Game changer - EGR Magazine
Transcription
Game changer - EGR Magazine
Casino report 2012 www.egrmagazine.com EGAMINGREVIEW EGR Every issue, every angle, every month c a s i n o R E P O R T 2012 Game changer Technology innovation and greater access behind growth of online casino Featuring: 36Gaming | Aristocrat | Betsoft | CTXM | Edict | entwine Tech Gtech G2 | Net entertainment | nextgen ENTER THE WORLD OF REGULATED MARKETS Scan for latest case studies, info & product previews * Scan to EntEr * Download any QR Reader to your smartphone and scan code. www.playtech.com The house rules C asinos are intrinsically linked with glamour and success. Whether a seasoned blackjack player or an armchair Ocean’s Eleven fan, casinos are institutions associated with stories of taking on the house and walking away with a suitcase full of chips. But it is not just land-based casinos that are enjoying this reputation. The online casino sector has grown at an exponential rate in the last decade, and this year has seen a burst of innovation with a surge of new product and game launches. Advances in technology have made content more realistic, while the choice of casino games, platforms and interfaces has exploded. eGaming Review talks to senior members of the online casino industry to discuss the latest trends and to find out what the future holds. Jon Yarker Report editor C A S I N O R EPOR T Introduction Editor: James Bennett Tel.: +44 (0)20 7029 4076 j.bennett@egrmagazine.com Report editor: Jonathan Yarker Tel.: +44 (0)20 7029 4066 j.yarker@pageantmedia.com Production editor: Claudia Honerjager Sub-editors: Rachel Kurzfield Eleanor Stanley Commercial manager: Ben Robinson Tel: +44 (0)20 7029 4075 b.robinson@egrmagazine.com Publishing executive: Sam Compagnoni Tel: +44 (0)20 7029 4073 s.compagnoni@egrmagazine.com Publishing executive: Navinder Lall Tel: +44 (0)20 7029 4072 n.lall@egrmagazine.com Publishing executive: Debbie Robson Tel: +44 (0)20 7029 4035 d.robson@egrmagazine.com Subscriptions: Adam Maflin Tel: +44 (0)20 7029 4025 a.maflin@egrmagazine.com Editorial director: Gwyn Roberts Chief executive: Charlie Kerr eGaming Review is published monthly by Pageant Media 1 East Poultry Avenue London, EC1A 9PT ISSN 1742-2450 To receive two free issues of eGaming Review, email your name, job title and address to: egr@pageantmedia.com Printed by The Manson Group © 2011 all rights reserved. No parts of this publication may be reproduced or used without the prior permission from the publisher W W W. E G R M A G A Z I N E . C O M 3 Casino report CONTENTS 6 No signs of slowing BjÖrn Krantz of Net Entertainment talks to eGaming Review about how working with the evolving casino industry allows for more growth 9 Taking the greatest casino slots online Gillian Findlay of Aristocrat Online explains how the company’s newest investments in online gaming are building the future of the gaming industry 21 Bigger, better, faster, stronger What a difference a year makes. Udy Yosha takes a look back on how CTXM has developed in 2011, with more growth opportunities in store 22 edict: veteran player reinvents itself Mark Dieckmann, of edict, talks to eGaming Review about how edict is meeting new challenges following regulation in Europe 12 Different era, new success 25 Live and kicking 15 The new generation of slot technology 26 The right technology David Johnson, of NextGen Gaming, explains how an emphasis on understanding the player and keeping fresh with concept and design allows their slot games to keep up with the rapidly evolving casino sector Anthony Locke, head of product development at BetSoftGaming, talks about how melding cutting-edge technology characteristics with an old favourite – video slots – has made his company the innovator and leader of true 3D cinematic slots gaming With today’s ever advancing technology, there are more ways than ever for operators to deliver content to players. Celio Ho, of Limelight Consulting Company, explains how live gaming offers an innovative and fresh opportunity for the egaming sector As the online casino industry continues to grow, the pressure on innovative and attractive technology is higher than ever. Dino Pastos, of 36Gaming, explains how a technology provider can stand out from the competition 18 Exciting new additions Dominic Mansour, of GTECH G2, unveils thrilling content in the 3D online casino sector to stand out from the crowd 4 w w w. e g r m a g a z i ne . co m Itching to play? www.nextgengaming.com CASINO REPORT No signs of slowing Bjrn Krantz of Net Entertainment talks to eGaming Review about how working with the evolving casino industry allows for more growth T he online casino sector is growing in popularity and success, due in large part to the fact that the player’s access to operators has increased exponentially through smartphones, wherever and whenever the player is. This growing demand for realtime betting requires an innovative range of products, created to the very high quality customers have come to expect. That’s where Net Entertainment comes in… Björn Krantz, acting CEO of Net Entertainment has more than ten years of international experience in the fields of sales and marketing management and most recently was head of sales and business development for Ericsson, Central Europe. eGaming Review (eGR): What products do you offer as part of the changing face of casino gaming? Björn Krantz (BK): The online casino industry is constantly evolving with increased demands and expectations on product mix, innovation and quality assurance throughout the delivery chain. Net Entertainment continues to adapt and push its product offering to surpass these needs, both from an operational and portfolio excellence perspective. Technology leadership is of high importance which provides the company with a solid baseline for a long-term competitive edge. In short, we can split core deliverables into our games portfolio, platform and professional services. Within the framework of these core deliverables, we will see adaptations and enhancements to cater for our legacy business as well as for new and regulated markets. Broadening of the product portfolio is of importance, and as an example, we will launch our first mobile games soon. The mobile vertical will allow our customers to offer an ‘at any time’ experience, and we will take an active role in this evolution. be similar to what is currently recognised via PC, and by meeting that development objective we positively support our customers’ growth momentum and player interest for the mobile vertical. Net Entertainment’s mobile games focus is mainly around smartphones, with the objective to make full use of the device technology to ensure we can provide the highest player experience, which our customers already are accustomed to, with our current offering. Our mobile offering will be powerful and include four top performing games, as well as new frequent games releases. eGR: What efforts has Net Entertainment made to maintain player acquisition and increase game brand recognition? BK: Net Entertainment prides itself on its game content offering, which is innovative and unique. It is on this basis that we are able to continuously drive eGR: How can mobile games be seen as a complementary product offering as part of your portfolio? BK: Mobile is a key focus area for Net Entertainment. Mobile games will allow our customers to easily extend current means