5 Truth or Dare - The Marketing Society
Transcription
5 Truth or Dare - The Marketing Society
5TruthorDare AUniversalIdea,LocallyImagined Execu=veSummary In2013the5Gumbrandwasdecliningandteenswereabigreasonwhy.Sohowdidwe getteenstothinkofourproductdifferentlyandbuymore5Gum?Wedaredthem. WetransformedourgumpacksintoasocialgameofTruthorDare.Butwedidn’tstop there.Were-engagedteenswiththebrandbychallengingthemtoplay5TruthorDare withthepeopletheylovemost–theirfriendsandmajorsocialcelebriHesineachcountry. 5TruthorDareprovedtobeauniversalideathatmarketsbuiltlocallybasedontheirlocal budget,localmediaenvironment,andmostimportantly…localyouthculture.Thegame launchedin10countriesoveratwo-yearperiodand,asaresult,wejumpstartedsales growth,increasedourhouseholdpenetraHonandachievedthehighestsocialengagement ratesinthebrand’shistory. 1 BACKGROUND 5Gumwaslaunchedin2007topowerfullyengageteensaroundtheworld.Earlyon,5Gumwas successful,growingtoahalf-billiondollarglobalbrandby2010. Butwhileithadincrediblesuccessinitsearlyyears,thebrandbegantoslowlylosemomentum withteensin2012.Andby2013,theglobalbrandhadslippedintodecline(dollarsales-5%vs. YA). 5Gumwasnottheonlybrandsuffering,theenHregumcategorywasdown(-4.0%vs.YA)due, inpart,toteens’losinginterestingum.EvenlargerglobalbrandslikeExtra,Orbit,Tridentand Doublemintweretakingahit.Butintheend,thiscategorydynamicwasparHcularlyproblemaHc for5Gumsinceitwasbuiltforteensandbyteens. *Sources:GlobalNielsenDollarSales2012-16,HistoricalWrigleyUse&PurchaseStudies,HistoricalNielsenHouseholdPanel Data,TNSBrandMonitor2008 OURCHALLENGE Wehadhigh-qualityproductanddistribuHoninplace,butwewerelosingteens’aWenHon.We neededawaytobringthembackto5Gumthatdidn’trelyonexpensiveproductchanges. Challenge1:5Gumwasasmallerbrand,typicallyWrigley’sthirdorfourthpriorityineach region,solocalsupportwouldbelimited.Wewouldn’tbeabletorelyonquickfixeslike increasingourannualmediasupportorblankeHngthemarketwithTVadverHsing. Challenge2:Teenshadbeenstrayingfrom5Gumforthepastseveralyears,soweweren’t goingtogetthemallbackovernight.And,weneededtorecapturetheiraWenHoninamedia environmentthatwasmuchmorefragmentedthanwhenthebrandfirstlaunched. Challenge3:Teensthemselves.Whileteensaroundtheworldhavesimilarneedsanddesires, youthcultureisdifferentincountrieslikeChina,theU.S.,Canada&Australia. OURWAYFORWARD Weneededaglobalideathatcouldbelocallyimaginedwithoutmajorproductchanges.The coreideaneededtobegloballyrelevantsowecouldleverageefficienciesacrossmarkets.But theideaneededtobeflexiblesomarketscouldbuilditinawaythatmadesensegiventheir localbudget,localmedialandscapeandlocalyouthculture. 2 OURKEYOBJECTIVES Weneededauniversalideathatcouldjumpstart5Gumwithteensandaddressthefollowing objecHves: (1)Reversedeclinesandgrowdollarsalesyearonyear (2)Growpenetra=on (3)Powerfullyre-engageyouthcultureviasocialmedia WhilebeginningtogrowdollarsalesintheshorttermwascriHcal,householdpenetraHonisa muchstrongerindicatorofthefuturehealthofyourbrandandthecategoryatlarge.Evena1pp li_canaccountfor$20-$35MMinsomecountries. Whilewedidn’thavethetoolstomeasure penetraHonli_sinallcountries,wedidhavetheabilitytomeasurepenetraHoninlarger countrieslikeChinaandtheU.S. STRATEGY&PLANNING INFORMINGSTRATEGYWITHATEENTRUTH Truth:Teenshavealwayspushedboundariestofindoutwhatthey’remadeof.It’swhat definesthem. Butourongoingteenresearchtoldusthattheseexperienceswerenolongerpersonal–they wereshared.Infact,ifteenscouldn’tshareit…itdidn’thappen.Theirexperiencesaresocial currency,anditcommunicateswhethertheyaredaring,adventurous,Hmidorshy. Ifwecouldgiveteensawaytopushpasttheircomfortzoneandsharetheseexperiences online…wemightbeabletorecapturetheiraWenHon. *Sources:AnnualBBDOconsumerimmersionswithteensfrom2011-2015,XanobiaArchetypalResearch2012-14,Brainstorm: TheTeenageBrainfromtheInsideOutbyDanielJ.Siegel,GlobalCassandraReport2014 THEINSIGHT Teenslovetopushpasttheircomfortzone—it’sagameforthem.Buttes=ngyourpersonal boundariesisn’tanyfunifyoucan’tshareit. 