Brian Koziel and Ben Kraines
Transcription
Brian Koziel and Ben Kraines
Nintendo Gamecube Brian Koziel and Ben Kraines Place in Video Game Realm - Your Childhood - 22 million consoles sold worldwide Top 5 Gamecube Games of All Time Super Smash Bros. Melee 7.09 Million Sold Mario Kart Double Dash!! 7 Million Sold Super Mario Sunshine 5.9 Million Sold The Legend of Zelda: The Wind Waker 3.07 Million Sold Luigi’s Mansion 2.64 Million Sold History 1889 - Nintendo was founded 1980 - Entered gaming industry with GAME & WATCH product line 1984 - Famicom Released 1996 - Nintendo 64 Released 1999 - Signed $1 billion dollar deal with IBM for Project Dolphin 2001 - GameCube Released 2007 - GameCube Discontinued Nintendo’s Vision - Customer Requirements - last long - affordable for families - Developer Requirements - textures - custom lighting - geometry - Nintendo Philosophy - Efficiency over Raw Power Overall Design Gekko - Gamecube Processor - PowerPC Derivative - 21 million transistors - 485 MHz - How is Gekko requirements driven? - Relationship with GPU Datapath - 3-issue Superscalar - can start up to 3 instructions per cycle - branch folding - 4 Stage Pipeline - IF, DE, EX, WB - Dual 7 Stage FP-Pipeline - extra execution stages - Common Data Bus Memory Structure Registers: - 32 Floating Point registers (FPR) - 32 General Purpose Registers (GPR) Gekko Integrated L2 Cache: - Separate L1 Data/Instruction Caches - Unified 256KB L2 Cache Main Memory: - 24 MB on the motherboard Memory Structure 1T-SRAM - better bus efficiency - DRAM with efficient data refreshing - developed by MoSys - unique to the gamecube - low latency access Overall Design Flipper ● ● ● ● ● All roads lead to Flipper Gamecube’s GPU Originally Produced by ArtX 480p 60 FPS Flipper ● ● ● ● ● ● ● ● ● .18 um technology 51 Million transistors 162 MHz 64-bit interface to Gekko 4 Pixel Pipelines 2 MB Z-Buffer/Frame Buffer 1 MB Texture Cache Embedded 1T-SRAM DSP, I/O Processor, High-Speed Serial and Parallel Ports Data Compression - Gekko compresses graphics data Upon Load Graphic Element: - integer floating point Upon Store Graphic Element: - floating point integer - uses single precision FP - 2:1 compression for graphics data - bandwidth efficiency Overall Design I/O -2 Serial Ports (27 Mbps) -1 High-Speed Parallel Port (648 Mbps) -2 Memory Card Slots -CAV Disc Drive -8 cm miniDVD discs -Reduces I/O loading times -4 GameCube Controllers Console Comparison Gamecube Nintendo 64 RAM 24 MB 4 MB Clock 485 MHz 94 MHz CPU Brand IBM NEC Game Media Disc Cartridge Launch Price $199.99 $199.00 Launch Date September 15, 2001 June 23, 1996 Units Sold (worldwide) 21.74 million 32.93 million Console Comparison Name Dreamcast Playstation 2 GameCube Xbox Manufacturer Sega Sony Nintendo Microsoft Launch Date (NA) September 9, 1999 October 26, 2000 November 18, 2001 November 15, 2001 Launch Price $199.99 $299.99 $199.99 $299.99 CPU 200 MHz SuperH SH-4 294 MHz MIPS “Emotion Engine” 485 MHz PowerPC “Gekko” 733 MHz x86 Intel Celeron GPU 100 MHz NEC PowerVR CLX2 147 MHz “Graphics Synthesizer” 162 MHz ATI “Flipper” 233 MHz Custom nVidia NV2A Main RAM 16 MB SDRAM 32 MB RDRAM 24 MB 1T-SRAM, 16 MB DRAM 64 MB unified DDR SDRAM Video RAM 8 MB 4 MB 3 MB embedded 1T-SRAM Cache Memory Instruction 8 KB, Data 16 KB CPU 40 KB, VPU0 8 KB, VPU1 32 KB L1 64 KB, L2 256 KB L1 332 KB, L2 128 KB Top-Selling Game Sonic Adventure (2.5 million) Grand Theft Auto: San Andreas (20.81 million) Super Smash Bros. Melee (7.07 million) Halo 2 (8.49 million) Worldwide Sales 10.6 million 153.6 million 22 million 24 million Lasting Impact - impact on childhood of this generation - nostalgic value - prices today ($40 - $60) - revolutionary GPU-centered design - nintendo philosophy realized Works Cited http://www.eetimes.com/document.asp?doc_id=1129928 http://en.wikipedia.org/wiki/Sixth_generation_of_video_games_consoles http://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html http://www-03.ibm.com/press/us/en/pressrelease/2181.wss http://www.hotchips.org/wp-content/uploads/hc_archives/hc13/2_Mon/06ibm-gekko.pdf http://www.anandtech.com/show/858/2 http://www.segatech.com/gamecube/overview/
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