Battle of the Internet giants IV: TAM`ing the profit pool
Transcription
Battle of the Internet giants IV: TAM`ing the profit pool
May 17, 2016 China: Technology: Internet Equity Research Battle of the Internet giants IV: TAM’ing the profit pool Turning positive on profits and focusing on the ‘Seven Pillars’ For the first time since 2010, we have a high degree of confidence in the long term growth and potential (operating) profit pool for China Internet. This is in contrast to 2010-15 when margins slipped on high competition, there was a need to acquire customers, and an impetus to tackle new entrants. As such, we believe now is the right time to examine the 2020E industry profit pool verticals we call the ‘Seven Pillars’ – games, online advertising, e-commerce, travel, local services, internet finance, and cloud. BUY-RATED NAMES WITH KEY EXPOSURE TO SEVEN PILLARS Games Online Ad. E‐commerce Travel Local Services Internet Finance Cloud Computing Tencent* Baidu Alibaba JD.com *Denotes stock is on our regional Conviction List Four key takeaways On TAM: Mobiles have exploded the overall total addressable market Source: Company information, Goldman Sachs Global Investment Research. (TAM), with our estimates (ex-fins) suggesting a ~US$10tr opportunity by 2020. We believe the market has underappreciated the stickiness of PC gaming and the attraction of mobile games. The next main sector growth drivers should come from financial services and local services going online. SEVEN PILLARS OF CHINA INTERNET On profit pools: We believe there is immense online profit opportunity 4. Online Travel: A US$200bn opportunity by 2020E (~US$70bn by 2020E) were these businesses to be run solely to maximize profitability, as was the case with Ctrip in 2010, Baidu in 2011 and Alibaba in 2013, when operating profit margins were at record levels. 5. Local services O2O: Building a second BABA, US$1.4tn TAM (2020E) 1. Games: China, living in a virtual world 2. Online advertising: Social, online video and search are growth engines 3. E-commerce: 3x increase to US$1.5tn by 2020E 6. Internet Finance: Tapping the underbanked China consumer; a US$5.4tn opportunity (2020E) 7. Cloud computing: A ~US$20bn opportunity (2020E) On reinvestment: With the profit pool dampened by investment into new businesses, we have started moving towards SOTP valuations to reflect an increasing degree of confidence in synergistic growth. Leveraging current assets and positioning for the next major opportunities (internet finance, O2O) will be key. On who is best positioned: Those with social network assets appear best RELATED RESEARCH Tencent Holdings (0700.HK): Weixin: the north star (2); multiple drivers intact; reiterate CL-Buy, April 13, 2016 China: Technology: Internet: Upcoming MSCI inclusions: What to own; Tencent to CL-Buy, November 30, 2015 NetEase Inc. (NTES) Buy: Games leader and new growth seeker; initiate at Buy, November 25, 2015 positioned, due to the growth opportunity, the significant barriers to entry, the substantial upside to ad-loads, and the time spent on the app. China: Technology: Internet: Shopping sans frontières: Buy China online retail – BABA/JD/VIPS, November 6, 2015 Alibaba, Baidu, and Tencent could be major beneficiaries China: Financial Services: Internet Finance Part 1: Clash of the Titans unfolds; Midcap banks face risk of marginalization, November 14, 2014 We are positive on Tencent (CL-Buy), Baidu (Buy), and Alibaba (Buy) given their exposure to the three major growth drivers for the online advertising industry into 2020E – social advertising, online video, and search. Also, Alibaba dominates e-commerce via its unique monetization proposition, Tencent is the dominant gaming platform in China, and Baidu the default search engine in China. All three have exposure to local services, while Baidu is ramping up its internet finance arm. Of the remaining pillars, Baidu has online travel exposure via Ctrip (Buy) investment, while Alibaba and Tencent lead in cloud computing, one of the fastest growth areas. Piyush Mubayi +852-2978-1677 piyush.mubayi@gs.com Goldman Sachs (Asia) L.L.C. George Meng, CFA +852-2978-0178 george.meng@gs.com Goldman Sachs (Asia) L.L.C. David Jin, CFA +852-2978-1466 david.jin@gs.com Goldman Sachs (Asia) L.L.C. Fan Liu, CFA +86(10)6627-3192 fan.liu@ghsl.cn Beijing Gao Hua Securities Company Limited The Goldman Sachs Group, Inc. China: Technology: Internet: Planes, Trains, and Hotel Rooms; Buy Ctrip, Qunar, October 26, 2015 Goldman Sachs does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that the firm may have a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investment decision. For Reg AC certification and other important disclosures, see the Disclosure Appendix, or go to www.gs.com/research/hedge.html. Analysts employed by nonUS affiliates are not registered/qualified as research analysts with FINRA in the U.S. Global Investment Research May 17, 2016 China: Technology: Internet Table of contents China Internet Opportunity in Pictures 3 China Internet in Numbers 5 PM Summary: ‘Seven Pillars’ drive a ~US$70bn profit pool in 2020E 6 The Seven Pillars of China Internet 10 1. Games: China, living in a virtual world 11 2. Online advertising: Social, online video and search are growth engines 19 3. E-commerce: 3x increase to US$1.5tn by 2020E 30 4. Online travel: A US$200bn opportunity by 2020E 35 5. Local services O2O: Building a second BABA, US$1.4tn TAM (2020E) 38 6. Internet finance: Tapping the underbanked China consumer; a US$5.4tr opportunity (2020E) 42 7. Cloud computing: A ~US$20bn opportunity (2020E) 46 Appendix 1: China internet usage 51 Appendix 2: M&A summary 52 Appendix 3: Valuation and risks 56 Appendix 4: TAM table in details 57 Appendix 5: TAM detail in RMB 59 Disclosure Appendix 60 All prices in this report as of May 13, 2016, unless otherwise noted. The authors would like to thank Jason Huang, Elsie Cheng, Shaphan Ng and Kenneth Bang for their valuable contributions to the report. Exhibit 1: China Internet Comps Company China Internet 58.com Alibaba Autohome Baidu Changyou Ctrip JD.com Jumei NetEase Qunar Sina Sohu SouFun Tencent Tuniu VIPShop Weibo Median (Sum for Mkt cap) Ticker WUBA BABA ATHM BIDU CYOU CTRP JD JMEI NTES QUNR SINA SOHU SFUN 0700.HK TOUR VIPS WB fx $ $ $ $ $ $ $ $ $ $ $ $ $ HK$ $ $ $ Last Target +/- Price Price Side Rating 27% 30% 38% -4% 28% 46% 80% 19% 26% 5% 4% 22% 24% 67% 46% -6% 26% Neutral Buy Not Rated Buy Sell Buy Buy Neutral Buy Neutral Neutral Sell Neutral Buy* Neutral Buy Neutral 50.50 77.16 24.80 159.75 17.67 43.01 22.64 5.29 153.40 35.75 45.50 39.52 5.58 155.10 8.97 12.00 23.30 64.0 100.0 220.0 16.9 55.0 33.0 9.5 182.0 45.0 48.0 41.0 6.8 193.0 15.0 17.5 22.0 Mkt Cap Performance P/E, non-GAAP diluted EV/Revenue PEG PE at TP non-GAAP 2016E 2017E 2016E 2016E 2017E NM 1.1x 0.6x 0.6x 1.1x 0.8x NM 0.3x 1.9x NM NM NM NM 1.2x NM 0.8x 0.7x 0.8x NM 35.2x 35.0x 28.1x 36.7x 24.5x 8.8x 8.0x 103.3x 38.4x NM 73.7x 25.4x 15.9x 16.6x 17.0x NM 124.0x 29.7x 22.5x NM 22.3x NM 20.1x 35.6x 28.0x NM NM 27.4x 21.4x 41.3x 23.0x 32.3x 23.0x (US$mn) 3Mo YTD 2016E 2017E 5,803 196,758 2,904 56,520 934 21,017 31,092 799 20,281 5,272 2,683 1,529 2,376 188,386 1,190 7,663 5,195 550,401 14% 27% 4% 5% 9% 16% -2% -4% 11% 2% 9% -11% 15% 16% -18% 10% 93% 9% -23% -5% -29% -15% -29% -7% -30% -42% -15% -32% -8% -31% -24% 2% -44% -21% 19% -23% NM 27.0x 16.2x 26.6x 9.2x 80.8x NM 14.2x 14.0x NM 28.1x NM NM 28.6x NM 18.8x 43.7x 26.6x 27.8x 21.6x 12.6x 17.8x 8.4x 30.0x 50.5x 8.8x 14.3x 98.5x 21.3x 21.5x 16.5x 22.5x NM 14.7x 24.4x 21.4x 4.2x 8.7x 2.6x 4.2x 0.7x 7.1x 0.7x 0.5x 3.2x 6.3x 1.2x 0.4x 1.3x 8.6x 0.4x 1.0x 8.0x 2.6x 2.9x 6.8x 2.2x 3.5x 0.7x 5.3x 0.5x 0.4x 2.5x 4.5x 1.0x 0.3x 0.9x 7.0x 0.3x 0.8x 5.6x 2.2x Notes: *Denotes stock is on our regional Conviction List. All target prices are on a 12 month basis. Source: DataStream, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 2 May 17, 2016 China: Technology: Internet China Internet Opportunity in Pictures Exhibit 2: Seven Pillars of China Internet Notes: TAM = Total Addressable Market. The TAM numbers for e-commerce, travel, O2O, cloud, and internet finance relate to the whole industry size. CAGR is for 2015-2020E (in USD).Top 2 players is by market share. For RMB version please see Appendix 5. Source: iResearch, eMarketer, NBS, CNNIC, Analysys, Wind, Sina news, Goldman Sachs Global Investment Research. Exhibit 3: We expect China’s internet penetration to increase from 50% in 2015 to 60% by 2020 (to 847mn, 97.6% of which would be mobile internet users vs. 90% in 2015) (mn) 1,000 70% Total Internet Users(mn) 900 Mobile Internet Users(mn) 800 Internet users penetration %(RHS) 60% 50% 700 600 40% 500 30% 400 300 20% 200 10% 100 - 0% 2008 2009 2010 2011 2012 2013 2014 2015 2016E 2017E 2018E 2019E 2020E Source: CNNIC, iResearch, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 3 May 17, 2016 Goldman Sachs Global Investment Research Exhibit 4: The China internet opportunity in a global context China Population 1,376mn 13% Internet penetration Japan 50% Population GDP Internet penetration eComm+Travel+Ads size 45% 91% $721bn - No.1 50% 37% 127mn $10,847bn GDP $4,121bn eComm+Travel+Ads size Europe $116bn - No.4 Population 822mn Internet penetration 74% Korea India eComm+Travel+Ads size $383bn - No.3 Population 49mn 1,252mn $16,947bn US Population Population GDP 321mn Internet penetration Internet penetration Internet penetration 92% 30% 87% GDP GDP eComm+Travel+Ads size eComm+Travel+Ads size $48bn - No.5 $36bn - No.6 34% GDP $1,357bn $2,060bn 5% $17,943bn 26% eComm+Travel+Ads size $559bn - No.2 9% 70% 7% 10% 1% 45% 47% 39% 31% 32% 14% 26% 13% Internet Penetration eCommerce Travel 10% 66% 28% Advertising 8% Note: Data as of 2015. Source: eMarketer, Phocuswright, InternetWorldStats, Goldman Sachs Global Investment Research. China: Technology: Internet 4 May 17, 2016 China: Technology: Internet China Internet in Numbers CHINA INTERNET USER CHINA INTERNET USER DEMOGRAPHICS 620mn mobile internet users = 2x US pop. 75% users between 10-39 years old 72% from urban cities China has 620mn mobile internet users, 90% of the 688mn total internet users. Internet penetration has surpassed 50%, and we expect it to grow to 60% with 847mn internet users in 2020E. ONLINE ADVERTISING Online ad spend as % of total ad spend: China: 45% vs. US: 33% ADS Age: 10‐39 75% 54% of internet users are male, 67% are of secondary/high school educational level. E-COMMERCE Online penetration to reach 22% in 2020E from 13% in 2015. TAM: Rmb552bn in 2020E, 21% CAGR in 2015-20E. We forecast search ad spend is currently ~33% of the market and social ad spend to grow fastest at 31% CAGR (201520E). Category penetration (2014): GAMES TRAVEL China surpassed the US as the world's largest gaming market, Rmb144bn TAM in 2015 vs. 45% in the EU and 43% in the US. Mobile gaming should exceed PC online gaming in 2016. eSport player population to grow at 23% CAGR (20152018E). 1. People booking trips online in China: 260mn 4th most populated country: Indonesia. 2. Trips booked on mobile platforms 34% as of online. LOCAL SERVICES/O2O CLOUD COMPUTING Online penetration to reach 12% in 2020E China cloud market to grow at 18% CAGR to Rmb127bn by 2020E 70% of movie tickets booked online in 2015, up from 45%/25% in 2014/2013. 51% of the bookings on mobile. The top 3 (Maoyan, Weipiao, Gewara) ~55% market share. IaaS, PaaS and SaaS in China expected to grow at 20%/23%/22% CAGR till 2020E. We expect AliCloud to capture 28% market share in 2020E vs. 3% in 2015. INTERNET FINANCE TENCENT (0700.HK) AliPay: 400mn+ real-name registered users Books & Magazines: 40% Apparel: 31% Cosmetics: 22% Phones: 19% Digital: 17% Home appliance: 10% 2014 OTA penetration in China: 28% $ TenPay: 300mn users with bankcards linked 55.2% Weixin users open the app >10 times/day and time spent is 2x Facebook. AliPay and TenPay combined is 67.5% of China's total third party online payment transaction volumes. MAU (end-2015): 549mn Average Weixin user age: 26 86.2% of users are between 18-36 years old 90%+ smartphones installed Weixin in China ALIBABA (BABA) BAIDU (BIDU) AT B 407mn active buyers, avg. spend Rmb7,249 per annum Achieved GMV RMB3tn milestone in FY2016. Single's Day 2015 attracted 115mn buyers, transacted GMV Rmb91bn through AliPay; Rural Taobao penetrated over 12,000 of China's 600,000 villages. BA T BAT No.1 search engine in China. 1,049k SME customers. Mobiles 60% of 1Q16 rev. 150% Paid Clicks 100% Cost per click 50% Search rev. 0% -50% 2007 2008 2009 2010 2011 2012 2013 2014 2015 Notes: Data as of 2015, unless stated. Sources: Company data, iResearch, eMarketer, CNNIC, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 5 May 17, 2016 China: Technology: Internet PM Summary: ‘Seven Pillars’ drive a ~US$70bn profit pool in 2020E Exploring the ‘Seven Pillars’ that constitute the long term drivers of China Internet – games, digital marketing, e-commerce, online travel, local services O2O, internet finance, and cloud computing – we quantify the market potential to 2020E (revenue/profit pool) and look at the industry leaders in each pillar. Focus shifting to long term pillars of growth after a year of M&A Following a number of transformative China internet mergers in 2015 and a prudent private equity market, the drag on margins from competition and disruptive companies on the sector’s profit outlook has decreased, in particular for BAT (Baidu, Alibaba, and Tencent).1 In this report our focus is on how the 2020E industry profit pool by vertical looks, driven by the long term pillars (‘Seven Pillars’) of China Internet – games, online advertising, ecommerce, travel, local services O2O (online to offline), internet finance, and cloud. The analysis enhances our confidence on China Internet’s long term growth and the potential (operating) profit pool, with possible margin upside surprise. Key to capitalizing on this opportunity will be individual company strategies pursued for the next phase of growth. We have moved both the Alibaba and Baidu valuation methodology to SOTP to reflect the growing degree of confidence in synergistic growth and to take a longer term view of the valuation creation in the loss making businesses as they transform into profitable growth drivers.2 Exhibit 5: Categorizing internet verticals by development stages Survival of the fittest Market concentration Survival of the "Richest" M&A in private space Strong firms go public/ gain share - E-commerce, - P2P lending, etc. M&A in public space, moving to market structure stability - Online travel, - Online gaming, - Online video, etc. - Taxi hailing, etc. Consumer is "King" Heavy discounting - O2O e.g. Online Food Delivery. Start-ups boom Business model recognized, PE capital flows in - Online new car/ used car transaction platforms, - FinTech, etc. To Be or Not To Be Online adoption begins New business ideas, e.g. Development phase Source: Goldman Sachs Global Investment Research. 1 For details of the five largest China Internet deals in 2015, Baidu’s investments over the past 11 years, Alibaba’s M&A history since April 2013, and Tencent’s 100+ investments in the past five years, please see Appendix 2. 2 See ‘Alibaba: Above expectation: Switch to SOTP to capture strategic investments’, May 6, 2016 and ‘Baidu: Building BABA for local services; maintain Buy’, July 30, 2015. Goldman Sachs Global Investment Research 6 May 17, 2016 China: Technology: Internet Seven Pillars by 2020E: Over US$2tr online market, ~US$70bn profit Over the last two years we have discussed many of the individual growth pillars for China Internet. For the first time we combine research on each of these pillars (the ‘Seven Pillars’), to reach an estimated total addressable market (TAM) ex-financials for China Internet of Rmb65tr (US$10tr) in 2020. We estimate the total size of the online market (ex-fins) could reach Rmb13.4tr (US$2.0tr) by then, implying 21% online penetration (8pp higher than 2015’s 12%). We exclude financials from our market sizing analysis as the TAM is too big for the internet companies to meaningfully penetrate. Our China banks team model ~Rmb1,200tr (~US$180tr) total bankcard transaction value + total social financing (TSF, excl. bonds and equities) by 2020E, with online penetration only expected to be 3.2% and 1.5% respectively by then (Exhibit 6). Taking our analysis one step further, we expect the total online profit pool (ex-fins) for China Internet to reach Rmb393bn (US$59bn) by 2020. While this figure likely captures the industry’s growth potential, it may also exclude spending on projects for the next phase of growth. Our combined operating profit for BAT by end-2020E is Rmb308bn (vs. Rmb97bn in 2015), equivalent to 78% of the total, which puts the overall pool into context. As shown in Exhibit 7, we expect the top 3 profit contributors to be online adspend (Rmb169bn, 43% of total), online games (Rmb106bn, 27% of total) and e-commerce (Rmb79bn, 20% of total). For detailed information on each of the Seven Pillars, please see our segment analysis (page 12 onward). Exhibit 6: China Internet: TAM analysis into the ‘Seven Pillars’ The online opportunity (ex-finance) is potentially >Rmb13tn Total Addressable Market RMB bn Latest update David Jin, on March 23, 2016 2014 2015 2016E 2017E 2018E 2019E 2020E Cagr 15-20 GDP 63,689 67,940 69,428 74,161 79,040 85,067 91,383 6.1% TAM assessment, by category 1. RETAIL E-Commerce 26,239 2,790 30,093 3,877 33,403 5,079 36,744 6,400 40,051 7,744 43,455 8,983 46,931 10,151 9% 21% 396 154 467 210 553 276 629 345 699 411 770 480 842 552 13% 21% 3. TRAVEL (OTA TGT.) OTAs 1,308 366 1,444 527 1,590 634 1,744 758 1,908 901 2,089 1,056 2,270 1,231 9% 18% 4. LOCAL SERVICES (O2O) Online 5,329 237 5,992 324 6,641 438 7,280 575 7,936 730 8,571 900 9,256 1,111 9% 28% 110 28 83 144 56 87 183 91 92 221 125 96 251 152 99 266 164 102 277 172 105 14% 25% 4% 3,049 44 3,593 56 4,107 72 4,577 90 4,995 100 5,361 114 5,675 127 10% 18% 3,701 5,138 6,682 8,389 10,137 11,799 13,449 21% 6,990 495,331 1.4% 110,612 0.0% 9,713 569,631 1.7% 125,461 0.1% 13,385 646,531 2.0% 142,303 0.1% 18,118 730,580 2.4% 159,272 0.3% 23,611 818,250 2.7% 178,264 0.7% 29,295 908,257 3.0% 199,520 1.1% 36,047 1,008,165 3.2% 223,311 1.5% 30% 12% 2pp 12% 1pp 36,432 57.2% 3,701 10% 9% 41,733 61.4% 5,138 12% 11% 46,477 66.9% 6,682 14% 12% 51,195 69.0% 8,389 16% 14% 55,839 70.6% 10,137 18% 15% 60,511 71.1% 11,799 19% 17% 65,252 71.4% 13,449 21% 18% 9% 2. ADSPEND Online Adspend 5. ONLINE GAMES Mobile PC+browser 6. IT SPENDING Cloud computing Online, ex-finance 7. FINANCE a. Total bankcard transaction % online penetration b. TSF excl. bond and equity % of total bank loans Total Addressable Mkt. (ex finance) % of GDP Online (ex finance) % of TAM online % of TAM online (ex ecomm) 21% 8pp 7pp Companies with exposure Alibaba, JD, VIPS, Jumei, Netease Alibaba, Baidu, Tencent Ctrip, Qunar, Alitrip, Tuniu Meituan, Baidu Nuomi, Koubei Tencent, Netease, Changyou Alibaba, Baidu, Tencent Alibaba, Baidu, Tencent, JD Change in pp, '15-'20E Change in pp, '15-'20E Change in pp, '15-'20E Change in pp, '15-'20E Source: Company data, iResearch, eMarketer, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 7 May 17, 2016 China: Technology: Internet Exhibit 7: China internet profit pool estimates Online adspend, online games and e-commerce are the top 3 profit pool contributors by 2020E 2015 Profit pool (Rmb bn) 2020E OP Split OP/TAM 0.3% 13 17% ADSPEND Online Adspend 43.1% 59 3. TRAVEL (OTA TGT.) OTAs -0.4% 4. LOCAL SERVICES (O2O) Online 1. 