of distribution to new and existing player groups. We think it’s important that the experience for mobile players will 06 W W W. E G R M A G A Z I N E . C O M eGR: How is Net Entertainment keeping up with growth in the mobile sector? Is it difficult to continue to provide high-quality products, which give the same entertainment value as traditional online games? BK: What is clear is that the mobile-play impact on the traditional online casino segment will become apparent during the course of the next few years. Sports betting on smartphones is a growth sector already, and it’s expected that the same trend will be seen within the mobile casino vertical. Net Entertainment will be releasing its new mobile vertical soon, which we believe is not just keeping up with, but will surpass existing offerings on the market, in terms of quality, usability and overall experience given to the players. To ensure the very highest quality of our products, we have taken our time to really adapt parts of our instant portfolio offering to suit the prioritised group of mobile devices. For Net Entertainment it is easier to say ‘No go’, than ‘Yes’ if the development objectives have not been met. We are experts in our field of profession, and it’s simply not OK to deviate from our commitment to provide a best-in-class portfolio offering irrespective if it’s related to traditional online games, mobile or any other new product vertical. The experience for the player must be safeguarded, and we put great pride in our ability to understand what needs to be done. It’s all about focus and control, and as long we can be on the forefront of technology and innovation, I am positive we will continue to surprise the market. Our customers know what they get when they partner with Net Entertainment. w w w. e g R M A G A Z I N E . c o m “Ultimately, player acquisition is built on the strength of our complete product offering” ■ BjÖrn Krantz eGR: What kind of feedback are you getting from operators about your upcoming mobile games? BK: In respect to the limited exposure we have allowed for product showcase, the general feedback from our mobile games has been excellent and very rewarding. Significant development efforts have been made and we are very excited to bring the mobile product to the market together with our customers. We are confident that our mobile games will provide our customers with a fantastic value-add as an extension to their existing Net Entertainment portfolio. eGR: What do the next 12 months hold for Net Entertainment? BK: We are always striving to push the limits, and the next 12 months will be very exciting for Net Entertainment, with continuous games developments and releases, new market offering for mobile as well as some big surprises. We have a clear focus and direction which we follow, and which will continue to safeguard a competitive edge. Another very important focus for us is the on-going regulation of the industry. We are committed to be part of driving the regulatory agenda forward, and will invest accordingly as we see required from market to market. What is also interesting is what is happening outside of Europe, and we continue to monitor the developments and keep a close eye on relevant markets. The possibility of something specifically developing in the next 12 months still remains to be seen. Overall organisational readiness is highly important irrespective of geographical focus, and will allow us to stay on top of the necessary environmental changes and new requirements, which is imposed on us from time to time. We are a major player in our field, and will continue to grow together with our customers. 07 Casino report player acquisition for our customers. As a company, we support our brand and game development with our business intelligence team, which continuously adds vital player behaviour and performance input that helps to shape and guide our offerings. Increasing player acquisition and game brand recognition is also improved by the close working relationship that we have between the customer and our account management team, who constantly advise and inform about new release potential and performance, while our marketing department supplies detail and full game promotional materials. So ultimately, player acquisition is built on the strength of our complete product offering, closeness to our customers and excellent business advice. CASINO REPORT Taking the greatest casino slots online Gillian Findlay of Aristocrat Online explains how the company’s newest investments in online gaming are building the future of the gaming industry Gillian Findlay holds the position of general manager, group strategy and online gaming, as part of the emerging businesses & strategy division at Aristocrat. Findlay is responsible for managing the group’s online strategy and leads business development for Aristocrat Online. eGaming Review (eGR): This year’s G2E saw Aristocrat launch a new online product offering. Could you tell us about it? Gillian Findlay (GF): At G2E we launched two new exciting online products; nLive and nLiveLink. nLive is a turnkey ‘virtual casino’ providing an innovative play-for-fun online casino product, fully branded for land-based casino operators. Players can visit the virtual casino site and access a suite of online games, including poker, table games and slots. nLive offers our casino customers the opportunity to build their online brand presence and extend their existing player relationships online. Casinos that use Aristocrat’s Oasis 360TM casino management system can implement the nLiveLink module to integrate players’ online and land-based accounts. eGaming Review: What are some of the key features of these new products? GF: nLive can be integrated directly to our land-based customers’ existing web properties and it provides a broad range of games to be played for fun, including: multi-player flash-based poker, roulette, blackjack, video poker and other skill-based games. There is also a wide selection of Aristocrat’s classic and new slot games, including: 50 LionsTM, 5 DragonsTM, Queen of the NileTM and More ChilliTM. In addition, nLive is a product agnostic platform with the ability to integrate third party content. We know our customers will demand collaboration will other game suppliers and our technology can facilitate this. For casinos with Oasis 360TM, nLiveLink integrates the nLive module and the casino management system. This allows players to log on online, create a reward account and view account balances. The casinos can reward players via the site. nLiveLink provides the casino with a comprehensive view of players both on the floor and online. W W W. E G R M A G A Z I N E . C O M eGR: You have your first two customers already? GF: Absolutely, it’s an exciting time. At the beginning of G2E we were able to announce we had secured two contracts. Firstly we announced a major systems contract with one of the largest casinos to open in 2012 – Maryland Live! Casino. This is a big property – a $500m multi-use complex that covers 12 acres. The casino will house more than 4,750 slot machines and electronic table games. Our Oasis 360™ systems products will cover every one of the 4,750 devices on Maryland Live! Casino’s casino floor, utilising the latest technologies from Oasis 360TM. All devices will be enhanced with the nCompass™ media window and displays, and Maryland Live! Casino will have