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August 30, 2013 TRUE -BELIEVER .NET Greetings True Believers! It is I, your magnanimous Master Nerd, back once again to lay some knowledge on you from beyond the screen. True Believer has been around a while now. This is issue 11. We are starting to get noticed. I would like to take a moment, here on my bi-weekly soapbox, to say thank you, dear Reader. We are here for you, just hoping that someone would open this digital paper and read it, and here you are. So thank you for supporting us and giving our lives purpose. Because without you to read this, I would just be writing to nobody- and that would just be stupid. To show our appreciation, we are holding an event this weekend. We want you to be in our paper. Yes, YOU! In Montrose, CA at the Harvest Market we will have a booth. Look for the big True Believer logo on the sign and all the weird people dressed up. That will be us. Come on by and take a look, meet the staff and just hang out and talk comics (or video games or cosplay or books or science or anything else nerdy- just don’t leave me talking to myself). Don’t be afraid to come dressed as your favorite character from comics or games or books or movies- whatever you like. While you are there, be sure to get your picture taken at our booth to be put on the front of your very own comic book, looking your best in your heroic costume. Then you can download the comic book cover online from our website, True-Believer. Net. Don’t have a costume? That’s fine- we have masks and hats and capes and props to wear so everyone can be a hero. I know this sounds too good to be true, but wait- it gets better. For everyone who takes a picture, you will get a nice surprise from your friends in the Montrose Shopping Park to get yourself some super fuel to continue on your adventures. Take a few deep breaths. I know that was a lot of awesome to take all at once. Don’t worry if you blacked out and missed some of itall will be explained at the event. So come on by the Montrose Harvest Market on Sunday, September 1st to see all this and more. We look forward to seeing you there. Til then, True Believers, Fight On! w w w . T R U E - B E L I E V E R . N E T VOL. 1, NO. 11 True Believer Comes to Montrose, CA By Mary O’KEEFE Haven’t you always dreamed of being Batman in Gotham City or Dr. Who getting ready to enter the TARDIS. Well this Sunday at the Montrose Harvest Market your dreams can come true...virtually but still.... dreams come true. True-Believer.net is inviting all to come to Harvest Market dressed as their favorite Nerd-dom character. As the character of choice, the Cosplay fan will pose in front of a green screen as a photo is taken. That photo will then be digitally completed to place the character into a matching setting, i.e. Batman into Gotham City. The photo will be displayed on True-Believer.net and fans can download their picture. The Cosplay Sunday is a way to introduce True-Believer.net to the general public and to have all of you who have been our loyal readers to stop by and say hi. The Harvest Market is located in the 2300 block of Honolulu Avenue in Montrose. And after getting your picture taken check out the comic books and graphic novels at Once Upon A Time down the street in the 2200 block of Honolulu Avenue. »COStume ideas I’ve been there. The con starts tomorrow and you are still deciding on which costume to wear. You can’t stay up all night hand threading beads on to that jacket you bought from that thrift store SPECIFICALLY FOR THIS!!! So you have to compromise. Need something cool to wear to the con (or any other nerd event- like True Believer’s comic photo booth in Montrose this Sunday, as you no doubt read above -Chatterin’ Charly) that won’t take forever to put together. Here are some ideas of costumes you can throw together (and some that take a little more work) for your next event. Each of Difficulty Rating: Easy Difficulty Rating: Medium BROUGHT TO YOU BY Crescenta Valley Weekly THE FOOTH I L L S C OMMU N I TY N E W S PA P E R www.cvweekly.com » PAGE 2 The World’s End Difficulty Rating: Hard » PAGE 3 The Walking Dead video game » PAGE 5 Magneto www.true-believer.net these cosplayers was photographed at a con wearing these costumesthese are mostly fan made (all except Once Upon A Time, those were made by Disney). So be honest with yourself about how much time you have and your skill level, then tackle one of these. Or apply the same loving care to your own character cosplay. August 30, 2013 w w w . T R U E - B E L I E V E R . N E T Page 2 More Tragedy Than Comedy at ‘The World’s End’ By Susan JAMES S ince 2004 and the release of “Shaun of the Dead,” British filmmakers Simon Pegg and Edgar Wright have been creating quirky little comedies that go on to become cult favorites. They write scripts together for Pegg to star in and Wright to direct. According to a recent interview with Pegg, their new feature, “The World’s End,” is the third in a loose trilogy co-starring actor pal Nick Frost and featuring takes on small town England with all its secrets and idiocies. The movie has the same knockabout qualities and moments of comic genius as its predecessors (installment No. 2 was 2007’s “Hot Fuzz”) but there is a tragic core to this story that was only hinted at in the earlier films. Pegg plays an alcoholic named Gary King, a loser wrapped in a fug of profanity and cigarette smoke. During a stay in a rundown London mental hospital, Gary uses group therapy to share memories of his teen-aged glory days as the coolest kid in the small town where he grew up. Gary’s greatest hits as the king of suburban Newton Haven climaxed on the night in 1991 when he and his four 17-year-old best friends tried to take on the Golden