Communication Aid for the Hearing
Transcription
Communication Aid for the Hearing
Communication Aid for the Hearing-Impaired TAN CHEK TEE 993874W20 2 COMMUNICATION AID FOR THE HEARING IMPAIRED TAN CHEK TEE A THESIS REPORT SUBMITTED FOR THE DEGREE OF BA (INDUSTRIAL DESIGN) DEPARTMENT OF ARCHITECTURE NATIONAL UNIVERSITY OF SINGAPORE 2003 2 3 00 ABSTRACT Hearing-impaired people are faced with a dilemma. They are mistaken for deaf people but in fact they are not deaf, just hard of hearing. However this misconception seems to spread subconsciously even into the design of communication products. Most of these products are simply unusable by the hearing impaired or not compatible. Not being able to use the cell phone or listen to the walkman might not be a big deal 5 or 10 years ago but nowadays both cell phones and personal portable audio devices have become so ingrained into our everyday life that they have became a necessity. Just imagine for a moment that suddenly you have acquired a sever hearing loss and you can no longer listen to your favorite CD just because your hearing aid is not compatible with the CD-player; or that you can no longer work to the best of your capabilities because your hearing aid is not compatible with your cellphone and you can not hear what your client is saying. This is more than enough impetus to drive me forward in this thesis. Designing a communication product for the hearing impaired to fit into the modern way of life is a challenge as well a fulfillment of a designer’s social responsibility in creating a Universal society . The communication aid is not simply a product that allows the hearing impaired to achieve normalcy but also a means to erase the perceived gap between the hearing impaired and the ‘normals’. By designing a common universal product usable by both the normals and the hearing impaired, I hope to erase the stigma faced everyday by the hearing impaired and improve their quality of life. This thesis is intended to be a set of guidelines in aid of the design of assistive products in general and the design of a communication device for the hearing-impaired in specifics. The need to design assistive products that appeals to the people who need them grows ever stronger as the gulf of design semantics and style between assistive products and ‘normal’ products grow ever wider. There has to be a rethink in the strategy of designing for the hearing-impaired, to prevent them from getting more marginalized than they currently are in our society. 3 4 Content 00 ABSTRACT 01 INTRODUCTION 01.1 02 pg.8 Problem Statement 01.2 Background 01.3 Goal 01.4 Strategy RESEARCH pg.10 02.1 Methodology and Direction 02.2 Hearing-Impaired (Client) 02.2.1 Physiology 02.2.2 Profile 02.2.3 Market Size 02.2.4 Desires 02.3 Audiology (Assistive Technology) 02.3.1 Hearing Aids 02.3.2 Implant vs. Conventional Aids 02.3.3 Peripherals 02.3.4 Bone Conduction 02.4 Technological Trends 02.4.1 Miniaturization and Integration 02.4.2 Wearable Electronics 02.4.3 Smart Materials 02.4.4 Personal Audio 02.4.5 Summary of Technology 4 5 03 ANALYSIS pg.29 03.1 Opportunity Identification 03.2 Summary of Requirements 03.2.1 Functional Analysis 03.2.2 Usage Scenario 03.3 Market Positioning 03.4 Market Segmentation 03.4.1 Professionals 03.4.2 Fashion/Opinion Leaders 03.4.3 Sports-Active 03.4.4 Children 03.4.5 Senior Citizens 04 PROPOSED CONCEPT DIRECTIONS 04.1 pg.33 Direction 1 04.1.1 Unique Selling Point(s) 04.1.2 Scenario(s) 04.1.3 Description 04.2 Direction 2 04.2.1 Unique Selling Point(s) 04.2.2 Scenario(s) 04.2.3 Description 04.3 Direction 3 04.3.1 Unique Selling Point(s) 04.3.2 Scenario (s) 04.3.3 Description 05 06 07 EVALUATION pg.42 05.1 Evaluation Criteria 05.2 Evaluation FINAL PROPOSED CONCEPT DIRECTION DESIGN BRIEF 06.1 Unique Selling Point(s) 06.2 Scenario(s) 06.3 Description pg.44 pg.46 5 6 08 DESIGN CONCEPTS pg.49 08.1 Rational of Concept Development Process 08.2 Concept Development Stage 1 08.2.1 Proposal 1 08.2.2 Proposal 2 08.2.3 Proposal 3 08.2.4 Stage 1 Evaluation 08.3 Concept Development Stage 2 08.3.1 Proposal 1 08.3.2 Proposal 2 08.3.3 Proposal 3 08.3.4 Proposal 4 08.3.5 Stage 2 Evaluation 08.4 Concept Development Stage 3 08.4.1 Proposal 1 08.4.2 Proposal 2 08.4.3 Proposal 3 08.4.4 Stage 3 Evaluation 08.5 09 Testing models and Overall Concept Evaluation FINAL CONCEPT pg.81 09.1 Final Concept Schematics 09.2 Family of Products 09.3 Additional Usage Scenarios 09.3.1 Bluetooth Connectivity 09.3.2 Audio Playback 09.4 10 11 Strategic Market Implementation CONCEPT ASSESMENT 10.1 Consumer Appeal 10.2 Features 10.3 Functions 10.4 User Acceptance 10.5 Organisation 10.6 Regulatory Framework 10.7 Conclusion pg.91 REFERENCES 6 7 A Supplement Ergonomics Data 7 8 01 01.1 INTRODUCTION Problem Statement Current hearing aids (behind-the-ear) are not compatible to the modern way of life. Incompatibility to cell phones due to signal interference (technology), incompatibility with outdoor activities (not secures enough to go trekking with or waterproof enough to do sea sports). As a result of its limitations in technology and current design, many activities, both work and leisure, are restricted from the hearing impaired. 01.2 Background All hearing aids are based on the principle of sound amplification from the surrounding into the ear. From the earliest ear trumpet (circa 1700s) to the most advance digital hearing aids, most hearing aids are worn around the ear because the amplified sound is transmitted through the ear. However, there is an alternative to hearing via the ear (also known as conductive hearing). The alternative is known as Bone Conductive hearing (also known as Bone Resonance Hearing). Bone Conduction works when the sound waves are passed through the skull and/or jaw as vibrations, directly stimulating the auditory nerves in the inner ear, totally by-passing the outer and middle (ear drums) ear. Bone Conductive hearing presents an alternative hearing method that allows hearing aid to be designed away from the ear. 01.3 GOAL To achieve by design, a non-surgical implant solution that empowers the hearing-impaired to freedom of activities like any regular person without any stigmatization. 01.4 DESIGN STRATEGY The design will be guided by 3 main tenets and they are, Universal Design, Normalcy and Portability. 8 9 Universal Design is the design of products and environment to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.1 Normalcy is to help the disabled, in this case the hearing-impaired, to attain independent living without any stigmatization. Portability is the attribute that determines how easy a product can be carried and brought along by the user and also implies usability on the move. Design Strategy Schematics 1 Ronald L. Mace, Design Intervention: Toward a More Humane Architecture, W.E. Preiser, JC. Vischer, E.T. White (Eds.). Van Nostrand Reinhold, New York, 1991 9 10 02 02.1 RESEARCH Methodology and Direction The research phase is conducted using literature research that includes internet-based resources; interviews conducted with professionals in the audiology discipline and personal observations/ field study. Experimentation follows with the making of models for usability and ergonomic testing. Research is starts from the macro level, which covers the background, trends, market segmentation and positioning etc to the user micro level, which pertains more to user profiles, human factors and usability issues. The research directions are as follows: 1. Hearing-Impaired 2. Audiology 3. ICT Trends The remainder of this chapter shall cover each direction in depth. 02.2 Hearing-Impaired 02.2.1 Physiology of hearing In normal hearing, sound passes along the ear canal to the eardrum making it vibrate. These vibrations are then passed to the 3 small bones in the middle ear, the ossicles. This process is called air conduction. These vibrations are then passed across the oval window to the cochlea and the fluid it contains. Movement in this fluid bends the tiny hair cells along the length of the cochlea, generating signals in the auditory nerve. The nerve signals are then passed on to the brain, which interprets them as sound. The conventional hearing aid amplifies sounds and delivers them to the ear canal. These amplified sound are then heard through air conduction, in the normal way. Figure 1: Mechanics of hearing. Source: RNID Factsheets, 2002 10 11 fig 1: The ear. Source: RNID Factsheet 2002. There are basically 2 main kinds of deafness: Conductive deafness and sensorineural deafness. Conductive deafness occurs when sound cannot pass through the outer or the middle ear. Sensorineural deafness occurs when the cause of the deafness is in the cochlea or in the auditory hearing nerve. Hearing aids are more often used in aiding patients suffering from sensorineural hearing losses. Conductive hearing loss are often rectified by minor surgeries or by medication. The commonest cause of acquired hearing loss is ageing. Some illnesses, such as mumps, measles and meningitis, and severe head injuries may also cause deafness. Very loud noises of any kind – for example machinery, explosions or repeated exposure to loud music – may also cause hearing loss. There are other reasons for deafness. One or two children per thousand are born with significant, permanent deafness. Of these, an estimated 50% have a moderate loss, and 50% are severely or profoundly deaf. There are many reasons why a child may be born with a hearing loss – over 90% of deaf children are born into families where both parents have good hearing. 02.2.2 Profiles Deafness can be categorized into 4 categories2 and they are: Mild deafness, Moderate deafness, Severe deafness and Profound deafness. Hearing loss is usually measured by finding the quietest sounds someone can hear using tones with different frequencies but 2 As defined by both American Medical Association and Royal National Institute of Deafness (RNID) UK, 2002 11 12 heard at different pitches. The person tested is asked to respond, usually by means of pressing a button, when he or she can hear a tone. The level of tone will be adjusted until they can just hear it. This level is called the threshold. Thresholds are measured in units called dbHL (decibels, dB, hearing level, HL). Anyone with threshold level between 0 and 20 dbHL across all audible frequencies is considered to have ‘normal’ hearing. The higher the threshold level, the worse is the hearing loss. Mild Deafness – People with mild deafness have some difficulty following speech, mainly in noisy situations. The quietest sounds they can hear in their better ear average between 25dB to 39dB. Moderate Deafness – People with moderate deafness have in following a speech without a hearing aid. The quietest sounds they can hear in their better ear average between 40dB to 69dB. Severe Deafness – People with severe hearing loss rely a lot on lip-reading, even with a hearing aid. The sign language might be their preferred language. The quietest sound they can hear in their better ear average between 70db to 94dB. Profound Deafness – People who are profoundly deaf communicate by lip-reading. The sign language might be their preferred language. The quietest sounds they can hear in their better ear average 95dB or more. 02.2.3 Facts and figures There is currently no compiled data on the total number people there are in the world. World Health Organisation has just started their survey and is expected to be completed in late 20033. The only data available is from Royal National Institute of Deafness (RNID), United Kingdom. They have released yearly figures and the figures in this report are based on information released on September 2002. There are estimated to be about 8.7 million deaf and hard of hearing people in the UK. The number is rising as the population ages. About 673,000 of these are severely or profoundly deaf. 3 Sensory Impairment Survey Initiative, World Health Organisation, 2002. 12 13 Most of the 8.7 million deaf and hard of hearing people in the UK have developed a hearing loss, as they get older. This is a natural aging phenomenon. Only about 2% of young adults are deaf or hard of hearing. Conversely, around 55% of people above 60 are deaf and hard of hearing. Table 1: Estimated percentages of the UK population who are deaf or hard of hearing United Kingdom 16-60 years 61-80 years 81+ years Mild deafness 4.6% 28.1% 18.4% Moderate deafness 1.6% 16.5% 57.9% Severe deafness 0.2% 1.9% 13.2% Profound deafness 0.1% 0.4% 3.6% All degrees of deafness 6.6% 46.9% 93.2% Source: RNID Information, September 2002 Table 2: Estimated numbers of deaf and hard of hearing adults in the UK United Kingdom 16-60 years Over 60 years Total Mild/moderate deafness 2,213,0000 5,754,000 7,967,000 Severe/profound 102,000 571,000 673,000 2,315,000 6,326,000 8,640,000 deafness All degrees of deafness Source: RNID Information, September 2002 02.2.4 Hearing Impaired Users’ desires (in general ) The hearing-impaired are generally satisfied with the assistive products that are currently available. However there are still desires4 left unfulfilled and they are follows: 4 Compiled from personal communications with Singapore Deaf Association. 