December 2008 (City of Oulu)
Transcription
December 2008 (City of Oulu)
SERVICES THROUGH NFC TECHNOLOGY SERVICES THROUGH NFC TECHNOLOGY Revolutionising Services Homeshopping With Your NFC Mobile Phone ............................. 5 Touch-tag Edutainment at Future Schools, Roll Calls At The Touch Of A Tag ...... 6-7 NFC on The Bus................................ 9 NFC at the Theatre ......................... 10 What is SmartTouch? SmartTouch develops and demonstrates new, innovative mobile services that are as easy and intuitive as a touch. By simply touching a handset to a ’smart’ object (a reader, smart poster, smart card, or another NFC-enabled handset), users receive the service or content of their choice. • www.smarttouch.org 1 NFC MOBILE PHONES FOR TOUCH-BASED INTERACTION NFC (Near Field Communication) is a very-shortrange wireless communication technology that allows mobile handsets to be used in interaction with other devices simply by touch. Intuitive, user-friendly, and perfect for exchanging information quickly, NFC functionality can be added to any Bluetooth-enabled devices; commonly, mobile phones, PDAs, or laptops. NFC technology is based on widely-used RFID standards, making it compatible with RFID sys- tems such as access control and public transport ticketing. Other applications include short-range data exchange between terminals, and sensors. From several existing alternatives, NFC has become the RFID technology of choice among mobile phone manufacturers. Its versatile functionality means that an NFC device can emulate both active RFID readers and passive RFID tags, depending on the counterpart device. SmartTouch has 22 partners from 8 European countries under the Eureka/ITEA collaboration framework focusing on Near Field Communication (NFC) technology. The partners include 9 large industrial organizations and 5 SMEs, 4 research and 2 public organizations. The SmartTouch partners are contributing a total of 235 person years, which makes it the biggest effort in the European Union on NFC. The total budget is close to 30 M E. The SmartTouch project is coordinated by the VTT Technical Research Centre of Finland. The Finnish partners in the consortium are the City of Oulu, TeliaSonera, TopTunniste, Fara, Idesco, Nokia, Nordea, and VTT. INDEX NFC ............................................................. 2 OULU, CITY OF NFC ....................................... 3 SMARTTOUCH Only a Touch Away ................... 3 NFC & Meals for the Elderly ............................ 4 NFC Mobile Lock Management ........................ 4 NFC Future Shop Concept .............................. 5 NFC In the School Environment ................... 6-7 SmartParking with NCF ................................. 8 NFC-based Voting Event ................................ 8 NFC Information Tags ................................... 9 NFC On the Bus ............................................ 9 NFC At the Theatre ...................................... 10 NFC At the Restaurant ................................. 11 NCF-enabled Blood Sugar Meter .................... 11 SmartTouch Partners ................................... 12 Finnish Consortium Partners ........................ 12 2 OUTI ROURU-KUIVALA Project Manager ITEA SmartTouch • City of Oulu -project Central Administration Innovation and Marketing Group City of Oulu, Finland • + 358 44 703 1637 outi.rouru-kuivala@ouka.fi CITY OF NFC Oulu’s vibrant mix of business, research, and education drives and inspires new companies and products towards success in the world market. The city has firmly established itself as one of the world’s most significant centres in wireless communication. With over 800 high-tech companies in specialised focus areas–for instance, NFC/RFID, sensors, AGPS-location services, contextual internet, digital mobile media, and virtual reality–the level of technical competence in the region is one of the world’s best-kept secrets. But perhaps most impressive is the commitment to technology in public services. Oulu defines, pilot-tests, and develops the public service processes of the future, cooperating with local, SMARTTOUCH Children using contactless smart cards to ’log in’ to a classroom at Hintta primary school. national and international consortiums. Oulu´s vision is to develop mechanisms to offer public infrastructures and service processes as a test bed for ICT companies and research institutes, and in this fashion to run active economic policy. As a stakeholder in the consortiums, Oulu is a forerunner for the newest technology and provides the most modern public services to its citizens. Now the city that housed the world’s first GSM and 3G mobile telephone calls is the first to integrate NFC into its public services. Oulu’s vision is to have the most advanced public services in the world by 2015. The city is eager to seize new opportunities; NFC is tomorrow’s technology today. ONLY A TOUCH AWAY SmartTouch develops and demonstrates new, innovative mobile services that are as easy and intuitive as a touch. By touching a handset to a ’smart’ object (a reader, smart poster, smart card, or another NFC-enabled handset) users receive the service or content of their choice. SmartTouch is coordinated by VTT, the Technical Research Centre of