Final Fantasy Record Keeper compilation by MisterP (v1.54, 12

Transcription

Final Fantasy Record Keeper compilation by MisterP (v1.54, 12
Final Fantasy Record Keeper compilation by MisterP (v1.57, 9 October 2016)
Table of Contents
In this update ................................................................................................... 1
Credits .............................................................................................................. 1
Event calendar ................................................................................................. 2
Boss fights (elite dungeons) ............................................................................. 3
Abilities .......................................................................................................... 12
Notes on specific abilities ........................................................................ 12
Future abilities ......................................................................................... 13
6-star ....................................................................................................... 13
5-star ....................................................................................................... 14
4-star ....................................................................................................... 14
3-star ....................................................................................................... 15
2-star ....................................................................................................... 15
1-star ....................................................................................................... 16
Competition for 5-star orbs ..................................................................... 17
Competition for 6-star crystals ................................................................ 18
Characters ...................................................................................................... 19
Core characters (level 65 stats) ............................................................... 19
Record Sphere access to abilities and items ............................................ 19
Future character changes ........................................................................ 19
Named characters (level 80 stats) ........................................................... 20
Dungeon locations of characters and memory crystals ........................... 22
Record Materia .............................................................................................. 23
Useful materia, by category ..................................................................... 23
Level 99 materia (memory crystal 3), by category ................................... 25
Core character materia ............................................................................ 26
Named character materia ........................................................................ 26
Useless materia (to the Vault with you!) ................................................. 29
Which record materia will increase damage the most?........................... 30
IDs of stat-modifying abilities......................................................................... 31
Soul breaks ..................................................................................................... 31
Core character soul breaks ...................................................................... 31
Shared soul breaks................................................................................... 32
Named character soul breaks ................................................................... 33
Status effects ................................................................................................. 37
Stat formulas ................................................................................................. 38
Damage lookup tables ................................................................................... 39
Stat modification limits .................................................................................. 40
Comparing physical and magical abilities ...................................................... 41
Item stats ....................................................................................................... 42
ATK stats for weapons .............................................................................. 42
DEF and RES stats for armor ..................................................................... 43
Should I use a weaker weapon that has an elemental damage boost? .... 44
Accessories .................................................................................................... 45
One-hit-kills in daily dungeons ....................................................................... 47
One-hit-kill stats for “++”dailies ............................................................... 48
One-hit-kill stats for “+”dailies ................................................................. 49
One-hit-kill stats for heroic dailies ............................................................ 50
Miscellaneous game mechanics..................................................................... 52
Damage formulas and action codes ......................................................... 52
Countering, Reflecting, and Taunting ....................................................... 52
Medal thresholds...................................................................................... 53
Berserk and Confuse................................................................................. 53
Soul gauge gain amounts.......................................................................... 53
Status resistance vs enemy attacks .......................................................... 53
Blind ......................................................................................................... 53
% HP attacks ............................................................................................. 53
Items with special effects ......................................................................... 54
Targeting of attacks .................................................................................. 54
Potion types ............................................................................................. 54
Future events (relic banners, characters, abilities, and record materia) ........ 55
Unlocks per character............................................................................... 56
Unlocks per future event .......................................................................... 59
The Last Page ................................................................................................. 66
In this update



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

The current global event is Japanese event #135 (VII Cloud’s OSB)
The current global dungeon update is Japanese event #122 (V, XII, XIII)
Characters: (none)
Character changes: MC2: Desch, Fusoya, Gordon, Josef, Leila, Ricard, Tellah. MC3: one character from each realm.
Memory crystal 3: Characters table has level 80 stats & new column for MC3 unlock event #.
Memory crystal 3: Materia section has new list of level 99 materia.
Memory crystal 3: Added +13% ATK/MAG to record materia damage graphs.
New damage and DPS comparison charts for Omega Drive vs. Lifebane vs. various other abilities. The varying multipliers make these
abilities hard to evaluate without visual aids.
Small correction to Armor Strike example values to reflect DEF-stacking soft cap.
Credits
This document attempts to collect game info in a high density, neatly formatted, and printable way.
Sources include several people who have done excellent work extracting game data.

Official wiki – Ability crafting costs, character info. This site contains several errors and omissions.

TFMurphy – Game internals and mechanics (provided in various Reddit posts)

Kevrlet – A web site of game data, with a party tracker. The only source I know for dungeon boss HP. Data is mined from global FFRK only.

pksage – A comprehensive data spreadsheet.

Enlir – A comprehensive data spreadsheet.

ElNinoFr – One of the early comprehensive spreadsheets. Data is mined from Japanese FFRK.

kaonohiokala – A spreadsheet of upcoming relics (with stats) and upcoming character releases.

FFRK subreddit – various discussion posts about mechanics. My username there is /u/MysteriousMisterP.

geoffhom at the FFRK subreddit wiki – internal game data for abilities and soul breaks.
Event calendar
In most cases, UTC dates are one day later. Question marks indicate unconfirmed dates.
See the final section of the document for more info about upcoming events.
Mote
Dungeon
#3
Oct 1
Oct 2
Oct 3
Oct 4
Oct 5
Oct 6
Oct 7
Oct 8
Oct 9
Oct 10
Oct 11
Oct 12
Oct 13
Oct 14
Oct 15
Oct 16
Oct 17
Oct 18
Oct 19
Oct 20
Oct 21
Oct 22
Oct 23
Oct 24
Oct 25
Oct 26
Oct 27
Oct 28
Oct 29
Oct 30
Oct 31
Nov 1
Nov 2
Nov 3
Nov 4
Nov 5
Nov 6
Nov 7
Nov 8
Nov 9
Nov 10
Nov 11
Nov 12
Nov 13
Nov 14
Nov 15
Nov 16
Nov 17
Special
Place
(VIII)
Glimmer
of Hope
(1st OSB)
Dungeon
Update
25
Friendship
Ribbon
(IX)
Nightmare
#8
(Curada)
Thorns of
the Rose
(Guy II)
Dynast
King
(Larsa XII)
bonus
Glimmer start
bonus
?Special end
Mote end
DU 25
Ribbon start
? bonus
Glimmer end
Curada start
Guy start
?Ribbon end
? bonus
Larsa start
? Guy end
? bonus
? Curada end
?
?
? mote
?
?
?
?Larsa end
? end
Data from various sources, including fattybomchacha’s FFRK Google calendar.
Notes:

Mote
Dungeon
#4
As a rough estimate for planning purposes, we receive around 100 mythril per month.
Boss fights (elite dungeons)
Target score bonuses (other than “don’t get KOed”) are shown with a *. For dungeons with multiple boss subdungeons, a blank line or numbering separates the subdungeons.
Elements: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio/Poison
Debuffs: Blind, Confuse, Paralyze, Petrify, Poison, Silence, Sleep, Slow, Stop. (Doom and KO/Death/Gravity/Cripple only work on noted bosses.)
Which breaks are good to bring? The “Dmg” column indicates physical vs magical damage. A “+” means AoE. Lowercase italic means minor or infrequent damage of that category.
Some bosses from the early dungeons may have the wrong HP listed. These bosses were changed a few times, so some of the datamined values are out of date. Sadly, I don’t know which.
FF I
Chaos Shrine
Western Keep
Cavern of Earth 1
Cavern of Earth 2
Mount Gulg
Cavern of Ice
Citadel of Trials
Sunken Shrine
Flying Fortress
Lv
24
25
48
50
53
71
74
76
78
Sta
37
49
53
66
66
52
52
86
86
Chaos Shrine
of Yore 1
86 74
Chaos Shrine
of Yore 2
89 74
FF II
Semitt Falls Cvn.
Snow Cavern
Snow Cvn. (rtrn.)
Dreadnought
Deist Cavern
Coliseum
Castle Fynn
Tropical Island
Cave of Mysidia
Leviathan
Mysidian Twr 1
Mysidian Twr 2
Mysidian Twr 3
The Cyclone
Castle Palamecia
Jade Passage
FF III
Altar Cave
Castle Sasune
Sealed Cave
Nepto Temple
Tower of Owen
Subterr. Lake
Molten Cave
Hein’s Castle
Cave of Tides
Goldor Manor
Dragon Spire
Castle Saronia
Sunken Cave
Saronia Catcmbs.
Temple of Time
Lv
27
29
31
53
72
73
75
76
78
81
85
86
89
94
98
102
Lv
55
57
59
62
72
74
77
80
81
84
91
94
97
102
120
Ancient Ruins
126 81
Falgabard Cave
131 61
Lake Dohr
140 81
Boss
Garland
Astos
Vampire
Lich
Marilith
White Dragon
Dragon Zombie
Kraken
Tiamat
3) Lich, again
4) Marilith, again
2) Kraken, again
Sta
66
79
66
71
52
52
69
86
51
52
58
58
77
81
81
81
Sta
57
57
71
61
86
52
69
52
69
52
61
61
61
81
61
Cave of Shadows 111 81
Doga’s Grotto
118 61
Bahamut’s Lair
129 81
4) Tiamat, again
Boss
Sergeant
Adamantoise
Borghen
Captain
4x Chimera
Behemoth
Gottos
Big Horn
– no boss –
Roundworm
Fire Gigas
Ice Gigas
Thunder Gigas
Emperor
Imperial Shadow
King Behemoth
Boss
Great Tortoise
Griffon
Djinn
Giant Rat
Medusa
Gutsco
Salamander
Hein
Kraken
Goldor
4x Sorcerors
Garuda
Zombie Dragon
Odin
Dragon
Behemoth
Behemoth (< 20% HP)
Shinobi
Leviathan
Legiathan (< 50% HP)
Hecatoncheir
Doga
Unei
Bahamut
HP
8k
37k
46k
63k
59k
119k
117k
124k
152k
86k
Vulnerable
—
—
*Fire, *Holy
*Fire
—
*Fire, *Lgt
*Fire, *Holy
*Lgt
—
*Holy
[Abs] (Null) Resist
—
—
(Ice, Earth)
(Ice)
(Fire, Ice, Lgt)
(Ice, Earth)
(Ice)
(Fire, Earth)
(F, I, L, E)
(Ice)
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(Fire, Ice, Lgt)
(Fire, Earth)
Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind.
Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind.
(F, I, L, E)
[Abs] (Null) Resist
—
Lgt
—
—
—
—
—
—
—
—
[Fire]
[Ice]
[Lgt]
—
(Ice, Bio)
—
[Abs] (Null) Resist
—
(Earth)
(Earth)
—
—
—
—
—
—
—
(Earth)
(Earth)
(Earth)
—
all but Dark & Bio
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
228k —
all but Dark & Bio
Bl Co Pa Pe Po Si Sle Slo St
184k —
—
Bl Co Pa Pe Po Si Sle Slo St
276k *Lgt
Ice, Earth, Water
Bl Co Pa Pe Po Si Sle Slo St
125k
73k
65k
165k
—
—
—
(Earth, Bio) others
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
86k —
90k —
106k
HP
34k
41k
36k
47k
40k
128k
133k
135k
—
111k
128k
138k
154k
122k
191k
208k
HP
52k
38k
35k
45k
95k
97k
91k
104k
116k
109k
49k
154k
169k
202k
185k
—
Vulnerable
—
*Ice
—
—
—
—
—
—
—
—
*Ice
*Fire
*Bio
—
—
—
Vulnerable
—
*Wind
*Ice, *Water
—
—
—
*Ice, *Water
F or I or L
*Lgt
—
—
*Wind
*Holy
—
—
—
—
—
*Wind
Dmg
P
P, M
P
p, M+
P, M+
P, M+
P
P
p, M+
P, M+
p, M+
Dmg
P
P
P
P
P, M+
P
P
P
—
P, M+
P, M+
P, M+
P, M+
p, M+
P
P
Dmg
P
P, M
P, M
p, M+
–, M
P, M
P, M+
p, M
p, M
P, M
–, M
P, M+
P
P+
P, M+
P
P, M+
P
P, M
P, M+
P, M+
p, M+
p, M+
P, M+
Notes
*Silence boss. Uses Blind, and rarely Death.
*Blind and *Sleep the boss. Uses Blind.
Uses Paralyze. Undead.
Uses Blind.
Uses area magic attacks.
Uses AoE KO
Notes
KO and Doom work.
KO and Doom work.
KO and Doom work.
—
Fully heals at 50% HP. Buffs self.
Uses Death (costs KO medals even if revived)
Notes
*Use Silence on boss
Uses Petrify and Silence.
*B. Mage no KO. New vuln every 3 turns. Blinds. High EVA.
Uses Blind.
*Silence boss. Uses Blind, Silence.
KO & Doom work. *Silence one of them.
Undead
*Poison boss.
*Poison it. Only uses Attack, but 2 abilities per turn.
Gains Meteor as an ability option.
Hits also inflict Blind and Poison. Somewhat high EVA.
Uses Petrify, Haste, and Protect. 2 abilities per turn.
Gains Tsunami as an ability option.
Magic AoE only used below 50% HP.
Magic brk resist. Unei appears after Doga dies.
Magic brk resist. Uses Haste and Protect.
Pwr/armor brk res. No magic atk until 80% HP.
FF IV
Mist Cave
Undrg. Watrwy.
Antlion’s Den
Vulnerable
*Dark
*Lgt, *Dark
*Ice
*Ice,Wa,*Dk
*Ice,Wa,*Dk
*Ice
—
*Ice
*Ice
[Abs] (Null) Resist
[Holy] Earth
[*Wa, Holy]
[Water]
[Fire] Lgt
[Fire] Lgt
[Fire]
Wind
Fire, Lgt
Fire, Lgt
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P
P
P
P
–, M+
P
P
P
P
Notes
*Counters in mist form (after 4th atk)
*Ice
*Ice, Lgt
*Ice
*Fire, Holy
—
—
—
—
[Wa] Fire
[Wa] Fire
[Wa] F,Lgt,Wi,H,D
—
Earth, Wind
Earth, Wind
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P
–, M+
–
p, M+
P, M
P
–, M
P
—
*Disrupt the tsunami w/ lightning.
Earth and Bio still deal normal damage to this form.
After some dmg, transforms & gains Earth defense.
*Silence each one. Middle one can revive others.
Counters BLK/WHT with 99%HP AoE.
Counters atks. *Jump-type skills disrupt tornado form.
*Kill last Calca & Brina at same time. Rear row more hp.
*F,*I,*L, Ho
Holy
—
*Lgt
—
—
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
p, M
P
—
P
Shifts F/I/L vulnerability when hit by that element.
Has a KO attack, so kill it first.
Merges into Barnabas-Z (24k HP)if Barnabas dies first.
*Kill before self-destruct. Enrages if Lugae dies first.
8) Lugaeborg
26k *Lgt
53 57 Rubicante
25k *Ice, *Water
6)King/Queen of Eblan 26k —
Babil - Heights
55 74
8) Rubicante, again
26k *Ice, *Water
4) Asura
25k —
The Feymarch
58 72
5) Leviathan
23k *Lgt
Sealed Cave
94 91 Demon Wall
215k —
Lair of the Father 98 73 Bahamut
164k —
1) Scarmiglione
81k Fire, *Holy
2) Rubicante, again!
68k *Ice, *Water
Giant of Babil 1 102 76 3) Cagnazzo, again
56k *Ice
4a) Barbariccia, again 37k —
4b) Barbar. (tornado)
Holy
CPU
162k *Lgt
Giant of Babil 2 106 37 Attack Node
31k —
Defense Node
31k —
—
[Fire]
—
Bl Co Pa Pe Po Si Sle Slo St P, M+
Bl Co Pa Pe Po Si Sle Slo St P, M+ Counters phys atks & absorbs Ice/Water while cape closed
Bl Co Pa Pe Po Si Sle Slo St –, M Only need to kill King.
[Fire]
[F,I,L,Wa]
Bl Co Pa Pe Po Si Sle Slo St P, M+ Absorbs Ice and Water when closes his cape after Inferno.
Bl Co Pa Pe Po Si Sle Slo St (P)
*Reflect boss to prevent heals. Only dmg is phys counters.
[Ice,Wa] F,E,Wi
—
(E), all but Bio
[E] I, L, Wi, Wa, D
[F] L, Wi, Holy, D
[Wa] F, Wi, Holy, D
[Wi] Earth
Earth
—
Earth
all but Bio
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Lunar Subterr. 1
114 81 White Dragon
216k —
[all but Bio] (Earth)
Lunar Subterr. 2
119 101 Dark Bahamut
145k —
(all but Bio)
Mount Hobs
Fabul Castle
Baron Castle
Lodestone Cvrn.
Tower of Zot
Zot - Spire
Lv
20
23
28
Sta
37
40
53
Boss
Mist Dragon
Octomammoth
Antlion
Mom Bomb
32 57 Mom Bomb (Gigantic)
6x Bombs
34 29 Dragoon
4a) Baigan (body)
4b) 2x Arms
HP
23k
26k
31k
35k
3k
32k
21k
11k
41 72
5) Cagnazzo
21k
Cagnazzo (preparing)
Cagnazzo (defending)
43 71 Dark Elf
27k
45 71 3x Magus Sisters
15k
Barbariccia
48 29
20k
Barbariccia (tornado)
4) 3x Calca, 3x Brina
6, 3k
Dwarven Castle
50 72
Babil - Depths
50 74
5a) Golbez
5b) Shadow Dragon
7a) Lugae
7b) Barnabas
22k
11k
8k
11k
Cave of Eblan
Counters phys. atks
Becomes gigantic after some dmg taken.
No atk, explodes (use Defend) & divides.
May self-destruct.
Physical dmg.
Casts Reflect if targeted with magic.
*Explode when body dies. Respawn if both die.
–, M+
P
–, M+
P
P, M+
P
P
–, M
—
P+
—
Uses KO after ? turns. Counters magic w/ petrify. Ph dmg.
Countdown to big AoE magic. Uses Reflect if hit w/ magic.
*Don’t use fire. Uses Blind. Undead. Counters ph w/ slow.
Absorbs Ice, Wa when cape closed. Counters phys.
*Disrupt tsunami w/ lightning. Counters phys w/ paralyze.
10% counter BLK/WHT with 99%HP AoE.
*Use a jump skill. Uses Petrify. Counters w/ 40%HP AoE.
Uses Reflect. Huge dmg if Attack & Defense nodes die.
Kill first. The only source of damage.
Kill last. Heals.
Break resist. Counters phys w/ Slow or 35% HP AoE.
Bl Co Pa Pe Po Si Sle Slo St P, M+
Counters fire/ice/lgt with magic AoE.
Break resist. Counters phys.
Megaflare (magic AoE) at battle start and every 5 turns.
Bl Co Pa Pe Po Si Sle Slo St P,(M+) Casts Flare on self after using Reflect (even if dispelled).
To survive Megaflare, you need enough HP for your RES:
RES 100 125 150 175 200 225 250 300 350 400 450
Dmg 6280 5207 4469 3926 3510 3180 2911 2498 2195 1963 1778
Lunar Subterr. 3
Lunar Subterr. 4
118 101 2x Lunasaur
125 61 Plague Horror
109k *Fire
208k —
Dark
Earth, Dark
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St P
Lunar Subterr. 5
132 81 Ogopogo
234k —
[Wa] F,I,E,Wi,H,D
Bl Co Pa Pe Po Si Sle Slo St p, M+
Counters phys w/ Reflect. AoE Conf/Blind/Sleep – trouble!
Dooms party. Mostly buffs self. Some trash uses magic.
Counters lgt,BLK,WHT w/ %HP. Double magic AoE at start:
RES 100 125 150 175 200 225 250 300 350 400 450
Dmg 5346 4434 3804 3343 2989 2707 2479 2127 1869 1671 1515
FF V
Wind Shrine
Torna Canal
Lv Sta Boss
29 71 Wing Raptor
35 57 Karlabos
Siren
Ship Graveyard
37 57
Undead siren
Magissa
N. Mountain
42 71
Forza
Shiva
Castle Walse
71 76
3x Ice Commander
Walse Tower
73 61 Garula
Sergeant (Iron Claw)
Karnak Castle
76 61
3x Cur Nakk
4) Ifrit
Library of Anc.
79 77
5) Byblos
Sand Worm
Desert Shft. Sand 96 58
3x Holes
Catapult
100 77 Cray Claw
Tycoon Meteor. 105 61 Adamantoise
Soul Cannon
Ronka Ruins 1
110 61
2x Launchers
Archeoaevis
Archeoaevis (refill HP)
Ronka Ruins 2
115 81 Archeoaevis (refill HP)
Archeoaevis (refill HP)
Archeoaevis (reborn)
Walse Meteorite 106 61 6x Purobolos
Karnak Meteorite
Gohn Meteorite
Castle Exdeath
Big Bridge
Underg. Watrwy.
Castle of Bal
109
113
115
121
103
105
61
61
81
101
81
61
Drakenvale
109 81
Xezat’s Fleet
106 61
Barrier Tower
109 81
HP Vulnerable
29k —
34k *Lgt
—
34k
Fire
40k —
40k —
47k *Fire
14k Fire
81k —
65k —
12k —
80k *Ice, *Water
92k
130k
163k
130k
193k
171k
57k
47k
47k
47k
47k
98k
*Fire
*Water
—
*Lgt
*Ice
*Lgt
—
Wind
—
—
—
—
20k —
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Dmg Notes
P
*Counters if wings *folded (after 3 atks)
P
Uses paralyze. Tail Screw deals 99% HP dmg.
*Win before undead form (4 turns).
P, M
[all others]
—
—
—
all others
—
—
—
[Ice]
[Fire]
[Lgt]
(F,I,Lgt,Wi)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, M+
P, M+
–
P
P
—
—
P
P, M+
P
P, M+
P, M+
—
Bl Co Pa Pe Po Si Sle Slo St
[Earth]
[Ice]
—
—
(Ice)
(Wind)
—
—
—
(Earth)
—
[Fire] (I,Lgt,H,Bio)
[Water] (I,Lgt,H,Bio)
[Earth] (I,Lgt,H,Bio)
[Wind] (I,Lgt,H,Bio)
(Earth)
—
(Bio)
(Earth)
[Holy]
[F or I or L] (others)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Titan
Manticore
Gilgamesh
Gilgamesh, again
Tyrannosaur
1) Abductor
Dragon Pod
4x Dragon Flowers
Gilgamesh, again!
Enkidu
Atomos
Crystal (upper)
Crystal (right)
Crystal (lower)
Crystal (left)
Carbuncle
Gilgamesh, again!
Exdeath
Antlion
2x Gargoyle
Melusine
202k
185k
63k
227k
102k
173k
116k
6k
166k
56k
196k
47k
47k
47k
47k
219k
260k
236k
174k
51k
204k
Wendigo
3x false Wendigo
109k —
— —
[Water] (Earth)
—
Bl Co Pa Pe Po Si Sle Slo St
—
WhiteFork Tower 134 81 Minotaur
Black Fork Tower 141 81 Omniscient
1) 2x Gargoyles
242k —
201k Wind
56k —
[E, Wa, Ho, Bio]
—
[Holy]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Great Sea Trench 119 82 4a) Phobos (green)
4b) Triton (red)
4c) Nereid (blue)
Istory Falls
127 81k Leviathan
Castle Bal Dungn. 129
Odin
N. Mountain 2
142
Bahamut
78k
78k
78k
230k
[Bio]
[Fire]
[Ice]
[Water] (Fire, Earth)
[*Holy]
(*Earth)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Gt. Forest Moore 113 81
Castle Exdeath 2
Castle Exdeath 3
Castle Exdeath 4
Death Valley
Pyramid
Guardian Tree
126
132
140
116
121
128
61
81
61
61
101
61
Island Shrine
129 81
—
—
—
—
*Fire
—
—
—
—
—
—
—
—
—
—
special
—
*Holy
*Water
—
F or I or L
[Abs] (Null) Resist
—
—
—
[Bio]
—
—
[Ice]
[Ice]
—
—
—
[Fire] (Bio)
*Earth
*Ice
*Fire
*Lgt
—
—
p, M
P
–, M+
P
P
P
P
P, M
*Silence Magissa.
*Sleep Forza.
Doom works. Counters & multi-attacks when HP low.
*Win before uses Death Claw (silence prevents).
It helps to kill these before Sergeant becomes Iron Claw.
Uses a 20% maxHP AoE attack, and Paralyze.
Vanishes sometimes, causing atks to hit Holes.
Counters with *Gravity.
Uses a 99%HP attack.
*Uses Wave Cannon (50% maxHP AoE) on turn 7.
KO/Doom work. Only uses 50% cur?HP atk. Ignore them.
Uses 25% maxHP AoE, and Sap.
NAT magic code (can’t silence / reflect). Uses Sap/Poison.
Uses Blind, and 20% maxHP AoE.
NAT magic code. Uses Paralyze.
KO works! Uses Sap and % HP AoEs.
KO/Doom work. *Silencega one (must be Silencega).
P, M
Raise others if killed (use silence/stop).
P, M+ High DEF. Magic AoE on death.
P, M+ High RES.
P
P, M+ Buffs self at 30% HP, then only Jumps.
P
Counters WHM/BLM with magic Aoe, & phys with 75%HP.
P
Uses 99%HP attack every 6 turns.
P
Respawns pods???? turns after they die.
–, M Left to right, they use Paralyze, Confuse, Blind, Poison.
P
Uses 75% and 99%HP attacks, and Paralysis.
P, M
–, M Use Esuna to clear Doom of Atomos, or char will vanish.
P
P
P
P
–, M *Slow it. Weak to all at low HP. Reflects spells at you.
P
Uses sleep, %HP atk, and AoE blind. Trash uses physical.
P, M+ Brk res. Double actions at low HP. Uses Doom, sap/poison.
P
P
*Stop one. Revive each other after ???? turns.
P, M+ *Sleep her. Rotates thru vulnerabilities.
Boss is mixed with 3 fakes; no HP bar or status icons show.
P,(M+)
AoE reveals boss’ HP bar, but then 1–3 magic AoE + sap.
–
Single target dmg to any reshuffles, unless boss is asleep.
P
Magic abilities and soul breaks not usable in fight.
–, M Phys dmg resets boss. Uses %HP atk. Flares on death.
P
Revive each other, so kill together.
P, M+
P, M+
P, M+
P, M+
P+
p, M+
Each will revive after a time, so kill together.
Armor/Magic brk res. Counters magic & phys.
*Don’t use holy. Pwr break resist. Big AoE at 0 countdown.
*Slow him, *don’t use earth. Pwr/mag brk resist.
FF VI
HP Vulnerable
—
42k
—
42k Bio
21k Fire
44k *Lgt
46k Bio
23k *Fire
24k *Lgt
52k *Lgt, *Wa
43k *F,*L, Holy
35k —
43k *Bio
2k —
31k *Fire, Lgt
22k *Ice
22k *Fire
28k *Lgt, Water
25k Lgt, *Water
41k *Ice
32k *Fire, *Lgt
27k *Fire, Lgt
16k *Ice, Water
[Abs] (Null) Resist
—
[Lgt]
—
—
—
—
—
—
—
[Bio]
—
—
[Bio]
[Water]
[Fire] (all others)
[Ice] (all others)
[Fire]
[Fire]
[Fire] (Lgt, E, H, Bio)
[Wa]
[Wa]
[Fire]
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P
–
P
P
P, M
P, M+
P
P, M
P, M
P, M+
p, M
P
P
P, M
p, M
–, M
P, M+
P, M+
–, M+
P
P
P, M+
Notes
Retreats to shell after 3 atks. Hit head, not shell.
*Counters with Megavolt if hit.
*Charges if all Lobos die. (Put one to sleep.)
Airship
Lv Sta Boss
Ymir (head)
Ymir (shell)
Guard Leader
46 61
2x Silver Lobos
48 76 2x Magitek Armor
Vargas
51 91
2x Ipooh
54 91 3x Magitek Armor
58 61 Tunnel Armor
23 29 Phantom Train
25 37 Kefka
Dadaluma
26 53
(2x Iron Fist)
28 53 Orthros
Ifrit
30 53
Shiva
Crane (upper)
32 40
Crane (lower)
34 40 Flame Eater
37 53 Orthros, again
4a) Orthros, again!
4b) Typhon
38 67
Floating Cont. 1
Floating Cont. 2
Solitary Island
Mobliz
40
41
58
60
5) Air Force
Ultima Weapon
Nelapa
Black Dragon
Humbaba
Tentacle (top left)
Tentacle (top right)
63 76
Tentacle (lower left)
Tentacle (lower right)
4) Angler Whelk
4) Angler Wk. (in shell)
67 77
46k
75k
28k
23k
35k
10k
10k
10k
10k
25k
Lgt, Water
—
Ice, Lgt, Holy
*Fire, Holy
*Bio
—
—
*Fire
*Ice, Water
*Fire
*Fire
—
—
[Fire] (E,Wi,Wa,D,Bio)
[Bio]
[Lgt]
[Earth, Water]
[Lgt, Water]
[Ice, Water]
[Fire]
[Ice, Lgt, Wa] Bio
[Ice, Lgt, Wa]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+, M
P, M
p, M
P, M+
P, M
P, M
P, M
P, M
P, M
p, M+
–
*Kill before boss uses Wave Cannon
Uses area magic effects at low HP.
Casts Doom on party at start of fight.
KO and Doom work. Undead.
5) Dullahan
93 93 2) 4) 5) Deathgaze
96 91 Storm Dragon
Behemoth King
Cave on Veldt
99 73
Behemoth K. (undead)
Chadarnook (goddess)
Owzer’s Mansion 122 81
Chadarnook (spirit)
Cultists’ Tower 1 128 81 Holy Dragon
Cultists’ Tower 2 115 81 Magic Master
Phoenix Cave
120 101 Red Dragon
Narshe 1
108 81 Ice Dragon
Narshe 2
111 61 Valigarmanda
Yeti’s Cave
115 81 Yeti
Opera House 2
116 61 Earth Dragon
Ancient Castle
122 101 Blue Dragon
Curlax (top)
Dreamscape 1
133 81 Laragorn (left)
Moebius (right)
Wrexsoul (normal)
Dreamscape 2
141 81 Wrexsoul (powered)
2x Soul Saver
Hidon
Erebus #1 (top)
Ebot’s Rock
110 81 Erebus #2
Erebus #3
Erebus #4 (bottom)
Mobliz 2
113 21 Humbaba
Inferno
Kefka’s Tower 1 133 81 Rahu (arm on left)
Ketu (arm on right)
Kefka’s Tower 2 141 81 Skull Dragon
29k
118k
209k
111k
142k
254k
198k
183k
171k
222k
150k
221k
178k
221k
240k
92k
92k
92k
167k
*Fire
*Fire, *Holy
*Lgt
Fire, *Bio
Fire, *Holy
Fire
*Fire, *Holy
—
varies
*Ice, *Water
*Fire
*Fire
*Fire, Bio
*Water, Wi
*Lgt
Ice, Water
Fire
—
*Ice
*Ice
Ice
*F, *Ho, E
Fire, Holy
all
—
Earth
*Bio
*Lgt
Ice
Fire
*Fire, *Holy
[Ice]
[Ice, Bio] (Earth)
[Wind] (Earth)
[Ice]
[Bio]
[Water, Holy]
[Lgt]
[Holy]
[varies] (Dark, rest)
[Fire]
[Ice]
[Ice] (others)
[Ice]
—
[Water]
[Fire]
[Ice]
[Lgt]
[Fire, Holy]
[Fire, Holy]
[Fire, Holy]
[Bio]
[Bio]
—
[all but Earth]
[Bio]
[Lgt]
[Fire]
[Lgt]
[Ice]
[Bio]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, M+
P, M+
P, M+
P, M+
–, M+
P
p, M+
–, M
p, M+
p, M+
P, M+
–, M+
P, M+
p, M+
p, M+
–, M
p, M+
–, M
P, M
P, M+
P, M
P
P
P
P
P
P, M
P, M+
P
P+
P, M
Enters empowered form when low HP.
Final fight uses Death. Trash blinds & petrifies.
*Cyan must survive. Area magic dmg, area HP% dmg.
KO & Doom work. Magic AoE. Removes Reflect.
KO & Doom work. Uses Death. Free hits on sleeping chars.
Counters all atks. Unkillable. Switches form in ???? turns.
Counters phys. Switches form after taking dmg 5? times.
Trash uses single-target magic. Only uses Holy (& Dispel).
Magic AoE on death. Weak/absorb changes on every hit.
Removes Reflect. Uses more AoE at lower HP.
Uses AoE Stop.
Uses Stop.
Uses %HP AoE. At 50%HP, +stats & haste/prot/shell/regen
Physical counter. Uses AoE Slow.
Starts with magic AoE. All magic dmg is water. AoE sap.
N. Mines
Abnd. Mineshaft
Figaro Castle
Mt. Kolts
Imperial Camp
S. Figaro Cave
Phantom Train
Esper Valley
Zozo
Opera House
Magitek Factory
Vector
Thamasa
Esper Caves
Figaro Castle 2
Darill’s Tomb
Falcon
Mt. Zozo
43 61
53
53
46
16
53k
106k
15k
15k
15k
15k
222k
125k
18k
18k
148k
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Put one to sleep for easier fight.
Uses Doom.
KO and Doom work. Undead.
Counters phys & black magic.
Summoned after 30 sec. If both die, respawn in 30 sec.
Switches (4 times) to a new copy when at 50% HP.
One boss at a time, swapping after actions. Kill either one.
Both can cast Reflect, so spellblade skills are convenient.
Summons Grenade/Balloon Flame Eaters.
Uses Death
Can knock a party member out of battle.
KO and Doom work.
Doom works.
Shell part counters with *Gigavolt. Uses Petrify.
Break res. Vanishes into a hero; atk hero to kick him out.
Break res. Can’t occupy a hero, but stronger. Uses Reflect.
KO works.Uses Reflect.Needn’t kill;boss powered if all die.
Uses RES-piercing AoE if no Erebuses alive.
(Note: Erebuses don’t have to be killed for victory.)
Erebus #3 starts with Reflect. (#4 on official web site)
(#4 is listed as #3 on official web site)
Counters PHY. Gains stronger atks as each arm dies.
Arms use Petrify if both are alive. Arms revive in ?? turns.
Uses Doom, Blind, Silence.
FF VII
Mako Reactor 1
Mako Reactor 5
Midgar Highway
Under Junon
Shinra Cargo Ship
Corel Prison
Lv
14
15
85
91
94
68
Gongaga
68 69
Cosmo Canyon
71 86
Nibelheim
Mt. Nibel
84 69
86 69
Wutai
88 87
Temple of Anc.
Sta
13
37
69
52
69
69
Boss
Guard Scorpion
Air Buster
Motor Ball
Bottomswell
Jenova BIRTH
Dyne
Reno
Rude
Gi Nattak
2x Soul Fire
Lost Number
Materia Keeper
1) Palmer
HP
17k
19k
133k
68k
191k
104k
67k
76k
122k
25k
144k
149k
84k
5) Rapps
4) Red Dragon
FF VIII
Fire Cavern
SeeD Field Exam
Dollet
Balamb Garden 1
Balamb Garden 2
Presidential Train
Centra Exc. Site
Unknown King’s
D-District Prison
Missile Base
Balamb Grd. MD
Fisherman’s Hor.
Balamb
Galb. Garden 1
Galb. Garden 2
Galb. Garden 3
Trabia Ravine
Great Salt Lake
Ragnarok
[Abs] (Null) Resist
—
Fire, (Earth)
Fire
(Earth)
—
—
—
—
(E, Water)
[Fire] (E, Wa, Bio)
—
[Fire]
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P
P
P+,M+
P, M+
P+, M
P
P
P, m
P, M
–, M
P, M+
P, M+
P, M
124k —
137k —
—
[Fire]
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St p, M
116k
199k
117k
117k
253k
85k
97k
133k
157k
36k
174k
56k
Earth, (Bio)
[Water]
[Ice]
[Fire]
—
(Water, Earth)
(Water)
(Water, Earth)
(Bio)
(Bio)
—
—
[Ice]
[Lgt]
[Fire]
—
—
—
—
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Notes
Counters if tail up (3 atks down, 2 up)
Counters until it uses its 4th Bomb Blast
Airborne. Free trapped chars with non-bio magic.
*Cloud must survive
Counters lightning attacks
Can reduce ability uses, and remove Protect/Shell/Reflect.
Takes Over a char and focuses Fira attacks on it for 30 sec.
Enters phys/magic form based on atk that dropped to half
Magic attack is only used below 30% HP.
The magic attack is quite strong.
92 87
5) Demons Gate
Forgotten Capital 114 81 Jenova LIFE
Schizo (left head)
Gaea’s Cliff
119 81
Schizo (right head)
Whirlwind Maze 126 61 Jenova DEATH
1) Ultima Wpn (Junon)
Ultima Weapon 134 83 2) Ultima Wpn (N.Cave)
4) Ultima Wpn (Cosmo)
Carry Armor
Undrwtr. Reactor 120 101
2x Arms
Rude
Shinra No. 26
125 61
2x MP
Elena (left)
Sector 8, Part 1 126
Reno (top)
Rude (bottom)
Jammer Armor
Sector 8, Part 2 133 61 Proudclad (armored)
Proudclad (no armor)
?a) Hojo
?a) Bad Rap Sample
?a) Poodler Sample
Sister Ray
Vulnerable
Lgt
Lgt
*Lgt
*Wind
—
—
—
—
*Holy
Wind, Holy
—
—
—
—
Earth
—
—
—
—
—
—
(Lgt)
—
—
—
—
—
—
20k —
150k —
*Lgt
—
—
—
142
?a) Heretic Hojo
?b) Left Arm
?c) Right Arm
?d) Lifeform-Hojo N
Lv Sta Boss
42 53 Ifrit
4a) Biggs
4b) Wedge
43 67
5) Elvoret
45 53 1) 2) 3) 4) X-ATM092
Granaldo
46 67
3x Raldo
47 66 Diabolos
49 53 Gerogero
49 65 – no boss –
Sekhret
52 53
Minotaur
Biggs, again
57 61
Wedge, again
BGH251F2
60 76
Captain & 2x Soldier
61 61 2x Oilboyle
63 61 BGH251F2, again
Raijin
109 81
Fujin
118 101 Cerberus
121 81 Seifer
Seifer,
126 81
and then Edea
106 61 Ruby Dragon
109 61 Abaddon
111 61 2x Propagators
HP
42k
31k
15k
Vulnerable
*Ice
—
—
52k —
(Earth, Bio)
(Bio)
*Wind
(Bio)
—
—
*Wind
(Earth)
*F,*E,*Ho
(Bio)
—
—
Wind, *Bio (Earth)
*Wind, Bio [Earth]
—
—
—
—
*Lgt
—
Bio
—
*Fire
(Water)
*Lgt
—
Bio
[Lgt]
Bio
[Wind]
—
[Lgt] (Wind)
*Bio
—
*Bio
—
—
—
*Ice, *Holy [Fire, Wind]
*Fire, *Holy —
—
—
36-72 *Lgt
39k
7k
81k
65k
—
56k
75k
56k
52k
122k
22k
59k
128k
114k
88k
218k
227k
154k
110k
159k
179k
93k
[Abs] (Null) Resist
[Fire]
—
—
P+
P, M+
–, M+
–, M+
P, M+
P, M+
P, M+
P, M+
–, M+
P
P, M
P
P+
P, M?
P, M?
Bl Co Pa Pe Po Si Sle Slo St –
Bl Co Pa Pe Po Si Sle Slo St P, M+
Bl Co Pa Pe Po Si Sle Slo St P, M+
–
P
P, M
Uses Petrify. Free physical AoE at 75%, 50%, 25% HP.
*Stop the boss. Water resist helps. Uses Reflect.
P, M+
–
–
P
Can debuff with
Dmg
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St P, M
Brk res. Uses Silence, Sleep, Confuse.
Brk res? Body has less HP than arms, so just kill body.
Brk res?
Brk res. Transforms after body or both arms are killed.
Notes
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
p, M+
P, M
P
P
P
P
—
P
P+
P, M
P, M
P
P
P
P
P
P, M
p, M+
P, M+
P, M
p, M
P+, M
P
P, M
Both use single and AoE magic, and AoE magic on death.
*Stop the boss. Fire resist helps. Uses Silence.
Pwr/Mag brk res.
Pwr/Mag brk res.
Pwr/Mag brk res. Magic AoE on death.
Lgt vulnerable after arms are dead.
Traps a hero as counter to body phys hits; dmg to release.
Uses MBarrier (AoE shell).
Also has a Blind+Poison+Sleep ability.
Uses Confuse.
Uses Reflect on party; cleared when Jammer Armor dies.
P/A brk res. Resummons minions, so just kill Hojo.
P/A brk res. Uses Blind.
Counters phys. atks. If defeated, Wedge fully heals him.
Wedge appears after 30 sec. Kill first due to Biggs heal.
Repeats in all 4 zones of the dungeon, stronger each time.
If a Raldo is alive, may use Combo Attack for extra dmg.
Uses Gravija (75% HP AoE) and Gravity (25% HP).
Doom works. Uses Blind and Silence.
—
Can AoE if both are alive.
When tank dies, Captain & 2 Soldiers appear.
Counters with Oil Blast AoE (silence avoids). Uses Blind.
Brk res. Hi DEF. Can remove debuffs.
Brk res. Hi RES. Can remove debuffs.
*Dispel Triple buff. Uses Blind/Silence.
P/A brk res. Huge DEF. Removes debuffs.
P/A brk res. Huge DEF. On death, Edea uses 50% HP AoE.
M/M brk res. Huge RES. Uses Reflect, Silence, Dispel.
Stronger at low HP. Uses Reflect. Trash uses magic.
Undead. Attacks when crouching, debuffs when standing.
Uses Silence and Blind.
FF IX
Lv Sta Boss
1) Masked Man
2) Steiner
M.S. Prima Vista 63 68 3) Steiner (+ 2 guys)
4a) Steiner
4b) Bomb
2) Prison Cage
Evil Forest
66 66
4) Plant Brain
Village of Dali
67 65 Black Waltz 2
Gizam.’s Grotto
69 65 Gizamaluk
Burmecia
72 65 Beatrix
South Gate
87 58 Black Waltz 3
Gargan Roo
88 77 Ralvurahva
Cleyra Sandpit
92 58 Antlion
Cleyra Cathedral 95 77 Beatrix, again
Zorn
Alex. Castle 1
103 81
Thorn
Alex. Castle 2
107 61 Beatrix, again!
Ralvuimago
Alex. Castle 3
110 81
Ralvuimago (defense)
Fossil Roo
105 61 Lani
Conde Petie Path 108 61 Hill Gigas
Iifa Tree
117 81 Soulcage
Madain Sari
120 61 Scarlet Hair
Tantarian’s book
Alex. Castle 4
108 61
Tantarian (exposed)
Oeilvert
111 81 Ark
Valia Pira (2+ IX hero)
Desert Palace
116 101 Valia Pira (1 IX hero)
Valia Pira (0 IX hero)
Mount Gulug 1
130 81 2x Red Dragons
2) Zorn & Thorn
Mount Gulug 2
139 62
3) Meltigemini
Ipsen’s Castle
110 81 Taharka
Shrines of Ipsen 113 61 Earth Guardian
HP
38k
53k
68k
91k
73k
70k
Vulnerable
—
—
—
—
Ice, Wi, Wa
*Fire
[Abs] (Null) Resist
—
—
—
—
[Fire]
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
96k
89k
92k
119k
144k
147k
128k
181k
152k
101k
209k
*Fire
—
*Lgt, *Wind
—
—
*Ice
*Ice
—
—
—
—
*Ice
*Ice
—
—
Fire, *Holy
—
Holy
*Fire, *Holy
*Wind
Wind
Wind
Wind
*Ice, Wind
—
—
(Earth)
Ice, (Earth)
—
—
—
[Water]
—
—
—
—
[Earth]
[Earth]
—
—
Dark
—
Dark
Dark
(Earth)
(Earth)
(Earth)
(all elements)
(Earth) Fire
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
109k
151k
182k
218k
206k
29k
135k
211k
212k
114k
99k
253k *Fire, Holy Dark
205k Fire, *Wind (Earth) Ice
204k *Wind, Holy [Earth] Dark
Dmg
P
P
P
P
P, M+
P
P, M
p, M
P, M
P, M
p, M
P, M
P, M
P, M
–, M+
–, M
P, M
P, M+
P, M+
p, M+
P, M+
P+, M
P
P+
–
P+
–, M
–, M
–, M
Bl Co Pa Pe Po Si Sle Slo St P+,M+
Bl Co Pa Pe Po Si Sle Slo St –, –
Notes
*Kill Steiner before Bomb self-destructs.
Grows 3x => blows up on party&boss (if berserk: just 1 hit)
Permanently Cages heroes, draining their HP.
Blinds party at beginning.
At low HP, counters F,I,L,Wa w/ area atk of same elem.
Counters phys. with Lunge, magic with Silence.
*W. Mage must survive. Sets party to 1 HP after 15? turns.
Trash uses petrify
Counters phys atks. Uses %HP + Blind AoE.
*Win before Stock Break
Kill either one. They only attack when empowered;
damaging them prevents *Meteorite and *Flare.
*Win before Climhazzard. Trash uses magic.
If hit with physical, enters defense mode for 1? turn.
Counters physical attacks with AoE. Trash uses magic.
*Blind the boss. 10% to counter phys.
*Slow the boss. All trash waves are single foes.
*Don’t use fire. Undead. Trash is all single-foe waves.
*Counterattacks when in front. Airborne when in back.
Boss revealed if 16k–21k dmg taken, fully heals if more.
Hides after ???? turns. Only uses Poison.
Photon attack reduces a char’s HP to 1. Uses Confuse.
Uses Reflect. Bringing IX heroes lowers RES, DEF, MAG, EVA.
Also gains Stop & Sap.
Also gains Holy, Flare and nulls all elements.
Magic dmg is wind. Trash uses strong magic, incl. AoE.
Just kill 1. No atk unless empowered; dmg unempowers.
(Trash in battle 1 uses strong magic, incl. AoE.)
Bl Co Pa Pe Po Si Sle Slo St P, M+ Brk res???? Uses AoE status (poison, sap).
Bl Co Pa Pe Po Si Sle Slo St P, M 25% to curl/uncurl for hi DEF. Trash singletons use death.
Bl Co Pa Pe Po Si Sle Slo St P, M+ Trash are singletons and use death.
FF X
Zanarkand
Besaid
S.S. Liki
Kilika Woods
Lv Sta Boss
Sinspawn Ammes
3x Green Sinscales
21 37 ??? (Kimahri)
Sinspawn Echuilles
26 40
3x Blue Sinscales
4) Lord Ochu
17 37
63 77
Luca
66 61
Mi’ihen Highroad 69 61
Mushroom Rock
Road
80 92
Moonflow
81 73
Thunder Plains
83 73
Vulnerable
—
Fire
—
—
—
*Fire
5a)Sinspawn Geneaux 50k *Fire
5b) 2x Tentacles
15k —
Oblitzerator
82k *Lgt
Chocobo Eater
92k *Fire
Sinspawn Gui
126k —
1x Head
79k —
2x Arms
40k —
Extractor
*Lgt
114k
Extractor (deploying)
*Lgt
Iron Giant
177k —
3) Spherimorph
Macalania
Woods
HP
20k
1k
23k
15k
0.6k
55k
78k Lgt/Wa/F/I
[Abs] (Null) Resist
—
—
—
—
—
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
(all)
all, but high resist
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Dmg
—
P
P
P, M+
P
P, M
Notes
Only uses Gravity (silence prevents).
Leave 1 alive (sleep) to avoid respawn.
*Win before Jump (4th turn).
*Blind the boss. Has area water atk. Doom works.
These minions do not respawn.
Counters phys. atks with Earthquake. Uses Regen on self.
[Water]
[Water] Ice, Lgt
F, I, Wa, Holy
—
—
—
—
F, I, Wa, Holy
F, I, Wa, Holy
Lgt
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+,M+
P
P
P, m
P
–, M
P
P, M
P+
P
Exits high-DEF shell form when HP falls to 80%.
Prevents white/black magic dmg to body.
Counters?
[others]
Bl Co Pa Pe Po Si Sle Slo St P
113k *Lgt
*Lgt
23k —
33k —
83k —
128k —
99k —
141k —
29k —
146k *Ice, *Water
174k —
54k —
72k —
90k —
177k *Holy
182k *Holy
27k Holy
206k —
139k —
80k —
215k —
36k —
180k —
180k —
F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy
—
—
—
—
—
—
Fire
F, I, L, Wa
[Fire]
—
—
—
—
—
—
—
—
—
—
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
?
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
186k —
[Holy]
135k —
193k *Fire
*Fire
75k —
—
—
HP Vulnerable
86 92
Macalania
Temple
89 73
Macalania Lake
91 55
Sanubia Desert
Airship
97 101
99 81
Via Purifico Maze 104 81
Via Purif. Sewer
103 61
Highbridge
105 61
Calm Lands
107 81
Mt. Gagazet 1
118 61
Mt. Gagazet 2
125 81
Mt. Gaga. Cavern 131 81
Dome 1
111 81
Dome 2
114 61
Airship 2
118 62
Airship 3
124 61
FF XI
Inner Hortuto
Maze Shakhrami
Lv Sta
27
39
Waughroon Shr.
58
5a) Crawler (normal)
5a) Crawler (charging)
5b) Negator
2x Guado Guardians
Seymour
Anima
Seymour
Wendigo
2x Guado Guardians
Sand Worm
Evrae
Grothia,
and then Pterya,
and then Spathi
Evrae Altana
Seymour Natus
Mortibody
Defender X
Biran
Yenke
Seymour Flux
Mortiorchis
Sanctuary Keeper
Spectral Keeper
Yunalesca (initial)
Yunalesca (80% HP)
Yunalesca (50% HP)
2) Left Fin
3) Right Fin
Sinspawn Genais
Sinsp. Genais (weak)
Sin Core
Sin Core (weak boss)
Sin Core (dead boss)
Boss
Dark Dragon
Seeker
—
—
P+
–
–
P, M
–, M
–, M
–, M
P
P, M
P, M+
P, M+
P, M+
P, M+
P
????
–, M
–, M+
P
P, M+
P, M+
P
Uses Gravity. High DEF if either arm is alive.
Interrupt “moving suspiciously” with ranged/magic.
If both die, respawn after 6 turns. No atk.
*Kill before depth charges are dropped by deploying form.
Airborne. Interrupt deployment with lgt
Uses 50%HP AoE. Counterattacks (below) are magic.
Counters phys (even Retal.), revealing its current element.
Weak to opposite of current element (Lgt-Wa, F-I).
Hitting weakness makes it shift to a new element.
Absorbs current element, countering with magic AoE.
Counters lgt & phys w/ AoE phys. Phys AoE in 3 turns.
Prevents BLK/WHT/SUM/BLU? skills & SBs. Respawns.
If alive, Seymour is immune. KO works.
Summons Anima on death.
*Charges up for big phys AoE. Strong magic attack.
Appears when Anima dies. *Yuna must live.
Starts fight Berserk.
KO works. Can remove Blind. Protect/Shell boss on death.
Swallows allies (dmg to free), then slows them.
Uses Petrify, 8-hit magic, and (under 50% HP), magic AoE.
High DEF.
High DEF, higher RES.
*Win before Megaflare (strong magic AoE)
Undead?
Might use Petrify if under 50% HP. Uses Protect.
Drains Seymour’s HP whenever it would die.
*Use Berserk. Hi DEF. Counters w/ 50% HP attack.
Goes Berserk if Yenke dies.
Brk res. Uses dispel,protect. At 50%, Reflect & self-Flare.
P+(M+) Unkillable; drains Seymour at 0 HP.“Annihilate”=>magAoE
P+
P
P
Bl Co Pa Pe Po Si Sle Slo St P+, M
P+, M
Uses Esuna. Has AoE dmg + sleep/sil./blind/confuse/sap.
Glyph Mine KOs in 20s. Defend protects, but uses Berserk.
Counters w/ blind/silence/slp. Removes haste/prot/shell.
Phys AoE saps, then uses Holy on sapped targets.
Phys AoE saps and Holy as before. Uses KO on un-sapped.
(Earth)
Bl Co Pa Pe Po Si Sle Slo St P+
Airborne above 80% HP. Rarely uses AoE %HP.
[Water]
[Water]
—
—
—
[Abs] (Null) Resist
Bl Co Pa Pe Po Si Sle Slo St P,(M) Armor/Mental brk res. Counters BLK/WHT with magic.
–, M+ Armor/Mental brk res. Hi DEF. Magic AoE also blinds.
Bl Co Pa Pe Po Si Sle Slo St –
Immune. Does nothing.
–
Power/Magic brk res. Immune. AoE %HP every 3 turns.
–, M+ Power/Magic brk res.
Can debuff with
Dmg Notes
—
Dark
P+
*Sleep the Dark Dragon. Uses AoE %HP attacks.
P, M+
FF XII
Nalbina Fortress
Lv Sta Boss
63 49 Air Cutter Remora
3) 4x Flan
Garams. Wtrway 66 66
4) Firemane
Daguza
Nalbina Dungeon 68 81 Galeedo
Gwitch
Barheim Passage 69 65 Mimic Queen
Ba’Gamnan
Bwagi
Lhusu Mines
72 65
Gijuk
Rinok
3) 2x Judges
Dreadnought Lev 110 102
Tomb of Raith. 1
Tomb of Raith. 2
Tomb of Raith. 3
Tomb of Raith. 4
112
116
113
119
61
61
61
81
Lt. Cruiser Shiva
108 61
Henne Mines
112 81
Golmore Jungle
120 61
Stilshrine Miri. 1 125 81
Stilshrine Miri. 2 128 61
Mt. Bur-Omisace 142 61
FF XIII
Hanging Edge
Lake Bresha 1
Lake Bresha 2
Lv
42
43
44
Sta
53
53
53
The Vile Peaks 1
46 53
5a) Judge Ghis
5b)3x Imperial Hoplite
Garuda
Demon Wall
Demon Wall (Far)
Belias
Vossler
2x Imperial Swdsmen.
Tiamat
Elder Wyrm
Elder Wyrm(<80% HP)
2x Treants
Vinuskar
Vinuskar (<80% HP)
Vinuskar (<50% HP)
Mateus
3x Ice Azers
Judge Bergan
3x Judges
Boss
Manasvin Warmech
Garuda Interceptor
Nix & Stiria
3) Dreadnought
HP Vulnerable
128k —
22k *Fire
[Abs] (Null) Resist
—
—
Can debuff with
Dmg Notes
Bl Co Pa Pe Po Si Sle Slo St P+
Bl Co Pa Pe Po Si Sle Slo St P
Uses Blind. High DEF. Cures each other.
95k
49k
49k
49k
111k
103k
60k
60k
17k
36k
*Water
*Fire
*Fire
*Fire
*Ice
Water
Water
Water
Water
—
[Fire]
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
?
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, M+
P
P
P
Uses Cure, so kill first.
P, M+
P, M+
P, M
P, M+
p, M Uses Protect/Shell.
P, M+ Brk resist. Uses Protect and Haste.
107k
36k
146k
255k
227k
231k
122k
46k
242k
187k
—
—
*Dark
*Holy
*Holy
*Water
—
—
*Earth
Wind
Wind
Wind
—
—
—
*Lgt
Lgt
—
—
Vulnerable
*Lgt, *Wa
*Wind
—
—
—
—
[Holy] (Earth)
—
—
[Fire] (all others)
—
—
[Wind] (all others)
—
—
—
—
—
—
[Ice] all others
[Ice] (all others)
—
all
[Abs] (Null) Resist
—
(Earth)
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, m
P
P
P
P
P+,M+
P
P, M+
P,(M+)
P
P, M+
P
P
P, M
P+, M
P, M+
–, M
P, M
P, M+
Dmg
P, M
P
P, M+
P
Brk resist. At 60%, uses Aero (magic) and Protect/Shell.
Uses Protect and Shell.
Airborne. Strong phys AoE if its Haste is dispelled.
Uses AoEs of Blind, Sleep, Silence, Death.
KOs party after 20? turns. Uses Haste, Silence, AoE Blind.
Buffs self at 80% HP (+ATK) and 50% (Protect+Shell)
Counters magic w/ Reflect. Haste at 50% HP.
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Counters magic w/ Reflect??? Magic only used if <50% HP.
Uses petrify-blind-silence-slow-conf-sleep.
AoE multi status at transition (stun avoids) and later on.
Uses Protect & Shell on boss, and Slow. Cntr mag w/ Shell.
Uses Petrify and Slow.
Gains magic attack.
Gains physical AoE, and counters phys with phys atk.
Starts with Reflect. Uses magic below 80% HP.
Uses Curaga on Mateus when below 50% HP.
Armor/magic brk res. Small chance to Blind.
*Sleep a Judge. Uses Protect & Shell.
Notes
Uses 40% HP attack
At 50% HP, switches to magic & magic AoE attacks.
Dooms party. Only need to kill Nix.
Use *Blind (or other debuffs) to make the boss waste time
Steam Cleaning it away. Immune to new debuffs
P, M+
while in Steam Clean mode.
P+,m+ Dooms party
P, M+ Varies absorb & weakness: Fire <=> Ice, Lgt <=> Water
P+,M+
*Confuse either boss when HP low (immune before)
P+,M+
P+,M+ Airborne
P+
Not airborne
(Wind)
(Wind)
Bio, (Lgt)
[Fire]
[Lgt] Wind
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+
P
P, M
P+,M+
P
Airborne
Each one hurts Skytank on death. Hulls use 50% curHP atk.
Gains a magical AoE at 75% HP.
Uses Doom
Airborne
[Lgt] Wind
—
—
[F, Lgt] all others
[Ice, Wa] all others
—
Bl Co Pa Pe Po Si Sle Slo St
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Airborne
Immune if Pauldron/Ailette alive. Buffs allies; no attack.
Dooms party. High DEF.
Powers up over time, gaining AoE. High DEF.
Powers up over time, gaining AoE. High DEF.
—
Bl Co Pa Pe Po Si Sle Slo St
—
—
(Earth) Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+
—
P+,M+
–, M+
–, M+
P+
P, M+
–
–
P, M+
P, M+
P+
P+
(Water)
(Earth)
—
[Water]
[*Lgt] (Wind)
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St P, M+ Airborne.
Bl Co Pa Pe Po Si Sle Slo St P, M Uses Blind+Stop+reduce DEF below 40% HP.
P
Dances to change size.
P+,M+ *Don’t use lgt. Only phys before ??% HP.
45k
224k
107k
17k
106k
22k
HP
46k
41k
63k
53k
—
[Lgt]
[Fire] all others
—
—
—
all
4) Dreadnought
80k —
—
The Vile Peaks 2 48 53 Odin
103k —
—
Gapra Whtwood. 56 76 Aster Protoflorian
90k *F/*I/*L/Wa [various] E, Wi, var.
Enki
49k *Lgt
(Water)
Sunleth Wtrscp. 57 61
Enlil
49k *Water
(Lgt)
Palumpolum pt 1 86 69 Ushumgal Subjugator 73k *Lgt
—
2) Ushumgal Subjug. 101k *Lgt
—
Palumpolum pt 2 89 53
Nautilus Park 1
Nautilus Park 2
The Palamecia 1
The Palamecia 2
Fifth Ark 1
Fifth Ark 2
Fifth Ark 3
Vallis Media
Yaschas Massif 1
Yaschas Massif 2
Archylte steppe 1
Archylte steppe 2
3a) Havoc Skytank
94k —
3b) 4x Turrets & Hulls 25k —
93 61 Midlight Reaper
141k *Fire, *Ice
98 81 Brynhildr
200k *Ice
4) Kalavinka Striker
129k —
106 102
5) Kalavinka Striker
139k —
Barthandelus
— —
Barth. – unprotected 196k —
110 61
Pauldron (on the left)
30k Ice, Water
Ailette (on the top)
30k Fire, Lgt
125 61 5x Pulsework Knights
36k *Fire, *Lgt
Cid Raines (offense)
Cid Raines (defense)
130 81
253k —
Cid Raines (recovery)
Cid Raines (low HP)
136 101 Bahamut
272k —
112 81 Alexander
167k —
2) Svarog
98k Ice, Wind
113 81
4) 2x Hybrid Flora
84k *Fire, *Wind
Nelapsi
81k —
119 61
2x Taxim
64k F I L E Wi Wa
111
Cactuar
*Fire, *Earth
118
King Behemoth
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Form switch every ??? turns. Uses a 5x Attack on 1 target.
Very high DEF and RES. No attacks.
Heal, Esuna, and AoE Dispel. No attacks.
Buffs self, AoE attacks (some with Dispel or Sleep).
Arm./mnt. brk res. Dooms party. More atks if <50% HP.
Power brk res. Dooms party. Rapid attacks at low HP.
Armor/mental brk res. Airborne. Uses Silence.
FF XIV
Sastasha Seagrot
Tam-Tara Dpcrft.
Copperbell Mines
Bowl of Embers
1000 Maws 1
1000 Maws 2
Haukke Manor 1
Haukke Manor 2
Lv Sta Boss
HP Vulnerable
80 61 Denn the Orcatoothed 104k —
Galvanth the Domin. 108k —
83 65
Inconspicuous Imp
16k —
Gyges the Great
—
89
Stone Servants
Ifrit
—
110
Infernal Nail
—
Couerl o’ Nine Tails
—
93
2x Warden’s Whips
—
Graffias
—
105
2–4x Comesmites
—
97
Manor Sentry
—
Lady Amandine
Void Lamp
114
Lady’s Candle
Manor Sentry
Lady’s Handmaiden
[Abs] (Null) Resist
—
—
—
—
—
—
—
—
—
—
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P+
P, M+
P
P+
P+
P, M+
–
P
P
P+
P
P, M
p, M+
–, M+
P
–, M
–, M
Notes
Attack bubbling water to prevent adds from spawning.
Immune if imps are present.
1, then 2 imps spawn at certain boss HP values.
Power brk res. Summons Servants at ??% HP.
Power brk res. Respawn if killed.
Brk res. Uses AoE Stun. More AoE at low HP.
Doesn’t act. Kill in 3 turns or Ifrit uses large magic AoE.
*Slow the Couerl. Uses AoE Poison. Calls whips at ??% HP.
Uses AoE Poison, AoE Slow.
*Slow Graffias. Uses Poison.
Summoned when Graffias at ??% HP.
*Slow it. Uses AoE Paralyze.
*Kill before Void Thundaga. Mag/def brk resist.
Uses self-destruct.
Uses AoE Paralyze (small success chance).
Kevrlet: boss HP, status immunities, and break resistance http://ffrk.kevrlet.net/ (some of the early bosses had their stats changed, so the datamined values may not be accurate)
Target score conditions and (for early bosses) elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (the official wiki contains errors, so some info may be incorrect)
Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses
Specific notes:
Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su)
FF V Ifrit maxHP attack is AoE (not shown in Kevrlet), see TFMurphy comment https://www.reddit.com/r/FFRecordKeeper/comments/367q0v/some_tips_for_some_of_the_new_elites/
FF V Archeoaevis details https://redd.it/3iwsiy
FF V Ronka Ruins Soul Cannon: Wave Cannon on turn 7 (TFMurphy comment https://redd.it/3iojy4)
Abilities
Columns: “Cast” red bar time; “Dmg” dmg mult. (by stat: p ATK, m MAG, w MND), piercing dmg (p^ or m^), healing factor (h30), or fixed (=1/2 for Gravity).
Multi-hit attacks are written “total dmg / #hits”. Abilities with boosted critical hit rate list the average damage including crits in the Dmg column, not the base damage.
Orb costs: Each orb is labeled with one of the following sequences of crafting costs. Orb columns are: Power White Black Summon Non-elem Fire Ice Lightning Earth Wind Holy Dark.
2+ : 2, 5,10,20,30
2 : 2, 3, 6,12,18
1 : 1, 2, 3, 4, 5
3+ : 3, 8,15,30,45
3 : 3, 6,12,18,30
3– : 3, 5,10,20,30
3= : 3, 5,10,15,25
3< : 3, 6, 9,12,15
5: 5,10,20,30,50
6+ : 6,12,24,36,60
6 : 6,12,18,30,60
6– : 6,10,20,40,60
8: 8,15,30,45,75
10 : 10,20,40,60,100
10– : 10,20,30,50,100
15: 15,30,45,75,150
Notes on specific abilities
Armor Strike (4-star Knight)
(Aegis Strike 6-star is similar)
Penalty Strike (6-star Machinist)
Has a p2.8 multiplier, and adds 0.7 × [base DEF × DEF buff 0.18 − ATK] to your ATK stat.
Below the 590 ATK soft cap, one can think of the multiplier changing, instead of ATK.
Typical DEF buffs are Protect (x200%), wall (Sentinel’s, x300%), Draw Fire (x200%).
Note that DEF buffs are less effective past x450% + Protect (see Stat Modification section).
Damage comparison vs Pound is for a boss with 600 DEF.
No synergy,
no ATK buff
300 total ATK
200 base DEF
(Pound: 2.7k)
Synergy wpn,
and ATK buff
550 total ATK
200 base DEF
(Pound: 8.0k)
DEF buff
ATK adjustment
Net multiplier
Damage
DEF buff
ATK adjustment
Net multiplier
Damage
Synergy armor, DEF buff
no ATK buff
300 total ATK ATK adjustment
300 base DEF Net multiplier
(Pound: 2.7k)
Damage
none
x100%
–70
p1.74
2.0k
Protect
x200%
–51
p2.00
2.3k
wall
x300%
–39
p2.17
2.6k
wall+prot
all 3
x600%
x1090%
–17
+9
p2.53
p2.89
3.0k
3.4k
none
x100%
–245
p0.97
3.4k
Protect
x200%
–226
p1.08
3.8k
wall
x300%
–214
p1.15
4.0k
wall+prot
x600%
–192
p1.30
4.5k
all 3
1090%
–170
p1.44
5.0k
none
x100%
0
p2.80
3.3k
Protect
x200%
+28
p3.29
3.9k
wall
x300%
+46
p3.62
4.3k
wall+prot
x600%
+80
p4.28
5.0k
all 3
1090%
+113
p4.97
5.8k
+Dmg if foe has Berserk, Blind, Confuse, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop.
0 statuses
p2.9
1 status
p3.4
2 statuses
p3.7
3+ statuses
p4.0
Sky High (6-star Dragoon)
Higher multiplier if allies are in the air (5 is only possible in multiplayer).
0 allies
p4.24
1 ally
p4.72
2 allies
p5.16
3 allies
p5.64
4 allies
p6.12
5+ allies
p6.60
[JPN] Omega Drive (6-star Combat)
The multiplier smoothly increases to a max of p5.26 / 4 at 977 ATK (no abrupt thresholds).
400 ATK
p4.04
500 ATK
p4.46
600 ATK
p4.76
700 ATK
p4.97
800 ATK
p5.11
900 ATK
p5.21
1000 ATK
p5.26
Omega Drive and Lifebane have variable multipliers, making them hard to evaluate.
A damage graph gives a clearer comparison of the relative power of abilities.
Thief’s Revenge (5-star Thief)
Does 1/2/3/4/5 hits at SPD 139/140/150/160/170, dealing p0.7/1.4/2.1/2.8/3.5 dmg.
Character
Faris
Leila
Locke
Rikku
Thancred
Vaan
Yuffie
Zidane
Tyro
Level 65
4 hits (5 with V synergy)
4 hits (5 with II synergy)
4 hits (5 with VI synergy)
4 hits (5 with X synergy)
4 hits (5 with XIV synergy)
3 hits (4 with XII synergy)
4 hits (5 with VII synergy)
4 hits (5 with IX synergy)
1 hit
Level 80
5 hits
5 hits (MC2 in event #133)
5 hits
5 hits
5 hits
4 hits (5 with XII synergy or burst mode)
5 hits
5 hits
1 hit
Synergy stats from Peridot_Weapon spreadsheet.
Lifebane (6-star Monk)
Does 2–5 hits depending on ATK, at p1.05 per hit. (See notes on Omega Drive for a chart.)
Typical ATK buffs are +30% or +50%, possibly stacking (+95%).
Required ATK values are written ( with / without ) +20% ATK from record materia.
Multiplier
p2.10 / 2
p3.15 / 3
p4.20 / 4
p5.25 / 5
ATK threshold
—
492 ATK
780 ATK
1014 ATK
with +30% buff
—
315 / 378 ATK
500 / 600 ATK
650 / 780 ATK
with +50% buff
—
273 / 328 ATK
433 / 520 ATK
563 / 676 ATK
with +95% buff
—
210 / 252 ATK
333 / 400 ATK
433 / 520 ATK
Note: The chart above shows damage per action. The abilities have unequal cast times,
making the damage per second comparison different. Assuming haste, Full Charge’s slow
cast reduces DPS by 33%, while Thief’s Revenge and Dervish gain a 17% DPS bonus.
Future abilities
To help plan orb spending, here are Japanese abilities not yet in global. (The most recent ones may not be listed here yet.) I believe that Japan got free rank 1 copies of all of these.
Global skipped event #26: 2★ Fireball/Rainstorm (AoE x2.0) and Pulse of Life (Support, gives regen), 3★ Power of Water (White, +30% ATK), and 4★ Unholy Blitz (x1.6 AoE dark).
Dmg
3-star
Type
Notes
Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Japanese event
p1.7
Mind Break
Combat
–30% MND 15s
5
3
3
154: The Ultimate Weapon
Dmg
4-star
Type
Notes
Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Japanese event
m9.0
Stoneja(also 1,2,3 star) Black Magic
earth
5
8
138: Thorns of the Rose
Aqua Burst
Ranger
water AoE,rngd, p1.5 if wpn not ranged p1.7
3
3
5
142: Our Story
m8.0 / 2
Noel
Summon
ice AoE, 31% silence
10
6+
6+ (collab event)
p2.1
Mind Breakdown
Support
–40% MND 15s
5
3
3
154: The Ultimate Weapon
p1.8
Life from Death
Darkness
dark, self Doom 45s, +30% ATK 50s
3
3
5 158: Inherited Pride (?Jan 2017?)
Dmg
5-star
Type
Notes
Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Japanese event
–
Angelsong
Bard
party Regen (hi)
6+
10
6+
133: BRA*BRA collab event
+
+
m11.8 / 2
Chain Firaga
Black Magic
fire
10
6
6
136: Friendship Ribbon
m11.8 / 2
Chain Stonega
Black Magic
earth
10
6+
6+ 138: Thorns of the Rose
m11.8 / 2
Chain Thundaga
Black Magic
lgt
10
6+
6+
139: Heir of the Dynast-King
Sapphire Shot
Ranger
water, ranged, p3.3 if wpn not ranged p3.7 / 2
10
6+
6+
142: Our Story
m14.8 / 2
Titan
Summon
earth AoE
10
6+
6+
145: Restored Pride
p4.52 / 4
Lightning Dive
Dragoon
lgt, 3.5s air time
6+
10
6+
145: Restored Pride
p3.0 / 2
Spirit Cannon
Monk
fire, self heal 30% max HP, ranged
6+
10
6+
150: The Incomplete Swordsman
+
+
p3.2 / 2
Gaia Cross
Knight
earth, self Draw Fire 25s
6
6
10
150: The Incomplete Swordsman
+
+
Hailstorm /Frigid Blade Samurai
ice, self +30% ATK, –30% RES 20s (#6004) p3.2 / 2
10
6
6
152: Vana’diel Chronicles (collab)
+
+
m14.8 / 2
Ultima Weapon
Summon
dark AoE
10
6
6 154: The Ultimate Weapon
m11.7 / 2
Chain Biora
Black Magic
bio, 4% (2% x2) Poison
10
6+
6+ 155: Lionheart Awoken
Death Scythe
Darkness
dark, only p2.1/2 if self not Doomed p3.8 / 2
6+
6+
10 158: Inherited Pride (?Jan 2017?)
Tiamat
Summon wind AoE,1/2/3 hits@599/600/1200 MAG m18.0 / 3
6+
10
6+
161: Lady of the Vortex
m^52.0 / 2
Blast
Ninja
fire, RES-piercing
6+
6+
10 161: Lady of the Vortex
p3.2 / 2
Twin Thunderstrike
Spellblade
lgt
10
6+
6+
163: Blinded by Light
Evil Count
Darkness dark,-3s Doom,p9.0/2 if self notDoomed m15.0 / 2
6+
6+
10 163: Blinded by Light
+
+
p3.2 / 2
Twin Firestrike
Spellblade
fire
10
6
6 164: Where the Heart Is
p3.7 / 2
Dash Bite
Thief
wind, p3.3/2 if not using a dagger
6+
10
6+ 164: Where the Heart Is
+
+
p???? / 2
Twin Waterstrike
Spellblade
water
10
6
6
166: Weaving Hearts and Dreams
h????
Ultra Cure
White Magic
heal and Esuna
10
6+
6+
166: Weaving Hearts and Dreams
p3.5 / 10
Rapid Fire
Machinist
6+
10
6+
168: The Swordplay that Conquers
m^?? / 2
Boufuujin
Ninja
wind, RES-piercing
174: Cutting Wind, Flying Thunder
Dmg
6-star
Type
Notes
Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Japanese event
Curada
White Magic heal, then auto-heal 2k HP future dmg h105
10–
6
6
132: Nightmare #8
–
Allegro con Moto
Bard
party Fastcast magic atks 3 turns
6
10–
6
133: BRA*BRA collab event
p3.0 / 2
Penalty Break
Support
–50% status inflict chance 15s
10–
6
6 140: Nightmare #9
p4.4 / 2
Dervish / Speedstar
Celerity
p3.6 if don’t have haste, self Haste
10–
6
6
153: Nightmare #10 (?Jan 2017?)
m16.5 / 3
Valigarmanda
Summon
fire + ice + lgt AoE
10–
6
6
162: Nightmare #11
Omega Drive
Combat
max mult @977 ATK, e.g. p4.46@500 ATK p5.26 / 4
10–
6
6 169: Nightmare #12
Enlir: effects
pksage and Enlir: event/ability listing
Orb costs from official Japanese wiki & Enlir.
6-star
6-star abilities generally grant 14% of a soul break gauge, or 21% when hitting a weakness.
Nightmare 6-star: Access to Combat, Support, Celerity, Black Magic, White Magic, and Summoning is automatic to all 5-star characters after completing that Nightmare dungeon.
Empowered mote 6-star: Access to other 6-star ability types must be individually purchased for each natural 5-star character using 5-star empowered motes.
Note: characters who buy 5-star access via Record Spheres do gain Nightmare access, but do not gain empowered mote access.
Combat
Crushdown
Support
Quadrup. Foul
Celerity
Northrn.Cross
Dragoon
Sky High
Knight
Aegis Strike
Machinist
Penalty Strike
Monk
Lifebane
Ninja
Stitch in Time
Samurai
Demonsblood
Spellblade
Snowspell Stk
AoE, 99% KO
70% (45x2) Blind,Pois.,Sil.,Sleep
51% (30% x2) Stop/Stun
wi+n, 3.5s in air, see note above
AoE holy, see note above
AoE ranged, see note above
Needs high ATK; see note above.
instant, self +/–30% MAG/DEF 15s
AoE, self Retaliate 15s
ice + wind
Cast
1.8
Cast
1.65
Cast
1.2
Cast
1.5
Cast
1.65
Cast
1.65
Cast
1.65
Cast
0.01
Cast
1.65
Cast
1.65
Dmg
p3.2 / 2
Dmg
p3.0 / 2
Dmg
p4.0 / 2
Dmg
p4.24 / 4
Dmg
p3.44 / 2
Dmg
p2.9 / 2
Dmg
p5.25/5
Dmg
p3.0 / 2
Dmg
p3.1 / 2
Dmg
p4.2 / 2
P
10–
P
10–
P
10–
P
P
P
P
P
P
P
10–
W B S N F I L E
6
6
W B S N F I L E
6
6
W B S N F I L E
6
W B S N F I L E
10– 6
W B S N F I L E
6
6
W B S N F I L E
10– 6
W B S N F I L E
10–
6 6
W B S N F I L E
6
W B S N F I L E
10–
6
W B S N F I L E
6
W H D
W H D
W H D
6
W H D
6
W H D
10–
W H D
6
W H D
Black Magic
Meltdown
fire + wind + earth
Ultima
AoE non-elem
White Magic
Reraise
auto-revive with 80% HP
Summoning
Neo Bahamut
AoE non-elem
Bard
—
—
Dancer
—
—
Darkness
—
—
Thief
MugBloodlust –20% ATK/DEF, self +20% A/D 20s
Cast Dmg
1.8 m14.7 / 3
? m10.5 / 2
Cast Dmg
1.5
Cast Dmg
1.8 m18.0 /3
Cast Dmg
Cast Dmg
Cast Dmg
Cast Dmg
1.2 p3.2
P W B S N F I
10–
6
10–
6 6
P W B S N F I
10–
P W B S N F I
10– 6
P W B S N F I
L E W H D
6
L E W H D
6 6
L E W H D
6
L E W H D
P W B S N F I L E W H D
P W B S N F I L E W H D
P W B S N F I L E W H D
W H D
6
10–
6
6
10–
W H D Ability data from TFMurphy (originally), Kevrlet, Enlir, pksage, and ElNinoFr. Orb costs from official wiki.
6
W H D
6
5-star
5-star abilities generally grant 12–13% of a soul break gauge, or 18–19.5% when hitting a weakness.
Combat
Barrage
Full Charge
long cast time
Support
Entrust
donate soul gauge
Full Break
–30% ATK/MAG/DEF/RES 15s
Celerity
Quick Hit
instant cast
Powerchain
next action is instant cast
Dragoon
DragoonJump
3.5s air time, ranged
Sky Grinder
AoE, 50% crit @p2.3, ranged
Knight
Saint Cross
holy, self Esuna & Regen (lo)
Machinist
Bio Grenade AoE bio rngd, 36% (20x2) Poison
Monk
Exploding Fist
20% critical @ p2.9
Meteor Crush
earth, self +50% ATK 20s
Ninja
Doppelblade
AoE, 24% (13% x 2) Sap
Samurai
Flashing Blade
AoE, no miss
Spellblade
Flare Strike
non-elem
TornadoStrike
AoE wind
Cast
1.65
3.3
Cast
1.65
1.65
Cast
0.01
1.2
Cast
1.5
1.65
Cast
1.8
Cast
1.65
Cast
1.65
1.65
Cast
1.65
Cast
1.65
Cast
1.65
1.65
Dmg
p2.8 / 4
p4.68 / 4
Dmg
p2.2
Dmg
p2.4
p2.0
Dmg
p4.7 / 2
p2.87 / 2
Dmg
p3.4 / 2
Dmg
p2.4 / 2
Dmg
p3.2 / 5
p3.0 / 2
Dmg
p2.38 / 2
Dmg
p2.66 / 2
Dmg
p3.0
p2.4 / 2
P
10–
10
P
10–
10
P
10–
10
P
W B S N F
W B S N F
6 6
W B S N F
I L E
6
6+
I L E
6+ 6+
I L E
Cast Dmg
W H D Black Magic
1.8 m11.8 / 2
6
Chain Blizzaga
ice
+
1.8 m12.0
6
Flare
non-elem
1.8 m9.0
W H D
Meteor
AoE non-elem
Cast Dmg
White Magic
Arise
revive @100% HP, KO undead 1.5
1.5 w12.0
W H D
Holy
holy
Cast Dmg
15
Summoning
1.8 m15.0 /2
6+
Bahamut
AoE non-elem
1.8 m12.0
W H D
Odin
AoE non-elem, 99% KO
Cast Dmg
Bard
+
6
—
—
Cast Dmg
W H D
Dancer
6+ 10
Multi Break AoE –30% ATK/MAG/DEF/RES 15s
Cast Dmg
W H D
Darkness
Dark Zone
dark, m9.0/2 if not Doomed 1.65 m13.5 /2
1.65 p3.8 / 2
W H D Sangne. Cross
dark, self lose 25% maxHP
Cast Dmg
Thief
Mug Time 100% Slow, self Haste if it works 1.2 p2.5
W H D Thief’s Revng. 5 hits@170 SPD,heal 30% of dmg 1.2 p3.5 / 5
6+ See notes above for Thief’s Revenge stats by character.
W H D
P W B S N F I L
10
6+
6+
10–
6 6
10–
6 3<
P W B S N F I L
10
10–
6
P W B S N F I L
10 6+
10
6+
P W B S N F I L
E W H D
6
E W H D
6+ 6+
6
E W H D
6+
6+
E W H D
6+
W B S N F I L E
6+ 10
6+
6+ 10
P W B S N F I L E
P W B S N F I L E W H
6+
6+
10
P W B S N F I L E
P W B S N F I L E W H
10
6+
6+
6+
6+
P W B S N F I L E
10
6+
10
6+
6+
P W B S N F I L E W H
10
6+
6+
10
6+
6+
P W B S N F I L E
6+
10
10
6+
P W B S N F I L E
Flare Strike, Bonecrusher, and Body Slam are the only physical abilities with the non-elemental element.
10
6+
6+
P W B S N F I L E W H D
10–
6 6
10
6+
6+
D
6+
D
10
6+
D
6+
4-star
4-star abilities generally grant 12% of a soul break gauge, or 18% when hitting a weakness. (Note: orb costs of “ 5★ ” in some summoning abilities mean 5 4-star orbs and 1 5-star orb.)
Combat
Bladeblitz
Bonecrusher
Lifesiphon
Pound
Support
Armor Bkdn
Magic Bkdn
Mental Bkdn
Power Bkdn
Wrath
Celerity
Dismissal
Paralyz. Shot
Shadowbind
Dragoon
Blood of Wyv.
Leeching Leap
Soaring Jump
Knight
Armor Strike
Banishing Strk
Magic Lure
Minus Strike
Machinist
Blind Shell
Confuse Shell
Poison Shell
Silence Shell
Monk
Piercing Strike
Pressure Point
Punishg. Palm
Ninja
Flurry of Petls.
Gust
Phantasm
Shadowsteel
Samurai
Darkmoon
Fire Blossom
Mirror of Eqty
Yukikaze
Spellblade
Blizzaga Strike
Firaga Strike
Thundaga Strk
Waterga Strk
Biora Strike
Break Strike
AoE
non-elem, self lose 25% maxHP
30% soul gauge, no miss
no miss
–40% DEF 15s
–50% MAG 15s
–50% RES 15s
–40% ATK 15s
36% soul gauge, +3% ATK 15s
25% Stun
25% Paralyze
40% Stop, ranged
no air time next 2 jumps, rngd
2.2s air, heal 40% of dmg, rngd
2.2s in air, ranged
see notes above
holy, 100% Dispel
taunt BLK & +100% RES 25s
dmg = 2 ⋅ maxHP − curHP
60% Blind , p2.4 if so; ranged
60% Confuse, p2.4 if so; ranged
60% Poison , p2.4 if so; ranged
60% Silence , p2.4 if so; ranged
DEF-piercing
50% KO
self +30% ATK 20s
ranged
AoE wind, RES-piercing
RES-piercing, 50% Sleep
25% Sap
AoE, 20% Silence
AoE fire
self Sap, self +30% ATK 20s
AoE, 20% Blind
ice
fire
lgt
water
bio
15% Petrify
Cast
1.65
1.65
1.65
1.65
Cast
1.65
1.65
1.65
1.65
1.65
Cast
1.2
1.2
1.2
Cast
1.65
1.65
1.65
Cast
1.65
1.65
1.65
1.65
Cast
1.65
1.65
1.65
1.65
Cast
1.65
1.65
1.65
Cast
1.65
0.83
0.83
1.65
Cast
1.65
1.65
1.65
1.65
Cast
1.65
1.65
1.65
1.65
1.65
1.65
Dmg
p1.5
p2.8
p1.8
p2.3
Dmg
p2.1
p2.1
p2.1
p2.1
Dmg
p2.05
p2.1
p2.2
Dmg
p2.2
p2.3
p2.5
Dmg
special
p2.0
=special
Dmg
p1.9
p1.9
p1.9
p1.9
Dmg
p^20.0
p2.1
p2.1
Dmg
p2.22 / 6
m^26.0
m^39.0
p2.1
Dmg
p1.5
p1.6
p2.2
p1.5
Dmg
p2.1
p2.1
p2.1
p2.1
p2.1
p2.1
P
5
5
5
5
P
5
5
5
5
5
P
5
5
5
P
W B S N F
W B
W B
W B
5
P W B
5 3
5
5
3
P W B
5
5
5
P W B
5
5
5
P W B
5
5
3
5
P W B
5
5
5
5
P W B
5
3
5
3
5
3
5
5
3
5
3
I L E W H D
8
3
3
3
3
3
3
S N F I L E W H D
3
3
3
3
3
3
3
3
8
S N F I L E W H D
3
3
3
3
8
S N F I L E W H D
5 3 3
5
3
3
3
3
S N F I L E W H D
3
3
3
3
3
3
5
S N F I L E W H D
3
3
5 3
3
3 3
3 3
S N F I L E W H D
3 3
8
3
3
S N F I L E W H D
8
3
5
3
3
3
3
S N F I L E W H D
3
3
3 3
3
3
3
3
S N F I L E W H D
3
3
3
3 3
3
3
Cast
Black Magic
1.8
Blizzaja
ice
1.8
Firaja
fire
1.8
Thundaja
lgt
1.5
Waterja
water
1.8
Bioga
bio, 3% Poison
1.8
Darkra
dark
1.8
Break
25% Petrify
1.8
Death
70% KO
1.8
Drainga
dark, self heal 30% of dmg
1.8
Quake
AoE earth
1.8
Ruinga
AoE non-elem
Cast
White Magic
1.5
Curaise
heal or revive at 10% HP
1.5
Curaja
(w4.0 dmg vs undead)
1.65
Diaga
holy
1.5
Protectga
party Protect
Raise
revive @20% HP, KO undead 1.5
1.5
Shellga
party Shell
1.5
Slowga
80% Slow
Cast
Summoning
1.8
Alexander
AoE holy
1.8
Cactuar
fixed dmg
1.8
Carbuncle
party Reflect
1.8
Fat Chocobo
AoE earth
1.8
Ixion
AoE lgt
1.8
Leviathan
AoE water
1.8
Maduin
AoE non-elem
?
Orthros
57% (10% x 8) Blind
Phoenix
AoE fire, revive an ally @50% HP 1.8
Quetzalcoatl AoE lgt, 30% (16% x2) Paralyze 1.8
1.8
Syldra
AoE lgt
1.8
Valefor
AoE non-elem
Cast
Bard
1.65
Enveloping Et.
party Protect
1.65
Spellbend Etd.
party Shell
Cast
Dancer
1.65
Box Step Srb.
AoE –40% DEF 15s
1.65
Exhausting Plk
AoE –40% ATK 15s
1.65
Hthn Frlc Srb.
AoE –50% MAG 15s
1.65
Stumble Step
AoE –50% RES 15s
1.8
HaltingRumba
AoE 70% Stop
Cast
Darkness
Dark Bargain dark, self +30% ATK,–30% DEF 20s 1.65
Mmnto. Mori dark, self +30% MAG 50s & Doom 1.65
Cast
Thief
1.2
Steal Defense
–40% DEF, self +50% DEF 20s
1.2
Steal Power
–40% ATK, self +50% ATK 20s
Dmg
m9.0
m9.0
m9.0
m9.0
m8.8
m9.0
m7.0
m5.6
m5.9
Dmg
h80
h105
w8.3
Dmg
P W B
5
5
5
5
5
5
5
5
5
5
5
P W B
5
5
5
5
5
5
5
P W B
m9.2 / 2
3=
=3k / 3
m8.8 / 2
m9.2 / 2
m8.8 / 2
m9.6 / 2
m9.6 / 8
m8.0
m8.0 / 2
m8.8 / 2
m9.6 / 2
Dmg
Dmg
Dmg
p2.2
m8.0
Dmg
-
P
3
3
P
W B
5
5
W B
3
3
3
3
P W B
5
3
P W B
5
5
S N F I L E W H D
8
8
8
3 3
8
3
3
3
3
3
3
8
3
3
3 3
S N F I L E W H D
3 3
3 3
3 3
8
8
3
3
8
S N F I L E W H D
5
5★
10 6
6
10
5
10
6+
6+
5
3=
5★
10
6+ 6+
10 5
10
6+
6+
5
3=
5★
5 3=
5★
10
6+
6+
5 3=
5★
S N F I L E W H D
3
3
S N F I L E W H D
3
5
3
5
3
3
5
3
5
5
3
S N F I L E W H D
3
3
3
5
S N F I L E W H D
3 3
3
3
3-star
3-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. Machinist and Darkness are left out since they have no abilities below 4-star.
Combat
Armor Break
–30% DEF 15s
Magic Break
–30% MAG 15s
Mental Break
–30% RES 15s
Power Break
–30% ATK 15s
Cripple
1/4 curHP, nulled if KO immune
Launch
—
Support
Dark Buster
30% Blind
Silence Buster
30% Silence
Sleep Buster
30% Sleep
Venom Buster
30% Poison
Intimidate
50% Paralyze
Celerity
Leg Shot
20% Slow
Quickness
self Haste
Tempo Flurry
36% (20% x 2) Slow
Dragoon
Ice Jump
ice, 2.2s in air, ranged
Lightning Jmp
lgt, 2.2s in air, ranged
Wind Jump
wind, 2.2s in air, ranged
Knight
Bracing Bash
self +50% RES 20s
Draw Fire
taunt PHY & +100% DEF 25s
Mmto. of Prot
grant +50% DEF/RES 25s
Shield Bash
self +50% DEF 20s
Monk
Chakra
self heal & +20% ATK 25s
Kick
AoE
Mto. of Might
self +30% ATK 25s
Ninja
Fire Veil
AoE fire, RES-piercing
Swift Bolt
AoE lgt, RES-piercing
Water Veil
AoE water, RES-piercing
Samurai
Iai Strike
30% KO
Spellblade
Blizzara Strike
ice
Fira Strike
fire
Thundara Strk
lgt
Watera Strike
water
Aerora Strike
wind
Bio Strike
bio
Drain Strike
self heal 30% of dmg
Cast
1.65
1.65
1.65
1.65
1.65
1.6x
Cast
1.65
1.65
1.65
1.65
1.65
Cast
1.2
1.2
1.2
Cast
1.65
1.65
1.65
Cast
1.65
1.65
1.65
1.65
Cast
1.65
1.65
1.65
Cast
0.83
0.83
0.83
Cast
1.65
Cast
1.65
1.65
1.65
1.65
1.65
1.65
1.65
Dmg
p1.7
p1.7
p1.7
p1.7
=1/4
p2.0
Dmg
p1.7
p1.7
p1.7
p1.7
Dmg
p1.7
p1.8 / 2
Dmg
p2.1
p2.1
p2.1
Dmg
p1.6
p1.6
Dmg
h80
p1.3
Dmg
m^21.0
m^21.0
m^21.0
Dmg
p1.6
Dmg
p1.8
p1.8
p1.8
p1.8
p1.8
p1.8
p1.7
P
5
5
5
5
5
5
P
5
5
5
5
5
P
5
5
5
P
5
5
5
P
5
8
8
5
P
5
5
5
P
5
5
5
P
5
P
5
5
5
5
5
5
5
W B S N F I L
3
3
3
3
3
3
3
3
W B S N F I L
8
8
3
3
8
W B S N F I L
W B S N F
3
3
3
W B S N F
3
W B S N F
3
W B S N F
3
W B S N F
W B S N F
3
3
3
3
3
3
3
E W H D
3
3
3
3
E W H D
3
3
E W H D
8
8
3
3
I L E W H D
3
3
3
I L E W H D
3
5
5
3
3
I L E W H D
8
3
8
I L E W H D
3
3
3
3
3
I L E W H D
3
3
I L E W H D
3
3
3 3
Black Magic
Blizzaga
ice
Firaga
fire
Thundaga
lgt
Waterga
water
Biora
bio, 3% Poison
Dark
dark
Blindga
60% Blind
Comet
non-elem
Drain
dark, self heal 30% of dmg
Gravity
1/2 curHP, nulled if KO immune
Stop
70% Stop
White Magic
Berserk
50% Berserk
Curaga
(w3.0 dmg vs undead)
Diara
holy
Dispel
remove buffs; see note
Faith
+20% MAG 25s
Esuna
remove debuffs; see note
Haste
grant Haste
Mmto. of Pray
party Regen (lo)
Reflect
grant Reflect
Renwng. Cure
heal & Regen (lo)
Silencega
60% Silence
Summoning
Ifrit
AoE fire
Ramuh
AoE lgt
Shiva
AoE ice
Bard
Mana’s Paean
party +15% MAG 25s
Rallying Etude
party +15% ATK 25s
Dancer
Box Step
AoE –30% DEF 15s
Heathen Frlic.
AoE –30% MAG 15s
Stutter Step
AoE –30% RES 15s
Weak Polka
AoE –30% ATK 15s
Thief
Steal Time
50% Slow; if so, self Haste
Cast
1.8
1.8
1.8
1.5
1.8
1.8
1.8
1.8
1.8
1.8
1.8
Cast
1.5
1.5
1.5
1.5
1.65
1.5
1.5
1.5
1.5
1.5
1.5
Cast
1.8
1.8
1.8
Cast
1.65
1.65
Cast
1.65
1.65
1.65
1.65
Cast
1.2
Dmg
m4.9
m4.9
m4.9
m4.9
m4.8
m5.0
m5.1
m4.5
=1/2
Dmg
h80
w4.2
h60
Dmg
m5.5 / 2
m5.5 / 2
m5.5 / 2
Dmg
Dmg
Dmg
-
P W B S N F I L
5
8
5
8
5
8
5
3 3
5
5
3
5
5
3
5
5
3
5
3
P W B S N F I L
5
8
5
5
5
3
5
5
5
5
5
5
5
8
P W B S N F I L
10
5
10
5
10
5
P W B S N F I L
3 5
3 5
P W B S N F I L
5
3
3
3
5
3
3
5
3
P W B S N F I L
5
3
E W H D
5
3
8
3
8
3
3
E W H D
3 3
3 3
3
8
3 3
8
3
3
8
3 3
E W H D
E W H D
3
3
E W H D
3
5
3
E W H D
3
Notes: (from Enlir: https://redd.it/472wz7)
Dispel clears Haste, Protect, Shell, Reflect, and all Regens. (Also clears Triple, a boss-only buff.)
Esuna clears Berserk, Blind, Confuse, Paralyze, Petrify, Poison, Sleep, Silence, (Mini, Toad, Doom of Atomos).
3
3
3
2-star
2-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness.
Combat
Charge
slow cast
Double Cut
Support
Dark Attack
10% Blind
Silence Attack
10% Silence
Sleep Attack
10% Sleep
Venom Attack
10% Poison
Cry
30% Confuse
Revive
revive at 10% HP
Celerity
Dagger Toss
ranged
Wind Slash
wind, ranged
Dragoon
Jump
2.2s air time, ranged
Knight
Guard
self Protect
Monk
Chi Blast
ranged
Death Strike
50% miss, 100% crit @ p2.0
Ninja
Shuriken
ranged
Samurai
Retaliate
null & counter (p1.0) PHY 15s
Spellblade
Aero Strike
wind
Blizzard Strike
ice
Fire Strike
fire
Thunder Strk
lgt
Water Strike
water
Cast
3.0
1.65
Cast
1.65
1.65
1.65
1.65
1.65
1.5
Cast
1.2
1.2
Cast
1.65
Cast
1.65
Cast
1.65
1.65
Cast
1.65
Cast
1.65
Cast
1.65
1.65
1.65
1.65
1.65
Dmg
p1.75
p1.8 / 2
Dmg
p1.4
p1.4
p1.4
p1.4
=10%
Dmg
p1.7
p1.4
Dmg
p2.0
Dmg
Dmg
p1.7
p3.0
Dmg
p1.4
Dmg
Dmg
p1.5
p1.5
p1.5
p1.6
p1.5
P W B
5
5
P W B
5
5
5
5
5
5
P W B
5
5
P W B
5
P W B
5
P W B
5
5
P W B
5
P W B
5
P W B
5
5
3
5
3
5
3
5
S N F
8
S N F
8
3
3
S N F
S N F
S N F
S N F
8
I L E W H D
8
I L E W H D
8
8
8
8
3
8
I L E W H D
8
8
I L E W H D
3
3
I L E W H D
8
I L E W H D
Black Magic
Bio
Blizzara
Fira
Thundara
Watera
Lightning
Snowball Flry.
Ruin
White Magic
Cura
Dia
Hold
Regen
Stona
Summoning
Chocobo
Dragon
Kirin
Bard
Lullaby
Requiem
Dancer
—
Thief
Steal HP
bio, 3% Poison
ice
fire
lgt
water
AoE lgt
AoE ice
non-elem
(w2.0 dmg vs undead)
holy
1% (yes, 1%) Paralyze
grant Regen (lo)
remove Petrify
non-elem
AoE non-elem
party Regen (lo)
Cast
1.8
1.8
1.8
1.8
1.8
1.65
1.65
1.8
Cast
1.5
1.5
1.5
1.5
1.5
Cast
1.8
1.8
1.8
Cast
1.65
1.65
Cast
Dmg
m2.8
m2.9
m2.9
m2.9
m3.05
m2.0
m2.0
m3.0
Dmg
h55
w2.2
Dmg
m5.4
m3.6
Dmg
m4.2
Dmg
Cast Dmg
1.2 p1.4
P W B S N F
5
5
5
8
5
5
3
5
5
5
P W B S N F
5
5
5
5
5
P W B S N F
10 5
10
6
10
P W B S N F
8
8
P W B S N F
8
AoE 20% Sleep
S N F I L E W H D
non-elem
3
3
S N F I L E W H D
—
3
3
P W B S N F
S N F I L E W H D
self heal 30% of dmg
5
8
3
Retaliate adds 16% soul gauge on use, but triggered counters add no soul gauge.
3
Since attacking the retaliator always misses, the attacker gains no soul gauge.
3
3 3
I L E W H D
8
8
8
3
8
8
3 3
I L E W H D
8
3 3
3
3
8
8
I L E W H D
5
6
I L E W H D
5
5
I L E W H D
I L E W H D
3
1-star
1-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. (Note: Bomb uses 2-star Fire orbs, not 1-star.)
Combat
Blade Bash
Body Slam
Support
Boost
Salve
Celerity
Aim
Dragoon
—
Knight
—
Monk
—
Ninja
—
Samurai
—
Spellblade
—
Cast
Dmg
1.65 p1.1
10% Paralyze
non-elem, self lose 20% max HP 1.65 p1.8
+25% ATK 25s
self heal
no miss
—
—
—
—
—
—
Cast Dmg
1.65
1.65 h50
Cast Dmg
1.2 p1.1
Cast Dmg
Cast Dmg
Cast Dmg
Cast Dmg
Cast Dmg
Cast Dmg
-
P
3–
3–
P
3–
3–
P
3–
P
W B S N F
I L E W H D
3+
+
3
W B S N F
W B S N F
I L E W H D
3+
3+
I L E W H D
3+
I L E W H D
P W B S N F
I L E W H D
P W B S N F
I L E W H D
P W B S N F
I L E W H D
P W B S N F
I L E W H D
P W B S N F
I L E W H D
W B S N F
Black Magic
Blizzard
Fire
Thunder
Water
Blind
Confuse
Poison
Sleep
White Magic
Cure
Blindna
Poisona
