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nfall 2 a t i T • a d e t: Andromnite Warfare c e f f E s s a ild • M all Of Duty: Infi W e h Wars 2 T o f l a O H C h t • • a 2 1 e s r d Zelda: B f War • Battlefiel rdian • Watch Dog God O • The Last Gua y more! n a m d n a . Spider-Man .. IT’s VR-y scaRy! on iti et competition c om p e say it every summer, and each year it gets more applicable: what a time to be a gamer! Whatever machine you favour, 2016 looks to be the most cataclysmically brilliant bout of gaming yet. And for the first time in what feels an age we can confidently say that the future is bright for Nintendo, too. It’s pulled back the curtain and revealed a show-stopping new Zelda. We’ve played it and you can read all about it – as well as 50 other cracking games to come – in our magbreakingly vast super-feature. God Of War, Titanfall 2, Mass Effect: Andromeda, Battlefield 1, Call Of Duty: Infinite Warfare… the list of big hitters on the horizon has our saliva glands in overdrive. And there are a few surprises in there too. Keep your peepers peeled for Resident Evil 7, which promises to take the series back to its horror roots (properly this time). And then there’s Steep, the open-world Cool Borders-alike I never knew I desperately wanted. With so many games to get stuck into you’d better get started… Enjoy your GM! My top picks this issue WIN! A whole bunch of overwatch pc gaming peripherals! Flick to p85! on iti et “We can confidently say the future is bright for Nintendo” eDItor’S CHoICe competition c om p competition c om p Issue 306 / August 2016 on iti et on iti et competition c om p welcome W 14 Waiting for an excuse to jump back into Destiny? Our chat with Bungie reveals several on the horizon. 26 50 other great games feature in our huge blow out, but it’s the new Zelda that has me jonesing. 74 Monster Hunter Generations fulfils my dark desire to carve up beasties and wear them as hats. Ahem. Matt Sakuraoka-Gilman – Editor Get more from your Gm! Online at www.gamesradar.com/gamesmaster www.gamesradar.com/gamesmaster …or subscribe. See p92 for details. August 2016 03 CoVeR StoRy Contents What’s In Your Latest Issue? Only the best games are featured on GM’s cover! ReCon 48 GHoSt wildlandS Bolivia will steal the headlines as the stunning setting for Ubisoft’s largest ever open-world shooter, but its fluffy llamas deserve a strapline, or at least, footnote. leGend of zelda: 26 tHe BReatH of tHe wild We cavort around majestic Hyrule squashing boars with boulders, setting the countryside on fire, and cooking mushrooms topless. On reflection, Zelda’s pretty weird isn’t it? Previews 32 Call of duty: infinite waRfaRe 33 Battlefield 1 34 God of waR 42 ReSident eVil 7 54 Sea of tHieVeS Wait. Infinity… Space is infinite… This takes place in space… Ohhhh, now we get it! Simultaneously disrespect a million great-grandfathers by joyfully piloting a biplane into a blimp. In this tone-shifting sequel, a newly bearded Kratos has a son he’s marginally less of a maniac to. There aren’t enough sofas in the world to hide behind. Though you could try playing in an IKEA. Is there more to the game than drinking rum and playing shanties? Does there need to be? 04 JULY 2016 MiRRoR’S 66 edGe CatalySt Find out why, eight years after the original, EA’s parkour open world bungles its footing in a repeat case of the Glass being half empty. Reviews 70 tMnt: MutantS in ManHattan 72 KiRBy: Planet RoBoBot 73 MiGHty no 9 74 MonSteR HunteR GeneRationS 79 odin SPHeRe Pizza! Rats! Illegal street weaponry! Cartilaginous shells! And more. Robots are red, Kirby is pink, when you read our review, it will make you think. About Kirby. Can this crowdfunded successor live up to the Mega Man games of old? Erm, we’ve got bad news… Unlike bison, expertly hunted to near extinction, beasts are endless here. This 2D brawler perfectly recreates the GamesMaster lifestyle: constant fights, with breaks for over-eating. Regulars 06 fanBaSe 18 uPfRont 88 indieMaSteR 86 RetRoMaSteR 90 CultuReMaSteR Loads of you emailed. A few sent letters. One guy stood outside with a boombox. The police were called. Our Early Access reporter briefly lived a YouTuber’s life and now he’s reacting to everything. Stop reacting, Leon. It’s stylish top-down shooter Tokyo 42 this month – like visiting Japan’s capital high on green tea Kit-Kats. The perfect accompaniment to our huge Breath Of The Wild preview – a look back at the first Legend Of Zelda. We ask the minds behind that amazing Chuckle Brothers/Hitman mashup: “How do that?” www.twitter.com/gamesmaster team GM Issue 306/ August 2016 Meet The Magazine’s Makers! Future plc, Quay House, The Ambury, Bath, BA1 1UA Tel 01225 442244 Fax 01225 732275 Email gamesmaster@futurenet.com Web www.gamesradar.com/gamesmaster Editorial Editor Matt Sakuraoka-Gilman Art Editor Rob Crossland Senior Staff Writer Ben Griffin Production Editor Robin Valentine Contributors Keith Andrew, Louise Blain, Matthew Castle, Matthew Elliott, Kate Gray, Leon Hurley, Alex Jones, Leigh Loveday, Daniella Lucas, Ben Maxwell, David Meikleham, James Nouch, Chris Schilling, Jen Simpkins, Ben Tyrer 1 2 advErtising 3 Commercial Sales Director Clare Dove Senior Advertising Manager Lara Jaggon Advertising Manager Mike Pyatt Director Of Agency Sales Matt Downs Advertising Director – Games Andrew Church Head Of Strategic Partnerships Clare Jonik For advertising enquiries please contact Andrew Church andrew.church@futurenet.com markEting Group Marketing Manager Laura Driffield Marketing Manager Kristianne Stanton ProduCtion & distribution Production Controller Fran Twentyman Production Manager Mark Constance Printed in the UK by William Gibbons & Sons Ltd on behalf of Future Distributed by Seymour Distribution Ltd, 2 East Poultry Avenue, London EC1A 9PT, Tel: 0207 429 4000 Overseas distribution by Seymour International CirCulation Trade Marketing Manager Juliette Winyard – 07551 150 984 subsCriPtions UK reader order line & enquiries 0844 848 2852 Overseas reader order line & enquiries +44 (0)1604 251045 Online enquiries www.myfavouritemagazines.co.uk Email gamesmaster@myfavouritemagazines.co.uk tHe MoSt dediCated teaM in tHe BuSineSS They said it couldn’t be done. They said we’d never get 51 games into 36 pages. They were wrong. We’re starting to think that we should stop listening to the man from Del Monte’s nay-saying evil cousins. liCEnsing Senior Licensing and Syndicate Manager Matt Ellis (matt.ellis@futurenet.com) +44 (0)1225 442244 Fax +44 (0)1225 732275) managEmEnt Editorial Director Matthew Pierce Group Art Director Rodney Dive Deputy Group Art Director Mark Wynne Rob Crossland 1 “What games are you excited about then, Rob?” we asked, as if we didn’t already know that he’ll be playing The Division until the cows come home. Or until Dollar Flu becomes a real thing. Wait, did he lend Ben lunch money this week? Evacuate! Zelda item you’d use in real life? Boomerang, for his Yuffie cosplay. 2 As both prod ed and the youngest member of the team, it’s Robin’s duty to make sure we know what terms likeTrolldad or LOLzy mean. It’s also why he’s allowed to use those words and not be pelted with bits of lunch. A hearty congratulations this month, as Ben’s become a father… to a litter of babby rats, that is. Should the thought of him sat at home with fourteen skinless, chipotle-sized vermin writhing in his lap not put you off, check them out at @GameGriffin. Zelda item you’d use in real life? Lon-Lon Milk, because he’s thirsty right now. www.gamesradar.com/gamesmaster FuturE Publishing MD, Magazines Joe McEvoy Chief Financial Officer Penny Ladkin-Brand UK CEO Zillah Byng-Thorne Next issue on sale 11 August 2016 Zelda item you’d use in real life? Ocarina, for easy commutes. Ben Griffin 3 Robin Valentine 4 James Nouch Worry not, Matt’s still here. It’s just that he’s fed up with seeing his face three times before p6 each issue so he’s put James’ on here instead. Plus it’s easier to make jokes about James. He uses the word ‘represent’ unironically when complimented on his jumpers. True story. Zelda item you’d use in real life? Hookshot, to grab distant bevarages. © Future Publishing Limited 2016. All rights reserved. No part of this magazine may be used or reproduced without the written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in England and Wales. The registered office of Future Publishing Limited is at Quay House, The Ambury, Bath, BA1 1UA. All information contained in this magazine is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. Readers are advised to contact manufacturers and retailers directly with regard to the price of products/services referred to in this magazine. If you submit unsolicited material to us, you automatically grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and, although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage. Future Games: The First Choice For Gamers. This magazine is brought to you by Future Publishing Ltd., the makers of Edge, PC Gamer, Official XBox Magazine and Official PlayStation Magazine. We are committed to only using magazine paper which is derived from well managed, certified forestry and chlorine-free manufacture. Future Publishing and its paper suppliers have been independently certified in accordance with the rules of the FSC (Forest Stewardship Council). COnTaCT Us Email gamesmaster@futurenet.com Twitter www.twitter.com/gamesmaster Facebook www.facebook.com/ officialgamesmaster Web www.gamesradar.com/gamesmaster Post gamesMaster, Future, Quay House, the Ambury, Bath, BA1 1Au, uK The write stuff fanbase fa se nb ba as n fa ase fanba s anb e fa ef n as e ase fanbase f nb an a f b Fanbase the best of your emails, tweets, and carrier pigeon death threats ase f a n fanb ba se se ba Many seem more excited for the COD4 remaster than the new game – is it just nostalgia, or was the series better back then? L E T T E R of the month Jamie asks, what are COD fans so angry about? W hy has there been so much hate for Call Of Duty: Infinite Warfare? seriously, I cannot understand why people are bashing it. As I write this we’ve only seen a single trailer that doesn’t even show any gameplay. COD fans want boots on the ground, I get that, but the last game to have this in the series was ghosts, and look how well that ended up. they asked for something different, and got Advanced Warfare, and then they bashed that too. I’ve been playing COD for about seven or eight years now and I’ve played every campaign, every multiplayer, and tried every bonus mode. there are few things that came off to me personally as ‘awful’ and ‘should never be put in another game again’. Infinite Warfare looks like it’ll have a great campaign, potentially wanting to rival Mass Effect: Andromeda in cinematic scope. People need to wait until they see more than a cutscene or two before they declare their hatred for it. James Sergison, email It feels like Call Of Duty is in an impossible situation – if it changes things too much, people complain it’s not faithful to the series, but if it doesn’t change things enough, it’s accused of being the same game every year. And because the sales expectations are so high, the studios are under pressure to appeal to as many people as possible. Ultimately, we think it needs a break from annual entries. Even with the three studio system, there’s no time for the devs to fully adapt to feedback, and we suspect many players simply have COD fatigue. n win! got an opinion? Have even the barest grasp of words and how to put them together? the best letter bags a free mystery game!* COD surely can’t just be modern military forever – but is heading into deep space a step too far? 06 August 2016 *Don’t forget to include your postal address and chosen format! I agree with stan Cohen (see gM303!) that stories are important to games. But I have to wonder what his reading material consists of if he believes storytelling in games is on par with great literature. games aren’t remotely close to equaling the quality of writing found in books. You can’t begin to compare the childish and simple stories in games with the likes of Aeschylus and shakespeare, or even tolkien. Just having themes of things like love and death does not make for a great story. It’s the literary quality that makes the difference. Most games struggle to reach a level equal to badly written movies. I think it’s sad that gamers think the Last Of us is good, much less great, storytelling. the only game I felt had great writing, at least in some areas, was grandia 2. Even then, I think they quoted other authors. I’m not saying I haven’t found a lot of game stories enjoyable. But the standards have to be much higher for them to reach the level of a great book. Erin Hoffman, email We agree that writing in games still has a way to go – and that some dodgy plots get a bit of a free pass – but we shouldn’t be comparing it with writing in books or film. Far too many developers spend their time trying to ape other mediums, instead of embracing the things that make games unique and allow completely new ways of telling stories. It’s like trying to make sausages sweeter so they’ll be as good as cakes. We want games to keep getting better, but they shouldn’t live in the shadow of movies or literature. Fighting words When I was young lad in school, I was often involved in ‘arguments’ about mUG OF THE mONTH sean Mike Hollyman’s Dark souls character somehow manages to be more grotesque than half the bosses… Proud of your avatar’s look in your latest game of choice? Send in a shot! www.twitter.com/gamesmaster FaNbasE wisH LisT Medievil… that game was my childhood! (Literally, it was the first video game I ever played.) George G, @fireburnsred292 What classic series do you want to see revived on Kickstarter? YOUr TOP 5 It’s a fourth week at number one for our reigning champ, fighting off a bout of space fever… Blast Corps… imagine that! Powered by Cryengine! Alex Shute, Facebook 1 Black and White deserves a reboot, if only so I can chuck more villagers in the sea using an evil cow. Ben Griffin, Senior Staff Writer Road Rash – I’d happily settle for the same game just with added online multiplayer. Clint Tokley, Facebook Double Dragon – a classic that could look and soun d amazing on modern hardware. David Newland, Fa cebook THE LEGENd OF zELda: bREaTH OF THE WiLd Format NX, Wii U ETA March 2017 You want it. We’ve played it. Head over to p26 for our full hands-on. Brian Lara Cricket – I use d to love summers of recrea ting the Ashes on it! Ben Tyrer, @bentyrer 2 Incidents in recent years have shown that there are a few toxically bad eggs in the gaming community. We suspect it’s nothing new, just more visible than ever thanks to the internet, but that kind of negativity absolutely shouldn’t be welcome in our hobby. We want gaming to be something that anyone can enjoy without fear of abuse, and we always hope to make GamesMaster itself as welcoming and inclusive a window into games as it can be! NO maN’s sky Format PS4, PC ETA 10 August Despite one last delay (fingers crossed!), you’re more excited to jet off into the stars than ever. Not long now! 3 Photo finish “most game stories struggle to equal badly written films” gaming, generally relating to whether Nintendo or sega was the best. (My adult self has never forgiven my younger self for falling into the sega camp.) As a young adult, I was often involved in debates justifying my continued interest in gaming as a hobby and defending videogames from what the younger me saw as disingenuous, sensationalist articles in the media often linking gaming to violence and general antisocial behaviour. Now, as a 35 year old man, I am continually shocked at the tirade of abuse that seems to constantly be flying around in our community, whether it be at games journalists for having a differing opinion, at Youtubers for creating content how they want to, or at developers for delaying their games. When did this community turn so aggressive? Is it solely due to the rise of the internet and the apparent anonymity that provides? How have so many people gotten themselves so worked up over what is essentially a recreational pastime that they are willing to resort to such extreme reactions? Even the playground arguments over Mario and sonic never descended to such immature lows. Barry Harte, email Me and my brother argue over what is a next-gen game. I feel it’s any game that releases on Ps4 and XO. He however just focuses on graphics and says games, especially indies, can’t call themselves next-gen until they get photo-realistic graphics. so what do you think? Darren Philpott, email We agree with you – it’s based on console generation. If it’s on next-gen consoles, it’s a next-gen game. (We say ‘current-gen’ but it means the same.) Basing it on graphics is a recipe for pointless arguments, and does a disservice to games with more cartoony or abstract art styles. n HORizON: zERO daWN Format PS4 ETA March 2017 Find out how hunting robots feels in action in our hands-on with this highly anticipated Sony exclusive on p40. 4 maFia iii Format PS4, XO, PC ETA 7 October After GM304’s preview, we needed to play this again – find out how our second session went on p36. 5 OFF THE cHaRT! the hot topics you’ve been gabbing about 41% 20% 17% 12% 10% the best videogame vehicles New features you want in FIFA and PEs Your favourite Overwatch characters the legendary Pokémon of sun and Moon Piloting a mech in Just Cause 3 www.gamesradar.com/gamesmaster POkémON sUN aNd mOON Format 3DS ETA 23 November Poplio, Litten, or Rowlett? Surely the most important decision facing us as a society today. [Litten, obviously -Ed] August 2016 07 FaNbasE you love ga mes me ga e v Wing See Li (@xflower star Twitter) is ge x on tting in the Lomba x sp this Ratchet irit with cosplay! es you love g am am eg e ov s ove games yo ul ul yo YOU LOve Games s Cool stuff and videogame culture sOCiaL GrOUsinG Wisdom and weirdness from our bustling social media channels Dishonored 2 is the game I’m most hyped for. I played the hell out of the first one, cant wait for a second game! A2Pro, @Elsaedpecaj ove games yo ul ul yo o I want a career mode where you can play as the referee. Jamie Cockshott, @JamieCockshott Lunala looks like something my seven year old sister would stick to her wall. cool cosplay Sean Mike Hollyman, Facebook maNiac OF THE mONTH! Neil Armstrong Mario Kart racing Buzz once round the Moon, last one back at the Lunar Module gets tickle torture. Carl, @CarlWood7 PES was fantastic this year bar two major flaws: terrible goal keeping and useless refs. Sort that and we finally have the PES of old back. star stash You’re already living and breathing Overwatch – why not eat it too? Find out how to make this awesome cake here: http://bit.ly/gmcake DanzGamez (@Danz_Gamez) has quite the library of GamesMasters – he’s been collecting since issue 218! Can any of you lot beat that? Steven Phillips, Facebook If I had Assassin’s Creed powers I’d walk around pretending to pickpocket people when really I’m just touching lots of bums. POLL POSITION Keeping democracy alive on our Facebook and twitter feeds Which is your favourite Gears Of War game? Which is your favourite Uncharted game? Harry Oosh Montague, Facebook 44% 41% 35% 34% 20% 16% 2% GOW 08 GOW2 August 2016 GOW3 Judgement Jon Gates, Facebook 8% Uncharted The new Doom’s a brilliant game. Like the Doom of old, with lovely shiny murder. How did Duke Nukem Forever fail so badly? Uncharted 2 Uncharted 3 Uncharted 4 r 14 Iron crew We grill Destiny art director Chris Barrett for all the info on the latest expansion, Rise Of Iron. PARTY OF ONE Microsoft unveils two new Xbox One systems, including “the most powerful console ever” Nomura is a busy chap, with Kingdom Hearts III also in his hands. Don’t expect FFVII Remake any time soon, then. 10 august 2016 www.twitter.com/gamesmaster 16 Trek it out 18 ’Tuber man From captaining the uss Enterprise to being the Batman, we round up the best upcoming VR. 21 Crashing the party skyrim’s looking shiny and a certain Bandicoot’s back – check out the best upcoming remasters. Our roving Early access reporter finds out what it’s really like to achieve Youtube stardom. M icrosoft has gone hardware gaga and announced not one, but two new additions to the Xbox One family. The first is the Xbox One S, a pleasingly svelte version of Microsoft’s existing gaming hardware that manages to cram in a couple of teeny-tiny performance improvements to boot. The second is a full-blooded mid-generational refresh that Microsoft’s calling “the most powerful console ever”. Project Scorpio, as the new machine is currently known, is set for release in late 2017. Microsoft’s slimline redesign is due sooner – we’re expecting it to hit store shelves in late summer – and in terms of physical dimensions the One s promises to be 40 per cent smaller than its bulky older brother. 4K video is the other focus of the device, which will play uHD 4K Blu-ray discs in its upgraded drive, as well as supporting the super high-definition format in streaming apps such as Netflix and amazon. More intriguingly, the Big M has confirmed that its revised hardware will have additional reserves of processing power too, although it won’t make your existing games run any better. the One s looks set to start at around £250 for a 500gB model, although if you want a 2tB machine it may be as much as £350. But, while the Xbox One s will upscale all your existing games for 4K screens, it isn’t a true 4K machine. that’s where Project scorpio comes in, promising to deliver the raw graphical and processing power to render games at nutty resolutions. Microsoft reckons the device will be the most powerful console ever made when it launches in late 2017, and Xbox boss Phil spencer claims it will be four-and-a-half times as powerful as the existing hardware. “xbox boss phil spencer claims scorpio will be four-and-a-half times more powerful” Instead, it’ll be used to power HDR gaming for owners of fancy high dynamic range televisions – delivering a richer range of colours in games such as gears Of War 4 and Forza Horizon 3. Xbox One-and-a-half the console will also ship with a subtly upgraded controller, featuring twice the wireless range and hardier thumbsticks than the existing model. It’ll be fully compatible with Windows 10 PCs via Bluetooth, too, which is particularly handy given that Microsoft’s new Play anywhere initiative will see almost all of its forthcoming first party games launch for both Xbox One and PC. Buy them on one platform, and you’ll get the other version for free. Despite this big performance boost, spencer emphatically promises that “no-one gets left behind”. In other words, every XO game will be compatible with the Xbox One, Xbox One s, and scorpio, with no titles being developed only for the more powerful hardware. scorpio, it seems, will exist primarily to deliver 4K gaming and VR, rather than entirely new games. Exactly how devs end up making use of all that extra graphical brawn remains to be seen, however, as does the price. Microsoft has assembled an absolute beast – leaks suggest that scorpio is considerably more powerful than sony’s similar mid-gen update, Ps Neo – and it may carry a price tag to match. Best start saving the pennies ahead of Christmas 2017. n A sTIng In The TAIl scorpio may be exciting, but we still have some unanswered questions following Microsoft’s reveal. How much will it cost? All that power could mean it ends up hundreds of pounds more expensive than the Xbox One’s launch price. www.gamesradar.com/gamesmaster What’s all that extra power going to be used for? Microsoft is emphasising resolution, but will we see better graphics too? Why not just buy a PC? Xbox exclusives will be on Windows 10 now too, so why not just go for the more open platform? august 2016 11 E3 sony some blasts from the past alongside a host of new IP PAST Kratos is back, and he’s older, angrier, and more hirsute than ever. But rather than stabbing his way across ancient athens, the death dealing deity has travelled to scandinavia for a bit of a franchise reboot – hence the unnumbered title, God Of War. It’s a bit of a departure from what’s gone before, then, appearing to offer a heavier, slower style of combat, and spinning a narrative from the world of Norse mythology. Kratos still yells a lot, though. another Playstation classic soon set to make its Ps4 debut is Gran Turismo Sport, the latest instalment in the distinguished series of driving simulators. this new entry carries something of a competitive flavour, boasting two persistent online championships that perhaps reflect the increasing cross-pollination of esports and mainstream FUTURE We may not know what the heck he’s actually working on, but Hideo Kojima is back and he’s making a game exclusively for Ps4. In what was surely one of the oddest game unveilings of all time, the acclaimed auteur introduced Death Stranding to the world with a video of a digital Norman Reedus hugging a baby on a beach. It may be strange, but a Kojima exclusive represents a significant coup for Playstation – whatever he cooks up. the considerably more conventional (although really quite impressive in its own way) Days Gone is another new IP announcement from sony. sure, there’s nothing hugely original about the idea of battling swarms of zombies (er, Freakers), but some remarkable technology enables sony’s Bend studio to render fast-moving hordes that flow through 12 august 2016 BLOW OUT! How the big three’s barrage of announcements looks both forwards and back gaming. In terms of the racing itself, however, it’s all quite comfortably reminiscent of 2013’s gran turismo 6. Elsewhere, Gravity Rush 2 continues to impress with its chaotic and colourful action-adventure gameplay. the original was an early Ps Vita classic, but its follow-up will be exclusive to sony’s home console. In fact, the Vita is now conspicuous by its absence from almost any major sony announcements, and it seems as though the platform holder is no longer looking to support its handheld offering with first-party titles. World Of Final Fantasy, square Enix’s cutesy role-playing effort, is one of only a select few titles bound for both Playstation 4 and Ps Vita. Perhaps the single most unlikely resurrection on sony’s roster is Crash Bandicoot, a one-time mascot that had essentially faded into irrelevance once Naughty Dog moved on to bigger and better things. the garish marsupial will feature in Skylanders: Imaginators this October, before returning to the big time with Ps4 remasters of his first three games. and then there’s The Last Guardian, a game that we’ve been anticipating for so long that it feels increasingly like a thing of the past. First announced in 2009 for Playstation 3, ueda’s tender platformer promises to portray an emotional story of friendship and giant cat-birds. It’s scheduled for release in October, but whether it can live up to the weight of seven years of expectation remains to be seen. Death and axes “sony was never going to top last year’s stunning performance, but there’s no denying it still nailed every item on the E3 checklist. Brilliantly inscrutable trailer to get people talking? Check, courtesy of Kojima’s Death stranding. the long-awaited return of a beloved series? Check, and Kratos has a beard now. some new looks at known quantities to get us frothing all over again? Check, with amazing demos of Horizon: Zero Dawn and the Last guardian. throw in the show’s most exciting virtual reality proposition, Batman: arkham VR, and you’ve got good times ahead for Playstation fans.” Robin Valentine, Production Editor environments like a tidal wave. It’s a technical demonstration of the Ps4’s specs advantage, as much as anything else. although we’ve known about Horizon: Zero Dawn for a while now, it continues to impress in pre-release showings, leaving us quietly confident that guerilla games could be celebrating a strong launch in February 2017. Fans of narrative-led games, meanwhile, can look forward to David Cage’s Detroit: Become Human, a visually impressive but tonally downbeat tale of robotic oppression. all told, it’s a strong year for sony in terms of new IP, with the Ps4 set to host a number of brand new blockbusters alongside established franchises. But one area that sony is understandably keen to shout loud about is virtual reality, and it’s been showing off all sorts of goggle-enabled experiences ahead of the Playstation VR hardware launch in October. the lineup is looking healthy, with Farpoint, Battlefront: X-Wing VR Mission, and Batman: Arkham VR all shown off recently. the announcement that Resident Evil 7 will be fully playable in VR, meanwhile, shows how sony could steal a march on its console rivals in the VR arena. and then there’s the Ps Neo, a mid-gen upgrade in the vein of Microsoft’s Project scorpio. according to a raft of leaks, the Playstation 4.5 will be noticeably less powerful than Microsoft’s effort, suggesting we could see a reversal of sony’s hardware advantage within the next 18 months. But there’s no official word on the Neo for now, so Kaz and co could surprise us yet. www.twitter.com/gamesmaster MICRosoFT Indie intrigue and a slew of system-selling sequels PAST While sony has been reeling off blockbuster new IPs of late, Microsoft has been talking up a roster of familiar favourites for XO owners. the most conservative of these, perhaps, is Gears Of War 4, a concerted effort to create something that sticks as closely to the series’ established template as possible. that said, it’s a graphically impressive effort designed to exploit the HDR features exclusive to Microsoft’s new Xbox One s system, potentially making it a technical showcase for the sKu. Halo Wars 2 and Dead Rising 4 are both more ambitious additions to existing enterprises, offering considered changes alongside a tasty core of familiarity. Forza Horizon 3, meanwhile, relocates its festival of racing to the varied landscape of australia, and will ship with a map twice the size of its predecessor when it launches in september. and then there’s State Of Decay 2, a followup to the flawed but atmospheric original. this sequel promises a more fully-realised community of survivors in a more densely-detailed world, plus the addition of four-player online co-op. FUTURE Microsoft has always struggled to gain a proper foothold in the Japanese market, but its policy of partnering with local devs will finally bear fruit this year. so, while Mighty No 9 may not have turned out to be the worthy Mega Man successor we were all hoping for (check out our review on p73 for more), Keiji Inafune’s ReCore continues to intrigue with its robot-commanding action, and Platinum’s Scalebound looks set to deliver the action goods in 2017. similarly, Microsoft’s stated commitment to high-falutin’ indie fare should soon pay off, and we’re particularly excited by the dark little duo that is Inside and We Happy Few. and having finally had a chance to properly explore Rare’s cartoonishly colourful online world of pirates, Sea Of Thieves, we’re more excited than ever to see what the studio can do now that it’s no longer toiling away down in the Kinect game mines. It seems as though Microsoft’s finally given up on the once-popular peripheral, in fact – the Xbox One s requires an adaptor to even plug one in. Sea change “Remember how Microsoft once filled its conferences with motion controls, fitness blah, and sales data? E3 2016 was wall-to-wall games, and exclusives to boot: sea Of thieves, Halo Wars 2, Forza Horizon 3, gears Of War 4, Dead Rising 4. all solid propositions, and Windows 10 functionality is a massive bonus. But what really entices me are fresh ideas in We Happy Few, Inside, and Cuphead. If you like videogames (and you probably do), the future’s bright on Xbox One.” Ben Griffin, Senior Staff Writer nInTenDo Zelda’s the focus, but we’re all wondering what comes NX-t PAST With so much attention currently focused on Nintendo’s mysterious new home console, it’s easy to forget that the company has at least one massive release up its sleeve that’s in no way dependent on the NX situation. that’s because the goliath multimedia franchise that is Pokémon rumbles on this year with the arrival of latest core series entries Sun and Moon for the 3Ds, offering a brand new region to explore, the idyllic, Hawaii-like alola, and a fresh roster of collectable critters to battle and imprison in spheres. as well as this relatively conventional outing, there’s also a more adventurous take on creature capture in the works: Pokémon Go. scheduled for release in July, this aR offering from Niantic Labs encourages players to take to the streets with their smartphones in search of pocket monsters. and then there’s the Wii u. Nintendo is surely working its collective socks off on the NX launch lineup right now, leaving Paper Mario: Color Splash as one of the few lonely games on the Wii u release schedule. www.gamesradar.com/gamesmaster FUTURE Zelda may not be a new franchise, but Breath Of The Wild feels very much like new direction – a shake-up that reaches all the way down to some of the series’ hoariest conventions. But it certainly isn’t the only novel title on Nintendo’s horizon, and the freshly-announced Ever Oasis stands as proof that the Mario-maker isn’t just dedicated to endlessly rehashing its established IPs. there’s also the company’s move into mobile to consider, and Nintendo’s Miitomo app has already been downloaded by more than 10 million users since its launch earlier this year. Animal Crossing and Fire Emblem mobile games are coming next, and it’ll certainly be interesting to see whether Nintendo can deliver the gameplay goods on smartphones without provoking freemium ire from its fanbase. But really, Nintendo’s future is all about the NX at this point, the mysterious system that’s still shrouded in secrecy. Due in March 2017, this is the console that Nintendo hopes will reverse its recent fortunes, although we’ll have to wait until later in the year to find out what form it will actually take. Breath of fresh air “If you’ve been around for as long as me, you should be getting goosebumps right about now. We’ve been here before, with Nintendo against the ropes and the future looking bleak. Each time though it’s cooked up something incredible and then hit it out of the park, whether inventing new genres, developing new hardware or a potent mix of both. Zelda will be brilliant, but if history has taught us anything it’s that Nintendo always delivers it’s biggest successes with it’s back to the precipice.” Matt Sakuraoka-Gilman, Editor august 2016 13 &A Develope rQ rQ pe & lo oper Q&A vel De De ve DEV Q+A &A Develope rQ rQ pe & lo A A oper Q&A vel De De ve “what’s the story behind lord saladin and the iron banner?” We get the low down on Destiny’s new Rise Of Iron expansion from art director Chris Barrett G et your Destiny checklists out, Guardians: a new bevy of content is incoming. The launch of Rise Of Iron on 20 September this year will see the game receive a new raid, a new Strike, a cargo hold’s worth of gear and weapons, new PvP maps, a social hub, and its own story campaign to play through. Why wait to discover the expansion’s secrets though? Read on as we dig deep with one of the minds behind the new content… Q How has the team’s approach to the new campaign unfolded this time around? A the taken King was well received in terms of story, so we’re building upon that. the approach we’re taking, I think uniquely with Rise Of Iron, we’ve got the [PvP] tournament called Iron Banner, which fans have been playing for a long time, and are familiar with. [As part of that] there’re these great weapons that players are familiar with. they’ve sort of been part of their arsenal for a long time. so this is a part of the game where we get a chance to dive deeper into what happened to the Iron Lords [asking] ‘what is the story behind Lord saladin and this tournament?’