2. RETAIL E-Commerce 5. ONLINE GAMES Mobile PC+browser 6. Cloud computing Total, ex finance 7. FINANCE a. Online payment b. SME lending OP/TAM OP Split Exposure/Comment 0.8% 79 20% Alibaba, JD, VIPS, Jumei, Netease 80% 46.2% 169 43% Baidu, Tencent, Alibaba (2) -3% 1.0% 12 3% 5% take rate, 20% margin, incl. outbound -9.4% (30) -41% 0.6% 7 2% 6% take rate, 10% margin 32.2% 46 11 35 63% 15% 47% 38.4% 106 43 63 27% 11% 6% -20.0% (11) -15% 15.0% 19 5% 74 86% 2.9% 393 83% 1.4% Alibaba, Baidu, Tencent 0.1% 12 14% 0.2% 80 17% Alibaba, Baidu, Tencent, JD 0.1% 2.3% 10 2 12% 2% 0.1% 1.4% 33 47 7% 10% 0.18% take rate, 57% margin 9% interest rate, 36% margin (incl. 2.5% credit cost) TOTAL Alibaba Baidu Tencent BAT Total Tencent, Netease, Changyou 86 OPM (%) 607.5% 19.7% 40.6% 55.2% 2015 OP 42 13 42 97 473 Split 58% 18% 57% 132% 2020E OP 141 55 112 308 OPM (%) 748.4% 32.8% 42.1% 68.0% Split 36% 14% 29% 78% Source: Company data, Goldman Sachs Global Investment Research. Exhibit 8: Online advertising has the highest profit pool because of high margin on established business models; internet finance has the highest growth potential due to the lowest online penetration Seven Pillars snapshot, by profit pool size, growth profile, and online penetration Online penetration: 2020E 120% Cloud computing Online gaming 100% 80% Online advertising 60% Online travel 40% Local E-commerce services 20% 0% Internet finance Online market size CAGR: '15-'20E -20% 0% 5% 10% 15% 20% 25% 30% 35% Note: *Bubble size represents 2020E operating profit pool for each Pillar (see Exhibit 7 for data). Source: Company data, iResearch, eMarketer, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 8 May 17, 2016 China: Technology: Internet Who is best placed to benefit? Alibaba, Baidu, and Tencent Online advertising: BAT, via search, social and e-commerce each has a unique ad proposition. For search, Baidu (Buy) demonstrates consistent Paid Click and cost-per-click trends and appears primed for better mobile monetization. With social ad spending in China (Rmb85bn in 2020E) and social mobile monetization, we see Tencent (CL-Buy) as a key beneficiary given its powerful social network asset, Weixin. Merchants place ads on the Alibaba (Buy) platform for traffic acquisition, brand building and customer engagement. What is common across BAT is their exposure to online video, the fastest growing vertical and a major driver of traffic in China. Games: We believe the market may underestimate the overall potential of player vs player games, across PC and mobiles in China, and see growth into 2020E driven by shifting genre and rising ARPU. Tencent remains the market leader in games for its strong distribution capability, IP inventory and control of Weixin. We expect NetEase (Buy) to leverage its strength in game development, while rising uncertainty on game launch plans and increasing competition is likely to negatively impact Changyou (Sell). E-commerce: Alibaba dominates China retail, via a unique monetization proposition that has built up its enormous user base (423mn), and we expect the structural movement from offline to online to continue driving growth in the industry. We believe JD.com (Buy) will remain the second largest e-commerce player given its strong in-house logistics network. Cloud computing: Although we believe cloud computing in China lags the US by four years, we are confident spending on cloud will be one of the fastest growth areas within China internet. Alibaba and Tencent are currently the two largest cloud service providers in China. Online travel: We remain positive on the outlook for China’s online travel market, with resilient travel spending growth and the secular story of rising online penetration. We see Ctrip (Buy) as a key beneficiary given its leadership across business lines and solid margin enhancement along with the ongoing integration with Qunar. Local services: Online local services in China are likely to be better exploited by the internet giants, in contrast to other parts of the world. BAT looks well positioned to capitalize on the changing of user habits, enabling them to: 1) capture the trend of spending online across multiple partners, 2) benefit from traffic to payment gateways, and 3) expand the advertising customer base given the number of small merchants coming online. Internet finance: We believe the role of payment solutions offered by internet companies has been underappreciated by the market due to the low take rates (i.e. the commission rate). However, customers are likely to largely come from the existing user bases of BAT, thus these three could make headway in the underbanked China consumer by adding more financials services online. Exhibit 9: Market share in each of the Seven Pillars (2015) Ecommerce VIPS, 2% Online Adspend OTA O2O Other, 11% Other, 30% JD, 12% Other, 23% Ctrip, 26% Alibaba, 27% Alibaba, 9% Baidu, 11% Tuniu, 1% Alibaba, 76% Sina, 2% Other, 73% Baidu, 28% Meituan Dianping, 57% Sohu, 3% Netease, 1% Tencent, 9% Online games Cloud Alibaba, 3% Internet Finance Tencent, 2% Other, 40% Others, 33% Tencent, 45% Alipay, 48% Other, 95% Tencent, 20% Changyou, 3% Netease, 13% Source: iResearch, Analysys, Company data. Goldman Sachs Global Investment Research 9 May 17, 2016 China: Technology: Internet The Seven Pillars of China Internet The Seven Pillars of China Internet In this section, we present our seven key pillars for investing in China Internet 1. Games: China, living in a virtual world 2. Online advertising: Social, online video and search are growth engines 3. E-commerce: 3x increase to US$1.5tn by 2020E 4. Online travel: A US$200bn opportunity by 2020E 5. Local services O2O: Building a second BABA, US$1.4tn TAM (2020E) 6. Internet finance: Tapping the underbanked China consumer; a US$5.4tr opportunity (2020E) 7. Cloud computing: A ~US$20bn opportunity (2020E) Exhibit 10: Seven long-term pillars of the China Internet opportunity Notes: TAM = Total Addressable Market. The TAM numbers for e-commerce, travel, O2O, cloud, and internet finance relate to the whole industry size. CAGR is for 2015-2020E (in USD). Top 2 players is by market share. For RMB version please see Appendix 5. Source: iResearch, eMarketer, NBS, CNNIC, Analysys, Wind, Sina news, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 10 May 17, 2016 China: Technology: Internet 1. Games: China, living in a virtual world Tencent Others 27% Online games 55% Cloud 1% Online ads 17% Netease Others Online 16% ads 8% Online games 76% Note: Data shown is revenue split in 2015. Key beneficiaries Tencent (CL-Buy): World’s largest online gaming company, with a strong position in mobile games in China on account of Weixin NetEase (Buy): Leveraging game development strength We believe the market has underestimated the overall potential of player vs player games (PVP), across PC and mobiles in China. We stay bullish on the games sector with mobile likely to overtake PC in 2016 and we believe it will drive growth into 2020E on the back of shifting game genre and rising ARPU. We see Tencent (CL-Buy) remaining as the market leader given its strong distribution capability, IP inventory and control of the dominant social network in China. NetEase (Buy) leverages its strength in game development while we see rising uncertainty for Changyou (Sell) concerning the game launching plan and competition. Online games were the first major internet vertical to be successfully monetized in China, predating both advertising and e-commerce with the launch of the first online game in 2000. This segment remains the largest revenue contributor for the Chinese internet giants, and accounted for 55% of Tencent’s 2015 revenues. Console ban and broadband penetration drove mass adoption Around early 2000, online games in China took a turn away from the then prevalent trend in Korea, Japan and the US—the rise of console-based games—due to a combination of factors. These included the high price of consoles, government regulations banning consoles, and the prevalence of piracy. The lack of consoles led to a greater concentration in China of online-based games than in other markets. Gamers initially went to internet cafes to play time based games, the access for which was typically Rmb1/hour in 2005. The rollout of affordable broadband in China brought gaming back home. Another China-specific dynamic is that the online experience can provide children with the sought after social experience through playing massively multiplayer online role-playing games (MMORPG). China, a market where hard core PC games dominate Tencent is currently the largest games publisher in China and one of the largest in the world. Publishers are responsible for marketing and distribution and, in a few instances, the funding of the games. The bigger the publisher, the greater the reach it offers the game developer. Game developers on the other hand come up with the ideas for games, which the design team then implements by working with the artists and the programmers. In the early stages of the gaming industry in China (early 2000), game titles were sourced from abroad; the most popular included titles from neighboring Korea, such as Legend of Mir and World of Legend. Korea dominated the China Top Ten list in 2003-04. China remains a market with hardcore gamers like Korea, but in contrast to Japan where the story and art are given more weight by the gamer. To tap into the China mass market, however, cultural nuances need to be factored in, especially for role playing games (RPG). William Ding, founder and CEO of NetEase, said “For Chinese people, home grown games are like tea, imported ones are like coffee” (Source: Asia Times), implying that local Chinese people prefer games which incorporate Chinese cultural aspects. The most popular games in the market growth phase (post 2003) were localized and included Fantasy Westward Journey (FWJ - NetEase), Tian Long Ba Bu (TLBB, Sohu) and ZhuXian (Perfect World). FWJ is based on a 16th century Chinese classic, TLBB finds its inspiration in a martial arts book, and ZhuXian was adapted based on Chinese culture. Goldman Sachs Global Investment Research 11 May 17, 2016 China: Technology: Internet During this early period, the freemium gaming models caught on as gaming companies broadened their user base via existing games with monetization through the sale of virtual items offered to enhance game play. This strategy was pioneered by Shanda Games with Legend of Mir 2. The industry witnessed gamers paying via prepaid cards sold by the gaming companies for time-based games as well as for products sold in freemium games. Since 2012, the most successful PC games have remained well entrenched, and it has become harder to launch new games successfully. Established games such as the world’s most popular game, League of Legends, are complex, with hundreds of characters, each with multiple and changing abilities. The time invested in these socially-engaging games is the reason for their stickiness. Exhibit 11: Global Gaming Revenue Comparison – Tencent continues to dominate the Top 10 ranking COMPANY 1 2 3 4 5 6 7 8 9 10 Tencent Microsoft* Sony* Activision Blizzard Apple* EA Google* NetEase Warner Bros King.com Gaming revenue (US$mn) % yoy Mkt. share Incr. sh. 2013 2014 2015 14/13 15/14 2013 2014 2015 2014 2015 5,231 4,876 4,739 4,583 2,373 3,661 1,385 1,353 - 8,061 5,029 5,127 4,401 3,479 4,109 2,369 1,601 1,593 1,786 10,270 6,839 5,793 4,665 4,384 4,273 2,961 2,876 2,214 2,000 54% 3% 8% -4% 47% 12% 71% 18% NM NM 27% 36% 13% 6% 26% 4% 25% 80% 39% 12% 11% 11% 10% 10% 5% 8% 3% 3% 0% 0% 16% 10% 10% 9% 7% 8% 5% 3% 3% 3% 16% 11% 9% 7% 7% 7% 5% 5% 4% 3% 53.3% 0.3% 0.8% -0.4% 2.2% 0.9% 1.9% 0.5% 3.1% 3.5% 19.1% 2.9% 1.1% 0.4% 1.4% 0.3% 0.9% 2.0% 1.0% 0.3% Note: *Data from Newzoo. Source: Company data, Newzoo. The next leg for China gaming: US$41bn market by 2020E China surpassed the US as the largest gaming market in the world for the first time in 2015 (source: Newzoo) and we expect it is on track to double in revenue from Rmb144bn (US$22bn) in 2015 to Rmb277bn (US$41bn) in 2020E, a 14% CAGR. This implies that China could account for 41% of the global gaming market by 2020. Exhibit 12: US$41bn market potential for China’s online games 2016E US$27bn US$41bn Web, 7% Web, 11% Mobile, 47% 2020E PC client, 22% PC client, 35% Mobile, 53% Source: iResearch, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 12 May 17, 2016 China: Technology: Internet Exhibit 13: Global gaming market Asia-Pacific, and in particular China, is the largest gaming opportunity in the world EASTERN EUROPE Rev $2.7bn +16%YoY 138mn Players Avg spend $19.6 WESTERN EUROPE Rev $15.6bn +1%YoY 200mn Players Avg spend $78 NORTH AMERICA Rev $23.8bn +7%YoY 195mn Players Avg spend $122 ASIA PACIFIC Rev $43.2bn +18%YoY 826.5mn Players Avg spend $52.3 MIDEAST&AFRICA Rev $1.9bn +35%YoY 230mn Players Avg spend $8.3 LATIN AMERICA Rev $3.9bn +16%YoY 185mn Players Avg spend $21.1 Note: Revenue data in US$ as of 2015. Players data as of 2014. Source: Newzoo, Goldman Sachs Global Investment Research. Business segments PC client-based games iResearch expects only single digit growth for PC games in the coming three years in China, with PC-client games a shrinking proportion of overall online games. Despite this tepid rate, we believe PC client-based games still have strong monetization potential, reflecting the highest paying ratio and ARPU for PC client-based games, the longer life cycle of gamers, and higher entry barriers relative to other segments. Multiplayer Online Battle Arena Games (MOBA) has emerged as an important segment of PC games and League of Legend remains the most popular title globally according to Newzoo (February 2016). Exhibit 14: Revenue of PC client-based games in China PC online game Rmb bn % of overall game revenue 90.0 80.0 70.0 60.0 50.0 58.6 62.2 65.8 Exhibit 15: Market share of PC client-based games by distribution channel (2015) 69.1 72.6 75.6 77.8 80.2 80% 70% 60% Changyou, 4% Others, 16% 50% 48.5 NetEase, 15% 40% 40.0 30% 30.0 20.0 20% 10.0 10% 0.0 Tencent, 65% 0% 2012 2013 2014 2015 2016E 2017E 2018E 2019E 2020E Source: iResearch. Goldman Sachs Global Investment Research Source: Analysys. 13 May 17, 2016 China: Technology: Internet Mobile games Mobile games growth is likely to slow down from a high base in China on intense competition due to low entry barriers, in our view. According to TalkingData, the number of mobile game content providers expanded from 13,000 in 1Q14 to 31,800 in 4Q15. Nevertheless, we expect the migration of successful PC genres to mobiles will continue. In 2015, MMORPG mobile games contributed 29% of new title releases according to TalkingData (see Exhibit 17). Some of the well celebrated PC IPs made successful transitions into mobile, namely: Fantasy Westward Journey (NetEase), Westward Journey Online (NetEase), The Legend of MIR2 (Tencent) and MU Origin (XiaoMi). Media based (internet novel/movies/TV drama) IP titles also gained popularity, especially during the concurrent broadcast period but with an inherently shorter life span. RPG game yields higher pay rates than other genres due to strong engagement (see Exhibit 16 ), and if they are based on prevailing IP then they are likely to have a prevailing audience even though this may not always guarantee success. Major developers and publishers have announced 2016 new game pipelines focusing on RPGs. At the “Tencent UP 2016” conference on March 25, 2016, the company announced it would be launching more than 30 mobile games this year. Of the 12 unveiled titles, 6 are premium IP-based RPG games: ZhengTu (Giant Interactive, PCU 2mn in May 2008), TLBB Mobile (Changyou), ZhuXian (PerfectWorld) JianXia (Kingsoft), The World of Legend (Shanda) and YuLongZaiTian (In-house). Except for NetEase, all major publishers have stated they are willing to provide Tencent at least one game title. NetEase plans on bringing more than 10 IP-based new RPG titles to the market in 2016. Changyou is going to release the revamped TLBB mobile game later this year, relying on Tencent for publication. As the competition intensifies, game developers are adopting a more prudent approach rather than rush launching to market like in the past. Exhibit 16: iOS mobile game pay rate by genre in China Exhibit 17: New mobile game releases by genre in 2015 …steady up trending… …RPG leading the way… 5.5% RPG Board game Action Board game 2% TCG Others 1% 5.0% Casual 15% 4.5% RPG 29% 4.0% Action 15% 3.5% Source: TalkingData. Goldman Sachs Global Investment Research Card game 16% Feb-16 Jan-16 Dec-15 Nov-15 Oct-15 Sep-15 Aug-15 Jul-15 Jun-15 May-15 Apr-15 Mar-15 Feb-15 Jan-15 3.0% Strategy 22% Source: TalkingData. 14 May 17, 2016 China: Technology: Internet Exhibit 18: Mobile game player average monthly spending distribution Exhibit 19: Mobile game player average playing time distribution …higher spending as mid-hard core games rise… …playing longer hours… 40% 50% 2014 45% 2014 35% 2015 40% 2015 30% 35% 25% 30% 20% 25% 20% 15% 15% 10% 10% 5% 5% 0% <RMB10 RMB11-50 RMB51-100 >RMB100 Source: iiMedia Research. 0% <30mins 30-60mins 60-120mins 120-180mins 180-300mins >300mins Source: iiMedia Research. Sports genres (FPS – First-Person Shooter, MOBA – Multiplayer Online Battle Arena, TCG – Trading Card Game) were ranked highly on the AppAnnie ranking table throughout the past year. WeMoba, HeroMoba, WeFire, CrossFire, West Arena, HearthStone and FightForFreedom are some of the most popular sport games. iResearch estimates there were 100mn mobile sports gamers in 2015 and that market could reach RMB24bn, representing 16% of mobile game revenue, in 2018E. Exhibit 21: Mobile sports gamers Exhibit 20: Mobile sports games market size Mobile eSport (Rmb bn) % of mobile game 30 25 12.5% 20 200 16.0% 16% 180 14% 160 14.4% 13.3% 12% 10% 15 8% 10 5 - (mn) 18% 7 12 18 24 2015 2016E 2017E 2018E Source: iResearch. % YoY growth 25% 22% 21% 19% 140 20% 15% 120 100 10% 80 6% 60 4% 40 2% 20 0% Mobile eSport population - 5% 100 122 148 175 2015 2016E 2017E 2018E 0% Source: iResearch. As players are getting more sophisticated, and with the growing MMORPG and the broader sports genres, we see higher ARPU and longer average life-span driving future industry growth. In our view, more traditional PC players will join the arena while many small/medium developers are likely to fall by the wayside given limited resources for R&D and sales & marketing. We expect industry consolidation will be gradual, witnessed in the distribution channels first and then among publishers and game developers. Goldman Sachs Global Investment Research 15 May 17, 2016 China: Technology: Internet Exhibit 22: Revenue of mobile games in China Exhibit 23: Market share in China of mobile games by distribution channel (2015) Rmb bn Mobile games revenue 250.0 63.1% 65.1% % of overall game revenue 60.5% 56.7% 195.7 49.9% 174.7 151.9 39.2% 125.2 200.0 150.0 25.0% 100.0 50.0 13.1% 16.6% 8.8 14.8 2012 2013 70% 60% 50% Others, 45% 40% 30% 91.2 56.3 20% 27.6 NetEase, 15% 10% 0% 0.0 2014 Tencent, 38% Changyou, 2% 2015 2016E 2017E 2018E 2019E 2020E Source: iResearch, Goldman Sachs Global Investment Research. Source: Company data, iResearch. Web games We expect the market position of web games will continue to be marginalized as they are not comparable with PC client-based games in terms of gamer-play experience. In addition, the traffic migration away from PC has magnified the disadvantage of web games to mobile games. The distribution channels are increasingly consolidated while developers are still highly fragmented. The overseas market is the new focus. In 2015, self-developed web games overseas revenue grew 68% to US$1.6bn, according to iResearch. Exhibit 25: Market share in China of web games by distribution channel (2015) Exhibit 24: Revenue of web games in China Rmb bn PC browser/web games revenue 35.0 % of overall game revenue 30.0 25.0 17.7% 20.0 15.1% 21.7 22.3 23.0 23.6 24.3 24.8 16% 12% 10.4% 9.8 10% 9.4% 8.8% 8% 8.2% 6% 4% 5.0 2% 0.0 0% 2012 2013 2014 Others, 26% 14% 12.2% 15.8 15.0 10.0 18% 18.7% 20.7 14.6% 20% BaiduGame, 3% KaiYing, 3% YY, 3% ChuangSi, 3% YouZu, 4% 2015 2016E 2017E 2018E 2019E 2020E Source: iResearch, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research Tencent, 30% QuYou, 2% 37Game, 17% 4399.com, 5% Qihu360, 4% Source: Analysys. 