Finland, and is the largest NFC project (Near Field Communication) technology in the European Union. Running from 2006 to the end of 2008, it examines the role of Near Field Communication Technology in city life, home, wellness and health, entertainment, technological building blocks, and Oulu is the first city in the world to be approved as a member of the International NFC Forum, which champions the use and development of NFC (Near Field Communication) technology. Founded in 2004, the NFC Forum is a global network of businesses, inventors and individuals with over 130 members. communication. Momentum is building as ”touch” trials and solutions multiply around the world. business building blocks. Citizens of Oulu can test extensive commercial and public services made possible by NFC, such as parking, theatre, and restaurant services. The extraordinary combination of partners in SmartTouch, which includes technology providers, service producers, researchers, and organisations, is driving NFC technology forward on many fronts in public services. The user interface in SmartTouch is based on NFC technology and creates opportunities for new, user-friendly applications, transaction, and All the projects in SmartTouch City of Oulu have been specified, arranged, and implemented in cooperation with the City Of Oulu administrations. 3 NFC MEALS FOR THE ELDERLY Demonstration video at www.ouka.fi/video/smart/elderly/ In 2006, the City of Oulu’s Elderly Care services, Oulu Meal Service and Oulu Logistic, piloted NFC enhancements to their meal service for elderly citizens. Instead of calling in orders, clients simply touched a tag. Interaction through NFC was relatively easy for the elderly clients of the Meal Service to adopt, even though some had problems using a mobile phone in the traditional way. During the piloting phase, meals were ordered for home delivery by touching tags on the daily menu with NFC-enabled mobile phones. Touching the menu set an extensive service process in motion. Oulu Meal Service received the order electronically via its database and prepared the meal according to the order. The meals were then delivered to elderly people by Oulu Logistic. Using NFC technology, the drivers distributing the meals reported in at the start of the delivery round, upon successful delivery, and finally upon completion of the round. Both Oulu Meal Service and Oulu Logistic obtained real-time information on the progress of the service process, and the quality of the customer service was enhanced. TopTunniste and VTT provided all technical applications, interfaces, and software. VTT carried out usability research. NFC MOBILE LOCK MANAGEMENT The City’s Sports Office and Department of Education launched a project pilot in 2006 using NFC-enabled mobile phones as keys to public facilities. Citizens using the sports facilities in Pohjankartano School in the evenings received NFC-enabled mobile phones programmed to provide access to the facilities on given days and times. Customer information, card IDs, and access information were added to the database, and the customer 4 profile was updated over the air. The door of the sports facility was opened by touching a reader next to the door with the mobile phone. The project’s objective was to find solutions to future access control needs for public facilities. The solution was realised by Fara in cooperation with VTT. Parents taking part in the project found Future Shop a ’real time-saver.’ Future Shop NFC Demonstration video at www.ouka.fi/video/smart/futureshop/ A ‘Future Shop’ project based on NFC technology was implemented in April 2008 in cooperation with Oulu Innovation Oy, Tradeka, TeliaSonera, VTT, the Lintulammi residents’ association, and the Oulu Elderly Care service. NFC brought milk and eggs, packaged and delivered, at the touch of a tag. Groceries were purchased at home by touching tagged shopping lists with an NFC mobile phone. Elderly residents and families with children participating in the pilot chose 60 to 200 frequently purchased food items for a tagged shopping binder. Delivery logistics were handled by the Lintulammi residents’ association. Itemised bills were sent to customers every month. During the project, customers of Oulu Elderly Care Service were offered other domestic services unique to NFC technology such as call activation and SMS activation through tagged photographs. Busy parents in particular fell in love with the service. ”Shopping with three children can be an experience,” commented one busy mother. ”This is a real time-saver!” TeliaSonera was responsible for project technical solutions, while VTT carried out usability and business analysis research. 