. And so we’re taking one of the stories in the Destiny universe and going really deep and telling that backstory. We’re continuing to iterate and learn from a lot of the narrative things we did with taken King, but bringing this new story into it and really delving into the past, whereas the taken King was really about a new menace coming into the solar system. In this story, we’re taking a chance to fill in some of the lore and backstory that we’ve begun to hint at, in the game. Q What can you tell us about the new area, the Plaguelands? Why are the Guardians heading out there and what will they find? A this is a place that’s been quarantined off, long ago, by the Iron Lords. they sacrificed themselves to seal away this ancient plague called sIVA, and this will be a brand new, expansive “get your friends together and be ready to face a new challenge that you’ve never seen before” 14 August 2016 outdoor zone that has been overrun by the Devil splicers who have dug up this golden Age technology and have used it to mutate themselves and turn into these horrible monsters. they sort of run amok and players will venture into this new zone and try and fight back against the Fallen and put an end to this sIVA outbreak. On top of that, in this whole new area there’ll be new public events, new patrols, new secrets to find, much of the campaign will take place there, there’ll be a new strike that [takes place] exclusively inside the Plaguelands, and a new raid too. Q Gjallarhorn is back. How do you go about re-introducing it without breaking the game’s balance, while ensuring it still feels suitably powerful in play? A As with every release, with every content update we do, we have a great team who’re always looking at the balance of all our weapons, player abilities, that kind of stuff, so with Rise Of Iron as well we’ll be looking at the overall balance of weapons and trying to tune it so all the weapons feel good together. On top of that, which I think is pretty cool, it’ll be available to all players in a new quest, and they’ll be going on this adventure to reforge a brand new gjallarhorn out of the armour pieces of fallen heroes, so I think that’ll be a pretty unique way for all players to get this new weapon. And, of course, we’re also introducing the Iron gjallarhorn, which is the black and silver-themed version of it. Q It’s a bit early to ask, we know, but what advice would you give Guardians planning to get stuck into the new raid? A that’s a tough one. I think one of the cool things about the raids is that they’re a mystery, so we don’t tell players too much about what they’re going to explore and what they’re going to find. so I would just say get your friends together, get your schedule set for the week of release. Be ready to face a new challenge that you’ve never seen before. One of the cool things for Bungie is that whenever we release a new raid, or a new piece of content, the whole studio sits down and puts it on the monitors in their studio. so we’re watching players as they play the raid the first time, sort of cheering them on. You can hear the cheers across the studio, when people defeat the first bosses and stuff like that, so it’s really cool watching players experience that for the first time. I think it’s going to be a unique raid that players haven’t seen before and it’s going to feature the Fallen which is a new experience for players, so I think it’ll be pretty cool. Q What do the new PvE enemies bring to the game? How will they change the way players engage in combat for this expansion? www.twitter.com/gamesmaster A so they’re a brand new faction, they’re called the Devil splicers, they’ve been mutating their bodies through the use of the sIVA technology. they’ve been grafting on little bits of technology, so they’ll have a brand new look as well as bringing in some new mechanics, some new tricks up their sleeve, new weapon abilities we haven’t seen before. so, we want to make sure that as players are exploring the Plaguelands and delving deeper into their lair, that they have a new experience, an angle to the Fallen they’ve never seen before. Q Can you take us through the process of designing the new social hub for players? How are you approaching this differently to what’s gone before? A It’s outside, it’s in Old Russia on a mountain peak, and it’s called Felwinter Peak. One of the unique things we’re doing with Rise Of Iron is players will have to fight to take back the social space, so the campaign kicks off with players ascending this mountain peak which has been infested with the Fallen, www.gamesmaster.com/gamesmaster and they all have to fight, take it over, and then reestablish the Iron temple, where the Iron Lords once watched over the Cosmodrome. On top of that, I think the tone is going to be unique, it really feels like you’re at the edge of this new zone, and you get to look out over the cliff and see it from a distance, and it’s this outpost that you’ve just taken back, so it really feels like you’re on the edge of this new campaign. It’ll be a hub for all of the story for Rise Of Iron, so the campaign will take place there. We’ll also be introducing some new characters to that space as well. In addition there will be wolves wandering through the area! Q You’ve mentioned that you’d like to make it easier for players to meet up in the game rather than relying on forums and browser-based LFG tools. What steps are you taking towards this goal? A Yes, it’s absolutely a goal as you mentioned to get players together. We’ll be announcing some additional things over the summer, but specifically we really want to make sure there’s a new raid, a new zone, a new social space, and new weapons, really to feed the players that new content they’ve really been asking for. Q What internal concerns did the team want to tackle specifically with Rise Of Iron? A Really the number one thing is content, I mean that’s what people have been asking for, that’s what people want. I mean, we’ve got this really engaged community that loves the game, we’re all players of the game ourselves, and we all just want more excuses to go back and play with our friends. We want to make sure to get as much new content into the game as possible, and also we want to make sure there’s all types of new content: if players love playing strikes, we’ve got new strikes, if players love playing patrols and new bounties, we’ve got a new zone to explore. We’ve also got some new Crucible maps as well, and a new PvP game mode with some new features. they’ll be announced later this summer, but we really want to make sure that whatever you like in Destiny, we’re going to give you some of that in Rise Of Iron. n August 2016 15 Virtually here the best of upcoming goggle-based gaming V irtual reality has hit in a big and mostly unexpected way this year – cue sigh of relief for early adopters. Unsurprisingly, a lot of it is centred around space, including the snappily titled Star Wars Battlefront: X-Wing VR Mission, coming exclusively to PS VR, which aims to fulfill the childhood fantasies of a million fans by sticking you in the cockpit of the series’ most iconic ship and sending you off to dogfight with TIE fighters. All we can say to that is, pew pew, pew pew pew! something for you too. star trek Bridge Crew is coming to Vive, Oculus, and Ps VR, and sees you taking up a role on the very Enterprise-like uss Aegis. Just like in the show, everyone’s got their job to do at their station, and needs to work together to complete the mission. Or, perhaps more likely, bicker about who gets to be the captain and fail spectacularly. What’s that? You’d rather explore space on your own? that’s fine, we’ve got you covered with the intriguing Farpoint, But don’t worry if you’re more into Picard and Kirk than solo and Leia – we’ve got another Ps VR exclusive that tells a survival story set on an alien world, with more than a hint of Interstellar and the Martian about it. that’s as long as you’re alright with hanging out with some giant alien spiders. You aren’t? Oh, hmmm… maybe it’s time we headed back down to Earth then. Star tech Batman: Arkham VR, also Ps VR-only, gives you the chance to take up the cowl of gotham’s finest vigilante grumpster and “batman: arkham Vr is one of the most impressiVe Virtual reality experiences yet” stats magic the gaming month in facts and figures 73,300 10 Number of tweets about the new Legend Of Zelda during the first three days of E3. The next most-mentioned game had 40,000. 16 August 2016 Number of millions of people who’ve played The Division – with six million playing the original beta. 4.5 Number of times the Xbox One Scorpio is more powerful than the current console. It all comes down to ‘teraflops’, apparently. investigate super-crime over the course of a tense few hours. From what we’ve played so far, this is one of the most impressive VR experiences yet, and a must for any fans of the caped crusader. Perhaps if we spend enough time as Batman, we’ll even work up the courage to give horror game Here they Lie, another Ps VR exclusive, a try. From the footage we’ve seen so far, this looks both pants-wettingly scary and intriguingly surreal, taking place in a shadowy, gothic city inhabited by skittering insects, white-eyed river monsters, and sinister citizens in creepy pig masks committing unspeakable acts in the shadows. Whatever VR worlds float your boat, the future’s looking bright. Or, er, dark and horrible, if that’s what you’re into. n 4 You can speed up the HD remaster of Final Fantasy XII by up to four times. Is it really that boring? www.twitter.com/gamesmaster most wanted What’s most tickling the team’s fancy this month take aim “a female link would actually suit the franchise” there’ve been rumours for years, but Nintendo doesn’t want to budge. James Nouch unpicks the odd reasoning keeping Linkle out of the spotlight T he Legend of Zelda: Breath Of The Wild promises a radical reinvention of the franchise. So radical that some speculated it would give us the chance to play as a woman for the first time in the main series. We now know that isn’t the case. speaking to Kotaku, Breath Of the WIld producer Eiji Aonuma explained the reasoning behind that decision. “You know there’s the idea of the triforce in the Zelda games we make,” he said. “the triforce is made up of Princess Zelda, ganon, and Link. Princess Zelda is obviously female. If we made Link a female we thought that would mess with the balance of the triforce.” Perhaps the nuance of his argument has been lost in translation, but this is not a justification that makes sense. Why would a two-thirds female triforce be any more unbalanced than a two-thirds male one? Another option might be to hand players control of Zelda instead. Aonuma told gamespot he isn’t convinced: “If we have Princess Zelda as the main character who fights, then what is Link going to do?” given that Nintendo is one of the most creative developers in the world, it’s hard to imagine it’d be incapable of clearing this narrative hurdle. the weakest link All this might make more sense if Link was a fully-formed personality, but he’s a blank slate – a silent protagonist whose outfit is more striking than his outlook. And given that Breath Of the Wild seems happy to let players do away with Link’s iconic green tunic, it seems bizarre to suggest that a female Link would fundamentally undermine the franchise. “nintendo’s alreadt done the design work, haVing created linkle for hyrule legends” www.gamesradar.com/gamesmaster After all, the narrative conceit of the Zelda series is that there are multiple Links across multiple timeframes – each a different person chosen by the goddesses to battle evil. that being the case, it seems that the series is uniquely suited to this kind of playful revision, and each game in the series is defined in large part by its differences from what has gone before. this is the same legend retold time and time again, after all, so it’s the differences that stand out – the fact that one version of Link rides giant birds, while another sails the oceans, and yet another can transform into a bloomin’ wolf. As such, the idea of a female Link is not only utterly achievable, it would actually suit the franchise quite well, presenting another twist on the titular legend for Nintendo to explore. And it would be trivially easy to do! Nintendo’s already done the design work, after all, having created Linkle for Hyrule Warriors: Legends. Nintendo is under no obligation to produce a Zelda game with a female playable character, of course. But perhaps it should provide some honest and coherent reasons about its reluctance to do so. n MaTT’S pIck the legend Of Zelda: Breath Of the Wild This has got to be the most radically different Zelda game since the series made the leap to 3D. crafting. Loot. RpG stats. a jump button?! With a visual style that’s as gorgeous as it is fresh to boot, this is far and away the most exciting game on the horizon. NX, Wii U – Spring 2017 RObIN’S pIck Mafia iii authentic atmosphere goes a long way for me in games, and this open-world sequel looks to be absolutely dripping in it. If they can maintain that perfect period feel throughout, and tackle the story’s sensitive racial elements with the grace and tact that they require, then I see myself spending an awful lot of time in New bordeux. PS4, XO, PC – 7 October bEN‘S pIck Batman: arkham Vr I played this at E3 for 15 glorious minutes and it was one of the most important moments of my life. I actually was batman, donning the batsuit and launching batarangs in first-person before slapping myself with Move-enabled hands for no other reason than, well, I’m batman. When it releases I’m going to try shooting myself in the face with my grapnel gun just for giggles. PS4 – October 2016 August 2016 17 It’s a Youtuber’s LIfe for me! a What’s it like living the PewDiePie dream of online celebrity? W e’ve all thought about it: making millions from playing games on YouTube. How hard can it be? Load up something, then squawk over it as the dollars roll in. Our resident Steam Early Access expert Leon is pretty sure that’s all you have to do. Here he checks out Youtuber’s Life to see – think The Sims but with a YT-focused twist, where the dream is to make your millions from a life of online video. n 5 minutes Character crea tion isn’t just a case of choosin there are mor g some hair an e important de d shoes here. Oh cisions to mak being a persona no. e – being a Yout lity, which mea uber is obvious ns I actually ha and a master of ly about ve to pick one. viral videos? Or Will I be a ‘supe a ‘Party Animal’ decide on ‘Load rstar’ chasing fame an ed’ which is ‘ob d popularity? I sessed with m respect. I want oney’. I’m not do the space hous ing this for love e. I’ll buy friends mind I name m or later. With that y channel ‘the kind of attitude Howling Void’ and glasses to in an d hit go. Future M denote his succ e appears (in a ess) to tell me with my mum suit how I started in and explains ‘th a tiny bedroom e first things I lea one youtuber’. living rned before be I want to kill Fu coming the nu ture Me, but th mber at would probab ly cause a para dox. 1 minuteediately earns its authenticity by starting in the future, where I live the game imm ady ‘the most popular the Earth because I’m alre in a space palace orbiting Apparently being a big Pie, you live in Brighton.) youtuber’. (suck it PewDie et) frees you from the plan the e leav to h that you get enough deal online (suc strophe in the title (it’s apo the game’s already ditched a shackles of grammar. the up the caps as it goes. I’m it’s pretty much making dard of most just Youtubers Life) and stan the ring side con , twork’. Mind you (will) ‘youtuber’ but I have a ‘Ne lish. Future Me tells me I is shakespeare-level Eng I ore bef r, eve How Youtube comments this g hard trip”. ething that’s been “a lon ted… star all manage a network, som it re whe to k bac nsion we have to go can claim my orbital ma 18 August 2016 7 minutes Even before I make my first video, I realise that the music is the worst kind of looping demo track – a wibbly jazz organ playing the same 30 second riff for the rest of my life. I don’t know it yet but hours later I’ll still be listening to grandma’s organ working the same few chords. there is other music, but it’s just as short, if not shorter. If madness had a sound it would be this. Looking back at my notes after playing I find ‘the music won’t stop’ written every few lines. I only remember writing it once. the burbling simlish dialogue is similarly repetitive, one gibberish phrase cycling forever. It sounds like a 999 call from a man choking to death on marbles. this is a game best played through headphones. Ones you’re not wearing, preferably. www.twitter.com/gamesmaster agement, y, resource man utes, which involves a mixture of strategpu I can start I 10 mmin re fo r and be es my com te y first video I make e overall st stage involv PC provides th rd game. the fir mponents. My co g and a sort of ca like sin s oo ing ch th my settings by ent options for have to select there are differ s but leave en film r th s’. tte int be e Po ak ering ngs will m power, or ‘Rend tion works. I tter quality setti w video produc mics – using be this is… not ho d. und. en webcams and e so th or at po nder’ the film res video with less power to ‘re I configure a low so t, ye ns tio of op don’t have a lot 2 hours are starting Okay, things are starting to turn around. I’m still working but the videos and socialise to make some money as well so I’m able to spend more time doing that friends a bit. Although, because so much is focused on growing my subscribers, to make seem a bit… superfluous. I think living alone and working until I collapse Anything videos the last few hours might have made me a liiittle bit psychopathic. . worthless seems simply famous more become me help way some in that doesn’t them Where before I was losing friends because I didn’t have time, now I’m ignoring and dates on purpose as worthless distractions – turning down invites to films, party anyone. for set to example greatest the is this sure not I’m to focus on my career. 11 minutes I have to make the video, which set up is only the start, though. Now Choosing my PC cards to I choose from a random hand of three involves clips being ‘captured’ while us stats vario t boos e thes . look’ erous or ‘murd attach reactions like ‘funny comment’ a bonus if used correctly. Each get that – etc g endin ition, trans – and also have a type the e gambling on having enough to use card also uses up power meaning you’r are like clips the , video the ring rende use when right combinations. this matters beca the cards the better they use you r bette the so ge, arran to puzzles pieces you have together. s of it all – a hundred systems mashed fit. I’m sort of impressed at the chao 5 hours I’m done. If this a Youtub er’s actual life then I feel sorry for them all. I’ve pas 100,000 subs, I’m being sed invited to events and par ties, I’ve even got a decent just from my channel with income out needing a second job , but all that really matter next video. the money I s is the earn is ploughed back into games and better equipm while I listlessly show my ent face at various events just in case there’s anyone or anything of value I can use to further my career. I’m a shell of man, both in the and in real life – the routine game of trying to grow my cha nnel has turned the entire into a grinding mill of slee thing p, eat, make video, repeat . the only thing that matter getting the subs up, but s is to what end? It’s all so vac uous and meaningless. Like Made In Chelsea Christm a as special. 30 minutes Once I get into a routine of making videos things start to take on a hollow and slightly sad resemblance to what most wannabe Youtuber’s lives are probably actually like. I’ve moved out of home and while my videos are making a dollar here and there I’m having to work all hours to cover the rent. Often making vids and working until my sleep meter goes red and then collapsing, before doing it all again in the morning. (Often while I’m asleep my creepy flatmate comes into my room and uses my stuff. It’s freaking me out a bit.) I can barely scrape enough cash together to buy new games which is a problem as old ones make less popular videos. My social life takes a dive as I turn down parties and social invites in favour of menial jobs and a few extra subscribers. Pretty much the only time I hear from a friend is to tell me they don’t want anything to do with me any more. www.gamesradar.com/gamesmaster Final rePort After five hours in Youtuber’s Life it all becomes a bit sad and depressing. Even as a game it paints a picture of a lonely, vacuous existence shaped by chasing anonymous approval. When I decided to stop I’d reach quite a sustainable place – I was making enough money, the subs were going up, but then what? the only thing I seemed to be working towards was more money and subs. And, sure, that sounds like a good thing, but when every day turns into the same mechanical process everything starts to feel very hollow. I thought I was joking when I called my channel the Howling Void, but by the end it felt very prophetic. And that awful organ music loop never, ever stopped. until I did. August 2016 19 Not got a copy of the game yet? We’re giving away a free trial on PC next issue! GM Gives you MMore! Final Fantasy XIV gets a huge new patch – celebrate with some free in-game items on us, for three issues! D ungeons, dragons, and, er, piggy outfits – FFXIV’s latest update has them all. After a long, emotional journey north of the wyvern-besieged city of Ishgard, the Dragonsong war is at its end, and with it the Heavensward storyline. We’ve seen floating islands, Moogle Kings, sky pirates, and a fair bit of heartbreak along the way, but now patch 3.3 is bringing all of that to an end with an epic eight-player boss battle against the monstrous, wrath-filled Nidhogg. as well as a punch up with a dragon, the latest patch adds two dungeons, a massive new 24-person raid, loads of crafting and housing gear, and the aquoplis – a loot-filled dungeon that has 20 august 2016 a chance of appearing from treasure maps. It all adds up to a significant chunk of content, and acts as a great send off to the current storyline, paving the way for the next huge content buffet that awaits us – just in time for the revamped game’s third birthday this summer. If you haven’t gotten involved in one of the best MMOs going yet, now’s the time to get stuck in – especially when we’ve got a load of free in-game items to give away. If you want to get your hands on a very limited Original Fat Chocobo mount and some new outfits then be sure to pick up the next two issues of gM. this ish we’ve got 30,000 MgP points to fund your gold saucer trips, 50 aetheryte tickets to teleport across Eorzea with, and a rather demoniclooking Ifrit mask. Next issue (gM307) you’ll not only get a 14 day free trial of the game on PC, you’ll also bag a titan mask, a token for an in-game makeover, and some Heavenscrackers to celebrate a Realm Reborn’s third anniversary. and for the third issue (gM308) you’ll get a maid outfit, a butler outfit, and a stack of Magicked Prism wings. grab all three issues and you’ll earn that much sought after Original Fat Chocobo mount. n “this ish we’ve got 30,000 mgp points, 50 aetheryte tickets, and an ifrit mask” To claim this month’s items, just follow the instructions on the card included with your issue! CoMinG soon… ...to a gM near you! GM307 On sale 11 August - A 14 day free trial of the game on PC! - Titan Mask - Heavenscrackers - Jandelaine’s Token GM308 On sale 8 September - Magicked Prism Wings - Steward Attire (Female) - Steward Attire (Male) www.twitter.com/gamesmaster Skyrim Special Edition promises “volumetric god rays” which is a fancy way of saying “cool beams”. Special orderS! This charming little marsupial is making his way back to our screens (and our hearts). skyrim! FFXII! Crash Bandicoot! Out with the new and in with the old D espite the original release only being five years old, a remaster of Skyrim is on the way, compatible with existing mods and bundled with all the DLC. The revamped graphics include volumetric fog, a new depth-of-field effect and better water (!!!). It’ll be out on PS4, XO, and PC on 28 October. Final Fantasy XII is also being remastered for Ps4 and is due for release in 2017, under the title FFXII: the Zodiac Age. this one’s a bit of a deeper makeover than skyrim, with better combat, a new soundtrack, and various upgrades to make the game faster, like auto-saves and nippier loading times. Action/strategy card-based game Phantom Dust’s remaster was a surprise www.gamesradar.com/gamesmaster announcement, especially as many hadn’t actually heard of it. though it was originally a reboot rather than a remaster, our expectations are still high. Expect to see it in 2017. the oldest pick of the remaster bunch is the 20-year-old Crash Bandicoot, which is getting its first three games spruced up alongside Crash featuring as an exclusive character in the next skylanders game (see p57 for details). No release date yet, but we’re hoping it won’t take too long to polish up those Wumpa Fruit. And finally, Microsoft may have let slip another secret remaster, as tucked away on a usB stick handed out at last month’s E3 were a few screens of Bulletstorm HD-ified. Like the best remasters, this would mean another shot at the slick, ball-kicking shooter which slipped under far too many people’s gaming radars on its initial release. n August 2016 21 SKY TV FREEBIE JEEBIES ubisoft is celebrating its 30th birthday by giving away free games, and plans to continue doing so throughout the year. the publisher unveiled the scheme with platforming classic Prince Of Persia: the sands Of time, and will offer a different free title every month until 2016 draws to a close. Just check out the ubisoft Club website to claim your gratis games. a skylanders television show is coming to Netflix this autumn, marking the first product of activision’s in-house film and tV studio. skylanders academy will chart the adventures of a raft of familiar faces from the franchise – including spyro – and will feature the voices of Justin Long, ashley tisdale, and Jonathan Banks. GOTTA GO FAST team sonic boss takashi Iizuka has confirmed that his team is currently beavering away on a brand new sonic the Hedgehog game that’s scheduled for release in 2017, though details are currently thin on the ground. Hopefully the developer has learned from its mistakes on the dismal sonic Boom. WITCHES & WOLVES Platinum games’ co-founder Hideki Kamiya has been dropping hints that he’d like to work on Bayonetta 3 and Okami 2. He’s even sketched out “some outlines” for a Bayonetta sequel that he thinks would be “really, really cool”. the return of amaterasu could be very tricky though, as the original was developed by Clover studio and co-funded by Capcom. Win Lose Topping the leaderboard this issue yoU yoU No, we don’t want to continue thanks END OF THE ROAD the mysterious first-person horror game allison Road has been mysteriously, and abruptly, cancelled. the grim news was broken on the game’s twitter account, and was followed a few days later by an announcement that developer Lilith Ltd and publisher team 17 would be parting ways after arriving at a “mutual agreement” to end their co-operation on the Pt-inspired spookfest. 22 august 2016 DIS-ORIENTED Whore Of the Orient was going to be a spiritual successor to La Noire set in 1930s shanghai, but it seems as though the ambitious project has been unceremoniously canned. the game was being developed by ex-team Bondi members, but when asked if the project would ever see the light of day, a former producer for the studio simply replied “I don’t think so”. SUITS YOU, XUR Bungie has announced that all of its forthcoming expansions to Destiny will be exclusive to Ps4 and Xbox One as the developer begins to trail off its support for ‘legacy consoles’. this not only means that Ps3 and 360 owners won’t be able to get their mitts on Rise Of Iron when it launches in september, but also that they’ll lose access to events such as trials Of Osiris and Iron Banner, too. CRY-TEARY-ON the latest racer from Criterion games – the British studio responsible for the Burnout series – has been binned. the developer was working on a sprawling game that featured helicopters, boats, atVs, and wingsuits alongside the more usual roster of nippy little motors. the project was teased at E3 back in 2014, but now the beloved studio is working on additions to star Wars Battlefront instead. www.twitter.com/gamesmaster 26/07 houSe ruleS 15/07 Heavily bearded Norse strategy the Banner saga unfurls onto Ps4 and Xbox One. 19/07 altered beaStS Monster Hunter generations charges/rolls/ unblockable-spin-attacks onto 3Ds today. Sorry, who? grab your favourite blanky because here comes sad JRPg I am setsuna. The To do lisT 02/08 Now you Sea me Crucial dates for your gaming diary. If you only do one thing this month, eat, but otherwise make a note of these events… underwater explorer abzu has been called the new Journey and is ready to dive into today. 10/08 11/08 05/08 Sporty Spice take a break from gaming for the start of the 2016 summer Olympics in Rio de Janeiro. 06/08 ridley me thiS time for a samus surprise party – the Metroid series is officially 30 years old. Ship Ship hooray after a delay which was received calmly by everyone, No Man’s sky launches today. wild at heart Issue 307 of gamesMaster is on sale now! this month with that extra Zelda flavour. incoming six big releases headed to a format near you… 01 deus ex: mankind divided Format PS4, XO, PC ETA 23 August 02 03 metroid Prime: Federation Force Format 3DS ETA 2 September www.gamesradar.com/gamesmaster 04 Persona 5 Format PS4 ETA 15 September Final Fantasy XV Format PS4, XO ETA 30 September 05 06 gears of War 4 Format XO ETA 11 October civilization Vi Format PC ETA 21 October august 2016 23 Feature On The Cover! 24 AUgUSt 2016 www.twitter.com/gamesmaster tHE 51 BESt gAMES OF 2016 , most t s e g g i b e or th f , ce s r n e e t d s i a x e r e , r s u e o selv of y Brace your e-filled 12+ months ehow managed m brilliant ga arth thus far. We sominto 36 pages on planet Ehe cream of the croptuck in! to cram t our pleasure. Get s for y www.gamesradar.com/gamesmaster SUMMER AUgUSt 2016 2015 25 Feature On The Cover! Format NX, Wii u Publisher Nintendo Developer Nintendo ETA summer 2017 tHE LEgENd Of ZELda: BrEatH Of tHE WiLd sur vival of the fairyest in Nintendo’s biggest ever overhaul L ink is the new Rosebud, a name with the power to instantly trigger childhood memories no matter how disillusioned we get and how cavernous our houses become. We’ll always have Zelda, a fantasy adventure series firmly entrenched in the history of interactive entertainment as if shared across a singular hivemind. Everyone’s played it. Everyone wants to play the next. Nostalgia, though, can cloud perception. Breath Of the Wild features familiar elf boys and triforces, sure, but how does it stand in its own right? Well, we’ll tell you how. Because we’ve played it. Our demo starts with Link awakening underground in a stone sarcophagus lined with glowing blue runes. already dressed in his iconic tunic, he’s very much an elf in his prime, and while a lack of origin story makes pinpointing a place on the series’ convoluted timelines tricky, there’s a refreshing lack of growing up to do. gone are the cumbersome tutorials of skyward sword, in which you bumble around your village chatting with various long-winded weirdos. Here you’re already a legend from the off. Emerging from the pokey tomb reveals a stunning contrast, both to that confined space and the landscapes of previous Zeldas: a natural world stretching in all directions. “go anywhere, do anything,” in a Zelda game usually means “go anywhere until you find the one correct route”. Now it means climb, swim, hunt, loot, cook, and above all, experiment. Room to breathe We spot a boulder perched on a hill crest and shove it, sending the stone careening down the slope and smack bang into two dozing Bokoblins. We descend doing a badass (and entirely accidental) Legolas shield surf. We go topless. We whack a tree and carve a deep groove in the trunk that widens upon repeated slashes until it “we spot a boulder perched on a hill crest and shove it, sending the stone careening down the slope and smack bang into two bokoblins” 26 august 2016 www.twitter.com/gamesmaster tHE 51 BEst gaMEs Of 2016 www.gamesradar.com/gamesmaster august 2016 27 Feature On The Cover! The landscape is both more beautiful and more interactive than ever before. A thousand sailors smack their foreheads. “Of course!” they say, “Just use a big leaf!” collapses, then we chop the log for firewood. We take that wood to a camp and make a flaming torch, and run around a misty forest brushing up against objects like an inquisitive pyromaniac. to our amazement, touching our torch to grass causes the fire to propagate, starting at an ember and spreading until an area the size of a tennis court is burning. We stand under a hanging apple and it starts to char, popping off the branch and becoming a ‘baked apple’, which has different healing properties to regular apples. then we whip out our bow and hold the slotted arrow head in the flames until it lights like a match. already this world feels far more interactive and liberating than any other in Zelda history. Hyrule hubs were often the broad ends of funnels, giving you breathing room before plunging you into a narrower dungeon or settlement. Now you’ve actually got a reason to linger, and tools to create fun, making Breath Of the Wild Nintendo’s most divergent, most freeing, most playful Zelda ever. Case in point: you can actually jump now. Link is able to latch onto most surfaces, from 28 august 2016 oak tree to cliff face to craggy castle wall, and this changes everything. No longer limited by knee-high ledges, the boy scout becomes Bear grylls. a stamina meter determines how long and how far you can climb, mind – though you can cook up different foodstuffs to increase it for long ascents. Wild thing there’s actually an entire system for cookery. along with that delicious baked apple we collect a Hylian shroom, a strawberry, garlic, and a frog plucked from a pond, selecting them all from the food tab of our menu and watching as Link cradles the mounting ingredients in his arms. approach a camp cauldron and you’ll get the option to chuck everything in and watch it simmer as the edibles combine into a restorative and flavoursome meal. Of course, to obtain meat from birds, deer, boar, and bass, you’ll need to hunt. so the animal doesn’t get spooked, pay attention to your volume indicator in the bottom right corner, the length of grass in which you’re hiding, and the wind’s direction (it’s not confirmed but we’re pretty sure prey can pick up your scent), and aim for the head to score a clean kill. different creatures appear in different climates (you’ll need a thicker tunic to survive mountain regions) and at different times of day. Most enemies nap at night, too, so heading to a bonfire and fast-forwarding time is a good tactic to employ pre-raid. this is exactly what we do upon discovering a huge, white, “axes, pitchforks, claymores, spears, and tridents are as numerous as they are disposable – each with unique movesets” www.twitter.com/gamesmaster tHE 51 BEst gaMEs Of 2016 ‘See that mountain? You can go there’ is a cliché at this point, but boy do we want to go there. skull-shaped cave containing several foes, who react with startled grunts to the bomb we roll their way. its detonation links with the numerous powder kegs stashed there and a meaty explosion fans from the outpost’s eyes, nose, and mouth. the treasure inside is paltry – a bunch of ingredients – but it’s a nice emergent event all the same. Next we head to a graveyard and discover skeletons rising from the dirt. We bash them with a ‘Boko Club’ we scavenged earlier and they crumble into bone piles, then we pick up and throw their heads away so they can’t reconfigure. at one point we grab a disembodied arm and whack its former host with it. suddenly a great granite monster that looks like a stone version of www.gamesradar.com/gamesmaster Wind Waker’s Big Octo bursts from the turf and targets us with a blue laser. the aim is to damage its eye, then hack away while it’s still dazed, and while we manage to dispatch it eventually, our weapon shatters in the process. Loot force axes, pitchforks, claymores, spears, and tridents are as numerous as they are disposable, each with unique movesets. Combat based on blocking and evading is satisfying and responsive, but not especially challenging, so there’s a worry these options will feel superfluous – you don’t need to use that club to beat up a Bokoblin, for instance – but the sheer range of clothing, items, and craftables brings the excitement back to a loot scene formerly dominated by rather less exciting heart pieces, maps, and compasses. attractive treasure and plenty of tantalising secrets will be crucial tools in making Zelda’s expansive new setting one worth exploring. With the demo coming to an end, our final act involves bringing up the map and zooming out the camera to contextualise the space that devoured an hour of our lives. it’s tiny, one fingernail of a hand. What’s on the palm and digits? a stable with a faithful steed? Wandering merchants to share a baked apple with? it’s a thrilling unknown quantity. it’s not all fairy tale stuff, though. this is an open world running on power equivalent to an Xbox 360 or Ps3, and while Nintendo traditionally pushes hardware to the limit, little we’ve seen is strictly ‘new’. for Zelda, yes, but not the adventure genre. this certainly isn’t the first time we’ve juggled free-roam exploring, fighting, looting, and cooking: Morrowind did it two generations ago, and survival games on steam are almost too numerous to count. What Breath Of the Wild brings is that irresistible Zelda charm, a touch of magic. there’s correlation between how tightly hidden Nintendo keeps its hand and how desperately fans clamour for more. in an industry increasingly geared towards Early access builds, developer diaries, tell-all tweets, and heavily promoted Kickstarters giving us frequent peeks behind the curtain, Zelda is a rare, almost sacred series. We’ve still got an awful lot of questions about Breath Of the Wild, but somehow, we actually like not knowing. n august 2016 29 Feature On The Cover! Format Ps4, xO, Pc Publisher square Enix Developer Eidos Montreal ETA 23 August DEus Ex: MANkIND DIVIDED the slick cyborg with all the augs M echanically-enhanced agent Adam Jensen attempts to ease tensions between the have-cyberneticaugments and the have-nots in this dark cyberpunk RPG, a societal conflict echoing civil rights struggles from history (though we’re not sure going around using his special robot powers on everyone is all that great for building bridges). New abilities include projectile nano blades that pin dudes to walls (and you can then explode them to get guys behind cover), a charged-up energy blast, and multiple electrified knuckles fired simultaneously, all of which you can field test while going “No, really guys. Augmented people are totally cool”. Breach mode is all about getting the highest score – and competing with your friends on the leaderboards. It’s not all offense, though. titan shielding covers Jensen in a kind of bulletproof toblerone layer, Aug Focus slows time, and remote hacking lets you tamper with cameras and doors from safety. Picking different upgrades gives you different routes through levels: unlock the Icarus Dash, for instance, to hop between distant platforms. the world is a mix of self-enclosed missions and freeroam hubs (bigger than Human Revolution’s and mercifully not entirely set at night), and all are designed to be played lethal or nonlethal, whether that’s the arms deal Jensen’s tasked with infiltrating in a deserted Dubai hotel, or the questionable faction leader he must confront in a Prague ghetto. then there’s Breach mode. Here you play a hacker breaking into corporate networks to extract data, only in 2029, hacking happens in virtual reality (that’s in-game, not real VR) and is less typey-typey and more shooty-shooty. Or, if you want, sneaky-sneaky. Because no matter the mode, choice is at the heart of Deus Ex: Mankind Divided. n Dev talk! take all of [this] and combine it with Armature, and the Metroid Prime team, and all the expertise they bring to the table. What you have is something that’s approachable, but at the same time offers so much for really hardcore players. KeIJI InAfune PRoduceR Format xO Publisher Microsoft Developer comcept, Armature ETA 13 september REcORE the robots rock, man The game takes place on Far Eden, a distant planet intended to become a new colony for Earth. 