Mile, a drinking marathon of 12 pints of beer ordered at 12 different pubs. Although they failed to finish, that night stands in Gary’s mind as the best night of his life. Now 20 years later and with nothing else happening for him, Gary decides to go for broke on the Golden Mile once again. He rounds up his four former friends whom he hasn’t seen in decades – Andy (Nick Frost), Oliver (Martin Freeman), Steven (Paddy Considine) and Peter (Eddie Marsan) – all of who, safe to say, are in better shape than Gary. Jobs, houses and families separate these middle-aged men from the boys they used to be. But ever a slick salesman, Gary convinces them to return to Newton Haven to walk the Golden Mile. Once there, the former friends discover that not only are the pubs not the same but the town, itself, is hiding something. No one seems to remember them and all of the residents are behaving strangely. For Pegg and Wright, two filmmakers who played with zombies in their first movie, it isn’t much of a reach to riff on an unexpected alien invasion of Newton Haven. In a movie about beer, friendship, extraterrestrials and the electronic apocalypse, one of the film’s strongest features is how each of its gifted actors creates a character with just a few lines. Martin Freeman’s workaholic real estate agent, with his slicked down hair and permanently attached Bluetooth, is a million miles removed from his Bilbo Baggins in “The Hobbit.” Each actor makes his on-screen mark but ultimately this is Pegg’s movie. Gary is a scruffy, drunk and increasingly desperate man. Pegg never tries to soften him or make him likeable. Left behind by the Lost Boys who grew up to adult lives, Gary is the ultimate Peter Pan, a kid who never grew up and who dreams of reliving his personal fantasy of the past over and over again. For that to happen, the world as he knows it has to end and in “The World’s End,” courtesy of some blue-blooded alien robots, it does. See you at the movies! New Comics - 09/04/13 DARK HORSE COMICS Baltimore The Infernal Train #1 (Of 3), $3.50 Catalyst Comix #3 (Of 9), $2.99 Michael Avon Oeming’s The Victories #5, $3.99 Star Wars #1 (Of 8)(The Star Wars)(Nick Runge Regular Cover), $3.99 DC COMICS Action Comics #23.1 (Cyborg Superman) (Aaron Kuder 2-D Standard Edition Cover), $2.99 Action Comics #23.1 (Cyborg Superman) (Aaron Kuder 3-D Motion Cover), $3.99 Ame-Comi Girls #7, $3.99 American Vampire Volume 4 TP, $16.99 Animal Man Volume 3 Rotworld The Red Kingdom TP, $16.99 Batman #23.1 (The Joker)(Jason Fabok 2-D Standard Edition Cover), $2.99 Batman #23.1 (The Joker)(Jason Fabok 3-D Motion Cover), $3.99 Batman And Robin #23.1 (Two-Face)(Chris Burnham 2-D Standard Edition Cover), $2.99 Batman And Robin #23.1 (Two-Face)(Chris Burnham 3-D Motion Cover), $3.99 Batman Black And White #1 (Of 6)(Marc Silvestri Regular Cover), $4.99 Batman Legends Of The Dark Knight Volume 1 TP, $14.99 Batman The Dark Knight #23.1 (The Ventriloquist)(Patrick Gleason & Mick Gray 2-D Standard Edition Cover), $2.99 Batman The Dark Knight #23.1 (The Ventriloquist)(Patrick Gleason & Mick Gray 3-D Motion Cover), $3.99 DC Universe Vs The Masters Of The Universe #1 (Of 6)(Cover A Ed Benes DC Universe), $2.99 Detective Comics #23.1 (Poison Ivy)(Jason Fabok 2-D Standard Edition Cover), $2.99 Detective Comics #23.1 (Poison Ivy)(Jason Fabok 3-D Motion Cover), $3.99 Django Unchained #7 (Of 7), $4.99 Earth 2 #15.1 (Desaad)(Ken Lashley 2-D Standard Edition Cover), $2.99 Earth 2 #15.1 (Desaad)(Ken Lashley 3-D Motion Cover), $3.99 Black Bat #5 (Jae Lee Regular Cover), $3.99 Invincible Universe #6, $2.99 Flash #23.1 (Grodd)(Francis Manapul 2-D Standard Edition Cover), $2.99 Codename Action #1 (Of 6)(Francesco Francavilla Regular Cover), $3.99 Codename Action #1 (Of 6)(Jae Lee Regular Cover), $3.99 Legend Of Luther Strode Volume 2 TP, $17.99 Fairest #19, $2.99 Flash #23.1 (Grodd)(Francis Manapul 3-D Motion Cover), $3.99 Forever Evil #1 (Of 7)(Ivan Reis & Joe Prado Regular Cover), $3.99 Green Arrow #23.1 (Count Vertigo)(Andrea Sorrentino 2-D Standard Edition Cover), $2.99 Green Arrow #23.1 (Count Vertigo)(Andrea Sorrentino 3-D Motion Cover), $3.99 Green Lantern #23.1 (Relic)(Billy Tan 2-D Standard Edition Cover), $2.99 Green Lantern #23.1 (Relic)(Billy Tan 3-D Motion Cover), $3.99 Injustice Gods Among Us #6 (Video Game Art 2nd Printing Variant Cover), $3.99 Justice League #23.1 (Darkseid)(Ivan Reis & Joe Prado 2-D Standard Edition Cover), $2.99 Justice League #23.1 (Darkseid)(Ivan Reis & Joe Prado 3-D Motion Cover), $3.99 Codename Action #1 (Of 6)(Jason Ullmeyer Regular Cover), $3.99 Codename Action #1 (Of 6)(Johnny Desjardins Regular Cover), $3.99 Codename Action #1 (Of 6)(Jonathan Lau Regular Cover), $3.99 Lords Of Mars #2 (Of 6)(Alex Ross Regular Cover), $3.99 Mocking Dead #1 (Of 4)(Bill Tortolini Regular Cover), $3.99 Owl #3 (Of 4)(Alex Ross Regular Cover), $3.99 Pathfinder Goblins #2 (Of 5)(Alberto Jimenez Alburquerque Regular Cover), $3.99 Shadow Year One #5 (Of 10)(Cover A Matt Wagner), $3.99 Warlord Of Mars Dejah Thoris #29 (Fabiano Neves Regular Cover), $3.99 Justice League Dark #23.1 (The Creeper) (Mikel Janin 2-D Standard Edition Cover), $2.99 IDW PUBLISHING Justice League Dark #23.1 (The Creeper) (Mikel Janin 3-D Motion Cover), $3.99 G.I. JOE The Cobra Files #6 (Cover A Werther Dell’edera), $3.99 Justice League Of America #7.1 (Deadshot) (Tony S. Daniel & Matt Banning 2-D Standard Edition Cover), $2.99 Justice League Of America #7.1 (Deadshot) (Tony S. Daniel & Matt Banning 3-D Motion Cover), $3.99 Legends Of The Dark Knight #12, $3.99 Scooby-Doo Where Are You #37, $2.99 Superman #23.1 (Bizarro)(Aaron Kuder 2-D Standard Edition Cover), $2.99 Superman #23.1 (Bizarro)(Aaron Kuder 3-D Motion Cover), $3.99 Trillium #2 (Of 8), $2.99 Trinity