16 May 17, 2016 China: Technology: Internet Next sweet spots: eSport and VR eSport (a form of sports which involves electronic systems) globally is growing rapidly and it plays a strategically important role in strengthening player engagement and community formation. This is apart from it generating derivative revenues from sideline business (ticket sales, advertising, broadcasting license, toys, etc). Newzoo expects global revenue to grow from US$325mn in 2015 to US$1,072mn in 2019. To put these numbers in perspective, The crowd-funded prize pool of 2015 DOTA 2 championship exceeded US$18mn, up from US$10mn in 2014, and roughly half of the 2015 Wimbledon Championship prize pool. Total viewership of the 2014 League of Legends grand final was 27mn, comparable to the 2014 NBA finals viewership of 18mn. In China, eSport was first recognized as the category no. 99 sport by the General Administration of Sport in 2003 and the Chinese National team was created in 2013. In 2014, YinChuan (in China) was established as the permanent host city for World Cyber Arena (WCA), the successor to World Cyber Games (WCG). Tencent hosts the Tencent Game Arena Championship series for the 30 games they operate based on its TGA platform and broadcasts through LongZhu.tv channel (one of the top 4 eSport broadcast platforms). In March 15, 2016, Tencent invested RMB400mn in DouYu, another one of the top 4 eSport broadcast platforms. Operating on a smaller scale and lacking the vast social network audience base, NetEase works with Blizzard to host eSport competitions for licensed titles such as Hearthstone and StarCraft. As the world’s largest game company, Tencent is acting early in order to establish industry standards and ecosystem for virtual reality (VR), which is the potential next game platform generation after PC and smartphone. To attract partner developers, Tencent leverages its Weixin/QQ user account network, distribution channel, and TenPay payment system as a strong monetization solution proposition. It has released VR SDK (Software Development Kit) 1.0 and hardware components (ministration, headsets and PC accessories) for partner developers to facilitate the content development. Exhibit 26: eSport player population in China In Rmb eSport player population (mn) % YoY growth 2,000 40% 1,800 35% 35% 1,600 30% 1,400 27% 1,200 25% 1,000 25% 22% 800 15% 600 10% 400 200 - 20% 5% 730 980 1,250 1,550 1,900 2014 2015 2016E 2017E 2018E 0% Source: iResearch. Goldman Sachs Global Investment Research 17 May 17, 2016 China: Technology: Internet Exhibit 27: Worldwide, top mobile games (Mar 2016) Exhibit 28: China, top mobile games (Mar 2016) iOS + Google Play iOS (<25% in China) # 1 2 3 4 5 6 7 8 9 10 # By Revenue Clash Royale Monster Strike Clash of Clans Game of War ‐ Fire Age Puzzle & Dragons Fantasy Westward Jouney Clash of Kings Candy Crush Colopl Rune Story Disney Tsum Tsum 1 2 3 4 5 6 7 8 9 10 Supercell Mixi/Tencent Supercell Machine Zone GungHo Online Netease, Garena Online Elex Tech King, Tencent Colopl, Morningtec, Sony LINE By Revenue Fantasy Westward Jouney Westward Journey Online Clash Royale Hero Moba CrossFire Naruto Mobile We Fly Legend of Mir 2 King of Fighters 98 Ultimate Match Legend of the Qing Qiu Fox Netease/Garena Online Netease Supercell Tencent Tencent Tencent Tencent Tencent Tencent/SmartAlec, OurPalm Zilong Source: App Annie. Source: App Annie. Exhibit 29: Tencent dominates Top 10 mobile games Exhibit 30: ….. as well as Top 21 iOS – Tencent has 6 of Top 10 titles iOS – Tencent has 10 of Top 21 titles Top 10: Tencent Top 21: Tencent Top 10: Netease 9 Top 21: Netease 16 8 14 7 12 6 10 5 8 4 3 6 2 4 1 2 5-Mar 5-Apr 5-May 5-Jun 5-Jul 5-Aug 5-Sep 5-Oct 5-Nov 5-Dec 5-Jan 5-Feb 5-Mar 5-Apr 5-May Source: App Annie. 5-Mar 5-Apr 5-May 5-Jun 5-Jul 5-Aug 5-Sep 5-Oct 5-Nov 5-Dec 5-Jan 5-Feb 5-Mar 5-Apr 5-May Source: App Annie. China IP going global The Chinese gaming companies’ past strategy was to bring global titles to China. With the recent success of domestically produced mobile games, companies are looking at international opportunities for their ‘made in China’ games. Tencent also acquired a 14.6% stake in San Francisco-based game developer Glu Mobile in April 2015 for US$126mn. In December 2015, Tencent announced a partnership with Glu Games to distribute its successful Chinese games to the rest of the world. Tencent’s other investments in US game developers include Riot Games, Activision Blizzard (which acquired King Digital) and Epic Games - the creator of Unreal Engine, a popular game engine for VR games. Exhibit 31: Overseas market size for Chinese online games (US$mn) China developed online game overseas sales % YoY growth 6,000 250% 219% 5,000 200% 4,000 150% 3,000 100% 2,000 69% 58% 72% 50% 1,000 - 570 1,820 3,080 5,310 2012 2013 2014 2015 0% Source: iResearch Goldman Sachs Global Investment Research 18 May 17, 2016 China: Technology: Internet 2. Online advertising: Social, online video and search are growth engines Baidu Online video 8% O2O 6% Online ad 86% Alibaba Others 19% Cloud 3% Commis sion & others 30% Online ad 48% Note: Data shown is revenue split in 2015. Baidu ad revenue is net of intersegment elimination. Key beneficiaries BAT (all rated Buy): Via search, social and ecommerce, each has a unique ad proposition. What is common is their exposure to video. We believe social advertising, online video, and search are the three growth drivers for the online advertising industry into 2020E. For search, Baidu has demonstrated consistent Paid Click and cost-per-click trends with market leaders Google and Yandex. Baidu looks primed for better mobile monetization as the gap between mobile and desktop cost-perclick narrows. Given China’s large social media user base, we expect social ad spending to reach RMB85bn in 2020 with mobile ad spending becoming an important theme in advertising. Applying Facebook’s successful social mobile monetization, we believe Tencent could benefit most given its powerful social asset, Weixin. Lastly, online video is the fastest growing vertical and major driver of traffic in China. iQiyi (Baidu owned), Youku (Alibaba owned) and Tencent are the top three players in mobile online video. Overall, we are positive on Tencent (CL-Buy), Baidu (Buy), and Alibaba (Buy), given their exposure to aforementioned growth engines. Advertising spend migrates to the internet and now mobiles Consistent with the rest of the world, online advertising continues to take a growing share of total media ad spend. This category surpassed TV in 2014. China total online ad spending was Rmb210bn (US$33bn) in 2015, or 45% of total media spending, and as shown in Exhibit 33 is on track to exceed more than half of total ad spend in China in 2017. The declining nature of advertising spending on traditional media gives us confidence that advertising spend on digital will continue to rise. Within digital, the fastest growing segment is mobile ad spending. We forecast this segment will grow 62% in 2016E to Rmb153bn (US$23bn), and will be captured by ad spend on search/display and social. By end 2016, we expect mobile will capture more than half the total online advertising spend, overtaking TV as a standalone category. Exhibit 32: State of the Nation – China’s economy and internet spending We forecast China online shopping GMV to reach 11% of GDP in 2020E Rmb bn China GDP, nominal (RMB bn) Total retail sales %yoy as % of GDP Online shopping GMV %yoy as % of retail sales as % of GDP 2013 58,530 9.8% 23,781 13.1% 40.6% 1,893 59.4% 8.0% 3.2% 2014 63,689 8.8% 26,239 10.3% 41.2% 2,790 47.4% 10.6% 4.4% 2015 67,940 6.7% 30,093 14.7% 44.3% 3,877 39.0% 12.9% 5.7% 2016E 69,428 2.2% 33,403 11.0% 48.1% 5,079 31.0% 15.2% 7.3% 2017E 74,161 6.8% 36,744 10.0% 49.5% 6,400 26.0% 17.4% 8.6% 2018E 79,040 6.6% 40,051 9.0% 50.7% 7,744 21.0% 19.3% 9.8% 2019E 85,067 7.6% 43,455 8.5% 51.1% 8,983 16.0% 20.7% 10.6% 2020E 91,383 7.4% 46,931 8.0% 51.4% 10,151 13.0% 21.6% 11.1% Source: CEIC, CNNIC, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 19 May 17, 2016 China: Technology: Internet Exhibit 33: China advertising spending forecasts RMB bn Total Advertising Market Television Internet advertising Mobile Internet Newspaper Magazine Radio Out of Home YoY growth Television Internet Mobile Internet Newspaper Magazine Radio Out of Home % of Total Advertising Market Television Internet Mobile Internet Newspaper Magazine Radio Out of Home 2014 396 126 154 51 37 6 25 48 2015 467 133 210 94 35 6 29 54 2016E 553 142 276 153 34 6 33 61 2017E 629 146 345 215 33 6 36 64 2018E 699 147 411 277 31 5 38 67 2019E 770 148 480 340 29 5 39 68 2020E 842 149 552 402 28 5 39 69 17% 6% 40% 346% -11% -6% 14% 21% 18% 6% 36% 85% -6% 1% 15% 14% 18% 7% 31% 62% -3% 1% 15% 13% 14% 2% 25% 40% -4% -8% 9% 5% 11% 1% 19% 29% -6% -2% 5% 4% 10% 1% 17% 23% -5% -4% 3% 2% 9% 1% 15% 18% -5% -4% 1% 1% 32% 39% 13% 9% 1% 6% 12% 29% 45% 20% 8% 1% 6% 12% 26% 50% 28% 6% 1% 6% 11% 23% 55% 34% 5% 1% 6% 10% 21% 59% 40% 4% 1% 5% 10% 19% 62% 44% 4% 1% 5% 9% 18% 66% 48% 3% 1% 5% 8% Source: eMarketer, iResearch, Goldman Sachs Global Investment Research. Exhibit 34: China split of online spending forecasts Total online advertising Total internet advertising spend % yoy change 2014 154.0 40% 2015 209.7 36% 2016E 275.6 31% 2017E 344.8 25% 2018E 410.5 19% 2019E 480.3 17% 2020E 552.3 15% Breakdown Ecommerce ads Keywords search Brand ads Video clips Rich media Text link & email ads Classified Others 40.0 52.5 27.4 12.3 5.1 1.2 3.4 11.9 59.1 70.9 32.1 17.2 5.0 2.3 5.2 17.8 78.8 92.3 40.5 23.2 5.5 1.4 9.9 24.0 102.1 114.5 46.2 29.7 6.6 1.0 13.4 31.4 123.2 135.9 50.1 35.7 7.4 1.2 16.4 40.6 145.5 158.5 55.2 42.7 8.2 1.4 20.2 48.5 168.5 181.7 60.8 50.3 8.8 1.7 24.3 56.3 Breakdown, % of total Ecommerce ads Keywords search Brand ads Video clips Rich media Text link & email ads Classified Others 26.0% 34.1% 17.8% 8.0% 3.3% 0.8% 2.2% 7.7% 28.2% 33.8% 15.3% 8.2% 2.4% 1.1% 2.5% 8.5% 28.6% 33.5% 14.7% 8.4% 2.0% 0.5% 3.6% 8.7% 29.6% 33.2% 13.4% 8.6% 1.9% 0.3% 3.9% 9.1% 30.0% 33.1% 12.2% 8.7% 1.8% 0.3% 4.0% 9.9% 30.3% 33.0% 11.5% 8.9% 1.7% 0.3% 4.2% 10.1% 30.5% 32.9% 11.0% 9.1% 1.6% 0.3% 4.4% 10.2% 34% 52% 18% 56% 0% 40% 81% 77% 48% 35% 17% 40% -1% 87% 55% 50% 33% 30% 26% 35% 10% -40% 89% 35% 29% 24% 14% 28% 19% -25% 36% 31% 21% 19% 8% 20% 13% 19% 22% 30% 18% 17% 10% 20% 11% 17% 23% 19% 16% 15% 10% 18% 8% 15% 20% 16% Breakdown, % yoy change Ecommerce ads Keywords search Brand ads Video clips Rich media Text link & email ads Classified Others Source: iResearch, Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 20 May 17, 2016 China: Technology: Internet Improved mobile infrastructure enabling connected smartphones as China is weaned away from its Wi-Fi dependence China’s internet sector is at an inflection point in terms of user behavior due to the strong growth in 4G subscribers, in our view. The 4G penetration is leading to: Smartphones that are connected to the internet all the time, unlike Wi-Fi which requires the user to be near a hotspot. Smartphones with larger screens. iOS gaining market share as the high end of China Mobile users shift to iPhones, now available on TD-LTE. China Mobile ended 2015 with 1.1k TD-LTE base stations. Its 377mn 4G subs represent 45% penetration of its total mobile subscribers. By the end of the March 2016 quarter, the run rate of 4G additions had accelerated from 520k/day. According to Donald Lu, our Chinese telcos analyst, the company is on track to meet the GS mid-2016 50% penetration target3. Donald expects data tariffs will continue to decline following Premier Li’s recommendation for tariff cuts, a trend that mirrors what we observed with Chinese telecom voice tariffs a decade ago. We expect lower tariffs and cheaper smartphones will drive data usage higher. Exhibit 36: 4G subscriber additions in China Exhibit 35: 4G drives connected smartphone growth China’s 4G data consumption 5x-10x higher than Wi-Fi, and still a fraction of what is consumed in developed Asia 400 375 350 325 300 275 250 225 200 175 150 125 100 75 50 25 0 50% China Mob, 4G cumm. (k) (LHS) China Mob. - % LTE (RHS) China - % LTE (RHS) 45% ('000) 30,000 40% 25,000 China Mobile 4G 35% 30% 25% 20% 15% 10% 5% 0% 15,000 10,000 5,000 0 Mar-16 Jan-16 Nov-15 Sep-15 Jul-15 May-15 Mar-15 Jan-15 Sep-14 Nov-14 Jul-14 May-14 Mar-14 Jan-14 Feb-16 Dec-15 Oct-15 Aug-15 Jun-15 Apr-15 Feb-15 Dec-14 Oct-14 Aug-14 Jun-14 Apr-14 Feb-14 Source: Company data. 20,000 Source: Company data. With the LTE rollouts in China, network speeds have surged from 1.4 Mbps and 0.8 Mbps for the uplink and downlink, respectively, to 91 Mbps and 8.3 Mbps. Meanwhile, outdoor speeds have increased by a factor of 50x. As time spent on smartphones continues to rise, we believe businesses that have a proven ability to generate revenues and profits from smartphone usage will be principal beneficiaries. These include both ad based and subscription based models: 3 Paid clicks of search companies gain on the margin in the form of higher amount paid per click, which we believe mostly benefits Baidu. We expect social networks to gain mobile advertising market share in China, consistent with trends observed globally. Online video was one of the growth drivers of Google’s traffic growth in 2015, which showcases the growth potential for the online video based advertising revenue of Baidu and Alibaba. E-commerce companies should gain, in particular those selling apparel as device connectivity is necessary. See ‘China Mobile: Reinstate rating at Buy (CL); still in the sweet spot of 4G adoption’, December 3, 2015. Goldman Sachs Global Investment Research 21 May 17, 2016 China: Technology: Internet Social, search, video and classified are driving advertising spend In the section below, we explore the three key areas driving ad spend, i.e., search, social and online video: 1. Search: Baidu’s trends consistent with Google and Yandex The major disconnect in time spent vs. advertising spending is between internet (desktop and mobile) and TV. While internet and mobiles combined account for two-fifths of the general time spent by users in China, these segments account for a seventh of the advertising revenue collected in the country, according to eMarketer. At Baidu, mobile has been successful, accounting for 52.7% of total revenues in 2015. The gap between mobile and desktop cost-per-click (CPC) continues to narrow, and we expect will be the driver of further improvement in the click through rate (CTR). Management confirmed that mobile monetization continues to improve, narrowing the gap with PCs. While mobile usage cannibalizes desktop traffic, we believe a search engine’s revenue growth is a function of several factors including: a) commercial coverage, b) CTR, and c) CPC. A useful benchmark is Korea where the number of clicks on mobile and desktop are similar, but the CTR for mobile search is much lower than that of desktop. We also consider the impact of verticals on CPC trends. We estimate that verticals with the highest CPCs ex-China are finance, insurance and retail, based on the value of the traffic to these segments. In China, the major verticals for ad spend are medical & healthcare, tourism & ticketing, education, and online game. The top five industries contribute approximately 49% of total online marketing revenues in 2015, according to Baidu. The transformation of China to a consumer-based economy and the emergence of internet finance, a high CPC vertical, should benefit search ad spend, in our view. Exhibit 37: Smartphones drove the acceleration in CPC; the next stage in China is connected smartphones Exhibit 38: Baidu’s CPC likely to improve on narrowing of mobile discount (to desktop) and improved CTR Search Paid Click (PC) growth trends Search Cost Per Click (CPC) trend Baidu Yandex Baidu Google 60% 20.0% 50% 15.0% Yandex Google 10.0% 40% 5.0% 30% 0.0% 20% Source: Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 4Q15 3Q15 2Q15 1Q15 4Q14 3Q14 2Q14 1Q14 4Q13 3Q13 1Q13 4Q15 3Q15 2Q15 1Q15 4Q14 3Q14 2Q14 1Q14 4Q13 3Q13 -15.0% 2Q13 -10.0% 0% 1Q13 10% 2Q13 -5.0% Source: Company data, Goldman Sachs Global Investment Research. 22 May 17, 2016 China: Technology: Internet 2. Social: Applying the powerful Facebook/Google mobile dynamic implies a US$6-7bn advertising revenue opportunity in China Social media in China has more than 500mn users nationwide. Over 40% of under 21 year old users share personal opinions; for those over 21, the percentage drops 5bps. The sharing of photographs is the second most common item shared, followed by dining and travel experiences. Exhibit 39: China: Content shared via social media by internet users, by age October 2015 45.0% <21 21+ 40.0% 35.0% 30.0% 25.0% 20.0% 15.0% 10.0% 5.0% 0.0% Personal thoughts Photographs Dining/travel Humor General knowledge Gaming Media article Celebrity Other Source: eMarketer. With the large user base and broad content coverage, mobile ad spend moving to social platforms has been one of the most powerful themes in advertising. According to eMarketer, social network advertising spend were estimated at US$25.1bn globally in 2015, 15% of which was spent in China (US$3.4bn or Rmb22bn). This represents 10% of total China digital budgets based on our analysis of online advertising market. By the end of 2020, we estimate total social ad spending to reach Rmb85bn in China, or 15.4% of digital budgets, based on ~900mn social network users and ad spend per user of Rmb95 (US$14) in 2020E. The powerful Facebook/Google mobile dynamic Facebook’s social mobile monetization continues to gain market share in mobile advertising. The company’s December 2015 quarter revenue grew 52% yoy, driven almost entirely by mobile Newsfeed (+82% yoy). Mobile accounted for 80% of the December 2015 quarter advertising revenue vs. 69% a year ago and 53% two years ago. Also, usage intensity continues to inch upward, with a DAU/MAU ratio of 65.2% vs. 63.9% same period a year ago. In our view, social advertising has the same potential in China. Looking at GS forecasts for the social/search split in the US (i.e. Facebook/Google), we expect Tencent could benefit the most with its powerful social asset, Weixin (a social networking tool that allows smartphone users to send messages and share news, photos, videos and web links). Among the other social assets it owns, Weixin stands out in terms of depth as well as the time spent on it by users. Although we estimate the time spent by user to be as twice that of Facebook, ad loads on Weixin are still a small fraction of Facebook, especially when adjusted for user coverage.4 As the company expects to improve its targeting on Weixin, we expect Tencent to take meaningful share in social advertising. 