Newsletter
Transcription
Newsletter
The GOSPORT - Ocala Flight Simulator Club - Newsletter Volume 3 Edition 9 Pg. 1 September 2010 http://ocalaflightsimclub.weebly.com/ 1929 Curtiss Robin Story on page 11 ****Our NEXT MEETING is Thursday September 2nd*** LANDMARK AVIATION If you can see this photo..... thank your optician! f you can read “Landmark” on the building, thank a teacher! If you attend OFSC meetings at Landmark, thank the front desk! TION The GOSPORT - Ocala Flight Simulator Club - Newsletter Newsletter Staff Wayne Knowles - Left Seat gunk76@gmail.com Steve Austin - Editor austin82647@yahoo.com John Allard - Writer allardjd@earthlink.net Carol Ayers - Photographer George Million - OFSC Logo Design Gur u List Guru Wayne Knowles gunk76@gmail.com “Guru Squad” General Flight Sim questions; GPS; FS9; FSX; some hardware /display; all with reference to XP. Dave Jones davjones@atlantic.net AI traffic; ATC; repainting aircraft; flying transport type aircraft (B727, B737- 200,B757, B767, and D80);fooling with various .cfg files to achieve particular results. John Allard allardjd@earthlink.net General flight sim questions; FS9 and XP; IFR flight; props & turbo props; Just Flight AirHauler; Just Flight Traffic 2005; Radar Contact; FS Navigator; Airport editors; aircraft.cfg and panel.cfg file issues; weight and balance issues; panels; free airport diagrams to order. Pg. 2 Table of Contents Newsletter Staff...............................................…pg 2 Gurus…................................................................pg 2 Table of Contents.........................................……pg 2 OFSC Financial Report..................................….pg 2 From the Left Seat…...........................................pg 3 John’s Corner.....................................…pg 4 & 20-24 Breakfast Report…..............................................pg 5 Get Wells…...........................................................pg 5 August Dinner Report......................................…pg 6 AH Record Attempt – Update…..........................pg 6 New Members Report......................................…pg 7 Thank Yous & Attaboys…...................................pg 7 August Meeting Report…...................................pg 8 Outside the Envelope..................................…pg 9-10 Cover Story.....................................................….pg 11 AirHauler – Lease or Buy..........................…pg 12-14 Crossword Puzzle Solution...........................…pg 14 Veteran’s Honor Roll…......................................pg 15 Hot Links…....................................................pg 16-18 OFSC Workshop….............................................pg 19 Sunset Log….......................................................pg 24 Gosport Back Issues.......................................…pg 24 Friends of OFSC…..............................................pg 25 Crossword Clues…............................................pg 26 Crossword Puzzle...........................................…pg 27 New Ground Procedures...................................pg 28 Financial Report by Gene Ayers For the period ending Aug 31, 2010 Funds expended this period...................................None Previous balance................................................$121.00 Amount received Aug 5, 2010..............................$15.00 Cash on hand.....................................................$136.00 Catch Gene at any meeting to review The GOSPORT - Ocala Flight Simulator Club - Newsletter · Select FSX.exe · Right click on FSX.exe · Select “Set Affinity…” Tips: I do a lot of surfing on the net and checking out Computer Pilot and PC Pilot for possible interesting tips that might be helpful. Below are this months offerings. Here is a site I found that should be of interest to everyone. The author is Captain Mike Ray who has published in Computer Pilot magazine. The site, www.utem.com , has a lot of good information, some for sale and a very interesting “FREE” download section. Give it a visit. Grey Planes??? Pg. 3 o Now you should see a list of your processors o Select one, or more, but not all of them and this will force FSX to only use the select CPU(s). · Now select the “Performance Tab” in the Task Manager · Un-Pause FSX and monitor the CPU activity · The CPU(s) assigned for FSX should display 95100% usage · The other CPU(s) should show various levels of activity depending on what programs you have running. When running “Preview Direct X10” you could be · missing progressive taxi lines · Lower Frame Rates than usual This may work on other systems but I haven’t tested them as yet. · Odd screen behavior Good Luck · Planes without textures SALTs To see if this corrects the conditions go to: Settings/Display/Graphics and make sure “Preview Direct X10” is NOT checked. This could fix the problem. But, there are other things that could cause some of the same problems. FSX Hangs or PC Powers Down System hangs or PC powers down without warning and always at the wrong time (is there ever a right time?) If you are running Windows 7 on a multi-core processor what I have done that seems to fix the problem for me is: Slow And Low Tours are flight plans (FP) for FS9 and FSX. The original FPs, for the most part have been generated by our associate member Andy Flightsim, who resides in England. I have flown many of his FSX FPs and he has given me the okay to share them with club members. The FS9 FPs are my conversions of the originals. I have tested each FP and except for differences in scenery I feel they are worth the time to enjoy the beauty of our world. The flights are designed to be flown with a slow airplane and to begin at a low altitude (about 700 feet above ground elevation of the departure airport.) You will find yourself following the valleys and waterways of mountainous areas and using your GPS to help you get to the various waypoints. Turn up the wrong valley, or fail to climb rapidly when deemed necessary, and you might just eat some dirt. If you are interested in joining in on these flights send me an e-mail and I will send you the Flight Plan for your Operating System… FS 9 or FSX. · Open Task Manager · Start FSX and when the “Splash” screen appears press “P” to pause FSX Until next month… Click on Processes Tab Wayne · The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 4 sure you’ll be surprised, as I was, to realize just how customized and improved your FS installation already is, as well as by how much more is available. You may not be able to do everything, but you can do darned near anything. John’s Corner Oh, the Things You Can Do – 2… or Too! by John Allard Last month’s column explored a little of what can be done in FS using airport editors. Upon reflection, it occurred to me that is only one of many, many things that can be modified, replaced, tweaked, adjusted and improved in FS – in either version – FS9 or FSX. Deciding that might be worth pursuing for a follow-on article, I set out to make a list, browsing my software shelves, computer desktop and hard drive for inspiration and memory joggers. Before I was half-done I had a list that exceeded what I expected to find. Having done this, I’m struck again by the fact that this Flight Sim world that we’ve chosen for our hobby is almost infinitely expandable, adjustable, customizable to be as we like it. Rather than focus on a single facet of that, as I did in the column article last month, I thought I’d explore the whole depth and breadth of what’s available to us – much of it free. Taking it by topics I’ll try to provide a description or some examples in each general area and some idea of what they are capable of. As you read through this, keep in mind your own installation and take note of how many of these kinds of things you already enjoy. I’m pretty Airports – Depending upon which version of FS you’re using, you have access to something like 30,000 airports, a bit more in FSX, a few thousand less in FS9. As delivered by Flight Simulator they’re not too bad but are capable of serious improvement too. Last month I covered in some detail the kind of things that can be done with the popular editors – ADE, AFX and even the venerable AFCAD, if you’re still in FS9. Certainly there’s a lot more – there are hundreds of payware and freeware airports available as ready-built scenery add-ons, for instance. Those are finished products that bring airports up from the basic FS level to something more unique and realistic. Additionally other tools can be brought to bear to improve them. Those improvements can be applied to either the stock FS airports or even to the add-on ones if you care to. Object placers, specialized packages such as fence makers, lighting enhancements and all manner of other things can be applied as you wish. There are all sorts of esoteric utilities available to do specific things, for example, adding an exclusion area to suppress autogen objects. If FS puts a chicken restaurant or an 80 foot tree too close to your favorite runway, adding a strategically placed exclusion area makes it go away for ever more. Aircraft – This is certainly one of the broadest areas of editability in FS. At the highest level, just putting in some already developed aircraft is probably the most fundamental way to enhance Flight Simulator. There’s a whole industry of developers making payware aircraft Continued on page 20 The GOSPORT - Ocala Flight Simulator Club - Newsletter Breakfast Report by John Allard OFSC managed to pull together a near standing-roomonly crowd of about seventeen hungry flight simmers at Scrambles Café on the