CATIA Photo Studio - CAD/CAM Laboratory
Transcription
CATIA Photo Studio - CAD/CAM Laboratory
CATIA Photo Studio CATIA® V5R19 TABLE OF CONTENTS Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Photo Studio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Photo Studio Workbench . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Photo Studio Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Loading a Product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Creating a Quick Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Interactive Qualities of Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Types of Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Creating an Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Un-rendered Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Deactivated Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Hide/Show & Deactivating Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Scaling Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Properties of Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Moving environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Moving environments with the Bounding Box . . . . . . . . . . . . . . . . . . . . . . 28 Moving environments with the Compass . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Moving environments using its Properties . . . . . . . . . . . . . . . . . . . . . . . . . 30 Applying Materials to Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Procedural Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Applying Images Files to Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Adjusting Mapped Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Environment Walls and Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Multiple Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Activating and Deactivating Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Up-Pickable Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 © Wichita State University Table of Contents, Page i CATIA Photo Studio CATIA® V5R19 Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Creating a Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Understanding Camera Representation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Multiple Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Camera Commands Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Update From View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Manipulating Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Moving a Camera by Updating the View . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Moving a Camera with the Compass or Bounding Box . . . . . . . . . . . . . . . 61 Moving a Camera with its Manipulator Handles . . . . . . . . . . . . . . . . . . . . . 63 Moving a Camera using its Position Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Moving a Camera using the Lens Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Lens Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Zoom Features – Focal Length and Focal Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Manipulate Focal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Modifying the View Angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Stickers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Mapping Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Creating Stickers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Mapping Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Flipping and Sizing Stickers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Orienting and Translating Stickers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Scaling Stickers Disproportionately . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Scaling and Positioning Stickers with the Compass . . . . . . . . . . . . . . . . . . . . . . . . 93 Scaling Stickers with the Sticker Manipulator Handle . . . . . . . . . . . . . . . . . . . . . . 94 Applying Stickers to Multiple Faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Spherical Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Layering Stickers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Lighting Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Making a Color Transparent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Modifying the Sticker Default Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Applying Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Copying and Pasting Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Positioning and Scaling Materials using the Compass . . . . . . . . . . . . . . . . . . . . . 115 Material Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Lighting Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Texture Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Material Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Creating a Material Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Adding new materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Adding New Families to a Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Deleting Materials and Families . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Copying and Pasting Materials between Families . . . . . . . . . . . . . . . . . . . 150 Returning to CATIA’s Default Library . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Table of Contents, Page ii ©Wichita State University CATIA Photo Studio CATIA® V5R19 Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Creating a Light Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Light Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Lighting Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Shadows Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Area Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Indirect Illumination Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Position Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Punctual (Standard) Light Characteristics and Common Uses . . . . . . . . . . . . . . . 180 Surfacic (Area) Light Characteristics and Common Uses . . . . . . . . . . . . . . . . . . . 181 Light Commands Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Turning lights on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 Three Point Light Set-up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Shootings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 Creating a Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Active Shootings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 Editing Shootings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 Managing Rendered Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Saving Single-Frames from On Screen Output . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Saving Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 Tool Options Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Previewing the Turntable Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Rendering the Turntable Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Simulation Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Rendering the Simulation Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Photo Studio Easy Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Custom Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 Practice Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Problem #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Problem #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 Problem #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Problem #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Problem #5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 © Wichita State University Table of Contents, Page iii CATIA Photo Studio CATIA® V5R19 Introduction CATIA Version 5 Photo Studio Upon completion of this course, the student should have a full understanding of the following topics: - Environments, lights, and cameras - Texture creation and application - Turntable and simulation animations - Basic lighting techniques - Rendering © Wichita State University Introduction, Page 1 CATIA Photo Studio CATIA® V5R19 Photo Studio Photo Studio is used to produce professional, print-quality images of your product. It lets you create a range of styles from photo realistic to illustrative images. You can also create simple animations of models and products. Introduction, Page 2 ©Wichita State University CATIA Photo Studio CATIA® V5R19 The Photo Studio Work Flow © Wichita State University Introduction, Page 3 CATIA Photo Studio CATIA® V5R19 Lighting As you’ve noticed so far, your scene displays adequately with default lighting. However you can use Photo Studio’s many lighting tools to create a truly compelling shot. Lights let you focus attention on different objects in the scene. They also let you create a certain look, or ‘mood’ to the scene. This section shows you how to create different light sources and how to use them in order to enhance the look of your scene. Default Lighting 3 Point Light Set-up Using lights to create a mood © Wichita State University Lighting, Page 153 CATIA Photo Studio CATIA® V5R19 Creating a Light Source There are a number of available lighting options. Create a new product document. Take a look at the Create Light toolbar. The first three icons create Standard lights, also called Punctual lights. These options consist of spot lights, point lights and directional lights. The last four icons create different Area lights, also called Surfacic lights. The options for Area lights are rectangle, disk, sphere, and cylinder. Standard lights create only sharp-edged shadows, while Area lights create shadows with soft-edges. Standard lights generally require less processing and render faster than Area lights. The following shots show the effect of Standard and Area lights. Notice the differences in shadow quality. Both shots are rendered with the Anti-aliasing set to High and a resolution of 1200 x 900 pixels. Standard Spot Area Disk Light Note: It is possible to use both light types in one shot. Lighting, Page 154 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Select the Create Spot Light icon. The spot light appears as a cone with green manipulator handles at its top and base. The manipulator handles will only appear if the light is selected. The top handle is the source point for the light, representing the location of the light. The source point rotates the spot light around the bottom handle, the target point. The handles are similar to those you saw when you worked with cameras. The sphere rotates the light; the line translates it; and the square does both. Spot lights are the most frequently used lights. They’re used to light individual objects in a scene. They are not used to light the entire scene uniformly. © Wichita State University Lighting, Page 155 CATIA Photo Studio CATIA® V5R19 Select anywhere in the work area to deselect the spot light. Notice that the deselected spot light is represented with a star at the apex of the cone. An arrow points from the star toward the base of the cone. The star is called the anchoring point, it shows the location of the light source. The arrow is called the direction vector, it shows the direction that the light is shining. Delete the spot light from the specification tree. Select the Create Point Light icon. in all directions, like a light bulb. A point light is created. Point lights emit light Deselect the light. Notice how point lights are represented when they’re unselected. They have a central anchoring point, but no direction vector. Lighting, Page 156 ©Wichita State University CATIA Photo Studio Select the Create Multi-View icon and select the point light. better view to see the effect of manipulating the light’s handles. CATIA® V5R19 This gives you a Drag the handle by the sphere. The handle rotates in any direction. It’s important to realize that the light itself doesn’t rotate, only the handle. Since point lights emit light in all directions, rotating a point light would have no effect. After rotating the handle, the new direction the handle is pointing is the new direction that you’re able to translate the light. Drag the handle by the line. The light translates along the axis that the handle is pointing. To translate in a different direction, rotate the handle again, then drag by the line. Drag the handle by the square. Notice that you can translate the light freely. Turn off the Create Multi-View icon. Delete the point light. © Wichita State University Lighting, Page 157 CATIA Photo Studio Select the Create Directional Light icon. CATIA® V5R19 A directional light is created. Deselect the Directional Light. You are now able to tell which way the light is pointing by the vector direction. You can clearly see the anchoring point and the direction vector. Directional lights emit light at a constant intensity in one direction. Since the light intensity doesn’t diminish with distance from the light source, directional lighting can light an entire scene, similar to sunlight. They are not used to light individual objects in the scene. Lighting, Page 158 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Light Properties The other type of light is Area lights which consist of four shapes: rectangle, disk, sphere and cylinder. It’s also possible to change an existing Standard light into an Area light. The properties of a light allows you to be able to customize the light to your needs. Right select on the directional light in the specification tree and select Properties. The Properties window appears. Lighting Tab Notice the Lighting tab is divided into two areas, Source and Attenuation. The Source area lets you change the light’s Type and parameters for that Type. The Attenuation area lets you control how the light attenuates or fades over distance. Source Type Allows you to switch the type of light Angle Adjusts the angle of the light Color Changes the color of the light. Every light Type has a Color parameter. Refer to the Stickers section for a discussion of the Lighting tab’s Color parameters. Intensity Modifies the intensity of the light. Every light Type has an Intensity parameter. Intensity refers to the brightness/dimness of that light. The Intensity icon opens the Intensity window. It is only active in real time rendering. Attenuation Falloff Adjusts the diminishing of light between the source and target © Wichita State University Lighting, Page 159 CATIA Photo Studio CATIA® V5R19 None The light will shine at full intensity for infinity. However, cone angle limits are active so the light is contained within the cone. Linear Light attenuation decreases linearly with a 1/r ratio (“r”=distance to light origin) Realistic Light attenuation decreases with a 1/r2 ratio End Defines the point where attenuation ends Start Ratio Adjusts where the full illumination begins Angle Ratio Adjusts how hard or soft the edge of the light will be Lighting, Page 160 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Type In the Source area, select each of the three different Type options and notice what parameters are available for each. Notice that the Angle parameter only applies to Spot lights. Also notice that selecting a different light Type changes the light’s icon in the specification tree. Change the Type to Spot and adjust the Angle value to its maximum and minimum values. Notice how the cone of the light changes. The cone shows you the region the light illuminates. The Angle parameter, therefore, controls the area of illumination. 