4 For more detail see ‘Tencent: Weixin: the north star (2); multiple drivers intact; reiterate CL-Buy’ April 13, 2016. Goldman Sachs Global Investment Research 23 May 17, 2016 China: Technology: Internet Exhibit 40: The shift of ad spend on mobile to social networks is one major theme we see in China internet Exhibit 41: Facebook’s newsfeed vs. Google’s mobile search revenue Tracking Facebook’s ad revenue vs. Google Facebook vs. Google (in US$bn) FB Nwsfd./(FB Nssfd + Google Mob. Search) FB - Newsfeed 5,000 FB / Google 100% 77% 80% 57% 60% 36% 63% 66% 62% 66% 4,000 3,000 2,000 32% 26% 29% 44% 46% 47% 36% 39% 40% 38% 40% 1,000 Source: Company data. 4Q15 3Q15 2Q15 1Q15 4Q14 3Q14 2Q14 1Q14 4Q13 3Q13 2Q13 1Q13 4Q15 3Q15 2Q15 1Q15 4Q14 3Q14 2Q14 1Q14 4Q13 0 3Q13 18% 1Q13 0% 42% 90% 47% 22% 20% 2Q13 40% 84% Source: Company data. Exhibit 42: Weixin revenue potential: Benchmarking to Facebook and Google Rmb mn Mobile search (Baidu) % yoy Social/Search ad spend based on FB/GOOG Implied Weixin advertising potential in US$ mn Annual (US$mn) @ 50% ad load @ 25% ad load 1Q15 5,422 74% 66% 3,573 558 2Q15 7,004 118% 77% 5,399 844 3Q15 8,262 88% 84% 6,927 1,082 4Q15 8,887 71% 90% 7,976 1,246 3,730 1,865 933 1Q16E 7,847 45% 84% 6,567 980 2Q16E 10,508 50% 86% 9,065 1,353 3Q16E 11,770 42% 90% 10,576 1,578 4Q16E 12,334 39% 90% 11,159 1,666 5,577 2,788 1,394 2017E 56,913 34% 92% 52,225 7,795 7,795 3,897 1,949 Source: Company data, Goldman Sachs Investment Research. The Facebook risk Facebook’s December 2015 advertising revenue growth reflected 14% higher MAU and 37% higher ARPU on higher relevancy, the result of successful use of targeting tools and video. The US advertising ARPU for Facebook grew 56% yoy in the three months ending December 2015 and is gaining market share from other media. For China in particular, we believe the strength of Facebook’s respective business models might be moderately disruptive and the landscape would change to some degree if the Great Firewall of China (GFW) is lowered. WeChat, the dominant social network in China, is currently insulated to some extent from international competitors like Facebook which would need to have its content reviewed by the government to gain access to the sizable China market. We believe a risk to the Chinese incumbents would be any potential entry of Facebook into China, even in a highly regulated fashion, given the large number of students abroad, the Chinese diaspora worldwide, and their respective local-global social networks. According to WSJ, the Chinese diaspora numbers 40-50mn people in 2014. Conversely, this large diaspora could also work in promoting Chinese companies as they expand internationally, as has been seen by WeChat/Weixin. Goldman Sachs Global Investment Research 24 May 17, 2016 China: Technology: Internet Exhibit 43: Chinese diaspora can be leveraged by companies to enter new markets Diaspora is estimated at 40-50mn in 2014 Canada 1.3mn EU 1.4m Russia 1.0mn Japan 0.7mn US 3.4m Africa ~1.0mn Peru 1.3mn ASEAN 33mn Aus 0.9mn Source: WSJ. 3. Online video: The quickest growing vertical and major traffic draw In China, online video is a large source of traffic due to the popularity of games and the quality of TV networks. According to Analysys.cn, Youku (Alibaba owned), iQiyi, Sohu and online video app of Tencent ranked No.1, No.2, No3, and No.5 in terms of PC active users in September 2015. Mobile contributed ~50% of the online video ad revenues, and the top three players in mobile (based on 2015 market share) are iQiyi, Youku, and Tencent. In terms of financial performances, Baidu reported iQiyi 2015 revenue at Rmb5.3bn, +84% yoy, yet non-GAAP operating margin widened to negative 45.0% from negative 38.6% a year ago. We believe that while there’s solid growth in revenue, losses will continue in the near to median-term due to fierce competition and heavy investments in content. In the US, online video has emerged as the driver of traffic. According to Google’s CFO on the quarterly earnings calls in FY2015, YouTube’s robust revenue growth is mainly attributed to its strong video advertising. YouTube’s time watch accelerated 60% yoy in 2Q15, the quickest pace in recent years. While time spent watching YouTube in the living room has doubled in 2015, watch time on YouTube mobile increased by more than 50% yoy in 2Q15, with the average time spent at 40 min/session. Further, YouTube on mobile now reaches more 18-49 year olds in the US than any cable network, according to Google, which we believe explains the 40% yoy growth in advertisers running video ads and the per advertiser spend rising +60% yoy for the top 100 videos in 2Q15. The monetization model for video is unlikely to change dramatically, in our view, and will remain principally advertising based, with subscriptions continuing to account for less than 10% of revenue. The heavy spending on content suggests that this segment will remain loss making, potentially awaiting industry rationalization. Online video content strategy The great push to acquire content: Tencent’s overall strategy is to use its hubs (i.e., social and communications) to target and grow spokes. Hubs provide tremendous traffic, which has made Tencent a partner of choice for online vertical companies. Tencent typically identifies a spoke based on a broader user need, including content – online video, literature, online music and publishing – which we think bodes well for both content and app store owners in the longer term as it brings traffic. Goldman Sachs Global Investment Research 25 May 17, 2016 China: Technology: Internet Tencent has been ramping up content with channel providers. For content providers, the usage stats on Tencent video may make it far more compelling for them to work with China’s largest social network, and may challenge revenue share deals with independent producers for the rest of the industry, in our view. Also, Tencent’s relatively stronger position in variety shows has worked to its advantage even as Baidu’s iQiyi has been gaining in animated content. User-generated content (UGC) still appears to be difficult to monetize. We highlight that Tencent has expanded its content offering to include sports streaming, with the headline-making 5-year NBA partnership at a cost of US$500mn commencing 2H15. According to the NBA, basketball is one of China’s most popular team sports. iQiyi prioritizes PGC (professionally generated content, including TV shows, movies, etc.), which differs from Youku Tudou which targets an open platform to expand both its PGC and UGC base. iQiyi aims for "high value, high impact" content according to its CEO Gong Yu, as it could attract more traffic to the iQiyi platform. At the same time, both companies have been striving to increase self-produced content. Popular content includes Qi Pa Shuo (talk show) and Xin Li Zui (crime & thriller TV drama) for iQiyi and "Surprise!", Youku's comedy TV drama. Youku Tudou now has over 50% traffic to PGC and UGC; Youku's top 10 independent channels earned monthly advertising revenue sharing ranging from Rmb95k to Rmb746k in June 2015. Exhibit 44: Bringing Hollywood to China: 2015 witnessed a rush to sign up content Chinese deals with Western media content providers Chinese video platforms Tencent Western media content • NBA digital partnership, including the rights to live NBA games, and the content surrounding the games. The two companies will jointly manage NBA.com/China. In our model we have built in a cost of US$500mn over the five year period. • The Hollywood Reporter has a multi-year deal with the company across syndicated videos and features. • Exclusive provider of HBO series • Deal with Warner Music • Deal with Sony • Deal with Fox on videos of National Geographic Channel Alibaba Baidu • Alibaba Pictures i. Licenses content from Lionsgate ii. Partnership with Paramount for Mission Impossible • Youku: i. Paramount Pictures: 100 movies from their library to Youku's subscription service ii. Disney: Marvel movies and TV series under an exclusive marketing partnership iii. Adapting western shows including Yes Boss! iv. Deal with Sony • American Film Market to distribute 1000+ movie titles on iQiyi • Deal to distribute 90 Korean movies on iQiyi China Media Capital • Oriental DreamWorks is a venture with DreamWorks Animation • Global content investment fund with Warner Brothers • CMC also has a JV with TVB - listed HK free-to-air channel which tends to dominate TV ratings in Hong Kong Fosun Group • Invested in Studio 9 China Film Group Sohu Provincial TV stations 1 of the 2 state-owned film distributors in China (the other is Huaxia Film Distribution) • To retain distribution rights in China for 17 action / animation movies over the next 6 years (total cost US$900mn). First film to be produced will be 3D film - Beast of Burden - at a cost of US$20mn and released in 2017 • Deal with Fox • Deal with BBC • The company with highest number of exclusive play rights of American dramas (76 seasons as of Sep 8, vs. #2 Tencent having 50 seasons) Buy rights of foreign variety shows (especially Korean) and introduce the China version • Zhejiang TV: "Running Man" from Korea, "Voice of China" from Holland • Hunan TV: "I Am a Singer" from Korea, etc. Source: Company data. Goldman Sachs Global Investment Research 26 May 17, 2016 China: Technology: Internet The State Administration of Press, Publication, Radio, Film and Television (SAPPRFT) issued new 2015 regulations for streaming foreign TV series and movies under which a screening or distribution license for each foreign TV show or film has to be obtained before airing the program. The applicant has to submit foreign films to SAPPRT for approval. Approval should take about 30 days from submission date. If approved, the applicant will obtain the license and the movie has to display a certification logo at the start of the film (a green screen with a dragon). Movies that are not licensed are prohibited from distribution or broadcasting. The quota for the number of total foreign movies screened in China per year is 34, which has been in place since 2012. Independent content production on the rise: A growing number of successful content professionals are leaving video companies to set up their own businesses, a recent example being iQiyi’s ex-Chief Content Officer, Ma Dong, who led the production of Qi Pa Shuo. iQiyi’s CEO, Gong Yu, commented that the company had reached an agreement with Ma Dong’s team to purchase future Qi Pa Shuo content. Similarly, we note that Youku announced on August 6, 2015 that it plans to invest Rmb10bn over the next three years to promote independent content production. This is a similar model to YouTube’s Content ID initiative which has 8,000 partners through which Google promotes various genres of popular content with independent content producers. According to Google, the number of such channels earning over Rmb600k/yr is growing quickly. Content is equally fragmented in China, as the verticals have become sufficiently deep. Online classifieds: US$3.6bn opportunity by 2020E We estimate the market size of China’s online classified sector, and forecast that: China’s online classified market will grow to US$3.6bn in 2020E, a 36% 2015-2020E CAGR, which is a superior growth rate compared to most of the established markets like France (5%) and developing markets like Brazil (11%). We estimate classified spending as a percentage of private consumption will account for 5bps of the total population and 9bps of the internet population in 2020E. If we include autos, jobs and property, classified spending as a % of private consumption would be 8bps for the total population and 14bps for the internet population in 2020E. For comparison, the range in selected markets (including both established and developing markets) was 6bps-13bps in 2014. Exhibit 45: Market sizing of online classifieds in China A bottom-up approach: US$3.6bn market size for China’s classified sector in 2020E Online Classified Market (USD mn) 1. General classifiend spending %yoy WubaGanji Other Classified spend / Capita (USD) Classified spending / Consumer expense Adjusted for internet penetration 2015 819 2016E 1,481 2017E 2,007 2018E 2,451 2019E 3,011 2020E 3,627 406 413 0.60 0.02% 0.03% 731 750 1.07 0.03% 0.06% 1,149 858 1.45 0.04% 0.07% 1,676 775 1.76 0.04% 0.07% 2,206 805 2.15 0.05% 0.08% 2,649 978 2.59 0.05% 0.09% 2. Autos 3.Jobs 4. Property Classifieds, incl. Autos+Jobs+Property 367 312 672 2,169 462 352 722 3,016 540 399 797 3,743 618 446 872 4,386 693 459 900 5,063 729 473 927 5,756 Classified spend / Capita (USD) Classified spending / Consumer expense Adjusted for internet penetration 1.58 0.05% 0.09% 2.18 0.06% 0.12% 2.70 0.07% 0.12% 3.15 0.07% 0.13% 3.62 0.08% 0.13% 4.10 0.08% 0.14% Source: Company data, Euromonitor, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 27 May 17, 2016 China: Technology: Internet Exhibit 46: Market sizing of online classifieds in selected markets, 2014 Classified spending as % of private consumption stands at 6bps-13bps Private Consumption per capita, US$ Internet penetration Population, mn Classified monetization* General Vehicles Real Estate Jobs Other Norway Sweden UK France Brazil Australia New Zealand 37,285 95% 5 11 bps 1.0 bps 3.0 bps 2.7 bps 2.9 bps 1.5 bps 26,688 96% 10 7 bps 1.1 bps 1.9 bps 1.6 bps 1.6 bps 1.1 bps 28,925 92% 65 7 bps 0.6 bps 1.9 bps 1.5 bps 2.1 bps 0.6 bps 25,224 82% 64 7 bps 0.5 bps 1.2 bps 2.5 bps 2.0 bps 1.0 bps 6,311 54% 203 6 bps 0.4 bps 1.2 bps 1.0 bps 2.6 bps 0.6 bps 33,834 87% 24 13 bps 0.4 bps 2.9 bps 5.6 bps 3.4 bps 0.6 bps 24,533 83% 5 13 bps 0.2 bps 5.1 bps 3.8 bps 4.0 bps 0.1 bps Note: *Classified spending as % of private consumption of internet population. Source: Company data, IMF, ITU, Goldman Sachs Global Investment Research. Exhibit 47: Classified market We expect classified spend to rise to US$4.5/user for the sample of countries below, vs. US$4.1 for China Established France 2015E Population, mn Italy 2020E 2015E Russia 2020E 2015E Spain 2020E 2015E Norway 2020E 2015E Sweden 2020E 2015E Poland 2020E 2015E 2020E 64 66 60 61 144 144 46 46 5 5 10 10 39 38 PC per capita (US$) 20,128 21,108 16,800 16,822 3,762 5,585 14,879 16,239 29,525 32,115 21,898 25,097 7,113 8,570 Internet penetration 83% 84% 63% 71% 66% 83% 75% 80% 96% 97% 98% 100% 64% 66% Classified spending per internet user, US$ 15.7 19.2 7.1 10.2 1.9 4.0 6.8 10.3 31.5 36.1 15.6 21.1 3.3 5.8 Classified market, US$ mn 834 1,062 270 445 181 474 234 377 157 192 149 214 82 147 Investment phase Brazil 2015E Mexico 2020E 2015E India 2020E 2015E Total Indonesia 2020E 2015E 2020E Malaysia 2015E 2020E Other 2015E 2020E 2015E 2020E 204 212 121 127 1,276 1,361 255 273 31 34 503 531 2,758 2,908 PC per capita (US$) 4,978 5,693 6,344 7,836 1,115 1,684 1,859 2,506 4,765 6,500 3,303 3,983 3,505 4,208 Internet penetration 57% 66% 50% 61% 19% 27% 19% 29% 69% 72% 41% 46% 35% 42% Classified spending per internet user, US$ 3.0 4.1 4.3 6.4 0.5 1.1 0.8 1.4 2.0 4.4 2.1 3.5 3.3 4.5 Classified market, US$ mn 348 578 256 496 119 420 38 111 44 108 446 868 3,159 5,492 Population, mn Source: IMF, ITU, Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 28 May 17, 2016 China: Technology: Internet Exhibit 48: China is one of the largest online classified markets in the world Internet penetration, 2015E Comparing classified markets 120% 100% Sweden France 80% 60% Norway Spain Russia Poland Italy Brazil China Mexico 40% 20% 0% 2.0 bps India Indonesia 4.0 bps 6.0 bps 8.0 bps 10.0 bps 12.0 bps 14.0 bps 16.0 bps 18.0 bps 20.0 bps Classified monetization, 2015E Source: ICT, IMF, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 29 May 17, 2016 China: Technology: Internet 3. E-commerce: 3x increase to US$1.5tn by 2020E Alibaba Others Cloud 14% 3% Ecommerce 83% JD Others 7% Ecommerce 93% Note: Data shown is revenue split in 2015. Key beneficiaries Alibaba (Buy): Dominates China retail, via a unique monetization proposition that has built an enormous user base. JD.com (Buy): The largest direct sales retailer in China with industry-leading logistics capabilities. VIPS (Buy): Operates a unique flash sales discount model with strong foothold in the online discount retail space. China has the largest e-commerce market in the world, and we expect the structural movement from shopping offline to online will continue to drive growth in the industry. Within the product categories that have the highest online penetration, we expect online GMV growth to slow down (e.g. apparel), upgrade to take place, B2C business model to obtain a larger market share, and branded products to be preferred. According to NBS, China’s online retail sales reached Rmb3.88tn in 2015, up 33.3% yoy and represented 12.9% of total retail sales, up from 10.6% in 2014. The number of online shoppers grew 14% yoy to 413m in 2015, reaching 60% of internet users and 30% of the China population, according to CNNIC. Despite the headwinds faced by offline retailers in China YTD in 2016, we believe China’s online retail sales are on track to hit Rmb10tn by 2020E, representing a CAGR of 21% from 2015 to 2020. Among different categories, we believe those with relatively higher online penetrations already will likely see a slowdown in online GMV growth (such as apparel), but the structural change from offline to online will continue, although at a slower pace. In 2015, online apparel sales were up 21.4%, compared with 40.8% yoy growth for online food & beverage sales, according to NBS. We believe B2C will continue to outgrow C2C in the next few years and brands will gain market share over non-branded products. In women’s apparel for example, Tao brands (those brands originated from Taobao marketplace) dominated Singles’ Day sales on Alibaba in 2013, capturing the first 4 of the Top 5 positions. Two years later in 2015, only one Tao brand was still among Top 5 on the Singles Day. Exhibit 49: Top Tmall Women's Apparel Store Ranking on Singles’ Day Ranking by store sales on Single’s Day, Tao brands are shaded Ranking No.1 No.2 No.3 No.4 No.5 No.6 No.7 No.8 No.9 No.10 2015 Uniqlo Hstyles (韩都衣舍) La Chapelle Fashion(拉夏贝尔) Only Ochirly Vero Moda Liebo (裂帛) Le Teen (乐町) Inman (茵曼) Artka 2014 Hstyles (韩都衣舍) Uniqlo Artka Inman (茵曼) Bosideng Ochirly To Youth (初语) Elf Sack (妖精的口袋) ONLY Liebo (裂帛) 2013 Inman (茵曼) Hstyles (韩都衣舍) Artka Liebo (裂帛) Ochirly Bosideng (波司登) ONLY Goelia (歌莉娅) Vero Moda To Youth (初语) Source: Ebrun, Company data. However, we don’t think that the rising brand recognition online will result in the downfall of online retail platforms like Alibaba and JD. Most brands will still need to rely on the major online platforms to compete with other brands. In the mobile era, the likelihood for consumers to install a dedicated App for any given brand is even lower than visiting a brand’s own website, in our view. Goldman Sachs Global Investment Research 30 May 17, 2016 China: Technology: Internet Due to the consumption upgrade, we believe more consumers will assign a higher weight on factors other than price when making purchasing decisions. Even for younger consumers that cannot afford established brands yet, the importance of pricing is also decreasing, in our view. Instead, we believe content marketing is becoming more important for lower priced products. In particular, internet celebrities, also known as internet KOLs (Key Opinion Leaders), are becoming very influential when their fans are making purchasing decisions. For example, 5 out of the Top 10 women’s apparel sellers on Taobao marketplace in 2015 were internet celebrities. During the 18 June promotion in 2015, these internet celebrity sellers took up 7 out of the Top 10 spots. Exhibit 50: 2015 Top Taobao Women's Apparel Store Ranking Ranking by store sales, internet celebrities’ stores are shaded Rank Store No.1 No.2 No.3 No.4 No.5 No.6 No.7 No.8 No.9 No.10 Rumere (戎美) Jupevendue (吾欢喜的衣橱) Mao Gu Xiao Xiang (毛菇小象) CC Studio (CC Studios 家皮草) Tone Elegancy (小米虫子) Zhao Da Xi (大喜自制独立复古女装) Yu MOMO (于momo潮流女装) dimplehsu LIN EDITION LIMIT MIUCO Internet celebrity Zhang DaYI (张大奕) CC Zhao Daxi (赵大喜) Yu Mengjiao (于梦娇) Zhang Chaolin (张超林) Source: Ebrun, Company data. For 2016, the focus for Taobao Marketplace’s development will be community, content and local lifestyle, according to Alibaba’s CEO Daniel Zhang. He also acknowledged the power of internet celebrities on Taobao’s platform. China’s online retail market to reach Rmb10tn by 2020, 24% CAGR We estimate that China’s online retail market will more than double to Rmb10tn by 2020E from Rmb3.9tn in 2015, representing a CAGR of 21%. Online accounted for 12.9% of total retail in China in 2015, or >14% excluding categories that can’t be sold online, such as fuel and dining. This penetration has been achieved despite only a quarter of the population buying goods online, whereas in the US the figure is currently 52% (active buyers), according to eMarketer. Online retail sales of Rmb10tn in 2020 would account for 22% of estimated total retail sales (or c.30% of addressable categories), and we expect half the population will be shopping online by 2025, on par with the US. Goldman Sachs Global Investment Research 31 May 17, 2016 China: Technology: Internet Geographical and category expansion driving growth The increased reach of online retail is being driven by geographical expansion, while category expansion is increasing spending per capita. Internet finance and O2O could help further lower the hurdles. As a result, previously underpenetrated regions (such as lower tier cities and rural areas in China) and product categories (such as Food & Beverage) offer new areas for growth. We view BABA and JD as long-term beneficiaries of both geographical and category expansion because they target the general population. BABA and JD together accounted for 88% of the online retail GMV in 2015 and each has unique advantages that create value for both consumers and merchants/suppliers. While we believe others/new entrants could gain traction in niches, we do not believe this will disrupt BABA and JD across product categories. VIPS, as the online discount retail leader focused on female customers, appears attractively positioned in a growing niche. On a global basis, China has the world’s largest e-commerce market. China online GMV reached Rmb3,877bn (US$606bn) in 2015, followed by the US as the second largest market at US$349bn (Exhibit 55). By 2018, the market size of e-commerce in China will be even larger than the sum of the US, UK, Japan and Germany combined. Exhibit 51: China consumer expenditure increasing… Exhibit 52: …but still low as a percentage of GDP China online consumer expenditure as % of GDP China online consumer expenditure as % of GDP Consumer Expenditure (RMB tn) % yoy (RHS) China Consumer Expenditure as % of GDP 50.0% 45.00 39.36 40.00 36.04 35.00 30.67 30.00 25.00 20.00 15.00 10.00 16.78 14.03 18.90 21.02 23.36 25.60 28.05 30.0% 20% 14% 13% 5.00 11% 11% 10.0% 10% 10% 9% 9% 8% 36.0% 35.4% 34.3% 3.0 2.0 35.8% 34.7% 34.0% 1.0 0.7 0.4 0.9 0.9 0.9 0.4 0.4 0.2 33.0% 0.0% 31.0% 2010 2011 2012 2013 2014 2015 2016E 2017E 2018E 2019E 2020E (1.0) (1.4) (2.0) 2010 2011 2012 2013 2014 2015 2016E 2017E 2018E 2019E 2020E Source: Euromonitor. Exhibit 53: 413mn people in China shopped online (2015)… Exhibit 54: …contributing c.13% to total retail sales; estimated to reach c.22% (Rmb10tn) by 2020 China online shoppers and as % of internet users Online shopping GMV Online Shopper (mn) %yoy 600 55.7% 500 60.0% 63.5% 66.0% 503 68.0% 540 572 70.9% 600 461 48.9% 413 400 300 78.0% 13,000 58.0% 11,000 38.0% 302 24.4% 28.0% 19.7% 14.3% 11.5% 9.2% 100 18.0% 7.3% 5.9% 5.0% Online shopping GMV as % of retail sales (RHS) 15,000 68.0% 48.0% 361 200 (RMB bn) as % of Internet User 69.5% - (0.2) (0.3) Source: Euromonitor. 