access to advanced offerings like the powerful bonusing engine nRich™, Ricochet Rewards™ and Splashdown Countdown™. Prior to the grand opening in June 2012, the Maryland Live! Casino will launch a fully-branded play-for-fun virtual casino in Q1 2012. Therefore, in the months between the virtual casino launch and the doors opening at the property, players will be able to play games online, for free. The virtual casino will provide Maryland Live! Casino with a perfect pre-launch marketing tool to build a player membership base and to promote their property. Our Oasis 360 nLiveLink gives the Maryland Live! Casino the opportunity to integrate players’ online and land-based profiles, linking the games they play when they are at home with what they do when they walk inside the casino, helping our customers build a closer relationship with their players in a new space. This is in addition to our contract with a longstanding Oasis 360TM customer, Island Resort Casino & Resort. This sees Aristocrat bringing an online play-for-fun solution to tribal gaming for the first time. These are both important customers for us and we are pleased they will be the first of many to go online with solutions. 09 Casino report eGR: Aristocrat and GameAccount Network announced their partnership in the US market in August. Why did you choose GAN as a partner? GF: Aristocrat’s relationship with UK-based GameAccount Network (GAN) started earlier this year when we were looking for a compliant and innovative partner to take some of our land-based games onto licensed internet gaming sites in Europe. We have already begun the release of eight classic games through the GAN platform, with 50 LionsTM going live in August. Several more titles will be available before the end of this year. After thorough due diligence, Aristocrat selected GAN to also partner on the opportunity to provide our land-based customers a comprehensive fun-toplay online product. We have agreed an exclusive arrangement to use GAN’s highly robust, flexible and compliant internet gaming system in the United States. The platform will be hosted on new infrastructure located in Nevada, owned exclusively by Aristocrat and dedicated solely to this solution. We wanted to provide our customers the option of a partnership that knows the US gaming market, has a clean online offering with no history of taking bets in the US and adheres to strict regulatory compliance standards. Partnering with Aristocrat, a gaming company with over 200 licences to protect, offers a compelling alternative to some of the other European online players. eGR: Is this available outside of the US? GF: Since displaying our online offering at G2E and announcing these two major contracts, we have had significant interest from our land-based casino and 10 “The demand for our games online from operators and players is very strong” ■ Gillian Findlay club systems in a number of jurisdictions outside of the United States where real money gaming is not currently legal. We are evaluating each market on a case-by-case basis. However, it is likely we will roll out nLive in a number of markets in the near future. eGR: What will 2012 mean for Aristocrat post G2E? GF: 2012 will be a very exciting year for Aristocrat in the online space. Following G2E we have built a robust pipeline of US customers interested in our online solutions so we’ll be active in rolling out these products. In addition, we will have several of Aristocrat’s most famous and top performing games on many major regulated online casino sites in Europe. The demand for our games online from operators and players is very strong and we will be announcing some significant European content distribution deals very soon. We are also considering a number of strategic options to build our online business further in the future, and one thing is certain – we will continue to create the world’s greatest gaming experience every day. w w w. e g r m a g a z i n e . c o m aming ICE – totally g Visit us! , Earls Court, 24-26 jan 2012 mber 4033 nu d London, Stan Online Casino Solutions Made in Germany WE JUST “DO” GAMING. BUT WE’RE INCREDIBLY GOOD AT IT. AND SOME WOULD EVEN SAY WE’RE THE BEST. edict egaming has more than ten years’ As a member of the Gauselmann Group we experience in the development and operation of are setting new standards for gaming experience, online casinos in the strictly regulated German security and seriousness in online casino games. market. Drawing on this expertise, we deliver edict is the exclusive online provider for the casino solutions that meet the needs of players Gauselmann slots games, the most known slots and operators. in the German speaking landbased markets. Member of the Gauselmann Group: edict egaming GmbH · Alter Steinweg 3 · D 20459 Hamburg · fon: +49 (40) 43207 900 · email: sales@edict.de edict egaming IoM Ltd. · Bank of Scotland House · Level 2, Suite A · 10a Prospect Hill · Douglas, Isle of Man, IM1 1EJ CASINO REPORT Different era, new success David Johnson, of NextGen Gaming, explains how an emphasis on understanding the player and keeping fresh with concept and design allows their slot games to keep up with the rapidly evolving casino sector N David Johnson heads up international sales from NextGen’s London satellite office. Formerly at Cryptologic, Johnson joined eGaming in 2006 having previously undertaken commercial roles within the industries of his other two passions: music and football. extGen Gaming sprang into life in 1999, founded by two ex-IGT employees and backed by venture capital. The vision was to provide the best quality games in the market that weren’t tied to a particular platform. While the business model has evolved over time, NextGen have remained true to their founding fathers in creating mature, repeat play math-modelled slots games accessible to worldwide online and land-based operators via multiple channel partners. The larger land-based suppliers now entering the online space are rightfully mindful of the competitive market that exists, with new online only suppliers springing up every other month… and in some cases lasting just about as long. Making ground in the online industry from a standing start is a tough challenge; suppliers cannot learn the intricacies of integration methodology and network models overnight, nor necessarily are able to modify their products to appeal online. The potential for land -based operators to offer their players the games they love in the comfort of their own homes as well as in bricks-and-mortar casinos, is no doubt an exciting prospect and a crucial step as operators move to provide a seamless online/landbased offering. But this will not be to the detriment of those who primarily supply online; the market is mature enough that players playing both on and offline will demand the titles they know and are comfortable with. It’s no surprise that strategic partnerships are continuing to appear; an online heritage such as NextGen’s 13 years and counting is hard earned. Quality control Deploying games into the most competitive and mature land-based markets worldwide dictates our product has to be of a certain quality… you’d expect nothing less of NextGen. But this quality in supply 12 and design fundamentals must equally be upheld in an online delivery to partners such as PartyGaming or 888, supplied via an aggregator or direct, and compliant in any number of local