Protect
Shell
Silence
Slow
Vox
Summoning
Bomb
Goblin
Bard
—
Dancer
—
Thief
—
ice
fire
lgt
water
30% Blind
30% Confuse
30% Poison
30% Sleep
(w1.2 dmg vs undead)
remove Blind
remove Poison
grant Protect
grant Shell
30% Silence
30% Slow
remove Silence
fire
non-elem
—
—
—
Cast
1.8
1.8
1.8
1.8
1.8
1.8
1.8
1.8
Cast
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
Cast
1.8
1.8
Cast
Dmg
m1.5
m1.5
m1.5
m1.55
Dmg
h30
Dmg
m2.7
m2.7
Dmg
Cast Dmg
Cast Dmg
-
P W B S N F
3–
3–
3+
3–
2+
2
3–
3–
3–
2+
P W B S N F
3–
3–
3–
3–
2+
3–
3–
3–
P W B S N F
6–
3–
6– 3–
P W B S N F
I L E W H D
3+
3+
2
3+
3+
3+
2
I L E W H D
3+
3+
3+
3+
2
2
3+
+
3
3+
I L E W H D
I L E W H D
P W B S N F I L E W H D
P W B S N F I L E W H D
Competition for 5-star orbs
This diagram helps you find abilities that don’t compete for orbs. Power/black/white/summon orb costs are inside the boxes; elemental orbs are on the colored lines.
The large numbers are cumulative costs, and the small numbers are per-hone costs. (Example: Flare rank 2 costs 18=6+12 fire, 18 non-el., 30 black.)
New abilities not shown: Angelsong (E,Wh,H), Chain Blizzaga (B,N,I), Meteor Crush (P,F,E), Chain Firaga (B,N,F), Chain Stonega (B,E,D), Chain Thundaga (B,L,Wi),
Sapphire Shot (I,L,H), Titan (Summon,F,E), Lightning Dive (I,L,Wind), Spirit Cannon (Wh,F,E), Gaia Cross (H,I,E), Hailstorm (P,N,I), Ultima Weapon (S,N,D),
Chain Biora (B,E,D), Death Scythe (D,F,E), Blast (F,I,D), Tiamat (S,Wh,Wi), Twin Thunderstrike (P,F,L), Evil Count (N,I,D), Twin Firestrike (P,F,D), Dash Bite (P,Wi,D)
Competition for 6-star crystals
The diagram shows the Japanese 6-star abilities up to event #169, the twelfth and final Nightmare dungeon.
Abilities not shown: Reraise (White,Holy,Wind), Sky High (Lgt,Earth,Wind), Ultima (Black,Fire,Non)
Characters
Columns 1–4: show the next Japanese event # when a character or memory crystal 1/2/3 will be available. (MC3 must be bought with a token.) See page 1 for global’s most recent event #.
A dash (–) means the item was never again available in Japan (other than using tokens in the Hall of Rites).
A 👤 , ⬧ , or ⬧⬧ symbol means the character or memory crystals are permanently available from a story dungeon. See next section for locations. A ✔ means the MC3 is in the Hall of Rites.
Name symbols: A ◊ means a memory crystal was available at some point. A ‡ means the character is listed under multiple roles (orange ‡ if Record Sphere needed for the role).
The @80/@99 column: shows the character’s primary stat (ATK, MAG, or MND) at level 80/99.
HP column: Values are given in thousands of HP.
Ability types: Combat, Celerity, Support — Bard, Dancer, Darkness, Dragoon, Knight, Machinist, Monk, Ninja, Samura, Spellblade, Thief — Black Magic, Summoning, White Magic
Items: Axe, Dagger, Fist, Hammer, Katana, S(p)ear, Sword — Rod, Staff — (b)all, Bow, Gun, Instrument, Thrown, Whip — (h)at, Helm, Robe, Light Armor, Heavy (A)rmor, Shield
Other items: Bracers (all can use), Books (melee, Tyro), Hairpins (melee, Red XIII and Tyro), Gun-Arms (Barret and Tyro), Gambling Gear (Setzer and Tyro), Dolls (ranged, Lulu and Tyro)
Record Sphere: Orange items can be accessed via Record Sphere. Orange abilities can be upgraded (or newly gained if a bullet • is shown). See next section for exact details.
Core characters (level 65 stats)
Realm @80 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam
⬧ ⬧⬧ Keeper
Core
107 4.5 88 87 87 87 87 113 ❻ ❻ ❻ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺
⬧ – ◊◊◊ Tyro
Realm @80 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam
⬧ ⬧⬧ Fighters
137 – Monk
Core
— ? ?
?
?
?
?
?
④
128 – Berserker
Core
— ? ?
?
?
?
?
? ④
Core
— 4.2 107 86 60 75 75 95 ④
⬧ – ◊ Viking
Core
— 3.3 105 85 88 82 75 83 ④
⬧ – ◊ Dark Knt.
④
Core
— 4.2 104 92 75 79 75 103 ④ 3
⬧ 144 ◊ Gladiator
Core
— 3.2 105 74 79 79 79 144 3 ④
⬧ 165 ◊ Ninja
④
Core
— 4.2 103 109 53 55 53 83 ④
– 156 – Warrior
Core
— 3.8 103 96 75 91 75 103
👤 ⬧ – ◊ Samurai
④
Core
— 3.2 102 83 99 79 75 113
👤 ⬧ – ◊Spellblade
Core
— 3.5 99 91 87 63 75 123 ④
④
👤 ⬧ 173 ◊ Dragoon
Core
— 3.1 87 75 73 75 79 150
④
👤 ⬧ – ◊ Thief
Core
— ? ?
?
?
?
?
? ④
④
👤 173 – Knight
Core
96 3.0 79 67 75 75 79 111 3
3 3
👤 ⬧ ⬧⬧ ◊◊ Ranger
Core
75 2.6 60 63 92 101 92 99
④ ④
👤 ⬧ ⬧⬧ ◊◊ Bard
Realm @80 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam
👤 ⬧ ⬧⬧ Casters
Core
— 2.7 55 53 125 115 87 90
👤 144 – Magus
Core
— 2.3 63 45 109 103 79 99
👤 ⬧ 128 ◊ B. Mage
Core
— 2.3 53 47 108 115 93 99
👤 ⬧ 156 ◊ Summon.
Core
— 2.7 65 54 101 94 96 99
👤 ⬧ 165 ◊ R. Mage
Core
— 3.1 55 53 100 120 125 90
👤 ⬧ – ◊ Devout
Core
— 2.6 63 53 79 118 109 99
👤 ⬧ 137 ◊ W. Mage
Official wiki: stats, abilities, and equipment. Enlir: stats.
Future unlock events from skuldnoshinpu (Reddit), Col_Mobius, kaonohiokola, and pksage.
👤
👤
👤
👤
👤
👤
👤
👤
👤
Spb Thf BM Sum WM Fighter Mag
❺ ❺ ❻ ❻ ❻ ADFHKpS RS
Spb Thf BM Sum WM Fighter Mag
-DF---- -AD-H--- -AD-H--- --D--K-S -AD-HKpS --D--K-- -AD-H--S --D--K-- --D----S -④
AD---pS --D----- -④
AD-H--S --D----- --D----- -Spb Thf BM Sum WM Fighter Mag
-D----- RS
❻
-D----- R④
2 ④
-D----- RS
3
3 -D---pS RS
❻ -D----- RS
④ -D----- -S
Ranged
bBGITW
Ranged
---------------------B-------T------------------------T------B------I-Ranged
-----------B----B--------------
Armor
hH|RLA|S
Armor
h-|-L-|-H|-LA|S
-H|--A|hH|-LA|S
hH|-LA|S
hH|RL-|hH|-LA|S
-H|--A|-H|-LA|S
hH|-LA|S
h-|-L-|hH|-LA|S
h-|-L-|h-|RL-|Armor
h-|R--|h-|R--|h-|R--|h-|RL-|h-|R--|h-|R--|-
Record Sphere access to abilities and items
This list only includes access to item types, or access/upgrade to ability types. Access to 6-star abilities is not listed here.
FF
III
XII
VII
V
XII
VI
VII
IV
V
II
V
V
IV
III
VIII
X
IV
X
V
XIII
Character
Arc
Balthier
Barret
Bartz
Basch
Celes
Cloud
Edward
Faris
Firion
Galuf
Gilgamesh
Golbez
Ingus
Irvine
Jecht
Kain
Kimahri
Krile
Lightning
Access to ability/item type
Black Magic 3 => 4
Spellblade 4 => 5
Combat 3 => 4
Knight 3
Darkness 4
White Magic 3 => 4
Knight 3, Spellblade 4 => 5
White Magic 3
Dancer 4 => 5, Machinist 4
Support 3 => 4, Spellblade 3
Axe, Sword
Dragoon 4 => 5
Summon 4
Samurai 3
Machinist 4
Knight 3 => 4
Celerity 3 => 4
Support 3 => 4
Bard 4
Spellblade 4 => 5
FF
VIII
VII
III
II
X
VIII
VIII
XI
VIII
X
VII
XII
I
VIII
Character
Quistis
Red XIII
Refia
Ricard
Rikku
Rinoa
Selphie
Shantotto
Squall
Tidus
Tifa
Vaan
Warr. of Lt.
Zell
Access to ability/item type
B. Magic 4 => 5, W. Magic 2 => 4
Black Magic 4 => 5
Ninja 4
Knight 4
Gun
Staff
Black Magic 3 => 4
Darkness 4
Knight 3
Spellblade 3
Celerity 3 => 4
Gun
Thief 3, Ninja 3
Celerity 4 => 5
FF
I
II
III
Character, event #
Wol #179
Maria #138
Luneth #150
Future access to ability/item type
Thief 4 => 5, Dragoon 3 => 4
White Magic 3 => 4
Darkness 4 => 5, Splbld 4 => 5, Supp 3 => 4
Combat, Celerity, Support,
III Onion Knight #150
W. Magic, B. Magic, all 3 => 5
IV Tellah #145
White Magic 4 => 5
VI Mog #134
Dragoon 2 => 5
VI Strago #157
White Magic 3 => 4, Summon 4 => 5
VII Cait Sith #134
Summon 4 => 5
VIII Raijin #174
Celerity 3 => 4
IX Eiko #134
Bard 4 => 5
XI Curilla #147
White Magic 3 => 4
XII Fran #139
Gun
XIII Noel #143
Thief 4 => 5
XIV Alphinaud #161
Black Magic 4 => 5, White Magic 4 => 5
XIV Yda #161
Celerity 4
T Orlandu #168
Axe
T Gafgarion #168
Knight 4 => 5
Future character changes
Characters occasionally gain new abilities. Global has been getting these updates much earlier than the event in which Japan got them.
New ability type Ranger: 4 Edge Rikku Shadow Yuffie Hunter Ninja, 5 Amarant Faris Firion Fran Irvine Jecht Maria Refia Rosa Serah Tidus Vincent Wakka
Character
Echo
Firion
Josef
Gordon
Ability type White Magic 4 Samurai 5 Support 4 W. Magic 3 => 4
JPN Event
#134
Gold Fes
#138
#138
Wild Roses Wild Roses
#138
Wild Roses
Luneth
Ingus
Desch
Galuf
Steiner
Cloud
Darkness 4 Combat 3 => 4 Support 4
Samurai 4
Spellblade 4 => 5 Samurai 3 => 5
Dragoon 5 White Magic 4 Machinist 5
Ninja 4
#150
#150
#150
#159
#164
#179
Inc. Swrdsmn Inc. Swrdsmn Inc. Swdsmn Warr. Tomor. Where Heart Is Promise Starry Sky
Named characters (level 80 stats)
👤
👤
👤
158
171
176
–
168
142
172
163
158
👤
166
168
–
👤
127
138
155
176
👤
👤
👤
179
👤
👤
157
168
164
–
142
163
155
–
171
157
👤
👤
145
👤
161
161
138
168
–
157
174
–
176
👤
👤
136
👤
–
👤
164
127
👤
158
👤
171
142
179
158
179
143
127
👤
👤
👤
👤
👤
👤
143
–
145
⬧
⬧
⬧
158
171
176
–
168
142
172
163
158
⬧
166
168
–
⬧
127
138
155
176
⬧
⬧
⬧
179
⬧
⬧
157
168
164
–
142
163
155
–
171
157
⬧
158
145
–
161
161
138
168
–
157
174
–
176
150
⬧
136
⬧
–
⬧
164
127
⬧
158
⬧
171
142
179
158
179
143
127
⬧
136
⬧
⬧
142
⬧
143
–
145
⬧⬧
–
⬧⬧
158
171
176
–
–
142
–
–
158
145
166
168
–
179
–
–
155
176
–
150
–
179
–
150
157
–
164
–
142
163
–
–
–
157
–
158
–
–
161
161
–
–
–
157
174
–
176
150
172
164
155
–
164
–
159
159
158
–
171
–
–
–
–
163
–
179
–
–
176
142
–
–
–
145
⬧⬧⬧
✔
⬧⬧⬧
163
–
–
155
142
155
155
171
155
155
163
155
–
✔
✔
✔
✔
171
155
✔
–
171
–
142
155
✔
✔
✔
✔
✔
–
171
163
–
–
–
–
–
142
155
171
163
–
163
179
163
155
171
✔
–
155
142
–
–
163
179
–
179
✔
179
–
–
–
–
171
179
–
179
179
–
–
–
–
–
Keeper
◊◊◊ Tyro
Fighters
◊◊ Sephir.
◊◊ Cecil, dk.
◊◊ Basch
◊◊ Beatrix
◊◊ Agrias
◊◊ Auron
◊◊ Garland
◊◊ Fang
◊◊ Zack
◊◊ Kain
◊◊ Jecht
◊◊ Delita
◊◊ Paine
◊◊◊ Cloud
◊◊◊ Bartz
◊◊◊ Firion
◊◊◊ Squall
◊◊Gabranth
◊◊ Leon
◊◊◊ Luneth
◊◊ Ricard
◊◊ Tifa
◊◊ Cyan
◊◊ Refia
◊◊ Sabin
◊◊◊ Ramza
◊◊◊ Zidane
◊◊◊ Vaan
◊◊◊ Tidus
◊◊◊Lightning
◊◊ Laguna
◊◊ Locke
◊◊ Edge
◊◊ Shadow
◊◊ Josef
◊◊ Cid - VII
◊◊ Yang
◊◊ Kimahri
◊◊ Yda
◊◊Thancred
◊◊ Leila
◊◊Mustadio
◊◊ Gau
◊◊ Edgar
◊◊ Seifer
◊◊ Wol
◊◊ Balthier
◊◊ Ingus
◊◊◊ Warr. Lt.
◊◊ Freya
◊◊ Zell
◊◊ Celes ‡
◊◊ Steiner
◊◊ Amarant
◊◊Gilgamsh.
◊◊ Galuf
◊◊ Yuffie
◊◊ Snow
◊◊◊ Cecil, pal
◊◊ Rikku
◊◊ Vincnt‡‡
◊◊ Reno ‡
◊◊ Barret
◊◊ Raines ‡
◊◊ Faris
◊◊Red XIII ‡
◊◊ Quina
◊◊ Gordon‡
◊◊ Fran
◊◊ Wakka
◊◊ Irvine
◊◊ Sazh
◊◊ Setzer
◊◊ Edward
Realm
Core
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
-FF-TACTICSIIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
-FF-TACTICSIIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
-FF-TACTICSIIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIXIV
IIIVIIIXIXIV
IIIVIIIXIIIV
-FF-TACTICSIIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
@99
131
@99
—
—
—
—
—
—
—
—
—
—
—
—
—
209
209
209
209
—
—
208
—
—
—
—
—
206
206
206
206
206
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
200
—
—
—
—
—
—
—
—
—
194
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
HP ATK DEF MAG RES MND SPD Com
5.5 107 106 106 106 106 120 ❻
HP ATK DEF MAG RES MND SPD Com
6.0 186 127 121 124 121 143 ❻
6.5 177 125 95 98 118 112 ❻
6.2 173 154 95 113 105 111 ❻
5.8 173 154 95 113 140 114 ❻
5.8 173 152 95 115 128 113 ❻
5.7 173 142 107 98 107 112 ❻
6.1 173 130 124 116 88 108 ❻
5.5 173 118 95 105 107 150 ❻
5.4 173 113 118 128 113 161 ❻
5.9 172 137 118 95 121 165 ❻
5.6 172 105 95 97 109 146 ❻
5.9 170 162 95 103 105 111 ❻
5.5 170 150 95 110 105 150 ❻
5.4 170 125 95 121 118 139 ❻
5.6 170 125 118 110 118 138 ❻
5.5 170 120 118 110 118 140 ❻
5.5 170 113 118 121 118 126 ❻
6.2 169 165 95 107 105 99 ❻
5.8 169 163 136 103 113 132 ❻
5.5 169 157 95 89 98 134 ❻
5.5 169 144 130 95 121 165 ④
5.4 169 133 121 121 118 167 ❻
5.6 169 129 107 107 121 137 ❻
5.3 169 99 103 116 118 159 ❻
6.3 168 137 95 95 118 151 ❻
5.6 168 121 140 116 116 142 ④
5.6 168 116 98 110 110 174 ④
5.6 168 115 98 110 110 167 ④
5.4 168 113 118 110 118 167 ❻
5.4 168 111 118 124 118 167 ❻
5.4 168 109 100 121 113 134 ④
5.8 167 112 98 121 110 174 ④
5.2 167 106 121 128 110 174 2
5.5 167 106 133 128 110 174 ④
5.5 167 104 107 107 107 154 ❻
5.6 165 138 116 110 113 144 ④
6.1 165 137 95 132 118 146 ❻
5.5 165 118 149 133 142 139 ④
5.5 165 118 95 101 118 166 ❻
5.6 165 116 116 121 110 174
5.2 165 116 98 121 110 174 ④
5.4 165 115 95 116 121 160
5.6 165 110 140 98 133 160 ❻
6.1 164 170 98 121 118 126 ❻
6.2 164 163 93 132 116 137 ❻
5.6 164 115 98 121 110 167 3
5.5 164 110 100 116 121 167 ❻
6.2 163 173 95 124 110 111 ④
5.4 163 165 97 113 91 109 ❻
5.3 163 120 98 110 113 161
5.4 163 118 107 114 118 173 ❻
5.4 163 115 158 182 121 137 3
6.5 162 168 95 113 121 111 ❻
5.6 162 130 107 118 118 160 ❻
6.5 160 169 150 124 116 112 ❻
6.0 160 137 128 128 124 159 ❻
5.1 160 106 156 103 110 174
6.1 159 157 120 112 118 165 ❻
6.3 158 175 95 121 118 112 ❻
5.4 158 113 98 110 110 174
4.9 158 93 178 101 73 157
5.4 153 120 169 140 85 151 ④
5.6 152 119 85 107 121 112 3
5.1 152 100 178 100 95 130
4.9 152 98 98 113 110 174
5.4 149 143 146 118 118 156 3
5.4 148 130 150 140 128 110 3
5.2 147 111 153 145 147 136
5.4 147 111 113 89 118 139
5.2 146 106 118 118 121 137 3
4.9 146 98 125 116 121 132 3
4.9 143 103 118 118 128 131 2
4.9 143 100 121 121 128 132 3
5.0 129 100 154 133 109 146
Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM
❻ ❻ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❻
Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM
3
❺
❺
❺
•
❺
④
❺
❺
④
3
3
❺
3
❺
④ 3
❺
3
❻ 3
3
❺
3
④
❺
❺
❺
❺
❺
❺
3
•
3 ④
•
④
❺ ④
3 3
•
1
3
•
2
❺
❺
④
3
❺
❺
3 3
④
2
❺ •
3
❺
❺
④
❺ •
❺
❻ 3
④
④
3 ④
❻ 3
❺
❻ ④
❺
•
❻ 3
3
❻
④
④ 3
❺
❻ 3
❺
❻
❺
④
❻
❺
④
❺
3 3
❺
❺
3
❺
3
3
❺
④
❺
❻ 3 3
❺
❺
❻
❺
④ ④
❺
❻
3
❺ ❺
3
2
❺
❺
3
④ ④
④
④
④ 3
❺
④ ④
•
④
❺
2
•
•
❺
④ ④
❺
④
❺
❺
❺
④
❺
④
3 3
❺
④ ❺
❺
3
❺
④
④
❺
❺ 3
2
❺
❺
3
❺
❻ 3 ④ ❺
❺
❺
④
❺
❻
④
❻
2
❻
④
3
④
❺
❻
•
④ ❻
④
❺
❻
④
3
❻
3
❻
3
❻ ❻
3 ❻
•
1
❻
3
❻
❺
3 ❻
❺
❻ ❺
Sm WM Fighter Mg
❻ ❻ ADFHKpS RS
Sm WM Fighter Mg
-D--K-- --D----S -ADFHKpS -❻ -D----S -④ -D----S --D--K-S -AD-H-pS --D---pS --DF-K-S -AD---pS --DF---S -AD-H--S --D--K-S --D--K-S -AD--KpS -ADFHKpS RS
2 -D----S -④ ADFHKpS -AD---pS -AD-HKpS -AD---pS --DF---- --D--K-- --DFH--- --DF---- -AD--K-S --D--K-S -AD-HKpS --D----S -2 -D---pS --D----S --D----S --DF-K-- --D--K-- -ADFH--- --D---p- --DF---- --D---p- --DF---S --DF---S --D----S --D----S --DF---- --D---pS --D----S -AD-HKpS --D---pS -④ AD-H--S -④ AD-H--S --D---p- --DF---- -3 -D----S RS
AD----S --DF---- -ADFHKpS RADFH--S --DF-K-- --DF---- -④ AD-H--S --DF---- --D----- RS
④
-DF---- R-D----- -3 -DF--pS RS
-D---pS -1 -DF---- --D---p- R④ -D---pS -S
-D---p- RS
-D----- -2 -D----- -3 -D----- --D----S -• -D----- --
Ranged
bBGITW
Ranged
--------------------------------------------------b---T-------G--------B--T-B--T-----------B---------------------------T--------I-----T--G--b---T--G----G------T----T----T--------------------------B-I--B-----G------------------------G------------------------------------T-----------B--T------B---b---T--G---------G--------B-ITW
-----------B----B---bB--T--G----G------T-B-I--
Armor
hH|RLA|S
Armor
h-|-LA|hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|hH|-LA|S
h-|-LA|hH|-LA|S
hH|-LA|S
h-|-L-|hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
h-|-LA|S
hH|-LA|S
hH|-LA|S
h-|RL-|hH|RLA|h-|-L-|h-|-L-|S
hH|RLA|S
h-|-L-|hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|RL-|S
h-|-L-|h-|RL-|h-|RL-|S
h-|-LA|h-|RL-|hH|-LA|S
h-|RL-|hH|-LA|S
h-|-L-|h-|RL-|h-|-L-|hH|-LA|S
hH|-LA|S
hH|-LA|S
h-|RL-|hH|-LA|S
hH|-LA|S
hH|RLA|h-|-L-|hH|-LA|S
hH|-LA|S
h-|-L-|hH|-LA|S
h-|-L-|h-|-L-|hH|RLA|S
hH|-LA|S
h-|RL-|S
h-|-L-|h-|RL-|h-|RL-|h-|RL-|hH|RLA|S
hH|---|h-|RL-|h-|-L-|S
h-|RL-|hH|-LA|h-|-L-|h-|-LA|hH|RL-|S
h-|R--|-
👤
👤
👤
👤
👤
144
166
131
143
–
161
164
127
–
👤
👤
👤
131
139
166
150
–
144
–
143
171
163
–
158
👤
143
👤
–
131
131
👤
👤
127
–
👤
131
139
164
166
–
171
163
142
179
136
👤
–
👤
157
👤
138
144
168
172
127
139
144
👤
171
179
157
131
👤
136
161
–
142
143
–
–
164
163
166
164
👤
161
131
⬧
⬧
⬧
152
⬧
144
166
131
143
–
161
164
127
–
⬧
⬧
⬧
131
139
166
150
–
144
–
143
171
–
–
158
⬧
143
⬧
–
131
131
⬧
⬧
127
–
⬧
131
139
164
166
–
171
–
142
179
136
⬧
–
⬧
157
⬧
138
144
168
172
127
139
144
⬧
171
179
157
131
⬧
136
161
–
142
143
–
–
164
–
166
164
⬧
161
131
⬧⬧
–
⬧⬧
152
136
–
166
174
143
–
161
–
159
–
144
–
–
155
139
–
150
–
–
–
163
171
–
–
–
150
143
–
–
155
–
179
⬧⬧
159
–
144
–
139
–
–
–
171
–
166
179
136
150
–
–
157
⬧⬧
–
–
–
172
–
139
–
150
171
179
157
–
–
136
161
–
166
143
–
–
–
–
–
–
–
161
155
⬧⬧⬧
✔
⬧⬧⬧
✔
171
–
171
–
163
171
163
163
155
✔
171
142
–
142
142
–
179
–
–
–
–
179
155
–
–
163
142
–
142
171
163
179
⬧⬧⬧
155
✔
171
142
142
142
–
–
179
155
142
142
179
163
–
–
179
⬧⬧⬧
163
–
179
142
142
163
–
163
142
142
179
163
–
179
✔
–
142
142
–
–
142
155
–
163
179
163
171
Keeper
◊◊◊ Tyro
Mages
◊◊◊Shntotto
◊◊ Vivi
◊◊ Palom
◊◊ Lulu
◊◊ Edea
◊◊ Serah
◊◊ Echo
◊◊ Papaly. ‡
◊◊ Kuja ‡
◊◊ Krile ‡
◊◊◊ Terra ‡
◊◊ Rydia ‡
◊◊ Maria
◊◊ Fusoya ‡
◊◊ Rinoa ‡
◊◊ Ashe ‡
◊◊Braska‡‡
◊◊ Desch
◊◊Exdeath‡
◊◊ Tellah ‡
◊◊ Vincnt‡‡
◊◊ Raines ‡
◊◊ Golbez ‡
◊◊ Hope ‡‡
◊◊ Kefka
◊◊ Reno ‡
◊◊ Arc ‡‡
◊◊ Vanille ‡
◊◊ Strago ‡
◊◊ Celes ‡
◊◊ Quistis ‡
◊◊Selphie ‡
◊◊Red XIII ‡
Summoners
◊◊ Krile ‡
◊◊◊ Terra ‡
◊◊ Rydia ‡
◊◊ Rinoa ‡
◊◊ Ashe ‡
◊◊ Garnet ‡
◊◊Braska‡‡
◊◊ Vincnt‡‡
◊◊ Golbez ‡
◊◊ Hope ‡‡
◊◊ Yuna ‡
◊◊ Aerith ‡
◊◊ Eiko ‡
◊◊ Arc ‡‡
◊◊Cait Sith‡
◊◊ Strago ‡
◊◊ Relm ‡
Healers
◊◊ Minwu
◊◊ Porom
◊◊ Ovelia
◊◊ Sarah
◊◊ Lenna
◊◊ Penelo
◊◊ Tellah ‡
◊◊ Arc ‡‡
◊◊ Rosa
◊◊ Aerith ‡
◊◊ Relm ‡
◊◊Selphie ‡
◊◊ Fusoya ‡
◊◊ Eiko ‡
◊◊◊ Y’shtola
◊◊Cait Sith‡
◊◊ Yuna ‡
◊◊ Vanille ‡
◊◊ Mog
◊◊Exdeath‡
◊◊ Garnet ‡
◊◊ Hope ‡‡
◊◊Braska‡‡
◊◊ Kuja ‡
◊◊ Gordon‡
◊◊ Papaly. ‡
◊◊ Quistis ‡
Realm
Core
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIXIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
-FF-TACTICSIIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIXIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIXIV
IIIVIIIXIIIV
@99
130
@99
226
—
—
—
—
—
—
—
—
—
217
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
@99
—
217
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
@99
—
—
—
—
—
—
—
—
—
—
—
—
—
—
205
—
—
—
—
—
—
—
—
—
—
—
—
HP ATK DEF MAG RES MND SPD Com
5.5 107 106 106 106 106 120 ❻
HP ATK DEF MAG RES MND SPD Com
4.3 120 85 190 158 92 136
4.1 75 86 188 174 92 129
4.1 75 93 188 164 91 136
4.5 75 86 188 158 91 118
4.5 101 86 188 133 49 118
4.5 101 86 184 133 133 136
4.1 75 86 183 162 150 140
4.5 73 84 183 156 133 136
4.6 73 95 183 133 158 145
4.5 100 93 182 160 89 129
5.3 110 95 182 158 121 136
4.2 98 85 182 158 133 136
4.6 128 95 182 152 140 130
4.3 85 85 182 143 173 136
4.8 117 95 182 128 121 136
5.1 116 97 181 156 124 136
4.8 87 85 179 148 161 136
5.0 153 113 179 128 85 136
4.6 101 97 178 158 164 112
4.5 85 83 178 158 177 136
4.9 158 93 178 101 73 157
5.1 152 100 178 100 95 130
5.5 133 137 172 158 85 112 3
4.5 120 95 172 133 163 136
4.8 133 101 170 164 61 136
5.4 153 120 169 140 85 151 ④
4.2 101 96 165 160 176 136
4.5 96 83 164 140 169 136
4.5 85 93 163 146 164 136
5.4 163 115 158 182 121 137 3
4.8 135 95 157 140 121 136
4.6 98 89 146 148 174 136
5.4 149 143 146 118 118 156 3
HP ATK DEF MAG RES MND SPD Com
4.5 100 93 182 160 89 129
5.3 110 95 182 158 121 136
4.2 98 85 182 158 133 136
4.8 117 95 182 128 121 136
5.1 116 97 181 156 124 136
4.8 95 85 179 150 163 136
4.8 87 85 179 148 161 136
4.9 158 93 178 101 73 157
5.5 133 137 172 158 85 112 3
4.5 120 95 172 133 163 136
4.8 83 91 169 152 169 136
4.2 98 83 168 142 175 136
4.2 79 79 165 163 172 123
4.2 101 96 165 160 176 136
5.1 133 123 163 146 172 134
4.5 85 93 163 146 164 136
4.2 96 83 160 154 174 136
HP ATK DEF MAG RES MND SPD Com
4.7 101 83 133 142 184 136
4.1 91 83 121 160 183 136
4.3 101 83 121 145 181 136
4.3 101 83 121 142 179 123
4.2 101 83 143 137 179 136
4.7 110 81 121 130 178 136
4.5 85 83 178 158 177 136
4.2 101 96 165 160 176 136
4.7 117 95 121 148 175 136
4.2 98 83 168 142 175 136
4.2 96 83 160 154 174 136
4.6 98 89 146 148 174 136
4.3 85 85 182 143 173 136
4.2 79 79 165 163 172 123
4.5 110 96 158 148 172 136
5.1 133 123 163 146 172 134
4.8 83 91 169 152 169 136
4.5 96 83 164 140 169 136
5.5 151 123 132 146 168 158
4.6 101 97 178 158 164 112
4.8 95 85 179 150 163 136
4.5 120 95 172 133 163 136
4.8 87 85 179 148 161 136
4.6 73 95 183 133 158 145
5.2 147 111 153 145 147 136
4.5 73 84 183 156 133 136
4.8 135 95 157 140 121 136
Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM
❻ ❻ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❻
Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM
•
④
❻
❻
❻
❻
❺
❻
❻
❺
❻
❻
❺
❻
•
❻
④
❻
❻
❻
❻
2 3
❻
3
❻
❻
3
④
❻
❺
❻
❻
④
❺
❻
3
④
❺
❻
3
❺
❺
❻
❻
3 ❺ ④ ❺
❻
④
❻
3
2
④
❻
❺
❺
④
④
④
3
3
❻
④
Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM
•
❻
④
❻
❻
2 3
❻
3
❻
2
❻
④
❻
3
❺
❺
❻
❻
3
2
3
④
3
❺ ❺
❻
3
Cel Sup Brd Dnc Drk Drg Knt Mch Mnk Nin Sam Spb Thf BM
❺
2
④
❺
❻
3
1 ④
2
3
3
3
❻
3
④
3
④
❺ ❺
3
2
❺
2
❺
④
3
❻
2
❺
❻
④
❻
❻
❻
3
❻
④
Sm WM Fighter Mg
❻ ❻ ADFHKpS RS
Sm WM Fighter Mg
-D----- RS
-D----- RS
-D----- RS
-D----- RS
-D----- RS
3 -D----S RS
-D----- RS
④ -D----- RS
❻ -D----- RS
-D----- RS
❻
❻ 3 -D----S R❻ 2 -D----- R3 -D---pS RS
❻ -D----- RS
❻ 3 -D----- RS
❻ 3 -D---pS RS
❻ ④ -D----- RS
-D----S RS
❻ -D----S RS
④ -D----- RS
-D----- RS
④
3 -DF--pS RS
AD-HK-S R•
❻ ④ -D----- RS
-D----- RS
-DF---- R❻ ❻ -D----- RS
3 ❻ -D----- RS
④ 3 -D----- RS
3 -D----S RS
2 -D----- RS
❻ -D----- RS
1 -DF---- -Sm WM Fighter Mg
-D----- RS
❻
❻ 3 -D----S R❻ 2 -D----- R❻ 3 -D----- RS
❻ 3 -D---pS RS
❻ ④ -D----- RS
❻ ④ -D----- RS
-D----- RS
④
•
AD-HK-S R❻ ④ -D----- RS
❻ ❻ -D----- RS
❻ ❻ -D----- RS
❻ ❻ -D----- RS
❻ ❻ -D----- RS
④ ④ -D----- RS
④ 3 -D----- RS
④ ❻ -D----- RS
Sm WM Fighter Mg
❻ -D----- RS
❻ -D----- RS
❻ -D----- RS
❻ -D----- RS
❻ -D----- RS
❻ -D---p- RS
④ -D----- RS
❻ ❻ -D----- RS
❻ -D----- RS
❻ ❻ -D----- RS
④ ❻ -D----- RS
❻ -D----- RS
❻ -D----- RS
❻ ❻ -D----- RS
❻ -D----- RS
④ ④ -D----- RS
❻ ❻ -D----- RS
3 ❻ -D----- RS
④ -D---p- RS
❻ -D----S RS
❻ ④ -D----- RS
❻ ④ -D----- RS
❻ ④ -D----- RS
❻ -D----- RS
④ -D---pS -S
④ -D----- RS
2 -D----- RS
Ranged
bBGITW
Ranged
------------------------T-B----B-I----------------W
----------W
-B------------T-BG----------I-------------G----------------T---I-------B-----------------------W
-----W
-----Ranged
-----W
----------W
----T-BG--------------G-----------T--G----------I--B------I-----------W
Ranged
------B-----------I--B----B---------B----B-------------W
-----W
--------I---------I---G----------I---------------T-----------B-------------W
Armor
hH|RLA|S
Armor
h-|R--|h-|R--|h-|R--|h-|R--|h-|RL-|h-|R--|h-|RL-|h-|RL-|h-|R--|h-|RL-|S
hH|RLA|S
h-|R--|h-|RL-|h-|R--|h-|RL-|h-|RL-|S
h-|RL-|h-|RL-|-H|RLA|h-|R--|h-|-L-|h-|RL-|hH|-LA|S
h-|RL-|S
h-|RL-|S
h-|RL-|h-|R--|h-|RL-|h-|RL-|S
hH|-LA|S
h-|RL-|h-|RL-|hH|---|Armor
h-|RL-|S
hH|RLA|S
h-|R--|h-|RL-|h-|RL-|S
h-|R--|h-|RL-|h-|-L-|hH|-LA|S
h-|RL-|S
h-|R--|h-|R--|h-|RL-|h-|R--|h-|-L-|h-|RL-|S
h-|R--|Armor
h-|R--|S
h-|R--|h-|R--|h-|RL-|S
h-|RL-|h-|RL-|h-|R--|h-|R--|h-|R--|h-|R--|h-|R--|h-|RL-|h-|R--|h-|RL-|h-|RL-|S
h-|-L-|h-|R--|h-|RL-|h-|RL-|S
-H|RLA|h-|R--|h-|RL-|S
h-|RL-|h-|R--|h-|-L-|S
h-|RL-|h-|RL-|-
Dungeon locations of characters and memory crystals
Most unlocks are part of time-limited events, but the ones listed below are permanently available by doing a dungeon.
Future events will add more characters and dungeons to these lists—details about upcoming events are available at the end of this document.
Story dungeon characters and memory crystals
Name
Arc
Cid - VII
Cloud
Cyan
Fran
Fusoya
Galuf
Gau
Gordon
Ingus
Irvine
Josef
Kain
Kimahri
Leon
Luneth
Maria
Quina
Red XIII
Refia
Ricard
Rydia
Shantotto
Snow
Steiner
Strago
Tyro
Vivi
Wakka
War. of Light
Zell
Character dungeon
Level Memory crystal 1 dungeon
FF III classic Tower of Owen
45 FF X elite Highbridge
FF VII classic Ultima Weapon
93
(no known dungeons)
FF VII classic Mako Reactor No 5
1 FF XIII elite Gapra Whitewood
FF VI classic Phantom Train
16 FF VI elite Falcon
FF XII classic Nalbina Dungeons
44 FF XII elite Tomb of Raithwall 2
FF IV classic Lunar Subterrane 5
92 FF VI elite Dreamscape 2
FF V classic Big Bridge
84 FF III elite Lake Dohr
FF VI classic Dreamscape 2
98
(no known dungeons)
FF II classic Dreadnought
35 FF II elite Mysidian Tower 3
FF III classic Lake Dohr
95
(no known dungeons)
FF VIII classic Fisherman’s Horizon 44 FF VIII elite Galbadia Garden 3
FF II classic Snow Cavern
17 FF II elite Coliseum
FF IV classic Mist Cave
3 FF III elite Hein’s Castle
FF X classic Mushroom Rock Road 60
(no known dungeons)
FF II classic Jade Passage
76 FF XIII elite Fifth Ark 3
FF III classic Altar Cave
35 FF III elite Saronia Catacombs
FF II classic Mysidian Tower 3
67 FF VI elite Cultists’ Tower 2
FF IX classic Mount Gulug 2
96 (no known dungeons)
FF VII classic Cosmo Canyon
50 FF V elite Great Forest of Moore
FF III classic Molten Cave
46 FF X elite Via Purifico Maze
FF II classic Leviathan
50 FF XII elite Tomb of Raithwall 4
FF IV classic Fabul Castle
8 FF IX elite Burmecia
FF XI classic Waughroon Shrine
32 (no dungeons)
FF XIII classic The Hanging Edge
32 FF XIII elite Nautilus Park 2
FF IX classic Alexandria Castle 3
73 FF VII elite Ultima Weapon
FF VI classic Cultists’ Tower 1
89 FF VI elite Ancient Castle
(granted at start of game)
— FF XIII classic Gapra Whitewood
FF IX classic Evil Forest
44 FF V elite Big Bridge
FF X classic Besaid
3
(no known dungeons)
FF I classic Cavern of Earth
34 FF IX elite Alexandria Castle 3
FF VIII classic Galbadia Garden 3
88 FF IX elite Moutn Gulug 2
Name (core) Character dungeon
Level Memory crystal 1/2 dungeon
FF VIII elite Missile Base
15
FF XII elite Draklor Laboratory
Berserker
FF X classic Airship 3
96
(DU 25, event #127)
FF IX elite Village of Dali
Black Mage FF VII classic Mako Reactor No 1
1
(DU 25, event #127)
Dark Knight FF XIII classic The Palamecia 2
82 FF IX elite Desert Palace
Devout
FF XIII classic Fifth Ark 3
94 FF V elite Istory Falls
Dragoon
FF V classic Ronka Ruins 2
79 FF IX elite Iifa Tree
FF IV elite Lunar Subterrane 2
Gladiator
FF II classic Coliseum
51
(DU 27, event #143)
Knight
FF I classic Chaos Shrine
15
(never released)
Magus
FF VII classic Sister Ray
101 (DU 27, event #143)
Monk
FF V classic Istory Falls
98
(DU 26, event #136)
Ninja
FF I classic Chaos Shrine of Yore 2
64 FF X elite Mt. Gagazet 2
FF XII elite Lhusu Mines
Ranger
FF V classic North Mountain
9
FF V elite North Mountain 2
Red Mage
FF VI classic Darill’s Tomb
32 FF IV elite Giant of Babil 2
Samurai
FF V classic Castle of Bal
83 FF V elite Castle Exdeath 4
Spellblade
FF X classic Calm Lands
83 FF VI elite Narshe 2
FF X elite Macalania Temple
Summoner FF VI classic Magitek Factory
18
(DU 28)
Thief
FF V Castle Exdeath 4
97 FF XIV elite Haukke Manor 2
Viking
FF V classic Xezat’s Fleet
86 FF V elite Guardian Tree
Warrior
(prereg bonus)
—
(DU 28)
FF III classic Hein’s Castle
White Mage FF VII classic Mako Reactor No 1
1
(DU 26, event #136)
Bard
FF VI classic South Figaro Cave
Bonus Quest characters (you must accept the quest first!)
Level
105
—
56
93
116
141
140
—
89
—
126
73
80
—
136
102
115
—
113
104
119
72
—
98
134
122
41
121
—
110
139
Level
60
142
—
67
—
116
127
117
119
—
—
—
—
125
72
142
106
140
111
89
—
114
128
—
48
—
Name
Aerith
Amarant
Auron
Barret
Cecil, dark
Cecil, paladin
Celes
Cyan
Edgar
Edward
Eiko
Garnet
Gilgamesh
Krile
Lenna
Lightning
Lulu
Mog
Quistis
Rinoa
Sabin
Sazh
Selphie
Sephiroth
Setzer
Shadow
Tellah
Terra
Tidus
Tifa
Vanille
Yuna
Zack
Bonus Quest for character
FF VII classic Temple of the Ancients
FF IX elite Gazamaluk’s Grotto
FF X classic Luca
FF VII classic Corel Prison
FF IV elite Fabul Castle
FF IV elite Baron Castle
FF VI classic South Figaro Cave
FF VI classic Imperial Camp
FF VI elite Figaro Castle
FF IV elite Antlion’s Den
FF IX elite Village of Dali
FF IX elite M.S. Prima Vista
FF V elite Wind Shrine
Level
59
69
38
48
34
41
15
13
48
28
67
63
29
FF V elite North Mountain
FF XIII classic The Hanging Edge
FF X classic Kilika Woods
FF VI elite Abandoned Mineshaft
FF VIII classic Dollet
FF VIII elite Balamb Garden 1
FF VI elite Mt. Kolts
FF XIII classic Sunleth Waterscape
FF VIII classic Balamb Garden 1
FF VII elite Midgar Highway
FF VI elite Opera House
FF VI classic Phantom Train
FF IV elite Underground Waterway
FF VI elite Esper Valley
FF X elite SS Liki
FF VII elite Gongaga
FF XIII classic Lake Bresha 1
FF X elite Besaid
FF VII classic Nibelheim
42
32
37
46
34
46
51
42
34
85
28
16
23
25
26
68
33
21
55
Record Materia
Materia after the first are usually earned by taking the character to any battle.
 To earn a record materia, you must already have all previous ones.
 ( ◊ ) The first memory crystal automatically grants the first materia.
(⬧) indicates a memory crystal permanently available in story dungeons.
 (◊◊) The second memory crystal unlocks a new materia.
 Some characters unlock an extra materia after using memory crystal 1, which
is earned in “any” world, “VII” in a specific world, or “note” by doing
something specific (see notes at right).
Notes on special requirements to earn record materia:
 Cloud RM2: survive Jenova BIRTH in FF VII elite Cargo Ship
 Cyan RM2: survive Storm Dragon in FF VI elite Mt. Zozo
 Kain RM2: use a jump-type ability or soul break on Barbariccia tornado in
FF IV elite Tower of Zot Spire
 Black Mage RM2: survive Hein in FF III elite Castle Argus
 White Mage RM2: survive Beatrix in FF IX elite Burmecia
Useful materia, by category
ATK bonus
Charismatic Aura
Dragoon’s Determin.
Eternal Optimist
Freedom’s Wish
Hold the Line
Lone Warrior
Loner
Rebel’s Might
Self-Sacrifice
Shield of Dalmasca
Solitude
Untapped Power
War Ballad
Warrior Extraordinaire
Wild Child
Will of the Commons
ATK/MAG bonus
Duty Bound
1.3x dmg phys abil. type
Darkness
Dragoon
(any jump abil or SB)
Knight
Machinist
Monk
Ninja
Samurai
Spellblade
Support
Thief
1.2x weapon damage
Axe
Blitzball
Bow
Dagger
Fist
Gun
Gun-Arm
Hammer
Instrument
Katana
Spear
Sword
Thrown
Whip
Physical 13% dualcast
Celerity
Darkness
Knight
Machinist
Monk
Samurai
Spellblade
Thief
+10% ATK/DEF, Regen (lo) at battle start
+20% ATK but start battle Sapped
+10% ATK/DEF if using fists
+10% ATK, but –10% DEF
Up to +55% ATK as HP decreases
+10% ATK, but –10% DEF
Up to +46% ATK/DEF if allies missing or KOed
+10% ATK/DEF, Regen (lo) at battle start
+10% ATK/DEF but start battle Sapped
+10% ATK if using shield
Up to +46% ATK/DEF if allies missing or KOed
Up to +55% ATK as HP decreases
+10% ATK and Regen (lo) at battle start
+10% ATK/DEF if using lt. armor
+10% ATK, but –10% DEF
+10% ATK, but –10% DEF
Laguna 2
Ricard 1
Snow 3
Vaan 1
Firion 1
Leon 3
Sephir. 1
Firion 2
Josef 1
Basch 1
Irvine 1
Zell 1
Bard 3
Freya 2
Gau 1
Delita 1
+10% ATK/MAG, but Sap at battle start
(note: soul breaks have no ability type, but BSB actions do)
(1.2x Fallen Gunblade)
The Last Dragoon, Power Pulse,
(1.15x Burmecian Dragon Knight)
(1.2x Heart of the Dragoon) (1.25x Illustrious Dragoon)
Holy Knight’s Pride
Soaring Dreams
Balamb Firebrand, (1.15x Honed Flesh)
Hardened Assassin
Samurai of Doma
Gullwing Blade, Unbreakable Spellblade
Secrets of the Qu
Al Bhed Ingenuity
(only applies to PHY-code abilities)
— (only 1.1x)
— (only 1.1x)
Fury of the Seas, Viera Virtuoso
Adventurer’s Dagger, Trick Attack
Fist of Dawn, The Zangan Way
Master Sniper, Unerring Shot
Gun-Arm Master
— (only 1.1x)
Impish Recital
Heroic Stance
Arms of the Qu, Pride of Figaro
One-Eyed General, Pride of the Red Wings
Chakram Arts
Instructor’s Discipline
Desch 2
Winds of Rabanastre
Arcane Secrets
Loyal Captain
Machinist’s Touch
Keeper of the Old Ways
Legend’s Blade
Spellblade Master
Prestidigitation
Vaan 2
Exdeath 2
Basch 2
Balthier 2
Sabin 2
Auron 2
Bartz 2
Zidane 2
Seifer 2
Ricrd2,Fang2
,Freya1
Kain 1, 2
Agrias 2
Setzer 2
Zell 3,Yda 1
Shadow 2
Cyan 3
Pain2,Celes2
Quina 2
Rikku 2
—
—
Faris2,Fran2
Locke2,Leil2
Galuf 3,Tifa 2
Irv 2, Vinc 2
Barret 2
—
Eiko 2
Sephiroth 2
Qna2,Edgar2
Bea2,DCecil3
Refia 3
Quistis 2
Black & Darkness mages
Ace Turk
Blood of Espers
Etro’s Intervention
Hope Not In Vain
Legendary Lady
Sharlayan Thaumaturge
MAG casters
Air of Enchantment
Chosen Sorceress
Derisive Smile
Devotion
Familial Bond
Flesh Undying
Impetuous Youth
Jester
Magic Madness
Selfless Summoner
Summoner of Mist
Tiny Sprite
Vow of Vengeance
Summoners
Blood of the Summoner
Eidolon’s Bond
Summoner’s Resolve
MAG/MND casters
Sage’s Monograph
Wisdom Beyond Years
White mages
Artemis of Baron
Bloom of Cornelia
Cetra’s Destiny
Desert Bloom
Healer’s Prayer II, I
Master in White
Moogle Warrior
Pulse Kindness
Royal Benediction
Solemn Soul
Summoner’s Prayer
White Magic Prodigy
Elemental damage 1.2x
(any weakness)
Bio
Dark
Earth
Fire
Holy
Ice
Lgt
Water
Wind
Attack: elemental
Blk. Mage’s Awakening
Flower of Trabia
Hand of the Victor
Inflame
Lady of Ivalice
Light’s Wrath
Power of Darkness
(See also Darkness materia listed above in physical group)
1.2x BLK and PHY damage if using a rod
13% dualcast Black Magic
1.2x BLK damage if using a bow
1.2x BLK damage if using thrown
1.2x BLK damage if using a staff
1.2x BLK damage if using a rod
Reno 2
Terra 2
Serah 2
Hope 2
Shantotto 2
Papalymo 2
+10% MAG, but –10% ATK
+10% MAG if using thrown
+10% MAG if using a rod
+20% MAG, but –10% DEF/RES
+10% MAG, and Regen (lo) at battle start
+10% MAG if using a gun
+10% MAG, but –10% RES
+10% MAG if using an instrument
+10% MAG, but –10% DEF
+10% MAG, but –10% RES
+10% MAG if using a whip
+10% MAG, but Blind at battle start
+10% MAG, but –10% ATK
Serah 1
Edea 2
Papalymo 1
Vivi 2
Krile 2
Vincent 1
Eiko 1
Kefka 2
Kefka 1
Braska 1
Rydia 3
Echo 2
Ashe 1
20% dualcast Summon
1.2x SUM damage
1.2x SUM damage
Garnet 3
Rydia 2
Braska 2
+10% MAG/MND if using a rod
+10% MAG/MND if using a staff
Tellah 2
Arc 3
+20% MND if using a bow
+20% MND, but –20% MAG
1.2x WHT healing
+20% MND, but –10% ATK/MAG
15% / 8% dualcast White Magic
1.2x WHT healing
+20% MND, but –20% MAG
Attack: becomes a heal (h26)
Attack: becomes a heal (h26)
1.2x WHT damage
+20% MND if using a rod
+20% MND if using a staff
Rosa 2
Sarah 1
Aerith 2
Penelo 2
Devout 2, 1
Minwu 2
Mog 3
Vanille 2
Sarah 2
Y’shtola 2
Yuna 2
Porom 2
Attunement II, Prey on the Weak
—
Brooding Darkness, Dark Fate,
Object of Hatred
—
Smoldering Fury
Holy Might
Ice Beauty, Ward of the Snow Plains
Dalmascan Royalty
Mystic Bloodlines
Air Raid, Blades Like Wind
Tyro2,Lunth3
—
Glbz2,Kuja2,
Gabr2
—
Edge 2
War. Lt. 3
Lulu2,Josef3
Ashe 2
Strago 3
Cid3, Thanc2
Attack: m2.0 non-elem
Attack: w1.8 holy
Attack: 30% to instead do Blizzard Strike
Attack: m2.2 fire
Attack: w2.0 non-elem
Attack: deals holy damage
Attack: deals dark damage
Vivi 3
Selphie 2
Celes 1
Maria 3
Ovelia 2
War. of L. 2
Leon 2
Ability refill (100%)
Black Magic
Black or White Magic
White Magic
Summoning
Bard
Celerity
Combat
Dancer
Darkness
Dragoon
Knight
Machinist
Monk
Ninja
Samurai
Spellblade
Support
Thief
Defense: DEF and RES
Bounty Hunter
Captain of the Order
Grim Determination
Indomitable Will
Misplaced Faith
Royal Charge
Spirit of Sasune
Stalwart Warrior
Defense: Protect, Shell
Beloved Soul
Knight’s Pride
Pride of Kashuan
Gentle Soul
Self-heal
Empathic Soul
Moogle Ward
Paladin’s Devotion
Attack: damage
Art of the Barrage
Blitz-Eye
Blue Moon Barrage
Capricious Pugilist
Cold Steel
Composure
Critical Affinity
Double Barrels
Double Hit
Gore-stained Blade I,II
Goug Machinist
Gunblade
Heavy-Handed Father
Lickety-Split
Super Critical
Thunderstroke
Tough Love
Zealot
Mana Spring II
Moon’s Grace II
Concentration II
Summoning Spring II
Blk. Mage 2
Fusoya 2
Wht. Mage 2
Summoner 2
Royal Song II
— (only 50%)
— (only 50%)
Heart of the Dancer II
—
Dragoon’s Soul II
Captain’s Protection
—
— (only 50%)
— (only 50%)
Way of the Samurai II
Spellblade Mastery II
Survival Instinct
Thief’s Pride II
Edward 2
—
—
Mog 2
—
Dragoon 2
Gilgamesh 2
—
—
—
Samurai 2
Spellblade 2
Red XIII 3
Thief 2
Draw Fire 15s at battle start
Magic Lure 15s at battle start
Up to +55% RES as HP decreases
Up to +55% DEF as HP decreases
Up to +55% DEF as HP decreases
+20% RES if using a shield
+20% DEF if using a shield
+20% DEF if using heavy armor
Amarant 2
Delita 2
Gordon 1
Snow 2
Leon 1
Gordon 3
Ingus 3
Garland 2
Protect at battle start
25% chance to gain Protect when physically attacked
Protect at battle start
Shell at battle start
Refia 2
Steiner 2
Gordon 2
Arc 2
Regen (hi) at battle start
Regen (hi) at battle start
30% to counter PHY with self heal (h30)
Lenna 2
Cait Sith 2
Cecil Pal 3
Attack: 16% to Barrage (p2.8 / 4)
Attack: becomes Aim (1.2s cast, p1.1 dmg)
Attack: 16% to Barrage (p2.8 / 4)
Attack: p0.6 AoE
Attack: p1.2 dmg, only 7% soul break (not 10%)
Attack: p1.2 dmg, only 7% soul break (not 10%)
Attack: 16% to do p2.8
Attack: p1.3 / 2
Attack: p1.3 / 2
Attack: p1.2 / p1.3 non-el & lose 5% of max HP (no KO)
Attack: 17% to Blind Shell
Attack: 16% to do p2.5 dmg
Attack: 14% to Exploding Fist (p3.2 / 5)
Attack: instant cast
Attack: 16% to do p2.8 dmg
Attack: instant cast
Attack: p0.4 AoE
Attack: p0.6 AoE
Fran 3
Wakka 2
Ranger 2
Yda 2
Shadow 1
Squall 1
Wol 2
Sazh 2
Josef 2
Cecil Dk 1,2
Mustadio 1
Squall 2
Jecht 2
Yuffie 2
Gladiator 2
Lightning 2
Yang 2
Bard 2
Soul break
Ace Striker
Battleforged
Dr. Mog’s Teachings
Knight’s Charge
Lionheart
Mako Might
Haste
Feral Might
Hawk Eye
Sky Pirate’s Pride
Thief’s Code
Zeal
ATB gauge
Raw Power
EXP
Ace Pilot
Black Magic Prodigy
Gifted Artist
Miscellaneous
Evil Thoughts
Expert Marksman
Forlorn Princess
Planet Guardian
Salve
1.5x soul break gain with all abilities
1.5x soul break gain with all abilities
Begin dungeons with 1 soul break charge
1.25x soul break gain for abilities and taking damage
Gain 15% soul break (not 10%) when damaged
Begin dungeons with 1 soul break charge
Tidus 3
Ramza 2
Tyro 3
Steiner 3
Squall 3
Cloud 3
+10% ATK, and haste at battle start
Haste at battle start, Attack: becomes Aim
Haste at battle start
Haste at battle start
Haste at battle start
Gau 2
Ranger 3
Balthier 1
Zidane 1
Luneth 2
50% to start each round with full ATB gauge
Zell 2
20% chance for double EXP
20% chance for double EXP
20% chance for double EXP
Cid 2
Palom 2
Relm 2
Attack: 10% KO chance in addition to damage
Attack: 28% Stop in addition to damage
Magic blink 1 at battle start
Reflect at battle start
Attack: 40% to clear ally debuffs, if needed
Exdeath 1
Mustadio 2
Ovelia 1
Red XIII 1
Ramza 1
Level 99 materia (memory crystal 3), by category
These materia are automatically granted at level 99. It takes around 24 major growth eggs (or 120 greater eggs) to go from level 80 to level 99.
Every memory crystal 3 must be bought from the Hall of Rites using blank lodes (except Onion Knight and Orlandeau).
However, there will only be enough MC3 lodes available to purchase around 25–35% of the crystals (roughly 4 or 5 lodes per batch of 12 or 14 new crystals). You’ll
have to choose carefully, possibly saving lodes for later crystal unlocks. To make planning easier, the level 99 record materia are given their own listing here.
ATK bonus
Weapons Master
The Promised One
(event #155)
(event #155)
(event #155)
(event #163)
(event #163)
(event #179)
(event #179)
1.4x dmg phys abil. type
Celerity
Darkness
Dragoon
(any jump abil or SB)
Knight
Machinist
Monk
Ninja
Samurai
Spellblade
Support
Thief
1.3x weapon damage
Axe
Blitzball
Bow
Dagger
Fist
Gun
Gun-Arm
Hairpin
Hammer
Instrument
Katana
Spear
Sword
Thrown
Whip
Defense: DEF and RES
Matoya’s Treasure
(event #155)
(event #163)
(event #171)
(event #171)
(event #179)
Attack: damage
(event #142)
(event #142)
(event #163)
(event #171)
(event #179)
(event #179)
Attack: elemental
Standard Bearer
(event #155)
(event #179)
(event #179)
(event #179)
+13% ATK
+13% ATK/DEF if using a sword
+????% ATK/DEF if using heavy armor
+13% ATK/DEF if using a dagger
+10% ATK/DEF, and Haste at battle start
+13% ATK/DEF if using fists
+????% ATK/DEF if using light armor
+13% ATK/DEF if using a spear
+13% ATK/DEF if using a shield
(note: soul breaks have no ability type, but BSB actions do)
(1.35x, event #171)
—
—
(1.3x, event #155)
(event #142)
—
(event #155)
(event #163)
(event #155)
(event #142)
(event #171)
Tantalus Code
(only applies to PHY-code abilities)
—
—
(event #179)
Wings Unfurled
(event #155)
(event #155)
—
(event #179)
—
—
(event #163)
(event #171)
Truthseeker
(event #142)
—
Firion
War. of Lt.
Leon
Thancred
Zack
Jecht
Wol
Gordon
Minfilia
+20% DEF/RES if using a robe
+20% DEF/RES if using a sword
Protect, Shell, and Haste at battle start
+20% DEF
+25% DEF if using a shield
+25% DEF if using light armor
Y’shtola
Delita
Gilgamesh
Gabranth
Ingus
Snow
Attack: w2.5 (non-elem?)
Attack: p0.8 AoE
Attack: 24% to Hailstorm
Attack: 24% to Thief’s Revenge
Attack: becomes Chi Blast
Attack: 24% to Quick Hit
Vanille
Yda
Ayame
Leila
Master
Rikku
Attack: becomes Thunder Strike (p1.6 lgt)
Attack: 24% to Saint Cross
Attack: m??? lgt
Attack: 24% to Spirit Cannon
Attack: 24% to Gaia Cross
Ramza
Beatrix
Desch
Galuf
Seifer
Locke
—
—
Kain
Agrias
—
Sabin
Edge
Auron
Celes
Faris
Zidane
—
—
Fran
Vaan
Zell
Balthier
—
Red XIII
—
—
Sephiroth
Fang
Cloud
Refia
—
Black & Darkness mages
Witch’s Cackle
(event #142)
(event #155)
MAG casters
Light of Hope
(event #142)
(event #142)
(event #155)
(event #163)
(event #163)
(event #171)
(event #171)
(event #171)
(event #179)
Summoners
(event #142)
MAG/MND casters
(event #142)
(event #142)
(event #150 free MC3)
(event #163)
(event #171)
White mages
(event #142)
(event #142)
(event #142)
(event #163)
(event #163)
(event #163)
(event #179)
(event #179)
(event #179)
Elemental damage 1.3x
(any weakness)
Bio
Dark
Earth
Fire
Holy
Ice
Lgt
Water
Wind
EXP
Fast Learner
Miscellaneous
(event #163)
(event #163)
(event #168, free MC3)
(event #171)
1.3x BLK damage if using a staff
1.25x BLK damage
1.3x BLK damage if using thrown
Shantotto
Rinoa
Hope
+13% MAG
+15% MAG if using a sword
+15% MAG if using a bow
+15% MAG if using a whip
+10% MAG/RES if using a rod
+15% MAG, but –10% DEF
+15% MAG, but Blind at battle start
+???% MAG if using a doll
+13% MAG/RES if using a whip
+13% MAG/DEF if using a rod
Terra
Ashe
Maria
Krile
Papalymo
Serah
Echo
Lulu
Rydia
Golbez
1.3x SUM damage
Yuna
+13% MAG/MND if using a rod
+13% MAG/MND if using a dagger
+13% MAG/MND if using a staff
+13% MAG/MND if using a robe
+13% MAG/MND if using a book
Aerith
Garnet
Onion Knight
Arc
Alphinaud
1.3x WHT healing
+25% MND if using a bow
+25% MND if using a staff
1.3x WHT healing
1.3x WHT damage
+25% MND if using a rod
+25% MND if using an instrument
+13% MND/RES if using a robe
+25% MND if using a robe
Lenna
Rosa
Sarah
Minwu
Penelo
Selphie
Eiko
Ovelia
Relm
Scholar’s Boon
(???x, event #163), (event #171)
(event #155)
(event #171)
(event #171)
Azure Blade
Orphaned Cub
Bolt from Above
Dreamguide
World Traveler
Tyro
Edgar,Quistis
Garland
Tifa
Vivi
Cecil pal.
Squall
Lightning
Tidus
Bartz
40% chance for double EXP
Luneth
Doom 60s at battle start
Attack: 20% to do p1.0 with 100% Petrify
3x cast speed 25s at battle start
Sentinel 25s (+200% DEF, taunt PHY/BLK) at battle start
Kuja
Mustadio
Orlandeau
Curilla
Core character materia
Job
Src
⬧
Bard
any
⬧⬧
⬧
Black Mage
note
⬧
Dark Knight
any
⬧
Devout
any
⬧
Dragoon
any
⬧
Gladiator
any
⬧
Ninja
any
Name
Concert Musician
Zealot
War Ballad
Effect
1.1x PHY damage with instruments
Attack: p0.6 AoE
+10% ATK and Regen (lo) at battle start
Mana Spring I
Mana Spring II
Helm Expertise
Dark Blade
Healer’s Prayer I
Healer’s Prayer II
Dragoon’s Soul I
Dragoon’s Soul II
Axe Master
Super Critical
Shuriken Master
Vanish
50% refill 1 use Black Magic at start of battle
Refill 1 use of Black Magic skills at start of battle
+10% DEF if using a helm
Attack: 25% to do p0.9 and heal 32% of that
8% dualcast White Magic
15% dualcast White Magic
50% refill 1 use Dragoon skills at start of battle
Refill 1 use of Dragoon skills at start of battle
1.1x PHY damage with axes
Attack: 16% to do p2.8 dmg
1.1x PHY damage with thrown
Blink 1 at 10% HP, once per battle
Job
Ranger
Red Mage
Samurai
Spellblade
Summoner
Thief
Viking
White Mage
Src
⬧
any
⬧⬧
⬧
⬧
any
⬧
any
⬧
any
⬧
any
⬧
any
⬧
note
Name
Master Archer
Blue Moon Barrage
Hawk Eye
Effect
1.1x PHY damage with bows
Attack: 16% to Barrage (4 hits at p0.7 dmg)
Haste at battle start, Attack: becomes Aim
Magic Flame I
Way of the Samurai I
Way of the Samurai II
Spellblade Mastery I
Spellblade Mastery II
Summoning Spring I
Summoning Spring II
Thief’s Pride I
Thief’s Pride II
Hammer Master
Ferocious Charge
Concentration I
Concentration II
Attack: 30% to instead cast weak Fire (m0.7)
50% refill 1 use of Samurai skills at start of battle
Refill 1 use of Samurai skills at start of battle
50% refill 1 use Spellblade skills at start of battle
Refill 1 use of Spellblade skills at start of battle
50% refill 1 use Summon skills at start of battle
Refill 1 use of Summon skills at start of battle
50% refill 1 use of Thief skills at start of battle
Refill 1 use of Thief skills at start of battle
1.1x PHY damage with hammers
Attack: becomes Charge
50% refill 1 use White Magic at start of battle
Refill 1 use of Whtie Magic skills at start of battle
Named character materia
Character Src
◊
Aerith
◊◊
◊
Agrias
◊◊
◊
Amarant
◊◊
⬧
Arc
any
◊◊
◊
Ashe
◊◊
◊
Auron
◊◊
◊
Balthier
◊◊
◊
Barret
◊◊
◊
Bartz
◊◊
◊◊◊
◊
Basch
◊◊
◊
Beatrix
◊◊
◊
Braska
◊◊
◊
Cait Sith
◊◊
◊
Cecil, Dk. IV
◊◊
◊
IV
Cecil, Pal.
◊◊
◊◊◊
◊
Celes
◊◊
◊
Cid - VII
VII
◊◊
Cid Raines —
⬧
note
Cloud
◊◊
◊◊◊
⬧
Cyan
note
◊◊
◊
Delita
◊◊
◊
Desch
◊◊
◊
Echo
◊◊
◊
Edea
◊◊
Name
Effect
Prayer of the Cetra
1.1x holy damage
Ceetra’s Destiny
1.2x WHT healing
Holy Knight’s Sigil
Attack: 30% to deal holy dmg
Holy Knight’s Pride
1.3x Knight damage
Way of the Fist
1.1x PHY damage with fists
Bounty Hunter
Draw Fire 15s at battle start
Might of Water
1.1x water damage
Gentle Soul
Shell at battle start
Wisdom Beyond Years
+10% MAG/MND if using a staff
Vow of Vengeance
+10% MAG, but –10% ATK
Dalmascan Royalty
1.2x lgt damage
Bushido
1.1x PHY damage with katanas
Legend’s Blade
13% dualcast Samurai
Sky Pirate’s Pride
Haste at battle start
Machinist’s Touch
13% dualcast Machinist
Reload I
50% refill 1 use of Support skills at battle start
Gun-Arm Master
1.2x PHY damage with gun-arms
Wind Wanderer
+10% wind damage
Spellblade Master
13% dualcast Spellblade
World Traveler
1.3x wind damage
Shield of Dalmasca
+10% ATK if using shield
Loyal Captain
13% dualcast Knight
Sacred Duty
50% refill 1 use of Knight skills at battle start
One-Eyed General
1.2x PHY damage with swords
Selfless Summoner
+10% MAG but –10% RES
Summoner’s Resolve
1.2x SUM damage
Lucky Slots
Attack: 30% to become m0.8 non-elem
Moogle Ward
Regen (hi) at battle start
Gore-stained Blade I Attack: p1.2 non-el & lose 5% of max HP (no KO)
Gore-stained Blade II Attack: p1.3 non-el & lose 5% of max HP (no KO)
Pride of the Red Wings
1.2x PHY damage with swords
Indomitable Spirit
Protect at 20% HP, once per battle
Holy Blade
Attack: p0.9 dmg and heal self 8% of dmg done
Paladin’s Devotion
30% to counter PHY with self heal (h30)
Azure Blade
1.3x holy damage
Hand of the Victor
Attack: 30% to instead do Blizzard Strike
Unbreakable Spellblade
1.3x Spellblade damage
Fury
Berserk at battle start
Ace Pilot
20% chance for double EXP
Air Raid
1.2x wind damage
—
(see “Raines” below)
SOLDIER Strike
1.1x PHY damage with swords
SOLDIER Counter
15% chance to counter PHY attacks
Mako Might
Begin dungeons with 1 soul break charge
Truthseeker
1.3x PHY damage with swords
Katana Master
1.1x PHY damage with katanas
Samurai Spirit
Retaliate at 20% HP, once per battle
Samurai of Doma
1.3x Samurai damage
Will of the Commons
+10% ATK, but –10% DEF
Captain of the Order
Magic Lure 15s at battle start
Ancient Power
1.1x BLK damage if using a sword
Duty Bound
+10% ATK/MAG, Sap at battle start
Pluck
1.1x lgt damage
Tiny Sprite
+10% MAG, but Blind at battle start
Icy Manipulator
Attack: 30% for m0.7 ice
Chosen Sorceress
+10% MAG if using thrown
Character Src
◊
Edgar
◊◊
◊
Edge
◊◊
◊
Edward any
◊◊
◊
Eiko
◊◊
◊
Exdeath
◊◊
◊
Fang
◊◊
◊
Faris
◊◊
◊
Firion
◊◊
◊◊◊
⬧
Fran
any
◊◊
◊
Freya
◊◊
⬧
Fusoya
IV
◊◊
◊
Gabranth
◊◊
⬧
Galuf
any
◊◊
◊
Garland
◊◊
◊
Garnet
IX
◊◊
◊
Gau
◊◊
◊
Gilgamesh
◊◊
◊
Golbez
◊◊
⬧
Gordon any
◊◊
◊
Hope
◊◊
⬧
Ingus
any
◊◊
⬧
Irvine
any
◊◊
◊
Jecht
◊◊
Name
Effect
Might of Figaro
Protect at 20% HP, once per battle
Pride of Figaro
1.2x PHY damage with spears
Secrets of Eblan
50% refill 1 use of Ninja skills at battle start
Smoldering Fury
1.2x fire damage
Royal Song I
50% refill 1 use of Bard skills at battle start
Royal Song II
Refill 1 use of Bard skills at battle start
Frail Prince
+10% DEF/RES, but start battle Sapped
Impetuous Youth
+10% MAG, but –10% RES
Impish Recital
1.2x PHY damage with instruments
Evil Thoughts
Attack: 10% KO chance in addition to damage
Arcane Secrets
13% dualcast Darkness
Gran Pulse Warrior
1.1x PHY damage with spears
Power Pulse
1.3x Dragoon damage
Pirate’s Vanguard
50% refill 1 use of Support skills at battle start
Fury of the Seas
1.2x PHY damage with bows
Hold the Line
Up to +55% ATK as HP decreases
Rebel’s Might
+10% ATK/DEF, Regen (lo) at battle start
Weapons Master
+13% ATK
Seething Mist
Berserk at battle start
Viera Virtuoso
1.2x PHY dmg with bows
Art of the Barrage
Attack: 16% to Barrage (4 hits at p0.7 dmg)
Burmecian Dragon Knt
1.15x Dragoon damage
Warrior Extraordinaire
+10% ATK/DEF if using lt. armor
Moon’s Grace I
50% refill 1 use Black/White Magic at battle start
Moon’s Grace II
Refill 1 use of Black/White Magic at battle start
Wizard’s Beard
1.1x BLK/WHT damage if using a rod
Icy Veins
1.1x dark damage
Object of Hatred
1.2x dark damage
Fit of Rage
Berserk at battle start
Martial Master
12% to counter PHY attacks for p1.3 dmg
Fist of Dawn
1.2x PHY dmg with fists
Heretic
Attack: 30% to deal dark dmg
Stalwart Warrior
+20% DEF if using heavy armor
Blessing of Alexandria
Regen (lo) at 20% HP, once per battle
Healer
Attack: becomes a weak heal (h13)
Blood of the Summoner
20% dualcast Summons
Wild Child
+10% ATK but –10% DEF
Feral Might
+10% ATK, and Haste at battle start
Warrior’s Burden
+10% DEF if using heavy armor
Captain’s Protection
Refill 1 use Knight skills at battle start
Devil’s Pact
Up to +20% MAG as HP decreases
Brooding Darkness
1.2x dark damage
Grim Determination
Up to +55% RES as HP decreases
Pride of Kashuan
Protect at battle start
Royal Charge
+20% RES if using a shield
Ascendance
1.1x BLK damage if using thrown
Hope Not In Vain
1.2x BLK damage if using thrown
Might of Earth
1.1x earth damage
Devout Soul
Regen (mid) at battle start
Spirit of Sasune
+20% DEF if using a shield
Solitude
Up to +46% ATK/DEF if allies missing or KOed
Master Sniper
1.2x PHY damage with guns
Fragile Psyche
+10% ATK/DEF but start Confused
Legendary Shot
1.1x physical damage with blitzballs
Heavy-Handed Father
Attack: 14% to Exploding Fist (p3.2 / 5)
Character Src
⬧
Josef
II
◊◊
⬧
Kain
note
◊◊
◊
Kefka
◊◊
◊
Kimahri any
◊◊
◊
Krile
◊◊
◊
Kuja
◊◊
◊
Laguna
◊◊
◊
Leila
◊◊
◊
Lenna
◊◊
⬧
Leon
any
◊◊
◊
Lightning ◊◊
◊◊◊
◊
Locke
◊◊
◊
Lulu
◊◊
⬧
any
Luneth
◊◊
◊◊◊
⬧
Maria
any
◊◊
◊
Minwu
◊◊
◊
Mog
any
◊◊
◊
Mustadio
◊◊
◊
Ovelia
◊◊
◊
Paine
◊◊
◊
Palom
◊◊
◊
Papalymo
◊◊
◊
Penelo
◊◊
◊
Porom
◊◊
◊
Quina
IX
◊◊
◊
Quistis
◊◊
◊
Raines
◊◊
◊
Ramza
◊◊
◊◊◊
⬧
Red XIII any
◊◊
⬧
Refia
any
◊◊
◊
Relm
◊◊
◊
Reno
◊◊
⬧
Ricard
any
◊◊
Name
Effect
Self-Sacrifice
+10% ATK/DEF but start battle Sapped
Double Hit
Attack: p1.3 / 2
Ward of Snow Plains
1.2x ice damage
Heart of the Dragoon 1.2x damage with jump abilities or soul breaks
Brainwash
+10% ATK/DEF but start battle Confused
Illustrious Dragoon
1.25x damage with jump abilities or soul breaks
Magic Madness
+10% MAG, but –10% DEF
Jester
+10% MAG if using an instrument
Ronso Pride
1.1x PHY damage with spears
Guardian
Magic Blink 1 at 10% HP, once per battle
Proud Tradition
Attack: 49% to Jump (p2.0 after delay)
Bestial Affinity
1.1x SUM damage
Familial Bond
+10% MAG and Regen (lo) at battle start
Silver Genome
1.1x dark damage
Dark Fate
1.2x dark damage
The Fairies’ Boon
1.1x PHY damage with guns
Charismatic Aura
+10% ATK/DEF, Regen (lo) at battle start
Pirate’s Code
1.1x PHY damage with daggers
Trick Attack
1.2x PHY damage with daggers
Oath of Tycoon
1.1x WHT healing
Empathic Soul
Regen (hi) at battle start
Misplaced Faith
Up to +55% DEF as HP decreases
Power of Darkness
Attack: deals Dark damage
Lone Warrior
+10% ATK, but –10% DEF
Flash of Light
15% chance to begin battle with full ATB gauge
Thunderstroke
Attack: instant cast
Bolt from Above
1.3x lgt damage
Treasure Hunter’s Zeal 50% refill 1 use of Celerity skills at battle start
Adventurer’s Dagger
1.2x PHY damage with daggers
Inner Fire
1.1x fire damage
Ice Beauty
1.2x ice damage
Might of Wind
1.1x wind damage
Zeal
Haste at battle start
Prey on the Weak
1.2x damage vs weakness
Fast Learner
40% chance for double EXP
Archer Mage
1.1x BLK dmg if using a bow
Rebel Sharpshooter
1.1x BLK & PHY dmg if using a bow
Inflame
Attack: m2.2 fire
White Shepherd
+10% MND if using a staff
Master in White
1.2x WHT healing
Heart of the Dancer I
50% refill 1 use of Dancer skills at battle start
Heart of the Dancer II
Refill 1 use of Dancer skills at battle start
Moogle Warrior
+20% MND, but –20% MAG
Goug Machinist
Attack: 17% to Blind Shell
Expert Marksman
Attack: 28% Stop in addition to damage
Forlorn Princess
Magic blink 1 at battle start
Lady of Ivalice
Attack: w2.0 non-elem
Woman of Mystery
1.15x Spellblade damage
Gullwing Blade
1.3x Spellblade damage
Black Magic Adept
1.1x BLK dmg if using a dagger
Black Magic Prodigy
20% chance for double EXP
Derisive Smile
+10% MAG if using a rod
SharlayanThaumaturge
1.2x BLK damage if using a rod
Loving Soul
+10% MND if using a staff
Desert Bloom
+20% MND but –10% ATK/MAG
White Magic Adept
8% dualcast White Magic
White Magic Prodigy
+20% MND if using a staff
Hunger of the Qu
Attack: 16% to become Drain Strike
Secrets of the Qu
1.3x Support damage
Arms of the Qu
1.2x PHY damage with spears
Keen Eye
1.1x damage vs weakness
Instructor’s Discipline
1.2x PHY damage with whips
Cavalry Commander
1.1x BLK damage if using lt. armor
Might of the l’Cie
+10% ATK/MAG if using fists
Salve
Attack: 40% to clear ally debuffs, If needed
Battleforged
1.5x soul break gain with all abilities
Standard Bearer
Attack: becomes Thunder Strike (p1.6 lgt)
Planet Guardian
Reflect at battle start
Seto’s Will
Regen (hi) at 25% HP, once per battle
Survival Instinct
Refill 1 use of Support skills at battle start
Might of Fire
1.1x fire damage
Beloved Soul
Protect at battle start
Chakram Arts
1.2x PHY damage if using thrown
Granddaughter’s Love
+10% MND if using a rod
Gifted Artist
20% chance for double EXP
Crimson Lockdown
Attack: 11% Stop in addition to damage
Ace Turk
1.2x PHY and BLK damage if using a rod
Dragoon’s Determin.
+20% ATK but start battle Sapped
Dragoon’s Pride
Attack: 37% to Jump (p2.0 after delay)
The Last Dragoon
1.3x Dragoon damage
Character Src
Name
◊
Machina Meddler
Rikku
◊◊
Al Bhed Ingenuity
◊
Angelo Recover
Rinoa
◊◊
Witch of Succession
◊
Archer in White
Rosa
◊◊
Artemis of Baron
Eidolon’s Gift
⬧
Eidolon’s Bond
Rydia
IV
Summoner of Mist
◊◊
◊
Innate Healing
Sabin
◊◊ Keeper of the Old Ways
◊
Bloom of Cornelia
Sarah
◊◊
Royal Benediction
◊
Father’s Pride
Sazh
◊◊
Double Barrels
◊
Dirty Trick
Seifer
◊◊
Fallen Gunblade
◊
Slots
Selphie
◊◊
Flower of Trabia
◊
Loner
Sephiroth
◊◊
Heroic Stance
◊
Air of Enchantment
Serah
◊◊
Etro’s Intervention
◊
All In
Setzer
◊◊
Soaring Dreams
◊
Cold Steel
Shadow
◊◊
Hardened Assassin
◊
Minister of Windurst
Shantotto ◊◊
Legendary Lady
◊◊◊
Witch’s Cackle
Bastion
⬧
Indomitable Will
Snow
any
Eternal Optimist
◊◊
◊
Composure
VIII
Gunblade
Squall
◊◊
Lionheart
◊◊◊
Orphaned Cub
Ironclad
⬧
Knight’s Pride
Steiner any
Knight’s Charge
◊◊
◊
Elder Sage
Strago
VI
Blue Mage Defiance
◊◊
Mystic Bloodlines
◊
Sage’s Sigil
Tellah
◊◊
Sage’s Monograph
◊
Hidden Power
Terra
◊◊
Blood of Espers
◊◊◊
Light of Hope
◊
Winning Spirit
X
High Scorer
Tidus
◊◊
Ace Striker
◊◊◊
Dreamguide
◊
Pugilist’s Lore
Tifa
◊◊
The Zangan Way
◊
Fraternal Knowledge
Thancred
◊◊
Blades Like Wind
Attunement I
⬧
Attunement II
any
Tyro
Dr. Mog’s Teachings
◊◊
Scholar’s Boon
◊◊◊
◊
Freedom’s Wish
Vaan
◊◊ Winds of Rabanastre
◊◊◊
Wings Unfurled
◊
Innocence
Vanille
◊◊
Pulse Kindness
◊
Flesh Undying
Vincent
◊◊
Unerring Shot
Rod Master
⬧
Devotion
Vivi
any
◊◊ Blk. Mage’s Awakening
◊
Preemptive Strike
Wakka
X
Blitz-Eye
◊◊
Self Discipline
Crystals’ Blessing
⬧
Light’s Wrath
Warrior any
Holy Might
of Light
◊◊
The Promised One
◊◊◊
◊
The Stranger
Wol
◊◊
Critical Affinity
Effect
50% refill 1 use of Thief skills at battle start
1.3x Thief damage
Attack: 30% to do p0.9 dmg and heal 8% of that
1.15x BLK damage
+10% MND if using a bow
+20% MND if using a bow
Shell at 20% HP, once per battle
1.2x SUM damage
+10% MAG if using whip
Regen (lo) at battle start
13% dualcast Monk
+20% MND, but –20% MAG
Attack: becomes a heal (h26)
Regen (lo) at 20% HP, once per battle
Attack: p1.3 / 2
Attack: 10% to also cast Fire (m1.5)
1.2x Darkness damage
Attack: 30% to instead cast Fire/Bliz/Thunder
Attack: w1.8 holy
Up to +46% ATK/DEF if allies missing or KOed
1.2x PHY damage with katanas
+10% MAG, but –10% ATK
1.2x BLK damage if using a bow
50% refill 1 use of Combat skills at battle start
1.3x Machinist damage
Attack: p1.2 dmg, only 7% soul break (not 10%)
1.3x Ninja damage
1.1x BLK damage if using a staff
1.2x BLK damage if using a staff
1.3x BLK damage if using a staff
+10% DEF, but –10% ATK
Up to +55% DEF as HP decreases
+10% ATK/DEF if using fists
Attack: p1.2 dmg, only 7% soul break (not 10%)
Attack: 16% to deal p2.5 dmg
Gain 15% soul break (not 10%) when damaged
1.3x ice damage
+10% DEF if using heavy armor
25% to gain Protect when physically attacked
1.25x soul break gain for abilities and taking dmg
1.1x water damage
15% counter BLK & WHT (m1.5, 6% confuse)
1.2x water damage
Attack: 30% to instead cast weak Blizzard (m0.7)
+10% MAG/MND if using a rod
50% refill 1 use Black Magic skills at battle start
13% dualcast Black Magic
+13% MAG
Haste at 20% HP, once per battle
Attack: adds 13% soul break gauge (not 10%)
1.5x soul break gain with all abilities
1.3x water damage
1.1x PHY damage with fists
1.2x PHY damage with fists
1.1x PHY damage with daggers
1.2x wind damage
1.1x damage vs weakness
1.2x damage vs weakness
Begin dungeons with 1 soul break charge
1.3x damage vs weakness
+10% ATK, but –10% DEF
13% dualcast Celerity
1.3x PHY damage with daggers
10% to counter phys dmg w/ self Cure (h30)
Attack: becomes a heal (h26)
+10% MAG if using a gun
1.2x PHY damage with guns
1.1x BLK damage if using a rod
+20% MAG, but –10% DEF/RES
Attack: m2.0 non-elem
15% chance to begin battle with full ATB gauge
Attack: becomes Aim (1.2s cast, p1.1 dmg)
Regen (hi) at 50% HP, once per battle
Shell at 20% HP, once per battle
Attack: deals Holy damage
1.2x holy damage
+13% ATK/DEF if using a sword
+10% DEF if using light armor
Attack: 16% to do p2.8
Character Src
◊
Yang
◊◊
◊
Yda
◊◊
◊
Yuffie
◊◊
◊
Yuna
◊◊
◊
Y’shtola ◊◊
◊◊◊
Name
Ascetic Journey
Tough Love
Honed Flesh
Capricious Pugilist
Gift of the Shinobi
Lickety-Split
Light of the Fayth
Summoner’s Prayer
Cultured Conjurer
Solemn Soul
Matoya’s Treasure
Effect
50% refill 1 use of Monk skills at battle start
Attack: p0.4 AoE
1.15x Monk damage
Attack: p0.6 AoE
1.1x PHY damage with thrown
Attack: instant cast
1.1x WHT healing
+20% MND if using a rod
1.1x WHT healing
1.2x WHT damage
+20% DEF/RES if using a robe
Character Src
◊
Zack
◊◊
⬧
Zell
any
◊◊
◊
Zidane
◊◊
◊◊◊
Name
SOLDIER’s Pride
SOLDIER’s Resolve
Untapped Power
Raw Power
Balamb Firebrand
Thief’s Code
Prestidigitation
Tantalus Code
Enlir, ElNinoFr and Kevrlet
Effect
1.1x PHY damage with swords
30% to reduce PHY dmg taken by 20%
Up to +55% ATK as HP decreases
50% to start each round with full ATB gauge
1.3x Monk damage
Haste at battle start
13% dualcast Thief
1.4x Thief damage
Useless materia (to the Vault with you!)
Core
Concert Musician
Mana Spring I
Helm Expertise
Dark Blade
Healer’s Prayer I
Dragoon’s Soul I
Axe Master
Shuriken Master
Vanish
Master Archer
Magic Flame I
Way of the Samurai I
Spellblade Mastery I
Summoning Spring I
Thief’s Pride I
Attunement I
Hammer Master
Ferocious Charge
Concentration I
FF I
Pluck
Heretic
Crystals’ Blessing
The Stranger
FF II
Pirate’s Code
Archer Mage
Rebel Sharpshooter
White Shepherd
Dragoon’s Pride
FF III
Might of Water
Ancient Power
Might of Earth
Devout Soul
Might of Wind
Might of Fire
FF IV
Indomitable Spirit
Holy Blade
Secrets of Eblan
Royal Song I
Frail Prince
Moon’s Grace I
Wizard’s Beard
Devil’s Pact
Brainwash
Black Magic Adept
White Magic Adept
Archer in White
Eidolon’s Gift
Sage’s Sigil
Ascetic Journey
FF V
Wind Wanderer
Pirate’s Vanguard
Fit of Rage
Martial Master
Warrior’s Burden
Bestial Affinity
Oath of Tycoon
FF VI
Katana Master
Samurai Spirit
Might of Figaro
Treasure Hunter’s Zeal
Heart of the Dancer I
Granddaughter’s Love
Innate Healing
All In
Elder Sage
Blue Mage Defiance
Hidden Power
1.1x PHY instrument dmg
50% refill Black Magic
+10% DEF if using a helm
Attack: 25% to do p0.9 and heal 32% of that
8% dualcast White Magic
50% refill Dragoon
1.1x PHY axe dmg
1.1x PHY thrown dmg
Blink 1 at 10% HP, once per battle
1.1x PHY bow dmg
Attack: 30% to instead cast weak Fire (m0.7)
50% refill Samurai
50% refill Spellblade
50% refill Summoning
50% refill Thief
1.1x dmg vs weakness
1.1x PHY hammer dmg
Attack: becomes Charge
50% refill White Magic
C Bard 1
C Blk Mage 1
C Dark Knt. 1
C Dark Knt. 2
C Devout 1
C Dragoon 1
C Gladiator 1
C Ninja 1
C Ninja 2
C Ranger 1
C RedMage 1
C Samurai 1
C Spllblade 1
C Summ. 1
C Thief 1
C Tyro 1
C Viking 1
C Viking 2
C WhtMage1
1.1x lgt dmg
Attack: 30% to deal dark damage
Shell at 20% HP, once per battle
+10% DEF if using light armor
I Echo 1
I Garland 1
I War. of L. 1
I Wol 1
1.1x PHY dagger dmg
1.1x BLK damage if using a bow
1.1x BLK & PHY damage if using a bow
+10% MND if using a staff
Attack: 37% to Jump (p2.0 after delay)
II Leila 1
III Maria 1
II Maria 2
II MInwu 1
II Ricard 2
1.1x water dmg
1.1x BLK damage if using a sword
1.1x earth dmg
Regen (mid) at battle start
1.1x wind dmg
1.1x fire dmg
III Arc 1
III Desch 1
III Ingus 1
III Ingus 2
III Luneth 1
III Refia 1
Protect at 20% HP, once per battle
Attack: p0.9 dmg and heal self 8% of dmg done
50% refill Ninja
50% refill Bard
+10% DEF/RES, but start battle Sapped
50% refill Black or White Magic
1.1x BLK/WHT damage if using a rod
Up to +20% MAG as HP decreases
+10% ATK/DEF but start battle Confused
1.1x BLK damage if using a dagger
8% dualcast White Magic
+10% MND if using a bow
Shell at 20% HP, once per battle
Attack: 30% to instead cast weak Blizzard (m0.7)
50% refill Monk
IV Cecil Pal 1
IV Cecil Pal 2
IV Edge 1
IV Edward 1
IV Edward 3
Fusoya 1
Fusoya 3
IV Golbez 1
IV Kain 2
IV Palom 1
IV Porom 1
IV Rosa 1
IV Rydia 1
IV Tellah 1
IV Yang 1
1.1x wind dmg
50% refill Support
Berserk at battle start
12% to counter PHY attacks for p1.3 dmg
+10% DEF if using heavy armor
1.1x SUM dmg
1.1x WHT healing
V Bartz 1
V Faris 1
V Galuf 1
V Galuf 2
V Gilgamsh 1
V Krile 1
V Lenna 1
1.1x PHY katana dmg
Retaliate at 20% HP, once per battle
Protect at 20% HP, once per battle
50% refill Celerity
50% refill Dancer
+10% MND if using a rod
Regen (lo) at battle start
50% refill Combat
1.1x water dmg
15% counter BLK & WHT (m1.5, 6% confuse)
50% refill Black Magic
VI Cyan 1
VI Cyan 2
VI Edgar 1
VI Locke 1
VI Mog 1
VI Relm 1
VI Sabin 1
VI Setzer 1
VI Strago 1
VI Strago 2
VI Terra 1
FF VII
Prayer of the Cetra
Reload I
Lucky Slots
Fury
SOLDIER Strike
SOLDIER Counter
Seto’s Will
Crimson Lockdown
Pugilist’s Lore
Gift of the Shinobi
SOLDIER’s Pride
SOLDIER’s Resolve
FF VIII
Icy Manipulator
Fragile Psyche
The Fairies’ Boon
Keen Eye
Angelo Recover
Witch of Succession
Dirty Trick
Slots
FF IX
Way of the Fist
Sacred Duty
Blessing of Alexandria
Healer
Silver Genome
Hunger of the Qu
Ironclad
Rod Master
FF X
Bushido
Legendary Shot
Ronso Pride
Guardian
Proud Tradition
Inner Fire
Woman of Mystery
Machina Meddler
Winning Spirit
High Scorer
Preemptive Strike
Self Discipline
Light of the Fayth
FF XI
Minister of Windurst
FF XII
Seething Mist
Icy Veins
Loving Soul
FF XIII
Gran Pulse Warrior
Ascendance
Flash of Light
Cavalry Commander
Might of the l’Cie
Father’s Pride
Bastion
Innocence
FF XIV
Fraternal Knowledge
Cultured Conjurer
FF Tactics
Holy Knight’s Sigil
1.1x holy dmg
50% refill Support
Attack: 30% to become m0.8 non-elem
Berserk at battle start
1.1x PHY sword dmg
15% chance to counter PHY attacks
Regen (hi) at 25% HP, once per battle
Attack: 11% Stop in addition to damage
1.1x PHY fist dmg
1.1x PHY thrown dmg
1.1x PHY sword dmg
30% to reduce PHY damage taken by 20%
VII Aerith 1
VII Barret 1
VII Cait Sith 1
VII Cid 1
VII Cloud 1
VII Cloud 2
VII Red XIII 2
VII Reno 1
VII Tifa 1
VII Yuffie 1
VII Zack 1
VII Zack 2
Attack: 30% for m0.7 ice
+10% ATK/DEF but start Confused
1.1x PHY gun dmg
1.1x dmg vs weakness
Attack: 30% to do p0.9 dmg and heal 8% of that
1.15x BLK dmg
Attack: 10% to also cast Fire (m1.5)
Attack: 30% to instead cast Fire/Bliz/Thunder
VIII Edea 1
VIII Irvine 3
VIII Laguna 1
VIII Quistis 1
VIII Rinoa 1
VIII Rinoa 2
VIII Seifer 1
VIII Selphie 1
1.1x PHY fist dmg
50% refill Knight
Regen (lo) at 20% HP, once per battle
Attack: becomes a weak heal (h13)
1.1x dark dmg
Attack: 16% to become Drain Strike
+10% DEF if using heavy armor
1.1x BLK damage if using a rod
IX Amarant 1
IX Beatrix 1
IX Garnet 1
IX Garnet 2
IX Kuja 1
IX Quina 1
IX Steiner 1
IX Vivi 1
1.1x PHY katana dmg
1.1x PHY blitzball dmg
1.1x PHY spear dmg
Magic blink 1 at 10% HP, once per battle
Attack: 49% to Jump (p2.0 after delay)
1.1x fire dmg
1.15x Spellblade damage
50% refill Thief
Haste at 20% HP, once per battle
Attack: adds 13% soul break gauge (not 10%)
15% chance to begin battle with full ATB gauge
Regen (hi) at 50% HP, once per battle
1.1x WHT healing