700 4.0 36.4% 32.0% 9% - 38.6% 37.3% 36.7% 37.0% 35.0% 20.0% Change yoy (pp) (RHS) 38.2% 38.0% 38.2% 38.0% 40.0% 33.08 39.0% 19.3% 18.0% 8,983 12.9% 13.0% 7,744 6,400 8.0% 5,079 5,000 3,000 23.0% 10,151 10.6% 8.0% 21.6% 17.4% 15.2% 9,000 7,000 20.7% 8.0% 3,877 2,790 1,893 3.0% 1,000 - Source: CNNIC, iResearch. Goldman Sachs Global Investment Research 2020E 2019E 2018E 2017E 2016E 2015 2014 (1,000) 2013 2020E 2019E 2018E 2017E 2016E 2015 2014 2013 -2.0% -2.0% Source: NBS, iResearch, Goldman Sachs Global Investment Research. 32 May 17, 2016 China: Technology: Internet Exhibit 55: China is the world largest online retail market… Exhibit 56: …and is likely to have the highest online shopping penetration (as % of total retail) in 2016-18E Comparison of online retail market size globally (US$bn) - 2013 2014 2015E 2016E 2017E 2018E 200 70 62 52 400 600 800 1,000 1,200 1,400 US$ bn 313 264 82 71 63 China 94 79 73 19.3% 20.0% China 17.4% 18.0% 15.2% 16.0% 450 306 Online shopping penetration comparison globally US US 14.0% 12.9% UK UK 606 349 104 88 83 115 97 92 125 106 99 12.0% Japan 758 394 Germany Japan 8.0% 8.0% Germany 6.0% 955 443 10.6% 10.0% Brazil 4.0% India 2.0% 1,156 494 0.0% 2013 2014 2015E 2016E 2017E 2018E Notes: Data for China in 2015 is actual. Notes: Data for China in 2015 is actual. Source: NBS, eMarketer, Goldman Sachs Global Investment Research. Source: NBS, eMarketer, Goldman Sachs Global Investment Research. We compare and contrast the business of the four online retail companies under our coverage in the table below. Exhibit 57: Comparison of the four e-commerce companies under our coverage Alibaba JD VIPShop Jumei 3P 1P+3P 1P+3P 3P->1P 100% 1P+3P 10-15% 17% (49% a year ago) 76.10% 11.93% 1.64% 0.29% Commercial real estate e.g. Manhattan Mall Wal-Mart T.J.Maxx Ross Sasa (HK) Boots (UK) 48% ownership in Cainiao Lease and self-own Lease and self-own Mainly lease Last mile delivery 3P partners, Asset-light In-house + 3P In-house + 3P 3P partners Largest category Apparel 3C Apparel Cosmetics Import + Export Import Import Import E-Commerce Model Calendar 3Q15 3P GMV as % of total GMV 2015 GMV (China) as % of China online shopping GMV Offline analogy Logistics Centers/warehouses Cross Border B2C Notes: 1P = Direct sales, 3P = Marketplace. Source: Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 33 May 17, 2016 Goldman Sachs Global Investment Research Exhibit 58: From net GMV to non-GAAP net profit How Rmb100 spent by a consumer flows to the bottom line (calendar 2015, net GMV indexed to 100) Alibaba Actual GSe GMV (Net GMV indexed to 100) JD Vipshop Tmall Taobao 1P 3P 55.46 77.87 70.46 57.75 Total GMV = 133.38 - 25% unpaid orders & return items Jumei Total GMV = 128.21 - 22% unpaid orders & return items Tmall Taobao 1P 3P 1P 3P 1P 3P 41.60 58.40 54.96 45.04 94.00 6.00 85.02 14.98 - VAT & surcharges Net GMV (indexed to 100) China Retail @ 9.3% take rate - VAT & surcharges @ 23.5% take rate - VAT & surcharges @ 13.6% take rate - Allowance & surcharges 100 @ 4% take rate China Retail Revenue = 3.97 Revenue & Gross Profit (Net GMV indexed to 100) Other Revenue = 0.81 1P Revenue = 44.69 Revenue = 4.78 3P Revenue = 4.2 Revenue = 48.89 Gross profit = 3.47 Sales & Marketing 0.44 Product Development 0.30 General & Administrative 0.23 3P Revenue = 1.41 Fulfillment 4.00 Sales & Marketing 2.09 Technology & Content 0.88 - Fulfillment 7.26 Sales & Marketing 4.08 Technology & Content 1.66 10.91 Sales & Marketing 7.50 Technology & Content 1.58 - - 0.60 Fulfillment - - General & Administrative Gross profit = 19.2 - - - Revenue = 73.34 Gross profit = 19.33 - 3P Revenue = 2.03 1P Revenue = 71.31 Revenue = 80.25 Gross profit = 6.99 - SG&A (Net GMV indexed to 100) 1P Revenue = 78.84 - General & Administrative 2.18 General & Administrative 1.30 Non-GAAP OP = 2.5 Non-GAAP OP = -3.21 Non-GAAP OP = 5.3 Non-GAAP OP = -2.1 Non-GAAP NP = 2.26 Non-GAAP NP = -0.59 Non-GAAP NP = 4.27 Non-GAAP NP = -2.77 3.47 2.99 12.07 8.28 Profits (Net GMV indexed to 100) Gross Profit ex fulfillment (Net GMV indexed to 100) Source: Company data, Goldman Sachs Global Investment Research. 34 China: Technology: Internet Note: All data as of 4Q15, except Jumei which is as of 3Q15. May 17, 2016 China: Technology: Internet 4. Online travel: A US$200bn opportunity by 2020E Ctrip The transformation in the travel industry in 2015 was the most dramatic with competition abating post the Ctrip-Qunar integration. We maintain our positive view on China’s online travel market, on the resilient travel spending growth and secular story of rising online penetration. We have a Buy on Ctrip in our China online travel coverage, as we expect it to maintain leadership across business lines, with solid margin enhancement along with the ongoing integration with Qunar. OTA 100% China’s travel market: outbound is the fastest-growing segment Qunar According to the China National Tourism Administration, China’s total travel market was worth Rmb5.1tr in 20155, with 67% domestic travel, 8% inbound travel and 25% outbound travel (Exhibit 59). OTA 100% 1. Domestic travel contributed 94% of the total traffic but 67% of the total expenditure because of the low travel spending per trip (US$138) as many trips were short-distance. 2. Outbound travel has the highest average spending (US$1,677 per trip) which includes long-distance transportation costs (e.g. air tickets) and local expenditures. As a result, its expenditure contribution (25%) is significantly higher than its traffic contribution (3%). Besides, we expect China’s outbound travel to grow at the fastest pace in terms of total spending among the three segments (20% total spending CAGR in 2015-20E). 3. Inbound travel contributed 3% to total traffic, 8% to total expenditure in 2015. We expect inbound travel to have the lowest revenue growth (3% CAGR in 2015-20E). Note: Data shown is revenue split in 2015. Key beneficiaries Ctrip (Buy): Well positioned in China following sector M&A Exhibit 59: Domestic travel remains the biggest segment but we see outbound travel growing at the fastest pace China’s travel market at a glance, all data are 2015 unless otherwise stated Traffic (mn trips) Outbound, 122, 3% Spending (Rmb bn) Inbound, 134, 3% ASP (US$/trip) Inbound, 380, 8% Outbound travel 2,000 122mn leisure trips, Rmb1.3 trillion spending in 2015 Average spending at US$1,677/trip in 2015 20% spending CAGR in 2015-20E, according to GSe ~35% arranged by travel agents 1,677 1,600 1,200 Outbound, 1,266, 25% 800 Domestic, 3,420, 67% Domestic, 4,000, 94% 458 400 138 0 Domestic Outbound Inbound Revenue CAGR (2015-20E) 25% Top ten cities (by traffic, 2015): Hong Kong, Seoul, Tokyo, Phuket, Bangkok, Singapore, Taipei, Chiang Mai, Bali, Jeju Island. HK + Macau + Taiwan reprensented 71% of total traffic. 20% 20% 15% 12% 10% Domestic travel 5% 4.0bn trips, Rmb3.4 trillion spending in 2015 Average spending at US$138/trip in 2015 12% revenue CAGR in 2015-20E, according to GSe 0% 3% Domestic Outbound Inbound Domestic travel trends: More local tours, higher diversification. 80% of domestic tours are self-guided. Top destinations: Beijing, Xiamen, Sanya, Shanghai, Kunming, Harbin, Lijiang, Xi'An, Guangzhou, Guilin. Inbound travel 134mn trips, Rmb0.4 trillion spending in 2015 Average spending at US$458/trip in 2015 3% revenue CAGR in 2015-20E, according to GSe ~30% arranged by travel agents Top destinations (traffic, 2014): Beijing, Xi'An, Shanghai, Guilin, Guangzhou, Eastern China, Yangtze Gorges, etc. 81% are Hong Kong/Macau/Taiwan travellers. Source: China National Tourism Administration, Goldman Sachs Global Investment Research. 5 Includes domestic, inbound, and outbound travel, and covers transportation, accommodation, restaurants, shopping, etc. Goldman Sachs Global Investment Research 35 May 17, 2016 China: Technology: Internet Following the below-expectation guidance for both Tuniu (release on February 29 guided 1Q16 revenue to grow 60% yoy at mid-point, 17% below the previous GSe) and Ctrip (release on March 16 guided 1Q16 consolidated revenue at Rmb4.1bn vs. the previous GSe of Rmb4.7bn), the softer-than-expected year-to-date outbound traffic to Europe has caught investors' attention. However, we believe 1Q softness is a one-off, with growth likely to reaccelerate from 2Q.6 Online travel transactions to see 18% CAGR to 2020E Online travel, which includes air ticketing, hotel accommodation, attraction tickets and packaged tours, is the second largest segment in China’s internet sector, with total transactions of Rmb527bn (US$85bn) in 2015. While that is below e-commerce (Rmb3.9tn/US$625bn) total transactions, according to iResearch, it is larger than online advertising (Rmb209bn/US$34bn) and online gaming (Rmb132bn/US$21bn). We believe China’s online travel market penetration was 37% in 2014 and expect this to rise to 54% (90% for air ticketing, 76% for hotel bookings, 26% for tour, etc.) by 2020E, driving total transactions to more than double to Rmb1.23tr (~US$200bn). Exhibit 60: Breakdown of China’s online travel market Online travel (Rmb bn) TAM analysis Air Ticketing Hotel Booking Leisure Packaged Tour Attraction Ticketing Total TAM: 2015 447 314 538 145 1,444 TAM: 2020E 720 416 964 170 2,270 TAM split%: 2015 31% 22% 37% 10% 100% TAM split%: 2020E 32% 18% 42% 7% 100% Online transaction: 2015 343 114 63 7 527 Online transaction: 2020E 648 318 248 16 1,231 Penetration% (2015) 77% 36% 12% 5% 37% Penetration% (2020E) 90% 76% 26% 10% 54% 2015-20E TAM CAGR 10% 6% 12% 3% 9% 2015-20E online transaction CAGR 14% 23% 32% 20% 18% Average commission rate% 3.0% 12.0% 7.0% 8.0% 5.5% 9 24 13 1 47 Online penetration Growth profile Incremental revenue pie: 2020E-2015 * * Theoretical long-term average gross commission rate, GSe Source: Jinlv, iResearch, Goldman Sachs Global Investment Research. We expect the ongoing trend of travel bookings moving online in China should continue due to: Rising mobile penetration, driven by 4G subscriber growth raising the number of connected smartphones in the country. For example, we estimate that ~80% of Ctrip’s 4Q15 bookings came from mobile, vs. only ~30% in 4Q13. Benefits from booking travel online include a broader range of products, more attractive pricing, and online reviews as a useful resource for decision making. Rising purchasing power of the millennials, who transact online more frequently and currently account for 77% of China’s online travelers, according to CNNIC’s report on the Online Travel Booking Market of China in 2014. 6 See ‘China online travel: Outbound travel to Europe: 1Q miss appears one-off, growth likely to re-accelerate into 2Q’, March 21, 2016. Goldman Sachs Global Investment Research 36 May 17, 2016 China: Technology: Internet We summarize the business models of Ctrip, Qunar, and Tuniu, the three Chinese online travel companies’ business models in the chart below. Exhibit 61: Snapshot of Ctrip/Qunar/Tuniu businesses Category Business Revenue mix 2015 Hotel * Air-ticketing Package tour Others Market share among online competitors Total Bookings 2015 Business model Outbound% revenue contribution, 4Q15 Key financials 2015 (as of GMV%) Ctrip (standalone) Qunar Tuniu 39% 38% 12% 12% 41% 49% 4% 6% 0% 0% 98% 2% Hotel #1 #3 N/A Air-ticketing #2 #1 N/A Package tour Tied #1 Top 5 Tied #1 233 144 11 Hotel OTA (1P), commission; Platform (3P), cross-sale OTA (1P), commission; Platform (3P), P4P advertising N/A Air-ticketing OTA (1P), commission; Platform (3P), cross-sale Platform, P4P advertising; OTA (1P), commission N/A Package tour OTA (1P), commission; Platform (3P), cross-sale Platform, P4P advertising Merchant (1P), commission Value terms 24% <10% 65% 1.9% -1.3% -1.5% 3.5% -13.0% -12.5% Rmb bn 3.4% GP as of GMV 0.4% Non-GAAP OP as of GMV 1.4% Non-GAAP NP as of GMV ** * Qunar started merchant-model hotel booking from 3Q15, where they book GMV as hotel revenues ** Ctrip recorded a one-off gain from Tujia deconsolidation in 2015, which is included in non-GAAP net profit Source: Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 37 May 17, 2016 China: Technology: Internet 5. Local services O2O: Building a second BABA, US$1.4tn TAM (2020E) We first laid out the local services O2O market sizing analysis in Baidu’s 2Q15 earnings review7 when they announced the plan to invest Rmb20bn in O2O; the O2O market landscape has changed since then, with one change being the merger between Meituan and Dianping. Thus we update our thesis of the O2O market in the below section and highlight the associated investment opportunities. Baidu Online video 8% O2O 6% Online ad 86% BAT to capitalize on changing user habits, driving local services We believe online local services in China are likely to be better exploited by the internet giants, in contrast to other parts of the world. We see the big three (BAT) as well positioned to capitalize on the changing user habits, which should enable them to: Meituan Dianping O2O 100% Note: Data shown is revenue split in 2015. Source: Company data. Key beneficiaries BAT (all rated Buy): Well positioned to capitalize on changing user habits. Online local services likely to remain competitive until penetration rises and clear winners emerge. Capture the trend of spending online across multiple partners, bringing domain expertise. However, the approach varies between Tencent, which partners with the companies it has invested in (e.g. WUBA, Didi), and Baidu which tends to consolidate the invested entities that fulfill the services (e.g. Nuomi, Baidu Food Delivery). Benefit from traffic to payment gateways given millions of these high-frequency O2O transactions taking place on a daily basis. Baba, Tencent and Baidu each have Alipay, Weixin Pay/QQ Wallet and Baidu Wallet, respectively, all of which are well positioned to exploit the secular trend of online payment. Expand the advertising customer base, as millions of small merchants that are brought online should over time translate into potential advertising partners. Overall the O2O vertical could potentially evolve in a manner similar to the e-commerce industry and defy predictions in exceeding global benchmarks, in our view. From the industry’s perspective, online demand will effectively enhance asset utilization – in this case restaurants, cinemas, spas, food deliverymen, etc – thus improving efficiency for the broader economy due to the relatively inefficient bricks and mortar infrastructure in China, which is the similar case we saw for e-commerce previously. We forecast China’s total local services spend (offline + online) will double to ~Rmb9.25tn (US$1.4tn) in 2020E from Rmb6tn in 2015, implying 10% of GDP in 2020E. Of this Rmb9.25tn, we expect ~57% of the transaction to come from restaurant, food delivery and hotel bookings. We also expect local services online penetration to rise from ~5% (or Rmb324bn (US$52bn)) in 2015 to ~12% by the decade’s end. Exhibit 62: Local services to be a Rmb9.25tn market by 2020E, or 10% of GDP Food delivery/restaurants form the backbone of local services Total transaction value, in Rmb bn 2013 2015E 2020E 2020E split % Restaurants + food delivery Beauty Hotels Wedding Parenting Entertainment/Cinema/Leisure Other/Medical/etc. 2,539 335 179 595 473 560 0 3,092 398 245 705 551 649 351 4,866 630 379 1,088 852 1,003 438 53% 7% 4% 12% 9% 11% 5% TOTAL 4,681 5,992 9,256 Source: Goldman Sachs Global Investment Research, iResearch. 7 See ‘Baidu: Building BABA for local services; maintain Buy’, July 30, 2015 Goldman Sachs Global Investment Research 38 May 17, 2016 China: Technology: Internet The sizable market potential in local services has attracted a large number of players, including both established leaders and start-ups motivated by entrepreneurial spirit. At the same time, equity investors and venture capitalists have also seen the potential of this market and have moved in to support the start-ups. However, we saw a clear distinction in investor sentiment into O2O private companies, before and after July 2015: 1. Stage 1, the “O2O mania”, before July 2015: According to Eastmoney.com, there were 40 projects that gained more than Rmb100mn financing each in 2014, including Jiuxian.com and Koudai.com. In 2014, Baidu/Alibaba/Tencent invested in 94 start-ups, of which 14 companies were in local services, making this the leading sector favored by BAT. 2. Stage 2: the “O2O cool down”, from 2H2015: Financing for private O2O projects saw a significant cool down in part due to the correction in China’s A-share market. Without funding support, many O2O start-ups shut down, which in turn reinforced the competitiveness for established leaders backed by internet giants. Key players in the industry include: Tencent, which can leverage its 200mn users that have bank cards linked to Weixin Pay/QQ Wallet and its broad investments incl Didi in transport, 58.com in classifieds, 58 Home and eJiaJie to home services, MaoYan and WeiYing in cinema, Guahao.com and DingXiangYuan in medical services, etc. Baidu, according to Analysys International, Nuomi (Baidu’s subsidiary) had 20% market share in China’s GroupBuy market in 3Q15. According to Sina News on January 25, 2016, Baidu Food Delivery had 13% market share in China’s online food delivery services market in 2015, following E Le Me’s 27%. Koubei is Alibaba’s foray into the local services segment, and is a JV with Alipay, the payment company that had 400mn active users as of 2015. Working with Alibaba’s ~300mn mobile MAUs, Koubei targets the fast food segment, restaurants, cafes, food takeout and deliveries from groceries, supermarkets and convenience stores. According to Sina news (January 25, 2016), Koubei ranked No.4 in China’s online food delivery services market in 2015, with 8% market share. Goldman Sachs Global Investment Research 39 May 17, 2016 China: Technology: Internet Heavy subsidies will pass, in our view Consumers in China are on the lookout for the best deals across platforms. O2O, in its early stage of growth, is using coupons/subsidies to attract new users and build user habits. This, in our view, is likely to keep the industry landscape fragmented in the medium term. However, we note that competition and primary market financing in this area appeared to turn more rational as previously discussed; as a result, companies are becoming more tactical with couponing/rebates to cultivate the user habits and improve retention thus we believe that over time either the customers will prove to be sticky and need less subsidies, or won't return thus the platforms would stop couponing as a result. Either way, as O2O platforms’ algorithms are able to predict/track user behavior (especially BAT who have leading engineering capabilities), the current subsidies on a per unit basis ought to ease, in our view. Local services more likely to succeed in China In principle, business models are able to succeed when both parties are better off. The broad local services segment has yet to prove to be successful in the US, as a) it is highly fragmented, b) sales leverage has been low in the past, c) it has been reliant on a large sales force and/or a call center, and d) customer loyalty has yet to be firmly established. Nevertheless, we are seeing pockets of success with food delivery, as seen with JUST EAT (JE.L, CL-Buy, 406.6p as of close on May 13, 2016, covered by Carl Hazeley) which has a broader footprint across Europe, Canada and Australia. Carl Hazeley points out in his recent report that although Western Europe online penetration for takeaways and deliveries is only 7%, penetration exceeds 60% in Denmark, 35% in Canada, 39% in UK (assume 14% take rate, or commission rate), and 22% in Australia8. His view on JUST EAT is predicated on the success that chains have had with going online (Domino’s Pizza UK is already at c.78% based on GSe) and a mid-teens take rate. Exhibit 63: China lags developed market trends Online food takeout/pickup (% online, 2015) 90% 80% 78% 70% 60% 60% 50% 39% 40% 35% 30% 22% 22% 20% 15% 10% <5% 0% Domino's UK Denmark UK Canada Australia France Brazil China Source: Company data, Goldman Sachs Global Investment Research. 