click here to the lo res edition

Transcription

click here to the lo res edition
August 30, 2013
TRUE
-BELIEVER
.NET
Greetings True Believers!
It is I, your magnanimous
Master Nerd, back once
again to lay some knowledge
on you from beyond the
screen.
True Believer has been
around a while now. This
is issue 11. We are starting
to get noticed. I would like
to take a moment, here on
my bi-weekly soapbox, to
say thank you, dear Reader.
We are here for you, just
hoping that someone would
open this digital paper and
read it, and here you are. So
thank you for supporting us
and giving our lives purpose.
Because without you to read
this, I would just be writing
to nobody- and that would
just be stupid.
To show our appreciation,
we are holding an event
this weekend.
We want
you to be in our paper. Yes,
YOU! In Montrose, CA at
the Harvest Market we will
have a booth. Look for the
big True Believer logo on the
sign and all the weird people
dressed up. That will be us.
Come on by and take a look,
meet the staff and just hang
out and talk comics (or video
games or cosplay or books
or science or anything else
nerdy- just don’t leave me
talking to myself). Don’t be
afraid to come dressed as
your favorite character from
comics or games or books or
movies- whatever you like.
While you are there, be sure
to get your picture taken at
our booth to be put on the
front of your very own comic
book, looking your best in
your heroic costume. Then
you can download the comic
book cover online from our
website,
True-Believer.
Net. Don’t have a costume?
That’s fine- we have masks
and hats and capes and
props to wear so everyone
can be a hero. I know this
sounds too good to be true,
but wait- it gets better.
For everyone who takes a
picture, you will get a nice
surprise from your friends in
the Montrose Shopping Park
to get yourself some super
fuel to continue on your
adventures.
Take a few deep breaths.
I know that was a lot of
awesome to take all at once.
Don’t worry if you blacked
out and missed some of itall will be explained at the
event. So come on by the
Montrose Harvest Market
on Sunday, September 1st
to see all this and more.
We look forward to seeing
you there. Til then, True
Believers, Fight On!
w w w . T R U E - B E L I E V E R . N E T
VOL. 1, NO. 11
True Believer Comes
to Montrose, CA
By Mary O’KEEFE
Haven’t you always dreamed of being Batman in Gotham City or Dr. Who getting ready to enter the
TARDIS. Well this Sunday at the Montrose Harvest Market your dreams can come true...virtually but
still.... dreams come true.
True-Believer.net is inviting all to come to Harvest Market dressed as their favorite Nerd-dom character.
As the character of choice, the Cosplay fan will pose in front of a green screen as a photo is taken. That
photo will then be digitally completed to place the character into a matching setting, i.e. Batman into
Gotham City. The photo will be displayed on True-Believer.net and fans can download their picture.
The Cosplay Sunday is a way to introduce True-Believer.net to the general public and to have all of you
who have been our loyal readers to stop by and say hi.
The Harvest Market is located in the 2300 block of Honolulu Avenue in Montrose. And after getting
your picture taken check out the comic books and graphic novels at Once Upon A Time down the street
in the 2200 block of Honolulu Avenue.
»COStume ideas
I’ve been there. The con starts
tomorrow and you are still deciding
on which costume to wear. You
can’t stay up all night hand
threading beads on to that jacket
you bought from that thrift store
SPECIFICALLY FOR THIS!!! So
you have to compromise. Need
something cool to wear to the
con (or any other nerd event- like
True Believer’s comic photo booth
in Montrose this Sunday, as you
no doubt read above -Chatterin’
Charly) that won’t take forever to
put together. Here are some ideas
of costumes you can throw together
(and some that take a little more
work) for your next event. Each of
Difficulty Rating: Easy
Difficulty Rating: Medium
BROUGHT TO YOU BY
Crescenta Valley
Weekly
THE FOOTH I L L S C OMMU N I TY N E W S PA P E R
www.cvweekly.com
» PAGE 2
The World’s End
Difficulty Rating: Hard
» PAGE 3
The Walking Dead video game
» PAGE 5
Magneto
www.true-believer.net
these cosplayers was photographed
at a con wearing these costumesthese are mostly fan made (all
except Once Upon A Time, those
were made by Disney). So be honest
with yourself about how much
time you have and your skill level,
then tackle one of these. Or apply
the same loving care to your own
character cosplay.
August 30, 2013
w w w . T R U E - B E L I E V E R . N E T
Page 2
More Tragedy Than Comedy at ‘The World’s End’
By Susan JAMES
S
ince 2004 and the release
of “Shaun of the Dead,”
British filmmakers Simon
Pegg and Edgar Wright have been
creating quirky little comedies
that go on to become cult favorites.
They write scripts together for Pegg
to star in and Wright to direct.
According to a recent interview
with Pegg, their new feature, “The
World’s End,” is the third in a loose
trilogy co-starring actor pal Nick
Frost and featuring takes on small
town England with all its secrets
and idiocies. The movie has the same
knockabout qualities and moments
of comic genius as its predecessors
(installment No. 2 was 2007’s “Hot
Fuzz”) but there is a tragic core to
this story that was only hinted at in
the earlier films.
Pegg plays an alcoholic named
Gary King, a loser wrapped in a fug
of profanity and cigarette smoke.
During a stay in a rundown London
mental hospital, Gary uses group
therapy to share memories of his
teen-aged glory days as the coolest
kid in the small town where he
grew up. Gary’s greatest hits as the
king of suburban Newton Haven
climaxed on the night in 1991 when
he and his four 17-year-old best
friends tried to take on the Golden
Mile, a drinking marathon of 12
pints of beer ordered at 12 different
pubs. Although they failed to finish,
that night stands in Gary’s mind as
the best night of his life.
Now 20 years later and with
nothing else happening for him,
Gary decides to go for broke on the
Golden Mile once again. He rounds
up his four former friends whom he
hasn’t seen in decades – Andy (Nick
Frost), Oliver (Martin Freeman),
Steven (Paddy Considine) and Peter
(Eddie Marsan) – all of who, safe to
say, are in better shape than Gary.