Of Sin Pandora #2 (Ryan Sook 2nd Printing Variant Cover), $2.99 DYNAMITE ENTERTAINMENT Army Of Darkness Vs Hack Slash #2 (Of 6) (Ken Haeser Subscription Variant Cover), $3.99 Danger Girl The Chase #1 (Of 4)(Cover A Dan Panosian), $3.99 G.I. JOE The Cobra Files Volume 1 TP, $17.99 Haunted Horror #6 (Cover A Bernard Baily), $3.99 Judge Dredd Volume 2 TP, $17.99 Skippy Volume 2 The Complete Dailies 1928-1930 HC, $49.99 X-Files Season 10 #1 (3rd Printing Variant Cover), $3.99 X-Files Season 10 #2 (3rd Printing Variant Cover), $3.99 IMAGE COMICS Blackacre #10, $2.99 Chew #36, $2.99 Distant Soil #41, $3.50 Love Stories To Die For #1 (One Shot)(Flip Book)(Cover A Rich Bonk), $4.99 Love Stories To Die For #1 (One Shot)(Flip Book)(Cover B Owen Gieni), $4.99 Morning Glories Volume 5 TP, $12.99 Reality Check #1, $2.99 Satellite Sam #3, $3.50 Sheltered #3, $2.99 Spawn #235 (Cover A Todd McFarlane), $2.99 Spawn #235 (Cover B Todd McFarlane), AR Walking Dead Volume 9 HC, $34.99 Witchblade #169 (Cover A John Tyler Christopher), $2.99 MARVEL COMICS All-New X-Men #16 (Arthur Adams Regular Cover), $3.99 Avengers A.I. #3 (Dave Marquez Regular Cover), $2.99 Daredevil Dark Nights #4 (Of 8), $2.99 Deadpool Kills Deadpool #3 (Of 4), $2.99 Dexter #3 (Of 5)(resolicited), $3.99 Disney Junior Magazine #16 (Disney Publishing Worldwide), $4.99 Emerald City Of Oz #3 (Of 5)(Skottie Young Regular Cover), $3.99 Guardians Of The Galaxy #5 (Mike Deodato Variant Cover)(Dynamic Forces), $10.00 Infinity #2 (Of 6)(Adam Kubert Regular Cover), $3.99 Iron Man #15, $3.99 Superior Foes Of Spider-Man #3 (Michael Del Mundo Regular Cover), $2.99 Superior Spider-Man #17 (Ryan Stegman Regular Cover), $3.99 Takio #4, $3.95 Venom #40, $2.99 X-Factor #262, $2.99 Hoax Hunters #10, $3.50 X-Men Battle Of The Atom #1 (Of 2)(Arthur Adams Regular Cover), $3.99 Invincible #105, $2.99 X-Men Legacy #16, $2.99 Tentative list provided by www.comiclist.com www.true-believer.net August 30, 2013 w w w . T R U E - B E L I E V E R . N E T Page 3 Bernstein and “Les Miz” Close Cal Phil Season By Ted AYALA The musical styles of a pair of works that formed part of the California Philharmonic’s end of season program on Sunday at Disney Hall offered a striking contrast. ClaudeMichel Schönberg’s epic setting of Victor Hugo’s equally epic novel of the French Revolution, Les Misérables, is a pageant of pop-flavored music with a hint of grand opera – think Meyerbeer or Puccini by way of Queen – to help give it the breadth appropriate for the subject. The music of Leonard Bernstein, most notably in the Symphonic Dances from West Side Story that comprised the major portion of the program’s first half, was altogether different. Tense, energetic, nervous, bracing, wiry, neurotic; a work whose casual, easy way with the language of the streets artfully masks the composer’s equal mastery of the rigor of the classical world. The setting and styles of both works look distinct from one another on the surface. Take the time to peer underneath, as Victor Vener and the California Philharmonic did, and one finds the common ground in both works. Revolutions of a kind, whether explicit or implicit, serve as each of their foundations, a revolution of the heart, as it were. The explosive energy of that revolution of the senses was conveyed vividly by the California Philharmonic, delivering a noholds barred take on the dance suite extracted from Bernstein’s tale of star-crossed lovers with a 1950s twist. Exuberant in the “Mambo,” conveying a barely restrained sense of nocturnal urban menace and angst in the “‘Cool’ Fugue,” poignantly radiant in “Somewhere” and the suite’s coda. It was a performance that was gritty and got dirt under its fingernails – just as its composer would have wanted. Bookending the first half – with a droll take on “A Little Bit in Love” from Wonderful Town sung by Melissa Lyons Caldretti in between – was a saucy, piquant take on Bernstein’s breezy “Overture to Candide” as well as that show’s closing chorus, “Make Our Garden Grow.” Taking the stage along with the orchestra was the Photo by Ted AYALA Under the direction of Maestro Victor Vener (seen here at the Disney Concert Hall on Sunday afternoon), the Cal Phil season was closed in style making its audience pining for 2014. California Philharmonic Chorale as well as baritone Randal Keith and soprano Caldretti. The massiveness of utterance, both in style and scope, of Les Misérables was well captured in the set of extracts that comprised the entirety of the concert’s second half. Culling about an hour’s worth of numbers from the three-hour original, it was a generous sampling that allowed the orchestra and its guest singers to demonstrate their range. “Epic” is a word that one can’t avoid turning to when describing this show, but I’ll have to turn to it just once more in order to describe baritone Randal Keith’s, yes, epic rendition of “Bring Him Home” that delineated in consummate fashion up his vocal polish. Coming all together once more in the closing “Do You Hear The People Sing?” the performance was a brilliant summation of a season that has been nothing less than a brilliant success for the orchestra. Maestro Victor Vener and his orchestra have much to be proud of. » Video Game Review A Lively Time Found in ‘The Walking Dead’ Game By Michael WORKMAN In the early days of video games, “point-and-click” adventures were some of the most popular PC games. Titles such as “The Secret of Monkey Island,” “Space Quest” and “Day of the Tentacle” offer fond memories for devoted PC fans of the late ’80s and early ’90s. Today, many people in the gaming industry believe the classic pointand-click adventure genre is either dead or on its way out. Thankfully, the developers at Telltale Games have proven that it