5 Demonstration video a NFC Attendance supervision NFC Info Channel at school and home by NFC mobile phone began in 2008. Designed to simplify attendance monitoring and replace manual roll calls, the NFC system does not require teachers to mark absences in the backend system–leaving more time for teaching. The NFC info channel consists of an active timetable, homework, and school media contents. During the project, students use smartposters at home containing several tags: timetable, homework, and school media. There are also smart posters in many school locations. Arriving in class, students touch a tag and the backend system is informed who is present. If a log-in does not occur, the student is marked absent by default. If a student logs in late, the backend system records the lateness. The school health department, special education teacher, curator or other school staff members can update the backend system; for instance, should the student have a dental appointment. In this case, the student does not need to worry about being absent. The system prevents truancy by informing tutors, administrators, and parents of absences in real time, enabling instant intervention. Security is improved: it is easy to see which students are in which classrooms. Real-time attendance logs are important for the pupil and for his or her legal protection. They eliminate unnecessary doubt, and plug the gap in knowledge that deters parents from prompt attendance supervision. NextTime Solutions designed the NFC interface for the project. 6 1. Active timetable/homework By touching a tag on a smart poster at home or at school, a pupil receives an individual daily school timetable and any classroom changes. If there are no changes in schedule, the system sends the pupil the timetable for the day. The timetable contains, as well as the daily classes, all possible doctor and other appointments, changes in classroom/teaching space, other exceptions, and homework assignments with instructions. The student can add own individual events or appointments to the active timetable, once received. These are not visible to teachers or parents. MSG Software created the technical application for the project. 2. NFC School Media NFC School media contains material produced by students about school events, parties or festivals, student interviews or class introduction. When a student touches the tag, a list of links is send to the phone from which the student can choose the desired content. The info-channel content is saved on the server where it is easier for the students of the entire school and staff to produce material. A widescreen monitor has been installed in the reception area of Laanila upper secondary school. By touching a tag next to a widescreen monitor, the NFC phone acts as a remote control and the chosen content of the info-channel can be watched on the monitor for a pre-designated time. The University of Oulu Department of Electrical and Information Engineering developed the application for controlling widescreen monitor functions. Amazing NFC “Amazing NFC” is an Oulu city orienteering project for schools, implemented by NFC phone and designed to teach pupils skills and knowledge essential to everyday life–such as where to apply for a student loan, or information about local culture and history. The project has two orienteering routes, a survival track and a culture/ historical track. The survival track includes 11 checkpoints at which pupils get to know Oulu’s offices and institutions. The pupils also make a bus journey to Oulu University’s zoological museum. Ticketing is done with an NFC phone. During the bus journey, the pupils become familiar with, among other items, the ‘Initative for Oulu’ service at www.ouka.fi/video/smart/school/ Demonstration video at www.ouka.fi/video/smart/amazing/ by touching information strips in the buses. In the zoological museum, pupils use their NFC phones to touch tags and load content about the animal of their choice. On the culture trail, students become familiar with Oulu’s culture and history. The culture trail consists of seven control points that employ the Digital Oulu cultural database and its contents as developed in the University of Oulu’s Rotuaari project. Amazing NFC functions on the route The teacher distributes the phones to the students, and each student or student pair receives an individual route with an individual departure point. Upon arrival at a control point, the student touches the tag and a webpage concerning the site is sent to the student’s phone containing the following three links: 1. Read text, Watch video or Listen to message: the student either reads the text relating to the control point, watches a relevant video, or listens to a sound file. 2. Answer questions: the student answers a multiple choice exercise relating to the site. 3. Instructions to the next control point (when a correct answer is received): the student receives a map and directions to the next control point. Amazing NFC is still ongoing and available to all secondary schools in the Oulu district. Technical solutions were provided by MSG Software and TeliaSonera. In addition to VTT’s usability research, the Oulu University Department of Education is conducting research into NFC in relation to learning. NFC Attendance Supervision at Hintta Primary School Students from 6 to 7 years old (just starting at school) are taking part in an ongoing NFC-enabled attendance supervision project with an emphasis on security. The project gives parents real-time information on children’s attendance. Students use contactless smart cards containing the Pupil ID to mark themselves present in class. The smart card reader registers the pupil’s name and ID, and adds a time stamp and an attendance direction (In or Out) defined by the application and set by the teacher. In a small class of less than 20 pupils, the