X Auron 1
X Jecht 1
X Kimahri 1
X Kimahri 2
X Kimahri 3
X Lulu 1
X Paine 1
X Rikku 1
X Tidus 1
X Tidus 2
X Wakka 1
X Wakka 3
X Yuna 1
1.1x BLK damage if using a staff
XIShantotto1
Berserk at battle start
1.1x dark dmg
+10% MND if using a staff
XII Fran 1
XIIGabranth1
XII Penelo 1
1.1x PHY spear dmg
1.1x BLK damage if using thrown
15% chance to begin battle with full ATB gauge
1.1x BLK damage if using lt. armor
+10% ATK/MAG if using fists
Regen (lo) at 20% HP, once per battle
+10% DEF, but –10% ATK
10% to counter phys dmg w/ self Cure (h30)
XIII Fang 1
XIII Hope 1
XIII Lgtning 1
XIII Raines 1
XIII Raines 2
XIII Sazh 1
XIII Snow 1
XIII Vanille 1
1.1x PHY dagger dmg
1.1x WHT healing
XIV Thncrd 1
XIV Y’shtola1
Attack: 30% to deal holy damage
T Agrias 1
Which record materia will increase damage the most?
If ATK < 550 (or 367 + 50%),
If ATK > 590 (or 393 + 50%),
Physical rule of thumb
+20% ATK > +10% ATK = 1.2x dmg
1.2x dmg > 1.1x dmg = +20% ATK
>
>
1.1x dmg
+10% ATK
For more details, the chart below shows the damage boost of various types of record materia.
Damage-boosting materia (gray lines) have the same effect at any ATK value. ATK-boosting materia give less damage as the soft cap (590 ATK) is reached.
+20% MAG
DEF-piercing materia:
>
1.2x damage
Magical rule of thumb
> +10% MAG > 1.15x damage
>
1.1x damage
Materia for piercing abilites (Ninja and Monk)
1.3x damage > 1.2x damage > +20% ATK > 1.1x damage
Materia for RES-piercing, if MAG < 310:
Materia for RES-piercing, if MAG > 370:
1.3x damage
> 1.2x damage >
all damage materia >
>
+10% ATK
+20% MAG > 1.1x damage
all +MAG% materia
Damage boost for DEF-piercing abilities
>
+10% MAG
Damage boost for RES-piercing abilities
Stat boosts only weakly increase
piercing ability damage.
Damage-boosting materia are
preferred if available.
NOTE: Most damage-boosting materia
do not affect Ninja piercing abilities.
I believe the only ones that will work
are the elemental damage boosts and
Shadow’s RM2 (1.3x Ninja damage).
IDs of stat-modifying abilities
Compare your soul breaks to these ability IDs to see what will stack. Stat-modifying effects overwrite each other if they have the same hidden ID.
In general, effects modifying the same set of stats have the same ID, but exceptions exist.
MAG abilities
ATK abilities
DEF abilities
#601 – MAG change only
#603 – ATK change only
Magic Break(down): –30/50% MAG 15s
Power Break(down): –30/40% ATK 15s
Heathen Frolic Sarab.: –50% MAG 15s all foes Exhausting Polka: –40% ATK 15s all foes
Heathen Frolic: –30% MAG 15s all foes
Weak Polka: –30% ATK 15s all foes
Steal Power: –40% & +50% ATK 20s
Memento Mori: +30% MAG 50s & Doom 45s
Meteor Crush: +50% ATK 20s to self
Faith: +20% MAG 25s
[JPN] Life from Death: +30% ATK, doom self
Mana’s Paean: +15% MAG 25s to party
Memento of Might: +30% ATK 25s to self
Mirror of Equity: +30% ATK 20s to self
Punishing Palm: +30% ATK 20s to self
Boost: +25% ATK 25s
Chakra: +20% ATK 25s to self
Rallying Etude: +15% ATK 25s to party
Wrath: +3% ATK 15s to self
RES abilities
#604 – DEF change only
Armor Break(down): –30/40% DEF 15s
Box Step (Sarab.): –30/40% DEF 15s all foes
Steal Defense: –40% & +50% DEF 20s
Shield Bash: +50% DEF 20s to self
#207 – Protect effects
Protect: +100% DEF 35s +3s per 100 MND
Protectga: party Protect
Enveloping Etude: party Protect
Guard: self Protect
#522 – Physical taunts
Draw Fire: +100% DEF, taunt PHY 25s
#607 – RES change only
Mental Break(down): –30/50% RES 15s
Stumble Step: –50% RES 15s all foes
Stutter Step: –30% RES 15s all foes
Bracing Bash: +50% RES 20s to self
#208 – Shell effects
Shell: +100% RES 35s + 3s per 100 MND
Shellga: gives Shell to party
Spellbend Etude: gives Shell to party
#527 – Magical taunts
Magic Lure: +100% RES, taunt BLK 25s
#215 – Berserk
Berserk: +25% ATK 20s
#622 – abilities that change MAG & RES
(no abilities use this ID)
#611 – abilities that change ATK & DEF
6★ Mug Bloodlust: +20% ATK/DEF 20s
abilities that change RES & MAG
(see first column in this row)
#6001 – ATK & DEF changed differently
Dark Bargain: +30% ATK & –30% DEF 20s
#610 – abilities that change ATK & MAG
(no abilities use this ID)
#608 – abilities that change DEF & RES
Memento of Protection: +50% DEF/RES 25s
#620 – abilities that change MAG & DEF
(no abilities use this ID)
#621 – abilities that change ATK & RES
(no abilities use this ID)
#6002 – MAG & DEF changed differently
6★ Stitch in Time: +30% MAG, –30% DEF 15s
#6004 – ATK & RES changed differently
[JPN] Hailstorm: +30% ATK, –30% RES 20s
abilities that change DEF & MAG
(see first column in this row)
abilities that change RES & ATK
(see second column in this row)
#609 – abilities that change ATK, MAG, DEF, and RES
Full Break: –30% ATK/MAG/DEF/RES 15s
Multi Break: –30% ATK/MAG/DEF/RES 15s
ElNinoFr: stacking category IDs, Kevrlet, Enlir: effects and durations
Soul breaks
Damage is given as a multiplier, with multi-hit effects written as “Total / #Hits”, e.g. “1.5 / 3” means 3 hits at 0.5x each.
Status chances for multi-hit attacks are shown as “%Overall (%per-hit x #hits)”, e.g. “36% (20% x2)” means 36% combined or 20% for each of 2 hits.
Most damaging soul breaks are coded PHY, BLK, or WHT (see Miscellaneous section for info on codes). Damaging SUM/NAT soul breaks are so indicated.
Core character soul breaks
Core character soul breaks
Bard – Valor Minuet I [2 bars]
Madhura Harp – V. Minuet II [2 bars]
Berserker – Berserker’s Rage
Black Mage – Darkbolt
Light Rod – Magic Signet
Dark Knight – Dark Blade I
Devout – Panacea
Dragoon – High Jump
Gladiator – Critical I
Knight – Knight’s Shield I
Diamond Helm – K’s Shield II [2 bars]
Magus – Black Magic Chant
Monk – Roundhouse
Ninja – Copy Image I
Ranger – Steady Shot I
Killer Bow – Steady Shot II
Stat Damage
Other effect
— —
party +20% ATK 20s
— —
party +40% ATK 20s
ATK phys 1.5 (NAT), automatic for 3 turns
MAG magic 1.6 dark
—
— —
self +50% MAG 30s
ATK phys 1.7 ranged,
Lose 1/8 maxHP
— —
ally Esuna
ATK phys 2.1 jump
—
ATK phys 3.75
only 50% hit rate
— —
self +50% DEF 25s
— —
self +100% DEF 25s
— — self 2x Blk. Magic cast speed 3 turns
ATK phys 1.05 AoE
—
— —
self Blink 1 30s
ATK phys 1.4 ranged
—
ATK phys 2.0 ranged
—
ID
#603
#603
—
—
#601
—
—
—
—
#604
#604
—
—
—
—
—
Core character soul breaks
Red Mage – Doublecast Fire
Feathered Hat – Doublecast Thunder
Samurai – Inner Focus I
Spellblade – Magic Shell
Summoner – Call I
Gaia Vest – Call II [2 bars]
Thief – Nekodamashi
Viking – Crushing Strike I
Warrior – Double Attack I
Dual Tomahawk –Dbl. Atk. II [2 bars]
White Mage – Pray
Light Staff – Divine Signet
Rune Staff – Light Divine
Stat Damage
Other effect
MAG magic 2.0 / 2 fire
—
MAG magic 2.0 / 2 lgt
—
— — self Cura (h45) and +15% ATK 25s
— —
party +30% RES 25s
MAG various (SUM)
—
MAG various AoE (SUM)
—
ATK phys 1.3,
20% Stun
ATK phys 1.7,
slow cast time
ATK phys 1.4 / 2
—
ATK phys ???? / 2 [relic not in global]
—
MND —
party Cure (h27)
— —
self +50% MND 30s
MND —
party Cura (h50)
Kevrlet: multipliers, % chances, durations, stacking IDs
Enlir: secondary effects and traits, multipliers, % chances, durations
geoffhom: random targeting, various other data
ElNinoFr: stacking IDs
Enlir: info on Cecil Sent. (def), Edward Balm, Eiko W. Winds, Firion Rope Knife & Wild Rose (dmg), Galuf Clnch Fist (dmg), Squall Fated Circle, Vanille Deprot. (dur), WoL/Gordon (correct effect), Zack (first 2 dmg),
Leon Hypnotize (%), Dragoon (dmg), Crystal Sword Dbl Th. Cut (dmg)
Random multi-hit targeting can mean each hit is separately random, or that all hits go to a single random enemy, or that it’s only random when not targeted. Unfortunately I don’t usually know which is which.
See https://ik.reddit.com/r/FFRecordKeeper/comments/3h5umn/blaze_rush_soul_break_is_glitched/ for partial details, including a discussion of how to interpret the internal JSON game data.
Discrepancies:
Shatterheart is two separate IDs at Kevrlet, but #610 at pksage,
Steady Shot II 2.0 ElNinoFr vs 1.8 Kevrlet,
R. Mage both 2.0/2 at Kevrlet, 1.7/2 at ElNinoFr
Vivi poison chance,
Eiko W. Winds 25s Enlir, 30s Kevrlet,
Dk. Cecil Blood Wpn 25% drain at TFMurphy & ElNinoFr, 30% at Kevrlet
Squall Fated Circle AoE is 2.0 at pksage, 2.1 at Enlir
ID
—
—
#603
#607
—
—
—
—
—
—
—
#602
—
Shared soul breaks
Item type
Blitzball
Bow
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Fist
Gun
Katana
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Spear
Spear
Spear
Spear
Staff
Staff
Staff
Staff
Staff
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Thrown
Thrown
Thrown
Thrown
Shared soul break
Stat Damage
Other effect ID
First Goal – Breakdown
ATK phys 1.6 AoE ranged,
20% Slow —
Paramina Crossbow–Blinding Shot ATK phys 2.1,
50% Blind —
Behemoth Knife – Meteorite
MAG magic 3.3 AoE non-elem
— —
Celebration Blade – Slow Buster
ATK phys 2.1,
50% Slow —
Gladius – Rend Weapon
ATK phys 1.4 AoE,
–30% ATK 20s #603
Inferno Fang – Inferno Fang
ATK phys 2.0 fire
— —
Keepsake Knife – Veil of Protect.
— —
party Protect #207
Mage Masher – Magic Buster
ATK phys 2.1,
–30% MAG 25s #601
Shark – Stunner
ATK phys 2.1 ranged,
50% Stop —
Thief Blade – Doublestrike
ATK phys 1.8 / 2,
36% (20% x2) Slow —
Treeblade – Festive Miracle
ATK phys 1.8 / 2 AoE ranged
— —
Tiger Fang – Crush Defenses
ATK phys 1.7,
–30% DEF 20s #604
Running Fire – Gatling Ammo
ATK phys 1.7 AoE ranged
— —
Murasame – Bladestorm Rain
ATK phys 1.6 AoE water
— —
Candle Rod – Mending Flame
MND —
party Cure (h35) —
Chain Flail – Saintly Beam
MND white 4.9 holy
— —
Full Metal Staff – Light of Ruin
MAG magic 3.3 AoE holy (NAT)
— —
Healing Rod – Healing Aura
MND —
party Cure (h35) —
Holy Rod–Aurora of Dstr. [2 bars] MND white 8.6 holy
— —
Hunter’s Rod – Thunder Trap
MAG magic 2.8 lgt,
50% Paralyze —
Ice Rod – Sleet
MAG magic 4.8 ice,
50% Stop —
The Keep of Saints – Scathe
MAG magic 5.1 non-elem
— —
Lilith Rod – Will-o’-the-Wisp
MAG magic 4.7 fire,
50% Confuse —
Magus Rod – White Blizzard
MAG magic 4.7 ice,
–30% MAG 15s #601
Poison Rod – Poison Mist
MAG magic 3.3 AoE bio
— —
Royal Scepter – Mass Mending
MND —
party Cure (h????) —
Rune Rod – Poison Mist
MAG magic 3.3 AoE bio
— —
Tigerclaw – Tiger’s Roar
MAG magic 4.9 non-elem,
50% Slow —
Werebuster – Mass Mending
MND —
party Cure (h35) —
Heat Lance – Bladestorm Flames ATK phys 1.6 AoE fire
— —
Heavy Lance – Helmsplitter
ATK phys 1.7,
–30% DEF 20s #604
Partisan – Somnolent Strike
ATK phys 1.6 AoE,
20% Sleep —
Wind Spear – Slowing Strike
ATK phys 2.1 ranged,
50% Slow —
Healing Staff – Heal
MND —
ally Cura (h55) and Esuna —
Ice Staff – Frost
MAG magic 4.9 ice
— —
Mage’s Staff – Prayer
MND —
party Cure (h35) —
Musk Stick – Soothing Aroma
MND —
party Cure (h35) —
White Staff – Regenerate
— —
party Regen (mid) —
Axis Blade – Slowing Blast
ATK phys 1.6 AoE ranged,
20% Slow —
Betrayal Sword – Darkest Cut
ATK ph 1.7 AoE rng. dk
–1/8 maxHP —
Cobalt Katzbalger – Sword Oath
ATK phys 1.7,
self +25% ATK 25s #603
Crystal Sword – Double Thndr Cut ATK phys 2.0 / 2 lgt
— —
Flame Sword – Bladestorm Flames ATK phys 1.6 AoE fire
— —
Gaia Blade – Earthquake
MAG magic 3.3 AoE earth
— —
Ice Brand – Bladestorm Hail
ATK phys 1.6 AoE ice
— —
Organyx – Bldstrm. Rend [2 bars] ATK phys 2.8 AoE
— —
Rune Blade – Slow Buster
ATK phys 2.1,
50% Slow —
Soldier’s Sabre – Sonic Buster
ATK phys 2.1 / 3
— —
Stoneblade – Petrifying Strike
ATK phys 2.1,
20% Petrify —
Thunder Blade – Lightning Slash
ATK phys 1.6 AoE lgt
— —
Boomerang – Debilitating Throw ATK phys 2.1 ranged,
40% Paralyze —
Fujin’s Chakram – Cyclone
MAG magic 3.3 AoE wind
— —
Hawkeye – Blinding Shot
ATK phys 2.1 ranged,
50% Blind —
Pinwheel – Slow Shot
ATK phys 1.6 AoE rngd,
20% Slow —
Item type
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Hat
Hat
Hat
Hat
Hat
Hat
Hat
Hat
Helm
Helm
Helm
Robe
Robe
Robe
Robe
Robe
Robe
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
H. Armor
H. Armor
Shield
Shield
Shield
Shared soul break
Bard’s Bracelet – Mending Melody
Chocobracelet –Renewing Feather
Dragon Armlet – Veil of Annulm.
Dragon Gloves – Firewyrm Breath
Emerald Bracer – Veil of Annulm.
Esthar Bracers – First Aid
Gold Armlet – Veil of Protection
Holiday Mittens – Inspiring Light
Precious Watch– Healing Moment
Sanctum Gloves – Power Sigil
Thief’s Bracer – Smoke Screen
Tungsten Bangle – Salvation
Warrior’s Bracer – Warrior’s Ward
Wizard Bracelet – Snowstorm
Blitz Helm – Veil of Protection
Circlet – Healing Magic
Evoker’s Horn – Virus
Lamia’s Tiara – Rekindle
Mystery Veil – Mystic Prayer
Red Hat – Attack Boost
Scholar Hat – Apothecary Lore
Witch’s Hat – Witchcraft
Crystal Helm – Veil of Protection
Dark Helm – Dark Shot
Genji Helm – Divine Majesty
Black Robe – Engulfing Flames
Gaia Gear – Earthmend
Luminous Robe–Light’s Protection
Monk Robe – Blessing of Spira
Purge Robe – Purging Light
White Robe – Mending Touch
Aurochs Uniform – Teamwork
Black Belt Gi – Body Blow
Diamond Plate – Flash
Mirage Vest – Shimmering Mirage
Power Sash – Veil of Protection
Survival Vest – Veil of Annulment
Raijin’s Vest – Lightning Slash
Sheepskin Coat – Sleeping Gas
Ruby Cuirass – Blaster
Viking Coat – Cerulean Shock
Crystal Mail – Provoke
Minotaur Plate – Veil of Annulm.
Aegis Shield – Magebane Aegis
Diamond Shield–Glimmer of Hope
Kaiser Shield – Veil of Protection
Stat Damage
Other effect
MND —
party Cure (h35)
— —
party Regen (mid)
— —
party Shell
MAG magic 3.3 AoE fire
—
— —
party Shell
MND —
party Cure (h35)
— —
party Protect
— —
party +15% ATK 25s
MND —
party Cure (h35)
MAG magic 5.1 non-elem
—
— —
40% Slow AoE
MND —
party Cure (h35)
— —
party Protect
MAG magic 3.3 AoE ice
—
— —
party Protect
MND —
Cura (h55), +30% MAG 25s
MAG magic 3.7 non-el,
–30% RES 15s
— —
Revive 1 ally at 20% HP
MND —
party Cure (h35)
— —
party +15% ATK 25s
MND —
party Cure (h35)
— —
party +15% MAG 25s
— —
party Protect
ATK phys 2.1 ranged dark
—
— —
party +30% RES 25s
MAG magic 3.3 AoE fire
—
MND —
party Cure (h35)
— —
party Shell
— —
Clear debuffs on one ally
— —
Dispel target
— —
Revive one ally at 20% HP
— —
party +15% ATK 25s
ATK phys 2.3
—
— —
40% AoE Blind
— —
Blink 1 to an ally
— —
party Protect
— —
party Shell
ATK phys 1.6 AoE lightning
—
— —
50% Sleep all foes
— —
40% Paralyze all foes
ATK phys 1.6 AoE water
—
— —
self Draw Fire
— —
party Shell
— —
party +30% RES 25s
— —
party Protect
— —
party Protect
ID
—
—
#208
—
#208
—
#207
#603
—
—
—
—
#207
—
#207
#601
#607
—
—
#603
—
#601
#207
—
#607
—
—
#208
—
—
—
#603
—
—
—
#207
#208
—
—
—
—
#522
#208
#607
#207
#207
Named character soul breaks
Burst mode soul breaks (BSB) replace the Attack and Defend commands for 15s (?). The new commands are written as [attack1][attack2]. Burst mode also grants
+20% to all stats (+10% for SPD). The BSB usually also grants haste, but that’s not listed for space reasons.
Character soul breaks
Aerith – Seal Evil
Guard Stick – Healing Wind
Memento Ribbon – Planet Prot.
Aurora Rod – Dragon Force
[SSB] Wizard Staff – Pulse of Life
Prism Rod – Fury Brand
[BSB] Wizer Rod –White Materia
(burst commands: White Magic)
Agrias – Judgment Blade
Kaiser Shield – Cleansing Strike
[SSB] Defender – Hallowed Bolt
Amarant – No Mercy
Scissor Fangs – Aura
Dragon’s Claws – Scarlet Elan
Arc – Mass Shell
[SSB]Elder Staff –Renewing Rains
Holy Wand – Soothing Light
Ashe – Magick Lore
Runeblade – Northswain’s Glow
Demonsbane – Heaven’s Wrath
[SSB] Stoneblade – Maelstr. Bolt
Auron – Threaten
Shimmer. Blade – Dragon Fang
Shiranui – Shooting Star
[SSB] Riot Blade–Banishing Blade
Auron’s Grasp – Undefeated
Balthier – Fires of War
Ras Algethi – Tides of Fate
Capella – Element of Treachery
[SSB] Aldebaran – Strahl Strafe
[BSB] Betelgeuse – Gatling Gun
(burst command: Machinist)
(burst command: Machinist)
Barret – Big Shot
Gatling Gun – Grenade Bomb
Assault Gun – Hammerblow
Atomic Scissors – Satellite Beam
[SSB] Barret Bracers – Ungarmax
Bartz – Shield Toss
Air Knife – Blade Wing
Brave Blade – Lupine Barrage
[SSB]Excalibur–Trueblade of Leg.
[BSB] Ragnarok–Light of the Four
(burst commands: Spellblade)
Bartz’s Cloak – Choco Romp
Basch – Gallantry
Platinum Shield–Apocalypse Shld
Golden Axe – Fulminating Drknss
[SSB] Defender –Ruin Impendent
Beatrix – Blessed Cure
Save the Queen – Seik. Stock Brk.
Thunder Gloves – Rose of May
[SSB] Ragnarok – Seiken Shock
[BSB] Lightbringer – Knight Prot.
(burst command: Knight)
(burst command: Knight)
Braska – Aeon of Storms
[SSB] Braska’s Staff – Aeons of
Wing and Flame
[SSB]Hi Smnr’s Robe –Smr’s Drm
Cait Sith – Dice
Yellow Megaphone – Toy Soldier
[SSB]Green Meg. –Moogle Dance
Cecil, Dark – Blood Weapon
Dark Sword – Darkness
Dark Armor – Dark Cannons
Shadowblade – Soul Eater
[SSB] Deathbringr – Shdwbringer
Cecil, Paladin – Rampart
Lustrous Shield – Sentinel
Mythgrav. Bld – Radiant Wings
[SSB] Lustrs. Sword – Saint’s Fall
[BSB] Excalibur – Paladin Force
(burst commands: Combat)
Stat Damage
Other effect
— —
70% Silence & Stop
MND —
party Cura (h56)
— —
party +50% ATK 25s
— —
party Blink 1
MND —
party Cura (h50) and Reraise 40%
— —
party Magic blink 1 & crit=50% 25s
MND white 9.5 / 5 AoE holy, party Curaga (h85)
• [Curaja, +30% MND 25s] [party Cure (h25)]
ATK phys 1.3,
50% Stop
ATK phys 5.13 / 3,
–50% ATK/MAG 25s
ATK ph 6.0 / 4 AoE rngd, 48% (15% x4) Paral/Sil.
ATK phys 1.5 ranged
—
— —
party Shell and Regen (hi)
ATK phys 4.17 / 3 AoE,
party +30% ATK 25s
— —
party Shell
— —
party Shell, Regen (hi), Magic Blink 1
MND —
party Cura (h50) and +50% RES 25s
— —
self +30% MAG 25s
MAG magic 7.0 AoE non-el,
party Cure (h40)
MAG mag 10.98/3 holy, 51%(21%x3)Conf./Sleep
MAG magic 14.0 / 4 AoE lgt+non, party heal 25%
ATK phys 1.4
50% Stop
ATK phys 3.2 AoE,
–50% ATK 25s
ATK phys 5.1 / 3,
38% (21% x2) Paralyze
ATK phys 7.8 / 5 ranged,
–50% ATK/DEF 25s
ATK p4.2/4 AoE rng, self+200%DEF,taunt PHY/BLK
ATK phys 1.1 AoE ranged
—
ATK phys 3.1 AoE ranged water
—
ATK phys 5.1 / 10 ranged,
self Blink 2
ATK phys 7.92 / 6 fire ranged, –20% fire res. 25s
ATK ph 7.5 / 10 fire rng, 97%(30%x10) Sap/Blind
• [p2.3/2 (2.8 vs Blind) rng,84%(60x2)Blind]
• [p2.44/4 f+n ranged]
ATK phys 1.5 ranged
—
ATK phys 3.2 AoE,
–50% DEF 25s
ATK ph 4.05/3, –50% DF/RES 25s,78%(40%x3)KO
ATK phys 4.14 / 3 AoE lgt,
–20% lgt resist 25s
ATK phys 7.8 / 10 rngd,
–50% ATK/DEF 25s
ATK phys 1.4,
self +50% DEF 20s
ATK phys 3.1 / 2 AoE wind,
50% (29% x2) Sap
ATK phys 5.25 / 5 non-elem, self +35% ATK 25s
ATK phys 7.9 / 5,
party +50% DEF 25s
ATK phys 7.98 / 6
—
• [p2.52/4 wind+water] [p2.52/4 fire+earth]
ATK p4.15 / 5 AoE wind rngd, self wind aura 25s
— —
party +20% DEF/RES 25s
— —
party +30% ATK/DEF 25s
ATK p4.05/3AoE dk, self+200%DEF,taunt PHY/BLK
ATK phys 7.8 / 6 ranged,
party Blink 1
MND —
Cura (h55) target
ATK phys 4.02 / 3 holy AoE, 49% (20% x3) Sap
ATK phys 5.16 / 4,
party +50% DEF 25s
ATK phys 7.6 / 8,
party Magic Blink 1
ATK ph 5.48 / 4 AoE holy, –20% holy resist 25s
• [p2.5/2 ho, taunt PHY/BLK,+200% DEF 25s]
• [p2.7 / 2, self +40% RES 20s]
MAG magic 1.1 / 2 AoE lgt (SUM)
—
MAG m14.4 / 16.8 / 19.2 / 21.6 AoE f+n (SUM)—
• (6/7/8/9 hits @ 561 / 562 / 681 / 723 MAG)
MAG party Rgn(hi), Fast mag atk 3,+30%MAG 25s
— Fixed dmg: one of 1,22,33,444,555,6666 —
MND w7.11or9.48or11.85 / 3 AoE, –50% A/M 25s
— —
–40% A/M/D/R AoE, party Regen (hi)
ATK phys 1.6,
self heal 25% of dmg
ATK phys 3.2 AoE ranged dark, Lose 1/8 maxHP
ATK phys 5.2 dark,
Lose 1/8 maxHP
ATK phys 5.0 / 2 (NAT),
party +35% ATK 25s
ATK phys 9.18 / 6,
Lose 30% maxHP
— —
party +20% DEF/RES 20s
— —
self taunt PHY/BLK, +200% DEF 30s
ATK phys 4.8 / 3 holy
—
ATK phys 7.89 / 3 holy
—
ATK p5.1/5 AoE holy rng, holy aura (incl. below)
• [p3.45 ho,self heal h60] [p2.37/2 AoE ho]
ID
—
—
#603
—
—
—
—
•
—
#610
—
—
#208
#603
#208
#208
#607
#601
—
—
—
—
#603
—
#611
#502
—
—
—
—
—
•
•
—
#604
#608
—
#611
#604
—
#603
#604
—
•
—
#608
#611
#502
—
—
—
#604
—
—
—
#607
—
—
•
#601
—
#610
#609
—
—
—
#603
—
#608
#502
—
—
—
•
Character soul breaks
Celes – Magic Shield
Soul Sabre – Runic Blade
Rune Blade – Spinning Edge
[SSB]Excalibur–IndomitableBlade
[BSB] Lightbringer –Maria’s Song
(burst commands: Spellblade)
Cid - VII – Boost Jump
Trident – Dynamite
Pole Axe – Hyper Jump
Partisan – Dragon
[SSB] Cid’s Goggles – Big Brawl
Cid Raines – (see “Raines” below)
Cloud – Sonic Break
Buster Sword – Braver
Hardedge – Cross Slash
[SSB] Organics – Blade Beam
[BSB]1st Fus. Swd–Fenrir Ovdrv
(burst commands: Combat)
Cloud’s Guise – Climhazzard
[OSB] Ragnarok –Finishing Touch
Cyan – Bushido Fang
Kiku-ichimonji – Bushido Flurry
Kotetsu – Bushido Dragon
[SSB] Murakumo–Bushido Bldmn
Delita – Rush
Maximillian – Counter Tackle
Main Gauche – Crush Armor
[SSB] Coral Sword–Nthswain Strk
Desch – Sustaining Strike
Desch’s Sword – Bolt of Ancients
Gauntlets – Selfless Spirit
Echo – Healing Gift
Mogurumi – Elemental Gift
[SSB] Seraphic Rod – Hstning Gift
Edea – Astral Punch
[SSB]Sorceress’s Might–Ice Strike
Sorceress’sCrown–Inaug. Parade
[SSB] Srcress Gown – Time Crush
Edgar – Auto Crossbow
Partisan – Bioblaster
Drill – Drill
[SSB] Chainsaw – Chainsaw
Edge – Eblan Stunner
Murasame – Eblan Water Veil
Kotetsu – Eblan Dual Wield
[SSB] Sasuke’s Katana – Inferno
Edward – Balm
Fabled Harp – Fabled Song
Dream Harp – Song of Swiftness
Eiko – Mass Shell
Hypnocrown – Withering Winds
Golem’s Flute – Emerald Light
[SSB]Fairy Flute–Flames Rebirth
Exdeath – Black Hole
Moore Branch – Grand Cross
Ghido’s Whisker–Drk Earth Shkr
[SSB]Ex’s Cuirass – Neo Almagest
Fang – Adrenaline
Glaive – Pulsar Burst
Partisan – High Dive
[SSB] Punisher – Highwind
[BSB] Rhomphaia – Megaflare
(burst commands: Dragoon)
Faris – Master of the Sea
Aevis Killer – Kindred Spirit
Yoichi’s Bow – Sea Lord’s Brdsd.
[BSB]Artemis Bow–Beryl Serpent
(burst commands: Support)
Faris’s Bracers – Serpent’s Gale
Firion – Rope Knife
Demon Axe – Wild Rose Vow
[SSB] Masamune – Lord of Arms
Fran – Feral Strike
Loxley Bow – Whip Kick
Killer Bow – Shatterheart
[SSB]Traitor’s Bow –Mist Ovrload
Stat Damage
Other effect
— —
party +50% RES 25s
— —
Taunt & cancel BLK to refill abils 25s
ATK phys 5.1 / 3 wind
—
ATK phys 7.9 / 5,
runic BLK/WHT
— — party +30% ATK/MAG 25s, self holy aura
•
[p2.16 / 4 fire+holy] [p2.16 / 4 ice+holy]
ATK phys 1.5 jump
—
ATK phys 3.2 AoE,
–50% ATK 25s
ATK p5.12/4 jump,self haste &+35% ATK/DEF 25s
ATK phys 5.16 / 4 wind rngd, –20% wind res 25s
ATK phys 7.8 / 12 wind, self no air time 3 turns
— —
ATK phys 1.5 / 3
—
ATK phys 4.8
—
ATK phys 5.0,
50% Paralyze
ATK phys 6.15 / 3 AoE ranged
—
ATK phys 8.0 / 8, (dmg below includes 80% crit)
• [ p1.96 / 2 AoE ]
[ p2.8 / 4 ]
ATK phys 5.11 / 7 wind,
self wind aura 25s
ATK phys 12.0 wind+non-elem
—
ATK phys 1.5
—
ATK phys 3.2 / 4
—
ATK phys 4.2,
self heal 50% of dmg
ATK phys 6.0 / 3 AoE, 63% (28% x3) Stop&stun
ATK phys 1.5
—
— —
party crit=50% and Blink 1
ATK phys 5.15 / 5 rngd,
–50% DEF/RES 25s
ATK phys 6.0 / 4 AoE rngd,
–50% ATK 25s
MAG magic 2.01 / 3 lgt
—
MAG magic 9.4 / 4 AoE lgt,
self lgt aura 25s
— — lose 50% maxHP, party +35% ATK/DEF 25s
— —
party Regen (lo)
MAG magic 9.6 / 4 AoE lgt+non
—
— — party Shell (#208), Haste, +50% RES 25s
MAG magic 2.0 / 2 non (NAT)
—
MAG magic 14.22 / 6 AoE ice+non
—
— —
party Haste and +20% MAG 25s
MAG magic 17.8 / 5 dark, –20% dark resist 25s
ATK phys 1.1 AoE ranged
—
ATK phys 3.1 AoE ranged bio,
50% Poison
ATK phys 5.01 / 3,
party +50% DEF 25s
ATK phys 7.92 / 6,
–20% bio resist 25s
ATK phys 1.5,
20% Paralyze
ATK phys 3.45 / 3 AoE water,
100% Stun
ATK phys 5.28 / 8 lgt,
100% Paralyze & Slow
ATK phys 5.8 / 4 AoE instant fire+non
—
— —
Cura (h55) target
— —
party Protect and Regen (hi)
— —
party Haste and +30% MAG 25s
— —
party Shell
MAG magic 7.17 AoE wind (SUM), –50% MAG 25s
MND —
party Cura (h50) and Haste
MND —
party Cura (h50) and Reraise 40%
MAG magic 2.0 non-elem (NAT)
—
MAG mag 9.48/4 AoE non (NAT), runic BLK/WHT
MAG mag 11.79 / 3 dark,
self dark aura 25s
MAG mag 14.2 / 4 AoE dark, party Magic blink 1
— —
self +35% ATK 25s
ATK phys 5.1 / 5 ranged,
69% (21% x5) Blind
ATK phys 4.2 / 3 AoE jump,
–50% DEF/RES 25s
ATK phys 7.68 / 6 f+wi jump, –50% ATK/MAG 25s
ATK p5.8 / 4 AoE wi+n rng, –20% wind resist 25s
• [p2.16 / 4 wi+n] [p1.5 / 2 AoE wi+n]
ATK phys 1.0 AoE water ranged
—
ATK phys 3.5 AoE ranged,
–40% DEF/RES 25s
ATK phys 4.04 / 4 AoE rngd, –40% ATK/MAG 25s
ATK phys 7.5 / 5 rng, –40% ATK/DEF/MAG/RES 25s
• [p2.3, –50% MAG 15s] [p2.3, –40% ATK 15s]
ATK p 5.84 / 4 AoE wi+lgt, –20% wind resist 25s
ATK phys 1.5 ranged
—
ATK phys 5.1 / 5
—
ATK phys 7.8 / 5 ranged,
100% Blind
ATK phys 1.5 ranged
—
ATK phys 3.8 ranged,
–50% DEF/RES 10s
ATK phys 4.02 / 3 rngd,
–40% ATK/MAG 25s
ATK ph 7.91 / 7 rngd, –40% ATK/DEF/MAG/RES 25s
ID
#607
—
—
—
#610
•
—
#603
#611
—
—
—
—
—
—
—
—
•
—
—
—
—
—
—
—
—
#608
#603
—
—
#611
—
—
#607
—
—
#601
—
—
—
#604
—
—
—
—
—
—
#207
#601
#208
#601
—
—
—
—
—
—
#603
—
#608
#610
—
•
—
#608
#610
#609
601/3
—
—
—
—
—
#608
#610
#609
Character soul breaks
Freya – Reis’s Wind
Partisan – Dragon Breath
[SSB] Dgn Knt Grtcoat –Ch. Bloss.
Fusoya – Bless
Faerie Rod – Lunar Auspice
Gabranth – Circle of Judgment
Gabranth’s Hauberk – Enrage
[SSB] Chaos Blade – Fulm. Obliv.
Galuf – Clenched Fist
Kaiser Knuckles – Unyldng. Fist
Thor Hammer–Fist of the Dawn
[SSB]Titan’s Glvs –Unshkn Resolv
Garland – Dire Strike
[BSB] Ogrekiller – Dark Rebirth
(burst commands: Darkness)
Dark Plate – Chaos Cyclone
[SSB] Soulrender – Chaos Bringer
Garnet – Song of Memories
Storm Staff – Ramuh
Asura’s Rod – Leviathan
[SSB] Wiz. Rod – Divine Guardian
[BSB] Dag. of Rslv. – Dag. of Rslv.
(burst commands: White/Summ)
Gau – Rage I
Gauntlet – Gigavolt Rage
[SSB] Shiny Thing – Meteor Rage
Gilgamesh – Morphing Time!
Kotetsu – Death Claw
Zantetsuken – Repentance
[SSB]Genji Bld –Faithful Compan.
[BSB]Masamune–MorphingTime
(burst commands: Samurai)
Golbez – Binding Cold
Rune Axe – Black Fang
Ebon Armor – Nightglow
[SSB] Glbz’s Gntlets – Cosmic Ray
Gordon – Hidden Potential
Flame Shield – Goddess’s Bell
Hope – Fearsiphon
Skycutter – Brutal Sanction
Airwing – Earthquake
[SSB] Hawkeye – Last Resort
[BSB] Ninurta – Divine Judgment
(burst commands: Black Magic)
Ingus – Defend
Heroic Shield – Earth Ward
[SSB] Break Blade – Gaia’s Veng.
Irvine – Normal Ammo
Valiant – Fast Ammo
Ulysses – Canister Shot
[SSB] Bismarck – Dark Shot
Jecht – Sphere Shot
Sin’s Talon – Jecht Beam
Jecht’s Bandana – Jecht Rush
[SSB] Sin’s Fang – Ult. Jecht Shot
[BSB] The Blitz –Final Transform.
(burst commands: Monk)
Josef – Fists of Fury
Giant’s Gloves–Noble Sacrifice
Dragon Claws – Avalanche
Kain – Double Jump
Blood Lance – Lancet
Gungnir – Gungnir
[SSB] Wyvern Lance–Rising Drive
Kefka – Exhilarating Magic
Lamia’s Flute – Havoc Wing
Kefka’s Cloak – Magic Infusion
[SSB]Nephilim Flute–Forskn. Null
Kimahri – Seed Cannon
Dusk Lance – Mighty Guard
Hunter’s Spear – Ronso Jump
[SSB]Twin Lnc. –Fang of Gagazet
Krile – Calm
Magus Rod –Wind Drake’s Roar
[SSB]Beast Killer–Unspoken Bond
[SSB] Fire Lash – Sheep Song
Kuja – Strike Energy
[SSB] Punisher – Darkflare Star
Kuja’s Gloves – Dread of Death
Stat Damage
Other effect
— —
party Regen (lo)
ATK phys 5.15 / 5 jump,
–50% DEF/RES 25s
ATK phys 5.85 / 3 AoE wind, self no air time 3
— —
party Regen (lo)
MAG magic 9.4 / 4 AoE non, party +20% MAG 25s
ATK phys 1.6,
self +30% DEF 25s
ATK phys 5.1 / 6 dark,
self dark aura 25s
ATK phys 6.0 / 4 AoE dark ranged,
100% Stun
ATK phys 1.5
—
— +50% ATK 25s,immune atks/status/heal 30s
ATK phys 5.0,
party +35% ATK 25s
ATK phys 7.8 / 4,
(see Unyielding Fist above)
— —
self +35% ATK 25s, self –35% DEF 25s
ATK p6.6 / 6 dark,
dark aura (incl. below)
• [p3.45 dk,heal 20% dmg][p1.9/2 AoE dk rg]
ATK phys 4.14 / 3 AoE dark, –20% dark resist25s
ATK phys 7.8 / 4 dark,
heal 50% of dmg
— —
party +15% ATK 25s
MAG magic 7.17 AoE lightning (SUM)
—
MAG m9.0/2AoE water(SUM), party+20%MAG 25s
— —
party haste, regen (hi), +50% RES 25s
MAG magic 14.25 AoE lgt+holy (SUM)
—
• [Curaja + Esuna] [m8.0/2 AoE l+h (SUM)]
ATK phys 1.5 automatically for 3 turns
—
ATK p4.2/4 AoE lgt rng, p2.1 lgt rng auto 3 turns
ATK p6.15/3 AoE rng, p2.1 lgt rng auto 3 turns
— —
self +35% ATK 25s
ATK p5.1/3 jump,
51%(21%x3)Paralyze
ATK phys 5.13 / 3 jump, self Protect/Shell/Haste
ATK phys 6.0 / 3 AoE,
party Regen (hi)
ATK p7.84/8, self taunt PHY/BLK, +200% DEF 30s
• [p2.6 / 2, Dispel] [p2.6 / 2, self Retaliate]
— —
20% Paralyze all foes
MAG magic 11.2 / 4 non-elem (NAT)
—
MAG magic 7.5 / 2 AoE dark, 50% (29% x2) Sap
MAG magic 17.84 / 8 dark,
self +30% MAG 15s
— —
self +30% ATK/DEF/MAG/RES 25s
ATK phys 4.2 / 3 AoE rngd,
–40% ATK/MAG 25s
ATK phys 1.4 ranged,
self Haste
MAG magic 10.5/3 non-el (NAT), 88%(50%)Stop
MAG magic 8.55 AoE earth,
–50% ATK 25s
MAG magic 17.92 / 8 holy
—
MAG magic 11.92 / 4 AoE holy, self holy aura 25s
• [m8.96/4 ho+non] [m10.48/4 earth+non]
— —
self Protect and Shell
— —
party Protect and Haste
ATK p7.9 /5, self +200% DEF 25s, taunt PHY/BLK
ATK phys 1.5 / 3
—
ATK phys 4.5 / 10
—
ATK phys 5.01 / 3,
–50% DEF/RES 25s
ATK p7.92/6 (8.58 vs bl./sl.) rng, 100% Blnd, Slw
ATK phys 1.5 ranged
—
ATK phys 4.11 / 3 AoE rngd, party +30% ATK 25s
ATK phys 5.12 / 4,
100% Stun
ATK phys 7.91 / 7 ranged,
party crit=25% 25s
ATK ph 6.64 / 8 dark, dark aura 25s (incl. below)
• [p3.24 / 4 d+n rng] [p2.25/2 AoE d+n rng]
ATK phys 1.5
—
— —
self KO, party +50% ATK 25s
ATK ph 4.11 /3 AoE ice rngd, party +30% ATK 25s
ATK phys 1.4 jump
—
ATK phys 4.0,
self heal 50% of dmg
ATK phys 5.0 jump,
–50% DEF/RES 25s
ATK phys 7.8 / 4 jump, self no air time 3 turns
MAG magic 2.9 (Blizzara, Fira, or Thundara)
—
MAG mag 9.45/3 AoE non, 51% Blind, 41% Paral.
— —
party Haste and +20% MAG 25s
MAG magic 17.78 / 7 non, party Fast mag atk 3
ATK phys 1.5 ranged
—
— —
party Magic Blink 1
ATK p5.16/4 jmp, self Rgn (hi),+35% ATK/DEF 25s
ATK phys 7.8 / 5,
party magic Blink 1
— —
–30% ATK 25s
MAG magic 7.6 AoE non-elem (SUM), 100% Stun
MAG m17.84/8 non (SUM), party Fast mag atk 3
— — party Haste, Regen (hi), +30% MAG 25s
MND white 2.0 holy
—
MAG magic 17.6 / 8 dark,
party +20% MAG 25s
MAG magic 9.4 / 4 AoE dark, self dark aura 25s
ID
—
#608
—
—
#601
#604
—
—
—
#603
#603
#603
603/4
—
•
—
#603
—
#601
#607
—
—
—
—
—
#603
—
207/8
—
#502
•
—
—
—
#601
#609
#610
—
—
#603
—
—
—
207/8
#207
#502
—
—
#608
—
—
#603
—
—
—
•
—
#603
#603
—
—
#608
—
—
—
#601
—
—
—
#611
—
#603
—
—
#601
—
#601
—
Character soul breaks
Laguna – Ricochet Snipe
[SSB] Machine Gun –Desperado
Laguna’s Jacket – Missile Salvo
[SSB] Vega – Freezing Barrage
Leila – Thunder II
Dancing Dagger – Captain’s Cmd
Lenna – Mass Regen
Healing Staff – Royal Devotion
Sage’s Staff – Princess’s Favor
Power Staff – Flames of War
[SSB]Mace of Zeus –Pride of Tycn
Leon – Hypnotize
Golden Armor –Hand of the Emperor
[SSB] Defender – Darkborn Blade
Lightning – Blitz
Blazefire Saber – Blaze Rush
[SSB] Peacemaker –Crush. Blow
Corps Field Unif. – Stormborn
[BSB] Overture –Req. of Goddess
(burst commands: Combat)
Flamberge – Smite
Locke – Sneak Attack
Rising Sun – Mirage Dive
Wing Edge – Phoenix Plunder
[SSB]Valiant Knife –Valiant Strike
[BSB] Thf’s Knife – Mirage Phnx.
(burst commands: Thief)
Lulu – Thunder Fury
Magical Mog – Firaga Fury
Lulu’s Hairpin – Focus
[SSB]Rune Mog–March..Moogles
[SSB] Magician Mog – Icy Smile
Luneth – Mark of the Warrior
Tyrfing – Advance
[SSB] Lust Dagger –Swordshower
Royal Sword – Blade Torrent
Maria – Bow Master
[SSB] Artemis Bow – Thunder XVI
Minwu – Basuna VI
[SSB] Healing Staff –Will of W.M.
White Robe – Teleport XVI
Mog – Leaf Swirl
Heroic Scarf – Heroic Harmony
Holy Lance – Sunbath
Mustadio – Safeguard
Adamant Vest – Leg Shot
[SSB] Romandan Pistol – Seal Evil
Ovelia – Arcane Defense
Luminous Robe –Aegis
[SSB]Healing Stf–Princess’s Prayr
Paine – Hurt
[SSB]Swd of Paine –Sword Dance
Palom – Bluff
[SSB]Triton’s Dagg.–ChainBltstrm
Papalymo – Lethargy
Wizard’s Petasos – Swiftcast Fira
[SSB] Stardust Rod – Enoch. Blizz.
Penelo – Healing Step
Judicer’s Staff – War Dance
[SSB] Holy Rod – Intercession
Travlr’s Vstmnt –Mincing Minuet
Porom – Cry
[SSB] Seraphim’s Mace – Sync
Quina – Eat
Needle Fork – Mighty Guard
Bistro Fork – Angel’s Snack
Quistis – Electrocute
Sleipnir’s Tail – Maser Eye
[SSB] Red Scorp. – Mighty Guard
[SSB] Beast Killer – Cerberus
Raines – Recovery Shift
[SSB] Raines’s Glvs –Seraphic Ray
Raines’s Cloak – Offensive Shift
Ramza – Focus
Grand Armor – Tailwind
Nu Khai Armband –Hail of Stones
[SSB] Platinum Sword – Shout
[BSB] Iga Blade – Unsung Hero
(burst commands: Knt/Support)
Stat Damage
Other effect
ATK phys 1.5 ranged
—
ATK phys 6.0 / 6 AoE ranged,
100% Slow
ATK phys 5.28 / 6 ranged,
100% Stop
ATK phys 5.95 / 7 AoE ice rngd, –20% ice resist
MAG magic 2.0 lgt
—
— —
party Haste and Shell
— —
party Regen (lo)
— —
Revive & fully heal one ally
MND —
party Cura (h50) and Regen (hi)
— —
party Haste and +30% ATK 25s
MND —
party Curaga (h85), +50% RES 25s
— —
50% Confuse all
— —
party +30% ATK/DEF 25s
ATK p6/3AoE dk, self+200%DEF,tauntPHY/BLK 25s
ATK phys 1.1 AoE
—
ATK phys 5.1 / 3 ranged
—
ATK phys 6.5 / 5 AoE lgt
—
— —
self lgt aura 25s
ATK p8.05 / 7,
(dmg below includes 80% crit)
• [p1.84/4,31% stun] [p1.26/2 AoE,29% slow]
ATK phys 5.04 / 3,
self instant cast 2 turns
ATK phys 1.5 ranged
—
ATK phys 3.2 AoE,
100% Slow
ATK phys 3.3 AoE fire,
party Cure (h40)
ATK phys 8.0 / 8 with +11–40% ATK as HP falls —
ATK phys 5.8 / 5 AoE f+h,
–20% fire resist 25s
• [p2.0,steal 20% ATK/MAG 20s] [p2.16 f+h]
MAG magic 2.2 / 2 lgt
—
MAG magic 10.95 / 3 fire
—
— —
party +20% MAG and +50% RES 25s
MAG magic 17.92 / 8 ice
—
MAG magic 14.4 / 4 AoE ice,
self ice aura 25s
— —
self +35% ATK 25s
— —
self +150% ATK, –50% DEF 30s
ATK phys 7.76 / 8 wind,
party +50% DEF 25s
ATK phys 5.12 / 4,
59% (20% x 4) Stun
ATK phys 2.1 ranged
—
MAG magic 14.4 / 4 AoE lgt, party +20% MAG 25s
— —
Esuna to one ally
MND —
party instant Curaga (h85)
MND white 9.48 / 3 AoE non-elem,
100% Stun
ATK phys 1.1 AoE
—
— —
–50% ATK/MAG all foes 25s
— —
party Regen (hi) and +30% ATK 25s
— —
ally Esuna
ATK p4.0/3 AoE rng (4.32 vs status), 100% Slow
ATK p7.9/8 rg (8.56 vs status), 100% sil/par/stp
— —
party +30% RES 25s
— —
party haste and regen (hi)
MND —
party Curaga (h85) and Magic blink 1
ATK phys 1.8,
36% (20% x2) Confuse
ATK phys 7.7 / 7 earth+wind,
party Haste
— —
self +30% MAG 25s
MAG magic 17.6 / 8 lgt+non
—
— —
50% Slow
MAG magic 9.39 / 3 AoE fire,
self Fastcast 4
MAG mag 17.7 / 5 ice,
self ice aura 25s
MND —
self Cura (h45) and +20% MND 25s
MND —
party Cura (h50) and +30% ATK 25s
MND white 12.0 / 3 holy,
party Curaga (h85)
MND white 9.48 / 3 AoE holy, party +50% RES 25s
— —
100% Confuse
MND —
party Curaga (h85) and Haste
ATK phys 1.2,
20% KO
— —
party Protect and Shell
— —
party +30% ATK/DEF 25s
MAG magic 1.4 AoE lightning (NAT)
—
MAG magic 7.4 AoE non-elem (NAT)
—
— —
party Haste, Shell, Regen (hi)
MAG —
party Haste, Fastcast magic atks 3
— —
self Regen (hi)
MAG magic 14.2 / 5 AoE ho, –20% holy resist 25s
MAG magic 11.88 / 6 non,
party Haste
ATK —
self 35% ATK 25s
ATK —
party heal 40% max HP and Protect
ATK phys 5.36 / 6 rngd,
100% Stun
— —
party Haste and +50% ATK 25s
ATK phys 5.85 / 5 AoE holy, party +100% DEF 25s
• [p2.5/2 ho,dispel] [ally +16% soul gauge]
ID
—
—
—
—
—
#208
—
—
—
#603
#607
—
#611
#502
—
—
—
—
—
•
—
—
—
—
—
—
#610
—
—
#528
—
#603
#513
#604
—
—
#601
—
—
—
—
#610
#603
—
—
—
#607
—
—
—
—
#601
—
—
—
—
#602
#603
—
#607
—
—
—
207/8
#611
—
—
#208
—
—
—
—
#603
#207
—
#603
#604
—
Character soul breaks
Red XIII – Sled Fang
Diamond Pin – Lunatic High
Silver Barrette – Trine
Gold Barrette – Howling Moon
[SSB] Magic Comb – Stardust Ray
[SSB] Crystal Comb–Prtctr’s Roar
Refia – Martial Arts
Moonring Bld. –Spellbreak Volley
[SSB] Rising Sun – Blazing Fists
Relm – Control
[SSB]Choco. Brsh –Prtrt. Lakshmi
Cat-Ear Hood – Ink Blast
Luminous Robe – Brush Up
Reno – Electrostatic Rod
Telecopic Baton – Turk Light
Reno’s Goggles – Pyramid
[SSB] Light Rod – Turk Bombshell
Ricard – Spear Master
Rikku – Grenade
Buster Claw – Hazardous Shell
Guardian Targe – Hyper NulAll
Flexible Arm –Machina Sabotage
[BSB] Rku’s Dagg. –Machinations
(burst command: Machinist)
(burst command: Machinist)
Rinoa – Angelo Cannon
Valkyrie – Angel Wing Bolt
Rising Sun – Angel Wing Quake
[SSB] Cardinal – Wishing Star
Party Dress – The Brothers
[BSB] Shooting Star –Sorc. Awak.
(burst commands: Black Magic)
Rosa – Trueshot Bow
Elven Bow – Divine Favor
White Dress – Miracle
[SSB] Artemis Bow – Divine Heal
Rydia – Summon Eidolon I
Ice Whip – Summon Eidolon II
Dragon Whkr. – Radiant Breath
[SSB] Mystic Whip – Odin (SUM)
Sabin – Raging Fist
Kaiser Knuckles– Rising Phoenix
Dragon Claws – Razor Gale
[SSB] Tigerfang – Phantom Rush
Sarah – Leading Light
Healing Staff – Sacred Prayer
White Robe – Ballad of Cornelia
Sazh – Bravery
Vega 42s – Boon
Deneb Duellers – Caltrop Bomb
[SSB] Sirius Sidearms – Godsend
Seifer – No Mercy
Hyperion – Demon Slice
Seifer’s Coat – Bloodfest
[SSB] Almasy Rvlv. – Zantet. Rvrs.
Selphie – Wall
Morning Star – Trabia’s Light
[SSB] Crscnt Wish –Dreamstage
Scorpion Tail – Rapture
[BSB] Strange Vision – Str. Vision
(burst commands: W. Magic)
Sephiroth – Oblivion
Masamune – Hell’s Gate
1-Winged Angel – Shadow Flare
[SSB] Yoshiyuki – Black Materia
Seph.’s Coat – Nibelheim Ngtmr
[BSB] Masa.-Shinuchi – Reunion
(burst commands: Combat)
Serah – Wound
Serah’s Gloves – Clock Master
[SSB] Starseeker – Ultima Arrow
Setzer – Dice
Darts – Dive Bomb
Cards – Prismatic Flash
[SSB] Fixed Dice – Fixed Dice
Shadow – Shuriken Strike
Sasuke – Wild Fang
[SSB] Ichigeki – Shadow Fang
Shantotto – Freezeken Strike
[SSB] Jupiter’s Staff – Vidofnir
Stat Damage
Other effect
ATK phys 1.5
—
— —
party Haste and Protect
MAG magic 7.17 AoE lightning
—
— —
party Refill 1 random ability
ATK phys 7.8 / 10 ranged,
party Shell
— —
party +30% ATK/DEF/MND 25s
— —
self +30% ATK/ACC 25s
ATK phys 3.4 AoE ranged,
–50% MAG 25s
ATK phys 7.84 / 8, self Haste, +35% ATK/DEF 25s
— —
100% Confuse
MND —
party Curaga (h85) and Regen (hi)
MAG magic 9.48 / 4 AoE (SUM),
100% Blind
— —
party Haste and crit=50% 25s
ATK phys 1.4 lgt,
16% Stop
MAG magic 7.25 AoE lgt,
40% Paralyze
MAG magic 7.6 AoE non-elem, 70% Stop/Silence
MAG m14.4/3 AoE non (NAT),
100% Sleep/Sil.
ATK phys 1.5
—
ATK phys 1.1 AoE ranged
—
ATK phys 3.5 AoE ranged,
50% Sap
— — party +30% ATK 25s, party +50% RES 25s
ATK phys 5.16 / 4, –50% ATK, self +50% ATK 25s
ATK phys 7.7 / 10 water, –20% water resist 25s
• [p1.4 / 2 AoE water+lgt rngd, 21% Stun]
• [p2.0 / 2 rng, –20% ATK/DEF, self +20% A/D]
MAG magic 2.0 non-elem (NAT)
—
MAG magic 9.0 / 3 lightning (NAT)
—
MAG magic 7.4 / 2 AoE earth (NAT), 100% Slow
MAG magic 18.0 / 5 non-elem (NAT)
—
MAG m9.39/3AoE earth(SUM), self earth aura25s
MAG magic 14.4 AoE earth+ice
—
• [m10.48 / 4 e+n] [m10.48 / 4 ice+n]
ATK phys 1.5 ranged
—
MND —
party revive 30% HP, party heal (h50)
— —
party Protect and Shell
MND —
party Curaga (h85) & Magic blink 1
MAG magic 0.98 AoE non-elem (SUM)
—
MAG magic 7.17 AoE ice (SUM)
—
MAG magic 7.5 / 2 AoE holy (SUM), self Blink 2
MAG m14.22/6 AoE non, 100%KO,party +50%DEF
ATK phys 1.5
—
ATK phys 3.1 AoE ranged fire
—
ATK phys 3.99 / 3 AoE,
party +30% ATK 25s
ATK phys 7.84 / 8,
party Blink 1
MND white 1.4 AoE holy
—
MND —
party Cura (h50), Regen (hi)
— —
party +30% ATK/DEF 25s
— —
ally +30% ATK 25s
— —
party Haste and Shell
ATK phys3.6/3 AoE fire rngd, party +30%ATK 25s
— — party Protect, Regen (hi), +20% MAG 25s
ATK phys 1.5
—
ATK phys 3.4 AoE,
40% Paralyze
ATK phys 4.0 / 4 AoE rngd, party +50% RES 25s
ATK ph 6.0/3 AoE, 100% KO, party +50% DEF 25s
— —
ally Protect & Shell
MND —
party Cura (h56)
MND —
party Curaga (h85) & Magic blink 1
MND white 9.48 AoE,
100% Stun
MND w14.0/4 AoE ho, 100%KO,party+30%MG/MD 25s
• [h105, Regen (hi)] [w10.5/2 ho,Dispel]
ATK phys 1.1 AoE
—
ATK phys 3.36 AoE
—
ATK phys 3.5 AoE,
50% Blind
ATK phys 7.8 / 4,
34% (10% x 4) Sap
ATK phys 4.0 / 4 AoE fire,
self fire aura 25s
ATK phys 6.16 / 4 AoE
—
• [ p^24.5 / 2 ]
[ p2.52 / 4 fire+non ]
MAG magic 1.9 / 2 non-el,
19% (10% x 2) Sap
MAG magic 11.8 / 2 non-el (NAT), self Fastcast 4
MAG magic 14.2 / 5 AoE non-el,
100% Slow
— Fixed dmg: one of 1,22,33,444,555,6666 —
ATK phys 3.6 / 4 fire ranged,
37% (11%) Blind
ATK phys 4.2 / 3 AoE ranged, –40% ATK/MAG 25s
— 1–6 hits at 3333 each
–40% ATK/RES 25s
ATK phys 1.5 ranged
—
ATK phys 5.12 / 4 ranged,
50% (16% x 4) Sap
ATK phys 7.68 / 8 instant,
self Blink 2
MAG magic 2.0 AoE ice
—
MAG magic 17.84 / 8, self Fastcast magic atks 5
ID
—
#207
—
—
#208
#624
#605
#601
#611
—
—
—
—
—
—
—
—
—
—
—
603/7
#603
—
—
#611
—
—
—
—
—
—
•
—
—
207/8
—
—
—
—
#604
—
—
#603
—
—
—
#611
#603
#208
#603
#601
—
—
#607
#604
207/8
—
—
—
#623
•
—
—
—
—
—
—
•
—
—
—
—
—
#610
#621
—
—
—
—
—
Character soul breaks
Snow – Mediguard
Wild Bear – Froststrike
Paladin – Sovereign Fist
[SSB] Power Circle – Diam. Dust
Winged Saint – Challenge
Squall – Blade Flurry
Revolver – Rough Divide
Shear Trigger – Fated Circle
[SSB] Cutt. Trig. – Blasting Zone
[BSB] Twin Lance – Lion’s Roar
(burst commands: Combat)
Squall’s Jacket – Mystic Flurry
Steiner – Knight Shield
Defender – Thunder Slash
Ultima Sword –Sword Art Stk Bk
[SSB] Excalibur–Swd. Art. Climhz.
Strago – Doom
Nutkin Suit – Aqua Breath
Morning Star – Sabre Soul
Tellah – Recall
Polym. Rod – Font of Wisdom
Stardust Rod – Dire Meteor
Terra – Trance Attack
Enhancer – Trance Fira
Minerva Bustier – Trance Flood
[SSB] Maduin’s Horn–Mgtk Mis.
[BSB]Strdst. Rod–Blood of Espers
(burst commands: Blk Magic)
[SSB] Tiara – Fire Beam
Thancred – Spinning Edge
Yoshimitsu – Dancing Edge
Ninja Chnmail. – Death Blossom
[SSB] Air Knives – Jin-Chi-Ten
Tidus – Delay Attack
Brotherhood – Spiral Cut
Lightning Steel – Slice & Dice
[SSB] Force Sabre – Jecht Shot
Seeker’s Shield – Swiftform
[BSB] Razzmatazz – Abes All-Star
(burst commands: Combat)
Tifa – Beat Rush
Grand Glove – Somersault
Crystal Glove – Waterkick
Platinum Fist – Burning Arrow
[SSB] Master Fist – Dolphin Blow
[BSB] Oversoul – Meteor Crusher
(burst commands: Monk)
Tyro – Judgment Grimoire
Healing Grimoire [2 bars]
Sentinel’s Grimoire
Cyclone Grimoire
Stormlance Grimoire
[SSB] Last Judgment Grimoire
Celebration Grimoire
[BSB] Keeper’s Tome
(burst commands: Support)
Vaan – Red Spiral
Zwill Crossblade– White Whorl
Kogarasumaru – Windburst
[SSB] Kagenui – Pyroclasm
[BSB] Orichalcum Dirk –Ark Blast
(burst commands: Support)
Vanille – Deshell
Binding Rod – Deprotega
Wyrmfang – Oerba’s Boon
[SSB]Physcn Staff–Miracle Prayer
Vincent – Head Shot
[SSB] Shotgun – Cerberus Shell
Vincent’s Cape – Chain Shot
[SSB] Shortbarrel – Bestial Roar
Vivi – Focus Magic
Oak Staff – Doublecast Venom
Cypress Pile – Dblcst Meteorite
[SSB]Mace of Zeus–Dblcst Decay
Wakka – Element Reels
Official Ball – Status Reels
All-Rounder – Attack Reels
[SSB]O’er the Top–Aurochs Reels
Warrior of Light – Class Change
Sun Blade – Shining Wave
[SSB] Braveheart – Radiant Swd
Helm of Light – Crossover
Stat Damage
Other effect
— —
self Regen (lo) and Protect
ATK phys 4.8 ice
—
ATK phys 3.5 / 2 AoE,
36% (20% x 2) Stun
ATK phys 6.0 / 4 AoE ice,
party +50% DEF 25s
ATK p5.04/3 ice, self+200%DEF25s,taunt PHY/BLK
ATK phys 1.8 / 3
—
ATK phys 4.8
—
ATK phys 2.55 / 3 and 2.1 AoE ranged
—
ATK phys 8.0 / 4 ranged
—
ATK phys 6.16 / 4 ranged,
• [p2.52 / 4 fire+non] [p2.52 / 4 wind+non]
ATK phys 5.1 / 5 ice ranged,
self ice aura 25s
— —
self +50% DEF 25s
ATK phys 4.2 lgt,
–40% DEF 25s
ATK phys 4.11 / 3 AoE, 39% (15% x 3) Paralyze
ATK phys 7.0 / 5 AoE (based on ATK & DEF),
—
— —
Casts Doom (60 sec)
MAG magic 7.25 AoE water
—
MAG m9.48/2 AoE non, –50% D/R, 84% (60%) KO
MAG magic 2.9 Blizzara/Fira/Thundara (NAT) —
— —
party refill 1 random ability use
MAG mag 13.2 / 4 AoE non, self lose 50% maxHP
ATK phys 1.75 ranged
—
MAG magic 7.17 AoE fire
—
MAG magic 7.25 AoE water, self +20% MAG 25s
MAG magic 18.0 / 10 non-elem (NAT)
—
MAG magic 14.4 / 5 non-elem
—
• [m10.48 / 4 f+n] [m10.48 / 4 wa+n]
MAG magic 14.12 / 4 AoE fire, self fire aura 25s
ATK phys 1.5 / 2
—
ATK phys 4.92 / 4 non-elem,
–50% DEF 25s
ATK phys 3.5 AoE ranged,
100% Slow
ATK phys 5.96 AoE wind,
party Haste
ATK phys 1.3,
50% Slow
ATK phys 4.8 AoE
—
ATK phys 5.1 / 6
—
ATK phys 7.89 / 3 water ranged
—
— — party haste & refill 1 random ability use
ATK p5.95/5 AoE wa rng, wa aura (incl. below)
•
[p3.24/4 w+n rng] [p2.25/2 AoE w+n rng]
ATK phys 1.5
—
ATK phys 4.8
—
ATK phys 5.1 / 3
—
ATK ph 5.0 / 2 ranged (NAT), party +35% ATK 25s
ATK phys 7.8 / 4,
self +50% ATK 25s
ATK p6.64/8 earth, earth aura 25s (incl. below)
• [p2.25 / 2 AoE e+n] [p3.24 / 4 e+n]
ATK phys 1.05 AoE ranged
—
MND —
party Curaja (h104)
— —
party +200% DEF/RES 25s
MAG magic 7.25 AoE non-elem,
–50% RES 25s
ATK phys 8.0 / 4 lgt ranged
—
ATK phys 6.0 / 3 AoE earth ranged
—
ATK phys 2.0 AoE ranged,
party Cure (h35)
— —
party Protect, Shell, Magic Blink 1
• [p2.1,–20% ATK/MAG 15s] [p2.1,–20% DF/RS]
ATK phys 1.5
—
ATK phys 3.2 AoE,
50% Sap
ATK phys 5.1 / 3 rngd., 51% (21%x3) Blind/Sil.
ATK ph 6.0 / 4 AoE, –50% ATK, self +50% ATK 25s
ATK ph 7.6 / 5 rngd, instant, –40% DEF/MAG 25s
• [p2.0, fast, –40% DEF 15s] [… –50% MAG]
MAG magic 1.3 AoE non-elem,
–20% RES 10s
MAG magic 7.0 AoE non-elem,
–50% DEF 25s
MND —
party Cura (h50) and Protect
MND — party Curaga (h85) and refill 1 ability use
ATK phys 1.52 / 4 ranged
—
MAG magic 14.4 /4 AoE non, party +20% MAG 25s
ATK ph 5.16 / 4 ranged, self +35% ATK/MAG 25s
MAG magic 17.68 / 8 fire,
self fire aura 25s
— —
self +30% MAG 25s
MAG mag 10.4/2 bio (NAT),
44% (25%) Pois.
MAG mag 7.8 / 2 AoE non-elem
—
MAG mag 14.24 / 4 AoE dark
—
ATK phys 1.25 AoE ranged water
—
ATK phys 3.8 ranged,
–50% DEF/RES 10s
ATK phys 4.9 / 5 non-el ranged, –50% MAG 25s
ATK phys 6.0 / 4 AoE rngd, 100% Blind/Poison
— —
self +30% ATK/DEF/MAG/RES 25s
ATK phys 4.8 holy ranged
—
ATK phys 6.0 AoE,
party Blink 1
ATK phys 5.2 / 8 holy,
self +100% RES 25s
ID
#207
—
—
#604
#502
—
—
—
—
—
•
—
#604
#604
—
—
—
—
#608
—
—
—
—
—
#601
—
—
•
—
—
#604
—
—
—
—
—
—
—
—
•
—
—
—
#603
#603
—
•
—
—
#608
#607
—
—
—
—
610/8
—
—
—
#603
#620
604/1
#607
#604
#207
—
—
#601
#610
—
#601
—
—
—
—
#608
#601
—
#609
—
—
#607
Character soul breaks
Wol – Onion Dicer
Blank Gear – Dancing Edge
[SSB] Blank Blade – Arc Slash
Yang – Kick
Faerie Claws –Sylph’s Providence
Yda – Featherfoot
Temple Gloves – Internal Release
[SSB] Sphairai –Twin Snk Drg Kick
Yuffie – Greased Lightning
4-point Shuriken – Landscaper
Wutai Hdband. – Clear Tranquil
Pinwheel – Bloodfest
[SSB] Crystal Cross – Gauntlet
Yuna – Grand Summon I
Magistral Rod – The Sending
Lullaby Rod –Hymn of the Fayth
[SSB]Full Metal Rod–Drgn’s Roar
[BSB] Tiny Bee – Trigger Happy
Songstress Rod – Farplane Wind
Stat Damage
Other effect
ATK phys 1.8 / 3
—
ATK phys 5.28 / 12,
100% Stun
ATK phys 6.0 / 4 AoE,
–40% ATK/MAG 25s
ATK phys 1.1 AoE
—
ATK phys 4.2 / 3 AoE rngd,
party Blink 1
— —
self Blink 1
— —
party crit=50%, +30% MND 25s
ATK p7.8 / 6, –50% DEF 25s, party +30% ATK 25s
ATK phys 1.5
—
ATK phys 3.6/3 AoE earth rng, 49%(20%x3)Slow
— —
party instant heal 40% max HP
ATK phys 5.28 / 8,
53% (9% x8) Sap
ATK phys 6.0 / 3 AoE,
party Blink 1
MAG magic 1.1 AoE non-elem (SUM)
—
MND white 7.17 AoE holy
—
MND —
party Cura (h50) and Regen (hi)
MAG m14.4/5 AoE non(SUM), party +50% RES 25s
MAG m18.0/10 non (NAT), [m8.0/2 AoE][h15 all]
MND white 11.79 / 3 holy,
self holy aura
ID
—
—
#610
—
—
—
#602
604/3
—
—
—
—
—
—
—
—
#607
—
—
Character soul breaks
Y’shtola – Fluid Aura
Thyrus – Stoneskin II
Healer’s Robe – Medica II
[SSB] Omnirod – Aetherial Pulse
Zack – Triple Cut
Buster Sword – Rush Assault
Zack’s Gloves – Air Strike
[SSB] Apocalypse – Apocalypse
Zell – Punch Rush
Maverick – Burning Rave
Gauntlet – Meteor Barrage
[SSB] Ehrgeiz – Different Beat
[SSB] Crystal Glove–Combat King
Zidane – What’s That!?
Butterfly Sword – Scoop Art
Exploda – Rumble Rush
[SSB] Orichalcum – Shift Break
[BSB] The Ogre – Stellar Circle 5
(burst commands: Thief)
Stat Damage
Other effect
MAG magic 4.9 water
—
— —
party +200% DEF/RES 25s
MND —
party Cura (h50) and Esuna
— —
party Protect, Shell, Regen (hi)
ATK phys 1.5 / 3
—
ATK phys 5.2 / 8
—
ATK phys 4.11 / 3 AoE ranged,
100% Stun
ATK phys 6.0 / 4 AoE ranged,
party Haste
ATK phys 1.4
—
ATK phys 3.3 AoE ranged,
party +30% ATK 25s
ATK phys 5.13 / 3,
self Haste/Protect/Shell
ATK phys 7.92 / 8,
self +25% crit chance
ATK p 7.68 / 8 instant, self +30% ATK/DEF/RES 25s
— —
50% Stop
ATK phys 5.25 / 3 ranged
—
ATK phys 5.12 / 4, –50% ATK, self +35% ATK 25s
ATK ph 6.0 / 4 AoE, –50% ATK, self +35% ATK 25s
ATK phys 5.88 AoE wind, –20% wind resist 25s
• [p2.0,–40% ATK,self +50% ATK 20s] [… DEF]
ID
—
#608
—
207/8
—
—
—
—
#603
207/8
—
6003
—
—
#603
#603
—
603/4
Status effects
General-purpose buffs
These status effects are provided by a variety of abilities, soul breaks, and record materia. The durations are increased by the caster’s MND stat.
Status
Haste
Protect
Shell
Reflect
Regen (lo)
Regen (mid)
Regen (hi)
Ability sources
Haste, Steal/Mug Time, Quickness
Protect, Protectga, Guard, Envel. Etude
Shell, Shellga, Spellbend Etude
Reflect, Carbuncle
Regen,Kirin,Rnw. Cure,St. Cross,Mem. Pryr.
– none –
[JPN] Angelsong
Example soul breaks
Boon, Lunatic High, ...
Veil of Protection, Lunatic High, ...
Arc/Eiko default, Veil of Annul., Boon, ...
– none –
Fusoya & Lenna default, ...
(Ingus record materia), Chocobracelet
Hymn of the Fayth, ...
0
20s
35s
35s
35s
30s
30s
35s
Caster’s MND
100 200 300 400
23s 25s 28s 30s
38s 41s 44s 47s
38s 41s 44s 47s
38s 41s 44s 47s
33s 36s 39s 42s
33s 36s 39s 42s
38s 41s 44s 47s
500
33s
50s
50s
50s
45s
45s
50s
Notes
0.5x duration of yellow turn timer
+100% DEF, so 0.56x physical dmg taken
+100% RES, so 0.56x magical dmg taken
Bounce single target WHT/BLK abilities to a foe
+30% of maxHP per 30 sec (3% every 3 sec)
+48% of maxHP per 30 sec (4% every 2.5 sec)
+60% of maxHP per 30 sec (5% every 2.5 sec)
General-purpose debuffs
These status effects are caused by a variety of abilities and soul breaks. The durations are increased by the caster’s MND and reduced by the target’s MND.
Blind, KO, Silence, Petrify, and Poison reappear with full default (?) duration at the start of a battle if they were active when you completed the previous battle.
Status
Ability sources
Berserk
Berserk
Blind
Blind(ga),Dark Atk/Buster,Yukikaze, Blind Shell, Orthros
Confuse
Confuse, Cry, Confuse Shell
Paralyze
Blade Bash, Intimidate, Quetzalcoatl, Paralyzing Shot
Poison
Poison, Venom Atk/Buster, Poison Shell, Bio Grenade
Silence Darkmoon,Silence(ga),Sil. Atk/Buster, Sil. Shell,[JPN]Noel
Sleep
Sleep, Sleep Atk/Buster, Lullaby, Phantasm
Slow
Slow, Slowga, Steal/Mug Time, Leg Shot, Tempo Flurry
Stop
Stop, Halting Rumba, Northern Cross
–250
14s
55s
24s
10s
—
14s
25s
20s
1s
–200
15s
56s
25s
11s
—
15s
26s
20s
2s
Caster’s MND minus target’s MND
–150 –100 –50 0 +50 +100 +150
16s 18s 19s 20s 21s 23s 24s
57s 58s 59s 60s 61s 62s 63s
26s 28s 29s 30s 31s 33s 34s
12s 13s 14s 15s 16s 17s 18s
—
—
—
—
—
—
∞
16s 18s 19s 20s 21s 23s 24s
27s 28s 29s 30s 31s 32s 33s
20s 20s 20s 20s 20s 20s 20s
3s
4s
5s
6s
7s
8s
9s
+200
25s
64s
35s
19s
—
25s
34s
20s
10s
+250
26s
65s
36s
20s
—
26s
35s
20s
11s
Notes
+25% ATK: (≤ 472 ATK) 1.5 – 1.1x (≥ 590 ATK) phys dmg
30s less on heroes. Reduces hit chance to 20–25%.
Removed by dmg from PHY actions
Pauses turn timer
–9% of max HP per 30 sec (maxHP/64 every 5 sec)
Prevent use of WHT, BLK, BLU, and SUM actions
Removed by dmg from PHY actions
2x duration of yellow turn timer
Pauses turn timer
Paralyze can also be caused by the Hold ability (1%). Poison can also be caused by the black magic Bio abilities (1%). Slow actually has a +1s duration per 20k MND, which is essentially zero.
Other buffs
Other debuffs
Besides Retaliate and Reraise, these buffs do not come from abilities.
Status
Retaliate
Blink n
Magic blink n
Fastcast code n
element Aura
(aka Empower,
Attach, or En-elem)
Reraise (HP%)
Dur.
15s
∞
∞
Notes
Evade all PHY attacks, then counterattack
Evade the next n PHY attacks
Evade n non-PHY/NIN atks doing magic/%HP dmg
2x cast speed for next n abilities (from code,if given,
∞
or “magic atks” for any damaging magic)
+50% elem. ability dmg, +80% elem. soul break dmg
25s Gain element resistance (–20% damage taken).
Attack replaced by 1.0x elem ability (1.5x w/ bonus)
∞ Prevent next KO, reviving at the given % of max HP
Stun, or “cancel”, (the blue line icon from Dismissal) isn’t a status. It instantly resets the ability timer.
Status
Ability sources
Dur. Notes
KO
Death, Iai Strike, Odin, Pressure Pt.
∞ Instant KO resistance also prevents %HP effects
Doom Memento Mori,[JPN]Life from Death var. KO when time runs out
Petrify
Break, Break Strike
∞ Can’t act, immune, no EXP earned
Sap
Shadowsteel, Doppelblade
40 –23% of max HP per 30 sec (max/64 every 2 sec)
Abilities with stat buffs
Abilities with stat debuffs
(Some record materia and soul breaks also apply similar status effects.)
ATK buffs
Rallying Etude
Chakra
Boost
Dark Bargain
[JPN] Life fr. Death
Memento of Might
Mirror of Equity
Punishing Palm
Meteor Crush
Steal Power
MAG buffs
Mana’s Paean
Faith
Memento Mori
DEF buffs
Shield Bash
Steal Defense
Draw Fire
Protect
RES buffs
Bracing Bash
Magic Lure
Shell
DEF/RES buff
Memento of Prot.
Dur. + ATK
25s
+15%
25s
+20%
25s
+25%
20s
+30%
50s
+30%
25s
+30%
20s
+30%
20s
+30%
20s
+50%
20s
+50%
Dur. + MAG
25s
+15%
25s
+20%
50s
+30%
Dur.
+ DEF
20s
+50%
20s
+50%
25s +100%
35+ +100%
Dur.
+ RES
20s
+50%
25s +100%
35+ +100%
Dur. + DEF/RES
25s
+50%
Physical damage dealt
(≤ 513 ATK) 1.3x – 1.1x (≥ 590 ATK) , all allies
(≤ 492 ATK) 1.4x – 1.1x (≥ 590 ATK)
(≤ 472 ATK) 1.5x – 1.1x (≥ 590 ATK)
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) , & –30% DEF
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) , & Doom
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK)
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK)
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK)
(≤ 393 ATK) 2.1x – 1.2x (≥ 590 ATK)
(≤ 393 ATK) 2.1x – 1.2x (≥ 590 ATK)
Magical damage dealt
1.26x (≤ 918 MAG) , all allies
1.35x (≤ 880 MAG)
1.54x (≤ 812 MAG) , self Doom 45s
Physical damage taken
0.71x
0.71x (and –40% DEF to target)
0.56x (and taunt single-target PHY)
0.56x
Magical damage taken
0.71x
0.56x (and taunt single-target BLK)
0.56x
All damage taken
0.71x
Kevrlet, Enlir. Also from TFMurphy in the following places:
http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/
http://reddit.com/r/FFRecordKeeper/comments/35lnq7/magic_break_vs_magic_breakdown/
http://reddit.com/r/FFRecordKeeper/comments/367baw/pdf_compilation/
http://reddit.com/r/FFRecordKeeper/comments/38wl9z/partial_list_of_changes/
(Some record materia and soul breaks also apply similar status effects.)
ATK debuffs
Dur.
Power Break
15s
Power Breakdown
15s
Weak Polka
Exhausting Polka
Steal Power
MAG debuffs
15s
15s
20s
Dur.
Magic Break
15s
Magic Breakdown
15s
Heathen Frolic
Heathen Frlc. Sarabande
DEF debuffs
Armor Break
Armor Breakdown
Box Step
Box Step Sarabande
Steal Defense
RES debuffs
Mental Break
Mental Breakdown
Stutter Step
Stumble Step
ATK/MAG/DEF/RES debuffs
Full Break
Multi Break
15s
15s
Dur.
15s
15s
15s
15s
20s
Dur.
15s
15s
15s
15s
Dur.
15s
15s
Effect
Enemy physical damage dealt
–30% ATK
(≤ 346 ATK) 0.49x – 0.78x (≥ 494 ATK)
–15% resisted (≤ 346 ATK) 0.72x – 0.89x (≥ 407 ATK)
–40% ATK
(≤ 346 ATK) 0.36x – 0.70x (≥ 577 ATK)
–20% resisted (≤ 346 ATK) 0.64x – 0.86x (≥ 433 ATK)
(Break)
all enemies Power Break debuff
(Breakdown) all enemies Power Breakdown debuff
(Breakdown)
Power Breakdown debuff
Effect
Enemy magical damage dealt
–30% MAG
(≤ 742 MAG) 0.52x – 0.78x (≥ 1060 MAG)
–15% resisted (≤ 742 MAG) 0.74x – 0.89x (≥ 873 MAG)
–50% MAG
(≤ 742 MAG) 0.28x – 0.62x (≥ 1484 MAG)
–25% resisted (≤ 742 MAG) 0.59x – 0.82x (≥ 989 MAG)
(Break)
all enemies Magic Break debuff
(Breakdown) all enemies Magic Breakdown debuff
Effect
Enemy physical damage taken
–30% DEF
1.2x (1.1x if resisted)
–40% DEF
1.3x (1.1x if resisted)
(Break)
all enemies Armor Break debuff
(Breakdown) all enemies Armor Breakdown debuff
(Breakdown)
Armor Breakdown debuff
Effect
Enemy magical damage taken
–30% RES
1.2x (1.1x if resisted)
–50% RES
1.4x (1.15x if resisted)
(Break)
all enemies Mental Break debuff
(Breakdown) all enemies Mental Breakdown debuff
Effect
Effect
–30%
same debuff strength as all 4 Breaks
–30%
all enemies Full Break debuff
Stat formulas
Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are.
Stat
Mechanic
Formula
ATK
Physical damage
MAG
Black magic and
summon damage
[MAG1.15 ] ⋅ MAG0.5 ∕ RES0.5
enemy
m9.0 Blizzaja
m9.2 Alexander summon
MND
White magic dmg
(same as MAG formula)
w8.3 Diaga
w3.0 Curaga vs. undead
w4.0 Curaja vs. undead
ATK
DEF-piercing
physical damage
1.3
[ATK ] ⋅ ATK
0.5
∕
Example multipliers
DEF0.5
enemy
p1.0 Attack
p2.1 Magic Breakdown
Notes and damage growth curves
Near 590 ATK, the bracketed part stops growing.
Near 1055 MAG, the bracketed part stops growing.
(MND follows the same pattern as MAG above)
Near 370 MAG, the bracketed part stops growing.
MAG
RES-piercing
magical damage
DEF
Physical dmg taken
RES
Magical dmg taken
MND
Healing
p^20.0 Piercing Strike
ATK0.9
m^21.0 Fire Veil
m^39.0 Phantasm
[MAG0.575 ] ⋅ MAG0.25
[ATK1.3
enemy ]
⋅
ATK0.7
enemy
∕ DEF
+50% ATK only gives +44% dmg (vs +107% normally)
+50% MAG only gives +40% dmg (vs +95% normally)
Near 346 enemy ATK, the bracketed part stops growing.
Near 742 enemy MAG, the bracketed part stops growing.
0.84
0.7
0.84
[MAG1.15
enemy ] ⋅ MAGenemy⁄RES
5 + MND0.75 ⋅
100
256
h105 Curaja
h80 Curaga
h55 Cura
h30 Cure
Healing amounts of Curaja, Curaga, Cura, and Cure:
h50 Salve
ACC & EVA
Physical hit chance
(90 + ACC ⋅
4.5 sec − SPD⁄150
SPD
Roughly ±1% hit chance for every 5 stat points.
Typical case: hero 115 ACC, boss 100 EVA, so 99% hit chance.
Blind reduces hit chance to between 20% and 25%.
8
6
− EVA ⋅ ) %
35
35
Yellow wait timer
(Haste/slow apply a factor of 2)
Example yellow wait times:
3.8s @ 100 SPD
3.2s @ 200 SPD
2.5s @ 300 SPD
1.8s @ 400 SPD
1.9s @ 100 SPD with Haste
The red cast bar is always a fixed amount of time:
-- 1.2s for Celerity abilities
-- 1.5s for Attack and white magic
-- 1.65s for most physical
-- 1.8s for most summon/black
-- 2.5s, 2.75s, or 3s for soul breaks
A typical turn is about 6 seconds total, or 4 if hasted.
From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
ElNinoFr: piercing formulas
Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100–103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg.
The next charts compare piercing ability multipliers (dotted lines for p^20.0 ATK, and m^21.0 & m^39.0 MAG) with typical 4-star abilities (colored lines for Breakdown
p2.1 ATK or Firaja m9.0 MAG). The normal abilities do less damage as DEF/RES grows, while piercing abilities do fixed damage. Note that usually we can say that piercing
does superior damage below a certain stat value, depending on the target’s defenses. (It’s also possible for the piercing curve to just clip the corner of the normal
damage curve, in which case piercing is also better at high stat values, but that can only happen at very high stats.)
When do piercing skills beat normal 4★ abilities?
DEF ATK x20.0
400
700
1200
2000
3000
< 341 ATK
< 465 ATK
always
always
always
RES MAG x21.0 MAG x39.0
400
700
1200
2000
3000
< 105 MAG
< 148 MAG
< 205 MAG
< 279 MAG
< 357 MAG
< 223 MAG
< 313 MAG
< 407 MAG
< 488 MAG
< 564 MAG
Damage lookup tables
When planning for a tough fight, you might want an estimate of the damage you’ll do. Below is typical 4-star ability damage for various boss stats.
The rectangles show typical stats for an end-game boss fight, both unbuffed and buffed. A resisted Full Break shifts boss DEF/RES roughly one column to the left.
Physical damage (p2.1 multiplier) — player ATK vs boss DEF (soft cap at 590 ATK)
DEF
++
+++
Phys DEF-piercing damage
(no ATK soft cap)
Ult
Ult +
(buffed)
ATK
500
600
700
800
900
1000
1250
1500
Ult ++
2000
3000
4000
ATK
p^20
170 +50%
250
1950 1781
1649
1543
1455
1381
1235
1128
978
799
693
250
2879
180 +50%
275
2315 2113
1957
1831
1726
1638
1466
1338
1160
948
822
275
3136
200 +50%
300
2706 2471
2288
2140
2018
1915
1713
1565
1356
1108
960
300
3392
220 +50%
325
3125 2853
2642
2471
2330
2211
1978
1806
1565
1279
1108
325
3645
230 +50%
350
3570 3259
3018
2823
2662
2526
2260
2063
1787
1460
1265
350
3897
250 +50%
375
4041 3690
3416
3196
3014
2859
2558
2335
2023
1653
1432
375
4146
270 +50%
400
4539 4144
3837
3589
3384
3211
2872
2622
2272
1856
1608
400
4394
280 +50%
425
5061 4621
4278
4002
3774
3580
3203
2924
2533
2069
1793
425
4641
300 +50%
450
5609 5121
4741
4436
4182
3968
3549
3241
2807
2293
1986
450
4886
320 +50%
475
6182 5644
5226
4888
4609
4373
3912
3571
3094
2527
2189
475
5129
330 +50%
500
6780 6189
5731
5361
5054
4795
4290
3916
3392
2771
2400
500
5372
350 +50%
525
7401 6757
6256
5852
5518
5235
4683
4275
3703
3025
2620
525
5613
370 +50%
550
8047 7347
6802
6363
5999
5692
5091
4648
4026
3288
2848
550
5853
380 +50%
575
8717 7958
7368
6893
6499
6166
5515
5035
4361
3562
3085
575
6092
6329
400 +50%
600
9207 8405
7782
7280
6864
6512
5825
5318
4606
3762
3258
600
420 +50%
625
9396 8578
7942
7430
7005
6646
5945
5427
4701
3839
3325
625
6566
430 +50%
650
9582 8748
8099
7577
7144
6777
6062
5535
4794
3915
3391
650
6802
7037
9765 8915
8254
7721
7280
6906
6178
5640
4885
3989
3456
675
700
9944 9078
8405
7862
7413
7033
6291
5743
4975
4063
3519
700
7271
800
10630 9704
8985
8405
7925
7518
6725
6139
5318
4343
3762
800
8200
900
11275 10293 9530
8915
8405
7974
7133
6512
5640
4606
3989
900
9117
4205
1000
10024
450 +50%
675
470 +50%
530 +50%
600 +50%
670 +50%
1000
11884 10849 10045 9396
8859
8405
7518
6864
5945
4855
Magical damage (m9.0 multiplier) — player MAG vs boss RES (soft cap at 1055 MAG)
RES
++
+++
Ult
Ult +
Ult ++
Magical RES-piercing damage
(soft cap at 370 MAG)
(buffed)
MAG
500
600
700
800
900
1000
1250
1500
2000
3000
4000
MAG
m^21
m^39
190 +30%
250
3647
3330
3083
2884
2720
2580
2309
2108
1826
1492
1293
250
1998
3710
210 +30%
275
4267
3896
3607
3375
3182
3019
2701
2466
2136
1745
1512
275
2161
4013
230 +30%
300
4925
4497
4164
3895
3673
3484
3117
2846
2465
2014
1745
300
2322
4312
250 +30%
325
5620
5131
4751
4444
4190
3976
3556
3247
2813
2297
1990
325
2480
4606
270 +30%
350
6351
5798
5368
5022
4735
4492
4018
3669
3178
2596
2248
350
2637
4897
290 +30%
375
7116
6496
6015
5626
5305
5033
4502
4110
3560
2908
2519
375
2772
5149
310 +30%
400
7915
7225
6690
6258
5900
5598
5007
4572
3960
3234
2801
400
2817
5232
330 +30%
425
8747
7985
7393
6916
6521
6186
5534
5052
4376
3574
3096
425
2860
5312
350 +30%
450
9611
8774
8124
7599
7165
6798
6081
5551
4808
3927
3401
450
2902
5389
370 +30%
475
10508 9593
8881
8308
7833
7432
6648
6069
5256
4293
3718
475
2941
5462
380 +30%
500
11435 10439 9665
9041
8525
8087
7234
6604
5720
4671
4046
500
2979
5533
400 +30%
525
12394 11314 10475 9799
9239
8765
7840
7158
6199
5063
4385
525
3016
5600
420 +30%
550
13382 12216 11311 10580 9976
9464
8465
7728
6693
5466
4734
550
3051
5666
440 +30%
575
14400 13146 12171 11385 10734 10184 9109
8316
7202
5882
5094
575
3085
5729
460 +30%
600
15447 14102 13056 12213 11515 10924 9771
8921
7726
6309
5465
600
3118
5791
480 +30%
625
16523 15084 13965 13064 12317 11685 10452 9542
8264
6748
5845
625
3150
5850
500 +30%
650
17627 16092 14899 13937 13140 12466 11150 10179 8816
7199
6235
650
3181
5908
520 +30%
675
18760 17126 15856 14832 13984 13267 11866 10833 9382
7662
6636
675
3211
5964
540 +30%
700
19919 18184 16836 15749 14848 14087 12600 11503 9962
8135
7046
700
3241
6018
620 +30%
800
24828 22665 20984 19629 18507 17558 15705 14337 12417 10139 8781
800
3351
6222
690 +30%
900
30153 27526 25485 23839 22476 21323 19072 17411 15079 12313 10664
900
3451
6408
770 +30%
1000
35877 32752 30323 28364 26743 25370 22693 20716 17941 14650 12688
1000
3543
6579
Stat modification limits
Stat modifications stack multiplicatively (e.g. +50% and +100% become +200%, not +150%). However, the stacking is limited as of Feb 2016.
Rule of thumb
ATK/MAG/MND buffs lose effectiveness beyond +150%/x250% (e.g. Advance)
DEF/RES buffs (besides Protect/Shell) weaken past +350%/x450% (e.g. Sentinel’s Grimoire +200%/x300% and a +50%/x150% DEF)
ATK/MAG/MND debuffs lose effectiveness beyond –65%/x35% (e.g. Full Break –30%/x70% and Magic Breakdown –50%/x50%)
DEF/RES debuffs lose effectiveness beyond –70%/x30% (e.g. Armor Breakdown –40%/x60% and a stacking –50%/x50% like Fran’s Whip Kick)
If you go beyond these “soft caps”, the net effectiveness increases only slightly. Eventually a “hard cap” is reached where further stat changes are nullified.
Record materia are included in the calculation, so their effects are capped as well (this is not fully confirmed).
However, Protect and Shell are exempted from these caps: all other effects are capped first, then Protect and Shell have their full +100% effect on the result.
NOTE: After calculating the final stat value, the damage formulas have their own “soft caps” which also diminish the effectiveness of high offensive stats.
The plots below show the soft and hard caps. Deviations from the diagonal line show how strongly the caps affect the result. The colored after-cap lines become
horizontal after the hard cap, indicating that the after-cap value no longer changes when the before-cap effect is strengthened.