morning of August 12th. I believe we went from record low attendance at the July breakfast to a record high turnout at this one. It’s a lot like predicting hurricanes – more accurately done in hindsight. Pg. 5 folks seemed happy and grateful for our business and took good care of us once we all found a seat. Things must be tough in the restaurant business these days. Carol Ayers managed to get all of us into just two photos, bravely climbing a booth to get a top-down angle on all the men’s high foreheads (except Richard Maher, who seems to have his well covered still). Everyone appears to be having a good time, and so it seemed to us at the time. The food and service were good and we pronounced it another success. Our club is really quite good at this breakfast thing. We either have a natural talent for it or it’s just easier than it looks. Get Well Wishes by John Allard Our number included new members Jim and Kay Keim and the seldom-seen Jeff Abrams, just back from five weeks of transition training to the Airbus A320 for UPS (from DC-8s, which UPS has retired). Jeff had some good tales about his job and the transition training. He notes, for instance, that fourteen 4-hour simulator sessions gives him over 50 hours time in the AC without having yet been aboard it. Now that’s flight simulation. I guess if you can’t be retired, Jeff has made a pretty decent second choice, and some of us were a little envious of his experiences. The restaurant struggled mightily with seating us, despite early warning. Like the Indians at Little Big Horn, OFSC members just kept coming and coming. Each ad hoc rearrangement of tables and chairs was rendered obsolete by the next pair’s arrival. Some ended up gridlocked against the windows with no visible means of egress, but we managed. Despite all that, the Scrambles We sometimes don’t hear of these things until after the fact, and maybe sometimes, not at all. None the less, OFSC wishes to extend get well wishes to friends who have had medical adventures recently… • • • Joan Neal Jim Dillman Margie Jones Best wishes for a speedy and event-free recovery to all of you. The GOSPORT - Ocala Flight Simulator Club - Newsletter August Dinner by John Allard Stone Creek Grille hosted the OFSC for our August dinner on the 26th. Counting noses in Carol’s photos jibes with my on scene tally of fifteen, so that’s the official number. It’s one of those rare months when we had more at breakfast than at dinner, but fifteen is still a respectable turnout for us. Carmen Gerber turned up with good news about her pending driver training. It seems all the legal and paperwork hurdles have been negotiated and only the actual course – the easy part in this case – remains. New members Jim and Kay Keim joined us – a fairly long trek for them from far-off Belleview. Also, Matt and Marsha Olieman, who we haven’t seen in a while, were with us. Matt always has his fingers on the pulse of the FS world and can Pg. 6 of manicotti disappearing quickly. Since Joan Neal was not there, it would probably be better that I not mention that Jack did not eat his vegetables, unless you count the carrot cake. Wayne and Lea reported egg production is on the rise again after a slow summer and distributed their wares in the parking lot after dinner. (I wonder why we’ve never attracted the attention of law enforcement during those exchanges.) Wayne reports that he recently foiled the predations of a snake on their property that had developed a taste for eggs too, adding to the upturn in production. No doubt the hens are in a more relaxed mood over that turn of events as well. Anyway, another great time is in the books. See you all at the next one. Update - AirHauler Record Attempt by John Allard be counted on for the latest news and good insight into what it all means. Several of the regulars were not there and we missed them, but trust they’ll be along when next we meet. I still half-expect Dave and Helen to walk in. Maybe they’ll surprise us one of these times. There haven’t been many establishments where we’ve had both breakfast and dinner – The Uptown Grill and Bob Evans are the only others that come to mind, but the Stone Creek Grille seems to be a very nice place and does well at both meal times. After having our July breakfast there, the ladies must have been pleased. They lost no time in putting it on the dinner list too. I don’t think anyone was disappointed. The fish and chips were excellent and I saw nearby plates Well, it didn’t quite happen as planned. AirHauler developer Duncan “Slopey” Murray ran into some unforeseen issues unrelated to AH and the entire event has been postponed indefinitely. You may recall from the article here last month that this was to be an attempt to better the existing record for the most simultaneous AH users in flight from the current 80 + to… well, to something better. The 2-hour window, initially set for August 20th, was to include a dedicated web-host server for multiplayer flying for those who wished to use that and also some door prizes for randomly chosen participants. Note that at this time, this is being characterized as an indefinite postponement, not a cancellation. No new date has been established pending resolution of those things that interfered, but there will definitely be another attempt – stay tuned. The GOSPORT - Ocala Flight Simulator Club - Newsletter New Members by John Allard We had a bumper crop of new blood join us at our August meeting and it appears that they will be staying with us. Jim and Kay Keim, who reside in the same development as Bob and Betty Puttre, out Belleview way, visited our August 5th meeting. They’ve jumped right in, having since attended the breakfast at Scrambles on the 12th and the dinner at Stone Creek Grille on the 26th. Jim is an Air Force veteran with 4-1/2 year’s service and is retired from a career with UPS, last at Capital City Airport in Lansing, Michigan. He’s been a MSFS user since FS5 or before and is experienced with tweaking downloaded aircraft to improve them. We’re hoping to see and hear some of his tricks and techniques. Also showing his face for the first time at the August meeting was Terry Bryson, who we’ve been corresponding with via e-mail for a couple of months prior to that. Terry is a GE service rep for medical imaging equipment in our area and works some odd hours as a result. He is an experienced flight simmer and also holds a Private Pilot license, though is not an active RW flyer at present. Terry is a USMC veteran. We first got in touch with Terry through Dree – Terry was a customer of Dree’s KOCF software and was the first to report the recent ATIS radio frequency problem. Terry is experienced with the gmax graphics program and has done a number of steam locomotives for a train simulator. He’s lost no time stepping up to the plate with OFSC and has agreed to give us a Pg. 7 gmax/locomotive demo at the September meeting. Gmax is the preferred program for producing FS model files too, so his experience with that has a definite FS connection. That may prove useful for members with a hankering to build their own FS aircraft from scratch. We’re happy to extend a warm OFSC welcome to Kay and Jim Keim and to Terry Bryson and hope to see them regularly at our events. Thank-Yous and Attaboys by John Allard Member Category: Bob Puttre – for the demo of his new Augen Reader at the August meeting. George Million – for the Grumman Goose Miami-Ft. Lauderdale tour at the August Meeting. Hank Jazwinski, Jim Dillman and Jeff Abrams - for Hot Links submittals. Non-Member Category Joe “Mutley” Lawford – for figuring out and fixing broken links in the newsletter postings at Mutley’s Hangar. Andre “Dree” Boot – for the suggesting PdfMerge to solve our file fragmenting problem with the Gosport – also used as a Hot Links item. --------------------------------NOTE: The newsletter staff has no wish to slight anyone – ever. If you know of someone who deserves mention here, please let Editor Steve Austin or writer John Allard know. If someone should have been mentioned and wasn’t, please assume it was an honest oversight and let us know so we can correct the situation. The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 8 August OFSC Meeting by John Allard Our August meeting was attended by fifteen members and three visitors/prospective new members. The visitors were Jim and Kay Keim who are neighbors of Bob and Betty Puttre, and Terry Bryson. Jim and Terry introduced themselves briefly and let us know a little bit about their backgrounds. See elsewhere in this issue for a more complete rundown of the new faces. Gene Ayers reported on our treasury status – see elsewhere in this issue for the details. Bob Puttre displayed a new toy he’d just acquired and described how he intends to use it. What he demonstrated was an Augen model EBA701 e-Reader, essentially an MP3 player with additional functions. It features a 7" color screen, a full QWERTY keyboard (aspirin-tablet keys) and is wireless capable. As purchased it comes with 2 GB of on-board storage which is expandable to 8 GB. Bob’s intent, mirroring a developing trend in real-world GA aviation, is to use the hand-held device in the “cockpit” while flying, primarily to display maps and charts, approach plates, AC performance data and such. The reader handles pdf files and other graphics and text file formats; the requisite documents can be loaded into the device from cable, wireless or memory stick. Bob was very tolerant, passing the gizmo around with no obvious apprehension, letting each of us examine it closely and push a few buttons. Consulting on-line