30 August 2016 K eiji Inafune bloody loves robots. The Mega Man creator’s latest game sees you command a party of them, mixing and matching their powers to hit foes where they hurt. “I think there is this weird relationship that the Japanese, as a race if you will, has with robots,” he says. “Part of that is because of all the content and exposure to that sort of that manga when we were young, in our childhood. the timing of star Wars, and us growing up as adults, there’s a lot of interaction between humans and robots.” Relatable allies enliven your travels through barren landscapes, from an enthusiastic metal dog, to a rampaging gorilla-type, to a crawling robo-spider. In our hands-on we deploy the canine to draw fire from foes while we pepper them from afar with our rifle, and once our puppy’s special charges, we use its area-of-effect explosion to finish them off. Next, during a platforming section, we call on the spider to boost us around wall-based tracks with its magnet feet. the action seems like relatively basic third-person shooter fare so far, but Inafune promises there’s more depth to be revealed: “the customisability is one element that hasn’t really been shown… I think what really comes into play is exploring that kind of customisability, and creating this dynamic relationship between the main character and their companions, and helping them grow in a way that you want.” n www.twitter.com/gamesmaster tHE 51 BEst gAMEs OF 2016 The single-player campaign promises to explore “the unique bond between man and machine.” One of the many similarities the game shares with 1986 classic Short Circuit. Format Ps4, xO, Pc Publisher EA Developer Respawn Entertainment ETA 28 October tItANFAll 2 grappling with success “even at this stage, each weapon feels powerful, distinct, and downright fun to fire” I t would be fair to say that, following an early burst of enthusiasm and acclaim, Respawn’s first foray into the world of multiplayer shooters fell off the minimap pretty sharply. It’s an issue that the studio – established by Infinity Ward co-founder Vince Zampella in 2010 – is aware of and eager to address for this sequel. the addition of a full single-player campaign is just the beginning. Respawn’s also expanded its roster of titans to six and significantly increased the number of Pilot abilities on offer as well, all in the name of increasing the game’s staying power. Among the new options, the grappling hook immediately stands out as an obvious future favourite. this handy hookshot not only allows you to zip your way around titanfall 2’s futuristic landscapes, but it can also be used to grab hold of your adversaries before barrelling towards them for a brutal midair melee finisher. Clash of the Titans titanfall’s multiplayer matchups were already packed with vertiginous www.gamesradar.com/gamesmaster wall-running and madcap jump-boosts – now, they’re even more kinetic. It might all feel excessively hectic were it not for the precise gunplay backed by some satisfying sound and effects work. Even at this stage, each weapon – from the bog-standard carbine to more exotic, laser-powered fare – feels powerful, distinct, and downright fun to fire. We’ve chatted with David Wightman, Respawn’s head of development, and he confirmed that titanfall 2 will be supported with a full line-up of post-release downloadable content. He’s keen to stress that there’ll be “no pay-to-win stuff” and revealed that all new levels and map packs will be free. “We’re doing this for the community,” he explains. “Not the dollars.” n August 2016 31 Feature Infinity Ward is promising to retain that “boots on the ground” feel… despite the lack of gravity. On The Cover! Format Ps4, XO, PC Publisher Infinity ward Developer Activision ETA 4 November CAll OF Duty: INFINItE wARFARE Boots on the ground, face in space I f you’re convinced Call Of Duty hasn’t changed in years, see Modern Warfare Remastered. The visually upgraded 2007 shooter bundled with special editions of Infinite Warfare (don’t worry, it’ll almost certainly be available separately later), provides a pared-down and urgent contrast to Infinity Ward’s new entry. It’s a companion piece that highlights the studio’s recent advances: jetpacks, wall-running, high-tech weaponry, and now, seamless transitions from terra firma to zero-g. Not to mention a story that spans planets. Overpopulation has eaten up Earth’s resources and forced us to expand into the solar system, but hostile faction the settlement Defense Front is challenging the united Nations space Alliance. As Captain Nick Reyes, a tier 1 special Operations pilot, you’re out to defeat the sDF across numerous frontiers. In a behind-closed-doors demo we see Reyes battling robots in the smoke and confusion of a recently bombed geneva. Mechanical foes are powerful enough to punt a metal skip into your face, but also sensitive enough to communicate, use cover, and run away screaming when set on fire, and despite the level being a typical COD corridor, variety impresses. Reyes slides into cover and trades fire with foes hunkered inside restaurants, 32 August 2016 then drops homing spider mines, hacks into an enemy dropship to make it self-destruct, and marks enemies for a circling aircraft to obliterate before hopping in a spaceship and blasting off into space. It’s from a 2000mph fuel-burning roar to silence then back again as the battle reconfigures in orbit. soon he’s right in the thick of it, spiralling on the tails of enemies and firing flares to throw off missiles. It all plays with the breakneck thrill of one huge set-piece. Aerial combat is cool enough to warrant a second mission: Operation thermopylae. After accepting the briefing in a futuristic command room with views across the solar system, Reyes wanders through a hangar as sirens buzz and mechs stomp about. He hops in the cockpit of his decal-personalised craft and gives the thumbs up to robot flight partner Ethan (the R2-D2 to his skywalker), before blasting off. the Jackal is nippier, able to launch rocket barrages and evade with ease, contributing to the fastest dogfighting we’ve ever seen. Reyes-ing hell then Reyes jumps out of his craft and onto the destroyer Ares Vallis, using his grappling hook to whiz between floating cover and hook enemies before snapping their necks. Breaching the main deck sucks infantry into the void, and inside he uses a stasis grenade to levitate foes. then a grapple-powered knee-smash clears the way to the hanger, and “reyes uses his grappling hook to whiz between floating cover and hook enemies before snapping their necks” after opening the doors to send a billion dollars worth of military armament into space, he makes his getaway. No matter what you say about the series, this is something entirely new, but whether the entire campaign can sustain this pace is the question. In any case, COD continues rapidly accelerating, and Infinite warfare marks its jump to warp speed. n tHE 51 BEst gAMEs OF 2016 The bayonet charge lets you run down and impale an enemy. Mistime it, though, and you’ll be open to an easy counterattack. Dev talk! Format Ps4, XO, PC Publisher EA Developer EA DICE ETA 21 October BAttlEFIElD 1 the phwoar to end all phwoars W Battlefield 1 caters for some really unique gameplay opportunities, where you might go from a pristine, tranquil world. green. Nice... give it 10 minutes [and] that will [be] full of craters. you might not be able to get across that field any more, because you’d be a sitting duck in an open field. AnDReAS MORell MulTIplAyeR pRODuCeR e’re sprinting across the verdant fields of St Quentin, enemy fire whizzing by as we charge the nearest landmark – a rather quaint stone windmill – in a desperate bid for territory. Masonry collapses and fences splinter under fire, and artillery shells leave muddy pockmarks in pristine turf. In a sense this is very much business as usual for Battlefield, the push and pull of Conquest mode familiar as we dash frantically between control points. But this new entry is in many ways a very different prospect from what’s gone before, a distinction that’s driven by its setting as much as anything else. Because the battlefields of wwI were places in which the remnants of 19th century warfare clashed with the first examples of truly modern military technology. Or, as multiplayer producer Andreas Morell puts it, “Battlefield 1 is the only game where you can bring horses to a tank fight”. so, although the sprawling maps of Battlefield 1 still hum with the roar of military hardware, it’s thickset biplanes rather than sleek jet fighters that dogfight in the skies overhead, turning in wide circles as they seek out their aerial prey. the tanks, meanwhile, are lumbering rhomboids and angular landships that look truly formidable as they trundle over the trenches. Hop aboard, and you’re treated to an echoey soundscape of mechanical clangs and sonorous booms. the infantry experience, meanwhile, is also refreshingly analogue. spawning www.gamesradar.com/gamesmaster onto a friendly control point as the support class, we whip out the lewis gun, an early air-cooled light machine with an enormous drum magazine that rotates as you fire. there are no holographic sights or thermal imaging displays – just a satisfying sense of heft to every round that leaves the chamber. we hole up in a crumbling building and poke the barrel through a ground floor window, suppressing a maniacal laugh as we open fire on the attacking enemy forces. Dedicated Pilot and Tank Commander character classes provide specialised advantages to inveterate vehicle-hogs. Field of dreams through the haze of our bloodlust, we notice enemy troops stumble convincingly in the face of our rapid-fire assault, and experience a pang of guilt. we ask Morell whether he has any concerns that the studio is mining one of the most senselessly bloody episodes in human history for first-person shooter funtimes, but he isn’t overly worried. “I think DICE has done it very respectfully in the past with Battlefield 1942,” he begins. “I mean, you can say no war is good. And ultimately, we’re building a game, an entertainment product.” the Behemoths are one more example of this slightly arcade-y sensibility mapped onto a desire for historical realism, and this unique class of vehicle will automatically lumber onto the map to reinforce a losing team. so, mid-way through our pitched battle for the st Quentin scar, an enormous airship silently looms into position over the battlefield, providing the losing team with a secure spawnpoint covered in high-calibre weaponry. After minutes of meting out all manner of hydrogen-powered death and destruction, our glorious gunship crumples under enemy fire, falling to earth in a fireball large enough to level a village. Having parachuted to safety, we watch this explosive spectacle unfold from the same lush fields we sprinted over at the start of the match. there’s no greenery left now, though, and the meadow has become a sodden plain of slick mud and deep craters. For a moment it’s almost poignant. And then we spot an enemy Assault trooper and set off cackling after him. n August 2016 33 Feature On The Cover! Format Ps4 Publisher sony Developer sony santa Monica ETA Autumn 2017 gOD Of WAR father Norse best H e’s back. With more beard, an axe, less anger, and a son in tow. Sony’s Norse return for Kratos has added so many interesting angles and new ideas that it’s hard not to get excited. And it is a return – this isn’t a reboot or reimagining, it’s the same Kratos, just now making a life for himself in viking lands. His young charge is probably the most important new addition. sony is being super secretive about him – he has no name other than ‘boy’, leading to numerous theories about who he’ll turn out to be. (thor, perhaps?) But it’s not who the kid is that’s the big deal here – it’s the effect he has on Kratos. Ol’ Angryface is a new man now, and we don’t just mean the facial ruffage. All that time being non-stop furious can wear you down, and now he wants to change his ways. He blames his rage for his past problems and it’s something he’s trying to deal with. It’s a necessary change. While god Of War on Ps2 had a cartoony charm to excuse all the ultra-violence, it was harder to accept on Ps3, and by the end of Ascension it was impossible to ignore that Kratos just wasn’t a nice person. As a character trait, ‘relentless murder’ is tricky to ignore, and it’s hard to like a hero with almost no redeeming qualities. Hence Beardos 2.0 and his search for inner peace. His son is the key here – Kratos is trying to be a better man for his child, and in turn the boy’s teaching his pa what it means to be human. According to sony this new game is a journey the two of them take together. that doesn’t mean the warrior has gone soft though. He and his son are a team, hunting deer and battling trolls, with Kratos’ internal struggle to be a better person most evident as he teaches the boy what he needs to survive. His son is an active part of the game too, with upgradable abilities and what effectively amounts to a ‘son button’ you can use to call on his archery skills in combat (electric arrows, by the way, lending some credence to the thor theories). Axe nicely Ah, yes, the combat. Kratos may be changing his ways, but that doesn’t mean he’s leaving behind his core skill set: killing large monsters in painfully violent ways. But, like the parenthood, there are some big changes here as well. gone are the swinging chained blades – they’ve been replaced by an axe. using it, Kratos can hack away at new Norse enemies like Draugr and trolls, throw it, switch to his fists, and then magically recall it like a certain god of thunder’s hammer. It’s a really crunchy and interesting looking system full of potential even at a basic level. It might even be deeper than the blades, as Kratos switches between Boy: I’m scared. Kratos: Hi scared, I’m dad. Boy: Sigh. 34 August 2016 Dev talk! Kratos blames his rage for his past mistakes. Now he has a son, he’s struggling to bottle down this rage and shield his son from what’s inside of him. Jeet Shroff GAmeplAy eNGiNeeriNG leAd slashing blows, thunderous punches, and impaling throws. the axe is also covered in glowing blue runes that enchant it with ice – don’t be surprised if we see a range of elemental attacks revealed later, not to mention a few other weapons. get past the beard, offspring, and axe, and this actually looks a lot like the spirit of the old god Of War we know and love. the camera is closer in for an over-the-shoulder perspective now, both to make the father/son interactions more personal and to create a closer feel to the fights. But once Kratos starts wailing on the local monsters it’s classic gOW. take, for example, a meeting with a troll: he’s 20 foot tall, ugly as sin, and really keen on pounding Kratos with a wooden beam the size of a bus. sounds familiar doesn’t it? the fight sees Kratos hacking at knees and calling on covering fire from the boy before the attacks finally build up enough for him to unleash his spartan Rage – a throwback to his past life – at which point he beats the monster into submission with his bare hands. As well as giving us a fresh take on Kratos’ rage-fueled existence, there are other, more subtle tweaks to the series. the levels are still linear, but with a touch of openness. so you might find a few routes as you explore, with a little more emphasis on environmental storytelling and discovery. there are resources and things to find as well, replacing the glowing red XP orbs of the past with things like Asgardian steel to find and collect, as well as upgrades to research. After six games (if you include PsP) the series needs a refresh, so it’s impressive to see such a familiar face return in such an unpredictable way. Old fans will be happy with the violent monster slaying and impressively rich combat, but there’s no denying this is a Kratos rethink for a modern audience. there’s almost a the Last Of us style feel to the father/son relationship as it strains and pulls on those involved. It’s also an angle that’s taken a one dimensional character – defined by nothing but rage and hitting things – and created someone with depth. Best of all, it means god Of War is unpredictable again. the old games soon fell into a template, but now? Who knows where this adventure is going… n www.twitter.com/gamesmaster tHE 51 BEst gAMEs Of 2016 “with his new axe, kratos can hack away at enemies, throw it, switch to his fists, then magically recall it like a certain god of thunder’s hammer” www.gamesradar.com/gamesmaster August 2016 35 Feature On The Cover! Format PS4, Xo, PC Publisher Ubisoft Developer Ubisoft ETA 14 February 2017 FoR HonoR Dev talk! all of the characters have a unique weapon set, and all those weapons come with a unique fighting style. So there’s a guy with a broadsword, but for example, the raider in the second mission fights with the two headed axe, and his attacks are a little slower, but he hits much harder. LoUis PhiLLiPe CarDinaL a play on swords W hat better way to spend the most romantic of holidays than hacking up your friends and pitting vikings against samurais and knights? Yep, Ubi’s swordfest is coming out on Valentine’s Day next year, and our hands-on with the newly announced single player campaign proves it’s going to be ridiculously crunchy fun. For Honor is no mere hack ’n’ slash. Both the besieged castle and viking vs samurai missions we play prove you’ll need serious swordplay to succeed. While ordinary soldiers can be satisfyingly mowed down with one swing mid-battle, higher ranking enemies demand a fence-off. Holding the left trigger locks onto your foe, with a shield HUD popping up to show your stance. The idea is to keep switching so that you’re at the right angle when your LeaD Game DeVeLoPer Some enemies can engage Revenge Mode, hiding your Guard HUD and forcing you to think fast to avoid a deadly barrage of blows. foe attacks, and coming from a side they aren’t prepared for when you take a chance to strike back. It’s just the right level of strategy to make every scuffle feel like a satisfying duel of wits. Whether you’re a knight armed with giant broadsword or a viking with a whopping great axe, you follow objective markers through areas stuffed with warring foes. Entering the fray as swords clang and fire rages is heart-racingly exciting, and everything feels alive and exceptionally deadly. Pick ups known as Feats are scattered across each area, and while they include some much needed health restoration, there’re also Feats such as Viking’s Fury to deliver more powerful blows. Given that this already looked fun with the 4v4 multiplayer alone, an explosive single player campaign puts it a cut above. n Protagonist Lincoln Clay is out for revenge against the Italian mob of New Bordeaux, who slaughtered his gang. Format PS4, Xo, PC Publisher 2K Games Developer Hangar 13 ETA 7 october MaFIa III Taking back the streets S o you’ve just chucked a molotov cocktail at a gang boss and burned his face off – what now? Well, in this ’60s-set open-world crime game, now you’ve got to assign a lieutenant to his vacant territory so some other dude doesn’t come along and molotov you. The choices are Irish firebrand Burke, ruthless Haitian Cassandra, and Italian mobster Vito Scaletta, whoever you pick having a different impact for your burgeoning (and illegal) business ventures. Scaletta unlocks armed enforcers you can radio in, for instance, while Cassandra will upgrade your explosives. Be warned, though, because actions have consequences. Ignore Burke too often and he snaps, threatening you before running off to a scrap yard and opening up a new mission: kill Burke for being a berk, The ultimate aim is taking over regions in the city, from KKK-occupied Frisco Fields, to brothel-riddled French Ward, to the Italian-run Bayou, and doing a set amount of damage to the operation. Destroying drug boats, robbing bag men, killing dealers, interrogating pimps, and, yes, throwing molotovs all count. We see one section involving taking over a prostitution racket, your character picking from a selection of loud and quiet firearms and sneaking about on the hunt for Handsome Harry. Kill him and the area’s yours. It’s still a place seedier than the world’s biggest pomegranate, but one now owned by you. n www.twitter.com/gamesmaster THE 51 BEST GaMES oF 2016 This strategy sequel takes place directly following the events of Halo 5: Guardians. Format Xo, PC Publisher Microsoft Developer 343 Industries, Creative assembly ETA 21 February 2017 Halo WaRS 2 The per fect mix of elite strategy and brute force L ike persuading somebody to trade you their copy of overwatch for your copy of Battleborn, some gaming feats are just impossible. But then, that’s what we thought about bringing the famously fiddly genre of real time strategy over to consoles, until the original halo Wars came along. While it’s campaign was somewhat unremarkable, it’s intuitive controls were built for the 360 pad, giving us the most accessible console RTS in years. now with Creative assembly (of Total War fame) handling sequel duties, we could be looking at the definitive Xbox one strategy game. online multiplayer mode Domination pits two pairs of commanders against each other. You both have 5000 points, and the goal is to build up your base, recruit an army, and use it to deplete the other team’s score to zero by capturing domination points on the map. You’ll be forming that army with very familiar Halo units, from infantry such as Spartans and Hellbringers, to aircraft such as nightingales and Hornets, to vehicles like the Warthog and Scorpion. Infantry are great for shooting down aircraft, aircraft beat vehicles, and vehicles make mincemeat out of infantry. This rock-paper-scissors balance makes Halo Wars 2 pleasingly accessible, with the fun coming from figuring out which combinations of units give you the jump on individual battles. Sure, standard infantry don’t stand a chance against a Blisterback, but what if they’re flamethrower-wielding Hellbringers? If we send Warthogs down this path towards the enemy’s captured point, will that distract them long enough for our nightingales to get across the map? Commander powers (purchasable throughout the battle, varying from healing your units to unleashing orbital strikes) can also turn the tide, but aren’t so overpowered to break the balance. Grunt work Just make sure you value your resources as highly as your troops. You can have up to 60 units, and when they’re gone, you’d better have enough power and supplies to build more. Generators and supply pads are costly but essential, and you can “the rock-paper-scissors balance makes halo wars 2 pleasingly accessible” www.gamesradar.com/gamesmaster seek out more resources across the map if you split units up smartly. It’s a well-balanced power-rationing system, and flicking between groups of units is easy thanks to D-pad allocations. But where’s the option to zoom out and see the whole battlefield? In a game where the controls are otherwise so smooth, it’s a big oversight not to give us the option of, er, big oversight. But that’s an easy fix, the only notable misstep we’ve seen yet. Considering we only had one map and mode to try, we were impressed by how differently each match played out – that’s the sign of a combat system with huge potential for depth. Perhaps a revolution for Halo Wars was expected over a refinement, given the pedigree of the Total War team. But eight months away from release, this is already showing huge promise. Halo Wars showed real time strategy could work on consoles. Halo Wars 2 might prove it essential. n aUGUST 2016 37 Feature On The Cover! Format XO, PC Publisher Microsoft Developer the Coalition ETA 11 October geArs OF WAr 4 the winds of change JD Fenix is the new main character, and his dear old dad popped in for a brief cameo at the end of The Coalition’s reveal trailer. T he Locust may be dead and Marcus Fenix might not be the star, but some things remain the same in The Coalition’s addition to the third-person franchise. Guns still have chainsaws strapped to them, the world’s still in danger from a monstrous threat, and roadie running’s still a great way to burn calories. there’s also still a preponderance of waist-high walls and glistening surfaces, but now combined for the first time in the form of the grotesque (but conveniently proportioned) egg sacs that your new enemies, the swarm, use to reproduce. they’re a pretty gross bunch. the presence of extreme weather conditions injects a further dose of novelty into the gameplay mix, with wind storms frequently rolling in to deal all manner of impressively-rendered environmental damage. these gusts are often so strong that downed enemies don’t simply stay down – instead they’re dragged along on the winds or even flung past the camera at speed. It’s an energetic effect that delivers exciting visual spectacle and occasional bursts of Format Ps4 Publisher sony Developer Insomniac games ETA Winter 2017 sPIDer-MAn Does whatever a Ps4-exclusive can E ven though Marvel’s premier web-slinger has always seemed like a perfect fit for a sandbox actioner, the character has something of a checkered past when it comes to gaming. But now that Ratchet & Clank developer Insomniac has been handed the reins of the franchise... lets just say our spider-sense is tingling. taking place in an open-world nYC and starring an older, more experienced Peter Parker, this Ps4-exclusive promises brawling, outlandish heroism, and – most importantly – plenty of web-slinging. Insomniac has revealed that its spider-Man team is the biggest the studio has ever assembled to work on a single game, and apparently the developer has been beavering away on the project in secret for quite some time. Footage shows spidey flinging himself around new York in a snazzy redesigned outfit, hopping off rooftops, swinging in sweeping arcs, and skittering around on vertical surfaces like some sort of creepy, featherlight gargoyle. We also witness spider-Man’s acrobatic brand of combat, with Parker using webbing to bind foes before flinging them into the floor with a crunch. Many of the enemies that spidey faces are masked men in black suits, leading some to speculate that Mister negative could feature as a villain. Whatever antagonists Insomniac assembles, though, we’re optimistic. the studio imbues its games with tremendous fun and energy – Peter Parker might have found his ideal partner at last. n strange physical humour to the classic gears Of War formula. Further narrative details remain scarce, although the studio has explained that the entire campaign will play out over the course of a single (really quite tiring) night and explore a more ‘intimate’ story. JD, Kait, and Del are fighting not just for survival, but also for their families’ safety, wherever they might be. But if touching family stories aren’t what you’re looking for from gears Of War, then there’s also a revamped and revitalised Horde mode to provide a portion of context-free slaughter, as well as an abundance of wacky new weaponry. gears may have a new developer, but it’s still a game that’s concerned with meaty murder above all else. n The footage shows a city billboard that says ‘Osborn for Mayor’, suggesting the Green Goblin will feature. 38 August 2016 www.twitter.com/gamesmaster tHe 51 Best gAMes OF 2016 Format Ps4 Publisher sony Developer Bend studio ETA summer 2017 DAYs gOne Meet the Freakers I f you’re glancing at these screenshots and thinking ‘well this looks an awful lot like The Last Of Us’ then, well, you get a biscuit, because it does in motion, too. this is a post-apocalyptic open-world game set in the wilderness. It’s two years after a civilisation-crushing pandemic leaving many millions dead and further millions transformed into cannibalistic ‘Freakers’ (not zombies, as they’re technically still alive, and can leg it about the shop faster than a whippet super-glued to a greyhound). Days gone differs from Joel and ellie’s Clicker avoidance simulator in one very important way, though: It’s all about escalating action, rather than slow burning tension and emotional release. In it we’ll play as Deacon st John, once a road captain with real-life biker gang Sony Bend is the studio behind Syphon Filter and has worked on Uncharted: Golden Abyss and Resistance: Retribution. the One Percenters, as he lives out his days on the open road. Certain instantly recognisable elements, such as using gear found in the world to upgrade your weapons (Deacon grabs a car radiator out of a dilapidated truck to use as a silencer at one point) and combining stuff to craft new weapons (such as the ever useful molotov cocktail), rear their heads, but what cranks this up into must-play territory is the oomph behind its impressive crowd tech. those Frank will face new varieties of zombie during his shopping spree, including ferocious freshly-turned cadavers and predatory undead hunters. Freakers we mentioned? early footage shows hundreds upon hundreds of them on screen at once, flowing over environmental hurdles as Deacon frantically jogs around a lumberyard knocking over machinery, occasionally stopping to fire bullets into the mob. We’re told there’s a human tale at its heart, and we can’t wait to hear more about that, but right now the first and last thing you need to know about Days gone is that we’ve never seen screen-filling hordes like this before. n Dev talk! We really want this to be a zombie killing playground game, and we want you to be able to do all of that and not have to worry about a timer this time. If you want to go kill zombies, you can do that. If you want to follow the campaign, you can do that as well. BRyCe COChRane exeCUTIve PRODUCeR Format XO, PC Publisher Microsoft Developer Capcom Vancouver ETA 6 December DeAD rIsIng 4 C an we be Frank with you? E verybody’s favourite lumpy-faced photojournalist, Frank West, is dusting off his DSLR for a festive return to the Willamette Mall. Presumably, he was shopping for Brylcreem and lens-caps when yet another zombie infestation broke out, leaving the area overrun with undead. snap-happy Frank has had to up his game in turn, and Capcom’s been showing off footage of the paunchy paparazzo wielding electrical axes, huge katanas, and a crossbow that shoots fireworks. But if all of that sounds a little dry and self-serious for your tastes, you can always hop into an eXO suit and start chucking cars around or pulling parking www.gamesradar.com/gamesmaster meters out of the concrete with which to wail on the unfortunate undead. Combat itself has more flow to it, too, now that Capcom has decided to map melee, ranged, and thrown weapons to separate buttons rather than requiring you to manually switch through your arsenal. In addition to improving his martial prowess, Frank’s also been keeping up with the latest photographic trends, and you’ll now be able to pose for selfies among the carnage. As per series tradition, these shots will be scored according to an esoteric ranking system, with PP bonuses on offer for the best snaps, and you’ll even be able to capture group shots thanks to the new four player online co-op. expect heaving hordes, eccentric boss battles, and plenty of fairy lights this December. n August 2016 39 Feature On The Cover! Format Ps4, XO, PC, Mobile Pub telltale games Dev telltale games ETA December tHE WAlkIng DEAD sEAsOn 3 Clem’s back, and she’s brought a friend Here’s new character Javier who has an intriguing Capricorn symbol branded onto his neck… Format Ps4, XO, PC, Mobile Pub telltale games Dev telltale games ETA Autumn bAtMAn telltale’s take on the caped crusader Y S ure, Clementine may have only aged five years since her debut as a meek nine year old in the first season of this episodic series, but those are post-apocalypse years, so she’s, like, 35 now. And who knows if this is even the same Clem you left? In the trailer she’s missing the top part of her ring finger – we don’t remember doing that… the now-teenage zombie slayer is joined by new character Javier, who you can also play as, but in what capacity it’s not yet clear. Pick one at the start to control throughout? switch between them at set points? In any case, bouncing between dual protagonists gives telltale the ability to kill one without ending the game, which suggests we’re in for yet another series of excruciating crescendos and ‘damn!’ denouements. While the story is under wraps, combing early footage reveals tidbits. One zombie, for instance, has a Capricorn astrological sign branded on his shoulder, and Javier has the same on his neck. Capricorns are said to be ambitious, domineering, determined, and stubborn, and make great leaders. According to the zodiac, they’re also conservationists and agriculturalists. Either Javier is this Capricorn character, or he’s trying get back at someone who is. the latter would explain the numerous plots, plants, and vegetables we see he and Clem sneak past in what looks like a compound. Maybe it’s all of this talk of zombie infections, but we’re itching to unravel these threads in what we’re hoping will be the most gut-churning season yet. n our time’s split between cowl and cufflinks in Telltale’s latest five-episode season. In one scene the camera cuts back and forth from Batman demolishing bank robbers to him relaxing later in Wayne Manor as Alfred stitches his wounds. Bruce’s butler questions his motives. As ever, you’re given three choices… “For the thrill”, “no one else will”, and “gotham needs a hero” are our options. As in previous telltale outings (the Walking Dead, game Of thrones) the choice isn’t about big narrative divergences. Rather, options like this let you define DC’s icon, whether you see him as a reluctant hero, a vengeful force for justice, or a playboy daredevil. Quick-time events are more hands-on. snap back to the bank and bats is battling Catwoman on a moonlit roof, his white bat symbol filling upon successful attacks – once full, triggering it with Rt reels off a thundering slow motion strike, the camera able to frame and zoom cinematically in ways traditional third-person clashes can’t. then we cut to a besuited bruce mingling at a glitzy fundraiser for Harvey Dent (the man who will later become two Face), touching the cheek Catwoman slashed earlier and picking Dent’s mayoral campaign slogan (“Put a dent in crime”). next you can either talk Harvey up to a power couple, or promote yourself, telltale’s signature ‘X will remember that’ ominously following your decision. Writing is sharp and characters pleasingly familiar. One slow-building scene underscored by brooding Hans-Zimmer-esque music sees notorious crime lord Carmine Falcone menacingly ask you to chalk his pool cue – you choose how to proceed. this simple exchange feels just as fraught with danger as the rooftop brawling, and suggests telltale has again nailed the source material, capturing both batman’s heroism and bruce Wayne’s humanity. n …and here’s the zombie with the same brand mark on his shoulder. What’s the connection? Unusually for a Batman game, the idea is that you’ll spend at least half your time playing as Bruce. 