13 14 1. Rejection of Medical Aesthetics found commonly in assistive products. They feel that the medical aesthetics tend to stigmatize them, highlighting their own disabilities. 2. They want to be able to use the same products as ‘normal’ people and not special products. Most mildly deaf patients do not feel that they are disabled and thus want to use ‘normal’ products 3. They want products that instead of hiding their disabilities proclaim it to the world. The products should be a statement of their spirit of independence and will power to lead lives. 4. They want to be able to participate in activities that are culturally and traditionally barred from them such as sea sports and outdoor trekking. 02.3 Audiology Audiology is the science of identification, assessment, habilitation/ rehabilitation of people with auditory and vestibular impairments and the prevention of such impairments. 14 15 02.3.1 Hearing Aids A hearing aid is essentially a device that amplifies sound so that the hearing-impaired are able to hear better in many situations and make conversation easier. There are different types hearing aids and they are classified by the way they are worn. They are namely, the body worn (BW), behind-the-ear (BTE), in-the-ear (ITE) or in-the-ear canal (ITEC) Figure 2: Conventional Hearing aids (left to right) : ITEC circa 1980s, ITC circa 1970s, Digital BTE circa 1990s Source from www.soundandfury.com Behind-the-ear (BTE) hearing aids have an ear mould, which sits inside your ear. The hearing aid itself rests behind your ear and a plastic tube connects it to the ear mould. They are the most common type of hearing aid and most people who get NHS hearing aids get one of these. In-the-ear (ITE) and in-the-canal (ITC) aids have their working parts in the ear mould so the whole aid fits into your ear. They tend to need repairing more often than BTE aids. Some ITE aids can be seen from the side. The smallest canal aids fit right inside your ear canal, where they cannot be seen. If you have severe hearing loss, or very small ear canals, canal aids will probably not suit you. Body-worn hearing aids consist of a small box that you clip to your clothes or put in your pocket. It is connected by a lead to an earphone and ear mould. They are not often used but are less fiddly than smaller types. Some body-worn aids are very powerful. Bone conduction hearing aids are for people with conductive hearing loss or people who cannot wear a conventional hearing aid. They deliver sound through the skull by vibrations. One type involves a small operation behind the ear to fix a vibrating part. 15 16 CROS/BiCROS hearing aids are for people with no hearing in one ear. CROS hearing aids feed sound from the side with no hearing to the good ear. BiCROS aids amplify sound from both sides and feed it into the ear that has some hearing. Disposable hearing aids may be an option for you if you are wondering if a hearing aid will help you. They are suitable only for people with mild to moderate hearing loss. They can be thrown away when the battery runs out, usually after six weeks. You can buy them from some branches of Boots, the high street chemist. Waterproof and water-resistant hearing aids are hearing aids that have a thin membrane to stop water – but not sound – getting into the aid. Waterproof aids are suitable for swimming and water-resistant ones for other water-sports They may also be described according to the technology they use to process sound, analogue or digital. Analogue aids are older and is the most commonly in used at the moment5. Analogue aids are essentially sound amplifiers that picked up sounds and amplify them into the ears of the hearing-impaired. Digital aids contain a tiny computer that can be tailored to suit the user or the situation the user is in. As well as these types of hearing aids, there are also implantable hearing systems, devices that are surgically fixed inside the ears (middle ear implants, cochlea implants) as well as those anchored on the skull (Bone Anchored Hearing Aid). These hearing aids are generally more expensive and require higher level of maintenance. Surgical implants are generally reserved for patients with severe hearing lost and not for patients suffering from mild to moderate hearing lost6. 02.3.2 Implants vs. Conventional Aids7 (non-implant) 5 according to a RNID survey conducted in 2001, most of the hearing aids used in the UK are analogue ones, however the digital ones are gaining in popularity due to decrease in price and higher funcationality. 6 All you need to know about hearing aids, RNID Factsheet, 2002. 7 Compiled from wide range of sources including RNID Factsheet 2002, Siemens Hearing web-page: www.hearing.siemens.com, Oticon wep-page: www.oticon.com as well as interviews with Singapore Deaf Association 16 17 Table 3: Advantages of both types of hearing aids. Source: RNID information Sept 2002 Implant 1. Invisible on the outside 2. Usable by patients with incomplete or malformed ears or ear canals Non-Implant 1. Cheaper compared to surgical implants.8 2. Easier to maintain 3. Less prone to ear canal infection 3. Less Fragile 4. May used by patients with eczema 4. Longer Battery Lifespan ~250 hours in the ear canal 5. Own voice does not sound 5. Easy to remove to send for repairs if needed unnaturally loud because ear canal is not blocked (unlike conventional aids) 6. Less prone to whistling (feedback) Table 4: Disadvantages of both types of hearing aids. Source: RNID information Sept 2002 Implant Non-Implant 1. Risk of surgery 1. Not water-proof only splash proof 2. Very pricey 2. Visibility of hearing aid a cause of 3. Effects of long term used on body is not well studied. 4. Unable to perform a brain scan without having prior to detached part of the hearing aid 5. Hearing is not ‘Back-to-normal’ after implant. stigmatization (only for BTW, BTE and ITE) 3. Have to remove when bathing/showering 4. Mounting not secured enough for sports and/or vigorous outdoor activities. 6. Users have to be above 18. 5. Risk of Ear Canal Infection 7. Have to remove external audio 6. Not suitable for patients with processor when showering 8. Shorter Battery lifespan. 9. Incompatible with most cell phones. malformed or deformed ears and/or ear canals. 7. Incompatible with most cell phone 02.3.3 Peripherals 8 Price of a digital BTE hearing aid is approx. 10 times less than a surgical implant – source from RNID Factsheet 2002. 17 18 Besides the hearing aid itself, there are also other assistive listening devices to aid the hearing impaired in everyday life. Induction loop system Induction loop system is a method of helping hearing aid users hear better in a variety of venues, such as theatres, cinemas, places of worship, meeting rooms, conference halls and lecture rooms. They can also be found in airports, shopping centers and bus and train stations. The induction loop works by replacing the sound path between the sound source and the listener with an inductive (magnetic) signal that acoustically and sonically independent. The listener than uses an inductive receiver, found on most hearing aids, to convert the inductive signal back to sound. The system enables users to hear from anywhere covered by the system and people without a receiver are unaffected. The inductive loop is a cable that encircles the audience area, be it conference hall or just around a person. It is then fed by a loop amplifier that gets its signal by means of a direct connection to a sound source (e.g. a microphone or an audio system). The resulting electric current in the loop produces a magnetic field corresponding to the sound source. This magnetic field can then be picked up by anyone in the area of the loop if they switched their hearing aids to the ‘T’ (telecoil) setting. Radio Aids Radio aids are listening aids that improves the clarity of sound by allowing a human voice or any other sound source to be fed electronically into the listening device. Unlike the inductive loop system, there is no need for any infrastructure investment. All that is needed a transmitter worn by the person speaking and a receiver worn by the listener. This system is wireless, can be worn discreetly and allows for complete freedom of movement. This system is compatible hearing aids, implants as well as headphones. 02.3.4 Bone Conduction Aids Bone conduction of sound is heard when sound vibrations are transmitted directly from the skull and jawbones, skipping the outer and middle ears. People can always hear their own voice through this process. Hearing through bone conduction however is not as efficient as air conduction but it is a possibility for people who are unable to hear in the air conduction method. 18 19 There are 2 main types of bone conduction hearing aid, the traditional type and the implanted Bone-Anchored Hearing Aid9 (BAHA) Traditional bone conduction aids transmit sound to the ear via a vibrating pad located behind the ear. A head band is usually worn to keep the pad in place. Sometimes, the aid can also be fitted inside the spectacles. The vibrating pads have to be held tightly to the head in order for effective sound transmission, thus these aids are generally uncomfortable to wear. Side effects include headache and soreness from the pressure of the vibrating pads. Figure 3: Traditional headband (BAHA) Source: www.entific.com Bone-Anchored Hearing Aid (BAHA) is an implantable alternative to the traditional bone conduction aid. A BAHA consists of a titanium implant that is inserted directly into the mastoid bone, just behind the ear in a process called osseointegration. A screw is connected to this fixture through the skin. Source: RNID Factsheets, 2002 The external part of the BAHA contains a microphone, battery and processor is then connected to the screw. Sound vibration is picked up by the microphone and transmitted via the mastoid bone to the cochlea. The advantage of this method is that users generally report fewer ear canal infections or soreness and very little feedback from the BAHA as compared with an air conduction aid10. 9 Pioneered by Entific Medical Pte Ltd in 1970s 19 20 Sound quality is also better due to the fact that the vibration is transmitted directly to the bone and not through the skin. 02.4 Technological Trends Technology has been forging forward in recent years and there are several dominant trends. These trends will now be discussed. 02.4.1 Miniaturization and Integration Research done by Philips Design in 199711 indicate that consumers wanted to connected and equipped with tools for every possible use, without the inconvenience of having to carry around multiple devices. Consumers also associate miniaturization with sophistication and progress, and were demanding smaller products with an increasing array of functionality. In another separate survey conducted by CEA Market Research titled Convergence in the Consumer Electronics Industry in 1999 found that when wireless phone owners were asked about their preferences for converged versus stand-alone products, more than half wanted a combination wireless phone and personal digital assistant (PDA), in other words, a PDA with wireless connectivity12 Since the 1st Palm Pilot in 1997, manufacturers have added more features into their PDAs in order to differentiate them from their competitors. This has changed PDAs from an electronic organizer into a 2-way interactive wireless communication device with cell phone features, email and Internet access, digital imaging, games, GPS navigation, e-Commerce shopping unit and streaming audio and video. Ipaq by Compaq and Handspring Treo are just 2 out of the many examples available in the market now. Mobile phone manufactures like Nokia and Motorola also introduced Mobile phones with PDA-like functions. (Nokia Communicator and Motorola Accompli) 02.4.2 Wearable Electronics In 1997, Philips initiated the New Nomads project which looked at the integration of electronics into clothing. Wearable electronics in itself is not a new idea. The MIT 10 Bone Conduction Hearing Aid, RNID Factsheets, 2002. Marzano, Green, van Heerden, Mama, Eves, 2000. New Nomads: an exploration of wearable electronics by st Philips.1 ed 010. 