Jobs, houses and families separate
these middle-aged men from the
boys they used to be. But ever a
slick salesman, Gary convinces
them to return to Newton Haven to
walk the Golden Mile.
Once there, the former friends
discover that not only are the
pubs not the same but the town,
itself, is hiding something. No
one seems to remember them and
all of the residents are behaving
strangely. For Pegg and Wright,
two filmmakers who played with
zombies in their first movie, it
isn’t much of a reach to riff on
an unexpected alien invasion of
Newton Haven.
In a movie about beer, friendship,
extraterrestrials and the electronic
apocalypse, one of the film’s
strongest features is how each of its
gifted actors creates a character with
just a few lines. Martin Freeman’s
workaholic real estate agent,
with his slicked down hair and
permanently attached Bluetooth,
is a million miles removed from his
Bilbo Baggins in “The Hobbit.”
Each actor makes his on-screen
mark but ultimately this is Pegg’s
movie. Gary is a scruffy, drunk and
increasingly desperate man. Pegg
never tries to soften him or make
him likeable. Left behind by the
Lost Boys who grew up to adult
lives, Gary is the ultimate Peter
Pan, a kid who never grew up and
who dreams of reliving his personal
fantasy of the past over and over
again. For that to happen, the world
as he knows it has to end and in
“The World’s End,” courtesy of some
blue-blooded alien robots, it does.
See you at the movies!
New Comics - 09/04/13
DARK HORSE COMICS
Baltimore The Infernal Train #1 (Of 3),
$3.50
Catalyst Comix #3 (Of 9), $2.99
Michael Avon Oeming’s The Victories #5,
$3.99
Star Wars #1 (Of 8)(The Star Wars)(Nick
Runge Regular Cover), $3.99
DC COMICS
Action Comics #23.1 (Cyborg Superman)
(Aaron Kuder 2-D Standard Edition Cover),
$2.99
Action Comics #23.1 (Cyborg Superman)
(Aaron Kuder 3-D Motion Cover), $3.99
Ame-Comi Girls #7, $3.99
American Vampire Volume 4 TP, $16.99
Animal Man Volume 3 Rotworld The Red
Kingdom TP, $16.99
Batman #23.1 (The Joker)(Jason Fabok 2-D
Standard Edition Cover), $2.99
Batman #23.1 (The Joker)(Jason Fabok 3-D
Motion Cover), $3.99
Batman And Robin #23.1 (Two-Face)(Chris
Burnham 2-D Standard Edition Cover),
$2.99
Batman And Robin #23.1 (Two-Face)(Chris
Burnham 3-D Motion Cover), $3.99
Batman Black And White #1 (Of 6)(Marc
Silvestri Regular Cover), $4.99
Batman Legends Of The Dark Knight Volume 1 TP, $14.99
Batman The Dark Knight #23.1 (The Ventriloquist)(Patrick Gleason & Mick Gray 2-D
Standard Edition Cover), $2.99
Batman The Dark Knight #23.1 (The Ventriloquist)(Patrick Gleason & Mick Gray 3-D
Motion Cover), $3.99
DC Universe Vs The Masters Of The
Universe #1 (Of 6)(Cover A Ed Benes DC
Universe), $2.99
Detective Comics #23.1 (Poison Ivy)(Jason
Fabok 2-D Standard Edition Cover), $2.99
Detective Comics #23.1 (Poison Ivy)(Jason
Fabok 3-D Motion Cover), $3.99
Django Unchained #7 (Of 7), $4.99
Earth 2 #15.1 (Desaad)(Ken Lashley 2-D
Standard Edition Cover), $2.99
Earth 2 #15.1 (Desaad)(Ken Lashley 3-D
Motion Cover), $3.99
Black Bat #5 (Jae Lee Regular Cover), $3.99
Invincible Universe #6, $2.99
Flash #23.1 (Grodd)(Francis Manapul 2-D
Standard Edition Cover), $2.99
Codename Action #1 (Of 6)(Francesco Francavilla Regular Cover), $3.99
Codename Action #1 (Of 6)(Jae Lee Regular
Cover), $3.99
Legend Of Luther Strode Volume 2 TP,
$17.99
Fairest #19, $2.99
Flash #23.1 (Grodd)(Francis Manapul 3-D
Motion Cover), $3.99
Forever Evil #1 (Of 7)(Ivan Reis & Joe
Prado Regular Cover), $3.99
Green Arrow #23.1 (Count Vertigo)(Andrea
Sorrentino 2-D Standard Edition Cover),
$2.99
Green Arrow #23.1 (Count Vertigo)(Andrea
Sorrentino 3-D Motion Cover), $3.99
Green Lantern #23.1 (Relic)(Billy Tan 2-D
Standard Edition Cover), $2.99
Green Lantern #23.1 (Relic)(Billy Tan 3-D
Motion Cover), $3.99
Injustice Gods Among Us #6 (Video Game
Art 2nd Printing Variant Cover), $3.99
Justice League #23.1 (Darkseid)(Ivan Reis
& Joe Prado 2-D Standard Edition Cover),
$2.99
Justice League #23.1 (Darkseid)(Ivan Reis
& Joe Prado 3-D Motion Cover), $3.99
Codename Action #1 (Of 6)(Jason Ullmeyer
Regular Cover), $3.99
Codename Action #1 (Of 6)(Johnny Desjardins Regular Cover), $3.99
Codename Action #1 (Of 6)(Jonathan Lau
Regular Cover), $3.99
Lords Of Mars #2 (Of 6)(Alex Ross Regular
Cover), $3.99
Mocking Dead #1 (Of 4)(Bill Tortolini Regular Cover), $3.99
Owl #3 (Of 4)(Alex Ross Regular Cover),
$3.99
Pathfinder Goblins #2 (Of 5)(Alberto Jimenez Alburquerque Regular Cover), $3.99
Shadow Year One #5 (Of 10)(Cover A Matt
Wagner), $3.99
Warlord Of Mars Dejah Thoris #29 (Fabiano
Neves Regular Cover), $3.99
Justice League Dark #23.1 (The Creeper)
(Mikel Janin 2-D Standard Edition Cover),
$2.99
IDW PUBLISHING
Justice League Dark #23.1 (The Creeper)
(Mikel Janin 3-D Motion Cover), $3.99