jurisdictions. Our Cherry Blossoms smash in South America is just one testament to this. While our bread and butter is online, given the Australian heritage it’s no coincidence that you’ll see NextGen games hosted on terminals throughout the physical world; cementing our unique position as the leading platform agnostic supplier of quality slots content. The NextGen product has historically lent itself to the mature slot player and as the online world develops into its teenage years, we have benefitted from the exposure to both sides of the market. It’s a distinct advantage that puts NextGen ahead of the competition, even more so as the markets continue to mature and in line with our operator partners we are ready to reap the rewards. A fundamental in the production of NextGen games is the constant focus on not just one, but two target audiences, developing design briefs in tandem and producing titles with absolute relevance. Naturally we are in regular dialogue with our operator partners who drive our demographic and psychographic development. Range and selection of product is a form of competition and operators need to be able to differentiate their site and give a greater gaming experience to their players, who of course ultimately decide the relative success of a game. Some conundrums that take up mindshare in the creation of a winning slots proposition include sports punters vs. recreational bingo players vs. VIP’s vs. an experienced slot player, males vs. females, geographic nuances, as well as discussions on theme, colour, sound, volatility and prize distribution as you’d expect… the considerations are almost infinite and the only certainty is that one size most certainly does not fit all, nor are players ignorant to repeat re-use of game engines. W W W. E G R M A G A Z I N E . C O M Casino report It takes more than bling and eye candy or an association with the latest movie franchise to win in the long term; the experienced and committed player demands more as the land-based market has proven over many years and many expensive branded flops highlight. Love at first sight in the slots world does not often lead to a long-term relationship. In the war of point of sale vs. repeat play math models, your new branded slot better have a killer feature set married to the maths along with a very specific gaming connotation to stand a chance of even competing in the long term. NextGen’s core market is games for gamblers; games with complex, mature math models that encourage repeat play loyalty from players who crave our new releases. Innovation comes in all shapes and sizes, whether that’s by attempting 3D style games or a different representation of reels, if indeed reels are utilised at all. Our experience tells us that gamblers are change resistant and like to trust their wallet with games they are familiar with, so the challenge we face is to introduce our innovation in a way that doesn’t create distrust or make players feel uncomfortable. At NextGen we like to balance improving our product and putting in points of difference in order to increase the player engagement and therefore retention, increasing the number of spins a player makes per session and the value of the individual line bets. We will always maintain a number of the core elements that our players find so attractive while introducing newer concepts such as DynaReel™ and Superbet!™ w w w. e g R M A G A Z I N E . c o m among our recent feature subsets. In terms of titles, we expect players to be spellbound by Merlin’s Millions™ & arrested by Bobby 7’s™ in 2012 as two of our key releases on the horizon following the successes of Mad Mad Monkey™, Hot Hot Volcano™ & Medusa® amongst others from 2011. Building on core principles NextGen’s bread and butter remains online and we relish the fast-moving market and opportunity of swift change that our world offers, even with the challenges of the opening of newly regulated markets. We can have mature product feedback in weeks as opposed to the months/years it can take offline and we have the expertise to act upon this data, constantly refining and never resting… always looking to improve. The opening of the larger land-based markets to online gaming presents a huge opportunity for NextGen given that these markets would offer significant distribution potential, secure in the knowledge that the mature, repeat play math models fundamental to our games will appeal to the world’s most mature markets. It’s not all about a particular market and you won’t see NextGen throwing all their eggs into one basket; that would go against the founding principles laid down by our forefathers. Strategic partnerships are being cemented upon different shores which will allow NextGen to cement the quality of the offering for specific market segments in tandem with those that know those markets best. 13 Anthony Locke, head of product development at BetSoftGaming, talks about how melding cutting-edge technology characteristics with an old favourite - video slots has made his company the innovator and leader of true 3D cinematic slots gaming eGaming Review (eGR): What is Slots3™? Anthony Locke (AL): Slots3™ is the brand under which we have created this series of true cinematic 3D video slots. The Slots3™ product was introduced in early 2008 with the objective of recreating the graphics and animation quality of a console gaming system or animated feature film. BetSoftGaming is the innovator of this style of cinematic 3D gaming and with 22 titles in the Slots3™ library, we stand strong as the leader in this field. eGR: What inspired BetSoft to develop the Slots3™ library? AL: We were acutely aware of the tremendous strides in audio and graphics technology, and evaluated the market, only to see that there was a massive untapped niche for 3D video slots made to the exacting standards of animated films or video games. Pouring many hours into researching the best way to push that technology to its limits, we sought to create unique games that were not only immersive and exciting, but that would not overtax players’ computers. eGR: What makes Slots3™ games stand out from the rest? AL: Our dedicated design team, populated by artists and engineers originating from the AAA video gaming and feature film industries, decided that the absolute foundation of Slots3™ would be smooth, superior, true 3D graphics and animations. This added an entirely new layer to the concept of video slots. And with our eye-popping, proprietary EXPANDICON™ technology, the bar was raised even higher. With EXPANDICON™, slots icons are no longer confined to their places on the reels. Instead, they can burst forth in thrilling 3D to expand upon wins, thus increasing the entertainment factor for the player. Entirely designed in superior quality 3D graphics, w w w. e g r m a g a z i n e . c o m each and every Slots3™ game is a true cinematic visual experience. That experience is further expanded by the amazing audio and ‘soundtracking’, tailor-made to the game’s specific theme. eGR: What other prevalent features are there, aside from the graphical aspect of Slots3™? AL: In addition to the sound effects for the animations, there are an abundance of audios that signify standard and large wins/payouts – yet another key component of the Slots3™ brand. All Slots3™ games contain a minimum of two features and engaging second-screen bonus rounds. Features vary from game to game, and can