12 .5 Technologies to watch, CEA Market Research, Aug 2002 11 20 21 Media Labs had been studying into the possibility of ‘wearable computing’ with their efforts culminating in the MIThril. The MIThril. The vision of MIThril is to create a “truly functional, wearable and flexible research platform for context aware wearable computing research”13. For Philips however, the focus is on consumer electronics application. The result of this project are 5 proposed wearable applications: perform digital suits for professional business people work out – electronic sportswear enjoy – interactive playsuits for kids connect – wired streetwear for youth embody – enhanced body care and adornment source: New Nomad: an exploration of wearable electronics by Philips, 010 Publishers, 2000 Figure 4 : MIThril (source: MIT Media Labs) I Figure 5 :Interative playsuits for kids (source: Philips Design) On 25th of July, 2002, Infineon AG of Germany announced the successful development of a 30 x 30mm audio module that can be woven into clothing with ribbons of conductive wire. The module includes a 5 x 5 mm Controller unit, MMC card which can store up to 4 gigabyte worth of data, earphones, microphone and 13 The MIThril Vison, MIT Media Labs. online. available from: http://www.media.mit.edu/wearable/mithril/vision.html 21 22 touch sensor switches14. This is the first product that is designed to be integrated into clothing, along the lines dictated by Philips Design’s New Nomad project. Frog Design and Motorola today unveiled the "Offspring"15 concept design for a set of wearable devices. The individual pieces communicate via Bluetooth. A central device - the WDA - serves as the hub, and provides a wireless connection to an iDEN network. The design is only a concept at this point, although Motorola is preparing for user testing, and plans to bring a product based on the design to market within two years. Figure 6: Offspring 2003, (Frog design) Source: www.frogdesign.com Combining the results of pervasive-computing research at MIT Media Lab with Motorola’s iDEN® technology has enabled frog to design an array of compatible modular wirelessly connected devices that may provide unprecedented interaction with the users. The futuristic devices include: glasses, ear buds, digital cameras, pens, and wrist bands. The family of futuristic products utilizes the latest advances in miniaturization and wireless connectivity technology to enable entertainment, business, and securityrelated communications and broadband applications. The devices each have an independent power source and memory, and are individually designed to be worn as fashionable accessories. The futuristic family of modular devices is wirelessly connected, allowing each device to share information with other devices and the user, operating as a seamless personal network Xybernaut Corporation introduced the POMA, a wearable multimedia computer in 2000. The POMA consist of a lightweight processor unit with a head-mount display. 14 15 Eetimes, 25 July 2002, online. Available from: http://www.eetimes.com/sys/news/OEG20020723S0042 Frog Design Press Release March 10, 2003 22 23 Figure 7:The Poma, Wearable PDA, 2000 . Source: Xybernaut Corporation 0.2.4.3 Smart Materials Textile SOFTswitch Ltd is a company that develops a new technology that enables fabrics to function as electronic interfaces. Essentially this means that soft flexible fabrics can be used in place of conventional hard plastic keypads and switches. This technology is called SOFTswitch and was first showcased at Tomorrows’ World Inventors Fair 2000, London. The range of prototypes on display demonstrated some potential applications for SOFTswitch technology including a fabric musical keyboard, computer control pads and wearable electronic interfaces16. Figure 8: Burton Amp Jacket, 2002 Source: www.softswitch.co.uk Magnetostrictive Material Newsland Scientific Pte Ltd introduced the Feonic17 technology that powers the Olympia Soundbug in 1995. Feonic utilizes a rare material Terfenol-D, a magnetostrictive material originally developed by the US military for sonar applications. When stimulated by a magnetic field, Terfenol-D expands and contracts at a very high frequency and with dramatic force. The Soundbug harnessed this force and transfers it to the surface to which the Soundbug is attached, vibrating the surface and effective turning that surface into a sounding board. The Soundbug is commercially available as of July 2002. 16 17 Anon, 2000 SOFTswitch Ltd press release, Anon, July 2002 Olympia press release 23 24 Figure 9: Olympia Soundbug, 2002. Source: www.soundbug.com O.2.4.4 Personal Audio Brief History of Personal Audio 1963 - Philips demonstrated its first compact audio cassette using high-quality BASF polyester 1/8-inch tape that ran at 1-7/8 ips; sold the next year in the U.S. with the Norelco Carry-Corder dictation machine, but the demand for blank tape used for personal music recording was unanticipated by Philips. 1979 - Sony introduced the TPS-L2 Walkman portable audio cassette player, inaugurating a new era of personal music listening; the Sony family of portable personal music players would grow to include over 500 models, from the original pocket-sized 14-oz Walkman to the D-88 Pocket DiscMan of 1988 to the DAT Walkman TCD-D3 of 1991 to the MiniDisc of 1992 to the digital Discman of 1999. According to Sony's press release18, in the 20-year history of the Walkman devices, 100 million units were sold in the U.S. creating a $1 billion industry. By 1983, more pre-recorded audio cassettes (236 million) were sold than LPs, a decline in the big vinyl discs that was accelerated in the 1980s by the compact disc digital revolution. 1982 - first digital audio 5-inch CD discs marketed, merging the consumer music I industry with the computer revolution In 1992, Sony introduces the Mini-Disc as a true digital heir of the compact tape cassette. The MD is a combination of the CD and the cassette: it is a digital storage 18 Anon, 1999, Sony Walkman Personal Stereo Turns 20 Years Old: The Evolution of Portable Audio's Past, Present and Digital Future, Sony Press Release, 1999. 24 25 media like the CD but also has the recordability of the cassette. Sony and subsequently Panasonic and Sharp also introduced their MD portable personal audio. In 1997, MP3.com is founded by Michael Robertson; MP3 is a digital file compression format that is 12 times smaller than the CD file format (either WAV or Cda) while retaining a reasonably high audio quality. Which the advent of the MP3, PPAS has moved into a truly new domain where the physical size is much smaller due to the use of solid state memory as the storage media. This shall be further elaborated in the next section. 1997 also marks the beginning of Philips Design’s wearable electronics project. It is a further development upon one of the themes explored by Philips Design’s earlier project, ‘Vision of the Future’. Philips instigated a ‘fresh approach to future lifestyle and fashion by creating a multi-disciplinary team to look at the integration of electronics into clothing’19 Philips looked into a number of consumer electronic trends, fashion design and consumer behavior and formed the backdrop to their Wearable Electronics Project. Wearable Personal Audio is also one of the many applications explored by Philips in addition to Personal Data Assistants (PDA) and body care enhancing wearable products. The Philips Design New Nomad will be further discussed in Case Study 2: New Nomads – A wearable electronics project by Philips Design. The project ended in 2000 with the publication of a monograph by 010 publishers titled New Nomads: An exploration of wearable electronics by Philips. In 1998, riding on the waves of the growing popularity of MP3 introduced in 1997, Diamond Multimedia introduces the first portable MP3 player in the USA. 25th of July, 2002, Infineon AG of Germany announced the successful development of a 30 x 30mm audio module that can be woven into clothing with ribbons of conductive wire. The module includes a 5 x 5 mm Controller unit, MMC card that can store up to 4 gigabyte worth of data, earphones, and microphone and touch sensor switches20. This is the first product that is designed to be integrated into clothing, along the lines dictated by Philips Design’s New Nomad project. 19 Marzano. Green, van Heerden, Mama, Eves, 2000. New Nomads: An exploration of Wearable Electronics by st Philips. 1 ed. 010 20 EE Times 25 July 2002, online. Available from http://www.eetimes.com/sys/news/OEG20020723S0042 25 26 July 2002 also witness the launch of Olympia’s Soundbug21. The Soundbug is a portable alternative to loudspeakers or headphones. It can connect to most portable audio player via the standard 3mm mini-jack and its suction cup to any hard glossy surface. Once connected, the Soundbug utilizes the signal and creates a sounding board out of the surface to which it is attached. The technology that enabled Soundbug to function is known as Feonic technology created by Newsland Scientific Pte Ltd in the United Kingdom. Case Study: Sony Walkman The Sony Walkman “completely changed the way the world enjoyed music, providing a reliable and portable music source people could take anywhere”22 said Bob Neil. vice president of personal audio marketing for Sony Electronics' Consumer Products Marketing Group. The Sony Walkman, introduced in 1979, empower users with the freedom to ‘enjoy music anytime and anywhere”23. The success of the Walkman is dependent on 3 key factors: 1. The Compact Cassette 2. Dry cell batteries 3. Lightweight stereo headphones The smallness of the compact cassette allows smaller lightweight battery-operated devices to be built, a dramatic reduction in size from the reel-tape players that are briefcase sized. Dry cell batteries provide enough power to operate the Walkman and it is cheap enough to be disposable and easily replaced. The small AA and AAA size dry cell allowed for small battery-operated devices to be built. In order to achieve a substantial quality of playback while not compromising mobility and portability of the Walkman, Sony R&D completed the development of H.AIR, a compact stereo headphone that weighs less than 50 grams. Before H.AIR, the headphones are bigger than the initial Walkman prototype.24 21 Anon, July 2002 ‘Tomorrow’s World Exhibition, Olympia press release. Online. Available from: http://www.soundbug.biz/news.asp?lang=en 22 22 Anon, 1999, Sony Walkman Personal Stereo Turns 20 Years Old: The Evolution of Portable Audio's Past, Present and Digital Future, Sony Press Release, 1999. 23 ibid 24 st Kunkel. P, 1999, Digital Dreams: the work of the Sony Design Center,1 Ed Laurence King, 1999. 