prices after the meeting indicates that it can be had for less than $100. We’re looking forward to hearing more from Bob about how this interesting box is working out for him in his flying. John Allard reported closure on the issue of an inoperable ATIS frequency in the KOCF scenery. All FS9 and FSX users should have the fix installed. If you still need help with this, consult with John via email. There was a brief discussion of the proposed workshop; nothing definitive has been settled. It was reported that the problems with keeping the newsletter to a single pdf file have been resolved by bringing a new (free) software tool to bear. We don’t expect to be publishing any more fragmented issues of the Gosport. John Allard gave a short demo of “Free Virtual Keyboard”, a downloaded applet that was the subject of an article in the August Gosport. The application pretty much describes itself by its name. The GOSPORT - Ocala Flight Simulator Club - Newsletter Outside the Envelope Submitted by Hank Jazwinski Traipsing around in that dismal gray area outside the envelope has its consequences ... Pg. 9 Cesarz intended to see what the CRJ200 could do. Four seconds after takeoff at 9:21 PM, the two pilots did a “pitch up” maneuver that pinned them in their seats with 1.8 g’s of force and momentarily triggered an alert from the airplane’s stall warning system. Minutes later, Rhodes and Cesarz again yanked back on the control column, rocketing the plane upward and generating over 2.3 g’s of force before they eased off the flight controls. The 410 Club For three and a half minutes on the night of Oct. 14, 2004, Capt. Jesse Rhodes and First Officer Peter Cesarz were on top of the world. The two Pinnacle Airlines pilots had pushed their twin-engine, 50-seat regional jet to its maximum altitude and were now proud members of the “410 club,” an unofficial society of Pinnacle airmen who’ve attained 41,000 ft. in a Bombardier CRJ200. For a description/picture see: After briefly leveling off at 37,000 ft., the crew set the autopilot to climb at 500 ft. per minute—more than twice the fastest recommended rate—to the airplane’s maximum altitude of 41,000 ft. As the plane rose, it succumbed to the physics of high-altitude flight: Thin atmosphere offers less lift and robs the engine of air. Stuck in an aggressive climbing mode, Flight 3701’s speed began to drop. To maintain the rate of climb, the autopilot angled the nose of the aircraft up, slowing it further. By the time the aircraft reached 41,000 ft. and leveled off, it was flying slowly, at 150 knots indicated airspeed, and was perilously close to losing aerodynamic lift—or stalling. www.crj.bombardier.com/CRJ/en/specifications.jsp?langId=en&crjId ... Rhodes went to the galley to grab a cold Pepsi’s to celebrate. He was barely settled back in the cockpit when the plane’s radio crackled. “Are you a RJ [regional jet] 200?” inquired an air traffic controller in Olathe, Kan. “I’ve never seen you guys up at forty-one there.” “Yeah ... we don’t have any passengers on board so we decided to have a little fun and come on up here,” Rhodes replied. The fun was short-lived. Moments later, both engines flamed out. The fate of Flight 3701 is the subject of an intensive investigation by the National Transportation Safety Board (NTSB), which is expected to issue a final report on the accident in the next few months. Until then, neither Pinnacle Airlines, which operates connecting flights for Northwest Airlines, nor Bombardier and General Electric, —the airplane and engine manufacturers — can comment on the cause of the accident. However, the pilots’ taped cockpit conversations and preliminary hearings last June suggest a scenario involving poor judgment, insufficient training and the complications that can occur when a plane is pushed beyond its capabilities. Rhodes, 31, and Cesarz, 23, were on what pilots call a deadhead, transferring an empty plane overnight from Little Rock AR, to Minneapolis so it could be ready for a morning flight. The Canadian-built CRJ200 is Pinnacle’s workhorse, making short and midrange hops mostly in the Midwest. From wheels-up, it was clear that Rhodes and “This thing ain’t gonna [expletive] hold altitude,” Cesarz said. “It can’t man,” Rhodes replied. We cruised/greased] up here but it won’t stay.” The combination of high altitude and low speed once again triggered the Bombardier’s stall warning system. First, “stick shakers” rattled the control columns and disengaged the autopilot to alert the crew of an imminent stall. When the crew didn’t lower the plane’s nose to gain speed, “stick pushers” forced the control columns forward. The flight data recorder shows that Rhodes and Cesarz overrode the stick pushers three times and forced the plane’s nose back up. At 9:55 PM, as they pulled up for the last time, both engines flamed out. “We don’t have any engines,” one of the pilots said. While the altimeter spun downward, the crew hurriedly reviewed their options for restarting the engines. At that altitude, there were six suitable airports within reach for a forced landing. Despite the serious nature of their predicament, the pilots did not notify air traffic control (ATC) of their situation or request emergency landing clearance. First, they tried a “windmill restart” by diving to increase airspeed. The maneuver is intended to force air into the engine housing, spinning the rotors and creating enough compression for ignition. The procedure requires at least 300 knots of airspeed. But at 20,000 ft. and only 236 knots, the crew pulled up, and decided instead to try a second option: Drop to 13,000 ft. and attempt to relight the engines using the plane’s auxiliary power unit (APU), which generates pneumatic pressure to spin the engine’s core. Rhodes and Cesarz tried at least four times to jumpstart the engines using the APU. The GOSPORT - Ocala Flight Simulator Club - Newsletter On each attempt the engine cores recorded no rotation. At 10:03 PM, the crew radioed ATC that they had a single engine failure. Five minutes later, at an altitude of 10,000 ft., and descending at 1500 ft. per minute, Rhodes and Cesarz were running out of options for restarting the engines. Finally, 12 minutes after the twin flameout, they revealed to ATC that they had a double engine failure. The plane’s landing choices were now limited to two airports. With the runway lights of Jefferson City airport in sight, but altitude slipping away, Rhodes and Cesarz realized they were in big trouble. “Dude, we’re not going to make this,” Rhodes said. “We’re gonna hit houses, dude.” They crashed 2-1/2 miles shy of the runway—behind a row of houses. On impact, the plane split apart, flipped over and caught fire. Rhodes and Cesarz were killed. Miraculously, no one on the ground was injured. An area of contention during the NTSB hearings about Flight 3701 has been whether a condition called ”core lock” contributed to the fatal crash. Under normal conditions, the rotating parts inside a General Electric CF34-3B1 turbofan engine slip by each other in a finely tuned choreography. However, when an engine is shut down suddenly at high torque, high altitude, and it isn’t restarted immediately, metal parts inside the engine begin to cool and contract at different rates. In rare cases, metal can contact metal and prevent the core from rotating freely—core lock. The Air Line Pilots Association suggests that core lock, rather than pilot error, might have been the primary cause of the accident. (YGTBSM!) But, a review of the flight data recorder makes clear that the pilots made a series of poor, and potentially fatal, decisions irrespective of whether the engines experienced core lock. The Bombardier has a 41,000-ft. service ceiling. However, according to the climb profiles in the crew’s flight manual, the maximum altitude for the 500-ft.-perminute climb the pilots set was only 38,700 ft., based on the atmospheric conditions and the aircraft’s weight that night. By operating outside the airplane’s performance envelope, Rhodes and Cesarz subjected the engines to tremendous stress. The flight data recorder shows that soon after the crew ignored the fourth stall warning, the core temperature of the right engine reached 2200 degrees—almost 600 degrees above redline. When investigators pulled apart the right engine, they found that the ends of the highpressure turbine blades had liquefied, re-solidifying on Pg. 10 the low-pressure blades behind them. This leads some industry experts to question if the right engine ever could have restarted. Whether the left engine locked up is still being investigated. GE helped the NTSB disassemble Flight 3701’s engines. Edward Orear, GE’s former program manager for the CF34-3B1 engine, testified to the NTSB that neither engine showed evidence of core lock. The data recorder shows that the pilots failed to follow proper procedures for restarting a flamed-out engine when they pulled out of their dive before reaching the necessary speed to spin the core. Whether the apparently undamaged left engine could have restarted if they had windmilled correctly may never be known. It’s also unresolved why the left engine didn’t restart when the pilots used the APU. Since the crash, Pinnacle has set a ceiling of 37,000 ft. for all CRJ200 flights. It has also added detailed climb profiles to the pilots’ quick reference guides. And the airline has modified its simulator training program, incorporating dual engine failure and stall recovery scenarios. Although Flight 3701 ended tragically, it illustrates how many safety features protect commercial passengers crew misused the auto-pilot, took the plane outside its envelope and repeatedly overrode the safety system. As one pilot said: “It’s an object lesson in how many things you have to get wrong in order to crash your plane.” The GOSPORT - Ocala Flight Simulator Club - Newsletter COVER STORY.... 