include wild reels, on-reel click-me icons, free spins, scatter pays and cascading reels. We select and place every feature for maximum effect, within each game’s theme. eGR: Tell us a little about the core foundations of the Slots3™ library. AL: Every game in the Slots3™ series is supported by strong foundations of cutting-edge Flash optimisation and performance. We employ the latest technologies and techniques to achieve the smoothest performance and the smallest download. The results are obvious – all Slots3™ games load quickly and run flawlessly, even for players with older machines and slower Internet connections. Of course, an equal amount of attention is given to the math models, which are developed in conjunction with some of the finest mathematicians in the industry. Our development cycle is designed to be intensive, which allows us to produce and release these exceptional video slots at a rapid rate. eGR: What sorts of themes are featured with Slots3™? AL: Every Slots3™ game is character-driven and 15 Casino report The new generation of slot technology Casino report centred around a strong, specific theme. Once we choose a theme for development, our talented design team spends hours researching all the necessary elements. This is an integral part of the Slots3™ creation process. We select themes that vary in dynamics so as to appeal to all markets and demographics. In Mamma Mia, the player takes on the role of sous chef, assisting the head chef in the creation of delectable Italian dishes and helping to impress a notoriously blunt food critic. We composed original operatic music for Mamma Mia in order to further enhance the savory experience. True Illusions revolves around a traditional magic show, featuring well-known and beloved magic tricks, with all the wonders and mysteries just waiting to be plucked by the player. Our latest Slots3™ title, Ned and the Rats, is a doo-wop masterpiece, telling the story of Ned and how his methods of dealing with life in the presence of a talented quintet of rats. And I must mention our classic Slots3™ titles, the tried and true games such as Mr. Vegas, where players can vicariously enjoy the gambling experiences of that debonair high roller as he makes his way down the infamous Las Vegas Strip. One of the main features of our themes is the characters – brought to life in stunning animated 3D. We have introduced a charming and hilarious cast of characters through our Slots3™ series. From the unforgettable, eponymous Slotfather and Mr. Vegas to Ned and his ubiquitous musical rats, the goal with each Slots3™ character is to delight and amuse the player. The player, transported to another place and time via the game, can get involved in a much more intimate fashion – they can shift from cooking up amazing Italian food to learning how to live with a quintet of singing rats to becoming amazed by a slick 16 magic show, all without leaving their home. We bring in professional voice actors to lend their expertise to enhance every Slots3™ character and provide unique personalities. eGR: How does the future look for BetSoftGaming? AL: With over 100 top-quality games in our repertoire, we have proven to be not only the industry’s leader in 3D cinematic game development, but the true innovator. We develop each Slots3™ game with the goal of improving upon the standards set by previous games. We’ve become aware of imitations showing up throughout the industry, imitations that fall short of our work. It only further solidifies BetSoft as the leader and innovator of cinematic 3D gaming. Slots3™ is the first, the best and the template for what slots gaming will become. With an aggressive development schedule deployed for 2011 and further refining improvements planned for the Slots3™ technology, we are indeed looking forward to the future. “Slots icons are no longer confined to their places on the reels. Instead, they can burst forth in thrilling 3D to expand upon wins” ■ Anthony Locke w w w. e g r m a g a z i n e . c o m Where Technology is a Game Advanced Game Development Casino Platform Solutions Social Network Casino Platforms Future Proof Native Performance * Casino Affiliate Program Platform Mobile Gaming Solutions http://www.36gaming.com Tel: +356 20 601121 Malta Lotteries & Gaming Authority sales@36gaming.com Class 4 Licence * Native Performance is brand new technology unique to 36Gaming. Find out more at 36gaming.com/native/ CASINO REPORT Dominic Mansour is VP of products at GTECH G2, responsible for roadmaps, features, functionality and performance of poker, sports betting, casino, games, bingo and core platforms. Prior to joining GTECH G2, Dominic was the CEO of Bingos. com and a board director of NetPlay TV PLC. 18 Exciting new additions Dominic Mansour, of GTECH G2, unveils thrilling content in the 3D online casino sector to stand out from the crowd V ery recently, on a cold November night, a crowd of hundreds lined up at midnight in Oxford Circus. Journalists and photographers jostled for space, an excited crowd stamped their freezing feet to keep warm, and an assortment of celebrities including the cast of The only way is Essex and QPR footballer Joey Barton even provided a novelty sideshow in the shape of a war-of-tweets. And no, this bizarre spectacle of hype wasn’t a film premiere or awards ceremony. It was the launch of a video game. That’s right, the exclusive launch party of one of the highest selling games out there – the newly released “call of duty: modern warfare three” – was the reason that crowds were drawn and newspaper columns were filled. Who could have predicted a few years ago that a ‘computer game’ would cause such quasi-hysteria? But indeed that is the world we find ourselves in now. In these technology-centric times, the way to stand out is indeed content, and more to the point, the quality of that content. In regards to call of duty’s (COD) success, gamers are spoilt for choice when it comes to first-person-shooters, but what COD has done is to bring cinematic quality to the table – and that is where GTECH G2 comes in. Consumers across all gaming sectors are becoming more and more demanding; in order to remain competitive it is vital to offer an experience that excites players and engages them in a way that is far more advanced than a traditional slot game. Detailed market analysis has shown that while some of the bestselling games are the traditional slots, it is the star games or marketing games that attract new players to the site. In response to this market analysis, GTECH G2 has developed a range of marketing games designed to excite and attract players. Players find themselves spoilt for choice when it comes to premier online casino games, so what can one do to stand out? Quite simply, the GTECH G2 path to success is to offer a quality of content that stands out and is true to the mantra of too-good-to-miss. That’s why we are proud to announce an exciting new breed of 3D games. We are introducing our new 3D game Casino Job. Casino job is by far the most exciting and innovative slot game released by GTECH G2. The game is a true cinematic 3D experience. The entire game is designed and modelled in quality 3D graphics and the characters and the environment come alive in a way you don’t experience in a traditional slot machine. The game is set in the GG Royal Casino and plays on the popular Ocean’s Eleven movie, seeing four security experts take