G.I. JOE The Cobra Files #6 (Cover A
Werther Dell’edera), $3.99
Justice League Of America #7.1 (Deadshot)
(Tony S. Daniel & Matt Banning 2-D Standard Edition Cover), $2.99
Justice League Of America #7.1 (Deadshot)
(Tony S. Daniel & Matt Banning 3-D Motion
Cover), $3.99
Legends Of The Dark Knight #12, $3.99
Scooby-Doo Where Are You #37, $2.99
Superman #23.1 (Bizarro)(Aaron Kuder 2-D
Standard Edition Cover), $2.99
Superman #23.1 (Bizarro)(Aaron Kuder 3-D
Motion Cover), $3.99
Trillium #2 (Of 8), $2.99
Trinity Of Sin Pandora #2 (Ryan Sook 2nd
Printing Variant Cover), $2.99
DYNAMITE ENTERTAINMENT
Army Of Darkness Vs Hack Slash #2 (Of 6)
(Ken Haeser Subscription Variant Cover),
$3.99
Danger Girl The Chase #1 (Of 4)(Cover A
Dan Panosian), $3.99
G.I. JOE The Cobra Files Volume 1 TP,
$17.99
Haunted Horror #6 (Cover A Bernard Baily),
$3.99
Judge Dredd Volume 2 TP, $17.99
Skippy Volume 2 The Complete Dailies
1928-1930 HC, $49.99
X-Files Season 10 #1 (3rd Printing Variant
Cover), $3.99
X-Files Season 10 #2 (3rd Printing Variant
Cover), $3.99
IMAGE COMICS
Blackacre #10, $2.99
Chew #36, $2.99
Distant Soil #41, $3.50
Love Stories To Die For #1 (One Shot)(Flip
Book)(Cover A Rich Bonk), $4.99
Love Stories To Die For #1 (One Shot)(Flip
Book)(Cover B Owen Gieni), $4.99
Morning Glories Volume 5 TP, $12.99
Reality Check #1, $2.99
Satellite Sam #3, $3.50
Sheltered #3, $2.99
Spawn #235 (Cover A Todd McFarlane),
$2.99
Spawn #235 (Cover B Todd McFarlane), AR
Walking Dead Volume 9 HC, $34.99
Witchblade #169 (Cover A John Tyler Christopher), $2.99
MARVEL COMICS
All-New X-Men #16 (Arthur Adams Regular
Cover), $3.99
Avengers A.I. #3 (Dave Marquez Regular
Cover), $2.99
Daredevil Dark Nights #4 (Of 8), $2.99
Deadpool Kills Deadpool #3 (Of 4), $2.99
Dexter #3 (Of 5)(resolicited), $3.99
Disney Junior Magazine #16 (Disney Publishing Worldwide), $4.99
Emerald City Of Oz #3 (Of 5)(Skottie Young
Regular Cover), $3.99
Guardians Of The Galaxy #5 (Mike Deodato
Variant Cover)(Dynamic Forces), $10.00
Infinity #2 (Of 6)(Adam Kubert Regular
Cover), $3.99
Iron Man #15, $3.99
Superior Foes Of Spider-Man #3 (Michael
Del Mundo Regular Cover), $2.99
Superior Spider-Man #17 (Ryan Stegman
Regular Cover), $3.99
Takio #4, $3.95
Venom #40, $2.99
X-Factor #262, $2.99
Hoax Hunters #10, $3.50
X-Men Battle Of The Atom #1 (Of 2)(Arthur
Adams Regular Cover), $3.99
Invincible #105, $2.99
X-Men Legacy #16, $2.99
Tentative list provided by www.comiclist.com
www.true-believer.net
August 30, 2013
w w w . T R U E - B E L I E V E R . N E T
Page 3
Bernstein and “Les Miz” Close Cal Phil Season
By Ted AYALA
The musical styles of a pair
of works that formed part of
the California Philharmonic’s
end of season program on
Sunday at Disney Hall offered
a striking contrast. ClaudeMichel Schönberg’s epic setting
of Victor Hugo’s equally epic
novel of the French Revolution,
Les Misérables, is a pageant of
pop-flavored music with a hint of
grand opera – think Meyerbeer
or Puccini by way of Queen
– to help give it the breadth
appropriate for the subject. The
music of Leonard Bernstein,
most notably in the Symphonic
Dances from West Side Story
that comprised the major portion
of the program’s first half, was
altogether
different.
Tense,
energetic, nervous, bracing, wiry,
neurotic; a work whose casual,
easy way with the language of
the streets artfully masks the
composer’s equal mastery of the
rigor of the classical world. The
setting and styles of both works
look distinct from one another on
the surface.
Take the time to peer
underneath, as Victor Vener
and the California Philharmonic
did, and one finds the common
ground
in
both
works.
Revolutions of a kind, whether
explicit or implicit, serve as each
of their foundations, a revolution
of the heart, as it were.
The explosive energy of that
revolution of the senses was
conveyed vividly by the California
Philharmonic, delivering a noholds barred take on the dance
suite extracted from Bernstein’s
tale of star-crossed lovers with
a 1950s twist. Exuberant in the
“Mambo,” conveying a barely
restrained sense of nocturnal
urban menace and angst in
the “‘Cool’ Fugue,” poignantly
radiant in “Somewhere” and
the suite’s coda. It was a
performance that was gritty and
got dirt under its fingernails –
just as its composer would have
wanted.
Bookending the first half –
with a droll take on “A Little Bit
in Love” from Wonderful Town
sung by Melissa Lyons Caldretti
in between – was a saucy,
piquant take on Bernstein’s
breezy “Overture to Candide”
as well as that show’s closing
chorus, “Make Our Garden
Grow.” Taking the stage along
with the orchestra was the
Photo by Ted AYALA
Under the direction of Maestro Victor Vener (seen here at the Disney Concert Hall on Sunday afternoon), the Cal
Phil season was closed in style making its audience pining for 2014.