8 See ‘JUST EAT: JUST too cheap? Raising estimates and price target; reiterate CL-Buy’, March 10, 2016. Goldman Sachs Global Investment Research 40 May 17, 2016 China: Technology: Internet We believe prospects for the broader O2O segment in China could surprise the market on the upside given the broad skepticism which we believe was shown by Baidu’s soft stock performance post its 2Q15 announcement of O2O investment (it fell more than 30% between 30 June and 23 September 2015), as well as venture capital investors’ hesitation to invest into O2O start-ups. This is because BAT, as platforms, have large user bases as well as established payment relationships with merchants in several instances. These platforms have a broad reach and a deep understanding of the users as well as their preferences, a seasoned marketing team, and are data driven in target marketing, which raises the probability of transacting with the merchants. Within local services, we are less enthusiastic about the long-term attractiveness of discount based models, which may bring in more customers in a concentrated period to merchants. This does generate short-term business, but the long term stickiness is not warranted. Also, the risk is that full paying regular customers are highly likely to switch to the discounted product. Last, there is limited value in data when it’s not sticky. Subsidies offered across the platform to change user behavior have proven to work in the broader internet space, as we witnessed when app developers were paying for preinstalls, for example. Baidu’s algorithms detect stickiness, and we have begun to observe, across a small sample, lower subsidies for optimal utilization of resources across a plethora of local services. Goldman Sachs Global Investment Research 41 May 17, 2016 China: Technology: Internet 6. Internet finance: Tapping the underbanked China consumer; a US$5.4tr opportunity (2020E) The role of payment solutions offered by internet companies has been underappreciated by the market, in our view, due to the low take rates. However, it is the large user base of these services from Alibaba, Tencent and Baidu who are the customers we expect the three companies to target as more and more financials services are offered online to an underbanked China Consumer. Alipay Internet finance 100% Creation of world-leading online payment platforms Solutions such as Alipay have been at the core of China’s widespread adoption of ecommerce as they have overcome the trust issues that prevail when transacting online. These symbiotic relationships between the transactions and payments in China have resulted in the creation of some of the most successful online payment platforms in the world. Tencent Cloud 9% Others 15% Online Internet ads finance 17% 4% Despite a recent crackdown on improper P2P lending, we believe the platform created by the internet giants has been built using solid technology advances and that it could serve to meet unfulfilled borrowing demand. In our view this has been done to create the mechanisms to serve the SMEs and consumer banking, segments of the market that have been under banked. Online games 55% Note: Data shown is revenue split in 2015. Key beneficiaries BAT (all rated Buy): Ability to leverage the large user base and omnipresent BAT ecosystem. Exhibit 64: Consumer leverage much lower than that of corporate leverage in China Big growth potential for consumer banking (as % of GDP) 274 263 249 270 240 Total debts as % of GDP Exhibit 65: Smaller bankcard share in China Internet players have a closed ecosystem to complete transactions and payment functions in China Internet shopping payment volume's share by payment tools in 2013 230 Bankcard 220 210 182 161 149 150 114 101 122 110 109 142 LGFV leverage(loan, bond, trust) 114 105 97 99 94 95 28 25 31 Govt. Leverage 31 34 24 28 24 26 1 0 6 1 85% Source: PBOC, Wind, Gao Hua Securities Research. Goldman Sachs Global Investment Research 2017E 2015 2016E 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 11 12 2003 9 2002 2001 2000 7 76% 41 1999 113 36 13 15 15 16 29 23 29 27 25 24 23 30 32 28 28 26 40 44 22 22 24 25 25 27 30 35 8 14 13 15 15 19 23 23 2 4 6 9 12 12 100 30 0 139 1998 107 107 120 124136 1997 60 103 15% 164 154 155 156 155 154154 135 138 90 Third-party Corporate leverage 159 180 120 211 197 196 24% Household leverage US China Source: CEIC, Goldman Sachs Global Investment Research, Gao Hua Securities Research. 42 May 17, 2016 China: Technology: Internet Exhibit 64 shows that lending by the China’s banks appear to have ignored the consumer, as the government guarantees 75% L/D ratio cap for loans to SOEs. As a result, the credit system for smaller borrowers is still underdeveloped, making money ~10% more expensive for the SME segment. It is this vast opportunity which technology firms could solve using data mining and analysis expertise, which leverages transaction and/or social behavioral data, for both customer acquisition and better credit analysis. As a result, our banks team estimates the overall loan book could grow to Rmb3.3tn in 2020, representing 1.5% of total social financing, ex-bonds and equities. We forecast consumer and SME loans/payment-related business of the internet companies could generate Rmb47bn (US$7bn)/Rmb33bn (US$5bn) net profits by 2020E. Two of the most important areas of internet finance are payments and consumer/SME lending. Payments: Established payment tools, Tenpay and Alipay, act as high frequency gateways, provide transaction information, and act as a distribution channel. A plethora of transactions provide the basis for credit risk management. Lending: BAT leverage their retail and SME client base, strong datamining capability via online transactions, and their established transactions driven ecosystem. Alibaba/Ant Finance and JD both offer SME loans to their merchants and/or suppliers as well as consumer loans to their clients. Insurance, an emerging area An emerging opportunity for the online giants is online insurance. According to the Insurance Association of China, insurance premiums in 1H15 amounted to Rmb1.75tn, of which online accounted for 4.7%, or Rmb82bn (2014: Rmb86bn). These digital insurance products are offered by 96 insurance companies in China. BAT’s position in financial services Alibaba: Alipay is the market leader in online payments based on revenues in 2015 and has strong data mining and risk management capabilities. The company has successfully developed products and platforms. Tencent: Gathering retail social information, we think Tencent has the potential to develop O2O payments and financial service for consumers and SMEs in the longer run. Its users can apply for un-collateralized loans of up to Rmb200k, at an interest rate of 0.05% per day. Tencent determines the size of the loan based on customer creditworthiness, which, in turn, is linked to hundreds of points of user data that the company gathers across its multiple platforms. While the credit scores have not been rolled out yet, Tencent uses the unique QQ ID, user behavior and third party data. Baidu: While Baidu is relatively weaker in e-commerce transaction/payment functions, its strong search capability could build platforms. An aggressive stance on O2O/local services has resulted in Baidu Wallet’s user numbers exceed 200mn. According to recent press articles, Baidu has also applied for both an internet banking license for Baixin Bank (SCMP, November 19, 2015), a venture with Citic Bank (Sina news, April 21, 2015), and an insurance license with Allianz (SCMP, November 26, 2015). Goldman Sachs Global Investment Research 43 May 17, 2016 China: Technology: Internet Exhibit 66: Detailed long-term projects of banks, internet giants’ credit products and payments Predominantly BAT + JD RMB, bn TSF excl bonds and equity yoy growth Bank P/L Bank earnings assets est. NIM Non-NII income as % of revenue CIR Credit cost Profit ROAE ROAA Internet credit products P2P yoy growth as % of TSF excl bonds, equities Internet giants (mainly BAT, JD) yoy growth as % of TSF excl bonds, equities Margin Cost-income ratio Credit cost Profit yoy growth Capital needed as % of bank profit ROE Payment Bankcard transaction payment yoy growth Unionpay's POS revenue Unionpay's profits Third-party payment As % of total bank card volume Internet giants Relative to bankcard payment yoy growth Payment fees and idle funds' interest income Take rate Cost-income ratio Internet giants' payment NPAT yoy growth Relative to Unionpay profits 2012 81,673 2013 96,313 17.9% 2014E 110,612 14.9% 2015E 125,461 13.4% 2016E 142,303 11.9% 2017E 159,272 11.9% 2018E 178,264 11.9% 2019E 199,520 11.9% 2020E 223,311 11.9% 100,500 113,348 2.75% 2.68% 19.83% 21.2% 39.4% 38.8% 0.61% 0.64% 1,239 1,418 19% 1.35% 130,265 2.59% 22.2% 38.8% 0.65% 1,565 19% 1.31% 147,752 2.50% 23.2% 38.8% 0.73% 1,692 18% 1.24% 165,370 2.41% 23.2% 38.8% 0.78% 1,789 17% 1.17% 185,089 2.36% 23.2% 38.8% 0.83% 1,911 16% 1.11% 207,160 2.31% 23.2% 38.8% 0.88% 2,036 16% 1.06% 231,862 2.26% 23.2% 38.8% 0.93% 2,164 15% 1.01% 259,510 2.21% 23.2% 38.8% 0.98% 2,294 14% 0.95% 83 210% 0.1% 23 230% 0.0% 11% 46% 0.8% 1 237% 2 0.0% 23% 233 180% 0.2% 73 210% 0.1% 11% 46% 0.9% 2 211% 7 0.1% 35% 465 100% 0.4% 211 190% 0.1% 11% 46% 1.5% 4 118% 21 0.2% 26% 698 50% 0.6% 550 161% 0.3% 10% 44% 2.0% 8 111% 55 0.4% 20% 816 17% 0.6% 1,215 121% 0.7% 10% 42% 2.5% 14 77% 121 0.7% 16% 954 17% 0.6% 2,199 81% 1.1% 9% 40% 2.5% 28 104% 220 1.3% 16% 1,116 17% 0.7% 3,321 51% 1.5% 9% 38% 2.5% 47 68% 332 2.0% 17% 495,331 17% 109 45 23,300 32% 4.7% 6,967 1.4% 40% 14 0.20% 29.5% 8 39% 16.9% 569,631 15% 125 51 31,200 32% 5.5% 9,641 1.7% 38% 19 0.19% 29.0% 10 37% 20.2% 646,531 14% 142 58 41,300 32% 6.4% 13,175 2.0% 37% 25 0.19% 28.5% 14 35% 24.1% 730,580 13% 161 66 52,600 26% 7.2% 17,568 2.4% 33% 33 0.19% 28.0% 19 32% 28.1% 818,250 12% 180 74 64,172 22% 7.8% 22,396 2.7% 27% 41 0.19% 27.5% 23 26% 31.7% 908,257 11% 200 82 74,440 16% 8.2% 27,096 3.0% 21% 49 0.18% 27.2% 28 20% 34.2% 1,008,165 11% 222 91 86,350 16% 8.6% 32,727 3.2% 21% 59 0.18% 26.9% 33 19% 36.7% 6 2 27 368% 0.0% 7 255% 0.0% 11% 46% 0.8% 0 0.0% 346,212 423,360 22% 76 93 31 38 12,900 17,200 33% 3.7% 4.1% 4,971 1.2% 10 0.20% 30.0% 5 14.2% Source: Company data, PBOC, CBRC, Gao Hua Securities Research, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 44 May 17, 2016 China: Technology: Internet Exhibit 67: We expect online and mobile payment to grow substantially with higher bank cards penetration Bankcard penetration and online/mobile payment trends Unit Bankcard system Bank card Transaction Amount Bank card Consumption Volume -Transfer -Cash Deposits and Withdraw yoy 2008 2009 2010 2011 2012 2013 2014 2015E 2016E 2017E 127,157 3,947 57,508 65,701 32% 165,991 6,861 87,455 71,676 74% 246,763 10,430 140,487 95,846 52% 323,825 15,212 195,912 112,702 46% 346,212 20,826 206,312 119,075 37% 423,360 31,830 254,120 137,410 53% 449,900 42,380 262,460 145,050 33% 517,385 52,975 299,204 165,206 25% 587,232 63,570 341,093 182,569 20% 663,572 73,741 385,435 204,396 16% Mn 1.85 56% 2.41 31% 3.33 38% 4.83 45% 7.12 47% 10.63 49% 15.94 50% 18 15% 20 10% 21 6% Mn 1.2 59% 11.3% 1.6 33% 13.7% 2.2 39% 17.6% 3.2 46% 23.4% 4.8 52% 32.8% 7.6 58% 46.9% 12.0 58% 67.9% 14.2 18% 73.8% 15.8 11% 75.9% 16.9 7% 75.9% 128 129% 263 105% 461 75% RMB bn 785 70% 12 RMB bn 773 1,303 66% 69 490% 1,234 60% 0.20 1,983 52% 274 297% 1,709 38% 22% 2,817 42% 930 239% 1,888 10% 3,957 40% 1,809 95% 2,149 14% 5,164 30% 2,835 57% 2,329 8% 6,043 17% 3,729 32% 2,314 -1% 39% 44% 47% 48% 50% 53% 55% 10.8% RMB bn RMB bn RMB bn RMB bn POS machine -No. of POS yoy Merchant penetration -No. of merchants accepting bankcard payment yoy -As % of total merchants Online payment system Internet retail shopping % RMB bn yoy - Mobile shopping yoy - PC shopping yoy Penetration ratio by various consumption channels Bank card consumption as % of retail sales(excl. property/auto/wholesale) % Mobile shopping as % of retail sales % 0.1% 0.3% 1.2% 3.5% 6.3% 9.0% PC shopping as % of retail sales % 4.2% 5.9% 7.2% 7.2% 7.4% 7.4% 6.7% 2011 8.4 6.0 2.2 0.1 0.2 2012 12.9 8.9 3.7 0.2 0.2 2013 17.2 10.3 5.4 1.2 0.3 2014 23.3 12.5 7.4 2.9 0.4 2015E 31.2 15.0 10.4 5.2 0.6 2016E 41.3 18.0 14.2 8.5 0.7 2017E 52.6 21.4 18.5 11.9 0.8 Rmb bn, transaction volume Third party players Bankcard merchant acquirer PC payment Mobile payment Others 24% 2008 RMB tn RMB tn RMB tn RMB tn RMB tn 32% 2009 3.00 2.40 0.51 0.04 0.06 35% 2010 5.1 3.9 1.0 0.1 0.1 Source: Analysys, PBOC, Goldman Sachs Global Investment Research, Gao Hua Securities Research. Exhibit 68: Contrasting the strength and weaknesses of banks vs. Baidu, Alibaba and Tencent (Dec 2015) Traditional banks vs. BAT Alibaba Tencent Baidu Payment users Banks Alipay 400mn registered users Tenpay/Weipay 300mn+ Baidu Wallet 53mn Other users 407mn active annual shoppers ecommerce, payments, video, etc. Sticky, transaction oriented user base, proven datamining skills WeChat >600m, Qzone SP M AU 573mn Gaming, social, messaging, payments. Sticky user base, dominant time spent, proven data-mining skills Search, video, O2O. Behavioral data base, data mining capability Strong online B2B, B2C,C2C Some online e-commerce via JD, C2C, O2O Online exposure the smallest of BAT Traffic based Economic transactions Payments Data source/utilization Financial product sale Strong B2B, offline B2C, C2C, large tickets, investments Strength: Security, convenience Dominant online, offline transition for big ticket, offline. Weak successful online Some efforts in O2O, NFC Change in O2O strategy in 2015 643mn mobile search active users Strong C2C small ticket, convenience, significant users linked to bank cards. Weak Convenient online payment, but a late entrant B2B O2O push may accelerate follow ing M&A Accelerated O2O spend in 2015 Large data sets (ID, financial, transacitons, B2B). Little on customer behavior M ulti-dimensional data (ID, behavior) across Large data sets (ID, financial, transacitons, consumer and SM E B2B). Little on customer behavior Large data sets (ID, financial, transacitons, B2B). Little on customer behavior Very limited data mining Strong data mining, targeted marketing and Wechat/QQ captures behavior, retail risk managment presence grow ing, w ell positioned in O2O Search engine w ith proven data mining skills, but ID/transaction information missing - ex travel and recently O2O Deposits, WM P, 3rd parthy WM P, credit cards, consumer loans, SME/corp. loans SM E loans, WMP (3rd party), w ith M yBank to launch more products. Ant Financial ow ns 30% of M yBank. Zhong An Online Property, a venture w ith Ping An and Tencent, announced a year ago. Financials a key search vertical w ith potentially WM P (3rd party), some SME/consumer high CPC. Applied: Internet bank license for Baixin loans. Ow n 30% of Webank. Zhong An Bank, in cooperation w ith Citic Bank. Formed: Bai Online Property, a venture w ith Ping An and An, a digital insurance venture w ith Allianz and Tencent, announced a year ago. Hillhouse. Source: Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 45 May 17, 2016 China: Technology: Internet 7. Cloud computing: A ~US$20bn opportunity (2020E) China is the world’s second largest market for IT hardware spending, but is only #7 for software. While we estimate cloud computing in China lags the US by four years, we are confident that spending on cloud will be the fastest growth area within the China Internet sector. Alibaba Cloud 2% Online ad 37% Others 38% China’s cloud spending growing at a fast pace as it catches up Commis sion & others 23% Cloud services are an efficient and economical computing solution that can be scaled up for a quick time to market, and potentially a way to deliver more innovative solutions. Cloud computing is the on-demand delivery of IT resources and applications via the internet, usually on a ‘pay as you go’ pricing model. Applications range from the simple sharing of a photograph to business critical solutions. Cloud services allow businesses to scale as they gain access to IT resources in a flexible manner, and at a cost point determined by usage, and pricing which gains from the sharing of the common infrastructure. Tencent Others 27% Cloud 1% Online ads 17% Online games 55% Note: Data shown is revenue split in 2015. Key beneficiaries Alibaba (Buy): One of the largest cloud service providers in China and is expanding its Aliyun cloud service abroad. Cloud computing is the fastest growing segment of IT spending globally, growing at 15% CAGR from 2015 to 2020E vs. 1% CAGR in total services IT spending and 2.5% per annum in total IT spending (including hardware). The growth in spending on cloud services is due to industries shifting to cloud based services from legacy IT services. Within cloud services, we expect application and infrastructure based cloud services growth rates will be quicker than the overall growth in cloud spending, consistent with recent trends. We forecast cloud spending growth to be quickest in China, where we expect 17% CAGR in US$ terms over the next five years (Exhibit 69). China growth rates are higher, off a low base, with switching supported by a major government support for the segment, as well as the lack of legacy systems that tend to slow down the move to cloud in the rest of the world. Tencent (CL-Buy): One of the largest cloud service providers in China and plans to operate its Weiyun cloud storage service in the US. Exhibit 69: Public cloud user spend (in US$ mn) China has the fastest growing cloud spending In US$ mn US China Japan France Germany UK Global 2013 69,901 5,325 6,204 3,536 5,387 13,204 131,271 2014 83,000 7,039 6,846 4,102 6,247 15,038 153,911 2015 98,954 8,778 7,388 4,240 6,534 15,914 175,055 2016E 116,442 10,733 8,355 4,869 7,445 17,854 203,891 2017E 136,910 13,468 9,469 5,593 8,482 20,061 239,260 2018E 159,691 14,984 11,174 6,436 9,710 22,595 277,510 2019E 182,755 16,969 13,024 7,345 11,093 25,314 317,956 2020E 204,685 19,005 14,977 8,300 12,646 28,225 359,291 15-18E CAGR 17% 20% 15% 15% 14% 12% 17% 15-20E CAGR 16% 17% 15% 14% 14% 12% 15% Source: Gartner, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 46 May 17, 2016 China: Technology: Internet Cloud computing is a focus area of the government in China (i.e. in the 2016-20 Five Year Plan) and is one of 11 priority technology sectors for the government. The cloud opportunity in China is still nascent, and accounted for only 9% of the US public cloud market in 2015. The driver of growth in cloud services is enterprise demand, and the sharp growth in 4G smartphone take up. By 2019, cloud apps will account for 90% of mobile data traffic, vs. 81% in 2014, according to Gartner. Exhibit 70: China’s public cloud spending as % of GDP is among the lowest globally, at 0.08% in 2015E Exhibit 71: China’s public cloud spending as % of total IT spending is among the lowest globally, at 2.5% in 2015E China public cloud spending as % GDP China public cloud spending as % of IT spending US China Japan France Germany UK US China Japan France Germany United Kingdom 14.00% 0.90% 0.80% 12.00% 0.70% 10.00% 0.60% 0.50% 8.00% 0.40% 6.00% 0.30% 4.00% 0.20% 2.00% 0.10% 0.00% 0.00% 2013 2014 2015E 2016E 2017E 2018E Source: Gartner. 