on the challenge from Gloria Galone, the eccentric owner of the GG Royal, to circumvent the state of the art security system at the casino and break into the vault without getting caught. Each character in the game is modelled with their unique skill set and style. Dan is the slick gentleman thief that heads the team; Bruce is the muscle man that always carries some TNT and a blow torch. Watch out so he doesn’t blow up the reel set! Kat is the athletic woman that navigates gracefully between the alarm laser beams. Finally each gang has its computer geek – Greg – that will hack the Casino mainframe and nick some free game rounds and award the player. The W W W. E G R M A G A Z I N E . C O M Casino report player interacts and assists the crew by collecting ‘tools’ to help them to get into the casino vault without triggering the alarm. The game has been designed to not only offer state of the art graphics but is intended to drive acquisition and improve retention by creating characters that really engage players and creating a real story that players want to be part of with a sense of personal satisfaction when they finally crack the vault! Casino Job is only part of the GTECH G2 commitment to enhancing the player experience. Blackjack pro is the exhilarating HD quality graphics that feel like you are in a real Las Vegas casino, so real is the experience. New multiplayer features and games again recreate the excitement and buzz of a real casino and create a community helping to drive player loyalty. Features such as auto play help to improve the player experience. GTECH G2 is committed to ensuring that we help you to have more players playing. At GTECH G2 we understand that one size does not fit all. Players want to have a personalised offering, they expect to be recognised and approached personally. This customisation starts from the moment a player enters the casino with the dynamic portal and lobby that recognises your VIPs and creates an exclusive player experience to reflect their importance to an operator. The innovative flight board and CRM tools are all, like Casino Job, designed to engage the customer. The CRM tools and processes offered as part of the GTECH G2 gaming management system, allow you to speak to your consumer and engage with them at crucial moments during their time in the casino. For example, the first time they purchase Casino Job, wish them luck or offer a lucky clue in how to break into the casino. It also allows you to speak to them at a crucial moment, such as a failed deposit, helping to cement and strengthen the player relationship. It has taken a lot of time, cost and effort to develop and perfect these games. The use of “perfect” is fitting – we are confident that what we have achieved is a fantastic offering that meets today’s jaded player’s high standards. By maximising quality and managing to tailor this offering to each player on a personal level, we have truly excelled the standard of the online 3D gaming market. “Players find themselves spoilt for choice when it comes to premier online casino games, so what can one do to stand out?” w w w. e g R M A G A Z I N E . c o m 19 CASINO REPORT Bigger, better, faster, stronger What a difference a year makes. Udy Yosha takes a look back on how CTXM has developed in 2011, with more growth opportunities in store eGaming Review (eGR): How would you sum up 2011 for CTXM customers? Udy Yosha (UY): For CTXM customers, 2011 has seen the online gambling market mature and flourish. While industry research shows the recession may have meant less money was placed on the table, online casino platforms saw a dramatic increase in casino and betting submissions. At the start of the year, CTXM geared up to address hot topics ranging from social gaming trends to integrating the latest technologies onto our platforms. However, what really made 2011 a success for our customers was that we ensured they were well placed to receive customised turnkey solutions that integrate a broad range of third-party products. eGR: How did you achieve that? UY: CTXM made a series of strategic partnerships that provided a robust gaming foundation and integration platform. Whether customers are drawn to the broader media technology experience, the variety of games on offer, loyalty schemes or the accessibility of the platform; CTXM allows operators to deliver a flexible and dynamic online gambling experience. Our key third-party integration projects – poker games, live casino and sport book applications – have broadened our portfolio with fresh and engaging services. eGR: What can we expect from CTXM in 2012? UY: We gave a lot of thought to 2012 during 2011. As a result, two major R&D initiatives were taken. Firstly, CTXM recognised the attraction of a realistic computer-generated experience, developing the pioneering 4D slot solution. Secondly, we set out to ensure our offerings could be formatted to suit mobile play both in terms of engagement and rapid response. Our mobile casino was launched, bringing gaming to a broader audience on the move with a flexible platform that ties in with the growing social networking sphere. W W W. E G R M A G A Z I N E . C O M eGR: Tell us more about your mobile gaming developments. UY: CTXM has broadened into non-traditional gambling to create the mobile casino. This ontrend solution converges with social networking opportunities to integrate the most popular games onto the mobile technology platform, including card games, slots, table games, video poker and scratchers. Mobile casinos are now overtaking all other types of casinos and the more sophisticated gadgets become, the more opportunities arise for online casino operators to reach their customers. CTXM’s mobile casino is compatible with Android/ Blackberry platforms as well as iOS (iPhone, iPad) and is applicable both for Android cell phones and Apple products. By early 2012 mobile casino will be exclusively offered to the top 20 CTXM clients. eGR: What is the new 4D slots technology? UY: Driving the immediacy, entertainment-value and big-win excitement of the slot machine to the next technology level, CTXM will be launching a new generation of 4D slots. The solution represents significant technology advancement from the existing 3D slot solutions on the market today by bringing slots to the next level and showing 3D visual depth. CTXM’s most successful and popular slot themes have burst into 3D reality, engaging new players and ensuring an extended player lifetime. The lure of the 4D slot solution is best understood when directly experienced. Operators are invited to visit CTXM at the ICE show in January, booth 5230. Udy Yosha has been setting up soware development companies since 1998 and managed business activities until mid-2003. Currently, Udy leads the strategic development of CTXM, a gaming development company. eGR: Will CTXM integrate with social networks? UY: The social networking expansion provides an ideal platform for 4D slots to be presented with current licensing agreements including Facebook and VKontakte. As social networking continues to evolve in parallel with technology developments and useradaptive behaviours, CTXM is primed to present a platform for social gaming with a full suite of games. 