26 27 The Walkman created for the first time a personal listening experience on the move. “This is the product that will satisfy those young people who want to listen to music all day. They will take it everywhere, and won’t care about not being able to record” – Akio Morita (then chairman), February 1979 The Walkman defined the Portable Personal Audio and becomes the benchmark that future Portable Personal Audio is measured up against. The Walkman embodies the spirit of independence and freedom in music and mobility and celebrates individual self-expression. From hindsight, the Sony Walkman heralds a new age in portable consumer electronics and changes the way of how people think of not only about music but also about portability. Size does matter. That in itself is obvious; however the Sony Walkman Case Study serves to highlight what are the enabling factors of audio portable size. It is essentially the guide in designing for portability with the identification of 3 key factors in the success of portable audio product technology, power source, media and user interface dimensions. The Walkman is also the first consumer electronic product to be so ingrained into the personal life of a consumer, a cultural symbol universal worldwide; the first personal lifestyle product. It has become the model of how future consumer electronic lifestyle product should be designed and aspires to be. Conclusion The study of technological trends indicates the emergence and growing acceptance and popularity of products of convergence. Products of convergence are defined as products that perform a range of multi-disciplinary functions. A good example would be the Sony Clio PDA. It is at the time, a personal organizer, a mini-computer, an audio player, a mobile phone, a voice recorder and a digital image recorder at the same time. A Nokia 3630 mobile phone also serves the host of multi-disciplinary functions. The HP Pavilion Media Centre is a PC setup that also doubles up as an entire home entertainment system. Soon there will be no more distinctions between mobile phones, computers, audio players, television and cameras. All these will be once-separated and discrete products will all be packaged as under-one-roof, into a single lifestyle companion that nobody “should do without”. This indicate a paradigm shift in the thinking first brought about by the digital revolution and cybernetics where everything that we perceive, behind their facades are the same. They are all 27 28 information, datum. This shift in thinking allows multi-disciplinary products to be visualized and the progress in semi-conduction and wafer fabrication makes all this possible. The next shift in thinking of what a product should be comes with the idea of wearable computing first mooted by MIT Media Labs back in the 1980s. The MITthril project is the first attempt at ‘wearing’ the computer and even though it may appear crude to the eyes now, it sets and defines the idea of wearable computing as a product that has contextual awareness and is part of our everyday attire. The Nomad project by Philips takes it a step further and integrates the lifestyle companion into our clothing, into fashion and thereby rendering the product invisible. Motorola’s Offspring 2003 project is not as radical in the sense of totally ‘disappearing’ the lifestyle companion but integrating its various functions into its complimentary lifestyle product, such as a watch and a pair of sunglasses. It is almost certain that this trend of 10-in-1 lifestyle companions will continue with more and more functions being co-op into a product, in the process creating an electronic version of the lifestyle Swiss army knife. The physical appearance of this new product might bear no semblance to its previous single-function-dedicatedproduct incarnation. 28 29 03 03.1 ANALYSIS Opportunity Identification There is a fundamental problem facing Assistive products is that it is often not compatible with mainstream consumer electronic products. Assistive products like hearing aid are designed with for a very specific purpose often very functional. A hearing aid is design to assist the user in hearing better and that is its primary purpose. However, the aspect of living and using the product for a lifetime is often not very well addressed in current design solutions. Hearing aids designs currently focused heavily on the fundamental aspect of hearing but overlooks softer issues of such as lifestyles of the user and the socio-cultural effect of the hearing aid on the hearing impaired. The problem with current aids stems from 2 aspects in its design. Firstly, the technology used for hearing aid. Current hearing aid technology is very advanced and very competent in performing its task effectively and efficiently. However, the problem lies with the fact that the technology developed for hearing aids is developed without consideration for integration with the mainstream consumer electronics. Hearing aids need to attach special adaptors with their hearing aid to allow it function with cell-phones and personal audio equipment making it a hassle for hearing aid users to integrate into ‘modern’ way of life. Secondly, current hearing aids, even implants, do not support the hearing impaired leading an active lifestyle. Only BTE hearing aids are waterproof25 but only against cleaning, perspiration and rain, not for swimming or water sports. ITE and ITEC hearing aids are not waterproof and some can only be wiped clean26 Hearing impaired are thus prevented to enjoy water-sports or to do so at their own risk. Current design also doesn’t allow hearing impaired to engage in any activity more vigorous than brisk walking27, thus sports such as rock climbing are out. Hearing aid design can ‘borrow’ from consumer electronics as well as other genre of consumer products in order to renew itself to stay relevant to the needs of the hearing impaired. 25 Rion hearing aids from Japan. www.rion.co.jp RNID factsheet 2002 27 ibid 26 29 30 Figure 10 : Schematic of synthesis of technology 03.2 Summary of Requirements 03.2.1 Functional Analysis Table 5: Functional Analysis of Hearing aid. Primary Function – Assist in Hearing Secondary Function – Empower the hearing-impaired to lead a fulfilling life 1. Hearing 1. Use in Work 2. Operation 2. Use in Outdoor activities 3. Maintenance 3. Use in Social Function 4. Visibility of product on the user 4. Use for Leisure 03.2.2 Scenario New hearing aid design has to be able to support the user activities for both work and leisure. 30 31 03.3 Market Positioning Current Product Matrix (based on perceived value and not on usability) Digital BTE Figure 11: Current Product Matrix Most of the existing hearing aids are in the Traditional-Visible with only the newer Digital BTE having more innovative styling with use of colors and materials. 31 32 03.4 Market Segments (User Profiles) Table 6: User Profiles User Professionals Age group 20s – 40s Profile Desire IT savvy knowledge Able to communicate and work with workers who require digital assistant. maximal communication capability Fashion Leaders Teens to early Nights out at the club or Having the dilemma of wanting to be 40s chilling out in a lounge to able to hear and still be trendy but be seen doesn’t want to be seen with a hearing aid. Sports – Active Children Teens to 30s 0 – 12 From gym go-ers to Able to engage in sports activities snowboarders to hikers, while still retaining sense of hearing, members of the exercise without fear of losing or damaging the community hearing aid. Children growing up and Help children accept their disability learning to cope with and prevent them from ‘sticking out’ their disability from other children and getting ostracized (parents’ desire) Senior Citizens > 55 A natural aging To regain hearing capability that they phenomenon, elderly used to enjoy. learning to cope with failing in hearing. 32 33 04 PROPOSED CONCEPT DIRECTIONS Based on the analysis done in the previous chapter, 3 conceptual directions have been explored and proposed. 04.1 Concept Direction 1 0.4.1.1 Unique Selling Point Hearing aid users can do ‘multi-task’ hearing. Multi-task hearing refers to the ability to listen both to the music as well as still be able to listen out to the surrounding. For people with no hearing loss, this is often taken for granted. For them, it is simply a question of volume level of their headphones. If they want to still hear the surrounding, they just have to adjust the volume control till equilibrium is reached. For the hearing-impaired, multi-task hearing is almost a dream come true. With the hearing aid on, they can only hear one thing at a time and they have to make the choice. If they choose to listen to the music, no matter what volume they adjust, they still cannot hear the surrounding. At its most serious, this poses a safety hazard, at its least severe; it will be an obstacle to conversation. In order to achieve multi-task hearing, a bone conduction headphone has to be used. By using the bone conduction headphone to play the music, the hearing aid can continue to be used to listen to surrounding. 33 34 04.1.2 Scenario 04.1.3 Description 34 35 35 36 04.2 Concept direction 2 The 2nd concept direction makes use of an existing feature of most hearing aids, the ‘T’ coil, to enable the hearing aid users to listen to music from a dedicated induction loop player. 04.2.1 Unique selling point This concept incorporates the hearing aids as the control unit of an induction loop personal audio system, making the control unit an accessory of the hearing aid. This concept works by the induction loop method of converting audio signals into magnetic field and reconvert back into audio signal by the hearing aid. There are many advantages to this system. One of them is that the audio signal can be shared by other hearing aid users with the ‘T-coil” function. This sharing function can be incorporated into future headphones for non-hearing aid users and integrated into future portable personal audio. Another advantage is that it is a wireless transmission of music and it’s a lower cost solution compared to blue-tooth, being relatively ‘low tech’. 36 37 04.2.2 Scenario 04.2.3 Description 37 38 38 39 04.3 Concept Direction 3 Concept direction 3 pursues the aim of maximum low cost benefits for hearing aid users in the form of add-on accessories to turn currently non-hearing aid friendly personal audio hearing aid friendly. 04.3.1 Unique selling point The unique selling point of this concept direction is that it is compatible with most personal portable audio system. A wireless transmitter (infra-red or radio wave) is plugged to the portable audio system via the 3mm headphone jack. Audio signal is goes from the audio system to the transmitter via the 3mm headphone jack and is then converted electronically and fed to a compatible hearing aid or headphones. This is a low cost solution compared to the previous 2 directions because the design solution is an accessory to existing audio equipment. There is no need to invest in a new audio player or special headphones if the user’s hearing aid is RF or IR compatible. 39 40 04.3.2 Scenario 04.4.3 Description 40 41 41 42 05 EVALUATION From the 3 proposed concept directions, a final concept direction is to be derived after evaluation. 05.1 Evaluation criteria Evaluation is done based upon criteria set by the 3 main guiding tenets, Universal Design, Normalcy and Portability. On top of that, users’ desires of the target user groups (hearingimpaired and fashion/opinion leaders) have to be taken into consideration as well. The evaluation criteria is a follows: Primary objective – A Universal solution that is usable by all. Secondary objective – Normalcy is achieved. Tertiary objective – Added functionalities such as audio playback that improves the quality of life. 05.2 Evaluation result Table 7: Results of Concept Directions evaluation Concept 1 2 3 Primary (/100) 80 65 70 Secondary (/100) 75 60 65 Tertiary (/100) 50 60 60 Personal Bias X Concept direction 1 is chosen as the final conceptual direction because it ranked the highest amongst the 3 concepts. Concept 1 scores the highest for the primary category because it is truly the only direction that provides a universal audio solution to everyone without the hearing-impaired having to adapt to ‘regular’ consumer electronic products or vice versa. Concept 2 scored the lowest because the “T-coil” function is only found presently in products designed for the hearing impaired. 42 43 Concept 1 scores the highest for the secondary objective because normalcy is achieved when the product used by both hearing impaired and the ‘regular’ consumers are the same. There is nothing in the product that mark out the hearing impaired from the ‘regular’ consumer. Concept 2 score the lowest because it cannot work without the hearing aid. Concept 1 scores the lowest for tertiary objective because it’s the only concept not to feature a wireless solution. Wired headphone’s cable management is an issue that most consumers find a hassle according to Keith Tan, product designer, Philips Design, Audio group. (personal communication, Oct 2002) and wireless feature seems to be a solution to wire hassles. 43 44 06 FINAL PROPOSED CONCEPT DIRECTION The final proposed concept is a refined version of the original concept 1. 06.1 Unique selling point(s) Hearing-impaired: Enables the hearing impaired to have multi-task hearing. Regular user: helps to prevent conductive loss due to long period of using conventional earphones. 06.2 Scenarios 44 45 06.3 Description Current portable personal audio devices do not cater to the hearing impaired, forcing them to adapt to devices not designed for them. A universal portable personal audio device designed for the hearing impaired can be also be used by ‘regular’ people. Hearing-impaired does not equate to deafness. Music is actually more easily understandable than speech because of its varied frequency and usual intensity. Music helps the hearing impaired enhance their residual auditory. The targeted market segment will guide the form aesthetics of the design. The initial target group when the product is launched will be the Fashion /opinion leader. The form aesthetics will be a statement of independence and will power, synonymous with the hearing-impaired’s desire of getting to terms with their disability and leading an independent life. Using assistive technology in consumer electronics will incur a probable cost premium. Positioning in the fashion/opinion leader segment helps to offset this cost as the market size of this segment is larger than that of just the hearing-impaired, mild and moderate; the fashion leaders are more willing to adopt, accept and pay a premium for new products; if the product met with success with the fashion leaders, a trend might be started and influence the mainstream element of the market. 