Going past the buff (blue) soft caps is clearly a waste of effort.

Going past the debuff (red) soft caps is still somewhat effective, until the hard cap is reached.
To distinguish between stat changes and damage boosts, this document writes stat changes as additions (+50%) and damage boosts as multipliers (1.2x). However, if
you are calculating stacked stat changes, it it easier to express values as multipliers, e.g. x150% rather than +50%. Add 100% to the caps listed above to express them
in multiplier form, e.g. the ATK buff soft cap is +150%, or x250%.
TFMurphy https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/
Comparing physical and magical abilities
Magical abilities have much higher damage multipliers than physical ones, but the difference is more subtle than it first appears.
ATK formula advantage
Chart: advantage of ATK formula over MAG formula.
Ability damage equals “stat formula damage” times “ability multiplier.” To compare
abilities, we need to compare the formulas in addition to the multipliers.
Take a fighter and caster with equal ATK and MAG, facing an enemy with equal DEF and RES.
The ATK formula is always stronger than the MAG formula, but the exact difference varies
with stats—see the chart on the right. This “ATK formula advantage” acts like an extra
damage multiplier on top of the ability multiplier.
For high level characters (stats of 200–700), the ATK advantage is roughly constant at 2.4x.
Ability multipliers should be compared after including the ATK formula advantage
To accurately compare ability damage, we must include the ATK formula advantage in the
ability’s multiplier. That’s the value that should be compared with MAG multipliers.
These are the ranges of ability multipliers (excluding ones that do less damage in exchange
for area effect or applying a status).
Rarity
ATK abilities ATK with 2.4x advantage
MAG abilities
p1.1 – p1.1
2.6 – 2.6
m1.5 – m1.55
★
p1.4 – p1.8
3.4 – 4.3
m2.2 – m3.05
★★
p1.7 – p2.0
4.1 – 4.8
m4.2 – m5.1
★★★
5.0 – 5.5
m8.3 – m9.1
★★★★ p2.1 – p2.3
6.7 – 7.2
m12.0 – m12.0
★★★★★ p2.8 – p3.0
For characters with equal ATK and MAG (vs. an enemy with equal DEF and RES), the last two
columns give the true comparison of damage done. For example, Launch (3-star ATK, p2.0)
and Firaga (3-star MAG, m4.9) do similar amounts of damage.
Elemental weakness makes MAG abilities even stronger
Chart: ability multipliers including ATK advantage.
At 3★, dmg is similar, but MAG abilities are stronger at 4★ and 5★.
Chart: elemental weakness for MAG abilities
Accounting for the ATK advantage shows that ATK abilities hold their own up to 3-star, but
fall behind MAG abilities at higher rarities.
In addition, MAG abilities gain a further damage boost since it’s more common for them to
hit elemental weaknesses than ATK abilities.
However, the 9999 damage cap limits how far ahead the MAG abilities can get.
In the example on the right (good gear plus stat buff vs. typical level 85 boss), weakness
gives MAG ability damage an advantage up to 3-star, but the weakness doesn’t help at 4-star
and 5-star due to the damage cap.
The damage cap restores ATK vs. MAG balance at very high stat levels
Chart: very high character stats
When buffs increase stats to high values, the 9999 damage cap sometimes lets ATK abilities
catch up with MAG abilities. Whether this happens depends on how easily the cap is
reached, i.e. the defensive stats of the enemy.
In the example on the right (good gear, stat buff, and synergy), the ATK abilities do pretty
well, even catching up to MAG at the 5-star level. When stats are this high, the damage cap
erases most of the damage difference between the damage categories.
Stronger ATK buffs can also restore balance
Chart: higher ATK than MAG
The game has stronger buffs for ATK (+25% to +50%) than MAG (+20%).
Also, it’s possible to get even higher ATK values by stacking an ATK buff with a multi-stat ATK
buff (e.g. Leon’s Hand of the Emperor, or of course Luneth’s Advance).
It’s very hard to stack MAG buffs in the game currently.
Thus parties can often achieve higher ATK than MAG. This may allow ATK abilities to match
MAG abilities even if the damage cap is not reached.
The chart on the right gives an example where this occurs (350 ATK vs. 250 MAG).
Summary: MAG abilities are stronger than ATK abilities only at 4★ and 5★, and the difference can be eroded or even vanish in some circumstances.
Item stats
A quick summary of some non-obvious things:

The final level upgrade of an item is extra strong if there is item synergy, so try to avoid “level 14/15”. It is unimportant when there is no synergy.

Character synergy grants a stat bonus similar to gaining one ★ of power on both weapon and armor.

Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half ★ or more).
The details are below.
Item synergy
Equipment gets a level boost based on its current level:
Item rarity
1
2
3
4
5
6
Item level
1–4
5–9 10–14 15–19 20–24 25–29
Synergy boost
+15
+20
+30
+40
+50
+60
Synergy level 16–19 25–29 40–44 55–59 70–74 85–89
7
30
+70
100
alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/
The final level-up is worth extra stats for synergy items (except 1★ items):
Item levels
Each level adds roughly 1.5 to the item’s primary stats (e.g. DEF for helms).
The value of a level upgrade seems to be similar for items of every rarity.
What rarity does
Rarity improves an item in two ways.
Max level: the item’s max level increases by +5 (+2 for 2-star items).
That’s around 8–10 stat points. Rarity from combining does grant this bonus.
Level 1 stats: a higher rarity item beats a lower rarity item of the same level,
because rarity gives items a head start in their level 1 stats.
Combining does not grant the level 1 bonus, so combined items are weaker:
Character synergy
Characters gain +10 levels (and +50% experience gain).
 That’s worth 15–20 points in their primary stats (ATK & DEF for fighters).
 That’s roughly the same as a one ★ boost in weapon and armor power.
A level 1 ...
★★ Mythril Knife
★★★ Ripper
★★★★ Cat Claws
★★★★★ Danjuro
... has ATK ...
11
20
37
69
... the same ATK as ...
a level 5 ★★ Knife+
a level 6 ★★★ Mythril Knife+
a level 12 ★★★★ Ripper+
a level 23! ★★★★★ Cat Claws++
ATK stats for weapons
This chart shows how rarity, combining, synergy, and item type affect weapon stats. Bar widths show the range of ATK values for items early in the game’s history.
Weapons with MAG are omitted, since they have a much lower ATK. They would make the chart less readable and make comparisons more difficult.
DEF and RES stats for armor
Here are similar charts for DEF and RES. Note that Light Armor is second-best for both stats.
Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES.
Should I use a weaker weapon that has an elemental damage boost?
In general, items with an elemental bonus give +20% damage to abilities of that element (I have not verified this for every item).
Rule of thumb
The elemental weapon bonus is worth about +40 ATK or MAG after stat buffs.
Above around 540 ATK (360 + Shout), the elemental weapon is better than any other weapon.
Detailed explanation
A weapon without a damage bonus needs a higher ATK or MAG in order to match the damage of the elemental weapon.
The exact extra stat amount depends on your total ATK or MAG in combat, including record materia, synergy, and buffs.
(See the one-hit kills section below for help in estimating your in-combat stat value.)



For high level characters with around 300–400 total ATK or MAG, the elemental bonus is like gaining +40 stat points.
If a DEF-piercing ability is being used, the elemental bonus is instead like gaining +80 stat points.
As you approach the soft caps (590 ATK, 1055 MAG, 370 piercing MAG), the elemental weapon is better than any other weapon.
The chart below shows exactly how much better the non-elemental weapon needs to be in order to do the same damage.
Of course, if you don’t use an elemental attack, the elemental weapon gives no advantage at all.
Important: the vertical scale includes stat buffs, so the actual required stat difference between the weapons is often smaller than shown.
Example: the chart shows that at 500 ATK, the elemental bonus is worth +50 ATK.
With no stat buffs, a non-elemental weapon needs to be 50 ATK stronger than the elemental one to do the same damage.
If the 500 ATK includes Boost (+25% ATK), the non-elemental weapon only needs to be 40 ATK stronger, since your post-buff ATK will go up by +50.
If the 500 ATK includes Steal Power (+50% ATK), the non-elemental weapon only needs to be 33 ATK stronger.
Accessories
Synergized values are (in parentheses). An asterisk before the name means that the accessory grants multiple benefits and is listed more than once.
ATK
+30 (45) ATK
+20 (30) ATK
IV
V
—
Cowl of Gilgam.
—
*Omega Badge
VI
Aria Bouquet
Fateful Coin
Black Belt
VII
VIII
IX
X
XII
XIII
—
Squall’s Ncklace
—
Thief’s Stole
Vossler’s Gntlt.
—
*Godo’s Mask
*Hero’s Belt:+25
Wolf Earring
Hyper Wrist
Black Belt
Muscle Belt
Blazer Gloves
—
I II III XI XIV T
(FFT) Aries
(II) Bacch. Wine
(III) Horn of Ice
(XI)*Brutal Ear.
(T) Bracer
(–)WarGong(+25)
*Champion Belt
*Carnelian Sgnt *Bartz’s Circlet
Hyper Wrist
+15 (23) ATK
*Cloud’s Goggles
—
Power Armlet Power Armlet
*Crystal Orb
*Fury Ring
*Blonde Wig
+10 (15) ATK
—
*Silver Specs
*Muscle Belt
—
*Bolt Ring
+8(12), +5(8)
—
—
*Hero’s Ring: +8 Power Wrist: +5
—
MAG
IV
V
VI
VII
VIII
+30 (45) MAG BM Twin Stars
—
Terra’s Pendant Cerberus Relief Force Armlet
Amulet
+20 (30) MAG
—
*Cursed Ring
—
—
*Crystal Orb
*Flame Cloak
+15 (23) MAG
—
Angel Wings
Dog Tags
Circlet
*Rune Armlet
+8(12),+7(11)
—
—
*Hero’s Ring: +7
Earring: +8
—
DEF
IV
V
VI
VII
VIII
+30 (45) DEF
—
—
—
—
—
+20 (30) DEF *Gauntlets
—
—
—
Turtle Shell
*Godo’s Mask
+15 (23) DEF
—
*Cursed Ring
—
*Touph Ring
—
*White Cape
+12 (18) DEF
—
—
—
Protect Ring
—
*Champion Belt
+10 (15) DEF
—
*Flame Ring
—
*Fury Ring
—
*Hero’s Belt
*Silver Glasses
+3 ( 5) DEF
—
—
—
—
*Star Pendant
RES
IV
V
VI
VII
VIII
+20 (30) RES
—
—
—
—
—
Barrier Ring
*Glow Curtain
+15 (23) RES *Gauntlets
*Omega Badge
—
*Zephyr Cloak
*Regen Ring
+10 (15) RES
—
—
*Fairy Ring
—
—
+8(12), +3(5)
—
*Angel Ring: +3
—
Talisman: +8
—
MND
IV
V
VI
VII
VIII
+30 (45) MND
—
Lenna’sEarrings
—
—
—
+20 (30) MND Sand Pearl
—
—
—
—
*Cat’s Bell
+15 (23) MND
—
*Angel Ring
—
—
Pearl Necklace
*Fairy Ring
+10 (15) MND *Rune Armlet
—
—
—
*Touph Ring
ACC
IV
V
VI
VII
VIII
+10 (15) ACC
—
—
Sniper Eye
—
—
EVA
IV
V
VI
VII
VIII
+15 (23) EVA
—
Elven Mantle
—
—
—
+10 (15) EVA
—
—
—
Choco Feather
—
HP
IV
V
VI
VII
VIII
+700 (1050)
—
—
—
—
Veil of Adel
+500 (750)
—
Protect Ring
—
*Cat’s Bell
Giant’s Ring
+300 (450)
—
—
*Muscle Belt
—
Power Vest
+150 (225)
—
—
—
*Fury Ring
—
Other: (—) Victory Pendant +30 ATK,
*Coral Ring
Power Belt
Power Gloves
—
Dur. Pwr. Wrist. (XIV) Ruby Ring
—
—
—
*General’s Belt
—
—
XIII
—
—
I II III XI XIV FFT
—
—
IX
Silver Pinion
—
—
X
XII
Final Aeon Pend.
—
Mage’s Armlet
Magic Armlet
—
*Adept’s Bangle
*Gulug Stone
—
*Magick Gloves
*Pearl Rouge
—
—
—
IX
X
XII
—
—
—
—
Adept’s Armlet
—
—
*Hope’s Scarf
—
XIII
—
—
—
—
—
*General’s Belt
—
—
—
—
—
—
—
—
—
—
—
—
IX
—
—
—
—
IX
—
—
X
XII
XIII
—
—
—
*Adept’s Bangle
*Silver Pendant
—
*Soft Bracer
*Soulfont Talis.
—
—
*Sash
—
—
—
X
XII
XIII
New Beg Sphere Dr.Cid’s Glasses
—
—
Ring of Rnwal.
—
—
*Yuna’s Obi
—
—
IX
—
IX
—
—
IX
—
—
—
—
X
—
X
—
—
X
—
—
—
—
—
(III)*Skybr.Earr.
(XIV)*Trmr. Ear.
—
I II III XI XIV FFT
(–)AngelBrooch
—
(T)*Grs.Whistle
—
(I) *Crystal Ring
(III)*Prtct. Ring
(XI)*Brutal Ear.
(–)WarGong(+5)
I II III XI XIV FFT
(I)Mystic Tablet
(–)*ChaosShard
(III)*Prtct. Ring
—
I II III XI XIV FFT
—
(XIV)Emer. Ring
*Rose Corsage *Vanille’s Ncklc.
—
—
—
XII
XIII
—
—
XII
XIII
—
—
—
—
XII
XIII
Golden Amulet
—
—
*Silver Pendant
Orrachea Armlt.
—
*Magick Gloves
—
—
I II III XI XIV FFT
—
I II III XI XIV FFT
—
—
I II III XI XIV FFT
—
(T)*Grs.Whistle
—
Some notable multi-stat (asterisked) items:
VII *Hero’s Belt VII *Godo’s Mask V *Omega Badge VII *Fury Ring V *Cursed Ring X *Adept’s Bangle IV *Rune Armlet IX *Pearl Rouge IV *Gauntlets XII *Rose Corsage
25 ATK
10 DEF
20 ATK
15 DEF
20 ATK
15 RES
15 ATK
10 DEF
150 HP
20 MAG
15 DEF
20 MAG
15 RES
15 MAG
10 MND
15 MAG
silence resist
20 DEF
15 RES
The VII Champion Belt has a hidden +3% crit chance. (This is added to the weapon’s base chance, usually 0 to 5%. Special attacks with a fixed crit chance override these numbers.)
See ElNinoFr & scytherman96 at https://www.reddit.com/r/FFRecordKeeper/comments/4ehy5b/champion_belt_vii_increases_critical_chance/
15 MND
major silence resist
Status resistance accessories

Minor:
turns 50% chance into 26% (19%), or 100% into 51% (35%)

Moderate: turns 50% chance into 8% (7%), or 100% into 13% (12%)

Major:
turns 50% chance into 3% (3%), or 100% into 4% (4%)
Status
major
Blind
*Cloud’s Goggles (VII)
Confuse
—
Instant KO
Memento Ring (VI)
Safety Bit (X)
Paralyze
Petrify
—
—
Poison
—
Silence
*Rose Corsage (XII)
Sleep
—
Slow
*Sash (XII)
moderate
*Fairy Ring (VI)
*Silver Specs (V)
*Soulfont Talisman (XIII)
*Mog Amulet (I)
*Mythril Armlet (X)
Protect Ring (II)
*Regen Ring (VIII)
*Crystal Ring (I)
*Soft Bracer (X)
*Fairy Ring (VIII)
*Star Pendant (X)
*White Cape (VII)
*Pearl Rouge (IX)
*Blonde Wig (VII)
*Crystal Ring (I)
*Mog Amulet (I)
*Mythril Armlet (X)
minor
Elemental resistance accessories

Minor:
reduces damage by 10% (20%)

Moderate: reduces damage by 30% (40%)

Major:
reduces damage by 60% (70%)
Element
major
Fire
Blaze Armlet (—)
—
Jeweled Ring (VI)
*Poison Ring (VII)
*Star Pendant (VII)
Ice
Arctic Armlet (—)
—
Lgt
Bolt Armlet (—)
Earth
—
Water
Maelstrom Armlet (—)
Wind
Tornado Armlet (—)
Bio
—
Holy
Aurora Armlet (—)
Dark
Shadow Armlet (—)
*Silver Glasses (VII)
Peace Ring (VII)
*Hope’s Scarf (XIII)
—
—
Percentages are different when a party member attacks another, although resistance still helps.
Enlir and Road--: status resistance classes for the items
https://redd.it/46xfj2
https://reddit.com/r/FFRecordKeeper/comments/3da8r0/status_resistance_question_for_dataminers/
https://reddit.com/r/FFRecordKeeper/comments/4evf08/small_medium_large_resistance_element/
Gigas Armlet also causes water weakness.
moderate
*Carnelian Signet (IV)
*Inferno Bangle (XIV)
*Flame Cloak (IV)
*Flame Ring (V)
*Gigas Armlet (II)
*Gulug Stone (IX)
*Necrophobe Ward (V)
*Tetra Elemental (VII)
*Gigas Armlet (II)
*Skybreaker Earrings (III)
*Bolt Ring (VII)
*Coral Ring (IX)
*Gigas Armlet (II)
*Necrophobe Ward (V)
*Inferno Bangle (XIV)
*Tetra Elemental (VII)
*Tremor Earrings (XIV)
*Vanille’s Necklace (XIII)
*Zephyr Cloak (VI)
*Silver Pendant (IX)
*Bartz’s Circlet
*Silver Pendant (IX)
*Poison Ring (VII)
*Glow Curtain (VIII)
*Yuna’s Obi (X)
*Chaos Shard (—)
minor
Fire Ring (VII)
Ice Ring (VII)
—
—
Water Ring (VII)
—
—
—
—
One-hit-kills in daily dungeons
The dailies are much easier if you can kill everything on turn 1. The minimum ATK or MAG needed to kill in one hit is given in the diagrams on the following pages.
Here is an example diagram for one of the “+” difficulty dungeons.
To read these charts:

Physical vs magical. The red chart on the left is for ATK-based abilities. The blue chart on the right is for MAG-based abilities (or MND-based).

Monster colors. Each monster is assigned a color.

Ability multipliers. Find the multiplier of the ability you want to use, and then scan vertically to the colored lines for each monster. The height of the line
tells you the necessary one-hit-kill stat.

Stat boxes. For the multipliers of some commonly used abilities, exact stat values are given in the little boxes.
Example: for Bladeblitz (1.5x), use the left chart since it’s a physical ability, and find the line marked “1.5x”. To kill a (blue) Ghost requires 419 ATK. To kill a
(gold) Litwor Chicken requires 337 ATK, and a (green) Grenade requires 297 ATK.

Coalesced boxes. If boxes are too close to each other, they are coalesced and only the highest number is shown. In the Bladeblitz example, a (red) Cruller
is weaker than a (blue) Ghost, but there’s no room to show an exact number. The 419 ATK given for the Ghost will be more than enough to kill a Cruller.

Exceptional stats. The shaded blue zone indicates stat values that are only achievable with synergy or with buffs.

Elemental weakness. If you are hitting an elemental weakness, double the multiplier of the ability you’re using. (For example, Blizzaga does 2 x 4.9 = 9.8x.)

Multiple hits. If you use more than one ability, add the multipliers. For example, two Attacks (1.0x each) will kill a (blue) Ghost if both characters have
357 ATK, as seen in the “2.0x” column of numbers on the left (physical) chart.
To use these charts, you need to know the ability’s multiplier and your characters’ ATK or MAG stats. See the Abilities section for a complete multiplier list.
p3.0
Flare Strike
p2.3
Pound
p2.0
Launch
p1.7
p1.5
all Breaks Bladeblitz
p1.0
Attack
Multiplier
Ability
m1.5
1★ magic
m2.9
2★ magic
m4.9
3★ magic
m5.9
Ruinga
m9.0
4★ magic
m12.0
5★ magic
Stat values are hard to obtain because of synergy, record materia, and buff spells. To estimate your final stat value in a dungeon:

Start with the stat value shown in the Party screen character sheet.

Character synergy adds around +20 to your offensive stat.

Weapon synergy adds an amount dependent on the number of rarity stars. These values are approximate; just pick one that adds up to a nice number.



Rarity
1★
2★
3★
4★
5★
6★
7★
Stat boost
+20–30
+30–35
+40–50
+55–70
+70–85
+85–100
+105–120
Percentage buffs to ATK can be estimated with this table. Conversions from +damage to the equivalent +ATK assume you’re below the soft cap of 590 ATK.
Unbuffed ATK (including synergy)
Buff name
Buff % 150 175 200 225 250 275 300 325 350 375
RM: 1.1x damage bonus
+5%
158 185 211 237 264 290 316 343 369 395
RM: Self-Sacrifice or Freedom’s Wish
RM: Loner / Solitude (4-man party)
+10% 165 193 220 248 275 303 330 358 385 413
RM: 1.2x damage bonus
Rallying Etude
+15% 173 201 230 259 288 316 345 374 403 431
RM 1.3x damage bonus (only for Attack command)
RM: Dragoon’s Determination
+20% 180 210 240 270 300 330 360 390 420 450
RM: Loner / Solitude (3-man party)
Boost
+25% 188 219 250 281 313 344 375 406 438 469
RM: Loner / Solitude (2-man party)
+33% 200 233 266 299 333 366 399 433 466 499
RM: Loner / Solitude (1-man party)
+46% 220 256 293 329 366 403 439 476 512 549
Aerith soul break: Planet Protector
+50% 225 263 300 338 375 413 450 488 525 563
Percentage buffs to MAG can be estimated similarly.
Unbuffed MAG (including synergy)
Buff name
Buff % 150 175 200 225 250 275 300 325 350 375
RM: 1.1x damage bonus
+6%
159 185 212 238 265 291 318 344 371 397
RM: Impetuous Youth or Vow of Vengeance
+10% 165 193 220 248 275 303 330 358 385 413
Mana’s Paean, or Witchcraft soul break
+15% 173 201 230 259 288 316 345 374 403 431
Faith, or RM: Devotion
+20% 180 210 240 270 300 330 360 390 420 450
If you have more than one buff, you can get a crude estimate by adding the stat increases caused by each buff.
TFMurphy: heroic stats https://redd.it/3931dg and “+” stats https://redd.it/3s4xej
Inspiration for making one-hit-kill calculations came from pintbox: http://reddit.com/r/FFRecordKeeper/comments/36bc00/mathcraft_sunday_heroics/
One-hit-kill stats for “++”dailies
One-hit-kill stats for “+”dailies
One-hit-kill stats for heroic dailies
Miscellaneous game mechanics
Damage formulas and action codes
The game hides a lot of internal details about abilities, which can cause confusion about certain interactions.
Damage formulas:

Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical.
o
“Physical” damage is based on ATK and DEF. Certain abilities are designed to “pierce” DEF by using a slightly different formula.
o
“Magical” damage is based on MAG and RES, although white magic uses MND instead. Certain abilities “pierce” RES.
o
“Raw” damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example).
o
“%HP” damage from abilities like Gravity use a fixed percentage of either maximum or current HP, ignoring offensive and defensive stats.

Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit.

Magical damage always carries an element (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental).

Physical damage may optionally carry an element (internally this is an “Elemental Physical Attack”). Note that “non-elemental” is just another element,
and is not the same thing as “physical”. No Physical damage abilities use the non-elemental element.
Action codes (I use “action” to include both abilities and soul breaks):

Each action has a hidden code, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN.

PHY actions generally do Physical damage. WHT, BLK, BLU, and SUM generally do Magical damage. NAT and NIN abilities may do either kind of damage.

WHT actions calculate damage based on MND stat rather than MAG.

SUM actions have a special minimum damage calculation, which only matters if the caster has very low MAG.

NAT (internally called “Inborn”) actions use a variety of damage formulas. Several damaging monster actions are NAT. Many non-damaging actions are
NAT, including Intimidate, Cry, Boost, Salve, and Retaliate.

Since NAT actions are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT actions are
Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom.

BLU (Blue Magic) is not yet used.

NIN is mainly used for Ninja piercing abilities.
Interactions with ability codes:

PHY-code damage/steal actions can only hit “airborne” (“faraway”) enemies if a ranged weapon is used, or if the action is innately ranged. (Note that
non-PHY Physical damage actions can damage airborne enemies.)

Silence prevents WHT, BLK, BLU, and SUM actions from being used.

Reflect only affects single target WHT and BLK (these two are called “Basic Magic”). Reflect does affect magical counterattacks.

Retaliate only affects PHY actions.

Sleep and Confusion are only broken by damage from PHY actions, not other sources of Physical damage.

Paladin Cecil’s Sentinel soul break taunts single-target PHY and BLK.

Celes’ Runic Blade soul break taunts and absorbs single-target BLK actions. Exdeath’s Grand Cross soul break is similar, for both BLK and WHT.

Record materia that boost damage if using a weapon type only affect Physical damage PHY actions (or Magical damage BLK actions for Vivi’s Rod Master).
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/
https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww
Countering, Reflecting, and Taunting
Some bosses can automatically respond to certain kinds of attacks. Some party abilities also allow for responses, and to taunt (i.e. attract) attacks.
Here is a quick summary of what kinds of attack can be affected, but note several details and exceptions below:
Attacks from...
Counterable?
Reflectable?
Tauntable?
Yes, AoE can be countered
from an AoE
no
no
(special: summons can’t be)
from a counterattack
no
Yes, counters can be reflected
?no?
from reflected magic
no
no
Yes, reflected spells can be taunted
from self
no
Yes, self spells can be reflected
N/A
(Note that attacks from Berserked/Confused monsters used to bypass counter/reflect/taunt, but that is no longer true.)
Countering is used by several bosses to respond after being attacked. Heroes can counter by using Retaliate and with a few record materia effects.

Code: The incoming attack must be of the correct code (PHY, BLK, etc.), as specified by the countering effect.

AoE: You can counter area attacks (the part that hits you, that is). So Retaliate works against an area PHY attack.

Some actions can be specially marked as uncounterable, including many soul breaks and all summoning abilities.
Reflect is a status effect that can be used by bosses and heroes. Countering generates a new attack, but Reflect simply redirects the incoming attack.

Code: The incoming action must have a BLK or WHT code.

AoE: Area of effect actions are not reflectable.

Some actions can be marked as unreflectable. Nearly all soul breaks are, and most (not all) burst mode commands are as well.
Taunt status effects are a hero-only feature, from the abilities Draw Fire and Magic Lure, as well as some soul breaks.

Code: The incoming ability must have the correct code for the taunt effect.

Countered: (unconfirmed:) No, you can’t taunt reflected abilities or counters.

(unconfirmed:) It’s possible that some abilities can be marked as untauntable.
TFMurphy: https://www.reddit.com/r/FFRecordKeeper/comments/3uavnf/a_place_to_call_home_enemy_stats_and_ai/cxij3rl
TFMurphy reflect can be taunted: https://www.reddit.com/r/FFRecordKeeper/comments/43154x/someone_to_protect_enemy_stats_and_ai/czilq5e
TFMurphy changes to berserk/confuse (can be reflected/taunted): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/
TFMurphy berserk/confuse can be countered: https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/cwyt93u
Medal thresholds
Mastery requires 5/6 of the total medals. I like to calculate this by saying it’s OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition.
Note: the numbers below are true for dungeons and events released before April 2016. The requirements are easier, but yet unknown, for later dungeons.
The last story dungeons using the more stringent requirements below were:
I Chaos Shrine of Yore 2
VI Dreamscape 2
XI (no dungeons)
II Jade Passage
VII Shinra No. 26
XII Henne Mines
III Lake Dohr
VIII Ragnarok
XIII Fifth Ark 3
IV Lunar Subterrane 5
IX Shrines of Ipsen
XIV Tam-Tara Deepcroft
V Black Fork Tower
X Airship 3
FFT (no dungeons)
Action medals: Medals are lost at ~3.06 and 7.3 actions per monster. Big monsters often count as 2 monsters. A boss round is 12 (even a round with multiple bosses).
boss only 4 + boss 6 + boss
Common monster counts:
2
3
6
12
16
18
Actions for 3 / 3 medals:
6
9
18
36
48
55
Actions for 2 / 3 medals:
14
21
43
87
116
131
Damage medals: Medals are lost for taking ~50.8% and 71.3% of the party’s HP at subdungeon start. Hence, losing medals is more likely if you start with low HP.
KO medals: 1 lost for 2–3 KOs, 2 lost for 4 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.)
Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types:
“Defeat <boss> without being KO’d” medals are lost if a character dies for any reason during the boss round. Reviving does not preserve these medals.
“Defeat <boss> without being KO’d” (yes, same text) might instead refer only to a KO from a boss’ damage ability. Reviving does not preserve these medals.
“Win without <character> being KO’d” awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals.
Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/
(updated for 2015 09 13 changes)
Berserk and Confuse
Both of these force the target to use a specific ability each turn.
For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses.
Berserk forces ability targeting to be random, but the kind of target (Self, Ally, Enemy, Any) is not changed.
Confuse causes abilities to have a 50% chance to target a random enemy, and 50% to target a random ally.
Berserked/Confused attacks can be countered, taunted, and Reflected. Area attacks remain area attacks. (Both facts are true as of Feb 2016 game update).
The target’s ATB bar is reset when the status is applied and also when it expires.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/,
https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/
TFMurphy changes to berserk/confuse (no longer changes targeting): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/
Soul gauge gain amounts
Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.)
Abilities (that don’t miss) add 10% for Attack, 11% for most 1–2★ abilities, 12% for most 3–4★ abilities. Wrath adds 36% of a charge.
Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing.
Hitting a weakness fills the gauge by 1.5x as much as normal.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/
Status resistance vs enemy attacks
When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used.
When a party member is the target, the hit chance depends on the kind of ability being used:

Auto-Hit abilities have 100% hit chance, ignoring any status resistance. (Before 12 Sep 2015, any resistance would reduce the chance to 0%.)

Random abilities have hit chance 3% + 3% ∗ Hit rate⁄Resistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster
ability being used. “Minor resist” items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances.
Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
Blind
Blind decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
% HP attacks
%HP effects like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance.
Items with special effects
“Adds small boost to earth damage” or “Adds light fire damage” boost dmg of that element, usually by +20%. Multiple item bonuses are additive, not multiplicative.
Elemental resistance reduces damage taken by 10% per Resistance level past the first (a hidden stat, loosely indicated by the adjectives “minor” and “moderate”).
Accessories with element or status resistance can benefit from synergy.

Fire Ring (“minor resistance”) has Elemental Resistance 2 (3), which means –10% (–20%) fire damage taken. Similar for Ice Ring.

Star Pendant, Peace Ring, Silver Glasses (“minor resistance”) have Status Resistance 2 (3), cutting status hit chance by –50% (–67%).
Weapons or armor with element or status resistance do not benefit from synergy.

Ice Shield (“moderate resistance”) has Elemental Resistance 4 (no synergy bonus), or –30% fire damage taken
Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item).
Abilities that modify elemental resistance stack additively with equipment, to a maximum of +100% damage taken or minimum of –100% damage taken (i.e. absorb).
The Champion Belt (VII) accessory adds 3% crit chance to the weapon’s natural chance. This seems to be the only accessory that has crit chance.
Status effect chances for specific items (note that the item’s built-in status can only happen when using an ATK-based physical ability with no status of its own):

Killer Bow (V) 3% KO

Whip (IV) and Blitz Whip (IV) 5% Paralyze
http://ik.reddit.com/r/FFRecordKeeper/comments/36qica/fire_ring_not_worth_it/
Enlir: https://reddit.com/r/FFRecordKeeper/comments/4evf08/small_medium_large_resistance_element/
scytherman96 on Champion Belt: https://redd.it/4ehy5b
Targeting of attacks
The game will auto-target most damaging abilities to the enemy with lowest percent HP remaining.
Double Cut chooses both targets before attacking, so it might split its attacks if all enemies are at same % HP.
Jump, Death Strike, and Shuriken will auto-target to the highest percent HP.
Status inflicting abilities randomly choose a target without the status.
The xxx Break abilities are completely random.
Random targeting: Some actions are randomly targeted even if you select a target. In some of these cases multiple hits all go to the same randomly chosen target,
while other actions choose each hit’s target randomly. I don’t have a data source on this, so I can’t tell you which abilities/soul breaks work this way. It would be
useful to know which actions force randomness upon you, but without a datamined source the info can’t be given in this document.
TFMurphy: http://redd.it/36b3tq , http://ik.reddit.com/r/FFRecordKeeper/comments/34q15o/magitek_infiltration_enemy_stats_and_ai/ , https://redd.it/3h5umn
Potion types
Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet).
Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet).
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/
Future events (relic banners, characters, abilities, and record materia)
This listing of future content is based on Japanese FFRK. The details may be different when released in global, especially the relic banners.
The information is drawn from several sources:

pksage – A comprehensive spreadsheet with a very readable event listing.
https://docs.google.com/spreadsheets/d/1NESRyb07OFClfhVh6QugCrDbBkEWe9SRJllppWomtD8/edit#gid=1409267036

Enlir – Another comprehensive spreadsheet.
https://docs.google.com/spreadsheets/d/16K1Zryyxrh7vdKVF1f7eRrUAOC5wuzvC3q2gFLch6LQ/edit#gid=938172420

kaonohiokala – Banner relics (with stats!), as well as event log of characters and memory crystals.
http://www.gamefaqs.com/boards/114492-final-fantasy-record-keeper/72702188

Col_Mobius – Minimalist event log with record materia, characters, and memory crystals.
https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?#gid=0

dscotton – Banner images from the official source. Banners still in Japanese may change when released in global.
http://bantha.org/~dscotton/ffrk.html

ElNinoFr – Comprehensive spreadsheet

skuldnoshinpu – Japanese event guides on Reddit
Since no single source has all the info I want, here is what I take from each source to create the combined listings below:
Information
Primary source
Secondary sources
Event: numbering
Enlir
Col_Mobius
Event: dates
Col_Mobius
—
Event: character unlock
kaonohiokala
Col_Mobius, pksage
Event: record materia unlock
Col_Mobius
—
Event: memory crystal unlock
kaonohiokala
Col_Mobius, pksage
Event: reissued unlocks
kaonohiokala
—
Event: abilities
skuldnoshinpu
pksage, Enlir
Record materia effects
Enlir
—
Banner: numbering
dscotton
—
Banner: relic stats
kaonohiokala
—
Banner: soul break stats
pksage
Enlir
Event numbers match the rows in Enlir’s spreadsheet. Events before #150 use the numbers from Col_Mobius’ spreadsheet, but the numbers on that sheet
occasionally change, so they may no longer match what I have here.
The timing of record materia availability is inconsistent across characters.

Record materia 1 is always granted automatically when using memory crystal 1.

RM2 becomes available at the same time as RM1 for most characters.

Some characters don’t unlock RM2 until a later event.

A few characters don’t unlock RM2 until their second memory crystal, while others unlock their RM3 at that time.
I’ve tried to indicate when each record materia becomes available, but there are probably some errors (and the global version may also change things).
Notable differences between Japanese and global events:

Dungeon updates in global have begun appearing earlier in the event sequence than they did in Japan, so the Japanese event numbers don’t give the
correct event ordering for global.

Many global events in the first several months gave far more orbs than they did in Japan.

Event 13 (Struggle with Shinra) was skipped in global. This event gave a free Blizzaja. Global has unlocked the ability, but not received a free copy.

Event 26 (Door to Another Dimension: Evil God of Mardias) was skipped in global.
Its abilities (Fireball, Rainstorm, Pulse of Life, Power of Water, Unholy Blitz) have not been unlocked in global.

Event 39 (Brass de Bravo) was a music-themed event in Japan. It was skipped in global.
Its characters (Mog, Edward) were unlocked in global’s event 35 (Forbidden Treasures).
Its abilities (Lullaby, Mana’s Paean, Box Step, Stutter Step, Spellbend Etude) were unlocked in global’s event 45 (Dungeon Update 11).
However, its memory crystals (Mog, Edward) were not unlocked until later.

Event 48 (World Wide Words) was skipped in global. Other than Firion’s memory crystal, the rest of its unlocks were provided in other events.

Event 57 (Memoria Warriors of Light) was skipped in global. The relics are not available in global.
Ingus’ MC1 was in global’s Hall of Rites event (#77a).
Its abilities (Lightning, Memento of Prayer/Might/Protection) were unlocked in global’s event 66 (dungeon update 16).

Event 63 (Flames of Vengeance) appeared roughly 4 months ahead of schedule in global (in Sept 2015), since its release coincided with a Final Fantasy XIV
anniversary in both Japanese and global FFRK.

Event 73 (Memories of Mana) was skipped in global. Its only unlocks were some relics.

Event 93 (Memory of Swords and Magic) was skipped in global. It had Faris’ MC2, which was moved to event #115.
Unlocks per character
All event numbers are Japanese. (Global had #63 before #36, and skipped #13 #39 #48 #57 #93 ). Events #58 & #77A grant blank hero/MC tokens, and unlock some MC2s.
Permanently available unlocks are in red (story dungeons). Items marked in green used to be permanently available via bonus quests, but those no longer exist.
😑 means a character that is currently permanently available to be earned in global. 😎 means a character that currently has a permanently available memory crystal in global.
Name
Aerith
Agrias
Alphinaud
Amarant
Angeal
😎 Arc
Ashe
Auron
Ayame
Balthier
😎 Bard
Barret
Bartz
Basch
Beatrix
Berserker
😎 Black
Mage
Braska
Cait Sith
Cecil, dk
Cecil, pal
Celes
Cid (IV)
😑 Cid (VII)
😎 Cloud
Curilla
😎 Cyan
😎 Dark
Knight
Delita
Desch
😑 Devout
Character unlock
Mem. crystals
#1: 30,100,110,135,179
4,30,36,44,59,68,100,
#2: 77A,135,179
110,135,179
#3: 142
#1: 86,168
86,168
#2: 86
#3: 142
#1: 161
161
#2: 161
#3: 171
#1: 52,98,164
52,70,98,164
#2: 119
#1: 158
158
#2: 158
#1: 41,97,150
Record materia unlocks
#1 (30) 1.1x holy dmg
#2 (77A) ????x WHT healing
#3 (142) +13% MAG/MND if using a rod
#1 (86) Attack: ?% to do holy attack
#2 (86) 1.3x Knight damage
#3 (142) 1.4x Knight damage
#1 (161) +10% MAG if using a book
#2 (161) +10% MAG/MND if using a book
#3 (171) +13% MAG/MND if using a book
#1 (52) 1.1x PHY dmg with fists
#2 (119) Draw Fire 15s at battle start
#1 (158) 10% counter PHY w/ Protect
#2 (158) +20% DEF if using a sword
#1 (41) 1.1x water dmg
#2 (41) Shell at battle start
14,97,150
#2: 97,150
#3 (97) +10% MAG/MND if using a staff
#3: 163
#4 (163) +13% MAG/MND if using a robe
#1: 40,71,91,120,139
#1 (40) +10% MAG but –10% ATK
40,71,91,120,139
#2: 120,139
#2 (120) 1.2x? lgt dmg
#3: 142
#3 (142) +15% MAG if using a sword
#1: 38,62,106,142
#1 (38) 1.1x PHY dmg with katanas
38,54,62,77,106,142 #2: 87,142
#2 (87) 13% to dblcast Samurai
#3: 155
#3 (155) 1.4x Samurai damage
#1: 152
#1 (152) 1.15x Samurai damage
152
#2: 152
#2 (152) Attack: 12% to Flashing Blade
#3: 163
#3 (163) Attack: 24% to Hailstorm
#1: 19,71,91,176
#1 (19) Haste at battle start
19,71,91,176
#2: 91,176
#2 (91) 13% to doublecast Machinist
#3: 155
#3 (155) 1.3x PHY damage with guns
#1: 14
#1 (14) 1.1x PHY dmg with instrum.
1
#2 (14) Attack: 0.6x dmg AoE
#2: 122
#3 (122) +10% ATK &regen at battle start
44,59,68,80,100,135, #1: 44,68,100,135,179
#1 (44) 50% refill 1 Support per battle
179
#2: 110
#2 (110) 1.2x PHY dmg with gun-arms
#1: 49,61,93,115,118,127, #1 (49) 1.1x wind dmg
49,61,93,115,118,127, 159
159
#2: 77A
#2 (77A) ?% chance to dblcast Spb skills
#3: 134
#3 (134) 1.3x wind damage
#1: 91,120,176
#1 (91) +10% ATK if using shield
91,120,176
#2: 120,176
#2 (120) 13%? dualcast Knight
#3: 155
#3 (155) Attack: 24% Saint Cross
#1: 70,83,98,119
#1 (70) 50% refill 1 Knight per battle
70,83,98,119
#2: 98
#2 (98) 1.2?x sword damage
#1: 128
#1 (128) 1.1x axe damage
81
#2 (128) 1.2x axe damage
#1: 14
#1 (14) 50% refill 1 Blk. Magic per battle
1
#2 (14) Refill 1 Black Magic per battle
#2: 128
#3 (128) Attack: m?? AoE fire
#1: 106,166
#1 (106) +10% MAG, –10% RES
106,166
#2: 106
#2 (106) 1.2x SUM damage
#1: 100,110
#1 (100) Attack: ??% sound dmg
100,110
#2: 110
#2 (110) Regen (hi) at battle start
#1: 18,65,95,171
#1 (18) Attack: 1.2x dmg, lose 5% HP
2,18,29,65,95,171
#2 (18) Attack: 1.3x dmg, lose 5% HP
#2: 65,171
#3 (65) 1.2x PHY dmg with swords
#1: 18,171
#1 (18) Protect at 20% HP
#2 (24) Attack: drain attack
2,18,29,65,171
#2: 58,171
#3 (58) 30% self heal (h30) on PHY hit
#3: 134
#4 (134) 1.3x holy damage
#1: 47,89,129
#1 (47) Attack: 30% blizzard strike
7,47,74,89,129
#2: 89
#2 (89) 1.2x Spellblade damage
#3: 142
#3 (142) 1.4x Spellblade damage
#1: 171
#1 (171) 1.15x Machinist dmg
171
#2: 171
#2 (171) ???x hammer dmg
#1: 59,80,110,135,158,
#1 (59) Berserk at battle start
53,59,68,80,110,135,
179
#2 (81) 20% chance for 2x EXP
158,179
#2: 110,158,179
#3 (110) 1.2x wind damage
#1: 14,44,80,135,179
#1 (14) 1.1x PHY dmg with swords
#2 (14) 15% counter PHY atks
1
#2: 44,58,135,179
#3 (44) 1 soul break bar at battle start
#3: 135
#4 (134) 1.3x PHY dmg with swords
#1: 152
#1 (152) 1.15x Knight damage
152
#2: 152
#2 (152) +20% DEF if using a sword
#3: 171
#3 (171) Sentinel at battle start
#1: 21,42,104
#1 (21) 1.1x PHY dmg with katanas
5,42,55,104
#2 (21) Retaliate at 20% HP
#2: 104
#3 (104) 1.3x samurai damage
#1: 60
#1 (60) +10% DEF if using a helm
37
#2 (60) Attack: 25% drain strike
#1: 123,168
#1 (123) +??% ATK but –??% DEF
123,168
#2: 123,168
#2 (123) Magic Lure at battle start
#3: 155
#3 (155) +20% DEF/RES if using a sword
#1: 97,150
#1 (97) 1.1x BLK dmg if using sword
97,150
#2: 134,150
#2 (134) +10% ATK/MAG and Sap
#3: 179
#3 (179) Attack: m?? lgt
#1: 88
#1 (88) ??% dblcast White Magic
57
#2 (88) ??% dblcast White Magic
Name
Character unlock
Dorgann
159
Mem. crystals
#1: 159
#2: 159
#1: 56
😎 Dragoon 33
Echo
108
Edea
94,131
Edgar
25,42,55,74,104,157
Edge
65,111,171
Edward
(=Gilbert)
35,[39],65,111,145
Eiko
31,52,70,83,136
Exdeath
76,121
Fang
67,103,124,163
Faris
61,76,93,115,127
Firion
35,48,85,118,138
😎 Fran
14,19,71,91,139,176
Freya
83,119,136,164
Fujin
174
😎 Fusoya
50,171
Gabranth
120,176
Gaffgarion
168
😎 Galuf
37,49,61,76,93,115,
159
Garland
108,121,172
Garnet
17,52,70,83,98,119,
164
😑 Gau
72
Gilgamesh
49,61,76,127,159
#2: 173
#1: 108
#2: 108
#3: 171
#1: 94,131
#2: 94
#1: 25,74,104,157
#2: 104,157
#3: 163
#1: 65,111,171
#2: 111
#3: 163
#1: [39],111,145
#2: 111,145
#1: 31,52,83,136
#2: 101,136
#3: 179
#1: 76
#2: 115
#1: 67,103,124,163
#2: 103
#3: 171
#1: 61,76,93,115,127
#2: 93,115
#3: 171
#1: 48,85,138
#2: 85
#3: 134
#1: 19,41,91,139,176
#2: 71,176
#3: 179
#1: 83,119,136,164
#2: 119,164
#1: 174
#2: 174
#1: 72,171
#2: 134
#1: 120,176
#2: 120,176
#3: 171
#1: 168
#2: 168
#1: 49,60,61,76,93,115,
159
#2: 76
#3: 179
#1: 108,172
#2: 108
#3: 155
#1: 17,70,83,98,119,164
#2: 83
#3: 142
#1: 104
#2: 104
#1: 49,76,127,159
#2: 77A,159
#3: 163
#1: 45
😎Gladiator 21
Golbez
34,65,121,171
😎 Gordon
9,85,138
Guy
138
Hope
46,67,124,163
😑 Ingus
57,60,97,150
😎 Irvine
14,16,32,82,113,155
#2: 144
#1: 34,121,171
#2: 121,171
#3: 179
#1: 29,85,138
#2: 134
#3: 179
#1: 138
#2: 138
#1: 46,67,124
#2: 77A
#3: 155
#1: 57,97,150
#2: 97,150
#3: 171
#1: 16,41,82,113,155
#2: 113
Record materia unlocks
#1 (159) 1.1x holy damage
#2 (159) 1.3x Knight damage
#1 (56) 50% refill 1 Dragoon per battle
#2 (?) Refill 1 Dragoon per battle
#3 (173) ????x jump damage
#1 (108) 1.1x lgt damage
#2 (108) +10% MAG, but Blind
#3 (171) +15% MAG, but Blind
#1 (94) Attack: ??% to use Blizzard
#2 (94) +??% MAG if using thrown
#1 (25) Protect at 20% HP
#2 (104) 1.2x spear damage
#3 (163) 1.3?x bio damage
#1 (65) 50% refill 1 Ninja per battle
#2 (111) 1.2x fire damage
#3 (163) 1.4x Ninja damage
#1 (39) 50% refill 1 Bard per battle
#2 (?) Refill 1 Bard per battle
#3 (111) +10 DEF/RES, but Sapped
#1 (31) +10% MAG but –10% RES
#2 (101) 1.2x? dmg w/ instruments
#3 (179) +25% MND if using instrument
#1 (76) Attack: 16% chance to KO
#2 (115) [13% dblcast Darkness]
#1 (67) 1.1x PHY dmg with spears
#2 (103) 1.3x Dragoon dmg
#3 (171) 1.3x PHY dmg with spears
#1 (61) 50% refill 1 Support per battle
#2 (93) 1.2x PHY dmg with bows
#3 (171) 1.4x Support damage
#1 (48) +5% ATK per 10% HP lost
#2 (85) +10% ATK/DEF, start with regen
#3 (134) +13% ATK
#1 (19) Berserk at battle start
#2 (19) 1.2x PHY dmg with bows
#3 (71) Attack: 16% for 4 0.7x hits
#3 (179) 1.3x PHY damage with bows
#1 (83) 1.1x Dragoon dmg
#2 (119) +10% ATK/DEF w/ light armor
#1 (174) Attack: 40% Esuna if needed
#2 (174) ???x wind dmg
#1 (72) 50% refill 1 Blk/White Magic
#2 (72) Refill 1 Blk/Wht Mag. per battle
#3 (134) 1.1x BLK/WHT dmg with rods
#1 (120) 1.1x? Darkness dmg
#2 (120) 1.2x? Darkness dmg
#3 (171) +20% DEF
#1 (168) 1.15x Darkness dmg
#2 (168) 15% counter PHY
#1 (49) Berserk at battle start
#2 (60) 12% counter PHY hits (1.3x)
#3 (76) 1.2x fist damage
#4 (179) Attack: ??% to Spriti Cannon
#1 (108) Attack: 30% to do dark dmg
#2 (108) +20% DEF if using heavy armor
#3 (155) 1.3x dark damage
#1 (17) Low regen at 20% HP
#2 (21) Attack: heal (h13) instead
#3 (83) 20% to dblcast summons
#4 (142) +13% MAG/MND if using a dagger
#1 (104) +10% ATK, –10% DEF
#2 (104) +10% ATK, start with haste
#1 (49) +10% DEF if using armor
#2 (77A) Refill 1 Knight ability per battle
#3 (163) Protect, Shell, Haste at start
#1 (45) 1.1x PHY dmg with axes
#2 (45) Attack: 16% to do 2.8x dmg
#3 (144) +20% DEF w/ light armor
#1 (34) +2% MAG per 10% HP lost
#2 (121) 1.2x? dark dmg
#3 (179) +13% MAG/DEF if using a rod
#1 (29) +5% RES per 10% HP lost
#2 (29) Protect at battle start
#3 (134) +20% RES if using a shield
#4 (179) +13% ATK/DEF if using a spear
#1 (138) +10% ATK, –10% DEF
#2 (138) +??% ATK/DEF if using an axe
#1 (46) 1.1x BLK dmg if using thrown
#2 (77A) 1.2x BLK dmg if using thrown
#3 (155) 1.3x BLK dmg if using thrown
#1 (57) 1.1x earth dmg
#2 (?) Mid regen at battle start
#3 (97) +20% DEF if using a shield
#4 (171) +25% DEF if using a shield
#1 (16) +10% ATK/DEF per missing ally
#2 (16) 1.2x PHY dmg with guns
#3 (113) +??% ATK/DEF but confused
Name
Character unlock
Jecht
77,106,166
😎 Josef
5,85,138
Mem. crystals
#1: 77,106,166
#2: 106,166
#3: 163
#1: 21,85,138
#2: 134
#1: 14,65,111,145
😎 Kain
1,65,111,145
Kefka
74,121
😑 Kimahri
24,38,77,87,130
😑 Knight
5
Krile
Kuja
Laguna
Larsa
Leila
Lenna
Leo
😎 Leon
Lightning
Locke
Lulu
#2: 111,145
#3: 155
#1: 74,121
#2: 121
#1: 38,87,130
#2: 106
#1: 173
#1: 61,93,127,159
61,76,93,127,159
#2: 115,159
#3: 155
#1: 98,164
98,164
#2: 98
#3: 163
#1: 82,94,113,155
82,94,113,155
#2: 101
#1: 139,176
139,176
#2: 139
#1: 85,138
85,138
#2: 134
#3: 171
#1: 49,61,76,93,115,127,
8,21,49,61,76,93,115, 159
127,159
#2: 61
#3: 142
#1: 157
157
#2: 157
#1: 48,56,85,138
33,35,48,85,138
#2: 101
#3: 155
#1: 28,67,103,124,163
28,46,67,103,124,163 #2: 67,163
#3: 134
#1: 55
12,55
#2: 77A
#3: 171
#1: 54,130,166
54,62,77,130,166
#2: 77A,166
#3: 171
#1: 33,97,150
😎 Luneth
9,97,118,150
😑 Magus
96
😎 Maria
29,48,85,138
Master
172
Matoya
172
Minfilia
161
Minwu
85,138
Mog
35,[39],47,55,129
Monk
88
Mustadio
123,168
😎 Ninja
24
Noel
143,163
Onion
Knight
150
Orlandeau
168
Ovelia
123,168
Paine
130
#2: 97,150
#3: 134
#1: 144
#1: 48,53,85,138
#2: 101
#3: 142
#1: 172
#2: 172
#3: 179
#1: 172
#2: 172
#1: 161
#2: 161
#3: 179
#1: 85,138
#2: 101
#3: 163
#1: [39],55,129
#2: 129
#1: 137
#1: 123,168
#2: 123
#3: 163
#1: 50
#2: 165
#1: 143,163
#2: 143
#1: 150
#2: 150
#3: 150
#1: 168
#2: 168
#3: 168
#1: 123,168
#2: 123
#3: 179
#1: 130
#2: 130
Record materia unlocks
#1 (77) 1.1x PHY dmg with blitzballs
#2 (104) Attack: 14% to Explosive Fist
#3 (163) +13% ATK/DEF if using a fist
#1 (21) +10% ATK/DEF but start sapped
#2 (21) Attack: 2 hits at 0.65x dmg
#3 (134) 1.2x ice damage
#1 (14) 1.2x Jump damage
#2 (14) +10% ATK/DEF but confused
#3 (111) 1.25x jump damage
#4 (155) 1.3x jump damage
#1 (74) +10% MAG, –10% DEF
#2 (121) +10%? MAG if using instrument
#1 (38) 1.1x PHY dmg with spears
#2 (45) Magic Blink 1 at 10% HP
#3 (106) Attack: 49% to Jump
#1 (173) +10% DEF if using a helm
#1 (61) 1.1x summon dmg
#2 (115) +10% MAG, regen (lo)
#3 (155) +15% MAG if using a whip
#1 (98) 1.1x dark dmg
#2 (98) 1.2x dark dmg
#3 (163) Doom 60s at battle start
#1 (82) 1.1x gun dmg
#2 (101) +10% ATK/DEF, regen at start
#1 (139) ??% refill 1 W. Magic use
#2 (139) +??% mnd, low regen at start
#1 (85) 1.1x dagger dmg
#2 (134) 1.2x PHY dagger dmg
#3 (171) Attack: 24% to Thief’s Revenge
#1 (49) 1.1x WHT healing
#2 (61) Hi regen at battle start
#3 (142) 1.3x WHT healing
#1 (157) same as Loner
#2 (157) Attack: p1.0 AoE, 4.5s cast
#1 (56) +5% DEF per 10% HP lost
#2 (56) Attack: dark damage
#3 (101) +10% ATK, –10% DEF
#4 (155) +??% ATK/DEF if using hv armor
#1 (28) 15% to start with full ATB bar
#2 (67) Attack: no cast time
#3 (134) 1.3x lgt damage
#1 (55) 50% refill 1 Celerity per battle
#2 (77A) 1.2x PHY dmg with daggers
#3 (171) 1.35x Celerity damage
#1 (54) 1.1x fire dmg
#2 (77A) 1.2x ice dmg
#3 (171) +??% MAG if using a doll
#1 (33) 1.1x wind dmg
#2 (33) Haste at battle start
#3 (97) 1.2x dmg vs weakness
#4 (134) 40% for double EXP
#1 (144) 8% dualcast Black Magic
#2 (144) 15% dualcast Black Magic
#1 (48) 1.1x BLK dmg if using bow
#2 (?) 1.1x PHY/BLK dmg if using bow
#3 (101) Attack: becomes weak Fire?
#4 (142) +15% MAG if using a bow
#1 (172) Attack: ??% for p???
#2 (172) 25% dulcast Monk if < 50% HP
#3 (179) Attack: becomes Chi Blast
#1 (172) ??% refill 1 use B. Magic at start
#2 (172) ??% dualcast Black Magic
#1 (161) +10% ATK if using a shield
#2 (161) +13% ATK if using a shield
#3 (179) +13% ATK/DEF if using a shield
#1 (85) +10% MND if using a staff
#2 (101) 1.2x WHT healing
#3 (163) 1.3x WHT healing
#1 (39) 50% refill 1 Dance per battle
#2 (?) Refill 1 Dance per battle
#3 (129) +20% MND but –20% MAG
#1 (137) ??x Monk damage
#1 (123) Attack: ??% to do Blind Shell
#2 (123) Attack: ??% to also Stop
#3 (163) Attack: 20% to p1.0 100% Petrify
#1 (50) 1.1x PHY dmg with thrown
#2 (50) Image cast at 10% HP
#3 (165) 1.2x PHY dmg with thrown
#1 (143) Regen (lo) at battle start
#2 (143) Attack: p1.0 ranged
#1 (146) +10% MAG/MND if using staff
#2 (146) 20% chance for 2x EXP
#3 (146) +13% MAG/MND if using staff
#1 (168) Haste at battle start
#2 (168) Attack: p0.45 AoE, more dmg if
fewer enemies
#3 (168) Attack: 3x cast spd 25s at start
#1 (123) Magic blink 1 at battle start
#2 (123) Attack: w?? non-elem instead
#3 (179) +13% MND/RES if using a robe
#1 (130) 1.1?x Spellblade damage
#2 (130) 1.2?x Spellblade damage
Name
Character unlock
Palom
95,145
Mem. crystals
#1: 95,145
#2: 95
#1: 109,161
#2: 109,161
#3: 163
#1: 71,91,120,139
#2: 91,139
#3: 163
#1: 95,145
#2: 95
#1: 70,136
Record materia unlocks
#1 (95) 1.1x BLK dmg with daggers
#2 (95) 20% to get double EXP
#1 (109) +10% MAG if using a rod
Papalymo
109,161
#2 (109) 1.2x BLK dmg if using a rod
#3 (163) +10% MAG/RES if using a rod
#1 (71) +10% MND if using staff
Penelo
71,91,120,139
#2 (91) +20% MND but –10% ATK/MAG
#3 (163) 1.3x WHT damage
#1 (95) 8% to dblcast White Magic
Porom
95,145
#2 (95) +????% MND if using a staff
#1 (70) Attack: 16% for drain strike
66,70,136
#2 (105) 1.2x Support damage
😑 Quina
#2: 119
#3 (119) 1.2x PHY dmg with spears
#1: 23,82,113,131,155
#1 (23) 1.1x dmg vs weakness
Quistis
23,51,82,113,131,155 #2: 101,155
#2 (101) 1.2x? dmg if using a whip
#3: 171
#3 (171) 1.3x bio damage
#1: 174
#1 (174) Attack: 30% to heal 40% maxHP
Raijin
174
#2: 174
#2 (174) ???x lgt dmg
#1: 124,143,163
#1 (124) +10%? ATK/MAG if using fists
Raines
124,143,163
#2: 124,163
#2 (124) 1.1x? Blk mag dmg w/ lt. armor
#1: 86,168
#1 (86) Attack: ??% chance to esuna
Ramza
86,168
#2: 86
#2 (86) 1.5x SB gain for all abilities
#3: 134
#3 (134) Attack: p1.6 lgt
#1: 14
#1 (14) 1.1x PHY dmg with bows
1
#2 (14) Attack: 16% of 4 0.7x dmg hits
😎 Ranger
#2: 112
#3 (112) haste, Attack: becomes Aim
#1: 24
#1 (24) Attack: 30% to cast Fire (0.7x)
😎 Red
5
#2: 165
#2 (165) 13% dualcast Black Magic
Mage
#1: 50,59,68,80,135,179
#1 (50) Reflect at battle start
21,27,59,68,80,135,
#2 (50) Hi regen at 25% HP
😎 Red XIII
179
#2: 68,179
#3 (68) Refill 1 Support per battle
#3: 179
#4 (179) 1.3x PHY dmg with hairpins
#1: 37,97,150
#1 (37) 1.1x fire damage
#2 (37) Protect at battle start
14,97,150
😎 Refia
#2: 97,150
#3 (97) 1.2x?? PHY dmg if using thrown
#3: 142
#4 (142) 1.3x PHY dmg if using thrown
#1: 89,157
#1 (89) +10% MND if using a rod
Relm
89,157
#2: 89,157
#2 (89) 20% chance for 2x EXP
#3: 179
#3 (179) +25% MND if using a robe
#1: 59,68,90,158
#1 (59) Attack: 2.5% chance to Stop
Reno
59,68,90,158
#2: 90
#2 (90) 1.2x PHY/BLK dmg if using rods
#1: 45,48,138
#1 (45) +20% ATK but start sapped
21,48,138
#2 (45) Attack: 37% to Jump instead
😎 Ricard
#2: 134
#3 (134) 1.3x Dragoon damage
#1: 62,87,130,142
#1 (62) 50% refill 1 Thief per battle
Rikku
62,77,87,130,142
#2: 106
#2 (106) 1.3x Thief damage
#3: 179
#3 (179) Attack: 24% to Quick Hit
#1: 32,94,113,131,155
#1 (32) Attack: 30% drain attack
10,32,45,94,113,
Rinoa
#2: 58,155
#2 (58) 1.15x dmg with black magic
131,155
#3: 142
#3 (142) 1.25x BLK damage
#1: 65,95,111,171
#1 (65) +10% MND if using a bow
Rosa
65,95,111,171
#2: 111,171
#2 (111) +20% MND if using a bow
#3: 142
#3 (142) +25% MND if using a bow
#1: 179
#1 (179) 1.15x Ranger damage
Rufus
179
#2: 179
#2 (179) ???x Ranger damage
#1: 14,65,95,145,171
#1 (14) Shell at 20% HP
#2 (14) 1.2x SUM dmg
1,65,95,111,145,171
😎 Rydia
#2: 95,145,171
#3 (95) +????% MAG if using a whip
#3: 171
#4 (171) +13% MAG/RES if using a whip
#1: 25,74,104,157
#1 (25) Low regen at battle start
25,42,55,74,104,
Sabin
#2: 104,157
#2 (104) 13% dblcast Monk
157
#3: 155
#3 (155) 1.4x Monk damage
#1: 69
#1 (69) 50% refill 1 Samurai per battle
😎 Samurai 45
#2 (69) Refill 1 Samurai per battle
#1: 108,172
#1 (108) +20% MND, –20% MAG
Sarah
108,172
#2: 108,172
#2 (108) Attack: heal (h26) instead
#3: 142
#3 (142) +25% MND if using a staff
#1: 28,67,103,143
#1 (28) Low regen at 20% HP
Sazh
28,46,67,103,143
#2: 103
#2 (103) Attack: 2 hits at ????x
#1: 51,82,113
#1 (51) Attack:10% also cast Fire (1.5x)
Seifer
51,82,113
#2: 113
#2 (113) +??% Darkness dmg
#3: 179
#3 (179) Attack: 24% to Gaia Cross
#1: 23,82,131
#1 (23) Attack: 30% cast Fire/Blz/Thnd.
Selphie
23,51,82,131
#2: 82
#2 (82) Attack: cast 1.8x holy instead
#3: 163
#3 (163) +25% MND if using a rod
#1: 21A,59,80,121,158
#1 (21) +10% ATK/DEF per missing ally
3,21A,24,59,68,80,
Sephiroth
#2: 59,158
#2 (59) 1.2x PHY dmg with katanas
110,158
#3: 163
#3 (163) 1.3x PHY dmg with katanas
#1: 103,143,163
#1 (103) +10% MAG, –10% ATK
Serah
103,143,163
#2: 103,143
#2 (103) 1.2x? BLK dmg if using a bow
#3: 163
#3 (163) +15% mag, but –10% DEF
#1: 47,129
#1 (47) 50% refill 1 Combat per battle
Setzer
47,55,129
#2: 104
#2 (104) 1.3x Machinist damage
#1: 166
#1 (166) +10% MAG if using a rod
Seymour
166
#2: 166
#2 (166) Attack: ??% random summon
#1: 55,89,157
#1 (55) Attack: 1.2x dmg, 0.7x SB fill
Shadow
55,74,89,157
#2: 89,157
#2 (89) 1.3x Ninja dmg
#1: 118,152
#1 (118) 1.1x BLK dmg w/ staff
#2: 118,152
#2 (118) 1.2x BLK dmg w/ staff
😑Shantotto 105,118,152
#3: 134
#3 (134) 1.3x BLK dmg w/ staff
#1: 33,46,103,124,143,163 #1 (33) +10% DEF but –10% ATK
9,46,67,103,124,143,
#2 (33) +5% DEF per 10% HP lost
😎 Snow
163
#2: 103
#3 (103) +10% ATK/DEF if using fists
#3: 179
#4 (179) +25% DEF if using light armor
Name
Character unlock
😎Spellbld.
41
Mem. crystals
#1: 66
#1: 16,51,94,113,155
Squall
16,35,51,94,113,155
😎 Steiner
29,31,52,70,136,164
#2: 51,58,155
#3: 134
#1: 52,53,70,136,164
#2: 70,164
#1: 47,69,89,129
😎 Strago
45,47,89,129
#2: 129
#1: 24
😎 Sumnr.
5
Tellah
34,65,95,145
Terra
6,42,47,55,74,129
Thancred
63,109,161
😎 Thief
69
Tidus
15,21,54,62,77,142,
166
Tifa
😎 Tyro
Vaan
#2: 156
#1: 34,95,145
#2: 134
#1: 42,74,129
#2: 74
#3: 134
#1: 63,109,161
#2: 109,161
#3: 155
#1: 112
#1: 15,62,77,142
#2: 58,142
#3: 134
#1: 27,68,80,100,179
3,27,37,59,68,80,100,
#2: 80,77A,179
179
#3: 171
#1: 14
1
40,71,91,120
Vanille
11,46,67,143
Vayne
176
😎 Viking
50
Vincent
90,179
#2: 58
#3: 134
#1: 40,71,91,120
#2: 91
#3: 134
#1: 46,143
#2: 77A,143
#3: 142
#1: 176
#2: 176
#1: 72
#1: 90,179
#2: 90
Record materia unlocks
#1 (66) 50% refill 1 Spellblade per battle
#2 (66) Refill 1 Spellblade per battle
#1 (16) Attack: 1.2x dmg, 0.7x SB fill
#2 (16) Attack: 16% for 2.5x dmg
#3 (51) 1.5x SB fill for getting hit
#4 (134) 1.3x ice damage
#1 (52) +10% DEF if using armor
#2 (52) 25% to Protect when hit
#3 (70) 1.25x SB gain on dmg or skill use
#1 (47) 1.1x water dmg
#2 (69) 15% counter BLK/WHT
#3 (129) 1.2x water dmg
#1 (24) 50% refill 1 Summon per battle
#2 (24) Refill 1 Summon per battle
#3 (156) 1.2x SUM damage
#1 (34) Attack: 30% to cast Blizz. (0.7x)
#2 (134) +10% MAG/MND if using rod
#1 (42) 50% refill 1 Blk. Magic per battle
#2 (74) 13% to doublecast Black Magic
#3 (134) +13% MAG
#1 (63) 1.1x PHY dmg with daggers
#2 (109) 1.2x wind dmg
#3 (155) +13% ATK/DEF if using a dagger
#1,#2 (112) 50%/always refill Thief
#1 (15) Haste at 20% HP
#2 (15) Attack: 1.3x soul break fill
#3 (58) 1.5x soul break fill for all skills
#4 (134) 1.3x water damage
#1 (27) 1.1x PHY dmg with fists
#2 (80) 1.2x PHY dmg with fists
#3 (171) 1.3x earth damage
#1 (14) 1.1x dmg vs weakness
#2 (14) 1.2x dmg vs weakness
#3 (58) 1 soul break bar at battle start
#4 (134) 1.3x dmg vs weakness
#1 (40) +10% ATK but –10% DEF
#2 (91) 13% to doublecast Celerity
#3 (134) 1.3x PHY dmg with daggers
#1 (46) 10% self heal (h30) on PHY hit
#2 (77A) Attack: heal h26 instead
#3 (142) Attack: w2.5
#1 (176) Up to +55% DEF as HP falls
#2 (176) +10% ATK/MAG if using fists
#1 (72) 1.1x PHY dmg with hammers
#2 (72) Attack: becomes Charge
#1 (90) +10% MAG if using guns
#2 (90) 1.2x PHY dmg if using guns
Name
Character unlock
😎 Vivi
14,17,52,98,136
😑 Wakka
1,15,22,54,62,77,142
Warrior
(prereg bonus)
😎 Warrior
of Light
9,75,108,172
😎 White
Mage
1
Wol
Yang
Yda
Y’shtola
Yuffie
Yuna
Zack
Mem. crystals
#1: 17,37,52,98,136
#2: 77A,136
#3: 171
#1:15,17,54,62,87,142
#2: 62,142
#1: 156
#1: 29,75,172
#2: 75,172
#3: 134
#1: 14
#2: 137
#1: 108
108
#2: 108
#3: 163
#1: 111,145
111,145
#2: 111
#1: 109,161
109,161
#2: 109,161
#3: 142
#1: 63,109,161
63,109,118,161
#2: 109,161
#3: 134
#1: 68,90,100,
68,80,90,100,158
158
#2: 100,158
#1: 22,62,77,87,130,142,
22,35,54,62,77,87,142 166
,166
#2: 77,166
#3: 142
#1: 36,80,90,158
36,59,68,80,90,158
#2: 90,158
#3: 155
#1: 51,66,82,94,131
😎 Zell
41,51,82,94,131
Zidane
52,70,83,98,119,164
#2: 94,155
#3: 155
#1: 52,70,83,98,119,164
#2: 98,164
#3: 134
Record materia unlocks
#1 (17) 1.1x BLK dmg if using rod
#2 (17) +20% MAG but –10% DEF/RES
#3 (77A) Attack: x2.0 magic dmg instead
#4 (171) 1.3x fire damage
#1 (15) 15% to start with full ATB bar
#2 (15) Attack: becomes Aim
#3 (62) Hi regen at 50% HP
#1 (156) 1.1x PHY damage with swords
#1 (29) Shell at 20% HP
#2 (29) Attack: holy dmg
#3 (75) 1.2x holy damage
#4 (134) +13% ATK/DEF if using a sword
#1 (14) 50% refill 1 Wht. Mag. per battle
#2 (14) Refill 1 White Magic per battle
#3 (139) Attack: heal (h??) instead
#1 (108) +10% DEF if using light armor
#2 (108) Attack: 16% to do 2.8x
#3 (163) +??% ATK/DEF if using light armor
#1 (111) 50% refill Monk skills
#2 (111) Attack: ????x AoE
#1 (109) 1.15x Monk damage
#2 (109) Attack: p0.6 AoE
#3 (142) Attack: p0.8 AoE
#1 (63) 1.1x WHT healing
#2 (109) 1.2x WHT damage
#3 (134) +20% DEF/RES if using a robe
#1 (68) 1.1x PHY dmg with thrown
#2 (100) Attack: instant cast
#1 (22) 1.1x WHT healing
#2 (77) +20% MND with rods
#3 (142) 1.3x SUM damage
#1 (36) 1.1x PHY dmg with swords
#2 (90) 30% to reduce phys dmg –20%
#3 (155) +10% ATK/DEF, Haste
#1 (51) +5% ATK per 10% HP lost
#2 (66) 50% to start with full ATB bar
#3 (94) 1.3x Monk damage
#4 (155) 1.3x PHY damage with fists
#1 (52) Haste at battle start
#2 (98) ??% dblcast Thief
#3 (134) 1.4x Thief damage
Unlocks per future event
Some clarifications about this table:

Columns: “#E” is the Japanese event ordering as given by sexydeli, and “#B” is the banner number as given by dscotton.

Record materia: effects are listed next to the memory crystal that unlocks the materia.

Relics: Stats are for level 20, uncombined items. For events with dual banners, relics are marked A or B, or AB for relics that appear on both.