is indeed very much alive and kicking with their “2012 Walking Dead” game. Based off Robert Kirkman’s zombie apocalypse graphic novel, Telltale’s “The Walking Dead” is not a mindless shoot ’em up, but a well thought-out and provocative game that has players dealing with tough choices. “The Walking Dead” game has released season 1 which is divided into five separate episodes as the story progresses. The game is set in rural Georgia like the graphic novel and television show but follows a different group of survivors during the undead outbreak. Players assume the role of Lee Everatt, a history teacher who was convicted for murder but before he could be taken to prison the zombie outbreak occurs and Lee is thrust into a much more dangerous world. Early on, Lee is saved from a zombie attack by a little girl named Clementine who is then taken into Lee’s care as they search for her parents. The relationship between Lee and Clementine is the central element of the game and why it is www.true-believer.net an absolute gem in the adventure game genre. Gameplay is straightforward and relatively easy to pick up. Players interact with the environment or go through quick-time events to solve problems, be that finding replacement batteries or holding off a bandit attack. If the player isn’t quick enough, Lee or Clementine can die and players will have to start at the last auto save. Combat isn’t everything though, since dialog plays a large role in the game. Players choose how Lee will respond to others, either tactfully or outright hostile in some cases. Each dialog moment is set on a timer so players will have to quickly decide how Lee should react to whatever he is confronted with. What makes this a unique experience for every player is that every decision and dialog choice is recorded in the game, which in turn shapes future events. Characters in the game will remember moments when you helped them get out of a jam or sided with them during a heated argument. Unfortunately, this means other characters will dislike the player if they don’t side with his or her decision. They will show this by either whining every chance they get about that one time you didn’t help them or they may outright leave you to die in a dangerous situation. There are moments when it seems pretty black and white how to approach a dire situation, but those occasions are quite rare. Players will mostly be confronted with agonizingly terrible choices that never seem to end well, which in a really messed up way makes the game interesting. Arguments are frequent among the survivors who are all on edge from hunger and sleep deprivation – all while the player has to decide who is in the right. Overall this is an amazing achievement by Telltale Games that should have a perfect score, but there are some glaring flaws that need to be addressed. There is a horribly annoying glitch that erases saved files even after playing through three of the five episodes, sending the player back to square one. Also it is somewhat misleading when it is advertised that all choices matter. After multiple play-throughs, I found that the story has a pretty defined path and most events are unavoidable, which means there are no multiple endings, only one. How the player progresses to arrive at that ending is the real choice. Even though there is only one ending, it is an amazing ending for a game. It is difficult to express how emotional and powerful the ending to the “The Walking Dead” game is. Play this game and find out. Players that are not crying by the end of the last episode are pretty cold-hearted. “The Walking Dead” game gets a 4/5. Pro tip: Do not mistake Telltales’s “The Walking Dead” game with another game called, “The Walking Dead: Survival Instinct.” Survival Instinct is a terrible first-person shooter game based off the television show. Players should consider themselves warned. August 30, 2013 w w w . T R U E - B E L I E V E R . N E T Page 4 DANNY ELFMAN’S MUSIC FROM THE FILMS OF TIM BURTON HOLLYWOOD STUDIO SYMPHONY AND THE PAGE LA CHOIR CONDUCTED BY JOHN MAUCERI Elfman’s first live United States performance in eighteen years Nokia Theatre L.A. LIVE - One Performance - Halloween, Oct. 31 at 8:15 pm Tickets go on sale Friday, September 13 at 10:00 am at axs.com and by phone at (888) 929-7849. Celebrate Halloween 2013 with Danny Elfman’s Music from the Films of Tim Burton, a unique concert with the Hollywood Studio Symphony and the Page LA Choir conducted by John Mauceri, for one night only at the Nokia Theatre L.A. LIVE on Thursday, October 31 at 8:15 pm. The program includes newly created suites from all fifteen film collaborations of the legendary composer Danny Elfman and visionary director Tim Burton. Elfman himself will perform his songs from “The Nightmare Before Christmas.” He was the singing voice of Jack Skellington in the 1993 classic film. The concert will be accompanied with large screen film clips, and the artwork of Tim Burton. This will be Elfman’s first live U.S. performance since his Farewell: Live from the Universal Amphitheatre concert with Oingo Boingo on Halloween, 1995, and the West Coast debut of this concert. The Nokia concert will follow the world premiere of this concert at London’s Royal Albert Hall, which has already completely sold out. Danny Elfman’s Music From The Films Of Tim Burton is produced by Columbia Artists Management Inc & Kraft- Engel Management. Dates for a national tour of this concert are to be announced. Tickets priced from $45.00 go on sale Friday, September 13 at 10am through AXS.com, and by phone at (888) 929-7849. Nokia Theatre L.A. LIVE is located at 777 Chick Hearn Ct., Los Angeles, CA 90015. There will be music from Batman, Edward Scissorhands, The Nightmare Before Christmas, Beetlejuice, Charlie