1929 Curtiss Robin – A Dream. Or Was It? Saturdays were not for schoolwork, chores or cleaning my room. The whole week is filled with what I had to do, which really wasn’t much but it’s not really what I wanted to be doing. Homework had to be done, trash had to be taken out, I had to watch my little sister (ugh). Everywhere I went she followed. Mom asked me to take her. Didn’t have to but felt like I couldn’t say no. Saturday’s not too far away. Then it was there. It’ Saturday!! I got up early, hopped on my bike and started out. The folks knew where I was headed. They didn’t worry. It was 1957. There was nothing to worry about…..well not like today! I had a twenty minute ride to Flying Cloud Airport, about two miles away from my house. I knew many people at the airport. I’d been going there for a couple years already and a nine year old boy hanging around an airport seemed normal to me. Pilots cleaning and working on their airplanes of every description, would welcome me into their hanger, we talked, I helped and asked a lot of questions. No one seemed to mind. About 1958 I was at the west end of the airport on my bike, leaning on a fence. I was watching two men, Norm Sten, who owned the airplane and Arden Magnusen, his good friend, who had rolled an airplane out of an old dilapidated hangar. The airplane had no wings, just a freshly painted orange fuselage.The wings were in the hangar for another days work. One man crawled into the cockpit, the other took his position in front of the airplane under the propeller. “switch off??”, he yelled. “Switch off!!”, came the yell in reply, from the cockpit. Long story, short (which this is supposed to be…) they were propping this bird. The bird was a 1929 Curtiss Robin nearing the end of a complete restoration. This was the maiden firing of a freshly overhauled OX-5 Tank engine. It took several pulls through of the prop to get some fuel pulled into the cylinders, then, “CONTACT??” “CONTACT!!”. About thirty seconds of coughing and sputtering and shaking and smoking! It began to slowly smooth out and was music to their ears. The Robin was chocked and Norm got out of the cockpit, Arden came around and some well deserved back slapping was going on! Pg. 11 After about 20 minutes of idling, the men shut it down. At that point, I was noticed leaning on the fence watching all this. One man came over closer and told me, “don’t just sit there, come on in!” There was a gate nearby and I didn’t need to be told twice!! I was introduced to Norm and Arden. There began a 40 year relationship. Now, I was 11 and Norm was 50-ish (gray hair anyway), Arden about the same. Norm told me to hop in. Again, I didn’t have to be told twice! As I was in that bit of heaven, they busied themselves preparing to push the Robin back into the hangar. Shortly, with my invaluable help, WE had her all snug back in the hangar. The floor was dirt, smelled of a combination of motor oil, rubber, fabric, dope, old upholstery, old everything!! Wonderful!! I didn’t see Arden too often after that but he kept an old 1922 Overland automobile nestled in Norms hangar under the wing of the Curtiss Robin (after the Robin got her wings back). The years proceeded (this is supposed to be a short story…) with me pedaling to the airport almost every Saturday. Being that Minnesota’s winters are pretty harsh, I would only make it up there every other Saturday or so. Norm was usually there, even in the winter, just doing little projects around the hangar. He always had an extra cheese sandwich with him for me, knowing I’d be there. I have great memories of his steaming hot thermos full of coffee in the freezing hangar. The hangar door was usually frozen to the ground, plus it was way to cold to fly these old airplanes with no heaters. But in the spring, summer and fall, Norm took me up flying many times. On special weekends he would invite me to fly with him to an airshow or a breakfast fly-in off in Wisconsin or Iowa somewhere. It was a dream……….or was it? Steve Austin The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 12 Once leased, the first of the monthly lease payments comes due on the first of the month and on each Lease or Buy by: John Allard In all but his first aircraft, which is an undeserved gift from the AH gods, owned free and clear, the user must choose to either lease or buy. The buy option is pretty obvious and uncomplicated. You want it – you give the man the money – he gives you the airplane. It couldn’t be any more simple. AH provides another way, however – leasing. For all AC acquisitions after his initial start-up plane, the user/owner will have to make that choice. In getting horsed up for writing this piece I went back and read a lot of the postings, both on the Just Flight/ AirHauler forum, where many of the users hang out, but also in the private AH Tester’s forum. The latter in particular was an interesting trip down memory lane. I’d forgotten a lot of the details of that, particularly how much discussion and deliberation there was over the finer points of leasing and how it would eventually be implemented in the software. It was a good read and reminded me again how far the app has come since the early beta days. The rationale for leases was part of the comprehensive plan for making it relatively quick and easy for the user to graduate to heavy aircraft if that’s where his desires lay. It was a design goal to not force those who wanted to fly tube-liners to fool around for months in bug smashers. Leasing eased the way for AH entrepreneurs to acquire a big aircraft without the necessity of accumulating the full purchase price before adding it to his hangar. It didn’t amount to an instant 747, but certainly greased the wheels to roll more easily in that direction. The mechanics of leasing are fairly simple. If an AC is to be leased in AH, an up-front lease deposit must be paid. That is a fixed fraction of the purchase price of the AC – an eighth. That amount, being just a deposit, is always refunded to the user/owner when the AC is either returned or purchased outright, unless he defaults on a lease payment. succeeding first-of-the-month thereafter. In the first month, the amount of the lease payment is prorated from the lease date to the payment date. Subsequent monthly payments are for a constant 1/18th of the AC purchase price, the contract being based on an 18-month lease term. The leasing alternative includes the option to buy at any time, with the deposit returned and the amount of all lease payments made applied against the full purchase price. From that perspective, strictly in money terms, buying and leasing are a wash. Leasing in AH really is an attractive option in most cases, though is not without a few down sides. The GOSPORT - Ocala Flight Simulator Club - Newsletter Looking first at the benefits, the most obvious is that the AC can be had and put to work earlier and for less up-front money than if purchased. That’s a fine old business practice in the real world and it’s mostly how businesses run – even airlines - - - it might even be safe to say especially air lines. Revenue-generating assets are frequently leased or alternatively purchased with borrowed money, which is not so much different. This permits said asset to be acquired sooner and put to work generating income earlier than would otherwise be possible. The revenue flows in and some is used to service the debt or the lease payments, hopefully with some left over to go to the bottom line of the balance sheet. Waiting to earn the money to buy the asset outright is generally considered to be an exercise in lost revenue opportunity. Another leasing benefit in AirHauler is the ability to let the leased AC go at any time, for any reason. To describe a case where that may be desirable, there is a limit in AH on how many insurance claims may be made against a particular aircraft. If your AI pilot isn’t Bob Hoover or Charles Lindbergh he’s going to bend some tin once in a while and the insurance policy you carry on each AC (if you’re smart) insulates you from the worst effects of that. At some number of claims, however, (no, I’m not going to tell you how many that is) the insurance company “blackballs” that AC and refuses to insure it. If leased, you can simply return the ill-treated beast and lease another just like it. If you own it outright, you’re faced with a set of several unattractive options. Depending upon how long you’ll keep a specific AC, leasing may confer another benefit, i.e. the cost of ownership. If purchased an AC suffers a Pg. 13 hefty depreciation right up front and can only be sold for about half of what was paid for it. If leased and returned, you’re out the lease payments made, which sounds like a bad deal on the surface. Do the math, however, and it’s plain that if an AC is acquired and disposed of, nine months is the breakeven. If held for less than that, the depreciation loss that would be suffered under the purchase option exceeds the amount to be paid in eight or fewer monthly lease payments. Obviously, if held over nine months, the teeter-totter totters the other way. Suffice to say that in a growing air-freight company, nine months is an awfully long time to operate the same kind of aircraft, so leasing supports growth. Not to ignore the dark side of leasing, there are a few negatives. Leased AC contribute nothing