21 C a s i n o R EPO R T edict: veteran player reinvents itself Mark Dieckmann, of edict, talks to eGaming Review about how edict is meeting new challenges following regulation in Europe I Mark Dieckmann, managing director, founded his first online company named ‘Netwhere’ while studying business administration at the University of Kiel and Hamburg in 1994. He Joined edict in 2005 as CEO. n 2008 the current German State Treaty Contract changed the gambling world in Germany. German-based online companies like edict, Fluxx or Tipp24 had to stop operations or find new models to generate revenue after the Interstate Gambling Treaty prohibited all kinds of online gambling. Up until 2007, edict successfully provided live streaming software for German land-based casinos for over four years, namely to the casinos in Wiesbaden and Hamburg. On 31st December 2007, at precisely 23.59 CET, they had to pull the plug and took the chance to build something new. Managing director Mark Dieckmann talks about the effects these challenging times had and new chances that have been created in the upcoming regulated markets of Europe. eGaming Review (eGR): In 2008, edict had to go offline after operating legally under licence in the German market. What was the situation like in these times? Mark Dieckmann (MD): Things were really difficult at the end of 2007. We were running a good business with roulette live streaming from the casino in Wiesbaden. Many people thought that the new law would be challenged almost immediately in Brussels therefore bringing it to a grinding halt after a few months so we could go back online again. I wasn’t that optimistic in these times and tried to find a new partner and to set up a new business so that we were ready when the Interstate Gambling Treaty would expire in 2011. Today we know that I was right. eGR: edict was bought by the Gauselmann AG in 2008. What changed then for edict? MD: Beforehand we were quite a small operating unit and owned by the Jahr/Achterfeld KG up until 2007 when we suddenly became a member of the Gauselmann group, which has over 6,000 employees 22 and has Germany’s best known gambling brand – the Merkur sun. I decided to join the group with edict because Paul Gauselmann was very convincing. He always has a good feeling for the political situation and business opportunities within it, being able to read the landscape well. He wanted to be prepared when the market opens up again. The size and the reputation of the group gave us the possibility to build a brand new platform from scratch. We had the chance to hire excellent staff here in Hamburg, so we could unite the knowledge of four years operating in a legal environment with new creative programmers. The outcome at the end of 2010 was fantastic. When we presented our new casino turnkey solution on the EIG in Copenhagen we received impressive feedback for the design of our games and the attention to detail of our software. We heard from our competitors several times that our table games are very ‘crisp’. eGR: Isn’t it hard for a land-based slot machine development company to buy an online unit? MD: The Gauselmann group is of course most known for its slot machines and the Merkur entertainment centres. But the company is running many more operations. In Italy, it has been active online with Merkur Interactive since the market opened. With its ownership of Cashpoint, it has set foot in the betting landscape. For us the situation is almost perfect. The Merkur slot games have not been online before, but are well-known and established among European players. That gives edict the top content for any B2B online customer that wants to launch his own online casino. eGR: Are games that have been specially created for the online world not much more successful than established land-based slots? MD: Our first customer went online at the middle of w w w. e g R M A G A Z I N E . c o m C a s i n o R EPO R T last year and we were impressed at how fast players turned to this platform along with the buzz that the Merkur slots created on forums and social media. eGR: How does Germany’s new Interstate Gambling Treaty and the new law that the state of SchleswigHolstein has put into place affect you? MD: We were expecting that the states would not give any security until the end of the year. So we decided to offer our product in other jurisdictions as well. Our first partner is operating under an Isle of Man licence, but we are of course ready for when Germany opens up. We are located in Hamburg and that means we live on the border to Schleswig-Holstein. When the first licences become available in Kiel in March, we will offer our software to our clients for licences there as well. We are the only ones offering casino software ‘made in Germany’ as well as being the only ones that were running software legally in Germany beforehand. With our experience we are of course ready for a licensed German market and other markets that are undergoing their own licensing processes in Europe at the moment. However, the situation is still very confusing. Many people are speculating that the latest bill proposed by the 15 states will not comply w w w. e g R M A G A Z I N E . c o m with EU law and will be challenged immediately – with some predicting Schleswig-Holstein not being able to keep their own way. The times are interesting and I think that the situation will stay unstable for some time. eGR: Do you think it will be possible that smaller companies can focus on the many jurisdictions that are licensing at the moment? MD: I think that even some of the biggest players don’t have the resources to focus on every single country that creates their own rules. The question will always be; is the work required to adapt the software to the new licence regulation worth the return on investment? In some cases it might be, but an overall European regulation blanket would help the whole business to save on costs and be more transparent. eGR: The ICE is coming up in London this month, will you attend the show? MD: We always have our own booth with edict at the EIG and the ICE ever since we had our new product ready in 2010. The Gauselmann group has their separate large booth at the ICE, but once again we have our own small zone right opposite Playtech this January. 23 SEAMLESS PLAY WITH NET ENTERTAINMENT TOUCH™ PUSHING THE LIMITS IN GAMING ENTERTAINMENT Net Entertainment delivers the ultimate gaming experience with NetEnt Touch™, setting the standard for the mobile casino market. NetEnt Touch™ provides the finest marketing tools for global viral spread of your casino whilst also supporting 23 languages and 26 currencies. Contact us at sales@netent.com CASINO REPORT Live and kicking With today’s ever advancing technology, there are more ways than ever for operators to deliver content to players. Celio Ho, of Limelight Consulting Company, explains how live gaming offers an innovative and fresh opportunity for the egaming sector eGaming Review (eGR): What opportunities does live gaming bring? Celia Ho (CH): Live gaming is a show business that actually entertains players from all angles. It is also the perfect gaming channel to showcase a company’s brand as it visually displays to the customer the company ethos and values through a live dynamic setting. The critical factors this allows the operator to address are: accessibility, security, transparency and, above all, the customer gaming experience provided. Through live gaming, you can connect directly with the customer. It is just like a land-based environment, except there is no limit to the