California Philharmonic Chorale
as well as baritone Randal Keith
and soprano Caldretti.
The massiveness of utterance,
both in style and scope, of Les
Misérables was well captured in
the set of extracts that comprised
the entirety of the concert’s
second half. Culling about an
hour’s worth of numbers from
the three-hour original, it was a
generous sampling that allowed
the orchestra and its guest
singers to demonstrate their
range.
“Epic” is a word that one can’t
avoid turning to when describing
this show, but I’ll have to turn
to it just once more in order to
describe baritone Randal Keith’s,
yes, epic rendition of “Bring
Him Home” that delineated in
consummate fashion up his vocal
polish.
Coming all together once more
in the closing “Do You Hear The
People Sing?” the performance
was a brilliant summation of a
season that has been nothing
less than a brilliant success for
the orchestra. Maestro Victor
Vener and his orchestra have
much to be proud of.
» Video Game Review
A Lively Time Found in ‘The Walking Dead’ Game
By Michael WORKMAN
In the early days of video games,
“point-and-click” adventures were
some of the most popular PC
games. Titles such as “The Secret
of Monkey Island,” “Space Quest”
and “Day of the Tentacle” offer
fond memories for devoted PC
fans of the late ’80s and early ’90s.
Today, many people in the gaming
industry believe the classic pointand-click adventure genre is either
dead or on its way out. Thankfully,
the developers at Telltale Games
have proven that it is indeed very
much alive and kicking with their
“2012 Walking Dead” game.
Based off Robert Kirkman’s
zombie apocalypse graphic novel,
Telltale’s “The Walking Dead” is not
a mindless shoot ’em up, but a well
thought-out and provocative game
that has players dealing with tough
choices. “The Walking Dead” game
has released season 1 which is
divided into five separate episodes
as the story progresses.
The game is set in rural Georgia
like the graphic novel and television
show but follows a different group
of survivors during the undead
outbreak. Players assume the role of
Lee Everatt, a history teacher who
was convicted for murder but before
he could be taken to prison the
zombie outbreak occurs and Lee is
thrust into a much more dangerous
world. Early on, Lee is saved from a
zombie attack by a little girl named
Clementine who is then taken into
Lee’s care as they search for her
parents. The relationship between
Lee and Clementine is the central
element of the game and why it is
www.true-believer.net
an absolute gem in the adventure
game genre.
Gameplay is straightforward and
relatively easy to pick up. Players
interact with the environment or
go through quick-time events to
solve problems, be that finding
replacement batteries or holding off
a bandit attack. If the player isn’t
quick enough, Lee or Clementine
can die and players will have to
start at the last auto save.
Combat isn’t everything though,
since dialog plays a large role in the
game. Players choose how Lee will
respond to others, either tactfully or
outright hostile in some cases. Each
dialog moment is set on a timer so
players will have to quickly decide
how Lee should react to whatever
he is confronted with.
What makes this a unique
experience for every player is that
every decision and dialog choice is
recorded in the game, which in turn
shapes future events. Characters in
the game will remember moments
when you helped them get out of
a jam or sided with them during a
heated argument. Unfortunately,
this means other characters will
dislike the player if they don’t side
with his or her decision. They will
show this by either whining every
chance they get about that one
time you didn’t help them or they
may outright leave you to die in a
dangerous situation.
There are moments when it
seems pretty black and white how
to approach a dire situation, but
those occasions are quite rare.
Players will mostly be confronted
with agonizingly terrible choices
that never seem to end well, which
in a really messed up way makes
the game interesting. Arguments
are frequent among the survivors
who are all on edge from hunger
and sleep deprivation – all while
the player has to decide who is in
the right.
Overall this is an amazing
achievement by Telltale Games
that should have a perfect score,
but there are some glaring flaws
that need to be addressed. There
is a horribly annoying glitch that
erases saved files even after playing
through three of the five episodes,
sending the player back to square
one. Also it is somewhat misleading
when it is advertised that all
choices matter. After multiple
play-throughs, I found that the
story has a pretty defined path
and most events are unavoidable,
which means there are no multiple
endings, only one. How the player
progresses to arrive at that ending
is the real choice.
Even though there is only one
ending, it is an amazing ending for
a game. It is difficult to express how
emotional and powerful the ending
to the “The Walking Dead” game
is. Play this game and find out.
Players that are not crying by the
end of the last episode are pretty
cold-hearted. “The Walking Dead”
game gets a 4/5.
Pro tip: Do not mistake Telltales’s
“The Walking Dead” game with
another game called, “The Walking
Dead: Survival Instinct.” Survival
Instinct is a terrible first-person
shooter game based off the
television show.
Players
should
consider
themselves warned.
August 30, 2013
w w w . T R U E - B E L I E V E R . N E T
Page 4
DANNY ELFMAN’S MUSIC FROM THE FILMS OF TIM BURTON
HOLLYWOOD STUDIO SYMPHONY AND THE PAGE LA CHOIR
CONDUCTED BY JOHN MAUCERI
Elfman’s first live United States performance in eighteen years
Nokia Theatre L.A. LIVE - One Performance - Halloween, Oct. 31 at 8:15 pm
Tickets go on sale Friday, September 13 at 10:00 am
at axs.com and by phone at (888) 929-7849.
Celebrate Halloween 2013 with
Danny Elfman’s Music from the
Films of Tim Burton, a unique
concert with the Hollywood Studio
Symphony and the Page LA Choir
conducted by John Mauceri, for one
night only at the Nokia Theatre L.A.
LIVE on Thursday, October 31 at
8:15 pm.
The program includes newly
created suites from all fifteen film
collaborations of the legendary
composer Danny Elfman and
visionary director Tim Burton.
Elfman himself will perform his
songs from “The Nightmare Before
Christmas.” He was the singing
voice of Jack Skellington in the 1993
classic film. The concert will be
accompanied with large screen film
clips, and the artwork of Tim Burton.
