meddler Rikku ◊◊ Al Bhed Ingenuity ◊ Angelo Recover Rinoa ◊◊ Witch of Succession ◊ Archer in White Rosa ◊◊ Artemis of Baron Eidolon’s Gift ⬧ Eidolon’s Bond Rydia IV Summoner of Mist ◊◊ ◊ Innate Healing Sabin ◊◊ Keeper of the Old Ways ◊ Bloom of Cornelia Sarah ◊◊ Royal Benediction ◊ Father’s Pride Sazh ◊◊ Double Barrels ◊ Dirty Trick Seifer ◊◊ Fallen Gunblade ◊ Slots Selphie ◊◊ Flower of Trabia ◊ Loner Sephiroth ◊◊ Heroic Stance ◊ Air of Enchantment Serah ◊◊ Etro’s Intervention ◊ All In Setzer ◊◊ Soaring Dreams ◊ Cold Steel Shadow ◊◊ Hardened Assassin ◊ Minister of Windurst Shantotto ◊◊ Legendary Lady ◊◊◊ Witch’s Cackle Bastion ⬧ Indomitable Will Snow any Eternal Optimist ◊◊ ◊ Composure VIII Gunblade Squall ◊◊ Lionheart ◊◊◊ Orphaned Cub Ironclad ⬧ Knight’s Pride Steiner any Knight’s Charge ◊◊ ◊ Elder Sage Strago VI Blue Mage Defiance ◊◊ Mystic Bloodlines ◊ Sage’s Sigil Tellah ◊◊ Sage’s Monograph ◊ Hidden Power Terra ◊◊ Blood of Espers ◊◊◊ Light of Hope ◊ Winning Spirit X High Scorer Tidus ◊◊ Ace Striker ◊◊◊ Dreamguide ◊ Pugilist’s Lore Tifa ◊◊ The Zangan Way ◊ Fraternal Knowledge Thancred ◊◊ Blades Like Wind Attunement I ⬧ Attunement II any Tyro Dr. Mog’s Teachings ◊◊ Scholar’s Boon ◊◊◊ ◊ Freedom’s Wish Vaan ◊◊ Winds of Rabanastre ◊◊◊ Wings Unfurled ◊ Innocence Vanille ◊◊ Pulse Kindness ◊ Flesh Undying Vincent ◊◊ Unerring Shot Rod Master ⬧ Devotion Vivi any ◊◊ Blk. Mage’s Awakening ◊ Preemptive Strike Wakka X Blitz-Eye ◊◊ Self Discipline Crystals’ Blessing ⬧ Light’s Wrath Warrior any Holy Might of Light ◊◊ The Promised One ◊◊◊ ◊ The Stranger Wol ◊◊ Critical Affinity Effect 50% refill 1 use of Thief skills at battle start 1.3x Thief damage Attack: 30% to do p0.9 dmg and heal 8% of that 1.15x BLK damage +10% MND if using a bow +20% MND if using a bow Shell at 20% HP, once per battle 1.2x SUM damage +10% MAG if using whip Regen (lo) at battle start 13% dualcast Monk +20% MND, but –20% MAG Attack: becomes a heal (h26) Regen (lo) at 20% HP, once per battle Attack: p1.3 / 2 Attack: 10% to also cast Fire (m1.5) 1.2x Darkness damage Attack: 30% to instead cast Fire/Bliz/Thunder Attack: w1.8 holy Up to +46% ATK/DEF if allies missing or KOed 1.2x PHY damage with katanas +10% MAG, but –10% ATK 1.2x BLK damage if using a bow 50% refill 1 use of Combat skills at battle start 1.3x Machinist damage Attack: p1.2 dmg, only 7% soul break (not 10%) 1.3x Ninja damage 1.1x BLK damage if using a staff 1.2x BLK damage if using a staff 1.3x BLK damage if using a staff +10% DEF, but –10% ATK Up to +55% DEF as HP decreases +10% ATK/DEF if using fists Attack: p1.2 dmg, only 7% soul break (not 10%) Attack: 16% to deal p2.5 dmg Gain 15% soul break (not 10%) when damaged 1.3x ice damage +10% DEF if using heavy armor 25% to gain Protect when physically attacked 1.25x soul break gain for abilities and taking dmg 1.1x water damage 15% counter BLK & WHT (m1.5, 6% confuse) 1.2x water damage Attack: 30% to instead cast weak Blizzard (m0.7) +10% MAG/MND if using a rod 50% refill 1 use Black Magic skills at battle start 13% dualcast Black Magic +13% MAG Haste at 20% HP, once per battle Attack: adds 13% soul break gauge (not 10%) 1.5x soul break gain with all abilities 1.3x water damage 1.1x PHY damage with fists 1.2x PHY damage with fists 1.1x PHY damage with daggers 1.2x wind damage 1.1x damage vs weakness 1.2x damage vs weakness Begin dungeons with 1 soul break charge 1.3x damage vs weakness +10% ATK, but –10% DEF 13% dualcast Celerity 1.3x PHY damage with daggers 10% to counter phys dmg w/ self Cure (h30) Attack: becomes a heal (h26) +10% MAG if using a gun 1.2x PHY damage with guns 1.1x BLK damage if using a rod +20% MAG, but –10% DEF/RES Attack: m2.0 non-elem 15% chance to begin battle with full ATB gauge Attack: becomes Aim (1.2s cast, p1.1 dmg) Regen (hi) at 50% HP, once per battle Shell at 20% HP, once per battle Attack: deals Holy damage 1.2x holy damage +13% ATK/DEF if using a sword +10% DEF if using light armor Attack: 16% to do p2.8 Character Src ◊ Yang ◊◊ ◊ Yda ◊◊ ◊ Yuffie ◊◊ ◊ Yuna ◊◊ ◊ Y’shtola ◊◊ ◊◊◊ Name Ascetic Journey Tough Love Honed Flesh Capricious Pugilist Gift of the Shinobi Lickety-Split Light of the Fayth Summoner’s Prayer Cultured Conjurer Solemn Soul Matoya’s Treasure Effect 50% refill 1 use of Monk skills at battle start Attack: p0.4 AoE 1.15x Monk damage Attack: p0.6 AoE 1.1x PHY damage with thrown Attack: instant cast 1.1x WHT healing +20% MND if using a rod 1.1x WHT healing 1.2x WHT damage +20% DEF/RES if using a robe Character Src ◊ Zack ◊◊ ⬧ Zell any ◊◊ ◊ Zidane ◊◊ ◊◊◊ Name SOLDIER’s Pride SOLDIER’s Resolve Untapped Power Raw Power Balamb Firebrand Thief’s Code Prestidigitation Tantalus Code Enlir, ElNinoFr and Kevrlet Effect 1.1x PHY damage with swords 30% to reduce PHY dmg taken by 20% Up to +55% ATK as HP decreases 50% to start each round with full ATB gauge 1.3x Monk damage Haste at battle start 13% dualcast Thief 1.4x Thief damage Useless materia (to the Vault with you!) Core Concert Musician Mana Spring I Helm Expertise Dark Blade Healer’s Prayer I Dragoon’s Soul I Axe Master Shuriken Master Vanish Master Archer Magic Flame I Way of the Samurai I Spellblade Mastery I Summoning Spring I Thief’s Pride I Attunement I Hammer Master Ferocious Charge Concentration I FF I Pluck Heretic Crystals’ Blessing The Stranger FF II Pirate’s Code Archer Mage Rebel Sharpshooter White Shepherd Dragoon’s Pride FF III Might of Water Ancient Power Might of Earth Devout Soul Might of Wind Might of Fire FF IV Indomitable Spirit Holy Blade Secrets of Eblan Royal Song I Frail Prince Moon’s Grace I Wizard’s Beard Devil’s Pact Brainwash Black Magic Adept White Magic Adept Archer in White Eidolon’s Gift Sage’s Sigil Ascetic Journey FF V Wind Wanderer Pirate’s Vanguard Fit of Rage Martial Master Warrior’s Burden Bestial Affinity Oath of Tycoon FF VI Katana Master Samurai Spirit Might of Figaro Treasure Hunter’s Zeal Heart of the Dancer I Granddaughter’s Love Innate Healing All In Elder Sage Blue Mage Defiance Hidden Power 1.1x PHY instrument dmg 50% refill Black Magic +10% DEF if using a helm Attack: 25% to do p0.9 and heal 32% of that 8% dualcast White Magic 50% refill Dragoon 1.1x PHY axe dmg 1.1x PHY thrown dmg Blink 1 at 10% HP, once per battle 1.1x PHY bow dmg Attack: 30% to instead cast weak Fire (m0.7) 50% refill Samurai 50% refill Spellblade 50% refill Summoning 50% refill Thief 1.1x dmg vs weakness 1.1x PHY hammer dmg Attack: becomes Charge 50% refill White Magic C Bard 1 C Blk Mage 1 C Dark Knt. 1 C Dark Knt. 2 C Devout 1 C Dragoon 1 C Gladiator 1 C Ninja 1 C Ninja 2 C Ranger 1 C RedMage 1 C Samurai 1 C Spllblade 1 C Summ. 1 C Thief 1 C Tyro 1 C Viking 1 C Viking 2 C WhtMage1 1.1x lgt dmg Attack: 30% to deal dark damage Shell at 20% HP, once per battle +10% DEF if using light armor I Echo 1 I Garland 1 I War. of L. 1 I Wol 1 1.1x PHY dagger dmg 1.1x BLK damage if using a bow 1.1x BLK & PHY damage if using a bow +10% MND if using a staff Attack: 37% to Jump (p2.0 after delay) II Leila 1 III Maria 1 II Maria 2 II MInwu 1 II Ricard 2 1.1x water dmg 1.1x BLK damage if using a sword 1.1x earth dmg Regen (mid) at battle start 1.1x wind dmg 1.1x fire dmg III Arc 1 III Desch 1 III Ingus 1 III Ingus 2 III Luneth 1 III Refia 1 Protect at 20% HP, once per battle Attack: p0.9 dmg and heal self 8% of dmg done 50% refill Ninja 50% refill Bard +10% DEF/RES, but start battle Sapped 50% refill Black or White Magic 1.1x BLK/WHT damage if using a rod Up to +20% MAG as HP decreases +10% ATK/DEF but start battle Confused 1.1x BLK damage if using a dagger 8% dualcast White Magic +10% MND if using a bow Shell at 20% HP, once per battle Attack: 30% to instead cast weak Blizzard (m0.7) 50% refill Monk IV Cecil Pal 1 IV Cecil Pal 2 IV Edge 1 IV Edward 1 IV Edward 3 Fusoya 1 Fusoya 3 IV Golbez 1 IV Kain 2 IV Palom 1 IV Porom 1 IV Rosa 1 IV Rydia 1 IV Tellah 1 IV Yang 1 1.1x wind dmg 50% refill Support Berserk at battle start 12% to counter PHY attacks for p1.3 dmg +10% DEF if using heavy armor 1.1x SUM dmg 1.1x WHT healing V Bartz 1 V Faris 1 V Galuf 1 V Galuf 2 V Gilgamsh 1 V Krile 1 V Lenna 1 1.1x PHY katana dmg Retaliate at 20% HP, once per battle Protect at 20% HP, once per battle 50% refill Celerity 50% refill Dancer +10% MND if using a rod Regen (lo) at battle start 50% refill Combat 1.1x water dmg 15% counter BLK & WHT (m1.5, 6% confuse) 50% refill Black Magic VI Cyan 1 VI Cyan 2 VI Edgar 1 VI Locke 1 VI Mog 1 VI Relm 1 VI Sabin 1 VI Setzer 1 VI Strago 1 VI Strago 2 VI Terra 1 FF VII Prayer of the Cetra Reload I Lucky Slots Fury SOLDIER Strike SOLDIER Counter Seto’s Will Crimson Lockdown Pugilist’s Lore Gift of the Shinobi SOLDIER’s Pride SOLDIER’s Resolve FF VIII Icy Manipulator Fragile Psyche The Fairies’ Boon Keen Eye Angelo Recover Witch of Succession Dirty Trick Slots FF IX Way of the Fist Sacred Duty Blessing of Alexandria Healer Silver Genome Hunger of the Qu Ironclad Rod Master FF X Bushido Legendary Shot Ronso Pride Guardian Proud Tradition Inner Fire Woman of Mystery Machina Meddler Winning Spirit High Scorer Preemptive Strike Self Discipline Light of the Fayth FF XI Minister of Windurst FF XII Seething Mist Icy Veins Loving Soul FF XIII Gran Pulse Warrior Ascendance Flash of Light Cavalry Commander Might of the l’Cie Father’s Pride Bastion Innocence FF XIV Fraternal Knowledge Cultured Conjurer FF Tactics Holy Knight’s Sigil 1.1x holy dmg 50% refill Support Attack: 30% to become m0.8 non-elem Berserk at battle start 1.1x PHY sword dmg 15% chance to counter PHY attacks Regen (hi) at 25% HP, once per battle Attack: 11% Stop in addition to damage 1.1x PHY fist dmg 1.1x PHY thrown dmg 1.1x PHY sword dmg 30% to reduce PHY damage taken by 20% VII Aerith 1 VII Barret 1 VII Cait Sith 1 VII Cid 1 VII Cloud 1 VII Cloud 2 VII Red XIII 2 VII Reno 1 VII Tifa 1 VII Yuffie 1 VII Zack 1 VII Zack 2 Attack: 30% for m0.7 ice +10% ATK/DEF but start Confused 1.1x PHY gun dmg 1.1x dmg vs weakness Attack: 30% to do p0.9 dmg and heal 8% of that 1.15x BLK dmg Attack: 10% to also cast Fire (m1.5) Attack: 30% to instead cast Fire/Bliz/Thunder VIII Edea 1 VIII Irvine 3 VIII Laguna 1 VIII Quistis 1 VIII Rinoa 1 VIII Rinoa 2 VIII Seifer 1 VIII Selphie 1 1.1x PHY fist dmg 50% refill Knight Regen (lo) at 20% HP, once per battle Attack: becomes a weak heal (h13) 1.1x dark dmg Attack: 16% to become Drain Strike +10% DEF if using heavy armor 1.1x BLK damage if using a rod IX Amarant 1 IX Beatrix 1 IX Garnet 1 IX Garnet 2 IX Kuja 1 IX Quina 1 IX Steiner 1 IX Vivi 1 1.1x PHY katana dmg 1.1x PHY blitzball dmg 1.1x PHY spear dmg Magic blink 1 at 10% HP, once per battle Attack: 49% to Jump (p2.0 after delay) 1.1x fire dmg 1.15x Spellblade damage 50% refill Thief Haste at 20% HP, once per battle Attack: adds 13% soul break gauge (not 10%) 15% chance to begin battle with full ATB gauge Regen (hi) at 50% HP, once per battle 1.1x WHT healing X Auron 1 X Jecht 1 X Kimahri 1 X Kimahri 2 X Kimahri 3 X Lulu 1 X Paine 1 X Rikku 1 X Tidus 1 X Tidus 2 X Wakka 1 X Wakka 3 X Yuna 1 1.1x BLK damage if using a staff XIShantotto1 Berserk at battle start 1.1x dark dmg +10% MND if using a staff XII Fran 1 XIIGabranth1 XII Penelo 1 1.1x PHY spear dmg 1.1x BLK damage if using thrown 15% chance to begin battle with full ATB gauge 1.1x BLK damage if using lt. armor +10% ATK/MAG if using fists Regen (lo) at 20% HP, once per battle +10% DEF, but –10% ATK 10% to counter phys dmg w/ self Cure (h30) XIII Fang 1 XIII Hope 1 XIII Lgtning 1 XIII Raines 1 XIII Raines 2 XIII Sazh 1 XIII Snow 1 XIII Vanille 1 1.1x PHY dagger dmg 1.1x WHT healing XIV Thncrd 1 XIV Y’shtola1 Attack: 30% to deal holy damage T Agrias 1 Which record materia will increase damage the most? If ATK < 550 (or 367 + 50%), If ATK > 590 (or 393 + 50%), Physical rule of thumb +20% ATK > +10% ATK = 1.2x dmg 1.2x dmg > 1.1x dmg = +20% ATK > > 1.1x dmg +10% ATK For more details, the chart below shows the damage boost of various types of record materia. Damage-boosting materia (gray lines) have the same effect at any ATK value. ATK-boosting materia give less damage as the soft cap (590 ATK) is reached. +20% MAG DEF-piercing materia: > 1.2x damage Magical rule of thumb > +10% MAG > 1.15x damage > 1.1x damage Materia for piercing abilites (Ninja and Monk) 1.3x damage > 1.2x damage > +20% ATK > 1.1x damage Materia for RES-piercing, if MAG < 310: Materia for RES-piercing, if MAG > 370: 1.3x damage > 1.2x damage > all damage materia > > +10% ATK +20% MAG > 1.1x damage all +MAG% materia Damage boost for DEF-piercing abilities > +10% MAG Damage boost for RES-piercing abilities Stat boosts only weakly increase piercing ability damage. Damage-boosting materia are preferred if available. NOTE: Most damage-boosting materia do not affect Ninja piercing abilities. I believe the only ones that will work are the elemental damage boosts and Shadow’s RM2 (1.3x Ninja damage). IDs of stat-modifying abilities Compare your soul breaks to these ability IDs to see what will stack. Stat-modifying effects overwrite each other if they have the same hidden ID. In general, effects modifying the same set of stats have the same ID, but exceptions exist. MAG abilities ATK abilities DEF abilities #601 – MAG change only #603 – ATK change only Magic Break(down): –30/50% MAG 15s Power Break(down): –30/40% ATK 15s Heathen Frolic Sarab.: –50% MAG 15s all foes Exhausting Polka: –40% ATK 15s all foes Heathen Frolic: –30% MAG 15s all foes Weak Polka: –30% ATK 15s all foes Steal Power: –40% & +50% ATK 20s Memento Mori: +30% MAG 50s & Doom 45s Meteor Crush: +50% ATK 20s to self Faith: +20% MAG 25s [JPN] Life from Death: +30% ATK, doom self Mana’s Paean: +15% MAG 25s to party Memento of Might: +30% ATK 25s to self Mirror of Equity: +30% ATK 20s to self Punishing Palm: +30% ATK 20s to self Boost: +25% ATK 25s Chakra: +20% ATK 25s to self Rallying Etude: +15% ATK 25s to party Wrath: +3% ATK 15s to self RES abilities #604 – DEF change only Armor Break(down): –30/40% DEF 15s Box Step (Sarab.): –30/40% DEF 15s all foes Steal Defense: –40% & +50% DEF 20s Shield Bash: +50% DEF 20s to self #207 – Protect effects Protect: +100% DEF 35s +3s per 100 MND Protectga: party Protect Enveloping Etude: party Protect Guard: self Protect #522 – Physical taunts Draw Fire: +100% DEF, taunt PHY 25s #607 – RES change only Mental Break(down): –30/50% RES 15s Stumble Step: –50% RES 15s all foes Stutter Step: –30% RES 15s all foes Bracing Bash: +50% RES 20s to self #208 – Shell effects Shell: +100% RES 35s + 3s per 100 MND Shellga: gives Shell to party Spellbend Etude: gives Shell to party #527 – Magical taunts Magic Lure: +100% RES, taunt BLK 25s #215 – Berserk Berserk: +25% ATK 20s #622 – abilities that change MAG & RES (no abilities use this ID) #611 – abilities that change ATK & DEF 6★ Mug Bloodlust: +20% ATK/DEF 20s abilities that change RES & MAG (see first column in this row) #6001 – ATK & DEF changed differently Dark Bargain: +30% ATK & –30% DEF 20s #610 – abilities that change ATK & MAG (no abilities use this ID) #608 – abilities that change DEF & RES Memento of Protection: +50% DEF/RES 25s #620 – abilities that change MAG & DEF (no abilities use this ID) #621 – abilities that change ATK & RES (no abilities use this ID) #6002 – MAG & DEF changed differently 6★ Stitch in Time: +30% MAG, –30% DEF 15s #6004 – ATK & RES changed differently [JPN] Hailstorm: +30% ATK, –30% RES 20s abilities that change DEF & MAG (see first column in this row) abilities that change RES & ATK (see second column in this row) #609 – abilities that change ATK, MAG, DEF, and RES Full Break: –30% ATK/MAG/DEF/RES 15s Multi Break: –30% ATK/MAG/DEF/RES 15s ElNinoFr: stacking category IDs, Kevrlet, Enlir: effects and durations Soul breaks Damage is given as a multiplier, with multi-hit effects written as “Total / #Hits”, e.g. “1.5 / 3” means 3 hits at 0.5x each. Status chances for multi-hit attacks are shown as “%Overall (%per-hit x #hits)”, e.g. “36% (20% x2)” means 36% combined or 20% for each of 2 hits. Most damaging soul breaks are coded PHY, BLK, or WHT (see Miscellaneous section for info on codes). Damaging SUM/NAT soul breaks are so indicated. Core character soul breaks Core character soul breaks Bard – Valor Minuet I [2 bars] Madhura Harp – V. Minuet II [2 bars] Berserker – Berserker’s Rage Black Mage – Darkbolt Light Rod – Magic Signet Dark Knight – Dark Blade I Devout – Panacea Dragoon – High Jump Gladiator – Critical I Knight – Knight’s Shield I Diamond Helm – K’s Shield II [2 bars] Magus – Black Magic Chant Monk – Roundhouse Ninja – Copy Image I Ranger – Steady Shot I Killer Bow – Steady Shot II Stat Damage Other effect — — party +20% ATK 20s — — party +40% ATK 20s ATK phys 1.5 (NAT), automatic for 3 turns MAG magic 1.6 dark — — — self +50% MAG 30s ATK phys 1.7 ranged, Lose 1/8 maxHP — — ally Esuna ATK phys 2.1 jump — ATK phys 3.75 only 50% hit rate — — self +50% DEF 25s — — self +100% DEF 25s — — self 2x Blk. Magic cast speed 3 turns ATK phys 1.05 AoE — — — self Blink 1 30s ATK phys 1.4 ranged — ATK phys 2.0 ranged — ID #603 #603 — — #601 — — — — #604 #604 — — — — — Core character soul breaks Red Mage – Doublecast Fire Feathered Hat – Doublecast Thunder Samurai – Inner Focus I Spellblade – Magic Shell Summoner – Call I Gaia Vest – Call II [2 bars] Thief – Nekodamashi Viking – Crushing Strike I Warrior – Double Attack I Dual Tomahawk –Dbl. Atk. II [2 bars] White Mage – Pray Light Staff – Divine Signet Rune Staff – Light Divine Stat Damage Other effect MAG magic 2.0 / 2 fire — MAG magic 2.0 / 2 lgt — — — self Cura (h45) and +15% ATK 25s — — party +30% RES 25s MAG various (SUM) — MAG various AoE (SUM) — ATK phys 1.3, 20% Stun ATK phys 1.7, slow cast time ATK phys 1.4 / 2 — ATK phys ???? / 2 [relic not in global] — MND — party Cure (h27) — — self +50% MND 30s MND — party Cura (h50) Kevrlet: multipliers, % chances, durations, stacking IDs Enlir: secondary effects and traits, multipliers, % chances, durations geoffhom: random targeting, various other data ElNinoFr: stacking IDs Enlir: info on Cecil Sent. (def), Edward Balm, Eiko W. Winds, Firion Rope Knife & Wild Rose (dmg), Galuf Clnch Fist (dmg), Squall Fated Circle, Vanille Deprot. (dur), WoL/Gordon (correct effect), Zack (first 2 dmg), Leon Hypnotize (%), Dragoon (dmg), Crystal Sword Dbl Th. Cut (dmg) Random multi-hit targeting can mean each hit is separately random, or that all hits go to a single random enemy, or that it’s only random when not targeted. Unfortunately I don’t usually know which is which. See https://ik.reddit.com/r/FFRecordKeeper/comments/3h5umn/blaze_rush_soul_break_is_glitched/ for partial details, including a discussion of how to interpret the internal JSON game data. Discrepancies: Shatterheart is two separate IDs at Kevrlet, but #610 at pksage, Steady Shot II 2.0 ElNinoFr vs 1.8 Kevrlet, R. Mage both 2.0/2 at Kevrlet, 1.7/2 at ElNinoFr Vivi poison chance, Eiko W. Winds 25s Enlir, 30s Kevrlet, Dk. Cecil Blood Wpn 25% drain at TFMurphy & ElNinoFr, 30% at Kevrlet Squall Fated Circle AoE is 2.0 at pksage, 2.1 at Enlir ID — — #603 #607 — — — — — — — #602 — Shared soul breaks Item type Blitzball Bow Dagger Dagger Dagger Dagger Dagger Dagger Dagger Dagger Dagger Fist Gun Katana Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Spear Spear Spear Spear Staff Staff Staff Staff Staff Sword Sword Sword Sword Sword Sword Sword Sword Sword Sword Sword Sword Thrown Thrown Thrown Thrown Shared soul break Stat Damage Other effect ID First Goal – Breakdown ATK phys 1.6 AoE ranged, 20% Slow — Paramina Crossbow–Blinding Shot ATK phys 2.1, 50% Blind — Behemoth Knife – Meteorite MAG magic 3.3 AoE non-elem — — Celebration Blade – Slow Buster ATK phys 2.1, 50% Slow — Gladius – Rend Weapon ATK phys 1.4 AoE, –30% ATK 20s #603 Inferno Fang – Inferno Fang ATK phys 2.0 fire — — Keepsake Knife – Veil of Protect. — — party Protect #207 Mage Masher – Magic Buster ATK phys 2.1, –30% MAG 25s #601 Shark – Stunner ATK phys 2.1 ranged, 50% Stop — Thief Blade – Doublestrike ATK phys 1.8 / 2, 36% (20% x2) Slow — Treeblade – Festive Miracle ATK phys 1.8 / 2 AoE ranged — — Tiger Fang – Crush Defenses ATK phys 1.7, –30% DEF 20s #604 Running Fire – Gatling Ammo ATK phys 1.7 AoE ranged — — Murasame – Bladestorm Rain ATK phys 1.6 AoE water — — Candle Rod – Mending Flame MND — party Cure (h35) — Chain Flail – Saintly Beam MND white 4.9 holy — — Full Metal Staff – Light of Ruin MAG magic 3.3 AoE holy (NAT) — — Healing Rod – Healing Aura MND — party Cure (h35) — Holy Rod–Aurora of Dstr. [2 bars] MND white 8.6 holy — — Hunter’s Rod – Thunder Trap MAG magic 2.8 lgt, 50% Paralyze — Ice Rod – Sleet MAG magic 4.8 ice, 50% Stop — The Keep of Saints – Scathe MAG magic 5.1 non-elem — — Lilith Rod – Will-o’-the-Wisp MAG magic 4.7 fire, 50% Confuse — Magus Rod – White Blizzard MAG magic 4.7 ice, –30% MAG 15s #601 Poison Rod – Poison Mist MAG magic 3.3 AoE bio — — Royal Scepter – Mass Mending MND — party Cure (h????) — Rune Rod – Poison Mist MAG magic 3.3 AoE bio — — Tigerclaw – Tiger’s Roar MAG magic 4.9 non-elem, 50% Slow — Werebuster – Mass Mending MND — party Cure (h35) — Heat Lance – Bladestorm Flames ATK phys 1.6 AoE fire — — Heavy Lance – Helmsplitter ATK phys 1.7, –30% DEF 20s #604 Partisan – Somnolent Strike ATK phys 1.6 AoE, 