40 August 2016 www.twitter.com/gamesmaster tHE 51 bEst gAMEs OF 2016 There are dialogue choices through the game, but Guerrilla says that these will be to let you find out more about the world, rather than to change the narrative. Dev talk! Aloy doesn’t know who she is… where she came from, she’s on a hunt for that. no one knows where the machines came from. there’s mythology. there’s religion based around them but nobody really has the answer. DAvID ForD LeAD queST DeSIGner Format Ps4 Publisher sony Developer guerrilla games Out 28 February 2017 HORIZOn: ZERO DAWn Ecosystem override G uerilla Games’ PS4-exclusive tale of the ‘post-postapocalypse’ has had us drooling ever since its initial unveiling, but thanks to new footage showing off a rather clearer picture of the game’s moment-tomoment action, we’re now more excited than a robot dinosaur at a nuts and bolts buffet. those beautiful, mechanical creatures form their own strange ecosystem, one that protagonist Aloy is able to exploit. In the latest demo, we watch her attack a herd of ‘shell Walkers’, hermit crab-like robots that gather important resources and carry them on their backs. by targeting the weakpoints on their bums with her bow, Aloy is able to knock their cargo free before rushing into to grab vital supplies – items such as metal shards, used both for crafting ammunition, and for buying new equipment from merchants. they’re none too pleased, of course, but a few shock bombs fired from her slingshot past their front-facing shields is enough to dissuade them from pursuit. shell Walkers aren’t the only newly revealed creatures, either – we also see Aloy using her rope launcher to snare a bull-like robot known as a broadhead. by hacking into it’s brain with her spear (don’t ask us how that works) she’s able to ‘tame’ it and use it as a speedy mount. guerrilla says all the machines will behave and react to your presence and actions differently. “[the broadheads] are actually pretty skittish, so what happens is if I go in and shoot one of them, all of the rest of them will just take off. they’re going to run away,” explains lead quest designer David Ford. “A lot of the machines, the Watchers and combat machines you’ll encounter later on in the game are very hostile, they’re very aggressive. Every machine has its own ecology. their behaviour is going to be within the hierarchy.” And that’s without even getting into the strange corruption that seems to be infecting robots and turning them extra nasty… Cog days On top of the narrative missions, in which Aloy seeks out answers about her mysterious past, there are loads of sidequests to complete. Resources “every machine has its own ecology. their behaviour is going to be within the hierarchy” www.gamesradar.com/gamesmaster earned from helping local tribes can be used for crafting gear, weapon modifications, and more. You can even make Aloy new outfits with unique powers, allowing you to dress for different situations. but it looks like those side activities will be worth doing just to give you an excuse to explore the game’s beautiful open world. the wilderness we’ve seen is incredibly detailed, from its swaying trees to its lush, grassy hills, but guerilla games is promising ancient ruins too, crumbling cityscapes left behind by a long-lost civilisation (wait a minute, is that us?!). Aloy feels a strange connection to these remnants of the old world, and the odd device she wears by her ear seems to react to them too. Intriguing – we can’t wait to dive into this world’s mysteries. n August 2016 41 Feature On The Cover! Format Ps4, XO, PC Publisher Capcom Developer Capcom ETA 24 January REsIDENt EVIL 7: BIOHAzARD Horror comes home as C apcom reinvents a chilling icon S hock, horror! Resi is scary again. Although here’s some advice, Capcom: drop that 7. This is far from the phoned-in iteration that such a bloated number would suggest. What we have here is a reimagining of survival horror; the sort of fright-fest zombie fans have pined for since the series started rotting around Resi 5. Not that there are any actual undead on show here. Well, not yet anyway. the recent Beginning Hour demo Capcom made available to Ps Plus members is light on brain-biters, preferring to hone its ghoulish sights on found-footage horror, repulsive surroundings, and a slowly building sense of dread. Of course, zombies may well pop up in the final game. the publisher has confirmed the sequence shown in Resi 7’s 20 minute demo won’t feature in the main game, nor will its silent protagonist. Rather, it’s a mere terrifying taster of the sort of radically revised tone the series is aiming for ahead of the decomposing party that awaits in January. In the meantime, what you’re left with is a reboot with bold intent and real teeth. First-person scares. A creepy (and frankly disgusting) haunted house. A total lack of the sort of Vanquish-aping controls and gaudy excess that derailed Resident Evil 6. that the downbeat demo owes so much to Hideo Kojima’s Pt is a sure sign Capcom has finally re-examined the horror market and realised its games were falling horribly behind the times. While the blood-splattered prints of Koj’s playable teaser and Outlast may be all over this reskinned Resi, Capcom 42 August 2016 clearly hasn’t forgotten the series’ roots. Back in 1996, the first game’s spencer Mansion redefined survival horror, its labyrinth of opulent corridors and underground labs both bemusing and frightening players. How appropriate then that the star of Resident Evil 7’s demo is very much another haunted house. Oh, the horror! granted, its a very different type of house than the one that put the heebie jeebies into all of us so spectacularly on Ps1. Resi 7 is concerned with recreating squalor, not splendour. As you fumble around its dark and dingy farmhouse, the sheer depravity of the surroundings invades your senses. It’s the sort of grimy abode Leatherface would live in, not some decadently elaborate space that’s been put together to service key puzzles. Duvley Haunted House is outrageously unpleasant. You learn its name after discovering a video tape for a horror show, which cutely you then get to play out as cameraman Clancy Javis. And oh what gruesome scenes he films. Events soon go a bit Blair Witch in a secret cellar, but it’s the repulsiveness of the house that frays your nerves long before the action turns homicidal. Resi 7 is one of the first triple-A titles to support Ps VR, yet based on this showing, we doubt you’ll have the stomach to endure these horrors in a headset. Every inch of this space crawls under your skin. Claustrophobic corridors stained by rotten animal carcasses; an attic full of limbless mannequins; a sinister sitting room that looks like it just finished hosting a Ring marathon on its battered CRt telly. the real star is the kitchen, though. Remember that horrendous ‘gluttony’ scene from the movie seven? Y’know, big dude, loads of enforced spaghetti-eating in a squalid apartment. Yeah, the dinner table in Resi 7 makes David Fincher’s take on sunday lunch look worthy of the cover of good Housekeeping. Whether it’s lifting the lid on a decade-old pot of rotting stew or finding a barbecued crow, this is one of the most gruesome game spaces we’ve inhabited for a long time. All this careful world building should be applauded, of course. Yet there are concerns Capcom is trying too hard to ape the work of others when it should be focusing on Resi’s core strengths. the switch in perspective means Resi 4’s wonderful over-the-shoulder combat is off the table, though Capcom has hinted the full game will include puzzles and resource management. Will you be hoarding herbs and solving conundrums involving giant chess pieces? the shift in tone would suggest no, but here’s hoping that Resi spirit endures in some form. Capcom’s shiny new RE Engine at least makes us confident the finished game will be gorgeous in its grotesqueness. the lighting work in Beginning Hour is wretchedly compelling, with every corner of the house bathed in arresting shadow and patches of dull dusk rays. How the game paces itself will be an intriguing prospect. the likes of Outlast can terrify and torture your senses over three incredibly tense hours, whereas Resident Evil 7 will likely have to last considerably longer. Can Capcom stretch out this brand of plodding, purposeful first-person horror over 8-10 hours? With the game out in a little over six months, you won’t have long to find out. Brace yourselves: real horror is back. n www.twitter.com/gamesmaster tHE 51 BEst gAMEs OF 2016 “as you fumble around the dark and dingy farmhouse, the sheer depravity of the surroundings invades your senses” Feature On The Cover! Format Ps4, XO, Pc Publisher Bethesda Developer arkane studios ETA 11 november DIsHOnOReD 2 Fun in the sun on the run A rkane has shed yet more radiant sunlight on the continuing saga of Emily Kaldwin and Corvo Attano, the usurped Empress and her increasingly venerable Royal Protector. Forced to flee the Imperial capital by shadowy conspirators, the embattled pair end up in sunny Karnaca, and the latest in-game footage has shown us even more of the atmospheric industrial slum that is the Dust District. But the French studio has also revealed a brand new stage in which players explore a desolate mansion heaving with elegant furnishings rotted to ruin. at the outset of the mission, the mysterious Outsider shows up to explain that this grand home was once a site of occult ritual, and as such, your otherworldly powers won’t work here. But rather than serving as a straightforward constraint, this narrative conceit enables players to Nice game of cards you’re having there. Would be a shame if someone were to teleport in from the future and kill you all. zip back and forth between the manor’s gleaming past and derelict present, using the Outsider’s ‘timepiece’ to flit between the two periods on a whim. You might wander through lavish halls only to find your progress blocked by a set of polished hardwood doors. Pop back to the present, however, and the very same doorway stands in dusty splinters, allowing you to pass unimpeded. You can also use this ability to stalk the guards that once patrolled this sinister homestead, popping into their timeframe behind one, cutting his jugular, and then vanishing back into your chronological safe haven before any of the others can even work out what’s happening. time travel-based stealth – now there’s something new. arkane has promised some sort of narrative or mechanical ‘theming’ for every level in Dishonored 2’s campaign, so this time-bending caper is just one more example among many of the developer’s considerable ingenuity and attention to detail. Based on what we’ve seen so far, we’re tipping Karnaca to be this winter’s vacation hotspot. n Format Ps4, XO Publisher Warner Bros Developer netherrealm studios ETA spring 2017 InjustIce 2 It ’s Batman vs superman! Wait , come back… D The cast of Injustice all have two things in common – rippling muscles and witty quips. Rather like Team GM, actually. 44 august 2016 o you love punching people into oncoming traffic, helicopters, and enormous sea monsters? If so, the return of Netherrealm’s DC brawler is excellent news. Once again, a cast of superheroes and villains face off in arenas packed with interactive elements, culminating in extreme, over-the-top Super Moves, all from the studio that brought you Mortal Kombat X. this time, RPg elements are the big addition – an entirely new gear system allows you to customise aquaman, superman, or whoever you might be playing as, with armour and other upgrades, gained from loot drops. these will be character-specific, and you’ll have to experiment with the best options to suit your fighting style. You’ll also be able to level-up your characters, meaning that after several hours of play, your Batman might look, and play, very differently to someone else’s. Hopefully, this will add considerable longevity to the game, as you try to find the snazziest armour (Batman’s fluorescent green and black suit from the trailer is already something we need to own), or the most powerful bit of super-gear. and that’s not all that’s new: joining supes, the Flash, and other returning characters, are supergirl, atrocitus (and his sidekick, evil house cat Dex-starr), and gorilla grodd (who, for those who don’t know, is a massive ape with telepathic powers), among others. In terms of story, things pick up where they left off: the alternate universe version of superman is still a raging, tyrannical madman, and Batman and co are fighting to keep him from regaining power. Further plot details are rather thin on the ground at the moment, but expect plenty of excuses for hyper-muscly men/women/aliens to punch seven bells out of each other come 2017. n www.twitter.com/gamesmaster tHe 51 Best gaMes OF 2016 The San Francisco bay area is the new home of Watch Dogs, and we think you’ll agree, it looks pretty darn gorgeous. Format Ps4, XO, Pc Publisher ubisoft Developer ubisoft Montreal ETA 15 november WatcH DOgs 2 all new bark and plenty of bite bisoft’s open-world hack ’em up is back! Unfortunately, it’s still not a game about gawping at pictures of chihuahuas, labradors, and poodles, but regardless, this sequel looks ready to atone for the sins of its predecessor. Chicago’s out of the picture, replaced by sunny San Francisco, realised as a vibrant, sprawling playground for new protagonist Marcus Holloway to interact with. Described by the developers as the Wild West of technology, it’s built not only as somewhere full of opportunities for mischievous hacking, but also as a realistic area that should feel alive in its own right, reacting believably to the player’s actions. U the city’s bustling with underground gangs, rival vigilante hacking groups, as well as competing tech firms just waiting to be infiltrated. even civilians are imbued with chaotic life – so far we’ve seen a dancing man dressed as a donut, tourists brandishing selfie sticks, and rooftop raves, so it seems clear that this sequel has learnt to take things a little less seriously. that extends to the new playable character too – gone is grouchy, über-serious aiden Pearce, and his replacement Marcus exudes cool as he leaps across rooftops, does a wheelie in a high-speed pursuit, and batters people with a billiard ball on a rope. He’s also got a few technological advantages over aiden. Firstly, he’s no longer limited to basic interactions with hackable objects, Marcus can remotely hack a car in an instant and take full control of it, rather than playing out a canned animation. If the police are hot on your tail, for example, you could create a roadblock out of civilian vehicles, or just try to ram them off the road. Pug life Freedom’s the name of the game – every car is hackable, along with a multitude of other electronics from robots to forklift trucks. even people are hackable, or at least their mobile devices are. Phones can be made to ring to cause a distraction, and whole groups of people can be targeted at once to cause mass confusion. Marcus also has the power of Dedsec behind him, a clandestine hacker group to which he belongs. they have “gone is grouchy aiden pearce, and his replacement marcus exudes cool” www.gamesradar.com/gamesmaster access to 3D printers, which means unique and unusual guns/gadgets can be made in no time, including tasers for those who prefer a non-lethal approach. He also has access to both a quadcopter and an Rc ‘jumper’ which acts a little like a personal R2D2, allowing Marcus to flick switches or undo screws from a distance. the variety of options shown so far is impressive – the developers are promising that levels can be played either all guns blazing, full stealth, hacking-only, or any combination of the three. even more exciting is the prospect of team-based co-op, where one player might scout the area with a quadcopter, gathering intel for another player who’s sneaking through the level. a third might divert cameras or distract people with their hacking abilities. With such a breadth of playstyles on offer, it remains to be seen if it’ll all combine into a cohesive whole, but what we’ve seen so far looks incredibly promising. n august 2016 45 Feature On The Cover! In a first for both games, the licenses for Japan’s J-league and national teams has passed from PES to FIFA. Format Ps4, XO, PC, Ps3, X360 Publisher Ea Developer Ea Canada ETA 29 september FIFa 17 a shock new campaign spearheads major change L iverpool’s anthem thunders around the Anfield cauldron as young Alex Hunter watches from the bench. 20 minutes before full time, scowling Manchester United manager José Mourinho gives the signal. Hunter strips to his kit and heads out. “Welcome to the Premier League,” says commentator Martin Tyler. this is FIFa 17’s brand new story-driven campaign mode, the Journey, all about taking a teen hopeful from youth academy obscurity to the world stage, along the way rubbing shoulders with fully-voiced footballing royalty like Harry Kane and Marcus Rashford, picking dialogue options in post-match interviews, and poring over twitter mentions from the likes of Kolarov and giroud. Fulfilling objectives, such as pulling off ten passes, is tracked in real time to determine your rating. “that’s going to affect your standing in the team, that’s going to affect your standing with the manager, and in the eyes of the fans, so that’s going to affect the story you’re telling, the scenery you see, and also what you see on social media,” says McHardy. Money ball Weirdly for a sports game, it’s the narrative that most impresses. at one point you’re sitting in your bedroom having a sad chat with your grandad about being loaned out by Leicester. He “along the way rubbing shoulders with fully-voiced footballing royalty like harry kane and marcus rashford” 46 august 2016 flicks on the tV and Harry Kane appears holding a Leicester shirt and a fresh contract – you’re being replaced. that’s not to say Ea hasn’t continued their progress on the pitch. “We started building that technology to be more precise in the logic that we use to make a decision to go on a run, and the offshoot of that is we were able to now use that all over the game and get more exciting, and more intricate, and more creative runs all over the pitch.” threaded through-balls curled around backlines rather than split down the middle work in conjunction with new turf-burning shots that drive along the ground if you press shoot as the meter fills. there’s also new push-back tech where players can intelligently shield the ball when in possession, and jostle when out of it, powering more ubiquitous physical clashes. Fresh options in shooting, passing, and shielding make for a more varied game, and the switch to Battlefield’s Frostbite engine result in a prettier one. Facial animations are more expressive, and real-world managers like Klopp and Wenger replace generic suits. the real scene-stealer, though, is the Journey. some might see it as just ‘Be a Pro with cutscenes’, but that’s like saying going to the cinema is sitting in a dark room eating popcorn with cutscenes. More legitimate criticism lies in you being locked to the Premier League, which might leave overseas fans cold. We do have reservations over just how divergent stories will end up, and whether the same events happen regardless of the kit you’re wearing, but that’s why it’s called the Journey and not the Destination, a dream come true for anyone who’s ever wanted to give an apathetic interview in front of advertising hoardings before being berated in the manager’s office for getting a red card – both of which can happen here. n www.twitter.com/gamesmaster tHE 51 BEst gaMEs OF 2016 Format Ps4, XO, PC, Ps3, X360 Pub Konami Dev PEs Productions ETA autumn PEs 2017 You’ve got the Real touch A s as we sit down with this latest season of Konami’s football simulation, we’re asked to avoid using the monitor on the right. There is, we’re told, a problem with its brightness setting that makes the turf look like those luminous green strips butcher shops are so fond of. You get the feeling this wouldn’t be so much a problem in FIFa, celebrating as it does the highlight reel skills and showmanship over the dreary 0-0 grinds, but PEs’s football has always been warts-and-all, so darker grass it is. take our moves in PEs 2017. In one match using arsenal’s sanchez we dip a shoulder to wrong-foot a defender and maintain the dribble in one fluid motion, redistributing weight to line up a lobbed pass. In another, Ozil cradles the ball with his thigh before pivoting and escaping his marker. there’s beauty in simplicity, PEs 2017 revelling in the unspectacular. Replays offer a step-back view attesting to the pitch poetry that in your head was a mere jumble of words, and even if you’re improvising moment-to-moment, they give the impression you knew what you were doing all along. that’s football. Boot-iful game this variety has been PEs’s strength in recent years. 2015 doubled the pool of animations, 2016 built on it, and 2017 introduces hundreds more, resulting in an answer to every question. Not only do they make the action look more lifelike, but feel more meaningful, a game where timing and momentum is key. the term is Real touch. It’s not enough to simply ping “Promisingly in our hands-on no two goals are alike. that’s football” www.gamesradar.com/gamesmaster a ball to your teammate and count on him to control it: you’ve got to consider both your balance and how ready the other player is to receive. Precise Pass expands on player mass and position as influencing factors, introducing more variables depending on the direction and speed you apply to the ball. You’ve got more freedom over how to play passes, then, but also more potential to mess it up. Less than ideally, we find passes bobble along at a snail’s pace unless we fill the bar to its limit, which slows the game as you wait for meters to fill. Fortunately it’s something PEs Productions can fix. shooting provides a more ingrained problem, this year’s offering still unable to satisfyingly capture the essence of walloping a sphere of polyurethaneenclosed latex. sometimes the ball dribbles in meekly, and sometimes it rockets into stands so fast it’s almost hard to see. unpredictability is one thing, and promisingly in our hands-on no two goals are ever alike, but here both cases feel unearned, the compelling build-up beforehand and the realistic net bulge after undermined by unconvincing ball flight and the anticlimactic way they cross the line. this extends to free kicks, the success of which seems entirely random. Corners at least have seen an overhaul, players able to select different attacking and defending techniques, whether zonal marking or the good old-fashioned cavalry charge. also, a minor point perhaps, but those clinical menus overlayed by dated music are still awful, like laminated cards you give your toddler to teach them words. We’ve given up hope of them being better. But then, that sums up PEs this year, clinical, unfussy, and doing all its talking on the pitch. n august 2016 47 Feature On The Cover! Format Ps4, XO, PC Publisher ubisoft Developer ubisoft Paris ETA 7 March gHOst ReCOn: WILDLanDs there’s no rest for the Recon L lamas! Llamas as far as the eye can see, flocking in woolly droves as four heavily armed soldiers bound their way past (that’s us). We want to stop and pet them, or at least scrape our rifles down their fur in lieu of a ‘hug’ button, but there’s work to be done in these literal wild lands: finding intel on the local cartel boss. Players are free to go on safari in ubisoft’s largest ever open world, so the pressure to push forward is entirely on us. “We try different things with each iteration [of ghost Recon],” says Wildlands’ lead game designer Dominic Butler. “In this case, something we wanted to do for a couple of games now but we’ve been limited partly by tech is how we take that kind of tactical choice, how we take that squad-based combat to the next level, and for us it was making it open, putting that power in the player’s hands to do what they want when they want, to make their own decisions on the ground.” You adapt to survive, reacting to terrain, time of day, passing patrols, equipment found in the field, and yes, in some cases, llamas. We scout several viable routes into the compound using an aerial drone. sloping scrubland offers plenty of cover behind bushes and boulders, there’s a main road from which to charge in on trucks, a river to crawl up for a more subtle infiltration, and hay bales to duck behind once we’re inside. From the hill crest each of us lines unsuspecting targets in our sights and synchronises our kills. the ensuing pandemonium sends the lieutenant 48 august 2016 fleeing in a pickup truck, so we scramble to a jeep and give chase as squadmates fire madly from the back seat. Our quarry pulls into a petrol station and we go close range, whipping out assault rifles and taking out his goons to a backdrop of fuel tank explosions until we get close enough to grab the bad man in a choke hold and interrogate him to get the intel on a cartel-run prison in neighbouring Rosario. Boom, that’s our next task. Wildlands’ structure is about hunting down leads and working your way up the chain of command until you reach the thickest link, the puppet master, and each of these links, says Butler, can play out differently. “It can be approached out of order. a world that lets you come at it from multiple different sides and lets you just play, enjoy, see what styles you choose, see how the environment is going to challenge you.” What works here doesn’t necessarily work elsewhere. “You can’t just take an armoured aPC and ram the front gates because now you’re in the jungle and you have limited mobility and it doesn’t make as much sense anymore.” travelling by chopper gives us staggering views over a dusty red desert flanked by mountains, the seemingly endless draw distance giving the impression it hasn’t just loaded in for our eyes only, and we mark a stylishly silent entrance to Rosario by way of parachute. Land of opportunity While geographic diversity varies your approach, however, there doesn’t seem to be a huge amount of depth once you reach your destination. In assaulting the prison, for instance, we’re repeating similar procedures as before: use drone to mark hostiles, snipe them, then move to engage in unsatisfying close-range shootouts against panicked aI. at this stage it’s Metal gear solid V-lite, sharing all of the space but none of the systems. It’s worth remembering the March 2017 release date though. “that gives us “you adapt to survive, reacting to terrain, time of day, passing patrols, and llamas” plenty of time to keep playing, to keep improving,” says Butler. “It’s hard for us to put a finger on one system because there’s so much interconnectivity. You change one thing and it starts to have an effect on something else and it grows.” this is where the game’s massive scale comes back to bite it. “there’s a lot to do. It’s a massive world and we want it to be the best it can possibly be, and so we’re playing every day in a bunch of different ways. We’re stressing those systems.” What we haven’t had the chance to stress is single-player. How will lone wolves fare? We’re told aI-controlled teammates make offline sessions a breeze, matching your playstyle and striking a balance between positively impacting shootouts and not doing all of the work for you. Fittingly, they’ll play like ghosts. You can issue simple instructions and they’ll advance or retreat accordingly, fiddly commands a thing of the past. It makes sense to give friendly bots the intelligence to act without hand-holding or micromanagement, this being the sweeping subterfuge to advanced Warfighter’s precision direction. Currently, Wildlands’ breadth masks its lack of depth, spread across a gorgeous topographical assortment that’s fun to traverse but less so to fight amongst. Let’s hope there’s more to the multi-angle base assaults we’ve seen so far – llamas are a good start. n www.twitter.com/gamesmaster tHe 51 Best gaMes OF 2016 Dev talk! We sent teams out there to learn everything that isn’t in the guidebook. Really go and meet local people and botanists and geologists and local leaders. We’ve kept up with a lot of those people, and done tonnes of research and thousands of photos and videos. Dominic ButLer LeaD game Designer It’s Ubisoft’s biggest open-world shooter ever. Hope you packed yourself a lunch box. Approach varies with terrain. Forget about using your bike in a river. Or a boat on a mountain. Obviously. www.gamesradar.com/gamesmaster Feature On The Cover! Format Ps4 Publisher sony Developer Polyphony Digital ETA 18 November gRAN tuRIsMo sPoRt We’ll never tyre of it P olyphony Digital CEO Kazunori Yamauchi is a properly dedicated petrolhead. He arrives at a reveal event for his latest game draped in a branded racing jacket, weaving his way past an assemblage of pristine motors that you sense he’d rather be throwing around a track at high speeds than talking to the press about. In spite of a certain distracted quality though, it turns out that there’s a lot of novel content to cover. Because the crux of gran turismo sport is a brand new duo of ongoing online tournaments designed to foster a community of competitive car-nuts. the Nations Cup is the first, and it’s a strictly patriotic affair dedicated to the search for the country with the highest gDP of MPH, pitting the fastest racers from each Polyphony claims GT Sport players will be able to use the game to qualify for real-world racing licences – an idea so ambitious that we’re yet to be convinced… nation against one another for prestige, glory, and prizes. If you feel more loyalty to Nissan than to your national flag, however, the Manufacturer Fan Club is the place to prove your post-nationalist credentials. Here, you’ll be able to select your favourite motoring brand and race under its glitzy banner, whether you want to compete for team Mercedes or support Club Renault in its quest for glorious gold medal success. As for the racing itself, it remains remarkably – sometimes even mean-spiritedly – realistic. Lapses in concentration will be punished here, and the game’s garage of barmy supercars are rebellious beasts that all but the most skilled of drivers will struggle to tame. the satisfaction of a race well run (or even of a single perfect corner) remains intense though, and it’s this thrill that Polyphony hopes will bring players to its persistent online championships. Right or wrong, Yamauchi’s boundless enthusiasm for motorsport shines through in every carbon-fibre crevice of this series spin-off. n The Australian setting allows for races across all sorts of different terrain types, from deserts to rainforest. Format Xo, PC Publisher Microsoft Developer Playground games ETA 27 september FoRzA HoRIzoN 3 James May brains, Jeremy Clarkson brawn T here are over 350 rides in this exotic open-world racer, and an army of automobiles is absolutely crucial if you want to avoid a call to emergency breakdown services in the middle of shimmering coasts, scorched deserts, lush jungles, and kangaroo-stuffed outbacks. But wait, here’s a segue (no, segways aren’t in it): our hands-on is a whistle-stop tour featuring Lamborghinis charging down dams, Ford Raptors launching off dunes, and trophy trucks drifting through coves onto golden sands. the elements are as much your competition as drivers, with splattering mud, clouding dust, and water bogs 50 August 2016 demanding caution. “I’d say the biggest difference between this and the previous one is we were able to carry forward the 3D puddle physics. When you hit the water you really feel it,” says producer Bill Doller. “Every surface type has really unique handling. sand, dirt, the jungle. Everywhere has its own distinct feel.” Not that Mother Nature overshadows human opponents: drop-in multiplayer across a continent doubly big as Horizon 2 lets you tackle missions with mates or create your own contests, setting time, weather, distance, and soundtrack, then sharing it online. there’ll be balancing issues if one of you chooses a Porsche and the other a hatchback, of course, but then this is a game spanning multiple disciplines. But ironically, discipline is one thing you can check at the door. n www.twitter.com/gamesmaster tHE 51 BEst gAMEs oF 2016 Format Ps4, Xo, PC Publisher ubisoft Developer ubisoft Annecy ETA December Slope sponsor Red Bull may give you wings, but we’d rather trust in the safety of the paraglider, thanks. stEEP With a little Alp from your friends I f most devs took inspiration from the world outside their window we’d be inundated with adventures set in bland carparks and industrial estates. Er, which we kind of are. Not so Ubisoft Annecy. Situated in what is nicknamed ‘the pearl of the Alps’, its team looks out the window and sees vast slopes and snowy peaks. And, it seems, they also see lunatics strapping themselves to planks and hurtling down them. ubi’s aim with steep is to put you right there with that lot, on an open-world mountain shared with other online extreme sports enthusiasts. Plopped into knee-deep snow – displacing beautifully as we wade around – we’re free to pick from four forms of transport: wingsuit, skis, snowboard, and paraglider. All four are fed with specific challenges dotting the peak. so while snowboarders can try and recall their best 1080 snowboarding tricks on the mountain’s ramps, skiers might slalom through forests as wingsuiters dive through aerial courses above. Catching a glimpse of fellow maniacs pursuing their own quest for a broken neck gives the world a tangible buzz of activity. As far as handling goes, this is closer to simulation than ssX, more about the graceful sense of gaining speed off ridges and subtle dips than grinding rails as fireworks burst out of an afro (gosh, we miss ssX). the wingsuit is particularly punishing, asking you to strike the perfect balance between accelerating descent and forward momentum lest it deposit you as a hilariously jumbled pile of ragdoll bones. When one ‘extreme’ challenge asks us to float through the “catching a glimpse of fellow maniacs gives the world a tangible buzz of activity” middle of electric pylons, our birdman dies many a painful death. And if the packaged tasks feel too sedate, you’re free to create your own. Every journey you make is pinned onto the map, allowing you to select moments – from individual A-to-B stretches to specific jumps you made – and throw down the gauntlet for friends to best them. It uses the same trick as super Mario Maker, in that you need to survive the trip/leap yourself before you can ask others to beat it. You can also rewind to any moment of your last journey to work on tightening the course or building up a higher score to beat. It’s a powerful creation tool. Board games our only complaint is that, for all its promise to put the extreme in extreme sports, it’s a game somewhat lacking in character and attitude. the ability to view the action through a head-mounted goPro adds a frisson of danger, sure, but there’s no escaping that most of the game is spent sliding over featureless snow. Indeed, despite hopping about the map during our demo, it’s hard to tell race courses apart. With only six months of development left, it’s hard to see exactly how ubisoft Annecy can remedy this. some comedy snowmen, perhaps? It feels harsh to go after a game that shows great generosity of spirit in other areas – we’ll benefit from a potentially endless stream of user-generated sporting events – but online shared worlds do live and die by the ability of that world to hold its population’s attention. that said, it is great to see ubisoft trying to apply the always-online model to something other than shootin’ and lootin’; for the sake of future game variety, we’d love this to work. Not a steep ask, we hope. n Feature On The Cover! Format Ps4, Ps3, Ps Vita Pub square Enix Dev square Enix ETA 14 October DRAgOn QuEst BuILDERs the slime of our lives The game depicts a world in which everyone, except you, has forgotten how to build anything. Format Ps4, XO, PC Publisher Deep silver Developer Volition ETA summer 2017 AgEnts Of MAyHEM two’s company, three’s a street gang W I f it’s true that talent borrows and genius steals, then Mensa must be swimming in Square Enix developers, as this latest spin-off from the adorable series is fairly brazen in aping the Minecraft phenomenon. The environment is squared off into easily breakable cubes, you harvest building material by bashing away through the environment, and you can assemble anything you can imagine. Don’t mistake that for criticism though, as there’s a whole dollop of JRPg goodness, typical series charm, and appealing silliness running throughout our hands-on. With the world of Alefgard plunged into an era of darkness thanks to the Dragonlord, you begin as the only person left with the ability to build stuff. this is a huge surprise to the lost girl who comes running to the beacon (grandly described as the Banner Of Hope) we set up, but after her initial shock, Pippa eases us through some simple tasks. We soon figure out how to gather raw materials, craft a bed, set up torches, reconstruct old ruins into lovely, shiny houses, and – after we’re given the appropriate blueprint – how to construct brand new buildings from scratch. things haven’t drifted that far from Dragon Quest’s roots, however – you’ll still be drawing your sword to take on the world’s various monsters. Don’t expect strategic turn-based battles in the style of the core series, however, as fights here are real-time, and more about button-mashing than tactical planning. We head out for a brief wander around the green plains looking for trouble, and appropriately one of the first things we fight is the iconic slimes, whose blue goo comes in handy for building torches. Even if Mojang’s classic holds little appeal to you, Dragon Quest Builders sprinkles in a story and structure that’s instantly engaging. time to get a hard hat on. n hen a game’s confirmed to be part of the Saints Row universe, there are certain expectations. An open world stuffed with character? Check. Fleur-de-lis everywhere? Check. Over-the-top action? Check. You might think there aren’t many more boxes to tick – but this shooter is trying to think outside a few. It’s colouring outside the lines too, sketching a futuristic cartoon vision of seoul, south Korea in vivid pink petals and searing blue skyscrapers. We build a team of three anti-heroes to bounce through it. Hardtack’s our first choice: a beanie-clad brute in an adorable sailor collar. His shotgun packs a close-quarters wallop, and his ghostly harpoon special impales foes. Whatcha gonna do now, LEgIOn baddies? Oh, stand about five metres back? Oops. fortunately, Agents Of Mayhem has an answer. Punch the d-pad, and you switch to one of your other two chosen characters. Bounty hunter/reality tV heartthrob Hollywood excels in the mid-range, with a solid auto rifle and effective grenades. so effective, in fact, that we hardly ever feel the need to tag in mobile bow-wielder Rama during our mission to stop a rogue AI K-pop idol. using our ‘Mayhem meter’, charged by kills, we unleash Hollywood’s super attack upon enemies. It detonates cinematic explosions all around for massive damage… we presume. It’s all so anarchic we’re not sure exactly what’s happening – but it definitely looks cool. Hopefully that’s not a metaphor for the finished game. With plenty of development time left, we’re holding out for some organised chaos. n Dev talk! [Character-switching] is a key differentiator for us. We want players to feel like they are controlling the squad, have full control over who they’re playing as and what they’re doing – to have options at their disposal. AnOOp ShEkAR, pROjECT DESign DiRECTOR Devs say the game’s inspired by Saturday morning cartoons. The sweary script makes us wonder which version of Power Rangers they watched… 52 August 2016 www.twitter.com/gamesmaster tHE 51 BEst gAMEs Of 2016 Trico is lovably adorable, and often child-like in its behaviour – but it’s also a frightening, untamed beast. Format Ps4 Publisher sony Developer genDesign, sony ETA 25 October tHE LAst guARDIAn genDesign flirts with danger in its most important game to date I t’s coming out in 2016. just take a moment to appreciate that. it seems barely believable that the game which was announced back in 2009 for pS3 will – after a period of agonising radio silence, a generational hardware hop, and the separation of key team members from Sony – be in our hands this year. We’ve even had a chance to play the beginning of it, a gesture perhaps designed to reassure anyone whose reserves of hope have been tested by one too many reneged-upon promises. so it’s with no small amount of relief that we report that the Last guardian appears to be in very good shape indeed. the small portion of the adventure we get to sample opens in a dank cave inset with crumbling ancient ruins, and we find ourselves in control of a young boy covered in runic tattoos who himself has just awoken in this place. nearby, trico, the massive cat-bird hybrid which we’ve