This will be Elfman’s first live U.S.
performance since his Farewell: Live
from the Universal Amphitheatre
concert with Oingo Boingo on
Halloween, 1995, and the West
Coast debut of this concert. The
Nokia concert will follow the world
premiere of this concert at London’s
Royal Albert Hall, which has already
completely sold out.
Danny Elfman’s Music From The
Films Of Tim Burton is produced by
Columbia Artists Management Inc
& Kraft- Engel Management. Dates
for a national tour of this concert are
to be announced.
Tickets priced from $45.00 go on
sale Friday, September 13 at 10am
through AXS.com, and by phone at
(888) 929-7849. Nokia Theatre L.A.
LIVE is located at 777 Chick Hearn
Ct., Los Angeles, CA 90015.
There will be music from
Batman, Edward Scissorhands,
The Nightmare Before Christmas,
Beetlejuice, Charlie and The
Chocolate Factory, Alice In
Wonderland and others on the
program. Among the most popular
films of our times, the films featured
in this concert have grossed over
$3.5 billion dollars worldwide.
The concert is conducted by John
Mauceri featuring the 87-piece
Hollywood Symphony Orchestra
and 45-member Page LA Choir.
Mr. Mauceri, regarded as one of
the world’s leading conductors of
live film music, was Director of the
Hollywood Bowl Orchestra for 15
years. For his farewell concert in
2006 Mauceri commissioned Danny
Elfman to compose The Overeager
Overture. Mauceri also conducted
the recording of Elfman’s classical
work, Serenada Schizophrana.
Danny Elfman and Tim Burton’s
collaboration has spanned 27 years
from Pee-wee’s Big Adventure (1985)
through Frankenweenie (2012).
They are currently working together
on Big Eyes starring Amy Adams
and Christoph Waltz about painter
Margaret Keane for 2014.
Elfman won the Grammy Award
for Batman. He has been nominated
four times for the Academy Award
for Best Score for Milk, Good Will
Hunting, Men In Black and Tim
Burton’s Big Fish and nominated
for three Golden Globes for Alice
In Wonderland, Big Fish and The
Nightmare Before Christmas. The
retrospective box set Danny Elfman
& Tim Burton’s 25th Anniversary
Music Box from Warner Bros.
Records was nominated for a
Grammy. Elfman’s recent scores
include Silver Linings Playbook and
Oz: The Great And Powerful.
About Danny Elfman and John
Mauceri
Over the last 30 years, four-time
Oscar nominee Danny Elfman has
established himself as one of the
most versatile and accomplished
film composers in the industry. He
has collaborated with such directors
as Tim Burton, Gus Van Sant, Sam
Raimi, Paul Haggis, Ang Lee, Rob
Marshall, Guillermo del Toro, Brian
De Palma, and Peter Jackson.
Beginning with his first score
on Tim Burton’s Pee-wee’s Big
Adventure, Elfman has scored a
broad range of films, including:
Milk (Oscar nominated), Good Will
Hunting (Oscar nominated), Big
Fish (Oscar nominated), Men in
Black (Oscar nominated), Edward
Scissorhands, Wanted, Charlie and
the Chocolate Factory, Mission:
Impossible, Planet of the Apes, A
Simple Plan, To Die For, Spider-Man
(1 & 2), Batman, Dolores Claiborne,
Sommersby, Chicago, Dick Tracy,
The Nightmare Before Christmas
and Alice in Wonderland.
absorbing its musical diversity.
He helped found the band Oingo
Boingo, and came to the attention of
a young Tim Burton, who asked him
to write the score for Pee-wee’s Big
Adventure. (28 years later, the two
have forged one of the most fruitful
composer-director
collaborations
in film history.) In addition to his
film work, Elfman wrote the iconic
theme music for The Simpsons
and Desperate Housewives. He
also composed a ballet, Rabbit and
Rogue, choreographed by Twyla
Tharp, a symphony Serenada
Schizophrana for Carnegie Hall, an
overture The Overeager Overture
for the Hollywood Bowl, and, most
recently, Iris—a Cirque du Soleil
show at Hollywood’s Dolby Theatre.
Danny Elfman’s music from the
films of Tim Burton will be having its
concert premiere at London’s Royal
Albert Hall. “Having a particular
style is not bad,” says Elfman,
“but I prefer to push myself in the
direction of being a composer who
you never know what he’s doing
next.”
John Mauceri’s distinguished
and extraordinary career has
Elfman’s most recent projects
include Silver Linings Playbook, Oz:
The Great And Powerful, Hitchcock,
Epic, and the Errol Morris
Documentary The Unknown Known:
The Life And Times Of Donald
Rumsfeld.
A native of Los Angeles, Elfman
grew up loving film music. He
travelled the world as a young man,
INFINITY
Marvel launched its “Infinity” comics crossover event two weeks ago and it
is going very well for them. The first issue sold out of 250,000 copies before
close of business the first day. Infinity is tagged as “the comics event of the
year” and touches almost every storyline in the Marvel Universe, much like
Fear Itself did a few years back. And with all of these tie ins and crossovers
and preludes and postludes and aftermath and epilogues and everything
else Marvel is throwing at us, we need to keep it straight. So, as in any other
situation in the world, I turn to the Internet just as you have, in search of the
EARTH
INFINITY #1
New Avengers #8
answer. The Comic Book Resources forums had a discussion about this same
issue and one of the members posted their reading list as gathered from
various sources around the Internet, Marvel fliers, PreviewsWorld and anywhere else that info could be found. Here is the combined reading list for
this year’s biggest event. It is a work in progress and is purely a guess- this
doesn’t represent Marvel’s intention of how it is supposed to be read- this is
just what the fans have gathered from Marvel’s sparse clues scattered from
one comic shop to the next.