3 OURIDEA Let’stransformpacksof5GumintoagameofTruthorDareandchallengethemtoplaywith theirfriendsandmajorinfluencersintheirculture. BRINGINGTHEIDEATOLIFE NomaWerwhereTruthorDarelaunched,wewantedittobeasocialgamesowecouldtapinto teenstohelpusamplifytheeffortandmaximizeitsimpact. First,webroughttheideatolifebytransformingourpacksof5Gumintoasocialgameof TruthorDare.Truthsanddareswereprintedontheindividualgumfoilsinsidepacks.Aninpackcall-to-acHon,forexample#5TruthorDareinEnglishspeakingcountrieslikeCanadaandthe US,maximizedourimpressionpotenHalbyfurtherencouragingteenstobroadcasttheirin-pack experienceonsocialmedia. Next,wecreatedentertainingcontentandexperiencesthatdaredpeopletoplay5Truthor Darewiththeirfriendsandsocialcelebri=es,alsoensuringourprogramwashighlyvisible.We knewfromglobalTruthorDareresearchthatteensweren’tinterestedinplayingTruthorDare withabrand.Theywantedtoplaywithfriendsandthosetheyadmired,parHcularlysocial influencers.SoeachcountryidenHfiedlocal,teen-relevantsocialinfluencerstokickoffgame play. Finally,weengineeredouren=remediastrategytofuelsocialgameplayandsharing.This allowedustoleverageteensandtheirsocialnetworkstoamplifybroadreachandbuzzaround thegame.EachcountryidenHfied2-3mediavehicleswithmassreachthatwouldallowthemto jumpstartsocialgameplay(thepack,socialand,inmostcases,TV). *Source:2014GlobalTruthorDareQualitaVveinU.S.,China&Europe,LifesightsCompany 4 InChina,wechallengedAarifLee(oneofChina’shoWestmusician/actorsamongteens)totake ondaresandchallengehisWeibofanstoplayaspartofalivePRevent. hZps://www.youtube.com/watch?v=ZjaAg1kB-pc IntheU.S.,welaunchedwithmassiveteencelebrityAusHnMahoneaskingfanstoplaythe5 GumTruthorDareChallengewithhimviasocialmediatodeterminehowhewouldarriveatthe MTVVMAs.OurpackswerealsointegratedintovigneWesforteen-relevantTVshowsandwere partofatwo-weekgameacrossSnapChat,Vine,Instagram,TwiWer,FacebookandYouTubewith socialcelebrity,LoganPaul. hZps://www.youtube.com/watch?v=N5R464MWddo InCanada,wechallengedOlympiansnowboardersMarkandCraigMcMorristoplayTruthor 5 Darewithusthroughoutthesummer.EachweekwereleasedanewDareVideoorTruthVideo featuringtheMcMorrisbrotherscompleHnganin-packtruthordare.Thiscontentwas promotedonourownedsocialchannelsaswellasthebrothers’channelsacrossFacebook, TwiWer,InstagramandYouTube. InAustralia,wepartneredwithwell-knownMTVucorrespondentsandhadthemchallenge studentsonthestreetsofcollegecampusestospontaneouslyplay5TruthorDarewiththem. Gameplaywasfilmed,featuredonMTVu.comandpromotedonFacebook. hZps://www.facebook.com/5GumANZ/app/1616578745293648 WealsotookitonestepfurtherbychallengingpeopletotheulHmategameof5TruthorDare– infrontofpeoplethey’venevermetbefore–using16hiddencamerasanddirecHonal Soundblazerspeakers. APPLYINGAUNIVERSALIDEATOLOCALMARKETS Thecoreideaof5TruthorDareisauniversalone.Itisagamethatexistsallovertheworld.So whilemanythingsevolvedovertheyears,thiscoreideawastheconstant. TheeffortlaunchedfirstinChina,butasitexperiencedsuccessinmarket,wedecidedtoexpand 5TruthorDarearoundtheworld.Weextendedthegametootherregionsoverthecourseof twoyearsin10countries,whichallowedustolearnandrefinealongtheway. Astheuniversalidearolledoutglobally,threemainelementsevolved: Thetruthsanddaresusedduringgameplay QualitaHveresearchtaughtusthatthepurposeofthegameisthesamearoundtheworld-to pushpastyourcomfortzoneandhavefunintheprocess.Thatsaid,peopleindifferent