The digital path to purchase
Transcription
The digital path to purchase
The digital path to purchase Based on TNS Digital Life, Mobile Life and Mobile 360 Martin Warmelink ©TNS 2012 The Dutch digital market Some backgrounds Digital Life © TNS 2011 ©TNS 2012 2 Digital is the most consumed media among Internet users, having overtaken traditional media Daily users (%) 69 51 36 25 22 8 Internet for leisure TV Radio Internet for work Newspapers Magazines Question: M1; Media use Base: All respondents; Size 1001 Digital Life ©TNS 2012 3 Digital consumption is high across all Internet users, although younger users consume more Mean hrs spent online per week for leisure purposes “I worry that I spend too much time on the Internet” (%) Total Male Female 15 13 15 15 14 11 16-20 19 21-24* 15 25-34 13 16 13 16 35-44 12 15 45-54 12 16 55-65 12 12 Question: S7, A2; Time spent online, Internet attitudes Base: All respondents, top 2 box; 1001,505,496,99,73,186,235,222,186 *base size for this demographic is between 30 and 74. Results are therefore for illustrative purposes only Digital Life ©TNS 2012 4 Dutch involve themselves in many activities when online, primarily communication and entertainment Share of time for online activities in average week Communication Social networking & connecting Email Entertainment Multi-media & entertainment Online gaming 13 hrs per week 15 mins per day Personal interest Shopping Information Pre-purchase & browsing Knowledge & education News, sport & weather Management Personal admin Planning and organising Digital Life ©TNS 2012 5 A side step to Mobile Get ready for Mobile 6 ©TNS 2012 Netherlands end of 2012 Smartphone ownership 55% 60% 50% Tablet in household 30% 60% 50% 40% 40% Mid 2012 sales Smartphone %: 67% OS: - Android 60-65% - IOS 20-25% - Blackberry 5-10% 30% 20% 10% 0% end 2009 2010 2011 end 2012 30% 2-2,2 mln 20% 10% 0% end 2009 2010 2011 end 2012 7 ©TNS 2012 Mobile applications dominate the usage of content on smartphones. Total market time spent on applications Applications and online websites account for an average of versus websites Excluded Voice, SMS and System applications web 4% 42 minutes of market face time per day for smartphone users 48 41 36* 33 app|web apps 96% *Excluded e-mail for BlackBerry Base: All smartphone users (1107), Android H|L, BlackBerry, iPhone (432|337, 99, 242) 95%|5% 95%|5% 97%|3% 96%|4% Base: All smartphone users app|web (1104|1063), Android H|L (432|416,337|317), BlackBerry (99|96), iPhone (239|236) 8 ©TNS 2012 Social and IM alone account for 45% of total online time; gaming for roughly 25%. Share of daily market face time – split by category (# minutes per user/day/category) 1 Social networking & connecting 2 Communication Email* 3 Multi-media & entertainment 1 1 0 Online gaming Total/Day 19 Personal interest 42 Shopping Knowledge & education 10 Entertainment Information News, sport & weather 1 4 mins. Personal admin Planning and organising Base: All smartphone users – Admin (1044), E-mail (948), Gaming (790), Interest (587), Knowledge (1020), Multimedia (916), News (987), Organise (1050), Shopping (1080), Social (1083) ©TNS 2012 Management *E-mail for BlackBerry excluded 9 Apps dominate mobile browsing in almost all activities. Websites are bigger in the knowledge category (including search engines). Distribution in daily application time - applications versus websites (% of total usage per category) Reach (% of total users): 94% 8 94% 71% 53% 92% 3 83% 6 89% 19 95% 9 97% 18 98% 2 39 63 92 100 97 94 81 91 82 98 61 37 * applications mobile websites Base: All smartphone users (1107) apps|web – Admin (1005|643), E-mail (934|170), Gaming (780|71), Interest (389|391), Knowledge (638|967), Multimedia (839|520), News (842|678), Organise (1039|354), Shopping (1062|758), Social (1074|745) ©TNS 2012 *E-mail for BlackBerry excluded 10 Digital in the path to purchase Digital Life © TNS 2011 ©TNS 2012 11 The Global Digital Growth Index High Penetration, Low Index – Utilise large reach, engage outliers High Internet Penetration High Penetration, High