COSMIC
INFINITY #1
Avengers #18
Captain Marvel #15/Avengers Assemble
#18
INFINITY #2
Avengers #19
INFINITY #3
PRINCIPAL STORY
INFINITY #1
New Avengers #8
THE ROAD TO INFINITY
Thanos Rising #1-5 (Thanos retold origin)
Avengers Assemble #1-8 (Thanos returns)
Avengers #18/New Avengers #9
INFINITY #2
Avengers #19/New Avengers #10
INFINITY #3
New Avengers #10
INFINITY #3
INFINITY #4
New Avengers #11
INFINITY #5
Avengers #22
Avengers #23
INFINITY #6
New Avengers #12
Avengers #20
INFINITY #4
Avengers #21
INFINITY #5
INFINITY #6 (likely)
Avengers #20
INFINITY #4
Avengers #21/New Avengers #11
INFINITY #5
Avengers #22
Avengers #23
INFINITY #6
New Avengers #12
Avengers #1-13/New Avengers #1-6 (buildup)
Guardians of the Galaxy #1-4 (cosmic status quo)
Age of Ultron #10 (time breaks)
Avengers #14-17 (official prelude)
Guardians of the Galaxy #5 (bridges AoU to
Infinity)
Avengers: The Enemy Within (Carol's status quo)
New Avengers #7
New Avengers #8 (both before and after Infinity #1)
EARTH, TIME UNKNOWN
COSMIC, TIME UNKNOWN
Captain Marvel #16/Avengers Assemble
#19
Wolverine and the X-Men Annual #1
Note: Both likely occur before Avengers
#22
LOCATION AND TIME UNKNOWN
TIME UNKNOWN
Guardians of the Galaxy #8-9
Avengers Assemble #20
Guardians of the Galaxy #6-7
Thunderbolts #14
Mighty Avengers #1-2
New Avengers #9
INFINITY #2
Nova #8-9
Mighty Avengers #3
Infinity: The Hunt #1-4
Superior Spider-Man Team-Up #3-4
Thunderbolts #14-17
Fearless Defenders #10
Infinity: The Heist #1-4
Secret Avengers #10-11
brought him not only to the world’s
greatest opera companies and
symphony orchestras, but also to
the musical stages of Broadway
and Hollywood, as well as the
most prestigious halls of academia.
Regarded as the world’s leading
performer of the music of Hollywood’s
émigré composers, he has taken
the lead in the preservation and
performance of many kinds of music
and has supervised/conducted
premieres by composers as diverse
as Debussy, Stockhausen, Korngold,
Bernstein, Hindemith, Elfman,
Ives, and Shore. As an accomplished
recording artist, John Mauceri
has over 70 albums to his name,
and is the recipient of Grammy,
Tony, Olivier, Drama Desk, Edison,
Cannes Classique, Billboard, two
Diapasons d’Or, two Emmys, and
four Deutsche Schallplatten Awards.
www.true-believer.net
August 30, 2013
w w w . T R U E - B E L I E V E R . N E T
Magda (wife, presumed deceased),
Anya (daughter, deceased), Wanda
Maximoff (Scarlet Witch, daughter),
Pietro Maximoff (Quicksilver, son),
Lorna Dane (Polaris, daughter),
Vision
(son-in-law),
Thomas
(grandson),
William
(Wiccan,
grandson), Crystalia Maximoff
(Crystal, daughter-in-law), Luna
Maximoff (granddaughter), Joseph
(clone, deceased)
Real Name
Max Eisenhardt
Aliases
Erik Magnus Lehnsherr, Erik
the Red, Grey King, White King,
Michael Xavier, “the Creator,” White
Pilgrim, Prisoner #214782, others
Group Affiliation
Classic X-Men #12 (1987)
X-Men;
formerly
Excalibur
(Genoshan),
Acolytes
(leader),
the Twelve, Hellfire Club (Inner
Circle), New Mutants (headmaster),
Savage Land Mutates (founder),
Brotherhood of Evil Mutants
(founder)
Occupation
Powers
First Appearance
X-Men #1 (1963)
Origin
Conqueror, former ruler, teacher,
headmaster, secret agent, orderly
Known Relatives
Unidentified
parents
(deceased),
Magneto possesses the power to
control all forms of magnetism.
He can shape and manipulate
magnetic fields that exist naturally
or artificially. It is unclear, however,
After witnessing the brutal murder of his family by
the Nazis, Max Eisenhardt, was sent to the Auschwitz
death camp where he served in the Sonderkommando,
the squad of Jewish men forced to helped their Nazi
masters operate the gas chambers, ovens, and fire pits
of the camp. While in Auschwitz, Max met a gypsy girl
named Magda. Max and Magda survived the Holocaust,
and later were married. They had a daughter, Anya. Max
first consciously used his mutant powers when his
family was trapped in a burning house. Unable to rescue
his daughter from the blaze due to his inexperience,
coupled with interference from a hostile mob, he
angrily unleashed his powers to vengefully slaughter
the humans. Terrified, Magda left him, and months later
discovered that she was pregnant. Magda presumably
died after giving birth to mutant twins at Wundagore
Mountain. To shake off his pursuers, Max had master
forger George Odekirk create the identity of Sinte gypsy
“Erik Magnus Lehnsherr.” Max eventually made his way
to Israel where he worked as an orderly in a psychiatric
hospital near Haifa. He befriended Charles Xavier, with
whom he shared lengthy debates, hypothesizing what
would happen if humanity were to be faced with a race
of super-powered beings. The pair ultimately revealed
their true natures to each other when they prevented
Nazi war criminal Baron Wolfgang von Strucker from
obtaining a large cache of Nazi gold. Causing a cavein that seemingly killed Strucker, Max realized that his
and Xavier’s views on mutant/human relations were
incompatible and left with the gold. Fearing another
Holocaust, he took an aggressive and lethal stance
against humanity. Max has often expressed the belief
that mutants, whom he calls Homo sapiens superior, will
eventually be the dominant life form on the planet, and
has wavered between wanting to exist in harmony with
humans, wanting a separate homeland for mutants, and
wanting to enforce his superiority over all humanity.