to the company Net Worth, one of several important company statistics – they don’t really belong to you. Missed lease payments, should you be unable to meet them, are even worse. The AC is gone and your lease deposit is forfeit, along with the ability to generate any further revenue from that AC. If you’re in a hole that may just cost you your only way out. To compound that, I’ve known some AH owneroperators who succumbed to the temptation to grow too fast. With a whole fleet of leased trashhaulers and a stable to AI pilots to fly them on the books, the first of the month can be a gutwrencher. Some lose everything in a downward spiral from unsupportable growth, often fueled by cheap leases. It IS possible to lose at AH and that’s one very good way to do it. The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 14 Inactivity is discouraged by various things in AirHauler. One inherent property of a leased AC is that the lease payment is due whether you use it or not – whether it generates any revenue or not. If purchased, you’ve paid in advance, so it’s a sunk cost. Inactivity costs you nothing further. With a leased AC, however, there’s always pressure to use it at least enough to cover the lease payment for the month or it’s an ongoing drag on your company bank account. Another downside occurs when replacing aircraft, depending upon your preferences and perspective. Selling an owned AC nets about half its purchase price. That represents ready cash available to be put toward the next AC, whether it will be purchased or leased. Returning a leased AC brings only the lease deposit, about an eighth of the sale value. That variance in the amount of “salvage value” (in accounting terms), particularly early in the company growth cycle, can make a difference in the timing and the choice of how far up the list of available AC that next step can be. Using leased AC tends to support more frequent but smaller steps up the equipment ladder. Purchased AC lead to holding them longer, but making a larger leap when replacement time comes. AirHauler is full of twists and turns, presenting the user with a constant stream of decisions to be made, choices to be evaluated, stumbling blocks and pitfalls to be avoided. The leased aircraft option is an example of one such feature – able to help you on your way or to trip you up. Some swear by leasing; others will only purchase AC outright. Still others mix it up, with some of each. There’s really no clearly right or wrong answer – figuring out these things is half the fun and true AirHaulics wouldn’t want it any other way. SOLUTION TO CROSSWORD PUZZLE ON PG. 27 The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 15 Ocala Flight Sim Club Veterans Honor Roll Jim Dillman US Army………..................………………………………………………..……...........… 1943-1946 WW II Jack Neal US Navy………………………...................………………………………….……...........… 1944-1946 WW II Ken Smith USMC…………………………………….................…………..............……1945-1949 & 1950-1953 WW II Dave Clark US Army Air Force……………………………………..................…………….................1945-1946 WW II Bob Puttre USAF………………………………...................................………………………………………...........……..1948-1969 George Million US Navy…………………………………………..................………….........……....…………1951-1955 Wayne Knowles US Air Force…………………………………..................………………………...........……1951-1955 Gene Ayers US Navy...…………………………………...................………………………………........…….. 1954-1973 Charles Caravetta US Navy……………….................….....................…1955-1965; US Naval Reserve, 1981-1985 Bill West Royal Canadian Air Force …....................................................................................1955-1957 Henry Jazwinski US Army…………………………………..................……………..........…….……………..1958-1964 Daniel (Skip) Tucker US Navy……………..................…………………………………...........….………….1959–1965 JP Tyson US National Guard………….................…………………………………………………….............1964-1971 Jim Keim USAF....................................................................................................................................... 1965-1970 Steve Austin US Navy……………………………………………..................………………………..........…..1966-1970 John Allard US Navy………………………………….................……………………………………..........….1966-1970 John McWatters US Army……..................………………………………………………………….…............1966-1968 Harold Reeg US Army………………………………………..................……………………………..........…..1967-1970 Matt Olieman US Army……………………………………..................………………………….…….........….1968-1971 David Jones US Air Force……………………........................................…1970-1973; Air National Guard, 1973-1976 Terry Bryson USMC....................................................................................................................................1976-1980 HATS OFF TO OUR VETERANS - We Salute You! The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 16 Hot Links by John Allard This page is a repository for links to the interesting, the odd, the obscure, and sometimes, the useful aviation-related things to be found on the internet. If you’ve discovered a gem, please submit it with a brief description by e-mail to Steve Austin or John Allard. ----------------------------------------------------------- Flight – by Microsoft http://www.microsoft.com/games/flight/ No other link could lead the pack this month – it had to be this one. What you’ll see is a surprise 45-second teaser that appeared a couple of weeks ago on the MS site, pretty much without any advance warning and with little else in the way of information besides a two-paragraph statement serving notice that they’re working on something flight-related. Marketing 101, methinks. I had hoped to make this the topic of one of the longer articles this month, but though the web is abuzz with speculation and discussion, there’s nothing of substance to write about yet. Draw your own conclusions about where this one might take us – and when. ----------------------------------------------------------- F-22 Demo at Farnborough Air Show http://www.militarytimes.com/multimedia/video/index_da.swf?fa=armytimes&wa=armytimes&wd=575&ht=324&cp=21772&bw=&state=vid&em=false&fn=/flv/20080714_rc_f22 This is a 7:18 narrated video of the F-22 Raptor demo flown at this summer’s Farnborough Air Show. It was done under a fairly low cloud deck, which didn’t seem to hamper the show in any serious way. If you weren’t already impressed by this airplane, this should do it. - Submitted by Hank Jazwinski ---------------------------------------------------------- PdfMerge – Freeware Utility for Merging PDF Files http://www.snapfiles.com/reviews/pdfmerge/pdfmerge.html This came our way by suggestion of Dree, our Dutch friend and programmer of the KOCF airport scenery. It’s a utility program that lets you combine pdf files into a single pdf and includes the capability to select specific pages to include, rather than an entire file. Dree threw the link our way in response to the issues with the fragmented Gosport of late. Its usefulness, however, goes beyond that. If you think in terms of Bob Puttre’s quest for easy to access, in-cockpit charts and approach plates, the possibilities become endless. It’s a good fit with the next link below, too. - Submitted by Andre “Dree” Boot ----------------------------------------------------------- The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 17 PDFKneeboard http://code.google.com/p/fscode/wiki/PDFKneeboard Quoted from the developer’s site, “View and interact with PDF files (e.g. charts, check-lists, etc.) right inside of MS Flight Simulator. PDFKneeboard is packaged in two versions - one for FS9/2004 (pdfkneeboard##.zip) and one for FSX SP2 (pdfkneeboard##X.zip)”. This application adds a menu item under the “Module” pad of the FS Top-Line menu. It pops up a resizable, relocatable window that can be dragged to the second monitor if desired. By virtue of being installed as a FS Module, it’s an inherent part of FS and FS does not “lose focus” when you are using the PDFKneeboard window. Sub-menu choices are Show; Hide; Load a File; Unload a File; Settings. There are keyboard shortcuts for each. This app is in addition to – does not replace – the original MSFS Kneeboard. It displays the loaded pdf but permits each page to be rotated, panned and zoomed independently of the others and it remembers the “state” of each page – if you scroll off one to look at another, when you return it will be as you left it. I’ve used this and it works very well. I can’t detect any frame rate hit in FS9. ----------------------------------------------------------Tutorial for Adding a Virtual Cockpit to Any FS Aircraft http://forums.overclockers.co.uk/showthread.php?t=17996209 I found this link posted at Mutley’s Hangar. I’ve followed it and read the article, but have not attempted to use this. It certainly looks plausible and seems to be on a reputable FS-related site. If you’ve got a favorite AC that has no VC and you’d like one, this might be an easy way to have it your way. It might be just the thing for upgrading freeware AC too – those often have no VC. ---------------------------------------------------------Oshkosh Videos http://marcbrecy.perso.neuf.fr/Oshkosh.html Yes, it’s that time of year again. Oshkosh has come and gone and the videos are out. This one is 5:08, set to music, too much to even attempt describing – just watch if! The parade of DC-3s alone is worth it. – Submitted by Jeff Abrams AND Jim Dillman. http://www.youtube.com/watch?v=FcFOzE4K5NE Another from Oshkosh – 5:48; different; just as good. Some of the