20% Sleep — Wind Spear – Slowing Strike ATK phys 2.1 ranged, 50% Slow — Healing Staff – Heal MND — ally Cura (h55) and Esuna — Ice Staff – Frost MAG magic 4.9 ice — — Mage’s Staff – Prayer MND — party Cure (h35) — Musk Stick – Soothing Aroma MND — party Cure (h35) — White Staff – Regenerate — — party Regen (mid) — Axis Blade – Slowing Blast ATK phys 1.6 AoE ranged, 20% Slow — Betrayal Sword – Darkest Cut ATK ph 1.7 AoE rng. dk –1/8 maxHP — Cobalt Katzbalger – Sword Oath ATK phys 1.7, self +25% ATK 25s #603 Crystal Sword – Double Thndr Cut ATK phys 2.0 / 2 lgt — — Flame Sword – Bladestorm Flames ATK phys 1.6 AoE fire — — Gaia Blade – Earthquake MAG magic 3.3 AoE earth — — Ice Brand – Bladestorm Hail ATK phys 1.6 AoE ice — — Organyx – Bldstrm. Rend [2 bars] ATK phys 2.8 AoE — — Rune Blade – Slow Buster ATK phys 2.1, 50% Slow — Soldier’s Sabre – Sonic Buster ATK phys 2.1 / 3 — — Stoneblade – Petrifying Strike ATK phys 2.1, 20% Petrify — Thunder Blade – Lightning Slash ATK phys 1.6 AoE lgt — — Boomerang – Debilitating Throw ATK phys 2.1 ranged, 40% Paralyze — Fujin’s Chakram – Cyclone MAG magic 3.3 AoE wind — — Hawkeye – Blinding Shot ATK phys 2.1 ranged, 50% Blind — Pinwheel – Slow Shot ATK phys 1.6 AoE rngd, 20% Slow — Item type Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Hat Hat Hat Hat Hat Hat Hat Hat Helm Helm Helm Robe Robe Robe Robe Robe Robe Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor H. Armor H. Armor Shield Shield Shield Shared soul break Bard’s Bracelet – Mending Melody Chocobracelet –Renewing Feather Dragon Armlet – Veil of Annulm. Dragon Gloves – Firewyrm Breath Emerald Bracer – Veil of Annulm. Esthar Bracers – First Aid Gold Armlet – Veil of Protection Holiday Mittens – Inspiring Light Precious Watch– Healing Moment Sanctum Gloves – Power Sigil Thief’s Bracer – Smoke Screen Tungsten Bangle – Salvation Warrior’s Bracer – Warrior’s Ward Wizard Bracelet – Snowstorm Blitz Helm – Veil of Protection Circlet – Healing Magic Evoker’s Horn – Virus Lamia’s Tiara – Rekindle Mystery Veil – Mystic Prayer Red Hat – Attack Boost Scholar Hat – Apothecary Lore Witch’s Hat – Witchcraft Crystal Helm – Veil of Protection Dark Helm – Dark Shot Genji Helm – Divine Majesty Black Robe – Engulfing Flames Gaia Gear – Earthmend Luminous Robe–Light’s Protection Monk Robe – Blessing of Spira Purge Robe – Purging Light White Robe – Mending Touch Aurochs Uniform – Teamwork Black Belt Gi – Body Blow Diamond Plate – Flash Mirage Vest – Shimmering Mirage Power Sash – Veil of Protection Survival Vest – Veil of Annulment Raijin’s Vest – Lightning Slash Sheepskin Coat – Sleeping Gas Ruby Cuirass – Blaster Viking Coat – Cerulean Shock Crystal Mail – Provoke Minotaur Plate – Veil of Annulm. Aegis Shield – Magebane Aegis Diamond Shield–Glimmer of Hope Kaiser Shield – Veil of Protection Stat Damage Other effect MND — party Cure (h35) — — party Regen (mid) — — party Shell MAG magic 3.3 AoE fire — — — party Shell MND — party Cure (h35) — — party Protect — — party +15% ATK 25s MND — party Cure (h35) MAG magic 5.1 non-elem — — — 40% Slow AoE MND — party Cure (h35) — — party Protect MAG magic 3.3 AoE ice — — — party Protect MND — Cura (h55), +30% MAG 25s MAG magic 3.7 non-el, –30% RES 15s — — Revive 1 ally at 20% HP MND — party Cure (h35) — — party +15% ATK 25s MND — party Cure (h35) — — party +15% MAG 25s — — party Protect ATK phys 2.1 ranged dark — — — party +30% RES 25s MAG magic 3.3 AoE fire — MND — party Cure (h35) — — party Shell — — Clear debuffs on one ally — — Dispel target — — Revive one ally at 20% HP — — party +15% ATK 25s ATK phys 2.3 — — — 40% AoE Blind — — Blink 1 to an ally — — party Protect — — party Shell ATK phys 1.6 AoE lightning — — — 50% Sleep all foes — — 40% Paralyze all foes ATK phys 1.6 AoE water — — — self Draw Fire — — party Shell — — party +30% RES 25s — — party Protect — — party Protect ID — — #208 — #208 — #207 #603 — — — — #207 — #207 #601 #607 — — #603 — #601 #207 — #607 — — #208 — — — #603 — — — #207 #208 — — — — #522 #208 #607 #207 #207 Named character soul breaks Burst mode soul breaks (BSB) replace the Attack and Defend commands for 15s (?). The new commands are written as [attack1][attack2]. Burst mode also grants +20% to all stats (+10% for SPD). The BSB usually also grants haste, but that’s not listed for space reasons. Character soul breaks Aerith – Seal Evil Guard Stick – Healing Wind Memento Ribbon – Planet Prot. Aurora Rod – Dragon Force [SSB] Wizard Staff – Pulse of Life Prism Rod – Fury Brand [BSB] Wizer Rod –White Materia (burst commands: White Magic) Agrias – Judgment Blade Kaiser Shield – Cleansing Strike [SSB] Defender – Hallowed Bolt Amarant – No Mercy Scissor Fangs – Aura Dragon’s Claws – Scarlet Elan Arc – Mass Shell [SSB]Elder Staff –Renewing Rains Holy Wand – Soothing Light Ashe – Magick Lore Runeblade – Northswain’s Glow Demonsbane – Heaven’s Wrath [SSB] Stoneblade – Maelstr. Bolt Auron – Threaten Shimmer. Blade – Dragon Fang Shiranui – Shooting Star [SSB] Riot Blade–Banishing Blade Auron’s Grasp – Undefeated Balthier – Fires of War Ras Algethi – Tides of Fate Capella – Element of Treachery [SSB] Aldebaran – Strahl Strafe [BSB] Betelgeuse – Gatling Gun (burst command: Machinist) (burst command: Machinist) Barret – Big Shot Gatling Gun – Grenade Bomb Assault Gun – Hammerblow Atomic Scissors – Satellite Beam [SSB] Barret Bracers – Ungarmax Bartz – Shield Toss Air Knife – Blade Wing Brave Blade – Lupine Barrage [SSB]Excalibur–Trueblade of Leg. [BSB] Ragnarok–Light of the Four (burst commands: Spellblade) Bartz’s Cloak – Choco Romp Basch – Gallantry Platinum Shield–Apocalypse Shld Golden Axe – Fulminating Drknss [SSB] Defender –Ruin Impendent Beatrix – Blessed Cure Save the Queen – Seik. Stock Brk. Thunder Gloves – Rose of May [SSB] Ragnarok – Seiken Shock [BSB] Lightbringer – Knight Prot. (burst command: Knight) (burst command: Knight) Braska – Aeon of Storms [SSB] Braska’s Staff – Aeons of Wing and Flame [SSB]Hi Smnr’s Robe –Smr’s Drm Cait Sith – Dice Yellow Megaphone – Toy Soldier [SSB]Green Meg. –Moogle Dance Cecil, Dark – Blood Weapon Dark Sword – Darkness Dark Armor – Dark Cannons Shadowblade – Soul Eater [SSB] Deathbringr – Shdwbringer Cecil, Paladin – Rampart Lustrous Shield – Sentinel Mythgrav. Bld – Radiant Wings [SSB] Lustrs. Sword – Saint’s Fall [BSB] Excalibur – Paladin Force (burst commands: Combat) Stat Damage Other effect — — 70% Silence & Stop MND — party Cura (h56) — — party +50% ATK 25s — — party Blink 1 MND — party Cura (h50) and Reraise 40% — — party Magic blink 1 & crit=50% 25s MND white 9.5 / 5 AoE holy, party Curaga (h85) • [Curaja, +30% MND 25s] [party Cure (h25)] ATK phys 1.3, 50% Stop ATK phys 5.13 / 3, –50% ATK/MAG 25s ATK ph 6.0 / 4 AoE rngd, 48% (15% x4) Paral/Sil. ATK phys 1.5 ranged — — — party Shell and Regen (hi) ATK phys 4.17 / 3 AoE, party +30% ATK 25s — — party Shell — — party Shell, Regen (hi), Magic Blink 1 MND — party Cura (h50) and +50% RES 25s — — self +30% MAG 25s MAG magic 7.0 AoE non-el, party Cure (h40) MAG mag 10.98/3 holy, 51%(21%x3)Conf./Sleep MAG magic 14.0 / 4 AoE lgt+non, party heal 25% ATK phys 1.4 50% Stop ATK phys 3.2 AoE, –50% ATK 25s ATK phys 5.1 / 3, 38% (21% x2) Paralyze ATK phys 7.8 / 5 ranged, –50% ATK/DEF 25s ATK p4.2/4 AoE rng, self+200%DEF,taunt PHY/BLK ATK phys 1.1 AoE ranged — ATK phys 3.1 AoE ranged water — ATK phys 5.1 / 10 ranged, self Blink 2 ATK phys 7.92 / 6 fire ranged, –20% fire res. 25s ATK ph 7.5 / 10 fire rng, 97%(30%x10) Sap/Blind • [p2.3/2 (2.8 vs Blind) rng,84%(60x2)Blind] • [p2.44/4 f+n ranged] ATK phys 1.5 ranged — ATK phys 3.2 AoE, –50% DEF 25s ATK ph 4.05/3, –50% DF/RES 25s,78%(40%x3)KO ATK phys 4.14 / 3 AoE lgt, –20% lgt resist 25s ATK phys 7.8 / 10 rngd, –50% ATK/DEF 25s ATK phys 1.4, self +50% DEF 20s ATK phys 3.1 / 2 AoE wind, 50% (29% x2) Sap ATK phys 5.25 / 5 non-elem, self +35% ATK 25s ATK phys 7.9 / 5, party +50% DEF 25s ATK phys 7.98 / 6 — • [p2.52/4 wind+water] [p2.52/4 fire+earth] ATK p4.15 / 5 AoE wind rngd, self wind aura 25s — — party +20% DEF/RES 25s — — party +30% ATK/DEF 25s ATK p4.05/3AoE dk, self+200%DEF,taunt PHY/BLK ATK phys 7.8 / 6 ranged, party Blink 1 MND — Cura (h55) target ATK phys 4.02 / 3 holy AoE, 49% (20% x3) Sap ATK phys 5.16 / 4, party +50% DEF 25s ATK phys 7.6 / 8, party Magic Blink 1 ATK ph 5.48 / 4 AoE holy, –20% holy resist 25s • [p2.5/2 ho, taunt PHY/BLK,+200% DEF 25s] • [p2.7 / 2, self +40% RES 20s] MAG magic 1.1 / 2 AoE lgt (SUM) — MAG m14.4 / 16.8 / 19.2 / 21.6 AoE f+n (SUM)— • (6/7/8/9 hits @ 561 / 562 / 681 / 723 MAG) MAG party Rgn(hi), Fast mag atk 3,+30%MAG 25s — Fixed dmg: one of 1,22,33,444,555,6666 — MND w7.11or9.48or11.85 / 3 AoE, –50% A/M 25s — — –40% A/M/D/R AoE, party Regen (hi) ATK phys 1.6, self heal 25% of dmg ATK phys 3.2 AoE ranged dark, Lose 1/8 maxHP ATK phys 5.2 dark, Lose 1/8 maxHP ATK phys 5.0 / 2 (NAT), party +35% ATK 25s ATK phys 9.18 / 6, Lose 30% maxHP — — party +20% DEF/RES 20s — — self taunt PHY/BLK, +200% DEF 30s ATK phys 4.8 / 3 holy — ATK phys 7.89 / 3 holy — ATK p5.1/5 AoE holy rng, holy aura (incl. below) • [p3.45 ho,self heal h60] [p2.37/2 AoE ho] ID — — #603 — — — — • — #610 — — #208 #603 #208 #208 #607 #601 — — — — #603 — #611 #502 — — — — — • • — #604 #608 — #611 #604 — #603 #604 — • — #608 #611 #502 — — — #604 — — — #607 — — • #601 — #610 #609 — — — #603 — #608 #502 — — — • Character soul breaks Celes – Magic Shield Soul Sabre – Runic Blade Rune Blade – Spinning Edge [SSB]Excalibur–IndomitableBlade [BSB] Lightbringer –Maria’s Song (burst commands: Spellblade) Cid - VII – Boost Jump Trident – Dynamite Pole Axe – Hyper Jump Partisan – Dragon [SSB] Cid’s Goggles – Big Brawl Cid Raines – (see “Raines” below) Cloud – Sonic Break Buster Sword – Braver Hardedge – Cross Slash [SSB] Organics – Blade Beam [BSB]1st Fus. Swd–Fenrir Ovdrv (burst commands: Combat) Cloud’s Guise – Climhazzard [OSB] Ragnarok –Finishing Touch Cyan – Bushido Fang Kiku-ichimonji – Bushido Flurry Kotetsu – Bushido Dragon [SSB] Murakumo–Bushido Bldmn Delita – Rush Maximillian – Counter Tackle Main Gauche – Crush Armor [SSB] Coral Sword–Nthswain Strk Desch – Sustaining Strike Desch’s Sword – Bolt of Ancients Gauntlets – Selfless Spirit Echo – Healing Gift Mogurumi – Elemental Gift [SSB] Seraphic Rod – Hstning Gift Edea – Astral Punch [SSB]Sorceress’s Might–Ice Strike Sorceress’sCrown–Inaug. Parade [SSB] Srcress Gown – Time Crush Edgar – Auto Crossbow Partisan – Bioblaster Drill – Drill [SSB] Chainsaw – Chainsaw Edge – Eblan Stunner Murasame – Eblan Water Veil Kotetsu – Eblan Dual Wield [SSB] Sasuke’s Katana – Inferno Edward – Balm Fabled Harp – Fabled Song Dream Harp – Song of Swiftness Eiko – Mass Shell Hypnocrown – Withering Winds Golem’s Flute – Emerald Light [SSB]Fairy Flute–Flames Rebirth Exdeath – Black Hole Moore Branch – Grand Cross Ghido’s Whisker–Drk Earth Shkr [SSB]Ex’s Cuirass – Neo Almagest Fang – Adrenaline Glaive – Pulsar Burst Partisan – High Dive [SSB] Punisher – Highwind [BSB] Rhomphaia – Megaflare (burst commands: Dragoon) Faris – Master of the Sea Aevis Killer – Kindred Spirit Yoichi’s Bow – Sea Lord’s Brdsd. [BSB]Artemis Bow–Beryl Serpent (burst commands: Support) Faris’s Bracers – Serpent’s Gale Firion – Rope Knife Demon Axe – Wild Rose Vow [SSB] Masamune – Lord of Arms Fran – Feral Strike Loxley Bow – Whip Kick Killer Bow – Shatterheart [SSB]Traitor’s Bow –Mist Ovrload Stat Damage Other effect — — party +50% RES 25s — — Taunt & cancel BLK to refill abils 25s ATK phys 5.1 / 3 wind — ATK phys 7.9 / 5, runic BLK/WHT — — party +30% ATK/MAG 25s, self holy aura • [p2.16 / 4 fire+holy] [p2.16 / 4 ice+holy] ATK phys 1.5 jump — ATK phys 3.2 AoE, –50% ATK 25s ATK p5.12/4 jump,self haste &+35% ATK/DEF 25s ATK phys 5.16 / 4 wind rngd, –20% wind res 25s ATK phys 7.8 / 12 wind, self no air time 3 turns — — ATK phys 1.5 / 3 — ATK phys 4.8 — ATK phys 5.0, 50% Paralyze ATK phys 6.15 / 3 AoE ranged — ATK phys 8.0 / 8, (dmg below includes 80% crit) • [ p1.96 / 2 AoE ] [ p2.8 / 4 ] ATK phys 5.11 / 7 wind, self wind aura 25s ATK phys 12.0 wind+non-elem — ATK phys 1.5 — ATK phys 3.2 / 4 — ATK phys 4.2, self heal 50% of dmg ATK phys 6.0 / 3 AoE, 63% (28% x3) Stop&stun ATK phys 1.5 — — — party crit=50% and Blink 1 ATK phys 5.15 / 5 rngd, –50% DEF/RES 25s ATK phys 6.0 / 4 AoE rngd, –50% ATK 25s MAG magic 2.01 / 3 lgt — MAG magic 9.4 / 4 AoE lgt, self lgt aura 25s — — lose 50% maxHP, party +35% ATK/DEF 25s — — party Regen (lo) MAG magic 9.6 / 4 AoE lgt+non — — — party Shell (#208), Haste, +50% RES 25s MAG magic 2.0 / 2 non (NAT) — MAG magic 14.22 / 6 AoE ice+non — — — party Haste and +20% MAG 25s MAG magic 17.8 / 5 dark, –20% dark resist 25s ATK phys 1.1 AoE ranged — ATK phys 3.1 AoE ranged bio, 50% Poison ATK phys 5.01 / 3, party +50% DEF 25s ATK phys 7.92 / 6, –20% bio resist 25s ATK phys 1.5, 20% Paralyze ATK phys 3.45 / 3 AoE water, 100% Stun ATK phys 5.28 / 8 lgt, 100% Paralyze & Slow ATK phys 5.8 / 4 AoE instant fire+non — — — Cura (h55) target — — party Protect and Regen (hi) — — party Haste and +30% MAG 25s — — party Shell MAG magic 7.17 AoE wind (SUM), –50% MAG 25s MND — party Cura (h50) and Haste MND — party Cura (h50) and Reraise 40% MAG magic 2.0 non-elem (NAT) — MAG mag 9.48/4 AoE non (NAT), runic BLK/WHT MAG mag 11.79 / 3 dark, self dark aura 25s MAG mag 14.2 / 4 AoE dark, party Magic blink 1 — — self +35% ATK 25s ATK phys 5.1 / 5 ranged, 69% (21% x5) Blind ATK phys 4.2 / 3 AoE jump, –50% DEF/RES 25s ATK phys 7.68 / 6 f+wi jump, –50% ATK/MAG 25s ATK p5.8 / 4 AoE wi+n rng, –20% wind resist 25s • [p2.16 / 4 wi+n] [p1.5 / 2 AoE wi+n] ATK phys 1.0 AoE water ranged — ATK phys 3.5 AoE ranged, –40% DEF/RES 25s ATK phys 4.04 / 4 AoE rngd, –40% ATK/MAG 25s ATK phys 7.5 / 5 rng, –40% ATK/DEF/MAG/RES 25s • [p2.3, –50% MAG 15s] [p2.3, –40% ATK 15s] ATK p 5.84 / 4 AoE wi+lgt, –20% wind resist 25s ATK phys 1.5 ranged — ATK phys 5.1 / 5 — ATK phys 7.8 / 5 ranged, 100% Blind ATK phys 1.5 ranged — ATK phys 3.8 ranged, –50% DEF/RES 10s ATK phys 4.02 / 3 rngd, –40% ATK/MAG 25s ATK ph 7.91 / 7 rngd, –40% ATK/DEF/MAG/RES 25s ID #607 — — — #610 • — #603 #611 — — — — — — — — • — — — — — — — — #608 #603 — — #611 — — #607 — — #601 — — — #604 — — — — — — #207 #601 #208 #601 — — — — — — #603 — #608 #610 — • — #608 #610 #609 601/3 — — — — — #608 #610 #609 Character soul breaks Freya – Reis’s Wind Partisan – Dragon Breath [SSB] Dgn Knt Grtcoat –Ch. Bloss. Fusoya – Bless Faerie Rod – Lunar Auspice Gabranth – Circle of Judgment Gabranth’s Hauberk – Enrage [SSB] Chaos Blade – Fulm. Obliv. Galuf – Clenched Fist Kaiser Knuckles – Unyldng. Fist Thor Hammer–Fist of the Dawn [SSB]Titan’s Glvs –Unshkn Resolv Garland – Dire Strike [BSB] Ogrekiller – Dark Rebirth (burst commands: Darkness) Dark Plate – Chaos Cyclone [SSB] Soulrender – Chaos Bringer Garnet – Song of Memories Storm Staff – Ramuh Asura’s Rod – Leviathan [SSB] Wiz. Rod – Divine Guardian [BSB] Dag. of Rslv. – Dag. of Rslv. (burst commands: White/Summ) Gau – Rage I Gauntlet – Gigavolt Rage [SSB] Shiny Thing – Meteor Rage Gilgamesh – Morphing Time! Kotetsu – Death Claw Zantetsuken – Repentance [SSB]Genji Bld –Faithful Compan. [BSB]Masamune–MorphingTime (burst commands: Samurai) Golbez – Binding Cold Rune Axe – Black Fang Ebon Armor – Nightglow [SSB] Glbz’s Gntlets – Cosmic Ray Gordon – Hidden Potential Flame Shield – Goddess’s Bell Hope – Fearsiphon Skycutter – Brutal Sanction Airwing – Earthquake [SSB] Hawkeye – Last Resort [BSB] Ninurta – Divine Judgment (burst commands: Black Magic) Ingus – Defend Heroic Shield – Earth Ward [SSB] Break Blade – Gaia’s Veng. Irvine – Normal Ammo Valiant – Fast Ammo Ulysses – Canister Shot [SSB] Bismarck – Dark Shot Jecht – Sphere Shot Sin’s Talon – Jecht Beam Jecht’s Bandana – Jecht Rush [SSB] Sin’s Fang – Ult. Jecht Shot [BSB] The Blitz –Final Transform. (burst commands: Monk) Josef – Fists of Fury Giant’s Gloves–Noble Sacrifice Dragon Claws – Avalanche Kain – Double Jump Blood Lance – Lancet Gungnir – Gungnir [SSB] Wyvern Lance–Rising Drive Kefka – Exhilarating Magic Lamia’s Flute – Havoc Wing Kefka’s Cloak – Magic Infusion [SSB]Nephilim Flute–Forskn. Null Kimahri – Seed Cannon Dusk Lance – Mighty Guard Hunter’s Spear – Ronso Jump [SSB]Twin Lnc. –Fang of Gagazet Krile – Calm Magus Rod –Wind Drake’s Roar [SSB]Beast Killer–Unspoken Bond [SSB] Fire Lash – Sheep Song Kuja – Strike Energy [SSB] Punisher – Darkflare Star Kuja’s Gloves – Dread of Death Stat Damage Other effect — — party Regen (lo) ATK phys 5.15 / 5 jump, –50% DEF/RES 25s ATK phys 5.85 / 3 AoE wind, self no air time 3 — — party Regen (lo) MAG magic 9.4 / 4 AoE non, party +20% MAG 25s ATK phys 1.6, self +30% DEF 25s ATK phys 5.1 / 6 dark, self dark aura 25s ATK phys 6.0 / 4 AoE dark ranged, 100% Stun ATK phys 1.5 — — +50% ATK 25s,immune atks/status/heal 30s ATK phys 5.0, party +35% ATK 25s ATK phys 7.8 / 4, (see Unyielding Fist above) — — self +35% ATK 25s, self –35% DEF 25s ATK p6.6 / 6 dark, dark aura (incl. below) • [p3.45 dk,heal 20% dmg][p1.9/2 AoE dk rg] ATK phys 4.14 / 3 AoE dark, –20% dark resist25s ATK phys 7.8 / 4 dark, heal 50% of dmg — — party +15% ATK 25s MAG magic 7.17 AoE lightning (SUM) — MAG m9.0/2AoE water(SUM), party+20%MAG 25s — — party haste, regen (hi), +50% RES 25s MAG magic 14.25 AoE lgt+holy (SUM) — • [Curaja + Esuna] [m8.0/2 AoE l+h (SUM)] ATK phys 1.5 automatically for 3 turns — ATK p4.2/4 AoE lgt rng, p2.1 lgt rng auto 3 turns ATK p6.15/3 AoE rng, p2.1 lgt rng auto 3 turns — — self +35% ATK 25s ATK p5.1/3 jump, 51%(21%x3)Paralyze ATK phys 5.13 / 3 jump, self Protect/Shell/Haste ATK phys 6.0 / 3 AoE, party Regen (hi) ATK p7.84/8, self taunt PHY/BLK, +200% DEF 30s • [p2.6 / 2, Dispel] [p2.6 / 2, self Retaliate] — — 20% Paralyze all foes MAG magic 11.2 / 4 non-elem (NAT) — MAG magic 7.5 / 2 AoE dark, 50% (29% x2) Sap MAG magic 17.84 / 8 dark, self +30% MAG 15s — — self +30% ATK/DEF/MAG/RES 25s ATK phys 4.2 / 3 AoE rngd, –40% ATK/MAG 25s ATK phys 1.4 ranged, self Haste MAG magic 10.5/3 non-el (NAT), 88%(50%)Stop MAG magic 8.55 AoE earth, –50% ATK 25s MAG magic 17.92 / 8 holy — MAG magic 11.92 / 4 AoE holy, self holy aura 25s • [m8.96/4 ho+non] [m10.48/4 earth+non] — — self Protect and Shell — — party Protect and Haste ATK p7.9 /5, self +200% DEF 25s, taunt PHY/BLK ATK phys 1.5 / 3 — ATK phys 4.5 / 10 — ATK phys 5.01 / 3, –50% DEF/RES 25s ATK p7.92/6 (8.58 vs bl./sl.) rng, 100% Blnd, Slw ATK phys 1.5 ranged — ATK phys 4.11 / 3 AoE rngd, party +30% ATK 25s ATK phys 5.12 / 4, 100% Stun ATK phys 7.91 / 7 ranged, party crit=25% 25s ATK ph 6.64 / 8 dark, dark aura 25s (incl. below) • [p3.24 / 4 d+n rng] [p2.25/2 AoE d+n rng] ATK phys 1.5 — — — self KO, party +50% ATK 25s ATK ph 4.11 /3 AoE ice rngd, party +30% ATK 25s ATK phys 1.4 jump — ATK phys 4.0, self heal 50% of dmg ATK phys 5.0 jump, –50% DEF/RES 25s ATK phys 7.8 / 4 jump, self no air time 3 turns MAG magic 2.9 (Blizzara, Fira, or Thundara) — MAG mag 9.45/3 AoE non, 51% Blind, 41% Paral. — — party Haste and +20% MAG 25s MAG magic 17.78 / 7 non, party Fast mag atk 3 ATK phys 1.5 ranged — — — party Magic Blink 1 ATK p5.16/4 jmp, self Rgn (hi),+35% ATK/DEF 25s ATK phys 7.8 / 5, party magic Blink 1 — — –30% ATK 25s MAG magic 7.6 AoE non-elem (SUM), 100% Stun MAG m17.84/8 non (SUM), party Fast mag atk 3 — — party Haste, Regen (hi), +30% MAG 25s MND white 2.0 holy — MAG magic 17.6 / 8 dark, party +20% MAG 25s MAG magic 9.4 / 4 AoE dark, self dark aura 25s ID — #608 — — #601 #604 — — — #603 #603 #603 603/4 — • — #603 — #601 #607 — — — — — #603 — 207/8 — #502 • — — — #601 #609 #610 — — #603 — — — 207/8 #207 #502 — — #608 — — #603 — — — • — #603 #603 — — #608 — — — #601 — — — #611 — #603 — — #601 — #601 — Character soul breaks Laguna – Ricochet Snipe [SSB] Machine Gun –Desperado Laguna’s Jacket – Missile Salvo [SSB] Vega – Freezing Barrage Leila – Thunder II Dancing Dagger – Captain’s Cmd Lenna – Mass Regen Healing Staff – Royal Devotion Sage’s Staff – Princess’s Favor Power Staff – Flames of War [SSB]Mace of Zeus –Pride of Tycn Leon – Hypnotize Golden Armor –Hand of the Emperor [SSB] Defender – Darkborn Blade Lightning – Blitz Blazefire Saber – Blaze Rush [SSB] Peacemaker –Crush. Blow Corps Field Unif. – Stormborn [BSB] Overture –Req. of Goddess (burst commands: Combat) Flamberge – Smite Locke – Sneak Attack Rising Sun – Mirage Dive Wing Edge – Phoenix Plunder [SSB]Valiant Knife –Valiant Strike [BSB] Thf’s Knife – Mirage Phnx. (burst commands: Thief) Lulu – Thunder Fury Magical Mog – Firaga Fury Lulu’s Hairpin – Focus [SSB]Rune Mog–March..Moogles [SSB] Magician Mog – Icy Smile Luneth – Mark of the Warrior Tyrfing – Advance [SSB] Lust Dagger –Swordshower Royal Sword – Blade Torrent Maria – Bow Master [SSB] Artemis Bow – Thunder XVI Minwu – Basuna VI [SSB] Healing Staff –Will of W.M. White Robe – Teleport XVI Mog – Leaf Swirl Heroic Scarf – Heroic Harmony Holy Lance – Sunbath Mustadio – Safeguard Adamant Vest – Leg Shot [SSB] Romandan Pistol – Seal Evil Ovelia – Arcane Defense Luminous Robe –Aegis [SSB]Healing Stf–Princess’s Prayr Paine – Hurt [SSB]Swd of Paine –Sword Dance Palom – Bluff [SSB]Triton’s Dagg.