teacher has an NFCenabled mobile phone with an at- tendance application. Larger classes of more than 20 pupils have a smart card reader. Parents can choose whether to learn of their children’s attendance details via an online ’citizen’s portal,’ or in an SMS sent to their mobile phone. NFC attendance supervision is also used in extended day care programs before and after school. Technical solutions were provided by MSG Software and Fara. 7 SMARTPARKING WITH Demonstration video at www.ouka.fi/video/smart/parking/ NFC A motorist discovers no-fuss SmartParking. In 2007, Smartparking through NFC technology brought motorists to a new level of comfort parking: no coins and no parking tickets–not even the trouble of sending an SMS. Better yet, you only pay for the actual parking time. To initiate parking, the user simply touched an NFC tag on the windshield with an NFC-enabled phone then a tag at the selected parking zone, or selected the correct parking zone from the phone application. After parking, the user only needed to touch the tag on the windshield or at the parking zone. a tag on a parked car, the phone automatically connected to a backend system and checked the parking status. In a parking garage, parking was initiated and ended by touching a tag adjacent to the entrance and exit gates with an NFC phone. The application remembered the parking level. VTT, the Technical Research Centre of Finland, conducted usability research and business analysis based on the project. Traffic wardens were equipped with their own NFC enabled phones and dedicated software for parking fee control. When an attendant touched 8 The Technical Centre of Oulu, the authority responsible for parking control, trained all their traffic wardens to use the monitoring application. The project was conducted by the city of Oulu’s Technical Centre and by Oulun Pysäköinti Oy. TopTunniste provided technical solutions. NFC VOTING EVENT A voting event based on NFC technology was implemented in 2007 by the City of Oulu and TeliaSonera in association with the Nordic Innovation seminar. During the event, 150 participants voted for the best/most interesting seminar presentation by touching the NFC phone first to their own id card, then to the presentation of their choice in the voting poster. NFC INFORMATION POSTERS During the 2007-2008 NFC projects, information posters in Oulu city theatre, on buses, at certain bus stops, in Restaurant Pannu, and in Public House Leskinen offered services belonging to Kaleva News, Vaisala local weather service network, Oulu Theatre, Motor Services, and the Area Taxi. The posters also offered KAMO, the metropolitan mobile guide program whose ’value added services’ are provided by VTT. From tags on the smart posters in Restaurant Pannu and Public House Leskinen, a customer received extra information on restaurant products. Buses on route 19 had ‘Initiative for City of Oulu’ tags from which a citizen’s initiative could be created with an NFC phone. Tag content and implementation was handled by the previous parties and by the City of Oulu, TopTunniste, TeliaSonera, and MSG Software. NFC ON THE BUS Koskilinjat, the City Of Oulu’s private bus operator; TeliaSonera; the City of Oulu; and Fara, a ticketing company, ran a project in 2008 testing an NFC-enabled payment solution for electronic ticketing on public transport. This allowed passengers to pay for their journey with a NFC-enabled phone on any of nine buses equipped with NFC readers operating on two city routes. The mobile phone replaced cash and cards as payment, making public transport more convenient. All nine buses equipped with the NFC ticketing solution had information tags in smart posters, allowing passengers to access, for example, the latest news. Several bus stops in Oulu provided VTT KAMO tags with information on the next bus arriving at the stop. The background system provided bus location information in real time. VTT KAMO offered also additional services like ”journey planning”. 9 NFC At the Theatre Demonstration video at www.ouka.fi/video/smart/theatre/ Oulu City Theatre was the first cultural establishment in the world to pilot NFC technology in all its customer services. The project covered nine theatre performances and a service package for the entire theatre evening and pre-selected user groups. The groups consisted of the staff of different corporations, and of members of different communities. Project participants received the theatre tickets wirelessly via TeliaSonera’s backend system or directly from the theatre sales point to their NFC-enabled mobile phones. Billing information was stored in the backend system, and the actual billing took place after the event. Pilot users could pre-order intermission services using an NFC-enabled mobile phone, a theatre applet, and a menu card. A theatre programme was included in the admission price, and could be received by touching a tag with an NFC-enabled phone. These videos were tailored for the small screens of mobile devices under the Oulu University of Applied Sciences’ NeoArena project. In the theatre restaurant, clients obtained information–for example, local news–from smart posters. Videos could also be downloaded via NFC, containing in one instance the director’s thoughts about the play. The Oulu NFC Theatre project was planned and designed by the Oulu Theatre and by Kanresta, the restaurant service provider. TeliaSonera and MSG Software were responsible for technical solutions. A usability analysis and a business analysis were carried out for the project by VTT, the Technical Research Centre of Finland. Customers at the Oulu theatre restaurant enjoy a meal ordered before the show by touching a tagged menu with an NFCenabled mobile phone. 