seen so many tantalising glimpses of, lies injured and shackled. Despite trico’s scale, it immediately feels like we’re playing a current-gen Ico, which is just about the highest praise we could bestow on the game. Pet sounds the howling beast is a little more dangerous than yorda, however, and the power that has only been suggested in previous showings is made profoundly apparent when we approach the creature only for it to signal its disapproval with a terrifying roar. We do manage to clamber on to its back in an act of heroic stupidity, however, and cling on for dear life – just as in shadow Of the Colossus – using R1 as trico does its best to dislodge us. Our act of suicidal charity pays off, and we pull out one of the spears which is causing trico so much distress. After feeding it some barrels (director fumito ueda promises that this mysterious diet will be fully explained in the finished game) we manage to pull out the second spear and free trico from the giant chain holding it in place. While it takes a while to get the creature to do as we ask (trico is, after all, wild and free-spirited) we successfully use its height to reach a high-up ledge from which a tunnel leads into a cool blue “trico can shoot bolts of red lightning from its tail in an unnerving display of ferocity” www.gamesradar.com/gamesmaster room with a pool of water at its centre. And it’s here that we find a mirrored shield which turns out to be a way of controlling trico’s hitherto unrevealed power: it can shoot bolts of red lightning from its tail in an unnerving display of ferocity. Holding the circle button “illuminates” the shield, shining a cross hair wherever we point it, in the process directing trico’s destructive force. How exactly this will factor into the game is unclear, but we do get to use it to destroy a couple of obstacles on our way to escaping the prison we wake up in. In many ways, this first hands-on with the game has created more questions than it answers, but when it comes to ueda’s enigmatic output, we wouldn’t have it any other way (erm, just so long as it really does come out this year). n August 2016 53 Feature On The Cover! Format XO, PC Publisher Microsoft Developer Rare ETA spring 2017 sEA OF tHIEVEs Rare ser ves up some original pirate material A fter years of academic debate, Rare answers the most important question of all: what should we do with a drunken sailor? The solution, it seems, is to let the sozzled seadog stumble overboard and then to sail away without him. Or at least that’s how it went down on the good ship GM. Not intentionally, of course – our remaining crew of four were too busy trying to honk out a rendition of Ride Of The Valkyries to notice we were a man down, and when the fact did sink in he had already, well… sunk in. Rare’s latest delivers these anecdotes on tap. On the surface, it’s a simple looking game: you can jump, interact with parts of the ship, or whip out an item – a music instrument, or a mug of grog – and interact with that. And yet somehow from these basic ingredients role-playing magic is made. Executive producer Joe Neate puts its down to the fact that, deep down, everyone has a fundamental idea of what a pirate is meant to do. You drink grog, you get on a ship, and you try and use that ship to sink other ships. It’s an easy fantasy to slot yourself into. For the purposes of our demo, 15 strangers are placed in three crews of five and told to enjoy themselves. this is secret code for ‘go and kill the other two crews’. Before we’ve even made it onboard our galleon our team bonds over a piratical jam session. Half the gang have accordions, the other wield hurdy-gurdys. In a piece of coding wizardry, whoever plays first is given the core melody, while other instruments harmonise around it. Neate points out that most mechanics have this kind of co-operative angle to them – fun alone, super-charged with chums. As great as it would be to wile away our days as a Caribbean folk band, our gang decides to hop on the ship and sail for adventure. this is trickier than you’d think. Before you move there’s an anchor to lift and sails to drop; roles people are hesitant to take on as we’re all secretly 54 August 2016 eyeing the ship’s wheel. As it turns out, steering the ship is by no means a power trip – the sails block the view, forcing you to rely on a crewman in the crow’s nest to offer direction. And said directions won’t be followed if you don’t have wind in your sails – requiring two men to man the ropes and manually adjust them. Booty call Just the act of sailing forwards and dodging rocks takes four dedicated sailors, leaving the fifth to either run around the ship boosting morale with an accordion solo or to stand on the bow looking heroic. It’s all so hands-on that we almost don’t notice how amazing the world looks; Rare’s ocean waves are some of the best we’ve ever seen, coaxing you down to Davy Jones’ locker with their inviting tropical blue. After years of slaving away at Kinect sports, it’s easy to forget a) Rare’s technical genius and b) its ability to use that tech to build cartoonish fantasy lands you can lose yourself in for hours at a time. Of course, by ‘lose yourself’ we don’t mean in the literal ‘dad, are we nearly there yet?’ sense. Alas, our ineffectual lookout goes looking for treasure in the bottom of a tankard and manages to guide us away from our two rivals, now engaged in combat on the horizon. It is in this moment of despondency that we regroup for a music medley and lose our crewmate over the edge of the boat. Before our self-appointed captain (a member of the Rare team) can order us to drop the anchor, we’ve already sailed away. true pirates would leave him behind, but our group of scurvy softies decide to wait, giving our enemies the chance to sail up and unleash hell. We could tell you about combat but, in truth, we only get to fire off one cannon before we’re called below decks to survey the damage. Holes line the hull as water gushes in, forcing us to try and mend the damage with planks. In a delightful/ horrific touch, as water gushes in, the ship begins to keel over, the weight of the brine proving too much. Our final living memory is of looking up to the deck and seeing the captain still pumping away on his accordion, like the violinists on the deck of the titanic. We’d normally be cross at such lack of leadership, but the Ride Of the Valkyries feels so inappropriate, you can’t help but laugh. Ho-ho-ho-glub-glub-glub. so ends our maiden voyage in sea Of thieves, and so begins the agonising wait for the final game. We’re told the demo is mere proof of concept – a taste of the seafaring we’ll eventually put to use in a more directed adventure, but that game structure is under wraps. such is the game’s capacity for making amazing stories happen between strangers, we wonder if direction is needed at all. With just a boat and four friends, Rare can make something awesome happen. n Dev talk! It’s not free-to-play. We didn’t say anything last year and then some people made stuff up, y’know, ‘it looks free-to-play!’ But we can clear that up – we will not be free-to-play. But we don’t want to be this single shot release – if we’re still adding to it in five years I’ll be very happy. GReGG Mayles, DesiGN DiRecTOR www.twitter.com/gamesmaster tHE 51 BEst gAMEs OF 2016 Our voyage is kraken-free, but this does hint at events to come in the final game. Maybe we’ll stick to dry land… www.gamesradar.com/gamesmaster August 2016 55 Feature On The Cover! Format Ps4 Publisher sony Developer Kojima Productions ETA Autumn 2018 DEAtH stRANDINg Kojima’s gloriously strange return The trailer ends with Reedus surveying a scene of environmental destruction while five mysterious figures look on from above. Format Ps4, XO, PC Publisher Bethesda Developer Arkane studios ETA Winter 2017 PREY talos all about it W N orman Reedus stands alone on a desolate shore, bereft of even a shred of clothing to swaddle his toned bod. On his wrist: a handcuff. Beside him: a baby. He clutches the infant close, weeping as he does so, but the mysterious child disappears from his loving embrace, leaving his hands stained in oil. Reedus stands, revealing the scars of a cesarian-section on his abdomen, and surveys a beach covered in decomposing aquatic life. Yes folks, it’s the return of Hideo Kojima, and proof positive that the humdrum, workaday realism of Metal gear solid has actually been holding him back all these years. Because the debut trailer for Death stranding may be the single oddest three minutes of video ever produced for marketing purposes, offering all manner of profoundly strange imagery alongside all the closeups of Reedus gurning with grief. so here’s what we do know. Kojima’s latest is coming exclusively to the Playstation 4 and is an action game of some description. In terms of theming, meanwhile, it seems likely that Kojima is 56 August 2016 tackling environmentalism, given the ecological damage on display and the layer of oil on Reedus’ grubby mitts. Perhaps his character is actually responsible for all this destruction, and the oil is the metaphorical blood on his hands? Meanwhile, eagle-eyed fans have spotted that the protagonist’s dangling dog tags are inscribed with a number of complex equations which may hint at a narrative dealing with such heady scientific concepts as quantum mechanics and Einstein’s general theory of relativity. It’s a good old-fashioned Kojima mystery, then, and one that’s sure to fuel months of fan speculation, complex theories, and curious rumours. thank heavens he’s back. n hen you’re a test subject on a videogame space station, you can bet your bottom dollar that the experiment will end with something more dramatic than a strong set of publishable data. Take Morgan Yu, for example – a human guinea pig who finds himself stranded on Talos I when the facility is overrun by aliens. If all of that sounds rather tonally different from Human Head studios’ 2006 shooter, that’s because it’s the product of an entirely different studio. Following an aborted attempt at an honest-to-goodness sequel, the project’s been handed to Arkane studios, and this version of Prey exists not as a sequel but as a ‘reimagining’ of the franchise. true to form, the Dishonored developer is taking a rather open approach, promising to render talos I as a single environment that you’ll be able to explore at your own pace. As such, you’ll be hopping from sector to sector to engage aliens or converse with fellow terrestrials as you please. As you explore the station, you’ll naturally uncover tools and weaponry, but it seems as though you’ll also unlock the ability to make use of some ‘mind-bending powers’ to boot. Whether these supernatural abilities are the products of disturbing experimentation or somehow linked to those alien interlopers remains to be seen, but the ultimate objective of your search is to unravel the station’s sinister secrets and the true nature of the human trials it’s been hosting. Expect shocking twists and grisly body horror – and we’re guessing probably not any Native Americans or spirit guides. n Oof, that looks sore – you want to get that looked at mate. www.twitter.com/gamesmaster tHE 51 BEst gAMEs OF 2016 Format Ps4, XO, PC Publisher EA Developer Bioware ETA March 2017 MAss EFFECt: ANDROMEDA Ryder ’s on the storm B ioware has finally revealed its newest protagonist, showcasing footage of the bleary-eyed Ryder as she awakens on board your brand new ride, the Tempest. She wasn’t snoozing on the job, though. Rather, she’s been in stasis to survive the long journey from the Milky Way to the Andromeda Galaxy, a trek that may have taken hundreds of years. We’d probably be groggy too. By this point in the Mass Effect timeline, then, the exploits of Commander shepard are distant history, and instead of fighting against the Reaper threat, you’re searching out a new home for humanity. As such, you can probably expect the occasional wide-eyed stare The Mako’s back, and Bioware’s promising it’s vastly improved over previous iffy appearances. from the locals as you traverse the game’s galaxy of all-new worlds – most of these aliens will have never so much have heard of humans, after all. Fortunately, Ryder won’t be the only fish out of water here. We’ve seen salarians, Krogans, and Asari in early footage, leading us to speculate that Ryder’s brought a few friends along with her. Naturally, you’ll be able to romance a selection of these extraterrestrial hotties, and Bioware is promising a more nuanced and naturalistic depiction of in-game relationships this time around. As exciting as the prospect of some steamy interstellar smooching always gets us, it’s the promise of a galaxy filled with uncharted worlds and unfamiliar alien species that’s really set our pulses racing. It’s an opportunity for Bioware to inject a sense of discovery, wonder, and plain old weirdness back into the franchise, and we can’t wait to see what the studio comes up with. n The world of Eos and its inhabitants look spectacularly vivid in motion, with boss battles particularly impressive. Format Ps4, XO Publisher square Enix Developer square Enix ETA 30 september S FINAl FANtAsY XV Bash of the titans creen-filling bosses aren’t exactly a rarity in Square Enix’s venerable series, but even by the franchise’s high standards, the newly-unveiled Titan is hefty. Towering over Noctis and chums, this stony leviathan swipes at the party with an arm like a granite Megabus. The prince and pals strike back, of course, making use of the new fast-paced combat system to warp away from attacks before slashing at the beefy boss character. If speedy fights aren’t your jam, however, Wait Mode is promising something a little more considered, pausing the action to let you survey the skirmish and prioritise targets tactically. In our demo, game www.gamesradar.com/gamesmaster director Hajime tabata explains that the option can be toggled at any time, and has been designed to allow action-phobic players to engage with the overhauled role-playin’, road-trippin’ gameplay. With the titan defeated, we have the opportunity to see a special little something just for Ps4 owners – the Final Fantasy XV VR experience. this curious addition casts players as Prompto, Noctis’s sharpshooting buddy – while your fellow party members rush in with swords drawn, you make use of your pistol to deal damage from afar. It’s essentially a virtual reality light-gun game in which you blast away at fantastical beasties, and while it may look slight, at least it’s an opportunity to take in the gorgeous world of Eos from a first-person perspective. n August 2016 57 Feature On The Cover! Format PC Pub Sega Dev relic Entertainment ETA Spring 2017 Format 3DS Pub nintendo Dev Grezzo ETA Spring 2017 Format 3DS Pub nintendo Dev Game Freak ETA 23 november Format PS4, PS vita Pub Square Enix Dev Square Enix ETA 25 October DAWn OF WAr III EvEr OASIS POKèMOn SUn AnD MOOn WOrlD OF FInAl FAnTASy Game Freak strikes again, making it even harder for you to catch ‘em all with the all new Alola region and a new troupe of collectible monsters for you to cram into Pokèballs. The new location has a distinctly Hawaiian feel (the Game Freak team took trips to the island for research), with the story kicking off with a festival in honour of island deity, Tapu Koko. One of the big innovations for this iteration is the introduction of free-for-all battles between four Pokèmon: you might choose to team up with another trainer to take down the strongest opponent, or it might descend into an every ‘mon for itself scrap. n A combination of Pokémon and Final Fantasy sounds like a recipe for a delicious rPG stew. This isn’t an official mix, of course, so don’t expect Pikachu to show up, but the new battle system involves using your captured monsters to help you turn the tide in battles. In all fairness, this has oodles of ideas of its own, featuring dungeon crawling, monster customisation and an adorable chibi inspired look. Despite the art style seemingly targeting the younger generation, the game feels reminiscent of older, turn-based Final Fantasy games, which will be music to the ears for fans of a certain vintage. n Once again, Orks, Eldar, and Space Marines are warring with each other, this time for control of a deadly weapon. For players, that means a return to real-time strategising to help guide your chosen faction to victory. The focus here is on huge, expensive units, such as heavily loaded Titan mechs, that dominate the battlefield, wreaking havoc on the enemy army by wiping out normal units with ease. When you choose to bring these ultra-powerful units into battle, and which ones you opt to buy, will shape the basic tactical game, but as ever expect a deep, expansive experience that’ll keep you occupied for years. n Format PS4 Pub Tecmo Koei Dev Omega Force ETA 26 August ATTACK On TITAn: WInGS OF FrEEDOM not since Spider-Man 2 has a game managed to wholly capture the sense of wire-based momentum to such an exhilarating degree. Fans of the anime will know that it’s the omni-directional manoeuvre gear that gives the series’ hard-hitting action its teeth. In layman’s terms this means attaching two wires on either side of your character’s body to bits of scenery and blasting yourself across vast distances. A combination of intense trajectory-based slicy combat and stirring orchestral backing tracks put gloss on what might just be the best thing Dynasty Warriors creator Omega Force has ever put together. n 58 AUGUST 2016 rPGs are nearly always about saving the world from some impending doom, but in Ever Oasis you’re only really concerned with protecting one little corner of that world: your desert oasis. As well as keeping evil at bay, you’re tasked with growing a fledging community into a thriving paradise by recruiting new villagers into the fold via battles, exploration, and dungeoncrawling. Encouraging such a focused interest in one town area feels reminiscent of Animal Crossing, albeit with some Egyptian stylings, and that sense that this is your home should ensure that you’re truly invested. Plus this is from the team behind Tri Force Heroes, for that extra Zelda flavour. n Format PS4, XO, PC Pub rebellion Dev rebellion ETA 14 Febuary 2017 Format XO, PC Pub Microsoft Dev Platinum Games ETA Summer 2017 Format PS4 Pub Square Enix Dev Square Enix ETA Winter 2017 SnIPEr ElITE 4 SCAlEBOUnD yes, you can still shoot people’s testicles off in slow-mo, x-ray vision. now that we’ve got that out of the way, let’s take a look at what makes this entry different from its forebears. Where Sniper Elite has previously existed as something of a B-movie when compared to other AAA blockbusters, this iteration feels like it’s finally ready to compete in the big leagues. That’s not to say the schlocky charm of previous titles is gone, just that the daft thrill of spilling nazi brains everywhere is matched by higher production values and a much more expansive world, many times bigger than Sniper Elite 3’s. We’ll head to Italy this time around and along with the sun-bleached scenery we’ll also get to enjoy x-ray melee kills and the addition of shrapnel damage, too. n “Attack its weak point for massive damage!”. no, it’s not Genji: Days Of The Blade (high five if you remember that), it’s Bayonetta creator Hideki Kamiya’s new jam. Although it does feature a giant enemy crab with a glowing weak spot. Platinum has shown off more of its ambitious action-rPG, and it’s looking truly bonkers. Teaming up with either your mates, your in-game dragon, or both to take down ginormous enemies is the central mechanic, and it’s an appealing one – who wouldn’t want to command a dragon? Platinum’s done some pretty sizeable bosses in the past, but the aforementioned giant crab is supposedly the biggest yet. Impressive stuff then. We only hope that the protagonist’s ultra-annoying quipping is curbed for launch. n FInAl FAnTASy vII rEMAKE It’s been over a year now since Sony announced a remake of this Final Fantasy classic, sending franchise fans across the globe into an excitable frenzy. Since then, Squeenix has been surprisingly quiet, saying very little about this hyper-anticipated title. Early indications suggest that this is set to be more than a straightforward remaster – the graphical style’s had a serious overhaul, and a suggested episodic release schedule may well require changes to make sure each individual chapter remains satisfying and feels like a complete story. There’s a huge amount of pressure to get this remake right, but all signs are pointing towards a successful reinvention of a much loved title. n www.twitter.com/gamesmaster THE 51 BEST GAMES OF 2016 Format PS4 Pub Sony Dev Quantic Dream ETA Spring 2017 DETrOIT: BECOME HUMAn Format PS4, XO, PC Pub Ubisoft Dev Ubisoft reflections ETA August Format PS4, XO, Wii U, X360, PS3 Pub Activision Dev Toys For Bob ETA 14 October Format PS4, XO, PC Pub Ubisoft Dev Ubisoft San Francisco ETA 6 December GrOW UP SKylAnDErS IMAGInATOrS SOUTH PArK: THE FrACTUrED BUT WHOlE AI and self-awareness are themes that sci-fi films have explored for decades, but usually through the lens of terrified humans who are being replaced by their robotic counterparts. In Detroit, you’re cast as androids in a human tale, throwing new light on a well-trodden story trope. Quantic Dream’s usual blend of investigation, melodrama, and hard-hitting decisions returns, as you aim to track down other androids that’ve gone rogue, after an unexplained event where bots begin to gain emotions. David Cage loves them emotions, eh? n BUD is back. What do you mean “Who’s BUD?” It’s ok. We’ll wait here while you go away and play his first outing, Grow Home… Finished? Good. Then you’ll know now that having a sequel to one of 2015’s pleasant-est platforming surprises in the works is primo news. While the first game saw you help a giant tree burst upwards towards your maternal spaceship, this time MOM is scattered about in pieces after a collision with a moon and it’s up to BUD to bundle across a nearby alien world’s surface to perform that most hallowed of 3D platforming tasks: collecting all the bits. Expect tactile climbing, charm up to the lED eyeballs, and all new mechanics, including bouncy ball form. n Format PS4, XO, PC Pub CD Projekt Dev CD Projekt red ETA Winter Format PS4 Pub Sony Dev Sony Japan ETA Winter Format PS4, XO, PC Pub Bandai namco Dev Bandai namco ETA Spring 2017 Format XO, PC Pub Microsoft Dev Undead labs ETA Autumn 2017 GWEnT GrAvITy rUSH 2 TEKKEn 7 STATE OF DECAy 2 Surely even CD Projekt red couldn’t have predicted just how much everyone would love the card game found buried in the side quests of The Witcher 3: Wild Hunt? Given a vast open-world full of monsters, quests, and beautiful vistas, many players spend hours playing Gwent instead of, you know, saving the world. It’s essentially a battle of two armies played out with cards across grids, and it’s hopelessly addictive. Which is why we’re now seeing a standalone, free-to-play version of the game that will expand upon the base outing with new cards, and most excitingly, full multiplayer, so you can trounce your friends at the Gwent table, too. A closed beta will launch this September, though unfortunately for Sony fans, it’s only for PC and Xbox One owners. n www.gamesradar.com/gamesmaster We last saw Kat in her first-wave PS vita exclusive, which didn’t look half bad in the PS4 remaster earlier this year. But, golly gosh, what a glorious difference this ground-up sequel straight to PS4 strikes. Gravity rush 2 delivers on the concept behind the original’s stylised visuals with much more aplomb. Gone is any visual jankiness, but the core gameplay remains as you flip gravity to navigate your way around a city, which is now more packed with people and creatures in a way that the vita could never have handled – the game will be two and a half times bigger than the first. All promising stuff then, and it won’t be long before we have a final verdict, with Gr2 set to land later this year. n Skylanders continues its slow crawl towards world dominance by introducing the powerful combination of Crash Bandicoot and character customisation. The former marks Crash’s first appearance on console in years, ahead of his trio of PS4 remasters, while the latter allows players to craft their own Skylanders, and plonk them in the game. For the creatively impaired, the villains from Trap Team are back, and are now playable as hero characters. All previous Skylanders still work, which will be a relief to cash-strapped parents and collect-a-holics the world over. n Who knows what is actually going on with Tekken X Street Fighter? It might be caught up in vapourware hell, but the partnership has yielded some results with Street Fighter’s Akuma making his way into the long awaited console and PC version of Tekken 7. We’ve also seen evidence that Bandai namco is looking to create a more exciting game to watch, with slow-mo effects kicking in on crucial attacks, heavily destructible environments, and tonnes of visual flair. Similarly, this latest Tekken looks set to be the most story-led yet, bursting as it is with cinematics. Appropriate, seeing as this is teed up to be the climactic concluding chapter of the Mishima clan saga. Expect family in-fighting, dramatic monologues, and lots of punching. n Superheroes are the hot topic here – Stan, Kyle, Kenny and the gang have moved on from playing out a fantasy war (as they did in Stick Of Truth), to parodying the Marvel and DC worlds, particularly Civil War. So, this time your character, Douchebag, who can now be either a boy or a girl (hurrah!), dons a cape and mask as a superhero in Cartman’s crew. How much you’re likely to enjoy this crass caper, however, depends a lot on your feelings about South Park’s sense of humour. Who wants to place bets it gets banned in Australia outright this time? n you can’t accuse Undead labs of not listening to its players – like an unstoppable zombie horde, fans of the original game have endlessly clamoured for co-operative multiplayer to be added to the series, and that’s exactly what the Seattle-based studio is bringing to the table. Up to four players can team up to tackle the zombie apocalypse together, in what was once set to become an MMO, before a sensible rethink. The focus is set firmly on communities: there’s not a singular player hero, instead you have access to a network of people, each with different skills, abilities and backstories. So lone-wolfing is out and camaraderie is the name of the game. If you want to stay alive, that is… n AUGUST 2016 59 IndieMaster The Best Of The Indie Scene! One of the visual inspirations comes from a group called eBoy which does city illustrations that Strych describes as “Where’s Wally? but cool”. Who is... Format PC Developer Smac Games ETA Spring 2017 Web http://bit.ly/gmtokyo42 #1 Tokyo 42 the land of the rising gun Tokyo 42 is the very first title from Smac Games, which is made up of just two men in North London – Maciek Strych handles graphics, while Sean Wright does the coding. Publishing for the game is being taken on by fellow indie devs Mode 7, the guys behind Frozen Synapse. S ometimes games look so irresistible you don’t just want to play them, you want to live inside them. Simply push through the TV and clamber in like a reverse of that scene from The Ring. tokyo 42 is one of those games. Frankly too gorgeous for words, this ultra-stylish isometric assassination-fest is set in a futuristic tokyo where you have to carefully find and end your target without dying yourself in the process. For co-creator Maciek strych, this wasn’t just about imagining a sci-fi world – a key touchpoint was Japan as it is right now. “Most importantly in terms of influence is tokyo itself. We’ve visited a few times and there’s something magic in the way the city works,” strych says. “It’s massive and mega busy, but there are tiny bars down quiet little alleys that sit a maximum of three people. On a hyper clean residential street you’ll have an Edo period house next to a red brutalist boxy thing. It’s a city of contrast and that spirit is something that we hope to reflect, albeit in isometric and simplistic form.” Gun slay When it comes to the gameplay, the original syndicate and gta are two of the biggest inspirations, with their top down The action takes place across the rooftops of the towering city, so high up you seem to be above the clouds. Er, unless that’s smog. 62 august 2016 perspectives on fully explorable worlds. “Watching and interacting with crowds from above is a fantasy that these games did amazingly well,” explains strych. “On a superficial level, syndicate Wars had a similar engine to gta 1 and 2 – 3D buildings and sprites for people. What we’ve done is gone full 3D. this has allowed us to liberate the camera somewhat but more importantly unlock player movement and combat. Now you can engage in combat from varying heights and angles, something that technically wasn’t possible back then.” But it’s not just all about looks. this world is yours to explore as you hunt down your target. You’ve got the option to sneak or go in all guns blazing, but whatever you do, beware of your enemy’s reaction – responsive aI is one of the team’s major goals. “What’s interesting here is that these days there are heightened expectations “we’ve visited tokyo a few times and there’s something magic in the way the city works” www.twitter.com/gamesmaster The 60 Second Pitch Improving on its old school influences, Tokyo 42 takes full advantage of the verticality of its environments, allowing you to attack enemies from above and below. It’s not a fixed view, either – you can swing the camera around as needed. The team loves the combat of games such as Worms, so they’ve included plenty of physics-based weapons. Bounce grenades off walls into your foes! many options in as a two man dev team around aI, you can’t just have goons allows. so there are many paths around running at you shooting in varying the environment, different aI routines numbers and power levels,” strych says. which respond to your approach and “so our aI now uses cover and dodges many tools which you can buy to give grenades, and actively seeks you out yourself the upper hand. One of the when they’ve lost sight of you. stealth things we like about the game is the does come into play though, and we’ve unpredictability that all these taken elements from Hitman, Monaco, overlapping and Metal gear to systems bring. the craft a sort of ‘mini game walks this stealth’. so you can line between you change clothing to using the tools you access certain areas. buy in a smart way When you can’t do Strych admits the visuals of and a bullet hell this, you can creep Tokyo 42 are influenced by shooter, so around dodging beautiful mobile game whatever your cones of vision.” Monument Valley – check it approach you get Vigilance is key at out for yourself here: rewarded.” all times. Enemies http://bit.ly/gmmonumentv then there’s the can pretend to be small matter of civilians to hunt you tactical cats that down and use every you can use in the added competitive single one of your own tools against you. mode when you want to kill your friends. Luckily then you’ve got a dangerous “the multiplayer has this cool rhythm amount of choice when it comes to ways where it cycles between tense crowd to finish a level. “We’re not being too stealth into all out combat and back into precious about how missions play out, so stealth. You start as just another civilian if you find a way to exploit the weapons and you can walk around and think or environment, then all the better,” about stuff and do civilian things. Your enthuses strych. “We’re trying to put as Try this! www.gamesradar.com/gamesmaster enemies will be doing the same thing and you’ll be looking for each other,” strych says. “We have some cool tools for the stealth phase. For instance, if your opponent(s) is camping too hard in the crowd, you can deploy trackacat™ which will sniff them out. there’s nothing more terrifying than trundling around pretending to be a civ and looking down to see a cat at your feet and knowing that someone could strike at any second.” Feline murderous so, beautiful environments, gta, stealth, and cats? Can this get any better? Well, best to layer on a perfect synth soundtrack just to be sure. “We’re super fortunate to be working with Vincent Espi, a multi-instrumentalist genius from Cape town,” explains strych. “the general brief was to make a contemporary, high energy sound which uses elements of traditional Japanese instrumentation but fuses it with unexpected sonic elements. In this future tokyo cultures have been forced together, so the social space is all over the place and as such the sound would convey that kind of cultural blending.” Music to our ears. n Walking the rooftops with Maciek Strych Tokyo 42 is what happens when Where’s Wally? meets a sniper rifle. It’s an open-world action game set in a future Tokyo where corporate and gang warfare are the order of the day. This is an isometric cyberpunk game in the style of Syndicate, by way of GTA 1. So instead of rainy, dark streets, it’s mega colourful and full of detail. What makes it unique is that, with a spinning camera and physics-based gameplay, we’ve taken a classic genre and gone vertical, giving the player total freedom of movement and combat. Do you sneak past your enemies, hiding in the crowd? Do you jump off a flying car and find that perfect sniper perch? Or do you dodge through the bullet storm? We wanted to get away from the dark noir of the cyberpunk genre. We’ve gone to the flip side, ultra colourful and high energy. Games like Monument Valley and Syndicate have been key influences. It has singleand multiplayer and will involve cats. It’s being made by two brothers in north London, published by Mode 7 and will release early 2017. indieMaster Small… But #2 Serial Cleaner Perfectly Formed The Best Of The Indie Scene! Format PC Developer iFun4all ETA September Web http://bit.ly/gmserialcleaner You’re in serious soapy bubble L et’s face it. When we play games like Hotline Miami, we make a terrible mess. All those bodies, all that viscera, all that gore. We leave it all behind like litter louts. This unique indie, set in the 1970s, is all about the poor guy who comes in to clear up the crime scene afterwards, a shady dude with flares and a great moustache who’s burdened with the job of getting rid of the bodies, mopping up the blood, and, most importantly, hiding the murder weapon. Sounds like good, clean fun, right? the crime scenes will vary but your mission is always the same: make them spotless and don’t get caught by police or keen-eyed passers by. “We’re trying to vary the situations as much as possible. You’ll be cleaning up remote places like forest shacks or lakeside picnic spots, but sometimes you’ll end up in a downtown restaurant, or a boxing club,” enthuses writer and designer Krzysztof Zięba. “the number of guards to avoid will increase or decrease, depending on the crime scene, and a different selection and paths of enemies will challenge the player in unique ways each time.” Cillit bang bang But hold on, hiding the evidence of a murder is incredibly difficult, isn’t it? (Er, we’ve heard.) Will we need to sit down for a week with a notebook and the complete CsI box set to get to grips with the sneaky techniques involved? “that won’t be necessary!” assures Zięba. “Our game is set in the 1970s, when forensics and crime scene investigation was not as advanced as today. With no DNA profiling to speak of, and a limited way of tracking things like fingerprints, your job is relatively straightforward – clean the the best indie point-and-click adventures on mobile #1 The team was attracted by the ’70s for the pop culture trends such as Saturday Night Fever, and, well, its famous serial killers. blood, dispose of bodies, grab evidence from the scene so it doesn’t end up in police hands, and get out without being noticed.” Weirdly, however, you’ll actually have to account for the real life time of day, as that can affect the in-game action – though the devs are currently tight-lipped as to how. Despite its grimy subject matter, serial Cleaner has a dark sense of humour at work. Makes sense – we reckon you probably need a little levity to the atmosphere when you’re literally mopping up pools of blood. “We recognize that, however tongue-in-cheek our initial idea for the game is, we’re still dealing with ‘heavy’ topics like murder and violence,” says Zięba. “Our goal is to lighten the mood a little with fun, dynamic animations, and a healthy dose of humour in the way guards react to your presence in the scene. We’re aiming at an atmosphere a bit akin to movies like Fargo or Pulp Fiction – where even extreme violence is more absurd than it is disturbing.” We’ve got to admit to being concerned, though, with how that approach will gel with the team’s promise of levels that ‘take inspiration from actual 1970s murder scenes’ – we can’t believe we’re saying this about a game where you clean up corpses, but we hope they keep it tasteful. n August 2016 A dark, surreal adventure that sees five talking animals holidaying at a creepy hotel. Your job? Prepare a dinner for each guest. Oh, and make sure they don’t survive eating it. This one’s… difficult to explain, but trust us – its suspenseful atmosphere and clever puzzles are well worth checking out. #2 MaCHinariuM #3 Broken Sword: tHe direCtor’S Cut Even five years after release, this is still one of the best point-and-click adventures around. Mind-tearingly tricksy at times, it’s not for those who want an easy experience, but worth the glory for those willing to test their brainpower. And its hand-painted visuals are easy on the eyes, too. A benchmark for the genre, this murder mystery still stands up as a masterpiece. Brilliant dialogue, great story, and perfectly-designed puzzles make Nico and George’s journey a rollicking romp. And thanks to the UI improvements on mobile, it’s more playable than ever. #4 tHe Silent age #5 geMini rue Zięba spent a long time researching the period to get just the right aesthetic: “We’ve discovered a lot of very cool music!” 