–ChainBltstrm Papalymo – Lethargy Wizard’s Petasos – Swiftcast Fira [SSB] Stardust Rod – Enoch. Blizz. Penelo – Healing Step Judicer’s Staff – War Dance [SSB] Holy Rod – Intercession Travlr’s Vstmnt –Mincing Minuet Porom – Cry [SSB] Seraphim’s Mace – Sync Quina – Eat Needle Fork – Mighty Guard Bistro Fork – Angel’s Snack Quistis – Electrocute Sleipnir’s Tail – Maser Eye [SSB] Red Scorp. – Mighty Guard [SSB] Beast Killer – Cerberus Raines – Recovery Shift [SSB] Raines’s Glvs –Seraphic Ray Raines’s Cloak – Offensive Shift Ramza – Focus Grand Armor – Tailwind Nu Khai Armband –Hail of Stones [SSB] Platinum Sword – Shout [BSB] Iga Blade – Unsung Hero (burst commands: Knt/Support) Stat Damage Other effect ATK phys 1.5 ranged — ATK phys 6.0 / 6 AoE ranged, 100% Slow ATK phys 5.28 / 6 ranged, 100% Stop ATK phys 5.95 / 7 AoE ice rngd, –20% ice resist MAG magic 2.0 lgt — — — party Haste and Shell — — party Regen (lo) — — Revive & fully heal one ally MND — party Cura (h50) and Regen (hi) — — party Haste and +30% ATK 25s MND — party Curaga (h85), +50% RES 25s — — 50% Confuse all — — party +30% ATK/DEF 25s ATK p6/3AoE dk, self+200%DEF,tauntPHY/BLK 25s ATK phys 1.1 AoE — ATK phys 5.1 / 3 ranged — ATK phys 6.5 / 5 AoE lgt — — — self lgt aura 25s ATK p8.05 / 7, (dmg below includes 80% crit) • [p1.84/4,31% stun] [p1.26/2 AoE,29% slow] ATK phys 5.04 / 3, self instant cast 2 turns ATK phys 1.5 ranged — ATK phys 3.2 AoE, 100% Slow ATK phys 3.3 AoE fire, party Cure (h40) ATK phys 8.0 / 8 with +11–40% ATK as HP falls — ATK phys 5.8 / 5 AoE f+h, –20% fire resist 25s • [p2.0,steal 20% ATK/MAG 20s] [p2.16 f+h] MAG magic 2.2 / 2 lgt — MAG magic 10.95 / 3 fire — — — party +20% MAG and +50% RES 25s MAG magic 17.92 / 8 ice — MAG magic 14.4 / 4 AoE ice, self ice aura 25s — — self +35% ATK 25s — — self +150% ATK, –50% DEF 30s ATK phys 7.76 / 8 wind, party +50% DEF 25s ATK phys 5.12 / 4, 59% (20% x 4) Stun ATK phys 2.1 ranged — MAG magic 14.4 / 4 AoE lgt, party +20% MAG 25s — — Esuna to one ally MND — party instant Curaga (h85) MND white 9.48 / 3 AoE non-elem, 100% Stun ATK phys 1.1 AoE — — — –50% ATK/MAG all foes 25s — — party Regen (hi) and +30% ATK 25s — — ally Esuna ATK p4.0/3 AoE rng (4.32 vs status), 100% Slow ATK p7.9/8 rg (8.56 vs status), 100% sil/par/stp — — party +30% RES 25s — — party haste and regen (hi) MND — party Curaga (h85) and Magic blink 1 ATK phys 1.8, 36% (20% x2) Confuse ATK phys 7.7 / 7 earth+wind, party Haste — — self +30% MAG 25s MAG magic 17.6 / 8 lgt+non — — — 50% Slow MAG magic 9.39 / 3 AoE fire, self Fastcast 4 MAG mag 17.7 / 5 ice, self ice aura 25s MND — self Cura (h45) and +20% MND 25s MND — party Cura (h50) and +30% ATK 25s MND white 12.0 / 3 holy, party Curaga (h85) MND white 9.48 / 3 AoE holy, party +50% RES 25s — — 100% Confuse MND — party Curaga (h85) and Haste ATK phys 1.2, 20% KO — — party Protect and Shell — — party +30% ATK/DEF 25s MAG magic 1.4 AoE lightning (NAT) — MAG magic 7.4 AoE non-elem (NAT) — — — party Haste, Shell, Regen (hi) MAG — party Haste, Fastcast magic atks 3 — — self Regen (hi) MAG magic 14.2 / 5 AoE ho, –20% holy resist 25s MAG magic 11.88 / 6 non, party Haste ATK — self 35% ATK 25s ATK — party heal 40% max HP and Protect ATK phys 5.36 / 6 rngd, 100% Stun — — party Haste and +50% ATK 25s ATK phys 5.85 / 5 AoE holy, party +100% DEF 25s • [p2.5/2 ho,dispel] [ally +16% soul gauge] ID — — — — — #208 — — — #603 #607 — #611 #502 — — — — — • — — — — — — #610 — — #528 — #603 #513 #604 — — #601 — — — — #610 #603 — — — #607 — — — — #601 — — — — #602 #603 — #607 — — — 207/8 #611 — — #208 — — — — #603 #207 — #603 #604 — Character soul breaks Red XIII – Sled Fang Diamond Pin – Lunatic High Silver Barrette – Trine Gold Barrette – Howling Moon [SSB] Magic Comb – Stardust Ray [SSB] Crystal Comb–Prtctr’s Roar Refia – Martial Arts Moonring Bld. –Spellbreak Volley [SSB] Rising Sun – Blazing Fists Relm – Control [SSB]Choco. Brsh –Prtrt. Lakshmi Cat-Ear Hood – Ink Blast Luminous Robe – Brush Up Reno – Electrostatic Rod Telecopic Baton – Turk Light Reno’s Goggles – Pyramid [SSB] Light Rod – Turk Bombshell Ricard – Spear Master Rikku – Grenade Buster Claw – Hazardous Shell Guardian Targe – Hyper NulAll Flexible Arm –Machina Sabotage [BSB] Rku’s Dagg. –Machinations (burst command: Machinist) (burst command: Machinist) Rinoa – Angelo Cannon Valkyrie – Angel Wing Bolt Rising Sun – Angel Wing Quake [SSB] Cardinal – Wishing Star Party Dress – The Brothers [BSB] Shooting Star –Sorc. Awak. (burst commands: Black Magic) Rosa – Trueshot Bow Elven Bow – Divine Favor White Dress – Miracle [SSB] Artemis Bow – Divine Heal Rydia – Summon Eidolon I Ice Whip – Summon Eidolon II Dragon Whkr. – Radiant Breath [SSB] Mystic Whip – Odin (SUM) Sabin – Raging Fist Kaiser Knuckles– Rising Phoenix Dragon Claws – Razor Gale [SSB] Tigerfang – Phantom Rush Sarah – Leading Light Healing Staff – Sacred Prayer White Robe – Ballad of Cornelia Sazh – Bravery Vega 42s – Boon Deneb Duellers – Caltrop Bomb [SSB] Sirius Sidearms – Godsend Seifer – No Mercy Hyperion – Demon Slice Seifer’s Coat – Bloodfest [SSB] Almasy Rvlv. – Zantet. Rvrs. Selphie – Wall Morning Star – Trabia’s Light [SSB] Crscnt Wish –Dreamstage Scorpion Tail – Rapture [BSB] Strange Vision – Str. Vision (burst commands: W. Magic) Sephiroth – Oblivion Masamune – Hell’s Gate 1-Winged Angel – Shadow Flare [SSB] Yoshiyuki – Black Materia Seph.’s Coat – Nibelheim Ngtmr [BSB] Masa.-Shinuchi – Reunion (burst commands: Combat) Serah – Wound Serah’s Gloves – Clock Master [SSB] Starseeker – Ultima Arrow Setzer – Dice Darts – Dive Bomb Cards – Prismatic Flash [SSB] Fixed Dice – Fixed Dice Shadow – Shuriken Strike Sasuke – Wild Fang [SSB] Ichigeki – Shadow Fang Shantotto – Freezeken Strike [SSB] Jupiter’s Staff – Vidofnir Stat Damage Other effect ATK phys 1.5 — — — party Haste and Protect MAG magic 7.17 AoE lightning — — — party Refill 1 random ability ATK phys 7.8 / 10 ranged, party Shell — — party +30% ATK/DEF/MND 25s — — self +30% ATK/ACC 25s ATK phys 3.4 AoE ranged, –50% MAG 25s ATK phys 7.84 / 8, self Haste, +35% ATK/DEF 25s — — 100% Confuse MND — party Curaga (h85) and Regen (hi) MAG magic 9.48 / 4 AoE (SUM), 100% Blind — — party Haste and crit=50% 25s ATK phys 1.4 lgt, 16% Stop MAG magic 7.25 AoE lgt, 40% Paralyze MAG magic 7.6 AoE non-elem, 70% Stop/Silence MAG m14.4/3 AoE non (NAT), 100% Sleep/Sil. ATK phys 1.5 — ATK phys 1.1 AoE ranged — ATK phys 3.5 AoE ranged, 50% Sap — — party +30% ATK 25s, party +50% RES 25s ATK phys 5.16 / 4, –50% ATK, self +50% ATK 25s ATK phys 7.7 / 10 water, –20% water resist 25s • [p1.4 / 2 AoE water+lgt rngd, 21% Stun] • [p2.0 / 2 rng, –20% ATK/DEF, self +20% A/D] MAG magic 2.0 non-elem (NAT) — MAG magic 9.0 / 3 lightning (NAT) — MAG magic 7.4 / 2 AoE earth (NAT), 100% Slow MAG magic 18.0 / 5 non-elem (NAT) — MAG m9.39/3AoE earth(SUM), self earth aura25s MAG magic 14.4 AoE earth+ice — • [m10.48 / 4 e+n] [m10.48 / 4 ice+n] ATK phys 1.5 ranged — MND — party revive 30% HP, party heal (h50) — — party Protect and Shell MND — party Curaga (h85) & Magic blink 1 MAG magic 0.98 AoE non-elem (SUM) — MAG magic 7.17 AoE ice (SUM) — MAG magic 7.5 / 2 AoE holy (SUM), self Blink 2 MAG m14.22/6 AoE non, 100%KO,party +50%DEF ATK phys 1.5 — ATK phys 3.1 AoE ranged fire — ATK phys 3.99 / 3 AoE, party +30% ATK 25s ATK phys 7.84 / 8, party Blink 1 MND white 1.4 AoE holy — MND — party Cura (h50), Regen (hi) — — party +30% ATK/DEF 25s — — ally +30% ATK 25s — — party Haste and Shell ATK phys3.6/3 AoE fire rngd, party +30%ATK 25s — — party Protect, Regen (hi), +20% MAG 25s ATK phys 1.5 — ATK phys 3.4 AoE, 40% Paralyze ATK phys 4.0 / 4 AoE rngd, party +50% RES 25s ATK ph 6.0/3 AoE, 100% KO, party +50% DEF 25s — — ally Protect & Shell MND — party Cura (h56) MND — party Curaga (h85) & Magic blink 1 MND white 9.48 AoE, 100% Stun MND w14.0/4 AoE ho, 100%KO,party+30%MG/MD 25s • [h105, Regen (hi)] [w10.5/2 ho,Dispel] ATK phys 1.1 AoE — ATK phys 3.36 AoE — ATK phys 3.5 AoE, 50% Blind ATK phys 7.8 / 4, 34% (10% x 4) Sap ATK phys 4.0 / 4 AoE fire, self fire aura 25s ATK phys 6.16 / 4 AoE — • [ p^24.5 / 2 ] [ p2.52 / 4 fire+non ] MAG magic 1.9 / 2 non-el, 19% (10% x 2) Sap MAG magic 11.8 / 2 non-el (NAT), self Fastcast 4 MAG magic 14.2 / 5 AoE non-el, 100% Slow — Fixed dmg: one of 1,22,33,444,555,6666 — ATK phys 3.6 / 4 fire ranged, 37% (11%) Blind ATK phys 4.2 / 3 AoE ranged, –40% ATK/MAG 25s — 1–6 hits at 3333 each –40% ATK/RES 25s ATK phys 1.5 ranged — ATK phys 5.12 / 4 ranged, 50% (16% x 4) Sap ATK phys 7.68 / 8 instant, self Blink 2 MAG magic 2.0 AoE ice — MAG magic 17.84 / 8, self Fastcast magic atks 5 ID — #207 — — #208 #624 #605 #601 #611 — — — — — — — — — — — 603/7 #603 — — #611 — — — — — — • — — 207/8 — — — — #604 — — #603 — — — #611 #603 #208 #603 #601 — — #607 #604 207/8 — — — #623 • — — — — — — • — — — — — #610 #621 — — — — — Character soul breaks Snow – Mediguard Wild Bear – Froststrike Paladin – Sovereign Fist [SSB] Power Circle – Diam. Dust Winged Saint – Challenge Squall – Blade Flurry Revolver – Rough Divide Shear Trigger – Fated Circle [SSB] Cutt. Trig. – Blasting Zone [BSB] Twin Lance – Lion’s Roar (burst commands: Combat) Squall’s Jacket – Mystic Flurry Steiner – Knight Shield Defender – Thunder Slash Ultima Sword –Sword Art Stk Bk [SSB] Excalibur–Swd. Art. Climhz. Strago – Doom Nutkin Suit – Aqua Breath Morning Star – Sabre Soul Tellah – Recall Polym. Rod – Font of Wisdom Stardust Rod – Dire Meteor Terra – Trance Attack Enhancer – Trance Fira Minerva Bustier – Trance Flood [SSB] Maduin’s Horn–Mgtk Mis. [BSB]Strdst. Rod–Blood of Espers (burst commands: Blk Magic) [SSB] Tiara – Fire Beam Thancred – Spinning Edge Yoshimitsu – Dancing Edge Ninja Chnmail. – Death Blossom [SSB] Air Knives – Jin-Chi-Ten Tidus – Delay Attack Brotherhood – Spiral Cut Lightning Steel – Slice & Dice [SSB] Force Sabre – Jecht Shot Seeker’s Shield – Swiftform [BSB] Razzmatazz – Abes All-Star (burst commands: Combat) Tifa – Beat Rush Grand Glove – Somersault Crystal Glove – Waterkick Platinum Fist – Burning Arrow [SSB] Master Fist – Dolphin Blow [BSB] Oversoul – Meteor Crusher (burst commands: Monk) Tyro – Judgment Grimoire Healing Grimoire [2 bars] Sentinel’s Grimoire Cyclone Grimoire Stormlance Grimoire [SSB] Last Judgment Grimoire Celebration Grimoire [BSB] Keeper’s Tome (burst commands: Support) Vaan – Red Spiral Zwill Crossblade– White Whorl Kogarasumaru – Windburst [SSB] Kagenui – Pyroclasm [BSB] Orichalcum Dirk –Ark Blast (burst commands: Support) Vanille – Deshell Binding Rod – Deprotega Wyrmfang – Oerba’s Boon [SSB]Physcn Staff–Miracle Prayer Vincent – Head Shot [SSB] Shotgun – Cerberus Shell Vincent’s Cape – Chain Shot [SSB] Shortbarrel – Bestial Roar Vivi – Focus Magic Oak Staff – Doublecast Venom Cypress Pile – Dblcst Meteorite [SSB]Mace of Zeus–Dblcst Decay Wakka – Element Reels Official Ball – Status Reels All-Rounder – Attack Reels [SSB]O’er the Top–Aurochs Reels Warrior of Light – Class Change Sun Blade – Shining Wave [SSB] Braveheart – Radiant Swd Helm of Light – Crossover Stat Damage Other effect — — self Regen (lo) and Protect ATK phys 4.8 ice — ATK phys 3.5 / 2 AoE, 36% (20% x 2) Stun ATK phys 6.0 / 4 AoE ice, party +50% DEF 25s ATK p5.04/3 ice, self+200%DEF25s,taunt PHY/BLK ATK phys 1.8 / 3 — ATK phys 4.8 — ATK phys 2.55 / 3 and 2.1 AoE ranged — ATK phys 8.0 / 4 ranged — ATK phys 6.16 / 4 ranged, • [p2.52 / 4 fire+non] [p2.52 / 4 wind+non] ATK phys 5.1 / 5 ice ranged, self ice aura 25s — — self +50% DEF 25s ATK phys 4.2 lgt, –40% DEF 25s ATK phys 4.11 / 3 AoE, 39% (15% x 3) Paralyze ATK phys 7.0 / 5 AoE (based on ATK & DEF), — — — Casts Doom (60 sec) MAG magic 7.25 AoE water — MAG m9.48/2 AoE non, –50% D/R, 84% (60%) KO MAG magic 2.9 Blizzara/Fira/Thundara (NAT) — — — party refill 1 random ability use MAG mag 13.2 / 4 AoE non, self lose 50% maxHP ATK phys 1.75 ranged — MAG magic 7.17 AoE fire — MAG magic 7.25 AoE water, self +20% MAG 25s MAG magic 18.0 / 10 non-elem (NAT) — MAG magic 14.4 / 5 non-elem — • [m10.48 / 4 f+n] [m10.48 / 4 wa+n] MAG magic 14.12 / 4 AoE fire, self fire aura 25s ATK phys 1.5 / 2 — ATK phys 4.92 / 4 non-elem, –50% DEF 25s ATK phys 3.5 AoE ranged, 100% Slow ATK phys 5.96 AoE wind, party Haste ATK phys 1.3, 50% Slow ATK phys 4.8 AoE — ATK phys 5.1 / 6 — ATK phys 7.89 / 3 water ranged — — — party haste & refill 1 random ability use ATK p5.95/5 AoE wa rng, wa aura (incl. below) • [p3.24/4 w+n rng] [p2.25/2 AoE w+n rng] ATK phys 1.5 — ATK phys 4.8 — ATK phys 5.1 / 3 — ATK ph 5.0 / 2 ranged (NAT), party +35% ATK 25s ATK phys 7.8 / 4, self +50% ATK 25s ATK p6.64/8 earth, earth aura 25s (incl. below) • [p2.25 / 2 AoE e+n] [p3.24 / 4 e+n] ATK phys 1.05 AoE ranged — MND — party Curaja (h104) — — party +200% DEF/RES 25s MAG magic 7.25 AoE non-elem, –50% RES 25s ATK phys 8.0 / 4 lgt ranged — ATK phys 6.0 / 3 AoE earth ranged — ATK phys 2.0 AoE ranged, party Cure (h35) — — party Protect, Shell, Magic Blink 1 • [p2.1,–20% ATK/MAG 15s] [p2.1,–20% DF/RS] ATK phys 1.5 — ATK phys 3.2 AoE, 50% Sap ATK phys 5.1 / 3 rngd., 51% (21%x3) Blind/Sil. ATK ph 6.0 / 4 AoE, –50% ATK, self +50% ATK 25s ATK ph 7.6 / 5 rngd, instant, –40% DEF/MAG 25s • [p2.0, fast, –40% DEF 15s] [… –50% MAG] MAG magic 1.3 AoE non-elem, –20% RES 10s MAG magic 7.0 AoE non-elem, –50% DEF 25s MND — party Cura (h50) and Protect MND — party Curaga (h85) and refill 1 ability use ATK phys 1.52 / 4 ranged — MAG magic 14.4 /4 AoE non, party +20% MAG 25s ATK ph 5.16 / 4 ranged, self +35% ATK/MAG 25s MAG magic 17.68 / 8 fire, self fire aura 25s — — self +30% MAG 25s MAG mag 10.4/2 bio (NAT), 44% (25%) Pois. MAG mag 7.8 / 2 AoE non-elem — MAG mag 14.24 / 4 AoE dark — ATK phys 1.25 AoE ranged water — ATK phys 3.8 ranged, –50% DEF/RES 10s ATK phys 4.9 / 5 non-el ranged, –50% MAG 25s ATK phys 6.0 / 4 AoE rngd, 100% Blind/Poison — — self +30% ATK/DEF/MAG/RES 25s ATK phys 4.8 holy ranged — ATK phys 6.0 AoE, party Blink 1 ATK phys 5.2 / 8 holy, self +100% RES 25s ID #207 — — #604 #502 — — — — — • — #604 #604 — — — — #608 — — — — — #601 — — • — — #604 — — — — — — — — • — — — #603 #603 — • — — #608 #607 — — — — 610/8 — — — #603 #620 604/1 #607 #604 #207 — — #601 #610 — #601 — — — — #608 #601 — #609 — — #607 Character soul breaks Wol – Onion Dicer Blank Gear – Dancing Edge [SSB] Blank Blade – Arc Slash Yang – Kick Faerie Claws –Sylph’s Providence Yda – Featherfoot Temple Gloves – Internal Release [SSB] Sphairai –Twin Snk Drg Kick Yuffie – Greased Lightning 4-point Shuriken – Landscaper Wutai Hdband. – Clear Tranquil Pinwheel – Bloodfest [SSB] Crystal Cross – Gauntlet Yuna – Grand Summon I Magistral Rod – The Sending Lullaby Rod –Hymn of the Fayth [SSB]Full Metal Rod–Drgn’s Roar [BSB] Tiny Bee – Trigger Happy Songstress Rod – Farplane Wind Stat Damage Other effect ATK phys 1.8 / 3 — ATK phys 5.28 / 12, 100% Stun ATK phys 6.0 / 4 AoE, –40% ATK/MAG 25s ATK phys 1.1 AoE — ATK phys 4.2 / 3 AoE rngd, party Blink 1 — — self Blink 1 — — party crit=50%, +30% MND 25s ATK p7.8 / 6, –50% DEF 25s, party +30% ATK 25s ATK phys 1.5 — ATK phys 3.6/3 AoE earth rng, 49%(20%x3)Slow — — party instant heal 40% max HP ATK phys 5.28 / 8, 53% (9% x8) Sap ATK phys 6.0 / 3 AoE, party Blink 1 MAG magic 1.1 AoE non-elem (SUM) — MND white 7.17 AoE holy — MND — party Cura (h50) and Regen (hi) MAG m14.4/5 AoE non(SUM), party +50% RES 25s MAG m18.0/10 non (NAT), [m8.0/2 AoE][h15 all] MND white 11.79 / 3 holy, self holy aura ID — — #610 — — — #602 604/3 — — — — — — — — #607 — — Character soul breaks Y’shtola – Fluid Aura Thyrus – Stoneskin II Healer’s Robe – Medica II [SSB] Omnirod – Aetherial Pulse Zack – Triple Cut Buster Sword – Rush Assault Zack’s Gloves – Air Strike [SSB] Apocalypse – Apocalypse Zell – Punch Rush Maverick – Burning Rave Gauntlet – Meteor Barrage [SSB] Ehrgeiz – Different Beat [SSB] Crystal Glove–Combat King Zidane – What’s That!? Butterfly Sword – Scoop Art Exploda – Rumble Rush [SSB] Orichalcum – Shift Break [BSB] The Ogre – Stellar Circle 5 (burst commands: Thief) Stat Damage Other effect MAG magic 4.9 water — — — party +200% DEF/RES 25s MND — party Cura (h50) and Esuna — — party Protect, Shell, Regen (hi) ATK phys 1.5 / 3 — ATK phys 5.2 / 8 — ATK phys 4.11 / 3 AoE ranged, 100% Stun ATK phys 6.0 / 4 AoE ranged, party Haste ATK phys 1.4 — ATK phys 3.3 AoE ranged, party +30% ATK 25s ATK phys 5.13 / 3, self Haste/Protect/Shell ATK phys 7.92 / 8, self +25% crit chance ATK p 7.68 / 8 instant, self +30% ATK/DEF/RES 25s — — 50% Stop ATK phys 5.25 / 3 ranged — ATK phys 5.12 / 4, –50% ATK, self +35% ATK 25s ATK ph 6.0 / 4 AoE, –50% ATK, self +35% ATK 25s ATK phys 5.88 AoE wind, –20% wind resist 25s • [p2.0,–40% ATK,self +50% ATK 20s] [… DEF] ID — #608 — 207/8 — — — — #603 207/8 — 6003 — — #603 #603 — 603/4 Status effects General-purpose buffs These status effects are provided by a variety of abilities, soul breaks, and record materia. The durations are increased by the caster’s MND stat. Status Haste Protect Shell Reflect Regen (lo) Regen (mid) Regen (hi) Ability sources Haste, Steal/Mug Time, Quickness Protect, Protectga, Guard, Envel. Etude Shell, Shellga, Spellbend Etude Reflect, Carbuncle Regen,Kirin,Rnw. Cure,St. Cross,Mem. Pryr. – none – [JPN] Angelsong Example soul breaks Boon, Lunatic High, ... Veil of Protection, Lunatic High, ... Arc/Eiko default, Veil of Annul., Boon, ... – none – Fusoya & Lenna default, ... (Ingus record materia), Chocobracelet Hymn of the Fayth, ... 0 20s 35s 35s 35s 30s 30s 35s Caster’s MND 100 200 300 400 23s 25s 28s 30s 38s 41s 44s 47s 38s 41s 44s 47s 38s 41s 44s 47s 33s 36s 39s 42s 33s 36s 39s 42s 38s 41s 44s 47s 500 33s 50s 50s 50s 45s 45s 50s Notes 0.5x duration of yellow turn timer +100% DEF, so 0.56x physical dmg taken +100% RES, so 0.56x magical dmg taken Bounce single target WHT/BLK abilities to a foe +30% of maxHP per 30 sec (3% every 3 sec) +48% of maxHP per 30 sec (4% every 2.5 sec) +60% of maxHP per 30 sec (5% every 2.5 sec) General-purpose debuffs These status effects are caused by a variety of abilities and soul breaks. The durations are increased by the caster’s MND and reduced by the target’s MND. Blind, KO, Silence, Petrify, and Poison reappear with full default (?) duration at the start of a battle if they were active when you completed the previous battle. Status Ability sources Berserk Berserk Blind Blind(ga),Dark Atk/Buster,Yukikaze, Blind Shell, Orthros Confuse Confuse, Cry, Confuse Shell Paralyze Blade Bash, Intimidate, Quetzalcoatl, Paralyzing Shot Poison Poison, Venom Atk/Buster, Poison Shell, Bio Grenade Silence Darkmoon,Silence(ga),Sil. Atk/Buster, Sil. Shell,[JPN]Noel Sleep Sleep, Sleep Atk/Buster, Lullaby, Phantasm Slow Slow, Slowga, Steal/Mug Time, Leg Shot, Tempo Flurry Stop Stop, Halting Rumba, Northern Cross –250 14s 55s 24s 10s — 14s 25s 20s 1s –200 15s 56s 25s 11s — 15s 26s 20s 2s Caster’s MND minus target’s MND –150 –100 –50 0 +50 +100 +150 16s 18s 19s 20s 21s 23s 24s 57s 58s 59s 60s 61s 62s 63s 26s 28s 29s 30s 31s 33s 34s 12s 13s 14s 15s 16s 17s 18s — — — — — — ∞ 16s 18s 19s 20s 21s 23s 24s 27s 28s 29s 30s 31s 32s 33s 20s 20s 20s 20s 20s 20s 20s 3s 4s 5s 6s 7s 8s 9s +200 25s 64s 35s 19s — 25s 34s 20s 10s +250 26s 65s 36s 20s — 26s 35s 20s 11s Notes +25% ATK: (≤ 472 ATK) 1.5 – 1.1x (≥ 590 ATK) phys dmg 30s less on heroes. Reduces hit chance to 20–25%. Removed by dmg from PHY actions Pauses turn timer –9% of max HP per 30 sec (maxHP/64 every 5 sec) Prevent use of WHT, BLK, BLU, and SUM actions Removed by dmg from PHY actions 2x duration of yellow turn timer Pauses turn timer Paralyze can also be caused by the Hold ability (1%). Poison can also be caused by the black magic Bio abilities (1%). Slow actually has a +1s duration per 20k MND, which is essentially zero. Other buffs Other debuffs Besides Retaliate and Reraise, these buffs do not come from abilities. Status Retaliate Blink n Magic blink n Fastcast code n element Aura (aka Empower, Attach, or En-elem) Reraise (HP%) Dur. 15s ∞ ∞ Notes Evade all PHY attacks, then counterattack Evade the next n PHY attacks Evade n non-PHY/NIN atks doing magic/%HP dmg 2x cast speed for next n abilities (from code,if given, ∞ or “magic atks” for any damaging magic) +50% elem. ability dmg, +80% elem. soul break dmg 25s Gain element resistance (–20% damage taken). Attack replaced by 1.0x elem ability (1.5x w/ bonus) ∞ Prevent next KO, reviving at the given % of max HP Stun, or “cancel”, (the blue line icon from Dismissal) isn’t a status. It instantly resets the ability timer. Status Ability sources Dur. Notes KO Death, Iai Strike, Odin, Pressure Pt. ∞ Instant KO resistance also prevents %HP effects Doom Memento Mori,[JPN]Life from Death var. KO when time runs out Petrify Break, Break Strike ∞ Can’t act, immune, no EXP earned Sap Shadowsteel, Doppelblade 40 –23% of max HP per 30 sec (max/64 every 2 sec) Abilities with stat buffs Abilities with stat debuffs (Some record materia and soul breaks also apply similar status effects.) ATK buffs Rallying Etude Chakra Boost Dark Bargain [JPN] Life fr. Death Memento of Might Mirror of Equity Punishing Palm Meteor Crush Steal Power MAG buffs Mana’s Paean Faith Memento Mori DEF buffs Shield Bash Steal Defense Draw Fire Protect RES buffs Bracing Bash Magic Lure Shell DEF/RES buff Memento of Prot. Dur. + ATK 25s +15% 25s +20% 25s +25% 20s +30% 50s +30% 25s +30% 20s +30% 20s +30% 20s +50% 20s +50% Dur. + MAG 25s +15% 25s +20% 50s +30% Dur. + DEF 20s +50% 20s +50% 25s +100% 35+ +100% Dur. + RES 20s +50% 25s +100% 35+ +100% Dur. + DEF/RES 25s +50% Physical damage dealt (≤ 513 ATK) 1.3x – 1.1x (≥ 590 ATK) , all allies (≤ 492 ATK) 1.4x – 1.1x (≥ 590 ATK) (≤ 472 ATK) 1.5x – 1.1x (≥ 590 ATK) (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) , & –30% DEF (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) , & Doom (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) (≤ 393 ATK) 2.1x – 1.2x (≥ 590 ATK) (≤ 393 ATK) 2.1x – 1.2x (≥ 590 ATK) Magical damage dealt 1.26x (≤ 918 MAG) , all allies 1.35x (≤ 880 MAG) 1.54x (≤ 812 MAG) , self Doom 45s Physical damage taken 0.71x 0.71x (and –40% DEF to target) 0.56x (and taunt single-target PHY) 0.56x Magical damage taken 0.71x 0.56x (and taunt single-target BLK) 0.56x All damage taken 0.71x Kevrlet, Enlir. Also from TFMurphy in the following places: http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/ http://reddit.com/r/FFRecordKeeper/comments/35lnq7/magic_break_vs_magic_breakdown/ http://reddit.com/r/FFRecordKeeper/comments/367baw/pdf_compilation/ http://reddit.com/r/FFRecordKeeper/comments/38wl9z/partial_list_of_changes/ (Some record materia and soul breaks also apply similar status effects.) ATK debuffs Dur. Power Break 15s Power Breakdown 15s Weak Polka Exhausting Polka Steal Power MAG debuffs 15s 15s 20s Dur. Magic Break 15s Magic Breakdown 15s Heathen Frolic Heathen Frlc. Sarabande DEF debuffs Armor Break Armor Breakdown Box Step Box Step Sarabande Steal Defense RES debuffs Mental Break Mental Breakdown Stutter Step Stumble Step ATK/MAG/DEF/RES debuffs Full Break Multi Break 15s 15s Dur. 15s 15s 15s 15s 20s Dur. 15s 15s 15s 15s Dur. 15s 15s Effect Enemy physical damage dealt –30% ATK (≤ 346 ATK) 0.49x – 0.78x (≥ 494 ATK) –15% resisted (≤ 346 ATK) 0.72x – 0.89x (≥ 407 ATK) –40% ATK (≤ 346 ATK) 0.36x – 0.70x (≥ 577 ATK) –20% resisted (≤ 346 ATK) 0.64x – 0.86x (≥ 433 ATK) (Break) all enemies Power Break debuff (Breakdown) all enemies Power Breakdown debuff (Breakdown) Power Breakdown debuff Effect Enemy magical damage dealt –30% MAG (≤ 742 MAG) 0.52x – 0.78x (≥ 1060 MAG) –15% resisted (≤ 742 MAG) 0.74x – 0.89x (≥ 873 MAG) –50% MAG (≤ 742 MAG) 0.28x – 0.62x (≥ 1484 MAG) –25% resisted (≤ 742 MAG) 0.59x – 0.82x (≥ 989 MAG) (Break) all enemies Magic Break debuff (Breakdown) all enemies Magic Breakdown debuff Effect Enemy physical damage taken –30% DEF 1.2x (1.1x if resisted) –40% DEF 1.3x (1.1x if resisted) (Break) all enemies Armor Break debuff (Breakdown) all enemies Armor Breakdown debuff (Breakdown) Armor Breakdown debuff Effect Enemy magical damage taken –30% RES 1.2x (1.1x if resisted) –50% RES 1.4x (1.15x if resisted) (Break) all enemies Mental Break debuff (Breakdown) all enemies Mental Breakdown debuff Effect Effect –30% same debuff strength as all 4 Breaks –30% all enemies Full Break debuff Stat formulas Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are. Stat Mechanic Formula ATK Physical damage MAG Black magic and summon damage [MAG1.15 ] ⋅ MAG0.5 ∕ RES0.5 enemy m9.0 Blizzaja m9.2 Alexander summon MND White magic dmg (same as MAG formula) w8.3 Diaga w3.0 Curaga vs. undead w4.0 Curaja vs. undead ATK DEF-piercing physical damage 1.3 [ATK ] ⋅ ATK 0.5 ∕ Example multipliers DEF0.5 enemy p1.0 Attack p2.1 Magic Breakdown Notes and damage growth curves Near 590 ATK, the bracketed part stops growing. Near 1055 MAG, the bracketed part stops growing. (MND follows the same pattern as MAG above) Near 370 MAG, the bracketed part stops growing. MAG RES-piercing magical damage DEF Physical dmg taken RES Magical dmg taken MND Healing p^20.0 Piercing Strike ATK0.9 m^21.0 Fire Veil m^39.0 Phantasm [MAG0.575 ] ⋅ MAG0.25 [ATK1.3 enemy ] ⋅ ATK0.7 enemy ∕ DEF +50% ATK only gives +44% dmg (vs +107% normally) +50% MAG only gives +40% dmg (vs +95% normally) Near 346 enemy ATK, the bracketed part stops growing. Near 742 enemy MAG, the bracketed part stops growing. 0.84 0.7 0.84 [MAG1.15 enemy ] ⋅ MAGenemy⁄RES 5 + MND0.75 ⋅ 100 256 h105 Curaja h80 Curaga h55 Cura h30 Cure Healing amounts of Curaja, Curaga, Cura, and Cure: h50 Salve ACC & EVA Physical hit chance (90 + ACC ⋅ 4.5 sec − SPD⁄150 SPD Roughly ±1% hit chance for every 5 stat points. Typical case: hero 115 ACC, boss 100 EVA, so 99% hit chance. Blind reduces hit chance to between 20% and 25%. 8 6 − EVA ⋅ ) % 35 35 Yellow wait timer (Haste/slow apply a factor of 2) Example yellow wait times: 3.8s @ 100 SPD 3.2s @ 200 SPD 2.5s @ 300 SPD 1.8s @ 400 SPD 1.9s @ 100 SPD with Haste The red cast bar is always a fixed amount of time: -- 1.2s for Celerity abilities -- 1.5s for Attack and white magic -- 1.65s for most physical -- 1.8s for most summon/black -- 2.5s, 2.75s, or 3s for soul breaks A typical turn is about 6 seconds total, or 4 if hasted. From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ ElNinoFr: piercing formulas Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100–103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg. The next charts compare piercing ability multipliers (dotted lines for p^20.0 ATK, and m^21.0 & m^39.0 MAG) with typical 4-star abilities (colored lines for Breakdown p2.1 ATK or Firaja m9.0 MAG). The normal abilities do less damage as DEF/RES grows, while piercing abilities do fixed damage. Note that usually we can say that piercing does superior damage below a certain stat value, depending on the target’s defenses. (It’s also possible for the piercing curve to just clip the corner of the normal damage curve, in which case piercing is also better at high stat values, but that can only happen at very high stats.) When do piercing skills beat normal 4★ abilities? DEF ATK x20.0 400 700 1200 2000 3000 < 341 ATK < 465 ATK always always always RES MAG x21.0 MAG x39.0 400 700 1200 2000 3000 < 105 MAG < 148 MAG < 205 MAG < 279 MAG < 357 MAG < 223 MAG < 313 MAG < 407 MAG < 488 MAG < 564 MAG Damage lookup tables When planning for a tough fight, you might want an estimate of the damage you’ll do. Below is typical 4-star ability damage for various boss stats. The rectangles show typical stats for an end-game boss fight, both unbuffed and buffed. A resisted Full Break shifts boss DEF/RES roughly one column to the left. Physical damage (p2.1 multiplier) — player ATK vs boss DEF (soft cap at 590 ATK) DEF ++ +++ Phys DEF-piercing damage (no ATK soft cap) Ult Ult + (buffed) ATK 500 600 700 800 900 1000 1250 1500 Ult ++ 2000 3000 4000 ATK p^20 170 +50% 250 1950 1781 1649 1543 1455 1381 1235 1128 978 799 693 250 2879 180 +50% 275 2315 2113 1957 1831 1726 1638 1466 1338 1160 948 822 275 3136 200 +50% 300 2706 2471 2288 2140 2018 1915 1713 1565 1356 1108 960 300 3392 220 +50% 325 3125 2853 2642 2471 2330 2211 1978 1806 1565 1279 1108 325 3645 230 +50% 350 3570 3259 3018 2823 2662 2526 2260 2063 1787 1460 1265 350 3897 250 +50% 375 4041 3690 3416 3196 3014 2859 2558 2335 2023 1653 1432 375 4146 270 +50% 400 4539 4144 3837 3589 3384 3211 2872 2622 2272 1856 1608 400 4394 280 +50% 425 5061 4621 4278 4002 3774 3580 3203 2924 2533 2069 1793 425 4641 300 +50% 450 5609 5121 4741 4436 4182 3968 3549 3241 2807 2293 1986 450 4886 320 +50% 475 6182 5644 5226 4888 4609 4373 3912 3571 3094 2527 2189 475 5129 330 +50% 500 6780 6189 5731 5361 5054 4795 4290 3916 3392 2771 2400 500 5372 350 +50% 525 7401 6757 6256 5852 5518 5235 4683 4275 3703 3025 2620 525 5613 370 +50% 550 8047 7347 6802 6363 5999 5692 5091 4648 4026 3288 2848 550 5853 380 +50% 575 8717 7958 7368 6893 6499 6166 5515 5035 4361 3562 3085 575 6092 6329 400 +50% 600 9207 8405 7782 7280 6864 6512 5825 5318 4606 3762 3258 600 420 +50% 625 9396 8578 7942 7430 7005 6646 5945 5427 4701 3839 3325 625 6566 430 +50% 650 9582 8748 8099 7577 7144 6777 6062 5535 4794 3915 3391 650 6802 7037 9765 8915 8254 7721 7280 6906 6178 5640 4885 3989 3456 675 700 9944 9078 8405 7862 7413 7033 6291 5743 4975 4063 3519 700 7271 800 10630 9704 8985 8405 7925 7518 6725 6139 5318 4343 3762 800 8200 900 11275 10293 9530 8915 8405 7974 7133 6512 5640 4606 3989 900 9117 4205 1000 10024 450 +50% 675 470 +50% 530 +50% 600 +50% 670 +50% 1000 11884 10849 10045 9396 8859 8405 7518 6864 5945 4855 Magical damage (m9.0 multiplier) — player MAG vs boss RES (soft cap at 1055 MAG) RES ++ +++ Ult Ult + Ult ++ Magical RES-piercing damage (soft cap at 370 MAG) (buffed) MAG 500 600 700 800 900 1000 1250 1500 2000 3000 4000 MAG m^21 m^39 190 +30% 250 3647 3330 3083 2884 2720 2580 2309 2108 1826 1492 1293 250 1998 3710 210 +30% 275 4267 3896 3607 3375 3182 3019 2701 2466 2136 1745 1512 275 2161 4013 230 +30% 300 4925 4497 4164 3895 3673 3484 3117 2846 2465 2014 1745 300 2322 4312 250 +30% 325 5620 5131 4751 4444 4190 3976 3556 3247 2813 2297 1990 325 2480 4606 270 +30% 350 6351 5798 5368 5022 4735 4492 4018 3669 3178 2596 2248 350 2637 4897 290 +30% 375 7116 6496 6015 5626 5305 5033 4502 4110 3560 2908 2519 375 2772 5149 310 +30% 400 7915 7225 6690 6258 5900 5598 5007 4572 3960 3234 2801 400 2817 5232 330 +30% 425 8747 7985 7393 6916 6521 6186 5534 5052 4376 3574 3096 425 2860 5312 350 +30% 450 9611 8774 8124 7599 7165 6798 6081 5551 4808 3927 3401 450 2902 5389 370 +30% 475 10508 9593 8881 8308 7833 7432 6648 6069 5256 4293 3718 475 2941 5462 380 +30% 500 11435 10439 9665 9041 8525 8087 7234 6604 5720 4671 4046 500 2979 5533 400 +30% 525 12394 11314 10475 9799 9239 8765 7840 7158 6199 5063 4385 525 3016 5600 420 +30% 550 13382 12216 11311 10580 9976 9464 8465 7728 6693 5466 4734 550 3051 5666 440 +30% 575 14400 13146 12171 11385 10734 10184 9109 8316 7202 5882 5094 575 3085 5729 460 +30% 600 15447 14102 13056 12213 11515 10924 9771 8921 7726 6309 5465 600 3118 5791 480 +30% 625 16523 15084 13965 13064 12317 11685 10452 9542 8264 6748 5845 625 3150 5850 500 +30% 650 17627 16092 14899 13937 13140 12466 11150 10179 8816 7199 6235 650 3181 5908 520 +30% 675 18760 17126 15856 14832 13984 13267 11866 10833 9382 7662 6636 675 3211 5964 540 +30% 700 19919 18184 16836 15749 14848 14087 12600 11503 9962 8135 7046 700 3241 6018 620 +30% 800 24828 22665 20984 19629 18507 17558 15705 14337 12417 10139 8781 800 3351 6222 690 +30% 900 30153 27526 25485 23839 22476 21323 19072 17411 15079 12313 10664 900 3451 6408 770 +30% 1000 35877 32752 30323 28364 26743 25370 22693 20716 17941 14650 12688 1000 3543 6579 Stat modification limits Stat modifications stack multiplicatively (e.g. +50% and +100% become +200%, not +150%). However, the stacking is limited as of Feb 2016. Rule of thumb ATK/MAG/MND buffs lose effectiveness beyond +150%/x250% (e.g. Advance) DEF/RES buffs (besides Protect/Shell) weaken past +350%/x450% (e.g. Sentinel’s Grimoire +200%/x300% and a +50%/x150% DEF) ATK/MAG/MND debuffs lose effectiveness beyond –65%/x35% (e.g. Full Break –30%/x70% and Magic Breakdown –50%/x50%) DEF/RES debuffs lose effectiveness beyond –70%/x30% (e.g. Armor Breakdown –40%/x60% and a stacking –50%/x50% like Fran’s Whip Kick) If you go beyond these “soft caps”, the net effectiveness increases only slightly. Eventually a “hard cap” is reached where further stat changes are nullified. Record materia are included in the calculation, so their effects are capped as well (this is not fully confirmed). However, Protect and Shell are exempted from these caps: all other effects are capped first, then Protect and Shell have their full +100% effect on the result. NOTE: After calculating the final stat value, the damage formulas have their own “soft caps” which also diminish the effectiveness of high offensive stats. The plots below show the soft and hard caps. Deviations from the diagonal line show how strongly the caps affect the result. The colored after-cap lines become horizontal after the hard cap, indicating that the after-cap value no longer changes when the before-cap effect is strengthened. Going past the buff (blue) soft caps is clearly a waste of effort. Going past the debuff (red) soft caps is still somewhat effective, until the hard cap is reached. To distinguish between stat changes and damage boosts, this document writes stat changes as additions (+50%) and damage boosts as multipliers (1.2x). However, if you are calculating stacked stat changes, it it easier to express values as multipliers, e.g. x150% rather than +50%. Add 100% to the caps listed above to express them in multiplier form, e.g. the ATK buff soft cap is +150%, or x250%. TFMurphy https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/ Comparing physical and magical abilities Magical abilities have much higher damage multipliers than physical ones, but the difference is more subtle than it first appears. ATK formula advantage Chart: advantage of ATK formula over MAG formula. Ability damage equals “stat formula damage” times “ability multiplier.” To compare abilities, we need to compare the formulas in addition to the multipliers. Take a fighter and caster with equal ATK and MAG, facing an enemy with equal DEF and RES. The ATK formula is always stronger than the MAG formula, but the exact difference varies with stats—see the chart on the right. This “ATK formula advantage” acts like an extra damage multiplier on top of the ability multiplier. For high level characters (stats of 200–700), the ATK advantage is roughly constant at 2.4x. Ability multipliers should be compared after including the ATK formula advantage To accurately compare ability damage, we must include the ATK formula advantage in the ability’s multiplier. That’s the value that should be compared with MAG multipliers. These are the ranges of ability multipliers (excluding ones that do less damage in exchange for area effect or applying a status). Rarity ATK abilities ATK with 2.4x advantage MAG abilities p1.1 – p1.1 2.6 – 2.6 m1.5 – m1.55 ★ p1.4 – p1.8 3.4 – 4.3 m2.2 – m3.05 ★★ p1.7 – p2.0 4.1 – 4.8 m4.2 – m5.1 ★★★ 5.0 – 5.5 m8.3 – m9.1 ★★★★ p2.1 – p2.3 6.7 – 7.2 m12.0 – m12.0 ★★★★★ p2.8 – p3.0 For characters with equal ATK and MAG (vs. an enemy with equal DEF and RES), the last two columns give the true comparison of damage done. For example, Launch (3-star ATK, p2.0) and Firaga (3-star MAG, m4.9) do similar amounts of damage. Elemental weakness makes MAG abilities even stronger Chart: ability multipliers including ATK advantage. At 3★, dmg is similar, but MAG abilities are stronger at 4★ and 5★. Chart: elemental weakness for MAG abilities Accounting for the ATK advantage shows that ATK abilities hold their own up to 3-star, but fall behind MAG abilities at higher rarities. In addition, MAG abilities gain a further damage boost since it’s more common for them to hit elemental weaknesses than ATK abilities. However, the 9999 damage cap limits how far ahead the MAG abilities can get. In the example on the right (good gear plus stat buff vs. typical level 85 boss), weakness gives MAG ability damage an advantage up to 3-star, but the weakness doesn’t help at 4-star and 5-star due to the damage cap. The damage cap restores ATK vs. MAG balance at very high stat levels Chart: very high character stats When buffs increase stats to high values, the 9999 damage cap sometimes lets ATK abilities catch up with MAG abilities. Whether this happens depends on how easily the cap is reached, i.e. the defensive stats of the enemy. In the example on the right (good gear, stat buff, and synergy), the ATK abilities do pretty well, even catching up to MAG at the 5-star level. When stats are this high, the damage cap erases most of the damage difference between the damage categories. Stronger ATK buffs can also restore balance Chart: higher ATK than MAG The game has stronger buffs for ATK (+25% to +50%) than MAG (+20%). Also, it’s possible to get even higher ATK values by stacking an ATK buff with a multi-stat ATK buff (e.g. Leon’s Hand of the Emperor, or of course Luneth’s Advance). It’s very hard to stack MAG buffs in the game currently. Thus parties can often achieve higher ATK than MAG. This may allow ATK abilities to match MAG abilities even if the damage cap is not reached. The chart on the right gives an example where this occurs (350 ATK vs. 250 MAG). Summary: MAG abilities are stronger than ATK abilities only at 4★ and 5★, and the difference can be eroded or even vanish in some circumstances. Item stats A quick summary of some non-obvious things: The final level upgrade of an item is extra strong if there is item synergy, so try to avoid “level 14/15”. It is unimportant when there is no synergy. Character synergy grants a stat bonus similar to gaining one ★ of power on both weapon and armor. Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half ★ or more). The details are below. Item synergy Equipment gets a level boost based on its current level: Item rarity 1 2 3 4 5 6 Item level 1–4 5–9 10–14 15–19 20–24 25–29 Synergy boost +15 +20 +30 +40 +50 +60 Synergy level 16–19 25–29 40–44 55–59 70–74 85–89 7 30 +70 100 alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/ The final level-up is worth extra stats for synergy items (except 1★ items): Item levels Each level adds roughly 1.5 to the item’s primary stats (e.g. DEF for helms). The value of a level upgrade seems to be similar for items of every rarity. What rarity does Rarity improves an item in two ways. Max level: the item’s max level increases by +5 (+2 for 2-star items). That’s around 8–10 stat points. Rarity from combining does grant this bonus. Level 1 stats: a higher rarity item beats a lower rarity item of the same level, because rarity gives items a head start in their level 1 stats. Combining does not grant the level 1 bonus, so combined items are weaker: Character synergy Characters gain +10 levels (and +50% experience gain). That’s worth 15–20 points in their primary stats (ATK & DEF for fighters). That’s roughly the same as a one ★ boost in weapon and armor power. A level 1 ... ★★ Mythril Knife ★★★ Ripper ★★★★ Cat Claws ★★★★★ Danjuro ... has ATK ... 11 20 37 69 ... the same ATK as ... a level 5 ★★ Knife+ a level 6 ★★★ Mythril Knife+ a level 12 ★★★★ Ripper+ a level 23! ★★★★★ Cat Claws++ ATK stats for weapons This chart shows how rarity, combining, synergy, and item type affect weapon stats. Bar widths show the range of ATK values for items early in the game’s history. Weapons with MAG are omitted, since they have a much lower ATK. They would make the chart less readable and make comparisons more difficult. DEF and RES stats for armor Here are similar charts for DEF and RES. Note that Light Armor is second-best for both stats. Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES. Should I use a weaker weapon that has an elemental damage boost? In general, items with an elemental bonus give +20% damage to abilities of that element (I have not verified this for every item). Rule of thumb The elemental weapon bonus is worth about +40 ATK or MAG after stat buffs. Above around 540 ATK (360 + Shout), the elemental weapon is better than any other weapon. Detailed explanation A weapon without a damage bonus needs a higher ATK or MAG in order to match the damage of the elemental weapon. The exact extra stat amount depends on your total ATK or MAG in combat, including record materia, synergy, and buffs. (See the one-hit kills section below for help in estimating your in-combat stat value.) For high level characters with around 300–400 total ATK or MAG, the elemental bonus is like gaining +40 stat points. If a DEF-piercing ability is being used, the elemental bonus is instead like gaining +80 stat points. As you approach the soft caps (590 ATK, 1055 MAG, 370 piercing MAG), the elemental weapon is better than any other weapon. The chart below shows exactly how much better the non-elemental weapon needs to be in order to do the same damage. Of course, if you don’t use an elemental attack, the elemental weapon gives no advantage at all. Important: the vertical scale includes stat buffs, so the actual required stat difference between the weapons is often smaller than shown. Example: the chart shows that at 500 ATK, the elemental bonus is worth +50 ATK. With no stat buffs, a non-elemental weapon needs to be 50 ATK stronger than the elemental one to do the same damage. If the 500 ATK includes Boost (+25% ATK), the non-elemental weapon only needs to be 40 ATK stronger, since your post-buff ATK will go up by +50. If the 500 ATK includes Steal Power (+50% ATK), the non-elemental weapon only needs to be 33 ATK stronger. Accessories Synergized values are (in parentheses). An asterisk before the name means that the accessory grants multiple benefits and is listed more than once. ATK +30 (45) ATK +20 (30) ATK IV V — Cowl of Gilgam. — *Omega Badge VI Aria Bouquet Fateful Coin Black Belt VII VIII IX X XII XIII — Squall’s Ncklace — Thief’s Stole Vossler’s Gntlt. — *Godo’s Mask *Hero’s Belt:+25 Wolf Earring Hyper Wrist Black Belt Muscle Belt Blazer Gloves — I II III XI XIV T (FFT) Aries (II) Bacch. Wine (III) Horn of Ice (XI)*Brutal Ear. (T) Bracer (–)WarGong(+25) *Champion Belt *Carnelian Sgnt *Bartz’s Circlet Hyper Wrist +15 (23) ATK *Cloud’s Goggles — Power Armlet Power Armlet *Crystal Orb *Fury Ring *Blonde Wig +10 (15) ATK — *Silver Specs *Muscle Belt — *Bolt Ring +8(12), +5(8) — — *Hero’s Ring: +8 Power Wrist: +5 — MAG IV V VI VII VIII +30 (45) MAG BM Twin Stars — Terra’s Pendant Cerberus Relief Force Armlet Amulet +20 (30) MAG — *Cursed Ring — — *Crystal Orb *Flame Cloak +15 (23) MAG — Angel Wings Dog Tags Circlet *Rune Armlet +8(12),+7(11) — — *Hero’s Ring: +7 Earring: +8 — DEF IV V VI VII VIII +30 (45) DEF — — — — — +20 (30) DEF *Gauntlets — — — Turtle Shell *Godo’s Mask +15 (23) DEF — *Cursed Ring — *Touph Ring — *White Cape +12 (18) DEF — — — Protect Ring — *Champion Belt +10 (15) DEF — *Flame Ring — *Fury Ring — *Hero’s Belt *Silver Glasses +3 ( 5) DEF — — — — *Star Pendant RES IV V VI VII VIII +20 (30) RES — — — — — Barrier Ring *Glow Curtain +15 (23) RES *Gauntlets *Omega Badge — *Zephyr Cloak *Regen Ring +10 (15) RES — — *Fairy Ring — — +8(12), +3(5) — *Angel Ring: +3 — Talisman: +8 — MND IV V VI VII VIII +30 (45) MND — Lenna’sEarrings — — — +20 (30) MND Sand Pearl — — — — *Cat’s Bell +15 (23) MND — *Angel Ring — — Pearl Necklace *Fairy Ring +10 (15) MND *Rune Armlet — — — *Touph Ring ACC IV V VI VII VIII +10 (15) ACC — — Sniper Eye — — EVA IV V VI VII VIII +15 (23) EVA — Elven Mantle — — — +10 (15) EVA — — — Choco Feather — HP IV V VI VII VIII +700 (1050) — — — — Veil of Adel +500 (750) — Protect Ring — *Cat’s Bell Giant’s Ring +300 (450) — — *Muscle Belt — Power Vest +150 (225) — — — *Fury Ring — Other: (—) Victory Pendant +30 ATK, *Coral Ring Power Belt Power Gloves — Dur. Pwr. Wrist. (XIV) Ruby Ring — — — *General’s Belt — — XIII — — I II III XI XIV FFT — — IX Silver Pinion — — X XII Final Aeon Pend. — Mage’s Armlet Magic Armlet — *Adept’s Bangle *Gulug Stone — *Magick Gloves *Pearl Rouge — — — IX X XII — — — — Adept’s Armlet — — *Hope’s Scarf — XIII — — — — — *General’s Belt — — — — — — — — — — — — IX — — — — IX — — X XII XIII — — — *Adept’s Bangle *Silver Pendant — *Soft Bracer *Soulfont Talis. — — *Sash — — — X XII XIII New Beg Sphere Dr.Cid’s Glasses — — Ring of Rnwal. — — *Yuna’s Obi — — IX — IX — — IX — — — — X — X — — X — — — — — (III)*Skybr.Earr. (XIV)*Trmr. Ear. — I II III XI XIV FFT (–)AngelBrooch — (T)*Grs.Whistle — (I) *Crystal Ring (III)*Prtct. Ring (XI)*Brutal Ear. (–)WarGong(+5) I II III XI XIV FFT (I)Mystic Tablet (–)*ChaosShard (III)*Prtct. Ring — I II III XI XIV FFT — (XIV)Emer. Ring *Rose Corsage *Vanille’s Ncklc. — — — XII XIII — — XII XIII — — — — XII XIII Golden Amulet — — *Silver Pendant Orrachea Armlt. — *Magick Gloves — — I II III XI XIV FFT — I II III XI XIV FFT — — I II III XI XIV FFT — (T)*Grs.Whistle — Some notable multi-stat (asterisked) items: VII *Hero’s Belt VII *Godo’s Mask V *Omega Badge VII *Fury Ring V *Cursed Ring X *Adept’s Bangle IV *Rune Armlet IX *Pearl Rouge IV *Gauntlets XII *Rose Corsage 25 ATK 10 DEF 20 ATK 15 DEF 20 ATK 15 RES 15 ATK 10 DEF 150 HP 20 MAG 15 DEF 20 MAG 15 RES 15 MAG 10 MND 15 MAG silence resist 20 DEF 15 RES The VII Champion Belt has a hidden +3% crit chance. (This is added to the weapon’s base chance, usually 0 to 5%. Special attacks with a fixed crit chance override these numbers.) See ElNinoFr & scytherman96 at https://www.reddit.com/r/FFRecordKeeper/comments/4ehy5b/champion_belt_vii_increases_critical_chance/ 15 MND major silence resist Status resistance accessories Minor: turns 50% chance into 26% (19%), or 100% into 51% (35%) Moderate: turns 50% chance into 8% (7%), or 100% into 13% (12%) Major: turns 50% chance into 3% (3%), or 100% into 4% (4%) Status major Blind *Cloud’s Goggles (VII) Confuse — Instant KO Memento Ring (VI) Safety Bit (X) Paralyze Petrify — — Poison — Silence *Rose Corsage (XII) Sleep — Slow *Sash (XII) moderate *Fairy Ring (VI) *Silver Specs (V) *Soulfont Talisman (XIII) *Mog Amulet (I) *Mythril Armlet (X) Protect Ring (II) *Regen Ring (VIII) *Crystal Ring (I) *Soft Bracer (X) *Fairy Ring (VIII) *Star Pendant (X) *White Cape (VII) *Pearl Rouge (IX) *Blonde Wig (VII) *Crystal Ring (I) *Mog Amulet (I) *Mythril Armlet (X) minor Elemental resistance accessories Minor: reduces damage by 10% (20%) Moderate: reduces damage by 30% (40%) Major: reduces damage by 60% (70%) Element major Fire Blaze Armlet (—) — Jeweled Ring (VI) *Poison Ring (VII) *Star Pendant (VII) Ice Arctic Armlet (—) — Lgt Bolt Armlet (—) Earth — Water Maelstrom Armlet (—) Wind Tornado Armlet (—) Bio — Holy Aurora Armlet (—) Dark Shadow Armlet (—) *Silver Glasses (VII) Peace Ring (VII) *Hope’s Scarf (XIII) — — Percentages are different when a party member attacks another, although resistance still helps. Enlir and Road--: status resistance classes for the items https://redd.it/46xfj2 https://reddit.com/r/FFRecordKeeper/comments/3da8r0/status_resistance_question_for_dataminers/ https://reddit.com/r/FFRecordKeeper/comments/4evf08/small_medium_large_resistance_element/ Gigas Armlet also causes water weakness. moderate *Carnelian Signet (IV) *Inferno Bangle (XIV) *Flame Cloak (IV) *Flame Ring (V) *Gigas Armlet (II) *Gulug Stone (IX) *Necrophobe Ward (V) *Tetra Elemental (VII) *Gigas Armlet (II) *Skybreaker Earrings (III) *Bolt Ring (VII) *Coral Ring (IX) *Gigas Armlet (II) *Necrophobe Ward (V) *Inferno Bangle (XIV) *Tetra Elemental (VII) *Tremor Earrings (XIV) *Vanille’s Necklace (XIII) *Zephyr Cloak (VI) *Silver Pendant (IX) *Bartz’s Circlet *Silver Pendant (IX) *Poison Ring (VII) *Glow Curtain (VIII) *Yuna’s Obi (X) *Chaos Shard (—) minor Fire Ring (VII) Ice Ring (VII) — — Water Ring (VII) — — — — One-hit-kills in daily dungeons The dailies are much easier if you can kill everything on turn 1. The minimum ATK or MAG needed to kill in one hit is given in the diagrams on the following pages. Here is an example diagram for one of the “+” difficulty dungeons. To read these charts: Physical vs magical. The red chart on the left is for ATK-based abilities. The blue chart on the right is for MAG-based abilities (or MND-based). Monster colors. Each monster is assigned a color. Ability multipliers. Find the multiplier of the ability you want to use, and then scan vertically to the colored lines for each monster. The height of the line tells you the necessary one-hit-kill stat. Stat boxes. For the multipliers of some commonly used abilities, exact stat values are given in the little boxes. Example: for Bladeblitz (1.5x), use the left chart since it’s a physical ability, and find the line marked “1.5x”. To kill a (blue) Ghost requires 419 ATK. To kill a (gold) Litwor Chicken requires 337 ATK, and a (green) Grenade requires 297 ATK. Coalesced boxes. If boxes are too close to each other, they are coalesced and only the highest number is shown. In the Bladeblitz example, a (red) Cruller is weaker than a (blue) Ghost, but there’s no room to show an exact number. The 419 ATK given for the Ghost will be more than enough to kill a Cruller. Exceptional stats. The shaded blue zone indicates stat values that are only achievable with synergy or with buffs. Elemental weakness. If you are hitting an elemental weakness, double the multiplier of the ability you’re using. (For example, Blizzaga does 2 x 4.9 = 9.8x.) Multiple hits. If you use more than one ability, add the multipliers. For example, two Attacks (1.0x each) will kill a (blue) Ghost if both characters have 357 ATK, as seen in the “2.0x” column of numbers on the left (physical) chart. To use these charts, you need to know the ability’s multiplier and your characters’ ATK or MAG stats. See the Abilities section for a complete multiplier list. p3.0 Flare Strike p2.3 Pound p2.0 Launch p1.7 p1.5 all Breaks Bladeblitz p1.0 Attack Multiplier Ability m1.5 1★ magic m2.9 2★ magic m4.9 3★ magic m5.9 Ruinga m9.0 4★ magic m12.0 5★ magic Stat values are hard to obtain because of synergy, record materia, and buff spells. To estimate your final stat value in a dungeon: Start with the stat value shown in the Party screen character sheet. Character synergy adds around +20 to your offensive stat. Weapon synergy adds an amount dependent on the number of rarity stars. These values are approximate; just pick one that adds up to a nice number. Rarity 1★ 2★ 3★ 4★ 5★ 6★ 7★ Stat boost +20–30 +30–35 +40–50 +55–70 +70–85 +85–100 +105–120 Percentage buffs to ATK can be estimated with this table. Conversions from +damage to the equivalent +ATK assume you’re below the soft cap of 590 ATK. Unbuffed ATK (including synergy) Buff name Buff % 150 175 200 225 250 275 300 325 350 375 RM: 1.1x damage bonus +5% 158 185 211 237 264 290 316 343 369 395 RM: Self-Sacrifice or Freedom’s Wish RM: Loner / Solitude (4-man party) +10% 165 193 220 248 275 303 330 358 385 413 RM: 1.2x damage bonus Rallying Etude +15% 173 201 230 259 288 316 345 374 403 431 RM 1.3x damage bonus (only for Attack command) RM: Dragoon’s Determination +20% 180 210 240 270 300 330 360 390 420 450 RM: Loner / Solitude (3-man party) Boost +25% 188 219 250 281 313 344 375 406 438 469 RM: Loner / Solitude (2-man party) +33% 200 233 266 299 333 366 399 433 466 499 RM: Loner / Solitude (1-man party) +46% 220 256 293 329 366 403 439 476 512 549 Aerith soul break: Planet Protector +50% 225 263 300 338 375 413 450 488 525 563 Percentage buffs to MAG can be estimated similarly. Unbuffed MAG (including synergy) Buff name Buff % 150 175 200 225 250 275 300 325 350 375 RM: 1.1x damage bonus +6% 159 185 212 238 265 291 318 344 371 397 RM: Impetuous Youth or Vow of Vengeance +10% 165 193 220 248 275 303 330 358 385 413 Mana’s Paean, or Witchcraft soul break +15% 173 201 230 259 288 316 345 374 403 431 Faith, or RM: Devotion +20% 180 210 240 270 300 330 360 390 420 450 If you have more than one buff, you can get a crude estimate by adding the stat increases caused by each buff. TFMurphy: heroic stats https://redd.it/3931dg and “+” stats https://redd.it/3s4xej Inspiration for making one-hit-kill calculations came from pintbox: http://reddit.com/r/FFRecordKeeper/comments/36bc00/mathcraft_sunday_heroics/ One-hit-kill stats for “++”dailies One-hit-kill stats for “+”dailies One-hit-kill stats for heroic dailies Miscellaneous game mechanics Damage formulas and action codes The game hides a lot of internal details about abilities, which can cause confusion about certain interactions. Damage formulas: Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical. o “Physical” damage is based on ATK and DEF. Certain abilities are designed to “pierce” DEF by using a slightly different formula. o “Magical” damage is based on MAG and RES, although white magic uses MND instead. Certain abilities “pierce” RES. o “Raw” damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example). o “%HP” damage from abilities like Gravity use a fixed percentage of either maximum or current HP, ignoring offensive and defensive stats. Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit. Magical damage always carries an element (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental). Physical damage may optionally carry an element (internally this is an “Elemental Physical Attack”). Note that “non-elemental” is just another element, and is not the same thing as “physical”. No Physical damage abilities use the non-elemental element. Action codes (I use “action” to include both abilities and soul breaks): Each action has a hidden code, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN. PHY actions generally do Physical damage. WHT, BLK, BLU, and SUM generally do Magical damage. NAT and NIN abilities may do either kind of damage. WHT actions calculate damage based on MND stat rather than MAG. SUM actions have a special minimum damage calculation, which only matters if the caster has very low MAG. NAT (internally called “Inborn”) actions use a variety of damage formulas. Several damaging monster actions are NAT. Many non-damaging actions are NAT, including Intimidate, Cry, Boost, Salve, and Retaliate. Since NAT actions are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT actions are Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom. BLU (Blue Magic) is not yet used. NIN is mainly used for Ninja piercing abilities. Interactions with ability codes: PHY-code damage/steal actions can only hit “airborne” (“faraway”) enemies if a ranged weapon is used, or if the action is innately ranged. (Note that non-PHY Physical damage actions can damage airborne enemies.) Silence prevents WHT, BLK, BLU, and SUM actions from being used. Reflect only affects single target WHT and BLK (these two are called “Basic Magic”). Reflect does affect magical counterattacks. Retaliate only affects PHY actions. Sleep and Confusion are only broken by damage from PHY actions, not other sources of Physical damage. Paladin Cecil’s Sentinel soul break taunts single-target PHY and BLK. Celes’ Runic Blade soul break taunts and absorbs single-target BLK actions. Exdeath’s Grand Cross soul break is similar, for both BLK and WHT. Record materia that boost damage if using a weapon type only affect Physical damage PHY actions (or Magical damage BLK actions for Vivi’s Rod Master). TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/ https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww Countering, Reflecting, and Taunting Some bosses can automatically respond to certain kinds of attacks. Some party abilities also allow for responses, and to taunt (i.e. attract) attacks. Here is a quick summary of what kinds of attack can be affected, but note several details and exceptions below: Attacks from... Counterable? Reflectable? Tauntable? Yes, AoE can be countered from an AoE no no (special: summons can’t be) from a counterattack no Yes, counters can be reflected ?no? from reflected magic no no Yes, reflected spells can be taunted from self no Yes, self spells can be reflected N/A (Note that attacks from Berserked/Confused monsters used to bypass counter/reflect/taunt, but that is no longer true.) Countering is used by several bosses to respond after being attacked. Heroes can counter by using Retaliate and with a few record materia effects. Code: The incoming attack must be of the correct code (PHY, BLK, etc.), as specified by the countering effect. AoE: You can counter area attacks (the part that hits you, that is). So Retaliate works against an area PHY attack. Some actions can be specially marked as uncounterable, including many soul breaks and all summoning abilities. Reflect is a status effect that can be used by bosses and heroes. Countering generates a new attack, but Reflect simply redirects the incoming attack. Code: The incoming action must have a BLK or WHT code. AoE: Area of effect actions are not reflectable. Some actions can be marked as unreflectable. Nearly all soul breaks are, and most (not all) burst mode commands are as well. Taunt status effects are a hero-only feature, from the abilities Draw Fire and Magic Lure, as well as some soul breaks. Code: The incoming ability must have the correct code for the taunt effect. Countered: (unconfirmed:) No, you can’t taunt reflected abilities or counters. (unconfirmed:) It’s possible that some abilities can be marked as untauntable. TFMurphy: https://www.reddit.com/r/FFRecordKeeper/comments/3uavnf/a_place_to_call_home_enemy_stats_and_ai/cxij3rl TFMurphy reflect can be taunted: https://www.reddit.com/r/FFRecordKeeper/comments/43154x/someone_to_protect_enemy_stats_and_ai/czilq5e TFMurphy changes to berserk/confuse (can be reflected/taunted): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/ TFMurphy berserk/confuse can be countered: https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/cwyt93u Medal thresholds Mastery requires 5/6 of the total medals. I like to calculate this by saying it’s OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition. Note: the numbers below are true for dungeons and events released before April 2016. The requirements are easier, but yet unknown, for later dungeons. The last story dungeons using the more stringent requirements below were: I Chaos Shrine of Yore 2 VI Dreamscape 2 XI (no dungeons) II Jade Passage VII Shinra No. 26 XII Henne Mines III Lake Dohr VIII Ragnarok XIII Fifth Ark 3 IV Lunar Subterrane 5 IX Shrines of Ipsen XIV Tam-Tara Deepcroft V Black Fork Tower X Airship 3 FFT (no dungeons) Action medals: Medals are lost at ~3.06 and 7.3 actions per monster. Big monsters often count as 2 monsters. A boss round is 12 (even a round with multiple bosses). boss only 4 + boss 6 + boss Common monster counts: 2 3 6 12 16 18 Actions for 3 / 3 medals: 6 9 18 36 48 55 Actions for 2 / 3 medals: 14 21 43 87 116 131 Damage medals: Medals are lost for taking ~50.8% and 71.3% of the party’s HP at subdungeon start. Hence, losing medals is more likely if you start with low HP. KO medals: 1 lost for 2–3 KOs, 2 lost for 4 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.) Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types: “Defeat <boss> without being KO’d” medals are lost if a character dies for any reason during the boss round. Reviving does not preserve these medals. “Defeat <boss> without being KO’d” (yes, same text) might instead refer only to a KO from a boss’ damage ability. Reviving does not preserve these medals. “Win without <character> being KO’d” awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals. Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered. TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/ (updated for 2015 09 13 changes) Berserk and Confuse Both of these force the target to use a specific ability each turn. For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses. Berserk forces ability targeting to be random, but the kind of target (Self, Ally, Enemy, Any) is not changed. Confuse causes abilities to have a 50% chance to target a random enemy, and 50% to target a random ally. Berserked/Confused attacks can be countered, taunted, and Reflected. Area attacks remain area attacks. (Both facts are true as of Feb 2016 game update). The target’s ATB bar is reset when the status is applied and also when it expires. TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/, https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/ TFMurphy changes to berserk/confuse (no longer changes targeting): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/ Soul gauge gain amounts Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.) Abilities (that don’t miss) add 10% for Attack, 11% for most 1–2★ abilities, 12% for most 3–4★ abilities. Wrath adds 36% of a charge. Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing. Hitting a weakness fills the gauge by 1.5x as much as normal. TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/ Status resistance vs enemy attacks When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used. When a party member is the target, the hit chance depends on the kind of ability being used: Auto-Hit abilities have 100% hit chance, ignoring any status resistance. (Before 12 Sep 2015, any resistance would reduce the chance to 0%.) Random abilities have hit chance 3% + 3% ∗ Hit rate⁄Resistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster ability being used. “Minor resist” items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances. Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target. TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ Blind Blind decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%. TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ % HP attacks %HP effects like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance. Items with special effects “Adds small boost to earth damage” or “Adds light fire damage” boost dmg of that element, usually by +20%. Multiple item bonuses are additive, not multiplicative. Elemental resistance reduces damage taken by 10% per Resistance level past the first (a hidden stat, loosely indicated by the adjectives “minor” and “moderate”). Accessories with element or status resistance can benefit from synergy. Fire Ring (“minor resistance”) has Elemental Resistance 2 (3), which means –10% (–20%) fire damage taken. Similar for Ice Ring. Star Pendant, Peace Ring, Silver Glasses (“minor resistance”) have Status Resistance 2 (3), cutting status hit chance by –50% (–67%). Weapons or armor with element or status resistance do not benefit from synergy. Ice Shield (“moderate resistance”) has Elemental Resistance 4 (no synergy bonus), or –30% fire damage taken Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item). Abilities that modify elemental resistance stack additively with equipment, to a maximum of +100% damage taken or minimum of –100% damage taken (i.e. absorb). The Champion Belt (VII) accessory adds 3% crit chance to the weapon’s natural chance. This seems to be the only accessory that has crit chance. Status effect chances for specific items (note that the item’s built-in status can only happen when using an ATK-based physical ability with no status of its own): Killer Bow (V) 3% KO Whip (IV) and Blitz Whip (IV) 5% Paralyze http://ik.reddit.com/r/FFRecordKeeper/comments/36qica/fire_ring_not_worth_it/ Enlir: https://reddit.com/r/FFRecordKeeper/comments/4evf08/small_medium_large_resistance_element/ scytherman96 on Champion Belt: https://redd.it/4ehy5b Targeting of attacks The game will auto-target most damaging abilities to the enemy with lowest percent HP remaining. Double Cut chooses both targets before attacking, so it might split its attacks if all enemies are at same % HP. Jump, Death Strike, and Shuriken will auto-target to the highest percent HP. Status inflicting abilities randomly choose a target without the status. The xxx Break abilities are completely random. Random targeting: Some actions are randomly targeted even if you select a target. In some of these cases multiple hits all go to the same randomly chosen target, while other actions choose each hit’s target randomly. I don’t have a data source on this, so I can’t tell you which abilities/soul breaks work this way. It would be useful to know which actions force randomness upon you, but without a datamined source the info can’t be given in this document. TFMurphy: http://redd.it/36b3tq , http://ik.reddit.com/r/FFRecordKeeper/comments/34q15o/magitek_infiltration_enemy_stats_and_ai/ , https://redd.it/3h5umn Potion types Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet). Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet). TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/ Future events (relic banners, characters, abilities, and record materia) This listing of future content is based on Japanese FFRK. The details may be different when released in global, especially the relic banners. The information is drawn from several sources: pksage – A comprehensive spreadsheet with a very readable event listing. https://docs.google.com/spreadsheets/d/1NESRyb07OFClfhVh6QugCrDbBkEWe9SRJllppWomtD8/edit#gid=1409267036 Enlir – Another comprehensive spreadsheet. https://docs.google.com/spreadsheets/d/16K1Zryyxrh7vdKVF1f7eRrUAOC5wuzvC3q2gFLch6LQ/edit#gid=938172420 kaonohiokala – Banner relics (with stats!), as well as event log of characters and memory crystals. http://www.gamefaqs.com/boards/114492-final-fantasy-record-keeper/72702188 Col_Mobius – Minimalist event log with record materia, characters, and memory crystals. https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?#gid=0 dscotton – Banner images from the official source. Banners still in Japanese may change when released in global. http://bantha.org/~dscotton/ffrk.html ElNinoFr – Comprehensive spreadsheet skuldnoshinpu – Japanese event guides on Reddit Since no single source has all the info I want, here is what I take from each source to create the combined listings below: Information Primary source Secondary sources Event: numbering Enlir Col_Mobius Event: dates Col_Mobius — Event: character unlock kaonohiokala Col_Mobius, pksage Event: record materia unlock Col_Mobius — Event: memory crystal unlock kaonohiokala Col_Mobius, pksage Event: reissued unlocks kaonohiokala — Event: abilities skuldnoshinpu pksage, Enlir Record materia effects Enlir — Banner: numbering dscotton — Banner: relic stats kaonohiokala — Banner: soul break stats pksage Enlir Event numbers match the rows in Enlir’s spreadsheet. Events before #150 use the numbers from Col_Mobius’ spreadsheet, but the numbers on that sheet occasionally change, so they may no longer match what I have here. The timing of record materia availability is inconsistent across characters. Record materia 1 is always granted automatically when using memory crystal 1. RM2 becomes available at the same time as RM1 for most characters. Some characters don’t unlock RM2 until a later event. A few characters don’t unlock RM2 until their second memory crystal, while others unlock their RM3 at that time. I’ve tried to indicate when each record materia becomes available, but there are probably some errors (and the global version may also change things). Notable differences between Japanese and global events: Dungeon updates in global have begun appearing earlier in the event sequence than they did in Japan, so the Japanese event numbers don’t give the correct event ordering for global. Many global events in the first several months gave far more orbs than they did in Japan. Event 13 (Struggle with Shinra) was skipped in global. This event gave a free Blizzaja. Global has unlocked the ability, but not received a free copy. Event 26 (Door to Another Dimension: Evil God of Mardias) was skipped in global. Its abilities (Fireball, Rainstorm, Pulse of Life, Power of Water, Unholy Blitz) have not been unlocked in global. Event 39 (Brass de Bravo) was a music-themed event in Japan. It was skipped in global. Its characters (Mog, Edward) were unlocked in global’s event 35 (Forbidden Treasures). Its abilities (Lullaby, Mana’s Paean, Box Step, Stutter Step, Spellbend Etude) were unlocked in global’s event 45 (Dungeon Update 11). However, its memory crystals (Mog, Edward) were not unlocked until later. Event 48 (World Wide Words) was skipped in global. Other than Firion’s memory crystal, the rest of its unlocks were provided in other events. Event 57 (Memoria Warriors of Light) was skipped in global. The relics are not available in global. Ingus’ MC1 was in global’s Hall of Rites event (#77a). Its abilities (Lightning, Memento of Prayer/Might/Protection) were unlocked in global’s event 66 (dungeon update 16). Event 63 (Flames of Vengeance) appeared roughly 4 months ahead of schedule in global (in Sept 2015), since its release coincided with a Final Fantasy XIV anniversary in both Japanese and global FFRK. Event 73 (Memories of Mana) was skipped in global. Its only unlocks were some relics. Event 93 (Memory of Swords and Magic) was skipped in global. It had Faris’ MC2, which was moved to event #115. Unlocks per character All event numbers are Japanese. (Global had #63 before #36, and skipped #13 #39 #48 #57 #93 ). Events #58 & #77A grant blank hero/MC tokens, and unlock some MC2s. Permanently available unlocks are in red (story dungeons). Items marked in green used to be permanently available via bonus quests, but those no longer exist. 😑 means a character that is currently permanently available to be earned in global. 😎 means a character that currently has a permanently available memory crystal in global. Name Aerith Agrias Alphinaud Amarant Angeal 😎 Arc Ashe Auron Ayame Balthier 😎 Bard Barret Bartz Basch Beatrix Berserker 😎 Black Mage Braska Cait Sith Cecil, dk Cecil, pal Celes Cid (IV) 😑 Cid (VII) 😎 Cloud Curilla 😎 Cyan 😎 Dark Knight Delita Desch 😑 Devout Character unlock Mem. crystals #1: 30,100,110,135,179 4,30,36,44,59,68,100, #2: 77A,135,179 110,135,179 #3: 142 #1: 86,168 86,168 #2: 86 #3: 142 #1: 161 161 #2: 161 #3: 171 #1: 52,98,164 52,70,98,164 #2: 119 #1: 158 158 #2: 158 #1: 41,97,150 Record materia unlocks #1 (30) 1.1x holy dmg #2 (77A) ????x WHT healing #3 (142) +13% MAG/MND if using a rod #1 (86) Attack: ?% to do holy attack #2 (86) 1.3x Knight damage #3 (142) 1.4x Knight damage #1 (161) +10% MAG if using a book #2 (161) +10% MAG/MND if using a book #3 (171) +13% MAG/MND if using a book #1 (52) 1.1x PHY dmg with fists #2 (119) Draw Fire 15s at battle start #1 (158) 10% counter PHY w/ Protect #2 (158) +20% DEF if using a sword #1 (41) 1.1x water dmg #2 (41) Shell at battle start 14,97,150 #2: 97,150 #3 (97) +10% MAG/MND if using a staff #3: 163 #4 (163) +13% MAG/MND if using a robe #1: 40,71,91,120,139 #1 (40) +10% MAG but –10% ATK 40,71,91,120,139 #2: 120,139 #2 (120) 1.2x? lgt dmg #3: 142 #3 (142) +15% MAG if using a sword #1: 38,62,106,142 #1 (38) 1.1x PHY dmg with katanas 38,54,62,77,106,142 #2: 87,142 #2 (87) 13% to dblcast Samurai #3: 155 #3 (155) 1.4x Samurai damage #1: 152 #1 (152) 1.15x Samurai damage 152 #2: 152 #2 (152) Attack: 12% to Flashing Blade #3: 163 #3 (163) Attack: 24% to Hailstorm #1: 19,71,91,176 #1 (19) Haste at battle start 19,71,91,176 #2: 91,176 #2 (91) 13% to doublecast Machinist #3: 155 #3 (155) 1.3x PHY damage with guns #1: 14 #1 (14) 1.1x PHY dmg with instrum. 1 #2 (14) Attack: 0.6x dmg AoE #2: 122 #3 (122) +10% ATK ®en at battle start 44,59,68,80,100,135, #1: 44,68,100,135,179 #1 (44) 50% refill 1 Support per battle 179 #2: 110 #2 (110) 1.2x PHY dmg with gun-arms #1: 49,61,93,115,118,127, #1 (49) 1.1x wind dmg 49,61,93,115,118,127, 159 159 #2: 77A #2 (77A) ?% chance to dblcast Spb skills #3: 134 #3 (134) 1.3x wind damage #1: 91,120,176 #1 (91) +10% ATK if using shield 91,120,176 #2: 120,176 #2 (120) 13%? dualcast Knight #3: 155 #3 (155) Attack: 24% Saint Cross #1: 70,83,98,119 #1 (70) 50% refill 1 Knight per battle 70,83,98,119 #2: 98 #2 (98) 1.2?x sword damage #1: 128 #1 (128) 1.1x axe damage 81 #2 (128) 1.2x axe damage #1: 14 #1 (14) 50% refill 1 Blk. Magic per battle 1 #2 (14) Refill 1 Black Magic per battle #2: 128 #3 (128) Attack: m?? AoE fire #1: 106,166 #1 (106) +10% MAG, –10% RES 106,166 #2: 106 #2 (106) 1.2x SUM damage #1: 100,110 #1 (100) Attack: ??% sound dmg 100,110 #2: 110 #2 (110) Regen (hi) at battle start #1: 18,65,95,171 #1 (18) Attack: 1.2x dmg, lose 5% HP 2,18,29,65,95,171 #2 (18) Attack: 1.3x dmg, lose 5% HP #2: 65,171 #3 (65) 1.2x PHY dmg with swords #1: 18,171 #1 (18) Protect at 20% HP #2 (24) Attack: drain attack 2,18,29,65,171 #2: 58,171 #3 (58) 30% self heal (h30) on PHY hit #3: 134 #4 (134) 1.3x holy damage #1: 47,89,129 #1 (47) Attack: 30% blizzard strike 7,47,74,89,129 #2: 89 #2 (89) 1.2x Spellblade damage #3: 142 #3 (142) 1.4x Spellblade damage #1: 171 #1 (171) 1.15x Machinist dmg 171 #2: 171 #2 (171) ???x hammer dmg #1: 59,80,110,135,158, #1 (59) Berserk at battle start 53,59,68,80,110,135, 179 #2 (81) 20% chance for 2x EXP 158,179 #2: 110,158,179 #3 (110) 1.2x wind damage #1: 14,44,80,135,179 #1 (14) 1.1x PHY dmg with swords #2 (14) 15% counter PHY atks 1 #2: 44,58,135,179 #3 (44) 1 soul break bar at battle start #3: 135 #4 (134) 1.3x PHY dmg with swords #1: 152 #1 (152) 1.15x Knight damage 152 #2: 152 #2 (152) +20% DEF if using a sword #3: 171 #3 (171) Sentinel at battle start #1: 21,42,104 #1 (21) 1.1x PHY dmg with katanas 5,42,55,104 #2 (21) Retaliate at 20% HP #2: 104 #3 (104) 1.3x samurai damage #1: 60 #1 (60) +10% DEF if using a helm 37 #2 (60) Attack: 25% drain strike #1: 123,168 #1 (123) +??% ATK but –??% DEF 123,168 #2: 123,168 #2 (123) Magic Lure at battle start #3: 155 #3 (155) +20% DEF/RES if using a sword #1: 97,150 #1 (97) 1.1x BLK dmg if using sword 97,150 #2: 134,150 #2 (134) +10% ATK/MAG and Sap #3: 179 #3 (179) Attack: m?? lgt #1: 88 #1 (88) ??% dblcast White Magic 57 #2 (88) ??% dblcast White Magic Name Character unlock Dorgann 159 Mem. crystals #1: 159 #2: 159 #1: 56 😎 Dragoon 33 Echo 108 Edea 94,131 Edgar 25,42,55,74,104,157 Edge 65,111,171 Edward (=Gilbert) 35,[39],65,111,145 Eiko 31,52,70,83,136 Exdeath 76,121 Fang 67,103,124,163 Faris 61,76,93,115,127 Firion 35,48,85,118,138 😎 Fran 14,19,71,91,139,176 Freya 83,119,136,164 Fujin 174 😎 Fusoya 50,171 Gabranth 120,176 Gaffgarion 168 😎 Galuf 37,49,61,76,93,115, 159 Garland 108,121,172 Garnet 17,52,70,83,98,119, 164 😑 Gau 72 Gilgamesh 49,61,76,127,159 #2: 173 #1: 108 #2: 108 #3: 171 #1: 94,131 #2: 94 #1: 25,74,104,157 #2: 104,157 #3: 163 #1: 65,111,171 #2: 111 #3: 163 #1: [39],111,145 #2: 111,145 #1: 31,52,83,136 #2: 101,136 #3: 179 #1: 76 #2: 115 #1: 67,103,124,163 #2: 103 #3: 171 #1: 61,76,93,115,127 #2: 93,115 #3: 171 #1: 48,85,138 #2: 85 #3: 134 #1: 19,41,91,139,176 #2: 71,176 #3: 179 #1: 83,119,136,164 #2: 119,164 #1: 174 #2: 174 #1: 72,171 #2: 134 #1: 120,176 #2: 120,176 #3: 171 #1: 168 #2: 168 #1: 49,60,61,76,93,115, 159 #2: 76 #3: 179 #1: 108,172 #2: 108 #3: 155 #1: 17,70,83,98,119,164 #2: 83 #3: 142 #1: 104 #2: 104 #1: 49,76,127,159 #2: 77A,159 #3: 163 #1: 45 😎Gladiator 21 Golbez 34,65,121,171 😎 Gordon 9,85,138 Guy 138 Hope 46,67,124,163 😑 Ingus 57,60,97,150 😎 Irvine 14,16,32,82,113,155 #2: 144 #1: 34,121,171 #2: 121,171 #3: 179 #1: 29,85,138 #2: 134 #3: 179 #1: 138 #2: 138 #1: 46,67,124 #2: 77A #3: 155 #1: 57,97,150 #2: 97,150 #3: 171 #1: 16,41,82,113,155 #2: 113 Record materia unlocks #1 (159) 1.1x holy damage #2 (159) 1.3x Knight damage #1 (56) 50% refill 1 Dragoon per battle #2 (?) Refill 1 Dragoon per battle #3 (173) ????x jump damage #1 (108) 1.1x lgt damage #2 (108) +10% MAG, but Blind #3 (171) +15% MAG, but Blind #1 (94) Attack: ??% to use Blizzard #2 (94) +??% MAG if using thrown #1 (25) Protect at 20% HP #2 (104) 1.2x spear damage #3 (163) 1.3?x bio damage #1 (65) 50% refill 1 Ninja per battle #2 (111) 1.2x fire damage #3 (163) 1.4x Ninja damage #1 (39) 50% refill 1 Bard per battle #2 (?) Refill 1 Bard per battle #3 (111) +10 DEF/RES, but Sapped #1 (31) +10% MAG but –10% RES #2 (101) 1.2x? dmg w/ instruments #3 (179) +25% MND if using instrument #1 (76) Attack: 16% chance to KO #2 (115) [13% dblcast Darkness] #1 (67) 1.1x PHY dmg with spears #2 (103) 1.3x Dragoon dmg #3 (171) 1.3x PHY dmg with spears #1 (61) 50% refill 1 Support per battle #2 (93) 1.2x PHY dmg with bows #3 (171) 1.4x Support damage #1 (48) +5% ATK per 10% HP lost #2 (85) +10% ATK/DEF, start with regen #3 (134) +13% ATK #1 (19) Berserk at battle start #2 (19) 1.2x PHY dmg with bows #3 (71) Attack: 16% for 4 0.7x hits #3 (179) 1.3x PHY damage with bows #1 (83) 1.1x Dragoon dmg #2 (119) +10% ATK/DEF w/ light armor #1 (174) Attack: 40% Esuna if needed #2 (174) ???x wind dmg #1 (72) 50% refill 1 Blk/White Magic #2 (72) Refill 1 Blk/Wht Mag. per battle #3 (134) 1.1x BLK/WHT dmg with rods #1 (120) 1.1x? Darkness dmg #2 (120) 1.2x? Darkness dmg #3 (171) +20% DEF #1 (168) 1.15x Darkness dmg #2 (168) 15% counter PHY #1 (49) Berserk at battle start #2 (60) 12% counter PHY hits (1.3x) #3 (76) 1.2x fist damage #4 (179) Attack: ??% to Spriti Cannon #1 (108) Attack: 30% to do dark dmg #2 (108) +20% DEF if using heavy armor #3 (155) 1.3x dark damage #1 (17) Low regen at 20% HP #2 (21) Attack: heal (h13) instead #3 (83) 20% to dblcast summons #4 (142) +13% MAG/MND if using a dagger #1 (104) +10% ATK, –10% DEF #2 (104) +10% ATK, start with haste #1 (49) +10% DEF if using armor #2 (77A) Refill 1 Knight ability per battle #3 (163) Protect, Shell, Haste at start #1 (45) 1.1x PHY dmg with axes #2 (45) Attack: 16% to do 2.8x dmg #3 (144) +20% DEF w/ light armor #1 (34) +2% MAG per 10% HP lost #2 (121) 1.2x? dark dmg #3 (179) +13% MAG/DEF if using a rod #1 (29) +5% RES per 10% HP lost #2 (29) Protect at battle start #3 (134) +20% RES if using a shield #4 (179) +13% ATK/DEF if using a spear #1 (138) +10% ATK, –10% DEF #2 (138) +??% ATK/DEF if using an axe #1 (46) 1.1x BLK dmg if using thrown #2 (77A) 1.2x BLK dmg if using thrown #3 (155) 1.3x BLK dmg if using thrown #1 (57) 1.1x earth dmg #2 (?) Mid regen at battle start #3 (97) +20% DEF if using a shield #4 (171) +25% DEF if using a shield #1 (16) +10% ATK/DEF per missing ally #2 (16) 1.2x PHY dmg with guns #3 (113) +??% ATK/DEF but confused Name Character unlock Jecht 77,106,166 😎 Josef 5,85,138 Mem. crystals #1: 77,106,166 #2: 106,166 #3: 163 #1: 21,85,138 #2: 134 #1: 14,65,111,145 😎 Kain 1,65,111,145 Kefka 74,121 😑 Kimahri 24,38,77,87,130 😑 Knight 5 Krile Kuja Laguna Larsa Leila Lenna Leo 😎 Leon Lightning Locke Lulu #2: 111,145 #3: 155 #1: 74,121 #2: 121 #1: 38,87,130 #2: 106 #1: 173 #1: 61,93,127,159 61,76,93,127,159 #2: 115,159 #3: 155 #1: 98,164 98,164 #2: 98 #3: 163 #1: 82,94,113,155 82,94,113,155 #2: 101 #1: 139,176 139,176 #2: 139 #1: 85,138 85,138 #2: 134 #3: 171 #1: 49,61,76,93,115,127, 8,21,49,61,76,93,115, 159 127,159 #2: 61 #3: 142 #1: 157 157 #2: 157 #1: 48,56,85,138 33,35,48,85,138 #2: 101 #3: 155 #1: 28,67,103,124,163 28,46,67,103,124,163 #2: 67,163 #3: 134 #1: 55 12,55 #2: 77A #3: 171 #1: 54,130,166 54,62,77,130,166 #2: 77A,166 #3: 171 #1: 33,97,150 😎 Luneth 9,97,118,150 😑 Magus 96 😎 Maria 29,48,85,138 Master 172 Matoya 172 Minfilia 161 Minwu 85,138 Mog 35,[39],47,55,129 Monk 88 Mustadio 123,168 😎 Ninja 24 Noel 143,163 Onion Knight 150 Orlandeau 168 Ovelia 123,168 Paine 130 #2: 97,150 #3: 134 #1: 144 #1: 48,53,85,138 #2: 101 #3: 142 #1: 172 #2: 172 #3: 179 #1: 172 #2: 172 #1: 161 #2: 161 #3: 179 #1: 85,138 #2: 101 #3: 163 #1: [39],55,129 #2: 129 #1: 137 #1: 123,168 #2: 123 #3: 163 #1: 50 #2: 165 #1: 143,163 #2: 143 #1: 150 #2: 150 #3: 150 #1: 168 #2: 168 #3: 168 #1: 123,168 #2: 123 #3: 179 #1: 130 #2: 130 Record materia unlocks #1 (77) 1.1x PHY dmg with blitzballs #2 (104) Attack: 14% to Explosive Fist #3 (163) +13% ATK/DEF if using a fist #1 (21) +10% ATK/DEF but start sapped #2 (21) Attack: 2 hits at 0.65x dmg #3 (134) 1.2x ice damage #1 (14) 1.2x Jump damage #2 (14) +10% ATK/DEF but confused #3 (111) 1.25x jump damage #4 (155) 1.3x jump damage #1 (74) +10% MAG, –10% DEF #2 (121) +10%? MAG if using instrument #1 (38) 1.1x PHY dmg with spears #2 (45) Magic Blink 1 at 10% HP #3 (106) Attack: 49% to Jump #1 (173) +10% DEF if using a helm #1 (61) 1.1x summon dmg #2 (115) +10% MAG, regen (lo) #3 (155) +15% MAG if using a whip #1 (98) 1.1x dark dmg #2 (98) 1.2x dark dmg #3 (163) Doom 60s at battle start #1 (82) 1.1x gun dmg #2 (101) +10% ATK/DEF, regen at start #1 (139) ??% refill 1 W. Magic use #2 (139) +??% mnd, low regen at start #1 (85) 1.1x dagger dmg #2 (134) 1.2x PHY dagger dmg #3 (171) Attack: 24% to Thief’s Revenge #1 (49) 1.1x WHT healing #2 (61) Hi regen at battle start #3 (142) 1.3x WHT healing #1 (157) same as Loner #2 (157) Attack: p1.0 AoE, 4.5s cast #1 (56) +5% DEF per 10% HP lost #2 (56) Attack: dark damage #3 (101) +10% ATK, –10% DEF #4 (155) +??% ATK/DEF if using hv armor #1 (28) 15% to start with full ATB bar #2 (67) Attack: no cast time #3 (134) 1.3x lgt damage #1 (55) 50% refill 1 Celerity per battle #2 (77A) 1.2x PHY dmg with daggers #3 (171) 1.35x Celerity damage #1 (54) 1.1x fire dmg #2 (77A) 1.2x ice dmg #3 (171) +??% MAG if using a doll #1 (33) 1.1x wind dmg #2 (33) Haste at battle start #3 (97) 1.2x dmg vs weakness #4 (134) 40% for double EXP #1 (144) 8% dualcast Black Magic #2 (144) 15% dualcast Black Magic #1 (48) 1.1x BLK dmg if using bow #2 (?) 1.1x PHY/BLK dmg if using bow #3 (101) Attack: becomes weak Fire? #4 (142) +15% MAG if using a bow #1 (172) Attack: ??% for p??? #2 (172) 25% dulcast Monk if < 50% HP #3 (179) Attack: becomes Chi Blast #1 (172) ??% refill 1 use B. Magic at start #2 (172) ??% dualcast Black Magic #1 (161) +10% ATK if using a shield #2 (161) +13% ATK if using a shield #3 (179) +13% ATK/DEF if using a shield #1 (85) +10% MND if using a staff #2 (101) 1.2x WHT healing #3 (163) 1.3x WHT healing #1 (39) 50% refill 1 Dance per battle #2 (?) Refill 1 Dance per battle #3 (129) +20% MND but –20% MAG #1 (137) ??x Monk damage #1 (123) Attack: ??% to do Blind Shell #2 (123) Attack: ??% to also Stop #3 (163) Attack: 20% to p1.0 100% Petrify #1 (50) 1.1x PHY dmg with thrown #2 (50) Image cast at 10% HP #3 (165) 1.2x PHY dmg with thrown #1 (143) Regen (lo) at battle start #2 (143) Attack: p1.0 ranged #1 (146) +10% MAG/MND if using staff #2 (146) 20% chance for 2x EXP #3 (146) +13% MAG/MND if using staff #1 (168) Haste at battle start #2 (168) Attack: p0.45 AoE, more dmg if fewer enemies #3 (168) Attack: 3x cast spd 25s at start #1 (123) Magic blink 1 at battle start #2 (123) Attack: w?? non-elem instead #3 (179) +13% MND/RES if using a robe #1 (130) 1.1?x Spellblade damage #2 (130) 1.2?x Spellblade damage Name Character unlock Palom 95,145 Mem. crystals #1: 95,145 #2: 95 #1: 109,161 #2: 109,161 #3: 163 #1: 71,91,120,139 #2: 91,139 #3: 163 #1: 95,145 #2: 95 #1: 70,136 Record materia unlocks #1 (95) 1.1x BLK dmg with daggers #2 (95) 20% to get double EXP #1 (109) +10% MAG if using a rod Papalymo 109,161 #2 (109) 1.2x BLK dmg if using a rod #3 (163) +10% MAG/RES if using a rod #1 (71) +10% MND if using staff Penelo 71,91,120,139 #2 (91) +20% MND but –10% ATK/MAG #3 (163) 1.3x WHT damage #1 (95) 8% to dblcast White Magic Porom 95,145 #2 (95) +????% MND if using a staff #1 (70) Attack: 16% for drain strike 66,70,136 #2 (105) 1.2x Support damage 😑 Quina #2: 119 #3 (119) 1.2x PHY dmg with spears #1: 23,82,113,131,155 #1 (23) 1.1x dmg vs weakness Quistis 23,51,82,113,131,155 #2: 101,155 #2 (101) 1.2x? dmg if using a whip #3: 171 #3 (171) 1.3x bio damage #1: 174 #1 (174) Attack: 30% to heal 40% maxHP Raijin 174 #2: 174 #2 (174) ???x lgt dmg #1: 124,143,163 #1 (124) +10%? ATK/MAG if using fists Raines 124,143,163 #2: 124,163 #2 (124) 1.1x? Blk mag dmg w/ lt. armor #1: 86,168 #1 (86) Attack: ??% chance to esuna Ramza 86,168 #2: 86 #2 (86) 1.5x SB gain for all abilities #3: 134 #3 (134) Attack: p1.6 lgt #1: 14 #1 (14) 1.1x PHY dmg with bows 1 #2 (14) Attack: 16% of 4 0.7x dmg hits 😎 Ranger #2: 112 #3 (112) haste, Attack: becomes Aim #1: 24 #1 (24) Attack: 30% to cast Fire (0.7x) 😎 Red 5 #2: 165 #2 (165) 13% dualcast Black Magic Mage #1: 50,59,68,80,135,179 #1 (50) Reflect at battle start 21,27,59,68,80,135, #2 (50) Hi regen at 25% HP 😎 Red XIII 179 #2: 68,179 #3 (68) Refill 1 Support per battle #3: 179 #4 (179) 1.3x PHY dmg with hairpins #1: 37,97,150 #1 (37) 1.1x fire damage #2 (37) Protect at battle start 14,97,150 😎 Refia #2: 97,150 #3 (97) 1.2x?? PHY dmg if using thrown #3: 142 #4 (142) 1.3x PHY dmg if using thrown #1: 89,157 #1 (89) +10% MND if using a rod Relm 89,157 #2: 89,157 #2 (89) 20% chance for 2x EXP #3: 179 #3 (179) +25% MND if using a robe #1: 59,68,90,158 #1 (59) Attack: 2.5% chance to Stop Reno 59,68,90,158 #2: 90 #2 (90) 1.2x PHY/BLK dmg if using rods #1: 45,48,138 #1 (45) +20% ATK but start sapped 21,48,138 #2 (45) Attack: 37% to Jump instead 😎 Ricard #2: 134 #3 (134) 1.3x Dragoon damage #1: 62,87,130,142 #1 (62) 50% refill 1 Thief per battle Rikku 62,77,87,130,142 #2: 106 #2 (106) 1.3x Thief damage #3: 179 #3 (179) Attack: 24% to Quick Hit #1: 32,94,113,131,155 #1 (32) Attack: 30% drain attack 10,32,45,94,113, Rinoa #2: 58,155 #2 (58) 1.15x dmg with black magic 131,155 #3: 142 #3 (142) 1.25x BLK damage #1: 65,95,111,171 #1 (65) +10% MND if using a bow Rosa 65,95,111,171 #2: 111,171 #2 (111) +20% MND if using a bow #3: 142 #3 (142) +25% MND if using a bow #1: 179 #1 (179) 1.15x Ranger damage Rufus 179 #2: 179 #2 (179) ???x Ranger damage #1: 14,65,95,145,171 #1 (14) Shell at 20% HP #2 (14) 1.2x SUM dmg 1,65,95,111,145,171 😎 Rydia #2: 95,145,171 #3 (95) +????