45 46 07 DESIGN BRIEF The design objective is to achieve a communication device system for the hearing impaired with functional expandability guided by the 3 tenets, Universal Design, Normalcy and Portability. Besides these 3 guiding principles, the design should also take other factors into consideration. Complexity The functionality of various electronic devices is often complicated and inaccessible. Control interfaces are codified and complex, and while these products promised to simplify our lives, they tend to do the opposite and complicate our lives instead. And as they become smaller and more complex (looking at the trend of mobile phones, PDAs and digital imaging devices) they become too intricate to use. Less complex and codified and perhaps interface that are adaptable and configurable are needed. One direction is wearable solutions were the device have to adapt to the user’s preference and not the user adapting to a new complex interface each time he/her uses a new device. Human Factors The ergonomics of using a hearing aid system has to be considered fully. How the system is carried around, how is it being operated are all crucial to successful User Centered Design. If the bone conduction technology is to be used, the method of securing the vibrating pad to the skull or jawbone will be critical. Long-term usage has to be considered as well. Fashion trends To be able to follow the current fashion trends aid in predicting the future and set future trends. Knowledge of this will help in designing for the fashion/opinion leaders, deciding in the finishing style and material of the product. To be also able to determine what is the commonly accepted style of fashion by the society now in order to design a product that is subtle enough to be employed for everyday use and not just a design with shock value. Technology Trends Keeping abreast of latest developments in all fields of technology, not only on consumer electronics will be useful. The wearable electronic solution is possible because of key developments in smart textiles, microprocessor, battery and material innovations. 46 47 Consumer Electronics Trends It is always important to know where the industry is headed and who the possible competitors are. The above-mention factors are by no means exhaustive, but are key factors to consider before arriving at the design solution. Target user Hearing impaired users suffering from mild to severe hearing impairment. However, the design should not be limited for usage by only the hearing impaired. People who are not hearing impaired should be able to use it as well. Therefore the primary target users are patients suffering from mild to severe hearing impairment between the ages of 13 to 60. Operational consideration Primary operational procedures for this product should be as simplified as possible, without placing control totally beyond the user and into the hands of digital algorithms and artificial intelligence. Secondary operational procedures (actions not directly linked to the control and manipulation of the device, egg. Maintenance) should be simplified without complex maneuvers. Operation under alternative conditions (outside of urban context) are to be considered. Manufacturing consideration Origin of the key components (whether made in-house or outsourced), housing, cost of assembly and extra tooling, cost of finishing are some of the manufacturing concerns. Choice of material and the sustainability of the product has to be looked into as well. Cost28 Currently the cost of a digital programmable BTE hearing aid ranges lies between USD 1999, 00 to USD 2399, 00. ITC and CIC hearing aids also lies in the upper limits of USD 2000, 00. 28 Price of hearing aids compiled from 6 brands of hearing aids. They are Siemens, Oticon, Phonak, Starky, Sonic Innovations and Widex. Implants cost and operation cost comes from RNID Information September 2002 as well as personal communiqué with Resident Audiologist, Singapore Deaf Association. 47 48 Prosthetic implants themselves cost in excess of USD 5399, 00, the operation costs is in excess of USD 20, 000,00. This does not include monthly maintenance cost. Therefore the product has to lie between the range of USD 3000, 00 and below not to be priced out of the market. However, government grants (up to 40% in UK) as well as medical insurance do cover part of the sum required for buying a hearing aid, thus, the after-subsidy cost of the hearing aid maybe as low as USD1200, 00. Technical specification The materials and components used come with relevant technical specifications to support its usability. Design Summary The communication device is a basic platform where functionality can be added to it. Its primary function is to help the user hear better. Its secondary function(s) are to assist the user achieve normalcy in work, leisure or play in the modern 21st century. 48 49 08 08.1 CONCEPT DEVELOPMENT PROCESS A brief discussion about the rational of concept development process Based on the final conceptual direction and data gathered from the research phase and following the guidelines set by the design brief, the concept development phase begins. There are altogether 3 stage of concept development before arriving at the final concept stage. Each development stage proposes 3 – 4 solutions that are follows the brief. Evaluation of each stage then follows. After stage 3 of development, an overall evaluation is conducted to capture the desirable attributes that will be incorporated into the final concept. 49 50 Design Brief Proposal 1 Proposal 2 Concept Development Stage 1 Proposal 3 Stage 1 Evaluation Proposal 1 Proposal 2 Proposal 3 Proposal 4 Concept Development Stage 2 Stage 2 Evaluation Proposal 1 Proposal 2 Proposal 3 Concept Development Stage 3 Stage 3 Evaluation Overall Evaluation Figure 12: Flowchart of concept development process 08.2 Concept Development Stage 1 Stage 1 is the preliminary step into deriving the final concept. The 3 proposals put forth are mainly initial explorations into different niche markets, targeting at different market segments. A few themes of design are also explored as well. Emphasis is placed on the fashion aspect of the hearing aid, the aid as a fashion statement as well as a functional object. The secondary functions of the hearing aid, using it as a 2 way communication device, portable audio player are not explored in-depth, although they are taken into consideration. 50 51 08.2.1 Proposal 1 (Executive) Proposal 1 targets the hearing impaired amongst the working executives. Hearing impairment leads to diminished communication abilities and this may have serious implications on the working capability of the hearing impaired executive. Having a conventional hearing aid itself is not a good solution because current hearing aids are not fully compatible with most of the available digital communication devices such as the cell phone. However the situation is more likely to be the reverse, that the design of digital communication devices did not take hearing aids into considerations. Key features The integration of a blue-tooth module into the hearing aid to allow the hearing aid to be program settings to be adjusted wirelessly. This makes it convenient to change the setting of the hearing aid to suit the hearing-situational context of the user. Even though all digital hearing aids have a few pre-set algorithms to suit different general hearing environments (egg. Office, Restaurant, Personal Conversation, etc), the sound received by the user may not be of adequate quality and he may need to fine tune. An adjustable swing hinge allows the hearing aid to be fitted more comfortably on the user. 51 52 52 Figure 13: Stage 1 Proposal 1 53 08.2.2 Proposal 2 (Fabric) Fabric looks at the integration of the hearing aid into clothing itself. Fabric fully exploits of the advantage of bone-conduction hearing technology because you can still hear when the hearing aid is away from your ears. (as long as the hearing aid is in contact with any part of your skull and/or jaw.) as well as smart textiles such as Sensatex (smart fabric interwoven with conductive fibres forming a conductive grid complete with nodes). As headgears such as beanies and headbands become more socially acceptable as part of your everyday fashion, more and more people wears them. By integrating the hearing aid into the beanie, the user can more effectively camouflage their impairment. Another advantage is that the hearing-impaired can also engaged in more physical activated without fearing that their hearing aids of dropping. Last but not least, such a hearing aid will provide hearing impaired users without outer ears a much lower cost alternative to surgical implants and CIC hearing aids. Key Features Adjustable vibrational pads to allow user to place the sound playback on any predefined nodes. Fabric electronic interface from Soft-Switch provides an alternative to plastic switches. 53 54 54 55 Figure 14: Stage 1 Proposal 2 08.2.3 Proposal 3 (Flaunt) Flaunt explores the direction of transforming the hearing aid into a fashion accessory, with the ultimate aim of becoming a piece of art jewelry. Wearing such a hybrid jewelry – hearing aid which has more in form than function is as a cultural statement as fashion one. Flaunt addresses the cultural and lifestyle issue of a hearing aid. The current hearing aid form has been around since the 1970s and has acquired a cultural identity linked to disability. Moreover, public misconception of hearing impairment (linking it directly with deafness) added additional stigma to wearing a visible hearing aid. However, implantable hearing aids, ITC and CIC hearing aids come at a higher cost and not everyone is medically suitable for one. An alternative to the sterile medical aesthetics which are much maligned is by having very expressive aesthetics that seem to shout to the world their disability. Helping the hearing impaired to ‘come out of the closet’ and face society on their terms. 55 56 56 57 Figure 15: Stage 1 Proposal 3 08.2.4 Stage 1 Evaluation All 3 proposals marked different exploration directions into different genres. Proposal 1 focuses more on the functional aspect of the problems facing hearing impaired and tries to make it more usable. Proposal looks at alternatives in how to wear a hearing aid. Proposal 3 focuses on the cultural aspect of hearing aids. All 3 directions requires more in-depth exploration as well as form creations. Technical specifications and dimensions should be taken into account as well. 08.3 Concept Development Stage 2 Stage 2 is a reiteration of stage 1 but with more in-depth exploration. 4 target segments has been clearly identified and defined. They are the working executives, the active-sporty, the fashion leader and children. Each segment has their own requirements and each of the proposals reflects this need. Stage 2 proposals also come complete with technical specifications. 08.3.1 Proposal 1 (Work IT!) 57 58 58 59 59 60 Figure 16: Stage 2 proposal 1 Technical Specification Table 8: Technical Specification for proposal (Work IT) Battery voltage Battery type Current consumption Frequency range Peak OFL at 80 dB SPL Peak OFL at 60 dB SPL Harmonic distortion (THD60) Equivalent input noise Electrical input sensitivity (1 mVRMS) Electrical input equivalent to an acoustic input of 70 dB SPL Input impedance Weight Size (diameter<h) –minus antenna Outer casing material Antenna material 1,1–1,5 V 675 0,7 mA (in silence), 3,5 mA (at 60 dB SPL, 1 600 Hz) 300–6 500 Hz 113 dB rel 1 µN 103 dB rel 1 µN Below 3% above 600 Hz 24 dB SPL 85 dB rel 1 µN, 1 600 Hz 10 mV, 1 600 Hz 18 kΩ 14 g incl. battery 33mm < 22mm Anodised aluminum Silicone polymer composite Executives and professionals with hearing impairment are the targeted segment. This hearing aid acts also as a communication tool that connects the professional not only to her colleagues but also with her high-tech gadgets. Following where proposal Executive left off, Work IT has integrated more function into the hearing aid. Work IT allows the hearing impaired to use their hearing aid to function as a Bluetooth hands-free companion to their mobile phone courtesy of the directional microphone in the hearing aid. Users can also use this Bluetooth connectivity to issue voice commands to their computer or digital assistants equipped with voice recognition software. Using single chip DSP (digital signal processor) platform, the number of key components has been reduced dramatically, thus the overall dimension of the components are smaller. 