64 ruSty lake Hotel Humble janitor Joe is given a time travel device, and must warp between his home time in 1972 and the future of 2012 in order to try and prevent an apocalyptic disaster. No biggie, then. Curious? Try it out for yourself by downloading the first episode of the story completely free. This one man game doesn’t just have a brilliant sci-fi story, but somehow adds in explosive action sequences. Granted, these aren’t particularly easy to control, but there’s enough gritty appeal amidst the old school pixel-style neo noir world and great soundtrack to make this an essential download. n www.twitter.com/gamesmaster w Format PC Developer Weappy ETA Summer Web http://bit.ly/gmthisispolice #3 tHiS iS tHe PoliCe Definitely not a fair cop I f you like your morals like your EL James book titles, then we might just have the game for you. This strategy simulation puts you into the well worn (gum)shoes of a police chief who needs to make $500,000 before he retires. How you get it is up to you but… well, let’s just say a car boot sale won’t cut it. “I don’t think the game offers ‘right’ choices. there’s not really even a ‘more correct’ and ‘less correct’ option, because at bottom Jack Boyd’s predicament has no solution,” explains game director Ilya Yaovich. “I think people will get that sense from playing just half an hour – that the main character is doomed. In the early stages of development, we thought about including some ‘relatively good’ options, but the more we studied the story, the clearer it became that this just wasn’t possible. A ‘good guy ending’ would feel like an unconvincing lie.” Crime pays Boyd is played by none other than Duke Nukem actor Jon st John so expect some serious growling as you manage your team of corrupt cops through robberies, fights, and mafia bribe attempts. there’s a stack of different ways to play as you balance investigations and talks with the city, but the narrative has always been key. “It all started with the story, and that was always the main focus. Jack Boyd manages the police department and is trying to earn some money on the side,” says Yaovich. “so we needed some management-oriented game mechanics. He’s trying to make his way in a very corrupt world, making new friends and facing difficult choices. so we drew a bit from interactive novels.” Between the crisp art style and the unique premise, it would be a crime to miss this one. n The minimalist art style was influenced by the traditions of German Expressionism, with plenty of silhouettes and clean lines. www.gamesradar.com/gamesmaster Format PS4, PS Vita, PC Dev Touchfight Games ETA August Web http://bit.ly/gmnuclear #4 nuClear golf Watch out for radioactivi-tee W hat better way to pass the time after the nuclear apocalypse than with a trip to the local nuke-ravaged country club? With 100 Foot Robot Golf also inbound, 2016 is clearly the year that games developers put the ‘win’ back into swing, and this 2D retro-styled side-scroller looks like it might just be crazy enough to work. Nuclear golf is a race against time. Well, more accurately, a race against the radiation gauge in the corner of the screen that’s counting down the seconds before you turn into a pile of radioactive goo. All you have to do is get the ball in the hole, but of course that’s rather easier said than done. Even in the levels without enormous, mutated bosses to deal with, there are pitfalls and even spinning blades to stop your ball in its tracks. Caddy issues thankfully there are plenty of explosive ways to deal with environments as you level up your balls (oh, shh) with unique abilities. While boost will add some extra momentum to proceedings, other upgrades can give your little orbs the power of controlled flight, or the ability to melt through terrain. And you’ll need all the advantages you can get your golf gloves on here. When it comes to difficulty, lead dev Nathan Meunier says it won’t hold your hand. Instead “it gnaws your arm off and punts you into a boiling vat of brutal nuke stew”. Yum. n “there are plenty of explosive ways to deal with environments as you level up your balls” Yep, this officially looks eighteen times more fun than that time we watched our crazy golf ball roll off the seafront. August 2016 65 Reviews 70 TMNT: Mutants In Manhattan Is this licensed brawler another smash hit from Platinum, or has it been cowa-bungled? The Final Verdict! How wE sCoRE 0-39 Awful Avoid it as you would a bullet with your name on. 40-59 Poor Major issues here that won’t be solved with a hug. 60-69 Decent A mixed bag filled with sweets and sharp stones. 70 -79 Good Some flaws, but still a very enjoyable experience. 80-89 Excellent Buy it, love it, thank us when you’re done. 90-100 Outstanding A rare and essential piece of brilliance. The small print: We rate games in comparison to what else is available on the same system in the same genre at the time of release. so this year’s FIFA might score less than a FIFA from three years ago, but still be a better game. Because time, and our expectations, move on. Hey, you’re smart, you get it… Not awarded based simply on score, but rather given to games that possess a special blend of qualities. For instant classics that you won’t regret owning. Format PS4, XO, PC (reviewed) Publisher EA Developer EA DICE ETA Out now Players 1 MIRRoR’s EdgE CaTalysT A pale reflection of its former self the biggest change is in its structure. No longer are you confined to levels, the stylishly austere open world now spreading itself across high-rise restaurants, luxury office space, shopping districts on stilts, and strangely spotless building sites. the shift to a sandbox certainly keeps with Faith’s character, a rebel unrestrained by both overzealous laws and loading screens, and as you navigate glass running errands for allies, clashing with armoured corporate muscle, and competing in time trials on your down time, you’re better attuned with this world than the previous one. Whether visiting a safe house and changing songs on the jukebox, or passing a Runner lazily practicing flips in the corner or people-watching upper-class patrons sipping champagne in a sky bar blissfully unaware of your her seemingly idyllic home, the City Of Glass. As bigwig CEOs erode civilian freedoms, you pull off heists, tamper with servers, batter security forces, and deliver stolen data like an anarchic Deliveroo driver. Catalyst is the origin story to 2008’s parkour action game Mirror’s Edge, taking that unique sci-fi courier concept and, well, running with it. presence, you’re here through both lulls and lockdowns, and Catalyst is more immersive for it. Glass blower A suitable parkour playground glass is not, however. this sprawl is comprised of distinct paths, and the penalty for straying too far is falling headfirst into traffic. What should be an exhilarating and freeing experience actually requires lots of inching up to ledges and slowly peeking over to check there’s footing below. Once you do learn the various routes you grow in confidence, but then there’s a new problem: treading “The meresT Toe poke sends foes Toppling Through barriers like dramaTic saloon cowboys” 66 August 2016 the same ones repeatedly. there’s no sense of venturing off the beaten track or taking risky shortcuts, which really should be the whole point of parkour. Instead you end up going precisely where the devs want you to go. At that point, what’s the benefit of an open world? If the original was a multiple choice test with three set answers, this has 300 equally rigid ones, and the question is paralysing enough to make you want to hail a cab. It’s a shame, too, that the parkour hasn’t developed to meet this bold new location. You’re still spring-boarding off electrical boxes, climbing pipes, sliding down ramps, and wall-running, with only a few extra moves sprinkled about (swing around corners, use grappling hooks at set points). Rolling to cushion a fall takes slightly too long to recover from, regaining your footing after ambling up a ledge a smidgen too slow. the game may tell you What will the gamesMaster team do if they hear another ‘gotta have Faith’ pun? Jump off the nearest building. M ost people released after a year in prison would probably visit a park and eat a burger or something. Juvenile delinquent Faith Connors immediately heads for the nearest rooftop to commit athletic subterfuge against the shady corps ruling www.twitter.com/gamesmaster 73 Mighty No 9 77 sherlock Holmes: The devil’s daughter the creator of Mega Man unleashes his latest crack at robot-based platforming action. www.gamesradar.com/gamesmaster We set out to solve the fiendish case of whether or not this new sherlock Holmes game is any good. 81 The witcher 3: Blood and wine Raise a glass for the world’s hardestworking monster hunter as he takes on one last job. August 2016 67 Review The world may be a corrupt, corporate-run, authoritarian dystopia, but dammit it’s clean. The Final Verdict! you’ve reached peak speed with a full momentum meter and oversaturated visuals, and there’s now a welcome starting dash to get you going, but the sense of fluidity is never quite there. Optional route-finding tool, Runner Vision, at least evolves to help navigation. turning it to ‘full’ conjures a holographic guide showcasing the fastest path, and on ‘classic’ it subtly paints items along the recommended route red, but both are inconsistent, stalling frequently and forcing you to search around for the trail. the bigger issue is that the world has been built to rely on it. It’s intrusive when it works, Faith reduced to playing simon says, and it leaves you blind when it doesn’t. the best moments are when specific story beats take it briefly offline. For example, in one mission for ruthless business magnate Dogen where Faith must untether a skyscraper’s massive counter weight and send the building toppling, Runner Vision switches off, letting you familiarise yourself with your surroundings. Excellent level design, rather than a big red ‘follow me or you’ll die’ sign, is your guide. We know to scale propped-up wheelchair ramps, slide underneath drywall along black scuff marks, use yellow-painted sandbags as springboards, and head towards brightly lit corners of the building site like moths to a flame. Interiors are DICE’s speciality – it’s the exterior that’s the issue. Run along An early highlight involves infiltrating the Elysium corporation’s facility and hacking a terminal to steal data on an enzyme, manoeuvring across abstract art installations and glass catwalks as night workers roam below you, before all hell breaks loose and you’re left fleeing for your life as troops blast out windows. tight stages focus the action, offering creative freedom down linear channels. Plus being a sci-fi cat burglar is cool. “runner vision is inconsisTenT, sTalling frequenTly and forcing you To search for The Trail” 68 August 2016 Less cool is being a sci-fi punching bag. A focus shield meter fills whenever you move, and this automatically deflects bullets as a clumsy way to incentivise motion. the idea is you ‘transfer’ momentum into powerful attacks, and transitioning from, say, a wall-run into a flying smack is extra potent. the thing is, real fights just don’t go down that way. Imagine what would happen with the uFC’s Conor Mcgregor. “uh, Conor. Why are you running around the ring like that?” “Oh, this? I’m just building up my momentum.” Clashes boil down to charging full speed at someone, kicking them, then jogging in a wide circle back to them and kicking again until they fall down. No blocking, no countering, and only a feeble side-step which, as it happens, totally throws off even the most skilled combatants. Holding left or right on the stick while striking can send foes over railings and into each other for a damage boost, which leads to the most hilarious physics-based slapstick since Mount Your Friends. the merest toe poke gives security forces the signal to take several steps backwards and topple through barriers like dramatic cowboys on the top floors of saloons. Queues of combatants sElf-REflECTIoN Making your mark S tyle is everything in Glass, the fashion police so well-funded you’d probably get an on-the-spot fine for wearing anything that’s not shiny and/or asymmetrical. Finding gear means Faith can unlock new shapes for her emblems and digitally tag the environment by hacking billboards and monitors, digital graffiti that remains nose-rubbingly visible in friends’ games until they hack over it. Annoyingly, creating emblems requires downloading an app and linking accounts. Runner Vision customisation doesn’t, but it’s so minor – a choice between horizontal lines, vertical lines, or triangles, for instance – as to be pointless. www.twitter.com/gamesmaster MIRRoR’s edGe cataylst loves… The colourful, futuristic world is both lush and lavish. Heist-based missions in particular are thrilling. haTes… Runner Vision is intrusive, but the open world necessitates it. MENTal gyMNasTICs Climbing Faith’s upgrade trees You’ll meet plenty of resistance on these rooftops. Probably better to stay home and play games. E verything you do in Catalyst earns points: completing side missions, hunting audio logs and nerdy monostrap bags, running through inexplicable orange orbs no one else mentions for some reason, kicking men in the face, etc. With these points you can upgrade Faith in three distinct ways. Let’s start with Movement, a fairly vital category for most humans. This contains additional manoeuvres like tucking your legs as you jump over railings, double wall-running, sliding longer, climbing pipes quicker, and 180 degree turns. You know, mostly everything you could do in the first game but locked away for some reason. Second we’ve got Gear, which is slightly more ambitious with its magrope – a grappling hook that zips you through skylines and pulls down debris to open new paths – and disrupt, which fizzles turrets and causes opponents to hold their heads going “ahh my head”. Lastly there’s Combat, and aside from a optional extra move wherein you grab enemies by their arms and yank them around to get a shot at their backsides, it’s mostly damage boosts and shield increases. There’s little sense of building your own character since you earn all the significant upgrades automatically after completing certain milestone missions (magrope, side-steps, the majority of freerunning techniques), so all that’s left is an arbitrary choice between investing in focus shield, health bar, and attack power. Catalyst needed more ways for you to navigate the city, not more ways to endure it. Total hipster city. We’re pretty sure one of the buildings over there is wearing a beret. wait patiently to fight you one-on-one, stopping and staring blankly for a few seconds after each move as the gears turn. they don’t act like people, they act like they’re each being controlled by a tiny person in their heads who’s still a little drunk from the night before. What’s worse is some fighting sections are unavoidable, like one in a train station that results in us running laps round a large square column and punching people as they come up the stairs. Another centred on a helicopter pad features men with guns pinning us down. Do you want us to run around or don’t you, DICE? At least in the first game we could pick up firearms to defend ourselves, however bad they felt to fire. Here they’re ‘biometrically linked’ to their owners, limiting your move pool. scraps only work when you’re fleeing them. Pressing X/square gives enemies a nudge so you can sensibly continue evacuating, and this comes into play during security Hub sequences. steal the chip from the mainframe and you’ll trigger the alarm, sending a wave of men and drones to you, and you shake them by escaping the blue radius on the map representing their vision, a bit like losing your wanted level in gtA. As the techno www.gamesradar.com/gamesmaster music picks up and pulses with each pump of your legs, whizzing bullets and panicked breathing raising the tempo, there’s a distinct rush that gets at the game’s heart. You are, after all, a Runner, not a Beat up ten Armed Men With Your Bare Hands-er, and combat was always meant to function on the move, threaded into open environments as an escape aid. Parkour blimey Plentiful optional activities admirably attempt to wring all potential out of a protagonist whose main attribute is running fast. Dashes are your bread and butter, all about reaching a destination in the allotted time. Diversion is more confrontational, involving fighting forces en route to a destination, sprint-kicking them as you go. And the verticallyinclined Billboard Hack sees you climbing high, tampering with giant monitors to stop propaganda broadcasts. Entirely parkour-based missions do get old after a while, and you have to suspend disbelief of some of the more ridiculous parts. Delivery missions, for example, see you drop off parcels to people, and if you’re late by even a second, the recipient will turn you away. Like, dude, I’ve got your medicine right here. that’s more than enough running for one game, but light multiplayer elements offer a social twist. Anytime, anywhere, you can press the D-pad to lay a checkpoint and create time trials, sharing them either with friends or the entire community, who can compete against your recorded run for leaderboard bragging rights. the environment lends itself to being carved into smaller chunks and learned repeatedly like a skater mastering a gap, and the integration is seamless. We practice a course someone made on the side of the downtown transit hub for 20 minutes as their hologram keeps us company. But it’s not quite enough, fated to remain a tantalising glimpse of what might have been if the parkour was more evolved and the multiplayer more fully featured. the open world is Catalyst’s root problem, though, failing to provide the tight setting its limited parkour sorely needed and dedicating more space to woeful combat. When all the best moments happen within scripted missions and interiors – several memorable sequences remind you why many so revere the original – you have to question the overall direction of this visually spectacular misstep. n Combat is even more hilariously dire than in the first. better than… Remember Me The third-person platforming lacked danger. Faith’s first-person adventure better translates freerunning’s buzz – at any point you might fall into traffic. worse than… Mirror’s Edge The original looked better for cleaner visuals, played better for relative linearity, and fought better for flawed – but not broken – fighting systems. 2nd opinion ”What Mirror’s Edge Catalyst does, it does well, but it just doesn’t change much after the first few hours. The whole game is the exact same pace of running from start to finish, and as good as it is, it wears thin fast.” Leon Hurley, Executive News Editor, GamesRadar+ JudgemenT % 68 A grander production, but the gorgeous open world does Catalyst’s freerunning no favours. Ben Griffin August 2016 69 review Each level ends with action snapshots like this. It’s great when it works, but they’re less impressive when you’re unconscious. The Final Verdict! Format PS4, XO, PC (reviewed) Publisher Activision Developer Platinum Games ETA Out now Players 1-4 teenage Mutant ninja turtleS: MutantS in Manhattan Lacks the focus of Leo and the technical finesse of Donnie M uch like agreeing with Jeremy Clarkson or collecting human hands, liking this dodgy co-op brawler is a thing few decent people are likely to admit. It’s destined to become one of gaming’s guilty pleasures: a title reviewers whisper about in the hushed safety of gloomy pubs, admitting they skipped Uncharted 4 in favour of some broken-but-ebullient action. this might be because it channels the fondly-remembered turtles arcade game from forever ago. Like the ancient side-scroller, Mutants In Manhattan is a direct, breathless scrapper that lacks finesse. It’s full of things people who played the arcade game will recognise and enjoy – a swinging pole attack here, the pleasing metallic clank of smashing a Mouser robot there – but most of the game is coldly disappointing, like the repressed memory of your childhood fandom being rubbish. Despite that, it’s hard not to enjoy some of it. It’s a Platinum game, so combat feels great when you’re in control. It’s the standard mix of light and heavy attacks, with a crisp system of counters and ripostes. the problem is that too often it’s a fussy mess. You know exactly what you have to do, but the game obscures it by always being too busy and too fast. this becomes most apparent when you use the special attack turtle time, which slows stuff down and shows you what’s actually happening. For a brief moment, you can see how the game could have “you know what you have to do, but the game obscures it by being too busy and too fast” 70 August 2016 worked. there’s a solid, reactive brawler here, but it’s hidden by a relentless pace that makes it less enjoyable. Your turtle is on-screen, doing all this amazing stuff, but it’s often difficult to feel any sense of agency or investment. Sai no more As well as the standard fighting moves, there are a ton of unlockable ninjutsu skills. Each turtle can be equipped with four of these timed specials, but many you’ll neither unlock nor use in a single playthrough. It’s a shame, because when they’re used smartly they’re one of the more successful elements of the game. Combining them is great fun. the wild rush to switch turtles mid-fight and use complimentary powers is exhilarating, and the wait for the cooldown timer to run down makes for tense battles. Like everything in Mutants In Manhattan, these are even better with a fellow human, but you will need to be on mic with each other to make it work – fighting is too frantic to rely on the limited in-game communication. shouting instructions down a headset is a Shell iS other people How multiplayer works in Mutants In Manhattan M utants in Manhattan can be a struggle playing solo, but it’s more far more fun with other people. To this end, you’re given a selection of simple tools for communicating with other players. These include basic commands and directions, such as asking for protection while you complete an objective, but it’s difficult to use them in the mess of battle. These commands also work for directing the AI when playing alone, but sadly they’re too stupid to make directing them much use. Oh, and there’s a dance command too, of course. www.twitter.com/gamesmaster TMNT: MuTaNTS IN MaNhaTTaN loves… The Turtles are characterful and boast solid voice acting. Frantic boss battles show off the combat system at its best. hates… Simply getting around its open areas is a grind. Shiny Scrappy people If you were going to pick the best turtle, why would it be Raphael? Because he is the strongest and the coolest, and can even make cutlery dangerous. Krang’s robot always forgets leg day at the gym, but he’s clearly great at forearm exercises. A brief history of Platinum games, the team behind Mutants In Manhattan www.gamesradar.com/gamesmaster better than… P latinum was born from the ashes of Clover Studio, responsible for last-gen classics such as Viewtiful Joe, Okami, and God Hand. Clover was closed by Capcom in 2006 – boo! – but it wasn’t all bad news. Legendary developers Shinji Mikami, Atsushi Inaba, and Hideki Kamiya created Platinum Games in response, with many of Clover’s key members moving across. The studio agreed a four-game deal with Sega, developing Bayonetta, Infinite Space, Mad World, and Vanquish, the latter being the last game Shinji Mikami worked on before leaving to start his own studio, Tango Gameworks. Atsushi Inaba’s Anarchy Reigns was released in 2012, followed by Konami spin-off Metal Gear Rising: Revengeance – a ridiculously named melon slicer starring Hideo Kojima’s least favourite son, Raiden. Two Wii U exclusives followed: superhero game The Wonderful 101 and Bayonetta 2. After that came Platinum Games’ first notable misstep: wretched tie-in game Legend Of Korra, which disappointed despite some moments of competence. Improvement followed with Transformers: Devastation, the influence of which you can clearly see in later levels of Mutants In Manhattan. Next came two more Wii U exclusives – Star Fox Zero and Star Fox Guard – and action roleplaying game Nier: Automata comes to PS4 later this year. Xbox fans can also look forward to Hideki Kamiya’s exclusive Scalebound in 2017. We dare you to ask him about it on Twitter… Some of the levels have you rolling objects to specific goals, which is precisely as annoying as it sounds. reminder of how much better this would have been with local co-op. this is one of many aspects improved by playing with friends. As you’d expect from a turtles game, it’s a celebration of teamwork, and the revival system is a useful example. Once a turtle is knocked out, there’s a short period of time when they can be revived. Leave it too long, and they’ll be dragged back to the sewers where they have to stuff their faces with pizza before returning to the fight, with the battle continuing so long as some turtles are still alive. It helps to add a sense of peril and longevity to each fight, but it can get ridiculous. We often found ourselves sprinting in circles against tougher bosses, desperately avoiding attacks while we waited for our pizza-gorged buddies to respawn. Despite this, it feels like a fairer, modern update of the shell-shocks from the coin-hungry arcade machine. this sense of danger sets the boss fights apart as the best bit of Mutants In Manhattan. they showcase how good the fighting can be when it’s focused, because they’re one of the few opportunities to face an enemy without constantly being blindsided by freshly-spawned baddies. Even then, Fights often lack the finesse to be remotely satisfying. they’re most enjoyable when they’re grounded. Bosses such as Rocksteady and slash stand out as tight, testing examples of how good the game could have been on a smaller scale, but the flighty ones such as Wingnut are just frustrating – it never feels like you have the right tools to take him on. Reptile cutter Many of the problems originate from the decision to make this a drop in, drop out co-op game, with levels centred around a single boss. Once you’ve done the intro, levels can be done in any order. Other, secret bosses appear in earlier levels, which means that defeated enemies always run away after a fight, so there’s little sense of peril or progress. You’re encouraged to repeat levels and grind out a higher score, but only serious Platinum fans will want to. the game hangs frustratingly in the balance – it works best when other players give you space to focus, but at the same time it’s gruelling as a single-player experience. Many of the stages just aren’t fun enough to play twice. In the tight, directed sewer levels, it’s a surprisingly sharp experience – energetic sections of fighting, followed by quiet exploration, and time to think, plan and prepare. the problem comes when it tries to be an open-world game. Mutants In Manhattan is the anti-Batman – it simply can’t handle verticality. Whenever you’re given free-reign to go wherever you want, it becomes a sad mess, and that’s perhaps why the best level is one that’s primarily just a straight line of repeated boss fights. some stages feel reused, too, which is especially shoddy in such a short game. Character models look great, and the turtles feel expressive and full of life. they’re also only slightly annoying, which is quite the compliment for teenage skater-dude reptiles that were only ever almost-cool 20 years ago. the story’s near non-existent, but voice work from Nolan North as literally everyone, and Ashly Burch as April is great. In fact, this might be one of the nicest representations of April in any medium. It’s a shame they both have so little to do. Like everything else in Mutants In Manhattan it’s frustrating because it just falls short in all the ways that matter. A bit more polish and this could have been the most revered tMNt game since the arcade original. Instead, we get another forgettable spin-off that most of us will be ashamed to enjoy. n Legend Of Korra This TV show spin-off features everything that’s bad about Mutants In Manhattan. It’s drab, empty and a complete waste. worse than… TMNT arcade Go back to it now and you’ll realise it wasn’t a great game, but it captured the spirit and style of the source material in a far stronger way. i need to know The art style is inspired by Mateus Santolouco, the incredible talent behind the recent IDW comics run. You see the influence too of the surprisingly solid Nickelodeon cartoon. Judgement % 58 A scrappy, unfulfilling brawler that’s nevertheless quite difficult to dislike despite itself. Matt Elliott August 2016 71 Review loves… The Final Verdict! Incredible animations fill the game with life and character. Kirby’s mech is amazing fun (and should be repeated). hates… Repetitive boss battles feel too much like filler. You can tap your amiibo to give Kirby abilities, but they’re not unique to the characters – they’re just a best match with what already exists. There are some enemies that are so adorable, you feel like you’ve just killed a puppy. It doesn’t help that Kirby’s new attacks are brutal. It’s quite easy to complete the levels – too easy for our taste. Better than… Kirby And The Rainbow Curse Planet Robobot is more interesting and less frustrating than the last Kirby, despite its less adventurous twist. Worse than… Format 3DS Publisher Nintendo Developer HAL Laboratory ETA Out now Players 1-4 KiRby: Planet Robobot Domo arigato, Mr Roboboto Wait, is this game about wiping out the entire robot species? they probably had it coming. I f Xbox and PlayStation are the cool kids of the console era, then Nintendo is the older sibling who set expectations sky-high by getting straight As at school. In gaming terms, that means Ninty’s cranked out hit after hit, with even its silliest titles containing worlds of wonder, attention to detail, and the vibrancy that the company has come to be known for. It’s hard to live up to being perfect. thankfully, Kirby: Planet Robobot is yet another good mark on the report card. It might be a bit of a rehash of triple Deluxe, the last Kirby 3Ds game, but HaL Laboratory has worked hard to earn that Nintendo seal of Quality nonetheless. In Planet Robobot, a malicious robot army invades Kirby’s home, and an unnervingly North Korean-style leadership threatens their peaceful way of life. Luckily for our chubby cerise chum, the invading force consists mostly of adorable obese blobs, most of which are small enough to fit into Kirby’s ravenous mouth-hole. the most praise-worthy part of Planet Robobot is the animation. there’s so much charm in the way Kirby swings a sword, throws leaves around like nature’s shurikens, and bounces and flaps his way across levels. there are three new copy abilities: EsP, a telekinetic power; Doctor, which chucks pills and creates explosive science; and Poison, which… does what you’d expect. there’s also a new addition to the game: the mech suit. this can absorb the same abilities as Kirby, but rather than getting a snazzy hat or a cool weapon, the mech suit’s entire appearance changes to suit the power. Kirb appeal Each mech suit upgrade has its own moves and animations – the fire mech has flamethrowers for arms; the musical mech bellows rock notes; the stone mech throws weighty punches. It’s a joy to switch and swap abilities just to see the different forms, and though it can feel “it quite simply Wants you to get from a to B, and have a good time While doing it” 72 august 2016 Kirby: Triple Deluxe overpowered, it’s hard to knock it when you’re punching a bear into oblivion. the level and set design shine as much as in any Nintendo game: musical note fences, blenders the size of skyscrapers, enemies weaving in and out of the foreground. It’s all very silly, but made us smile more often than not. the usual Kirby setbacks apply as always: it’s far too easy to flap your way out of a battle or spam attacks to take out a mini-boss in seconds, and several of those beefy foes keep popping up again and again, which might be interesting if they were anything more than regular minions with slightly more health. However, the larger boss battles and the levels as a whole are incredibly fun, if simple – Kirby can transform into a car, a plane, or a screwdriver, turning cogs here and there to swing the level around and create new platforms. You won’t need to engage the deeper parts of your brain too often, but who cares: Planet Robobot quite simply wants you to get from a to B, and have a good time while doing it. Kirby has always been about the pure joy of platforming stripped bare and made as fun and simple as possible, and Planet Robobot does not disappoint on that front. Despite touches that make it feel like a stopgap between triple Deluxe and the next Kirby game, it’s as much a treat as any Nintendo release. n This classic feels truly original, where Planet Robobot – though charming and boasting its own high points – is essentially more of the same. online Miiverse integration makes sharing screenshots, drawings and tips easy, but the four-player Team Kirby Clash, a mini dungeon-crawler with a mage, healer, tank and rogue, is local multiplayer only. Judgement % 75 Planet Robobot is one of the better Kirby games, but it’s just too similar to triple Deluxe to stand out. Kate Gray www.twitter.com/gamesmaster MIGHTY NO 9 loves… The fast-paced platforming has moments of retro magic. While the level design is hit and miss, it can be really interesting. hates… It’s too easy to lose lives, and starting again is frustrating. The voice acting is grating, and everyone talks too much. Better than… Some of the level design is surprisingly appealing, but many stages take place in dull metal warehouses and hallways. Yogventures Say what you want about bad Kickstarted games, but at least Mighty No 9 came out (eventually) and didn’t just take everyone’s money. Worse than… Format PS4 (reviewed), XO, Wii U, 3DS, PS3, 360, PS Vita, PC Pub Deep Silver Dev Comcept, Inti Creates ETA 24 June Players 1 Mighty No 9 Is Beck named after Beck, the hat-wearing singer-songwriter and self-proclaimed loser? Nope. It’s a play on “beck and call”. Not quite Mega enough T his throwback platformer is one of many crowdfunded game reimaginings, reboots, and sequels we’ll be seeing in the next couple of years, alongside the likes of Shenmue III, Psychonauts 2, and Yooka-Laylee. Suffice to say that if they all turn out like this disappointing effort, the spiritual successor to project lead Keiji Inafune’s Mega Man, we should probably stop Kickstarting things. It’s not that it’s a completely terrible game, it’s just mighty boring, and suffers from more technical issues than you’d expect from a game that raised well over $3 million from its fans. You play Beck, the titular Mighty No 9, whose mission involves saving Mighty Nos 1-8 from their malfunctioning selves. Each has a theme – ice, fire, lightning, ranged attacks, sniping – which dictates the style of the level, and resulting boss battle against them. Every stage also boasts an army of minions, ranging from simple bloodthirsty robots to more complex mini-bosses with a variety of attack styles. the similarities to Mega Man are clear: Beck has an arm cannon, he can jump and shoot and slide, and even his design echoes his spiritual predecessor’s. there is one main difference, though – he can dash, a mechanic that forms the backbone of the game. Once an enemy is weakened, as shown by them turning a different colour, Beck can zip through them, absorbing their ‘Xel’ – an essence that sometimes gives him extra powers like health regeneration or fire bullets, but most of the time seems to just add points onto your score. Mighty numb though you gain new power-ups from each level’s boss, the Xel buffs aren’t very interesting – and it’s hard to figure out if the health regeneration actually works. that’s not the only bug in the game, either: the game froze completely on our first playthrough, only five minutes in, “fiddly Jump-shooting and insta-Kill oBstacles lead to frustration and Boredom” www.gamesradar.com/gamesmaster Mega Man forcing a complete restart of the console, and one level had a strange lighting malfunction that made it nearly impossible to see where the platforms and enemies were. Lives are hard to gain but easy to lose, and you only have two of them to start with. given that the jump-shooting is quite fiddly and several obstacles are insta-kill, this can quickly lead to frustration and boredom as you’re forced to replay a level over and over. there’s definitely an appeal to the retro style, though, the game rewarding quick, snappy platforming and testing your ability to locate and target weaknesses with its bosses. But it’s hard to shake the feeling that this is just a sub-par Mega Man game, and visually it’s like something from Rare’s Xbox 360 era or an early CgI kids’ movie – cartoonish, but on the edge of being slightly creepy. It’s a real shame to see a crowdfunded game turn out to be so uninspired and glitchy. It feels enough like Inafune’s past successes that some might be satisfied, and to its credit it at least isn’t as bad as the ill-advised trailers made it seem. It might not appeal to younger players or anyone who expects fast progression, lenient checkpoints, and more up-to-date graphics, but for fans of Mega Man, it might be just the ticket – even if it can’t live up to the original classics. n Maybe it’s our rose-tinted glasses, but Mighty No 9 doesn’t ever really match up to its simpler, more appealing predecessor. Sorry, Inafune. i need to KnoW Keiji Inafune has said himself that the game is difficult – even he can’t play it well. There’s no easy mode, but there are extra minigame challenges for people who like things hard. Judgement % 58 Almost succeeds as a Mega Man tribute, but it’s let down by its looks, bugs, and often dull action. Kate Gray August 2016 73 Review The Final Verdict! Palicoes are more effective than ever as a distraction, often aggroing monsters while you’re glugging a potion or resharpening your blade. Format 3DS Publisher Capcom Developer Capcom ETA 15 July Players 1-4 MonsteR HunteR GeneRations Felynes, festivals, and fearsome fights make for a fantastic time T his action-RPG is a celebration, a gathering to