DA117 Online Supplement
Transcription
DA117 Online Supplement
#117 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Dave Allsop FALLEN ANGEL by Keith Baker On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, crushing much of the Godsgate District. Now, a band of bestial savages searches the Godsgate for the remnants of a broken statue, pulling the PCs into a plot that could destroy Sharn itself. A D&D EBERRON adventure for 4th-level characters. Kaelys Tela Dave Allsop Dave Allsop DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 117 Supplement Christopher West Dave Allsop DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 117 Supplement Dave Allsop Andrew Hou ISTIVIN: CITY OF SHADOWS by Greg A. Vaughn & Erik Mona At the heart of a tragic western kingdom is starcrossed Istivin, a city haunted by demonic pacts, devious dark elves, and worse. A complete urban dark fantasy mini-setting for all D&D campaigns. The Gods of Istivin In addition to honoring the deities presented in the Player’s Handbook, the diverse folk of Istivin worship several gods from the extended GREYHAWK pantheon. The most important of these gods are summarized below, with information on the deity’s alignment, domains, favored weapon, and holy symbol listed in brackets. More information about these entities can be found in the LIVING GREYHAWK Gazetteer. Gazetteer. Allitur: From the oldest days, the clergy of Allitur has played an important role in Sterish society, outlining for the nation’s rulers a rigid doctrine based upon ethics and propriety. Despite its religious origins, the doctrine is essentially secular, being a description of how to advance society. Most of Sterich’s oldest and most powerful nobles pay lip service to Allitur, and a litany of dull passages and rituals is all but required at most significant civic functions. Few in Istivin attend regular services to Allitur, but most acknowledge the wisdom of his teachings. [LG; Good, Knowledge, Law; shortspear; a pair of clasped hands] Kelanen (The Prince of Swords): The master swordsmen who comprise Kelanen’s cult espouse a doctrine of cosmic balance between the Four Dooms (good, evil, chaos, and law), and have at times sided with any of these alignments to push the balance of power back toward the middle. Far more fighters and warriors than clerics honor Kelanen, making his clergy small and mysterious. It is a violation of the faith’s code of conduct to use any sort of weapon other than a sword or crossbow. [N; Travel, War; any martial sword; nine swords in a star shape, points outward] Mayaheine (The Shield Maiden): A recently ascended paladin of Pelor, the demigoddess Mayaheine represents protection, justice, and valor. Her righteous clerics travel on great pilgrimages to defend the weak and innocent, stand up for the disenfranchised, and generally make a nuisance of themselves. The loosely affiliated, youthful religion serves as a sort of strong arm of the church of Pelor. It is particularly accepting of women. [LG; Good, Law, Protection, War; bastard sword, mace, longbow; a shield with a bastard sword, sunburst, two golden spheres, and two victory runes] Ulaa (The Stonewife): An ancient goddess of unknown origins, Ulaa holds earth elementals in thrall with her dominion over hills, mountains, and gemstones. Her clerics protect mountains from those who would enter for the sake of greed or evil, and instruct miners and quarrymen with timelost rituals they claim have been handed down from a civilization extinct more than 10,000 years. [LG; Earth, Good, Law; warhammer; mountain with ruby heart] Zilchus (The Great Guildmaster): Honored by merchants and the wealthy, Zilchus is the dealmaker of the gods, the master of business, money, and prestige. His rigorous doctrine espouses personal improvement through the accumulation of wealth and political influence, and hence his religion enjoys great (if casual) attention in a city choked with nobles real and presumed. [LN; Knowledge, Law, Trickery; dagger; hands clutching a bag of gold] DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 117 Supplement Oyt Wood Oytmeet Blue Oyt river ve r r ri n va riv er Oyt roa Keoland ns d Steryn Strake Terrace untai st h eric Bova Estate Istivin The Oestral Abyss Bova Green Man Hilden’s Grange Kragmere Drudd Estate Johann's End Javan Ferry Flen King’s highway Sterich road Istivin Crossing Fitela Kalibac Chapel of Time Good Hills godakin keep Cryll Kilm ra il ai nT r ri ve crystalmist m o Oytpass Keep Ja ea Capital City Town Village Manor Keep/tower Ruined village Ruined manor or keep Stark Mounds Wh ite Oyt r iver D Los s d n t la N Gorna -M sh vi Da Mittleberg Poignard ish Dav To Davish Headwaters 0 40 miles or r oad s joten ISTiViN hinterlands Robert Lazzeretti Algorthas the Seer Marchioness Emondav Andrew Hou Andrew Hou DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 117 Supplement ISTIViN The Abandoned Quarter 21 N 17 28 25 6 12 Oyt Road 5 9 3 11 24 16 7 4 27 22 10 2 18 15 26 19 29 0 To Istivin Crossing 600 feet 14 1 Brink’s 20 Hill 13 contour lines equal 30 ft. elevation Robert Lazzeretti Frush O’Suggill Key to the City of Istivin Verbane Andrew Hou Andrew Hou 1. Javan Gate 2. Brink’s Gate 3. Trade Gate 4. East Citadel 5: West Citadel 6: Krelont Keep 7. The House of Tabard (shabby inn) 8. The Gryphon’s Arms (expensive inn) 9. House of Radiance (Pelor) 10: The Gilded House (Zilchus) 11. The Maiden’s Shield (Mayaheine) 12: The Tower of Custom (Allitur) 13: Algorthas the Seer’s Manor 14: Barclay House 15: The Old Livery 16: Qualtaine Square 17: The Effluvium 18: Chapterhouse of the Star 19: The Circus 20: Oliphant House (vacant demense) 21: Ancient Stone Circle 22: The Fiddling Viceroy (standard inn) 23: The Dwarven Court 24: Shrine (Ehlonna) 25: North Square 