video sequences are speeded up, I guess to pack more in, but it’s all good. There’s a short sequence with an F-15 Eagle, an F-4 Phantom and TWO P-38s flying in formation – where else can you see that? -------------------------------------------------------- The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 18 NTSB to Recommend Installation of U.S. Senators on Every GA Aircraft http://wineandexcrement.com/ntsb-to-recommend-installation-of-u-s-senators-on-every-ga-aircraft/2370/ This is a tongue-in-cheek article from a tongue-in-cheek website with a catchy URL. This article is a good read, drawing for inspiration on the recent Alaska crash of a DHC-3T Beaver that killed former US Senator Ted Stevens and others. Despite the dismal subject matter, you might find their analysis the funniest thing you’ll read today. If you like it, click to their home page and there’s a lot more. Not much of it is aviation oriented, but you might still enjoy some of them. --------------------------------------------------------Bob Hoover - Nobody does it better... http://www.wimp.com/pilottea/ This is an old and famous Bob Hoover clip – you’ve probably heard of it but may never have seen it. Bob was a lot younger then. It only runs about 2-1/2 minutes. Don’t miss the glass of iced tea stunt. Classic Hoover! --------------------------------------------------------RC/RW Mid-Air Collision http://www.avweb.com/avwebflash/exclusivevids/Biplane_RemoteControlledAirplane_MidairCollision_203157-1.html I’ll bet someone’s pilot certificate is at risk here, and probably not the guy flying the RC. --------------------------------------------------------Karen’s Power Tools http://www.karenware.com/ Karen Ware.com, with a free newsletter sign-up and a list of free, downloadable PC utilities. In all there are about thirty applets for you to grab if you’re interested. I’m partial to the Directory Printer – something that DOS could do but Windows forgot. This fixes it. – From Jim Dillman --------------------------------------------------------- The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 19 OFSC Workshop by John Allard We had a very brief discussion at the July meeting concerning the possibility of another OFSC Flight Sim Workshop. There seemed to be a consensus that this might be a worthwhile thing to do and a good suggestion was made that doing it in the winter months made the most sense. Beyond that not much of substance was discussed or decided. I agreed to solicit input here. You may recall that our first workshop was at Landmark Aviation, on a Saturday, from 9:00 AM to 3:00 PM. We had three stations; two basic sessions, one in the morning and one in the afternoon; two intermediate sessions, one in the morning and one in the afternoon; one advanced session, all day. In the interest of keeping it simple I’m reducing this to a form. Print this page and fill it out to bring to the meeting. Give it some thought before you come. If you can’t make the meeting, give us your feedback via e-mail, before the meeting if possible. Name ____________________________________________________ I am willing to be: Student Presenter Both Neither (circle one) Topics I would like to see presented: ________________________________________ _____________________________________________________________________ _____________________________________________________________________ Topics I would be willing to present: _________________________________________ ______________________________________________________________________ I would be willing to man a FS Discussion table Yes No (circle one) List days of the week that are preferable to you to have a workshop M T W Th F Sa Su (Circle one) What to do differently or better than last time: __________________________________ _______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ If more space is needed please include on seperate piece of paper and submit at the next meeting or email to Wayne, John or Steve. This is intended to be fun and informative. The GOSPORT - Ocala Flight Simulator Club - Newsletter John's Corner (con't fm pg. 4) as fast as we can buy them and a parallel group of freeware developers who are just as prolific and in many cases, just as good as the guys banging them out for the software houses. Many payware aircraft now come with “configuration editors” of one sort or another. These are a means of providing a user-friendly, front-end interface for adjusting fuel, payload and certain other visible or aerodynamic features of the aircraft. You don’t have to fly with full fuel tanks and empty cargo bays if you don’t wish to. Most AC are quite different beasts at the opposite ends of the CG or weight range. Once acquired and installed, the aircraft themselves are highly customizable with or without additional software tools. Repaints, i.e. different liveries, are common and a whole series of software tools exist to permit the enduser to do that for himself in the event he can’t find what he needs from the download sites. Several specialized utilities exist for supporting repaint activities, e.g. DXTBmp, which makes texture files in the various, sometimes confusing compressed bitmap formats readily accessible and editable. Editing the aircraft.cfg file of an FS aircraft requires no more than Notepad to effect but is a powerful window into the soul of each aircraft. All manner of things can be added, adjusted or otherwise affected there. It’s easy to do and the SDK doc files (see below for a discussion of the SDKs) provide detailed data on the what and the how of it. Things as varied as the capacity of fuel tanks, the steering angle of the nose gear or the sensitivity of the autopilot are there, along with hundreds of other things you might never have imagined you could fool with. You CAN fool with them, and easily. This file is also where new liveries are coupled up to the aircraft so they’ll display as options when you’re choosing what you want to fly today. Each aircraft has an air file, i.e. a file with an “.air” extension, which defines most of the aerodynamic behavior of the aircraft. These are not in plain English and are not able to be edited directly nor even read by normal means. None the less, utilities exist that allow Pg. 20 these black-box files too to be examined and tweaked by the end user. Traffic – FS comes with traffic and a traffic engine that makes them behave, at least superficially, as if they were piloted by people – not necessarily very smart people, but people none the less. It’s not bad as is, but this is an area where the add-on creators have had a field day. Fullfledged, comprehensive payware traffic programs abound, often providing literally thousands of aircraft and livery combinations, thousands of enhanced airports to accommodate them (mainly with upgraded parking) and hundreds of thousands of lines of data in flight plan files to make them appear where and when intended. These packages are highly customizable, expandable and editable, providing all sorts of tools for the user to manage and view their traffic’s comings and goings. In addition to those things, freeware packages for traffic litter the download sites. They range from single AI aircraft to packages consisting of various collections of AI aircraft, flight plans, airport parking upgrades, editors, radars, maps, explorers, viewers, random traffic generators and more. Virtually all of it is free. Some other difficult to categorize utilities exist too – HeliTraffic from Flight1, for instance or AISmooth. The former somehow convinces helicopters that they are helicopters – the latter makes AI traffic play better together, if not completely conflict-free. Panels – You don’t like the panel in one of your aircraft? There’s a nifty gauge in one that you’d like to have in another – or several others? An AC you like lacks something important? No problem! By a technique called “aliasing” an entire panel from one aircraft can be made to appear in another and the transplanted panel will work quite well. If you prefer less radical surgery, whether you use a purchased panel editor or just bang away at the panel.cfg file with Notepad, the instrument panels of FS aircraft are amongst the most easily modified of the aircraft components. Cloning an instrument found in one AC in the panel of another is child’s play once you see it done a time or two. You’ll wonder what held you back. The 2D panels are easier, but the 3Ds can also be tweaked. Individual instruments can be added, moved, shrunk or expanded almost at will. They can be copied from one AC and installed in another, or in many others. The GOSPORT - Ocala Flight Simulator Club - Newsletter FS instruments are more intelligent than we might think. Simply adding one to the panel of a new AC is all that is needed for it to “connect” and work, displaying the appropriate information accurately – it’s like magic. The download sites have all kinds of improved or different versions of familiar panel gadgets or new things you didn’t even know you needed. A couple of my favorites are the SALS gauge and the Ice Gauge. SALS is a satellite-based landing aid that puts a virtual localizer and 3-degree glideslope display on your panel for use with any FS runway. It doesn’t matter if it’s a grass strip with no buildings at 8,000 feet MSL, five miles from the nearest power line. The gauge gives you a set of indications that create a virtual ILS, based on an entirely plausible GPSbased capability. The Ice Gauge is a deceptively simple little window that stares darkly at you most of the time. When things are just right (or more accurately, just