Index– Major opportunity, invest heavily South Korea Netherlands Low Growth Index High Growth Index China Ghana Low Penetration, Low Index– Tap into latent demand, plan for future opportunity Low Internet Penetration Low Penetration, High Index – Drive growth through engaged early adopters Digital Life ©TNS 2012 12 The quadrant of the map that each market sits in has very real implications for how to best utilise digital in that market Reach Engage Activate Convert Plan for Growth 1 Mid hours/wk High penetration Brand resistant Highly social Not writing about brands Reading about brands Online browsing is routine Heavy online researchers Prioritise the Path to Purchase 2 High hours/wk High penetration Brand friendly Highly social Writing about brands Reading about brands Online browsing is routine Heavy online researchers Social media outreach is a priority 3 High hours/wk Low penetration Brand friendly Highly social Writing about brands Reading about brands Online browsing when possible Emerging online researchers Offer opportunities to co-create content 4 Low hours/wk Low penetration Mobiles driving up usage Brand friendly Social growing rapidly Not yet writing about brands Not yet reading about brands Offline browsing dominates Heavy offline researchers Deliver on mobile and on Social Top Left Top Right Bottom Right Bottom Left Digital Life ©TNS 2012 13 Social networks and advocacy present only a small opportunity for brands to grow through digital Global Internet Penetration 30% 88% % of internet users that: % of internet users that: Go online daily Are brand fans on SN Write about brands online Research brands online Netherlands 68% 33% 69% 19% 47% 19% 81% 83% Digital Life ©TNS 2012 14 Tanzania Ghana India Uganda Kenya Pakistan South Africa Indonesia Egypt Thailand Nigeria Philippines Peru Vietnam Mexico Ukraine Romania China Brazil Colombia Morocco Russia Saudi Arabia Turkey Argentina Greece Portugal Italy Chile Poland Malaysia Hungary Spain Ireland Czech Republic Hong Kong UAE France Taiwan Israel Slovakia Austria Estonia Singapore Belgium US Australia Japan Canada Germany Switzerland South Korea UK New Zealand Luxembourg Finland Denmark Netherlands Sweden Norway Online users read comments far more than they write them % reading about brands % writing about brands Internet Penetration Digital Life ©TNS 2012 15 Advocacy can impact on some categories more than others, depending on how involved the category is Mobile Phone Most read about High impact, low quantity – engage the influencers PC Travel Most advocated – Join the conversation ISP Camera clothes Music Least written about Most written about Tobacco Low online chatter – drive engagement through creative execution Lots of noise, little interest – Track & respond to key messages Least read about Digital Life ©TNS 2012 16 Who is the real Samsung??!!? Digital Life ©TNS 2012 17 Tanzania Ghana India Uganda Kenya Pakistan South Africa Indonesia Egypt Thailand Nigeria Philippines Peru Vietnam Mexico Ukraine Romania China Brazil Colombia Morocco Russia Saudi Arabia Turkey Argentina Greece Portugal Italy Chile Poland Malaysia Hungary Spain Ireland Czech Republic Hong Kong UAE France Taiwan Israel Slovakia Austria Estonia Singapore Belgium US Australia Japan Canada Germany Switzerland South Korea UK New Zealand Luxembourg Finland Denmark Netherlands Sweden Norway In mature markets like the Netherlands researching products and purchasing products on line is huge! % using Digital to research products or services % using Digital to purchase products or services Internet Penetration Digital Life ©TNS 2012 18 People do more research for highly involved (and higher priced) purchases, and a greater percentage of this research takes place online % researching online 89 87 87 73 73 TV Travel 68 80 31 22 20 25 19 9 10 10 9 Cleaning products Food Personal hygiene Alcohol 45 20 Prescription Medicine Credit cards New Car Question: E9; Researched on or offline Base: All Purchasers 366,427,430,401,296,74,103,262,588 Digital Life ©TNS 2012 19 Influencing purchase