% MAG if using a whip #3: 171 #4 (171) +13% MAG/RES if using a whip #1: 25,74,104,157 #1 (25) Low regen at battle start 25,42,55,74,104, Sabin #2: 104,157 #2 (104) 13% dblcast Monk 157 #3: 155 #3 (155) 1.4x Monk damage #1: 69 #1 (69) 50% refill 1 Samurai per battle 😎 Samurai 45 #2 (69) Refill 1 Samurai per battle #1: 108,172 #1 (108) +20% MND, –20% MAG Sarah 108,172 #2: 108,172 #2 (108) Attack: heal (h26) instead #3: 142 #3 (142) +25% MND if using a staff #1: 28,67,103,143 #1 (28) Low regen at 20% HP Sazh 28,46,67,103,143 #2: 103 #2 (103) Attack: 2 hits at ????x #1: 51,82,113 #1 (51) Attack:10% also cast Fire (1.5x) Seifer 51,82,113 #2: 113 #2 (113) +??% Darkness dmg #3: 179 #3 (179) Attack: 24% to Gaia Cross #1: 23,82,131 #1 (23) Attack: 30% cast Fire/Blz/Thnd. Selphie 23,51,82,131 #2: 82 #2 (82) Attack: cast 1.8x holy instead #3: 163 #3 (163) +25% MND if using a rod #1: 21A,59,80,121,158 #1 (21) +10% ATK/DEF per missing ally 3,21A,24,59,68,80, Sephiroth #2: 59,158 #2 (59) 1.2x PHY dmg with katanas 110,158 #3: 163 #3 (163) 1.3x PHY dmg with katanas #1: 103,143,163 #1 (103) +10% MAG, –10% ATK Serah 103,143,163 #2: 103,143 #2 (103) 1.2x? BLK dmg if using a bow #3: 163 #3 (163) +15% mag, but –10% DEF #1: 47,129 #1 (47) 50% refill 1 Combat per battle Setzer 47,55,129 #2: 104 #2 (104) 1.3x Machinist damage #1: 166 #1 (166) +10% MAG if using a rod Seymour 166 #2: 166 #2 (166) Attack: ??% random summon #1: 55,89,157 #1 (55) Attack: 1.2x dmg, 0.7x SB fill Shadow 55,74,89,157 #2: 89,157 #2 (89) 1.3x Ninja dmg #1: 118,152 #1 (118) 1.1x BLK dmg w/ staff #2: 118,152 #2 (118) 1.2x BLK dmg w/ staff 😑Shantotto 105,118,152 #3: 134 #3 (134) 1.3x BLK dmg w/ staff #1: 33,46,103,124,143,163 #1 (33) +10% DEF but –10% ATK 9,46,67,103,124,143, #2 (33) +5% DEF per 10% HP lost 😎 Snow 163 #2: 103 #3 (103) +10% ATK/DEF if using fists #3: 179 #4 (179) +25% DEF if using light armor Name Character unlock 😎Spellbld. 41 Mem. crystals #1: 66 #1: 16,51,94,113,155 Squall 16,35,51,94,113,155 😎 Steiner 29,31,52,70,136,164 #2: 51,58,155 #3: 134 #1: 52,53,70,136,164 #2: 70,164 #1: 47,69,89,129 😎 Strago 45,47,89,129 #2: 129 #1: 24 😎 Sumnr. 5 Tellah 34,65,95,145 Terra 6,42,47,55,74,129 Thancred 63,109,161 😎 Thief 69 Tidus 15,21,54,62,77,142, 166 Tifa 😎 Tyro Vaan #2: 156 #1: 34,95,145 #2: 134 #1: 42,74,129 #2: 74 #3: 134 #1: 63,109,161 #2: 109,161 #3: 155 #1: 112 #1: 15,62,77,142 #2: 58,142 #3: 134 #1: 27,68,80,100,179 3,27,37,59,68,80,100, #2: 80,77A,179 179 #3: 171 #1: 14 1 40,71,91,120 Vanille 11,46,67,143 Vayne 176 😎 Viking 50 Vincent 90,179 #2: 58 #3: 134 #1: 40,71,91,120 #2: 91 #3: 134 #1: 46,143 #2: 77A,143 #3: 142 #1: 176 #2: 176 #1: 72 #1: 90,179 #2: 90 Record materia unlocks #1 (66) 50% refill 1 Spellblade per battle #2 (66) Refill 1 Spellblade per battle #1 (16) Attack: 1.2x dmg, 0.7x SB fill #2 (16) Attack: 16% for 2.5x dmg #3 (51) 1.5x SB fill for getting hit #4 (134) 1.3x ice damage #1 (52) +10% DEF if using armor #2 (52) 25% to Protect when hit #3 (70) 1.25x SB gain on dmg or skill use #1 (47) 1.1x water dmg #2 (69) 15% counter BLK/WHT #3 (129) 1.2x water dmg #1 (24) 50% refill 1 Summon per battle #2 (24) Refill 1 Summon per battle #3 (156) 1.2x SUM damage #1 (34) Attack: 30% to cast Blizz. (0.7x) #2 (134) +10% MAG/MND if using rod #1 (42) 50% refill 1 Blk. Magic per battle #2 (74) 13% to doublecast Black Magic #3 (134) +13% MAG #1 (63) 1.1x PHY dmg with daggers #2 (109) 1.2x wind dmg #3 (155) +13% ATK/DEF if using a dagger #1,#2 (112) 50%/always refill Thief #1 (15) Haste at 20% HP #2 (15) Attack: 1.3x soul break fill #3 (58) 1.5x soul break fill for all skills #4 (134) 1.3x water damage #1 (27) 1.1x PHY dmg with fists #2 (80) 1.2x PHY dmg with fists #3 (171) 1.3x earth damage #1 (14) 1.1x dmg vs weakness #2 (14) 1.2x dmg vs weakness #3 (58) 1 soul break bar at battle start #4 (134) 1.3x dmg vs weakness #1 (40) +10% ATK but –10% DEF #2 (91) 13% to doublecast Celerity #3 (134) 1.3x PHY dmg with daggers #1 (46) 10% self heal (h30) on PHY hit #2 (77A) Attack: heal h26 instead #3 (142) Attack: w2.5 #1 (176) Up to +55% DEF as HP falls #2 (176) +10% ATK/MAG if using fists #1 (72) 1.1x PHY dmg with hammers #2 (72) Attack: becomes Charge #1 (90) +10% MAG if using guns #2 (90) 1.2x PHY dmg if using guns Name Character unlock 😎 Vivi 14,17,52,98,136 😑 Wakka 1,15,22,54,62,77,142 Warrior (prereg bonus) 😎 Warrior of Light 9,75,108,172 😎 White Mage 1 Wol Yang Yda Y’shtola Yuffie Yuna Zack Mem. crystals #1: 17,37,52,98,136 #2: 77A,136 #3: 171 #1:15,17,54,62,87,142 #2: 62,142 #1: 156 #1: 29,75,172 #2: 75,172 #3: 134 #1: 14 #2: 137 #1: 108 108 #2: 108 #3: 163 #1: 111,145 111,145 #2: 111 #1: 109,161 109,161 #2: 109,161 #3: 142 #1: 63,109,161 63,109,118,161 #2: 109,161 #3: 134 #1: 68,90,100, 68,80,90,100,158 158 #2: 100,158 #1: 22,62,77,87,130,142, 22,35,54,62,77,87,142 166 ,166 #2: 77,166 #3: 142 #1: 36,80,90,158 36,59,68,80,90,158 #2: 90,158 #3: 155 #1: 51,66,82,94,131 😎 Zell 41,51,82,94,131 Zidane 52,70,83,98,119,164 #2: 94,155 #3: 155 #1: 52,70,83,98,119,164 #2: 98,164 #3: 134 Record materia unlocks #1 (17) 1.1x BLK dmg if using rod #2 (17) +20% MAG but –10% DEF/RES #3 (77A) Attack: x2.0 magic dmg instead #4 (171) 1.3x fire damage #1 (15) 15% to start with full ATB bar #2 (15) Attack: becomes Aim #3 (62) Hi regen at 50% HP #1 (156) 1.1x PHY damage with swords #1 (29) Shell at 20% HP #2 (29) Attack: holy dmg #3 (75) 1.2x holy damage #4 (134) +13% ATK/DEF if using a sword #1 (14) 50% refill 1 Wht. Mag. per battle #2 (14) Refill 1 White Magic per battle #3 (139) Attack: heal (h??) instead #1 (108) +10% DEF if using light armor #2 (108) Attack: 16% to do 2.8x #3 (163) +??% ATK/DEF if using light armor #1 (111) 50% refill Monk skills #2 (111) Attack: ????x AoE #1 (109) 1.15x Monk damage #2 (109) Attack: p0.6 AoE #3 (142) Attack: p0.8 AoE #1 (63) 1.1x WHT healing #2 (109) 1.2x WHT damage #3 (134) +20% DEF/RES if using a robe #1 (68) 1.1x PHY dmg with thrown #2 (100) Attack: instant cast #1 (22) 1.1x WHT healing #2 (77) +20% MND with rods #3 (142) 1.3x SUM damage #1 (36) 1.1x PHY dmg with swords #2 (90) 30% to reduce phys dmg –20% #3 (155) +10% ATK/DEF, Haste #1 (51) +5% ATK per 10% HP lost #2 (66) 50% to start with full ATB bar #3 (94) 1.3x Monk damage #4 (155) 1.3x PHY damage with fists #1 (52) Haste at battle start #2 (98) ??% dblcast Thief #3 (134) 1.4x Thief damage Unlocks per future event Some clarifications about this table: Columns: “#E” is the Japanese event ordering as given by sexydeli, and “#B” is the banner number as given by dscotton. Record materia: effects are listed next to the memory crystal that unlocks the materia. Relics: Stats are for level 20, uncombined items. For events with dual banners, relics are marked A or B, or AB for relics that appear on both. Italic green unlocks indicate a reissue of a previously unlocked feature. FF #E Event BraBra music collab — 133 Unlocked #B Banner relic Abilities: Angelsong (Bard 5) Allegro con Moto (Bard 6) — (no banner) Memory crystal 2: (1 token) Desch [+10% ATK/MAG & Sap] Fusoya[1.1x BLK/WHTdmgw/rod] Gordon [+20% RES if using shield] Josef [1.2x ice damage] Leila [1.2x PHY dagger dmg] Ricard [1.3x Dragoon damage] Tellah [+10% MAG/MND w/ rods] Gold Fever - Memory crystal 3: (1 token) Golden Bartz [1.3x wind damage] Paradise Cecil pal [1.3x holy damage] Cloud [1.3x PHY sword damage] JP 2016 04 28 Firion [+13% ATK] Lightning [1.3x lgt damage] — 134 — GL 9 Oct for Luneth [40% for double EXP] crystals. Ramza [Attack: p1.6 lgt] Shantotto [1.3x BLK dmg w/staff] Record Squall [1.3x ice damage] speheres not Terra [+13% MAG] yet released. Tidus [1.3x water damage] Tyro [1.3x dmg vs weakness] Vaan [1.3x PHY dagger dmg] War.of Lt.[+13% ATK/DEF w/ swrd] Y’shtola [+20% DEF/RES w/ robe] Zidane [1.4x Thief damage] Record Spheres: Cait Sith,Echo,Eiko, Kefka,Mog,Sara (no banner) GL ???? Glimmer of Hope JP 2016 04 30 VII 135 GL 2016 10 06 Dual OSB/BSB banner format begins Dungeon III Update 25 XIII 128 T JP 2016 04 06 GL 2016 10 11 A) [OSB] Ragnarok A) [BSB] Wizer Rod A) [SSB] Crystal Comb A) [SSB] Cid's Goggles A) [SSB] Apocalypse A) [SSB] Crystal Cross A) Cloud's Guise B) [BSB] Power Soul B) [BSB] Msmn-Shinu. B) [SSB] Shortbarrel B) [SSB] Barret's Bngl B) [SSB] Green Mega. B) [SSB] Light Rod B) Partisan Characters: (1 token) Aerith, Barret, Cid, Red XIII Memory crystal 1: (1 token) Aerith, Barret, Cid, Cloud, Red XIII Memory crystal 2: (1 token) Aerith, Cloud Memory crystal 3: (1 token) Record Spheres: Aerith,Red XIII,Reno,Vincent,Zack Memory crystal 1: Berserker [1.1x axe damage] Record materia 2: Berserker [1.2x axe damage] Memory crystal 2: B. Mage [Attack: m1.5 AoE fire] — (no banner) Type Nightmare #8: Characters: (1 token) Curada record Memory crystal 1: (1 token) Memory crystal 2: (1 token) — 132 JP 2016 04 26 Abilities: GL 2016 10 18 6★ Curasa (White Magic) A) [SSB] Trident A) [SSB] Gold Hairpin A) [SSB] Wizard Rod A) [SSB] Excalibur A) Kuja's Gloves B) [BSB] Flame Staff B) [BSB] The Ogre B) [SSB] Tin Armor B) [SSB] Ragnarok B) [SSB] Punisher B)[SSB]Drgoon’s Tab. B) Bistro Fork — (Banner for 5-star white mages?) Soul break damage or effect DEF RES — — — — — — — — — — — — — — — — 164 55 118 17 124 110 17 128 127 81 26 81 88 126 — 100 91 28 — 68 — — — 126 18 105 117 — — 129 — 27 — — — — — — 19 120 — — — — — 82 — — 109 — — — 92 — — — — — — 118 — — 109 — — — 88 — — — (Cloud) Finishing Touch (Aerith) White Materia (Red XIII) Grdian’s War Cry (Cid) Big Brawl (Zack) Apocalypse (Yuffie) Gauntlet (Cloud) Climhazzard (Tifa) Meteor Strike (Sephiroth) Reunion (Vincent) Beast Howl (Barret) Angermax (Cait Sith) Moogle Dance (Reno) Turk Bombshell (Cid) Dragon phys 12.0 wind+non w9.5/5AoE h,all h85,[h105,+30%MND][h25AoE] party +30% ATK/DEF/MND (#624) phys 7.8 / 12 wind, self no air time 3 turns phys 6.0 / 4 AoE ranged, party haste phys 6.0 / 3 AoE instant ranged, party Blink 1 phys 5.11 / 7 wind, self wind aura 25s p6.64/8 earth,e aura,[1.5/2AoE e+n][2.16 e+n] p6.16/4 AoE,[p^24.5/2][p2.52/4 f+n] magic 17.68 / 8 fire, self fire aura 25s phys 7.8 / 10 ranged, –50% ATK/DEF 25s AoE –40% ATK/MAG/DEF/RS 25s, party Regen (hi) magic 14.4 / 3 AoE non, 100% sleep/silence phys 5.16 / 4 wind ranged, –20% wind resist — — — — — — — Sword Rod Hairpin Hat Sword Thrown Light A Fist Katana Gun Bracer Instrum Rod Spear — A) [BSB] Hamelin Instrum A) [BSB] Lightbringer Sword Characters: (1 token) Eiko, Freya, Quina, Steiner, Vivi Memory crystal 1: (1 token) Friendship Eiko, Freya, Quina, Steiner, Vivi Ribbon Memory crystal 2: (1 token) IX 136 Eiko, Vivi JP 2016 05 06 Memory crystal 3: (1 token) GL 2016 10 12 Abilities: Chain Firaga Record Spheres: Kuja, Quina Soul break name ATK MAG MND Spear Hat Rod Sword Bracer Staff Sword Armor Sword Rod Light A Spear — 81 105 123 128 68 (Eiko) Madain Sari’s Prayer party h85,crit=50%, [h105,Blink 1][party h25] (Beatrix)Vow of Protection phys 5.48 / 4 AoE holy, –20% holy resist, [p2.5/2 ho,sentinel] [p2.7/2,self +40% RES 20s] 130 (Freya) Six Dragons phys 7.74 / 6 wind ranged, self wind aura 25s 17 28 27 82 119 (Quina) Frog Drop phys 5.96 / 4 AoE ranged, party +50% ATK 25s 50 117 105 (Garnet) Divine Guardian party Haste, Regen (hi), +50% RES 25s 128 (Steiner) Swd Art Climhzzd phys 7.0 / 5 AoE, DEF-based formula 24 28 19 89 85 (Kuja) Dread of Death magic 9.4 / 4 AoE dark, self dark aura 25s 55 126 63 (Vivi) Affirmation m12/4 AoE f+n,f aura,[9.0/4f+n][6.3/2AoE f+n] 128 (Zidane) Stellar Circle 5 p5.88/6 wind,–20% w res,[p2,stl pwr][… def] 17 135 92 (Steiner) Sword Mag Firaga phys 5.88 / 4 AoE fire, –20% fire resist 25s 125 68 (Beatrix) Seiken Shock phys 7.6 / 8, party Magic blink 1 50 122 61 (Kuja) Darkflare Star magic 17.6 / 8 dark, party +20% MAG 25s 17 110 110 (Freya) Cherry Blossom phys 5.85 / 3 AoE wind rngd, no air time 3 turn 127 71 (Quina) Angel’s Snack party +30% ATK/DEF 25s — — — — — — — FF #E Event Unlocked #B Banner relic A) [BSB] Sun Blade Characters: (1 token) Guy [Com5 Mnk5 Knt4] Firion, Gordon, Josef, Leila, Leon, Maria, Minwu, Ricard Memory crystal 1: (1 token) Guy [+10% ATK, –10% DEF] Thorns of the Firion, Gordon, Josef, Leila, Rose Leon, Maria, Minwu, Ricard II 138 Memory crystal 2: (1 token) JP 2016 05 13 Guy [+??% ATK/DEF if using axe] GL 2016 10 19 Memory crystal 3: (1 token) Abilities: Stone, Stonera, Stonega, Stoneja, Chain Stonega Record Spheres: Guy, Gordon, Maria, Minwu — Mote #4: — Kashuan Keep — Characters: (1 token) Larsa [Whm5 Sup5 Brd4] Ashe, Fran, Penelo Memory crystal 1: (1 token) Larsa [50% refill 1 W. Mag.] Heir of the Ashe, Fran, Penelo Dynast-King Memory crystal 2: (1 token) XII 139 Larsa[+10% MND, Regen (lo)] JP 2016 05 20 Ashe, Penelo GL 2016 10 26 Memory crystal 3: (1 token) Abilities: Chain Thundaga Record Spheres: Ashe, Fran, Larsa Dungeon V Update 26 VII 137 VIII JP 2016 05 10 XI GL Nov? Nightmare #9: Penalty Break record — 140 — IV VII XIII Memory crystal 1: Monk [1.15x Monk damage] Memory crystal 2: White Mage [Attack: heal (h26)] Characters: (1 token) Memory crystal 1: (1 token) Memory crystal 2: (1 token) Abilities: JP 2016 05 25 6★ Penalty Break (Support) GL Nov? Abilities: (collab) Noel Rematch dungeons 1–3 — Type Sword 130 A) [BSB] Rune Axe Axe 130 A) [SSB] Gungnir A) [SSB]Thief's Gloves A) [SSB] Healing Staff A) [SSB] Artemis Bow A) Dancing Dagger B)[BSB]Mag Seal Bow Spear Bracer Staff Bow Dagger Bow 130 26 55 81 114 81 68 18 19 92 100 121 117 62 B) [BSB] Stardust Rod Rod 55 100 129 B) [SSB] Ogrekiller B) [SSB] Bracer B) [SSB] Masamune B) [SSB] Defender B) Flame Shield Axe Fist Sword Sword Shield 130 130 123 123 17 — — (no banner) ATK MAG MND DEF RES 88 126 126 83 — — — 118 A) [SSB] Yoichi Bow A) [SSB] Holy Rod A) [SSB] Stoneblade A) [SSB] Aldebaran A) Gabranth's Haub. B) [BSB] Mace of Zeus Bow Rod Sword Gun Armor Rod 115 55 88 109 17 55 B) [BSB] Betelgeuse B) [SSB] Cloud Staff B) [SSB] Defender B) [SSB] Chaos Blade B) [SSB] Traitor's Bow B) Platinum Shield Gun Staff Sword Sword Bow Shield 113 89 100 129 128 127 109 26 26 17 127 83 (Lucky banner?) — 17 — A)[BSB]Dalmas. Garb Light A A) [BSB] Orichal. Dirk Dagger Soul break name (Firion) Weaponsmaster Soul break damage or effect p5.84/4 AoE h+n instant, party Magic blink 1 [p0.52/1 - 4.16/8 h+n (ramps up per use)] [p1.68 / 4 h+n, next command instant] (Leon) Dark Knight Raid p6.56/8 dark, dark aura, [2.3 d,drain 20%][2.06/2 d,self +30%A,-30% R] (Gordon) Inherited Intent party +30% ATK/MAG (#610) and Blink 1 (Leila) Pirate’s Knives phys 7.62 /6 wa,–50% ATK/RES,self +30% ATK/RES (Minwu) Will of Wht Mage party Curaga (h85) instant (Maria) Thunder XVI magic 14.4 / 4 AoE lgt, party +20% MAG 25s (Leila) Captain’s Command party Shell and Haste (Maria) Starfall XVI m15/8 e+n,earth aura,[6/3-12/6 e+n,petrify] [6.2/2AoE e+f, self +30%MAG,-30%DEF] (Minwu) Deciphered Dest. w9.5/4 AoE ho, party haste & regen (hi), [h105 instant] [w6/2 AoE ho,–20% MAG/MND] (Guy) Gaia Drum phys ???? / 4 AoE earth, –20% earth resist 25s (Josef) Icy Resolve phys 5.84 / 4 AoE ice+non, party heal 40% max (Firion) Lord of Arms phys 7.8 / 5 ranged, 100% Blind (Leon) Darkborn Blade phys 6.0 / 3 AoE dark ranged, sentinel (Gordon) Goddess’s Bell phys 4.2 / 3 AoE ranged, –40% ATK/MAG 25s — 111 111 (Ashe) Twilight Judgment (Vaan) Ark Blast 26 26 100 123 124 132 91 100 129 — (Balthier) Gatling Gun (Larsa) Imprial Draught (Basch) Ruin Impediment (Gabranth) Fulmin. Obliv. (Fran) Mist Overload (Basch) Apocalypse Shield m17/8 l+n,lgt aura,[10/4 l,self h60][6 AoE l+n] phys 7.6 / 5 instant, –40% DEF/MAG 25s, [p2.0 fast, –40% DEF 15s] [p2.0 fast, –50% MAG] p7.68/8 lgt+non rngd, –20% lgt resist 25s white 12.0 / 3 holy, party Curaga (h85) m14.0/4 AoE lgt+non, party heal 25% maxHP phys 7.92 / 6 fire ranged, –20% fire resist 25s phys 5.1 / 6 dark, self dark aura 25s w12.0/8 ho,party h55,self +15% MAG/MND [w10.52/4 ho,self +15% MND][party h25] p7.5/10 fire rngd, 97% (30%x10) sap+blind party Curaga (h85) and haste phys 7.8 / 6 ranged, party Blink 1 phys 6.0 / 4 AoE dark ranged, 100% Stun phys 7.91 /7 ranged, –40% ATK/MAG/DEF/RES 25s party +30% ATK/DEF 25s (Fran) Archer’s Measure (Penelo) Intercession (Ashe) Maelstrom’s Bolt (Balthier) Strahl Strafe (Gabranth) Enrage (Penelo) Evanescence — — — — — — — — — — — — — — — — JP 2016 05 30 GL ???? Characters: (1 token) Yuna false bride wardrobe Auron, Rikku, Tidus, Wakka, Yuna Memory crystal 1: (1 token) Auron, Rikku, Tidus, Wakka, Yuna Memory crystal 2: (1 token) Auron, Tidus, Wakka Memory crystal 3: (1 token) Aerith [+13% MAG/MND w/ rods] Agrias [1.4x Knight damage] Ashe [+15% MAG if using sword] Our Story Celes [1.4x Spellblade damage] X 142 Garnet [+13% MAG/MND w/ dagg] JP 2016 05 31 Lenna [1.3x WHT healing] GL ???? Maria [+15% MAG if using bow] Refia [1.3x PHY dmg w/ thrown] Rinoa [1.25x BLK damage] Rosa [+25% MND if using bow] Sarah [+25% MND if using staff] Vanille [Attack: w2.5] Yda [Attack: p0.8 AoE] Yuna [1.3x SUM damage] Abilities: Aqua Burst Sapphire Shot A) [OSB] Apocalypse A) [BSB] GlriousGuard A) [SSB] Chaos Rod A) [SSB] Swd of Paine A) [SSB] Force Knckles A) [SSB] Riot Blade A) Abe’s Uniform B) [BSB] Hunter's Bld Sword Bracer Rod Sword Fist Katana Lt. Armor Katana 164 26 18 19 93 89 55 100 130 129 131 122 17 111 111 131 (Tidus) Energy Rain (Wakka) Full Attack Reels (Yuna) Miracle Veil (Paine) Sword Dance (Rikku) Master Thief (Auron) Banishing Blade (Tidus) Leap & Rush (Auron) Bushido B) [BSB] Rikku's Dagg Dagger 119 (Rikku) Machinations B) [SSB] Fencer’s Glv B) [SSB] Magicn Mog B) [SSB] Over the Top B) [SSB] Twin Lance B) Auron's Grasp 26 18 19 82 125 63 108 129 26 18 19 Bracer Doll Blitzball Spear Bracer 93 89 89 85 (Paine) Liquid Steel (Lulu) Icy Smile (Wakka) Aurochs Reels (Kimahri) Fang of Gagazet (Auron) Undefeated phys 12.0 water+non p7.56/12 rng,–40% A/D/M/R,[p2.3,-50%M][…A] party Cruaga (h85) and auto-heal 2000 HP phys 7.7 / 7 earth+wind, party Haste phys 7.68 / 6, -50% atk/res, self +30% atk/res phys 7.8 / 5 ranged, –50% ATK/DEF 25s phys 5.04 / 3, Instant cast 2 turns p5.95/5 AoE,self +30% atk,+25%res,crit=50% [p2.4,drain20%] [p1.82/2 AoE, self Retaliate] phys 7.7 / 10 water, –20% water res, [p1.4 AoE wa+lgt] [p2.0,steal 20% atk/def] phys ?? / 6 wa, self water aura 25s magic 14.4 / 4 AoE ice, self ice aura 25s phys 6.0 / 4 AoE ranged, 100% blind/poison phys 7.8 / 5, party Magic Blink 1 p4.2/4 AoE rng, +200% def, taunt PHY/BLK FF #E Event Unlocked #B Banner relic A) [BSB] Flame Fossil Characters: (1 token) A) [BSB] Lunar Stinger Noel [Com5 Cel4 Thf4 Whm4] A) [SSB]CanopusAMP Raines,Sazh, Serah, Snow, Vanille A) [SSB] Cavalry Coat Memory crystal 1: (1 token) A) [SSB] Hawkeye Paradox Noel [Regen (lo) at battle start] A) [SSB] Power Circle Hunter Raines,Sazh, Serah, Snow, Vanille A) Flamberge XIII 143 Memory crystal 2: (1 token) B) [BSB] Mistilteinn JP 2016 06 03 Noel [Attack: p1.0 ranged] B) [BSB] Overture GL ???? Serah, Vanille B) [SSB] Battle Stndrd Memory crystal 3: (1 token) B) [SSB] Sirius Sdarms Record Spheres: B) [SSB] Punisher Noel, Serah B) [SSB] Raines' Glvs B) Serah's Gloves Memory crystal 1: Dungeon Magus [8% dualcast B. Magic] VI Update 27 Record materia 2: IX 144 Magus [15% dualcast B. Magic] — (Lucky banner?) XIII JP 2016 06 09 Memory crystal 2: XIV GL Dec? Gladiator [+20% DEF w/ lt. armor] Characters: (1 token) Edward,Kain,Palom,Porom, Rydia, Tellah, Yang Memory crystal 1: (1 token) Edward, Kain, Palom, Porom, Restored Rydia, Tellah, Yang Pride Memory crystal 2: (1 token) IV 145 Edward, Kain, Rydia JP 2016 06 10 Memory crystal 3: (1 token) GL ???? Abilities: Lightning Dive Titan Record Spheres: Fusoya,Palom,Porom,Rosa,Tellah — — — Events #150 and beyond are numbered to match Enlir’s sheet. — Characters: (1 token) Ayame [Com5 Sam5 Spb5] Curilla [Com4 Sup4 Knt5 Whm3] Shantotto NOTE: collab Memory crystal 1: (1 token) event Ayame [1.15x Samurai dmg] Curilla [1.15x Knight dmg] Vana’diel XI 152 Shantotto Chronicles Memory crystal 2: (1 token) Ayame [Attack: 12% Flash Blade] JP 2016 06 22 Curilla [+20% DEF if using sword] GL ???? Shantotto Memory crystal 3: (1 token) Abilities: Frigid Blade Nightmare Characters: (1 token) #10: Dervish Memory crystal 1: (1 token) record Memory crystal 2: (1 token) — 153 Abilities: JP 2016 06 24 6★ Dervish (Celerity) GL Dec? — ATK MAG MND DEF RES — — — — — Soul break name (Noel) Meteor Javelin (Serah) Lunar Arrow (Sazh) Chocochick Dance (Raines) Seraphic Wing (Hope) Last Resort (Snow) Diamond Dust (Lightning) Smite (Vanille) Dream World (Lightning) Req. of Goddss (Snow) Entrench (Sazh) Godsend (Fang) Highwind (Raines) Seraphic Ray (Serah) Clock Master Soul break damage or effect p7.5/5, -40% a/d/m/r,[p2.3,-40%A][…50%M] m15.0/8 ice+n,ice aura,[m9/4 i+n][m6AoE i+n] party +50% ATK 25s, Magic blink 1 m17.5/6non,self+30% M/R,doom60s,fastmag4 magic 17.92 / 8 holy phys 6.0 AoE ice, party +50% DEF 25s phys 5.04 / 3, self instant cast 2 turns all h85,+30%MND,[w10.6/2ho,-30%res][all h25] p8/7,[p1.84/4,31%stun][p1.26/2AoE,29%slow] phys 7.6 / 4, self Retaliate, party crit=25% party Protect, Regen (hi), +20% MAG 25s phys 7.68 / 6 fire+wind rng, –50% ATK/MAG 25s magic 14.2 AoE holy, –20% holy resist 25s magic 11.8 / 2 non, self Fastcast BLK 3 turns — — A) [B] Abel's Lance Spear (Kain) Dragoon’s Pride A) [B] Sleipnir's Tail A) [S] Feathered Cap A) [S] Bomb’s Soul A) [S] Hell Claws A) [S] Seraph's Mace A) Dream Harp B) [B] Lamia Harp Whip Hat Rod Fist Staff Instrum Instrum B) [B] Excalibur B) [S] Asura's Rod B) [S] Artemis Bow B) [S] Wyvern Lance B) [S] Golbez's Gntlets B) Faerie Claws Sword Rod Bow Spear Bracer Fist p5/4 AoE lgt+n jump,lgt aura, [p2/2 lgt jump,no air time 2] [p2/2,ether 1] (Rydia) Cry of Grief m12/5AoE e+n,e aura,[m9/4e+n][m6/2 A e+n] (Porom) Twin Star party +30% atk, +15% mnd, crit=50% (Tellah) Sage’s Guidance party +30% atk/mag, instant cast 1, self doom (Yang) Mountain Buster phys 6.18 / 6 AoE e+n rng, –20% earth resist (Porom) Sync party h85, Haste (Edward) Song of Swiftness party haste, +30% mag (Edward) Whisperwd Cncrt all +50% atk, AoE –20% holy resist, [m2 ho,-20% A/M,self sap] […,-20% DEF/RES,…] (Cecil pal) Paladin Force (Palom)ChaincastFlarestrm magic 13.52 / 8 AoE ho+f+lgt, –50% mag/res (Rosa) Divine Heal party h85, Magic blink 1 (Kain) Rising Drive phys 7.8 / 4, self no air time 3 jumps (Golbez) Cosmic Ray magic 17.84 / 8 dark, self +30% mag (Yang) Sylph’s Providence phys 4.2 / 3 AoE, party Blink 1 A) [B] Gungnir Spear (Luneth) Eternal Wind A) [B] Onion Gntlets A) [S] Onion Sword A) [S] W Mage's Robe A) [S] Lust Dagger A) [S] Elder Staff A) Heroic Shield Bracer Sword Robe Dagger Staff Shield — Characters: Onion Knight [many 3-star abils] Arc, Desch, Ingus, Luneth, Refia Memory crystal 1: Onion Knight [+10% MAG w/ staff] The Arc, Desch, Ingus, Luneth, Refia Incomplete Memory crystal 2: Swordsman Onion Knight [20% for 2x EXP] III 150 Arc, Desch, Ingus, Luneth, Refia JP 2016 06 17 Memory crystal 3: GL ???? Onion Knt [+13% MAG/MND staff] Abilities: Spirit Cannon Gaia Cross Record Spheres: Desch, Luneth, Onion Knight Mote #5: — 151 World of Darkness Type Sword Bow Gun Lt. Armor Thrown Fist Sword Rod Sword Fist Gun Spear Fist Bracer p6.24/8 wi+n,100%stun,self wind aura [p2/4wi+n,31%stun][p1.3/2AoEwi+n,+/-30A/R] (Onion Knt) Proph. Vessel all+30%A/M,[p1.88/4,inst ph][m9/4,inst mag] (Onion Knight) Onion Slice p6.56/8–9.02/11 (@190 spd),–50% def/res (Arc) Love’s Gospel party h85, no ATB 1, Blink 1 (Luneth) Swordshower phys 7.76 / 8 wind rng, party +50% def 25s (Arc) Renewing Rains party Shell, Regen (hi), Magic blink 1 (Ingus) Earth Ward party Protect, Haste (Ingus) Loyal Espada p4.8/4 AoE e+n,self earth aura, +30% atk/def [p1.96/2 e+n,sentinel] [p1.96/2 e+n,retaliate] (Refia) Circle of Carnage p6.2/8 f+n,self fire aura,crit=50, [p2/4 f+n,2x crit dm][p1.3/2AoE f+n,+/-30A/D] (Onion Knight) Full Burst magic ???? / 5 AoE non, party heal ??