60 61 Bendable Bluetooth antenna functions also as the ear hook. This antenna/ear work has memory-retentive properties and is made from a Silicon based polymer composite. 08.3.2 Proposal 2 (Flaunt) Where the relationship between form and function blurs. Flaunt! Exhibits more expressive visual language designed to drop the jaws of anyone who lays their eyes on it. Flaunt! is a follow-up to original flaunt proposal and in this iteration it is in the integrated into a pair of sun glasses. Shades or sunglasses have a distinctive cultural identity and connotations of ‘coolness’ and ‘hip-ness’. The recent popularity of Oakley sunglasses with its distinctive ‘wrap around’ looks is the definition the look of the late 90’s and is looked upon as a ‘flaunt object’. By using sunglasses as a metaphor for a hearing aid, proposal 2 aims at integrating with functional objects and not only pure cosmetics. The visual semantics of Flaunt! is to create an eye candy that creates a distinct identity that will not be easily forgotten. A shiny badge of hearing impairment as a medal of honor rather than a sign of shame. 61 62 62 63 63 64 Figure 17: Stage 2 Proposal 2 Technical Specification Table 9: Technical Specification for proposal (Flaunt!) Battery voltage Battery type Current consumption Frequency range Peak OFL at 80 dB SPL Peak OFL at 60 dB SPL Harmonic distortion (THD60) Equivalent input noise Electrical input sensitivity (1 mVRMS) Electrical input equivalent to an acoustic input of 70 dB SPL Input impedance Weight Size (l<w<h) Outer casing material 1,1–1,5 V 675 0,7 mA (in silence), 3,5 mA (at 60 dB SPL, 1 600 Hz) 300–6 500 Hz 113 dB rel 1 µN 103 dB rel 1 µN Below 3% above 600 Hz 24 dB SPL 85 dB rel 1 µN, 1 600 Hz 10 mV, 1 600 Hz 18 kΩ 23 g incl. battery 65<36<21mm Anodized aluminum 64 65 08.3.3: Proposal3 (Play!) A hearing aid for children with role-playing elements to aid them in growing up with their disability. This is to ease them into learning and coming to terms with their disabilities through role play and the hearing aid in this case is a prop. This proposal is targeted at pre-school kids between the ages of 2 to 6. Children as a segment was not explored in the previous stage and this is a new direction to look into. Play uses the same technical platform as the rest of the stage 2 proposals. Play utilizes a conductive fixed rail that doubles as a head band to incorporate the hearing aid. The main hearing aid module containing the DSP and battery is separate from the playback source that can be attached to any of the fixed nodes along the rail, depending on the user’s preference. 65 66 66 67 Figure 18: Stage 2 proposal 3. 67 68 Technical Specification Table 10: Technical Specification for proposal (Play) Battery voltage Battery type Current consumption Frequency range Peak OFL at 80 dB SPL Peak OFL at 60 dB SPL Harmonic distortion (THD60) Equivalent input noise Electrical input sensitivity (1 mVRMS) Electrical input equivalent to an acoustic input of 70 dB SPL Input impedance Weight Ring material Casing (External Processor) 1,1–1,5 V 675 0,7 mA (in silence), 3,5 mA (at 60 dB SPL, 1 600 Hz) 300–6 500 Hz 113 dB rel 1 µN 103 dB rel 1 µN Below 3% above 600 Hz 24 dB SPL 85 dB rel 1 µN, 1 600 Hz 10 mV, 1 600 Hz 18 kΩ 46g incl. battery Anodised aluminum dip molded in PU Polystyrene 68 69 08.3.4: Proposal 4 (Aktiv!) Waterproof, shockproof, extreme hearing aids designed to withstand punishment. Empowering the hearing impaired to engage in outdoor activities and giving them confidence to lead a lifestyle that is not constrained by their disability. Sports-aktiv is a further development of the Fabric proposal from stage 1. There are basically 3 sizes of the sports-aktiv hearing aid as in T-shirt sizes; S, M, L; small, medium and large. The idea is borrowed from Nike’s Presto shoes which also comes in T-shirt sizes. The 3 different sizes of denotes how wide the fabric band is. L can be worn as a beanie (not shown); M can be worn as a neck warmer and S as a headband. Using the same technology of Sensatex fabric and Softswitch interface, sports aktiv is suitable for sports and outdoor activities where maximum perspiration is to be expected. The water-proof nature of the fabric allows the user to engage in wet activities and the wash-proof fabric ensures that the hearing aid can be reused. 69 70 70 71 71 72 Figure 19: Stage 2 Proposal 4 Technical Specification Table 11: Technical specification of proposal (Sports-aktiv) Battery voltage Battery type Current consumption Frequency range Peak OFL at 80 dB SPL Peak OFL at 60 dB SPL Harmonic distortion (THD60) Equivalent input noise Electrical input sensitivity (1 mVRMS) Electrical input equivalent to an acoustic input of 70 dB SPL Input impedance 1,1–1,5 V 675 0,7 mA (in silence), 3,5 mA (at 60 dB SPL, 1 600 Hz) 300–6 500 Hz 113 dB rel 1 µN 103 dB rel 1 µN Below 3% above 600 Hz 24 dB SPL 85 dB rel 1 µN, 1 600 Hz 10 mV, 1 600 Hz 18 kΩ 37g incl. battery Weight Sensatex Smart Textile Textile Casing (External Processor) Silicone Rubber 08.3.5: Stage 2 Evaluation Stage 2 developments have identified 4 main archetypes of users in the broad spectrum of hearing impaired users. 3 of the archetypes however can easily be defined as the same user but in different circumstances. A hearing impaired who’s an executive by profession requires the Work IT hearing aid, the Sports-Aktiv when he goes for his weekly gym sessions and the Flaunt! when he goes out partying during the weekend. It is unreasonable to ask the user to buy all 3 hearing aids, thus a solution that addresses the multiple needs of a single user. The form aesthetics of all proposals are too striking, unconceivable to be worn as an everyday-use unit. 72 73 All 4 proposals utilizes the same technical platform with a slight difference in the Work IT proposal (it uses a lithium ion battery instead of a zinc oxide battery for the higher power consumption of the embedded Bluetooth module.). Proposals 1 and 2 are equipped with a fixed vibrational playback unit and Proposal 3 and 4 are equipped with swappable vibrational playback unit. Perhaps a more modular system with a whole range of family of products and accessories are needed. A modular system with a standard unit can cater and adapt to various needs via, attachments and extensions. 08.4 Concept Development Stage 3 Stage 3 of the development phase takes a macro view on the systems level to explore the various ways multiple uses by a single user can be achieved. There are more archetypes than what has been identified previously and one conspicuous archetype is that of the senior citizens. Senior citizens tend to be more conservative in their taste and preferences, choosing the familiar over the strange. In order to design a product that can be adaptable to various needs, macro system concepts need to be explored. 08.4.1 Proposal 1 (Playback) Playback is similar who the technical platform used in proposals 3 and 4 of stage 2 development. The playback unit is available separate from the main housing of the hearing aid. Most of the electronics, including DSP and battery are in the housing of the hearing aids and they come in various models to suit various needs of different users. Housing are available in a variety of makes that are different from others in terms of appearance as well as function. Examples of the different housings in the family of products can be fabric housing such as proposal Sport-Aktiv and rigid housing such as Play. First time users will purchase a housing bundled together with the playback unit. However users can then subsequently purchase other housings as their need arises. Example, user A might have purchased the starter kit that is suitable for everyday use. However, user A might be an avid jogger and the starter kit is not suitable for jogging as it might not be secure enough or not ‘sweat-proof’ or simply not comfortable for to 73 74 wear during sports. Thus he can just purchase the sports kit sans the playback unit to save cost. This allows the user to buy as he need at a lower cost. This modularity allows users to upgrade their playback unit when the need arises and also allows for easier replacement of faulty or damaged parts. Figure 20: Schematic diagram of stage 3 proposal 1 Standard kit housing Personal portable audio kit housing Modular play back unit Formatted: Font: (Default) Helvetica, 10 pt Sports fabric kit housing Formatted: Font: (Default) Helvetica, 10 pt Bluetooth enabled IT kit housing 08.4.2 Proposal 2 (Cartridge) 74 75 Cartridge is similar to the previous proposal but borrows a page from the Nokia and the cell phone industry. Instead of making only the playback unit modular, the entire electronic platform is now modular. The cartridge comes in different models, from lower end to higher end depending on the hearing needs and preference of the user. By incorporating all the electronic components (DSP, playback unit, battery, directional microphones, etc) into one package the housing becomes a simple piece of injection molded casing with little or no electronic components. Thus, the user can buy at low cost new casing for their hearing aids at their whims. This is similar to the current cell phone phenomenon where users change their casing when a nicer one comes along. However, the difference in various hearing aid casings are not purely aesthetics like cell phone housing but they add value to the hearing aid by enabling it to used in a new context like outdoor or for sea-sports. This modularity allows greater freedom for the users to free engage freely in almost activities, by using the appropriate casing for their need. Since the cost of a new casing is only a small fraction of the cost of the hearing aid itself, buying a new casing is as easy as changing a new cover for your cell phone. 75 76 Casing for sports Casing for fashion Casing for Work Starters casing with modular cartridge Casing for leisure Casing for Play Figure21: Schematic diagram of Stage 3 proposal 2 Proposal 3 (Discrete) Discrete proposes using the same standard parts and components but in custom arrangements that is particular to each housing, in order words no modularity. This comes from an understanding of the fact that in different applications the arrangement of the internal components cannot always be the same. Modularity restricts the available form permutations of the hearing aid and restricts the hearing aid to a minimum size and shape. In order to the form to fit the function, this size limitation is not desirable. 76 77 08.4.4 Stage 3 Evaluation Modularity is the best low cost compromise for the problem of addressing the multiple needs of the user. As demonstrated earlier, a single user may have multiple needs and a general purpose design might not be able to meet all the needs adequately. Jack of all trades but master of none. Using accessories as well as different casing to add value(s) to the modular product is the direction to follow. 08.5 Testing models and overall concept development evaluation Other than concept development through CAD and sketching, physical testing models are also made as part of the exploration efforts. Physical models are important to give a feel of the actual size of the product as well as important for ergonomics consideration such has the wearability aspect as well as operational aspects of the product. Overall Concept Development Evaluation After the 3 stages of concept development, a list of requirements for final concept ahs been compiled. The final concept has to be modular in nature in order to address the multiple needs of a single user. A user has different needs at different times and it is an outdated model to segment the users into specific niches such as sports and expect them to be engaged in sports all the time. A lifestyle interest in sports does not mean a user wants to carry his ‘sports-styled’ product all the time and neither is it appropriate for all occasions. As lifestyle choices and interests increases the user options and affects the taste in fashion, hearing aid has to adapt to this change and integrate itself as part of the lifestyle cultural costume of the hearing impaired. 