90deg for widest area of illumination 0.057deg for narrowest area of illumination Select OK to the Properties window. Since you initially opened the properties for a directional light, the options you’ve been looking at only apply to the Standard lights; Spot, Point, and Directional lights. © Wichita State University Lighting, Page 161 CATIA Photo Studio Turn on the Create Multi-View icon. and front of the light. CATIA® V5R19 Make sure you have good views of the side Re-open the Properties window for the light and select the Area tab. Select each of the Type options available and experiment with changing the values for the parameters that are available for each Type. Notice how the light changes in the work area. Angle Even though it’s not available on the Area tab, the Disk and Rectangle lights have an Angle parameter as well. To change the Angle value through the Properties window you must switch back to the Lighting tab. With the Type set to Rectangle, select the Lighting tab and change the Angle parameter values. Notice how the light changes in the work area. Select OK to close the Properties window. You can also change the Angle in the display. Select the light in the work area and move the cursor over the side of the cone. A curved arrow, the angle manipulator, appears when you have successfully selected the side. Lighting, Page 162 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Drag the side of the cone to adjust the angle. You will notice that this does the same thing as adjusting the value in the properties window. © Wichita State University Lighting, Page 163 CATIA Photo Studio CATIA® V5R19 Falloff Attenuation is the diminishing of light from full strength (at the light source) to zero (at the light target) within the perimeters of the light. Think of the perimeter as the boundary of the light, i.e., the cone that encloses the light. The perimeter is what you see when you select the light. Another name for attenuation is falloff. All lights, except directional lights, have falloff. Directional lights shine at a constant intensity over an infinite distance so there is no diminishing of light. Under the Attenuation section of the Lighting tab, select the drop down menu for Falloff. You can choose from three types. Select Linear for now. Lighting, Page 164 ©Wichita State University CATIA Photo Studio CATIA® V5R19 End The End parameter sets the point where attenuation ends or the point where the light falls to darkness. Objects outside the End parameter are not lit by the light. You can set the End value from the Properties window or you can set it from the work area by dragging the light’s end modifying handle. Select OK in the Properties window. With the light selected, move the cursor over one of the end lines at the target end of the light. A green, double-headed arrow appears. Drag this manipulator to shorten or lengthen the attenuation range. Close the document without saving. © Wichita State University Lighting, Page 165 CATIA Photo Studio CATIA® V5R19 Open the End Exercise document from the End Exercise directory. A birdhouse should appear as shown. Perform a quick render. Because the bird house is outside of the light’s attenuation range, the bird house is not illuminated. Lighting, Page 166 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Expand the Camera branch in the specification tree and double-click on Camera 1. This will properly align you for the next step. Adjust the end of the spot light so that it encloses the birdhouse as shown below. Perform another quick render. Part of the bird house should now be lit. © Wichita State University Lighting, Page 167 CATIA Photo Studio CATIA® V5R19 Move the end of the spot light so that it extends completely past the birdhouse as shown below. Perform another quick render. The house and some of the post should now be lit. Close the document without saving. Lighting, Page 168 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Start Ratio The Start Ratio adjusts the fall off range, letting you determine where full illumination will begin. A Start Ratio of 0.0 means that full illumination starts at the light source; a value of 0.5 means that it begins half way between the light source and target point; and a Start Ratio of 1.0 means that full illumination starts at the target point, so that there is no falloff. Open the Start Ratio document from the Start Ratio directory. Access the light’s Properties window. Notice that the Start Ratio in the Lighting tab is set to 0.1. The light should appear as shown below. Select OK to the properties window. © Wichita State University Lighting, Page 169 CATIA Photo Studio CATIA® V5R19 Perform a quick render. The house is barely illuminated. Now set the Start Ratio to 0.9 and perform another quick render. The light intensity on the house has increased because the Start Ratio is closer to the house. Close the document without saving. Lighting, Page 170 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Angle Ratio The Angle Ratio determines how hard or soft the edge of the light is. Only spot, rectangle, and disk lights have this parameter. Open the Angle Ratio document from the Angle Ratio directory and look at the light setup. The light is focused on the front of the birdhouse, and the target point is located about halfway to the back of the birdhouse. © Wichita State University Lighting, Page 171 CATIA Photo Studio CATIA® V5R19 Double-click on Camera 1 from the specification tree. From the viewpoint of Camera 1, perform three renders, with the Angle Ratios of 1.0, 0.5, and 0.25. Renders with Angle Ratios of 1.0, 0.5 and 0.25 are shown below. Close the document without saving. Lighting, Page 172 ©Wichita State University CATIA Photo Studio CATIA® V5R19 Shadows Tab Ray Traced Enabled Real Time Activates ray tracing. With Ray Traced activated the light will cast shadows. Only applies when lighting is Directional On Environment Allows the shadow to be view on the environment walls in the normal work area without rendering Smoothing The sharpness of the shadow on the environment Color Allows you to define the color of the shadow Transparency Allows you to set the opacity of the shadow To keep a light from casting shadows, uncheck the Ray Traced option under the Shadows tab. © Wichita State University Lighting, Page 173 CATIA Photo Studio CATIA® V5R19 Open the Shadows document from the Shadows directory. Perform a render from the viewpoint of Camera 1. In this case the Ray Traced option is deactivated so there should not be any shadows. In the Properties window of Light 1, turn on the Ray Traced option in the Shadows tab. Perform another render from the viwpoint of Camera 1. This time the view will show shadows from the light. Close the document without saving. Lighting, Page 174 ©Wichita State University