% maxHP (Desch) Thunderous Mmry m?? lgt+non, –20% lgt resist, self +??% mag (Refia) Blazing Fists phys 7.84 / 8, self haste, +35% atk/def 25s (Ingus) Gaia’s Vengeance phys 7.9 / 5, sentinel (Desch) Bolt of Ancients magic 9.4 / 4 AoE lgt, self lgt aura 25s B) [B] Aegis Shield Shield B) [B] Carnage Bracer Bracer B) [S] Eternal Staff B) [S] Ancient Sword B) [S] Rising Sun B) [S] Break Blade B) Desch's Sword — (no banner) Staff Sword Thrown Sword Sword — — — — — — — — FF — VIII VIII IX XIV T VI VII V — #E Event Unlocked #B Banner relic Characters: (8 tokens) Memory crystal 1: (8 tokens) The Ultimate Memory crystal 2: (4 tokens) Weapon Memory crystal 3: (1 token) 154 Abilities: JP 2016 06 25 Mind Break(down) GL ???? Ultima Weapon Record Spheres: Ovelia Characters: (1 token) A) [O] Punishment Irvine,Laguna,Quistis,RinoaSquall A) [B] Burning Knckle Memory crystal 1: (1 token) Irvine,Laguna,Quistis,RinoaSquall A) [B] Shooting Star Memory crystal 2: (1 token) A) [S] Sirius Quistis, Rinoa, Squall, Zell A) [S] Crystal Glove Memory crystal 3: (1 token) A) [S] Srcress' Might Auron [1.4x Samurai dmg] A) [S] Vega Balthier [1.3x gun dmg] A) Squall's Jacket Lionheart Beatrix [Attack: 24% Saint Cross] A) Esthar Bracers Awoken Delita [+20% DEF/RES w/ sword] B) [O] Twin Viper 155 Garland [1.3x dark dmg] B) [B]Instructor’sGarb JP 2016 06 30 Hope [1.3x BLK dmg w/ thrown] GL ???? Kain [1.3x jump dmg] Krile [+15% MAG w/ whip] B) [B] Strange Vision Leon [+??% ATK/DEF w/ hv armor] B) [S] Exeter Sabin [1.4x Monk dmg] B) [S] Red Scorpion Thancred [+13% ATK/DEF w/ dagg] B) [S] Crescent Wish Zack [+10% ATK/DEF, haste] B) [S] Bismarck Zell [1.3x fist dmg] B) Party Dress Abilities: B) Galb. Elite Armor Chain Biora Dungeon Memory crystal 1: Update 28 Warrior [1.1x PHY dmg w/ swd] 156 — (Lucky banner?) Memory crystal 2: JP 2016 07 06 Summoner [1.2x SUM dmg] GL Jan? A) [B] Magical Brush A) [B] ? A) [S]Imprl Gnrl's Swd Characters: (1 token) A) [S] Mutsunokami Leo [Com5 Knt5 Sam4] A) [S] Excalibur Edgar, Relm, Sabin, Shadow A) [S] Death Tarot Memory crystal 1: (1 token) Light of the A) Luminous Robe Leo [Loner] Battlefield A) Priest's Miter Edgar, Relm, Sabin, Shadow 157 AB) [O] Cstm Bioblstr Memory crystal 2: (1 token) JP 2016 07 08 B) [B] Godhand Leo[Attack: p1.0 AoE, 4.5s cast] GL ???? B) [B] Thief's Knife Edgar, Relm, Sabin, Shadow B) [S] Whale Whisker Memory crystal 3: (1 token) B) [S] Chocobo Brush Record Spheres: B) [S] Sabin's Wrstbnd Gau, Leo, Strago B) [S] Tiara B) Morning Star B) Zantetsuken A) [B] Rune Blade A) [B] Magic Shuriken Characters: (1 token) A) [S] Buster Sword H Angeal [Com5 Knt5 Spb3] A) [S] Javelin Cid,Reno,Sephiroth,Yuffie,Zack A) [S] Crystal Cross Memory crystal 1: (1 token) A) [S] Cid's Goggles Angeal [10% cntr ph w/ Protect] Inherited A) Cloud's Guise Cid,Reno,Sephiroth,Yuffie,Zack Pride A) Chocobracelet Memory crystal 2: (1 token) 158 AB) [O] Ragnarok Angeal [+20% DEF w/ sword] JP 2016 07 15 B) [B] Wizer Rod Cid, Sephiroth, Yuffie, Zack GL ???? B) [B] Shinra Sp Bomb Abilities: B) [S] Seph's Glove Life from Death B) [S] Shortbarrel Death Scythe B) [S] Green Mphone Record Spheres: B) [S] Barret Bracers Angeal B) Atomic Scissors B) Fire Fang A) [B] Asura's Rod A) [B] Sledgehammer Characters: (1 token) A) [S] Dorgann's Swrd Dorgann[Com5 Sup4 Knt5 Spb3Sam2] A) [S] Fire Lash Bartz, Galuf, Gilga., Krile, Lenna A) [S] Titan's Gloves Memory crystal 1: (1 token) Warriors of A) [S] Excalibur Dorgann [1.1x holy dmg] Tomorrow AB) [O] Gilg's Nginata Bartz, Galuf, Gilga., Krile, Lenna 159 AB) Bartz's Cloak Memory crystal 2: (1 token) JP 2016 07 22 AB) Moore Branch Dorgann [1.3x Knight dmg] GL ???? B) [B] Nirvana Galuf, Gilgamesh, Krile B) [B] Masamune Memory crystal 3: (1 token) B) [S] Enuo's Scourge Record Spheres: B) [S] Genji Blade Dorgann, Exdeath B) [S] Exdeath's Crass B) [S] Faris's Bracers Terror mote 160 #1: Sea Cave — — (no banner) of the Dead Type Soul break name Soul break damage or effect Sword Fist (Squall) Blasting Zero (Zell) Duel phys 12.0 ice+non p7.4/10 inst.,52% stun,party crit=50%, [p2.5/4,self +30%atk,-30%def][p2/4,next inst] Thrown Gun Fist Thrown Gun Lt. Armor Bracer Thrown Lt. Armor (Rinoa) Sorc. Awakening (Laguna) Fairy’s Aid (Zell) Combat King (Edea) Ice Strike (Laguna) Freezing Barrage (Squall) Mystic Flurry First Aid (Rinoa) Angel W. Sht. Star (Quistis) Dominating Whip Rod Gun Whip Rod Gun Lt. Armor H. Armor (Selphie) Strange Vision (Irvine) Hyper Snipe (Quistis) Mighty Guard (Selphie) Dreamstage (Irvine) Dark Shot (Rinoa) The Brothers — — ATK MAG MND — — — DEF — RES — Rod Katana Sword Katana Sword Thrown Robe Hat Gun Fist Dagger Rod Rod Bracer Hat Rod Sword Sword Thrown Sword Spear Thrown Hat Lt. Armor Bracer Sword Rod Thrown Bracer Gun Instrum Bracer Gun-Arm Dagger Rod Hammer Sword Whip Fist Sword Spear Lt. Armor Rod Staff Katana Staff Katana Armor Bracer — — — — — ph ?? / 6 AoE rngd, –?% atk/def/mag/res/mnd party Haste, Shell, Regen (hi) party h85, Magic blink 1 ph 7.92 / 6 (8.58 vs slw/blnd), 100% slw/blnd magic 9.39 / 3 AoE earth, self earth aura — — (Relm) Star Prism (Shadow) (Leo) Shock (Cyan) Bushido Sky (Celes) Indomitable Blade (Setzer) (Relm) Brush Up — (Edgar) Disaster Blast (Sabin) (Locke) Mirage Phoenix (Strago) Mighty Guard (Relm) Portrait of Lakshmi (Sabin) Soul Spiral (Terra) Fire Beam (Strago) Sabre Soul — (Zack) Meteor Shots (Yuffie) (Angeal) (Cid) Pilot Force (Yuffie) Gauntlet (Cid) Big Brawl (Cloud) Climhazzard Renewing Feather (Cloud) Finishing Touch (Aerith) White Materia (Reno) Trinity Turk Light (Sephiroth) (Vincent) Bestial Roar (Cait Sith) Moogle Dance (Barret) Ungamax (Barret) Satellite Beam — (Krile) (Galuf) (Dorgann) (Krile) Sheepsong (Galuf) Unshaken Resolve (Bartz)Trueblade of Legend (Gilgamesh) (Bartz) Choco Romp (Exdeath) Grand Cross (Lenna) Tycoon Phoenix (Gilgamesh)MorphingTime (Exdeath) Power of Void (Gilgamesh) Faithful Comp. (Exdeath) Neo Almagest (Faris) Serpent’s Gale — phys 7.8 / 6 rngd, party +50% atk 25s phys 7.68 / 8 instant, self +30% atk/def/res magic 14.22 / 6 AoE ice+non phys 5.95 / 7 AoE ice ranged, –20% ice resist phys 5.1 / 5 ice rngd, self ice aura party h35 magic 40.0 earth+non m15/8 bio+non, bio aura, [m8/4 b+n,25% pois/blnd/sil/conf] [m6/2 AoE b+n, self +30% mag, -30% def] — — — p8.6-11.6 (for 3 statuses), 15% bl/petr/poi/sil — phys 12.0 wind+non — party Haste, Regen (hi), +30% mag phys 7.8 / 4, self +50% atk, invulnerable phys 13.2, or 10.8 if not all allies alive — FF #E Event Unlocked Characters: (1 token) Alphinaud [Blm4 Sum5 Whm4] Minfilia [Com4 Sup5 Knt5 Whm5] Papalymo, Thancred,Yda,Y’shtola Memory crystal 1: (1 token) Alphinaud [+10% MAG w/ book] Minfilia [+10% ATK if using shield] Lady of the Papalymo, Thancred,Yda,Y’shtola Vortex Memory crystal 2: (1 token) XIV 161 Alphinaud [+10% MAG/MND book] JP 2016 07 29 Minfilia [+13% ATK if using shield] GL ???? Papalymo, Thancred,Yda,Y’shtola Memory crystal 3: (1 token) Abilities: Tiamat (Summon 5) Blast (Ninja 5) Record Spheres: Alphinaud, Minfilia, Papalymo, Yda, Y’shtola #B Banner relic A) [B] Healer's Circlet A) [B] Cortana A) [B] Veil of Wiyu Type Hat Sword Book A) [S] Holy Shield A) [S] Evoker's Dblet A) [S] Omnirod A) [S] Wizard's Gloves A) Thyrus A) Healer's Robe B) [B] Kaiser Knuckles Shield Robe Rod Bracer Staff Robe Fist (Minfilia) Blsg. of Hydaelyn (Alphinaud)Deploy. Tactics (Y’shtola) Aether. Pulse (Papalymo) Ley Lines (Y’shtola) Stoneskin II (Y’shtola) Medica II (Yda) Forbidden Chakra B) [B] Lilith Rod Rod (Papalymo) Enochian Firaja Nightmare Characters: (1 token) #11: Valigarmanda Memory crystal 1: (1 token) Memory crystal 2: (1 token) — 162 record Abilities: JP 2016 07 27 6★ Valigarmanda (Summon) GL Jan? Characters: (1 token) Hope (Academy Uniform) Lightning (Knight of Etro) Fang, Noel, Raines, Serah, Snow Memory crystal 1: (1 token) Fang, Lightning, Noel, Raines, Serah, Snow Memory crystal 2: (1 token) Lightning, Raines Memory crystal 3: (1 token) Arc [+13% MAG/MND w/ robe] Ayame [Attack: 24% Hailstorm] Blinded by Edgar [???x bio dmg] Light Edge [1.4x Ninja dmg] XIII 163 Gilgamesh [Prot,Shell,Haste] JP 2016 07 31 Jecht [+13% ATK/DEF w/ fists] GL ???? Kuja [Doom 60s at battle start] Minwu [1.3x WHT healing] Mustadio[Atk:20% p1.0 100% Petrify] Papalymo [+10% MAG/RES w/ rod] Penelo [1.3x WHT dmg] Selphie [+25% MND if using rod] Sephiroth [1.3x katana dmg] Serah [+15% MAG, but –10% DEF] Wol [+??% ATK/DEF w/ lt. armor] Abilities: Twin Thunderstrike (Spellblade5) Evil Count (Darkness 5) Characters: (1 token) Amarant, Freya, Garnet, Kuja, Steiner, Zidane Memory crystal 1: (1 token) Where the Amarant, Freya, Garnet, Heart Is Kuja, Steiner, Zidane IX 164 Memory crystal 2: (1 token) JP 2016 08 05 Freya, Steiner, Zidane GL ???? Memory crystal 3: (1 token) Abilities: Twin Firestrike (Spellblade 5) Dash Bite (Thief 5) Dungeon VIII Update 29 Memory crystal 2: IX 165 Ninja [1.2x thrown dmg] — XII JP 2016 08 10 Red Mage [13% dualcast B. Mag.] GL Feb? ATK MAG MND DEF RES Soul break name (Y’shtola) Asylum (Minfilia) Power to Ovrcme (Alphinaud) Aerial Blast Soul break damage or effect all h85,30% HP shield,[all h105 inst.][all h25] p6.5/8 h+n,h aura,[p1.76 h+n,-40%A][…-50%M] m15/8wi+n,wi aura, [m7.6/4w+n,next instant][m8.6/2wi+n,refill 1] party +50% atk 25s, Guts party +30% atk/mag 25s, reflect dmg 30s party Protect, Shell, Regen (hi) party haste, +30% mag 25s, fast magic 3 turns party +200% def/res party h50, esuna p7.3/8 f+n,-40% a/d/m/r, [p2.3/4f+n,stack +atk,-atb][self 30%HP shield] m15/8 f+n,f aura, [m6/3 - 12/6f+n @1193MAG] [m6/2 AoE f+n, +30% MAG/-30% DEF] p?/4 AoE f+n, -20% fire resist, [p?/3 (x2 if Blinked) f+n] [p?/2 f+n,Blink] p??? / 4 AoE earth+fire, -?% D/R, self +?% A/D phys ??? / 4 AoE instant bio+non, 100% stun magic 17.7 / 5 ice, self ice aura 25s phys 5.96 / 4 AoE wind, party Haste party crit=50%, +30% mnd — B) [B] Sasuke's Blades Dagger (Thancred) Kassatsu Katon B) [S] Temple Cyclas B) [S] Ninja Tekko B) [S] Stardust Rod B) [S] Air Knives B) Temple Gloves B) Ifrit's Kris Lt. Armor Bracer Rod Dagger Bracer Dagger (Yda) Demolish Combo (Thancred) Wasp Jugulate (Papalymo) Enoch. Blizzaja (Thancred) Jin-Chi-Ten (Yda) Internal Release — A) [O] Gladius A) [B] AMP Coat Sword Lt. Armor (Lightning) Thunderfall (Snow) Raise Tension A) [B] Mistilteinn A) [S] Valkyrie Model A) [S] Howling Soul A) [S] Fang's Armgrds A) [S] Punisher A) Vega 42s AB) Serah's Gloves B) [O] Eagletalon B) [B] Ninurta B) [B] MetamrphClaw Rod Lt. Armor Sword Bracer Spear Gun Bracer Thrown Thrown Fist B) [S] Meteorblaze B) [S] Battle Standard B) [S] Canopus AMPs B) [S] Cavalry Coat B) Flamberge Bow Fist Gun Lt. Armor Sword phys 11.25-12.0-12.75-13.5 lgt+n, incr. per use p6.72/8 i+n (7.68 if all alive),party Guts [p2.16/4 i+n, has +ATK at low HP] [p2.4/3 i+n, self +30% ATK/DEF as #6007] (Vanille) Dream World all h85/+30%MND inst.,[w11/2h,-30%R][all h25] (Lightning) Lightning Strike phys 4.96 AoE lgt+non, self lgt aura (Noel) Deathblow ph 7.38 / 6 inst., 100% Stun, self instant cast 2 (Fang) Aerial Loop phys 6.48 / 8 wind+non, self wind aura (Fang) Highwind ph 7.68 / 6 fire+wind jump, –50% ATK/MAG 25s (Sazh) Boon party Haste and Shell (Serah) Clock Master magic 11.8 / 2 non (NAT), self Fastcast 4 (Hope) Retributive Blast magic 40.0 holy+non (Hope) Divine Judgment m12/4 AoE ho,ho aura,[m9/4 h+n][m10/4e+n] (Raines) Metamorphose m15.4/6 d+h (19.8 if Doom), all +30% MAG/DEF [m8.8/4 d+h,next turn instant] [m7.8/2 d+h,self +30% mag,-30%res] (Serah) Endless Blessings party Haste, +30% MAG/MND 25s (Snow) Entrench phys 7.6 / 4, party crit=25% 25s, self Retaliate (Sazh) Chocochick Dance party +50% ATK 25s, Magic blink 1 (Raines) Seraphic Wing m17.52/6 n,self Fast 4,+30%MAG/RES,Doom 45s (Lightning) Smite phys 5.04 / 3, self instant cast 2 turns A) [O] Rune Tooth A) [B] Terra's Legacy A) [B] The Ogre A) [S] Zidane's Vest A) [S] Rising Sun A) [S] Wizard Rod A) [S] Ragnarok AB) Kuja's Gloves AB) Thunder Gloves B) [B] Enhancer Sword Rod Sword Lt. Armor Thrown Rod Sword Bracer Bracer Sword (Zidane) Meo Twister (Kuja) Force Symphony (Zidane) Stellar Circle 5 (Zidane) Storm Impulse (Amarant) Power Throw (Garnet) Divine Guardian (Beatrix) Seiken Shock (Kuja) Dread of Death (Beatrix) Rose of May (Steiner) His Own Chivalry B) [B] Heavy Lance B) [B] Hamelin B) [S] Princess's Dress B) [S] Tin Armor B) [S] Trident B) [S] Golden Hairpin Spear Instrmnt Robe Armor Spear Hat (Freya) Dragon’s Crest (Eiko) Prayer of the Lost (Garnet) Thy Warmth (Steiner)Swrd Magic Firaga (Freya) Six Dragons (Quina) Frog Drop (Lucky banner?) — — — — — — — phys 11.8 wind+non (12.8 if 4 ladies in party) p5.88/6 wi,-20% wi res,[p2,stl pwr][p2,stl def] phys 7.76 / 8 wind+non, self wind aura ph 7.44 / 8, crits do 2x dmg, self +30% ATK/DEF party Haste, Regen (hi), +50% RES phys 7.6 / 8, party Magic blink 1 magic 9.4 / 4 AoE dark, self dark aura phys 5.16 / 4, party +50% DEF 25s p6.64/8 f+n,fire aura, [p2/4 f, 2.5/5 vs weak] [p1.2/2 AoE f,1.8/3wk] all h85, crit=50%, [h105,Blink 1], [all h25] party +30% MAG/DEF 25s, autoheal 3k 25s phys 5.88 / 4 AoE fire, –20% fire resist 25s phys 7.74 / 6 wind ranged, self wind aura 25s phys 5.96 / 4, party +50% ATK 25s — FF #E Event X 166 — 167 T 168 — 169 — 170 Unlocked #B Banner relic Characters: (1 token) Seymour [Blm5 Sum5 Drk5] Tidus (Fleeting Dream) Braska, Jecht, Lulu, Yuna Memory crystal 1: (1 token) Seymour [+10% MAG w/ rod] Weaving Braska, Jecht, Lulu, Yuna Hearts and Memory crystal 2: (1 token) Dreams Seymour [Attack: ??% rnd summ] Jecht, Lulu, Yuna JP 2016 08 12 Memory crystal 3: (1 token) Abilities: Twin Waterstrike (Spellblade 5) Ultra Cure (White Magic 5) Record Sphere: Seymour Terror mote #2: Sea — — (no banner) Monster of Gluttony Characters: (1 token) Gaffgarion[Com5 Knt4 Spb4Drk5] Orlandeau [Com5 Cel5 Sam5 Spb5 Knt5 Drk4] Agrias, Delita, Mustadio, Ovelia, Ramza Memory crystal 1: (1 token) The Gaffgarion [1.15x Darkness dmg] Swordplay Orlandeau [Haste at battle start] that Conquers Agrias, Delita, Mustadio, the Crisis Ovelia, Ramza Memory crystal 2: (1 token) JP 2016 08 19 Gaffgarion [15% cntr PHY] GL ???? Orlandeau [Attack: phys AoE] Delita Memory crystal 3: Orlandeau [3x cast spd 25s] Abilities: Rapid Fire Record Sphere: Gaffgarion, Orlandeau Nightmare Characters: (1 token) #12: Omega Memory crystal 1: (1 token) Drive record Memory crystal 2: (1 token) Abilities: JP ???? 6★ Omega Drive GL Feb? (collab) Characters: (1 token) Guardian Sword of the Mana Tree Memory crystal 1: (1 token) Memory crystal 2: (1 token) JP 2016 08 26 Memory crystal 3: (1 token) GL ???? Characters: (1 token) Cid (IV) [Com5 Sup4 Mch5] Cecil D, Cecil P, Edge, Fusoya, Golbez, Rosa, Rydia Memory crystal 1: (1 token) Cid (IV) [1.15x Machinist dmg] Cecil D, Cecil P, Edge, Fusoya, Golbez, Rosa, Rydia Memory crystal 2: (1 token) Cid (IV) [???x hammer dmg] Cecil D,Cecil P,Golbez,Rosa,Rydia Memory crystal 3: (1 token) Meeting on Alphinaud [+13% MAG/MND book] the Blue Curilla [Sentinel at battle start] IV 171 Planet Echo [+15% MAG, but Blind] Fang [1.3x spear dmg] JP 2016 08 31 Faris [1.4x Support dmg] Gabranth [+20% DEF ] Ingus [+25% DEF w/ shield] Leila [Attack: 24% Thief’s Revng] Locke [1.35x Celerity dmg] Lulu [+??% MAG if using a doll] Quistis [1.3x bio dmg] Rydia [+13% MAG/RES w/ whip] Tifa [1.3x earth dmg] Vivi [1.3x fire dmg] Record Sphere: Cid (IV) Type — ATK MAG MND DEF RES — — — — — Soul break name — Soul break damage or effect — FF I #E Event 172 II IX 173 T VIII 174 XII 176 — 177 178 Unlocked #B Banner relic Characters: (1 token) Matoya [Blm5 Whm5] Master [Com5 Mnk5] Garland, Sarah, Warrior of Light Memory crystal 1: (1 token) Beginning of Matoya [??% refill Blk Magic] the Legend Master [Attack: ??% for p??] Garland, Sarah, Warrior of Light JP 2016 09 05 Memory crystal 2: (1 token) GL ???? Matoya [??% dualcast Blk Magic] Master [25% dcst Monk <50%HP] Sarah, Warrior of Light Memory crystal 3: (1 token) Record Sphere: Matoya, Master Dungeon Memory crystal 1: Update 30 Knight [+10% DEF if using helm] — (Lucky banner?) Memory crystal 2: JP 2016 09 07 Dragoon [???x jump damage] GL Mar? Characters: (1 token) Fujin [Blm5 Whm4 Sup4 Nin5 Rgr5] Raijin [Com5 Sup3 Cel3 Mnk5] Edea, Quistis, Seifer Memory crystal 1: (1 token) Fujin [Attack: 40% esuna if need] Cutting Wind, Raijin [Attack: 30% heal 40%HP] Flying Edea, Quistis, Seifer Thunder Memory crystal 2: (1 token) Fujin [???x wind dmg] JP 2016 09 09 Raijin [???x lgt dmg] GL ???? Edea, Quistis, Seifer Memory crystal 3: (1 token) Abilities: Gale Record Sphere: ? Fujin, Raijin Characters: (1 token) Vayne [Com5 Mnk5 Drk5 Blm5] Balthier, Basch, Fran, The Gabranth, Larsa Bloodstained Memory crystal 1: (1 token) Way to the Vayne[Up to +55% DEF as HP falls] Power Balthier, Basch, Fran, Gabranth, Larsa JP 2016 09 17 Memory crystal 2: (1 token) GL ???? Vayne [+10% ATK/MAG w/ fists] Balthier,Basch,Fran,Gabranth Memory crystal 3: (1 token) Terror mote #3: Mad Feast — — (no banner) of Evil Spirit Record Cross JP 2016 09 25 GL ???? Memory crystal 3: (5 tokens) Characters: (1 token) Rufus [Com4 Sup4 Drk5 Rgr5 Wh4] Tifa (Leather suit) Aerith, Barret, Cid, Cloud, Red XIII, Vincent Memory crystal 1: (1 token) Rufus [1.15x Ranger damage] Aerith, Barret, Cid, Cloud, Red XIII, Tifa, Vincent Memory crystal 2: (1 token) Rufus [???x Ranger damage] Aerith, Cid, Cloud, Red XIII, Tifa A Promise Memory crystal 3: (1 token) Under a Desch [Attack: m?? lgt] Starry Sky VII 179 Eiko [+25% MND w/ intrument] Fran [1.3x PHY bow dmg] JP 2016 09 30 Galuf [Atk: ??% Spirit Cannon] GL ???? Golbez [+13% MAG/DEF w/ rod] Gordon [+13% ATK/DEF w/ spear] Master[Attack:100% to Chi Blast] Minfilia [+13% ATK/DEF w/ shield] Ovelia [+13% MND/RES w/ robe] Red XIII [1.3x PHY hairpin dmg] Relm [+25% MND w/ robe] Rikku [Attack: 24% to Quick Hit] Seifer [Attack: 24% to Gaia Cross] Snow [+25% DEF w/ light armor] Abilities: ........ Type Soul break name Soul break damage or effect ATK MAG MND DEF RES — — — — — — — — — — — — — — — — FF #E Event Unlocked Dungeon Memory crystal 1: Update 31 180 Memory crystal 2: JP 2016 10 05 GL Apr? Characters: (1 token) Kind Lie, Brave Love XIII 181 Memory crystal 1: (1 token) Memory crystal 2: (1 token) JP 2016 10 13 GL ???? Memory crystal 3: (1 token) Characters: (1 token) Memory crystal 1: (1 token) Memory crystal 2: (1 token) Memory crystal 3: (1 token) Abilities: The Last Page #B Banner relic — (Lucky banner?) Type — ATK MAG MND DEF RES — — — — — Soul break name — Soul break damage or effect —