wrong), the words “Wing Ice” appear in blue. Vacillate long enough and the text turns yellow, and later yet, red. In addition to providing an icing warning indication, the gauge actually enhances (read as “worsens”) the rather lame effects of airframe icing in FS. Ignore the yellow at your peril. If you see “Wing Ice” in red, you’ve probably waited too long to save yourself and your airplane. If you lack the room for what you would like to build in, panel pop-ups may be easily added or added to. Those are always 2D and are quite simple to work with. Scenery – You’d have to be living on the moon to not know that add-on scenery is a thriving and never-ending source of new software titles. I can’t see that the developers will ever run out of new things to sell us that do a better job of displaying the surface of Old Mother Earth in Flight Simulator. Hardly a day goes by that I don’t see a new release for an airport, a city, a region, country or continent. They slice and dice it every way you can imagine and there seems to be no limit to what their imagination can conceive. There’s a new airport package just on the market that models a community around a fictional European airport. It has a paved runway, a glider strip with a launching winch, helipads and a water runway. It has birds chirping and people arguing in the streets. It also has a housing development attached where, for a little more money, you can buy a plot and build a customized house, complete with hangar and parking spot Pg. 21 for your airplane. You can put up a sign identifying yourself and other customers will see it in their copy of the scenery via frequent downloaded updates. If it catches on, and it looks like it is, I suspect there will be some of these set in the US pretty soon. Payware scenery add-ons proliferate ad infinitum, ad nauseum, but there’s also a great deal of freeware scenery available, much of it very good. I have a free FS9 enhancement of the Greystone/Jumbolair/17FL airport up in nearby Anthony that’s not half bad. A certain actor and his family live there and their unique and distinctive house is modeled. Underlying what you see in FS is the terrain mesh data that provides the three-dimensional aspects of what we see of the ground. That too is sold or given away (mostly sold) on the web, making the mountains more mountainous, the coastlines more irregular and the terrain features generally more accurate, interesting and believable. Typically packaged for large areas, e.g. whole countries or continents, it’s fairly cheap and adds much to the believability of what we see out the cockpit windows. Just be sure you have plenty of hard disk space before buying or installing any of these. They tend to be massive. Looking at the broad topic of scenery, there are many software tools available for self-improvement activities in FS. Object placers, for instance allow the user to put vehicles in the parking lots, air-stairs on the ramps and horses in the fields of his FS world – along with much more. Libraries of objects – buildings, ships, people, trees and things of all sorts – exist for you to sprinkle where you’d like to see them. Specialized tools are available, optimized for working with specific kinds of objects. I’m learning to use Fence Builder Pro at the moment, a payware add-on that is dedicated to placing linear objects in long, contiguous rows, or placing non-linear objects in spaced non-contiguous rows, arrays or matrices. It’s made for doing fences, hedges, walls, barriers, pipelines, power lines, orchards or rows of flares at a makeshift airport. It’s interesting how putting a simple perimeter fence around an airport kicks up the realism. Other similar software tools exist for adding specific things such as vegetation, moving ships and boats, etc, to your FS environment. The GOSPORT - Ocala Flight Simulator Club - Newsletter Design tools such as Gmax or FS Design Studio are at the high end in complexity and capability. They are relatively complex software packages that are intended to create from scratch the 3D objects we see and use in FS. They are capable of modeling most any object of any size - scenery features such as buildings and bridges, antenna towers and windsocks, or even the aircraft models themselves. These are typically CAD-like packages that permit the user to create a 3D wire-frame shape that is then wrapped in bit-mapped texture files to provide the placeable and even the flyable entities in FS. Sound – Much like panels, sound files from one aircraft may be aliased to another. The default FS aircraft sound files are often aliased into add-on AC by the developers, even in payware sometimes. It only takes a single line in a configuration file and it’s a done deal. Add-on sound packages are available as freeware and payware and any AC that are provided with particularly good sound files may be a source for aliasing that sound into similar aircraft in your hangar. It’s easy to do and can make a big difference in the realism of an otherwise middle-of-thetaxiway aircraft. Navaids – These too can be added or edited in FS. The electronic ones, ILS, NDB, Markers, etc, at airports or nearby can be worked with the airport editors or with other scenery editing tools. Even those intangible GPS fixes, intersections and waypoints are entities that can be added or adjusted in FS using software tools. If you’ve flown with a current, real-world IAP or STAR lately, you may have found references to fixes and intersections that your FS doesn’t know about. It’s no problem – the tools to fix the fixes exist and FS will accept them. Weather – A number of environmental packages exist for both versions of FS, mainly payware. Though real-world weather is a built-in option in FS9 and FSX these packages take it to a new level. Their stock in trade seems to be primarily in the sky display graphics and they can provide some jaw-dropping, spectacular vistas if you install one. Some have named weather “themes” you can choose, I guess to suit your mood. At the simplest level, they just provide the weather as the on-line sources indicate, but most are capable of a lot more. One I’m familiar with randomly generates “thermals” in geographically and environmentally plausible places to spill your virtual coffee Pg. 22 or carry your FS sailplane to new heights. All sorts of other environmental phenomenon not natively modeled in FS or not modeled very well can be found in these packages. ATC – Another area where developers have taken what FS provided and improved on it immensely is Air Traffic Control. They don’t much affect the AI aircraft that you see as traffic, but for you the flyer who wants more realistic ATC interaction, particularly in the IFR flight environment, these are the answer. There are only a few but those that exist are reputed to be very good. I use one and wouldn’t consider going back to the stock MS ATC. Besides the more accurate and realistic interaction between you and the controllers, they also typically provide improved background radio traffic and additional controller and pilot voice files to make things better. MSFS SDKs – These are the Software Development Kits for Flight Simulator, published by Microsoft almost hand in hand with the original release of the commercial products. They’re free – both versions – downloadable from the MS site. They represent a gold mine of information about FS, how it works and how to get inside and tweak certain things. Though they contain a number of utilities, much of the value lies simply in the documentation files – Word documents that describe things you may never have imagined about the FS inner workings and the strings users may pull to make it behave differently. FSUIPC – I’ll be surprised if you don’t already have this installed in your own FS, but you may not even be aware of it. It’s so fundamental, important and unique that it deserves a category of its own. FSUIPC is required to make many other add-ons work. Many of them include it in their disk or download package, installing it for you in the course of installing themselves if they don’t find it already there. This utility, written by FS software luminary Pete Dowson at Scruffy Duck Software, is the cornerstone of FS add-ons of all kinds. In simple terms, it provides a software window that allows an external program to read data from and send messages and commands to Flight Simulator while it is running. It’s available in both freeware and payware versions, though as users most of us only need the freeware flavor. The developers pay the freight for the rest of us, mostly, because they have to buy it if The GOSPORT - Ocala Flight Simulator Club - Newsletter they intend to distribute software that makes use of it. If you want to check if you have it, click on the Modules pad of the FS Top-Line menu. It will be immediately obvious if it’s installed. Controls/User Interface – Mostly, but not exclusively, in the realm of hardware, this class of things is how we physically interact with FS. At its most basic FS can be used entirely with a mouse and keyboard, but it’s not very realistic and not very satisfying. We all soon graduate to a joystick at least, and there’s a lot more available. Yokes, throttle quadrants, hardware displays, switch panels, rudder pedals and the like have become fairly cheap and fairly popular. Other things making inroads are softwarehardware combinations for voice recognition (VAC; VOX ATC), head tracking (TrackIR) or true 3D display. Recent and free software discoveries, for me at least, include the virtual keyboard, the PDF Kneeboard and a utility to truncate that