number of customers you can service at any one time. Live gaming does not have any walls or maximum table numbers, your operating cost is not scalable like the landbased alternative, and therefore you can grow your infrastructure in line with your business in your time and on your budget. eGR: How is EntwineTech planning to expand its live gaming offering? CH: Being a leader in live dealer games over the year has attracted many clients and ideas. EntwineTech is always actively listening to its clients. This process brings in a lot of creative ideas and customised products. Expanding our offering is unlimited in the sense that whatever our clients or potential clients want, we can deliver. For example, we recently added a full screen roulette game into our full screen series; and in the next three months, you will see our fourth studio up and running with 20 more tables, adding up to a total of 38 across three locations. We continually study research data and our customers’ behaviour and feedback; our plans are to aim high, work hard and serve our clients and their customers better. We are delivering developments such as enhancing our video format, catering smart phone platforms, entering into new markets with new medium, and optimise our back-end functions. eGR: What are the challenges that come with hosting live gaming? How has EntwineTech overcome them? CH: Hosting live dealer games is an art. It takes a long period to get things not just right, but perfect. This whole process requires constant optimisation and tweaking on both the technical and operational level, not to mention that you have an operation of more than 100 people only in studio staff that you have to run swily. Being in the entertainment business, you have to uphold to the highest standards of broadcasting. Over the years, EntwineTech has learnt through experience how to overcome all these hurdles. Aer all, we are in “show business”, with emphasis on the business. At EntwineTech we like to categorise challenges as opportunities – each operational or technical challenge is always viewed as an opportunity to show to the client and their customers just how good we can be. Whether it be the opportunity to demonstrate our ability to provide protection from and the defence to a DOS attack, or maintaining system security and complete client/customer confidentiality, to the demanding logistical jigsaw of managing an operating environment that is fast moving, highly professional and full-on 24/7, 365 days of the year. eGR: What do you think about the trend of live gaming for the next 5-10 years? CH: Live dealer games is bound to expand to more European markets, more South East Asia markets like India, South America markets and ultimately North American markets. In the next few years there will be a strong correlation between land and online live dealer games and, with mobile reaching 100% broadband usage in five years, one can only dream of how good this will be. This is against a backdrop of extreme economic difficulty in many areas of the developed world. The secret of our continued success lies in our product resilience and its attractiveness to establish new clients. Also, now that we have established barriers to entry, we believe there will be a gradual move towards greater industry consolidation in the later years of your time horizon. The business will continue to make progress in underdeveloped markets and may even see new more permissive regulation in some locations. However, the primary drivers for success will be product accessibility – the customer can play at any time, location and across platforms of his or her choice – and the overall entertainment experience and value proposition of the games provided. W W W. E G R M A G A Z I N E . C O M Celia Ho is president of Limelight Consulting Company. Miss Ho has been actively involved in the Asian online gambling industry since 2000, employed by MACOM GROUP as chief marketing officer and as marketing director at G-Master Technology. 25 CASINO REPORT The right technology As the online casino industry continues to grow, the pressure on innovative and attractive technology is higher than ever. Dino Pastos, of 36Gaming, explains how a technology provider can stand out from the competition G Dino Pastos, operations manager, has been at 36Gaming for three years, having served as a technology consultant in the past. His vision is to take 36Gaming technology to a unique level with exclusive products for operators and players. aining a piece of the online casino pie is getting harder and harder for start-up companies who launch their own brands. This ’issue’ is present in almost every aspect of new businesses these days. How can a company who makes a new smartphone compete with Apple who make the almighty iPhone? The answer falls under the marketing, advertising and branding category. Of course, like every new startup company, costs for promoting new products are extremely high, with a return on investment (ROI) that is not always guaranteed. Being a technology solutions provider for online and land-based casino operations, 36Gaming constantly invests in research and development to stay ahead of standard requirements. Their vision is to provide a complete package to customers with minimal experience in the field. Why? Simple, to keep everyone’s costs as low as possible with a high ROI. 36Gamings’ R&D department develops new techniques in order to cater for their customers’ marketing reach. They have thought ’out of the box’ and put together a set of tools to give a competitive advantage to all their customers against other casinos – and their soware providers. It’s all about player acquisition The magic starts with their technique used to acquire new players. The idea is simple but brilliant. “Not only do the affiliates have a higher conversion rate, the casino receives customers who see and hold your brand daily” ■ Dino Pastos 26 By combining the power of affiliates and tracking technologies, they have manufactured stylish USB drives that are given by affiliates (or the casino directly) to potential players as a promotional gi. Notice that a USB drive cannot be compared to valueless conventional marketing materials like branded gis, fliers, CDs, print media, etc. simply because a USB drive has as an actual value with its daily use. What they have done is clever, by locking a small section of the USB drive, they ship a custom-tagged version of their casino soware including affiliate tracking codes, which is automatically installed on the users machine upon use. The rest of the drive is freely usable. What is really achieved here? Not only do the affiliates have a higher conversion rate, the casino receives customers who see and hold your brand daily. Each computer that the USB is connected to becomes exposed to the casino soware and brands, all that with minimal effort and low cost by all angles. The best part is that new players do not even need to remember the URL of the casino players deal with, making your campaign effective as most of the conventional methods just flood the player with too much useless information. 36Gaming has also been secretly working on an advanced method of delivering high-performance, instant-play games in all web browsers without the use of Flash Player. As far as we know, they are saving this for a world release at ICE 2012 at Earls Court. W W W. E G R M A G A Z I N E . C O M