Italic green unlocks indicate a reissue of a previously unlocked feature.
FF
#E Event
BraBra music
collab
— 133
Unlocked
#B Banner relic
Abilities:
Angelsong (Bard 5)
Allegro con Moto (Bard 6)
—
(no banner)
Memory crystal 2: (1 token)
Desch [+10% ATK/MAG & Sap]
Fusoya[1.1x BLK/WHTdmgw/rod]
Gordon [+20% RES if using shield]
Josef [1.2x ice damage]
Leila [1.2x PHY dagger dmg]
Ricard [1.3x Dragoon damage]
Tellah [+10% MAG/MND w/ rods]
Gold Fever - Memory crystal 3: (1 token)
Golden
Bartz [1.3x wind damage]
Paradise
Cecil pal [1.3x holy damage]
Cloud [1.3x PHY sword damage]
JP 2016 04 28 Firion [+13% ATK]
Lightning [1.3x lgt damage]
— 134
—
GL 9 Oct for
Luneth [40% for double EXP]
crystals.
Ramza [Attack: p1.6 lgt]
Shantotto [1.3x BLK dmg w/staff]
Record
Squall [1.3x ice damage]
speheres not
Terra [+13% MAG]
yet released.
Tidus [1.3x water damage]
Tyro [1.3x dmg vs weakness]
Vaan [1.3x PHY dagger dmg]
War.of Lt.[+13% ATK/DEF w/ swrd]
Y’shtola [+20% DEF/RES w/ robe]
Zidane [1.4x Thief damage]
Record Spheres:
Cait Sith,Echo,Eiko,
Kefka,Mog,Sara
(no banner)
GL ????
Glimmer of
Hope
JP 2016 04 30
VII 135 GL 2016 10 06
Dual OSB/BSB
banner
format begins
Dungeon
III
Update 25
XIII 128
T
JP 2016 04 06
GL 2016 10 11
A) [OSB] Ragnarok
A) [BSB] Wizer Rod
A) [SSB] Crystal Comb
A) [SSB] Cid's Goggles
A) [SSB] Apocalypse
A) [SSB] Crystal Cross
A) Cloud's Guise
B) [BSB] Power Soul
B) [BSB] Msmn-Shinu.
B) [SSB] Shortbarrel
B) [SSB] Barret's Bngl
B) [SSB] Green Mega.
B) [SSB] Light Rod
B) Partisan
Characters: (1 token)
Aerith, Barret, Cid, Red XIII
Memory crystal 1: (1 token)
Aerith, Barret, Cid, Cloud, Red XIII
Memory crystal 2: (1 token)
Aerith, Cloud
Memory crystal 3: (1 token)
Record Spheres:
Aerith,Red XIII,Reno,Vincent,Zack
Memory crystal 1:
Berserker [1.1x axe damage]
Record materia 2:
Berserker [1.2x axe damage]
Memory crystal 2:
B. Mage [Attack: m1.5 AoE fire]
—
(no banner)
Type
Nightmare #8: Characters: (1 token)
Curada record Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
— 132
JP 2016 04 26 Abilities:
GL 2016 10 18 6★ Curasa (White Magic)
A) [SSB] Trident
A) [SSB] Gold Hairpin
A) [SSB] Wizard Rod
A) [SSB] Excalibur
A) Kuja's Gloves
B) [BSB] Flame Staff
B) [BSB] The Ogre
B) [SSB] Tin Armor
B) [SSB] Ragnarok
B) [SSB] Punisher
B)[SSB]Drgoon’s Tab.
B) Bistro Fork
—
(Banner for 5-star
white mages?)
Soul break damage or effect
DEF
RES
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
164
55
118
17
124
110
17
128
127
81
26
81
88
126
—
100
91
28
—
68
—
—
—
126
18
105
117
—
—
129
—
27
—
—
—
—
—
—
19
120
—
—
—
—
—
82
—
—
109
—
—
—
92
—
—
—
—
—
—
118
—
—
109
—
—
—
88
—
—
—
(Cloud) Finishing Touch
(Aerith) White Materia
(Red XIII) Grdian’s War Cry
(Cid) Big Brawl
(Zack) Apocalypse
(Yuffie) Gauntlet
(Cloud) Climhazzard
(Tifa) Meteor Strike
(Sephiroth) Reunion
(Vincent) Beast Howl
(Barret) Angermax
(Cait Sith) Moogle Dance
(Reno) Turk Bombshell
(Cid) Dragon
phys 12.0 wind+non
w9.5/5AoE h,all h85,[h105,+30%MND][h25AoE]
party +30% ATK/DEF/MND (#624)
phys 7.8 / 12 wind, self no air time 3 turns
phys 6.0 / 4 AoE ranged, party haste
phys 6.0 / 3 AoE instant ranged, party Blink 1
phys 5.11 / 7 wind, self wind aura 25s
p6.64/8 earth,e aura,[1.5/2AoE e+n][2.16 e+n]
p6.16/4 AoE,[p^24.5/2][p2.52/4 f+n]
magic 17.68 / 8 fire, self fire aura 25s
phys 7.8 / 10 ranged, –50% ATK/DEF 25s
AoE –40% ATK/MAG/DEF/RS 25s, party Regen (hi)
magic 14.4 / 3 AoE non, 100% sleep/silence
phys 5.16 / 4 wind ranged, –20% wind resist
—
—
—
—
—
—
—
Sword
Rod
Hairpin
Hat
Sword
Thrown
Light A
Fist
Katana
Gun
Bracer
Instrum
Rod
Spear
—
A) [BSB] Hamelin
Instrum
A) [BSB] Lightbringer Sword
Characters: (1 token)
Eiko, Freya, Quina, Steiner, Vivi
Memory crystal 1: (1 token)
Friendship
Eiko, Freya, Quina, Steiner, Vivi
Ribbon
Memory crystal 2: (1 token)
IX 136
Eiko, Vivi
JP 2016 05 06 Memory crystal 3: (1 token)
GL 2016 10 12 Abilities:
Chain Firaga
Record Spheres:
Kuja, Quina
Soul break name
ATK MAG MND
Spear
Hat
Rod
Sword
Bracer
Staff
Sword
Armor
Sword
Rod
Light A
Spear
—
81 105 123
128
68
(Eiko) Madain Sari’s Prayer party h85,crit=50%, [h105,Blink 1][party h25]
(Beatrix)Vow of Protection phys 5.48 / 4 AoE holy, –20% holy resist,
[p2.5/2 ho,sentinel] [p2.7/2,self +40% RES 20s]
130
(Freya) Six Dragons
phys 7.74 / 6 wind ranged, self wind aura 25s
17 28 27 82 119 (Quina) Frog Drop
phys 5.96 / 4 AoE ranged, party +50% ATK 25s
50 117 105
(Garnet) Divine Guardian party Haste, Regen (hi), +50% RES 25s
128
(Steiner) Swd Art Climhzzd phys 7.0 / 5 AoE, DEF-based formula
24 28 19 89 85 (Kuja) Dread of Death
magic 9.4 / 4 AoE dark, self dark aura 25s
55 126 63
(Vivi) Affirmation
m12/4 AoE f+n,f aura,[9.0/4f+n][6.3/2AoE f+n]
128
(Zidane) Stellar Circle 5
p5.88/6 wind,–20% w res,[p2,stl pwr][… def]
17
135 92 (Steiner) Sword Mag Firaga phys 5.88 / 4 AoE fire, –20% fire resist 25s
125
68
(Beatrix) Seiken Shock
phys 7.6 / 8, party Magic blink 1
50 122 61
(Kuja) Darkflare Star
magic 17.6 / 8 dark, party +20% MAG 25s
17
110 110 (Freya) Cherry Blossom
phys 5.85 / 3 AoE wind rngd, no air time 3 turn
127 71
(Quina) Angel’s Snack
party +30% ATK/DEF 25s
—
—
—
—
—
—
—
FF
#E Event
Unlocked
#B Banner relic
A) [BSB] Sun Blade
Characters: (1 token)
Guy [Com5 Mnk5 Knt4]
Firion, Gordon, Josef, Leila,
Leon, Maria, Minwu, Ricard
Memory crystal 1: (1 token)
Guy [+10% ATK, –10% DEF]
Thorns of the
Firion, Gordon, Josef, Leila,
Rose
Leon, Maria, Minwu, Ricard
II 138
Memory crystal 2: (1 token)
JP 2016 05 13
Guy [+??% ATK/DEF if using axe]
GL 2016 10 19
Memory crystal 3: (1 token)
Abilities:
Stone, Stonera, Stonega,
Stoneja, Chain Stonega
Record Spheres:
Guy, Gordon, Maria, Minwu
—
Mote #4:
—
Kashuan Keep
—
Characters: (1 token)
Larsa [Whm5 Sup5 Brd4]
Ashe, Fran, Penelo
Memory crystal 1: (1 token)
Larsa [50% refill 1 W. Mag.]
Heir of the
Ashe, Fran, Penelo
Dynast-King
Memory crystal 2: (1 token)
XII 139
Larsa[+10% MND, Regen (lo)]
JP 2016 05 20
Ashe, Penelo
GL 2016 10 26
Memory crystal 3: (1 token)
Abilities:
Chain Thundaga
Record Spheres:
Ashe, Fran, Larsa
Dungeon
V
Update 26
VII
137
VIII
JP 2016 05 10
XI
GL Nov?
Nightmare #9:
Penalty Break
record
— 140
—
IV
VII
XIII
Memory crystal 1:
Monk [1.15x Monk damage]
Memory crystal 2:
White Mage [Attack: heal (h26)]
Characters: (1 token)
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
Abilities:
JP 2016 05 25
6★ Penalty Break (Support)
GL Nov?
Abilities:
(collab)
Noel
Rematch
dungeons 1–3
—
Type
Sword
130
A) [BSB] Rune Axe
Axe
130
A) [SSB] Gungnir
A) [SSB]Thief's Gloves
A) [SSB] Healing Staff
A) [SSB] Artemis Bow
A) Dancing Dagger
B)[BSB]Mag Seal Bow
Spear
Bracer
Staff
Bow
Dagger
Bow
130
26
55
81
114
81
68
18 19 92
100 121
117 62
B) [BSB] Stardust Rod Rod
55
100 129
B) [SSB] Ogrekiller
B) [SSB] Bracer
B) [SSB] Masamune
B) [SSB] Defender
B) Flame Shield
Axe
Fist
Sword
Sword
Shield
130
130
123
123
17
—
—
(no banner)
ATK MAG MND
DEF
RES
88
126
126 83
—
—
—
118
A) [SSB] Yoichi Bow
A) [SSB] Holy Rod
A) [SSB] Stoneblade
A) [SSB] Aldebaran
A) Gabranth's Haub.
B) [BSB] Mace of Zeus
Bow
Rod
Sword
Gun
Armor
Rod
115
55
88
109
17
55
B) [BSB] Betelgeuse
B) [SSB] Cloud Staff
B) [SSB] Defender
B) [SSB] Chaos Blade
B) [SSB] Traitor's Bow
B) Platinum Shield
Gun
Staff
Sword
Sword
Bow
Shield
113
89 100 129
128
127
109 26 26
17
127 83
(Lucky banner?)
—
17
—
A)[BSB]Dalmas. Garb Light A
A) [BSB] Orichal. Dirk Dagger
Soul break name
(Firion) Weaponsmaster
Soul break damage or effect
p5.84/4 AoE h+n instant, party Magic blink 1
[p0.52/1 - 4.16/8 h+n (ramps up per use)]
[p1.68 / 4 h+n, next command instant]
(Leon) Dark Knight Raid
p6.56/8 dark, dark aura,
[2.3 d,drain 20%][2.06/2 d,self +30%A,-30% R]
(Gordon) Inherited Intent party +30% ATK/MAG (#610) and Blink 1
(Leila) Pirate’s Knives
phys 7.62 /6 wa,–50% ATK/RES,self +30% ATK/RES
(Minwu) Will of Wht Mage party Curaga (h85) instant
(Maria) Thunder XVI
magic 14.4 / 4 AoE lgt, party +20% MAG 25s
(Leila) Captain’s Command party Shell and Haste
(Maria) Starfall XVI
m15/8 e+n,earth aura,[6/3-12/6 e+n,petrify]
[6.2/2AoE e+f, self +30%MAG,-30%DEF]
(Minwu) Deciphered Dest. w9.5/4 AoE ho, party haste & regen (hi),
[h105 instant] [w6/2 AoE ho,–20% MAG/MND]
(Guy) Gaia Drum
phys ???? / 4 AoE earth, –20% earth resist 25s
(Josef) Icy Resolve
phys 5.84 / 4 AoE ice+non, party heal 40% max
(Firion) Lord of Arms
phys 7.8 / 5 ranged, 100% Blind
(Leon) Darkborn Blade
phys 6.0 / 3 AoE dark ranged, sentinel
(Gordon) Goddess’s Bell
phys 4.2 / 3 AoE ranged, –40% ATK/MAG 25s
—
111 111 (Ashe) Twilight Judgment
(Vaan) Ark Blast
26 26
100 123
124
132 91
100 129
—
(Balthier) Gatling Gun
(Larsa) Imprial Draught
(Basch) Ruin Impediment
(Gabranth) Fulmin. Obliv.
(Fran) Mist Overload
(Basch) Apocalypse Shield
m17/8 l+n,lgt aura,[10/4 l,self h60][6 AoE l+n]
phys 7.6 / 5 instant, –40% DEF/MAG 25s,
[p2.0 fast, –40% DEF 15s] [p2.0 fast, –50% MAG]
p7.68/8 lgt+non rngd, –20% lgt resist 25s
white 12.0 / 3 holy, party Curaga (h85)
m14.0/4 AoE lgt+non, party heal 25% maxHP
phys 7.92 / 6 fire ranged, –20% fire resist 25s
phys 5.1 / 6 dark, self dark aura 25s
w12.0/8 ho,party h55,self +15% MAG/MND
[w10.52/4 ho,self +15% MND][party h25]
p7.5/10 fire rngd, 97% (30%x10) sap+blind
party Curaga (h85) and haste
phys 7.8 / 6 ranged, party Blink 1
phys 6.0 / 4 AoE dark ranged, 100% Stun
phys 7.91 /7 ranged, –40% ATK/MAG/DEF/RES 25s
party +30% ATK/DEF 25s
(Fran) Archer’s Measure
(Penelo) Intercession
(Ashe) Maelstrom’s Bolt
(Balthier) Strahl Strafe
(Gabranth) Enrage
(Penelo) Evanescence
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
JP 2016 05 30
GL ????
Characters: (1 token)
Yuna false bride wardrobe
Auron, Rikku, Tidus, Wakka, Yuna
Memory crystal 1: (1 token)
Auron, Rikku, Tidus, Wakka, Yuna
Memory crystal 2: (1 token)
Auron, Tidus, Wakka
Memory crystal 3: (1 token)
Aerith [+13% MAG/MND w/ rods]
Agrias [1.4x Knight damage]
Ashe [+15% MAG if using sword]
Our Story
Celes [1.4x Spellblade damage]
X 142
Garnet [+13% MAG/MND w/ dagg]
JP 2016 05 31
Lenna [1.3x WHT healing]
GL ????
Maria [+15% MAG if using bow]
Refia [1.3x PHY dmg w/ thrown]
Rinoa [1.25x BLK damage]
Rosa [+25% MND if using bow]
Sarah [+25% MND if using staff]
Vanille [Attack: w2.5]
Yda [Attack: p0.8 AoE]
Yuna [1.3x SUM damage]
Abilities:
Aqua Burst
Sapphire Shot
A) [OSB] Apocalypse
A) [BSB] GlriousGuard
A) [SSB] Chaos Rod
A) [SSB] Swd of Paine
A) [SSB] Force Knckles
A) [SSB] Riot Blade
A) Abe’s Uniform
B) [BSB] Hunter's Bld
Sword
Bracer
Rod
Sword
Fist
Katana
Lt. Armor
Katana
164
26 18 19 93 89
55 100 130
129
131
122
17
111 111
131
(Tidus) Energy Rain
(Wakka) Full Attack Reels
(Yuna) Miracle Veil
(Paine) Sword Dance
(Rikku) Master Thief
(Auron) Banishing Blade
(Tidus) Leap & Rush
(Auron) Bushido
B) [BSB] Rikku's Dagg Dagger
119
(Rikku) Machinations
B) [SSB] Fencer’s Glv
B) [SSB] Magicn Mog
B) [SSB] Over the Top
B) [SSB] Twin Lance
B) Auron's Grasp
26 18 19
82 125 63
108
129
26 18 19
Bracer
Doll
Blitzball
Spear
Bracer
93
89
89
85
(Paine) Liquid Steel
(Lulu) Icy Smile
(Wakka) Aurochs Reels
(Kimahri) Fang of Gagazet
(Auron) Undefeated
phys 12.0 water+non
p7.56/12 rng,–40% A/D/M/R,[p2.3,-50%M][…A]
party Cruaga (h85) and auto-heal 2000 HP
phys 7.7 / 7 earth+wind, party Haste
phys 7.68 / 6, -50% atk/res, self +30% atk/res
phys 7.8 / 5 ranged, –50% ATK/DEF 25s
phys 5.04 / 3, Instant cast 2 turns
p5.95/5 AoE,self +30% atk,+25%res,crit=50%
[p2.4,drain20%] [p1.82/2 AoE, self Retaliate]
phys 7.7 / 10 water, –20% water res,
[p1.4 AoE wa+lgt] [p2.0,steal 20% atk/def]
phys ?? / 6 wa, self water aura 25s
magic 14.4 / 4 AoE ice, self ice aura 25s
phys 6.0 / 4 AoE ranged, 100% blind/poison
phys 7.8 / 5, party Magic Blink 1
p4.2/4 AoE rng, +200% def, taunt PHY/BLK
FF
#E Event
Unlocked
#B Banner relic
A) [BSB] Flame Fossil
Characters: (1 token)
A) [BSB] Lunar Stinger
Noel [Com5 Cel4 Thf4 Whm4]
A) [SSB]CanopusAMP
Raines,Sazh, Serah, Snow, Vanille
A) [SSB] Cavalry Coat
Memory crystal 1: (1 token)
A) [SSB] Hawkeye
Paradox
Noel [Regen (lo) at battle start]
A) [SSB] Power Circle
Hunter
Raines,Sazh, Serah, Snow, Vanille
A) Flamberge
XIII 143
Memory crystal 2: (1 token)
B) [BSB] Mistilteinn
JP 2016 06 03
Noel [Attack: p1.0 ranged]
B) [BSB] Overture
GL ????
Serah, Vanille
B) [SSB] Battle Stndrd
Memory crystal 3: (1 token)
B) [SSB] Sirius Sdarms
Record Spheres:
B) [SSB] Punisher
Noel, Serah
B) [SSB] Raines' Glvs
B) Serah's Gloves
Memory crystal 1:
Dungeon
Magus [8% dualcast B. Magic]
VI
Update 27
Record materia 2:
IX
144
Magus [15% dualcast B. Magic]
—
(Lucky banner?)
XIII
JP 2016 06 09 Memory crystal 2:
XIV
GL Dec?
Gladiator [+20% DEF w/ lt. armor]
Characters: (1 token)
Edward,Kain,Palom,Porom,
Rydia, Tellah, Yang
Memory crystal 1: (1 token)
Edward, Kain, Palom, Porom,
Restored
Rydia, Tellah, Yang
Pride
Memory crystal 2: (1 token)
IV 145
Edward, Kain, Rydia
JP 2016 06 10
Memory crystal 3: (1 token)
GL ????
Abilities:
Lightning Dive
Titan
Record Spheres:
Fusoya,Palom,Porom,Rosa,Tellah
—
—
—
Events #150 and beyond are
numbered to match Enlir’s sheet.
—
Characters: (1 token)
Ayame [Com5 Sam5 Spb5]
Curilla [Com4 Sup4 Knt5 Whm3]
Shantotto
NOTE: collab
Memory crystal 1: (1 token)
event
Ayame [1.15x Samurai dmg]
Curilla [1.15x Knight dmg]
Vana’diel
XI 152
Shantotto
Chronicles
Memory crystal 2: (1 token)
Ayame [Attack: 12% Flash Blade]
JP 2016 06 22
Curilla [+20% DEF if using sword]
GL ????
Shantotto
Memory crystal 3: (1 token)
Abilities:
Frigid Blade
Nightmare
Characters: (1 token)
#10: Dervish
Memory crystal 1: (1 token)
record
Memory crystal 2: (1 token)
— 153
Abilities:
JP 2016 06 24
6★ Dervish (Celerity)
GL Dec?
—
ATK MAG MND
DEF
RES
—
—
—
—
—
Soul break name
(Noel) Meteor Javelin
(Serah) Lunar Arrow
(Sazh) Chocochick Dance
(Raines) Seraphic Wing
(Hope) Last Resort
(Snow) Diamond Dust
(Lightning) Smite
(Vanille) Dream World
(Lightning) Req. of Goddss
(Snow) Entrench
(Sazh) Godsend
(Fang) Highwind
(Raines) Seraphic Ray
(Serah) Clock Master
Soul break damage or effect
p7.5/5, -40% a/d/m/r,[p2.3,-40%A][…50%M]
m15.0/8 ice+n,ice aura,[m9/4 i+n][m6AoE i+n]
party +50% ATK 25s, Magic blink 1
m17.5/6non,self+30% M/R,doom60s,fastmag4
magic 17.92 / 8 holy
phys 6.0 AoE ice, party +50% DEF 25s
phys 5.04 / 3, self instant cast 2 turns
all h85,+30%MND,[w10.6/2ho,-30%res][all h25]
p8/7,[p1.84/4,31%stun][p1.26/2AoE,29%slow]
phys 7.6 / 4, self Retaliate, party crit=25%
party Protect, Regen (hi), +20% MAG 25s
phys 7.68 / 6 fire+wind rng, –50% ATK/MAG 25s
magic 14.2 AoE holy, –20% holy resist 25s
magic 11.8 / 2 non, self Fastcast BLK 3 turns
—
—
A) [B] Abel's Lance
Spear
(Kain) Dragoon’s Pride
A) [B] Sleipnir's Tail
A) [S] Feathered Cap
A) [S] Bomb’s Soul
A) [S] Hell Claws
A) [S] Seraph's Mace
A) Dream Harp
B) [B] Lamia Harp
Whip
Hat
Rod
Fist
Staff
Instrum
Instrum
B) [B] Excalibur
B) [S] Asura's Rod
B) [S] Artemis Bow
B) [S] Wyvern Lance
B) [S] Golbez's Gntlets
B) Faerie Claws
Sword
Rod
Bow
Spear
Bracer
Fist
p5/4 AoE lgt+n jump,lgt aura,
[p2/2 lgt jump,no air time 2] [p2/2,ether 1]
(Rydia) Cry of Grief
m12/5AoE e+n,e aura,[m9/4e+n][m6/2 A e+n]
(Porom) Twin Star
party +30% atk, +15% mnd, crit=50%
(Tellah) Sage’s Guidance
party +30% atk/mag, instant cast 1, self doom
(Yang) Mountain Buster
phys 6.18 / 6 AoE e+n rng, –20% earth resist
(Porom) Sync
party h85, Haste
(Edward) Song of Swiftness party haste, +30% mag
(Edward) Whisperwd Cncrt all +50% atk, AoE –20% holy resist,
[m2 ho,-20% A/M,self sap] […,-20% DEF/RES,…]
(Cecil pal) Paladin Force
(Palom)ChaincastFlarestrm magic 13.52 / 8 AoE ho+f+lgt, –50% mag/res
(Rosa) Divine Heal
party h85, Magic blink 1
(Kain) Rising Drive
phys 7.8 / 4, self no air time 3 jumps
(Golbez) Cosmic Ray
magic 17.84 / 8 dark, self +30% mag
(Yang) Sylph’s Providence phys 4.2 / 3 AoE, party Blink 1
A) [B] Gungnir
Spear
(Luneth) Eternal Wind
A) [B] Onion Gntlets
A) [S] Onion Sword
A) [S] W Mage's Robe
A) [S] Lust Dagger
A) [S] Elder Staff
A) Heroic Shield
Bracer
Sword
Robe
Dagger
Staff
Shield
—
Characters:
Onion Knight [many 3-star abils]
Arc, Desch, Ingus, Luneth, Refia
Memory crystal 1:
Onion Knight [+10% MAG w/ staff]
The
Arc, Desch, Ingus, Luneth, Refia
Incomplete
Memory crystal 2:
Swordsman
Onion Knight [20% for 2x EXP]
III 150
Arc, Desch, Ingus, Luneth, Refia
JP 2016 06 17 Memory crystal 3:
GL ????
Onion Knt [+13% MAG/MND staff]
Abilities:
Spirit Cannon
Gaia Cross
Record Spheres:
Desch, Luneth, Onion Knight
Mote #5:
— 151 World of
Darkness
Type
Sword
Bow
Gun
Lt. Armor
Thrown
Fist
Sword
Rod
Sword
Fist
Gun
Spear
Fist
Bracer
p6.24/8 wi+n,100%stun,self wind aura
[p2/4wi+n,31%stun][p1.3/2AoEwi+n,+/-30A/R]
(Onion Knt) Proph. Vessel all+30%A/M,[p1.88/4,inst ph][m9/4,inst mag]
(Onion Knight) Onion Slice p6.56/8–9.02/11 (@190 spd),–50% def/res
(Arc) Love’s Gospel
party h85, no ATB 1, Blink 1
(Luneth) Swordshower
phys 7.76 / 8 wind rng, party +50% def 25s
(Arc) Renewing Rains
party Shell, Regen (hi), Magic blink 1
(Ingus) Earth Ward
party Protect, Haste
(Ingus) Loyal Espada
p4.8/4 AoE e+n,self earth aura, +30% atk/def
[p1.96/2 e+n,sentinel] [p1.96/2 e+n,retaliate]
(Refia) Circle of Carnage
p6.2/8 f+n,self fire aura,crit=50,
[p2/4 f+n,2x crit dm][p1.3/2AoE f+n,+/-30A/D]
(Onion Knight) Full Burst
magic ???? / 5 AoE non, party heal ??% maxHP
(Desch) Thunderous Mmry m?? lgt+non, –20% lgt resist, self +??% mag
(Refia) Blazing Fists
phys 7.84 / 8, self haste, +35% atk/def 25s
(Ingus) Gaia’s Vengeance phys 7.9 / 5, sentinel
(Desch) Bolt of Ancients
magic 9.4 / 4 AoE lgt, self lgt aura 25s
B) [B] Aegis Shield
Shield
B) [B] Carnage Bracer Bracer
B) [S] Eternal Staff
B) [S] Ancient Sword
B) [S] Rising Sun
B) [S] Break Blade
B) Desch's Sword
—
(no banner)
Staff
Sword
Thrown
Sword
Sword
—
—
—
—
—
—
—
—
FF
—
VIII
VIII
IX
XIV
T
VI
VII
V
—
#E Event
Unlocked
#B Banner relic
Characters: (8 tokens)
Memory crystal 1: (8 tokens)
The Ultimate Memory crystal 2: (4 tokens)
Weapon
Memory crystal 3: (1 token)
154
Abilities:
JP 2016 06 25 Mind Break(down)
GL ????
Ultima Weapon
Record Spheres:
Ovelia
Characters: (1 token)
A) [O] Punishment
Irvine,Laguna,Quistis,RinoaSquall
A) [B] Burning Knckle
Memory crystal 1: (1 token)
Irvine,Laguna,Quistis,RinoaSquall
A) [B] Shooting Star
Memory crystal 2: (1 token)
A) [S] Sirius
Quistis, Rinoa, Squall, Zell
A) [S] Crystal Glove
Memory crystal 3: (1 token)
A) [S] Srcress' Might
Auron [1.4x Samurai dmg]
A) [S] Vega
Balthier [1.3x gun dmg]
A) Squall's Jacket
Lionheart
Beatrix [Attack: 24% Saint Cross]
A) Esthar Bracers
Awoken
Delita [+20% DEF/RES w/ sword]
B) [O] Twin Viper
155
Garland [1.3x dark dmg]
B) [B]Instructor’sGarb
JP 2016 06 30
Hope [1.3x BLK dmg w/ thrown]
GL ????
Kain [1.3x jump dmg]
Krile [+15% MAG w/ whip]
B) [B] Strange Vision
Leon [+??% ATK/DEF w/ hv armor]
B) [S] Exeter
Sabin [1.4x Monk dmg]
B) [S] Red Scorpion
Thancred [+13% ATK/DEF w/ dagg]
B) [S] Crescent Wish
Zack [+10% ATK/DEF, haste]
B) [S] Bismarck
Zell [1.3x fist dmg]
B) Party Dress
Abilities:
B) Galb. Elite Armor
Chain Biora
Dungeon
Memory crystal 1:
Update 28
Warrior [1.1x PHY dmg w/ swd]
156
—
(Lucky banner?)
Memory crystal 2:
JP 2016 07 06
Summoner [1.2x SUM dmg]
GL Jan?
A) [B] Magical Brush
A) [B] ?
A) [S]Imprl Gnrl's Swd
Characters: (1 token)
A) [S] Mutsunokami
Leo [Com5 Knt5 Sam4]
A) [S] Excalibur
Edgar, Relm, Sabin, Shadow
A) [S] Death Tarot
Memory crystal 1: (1 token)
Light of the
A) Luminous Robe
Leo [Loner]
Battlefield
A) Priest's Miter
Edgar, Relm, Sabin, Shadow
157
AB) [O] Cstm Bioblstr
Memory crystal 2: (1 token)
JP 2016 07 08
B) [B] Godhand
Leo[Attack: p1.0 AoE, 4.5s cast]
GL ????
B) [B] Thief's Knife
Edgar, Relm, Sabin, Shadow
B) [S] Whale Whisker
Memory crystal 3: (1 token)
B) [S] Chocobo Brush
Record Spheres:
B) [S] Sabin's Wrstbnd
Gau, Leo, Strago
B) [S] Tiara
B) Morning Star
B) Zantetsuken
A) [B] Rune Blade
A) [B] Magic Shuriken
Characters: (1 token)
A) [S] Buster Sword H
Angeal [Com5 Knt5 Spb3]
A) [S] Javelin
Cid,Reno,Sephiroth,Yuffie,Zack
A) [S] Crystal Cross
Memory crystal 1: (1 token)
A) [S] Cid's Goggles
Angeal [10% cntr ph w/ Protect]
Inherited
A) Cloud's Guise
Cid,Reno,Sephiroth,Yuffie,Zack
Pride
A) Chocobracelet
Memory crystal 2: (1 token)
158
AB) [O] Ragnarok
Angeal [+20% DEF w/ sword]
JP 2016 07 15
B) [B] Wizer Rod
Cid, Sephiroth, Yuffie, Zack
GL ????
B) [B] Shinra Sp Bomb
Abilities:
B) [S] Seph's Glove
Life from Death
B) [S] Shortbarrel
Death Scythe
B) [S] Green Mphone
Record Spheres:
B) [S] Barret Bracers
Angeal
B) Atomic Scissors
B) Fire Fang
A) [B] Asura's Rod
A) [B] Sledgehammer
Characters: (1 token)
A) [S] Dorgann's Swrd
Dorgann[Com5 Sup4 Knt5 Spb3Sam2]
A) [S] Fire Lash
Bartz, Galuf, Gilga., Krile, Lenna
A) [S] Titan's Gloves
Memory crystal 1: (1 token)
Warriors of
A) [S] Excalibur
Dorgann [1.1x holy dmg]
Tomorrow
AB) [O] Gilg's Nginata
Bartz, Galuf, Gilga., Krile, Lenna
159
AB) Bartz's Cloak
Memory crystal 2: (1 token)
JP 2016 07 22
AB) Moore Branch
Dorgann [1.3x Knight dmg]
GL ????
B) [B] Nirvana
Galuf, Gilgamesh, Krile
B) [B] Masamune
Memory crystal 3: (1 token)
B) [S] Enuo's Scourge
Record Spheres:
B) [S] Genji Blade
Dorgann, Exdeath
B) [S] Exdeath's Crass
B) [S] Faris's Bracers
Terror mote
160 #1: Sea Cave —
—
(no banner)
of the Dead
Type
Soul break name
Soul break damage or effect
Sword
Fist
(Squall) Blasting Zero
(Zell) Duel
phys 12.0 ice+non
p7.4/10 inst.,52% stun,party crit=50%,
[p2.5/4,self +30%atk,-30%def][p2/4,next inst]
Thrown
Gun
Fist
Thrown
Gun
Lt. Armor
Bracer
Thrown
Lt. Armor
(Rinoa) Sorc. Awakening
(Laguna) Fairy’s Aid
(Zell) Combat King
(Edea) Ice Strike
(Laguna) Freezing Barrage
(Squall) Mystic Flurry
First Aid
(Rinoa) Angel W. Sht. Star
(Quistis) Dominating Whip
Rod
Gun
Whip
Rod
Gun
Lt. Armor
H. Armor
(Selphie) Strange Vision
(Irvine) Hyper Snipe
(Quistis) Mighty Guard
(Selphie) Dreamstage
(Irvine) Dark Shot
(Rinoa) The Brothers
—
—
ATK MAG MND
—
—
—
DEF
—
RES
—
Rod
Katana
Sword
Katana
Sword
Thrown
Robe
Hat
Gun
Fist
Dagger
Rod
Rod
Bracer
Hat
Rod
Sword
Sword
Thrown
Sword
Spear
Thrown
Hat
Lt. Armor
Bracer
Sword
Rod
Thrown
Bracer
Gun
Instrum
Bracer
Gun-Arm
Dagger
Rod
Hammer
Sword
Whip
Fist
Sword
Spear
Lt. Armor
Rod
Staff
Katana
Staff
Katana
Armor
Bracer
—
—
—
—
—
ph ?? / 6 AoE rngd, –?% atk/def/mag/res/mnd
party Haste, Shell, Regen (hi)
party h85, Magic blink 1
ph 7.92 / 6 (8.58 vs slw/blnd), 100% slw/blnd
magic 9.39 / 3 AoE earth, self earth aura
—
—
(Relm) Star Prism
(Shadow)
(Leo) Shock
(Cyan) Bushido Sky
(Celes) Indomitable Blade
(Setzer)
(Relm) Brush Up
—
(Edgar) Disaster Blast
(Sabin)
(Locke) Mirage Phoenix
(Strago) Mighty Guard
(Relm) Portrait of Lakshmi
(Sabin) Soul Spiral
(Terra) Fire Beam
(Strago) Sabre Soul
—
(Zack) Meteor Shots
(Yuffie)
(Angeal)
(Cid) Pilot Force
(Yuffie) Gauntlet
(Cid) Big Brawl
(Cloud) Climhazzard
Renewing Feather
(Cloud) Finishing Touch
(Aerith) White Materia
(Reno) Trinity Turk Light
(Sephiroth)
(Vincent) Bestial Roar
(Cait Sith) Moogle Dance
(Barret) Ungamax
(Barret) Satellite Beam
—
(Krile)
(Galuf)
(Dorgann)
(Krile) Sheepsong
(Galuf) Unshaken Resolve
(Bartz)Trueblade of Legend
(Gilgamesh)
(Bartz) Choco Romp
(Exdeath) Grand Cross
(Lenna) Tycoon Phoenix
(Gilgamesh)MorphingTime
(Exdeath) Power of Void
(Gilgamesh) Faithful Comp.
(Exdeath) Neo Almagest
(Faris) Serpent’s Gale
—
phys 7.8 / 6 rngd, party +50% atk 25s
phys 7.68 / 8 instant, self +30% atk/def/res
magic 14.22 / 6 AoE ice+non
phys 5.95 / 7 AoE ice ranged, –20% ice resist
phys 5.1 / 5 ice rngd, self ice aura
party h35
magic 40.0 earth+non
m15/8 bio+non, bio aura,
[m8/4 b+n,25% pois/blnd/sil/conf]
[m6/2 AoE b+n, self +30% mag, -30% def]
—
—
—
p8.6-11.6 (for 3 statuses), 15% bl/petr/poi/sil
—
phys 12.0 wind+non
—
party Haste, Regen (hi), +30% mag
phys 7.8 / 4, self +50% atk, invulnerable
phys 13.2, or 10.8 if not all allies alive
—
FF
#E Event
Unlocked
Characters: (1 token)
Alphinaud [Blm4 Sum5 Whm4]
Minfilia [Com4 Sup5 Knt5 Whm5]
Papalymo, Thancred,Yda,Y’shtola
Memory crystal 1: (1 token)
Alphinaud [+10% MAG w/ book]
Minfilia [+10% ATK if using shield]
Lady of the
Papalymo, Thancred,Yda,Y’shtola
Vortex
Memory crystal 2: (1 token)
XIV 161
Alphinaud [+10% MAG/MND book]
JP 2016 07 29 Minfilia [+13% ATK if using shield]
GL ????
Papalymo, Thancred,Yda,Y’shtola
Memory crystal 3: (1 token)
Abilities:
Tiamat (Summon 5)
Blast (Ninja 5)
Record Spheres:
Alphinaud, Minfilia, Papalymo,
Yda, Y’shtola
#B Banner relic
A) [B] Healer's Circlet
A) [B] Cortana
A) [B] Veil of Wiyu
Type
Hat
Sword
Book
A) [S] Holy Shield
A) [S] Evoker's Dblet
A) [S] Omnirod
A) [S] Wizard's Gloves
A) Thyrus
A) Healer's Robe
B) [B] Kaiser Knuckles
Shield
Robe
Rod
Bracer
Staff
Robe
Fist
(Minfilia) Blsg. of Hydaelyn
(Alphinaud)Deploy. Tactics
(Y’shtola) Aether. Pulse
(Papalymo) Ley Lines
(Y’shtola) Stoneskin II
(Y’shtola) Medica II
(Yda) Forbidden Chakra
B) [B] Lilith Rod
Rod
(Papalymo) Enochian Firaja
Nightmare
Characters: (1 token)
#11:
Valigarmanda Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
— 162 record
Abilities:
JP 2016 07 27 6★ Valigarmanda (Summon)
GL Jan?
Characters: (1 token)
Hope (Academy Uniform)
Lightning (Knight of Etro)
Fang, Noel, Raines, Serah, Snow
Memory crystal 1: (1 token)
Fang, Lightning, Noel,
Raines, Serah, Snow
Memory crystal 2: (1 token)
Lightning, Raines
Memory crystal 3: (1 token)
Arc [+13% MAG/MND w/ robe]
Ayame [Attack: 24% Hailstorm]
Blinded by
Edgar [???x bio dmg]
Light
Edge [1.4x Ninja dmg]
XIII 163
Gilgamesh [Prot,Shell,Haste]
JP 2016 07 31
Jecht [+13% ATK/DEF w/ fists]
GL ????
Kuja [Doom 60s at battle start]
Minwu [1.3x WHT healing]
Mustadio[Atk:20% p1.0 100% Petrify]
Papalymo [+10% MAG/RES w/ rod]
Penelo [1.3x WHT dmg]
Selphie [+25% MND if using rod]
Sephiroth [1.3x katana dmg]
Serah [+15% MAG, but –10% DEF]
Wol [+??% ATK/DEF w/ lt. armor]
Abilities:
Twin Thunderstrike (Spellblade5)
Evil Count (Darkness 5)
Characters: (1 token)
Amarant, Freya, Garnet,
Kuja, Steiner, Zidane
Memory crystal 1: (1 token)
Where the
Amarant, Freya, Garnet,
Heart Is
Kuja, Steiner, Zidane
IX 164
Memory crystal 2: (1 token)
JP 2016 08 05
Freya, Steiner, Zidane
GL ????
Memory crystal 3: (1 token)
Abilities:
Twin Firestrike (Spellblade 5)
Dash Bite (Thief 5)
Dungeon
VIII
Update 29
Memory crystal 2:
IX 165
Ninja [1.2x thrown dmg]
—
XII
JP 2016 08 10 Red Mage [13% dualcast B. Mag.]
GL Feb?
ATK MAG MND
DEF
RES
Soul break name
(Y’shtola) Asylum
(Minfilia) Power to Ovrcme
(Alphinaud) Aerial Blast
Soul break damage or effect
all h85,30% HP shield,[all h105 inst.][all h25]
p6.5/8 h+n,h aura,[p1.76 h+n,-40%A][…-50%M]
m15/8wi+n,wi aura,
[m7.6/4w+n,next instant][m8.6/2wi+n,refill 1]
party +50% atk 25s, Guts
party +30% atk/mag 25s, reflect dmg 30s
party Protect, Shell, Regen (hi)
party haste, +30% mag 25s, fast magic 3 turns
party +200% def/res
party h50, esuna
p7.3/8 f+n,-40% a/d/m/r,
[p2.3/4f+n,stack +atk,-atb][self 30%HP shield]
m15/8 f+n,f aura, [m6/3 - 12/6f+n @1193MAG]
[m6/2 AoE f+n, +30% MAG/-30% DEF]
p?/4 AoE f+n, -20% fire resist,
[p?/3 (x2 if Blinked) f+n] [p?/2 f+n,Blink]
p??? / 4 AoE earth+fire, -?% D/R, self +?% A/D
phys ??? / 4 AoE instant bio+non, 100% stun
magic 17.7 / 5 ice, self ice aura 25s
phys 5.96 / 4 AoE wind, party Haste
party crit=50%, +30% mnd
—
B) [B] Sasuke's Blades Dagger
(Thancred) Kassatsu Katon
B) [S] Temple Cyclas
B) [S] Ninja Tekko
B) [S] Stardust Rod
B) [S] Air Knives
B) Temple Gloves
B) Ifrit's Kris
Lt. Armor
Bracer
Rod
Dagger
Bracer
Dagger
(Yda) Demolish Combo
(Thancred) Wasp Jugulate
(Papalymo) Enoch. Blizzaja
(Thancred) Jin-Chi-Ten
(Yda) Internal Release
—
A) [O] Gladius
A) [B] AMP Coat
Sword
Lt. Armor
(Lightning) Thunderfall
(Snow) Raise Tension
A) [B] Mistilteinn
A) [S] Valkyrie Model
A) [S] Howling Soul
A) [S] Fang's Armgrds
A) [S] Punisher
A) Vega 42s
AB) Serah's Gloves
B) [O] Eagletalon
B) [B] Ninurta
B) [B] MetamrphClaw
Rod
Lt. Armor
Sword
Bracer
Spear
Gun
Bracer
Thrown
Thrown
Fist
B) [S] Meteorblaze
B) [S] Battle Standard
B) [S] Canopus AMPs
B) [S] Cavalry Coat
B) Flamberge
Bow
Fist
Gun
Lt. Armor
Sword
phys 11.25-12.0-12.75-13.5 lgt+n, incr. per use
p6.72/8 i+n (7.68 if all alive),party Guts
[p2.16/4 i+n, has +ATK at low HP]
[p2.4/3 i+n, self +30% ATK/DEF as #6007]
(Vanille) Dream World
all h85/+30%MND inst.,[w11/2h,-30%R][all h25]
(Lightning) Lightning Strike phys 4.96 AoE lgt+non, self lgt aura
(Noel) Deathblow
ph 7.38 / 6 inst., 100% Stun, self instant cast 2
(Fang) Aerial Loop
phys 6.48 / 8 wind+non, self wind aura
(Fang) Highwind
ph 7.68 / 6 fire+wind jump, –50% ATK/MAG 25s
(Sazh) Boon
party Haste and Shell
(Serah) Clock Master
magic 11.8 / 2 non (NAT), self Fastcast 4
(Hope) Retributive Blast
magic 40.0 holy+non
(Hope) Divine Judgment
m12/4 AoE ho,ho aura,[m9/4 h+n][m10/4e+n]
(Raines) Metamorphose
m15.4/6 d+h (19.8 if Doom), all +30% MAG/DEF
[m8.8/4 d+h,next turn instant]
[m7.8/2 d+h,self +30% mag,-30%res]
(Serah) Endless Blessings party Haste, +30% MAG/MND 25s
(Snow) Entrench
phys 7.6 / 4, party crit=25% 25s, self Retaliate
(Sazh) Chocochick Dance party +50% ATK 25s, Magic blink 1
(Raines) Seraphic Wing
m17.52/6 n,self Fast 4,+30%MAG/RES,Doom 45s
(Lightning) Smite
phys 5.04 / 3, self instant cast 2 turns
A) [O] Rune Tooth
A) [B] Terra's Legacy
A) [B] The Ogre
A) [S] Zidane's Vest
A) [S] Rising Sun
A) [S] Wizard Rod
A) [S] Ragnarok
AB) Kuja's Gloves
AB) Thunder Gloves
B) [B] Enhancer
Sword
Rod
Sword
Lt. Armor
Thrown
Rod
Sword
Bracer
Bracer
Sword
(Zidane) Meo Twister
(Kuja) Force Symphony
(Zidane) Stellar Circle 5
(Zidane) Storm Impulse
(Amarant) Power Throw
(Garnet) Divine Guardian
(Beatrix) Seiken Shock
(Kuja) Dread of Death
(Beatrix) Rose of May
(Steiner) His Own Chivalry
B) [B] Heavy Lance
B) [B] Hamelin
B) [S] Princess's Dress
B) [S] Tin Armor
B) [S] Trident
B) [S] Golden Hairpin
Spear
Instrmnt
Robe
Armor
Spear
Hat
(Freya) Dragon’s Crest
(Eiko) Prayer of the Lost
(Garnet) Thy Warmth
(Steiner)Swrd Magic Firaga
(Freya) Six Dragons
(Quina) Frog Drop
(Lucky banner?)
—
—
—
—
—
—
—
phys 11.8 wind+non (12.8 if 4 ladies in party)
p5.88/6 wi,-20% wi res,[p2,stl pwr][p2,stl def]
phys 7.76 / 8 wind+non, self wind aura
ph 7.44 / 8, crits do 2x dmg, self +30% ATK/DEF
party Haste, Regen (hi), +50% RES
phys 7.6 / 8, party Magic blink 1
magic 9.4 / 4 AoE dark, self dark aura
phys 5.16 / 4, party +50% DEF 25s
p6.64/8 f+n,fire aura,
[p2/4 f, 2.5/5 vs weak] [p1.2/2 AoE f,1.8/3wk]
all h85, crit=50%, [h105,Blink 1], [all h25]
party +30% MAG/DEF 25s, autoheal 3k 25s
phys 5.88 / 4 AoE fire, –20% fire resist 25s
phys 7.74 / 6 wind ranged, self wind aura 25s
phys 5.96 / 4, party +50% ATK 25s
—
FF
#E Event
X 166
— 167
T 168
— 169
— 170
Unlocked
#B Banner relic
Characters: (1 token)
Seymour [Blm5 Sum5 Drk5]
Tidus (Fleeting Dream)
Braska, Jecht, Lulu, Yuna
Memory crystal 1: (1 token)
Seymour [+10% MAG w/ rod]
Weaving
Braska, Jecht, Lulu, Yuna
Hearts and
Memory crystal 2: (1 token)
Dreams
Seymour [Attack: ??% rnd summ]
Jecht, Lulu, Yuna
JP 2016 08 12
Memory crystal 3: (1 token)
Abilities:
Twin Waterstrike (Spellblade 5)
Ultra Cure (White Magic 5)
Record Sphere:
Seymour
Terror mote
#2: Sea
—
—
(no banner)
Monster of
Gluttony
Characters: (1 token)
Gaffgarion[Com5 Knt4 Spb4Drk5]
Orlandeau [Com5 Cel5 Sam5
Spb5 Knt5 Drk4]
Agrias, Delita, Mustadio,
Ovelia, Ramza
Memory crystal 1: (1 token)
The
Gaffgarion [1.15x Darkness dmg]
Swordplay
Orlandeau [Haste at battle start]
that Conquers Agrias, Delita, Mustadio,
the Crisis
Ovelia, Ramza
Memory crystal 2: (1 token)
JP 2016 08 19 Gaffgarion [15% cntr PHY]
GL ????
Orlandeau [Attack: phys AoE]
Delita
Memory crystal 3:
Orlandeau [3x cast spd 25s]
Abilities:
Rapid Fire
Record Sphere:
Gaffgarion, Orlandeau
Nightmare
Characters: (1 token)
#12: Omega
Memory crystal 1: (1 token)
Drive record
Memory crystal 2: (1 token)
Abilities:
JP ????
6★ Omega Drive
GL Feb?
(collab)
Characters: (1 token)
Guardian
Sword of the
Mana Tree
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
JP 2016 08 26 Memory crystal 3: (1 token)
GL ????
Characters: (1 token)
Cid (IV) [Com5 Sup4 Mch5]
Cecil D, Cecil P, Edge, Fusoya,
Golbez, Rosa, Rydia
Memory crystal 1: (1 token)
Cid (IV) [1.15x Machinist dmg]
Cecil D, Cecil P, Edge, Fusoya,
Golbez, Rosa, Rydia
Memory crystal 2: (1 token)
Cid (IV) [???x hammer dmg]
Cecil D,Cecil P,Golbez,Rosa,Rydia
Memory crystal 3: (1 token)
Meeting on
Alphinaud [+13% MAG/MND book]
the Blue
Curilla [Sentinel at battle start]
IV 171 Planet
Echo [+15% MAG, but Blind]
Fang [1.3x spear dmg]
JP 2016 08 31
Faris [1.4x Support dmg]
Gabranth [+20% DEF ]
Ingus [+25% DEF w/ shield]
Leila [Attack: 24% Thief’s Revng]
Locke [1.35x Celerity dmg]
Lulu [+??% MAG if using a doll]
Quistis [1.3x bio dmg]
Rydia [+13% MAG/RES w/ whip]
Tifa [1.3x earth dmg]
Vivi [1.3x fire dmg]
Record Sphere:
Cid (IV)
Type
—
ATK MAG MND
DEF
RES
—
—
—
—
—
Soul break name
—
Soul break damage or effect
—
FF
I
#E Event
172
II
IX 173
T
VIII 174
XII 176
— 177
178
Unlocked
#B Banner relic
Characters: (1 token)
Matoya [Blm5 Whm5]
Master [Com5 Mnk5]
Garland, Sarah, Warrior of Light
Memory crystal 1: (1 token)
Beginning of
Matoya [??% refill Blk Magic]
the Legend
Master [Attack: ??% for p??]
Garland, Sarah, Warrior of Light
JP 2016 09 05 Memory crystal 2: (1 token)
GL ????
Matoya [??% dualcast Blk Magic]
Master [25% dcst Monk <50%HP]
Sarah, Warrior of Light
Memory crystal 3: (1 token)
Record Sphere:
Matoya, Master
Dungeon
Memory crystal 1:
Update 30
Knight [+10% DEF if using helm]
—
(Lucky banner?)
Memory crystal 2:
JP 2016 09 07
Dragoon [???x jump damage]
GL Mar?
Characters: (1 token)
Fujin [Blm5 Whm4 Sup4 Nin5 Rgr5]
Raijin [Com5 Sup3 Cel3 Mnk5]
Edea, Quistis, Seifer
Memory crystal 1: (1 token)
Fujin [Attack: 40% esuna if need]
Cutting Wind,
Raijin [Attack: 30% heal 40%HP]
Flying
Edea, Quistis, Seifer
Thunder
Memory crystal 2: (1 token)
Fujin [???x wind dmg]
JP 2016 09 09
Raijin [???x lgt dmg]
GL ????
Edea, Quistis, Seifer
Memory crystal 3: (1 token)
Abilities:
Gale
Record Sphere:
? Fujin, Raijin
Characters: (1 token)
Vayne [Com5 Mnk5 Drk5 Blm5]
Balthier, Basch, Fran,
The
Gabranth, Larsa
Bloodstained
Memory crystal 1: (1 token)
Way to the
Vayne[Up to +55% DEF as HP falls]
Power
Balthier, Basch, Fran,
Gabranth, Larsa
JP 2016 09 17
Memory crystal 2: (1 token)
GL ????
Vayne [+10% ATK/MAG w/ fists]
Balthier,Basch,Fran,Gabranth
Memory crystal 3: (1 token)
Terror mote
#3: Mad Feast —
—
(no banner)
of Evil Spirit
Record Cross
JP 2016 09 25
GL ????
Memory crystal 3: (5 tokens)
Characters: (1 token)
Rufus [Com4 Sup4 Drk5 Rgr5 Wh4]
Tifa (Leather suit)
Aerith, Barret, Cid, Cloud,
Red XIII, Vincent
Memory crystal 1: (1 token)
Rufus [1.15x Ranger damage]
Aerith, Barret, Cid, Cloud,
Red XIII, Tifa, Vincent
Memory crystal 2: (1 token)
Rufus [???x Ranger damage]
Aerith, Cid, Cloud, Red XIII, Tifa
A Promise
Memory crystal 3: (1 token)
Under a
Desch [Attack: m?? lgt]
Starry Sky
VII 179
Eiko [+25% MND w/ intrument]
Fran [1.3x PHY bow dmg]
JP 2016 09 30
Galuf [Atk: ??% Spirit Cannon]
GL ????
Golbez [+13% MAG/DEF w/ rod]
Gordon [+13% ATK/DEF w/ spear]
Master[Attack:100% to Chi Blast]
Minfilia [+13% ATK/DEF w/ shield]
Ovelia [+13% MND/RES w/ robe]
Red XIII [1.3x PHY hairpin dmg]
Relm [+25% MND w/ robe]
Rikku [Attack: 24% to Quick Hit]
Seifer [Attack: 24% to Gaia Cross]
Snow [+25% DEF w/ light armor]
Abilities:
........
Type
Soul break name
Soul break damage or effect
ATK MAG MND
DEF
RES
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
FF
#E Event
Unlocked
Dungeon
Memory crystal 1:
Update 31
180
Memory crystal 2:
JP 2016 10 05
GL Apr?
Characters: (1 token)
Kind Lie,
Brave Love
XIII 181
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
JP 2016 10 13
GL ????
Memory crystal 3: (1 token)
Characters: (1 token)
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
Memory crystal 3: (1 token)
Abilities:
The Last Page
#B Banner relic
—
(Lucky banner?)
Type
—
ATK MAG MND
DEF
RES
—
—
—
—
—
Soul break name
—
Soul break damage or effect
—

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