and The Chocolate Factory, Alice In Wonderland and others on the program. Among the most popular films of our times, the films featured in this concert have grossed over $3.5 billion dollars worldwide. The concert is conducted by John Mauceri featuring the 87-piece Hollywood Symphony Orchestra and 45-member Page LA Choir. Mr. Mauceri, regarded as one of the world’s leading conductors of live film music, was Director of the Hollywood Bowl Orchestra for 15 years. For his farewell concert in 2006 Mauceri commissioned Danny Elfman to compose The Overeager Overture. Mauceri also conducted the recording of Elfman’s classical work, Serenada Schizophrana. Danny Elfman and Tim Burton’s collaboration has spanned 27 years from Pee-wee’s Big Adventure (1985) through Frankenweenie (2012). They are currently working together on Big Eyes starring Amy Adams and Christoph Waltz about painter Margaret Keane for 2014. Elfman won the Grammy Award for Batman. He has been nominated four times for the Academy Award for Best Score for Milk, Good Will Hunting, Men In Black and Tim Burton’s Big Fish and nominated for three Golden Globes for Alice In Wonderland, Big Fish and The Nightmare Before Christmas. The retrospective box set Danny Elfman & Tim Burton’s 25th Anniversary Music Box from Warner Bros. Records was nominated for a Grammy. Elfman’s recent scores include Silver Linings Playbook and Oz: The Great And Powerful. About Danny Elfman and John Mauceri Over the last 30 years, four-time Oscar nominee Danny Elfman has established himself as one of the most versatile and accomplished film composers in the industry. He has collaborated with such directors as Tim Burton, Gus Van Sant, Sam Raimi, Paul Haggis, Ang Lee, Rob Marshall, Guillermo del Toro, Brian De Palma, and Peter Jackson. Beginning with his first score on Tim Burton’s Pee-wee’s Big Adventure, Elfman has scored a broad range of films, including: Milk (Oscar nominated), Good Will Hunting (Oscar nominated), Big Fish (Oscar nominated), Men in Black (Oscar nominated), Edward Scissorhands, Wanted, Charlie and the Chocolate Factory, Mission: Impossible, Planet of the Apes, A Simple Plan, To Die For, Spider-Man (1 & 2), Batman, Dolores Claiborne, Sommersby, Chicago, Dick Tracy, The Nightmare Before Christmas and Alice in Wonderland. absorbing its musical diversity. He helped found the band Oingo Boingo, and came to the attention of a young Tim Burton, who asked him to write the score for Pee-wee’s Big Adventure. (28 years later, the two have forged one of the most fruitful composer-director collaborations in film history.) In addition to his film work, Elfman wrote the iconic theme music for The Simpsons and Desperate Housewives. He also composed a ballet, Rabbit and Rogue, choreographed by Twyla Tharp, a symphony Serenada Schizophrana for Carnegie Hall, an overture The Overeager Overture for the Hollywood Bowl, and, most recently, Iris—a Cirque du Soleil show at Hollywood’s Dolby Theatre. Danny Elfman’s music from the films of Tim Burton will be having its concert premiere at London’s Royal Albert Hall. “Having a particular style is not bad,” says Elfman, “but I prefer to push myself in the direction of being a composer who you never know what he’s doing next.” John Mauceri’s distinguished and extraordinary career has Elfman’s most recent projects include Silver Linings Playbook, Oz: The Great And Powerful, Hitchcock, Epic, and the Errol Morris Documentary The Unknown Known: The Life And Times Of Donald Rumsfeld. A native of Los Angeles, Elfman grew up loving film music. He travelled the world as a young man, INFINITY Marvel launched its “Infinity” comics crossover event two weeks ago and it is going very well for them. The first issue sold out of 250,000 copies before close of business the first day. Infinity is tagged as “the comics event of the year” and touches almost every storyline in the Marvel Universe, much like Fear Itself did a few years back. And with all of these tie ins and crossovers and preludes and postludes and aftermath and epilogues and everything else Marvel is throwing at us, we need to keep it straight. So, as in any other situation in the world, I turn to the Internet just as you have, in search of the EARTH INFINITY #1 New Avengers #8 answer. The Comic Book Resources forums had a discussion about this same issue and one of the members posted their reading list as gathered from various sources around the Internet, Marvel fliers, PreviewsWorld and anywhere else that info could be found. Here is the combined reading list for this year’s biggest event. It is a work in progress and is purely a guess- this doesn’t represent Marvel’s intention of how it is supposed to be read- this is just what the fans have gathered from Marvel’s sparse clues scattered from one comic shop to the next. COSMIC INFINITY #1 Avengers #18 Captain Marvel #15/Avengers Assemble #18 INFINITY #2 Avengers #19 INFINITY #3 PRINCIPAL STORY INFINITY #1 New Avengers #8 THE ROAD TO INFINITY Thanos Rising #1-5 (Thanos retold origin) Avengers Assemble #1-8 (Thanos returns) Avengers #18/New Avengers #9 INFINITY #2 Avengers #19/New Avengers #10 INFINITY #3 New Avengers #10 INFINITY #3 INFINITY #4 New Avengers #11 INFINITY #5 Avengers #22 Avengers #23 INFINITY #6 New Avengers #12 Avengers #20 INFINITY #4 Avengers #21 INFINITY #5 INFINITY #6 (likely) Avengers #20 INFINITY #4 Avengers #21/New Avengers #11 INFINITY #5 Avengers #22 Avengers #23 INFINITY #6 New Avengers #12 Avengers #1-13/New Avengers #1-6 (buildup) Guardians of the Galaxy #1-4 (cosmic status quo) Age of Ultron #10 (time breaks) Avengers #14-17 (official prelude) Guardians of the Galaxy #5 (bridges AoU to Infinity) Avengers: The Enemy Within (Carol's status quo) New Avengers #7 New Avengers #8 (both before and after Infinity #1) EARTH, TIME UNKNOWN COSMIC, TIME UNKNOWN Captain Marvel #16/Avengers Assemble #19 Wolverine and the X-Men Annual #1 Note: Both likely occur before Avengers #22 LOCATION AND TIME UNKNOWN TIME UNKNOWN Guardians of the Galaxy #8-9 Avengers Assemble #20 Guardians of the Galaxy #6-7 Thunderbolts #14 Mighty Avengers #1-2 New Avengers #9 INFINITY #2 Nova #8-9 Mighty Avengers #3 Infinity: The Hunt #1-4 Superior Spider-Man Team-Up #3-4 Thunderbolts #14-17 Fearless Defenders #10 Infinity: The Heist #1-4 Secret Avengers #10-11 brought him not only to the world’s greatest opera companies and symphony orchestras, but also to the musical stages of Broadway and Hollywood, as well as the most prestigious halls of academia. Regarded as the world’s leading performer of the music of Hollywood’s émigré composers, he has taken the lead in the preservation and performance of many kinds of music and has supervised/conducted premieres by composers as diverse as Debussy, Stockhausen, Korngold, Bernstein, Hindemith, Elfman, Ives, and Shore. As an accomplished recording artist, John Mauceri has over 70 albums to his name, and is the recipient of Grammy, Tony, Olivier, Drama Desk, Edison, Cannes Classique, Billboard, two Diapasons d’Or, two Emmys, and four Deutsche Schallplatten Awards. www.true-believer.net August 30, 2013 w w w . T R U E - B E L I E V E R . N E T Magda (wife, presumed deceased), Anya (daughter, deceased), Wanda Maximoff (Scarlet Witch, daughter), Pietro Maximoff (Quicksilver, son), Lorna Dane (Polaris, daughter), Vision (son-in-law), Thomas (grandson), William (Wiccan, grandson), Crystalia Maximoff (Crystal, daughter-in-law), Luna Maximoff (granddaughter), Joseph (clone, deceased) Real Name Max Eisenhardt Aliases Erik Magnus Lehnsherr, Erik the Red, Grey King, White King, Michael Xavier, “the Creator,” White Pilgrim, Prisoner #214782, others Group Affiliation Classic X-Men #12 (1987) X-Men; formerly Excalibur (Genoshan), Acolytes (leader), the Twelve, Hellfire Club (Inner Circle), New Mutants (headmaster), Savage Land Mutates (founder), Brotherhood of Evil Mutants (founder) Occupation Powers First Appearance X-Men #1 (1963) Origin Conqueror, former ruler, teacher, headmaster, secret agent, orderly Known Relatives Unidentified parents (deceased), Magneto possesses the power to control all forms of magnetism. He can shape and manipulate magnetic fields that exist naturally or artificially. It is unclear, however, After witnessing the brutal murder of his family by the Nazis, Max Eisenhardt, was sent to the Auschwitz death camp where he served in the Sonderkommando, the squad of Jewish men forced to helped their Nazi masters operate the gas chambers, ovens, and fire pits of the camp. While in Auschwitz, Max met a gypsy girl named Magda. Max and Magda survived the Holocaust, and later were married. They had a daughter, Anya. Max first consciously used his mutant powers when his family was trapped in a burning house. Unable to rescue his daughter from the blaze due to his inexperience, coupled with interference from a hostile mob, he angrily unleashed his powers to vengefully slaughter the humans. Terrified, Magda left him, and months later discovered that she was pregnant. Magda presumably died after giving birth to mutant twins at Wundagore Mountain. To shake off his pursuers, Max had master forger George Odekirk create the identity of Sinte gypsy “Erik Magnus Lehnsherr.” Max eventually made his way to Israel where he worked as an orderly in a psychiatric hospital near Haifa. He befriended Charles Xavier, with whom he shared lengthy debates, hypothesizing what would happen if humanity were to be faced with a race of super-powered beings. The pair ultimately revealed their true natures to each other when they prevented Nazi war criminal Baron Wolfgang von Strucker from obtaining a large cache of Nazi gold. Causing a cavein that seemingly killed Strucker, Max realized that his and Xavier’s views on mutant/human relations were incompatible and left with the gold. Fearing another Holocaust, he took an aggressive and lethal stance against humanity. Max has often expressed the belief that mutants, whom he calls Homo sapiens superior, will eventually be the dominant life form on the planet, and has wavered between wanting to exist in harmony with humans, wanting a separate homeland for mutants, and wanting to enforce his superiority over all humanity. Calling himself Magneto, Max banded together a group he dubbed the Brotherhood of Mutants, later referred to as “Evil” by the media. Among the assembled members were his children, now the mutants Quicksilver and the Scarlet Witch. Magneto soon found himself opposed by Xavier and his own group, the X-Men. After a battle against the X-Men and the Avengers, Magneto was presumed dead, but managed to survive by using his powers to burrow through the ocean floor into a series of caverns that led him to the secluded Antarctic prehistoric jungle of the Savage Land. There, he used his knowledge of genetic engineering to mutate local savages into super-powered beings he dubbed the Savage Land Mutates. Soon after, Magneto was again opposed by the X-Men, and was once more presumed killed in an explosion. Yet again, Magneto survived, finding himself in the Savage Land city known as the “Land of the Dead” where he discovered a mind-numbing gas that he intended to use against mankind. He projected his astral self to the native peoples, manipulating them into building an airship filled with the gas. His plan was once again foiled by the X-Men, and he fled into the ocean. Rescued by the Mutate Amphibius, Magneto was taken to an island, where Sauron was working on a machine to tap the geothermal energies of the region. Magneto realized that the device could help restore his ailing powers, but was once again opposed by the X-Men and believed dead. Rescued by Namor the Sub-Mariner, Magneto was taken to Atlantis, where he quickly subjugated the Atlantean army and launched an attack on the surface world. He was opposed by the Fantastic Four, who Page 5 whether he must draw magnetic force from outside himself (if so, then he can do so over vast distances), or whether he can also generate magnetic force from within himself. Nor is it clear whether Magneto’s power is psionic or purely physiological in nature. Magneto’s power is, for all practical purposes, limitless. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. He can erect magnetic force fields with a high degree of impenetrability around himself for protection. Paraphernalia Magneto’s helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators. http://marvel.com/universe/Magneto used a feedback machine to trap him in a cone of his own power. Later freed, Magneto continued his genetic experiments and, using technology abandoned by the Inhumans Phaeder and Maelstrom, he created Alpha, whom he dubbed the “Ultimate Mutant”. Alpha turned on his creator, however, reducing Magneto and the Brotherhood to infancy. The baby Magneto was transferred to Muir Island, where geneticist Moira MacTaggert attempted to control Magneto’s insane rages by manipulating his DNA so that his body would be better able to tolerate his powers. Magneto was later restored to adulthood by the Shi’ar alien Eric the Red, and initially his psychotic and destructive behavior seemed to return when he attacked the new team of X-Men off of Muir Island, and then kidnapped them, holding them prisoner under a volcano in Antarctica. After battling the X-Men in Antarctica, Magneto retreated to Asteroid M, where his mind began to heal, and MacTaggert’s genetic changes began to restore his sanity. Magneto next tried to hold the world hostage to force world peace and disarmament, destroying a Russian city after warning the population to evacuate. He also sank a Russian submarine with all hands onboard after the vessel attacked him. The X-Men once more stopped Magneto, but during the battle Magneto almost killed the young mutant Kitty Pryde, an act that shocked him, and forced him to reevaluate his life. Following the inadvertent destruction of Asteroid M by the extraterrestrial Warlock, Magneto crashed to Earth and was rescued from the ocean by fishing boat captain Aletys “Lee” Forrester who took him to an island within the Bermuda Triangle to recuperate. There, Lee experienced Magneto’s “human” side and the pair had a brief romance. A remorseful Magneto then turned himself over to the World Court to be tried for his crimes, and would have certainly been found guilty if not for the intervention of Fenris, the twin children of Baron Strucker, who sought revenge against Magneto and Xavier for their intervention in their father’s plans years earlier. The courthouse was destroyed, and Magneto and Xavier were left alone as Xavier’s body deteriorated beyond repair. After Xavier’s love Lilandra arrived with the space pirates the Starjammers to heal him with Shi’ar technology, Xavier made Magneto promise to protect their dream and take over as Headmaster of his School. Magneto reluctantly agreed, and came to supervise the fledgling New Mutants team while also joining the X-Men on missions. Seeking an alliance with the Hellfire Club against ever-increasing threats to them both, Magneto and the X-Men’s leader Storm briefly shared the position of White King within the Club’s Inner Circle before philosophical differences between Magneto and the Club’s Black King Sebastian Shaw resulted in Shaw deposed as leader and Magneto assuming the unique position of “Grey King”. Magneto later returned to the Savage Land to oppose the priestess Zaladane, who had usurped control of the Mutates. While preparing for the inevitable confrontation, Magneto saved the X-Man Rogue from a twisted version of Ms. Marvel, and then teamed up with her, the Savage Land’s protector Ka-Zar, and the international law enforcement agency S.H.I.E.L.D. to defeat Zaladane. Despite protestations from Rogue, Magneto slew Zaladane before retreating to his rebuilt Asteroid M. There, he was approached by a group called the Acolytes, who begged him to intervene in the civil war between mutants and humans on the island nation of Genosha. Magneto agreed, and when the X-Men intervened, the Acolytes captured them and they were brought to Asteroid M to be “reprogrammed”. The process was a failure, however, and during the ensuing battle, Magneto was severely injured. The Acolyte Fabian Cortez, who claimed to be healing Magneto, was actually using his power-amplification ability to mask Magneto’s pain, weakening him in the process. Cortez further betrayed his lord when he triggered the nuclear missiles Magneto had set up around the asteroid. It took all of Magneto’s power to keep the base from blowing up, but the damage was too severe. While the X-Men escaped, Magneto and the remaining Acolytes crashed to Earth. Months later, the wreckage was discovered, but Magneto was missing. He later returned, stronger than ever, to a larger, more fanatical following of Acolytes, and co-opted the remains of Graymalkin, the space station belonging to the mutant future soldier Cable, into a new orbital base he called Avalon. When Magneto threatened the Earth once more, Xavier and the X-Men journeyed to Avalon where, after physically pulling all of the Adamantium out of Wolverine’s body, his mind was wiped by Xavier and he remained on Avalon in a vegetative state. When a battle between the extra-dimensional Holocaust and the Acolytes’ new leader Exodus destroyed Avalon, thenAcolyte