3 main lifestyle themes have been identified (Fashion, Sports and IT savvy) and many more may come still and dominate the fashion opinions. Adopting a modular approach facilitates the transition of the hearing aid from one lifestyle interest/choice to another depending wholly on the whims of the user without the heavy financial burden. From the manufacturer’s point of view, using standard, replaceable parts is a cost effective measure and increase the product differentiation rate while keeping the same technology platform. 77 78 User Evaluation There are all together 3 users who tested both Stage 1 and Stage 2 conceptual foam models as well as CAD and sketches. Stage 3 is a schematic development; user evaluation is derived through Q &A session. The criteria for evaluation are, comfort, wearability and security. There are 2 rounds of experiments conducted, 1 for each stage of development. The experiment is conducted as such: 1. The user is introduced to the various models and concepts. After which, he is required to put on the model himself. He will be timed and comments on the ease of wearing the model is seek. 2. The user is then questioned as to the initial 1st impression of the feeling of the model upon them. 3. The user is then put through a series of head movements (rotations and turns) to test the fitting of the model. 4. The user is then asked to walked, run and jump to test the fitting of the model. 5. The user is then required to remove the model and then debriefed for additional comments with regards to the model. Stage 1 Proposal 1 sits best on the ear and the allowance for adjustment is sufficient for all 3 users to fit both their left and right ear. However it is the least secure amongst the 3 and it is the easiest to drop off the ear. This might be an issue of the almost weightlessness of the foam model. Proposal 2 is the most secure of all 3 proposals and no adjustments what-so-ever are needed. However more than 30 minutes wearing leads to discomfort around the head. It is the opinion of all 3 users that it should come in different sizes to fit users with different head dimensions. Proposal 3 does not sit very well on the ear; however it is more secure than proposal 1. It is the most difficult of all 3 proposals to put around the ear, requiring the most time. Stage 2 Proposal 1 has a flexible ear hook that can be bend to fit the comfortably the ears of each user. The rubberized grip of the ear hook makes it secure on the ear. 78 79 Proposal 2 has difficulty staying up on the face of the user. The in-availability of good suction caps that provide enough grip to hold the model against the face of the user results in the shades sliding down the nose bridge of the user once too often. Proposal 3 fits nicely around the crown of the head as it is flexible. However there is a balance issue when the user starts walking around. The model will tilt down the back of the head as that’s where most of the weight lies. Proposal 4 comes in 3 different sizes and the one that covers the whole head fits most comfortably amongst the 3 and the one that sits round the neck tends to be slightly suffocative. Stage 3 Proposal 1 involves the attaching and removing of a potentially fragile key component of the device and this is an issue that makes all 3 users apprehensive about it. The potentially small size of the playback unit also suggests to all 3 users the intricacies involve in the actual attachment and removal to be too challenging for the average user and not to mention the high chance of actually losing the part “because you simply dropped it29”. Proposal 2 is popular with all 3 users if and only if the removal of the cartridge from the casing is as simple as “removing a CD from its jewel case”30 Even if it is at the difficulty level of changing the cover of a Nokia cell phone, it might be too much of a hassle. Proposal 3 is potentially the one that will fit the user best in terms of performing a specific function and not too much to worry about as it is a single unit dedicated product. 29 30 Personal communication with user 1 personal communication with user 3 79 80 Figure 22: testing models 80 81 09 09.1 FINAL CONCEPT Final Concept Schematics The final concept adopts a combination of proposals 1 and 2 of stage 3 in the macro systems level design. The foundation level is the basic everyday hearing aid unit that is very neutral in design answers the primary requirement of the hearing aid as a means to boost the diminished hearing capability of the user. This modular basic is modular in 2 ways. Firstly, the key electronic components are assembled and packaged into a single cartridge form that can be easily removed from the casing. Secondly, the basic unit casing can also be modified by means of accessories. Other casings, compatible with the cartridge, are with additional functionalities are available as well as functions expanding modular accessories. Figure 23: Final Concept Schematics Additional Casings Alternative Casing 1 Alternative Casing 2 Alternative Casing 3 Cartridge Basic Unit Original Casing Accessory 1 09.2 Family of Products Accessory 2 Accessory 3 Accessories 81 82 The initial product launch will not be just the basic everyday unit alone. 3 alternative casings that provide added functionalities to the hearing aid are also introduced as well. Standard accessories include Data Cable for hearing aid programming, a traveler’s charger and a carrier. Optional accessories include, charging-programming 2-in-1 cradle, Bluetooth adaptors for PC and PDA without a built-in Bluetooth module. 09.2.1 Cartridge Cartridges come in 3 models, MK I, MK II and MK III. Figure 24: Cartridge 82 83 Table 12: Comparison of 3 models of Cartridge MK I • • • • • • • • Real 4-channel filter bank parallel processing for high flexibility hearing loss equalization. Speech Comfort System with automatic situation detection and excellent noise reduction algorithm. 2 mode program feature for individual settings in microphone and telecoil mode Automatic, highly effective, feedback suppression. Automatic audioboot detection Omni mic for all round signal pickup Built-in 3V lithium ion battery Single Chip DSP platform capable of processing MP3 as well raw sound signal. MK II • • • • • • • • • Automatic, adaptive, directionalmicrophone system. Real 8-channel filter bank parallel processing for high flexibility hearing loss equalization. Speech Comfort System with automatic situation detection and excellent noise reduction algorithm. 3 programmable modes feature for individual settings in microphone and telecoil mode Automatic, highly effective, feedback suppression. Automatic audioboot detection 2 directional mic for signal pickup Built-in 3V lithium ion battery Single Chip DSP platform capable of processing MP3 as well raw sound signal. MK III • • • • • • • • • • • Automatic, adaptive, directionalmicrophone system. Real 16-channel filter bank parallel processing for high flexibility hearing loss equalization. Speech Comfort System with automatic situation detection and excellent noise reduction algorithm. Multi program feature for individual settings in microphone and telecoil mode Automatic, highly effective, feedback suppression. Automatic audioboot detection 4 directional mic for maximum signal pickup Built-in 128mb solid state memory Built-in Bluetooth module Built-in 3V lithium ion battery Single Chip DSP platform capable of processing MP3 as well raw sound signal. 83 84 Cartridges Original Casing Alternative Casing Standard Accessories Optional Accessories Formatted: Font: Times New Roman, 10 pt Formatted: Font: 10 pt Formatted: Font: 10 pt 3 models 7 color options Executive Traveler’s Charger Jet Black USB Data Connection cable Mk1 Bronze MKII Silver MKIII Red Metallic Red Metallic Blue Blue Orange Active Black Flesh tone Fiery Orange Flaming Red Cerulean Blue Music Cradle for charging and programming Bluetooth module for PC (USB) Carrier Software for programming the hearing aid. (Windows, Mac,Window s Ce and Palm OS compatible) Bluetooth module for PDA (PCMCIA) Formatted: Font: 10 pt Formatted: Font: 10 pt Formatted: Font: 10 pt Formatted: Font: 10 pt, Underline Formatted: Font: 10 pt Formatted: Font: 10 pt Formatted: Font: 10 pt Formatted: Font: 10 pt Formatted: Font: 10 pt Bluetooth Module for Portable Audio Formatted: Font: 10 pt BTE ear hooks with 5 color options Ear hook with integrated microphone. 5 color options Brushed Bronze Formatted: Font: 10 pt Formatted: Font: 10 pt Himmel Blau Passion Red Figure 25: Family of Products Original Casing The Original casing is made from injection molded PC with 7 color options to choose from. There is 1 jog-dial for volume and it is also the power switch. The other button changes the mode from Microphone to Bluetooth to Tele-coil. The ear hook is detachable and can be replaced by a hook attached with ear mike and coupled with a MK3 cartridge; user can use their hearing aid as a handsfree kit for their cell phone. 84 85 Figure 26: Original Casing with cartridge Executive Casing The executive casing comes with built in Bluetooth module, an addition inbuilt Lithium ion 3v Battery and 128 mb onboard memory. The Standard ear hook given has an integrated microphone. The standard accessories are the same as the basic unit. The casing is made from injection molded PC and anodized aluminum. 85 86 Figure 27: Executive Casing with Cartridge Active The Active casing is injection molded PC dip molded in Silicon for the additional environmental protection. The casing comes inbuilt with 128mb of memory for audio playback and includes controls for the audio player onboard. A special rubber cord firmly secures the hearing aid around the ears of the user preventing it from dislodging or dropping during vigorous physical activities. An additional 3V lithium battery is in built as well. 86 87 Figure 28: Sports casing Music The Music player casing made out of anodized aluminum and injection molded PC comes with an onboard 512mb memory with full manual controls for the audio player. Onboard memory is upgradeable to a maximum of 1 gigabyte. Music files management can be done via Bluetooth module that is in built as well. An additional 3v Lithium battery is built in with the casing. 87 88 Figure 29: Music player casing 09.3 Additional Usage Scenarios Other than improving hearing, there are basically 2 other added functionalities to which the communication aid can perform, namely Bluetooth connectivity and audio playback. 09.3.1 Bluetooth Connectivity Cell phone handsfree conversation Handsfree conversation with cell phone requires Bluetooth module with Ear hook with attached mic. However talk time is limited without addition Lithium battery found in the 3 alternative casing Wireless connectivity to PDA, PC,etc. Bluetooth connectivity can be achieved by using MKI & MKII cartridge with all 3 alternative casing , or a MKIII cartridge with any casing. Bluetooth module 88 89 Figure 30: Schematic of Bluetooth connectivity, 09.3.2 Audio Playback The single chip DSP used to process sound signal can also be used to process audio files such as MP3 and WMA. There are 2 ways the hearing aid can receive music. Firstly, it’s direct streaming via Bluetooth from an audio source, be it a d-player or a PC. Secondly, it can play of onboard memory found in cartridge MK III and the alternative casings. Direct Streaming Audio Playback Direct playback Wireless connectivity to any audio source. Using the control software, the playback can be controlled. However playtime is limited without addition Lithium battery found in the 3 alternative casing Direct playback from onboard memory possible however there is only direct audio playback controls on the Music and Sport casings. For original and executive, control is only possible via control software. Fig 31: Schematic of Audio Playback 09.4 Strategic Market Implementation 09.4.1 Opportunity Currently in the market, hearing aids are still being designed and produce as a medical aid product and not as a lifestyle product. Existing hearing aids do not enhance the life of their user beyond the mere primary functional aspect that is improved hearing. However, there are many other concerns that trouble the hearing impaired not being addressed by current hearing aid solutions. These types of problems are lifestyle problems because they prevent the hearing impaired from enjoying a quality of life on par with the normal hearing people. The use of modern electronic communication devices is mostly barred from them and this is a serious 89 90 problem in terms of work for the users. Hearing aid also prevents the user from leading the lifestyle of their choice. Using bone conduction technology has its advantages for the normal hearing people as well. Using bone conduction hearing will not lead to damages in hearing like your normal conductive hearing devices like ear phones. A whole new genre of universal communication products can be created bridging the gap that causes the stigma of hearing people with normal hearing people. 