10 NFC AT THE RESTAURANT In 2007, a project in Restaurant Pannu allowed diners to order lunch quickly with their mobile phones during busy lunch hours via an NFC application. Customers touched their handset to a table tag, then touched the menu list tags to submit their order. TeliaSonera’s mediator system, receiving the order, delivered it to the restaurant cash system and kitchen. It was also possible to use electronic lunch coupons. A handset could be ’loaded’ with coupons, and each time an order was placed, a coupon was removed. Complementary information could also be accessed by touching smart posters on the restaurant tables. The lunch order idea came from the restaurant owners, who wanted more throughput and revenue at busy lunchtimes and to get rid of paper coupons. At a project in Public House Leskinen, the customer was able to ”check in” by touching a NFC tag near the door, marking the customer as ”in” by Leskinen’s loyalty system. ’Leskinen’s people’ could then receive SMSbased marketing information or special offers by touching a marketing tag behind the bar with an NFC-enabled mobile phone. Information about beers and other products was accessible through information tags on posters and tables. Technical solutions for both projects were provided by TeliaSonera. VTT carried out usability and business analysis research. NFC-ENABLED BLOOD SUGAR METER From October 2008, a blood sugar meter with an NFC interface has been piloted in association with ProWellness and the City of Oulu’s SelfCare project. Using a commercial blood glucose meter prototype modified by VTT and enhanced with NFC communications, the project provides backend support to improve self-treatment for diabetes patients. Via the meter and mobile telephone with NFC, glucose measures are transferred to a SelfCare system in the Oulu SelfCare Portal. Upon receiving the blood glucose level, the system returns instructions for accurate insulin administration. The object of the project is to evaluate if the NFC system reduces the need for health care personnel, especially in the beginning stages of diabetes medication. The project is implemented in association with VTT, ProWellness, and the City Of Oulu’s SelfCare project, and is part of a new action and development testing model in a ’Technology Health Center’ in Oulu’s Kaakkuri district. 11 Providers of technical solutions for the SmartTouch City of Oulu project: SmartTouch consortium partners Technical solutions for... TeliaSonera Finland Mr. Jukka Suikkanen Mobile +358 40 5489884 jukka.suikkanen@teliasonera.com www.teliasonera.com ToP Tunniste Oy Mr. Pauli Tossavainen Mobile +358 400 790 290 pauli.tossavainen@toptunniste.fi www.toptunniste.fi Technical Research Center of Finland Mr. Tuomo Tuikka Tel. +358 20 722 2379 tuomo.tuikka@vtt.fi www.vtt.fi Fara Oy Mr. Antti Jurvelin Mobile +358 40 5000754 antti.jurvelin@fara.fi www.fara.fi NFC • Elderly meal service TopTunniste and VTT NFC • Mobile Lock Management Fara and VTT NFC • Future Shop TeliaSonera NFC • SmartSchool MSG Software, Nextime Solutions, and the University of Oulu Department of Electrical and Information Engineering NFC • SmartParking TopTunniste NFC • On the Bus Fara and TeliaSonera Outside Finnish Consortium: NexTime Solutions Oy Mr. Jere Polvi Mobile +358 40 765 1800 jere.polvi@nextime.fi www.nextime.fi MSG Software Mr. Kari Kivistö Mobile +358 40 843 3948 kari.kivisto@msg.fi www.whileonthemove.com The University of Oulu Department of Electrical and Information Engineering Mr. Jukka Riekki Mobile +358 40 551 2122 jpr@ee.oulu.fi www.oulu.fi/english Oy ProWellness Ltd. Mr. Mika Sipilä Mobile +358 40 572 5249 mika.sipila@prowellness.com www.prowellness.com NFC • At the Theatre TeliaSonera and MSG Software NFC • Blood Sugar Meter VTT and ProWellness NFC • At the Restaurant TeliaSonera ITEA is one of the main Eureka cluster programmes and it is focused on R&D for software intensive systems and services. The vision of ITEA is to maintain European leadership in Software-Intensive Systems and Services, building on key European strengths and industries. In Finland the project partners are funded by Tekes (the Finnish Funding Agency for Technology and Innovation) through its VAMOS (Value Added Mobile Solutions) technology programme. The primary objective of Tekes is to promote the competitiveness of Finnish industry and the service sector by assisting in the creation of world-class technology and technological know-how. www.tekes.fi/vamos ITEA SmartTouch, City of Oulu -project • Project Manager mrs. Outi Rouru-Kuivala • + 358 44 703 1637 • outi.rouru-kuivala@ouka.fi • Central Administration, Innovation and Marketing Group, City of Oulu, Finland • Layout: Innovation and Marketing Group, mrs. Sonja Saukkonen • The Printing House: Oulun Konttori, Painatuskeskus • October 2008 12