Calling himself Magneto, Max banded together a group
he dubbed the Brotherhood of Mutants, later referred to
as “Evil” by the media. Among the assembled members
were his children, now the mutants Quicksilver and the
Scarlet Witch. Magneto soon found himself opposed
by Xavier and his own group, the X-Men. After a battle
against the X-Men and the Avengers, Magneto was
presumed dead, but managed to survive by using his
powers to burrow through the ocean floor into a series of
caverns that led him to the secluded Antarctic prehistoric
jungle of the Savage Land. There, he used his knowledge
of genetic engineering to mutate local savages into
super-powered beings he dubbed the Savage Land
Mutates. Soon after, Magneto was again opposed by
the X-Men, and was once more presumed killed in an
explosion. Yet again, Magneto survived, finding himself
in the Savage Land city known as the “Land of the
Dead” where he discovered a mind-numbing gas that
he intended to use against mankind. He projected his
astral self to the native peoples, manipulating them into
building an airship filled with the gas. His plan was once
again foiled by the X-Men, and he fled into the ocean.
Rescued by the Mutate Amphibius, Magneto was taken
to an island, where Sauron was working on a machine
to tap the geothermal energies of the region. Magneto
realized that the device could help restore his ailing
powers, but was once again opposed by the X-Men and
believed dead.
Rescued by Namor the Sub-Mariner, Magneto was
taken to Atlantis, where he quickly subjugated the
Atlantean army and launched an attack on the surface
world. He was opposed by the Fantastic Four, who
Page 5
whether he must draw magnetic
force from outside himself (if
so, then he can do so over vast
distances), or whether he can also
generate magnetic force from within
himself. Nor is it clear whether
Magneto’s power is psionic or purely
physiological in nature. Magneto’s
power is, for all practical purposes,
limitless. Moreover, he can use
his magnetic powers in more than
one way simultaneously. He can
completely assemble a complicated
machine within seconds through
his powers. He can erect magnetic
force fields with a high degree of
impenetrability around himself for
protection.
Paraphernalia
Magneto’s helmet is designed
to prevent telepathic intrusion
or psionic attacks. Magneto
has designed such creations as
magnetically-powered
craft,
complex robots and computers, and
magnetically-powered generators.
http://marvel.com/universe/Magneto
used a feedback machine to trap him in a cone of his
own power. Later freed, Magneto continued his genetic
experiments and, using technology abandoned by
the Inhumans Phaeder and Maelstrom, he created
Alpha, whom he dubbed the “Ultimate Mutant”. Alpha
turned on his creator, however, reducing Magneto and
the Brotherhood to infancy. The baby Magneto was
transferred to Muir Island, where geneticist Moira
MacTaggert attempted to control Magneto’s insane rages
by manipulating his DNA so that his body would be better
able to tolerate his powers. Magneto was later restored
to adulthood by the Shi’ar alien Eric the Red, and initially
his psychotic and destructive behavior seemed to return
when he attacked the new team of X-Men off of Muir
Island, and then kidnapped them, holding them prisoner
under a volcano in Antarctica. After battling the X-Men in
Antarctica, Magneto retreated to Asteroid M, where his
mind began to heal, and MacTaggert’s genetic changes
began to restore his sanity. Magneto next tried to hold the
world hostage to force world peace and disarmament,
destroying a Russian city after warning the population
to evacuate. He also sank a Russian submarine with all
hands onboard after the vessel attacked him. The X-Men
once more stopped Magneto, but during the battle
Magneto almost killed the young mutant Kitty Pryde,
an act that shocked him, and forced him to reevaluate
his life. Following the inadvertent destruction of Asteroid
M by the extraterrestrial Warlock, Magneto crashed to
Earth and was rescued from the ocean by fishing boat
captain Aletys “Lee” Forrester who took him to an island
within the Bermuda Triangle to recuperate. There, Lee
experienced Magneto’s “human” side and the pair had
a brief romance. A remorseful
Magneto then turned himself
over to the World Court to be
tried for his crimes, and would
have certainly been found
guilty if not for the intervention
of Fenris, the twin children of
Baron Strucker, who sought
revenge against Magneto and
Xavier for their intervention
in their father’s plans years earlier. The courthouse
was destroyed, and Magneto and Xavier were left
alone as Xavier’s body deteriorated beyond repair. After
Xavier’s love Lilandra arrived with the space pirates the
Starjammers to heal him with Shi’ar technology, Xavier
made Magneto promise to protect their dream and take
over as Headmaster of his School. Magneto reluctantly
agreed, and came to supervise the fledgling New
Mutants team while also joining the X-Men on missions.
Seeking an alliance with the Hellfire Club against
ever-increasing threats to them both, Magneto and
the X-Men’s leader Storm briefly shared the position
of White King within the Club’s Inner Circle before
philosophical differences between Magneto and the
Club’s Black King Sebastian Shaw resulted in Shaw
deposed as leader and Magneto assuming the unique
position of “Grey King”. Magneto later returned to the
Savage Land to oppose the priestess Zaladane, who
had usurped control of the Mutates. While preparing
for the inevitable confrontation, Magneto saved the
X-Man Rogue from a twisted version of Ms. Marvel, and
then teamed up with her, the Savage Land’s protector
Ka-Zar, and the international law enforcement agency
S.H.I.E.L.D. to defeat Zaladane. Despite protestations
from Rogue, Magneto slew Zaladane before retreating to
his rebuilt Asteroid M. There, he was approached by a
group called the Acolytes, who begged him to intervene
in the civil war between mutants and humans on the
island nation of Genosha. Magneto agreed, and when the
X-Men intervened, the Acolytes captured them and they
were brought to Asteroid M to be “reprogrammed”. The
process was a failure, however, and during the ensuing
battle, Magneto was severely injured. The Acolyte Fabian
Cortez, who claimed to be healing Magneto, was actually
using his power-amplification ability to mask Magneto’s
pain, weakening him in the process. Cortez further
betrayed his lord when he triggered the nuclear missiles
Magneto had set up around the asteroid. It took all of
Magneto’s power to keep the base from blowing up, but
the damage was too severe. While the X-Men escaped,
Magneto and the remaining Acolytes crashed to Earth.