commemorate the series’ past and present with a few new surprises to boot. It’s a game that comfortably achieves its aims, even if, like any festival, some of its many attractions are more worthwhile than others. But the sheer volume of stuff and the friendly, welcoming vibe should ensure veterans, lapsed players, and novice hunters alike find something to enjoy. Your adventure begins in Bherna Village, a mountainside hamlet of grey stone and green grass, but soon you’ll gain access to three more settlements, all taken from previous games. Kokoto has plenty of rustic charm, with its wooden buildings and thatched roofs, while Pokke’s snow-covered stalls rest high among the 74 August 2016 world’s icy peaks. then there’s Yukumo, previously known to Japanese players from Monster Hunter Portable 3rd, which lets hunters rest weary legs in its natural footbath. You can travel by airship between each setting, tapping touchscreen icons to move between them in a matter of seconds. What this new structure gains in visual variety, it loses in coherence: it’s a bit confusing to head down the slopes of Pokke Village only to find yourself fighting land sharks in the desert. Most missions are accessible from any of the four hubs, though fulfilling specific requests from villagers earns you points specific to one place, like themed armour sets. It’s a nice touch, but by the time you unlock these you’ll probably already have stronger gear and better weapons. Astalos vista, baby to one of the game’s four signature monsters. Mizutsune’s graceful, serpentine movement makes for a fight that looks as good as it feels. Astalos, an electrically-charged insectoid wyvern, is challenging and distinctive, while glavenus’ sheer visual appeal – it’s like battling a dinosaur with a greatsword for a tail – compensates for a more straightforward scrap. gammoth is, well, a giant mammoth: like its name, it’s not the most inspiring of opponents. they’re not the only newcomers. Ostensibly a mid-level monster, but tougher than several beasts at higher levels, the owl-like Malfestio is as tricky as its Japanese name Hororohoruru is to pronounce. It’s a thrilling, slightly maddening encounter against an opponent that’s quick and lively, and capable of inducing confusion and sleep. Even the supposed entry-level cannon-fodder beast great Maccao is good value, as it Each village chief, meanwhile, offers a set of missions that will eventually lead you www.twitter.com/gamesmaster monSter hunter generAtionS backs up and kicks out with sharp claws to protect itself, occasionally launching forward with enough speed and force to bowl you over. Otherwise, you’ll find yourself facing a kind of greatest hits package of past beasts, including the brilliant Nargacuga, one of the game’s obvious standout battles. Oddly, the monsters themselves aren’t actually the star attraction, though. Recognising that 14 weapon types is probably plenty (though we’d be sad if Monster Hunter Frontier g’s tonfa never made it to the mainline series) Capcom has chosen not to add more, focusing instead on four distinct hunting styles. these are bolstered by a range of selectable Hunter Arts, special abilities which can be triggered once you’ve filled their gauge by landing attacks. MonsteRs bRawl lOves… Styles and Arts massively expand your combat options. What to expect from the game’s biggest battles P art of the fun of Monster Hunter is figuring out each creature’s weaknesses, but sometimes a few hints can save you hours of getting smashed into pulp. Here are just a few tips for some of the game’s nastiest brutes. Almost all of the new monsters are great… hates… 1 Steer clear of Gammoth’s Iceblight breath, and dodge its stomp attack when it rears up on its hind legs. …so it’s a pity they didn’t introduce more. The lack of a strong narrative drive is noticeable. Better than… Style counsel If you’ve played Monster Hunter 4 ultimate, you’ll easily be able to slip into the guild style, which gives you two Arts to play around with but otherwise uses similar controls and move sets. striker style is simpler and more streamlined, but gives you an extra Art: while limiting your approach somewhat, the range of Arts gives you the opportunity to focus on tactical special move use. the other two offer you just a single Hunter Art, but are much more interesting to experiment with. Aerial style is for those who enjoyed the Insect glaive’s ability to vault onto monsters’ backs or otherwise attack from above. It’s no surprise to learn that it’s become the most popular style among Japanese players. In one battle, we sprinted and rolled towards a Cephadrome, but 2 Astalos can electrify parts of its body, indicated by a bright green glow. Bear in mind that it’s weak to ice. www.gamesradar.com/gamesmaster What’s Malfestio’s favourite branch of mathematics? Owl-gebra Mizutsune’s bubble attack will make you fall over, and watch for its fins turning red – that means its enraged. Monster Hunter 4 Ultimate Generations has transformed the way we hunt – it’s hard to go back to older Monster Hunter games now… Worse than… 4 Glavenus uses its tail a lot, so try to sever it. First break it, then wait for it to go red before cutting it off. “yOu’ll find yOurself facing a greatest hits package Of Beasts frOm past games” misjudged the distance. Fortunately, our Palico assistant stepped in, positioning itself to boost us into the air as we made the perfect downward strike to prompt the mounting minigame. If you’re playing multiplayer, you can be launched skyward by another hunter’s weapon, adding a neat tactical option to online hunts. this was the style we clicked with the quickest and, not coincidentally, the one we spent most time with. Adept (formerly Bushido) style is more of a connoisseur’s choice. It’s riskier, but the rewards are potentially huge: dodge at just the right time and you can immediately launch into a powerful counter. As such, it’s best reserved for monsters whose patterns you’re familiar with, or slower ones that tend to telegraph their attacks. this highlights a minor problem that also applies to Aerial style – and, indeed, to some of the Hunter Arts. We’ve never felt before that we’ve been playing Monster Hunter wrong, but against 3 Cat poweR Fur flies in Prowler mode T his time out you can play as a Palico, and it has advantages: their move set may be simple, but there’s a wide selection of equippable skills to customise them. Battles can feel a bit attritional – cats don’t lose stamina, but their damage output can’t compare with a hunter’s. It is, however, worth switching for gathering missions – you don’t need to craft any more kit, and they’re speedier. 5 Nargacuga’s wings and tail are particularly dangerous. Keep moving and use a thunder weapon. certain opponents, some approaches can feel particularly poorly-suited. Dealing with the more mobile, unpredictable monsters can be an exercise in frustration if you’re not prepared to switch your style or weapon to suit. You’ll whiff a lot of attempted evades when using Adept against smaller, faster creatures, and you’ll constantly be jumping and missing if you favour an Aerial approach. It’s less noticeable if you’re using Dual Blades, for example, where you can quickly recover from mistakes, but anyone who favours heavier weapons may find enemies running rings around them simply because of their style preference. But, Monster Hunter has always been a game about reacting and adapting to unfamiliar situations, and if that encourages hunters to be more versatile, then they’ve never had more options to fall back on. the downside is that, despite its attempts to offer a gentler introduction, generations perhaps isn’t quite as ideal for series newcomers as it first seems. But for those with the patience to get used to its new ideas – we did, and we have, and if Capcom takes Aerial style out of Monster Hunter 5 we’ll cry – this is as rich, deep, and satisfying as the series has ever been. n Monster Hunter 4 Ultimate …but MH4U had two brand new weapons to master, and a stronger sense of progression. Online Generations, like its predecessors, is a game best played with others. If you can’t gather any friends locally, finding other hunters online is easier than ever using the multiplayer hubs. Judgement % 89 A small step forward for the series, but still one of the 3Ds’s most versatile and generous games. Chris Schilling August 2016 75 Review loves… The Final Verdict! Japanese voiceover and brilliant localisation add character. The GamePad doubles up as your phone and in-game map. hates… Lack of battle dialogue subtitles means you miss some chatter. Crafting new weapons requires constant back-tracking to HQ. Better than… Use the right skill and you’ll trigger a Session attack, helping you take down enemies before they can fight back. Project X Zone 3DS’s epic crossover might boast more iconic characters, but its confusing plot and repetitive battles can’t hold a candle to Tokyo Mirage Sessions. Worse than… Format Wii U Publisher Nintendo Developer Atlus ETA Out now Players 1 Tokyo MiRage SeSSionS #Fe Persona 4 Schoolyard social sim by day, surreal dungeon crawler at night, Persona 4’s mix of the mundane and mystic is Atlus at its very best. What’s the key to becoming a great singer? Have orbs of glowing light burst out of your chest, apparently. stars and spears in their eyes I f the only thing standing between you and the end of the world was Justin Bieber, you’d probably rather throw yourself into the flames than listen to one more word about how ‘Life is Worth Living’ if only you ‘Love Yourself’ and say ‘Sorry’ (or something). Yet that’s the setup of this bizarro Shin Megami Tensei and Fire Emblem mashup, a world where pop idols fuse with medieval warriors to fight an impending apocalypse. Fortunately, tokyo Mirage sessions’ cheery J-pop tunes are easier on the ears than the rabid screams of burning Beliebers, and its vibrant medley of turn-based battles and JRPg dungeon crawling delivers that achingly hip adventuring we’ve come to expect from the makers of Persona. Admittedly, the Fire Emblem side of this Atlus and Nintendo crossover is more support act than headliner, as the bulk of the game is spent with a cast of brooding pop stars as they chase soul-sucking Mirage monsters terrorising the streets of tokyo. Pitch perfect Fire Emblem faces, such as Chrom and tharja, take the form of weapons, adding new abilities to their partner’s repertoire as they level up. these are loosely based on their classes, but apart from the odd horse or wyrmslayer attack, it’s hardly a Fire Emblem reunion tour. that’s not to say tMs hits a bum note – this flamboyant ingénue belts out some cracking power ballads between its superficial story beats and labyrinthine dungeons. From bonkers pop arena battlegrounds to screen-hogging special attacks, the game oozes style, and the high energy it brings to each encounter is matched by equally dynamic battles. “apart from the odd horse or Wyrmslayer attack, it’s hardly a fire emBlem reunion tour” 76 August 2016 You learn new abilities rapidly, but a limit of six active skills forces you to keep curating your moveset, helping battles stay fresh. this monster-moulding is not unlike a simplified Pokémon (or Persona), but is lent a unique flavour and surprising depth by ‘session skills’. think of these as backing singers, albeit less hitting the high notes, more hitting monsters with sticks. triggered when you exploit enemy weaknesses, they allow other party members with the right ability to pile in. It’s the most effective way of taking down foes quickly, but they’re dependant on harmonious skills, so erasing that electric attack will also prevent you from performing its relevant session chain in the future. It makes for a dizzying array of combos and techniques, particularly as you start swapping party members in and out to keep a rounded team. As such, it doesn’t matter that you’re not manoeuvring an army across a board of tiles – the overarching strategy is easily as complex as Fire Emblem’s. throw in extra, randomised ad-lib abilities, weapon crafting, and dozens of side stories, and tokyo Mirage sessions hits more high notes than Celine Dion and Mariah Carey in a screaming competition. n i need to knoW J-Pop aficionados might want to check out the game’s Fortissimo Edition, which comes with an artbook, CD soundtrack, stickers, song lyric cards and an extra code for future DLC. Judgement % 80 A bit like X-Factor: the game, but it’s as close to Persona as Wii u fans are likely to get. Matt SakuraokaGilman www.twitter.com/gamesmaster SHERLOCK HOLMES: THE DEVIL’S DAUGHTER loves… The deduction feels satisfying and true to the character. There’s still a certain budget charm to the whole package. hates… The emphasis on environmental puzzling is extremely annoying. Updates to the central duo and their looks fall flat. Naturally, Sherlock is a master of disguise. Meet Doctor Strawboater, a distinguished physician with absolutely no connection to Mister Holmes, nosiree. Better than… SH: The Mystery Of The Persian Carpet Frogwares’ tedious first stab at Holmes had players combing pre-rendered backdrops for precious clue-pixels. Worse than… Format PS4 (reviewed), XO, PC Publisher Bigben Interactive Developer Frogwares ETA Out now Players 1 Sherlock holmeS: The Devil’S DaughTer Is Watson still creepy? He may not silently sneak up on you anymore, but his new facial hair is pretty unnerving. sherlock Hamms it up, but the devil’s in the details L ondon. 1895. A starving urchin is desperately searching for the only parent he has left. It’s been three weeks since his loving father disappeared, and with nowhere else to turn, he heads to 221B Baker Street, the home of world-renowned detective Jon Hamm and his associate Jude Law. Because if there’s one thing that series fans will immediately notice about the Devil’s Daughter, it’s the radical upgrade in character model sexiness. the pasty gentleman sherlock of the past has made way for a brawnier brand of stubbled sleuth, while the paunchy old Watson we knew and loved now boasts the lean frame and meticulously waxed facial hair of an Apple store genius. It’s all a little less loveable, and there’s a strange tension between these cool character models and the endearingly low rent quality that the series has previously seemed happy to wear on its sleeve. But power past these aesthetic reservations and you’ll discover a familiar enough core, wherein each case consists of gathering evidence, interviewing suspects, and then connecting the dots. A puzzling crime Crucially, the evidence can be interpreted to implicate multiple suspects, so it’s never simply a matter of clicking around until a chain of events seems to fit. Instead you weigh the plausibility of competing narratives before deciding whether to condemn or absolve whichever perp you pick, a process of combining clues to form credible conclusions that’s quietly brilliant. unfortunately, it soon becomes all too apparent that tinkering with the overall attractiveness quotient is actually one of the least objectionable adjustments that “Be prepared for it to test your patience as much as your poWers of deduction” www.gamesradar.com/gamesmaster Frogwares has made to its formula. Most exasperating is a renewed emphasis on stultifying environmental puzzling, with dozens of box-pushing, lever-pulling brainteasers thrown at you over the course of the game. unlike the deductive sleuthing, these conundrums feel utterly divorced from real-world logic, and serve as irritating trial-and-error padding. there’s also an expanded range of dull minigames – perform CPR as Watson! Follow a scent as toby! – that add equally little. the inclusion of sherlock’s daughter, meanwhile, is a misstep – she’s quickly established as a tiny harridan without a single likeable quality. these sections make for unwelcome and misjudged diversions from the core deduction, and it’s frustrating that the developer doesn’t play to its strengths. Don’t look at that score and think this simply a mediocre effort. Frogwares’ latest remains as deeply idiosyncratic as Crimes And Punishments, even if it lacks some of the charm that made its predecessor so memorable. It’s a thoroughly mixed bag, filled with both deductive fun and trial-and-error frustration. It’s worth investigating, but be prepared for it to test your patience as much as your powers of deduction. n SH: Crimes And Punishments More interested in deduction than rubbish puzzles, and boasting an abundance of off-kilter charm. i need to knoW Sherlock may be remembered as a bastion of logical thinking, but his creator – Sir Arthur Conan Doyle – was actually a Freemason who believed in fairies, ghosts, and clairvoyance. Judgement % 66 A mixed bag of brilliant deduction and tedious puzzling. A disappointing misstep for the series. James Nouch August 2016 77 Review loves… The Final Verdict! The oppressive atmosphere of Mars is genuinely impressive. Battles have a real intensity and sense of balance. hates… There’s very little in play that feels in any way original or fresh. The fudged facial animations feel rather archaic. Better than… Mars: War Logs The extra power of PS4 and Xbox One means The Technomancer is prettier than its prequel, even if gameplay feels almost identical. The Technomancer’s facial animation has all the dexterity of someone whose spent their entire lottery winnings at a Botox clinic. Worse than… Format PS4 (reviewed), XO, PC Publisher Focus Home Interactive Developer Spiders ETA Out now Players 1 The TechnomanceR Best moment of the game’s script for any lip readers out there? the bit where all the characters go “blah, blah, blah, blah”, all of the time. a Mars a day helps you fight, brawl, and slay N o matter how good or bad your game is, when you’re taking on epics like Mass Effect with only a fraction of the budget, you surely deserve a little recognition just for trying. action RPg the technomancer is not the studio’s first crack at the whip. Back in 2013, spiders pumped out Mars: War Logs, a tale of powerful water guilds fighting it out after a century of trouble for the human race on the red planet. It wasn’t especially well received, but that doesn’t appear to have perturbed the French studio one bit. three years on, and the technomancer tells the story of… well, powerful water guilds fighting it out after a century of trouble for the human race on the red planet. this is officially a sequel, though you’d be forgiven for thinking it a remake. You control Zachariah, a ‘technomancer’ just learning his trade for one of the planet’s most potent corporations, abundance. these sci-fi mages are a bit like low grade Jedi; able to control electricity and summon it in attack in lieu of the Force, while also boasting a mastery of combat (but sadly unable to call upon Natalie Portman for a quick picnic date on the hills of Naboo). Your fighting style is split into three approaches – warrior, rogue, and guardian – which can be alternated in the middle of battle, though in truth the technomancer seems to encourage players to pick a style and stick with it. Fighting is what you’ll be doing most of, with levels guiding you through locked-off section after locked-off section, each one populated by scavengers hunting for the planet’s resources, or some arachnid-like local monsters intent on tearing up humanity’s mark on Mars’ surface. Combat, though quickly rather repetitive, is well balanced, with as much focus put on dodging attacks and stepping away from the action as actually taking the fight to your rivals. a button basher this is not. “this is officially a sequel, though you’d Be forgiven for thinking it a remake” 78 august 2016 Once upon a mime Less slick are the story elements. Plot progression feels forced, with cut-scenes interrupting gameplay without warning and rarely delivering anything that couldn’t have been lifted from pretty much any science fiction franchise post-alien. Character movement feels equally clunky, with party members often appearing like they’re having a fit on screen. Just to top things off, the technomancer’s facial animations struggle throughout, with lip movement rarely having any relation to the words coming out of a character’s mouth. these are all relatively small niggles, however. When it comes to gameplay, it doesn’t really put a foot far wrong – but that’s largely because it takes so few risks. RPg elements revolve around upgrading your abilities and crafting items from resources found on floored rivals, while there’s more than a hint of Bioshock about deciding whether to kill the fallen in exchange for their health-boosting serum, or leave them be. Other than that, however, it’s all a little harmless. spiders deserves a certain amount of respect for rebounding from criticism of Mars: War Logs and carrying on regardless, but the technomancer makes no real progress and feels more like a rehash than a step forward. n Mass Effect 3 It takes guts to take on Mass Effect – but it’s a lack of innovation, rather than a lack of budget, that sees The Technomancer fall far short. i need to knoW Developer Spiders also created fantasy RPG Of Orcs And Men, which saw the introduction of goblin Styx. The little green fellow has gone on to star in his own series of stealth games by Cyanide. Judgement % 65 Inoffensive and enjoyable enough for action-RPg fans, but it does far too little to distinguish itself. Keith Andrew www.twitter.com/gamesmaster Odin Sphere: LeifthraSir Combat starts off relatively simple, but magic and alternate attacks soon up the complexity. loves… The beautiful art will get you stopping and staring. Boasts RPG depth alongside the twitch combat of a 2D brawler. hates… Stopping to gobble food can break the flow. Cutscenes are too earnest – some levity would be welcome. Better than… Strider The fast and flurry-ful ninja-flavoured slice-’em-up is the perfect way to brawl through an evening or two, but can’t hold a tonfa to Odin Sphere’s depth. Worse than… Format PS4 (reviewed), PS Vita Publisher NIS America Developer Vanillaware ETA Out now Players 1 Odin Sphere: LeifthraSir Dragon’s Crown This is the title in which Vanillaware nailed the endgame, with a ton of looty excuses to play beyond the story’s running time. What does Leifthrasir actually mean? It’s the name of a mythological Norse figure, and means ‘lust for life’. a fairy good time A ction games stride along a meandering path, some veering more into the realms of hardcore tightness, all weighted action and contemplative movement systems (see Dark Souls/ The Witcher 3/Monster Hunter), while others confidently trample the verge of edge-of-perception intuitive-ness (see Bayonetta/God Of War/Vanquish). This ludicrously lovely-looking side-on scrapper from Vanillaware, the maker of Dragon’s Crown and Muramasa: The Demon Blade, does something few of its ilk can: it waltzes down the middle of that lane with brash confidence to match its lavish countenance. Before we get into the meat of things: a history lesson. this is actually a remake of the original Odin sphere, which first emerged back in 2007. there was little aplomb back then thanks to its niche conceit (a story split into five overlapping fairy-tales) and dodgy frame rate. Here, in current-gen-o-vision, the game is a revelation. Its wonderful, artistic backgrounds glow out from your tV screen, its characters animate with a joyous flair, and its combat is slick and simple enough to pick up and blaze into at a firework pace, yet also deep enough to satisfy those looking for stats to pick apart or special moves to unlock. Vanilla nice the game is split into five chapters (with a couple more unlockable) detailing the stories of five protagonists, from a winged valkyrie warrior trapped in a cursed marriage to a prince who’s been transformed into a rabbit. they’re yarns of the most fantastical flavour, ghibli by way of the Brother’s grimm, but they’re also achingly earnest. thankfully you at least have something to look at while the “they’re yarns of the most fantastical flavour, ghiBli By Way of the Brother’s grimm” www.gamesradar.com/gamesmaster characters natter on – everything in Odin sphere’s world is utterly beautiful. Each frame in this game (and there are indeed 60 per second at all times) could, if it weren’t for the RPg HuD and damage numbers flying about, be freeze-framed and passed off as a legitimate painting. Odin sphere suffers from a few familiar foibles for fans of Vanillaware’s folio. While the visuals and combat sing, the game’s flow is inconsistent, occasionally throwing you back to past stages to grind, repeating stages multiple times or, in a very weird time-eating decision, forcing you to spend an age gobbling up food to level up between fights. the idea is nice enough, and mixing up recipes proves fiendish fun as you juggle your inventory about, but the act of stopping to nom on chops brings the action to a screeching halt. and yet even as you settle in for another portion of concocted grub your eyes will wander around the screen, over to the amazing painterly vista behind you. Without the need to stop every so often, would we come to appreciate the game’s beauty quite so much? Perhaps not. We do know, however, that those looking for a brawling morsel should order a portion of this one pronto. n 2nd oPinion “Brawling fans take note: If you can wheeze your way through the miasmatic cloud of far too self-serious narrative guff, a vivid gem awaits. With its simple controls and pretty art, Odin Sphere is wonderfully accessible, achingly beautiful, and sometimes just so endearingly odd.” James Nouch, Contributing Writer Judgement % 82 slick, smooth, and beautiful, it shines like never before on current-gen. Matt SakuraokaGilman august 2016 79 Review loves… The Final Verdict! Playing nations off against each other is brilliant fun. The art style is gorgeous, and the animations slick. As you level up your characters you learn new skills. Half of your time out of combat is spent sorting through and deciding which ones to run with. You can assign a leader to each of your troops. Let them fall in combat and the rest of your units get a nasty debuff. hates… Combat is impressively deep, but cluttered with reams of stats. The soundtrack, while initially lovely, gets samey fast. Better than… It’s possible to interrupt your enemies with timely pre-emptive strikes. See a mage charging a powerful attack? Smack them to cancel it. Animations are smooth as silk, and melee strikes feel meaty. We like Blacksmiths, with their charge-able strikes which smash shield-using foes. Code Name STEAM Intelligent Systems, the folk responsible for the excellent Fire Emblem, couldn’t make the tactical magic work in this steampunk flop. Worse than… Format PS4 (reviewed), PS Vita Publisher NIS America Developer Monochrome ETA Out now Players 1 GRand KinGdom Puns forcibly removed from this review: ‘Merc-ing nine to five’, ‘off to merc we go’, and the especially dubious ‘merc-y me’. Loot feasts of no nation Y ou know those super rich footballers earning ludricrous sums for three hour working days spent kicking a ball about? You know how we all hate it when they abandon one incredibly lucrative job for another slightly more lucrative one? It’s a mercenary mindset, where trophies and cash mean more than loyalty. This tactical RPG understands that secretly we’d love to be those blackguards, picking our jobs and pay cheques however we please and tosh to the consequences. In the world of Resonail (which sounds like a DIY restoration wholesalers) four factions vie for power. You and your customisable troops are based bang in the middle, from which vantage point you can undertake combat-centric quests to fill out your coffers. there’s a linear story campaign, which gives you an understanding of the world and its major players, from lowly rebels prowling the wilds to haughty royalty lavishing you with rewards. But the real meat of the game is the innovative online War Contracts mode. Every few real-time hours a war kicks off and you have to choose a side. Depending on the faction you team up with, the chances of victory shift, as do the rewards. Picking your fights and weighing up these odds, hitting objectives for your chosen ruling house, and then scarpering to join the enemy in the next round is devious fun. that this all plays out against mercenary troops put together by other players (though controlled by the AI) makes it all the more exciting. It helps that the core combat, while initially finicky, spreads outwards into a fine tactical tapestry the more you tinker. Super troopers Your squad can hold six troops, each with between three and four members. they’re effectively custom JRPg-style parties, and you can choose which one to play as during the single-player and which to send out on missions. thinking “every feW real-time hours a War KicKs off, and you have to choose a side” 80 August 2016 of ambushing enemy fortresses? You’ll need tanky characters capable of guarding against incoming attacks and defending your rear units. Defending? get a mage on your back line to deal with rapidly advancing warriors quickly. Fights take place on a 2D battlefield split across three rows, with each unit taking turns. Rather than you just inputting commands, however, characters have an ability bar, essentially a timer, which allows you to control their movement around the arena, attack, set up charged abilities, or use magical QtE strikes. It’s all very active, and with 17 classes to choose from the combinations are impressively varied and, ultimately, a blast to experiment with. But despite the lovely anime visuals, the depth of customisation, and the unique take on multiplayer in a tactical RPg, grand Kingdom suffers mightily due to that aforementioned obtuseness. Rudimentary tutorials generally do a good job of setting up the basics, but there’s a lot of stat fluff that feels like it could have been boiled down to more tangible elements and been tighter for it. But as you tally up your winnings before blowing it all on shiny new swords, hammers and, uh, crates (yes they can be used as weapons, apparently), it’s easy to get sucked in. And, unlike the mercs you command, it’s likely you’ll stay put. n Dragon’s Crown Grand Kingdom’s director, Tomohiko Deguchi, used to work at Vanillaware. As good as his studio’s debut is, it’s not up to his old employer’s standards. i need to KnoW You can customise your troop members using a surprisingly malleable character creator. This is the fine work of designer Chizu Hashii, who’s worked on anime such as Blood+ and Persona Trinity Soul. Judgement % 80 A solid and beautiful tactical RPg with neat 2D brawling and unique multiplayer. Matt SakuraokaGilman www.twitter.com/gamesmaster TW3: BlooD anD Wine loves… Toussaint is huge, vibrant, and jaw-droppingly beautiful. It’s an experience perfectly tailored to endgame play. hates… The main story is disappointing and badly structured. Some of the new characters are very forgettable. Toussaint’s bright, blue skies and rolling green hills make for a striking contrast to the overcast, muddy fields of Velen. Better than… Mass Effect 2: Lair Of The Shadow Broker Format PS4, XO, PC (reviewed) Publisher CD Projekt Developer CD Projekt Red ETA Out now Players 1 The WiTcher 3: Blood And Wine This excellent expansion once set the high bar for RPG DLC – but Blood And Wine dwarfs it in scale and variety. Worse than… geralt gets his time in the sun O game title accuracy level: 100%. We cannot overstate quite how much both liquids feature. ur favourite fantasy exterminator has been at this almost one hundred years now – he’s earned himself a retirement. And what better way to spend his twilight years than out in sunny wine country, relaxing in his own vineyard? All he’s got to do first is stop an inhuman serial killer, drive a few more monsters extinct, and clear the map of question marks. this DLC expansion for the Witcher 3 truly is, the developer promises, our hero’s last adventure (gwent spin-off aside), a final send-off to three games’ and nearly a decade’s worth of stories. It’s certainly a grand goodbye, sending you to a whole new area, toussaint, and as in the main game, it’s the scale that immediately impresses – between the main story and side-quests, there’s over 30 hours of content here, with a setting that feels fresh and distinct from anything in the base game. the story sees geralt summoned by the region’s ruler, Duchess Anna Henrietta, to track down the ‘Beast Of Beauclair’, a seemingly unstoppable murderer. Between bouts of investigation, you’re free to explore, taking on a huge selection of contracts and side activities. It’s that core questline, however, that unfortunately proves Blood And Wine’s weakest aspect. Especially following the utterly phenomenal tale that was previous DLC Hearts Of stone’s story, events here feel thin and poorly paced, with far less memorable characters taking centre-stage. to make matters worse, it features a ‘point of no return’ midway through, followed by a lengthy second half with few chances to pause – a jarring style for an open-world game. A shame, because that world is incredibly compelling, and in the side content Blood And Wine really shines. toussaint feels like a playground for high level geralts (you’ll need to be level 34+ to start, though the game will provide you with a premade character if needed), a chance to really enjoy being at the height of your power. smarter, beefier monsters bring challenge back to the game; an extended levelling system “this feels liKe a chance to really enJoy Being at the height of your poWer” www.gamesradar.com/gamesmaster gives you somewhere to spend excess ability points; and there’s a wealth of cool stuff to splurge your piles of gold on. The Duchy’s original the region has an incredible sense of place, too. It’s a more vibrant location than the series has ever seen before – from its breathtakingly gorgeous, colourful scenery, to its more interconnected, exciting ‘points of interest’ activities, to its weird and wonderful side-quests. the local culture feels remarkably authentic, quickly proving itself far more detailed and interesting than the initial impression of ‘France with monsters’, and it feels like every corner of the sprawling Duchy (roughly equivalent to Novigrad in size) is stuffed with personality. And you really do get your own vineyard, gifted to you complete with majordomo to serve as your home base. Investing in it unlocks all manner of upgrades and customisation options, both practical and cosmetic, and you’ll quickly grow to love leaving the life of a nomad behind along with geralt. It’s comforting to think that our grizzled old monster hunter finally has a warm bed to go home to at night. After nearly 200 hours in geralt’s company over the course of the Witcher 3 and its DLCs, it’s a joy to have one last adventure, and give him, and one of the best games of this generation, a proper goodbye. n The Witcher 3: Hearts Of Stone While it wins on size and looks, Blood And Wine can’t match this last DLC’s unique story and inspired characters. i need to KnoW For all you Gwent fanatics out there, Blood And Wine introduces a new deck – Skellige – with its own set of leaders, cards, and brand new mechanics. There’s a tournament to try them out in, too. Judgement % 85 A vast, joyful playground, and a wonderful excuse to return to the Witcher 3 one last time. Robin Valentine August 2016 81 Review Sluggish steering was fine in Burnout when you were meant to be controlling a hunk of metal, but a golf ball shouldn’t feel like an airborne elephant. The Final Verdict! now playing this month’s biggest time sinks on team gM WiTcher 3: Wild hunT 1PS4The An internet catastrophe led to some Overwatch downtime, so I endeavored to polish this one off. I can’t believe I still haven’t finished it, frankly. Matt Sakuraoka-Gilman, editor SPhere: leifThraSir 2PS4Odin Vanillaware has always been a purveyor of pretty games, but this re-release of the PS2 original is an exceptionally beautiful work. Matt Sakuraoka-Gilman, editor Pc 3OverWaTch My favourite character is Genji because he is a ninja. I also like Mei because she freezes stuff. But Winston too because he is a gorilla. And McCree the cowboy. And Lucio. Ben Griffin, Senior Staff Writer 3 hiTMan Pc The latest Marrakesh-set episode is a bit of a bore, which is strange since it takes place during a full-on riot, so I’ve been revisiting Sapienza instead. Ben Griffin, Senior Staff Writer dunGeOn 5PcdarkeST Various smart updates over the last few months have really revitalised this game for me – I’ve been sucked down into its dark depths all over again. robin valentine, Production editor PS4 6 OverWaTch Even my famous cynicism is no match for the charms of Blizzard’s new smash hit. I love Roadhog. I can’t stress that enough. I love Roadhog. robin valentine, Production editor Office lunchTiMe GaMe Of The MOnTh: OverWaTch PS4 Every day, after our sandwiches, Matt’s plastic statue of Soldier 76 starts whispering to us. “Play Overwatch,” it says. “Play it now.” How can we refuse? 