2013 2014 2015E 2016E 2017E 2018E Source: Gartner. Cloud delivery models There are three different types of cloud services/delivery models, depending on whether the service provisioning includes infrastructure, platforms and software (see Exhibit 72): IaaS: Infrastructure as a Service – as customers move to a common infrastructure, IaaS provides access to computing hardware, networking features, computers (virtual or on dedicated hardware), and data storage space. IaaS provides customers with the highest level of flexibility, gives management control over IT resources and is most similar to existing IT departments as well as what developers are familiar with. – IaaS was a US$16bn market globally in 2015, expected to grow at 28% pa to US$56.3bn by 2020, according to Gartner. – In China, the market in 2015 was US$103mn, and is expected to grow to US$257mn by 2020, according to Gartner. PaaS: Platform as a Service - is designed for agility and provides the total infrastructure required, i.e., both the hardware and the operating system, encompassing resource procurement, capacity planning, and software maintenance. This leaves the customer to focus on the application. – PaaS was a US$3.8bn market globally in 2015, expected to grow at 16% pa to US$8.1bn by 2020, according to Gartner. – In China, this segment was US$188mn in 2015, with growth to US$538mn expected by 2020, according to Gartner. Goldman Sachs Global Investment Research 47 May 17, 2016 China: Technology: Internet SaaS: Software as a Service – capitalizes on the move from on-premises licensesbased world to a cloud based offering, where user-end applications are managed and run by the service provider. This in effect is the simplest form of a web-based application. Globally, ERP (enterprise resource planning) and CRM (customer relationship management) dominate the cloud solution offerings. – SaaS is set to remain as the largest public IT cloud category with revenue projected to grow at 17% pa from US$31.3bn in 2015 to US$69bn in 2018 globally, according to Gartner. – In China, SaaS revenue is forecast to grow to US$881mn in 2020, from US$321mn in 2015, according to Gartner. Exhibit 72: Cloud services segmentation demonstration On Premises Infrastructure as a Service Platform as a Service Software as a Service Applications Applications Applications Applications Data Data Data Data Runtime Runtime Runtime Runtime Middleware Middleware Middleware Middleware O/S O/S O/S O/S Virtualization Virtualization Virtualization Virtualization Servers Servers Servers Servers Storage Storage Storage Storage Networking Networking Networking Networking Managed by Cloud Vendor Managed by User Source: Microsoft Azure. Goldman Sachs Global Investment Research 48 May 17, 2016 China: Technology: Internet Exhibit 73: China, US, and Global cloud revenue breakdown In US$mn China BPaaS PaaS SaaS Cloud Mgmt, Security IaaS Cloud Advt 2013 91 95 180 100 73 4,786 2014 95 140 241 140 85 6,337 2015 104 188 321 191 103 7,872 2016 114 246 413 255 125 9,581 2017 128 316 526 329 153 12,015 2018 143 396 657 412 188 13,188 2019 161 480 787 512 230 14,800 2020E 180 538 881 573 257 16,576 15-20E 12% 23% 22% 25% 20% 16% US BPaaS PaaS SaaS Cloud Mgmt, Security IaaS Cloud Advt 2013 17,874 1,091 13,025 1,418 4,723 31,770 2014 19,811 1,456 16,036 1,852 6,630 37,214 2015 22,137 1,799 19,387 2,379 9,754 43,499 2016 24,707 2,166 23,159 2,970 14,117 49,324 2017 27,278 2,545 27,258 3,578 19,360 56,892 2018 30,277 2,925 31,740 4,238 25,425 65,087 2019 33,441 3,337 35,818 4,842 31,858 73,459 2020E 37,454 3,737 40,116 5,423 35,681 82,274 15-20E 11% 16% 16% 18% 30% 14% World BPaaS PaaS SaaS Cloud Mgmt, Security IaaS Cloud Advt 2013 35,245 2,492 22,102 3,210 9,228 58,994 2014 38,180 3,293 27,172 4,152 12,276 68,838 2015 39,196 3,824 31,385 5,011 16,191 79,449 2016 42,596 4,629 37,750 6,248 22,410 90,257 2017 46,486 5,468 45,077 7,565 30,147 104,516 2018 50,955 6,345 53,326 8,983 39,381 118,520 2019 55,749 7,206 61,117 10,453 49,866 133,566 2020E 62,997 8,142 69,062 11,812 56,348 150,929 15-20E 10% 16% 17% 19% 28% 14% Note: 2013-2019 data is from Gartner, 2020 is GSe. Source: Gartner, Goldman Sachs Global Investment Research. The China cloud market currently generates revenues of US$9bn, which we expect to grow to US$19bn by 2020E. We believe this is an opportunity for the Chinese companies to exploit as non-Chinese companies, according to the ITA, may be required to hand over proprietary source code, while by 2020 the government plans to remove foreign vendors of both hardware and software from SOEs. Nevertheless, this doesn’t rule out partnerships, such as the announced Microsoft’s partnership and 21Vianet, HP with Beijing UnionRead Information Technology, and IBM with 21Vianet. Alibaba’s Aliyun (AliCloud) service is the market leader in the fastest growing segment of the internet, servicing 1.4mn cloud customers directly and 0.45mn indirectly. China Mobile, China Unicom, China Telecom, Baidu, Tencent, and ZTE are among the other large, well-resourced, and technically-savvy Chinese companies offering (or preparing to offer) some sort of cloud service. Alibaba has signed cloud agreements ranging from developing cloud storage solutions to helping provinces gather and crunch data to optimize its traffic lights. These agreements cover more than a dozen Chinese provinces and cities including Hainan, Guangdong, Tianjin and Shanghai. It also works with China Meteorological Administration, China Central Government Procurement Centre, and the State Railway Service Centre. Aliyun in April 2015 announced a deal with state oil and gas giant China Petroleum & Chemical Corporation, known as Sinopec, to create a cloud system to track its production and emissions (Source: Reuters, April 17, 2015). The company also has an agreement with the City of Dalian to build a cloud computing center and provide online government services. Tencent is the 2nd-largest cloud computing company in China, behind the early mover, Alibaba. Tencent continues to be aggressive in investing in data center and bandwidth, and the company’s need to own fiber capacity to cater to new game peak download demand has led the company to own fiber capacity. Goldman Sachs Global Investment Research 49 May 17, 2016 China: Technology: Internet 21Vianet (VNET, Not Covered) has partnerships with Microsoft and IBM for public and private cloud services respectively. 21Vianet helps Microsoft expand its commercial public cloud services in China until 2018. This includes Microsoft office applications, business email, file sharing and HD video conference. Vianet also works with IBM’s private cloud infrastructure service and brings high-value managed private and hybrid cloud services to China. IBM will provide the physical point of distribution (POD) and service, while 21Vianet hosts the POD facility at their Beijing data centers. Private cloud services are offered to multi-national corporations and include database management services, firewall services, server load balancing, data backup recovery services, server management and virtual private networks (VPN). According to Vianet’s 2015 20F, the company has 85 data centers and 113k servers. Although Chinese companies may currently lack some of the larger U.S. firms’ key advantages (e.g., scale, technical skill, innovative services), we believe these gaps will close to varying degrees over the next several years. Exhibit 74: Major domestic cloud vendors in China Company Traditional IDC operators 21Vianet Capital Online Data Services Sinnet Specialised Cloud providers Ucloud QingCloud Big 3 ISPs China Mobile Cloud China Unicom WoCloud China Telecom eCloud Internet companies AliYun Tencent Qcloud Baidu KSYun Sina Cloud Traditional hardware company Huawei Cloud Offerings Clients IaaS IaaS+PaaS IaaS Tencent, KingSoft, Jiayuan.com, YouKu, Vancl VIPShop, 1HaoDian, Jumei, Mogujie, LongTu Game, The 9, Cannon, iQiyi Gome, Jumei, Vancel, DangDang, HomeLink, Nestle, Huaxia Bank, McDonald's IaaS+PaaS IaaS+PaaS Tarena, KuaiQian, Lilith TAL Education, 91Finance, YongYou, 36Kr IaaS+PaaS+SaaS IaaS+PaaS+SaaS IaaS+PaaS+SaaS MMAE, GuoKing Bingo Ericsson, Mei Ah Entertainment, CSSWEB NBS, China Merchant Bank, Baidu, Sohu, LeTV, Gree IaaS+PaaS+SaaS IaaS+PaaS+SaaS IaaS+PaaS+SaaS IaaS+PaaS+SaaS IaaS+PaaS+SaaS Tmall, Mybank, PPTV, Vanke, Philips WeBank, GF Securities, TaiKang Life, Jumei, 58.com, Ctrip Air China, GF Securities, iQiyi, Nuomi, CSDN XiaoMi, BitAuto, Skyworth, CCTV, CRCC, YongYou Renmin University, PerfectWorld, YOU+ IaaS+PaaS+SaaS CPIC, QianHaiP2P, YouGuo.com Source: Analysys, Company data The international cloud opportunity for Chinese cloud providers In 2014, Tencent revealed plans to operate its Weiyun cloud storage service in the US, while in July 2015 Alibaba began expanding its Aliyun cloud service abroad, investing US$1bn in the project and announcing plans to build data centers in the US, Europe, the Middle East, Singapore and Japan. Other companies such as Ucloud and QingCloud’s have announced similar plans, further reinforcing China’s intent to create a larger overseas cloud computing presence. Goldman Sachs Global Investment Research 50 May 17, 2016 Goldman Sachs Global Investment Research Appendix 1: China internet usage Exhibit 75: Daily life for a ‘typical’ China internet user 07:30 08:00 08:30 11:00 TAXI Didi Order Meituan ele.me Nuomi 12:00 Lunch + Lunch delivered $ Alipay/Tenpay Taxi hailing 24:00 Online music streamin. QQ music Netease cloud music Kugou/Kuwo/Xiami Drama MAU(mn) yoy% 108 90% 106 69% 96 184% Tencent Youku iQiyi E‐comm JD # of Games among Top 10 in 2016 Tencent: ~6 Netease: ~2 Classified Local svc. Same day Delivery Taobao: 1.809 Tmall: 1,141 JD: 457: 16:00 58.com 964k paying merchants in 4Q15 Restaurant reservation Grp buy Local svc. Booked tickets & hotels 50% + Buy discount coupon Ant issue in kitchen Clan activities 58.com Fantasy Westwood Journey 21:00 Source: Company data, 163.com, Iimedia, Analysys.cn, Goldman Sachs Global Investment Research. Booked 2hrs to‐door cleaning services on Saturday 20:00 Dinner @ home, JD delivery arrived 19:00 Add comment on Dianping New discount coupon awarded 18:00 51 China: Technology: Internet 22:00 Ctrip 14:00 2015 GMV (Rmb bn) Gaming: Place Order On Taobao Wechat: 697mn Weibo: 236mn Meituan Dianping Discussion on weekend travel Wechat Group Weibo Merchant ads 4Q15 MAU ‐ ele.me 34.1% ‐ Meituan 32.8% ‐ Baidu 18.7% Mobile Games Youku, iQiyi, Tencent video 13:00 SNS 2015.12 GMV: Rmb7.1bn Kugou QQ Music Kuwo 2015 Food O2O Alipay Settle ~75% of BABA’s GMV Tenpay +7x yoy in MAU in 4Q15 4Q15 user base: 440mn App Popularity Ranking: 1. 2. 3. Online video 23:00 Didi 1.43bn trips 490mn driving hrs 12.8bn km 2015 Mobile payment Wechat Moments May 17, 2016 China: Technology: Internet Appendix 2: M&A summary Exhibit 76: China internet M&A in 2015: Five largest deals Date Companies involved Details Price change 14-Feb-15 Taxi hailing app Didi & Kuadi Merger Two largest taxi-booking apps in China, Alibaba-invested Kuaidi Dache and Tencent-invested Didi Dache, announced their merger in Feb 2015. Two companies together are valued at about US$6 billion post-deal, according to Sina news. N/A, both are private cos 17-Apr-15 Classified 58.com & Ganji.com 58.com (WUBA) to acquire a strategic stake, 43.2% on a fully diluted WUBA: US$67.57 (16 Apr 2015 close) to basis, in Ganji.com, a leading online local services marketplace US$ 70.50 (17 Apr 2015 close), 4.3% platform in China. Please refer to published comment: WUBA to increase acquire 43.2% of Ganji.com, April 17, 2015 8-Oct-15 Sector Group-Buy/O2O Meituan & Dianping 16-Oct-15 Online video Alibaba & Youku 26-Oct-15 Online travel Ctrip & Qunar Two biggest online-to-offline (O2O) service providers in China, Meituan (backed by Alibaba) and Dianping (backed by Tencent) announced a merger to thrive together in a highly competitive market. The merged company could be valued at $15 billion or more, according to Sina news. BABA submitted a non-binding proposal to the board of directors of Youku Tudou (YOKU) to acquire all outstanding shares of YOKU for US$26.60 per ADS in cash. Please refer to published comment: BABA announced non-binding privatization proposal to YOKU, October 17, 2015 N/A, both are private cos YOKU: US$ 20.43 ( 15 Oct 2015 close) to US$24.91 (16 Oct 2015 close), 21.9% increase Baidu exchanged 48% of Qunar’s ordinary shares with Ctrip for CTRP: US$74.34 (23 Oct 2015 close) to newly-issued Ctrip shares with 25% voting interest post deal. Please US$90.78 (26 Oct 2015 close), 22.1% refer to published report: Buy Ctrip: Consolidating online travel, increase raising TP to US$130, November 4, 2015 Notes: Price change is closing price on day prior to announcement to closing price on day of announcement. Source: Bloomberg, Company data. Exhibit 77: Baidu: Investments over the past 11 years Date 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 2015/6 2014/12 2014/12 2014/11 2014/10 2014/10 2014/9 2014/9 2014/7 2014/5 2014/4 2014/4 2014/1 2014/1 2013/7 2013/5 2011/7 2004/8 Names Nature of business Rounds Stellar International Cineplex Pixellot Uber oTMS Indoor Atlas Peixe Urbano Zhi Ke Wang Shanghai High-Flying Chuan Ke Line Kong Cheetah Hu Jiang Nuomi Le Cai 91 Wireless iQiyi + PPS Qunar Hao123 Cinema Video recording technology Taxi-hailling Logistic system Indoor navigation eCommerce Education Hardware technology Education Mobile game Mobile internet Education Group buy Lottery Mobile app store Online video Online travel Search engine Strategic invesment Seed angel E round A round A round Acquisition A round A round Acquisition D round Pre-IPO C round Acquisition Acquisition Acquisition Acquisition Acquisition % Stake 2% 100% 100% 100% 100% 91% 51% 100% Note: A, C, E refer to funding round that Baidu acquired stock in. Source: Company data Goldman Sachs Global Investment Research 52 May 17, 2016 China: Technology: Internet Exhibit 78: Alibaba: M&A history since April 2013 Rounds % Stake Valuation US$ mn Date Company Name Nature of business 1 2016/4 E Le Me Food Takeout Delivery services 28% 4,513 Investment, US$ mn 1,250 2 2016/4 Lazada Online shopping 67% 1,500 1,000 3 2016/2 YiGuo Fresh fruit eCommerce 4 2016/2 SM Entertainment K-POP agent Investment 5 2016/2 Magic Leap Cinematic reality device C Round C Round 4% 752 30 18% 4,500 794 266 6 2015/12 South China Morning Post News agency 100% 266 7 2015/12 BONA Movie producer Go private 10% 860 86 8 2015/11 Youku Tudou Online video Go private 100% 4,500 4,500 680 9 2015/11 Tutor Group Online education platform C round 10 2015/10 CMC Holdings Entertainment Co-founder 11 2015/10 58 Home LBS O2O A round 12 2015/9 One97(PayTM) Payment system in India 40% 1,700 13 2015/8 Snapdeal eCommerce in India 10% 5,000 500 14 2015/8 Suning eCommerce 20% 22,823 4,565 15 2015/7 MEI.com Luxury goods flash sale eCommerce 16 2015/6 First Financial Media 37% 527 194 17 2015/6 Micromax Smartphone (India) 25% 2,800 700 18 2015/6 Han Hai Yuan China's equivalent of FireEye (FEYE) 19 2015/5 Zulily Baby maternity eCommerce in US 9% 6,022 20 2015/3 Enlight Media Entertainment 9% 4,399 387 21 2015/3 Snapchat Social app 2% 13,333 200 22 2015/2 Meizu Smartphone 29% 2,034 590 23 2014/12 Tedou Innovative camera Hundred millions of $ Cyber security 100% Hundred millions of $ 24 2014/12 hk515.com Doctor booking 25 2014/11 KTPlay Social gaming platform 26 2014/11 V-Key Mobile security sofware marker 27 2014/11 MOMO Dating app 28 2014/11 Huayi Brother Entertainment 29 2014/10 Liu Liu Pet dating A round Millions of $ 30 2014/10 TimeHut Note recording A round Millions of $ 31 2014/9 Shiji Information Tech Hotel technology 32 2014/9 Peel TV remote app D round 50 33 2014/9 Moman Camera Camera app A round 10 34 2014/8 bale.cn Online video -original content C round 35 2014/8 iTown WiFi marketing system 36 2014/7 hk515.com Online medical appointment B round 37 2014/7 Kabam Game developer E round 38 2014/6 UCWeb Web browser 39 2014/6 Evergrande Football Club Soccer club 40 2014/6 Super class timetable Class timetable tool 41 2014/5 Ka Xing Tian Xia Road transport supply chain 42 2014/5 Youku Tudou Online video 43 2014/5 OneTouch eCommerce custom services 44 2014/5 Mei Tuan O2O C round 560 Millions of $ B round 21% 242 8% 15% 50 NA 3,022 453 Millions of $ Millions of $ 10% 1,200 120 100% 1,775 1,775 50% NA Millions of $ 17% 6,606 1,090 100% 335 335 45 2014/5 Singapore Post Postage 10% 2,497 250 46 2014/5 China Smart Logistics Logistics 48% 560 269 47 2014/5 cfly.com Online travel 48 2014/4 Autonavi Navigation system 100% 1,292 1,292 49 2014/4 Weibo Social network 30% 3,728 1,118 50 2014/4 Alihealth Internet healthcare 53% 753 399 51 2014/4 Wasu Media Media 20% 5,242 1,048 100% 532 532 52 2014/4 Vmovier Media 53 2014/4 Lyft Taxi-hailling 54 2014/4 Hengsheng Electronics Computer software 55 2014/3 ByeCity Online travel D round B round 56 2014/3 Haier Electronics + Goodaymart House appliances 2% 6,153 123 57 2014/3 Cai Niao Logistic system 48% 722 347 58 2014/3 ShopRunner eCommerce 39% 59 2014/3 TangoMe Mobile messaging 20% 60 2014/3 Intime Retail Commercial property manager 33% 2,116 688 61 2014/3 Alibaba Picture Entertainment 50% 1,615 62 2014/2 INMAN Apparel 63 2014/2 Tutor Group Online education platform 64 2014/1 FirstDibs Luxury eCommerce 65 2013/10 Tian Hong Fund Mutual fund manager Online travel 66 2013/6 Qyer 67 2013/4 Didi Kuaidi Taxi-hailling 68 2013/4 XiaMi Online music 69 2013/4 Umeng App development platform 799 Millions of $ B round 15 51% ~10% 95% Note: A-E refer to the funding round that Alibaba acquired stock in. Source: Company data, Sina News, Yahoo News, Goldman Sachs Global Investment Research 53 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Date 2015/8 2015/8 2015/7 2015/4 2015/3 2015/2 2015/2 2015/2 2015/2 2015/2 2015/1 2015/1 2015/1 2015/1 2015/1 2014/12 2014/12 2014/12 2014/12 2014/12 2014/11 2014/11 2014/11 2014/11 2014/11 2014/11 2014/11 2014/11 2014/11 2014/11 2014/9 2014/9 2014/9 2014/9 2014/9 2014/9 2014/8 2014/7 2014/7 2014/7 2014/6 2014/6 2014/5 2014/5 2014/5 2014/4 2014/3 2014/3 2014/3 2014/3 Names Kik Interactive Ren Ren Car ly.com Dian Ping Mei Tuan Cyanogen Beautiful flowers e home clean Miniclip SA M4JAM Robot Entertainment Cheng Mi Wang Nanjing Zero Line Easy Exam / easy to think should learn BitAuto E Le Me WiWide Kamcord Aiming Playdots Bread Travel Everyone Express Network Huayi Brothers 4:33 Creative Lab heirloom Blink quick look Registered Network / Micro Medical China LotSynergy (CLS) Pocket Shopping Tile 58.com Ding Xiang Yuan e home clean Wo Qu Lv Xing Red Dot live / Red Dot Tech. AltspaceVR PATIGames Kua Kao Education Rongchang e wash bag Scaled Inference Excellent A / micro school tomorrow PICOOC Bin engraved Prius / Latin TapZen Optimus Prime / play games network Same / RunStudio buns Tech. Navinfo Weebly JD.com Trading treasure Locke / E-House China Fu Tu Securities Nature of business Rounds Messaging D round Used car C2C eCommeC round Online travel service provider Group buy F round -Pre IPO Tech. C round eCommerce Seed, Angel House cleanning B round Online games website A round Free lancing A round Video game A round City guid A round Take away platform B round A round Car verticle Strategic Inv. Take away platform E round WIFI services provider C round Mobile game developer B round Mobile game developer C round Mobile game developer A round Online travel C round Logistics A round Entertainment Strategic Inv. Mobile game developer A round SNS Seeds Angel SNS A round Doctor booking C round Appointment booking IPO+beyond eCommerce C round Tech. hardware A round Classified IPO market + beyond Online healthcare C round House cleanning A round Online travel B round Live broadcast A round Tech. hardware Seeds Angel Game developer Strategic Inv. Education B round LBS Seeds Angel Tech. hardware Seeds Angel A round Health care B round Game developer A round Game B round A round Inv. Corporate services C round eCommerce F round -PreIPO F round -PreIPO IPO market and beyond Stock broker A round 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 Date 2014/3 2014/3 2014/2 2014/2 2014/1 2014/1 2014/1 2014/1 2014/1 2013/12 2013/11 2013/11 2013/9 2013/6 2013/6 2013/4 2013/3 2013/2 2013/1 2013/1 2013/1 2013/1 2013/1 2012/8 2012/7 2012/7 2012/6 2012/5 2012/3 2012/3 2012/2 2012/11 2012/11 2012/11 2012/11 2011/11 2011/11 2011/10 2012/9 2012/1 2012/1 2012/1 2011/6 2011/6 2011/6 2011/6 2011/4 2011/1 2011/1 2010/8 Names Whisper CJ Games Brush Masters / mushroom cloud The same way network Didi Kuaidi Everyone loan Star Year of the Internet / national hero / art dynamic entertainment China South City Section Ling Hang Core Spatial Info. Tech. Good buy fund network / good fortune to buy Rose only special love Florist iDreamSky e home clean Snapchat Kinsoft Thailand Sage Software Togic / Taijie video Maple browser ChromePlus JiaThis screening Church-play Jinghe think of moving BlingStorm 365 Calendar Network / ask Japan Science and Tech. Shadowcraft Network Prayaya/Shadowcraft desktop Security Manager /Security Management Best Tech. Brush Elf /Bottle Tech. Soma Tech. Philharmonic Tour game Le Frog Tech. The same way network / with the way Tourism Le brush / Shift Card Tech. Brush Masters /Mushroom Cloud Hot Cool Rekoo Year-know Beautiful says Quack video / octave Internet Tech. Cheetah secure browser /Cheetah Mobile HangZhou ShunWang Workec Kaixin001 Everyme Valley was the game Cubic Network Trading treasure Kela Mamacn.com Innovation Works Okbuy.com YouXiGu In Lung Ching MyTT Live / Pollex Network Comsenz Nature of business SNS Game developer Taxi-hailing app Finance Game developer Rounds C round Strategic In B round C round May 17, 2016 Goldman Sachs Global Investment Research Exhibit 79: Tencent: Over 100 investments in the past five years A round B round Strategic In Purchase B round B round C round Seeds Ange B round Software A round Purchase B round Seeds Ange A round B round Purchase Purchase Purchase A round A round A round B round A round A round B round D round A round Mobile app developer B round Internet entertainment platform CRM White collar social network Social address book A round B round Purchase Online jewelry retailer Online maternity services portal Kai-Fu Lee's early stage Inv. co. Online shoe retailer SEVEN developer A round Purchase Community platform dev. (Discusz) Note: A-F refer to the funding round that Tencent acquired stock in. 54 China: Technology: Internet Source: Company data. In US$ mn Amazon Facebook Google BAIDU ALIBABA TENCENT JD.COM Revenue, 2015 EBITDA, 2015 Net Income 2015 $107,007 $10,805 $596 $17,927 $11,216 $3,689 $60,646 $29,626 $13,560 $10,562 $2,876 $5,577 $14,242 $7,414 $6,447 $16,539 $7,294 $5,211 $28,846 -$117 -$135 Ecommerce Social Search, video Search, video Ecommerce Social, gaming Google Play MobileAsst. Core traffic drivers 1 App store 2 Autos 3 Browser 4 Classified/local svc O2O 5 Cloud computing 6 Ecommerce 7 Games 8 Hardware 9 Appstore Chrome Amazon Google Express Oculus Story Studio Kindle, Fire, Echo Oculus VR 11 Internet finance 12 Literature 13 Logistics QQ 58.com (25%), ele.me, Meituan Baidu Cloud Ali Cloud Wei Cloud MiCloud Baidu Mall Tmall, Taobao, Juhuasuan JD.com (18%) MiMall Kaola Across PC, mobile MIUI Appstore PC, Mobile Amazon Payments Baidu Wallet (Baixin Bank, Citic JV pending approval), Bai An (Digital insurance-Baidu, Allianz, Hillhouse) Audible Baidu Reading Amazon Lottery Mobile OS Fire OS Graph Search Google Security Dingding QQ IM Ant Fin. (37% profit share), MYBANK (~12%) WeBank (30%), WePay, TenPay, Citic Cap. (23%), Webank (30%) Weixin Lottery Autonavi Navinfo (11%) FB, IG Google + Transport apps Travel Prime Video UGC Youtube 25 Media etao MiWallet Lede 360 Lottery 360 Security OS OS Sogou Qihoo 360 Safeguard Didikuadi (na) Ctrip (~25%) Alitrip eLong (15%) iQiYi/PPS YOKU, Alipic Shoprunner, Zulily, Aliexpress South China Morning Post QQ Video MIUI App Sore Yixin Gaming Tuniu Game: Riot Games, CJ Tencent News 55 China: Technology: Internet Source: Company data, Goldman Sachs Global Investment Research JD Finance YiChat QQ Doctor Weixin, Qzone Baidu News App MiLiao TOS+ Weibo (30%) 24 International, major JD Pharma JD Didikuadi (na) Uber (inv.) Coolpad Leju (16%) Baidu Security Social 360 Mob. Asst. Webgame China Reading (66%) Cainiao, Haier Log, Sing Post (10%) Taobao Lottery YunOS Baidu.com Mi range Ali Health Baidu Property Search Video/content Baidu Map Android Real Estate 360 Broswer Meizu (~18%) Baidu Doctor Google Maps 360 Mob. Asst. UC Web DingXiangYuan, GuaHao.com Gaming, security BITA (25%) Koubei, Meituan, ele.me, Intime Whatsapp, Messenger Maps MIUI App Sore Baidu Nexus QIHOO $3,596 $1,284 $1,170 Nuomi 91-W, B-gamecenter Healthcare 10 IM 14 15 16 17 18 19 20 21 22 23 Google Cloud Platform AWS BITA (~6.75%, 3.3% dir) NETEASE Ecommerce Smartphone, OS Gaming Yingyongbao Ali Autos XIAOMI May 17, 2016 Goldman Sachs Global Investment Research Exhibit 80: Chinese internet companies have much deeper vertical exploitation than global peers May 17, 2016 China: Technology: Internet Appendix 3: Valuation and risks Exhibit 81: China Internet – Summary valuation methodology and key risks Company name Ticker TP method Key risks Alibaba BABA SOTP Slower GMV growth, lower monetization, competition. Baidu BIDU SOTP Search growth slowing, higher O2O spend. Tencent 0700.HK 28x CY17 PE Slower-than-expected economy pressuring advertising revenues, more intense competition from Alibaba Group/NetEase etc. 58.com WUBA 35x CY17 PE (+/-): Faster/slower-than-expected cost saving and revenue synergies, higher/ lower-than-expected contribution from Tencent partnership and new businesses. Changyou.com CYOU 8x CY17 PE Mobile games stronger-than-expected, better-than-expected marketing spending. Ctrip.com Int'l CTRP SOTP Lower-than-expected air ticket/hotel volume growth/margins, fiercer-than-expected competition. JD.com JD DCF Slower-than-expected GMV and revenue growth due to weak macro. Jumei JMEI 16x CY17 PE (+): Lowering of Passenger Parcel tax for cosmetics. (-) Tougher-than-expected competition. NetEase NTES 17x CY17 PE Weaker performance of legacy games, lower margin. Qunar.com QUNR DCF (+/-): Improved/deteriorated business relationship with airlines/collaboration execution, and better/worse-thanexpected cost control. SINA Corp. SINA SOTP, 50% disc. (+/-): Stronger/softer-than-expected Weibo/Portal performance, higher/lower-than-expected margins, further collaboration with Alibaba (upside). Sohu.com SOHU SOTP Stronger macro economy recovery and less intensive competition in online video. SouFun Holdings SFUN 20x CY17 PE (+) Better-than-expected China property market, faster-than-expected market share gain. (-) Fiercer competition, unsuccessful business transition. Tuniu TOUR DCF (+/-): Better-/worse-than-expected revenue growth, margins, competition. Vipshop VIPS 22x CY17 PE Faster-than-expected revenue slowdown on lower user growth, margin compression. Weibo WB 23x CY17 PE Better/worse-than-expected SME revenue growth/video-related costs. Source: Goldman Sachs Global Research Investment. Goldman Sachs Global Investment Research 56 May 17, 2016 China: Technology: Internet Appendix 4: TAM table in details Exhibit 82: China Internet: TAM analysis into the ‘Seven Pillars’ The online opportunity (ex-finance) is potentially >Rmb13tn RMB bn 2014 2015 2016E 2017E 2018E 2019E 2020E Cagr 15-20 GDP 63,689 67,940 69,428 74,161 79,040 85,067 91,383 6.1% TAM assessment, by category 1. RETAIL E-Commerce % online penetration BABA (China retail) JD VIPS Others 26,239 2,790 11% 2,274 260 37 219 30,093 3,877 13% 2,951 447 64 417 33,403 5,079 15% 3,555 665 84 776 36,744 6,400 17% 4,166 904 106 1,224 40,051 7,744 19% 4,819 1,173 124 1,628 43,455 8,983 21% 5,495 1,460 139 1,890 46,931 10,151 22% 6,149 1,739 151 2,112 9% 21% 9pp 16% 31% 19% 38% 396 154 39% 467 210 45% 553 276 50% 629 345 55% 699 411 59% 770 480 62% 842 552 66% 13% 21% 21pp 53 41 32 3 14 11 46 43 3 40 36 4 8 5 3 2 71 52 47 5 22 13 59 54 5 56 49 7 18 9 10 2 92 67 63 10 31 13 71 64 7 77 66 10 29 13 17 3 114 80 81 13 43 13 82 74 8 97 83 14 44 18 26 3 136 91 97 16 55 15 97 88 10 115 96 18 58 24 34 4 158 104 116 20 69 13 113 102 11 130 108 22 73 30 43 4 182 117 134 24 85 10 131 118 13 143 118 25 87 36 52 5 21% 18% 24% 36% 31% -6% 17% 17% 20% 21% 19% 30% 36% 32% 40% 18% 3. TRAVEL (OTA TGT.) OTAs % online penetration Ctrip (incl. Qunar) Tuniu 1,308 366 28% 235 5 1,444 527 37% 377 11 1,590 634 40% 491 18 1,744 758 43% 651 28 1,908 901 47% 827 42 2,089 1,056 51% 1,013 57 2,270 1,231 54% 1,204 73 9% 18% 18pp 26% 47% 4. LOCAL SERVICES (O2O) Online % online penetration Baidu - O2O Meituan (incl. Dianping) 5,329 237 4% 7 68 5,992 324 5% 36 185 6,641 438 8% 75 241 7,280 575 10% 131 311 7,936 730 12% 196 387 8,571 900 12% 255 468 9,256 1,111 12% 293 566 9% 28% 7pp 52% 25% 110 28 83 49 11 38 10 1 9 4 16 32 51 12 32 16 41% 46% 144 56 87 64 21 43 18 8 10 4 27 30 57 30 30 27 38% 49% 183 91 92 77 30 47 25 16 9 3 45 33 59 46 33 45 33% 51% 221 125 96 90 38 52 28 20 9 3 68 32 63 58 32 68 30% 54% 251 152 99 100 45 55 33 23 9 3 84 32 67 68 32 84 30% 56% 266 164 102 111 51 59 36 26 9 3 86 30 72 78 30 86 31% 58% 277 172 105 120 57 63 39 29 10 3 87 29 76 86 29 87 33% 60% 14% 25% 4% 13% 22% 8% 16% 28% 0% -6% 27% -1% 6% 24% 3,049 44 1 3,593 56 2 1 4,107 72 5 3 4,577 90 9 5 4,995 100 14 8 5,361 114 23 14 5,675 127 35 23 10% 18% 80% 89% 2. ADSPEND Online Adspend % online penetration Among: Search adspend Brand adspend Video adspend Classified adspend Social adspend Others BAIDU - Core search - Video Alibaba - China retail - Video Tencent - Brand - P4P Netease - advertising 5. ONLINE GAMES Mobile PC+browser Tencent - Mobile - PC Netease - Mobile - PC Changyou Other - mobile Other - PC PC - coverage total Mobile - coverage total PC- non-covered Mobile-non-covered Tencent - mobile (% total) Tencent - PC (% total) 6. IT SPENDING Cloud computing Ali Cloud Tencent Online, ex-finance 3,701 5,138 6,682 8,389 10,137 11,799 13,449 21% 7. FINANCE a. Total bankcard transaction % online penetration Online transaction 6,990 495,331 1.4% 6,967 9,713 569,631 1.7% 9,641 13,385 646,531 2.0% 13,175 18,118 730,580 2.4% 17,568 23,611 818,250 2.7% 22,396 29,295 908,257 3.0% 27,096 36,047 1,008,165 3.2% 32,727 30% 12% 2pp 28% b. TSF excl. bond and equity % of total bank loans Online bank loans 110,612 0.0% 23 125,461 0.1% 73 142,303 0.1% 211 159,272 0.3% 550 178,264 0.7% 1,215 199,520 1.1% 2,199 223,311 1.5% 3,321 12% 1pp 115% 36,432 57.2% 3,701 10% 9% 41,733 61.4% 5,138 12% 11% 46,477 66.9% 6,682 14% 12% 51,195 69.0% 8,389 16% 14% 55,839 70.6% 10,137 18% 15% 60,511 71.1% 11,799 19% 17% 65,252 71.4% 13,449 21% 18% 21% 8pp 7pp Total Addressable Mkt. (ex finance) % of GDP Online (ex finance) % of TAM online % of TAM online (ex ecomm) Companies with exposure Alibaba, JD, VIPS, Jumei, Netease Change in pp, '15-'20E Alibaba, Baidu, Tencent Change in pp, '15-'20E Baidu, Qihoo, Sogou, Google China Alibaba, Sina, Sohu, NetEase, Alibaba, Tencent Youku, iQiyi, Tencent, Sohu, LeTV 58.com, Autohome, SouFun Tencent, Weibo Ctrip, Qunar, Alitrip, Tuniu Change in pp, '15-'20E Meituan, Baidu Nuomi, Koubei Change in pp, '15-'20E On a consolidated basis Tencent, Netease, Changyou Alibaba, Baidu, Tencent Alibaba, Baidu, Tencent, JD Change in pp, '15-'20E Change in pp, '15-'20E Alibaba, Baidu, Tencent, JD 9% Change in pp, '15-'20E Change in pp, '15-'20E Source: Company data, iResearch, eMarketer, Wind, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 57 May 17, 2016 China: Technology: Internet Exhibit 83: China internet profit pool estimates Online adspend, online games and e-commerce are the top 3 profit pool contributors by 2020E 2015 Profit pool (Rmb bn) 1. 2. 3. 4. RETAIL E-Commerce BABA (China Retail Commission) JD VIPS Others ADSPEND Online Adspend BAIDU - Core search - Video Alibaba - China retail - Video Tencent - Brand - P4P Netease - advertising TRAVEL (OTA TGT.) OTAs Ctrip Tuniu Others LOCAL SERVICES (O2O) Online % online penetration Baidu - O2O Koubei (2015 annualized) Meituan 5. ONLINE GAMES Mobile PC+browser Tencent - Mobile - PC Netease - Mobile - PC Changyou Other - mobile Other - PC PC - coverage total Mobile - coverage total PC- non-covered Mobile-non-covered 6. Cloud computing Ali Cloud Tencent Total, ex finance 7. FINANCE a. Online payment b. SME lending OP Split OP/TAM OP Split Exposure/Comment 0.3% 0.5% -1.0% 4.1% 0.3% 13 13 (4) 3 1 17% 16% -5% 3% 1% 0.8% 0.7% 1.3% 4.4% 0.3% 79 43 23 7 6 20% 54% 29% 8% 8% Alibaba, JD, VIPS, Jumei, Netease Sustainable dominance in marketplace Long-term market share gainer Leader in flash sales model Other emerging categories/companies 43.1% 42.5% 50.5% -45.0% 41.8% 50.0% -19.8% 50.0% 50.0% 50.0% 35.0% 59 25 27 (2) 23 25 (1) 9 4 5 1 80% 29% 32% -3% 27% 29% -2% 11% 5% 6% 1% 46.2% 46.6% 50.0% 15.0% 43.9% 50.0% 15.0% 50.0% 50.0% 50.0% 35.0% 169 61 59 2 63 59 4 44 18 26 2 43% 36% 35% 1% 37% 35% 2% 26% 11% 15% 1% Baidu, Tencent, Alibaba -0.4% 0.3% -13.0% (2) 1 (1) -3% 1% -2% 1.0% 0.9% -0.8% 0.9% 12 11 -1 2 3% 86% -5% 19% -9.4% (30) -41% 0.6% 7 2% NM (12) (8) (17) -13% -9% -20% 1.5% 3 1% 32.2% 46 11 35 30 9 21 8 2 6 2 1 5 29 11 5 1 63% 15% 47% 35% 10% 25% 10% 2% 7% 2% 1% 6% 34% 12% 6% 1% 38.4% 106 43 63 70 26 44 15 8 7 1 9 11 52 34 11 9 27% 11% 6% 15% 5% 9% 3% 2% 1% 0% 2% 2% 11% 7% 2% 2% -20.0% -40.0% -40.0% (11) (0) (0) -15% 0% 0% 15.0% 20.0% 20.0% 19 7 5 5% 1% 1% 74 86% 2.9% 393 83% 1.4% No.1 in China's search market iQiyi YouKu Tencent video and Tencent news Weixin and Qzone Portal, news, mailbox, etc. 5% take rate, 20% margin, incl. outbound No.1 OTA in China Niche player focusing on packages 6% take rate, 10% margin Tencent, Netease, Changyou Alibaba, Baidu, Tencent 0.1% 12 14% 0.2% 80 17% Alibaba, Baidu, Tencent, JD 0.1% 2.3% 10 2 12% 2% 0.1% 1.4% 33 47 7% 10% 0.18% take rate, 57% margin 9% interest rate, 36% margin (incl. 2.5% credit cost) TOTAL Alibaba Baidu Tencent BAT Total 2020E OP/TAM 86 OPM (%) 607.5% 19.7% 40.6% 55.2% 2015 OP 42 13 42 97 473 Split 58% 18% 57% 132% OPM (%) 748.4% 32.8% 42.1% 68.0% 2020E OP 141 55 112 308 Split 36% 14% 29% 78% Source: Company data, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 58 May 17, 2016 China: Technology: Internet Appendix 5: TAM detail in RMB Exhibit 84: Seven Pillars of China Internet TAM = Total Addressable Market. The TAM numbers for e-commerce, travel, O2O, cloud, and internet finance relate to the whole industry size. Top 2 players is by market share. CAGR is for 2015-2020E (in RMB). Source: iResearch, eMarketer, NBS, CNNIC, Analysys, Wind, Sina news, Goldman Sachs Global Investment Research. Goldman Sachs Global Investment Research 59 May 17, 2016 China: Technology: Internet Disclosure Appendix Reg AC We, Piyush Mubayi, George Meng, CFA, David Jin, CFA and Fan Liu, CFA, hereby certify that all of the views expressed in this report accurately reflect our personal views about the subject company or companies and its or their securities. We also certify that no part of our compensation was, is or will be, directly or indirectly, related to the specific recommendations or views expressed in this report. Unless otherwise stated, the individuals listed on the cover page of this report are analysts in Goldman Sachs' Global Investment Research division. Investment Profile The Goldman Sachs Investment Profile provides investment context for a security by comparing key attributes of that security to its peer group and market. The four key attributes depicted are: growth, returns, multiple and volatility. Growth, returns and multiple are indexed based on composites of several methodologies to determine the stocks percentile ranking within the region's coverage universe. The precise calculation of each metric may vary depending on the fiscal year, industry and region but the standard approach is as follows: Growth is a composite of next year's estimate over current year's estimate, e.g. EPS, EBITDA, Revenue. Return is a year one prospective aggregate of various return on capital measures, e.g. CROCI, ROACE, and ROE. Multiple is a composite of one-year forward valuation ratios, e.g. P/E, dividend yield, EV/FCF, EV/EBITDA, EV/DACF, Price/Book. Volatility is measured as trailing twelve-month volatility adjusted for dividends. Quantum Quantum is Goldman Sachs' proprietary database providing access to detailed financial statement histories, forecasts and ratios. It can be used for in-depth analysis of a single company, or to make comparisons between companies in different sectors and markets. GS SUSTAIN GS SUSTAIN is a global investment strategy aimed at long-term, long-only performance with a low turnover of ideas. The GS SUSTAIN focus list includes leaders our analysis shows to be well positioned to deliver long term outperformance through sustained competitive advantage and superior returns on capital relative to their global industry peers. Leaders are identified based on quantifiable analysis of three aspects of corporate performance: cash return on cash invested, industry positioning and management quality (the effectiveness of companies' management of the environmental, social and governance issues facing their industry). Disclosures Coverage group(s) of stocks by primary analyst(s) Piyush Mubayi: Asia Pacific Media, Asia Pacific Telecoms. George Meng, CFA: Asia Pacific Media. David Jin, CFA: Asia Pacific Media. Fan Liu, CFA: Asia Pacific Media. Asia Pacific Media: 58.com Inc., Alibaba Group Holding, Astro Malaysia Holdings, Autohome Inc., Baidu.com Inc., Changyou.com, China Distance Education Ltd., Ctrip.com International, Info Edge India Ltd., JD.com Inc., Jumei International Holding, Just Dial Ltd., Kakao Corp., Makemytrip Ltd., Naver Corp., NCSOFT Corp., NetEase Inc., New Oriental Education & Technology, Qunar.com, SINA Corp., Sohu.com, SouFun Holdings, TAL Education Group, Tarena International Inc., Tencent Holdings, Tuniu Corp., Vipshop Holdings, Weibo Corp., Zee Entertainment Enterprises. Asia Pacific Telecoms: Axiata Group, Bharti Airtel, Bharti Infratel Ltd., Chunghwa Telecom, Digi.com, Dish TV India, Far EasTone, HKT Trust, Hong Kong Broadband Network Ltd., Hutchison Telecommunications HK, Idea Cellular, Indosat, KT Corp., KT Corp. (ADR), LG UPlus, M1 Ltd., Maxis Bhd, PCCW Ltd., PT Link Net Tbk, PT Sarana Menara Nusantara, PT XL Axiata, Reliance Communications, Singapore Telecommunications, SK Telecom, SK Telecom (ADR), SmarTone, StarHub, Taiwan Mobile, Telekom Malaysia, Telekomunikasi Indonesia, Tower Bersama Infrastructure Tbk. Company-specific regulatory disclosures Compendium report: please see disclosures at http://www.gs.com/research/hedge.html. Disclosures applicable to the companies included in this compendium can be found in the latest relevant published research Distribution of ratings/investment banking relationships Goldman Sachs Investment Research global Equity coverage universe Rating Distribution Buy Hold Investment Banking Relationships Sell Buy Hold Sell Global 32% 53% 15% 65% 58% 51% As of April 1, 2016, Goldman Sachs Global Investment Research had investment ratings on 3,029 equity securities. Goldman Sachs assigns stocks as Buys and Sells on various regional Investment Lists; stocks not so assigned are deemed Neutral. Such assignments equate to Buy, Hold and Sell for the purposes of the above disclosure required by the FINRA Rules. See 'Ratings, Coverage groups and views and related definitions' below. The Investment Banking Relationships chart reflects the percentage of subject companies within each rating category for whom Goldman Sachs has provided investment banking services within the previous twelve months. Price target and rating history chart(s) Compendium report: please see disclosures at http://www.gs.com/research/hedge.html. Disclosures applicable to the companies included in this compendium can be found in the latest relevant published research Regulatory disclosures Disclosures required by United States laws and regulations See company-specific regulatory disclosures above for any of the following disclosures required as to companies referred to in this report: manager or co-manager in a pending transaction; 1% or other ownership; compensation for certain services; types of client relationships; managed/co- Goldman Sachs Global Investment Research 60 May 17, 2016 China: Technology: Internet managed public offerings in prior periods; directorships; for equity securities, market making and/or specialist role. Goldman Sachs trades or may trade as a principal in debt securities (or in related derivatives) of issuers discussed in this report. 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The investment rating and target price have been removed pursuant to Goldman Sachs policy when Goldman Sachs is acting in an advisory capacity in a merger or strategic transaction involving this company and in certain other circumstances. Rating Suspended (RS). Goldman Sachs Research has suspended the investment rating and price target for this stock, because there is not a sufficient fundamental basis for Goldman Sachs Global Investment Research 61 May 17, 2016 China: Technology: Internet determining, or there are legal, regulatory or policy constraints around publishing, an investment rating or target. The previous investment rating and price target, if any, are no longer in effect for this stock and should not be relied upon. Coverage Suspended (CS). Goldman Sachs has suspended coverage of this company. Not Covered (NC). Goldman Sachs does not cover this company. Not Available or Not Applicable (NA). The information is not available for display or is not applicable. 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