and former X-Man Colossus placed Magneto in an escape pod which crashed to Earth. Magneto defeated Zealot’s forces, Rogue left, and he had his Acolyte Voght manipulate Quicksilver into staying as a member of the cabinet, in the hope that he would at last learn to be a loyal son. Soon after, Magneto was revealed to be a member of the Twelve, a group of mutants supposedly destined to usher in a golden age for mutantkind. He and the others were captured by the eternal mutant Apocalypse, who sought to usurp the power of the Twelve for himself; however, Magneto’s weakness short-circuited the machine. In the ensuing clash, Magneto discovered that he could commandeer the magnetic powers of the mutant heroine Polaris and use them as his own. When Apocalypse was defeated, Magneto returned to Genosha with Polaris, and began teaching her to expand her control, while using her as a front for his own power. Over the next six months, Magneto managed to rebuild much of the war-torn country, but a rebellion in Carrion Cove proved a thorn in his side. The rebels had discovered technology in the city that they felt could not be allowed to fall into Magneto’s hands, namely a genetic manipulation chamber from the process once used to create the Genoshan Mutates which would allow Magneto to restore himself to full power. Though the U.N., rogue Acolytes, Cortez, the Avengers, and Polaris all opposed him, Magneto tore down the city as a distraction to allow him to access the chamber and restore his DNA, making him more powerful than ever before. With an army of mutants at his disposal following the deadly Legacy Virus being cured, Magneto declared war on mankind. Yet again, Magneto was opposed by the X-Men, and in the ensuing clash he was severely injured by Wolverine. Recuperating, Magneto was powerless to prevent Sentinels controlled by Xavier’s genetic twin Cassandra Nova from decimating the island. Magneto was again believed dead, and after a recording purported to contain his last words was found, mutant supremacist ideals became widespread in the mutant community, with some adoring him as a martyr of the mutant cause. Magneto seemingly returned with a vengeance, infiltrating the Xavier Institute as the mutant healer Xorn, co-opting the Special Class as his new Brotherhood, and launching an attack on Manhattan. Killing Jean Grey before being killed in turn by Wolverine, it was later revealed that this Magneto was an imposter. The true Magneto was still in Genosha, where he joined Xavier in rebuilding the shattered nation. Following the dissolution of the Avengers after the Scarlet Witch suffered an apparent breakdown, Magneto rushed to her aid. When the X-Men and a new Avengers team met to discuss her fate, it seemed as though Magneto coerced her into altering reality, creating a world where mutants were the dominant species and lived openly without fear with himself as ruler. It was later revealed that Magneto’s son Quicksilver was the one who actually convinced the Scarlet Witch to alter reality, in an attempt to appease their father, as well as the X-Men and Avengers who threatened to put the Scarlet Witch down. Following the events of “M-Day,” Magneto apparently lost his mutant powers, but artifically regained them through manipulations by the High Evolutionary. Facing the extinction of the mutant race, and impressed with the X-Men’s accomplishments establishing Utopia, a home base on the remnants of Asteroid M, Magneto wished to join his adversaries. Attempting to gain the X-Men’s trust, Magneto pushed his powers to the limit and was Magneto set about consolidating both his mutant and left in a coma after rescuing Kitty Pryde from within political power, but faced opposition from the renegade Breakworld’s “Earth-Destroyer” giant bullet which had Mutate Zealot, his son Quicksilver, and Rogue. After been traveling through outer space away from Earth. For a time it was believed that the man called Joseph was a rejuvenated Magneto, but this theory was disproved when, after the X-Men were returning from an intergalactic mission, Magneto forced their spaceship to crash in Antarctica near his old base and, posing as Erik the Red, placed Gambit on trial for his role in the infamous mutant Morlock Massacre. Upon sentencing Gambit, Magneto destroyed his former base and left, leaving the X-Men to ponder the revelations about Gambit. He then went back into hiding, emerging only briefly to kill the forger Odekirk. After a few more weeks of preparation, Magneto launched his next offensive in the form of an electromagnetic pulse that spread across the globe. This time, he was attacked by Astra, a former member of the original Brotherhood and the creator of Joseph, who was revealed to be a clone created after Astra found and healed Magneto following the fall of Avalon so as to use his DNA. She intended for the clone to kill Magneto, but he proved too resourceful and was only injured while the clone became amnesiac. Astra had Joseph attack Magneto while he was controlling the Earth’s magnetosphere, which severely disrupted Earth’s magnetic field and forced Magneto to fight against becoming pure electromagnetic energy. The intervention of the X-Men distracted him, however, leaving Joseph to fix the magnetosphere. Magneto was briefly subdued by the X-Men as Joseph made the ultimate sacrifice to destroy his template’s machines, but before the battle could resume, the United Nations offered Magneto sovereignty over Genosha in return for some security considerations and a promise never to initiate hostilities against the nations of the world. Magneto accepted, but subsequently discovered that his powers were again failing him. www.true-believer.net http://marvel.com/universe/Magneto_(Max_Eisenhardt)#ixzz2dVEAOJlN