behaviour used to be so simple... Digital Life ©TNS 2012 20 ...until the Internet came along Digital Life ©TNS 2012 21 Various sources come into play at different stages in the path to purchase Drive awareness Help explore and select Become aware of new products / brands that are available Decide where to buy Receive Customer Service Stay in touch, and keep up-todate, with a brand Decide where to buy the product for the best overall deal Explore different products or brands and select the best one for my needs Use the product / service better and have questions answered about it Digital Life ©TNS 2012 Keep in touch with the brand 22 Earned media plays a large role in all stages of the purchasing process Average number of sources used Bought Drive awareness Help explore and select Owned Decide where to buy Earned Receive Customer Service Keep in touch with the brand Question: P1-P3; Sources of information important to stage ACROSS ALL CATEGORIES Base: All Purchaser 935 Digital Life ©TNS 2012 23 Bought media has a large role in driving awareness and maintaining the relationship Average number of sources used Bought Drive awareness Help explore and select Owned Decide where to buy Earned Receive Customer Service Keep in touch with the brand Question: P1-P3; Sources of information important to stage ACROSS ALL CATEGORIES Base: All Purchasers 935 Digital Life ©TNS 2012 24 Word of mouth and other earned media play a strong role for consumers researching products online % using touchpoint to research 69% 56% 35% 6% Banner Ad 12% Online video ad 12% 13% 14% 38% Bought media: Utilised by 67% 50% 28% 31% 23% 17% Email Ad Newspaper Ad 57% TV Ad Brand page on SN 25% 12% Online retailer website Product sample Sales assistant Owned media: Utilised by 84% Brand website Online Consumer Consumer consumer views on views on video microblogs SN Digital Life ©TNS 2012 52% 41% 21% Search Ad Social Net. Online viral Direct mail Ad ad 60% Expert review Consumer Price review Comparison site Word of mouth Earned media: Utilised by 85% 25 Zoom in: owned and earned media Brand websites still hugely important!! % using touchpoint to research Price Comparison site 57% Consumer review 52% Expert review 50% Consumer views on SN 25% Consumer views on microblogs Online consumer video 23% Earned media: Utilised by 85% 12% Brand website Online retailer website 60% 28% Owned media: Utilised by 84% Digital Life ©TNS 2012 26 Differing levels of research and buzz across categories, means different opportunities to engage consumers Highly researched but rarely talked about – ensure information hungry consumers are kept up-todate with info Highly Researched car pc Mobile tv Highly engaged and talkative consumers – engage via multiple channels and Travel touchpoints bank Low Levels of Category WoM clothes Credit Cards Baby food Cosmetics Low levels of engagement – tobacco buy media or produce a campaign that’s engaging in its own right Buzz heavy but important sources of information are offline – earn media and invest in offline Personal Hygiene Lightly Researched Digital Life ©TNS 2012 High Levels of Category WoM 27 And define the optimal mix of media across product categories Highly Researched OWNED EARNED & OWNED Ensure information-hungry consumers are kept up-to-date with information Engage customers through multiple channels and touchpoints Low Levels of Category WoM High Levels of Category WoM BOUGHT EARNED Buy media or produce a campaign that is engaging in its own right Earn media and invest in offline communication Lightly Researched Digital Life ©TNS 2012 28 Earned and owned media BOTH important Baby care products Food Credit cards Personal care products Over-the-counter medicines Holiday/travel Banking products A PC/Laptop/Tablet Insurance policy Cameras Mobile phones TV New cars 0% 10% 20% 30% 40% Manufacturer's/service provider websites 50% 60% 80% 90% Consumer product review sites Digital Life ©TNS 2012 70% 29 Searching, searching, searching 21.49: Google: Samsung tv 21.50: Plasma discounter.nl Samsung UE40D6500 Specs 22.04: Google: UE40D6500 22.04: Tweakers Expert review Specs Afbeeldingen 22.08: Google: UE40D6500 22.09: Beste product.nl video 22.15: Google: Samsung 22.15: Samsung Specs What is smarttv 22.30: Kieskeurig Lees reviews 22.39: Google: UE40D7000 22.39: Kieskeurig Lees reviews 22.57: Plasmadiscounter youtube filmpje 23.02: Google: Philips 40PFL8608 The searching continues!!! ©TNS 2012 Session: 70 minutes Visited: 1 e-tailer 5 times back to google 1 time you tube 2 cons/prof. review / price comp. 2 prof. review / price comp. 2 manufacturer sites Source: TNS NIPO clicks Shoppers go to price comparison sites, review sites and manufacturer sites All in one session We all know this!! Manufacturers: Can you combine them? Should you combine them? Digital Life ©TNS 2012 31 What should brands do? The facts - Brand websites are important - Shoppers are looking for reviews anyway - Many brand sites are static and specs driven - Reviews can give a personal touch to your brand - You are open to criticism (Everyone makes mistakes) and you can show what you do with it - You can keep them on your site Questions - Do people trust it? - Can you colaborate with (r)e-tailers? - Can you colaborate with review sites? - Is it building trust and image and does it help in the conversion as well? Earn your owned Media!! Digital Life ©TNS 2012 32 X One size fits all? Digital Life © TNS 2011 ©TNS 2012 33 6 Digital Lifestyles INFLUENCERS Het internet is een integraal deel van mijn leven COMMUNICATORS Ik houd er gewoon van om te praten en mezelf uit te drukken KNOWLEDGE-SEEKERS Ik gebruik internet om kennis op te doen, informatie op te zoeken en mezelf te ontwikkelen. NETWORKERS Internet is belangrijk voor mij om relaties aan te gaan en te onderhouden ASPIRERS Ik zoek online naar een persoonlijke plek FUNCTIONALS Het internet is een functioneel hulpmiddel Digital Life ©TNS 2012 34 On the digital consumer engagement map, the relationship between behaviour and attitude towards digital is not linear Internet is commoditised HIGH CONSUMPTION Is the centre of my life Makes my life more efficient LOW INVOLVEMENT HIGH INVOLVEMENT Internet is aspirational Internet is irrelevant Helps me achieve my goals Not a big part of my life LOW CONSUMPTION ©TNS 2012 Internet is pivotal Digital Life Netherlands Report © TNS 2011 There is really high involvement with the internet in the emerging markets HIGH CONSUMPTION Internet is pivotal Internet is commoditised Is the centre of my life Makes my life more efficient LOW HIGH INVOLVEMENT INVOLVEMENT Internet is functional It helps me to be productive LOW CONSUMPTION Internet is aspirational Helps me achieve my goals Digital Life Netherlands Report © TNS 2011 ©TNS 2012 41% 5% 18% 5% 16% 15% Digital Life Netherlands Report © TNS 2011 ©TNS 2012 All segments shop online Users Consumers % daily internet users Functional Knowledge Seeker 60 66 % with brand connections in social media % writes online about brands 16 11 22 Communicator 84 Influencer 85 Networker 85 Advocates 35 31 64 30 66 30 65 20 Digital Life ©TNS 2012 % research online 64 23 41 Customers 67 38 relevant • A very large group • On average they are • They online consumers are hardly ‘social’ older and have more to spend shop online Digital Life ©TNS 2012 39 1. Help them finding practical information and be present at price comparison sites Digital Life ©TNS 2012 40 2. Help them to go right on target Digital Life ©TNS 2012 41 3. They need reassurance and do read reviews! Digital Life ©TNS 2012 42 4. Online is one of their sources high Other (mass) medium low low high online Digital Life ©TNS 2012 43 The digital path to purchase ”The principles of shopping will remain the same, and success for brands and retailers along the path to purchase will only be achieved if they can find ways to save shoppers time, money and angst. “ Barry Lemmon; global Head retail & shopper TNS Digital Life ©TNS 2012 44 Digital in the path to purchase Based on TNS Digital Life / Mobile Life and Mobile 360 ©TNS 2012 Martin Warmelink TNS NIPO 06 53720496 martin.warmelink@tns-nipo.com