annoying, blinking red and white “PARKING BRAKE” banner to simply “PB” (or is that an instrument – some of these overlap). Context Enhancers – Missions, adventures and specialized context software fit in this category. In my mind this includes things like AirHauler and its predecessor Cargo Pilot, Rescue Pilot, the recently released Airshow Pilot, the Flight Deck series that provide carriers and carrier ops in FS, adventure packs, difficult approach collections, some charter, freight or passenger line simulators and things of that nature. I got an e-mailed ad the other day for a Civil Air Patrol search and rescue mission add-on that fits right into this class of things. FSX in particular has some built-in capability for userdefined missions and that’s really beginning to catch on. Those things by and large provide a scenario or a set of circumstances and objects within FS that give it a new character and a new feel – and an objective. You’re no longer just drilling holes in the sky – you’re pursing a goal or trying to meet a specific directive. It’s a game-changing thing. If not exactly mind-altering, its at leas a mind-set altering experience when you encounter a really well-done one. Flight Planners – Often coupled with moving maps and other in-flight navigation gizmos, there are quite a number of these. They’re varied, but in general are very useful Pg. 23 and are a great improvement over the native FS flight planner and usually over the FS GPS as well. Multi-Crew Utilities – Let’s face it, most large AC can’t be flown realistically with a single pilot. There are some things that attempt to put that right in FS and they fall into two categories – those that allow you to share the flying duties with a software entity and those which connect you up with another real-world person. I know several exist but don’t know all that much about them. None the less, the bottom line is, you don’t have to struggle with doing it all yourself if you don’t want to. Multi-Flyer Utilities – These are related to the above but in this case, connect you up visually and audibly with a real person in another FS aircraft, presumably flying or parked somewhere nearby. While they might also have fit into the ATC category, VATSIM and a couple of other similar services need to be mentioned here. They provide on-line, real-time ATC from a real person acting as air traffic controller to multiple, simultaneous FS flyers. These are available on-line more or less 24/7 and the supporting organizations and individual real-person controllers work hard to provide accurate, world-wide ATC, mimicking real-world procedures as closely as practical. Other – This category should indicate to you that this long article is drawing to a close. Yes, I’m happy about that too. This group is the repository for everything else – those things that don’t fit neatly into any of the other categories. They’re mostly utilities of one sort or another – auto-savers, screen-shooters (for taking screenshots, not for shooting down AI traffic, no matter how much they may deserve it), flight recorders and all manner of other things. There are utilities that improve how aircraft lights or ground lights display. Another de-synchronizes all those winking aircraft lights you see in the distance at night. There are programmer tools such as de-compilers/ compilers, and one-of-a-kind utilities that defy description. Trolling through the utilities section of the download sites is a gee-whiz experience – you’ll find things you never thought of and things to fix things you didn’t know could be fixed and yet more things to fix things that you didn’t realize were broken. The ingenuity of the developers knows no bounds. The GOSPORT - Ocala Flight Simulator Club - Newsletter One special case that deserves special mention and which can provide some serious enhancements to your FS world is Google Earth. It has some capability to be connected to FS, though I haven’t done this so am not too familiar with the details. You can also use it as a reference source for customizing airports or other scenery, making the virtual closely resemble the actual. I have done that and it’s an extraordinarily useful tool. I must acknowledge that, lengthy as it is, this is not a complete treatment of what we can do with and within FS. I believe Flight Simulator is uniquely and almost infinitely customizable, particularly when compared to any other software game, product or genre of software products. I can’t think of a software entity that comes anywhere close to being as flexible and comprehensive and as able to be customized as the MSFS environment. It may cost a few hard-earned bucks but much of what is available is free too. In the final analysis, there aren’t too many limits and those that exist are being pushed back every month by developers who take us where we couldn’t go last month. They’re doing it with ready to use products but also, more interestingly, with tools that let us put our own imaginations to work. What a world. Pg. 24 Sunset Log Channing (Chan) Gerber Founder O FSC OFSC Gosport Back-Issues by John Allard Looking for a previous issue? They’re all available as PDF file downloads from the Mutley’s Hangar forum site. Go to… http://forum.mutleyshangar.com/index.php Scroll down to “The Ocala Flight Sim Club Forums.” Within that is a “Newsletter” section. Separate threads exist in that section for each year, beginning with our first issue in June 2008. The threads contain the table of contents for each issue, so you may not have to open each PDF to find what you’re looking for. The GOSPORT - Ocala Flight Simulator Club - Newsletter Pg. 25 The GOSPORT - Ocala Flight Simulator Club - Newsletter CROSSWORD CLUES ACROSS 1 - Designer of P-38, F-104, U-2, F-117, SR-71 5 - Object of Weight and Balance (abbrev.) 7 - Guys outside Landmark’s lobby (pl.) 10 - NE state (abbrev.) 11 - Made the cats 12 - Something you do with flaps and gear 13 - Britten-Norman twin 17 - Large airline (abbrev.) 18 - Landmark is one 19 - Angle of attack exceeds limit 20 - After enroute 22 - Nav gauge (abbrev.) 25 - Sun ‘n Fun organizer 26 – Wheels 28 - Airport/Facilities Directory (abbrev.) 30 - Not cloudy 33 - Seals cracks in runways 34 - 100LL by another name 36 - Where it all started (three words) 38 - Mid-West state (abbrev.) 39 - Departs vertically, arrives horizontally 42 - Compass circle 43 – Us 45 - HMFIC (Military abbrev.) 47 - Opposite of 180 49 - Pushback vehicle 51 - Tail Section (pl.) 55 - Archie’s wife 57 - Large Marsupial (slang) 58 - Popular homebuilt engine 59 - “___ Brakes” 60 - DHC-6 (nickname) 61 - Idyllic, volcanic state (abbrev.) 62 - What leaks from radial engines 63 - Anglo/French speedster DOWN 2 - Big guy in Landmark’s lobby 3 -Microsoft addiction 4 – Tall OFSC guy 6 - “_____ Circle” 8 - Navy’s bird farm 9 - What B-2 and F-117 share 14 - Kills lift Pg. 26 15 - What RPM does with one mag off 16 - “____ Commander” – Bob Hoover’s ride 17 - Putt-Putt’s branch 18- Last maneuver before touchdown 21 - “___-Flight” 23 - Embraiers are made here 24 - Blue Angel’s slowest AC (2 words, nickname) 26 - Between the runways 27 - Flew Warhawks in China (abbrev.) 29 - Yellow trash hauler 31 - Commercial color scheme 32 - One up, one down (pl.) 35 - “____ Pilot” 36 - What NDBs are measured in 37 - High capacity disk 40 - Mother of Hercules 41 - Sometimes displayed by DME 44 - Numbers in your windscreen 46 – NMPH 48 - POV switch on joysticks 49 - SNJ, to the Army 50 - MUGM (nickname) 52 - Unpaved runway maintenance 53 - Unpleasant substance 54 - Spinning top in the panel 56 - Meaning of Up arrow on OBI 58 - Name of cord that opens chute Solution is on Page 14 The GOSPORT - Ocala Flight Simulator Club - Newsletter CROSSWORD PUZZLE By John Allard Solution is on Page 14 Pg. 27 The GOSPORT - Ocala Flight Simulator Club - Newsletter New Ground Procedures by John Allard At the end of last month some new FAA rulemaking took effect and things on the ground control frequencies at controlled, multi-runway airports changed forever more. It won’t affect Ocala much, even though there are two runways; they don’t cross and you don’t have to cross one to reach another. Things won’t change in FS either, but this real world change still seems noteworthy and interesting. I think it’s educational and enlightening for us to have some realization of the disparities between our flying world and the real one. This introduces yet another difference. One of the FAA’s focus topics for the last several years has been reducing runway incursions. US aviation hasn’t had a stellar record with that in recent times. There have been few if any actual collisions, but plenty of events and near-misses. The potential is there - sooner or later, if nothing is done, something bad is going to happen. Coupling that with the fact that the worst loss of life ever in a single aviation accident was just such an event (Tenerife – 1977), it’s not altogether surprising that things are tightening up in this area. What’s new is that there will no longer be any “Taxi to Runway nn…” instructions issued if crossing a runway is necessary. Each runway crossing will require stopping and getting a new clearance from ATC to cross and continue to the assigned takeoff runway. In effect, every hold line is now a stop sign, and the traffic cop is in the tower. Pilots may only enter a runway if they been specifically 1) cleared to cross it, 2) told to line up and wait (position and hold is the former term for that) on that runway, or 3) cleared to take off from that runway. Absent one of those, entering any runway for any reason is now strictly verboten. Pg. 28