26: Temple (Fharlanghn) 27: Temple (Heironeous) 28: Temple (Ulaa) 29: Gate Square DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 117 Supplement Ramon Perez TOUCH OF THE ABYSS Ruga by Greg A. Vaughn A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city’s soul that now sputters to terrible life. A D&D adventure for 11th-level characters. Ramon Perez Ramon Perez DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 117 Supplement city watch headquarters Barbican city watch headquarters and barracks courts of Allitur murder holes first floor first floor tower of the Marquis Captain's Suite second floor Chief Wizard’s Tower second floor to roof third floor Inner Ward Stables Statue Plinth (empty) Garrison and Chapel Outer Ward Barbican N 0 KRelont keep 120 feet Robert Lazzeretti KreloOt keep deep dungeoOs 3 3 11 9 7 9 gargoyle drainage pipe 2 3 9 1 winch N 6 10 8 6 3 5 one square : 10 feet 4 well or oubliette Robert Lazzeretti DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 7 DUNGEON 117 Supplement recaptivin is city Is ! y a D left the fore iberation 86 CY: L he enemy has be 5 , h t 14 T e nd fled ! Flocktim without a fight red our might a ls menacing, a d ee tured-an intact. They fe the emptiness f the mood of d , n r a ly Su ely ge empty et stran ne as we think. soon pass. Qual- a Y . d e iv r ill alo e of we ar e not as this place and w time the thron r a e w as if this upon its seat, arl! l hangs war stil nce again upon r chair of an e e o s s is The last e le taine ce again. y spring. d not th n n o a s r is e u p q db ros mar he city p ould be reclaime this T : Y C 8 h 8 3rd, 5 west s y then is Fireseek pied lands to the onger for it. Wh hesitant rather u r t cc of the o is blooded but s o the people seem y fathers. m d y Our arm upon me? Why upon the city of g ething s t in d s o e b r fore pall e is som , r e A h ? T t ! n e a city alon than jubil are not y stones of the ses. e W : Y C er it posses 28th, 588 in the v Coldeven . It is among us, not what power lert it to my a w in Istivin of it, and I kno row? I must not sp. No one must e a d r r u e g s h t s m it f a o I m not even chination d more, safe fro Some ma ions. None are til I have learne . t n at investig t I have found u cries in the nigh a e h r for my w a e w o r kn The a name d it . e s v e a R h d I e , my belov priest tie cost dear hough it almoors demon . Darkness T : Y C 9 h. G drew t, 58 Brewfes It is the Malgot oul giants with are caught by , f . e y is e s s o y M es Ilkharis e th neme ce befor waking dreams. a name. He is la p is h t e imbedto in has e a veil on priest, too, tchie. Somehow h tick k li s ll a f h em a bloated of Kostc . This d the void iant worshiper loved home like ant now. I am t g for it in my be ear cons a frost Malgoth voices whisper n omeone to speak e h t d e d leader, s ost. The upon a h is; it requires a re it has me. qu fo the mar ple. I will die be o e p e h t to Fireseek 18th or 20th, 590 CY: It is with me always now. The Malgoth wont let me die. The knife slipped from nerveless hands as I laid it upon my wrist. I fear there is no hope for me. Booming echoes silence the light. Shadow touches shadow and passes through. Ilkharis is my only hope. He must be found. Surely he can break the bond that he forged. I will send my finest knights to locate him. Wealsun? 590: Dear Res... she doesnt understand. I am becoming more now. One with the Dark Master is a prize, not a punishment. And she thinks me unhinged. I shouldnt have killed the maid. They have given me the finest cell for "my protection." Sparrows and hawks fall to the fox. I shall demand a throne. A seat befitting my status. I think it is 594, the guards spoke of Needfest celebration some time backI fear it is almost over. A darkness is in me, and I can feel its energy. I can... do things now. It does not know I keep this journal. I must stop writing in it, hide it, and hope that what I become never finds it. I can feel it blooming. These shall be my last words as a man. Darling Res, the ring you brought me shall be my salvation. I can use it to escape this body with these new gifts, to hide in the body of one of the guards, and then if I can only maintain myself I can use him to warn you. I dont know if I can hold on once I imbue the magic jar, but to sleep here with the dreams but one more night is worse. If I can just get outside the city perhaps I can escape it. If not, perhaps the blade of a watchmans sword can provide release of another sort. Forgive me Res, I should have told you. Five 91!!!: The Dark Master tells many secrets. He whispers them long into the night. I dont think the guards like my songs. Fall, 591: The Malgoth is growing. Sometimes I can hear it in the stones. The moments when I can think without that voice in my ear are fewer and far between. Res and Verbane came. I ordered them to send my knights after the frost giant. They think that part of my ravings, too. I dont blame them. Mike Schley 592-593?: Days pass when I dont even realize I am me. I cant hold it off forever. It promises power... DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 8 DUNGEON 117 Supplement UDON with Atilla Adojany THE WINDING WAY by Nicholas Logue The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple’s wretched secret? A D&D adventure for 14th-level characters. Baran UDON with Eric Kim, and Gary Tenng Bloodfiend Locust UDON with Atilla Adojany, and Eric Kim UDON with Atilla Adojany DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 9 DUNGEON 117 Supplement Chris West Chris West DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 10 DUNGEON 117 Supplement Chris West UDON with Atilla Adojany UDON with Eric Kim, and Gary Tenng DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 11 DUNGEON 117 Supplement