09.4.2 Product A universal communication product that can be used by all but the deaf. Added functionalities that are useful to both normal and hearing impaired is a healthier alternative for normal hearing users and for the hearing impaired, it is a bridge for them to achieve normalcy. 09.4.3 Marketing Plan An effort to secure a company that produces both consumer electronics and medical equipment as a collaborative partner is the first step in the marketing plan. Siemens and Philips would be ideal collaborative partners. The ultimate plan is to market these products as universal products and sell them on the mass market and not only solely through medical equipment outlets. The economies of scale achieved in production would be able to bring the cost down to affordable levels for everyone. First step is to introduce this product to the hearing impaired with the initial offerings of the standard unit with the plethora of alternatives as stated in the Family of Products. A soft launch is targeted at early adopters and fashion leaders to lead the trend in using this product. 90 91 010 attractive safe Consumer appeal Valueadded service suppliers Organization easy safety Communication Device for the Hearing-impaired Services & Facilities SYSTEM Regulatory subsidies Features Function Alternative casings cartridge CONCEPT ASSESMENT hearing audio Accessories Bone conduction bluetooth comfort User Acceptance cultural consequences Fig 32: Cultural Ambience of the Communication Device for the Hearing-impaired The interaction between a new technology and the existing system can create tension and barriers can obstruct its introduction. M. Staudenmaier, a historian of technology, used the concept of “the cultural ambience” to highlight the “atmosphere” which permeates a technology and without which it cannot survive31. In fact any novelties should find the own space in the system, having difficulty in doing so because they are different significantly from the technologies in the existing system. Hård and Knie adopted this thesis evaluating failure in the automotive industry, saying that market success requires that the inventors either accommodate the existing cultural ambience, or that elements of this ambience are modified to accommodate the novel device. In both cases, strategies have to be developed to open up the appropriate space within the ambience32. The cognitive patterns and practical routines are stressed here as important factors. In order to create an implementation strategy, according to the “strategic Niche management” approach, new radical solutions require protected areas within which to develop a momentum, called Technological Niches33. In general, innovation experiments fail for any number of reasons. These include technological barriers, policy failures, the underdevelopment of the 31 Staudenmaier J.M. Technology’s storytellers: reweaving the human fabric Cambridge, the MIT press, 1984 Hård M., Knie A. The cultural dimension of technology management: lessons form the History of the automobile, Technology Analysis & Strategic Management, vol. 13, n. 1, 2001 33 Kemp, Rene, Schot J., Hoogma R. Regime shifts to sustainability through processes of Niche formation: the approach of strategic Niche management, Technology analysis & strategic management, vol 10, n. 4, pp. 545-566, 1998 32 91 92 market and the infrastructure, uncertainties about environmental or other benefit of new technologies and an attachment to the values associated with existing ways of doing things, such as the flexibility and freedom of the private car. Consequently successful innovation towards sustainable development in transport is a matter of technology but also a matter of socio-economic context, mental frameworks of individual behavioural, institutional and organizational patterns34. This same model has been re-adapted and is now used to assess the potential of new communication devices for the hearing-impaired as well. The implementation of the bone conduction technology (even though it is not new, it is still not mainstream and little known outside the circle of audiology) into the existing system of assistive hearing devices, creates the same tension mentioned above might obstruct the success of the proposed final concept. 10.1 Consumer Appeal The initial product launched carries a more conventional styling approach with forms that are familiar to the users. The semantics are not revolutionary but rather evolutionary, with styling cues taken from hearing aids; Bluetooth enabled hands-free kit for cell phone as well portable audio devices. This is to deliberate in order to maintain a sense of continuity with the current hearing aids design, paraphrasing Raymond Loewe, “survival form is maintain and preserved”. The use of socially acceptable icons of executive, sports and music-aficionados as product diversification variants as part of the initial product launch is to inject a sense of kinship with both assistive products and consumer electronics. The aim is to bridge the gap between these 2 genres of products to the benefit of the hearing impaired. 10.2 Functions The primary function of hearing augmented by the secondary functions of Bluetooth connectivity and audio playback adds values to the product giving space for user-initiated modification and configurations that gives more life to the concept. 3rd party products may initiate a popular following for the concept. 10.3 Features The alternative casings, accessories and various cartridges gives the users more choices to choose from and shape their decision based on their personal constraints (needs, budget, etc) 34 L. Berchicci, P. Vergragt. Assessing the potential of new artifacts for sustainable mobility systems: The Mitka case. 2003 (as yet unpublished) 92 93 10.4 User Acceptance For an artefact to be accepted by potential users, it is necessary to convince them that the item can be easily and advantageously integrated into the routines of daily life. To reach public acceptance, it is of utmost importance that the new technology acquires meanings and connotations that make it possible to comprehend and comment upon it35. The image of hearing aids as well as a host of consumer IT products can be seen from the form of the final concept. The potential users may find it refreshing to behold and use. As long as the interaction of the new product is at least on par with that of the old one, the external aesthetics can make a crucial difference. In general, for potential users the communication device for the hearing impaired should be compatible with the existing values, norms, beliefs and past experiences with the existing hearing aid as well as the PDAs and audio players. Shifting from the current hearing aids to the new communication device in daily usage should reflect this consistency. For instance, the The new communication product should perform like the regular hearing aid, almost invisible to the user while performing its duties as well as fulfilling other functions like audio playback and easy to use. An innovation that is perceived complicated and not consistent with these characteristics by potential adopters diffuses very slowly or is even refused 36. 10.5 Organisation In order to have a successful technology, it is necessary to create a manufacturing organization and to construct networks of firms and authorities that are devoted to the continuous maintenance of the technology and its sub-elements37. A chicken-egg problem is related, from a demand side, to the price and, from the supply side, to the mass-production. Innovative technologies are often too expensive due to the small production and on the other side the mass production is a risky and long process. Thus, it would be ideal for a company such as Siemens with a broad portfolio of expertise to be engage with the introduction of such a product into the market 35 Hård M., Knie A. The cultural dimension of technology management: lessons form the History of the automobile, Technology Analysis & Strategic Management, vol. 13, n. 1, 2001 35 Kemp, Rene, Schot J., Hoogma R. Regime shifts to sustainability through 36 Roger E.M. Diffusion of innovation, the Free Press New York, 1996 37 Hård M., Knie A. The cultural dimension of technology management: lessons form the History of the automobile, Technology Analysis & Strategic Management, vol. 13, n. 1, 2001 93 94 10.6 Regulatory Framework The government can subsidise the cost of purchasing the communiation device as it is still under classification an assistive device. This can offset some of the premium the user may incur. 10.7 Conclusion There are multitudes of factors in determining the success of the communication device for the hearing impaired and the cultural ambience model is a method of assessment of potential success. The design of this concept has to be accepted by the users and further evaluation is only possible after the launch of the product range and user feedback is received. 94 95 011 REFERENCES • Ronald L. Mace, Design Intervention: Toward a More Humane Architecture, • W.E. Preiser, JC. Vischer, E.T. White (Eds.). Van Nostrand Reinhold, New York, 1991 • LINN Product, 2002, audio system hierarchy. Online. Available from: http:// www.linn.co.uk (12 Sept 2002) • Anon, 1999, Sony Walkman Personal Stereo Turns 20 Years Old: The Evolution of Portable Audio's Past, Present and Digital Future, Sony Press Release, 1999. • Marzano. Green, van Heerden, Mama, Eves, 2000. New Nomads: An exploration of Wearable Electronics by Philips. 1st ed. 010 • EE Times 25 July 2002, online. Available from http://www.eetimes.com/sys/news/OEG20020723S0042 • Anon, July 2002 ‘Tomorrow’s World Exhibition, Olympia press release. Online. Available from: http://www.soundbug.biz/news.asp?lang=en • Schoenherr.S, 30th Oct 2002, History of Recording Technology, latest revision, University of San Diego History Department • Kunkel.P 1999, Digital Dreams: The work of the Sony Design Center. 1st Ed, Laurence King. • Anon 1997, Super Audio Compact Disc: A Technical Proposal. • Kunkel.P,1997, MD Walkman, Digital Dreams: The Work of the Sony Design Center. Lawrence King, Pg 52, • Audio industry Review, CEA Market Research Report 1st Quarter 2002, 2002 • Gigabyte SD card, Toshiba press release September 2002. • 5 Technologies to watch, CEA, 2002 • Anon, 1999, Sony Walkman Personal Stereo Turns 20 Years Old: The Evolution of Portable Audio's Past, Present and Digital Future, Sony Press Release, 1999. • Kunkel. P, 1999, Digital Dreams: the work of the Sony Design Center,1st Ed Laurence King, 1999. • CEA “Digital America: Audio Industry review 1st quarter 2002”, Aug 2002. • All you need to know about hearing aids, RNID Factsheet, 2002. • Induction loop and infrared systems – information for people managing public venues, RNID Information, August 2002. • • Bone Conduction Hearing Aid, RNID Factsheet, 2002. As defined by both American Medical Association and Royal National Institute of Deafness (RNID) UK, 2002 • Sensory Impairment Survey Initiative, World Health Organisation, 2002. 95 96 • Marzano, Green, van Heerden, Mama, Eves, 2000. New Nomads: an exploration of wearable electronics by Philips.1st ed 010. • .5 Technologies to watch, CEA Market Research, Aug 2002 • The MIThril Vison, MIT Media Labs. online. available from: http://www.media.mit.edu/wearable/mithril/vision.html • Eetimes, 25 July 2002, online. Available from: http://www.eetimes.com/sys/news/OEG20020723S0042 • Anon, 2000 SOFTswitch Ltd press release, • Anon, July 2002 Olympia press release • Staudenmaier J.M. Technology’s storytellers: reweaving the human fabric Cambridge, the MIT press, 1984 • Hård M., Knie A. The cultural dimension of technology management: lessons form the History of the automobile, Technology Analysis & Strategic Management, vol. 13, n. 1, 2001 • Kemp, Rene, Schot J., Hoogma R. Regime shifts to sustainability through processes of Niche formation: the approach of strategic Niche management, Technology analysis & strategic management, vol 10, n. 4, pp. 545-566, 1998 • Roger E.M. Diffusion of innovation, the Free Press New York, 1996 96