countrieschallengetheirfriendswithverydifferenttypesoftruthsordares.InChina,truths& 6 dareswereinspiredbythethreemajorplaceswheregameplaytakesplace(school,workand clubs)andwerecheekierinnature.IntheU.S./Canada/Australia,weleanedtowardsmore romanHcandthrill-seekingdaresthatteenswouldreadilyshareonline. Thelocalexecu=on 5TruthorDareisauniversalidea,buteachcountryexecuteditwithcontentthattappedinto thecurrentculturalconversaHonintheirregion.Insteadofbeingforcedtorunthesamework everywhere,eachcountrywasempoweredtobuildtheprogramwithteen-relevantchannels andsocialinfluencersinthatcountry. Ourbeliefinthepowerofsocial 5’smediabudgetwassmallerincomparisontomostbrandsvyingforteen’saWenHon,sowe hadtoembracesocialandbescrappy.Wrigleydidn’thavemuchprecedentinthisspace,sowe werehesitanttoinvestheavilyatfirst.Butwitheachnewcountrylaunchweexperimented morewithsocialandusedourlearningtoimprovefutureefforts.Canada&Australiaendedup usingsocialastheprimarymediavehicle…andtheirrobustsocialeffortsexperiencedthe greatestsuccess. *Source:2014GlobalTruthorDareQualitaVveinU.S.,China&Europe,LifesightsCompany WHATWEREOURRESULTS? Objec=ve1:Didwehelpreversebranddeclinesandgrowdollarsales? Wewereabletojumpstartbrandgrowthinallfourregions. Aber3monthsinChina,theTruthorDareeffortcontributedtoadollarsalesvelocityli_of 31%,surpassingouroriginalgoalbyoverthreeHmes. IntheUS,wesawaturnaroundinbranddeclines(was-12%)duringtheeffort.Wesuccessfully returnedthebrandtogrowthandexperienceddollarsalesvelocityli_sof12%whileinmarket. InCanada,wereverseddecliningdollarsales(from-9%vs.YA),growingthebrandby1%during theeffort.Thecampaignachieveddollarsalesgrowthof+2%duringtheeffort,thefirstgrowth thebrandhadexperiencedsince2013. InAustralia,thetwo-monthdigital/socialefforthelpedstemthebranddeclinesithadbeen experiencingfor25consecuHvemonths.Dollarsalesvs.YAwere-13.5%(upfrom-25%)during theeffort. *Sources:Nielsen2013-2015,NielsenHouseholdPanelData2013-2014 7 Objec=ve2:Wereweabletogrowpenetra=on? InChina,weincreasedhouseholdpenetraHonby0.8ppduringtheeffort–a47%li_.(Nielsen HouseholdPanelData2013/14) IntheUS,base5Gumusageinhouseholdswith13-17year-oldswasactuallyup+2.3ppduring thecore12weeksoftheeffort.(NielsenHouseholdPanelData2014) Objec=ve3:Didwepowerfullyre-engageyouthcultureviasocialmedia? InChina,weincreasedoursocialengagementrates(re-tweetsandcomments)increasedbysix Hmesduringthelaunch.FollowingAarifLee’seffortsonWeibo,menHonsof5Gumincreased by642%tobeexact. IntheUS,socialengagementwiththe5GumbrandquadrupledduringtheeffortHmeframeand #5TruthorDaretrendedfourHmesintheU.S(Radian6SocialListeningStudy&TwiZerAnalyVcs2014) InCanada,weexceedednormsocialengagementratesof2%,achievinga14%social engagementrateontheMcMorrisBrotherscontent.Theclick-throughrateonoursocial contentwastenHmeshigherthanpredicted(achieving1.04%CTRvs.0.1%categorynorm). (CrimsonHexagon,YouTube&FacebookAnalyVcs2015) InAustralia,wesignificantlyexceedthecategorynormforsocialengagementrates(2-5%) acrossdigital/social/mobileefforts(throughshares,likes,comments,etc.)byachievingan overallengagementrateof13.3%.Thelong-formvideoofthesocialexperimentwasviewed 8.2MMHmesonYouTube(12%organic)and4.4MMHmesonFacebook(26%organic–five Hmesthenorm).(YouTube&FacebookAnalyVcs2015) CONCLUSION Ratherthanapproachourchallengeinthesamewaywealwayshad–withanewproduct launchandnewadverHsing-wedecidedtoreframehowpeoplethoughtof5Guminstead.We madeitmorethanjustaproduct,andmadeitanexperience-onethatcouldbesharedsocially amongteensandturnsocialacHonintoevangelism.Intheend,wedrovesalesandchanged conversaHonaround5Gum. WordCount(includingheadings+ExecuHveSummary):2,129 8