Months later, the wreckage was discovered, but Magneto
was missing. He later returned, stronger than ever, to a
larger, more fanatical following of Acolytes, and co-opted
the remains of Graymalkin, the space station belonging
to the mutant future soldier Cable, into a new orbital base
he called Avalon. When Magneto threatened the Earth
once more, Xavier and the X-Men journeyed to Avalon
where, after physically pulling all of the Adamantium
out of Wolverine’s body, his mind was wiped by Xavier
and he remained on Avalon in a vegetative state. When
a battle between the extra-dimensional Holocaust and
the Acolytes’ new leader Exodus destroyed Avalon, thenAcolyte and former X-Man Colossus placed Magneto in
an escape pod which crashed to Earth.
Magneto defeated Zealot’s forces, Rogue left, and he had
his Acolyte Voght manipulate Quicksilver into staying
as a member of the cabinet, in the hope that he would
at last learn to be a loyal son. Soon after, Magneto was
revealed to be a member of the Twelve, a group of
mutants supposedly destined to usher in a golden age
for mutantkind. He and the others were captured by the
eternal mutant Apocalypse, who sought to usurp the
power of the Twelve for himself; however, Magneto’s
weakness short-circuited the machine. In the ensuing
clash, Magneto discovered that he could commandeer
the magnetic powers of the mutant heroine Polaris and
use them as his own. When Apocalypse was defeated,
Magneto returned to Genosha with Polaris, and began
teaching her to expand her control, while using her as
a front for his own power. Over the next six months,
Magneto managed to rebuild much of the war-torn
country, but a rebellion in Carrion Cove proved a thorn in
his side. The rebels had discovered technology in the city
that they felt could not be allowed to fall into Magneto’s
hands, namely a genetic manipulation chamber from
the process once used to create the Genoshan Mutates
which would allow Magneto to restore himself to full
power. Though the U.N., rogue Acolytes, Cortez, the
Avengers, and Polaris all opposed him, Magneto tore
down the city as a distraction to allow him to access
the chamber and restore his DNA, making him more
powerful than ever before.
With an army of mutants at his disposal following the
deadly Legacy Virus being cured, Magneto declared war
on mankind. Yet again, Magneto was opposed by the
X-Men, and in the ensuing clash he was severely injured
by Wolverine. Recuperating, Magneto was powerless
to prevent Sentinels controlled by Xavier’s genetic twin
Cassandra Nova from decimating the island. Magneto
was again believed dead, and after a recording purported
to contain his last words was found, mutant supremacist
ideals became widespread in the mutant community,
with some adoring him as a martyr of the mutant
cause. Magneto seemingly returned with a vengeance,
infiltrating the Xavier Institute as the mutant healer Xorn,
co-opting the Special Class as his new Brotherhood,
and launching an attack on Manhattan. Killing Jean
Grey before being killed in turn by Wolverine, it was
later revealed that this Magneto was an imposter. The
true Magneto was still in Genosha, where he joined
Xavier in rebuilding the shattered nation. Following
the dissolution of the Avengers after the Scarlet Witch
suffered an apparent breakdown, Magneto rushed to her
aid. When the X-Men and a new Avengers team met to
discuss her fate, it seemed as though Magneto coerced
her into altering reality, creating a world where mutants
were the dominant species and lived openly without fear
with himself as ruler. It was later revealed that Magneto’s
son Quicksilver was the one who actually convinced the
Scarlet Witch to alter reality, in an attempt to appease
their father, as well as the X-Men and Avengers who
threatened to put the Scarlet Witch down. Following
the events of “M-Day,” Magneto apparently lost his
mutant powers, but artifically regained them through
manipulations by the High Evolutionary. Facing the
extinction of the mutant race, and impressed with the
X-Men’s accomplishments establishing Utopia, a home
base on the remnants of Asteroid M, Magneto wished
to join his adversaries. Attempting to gain the X-Men’s
trust, Magneto pushed his powers to the limit and was
Magneto set about consolidating both his mutant and left in a coma after rescuing Kitty Pryde from within
political power, but faced opposition from the renegade Breakworld’s “Earth-Destroyer” giant bullet which had
Mutate Zealot, his son Quicksilver, and Rogue. After been traveling through outer space away from Earth.
For a time it was believed that the man called Joseph
was a rejuvenated Magneto, but this theory was
disproved when, after the X-Men were returning from an
intergalactic mission, Magneto forced their spaceship to
crash in Antarctica near his old
base and, posing as Erik the
Red, placed Gambit on trial for
his role in the infamous mutant
Morlock Massacre. Upon
sentencing Gambit, Magneto
destroyed his former base
and left, leaving the X-Men to
ponder the revelations about
Gambit. He then went back into hiding, emerging only
briefly to kill the forger Odekirk. After a few more weeks
of preparation, Magneto launched his next offensive in
the form of an electromagnetic pulse that spread across
the globe. This time, he was attacked by Astra, a former
member of the original Brotherhood and the creator of
Joseph, who was revealed to be a clone created after
Astra found and healed Magneto following the fall of
Avalon so as to use his DNA. She intended for the clone
to kill Magneto, but he proved too resourceful and was
only injured while the clone became amnesiac. Astra
had Joseph attack Magneto while he was controlling the
Earth’s magnetosphere, which severely disrupted Earth’s
magnetic field and forced Magneto to fight against
becoming pure electromagnetic energy. The intervention
of the X-Men distracted him, however, leaving Joseph
to fix the magnetosphere. Magneto was briefly subdued
by the X-Men as Joseph made the ultimate sacrifice to
destroy his template’s machines, but before the battle
could resume, the United Nations offered Magneto
sovereignty over Genosha in return for some security
considerations and a promise never to initiate hostilities
against the nations of the world. Magneto accepted, but
subsequently discovered that his powers were again
failing him.
www.true-believer.net
http://marvel.com/universe/Magneto_(Max_Eisenhardt)#ixzz2dVEAOJlN