82 August 2016 Format PS4 (reviewed), XO, PC Publisher Three Fields Entertainment Developer Three Fields Entertainment ETA Out now Players 1-8 DangeRous golf A pain in the putt R emember Burnout’s Crash mode? The beautiful art of sending your car hurtling through the air, steering it into oncoming traffic, watching the carnage and then waiting for the perfect time to become a portable bomb and do it all over again? Of course you do. It was phenomenal, satisfying and bacon-grade moreish. Unfortunately, what the ex-Criterion devs at Three Fields have done next, a golf-flavoured take on Crash mode, isn’t really any of these things. While the destroy ’em all sim looks beautiful on the surface, chip away at the campaign for any length of time and you’ll find a distinctly sub par experience compared to the team’s past efforts. It feels like an expanded tech demo released ahead of more ambitious projects to come, and fails to justify its existence as a game in its own right. Pitch perfect Whether you’re in a pristine sparkling kitchen perfectly stacked with goods, a petrol station, or a beautiful french mansion full of towers of champagne flutes, it’s your job to cause as much The 100 hole campaign includes a slew of upgrades but even laser shots for your initial putt can’t give this the hole-in-one feeling it needs. chaos as possible. A flick of the left analogue stick sends a golf ball firing across the room like a rocket. Let the cost of the mess tot up high enough on screen as eggs shatter and plates disintegrate greek wedding-style, and you’ll be offered up a smashbreaker, making the ball a flaming Armageddonstyle asteroid that you can then steer. so far, so satisfying, but despite the crunch of taking out priceless Ming vases, the unreliable controls soon frustrate. the camera sticks stubbornly on the instantly less impressive physics – no really, it’s fine being trapped inside a can of beans – and the frame rate stutters angrily as champagne corks pop and glass smashes. Add in the fact that in the putting stage we weren’t aware we could actually miss the final hole until the 12th level and success feels distinctly underwhelming and more like blind luck. the impressive room design might mean you’ll initially enjoy the destruction on show, but also means frustratingly long load times as everything resets. Add in the late-game hair-tearing addition of insta-fail hazards not to be destroyed while you’re meant to be annihilating everything in sight and, just like real golf, you’ll feel distinctly like you should be having a lot more fun than you actually are. n Louise Blain 55 www.twitter.com/gamesmaster revieW rOunduP Hot DownloaDs The bombast of the fights is enjoyable enough, but they’re far too loose and clunky. the latest DLC and expansions explored Format PS4 (reviewed), XO, PC, PS Vita Publisher Bandai Namco Developer SpikeChunsoft ETA Out now Players 1-2 one piece: BuRning BlooD It’s all a bit of a stretch I f you don’t know what the Paramount War is, or why seeing a stretchy rubberlimbed pirate screaming the words ‘Gear Fourth!’ might be a cool thing to witness, then hang up your straw hat right now and step away slowly. This 3v3 melee brawler was made for the uber fan and the uber fan alone. As such there’s very little in the way of set up or explanation. You enter One Piece: Burning Blood at the start of one of the more momentous arcs of the manga/ anime, and can chose from a vast roster of characters who if you know them will delight, and if you don’t will confound. If you are a fan, you’ll enjoy the game’s taste for spectacle. the arenas may be pretty sparse, but character animations, especially those of familiar moves, are riotous and explosive. Each KO sees you or your foe blasted across the arena into the far distance, with onomatopoeic exclamations filling the screen. But for all the bluster and fan service, there’s too little for even the core-est of straw Hat Pirates to cling to. there are plenty of modes to battle through, a full campaign and online brawls, but each match plays out much the same, with all of the characters, despite their mad differences in visual design, feeling too similar to play as or against. Couple that with an awkward third-person over-the-shoulder camera which, in a game about reading your opponents tells to perform dodges, blocks, guard breaks, and the like, constantly obscures your view. One for fans, yes, but it can’t find top gear even for them. n Matt Sakuraoka-Gilman 56 Being linear means the developer can mould the environment to draw your eyes towards impressive vistas and vital resources. Format XO, PC (reviewed) Publisher Teotl Studios Developer Hourences, Grip Games ETA Out now Players 1 tHe solus pRoject Oh my, a starry-eyed surprise I t’s a survival game just out of Steam Early Access, but hold the phone: it’s actually also a startlingly intelligent mystery, and an introspective treatise on isolation with a dash of sci-fi horror. unlike many of its greenlit cousins, the solus Project is intensely polished. You are a lone space-faring scout recently crash-landed on gilese-6143-C a beautiful www.gamesradar.com/gamesmaster yet hostile world with two moons and enough environmental danger to keep you very busy. At first your main concern is staving off hypothermia during the night, but soon you’ll have wildly varying problems to deal with, from violent snowstorms to scorching solar flares. Rather than let survival be the sole goal, however, the solus Project smartly splits itself into two alternating game types. On the surface you’ll gather resources and search for the parts necessary to build a signal tower to call your space faring friends for help. these sections are bookended by linear, story-driven forays underground into oppressive subterranean areas wherein you’ll pick apart the mystery of the planet’s previous inhabitants. You came here to find a new home for humanity, but is it actually habitable? Riffing on the sharp-edged sci-fi of films such as silent Running or Moon, the game manages to make a linear survival format work wonderfully. Barring a few quirks (an archaic save system and first-person platforming frustrate), it comes together for a unique and worthwhile offering in a genre that all too often feels by the numbers. n Matt Sakuraoka-Gilman 80 Everyone’s favourite toppler of dictatorial regimes, Rico Rodrigeuz dons a jetpack this month for Mech Land Assault, the second of three DLC packs for the explosive Just Cause 3. This time the man with semtex for brains travels to the island of Lacrima, chocka with enemy mechs to bring down in typically sensible fashion. And by sensible we mean thundering through their armour with a brand new weapon, the Bavarium Power Core rifle. Once he’s blasted them enough, Rico’s able to leap inside them to utilise cunningly-titled GRIP Gravity Guns, which in turn can be used to smash enemy vehicles/ buildings/faces into bits. From boom-bleached holidays to a stroll down The Elder Scrolls IV: Oblivion’s Gold Coast. This iconic area now has a current-gen treatment courtesy of The Elder Scrolls Online and its new Dark Brotherhood expansion. Players can join up with the infamous assassins, unlocking a new passive skill line for their characters in the process. No prizes for guessing what joining said guild entails. Beyond putting the sharp bits of metal implements into a bunch of probably deserving targets, you’ll also get to return to old haunts such as Anvil and Kvatch. Not everyone likes to stab folk, though. Some like to blast them from beneath with geysers of water. Well, Alani, the newest character to join the roster of Gearbox’s Battleborn, does, at least. She also enjoys healing teammates, blinding enemies in giant bubbles, and long walks on the beach. A couple of souped up re-releases top up our DLC tank this month, with a current-gen re-do of Deadlight and a console version of Prison Architect having landed in our pad-loving hands. The former of these was a somewhat under-celebrated side-on shoot-y/platform-y/ puzzle-y affair involving a sad man and some zombies. The latter is one of PC gaming’s indie darlings, emerging after years of Steam Early Access to no small amount of acclaim last year. The console version brings with it a spiffy new user interface, enabling wardens to both build the perfect gaols and share them with fellow players. Shanks a bunch! August 2016 83 S D I K E H ! T D T E V GE L O V N I D E K C PA F O L L FU FREE! GIFTS SOMETHING ON YOUR MIND!? LOOK AT ALL THOSE COOL NEW GAMES! ! W O N E L A S ON myfavouritemagazines.co.uk/kids Comp WIN! WIN! IN! WI N! !W IN WIN! IN! WIN! WIN! W !W IN IN W IN! WIN! W N! W IN WI !W N! Win This! The enTire range of overwaTch Pc PeriPherals from razer! WIN! WIN! WIN !W IN! I !W PeriPheral vision Win a bulging loot box of Overwatch PC peripherals from Razer! W hether you’re playing on a creaky netbook or a highend rig, Overwatch is a blast. But let’s face it, there’s nothing worse than gaming on crumby gear. That’s why the peripheral professionals at Razer have unleashed a celebratory range of Overwatch-branded gaming goodness – and we’re giving the lot away to one heroic reader. Let’s kick off with the keyboard, because it’s a doozy. The Overwatch edition of Razer’s Blackwidow Chroma keyboard not only features mechanical keys for enhanced speed and performance, it also includes backlighting in all the colours of the rainbow. That might sound like a neat gimmick, but there’s more to it than that, as the Chroma will intelligently light keys to highlight action buttons and monitor cooldowns. Partner it with the Deathadder Chroma mouse for a precision combo that can stand up to the most intense sessions without skimping on comfort. And then there’s the headset – the ManO’War Tournament Edition. It’s powered by beefy 50mm drivers that have been tuned to meet the demands of a hectic multiplayer showdown. The chatter of your teammates comes through with pristine clarity, without crowding out Blizzard’s in-game audio. Meanwhile, the retractable mic ensures that everyone will hear you as clearly as if you were in the room. Lucky them. To be in with a chance of winning this bundle of loot, all you have to do is cast your eyes over the following question and find the answer in your mental databanks before 18 August: of these is an overwatch character? Q which A. Bastion B. Aspirin C. Cast-iron saucepan Terms and conditions: By entering this Competition you are agreeing to receive details of future offers from Future Publishing Ltd. The closing date is 18 August 2016. By taking part in a Competition, you agree to be bound by the Competition Rules, which are summarised below but can be viewed in full at www.futureplc.com/competition-rules. Late or incomplete entries will be disqualified. Proof of posting (if relevant) shall not be deemed proof of delivery. Entries must be submitted by an individual (not via any agency or similar) and, unless otherwise stated, are limited to one per household. The Company reserves the right in its sole discretion to substitute any prize with cash or a prize of comparable value. Unless otherwise stated, the Competition is open to all GB residents of 18 years and over, except employees of Future Publishing and any party involved in the competition or their households. By entering a Competition you give permission to use your name, likeness and personal information in connection with the Competition and for promotional purposes. All entries will become the property of the Company upon receipt and will not be returned. You warrant that the Competition entry is entirely your own work and not copied or adapted from any other source. If you are a winner, you may have to provide additional information. Details of winners will be available on request within three months of the closing date. If you are a winner, receipt by you of any prize is conditional upon you complying with (amongst other things) the Competition Rules. You acknowledge and agree that neither the Company nor any associated third parties shall have any liability to you in connection with your use and/or possession of your prize. how to enter ONLINE Make your way over to www.futurecomps.co.uk/gmrazer to enter, where you can fill in your details and submit your answer. RetroMaster We ❤ Old Games! 86 August 2016 The legend the Legend Of Zelda did not play by the rules of 1980s console gaming. A wide open overworld with no fixed order of assault on its underworld labyrinths? A quest so immense that it forced the invention of the cartridge save? the impact of an 8-bit skyrim, but released 25 years earlier, in the very year that Bethesda was founded? Yessir. While modern entries in Nintendo series are often criticised for playing it safe, this revolutionary classic saw the company not only rewriting the rulebook but adding a sassy foreword. Deeper efforts at storytelling and lore came later in the series; for this first entry, it was about tracking down the eight pieces of Zelda’s triforce Of Wisdom, taking the fight to a porcine oppressor cooling his hooves in the invitingly named Death Mountain, and bringing Zelda home in fewer than eight pieces if at all possible. But an astonishing number of series cornerstones already paved the way. there were the three main players. End of gam ing LEg • ng of Gaming ga m i the tale of this particular pig wizard, his royal abductee, and a local green-clad dogooder blossomed into legend 30 years ago, when the first game reached Japan on Nintendo’s disk-based Famicom console. It predated both Dragon Quest and Final Fantasy, taking inspiration (like so many Nintendo games that strike a deep chord) from shigeru Miyamoto’s own experience: exploring the Kyoto countryside as a boy, standing in dark cave mouths measuring his bravado against whatever lay beyond, and furiously battering pigs with sticks. that last one is an informed guess. Developer Nintendo Publisher Nintendo Released 1987 Format NES Get it Wii U Virtual Console #42 • LEgEnd of The origins Working with fellow designer takashi tezuka AKA “ten ten”, Miyamoto’s devotion to recapturing that sense of awe set us all on a course to uncharted Hyrule. Following the briefest of wonkily-translated backstories concerning the antics of ‘Prince Darkness gannon’, you were wrapped up in Link’s fancy duds and hustled towards the Legend Of Zelda’s first ever on-screen location – where only a cave holding a dubious old man with a spare sword stood between you and the first feral swarms of tektites and Octoroks. From there, history unfolded. And when this whole game-changing experience reached the western world in a golden cartridge 100% tailored for playground jealousy, shifting a cool six million copies, its future was sealed. Legend ng mi ga T he thing about legends is that, unlike myths, they’re supposed to have some basis in historical fact. Which makes Nintendo’s classic fantasy adventure game even more fascinating. Which parts of it are real? The Hero Of Time? The Triforce? The existence of evil pig wizards? We bet that’s what it is. You can never trust pigs, you know. of gaming • L Eg E ing • LEgE nd gam of of Holding out for a Hero Of time nd gE LE nd The Legend of ZeLda • Everyone warned Link that weird parping beasties would nest in his meticulously organised rock collection if he left it lying around the overworld. Hyrule and the triforce. stalfos, Armos, Peahats and Moblins. Heart containers. shops irresponsibly offering unregulated explosives for sale. the instantly recognisable Zelda theme, and that chest-opening jingle. there were even mechanics in play here that were later dialled back, such as Link’s ability to chuck his sword like a proper hooligan when at full health. And the only thing even more bewildering than how they crammed all this into a NEs cartridge, possibly requiring Miyamoto to sit and bounce on it like a chronically-overstuffed suitcase? the inclusion of a post-game second Quest, remixing the adventure from start to finish. Madness. The legacy With the Legend Of Zelda making millions of worldwide wannabe heroes very happy, not even its divisive and “Zelda saw NiNteNdo Not oNly rewritiNg the rulebook but addiNg a sassy foreword” www.twitter.com/gamesmaster Studio Spotlight Further famous franchise firsts 1 Donkey Kong (Arcade – 1981) It’s Horseface Higgins, Scourge of the Mustard Dungeon! [Are you sure? - Ed] Two of Nintendo’s finest – DK and Mario – debuted in a rollicking platformer from two more of its finest, Gunpei Yokoi and Shigeru Miyamoto. Yokoi later made Metroid and invented the Game Boy, while Miyamoto… well, we’re sure he did something useful. DK helped make Ninty’s name, and was so huge it gave rise to a clone army (Crazy Kong, Donkey King, etc). 2 Metroid (NES – 1988) Swathed in a more brooding atmosphere than your average Nintendosanctioned mission, this was a compulsive sci-fi alternative in the year that Zelda came out swinging. Despite somehow ending up on the back burner, it’s a series that’s generated several all-time gems, bestowed upon the gaming world one of its most badass women, and even (in collaboration with Castlevania) lent its name to an entire genre. Dual-wielding skeleton berserkers in 16x16 pixel grids? Yep, nailed it. Darknut-hard side-scrolling sequel could slow the momentum. If it had, we’d be living in a world in which A Link to the Past, Ocarina Of time, and the Wind Waker – you know, just three of the best games of all time – never happened. And those are frankly rubbish thoughts for regrettable moments. Instead, we’re lucky enough to have once more reached a time when brand new Zelda is close enough for us to smell it. Like a basket of fresh laundry sprinkled with juicy raspberries. that’s what Zelda smells like, as sure as saints Row reeks of special Brew. Regardless of where you stand on the ancient debate of its RPg eligibility, there’s no arguing that this series remains king of its own domain and has seeded more imitators than even googly-eyed gohma could track – not just the bounteous 3D escapades into which modern console Zeldas evolved, but its retro and handheld versions that handily mastered the top-down 2D romp. Which takes us neatly back to that 30-year-old original. A laudable beginning to the Legend Of Zelda? Absolutely. A worthy end to this Legend Of gaming? Conveniently, yes. Yes it is. n www.gamesradar.com/gamesmaster 3 Kirby’s Dream Land 4 Pokemon Red and Blue HAL Laboratory’s little sucker is one of the most prolific Nintendo heroes of all, with more than 20 titles to his name. But the pinkest protagonist began in black and white on the Game Boy, where he defined his own uncomplicated platformer comfort zone. But he’s also had a pop at puzzles, racing, pinball, and of course beating everyone up in Smash Bros. The ultimate series that started small and exploded in scale, like a crap fish evolving into a sea dragon. Nintendo took Game Freak’s Red and Green originals, localised them into the global Red and Blue two years later, and watched them go nuclear. Even Nintendo’s fiercest supporters suspected it might be a fad – but 20 years later, with Sun and Moon rising on 3DS, we can finally knock that idea on the head once and for all. (Game Boy – 1992) (Game Boy – 1999) 5 Starwing (SNES – 1993) Nintendo’s anthropomorphic animal hero cast list received a significant boost with the launch of this marvel, designed by the usual in-house geniuses and built by their British wingmen at Argonaut to escort Nintendo into a new galaxy of 3D polygonal gaming. Every Nintendo console since then (Wii aside) has had its own Star Fox adventure. Fellow debutantes on SNES included the frisky F-Zero and the sultry Super Mario Kart. August 2016 87 RetroMaster We ❤ Old Games! Six Of The BeST… Legends the real stuff of legend: dragons, ninjas, fish, and hats with bells on Legend of iLLusion (Game Gear – 1995) Ruined the ‘physical places’ naming run of Castle, Land, and World Of Illusion, but still firmly nuzzled the Mickey Mouse platformer quality bar. Also hit the Master System in Brazil only. They ruddy loved the Master System over there. A Legend Of Gaming on The Legend Of Zelda and a further Six Of The Best Legends? That’s a veritable league of Legends in four pages. After deciding Six Of The Best Zelda Clones would be a bit too dismissive, we kept all our contenders on a legendary level. Of course, in the limitless world of videogames, we’ve led more irrepressible heroes on astonishing quests than we’ve had peppermint Aeros, so making a manageable shortlist meant relegating anything that wasn’t a direct ‘Legend Of’ something. Suddenly, only doddering arcade ninja-fest The Legend Of Kage clearly predated The Legend Of Zelda – but dozens of more reputable games ran with the naming convention in years to follow. Not just your usual high fantasy bobbins either! Quite a lot, though, now you mention it… n The Legend of The MysTicaL ninja (SNES – 1994) The first international outing of scrappy little ninja Goemon. Like a more sedate Japanese Castle Crashers taped to a 2D platformer and littered with off-the-wall minigames (from air hockey to a Gradius knock-off). Plus, shoulder-riding co-op mode! The Legend of dragoon (PS1 – 2001) The PS1 did love its RPG Legends: Mana, Legaia, and this one to name a few. Developed by Sony, Dragoon related hero Dart’s epic beef with the Sandora Empire across four discs, rivalling even those known dragonfanciers at Square. The Legend of Kyrandia (PC, Mac, Amiga – 1992) Before Command & Conquer, Westwood Studios shaped a trilogy of lovingly-animated point-and-click fantasies beginning here, as Prince Brandon faced down a regicidal jester by the chilling name of Malcolm. No! Not Malcolm! grab Bag Retro gems from every era Awesome Boss! Legend of Kay (PS2 – 2005) Zelda-esque shenanigans with a feisty cat-boy taking on gorillas and rats in a world thrumming with Ancient Chinese vibes. Never quite top tier (the voice acting least of all), but we have to admit it had a lot of heart. Returned in Anniversary form last year. Parodius Format SNES, Game Boy, NES Developer Konami Released 1992 Konami’s self-bullying shooter Parodius Da! came to the SNES as just Parodius, and almost immediately had you fighting the Cat Battleship Mk I: a cat-headed flying pirate ship full of penguins. It wasn’t even the level 1 end boss (that was a giant pink pirate penguin, naturally) and later games made it a submarine and a train, but you never forget your first cat-faced transport boss. Classic Moment! star ocean: Till the end of Time Format PS2 Developer Tri-Ace Released 2004 This third RPG in the series carried a hell of a twist for anyone who made it to the final act. God-tier spoiler alert: your party learned that their entire universe was an MMO, and went on to battle Luther, president of the company that made this ‘Eternal Sphere’, as he gradually and unstoppably deleted the world because you’d convinced him it was full of bugs. Deep, man. Legend of The river King Remake Request! (Game Boy, GBC – 1997) Natsume’s other pastoral series, just as irresistible as Harvest Moon. 70% fishing, 20% shopping, 10% punching the local wildlife – all to find the magic Guardian Fish to cure your dying sister. JRPG medicine. Don’t question it. human Killing Machine Format Amiga, Atari ST, Amstrad CPC, C64, Spectrum Developer Tiertex Released 1989 The lost game of the Street Fighter series, mainly because it was a pseudo-sequel to SFII’s home versions commissioned by US Gold, not Capcom. Only the tech was reused: the fighters (including hero Kwon, terrorist boss Merkeva, and Russian dog Shepski) were all new. Seeing it modernised would be a weird thrill. august 2016 89 CultureMaster The Outer Regions Of Gaming! froM Consoles to CaMeras We go behind the scenes on Youtube’s biggest live gaming recreations with Real Life Hitman’s Shaz Abdullah and uncharted In Real Life’s Zeb Jackson W e’ve all had that moment where we wished the real world could be more like our favourite games, but there are some people out there who aren’t content to let that feeling lie. Time for us to catch up with Realm Pictures’ Shaz Abdullah and Zeb Jackson from Freakin Rad, two determined YouTubers each doing their part to bring virtual worlds to life. We’ve spoken to Abdullah before about Realm Pictures’ incredible Chatroulette-based Real Life FPs (see issue 297!), and it was precisely because of that project that the team became involved in creating an interactive Hitman level. “We were first contacted directly by IO-Interactive about a week after Level 1 of that went online – as soon as they floated the idea of doing a real life Hitman, we knew we had to do it!” he says. Not only was this a far bigger production, it had the added challenges of an open-world environment with all the choices of a traditional Agent 47 mission. On the day, our favourite barcoded baldie was in the hands of popular Youtube stars, and even the Chuckle Brothers. 90 August 2016 the team shot in the enormous Oldway Mansion in Devon, and in trying to make sure it was as authentic as possible, Abdullah had a challenge more tricky than an Elusive target. “My next step after we had confirmation was to create a scale 3D model of the entire building and all its rooms from blueprints, and then use that within the game’s engine, unity, to create a rough third person game which we could walk around in and mimic what we were going to do in real life,” he explains. “this really helped being able to plan out routes through the building, what gags we could have happen and where, and to get a rough idea of what that would look like on camera. We did our best to account for what would happen for all manner of things the player wanted to do and made sure of things in advance like costume. Every single one during shooting had velcro quick-release so 47 could change quickly!” Agent 47, voiced by David Bateson as in the games, but played by Realm’s Liam, caused chaos in many playthroughs, but some players did manage to guide him through stealthily. the Chuckle Brothers, unfortunately, were disturbingly deadly, murdering a guard with chants of “to me, to you”. Childhood: destroyed. During the Uncharted shoot, the team was constantly interrupted by hail and rain. Nate expectations While Realm Pictures used a steadicam to capture the action, the us-based Freakin Rad team had other plans for their one-shot recreation of an uncharted level. the utah team used a drone to follow their Drake as he rescues Elena from an enemy camp, complete with plenty of gunshots, explosions, and even a car chase. “One of the things we strive to do is create things that no one has seen before. One thing we talked about was, how do we do a single take, but also include a car chase,” explains Jackson. “the only solution was a drone. We practiced several times with it to make sure that it would fit in certain doorways, and that we could manoeuvre it “we created a scale 3d model of the building in the game’s engine” www.twitter.com/gamesmaster GloBal Master gaming-inspired rides from around the world Oldway Mansion had been empty for three years – giving the team plenty of creative freedom. That looks like it’s going to hurt. Some players were a little… overzealous with their pistols. Relay Race The Mass Effect: New Earth ride at California’s Great America theme park in the USA combos up special effects and live performances in a ‘4D holographic journey’. You’ll don 3D glasses before being juddered around on a tour of the galaxy, complete with the original voice actors. Not only did players miss the opportunity to intercept a pizza delivery to steal a costume, but they also ignored the chance to spike a guard’s tea with laxatives. Poor show. Freakin Rad has also worked on other video game recreations, including a hilarious Halo vs Destiny showdown. the full-time team of five has its very own in-house gunsmith, and they love getting cosplayers to star in their creations. their gaming After a week of pre-production, the team work is very much a labour of love. headed into the desert for a one day THIS! SEE THIS! SEE THIS! SEE “As filmmakers sometimes it’s shoot and managed to nail it over EE hard to make the content that you the course of 19 full takes. “We want to make. In this industry a lot fought a lot of things on set. timing of times we’re shooting everyone’s action, making sure commercials for other brands, or everyone was where they were helping on bigger projects that we supposed to be, when they were Watch Agent 47 in action on didn’t design,” explains Jackson. supposed to be there, and then at YouTube here: http://bit.ly/gmhitmanreal “We as a group love games and the end of it, flying a drone and and Drake here: movies, which is a great platform making sure that we caught the http://bit.ly/gmunchartedreal for us to express our creativity action in the shot,” recalls Jackson. because there are millions of “Luckily, everyone had knowledge other people that share the same of stunt falling, and we had a stunt likes and dislikes as us. Plus choreographer friend on set helping bringing to life these characters that you never would everyone be as safe as possible. the only small accident have thought possible is super fun and exciting.” We’ve we had was at the end of the video one of the bad guys been inspired – fetch a red hat and a pair of overalls, jumps out of the car and rolls and on the first or second we’re going to make a film of our own… n Louise Blain take he got the wind knocked out of him.” without it being too cumbersome, and it ended up working better than anticipated.” Watch this IS! SEE THIS! SEE THIS! SEE TH TH SEE THIS! SEE THIS! SEE THIS! S Rad state SEE THIS! SEE THIS! SEE THIS! IS! www.gamesradar.com/gamesmaster Gives you RiNGs Because you’ve always wondered what it would be like to curl up into a ball and hurtle sideways at a great rate of knots. The pinballthemed Sonic Spinball rollercoaster at Alton Towers can’t quite manage that, but spins you teacup style while speeding along the tracks at 60km/h. Pass the sick bag. copyRiGht waR In the world’s worst kept secret that lawyers still haven’t been able to close since its 2011 opening, there’s an unofficial World Of Warcraft theme park in Changzhou in China. World Joyland has shamelessly stolen slews of Warcraft art for its $48 million venture, complete with Pandaren noodle bars. August 2016 91 CHOOSE YOUR PACKAGE For all your multiformat needs, subscribe today to the world’s most dedicated gaming mag. We have three options to choose from… Print DigitaL 6 MOntHLY SUBSCriPtiOn £26.50 £14.00 n It costs less than buying it in the shops! n There’ll be free stuff every issue! n Plus get MGS V: The Phantom Pain + collectable steelbook n The cheapest way to get your GM! n Every issue is packed with trailers and videos! n Download instantly on the day of release! 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In the event of stocks becoming exhausted, we reserve the right to replace with items of a similar value. Prices and savings quoted are compared to buying full priced UK print and digital issues. You will receive 13 issues in a year. You can write to us or call us to cancel your subscription within 14 days of purchase. Your subscription is for the minimum term specified and will expire at the end of the current term. Payment is non-refundable after the 14 day cancellation period unless exceptional circumstances apply. Your statutory rights are not affected. Prices correct at point of print and subject to change. For full terms and conditions please visit: myfavouritemagazines.co.uk/terms. Offer ends 11/08/2016. “Just to clarify – Ben Griffin: not a real murderer” “I want that wall in my face. I’m all about that wall” “I think people probably know who Barack Obama’s wife is” “Ben’s made my arms fall off” “If you look closely, it looks like he’s punching a Pokémon in the head” “I should have picked a better hacker name. Like Tiger Man” “If you find a demon, just see Tracy in HR” Join Matt, Robin, and Ben for spicy gaming chat in GM’s brand new podcast, available every two weeks on iTunes or at www.bit.ly/gmmastercast Next MoNth… GamesMaster 307 oN sale 11 august THe NexT STep IN TAcTIcAL MuLTIpLAyer AcTION ALSO NEXT ISSUE... PREVIEWED REVIEWED • Zelda: Breath Of The Wild • No Man’s Sky • Watch Dogs 2 • Lego Star Wars: The Force Awakens • For Honor • Star Ocean: Integrity & Faithlessness Due to the unpredictable nature of the gaming world, all contents are subject to change. gAME guIDE Welcome to gm’s carefully collated list of the most essential gaming experiences you can undertake right now. If even one of the 50 games on here has passed you by, get a shift on post-haste 1 2 3 4 5 DARK SOuLS III THE LAST OF uS THE WITcHER 3: WILD HuNT gRAND THEFT AuTO V MARIO KART 8 The first game might be closer to fans’ hearts, but this is Souls – and gaming – at its current-gen finest. Naughty Dog brings all of its strengths to the fore, fusing engaging gameplay with stunning storytelling. An epic proposition that truly lives up to its promise. Engaging, mature, and unbelievably vast. The most comprehensive sandbox going, full of wonderful distractions and typical Rockstar humour. Reinvention is what Ninty does best, and nowhere is that more apparent than in this joyous karter reborn. PS4 / XO / PC 11 PS4 / PS3 PS4 / XO / PC 12 METAL gEAR SOLID V: THE PHANTOM PAIN PS4 / XO / PC / PS3 / 360 Hideo’s last hurrah brings open-world action to the revered series. 21 13 MIDDLE-EARTH: SHADOW OF MORDOR PS4 / XO / PC / PS3 / 360 41 PS4 / PC / PS Vita 15 SuPER MARIO MAKER ROcKET LEAguE One year and three chunks of DLC later and Bungie has finally made Destiny the shooter-RPG it was meant to be. An engrossing mystery that makes us believe in FMV again. Utterly, wonderfully unique. The most brilliantly accessible level creation game around, dripping with Nintendo’s slick signature style. 2015’s surprise hit combines football and motors to create an amazingly universal multiplayer experience. PC / Mobile Wii U 23 HOTLINE MIAMI 35 STREET FIgHTER V BATTLEFIELD 4 PS4 / PC PS4 / XO / PC 43 PS4 / XO / PC / PS3 / 360 / Mobile XO / PC 34 FAR cRY PRIMAL TALES FROM THE BORDERLANDS RISE OF THE TOMB RAIDER PS4 / XO / PC / PS3 / 360 33 PS Vita 25 DISHONORED PS4 TEARAWAY PS4 / XO / PC 24 BLOODBORNE PS4 / PC / PS3 / PS Vita / Mobile 42 NIDHOgg 14 HER STORY PS4 / XO / PS3 / 360 32 31 Wii U DESTINY: THE TAKEN KINg 22 guILD WARS 2: HEART OF THIORNS PC PS4 / XO / PC / PS3 / 360 PS4 / XO / PC / PS3 / 360 44 uNcHARTED: THE NATHAN DRAKE cOLLEcTION PS4 45 DOTA 2 HALO 5: guARDIANS PC XO FORMAT BuYER’S guIDE Just bought a spanking new console? Configured a new rig? or perhaps you’ve a new handheld ready to go? Whichever machine you’ve got, gm is here to ensure you’re clued in on the top exclusives 96 August 2016 1 THE LAST OF uS REMASTERED 2 3 4 JOuRNEY 2 uNcHARTED 4 TOWERFALL AScENSION 5 HALO 5: guARDIANS 1 BLOODBORNE 5 1 KALIMBA 3 FORzA HORIzON 2 4 QuANTuM BREAK ORI & THE BLIND FOREST 2 MARIO KART 8 SuPER MARIO MAKER 3 4 5 SPLATOON BAYONETTA 2 SuPER MARIO 3D WORLD www.twitter.com/gamesmaster This month Robin enjoys a murky decanter of Dragon’s Dogma: Dark Arisen Rare is the RPG that makes a quest feel truly epic, but Dragon’s Dogma could make a trip to the corner shop feel like a heroic ordeal. Every journey through its unique and dangerous world is a life or death struggle, and a race to make it home before the arrival of the game’s most terrifying foe: the night. Despite some rough edges and a couple of odd design decisions, it’s a game you can truly lose yourself in. Missed it on console? This PC re-release is the perfect chance to make up for that mistake. Oh, and make sure you keep going until you get the real ending. 6 7 JOuRNEY PS4 / PS3 This intensely emotional trip through a strange, beautiful world is a truly spellbinding display of games as art. 8 uNcHARTED 4: A THIEF’S END An incredible end to one of the most spectacular series in games. 17 10 OVERWATcH TOWERFALL AScENSION XcOM 2 A wonderous foray into first-person shooting from the World Of Warcraft dev – essential for team players. Still nothing on current-gen has come close to matching the multiplayer thrills found in this twitchy battler. Turn-based strategy gold that doesn’t pull its punches. Try not to get too attached to your soldiers, eh? PS4 / XO / PC PS4 / PS3 16 9 PS4 / PC / PS Vita 18 PC 19 20 FALLOuT 4 SPLATOON SPELuNKY THE WALKINg DEAD PORTAL 2 A hundred little improvements over its predecessor make this trip to the wasteland one worth booking. Injects more fun and colour into the online shooter genre than we would’ve thought possible. Tight, brutally challenging, and endlesly replayable – this is the defining action roguelike. Both seasons display some of the finest storytelling in videogames. Effortlessly combines pitch-perfect puzzling with perhaps gaming’s best ever comedy writing. PS4 / XO / PC Wii U 26 PS4 / PC / PS3 / 360 / PS Vita 27 ROcK BAND 4 28 FIRE EMBLEM FATES PS4 / XO ELITE DANgEROuS 3DS 47 46 SALT & SANcTuARY PC XcOM 2 HER STORY 1 2 3 5 2 guILD WARS 2 4 DOTA 2 TOTAL WAR: WARHAMMER www.gamesradar.com/gamesmaster SuPERHOT 3 5 PS4 / XO / PC / PS3 / 360 50 49 LuIgI’S MANSION 2: DARK MOON PC 80 DAYS 3DS 1 POKéMON X AND Y 2 3 4 1 2 gRAVITY RuSH 3 4 80 DAYS FTL: FASTER THAN LIgHT VELOcITY 2X zERO EScAPE: VIRTuE’S LAST REWARD 5 PC / Mobile TEARAWAY PERSONA 4 gOLDEN ANIMAL cROSSINg: NEW LEAF MONSTER HuNTER 4 uLTIMATE ALIEN ISOLATION Wii U STELLARIS LuIgI’S MANSION 2: DARK MOON 4 40 SuPER MARIO 3D WORLD PC / XO FIRE EMBLEM FATES 1 3DS 39 48 TOTAL WAR: WARHAMMER PS4 / PC POKéMON X & Y PS4 / XO / PC 38 ANIMAL cROSSINg: NEW LEAF XO / PC 30 DOOM Wii U 37 PC / PS3 / 360 29 BAYONETTA 2 3DS 36 PS4 / XO / PC / PS3 / 360 / PS Vita / Mobile SORcERY 3 HEARTHSTONE: HEROES OF WARcRAFT 5 PAPERS PLEASE August 2016 97 GM’s super-hard The Legend Of Zelda CHARACTER QUIZ Can you name these forgotten favourites? Can you recite each line of The Wind Waker’s dialogue from memory? Do you know how to play Saria’s Song on a real life ocarina? Do you hum the treasure box opening jingle whenever you open your sock drawer in the morning? If your answer is yes to any of these then you can call yourself a Zelda fan. But can you name these characters from the series from their silhouettes and a few quotes alone? Find the answers below to see just how clued-in you really are… 1. The BroTher from AnoTher moTher “I love vases… I just don’t understand how people can break them!” “That Biggoron! No matter how often I ask, he won’t give me his vase! I’d give my dinner for it. Fish!” 2. The Pokémon wAnnABe “I’ll give you a ride anywhere. But water is my weakness. The shallow stuff is one thing, but I can’t take deep water, so be careful.” “I can help you if you like. If I hear your Strange Flute, I’ll come find you.” 3. The Ace of sPADes 4. The BAD eDucATion 5. The ??? “I’m not going to give up. I’ll keep asking you until you say yes. That’s how I courted my current wife, you know.” “Although I may be a school teacher, I have a certain… flair about me, don’t you think?” “You can look at stuff, but don’t you dare just take things.” “Hey kid! Don’t mess around with the graves!” “Even though I wait patiently for those boys to show up, they never come.” “Time is money. If you’re done shopping, then quit wasting both.” Answers: 1 - Ingo (Ocarina Of Time, Oracle Of Ages, Oracle Of Seasons) 2 - Moosh (Oracle Or Ages, Oracle Of Seasons) 3 - Dampé (Ocarina Of Time, Majora’s Mask, Four Swords Adventures, The Minish Cap, A Link Between Worlds) 4 - Mrs. Marie (The Wind Waker) 5 - Malo (Twilight Princess) 9000 9012