Character Creation Reference Sheet
Transcription
Character Creation Reference Sheet
Character Creation Reference Sheet Version 1 1 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord STEP 1. CONCEPT Come up with a basic idea of the hero you want to play. GM determines the power level for your character. POWER LEVEL Mundane Pulp Street Low Standard High Very High Extreme Iconic Iconic+ HERO DICE 12 18 24 30 36 42 48 54 60 +6 per tier HEALTH 4 6 8 10 12 14 16 18 20 +2 per tier MAX. TRAIT RANK 6d 7d 8d 9d 10d 11d 12d 13d 14d +1d per tier STEP 2. TRAITS AND PERKS Purchase traits with hero dice on a one-for-one basis. A hero can only have up to 3 traits at maximum rank. Whether mundane or super, the first hero die put into a trait raises it to 3d and every subsequent hero die raises it another 1d. Regardless of cons, no trait can ever cost less than 1 hero die. Pros () in italics can be purchased multiple times. Mundane Traits All heroes automatically have 2d in all mundane traits. A weak trait has 1d in rank. ACADEMICS Languages (+1d) PROFESSIONAL Experienced (+1d) ATHLETICS Martial Arts (+1d) Weaponry (+1d) RIDING CHARM Disguise (+1d) Gambling (+1d) Ventriloquism (+1d) STEALTH COMMAND TECHNOLOGY MEDICAL THIEVERY MIGHT Shockwave (+2d) – Requires at least 12d Might Tremor (+2d) – Requires at least 12d Might TOUGHNESS SCIENCE STREETWISE SURVIVAL PERCEPTION Acute Sense (+1d) Investigation (+1d) MIGHT RANK 1d 2d 3d 4d 5d 6d 7d 8d 9d VEHICLES Aircraft (+1d) Spacecraft (+1d) Watercraft (+1d) WILLPOWER MAX. LIFT 100 lbs. 250 lbs. 500 lbs. 1,000 lbs. 1 ton 2 tons 5 tons 10 tons 20 tons MIGHT RANK 10d 11d 12d 13d 14d 15d 16d 17d 18d 2 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord MAX. LIFT 50 tons 100 tons 200 tons 500 tons 1 kiloton 2 kilotons 5 kilotons 10 kilotons 25 kilotons Super Traits A super trait is available only if you put hero dice into it. A Strong trait, indicated with a “(x2)” is twice as expensive as normal traits. MOVEMENT RANK 3d 4d 5d 6d 7d 8d 9d 10d SPEED 8 mph 15 mph 30 mph 60 mph 120 mph 250 mph 500 mph 1,000 mph ABSORPTION Siphon (+1d) ANIMATE OBJECTS (X2) FORCE FIELD Psychic (+0d) ARMOR Impenetrable (x2) Psychic (+0d) Active (-1d) GROWTH (X2) BANISH BLAST Blocking (+2d) Penetrating (x2) Marksmanship (-1d) BOOST CONSTRUCTS Absolute (+2d) DAZZLE Deafening (-1d) DEFLECTION DISPEL DRAIN ENERGY FIELD (X2) Defensive (+3d) Energy Form (+6d) ENSNARE Capture (+1d) Immobilize (-2d) SPEED 2,500 mph 5,000 mph 10,000 mph 25,000 mph 50,000 mph 100,000 mph 250,000 mph 500,000 mph FLIGHT Spaceflight (+1d) Gliding (-1d) Levitation (-2d) Wings (-1d) ANIMATE IMAGES (X2) CONSTRUCTS RANK 3d 6d 9d 12d 15d 18d MOVEMENT RANK 11d 12d 13d 14d 15d 16d 17d 18d AREA large room football field stadium city block one-mile radius ten-mile radius GROWTH RANK 3d 4d 5d 6d 7d 8d 9d 10d 11d 12d 13d 14d 15d 16d 17d 18d HEIGHT 7½ ft. 10 ft. 12 ft. 15 ft. 20 ft. 25 ft. 30 ft. 50 ft. 75 ft. 100 ft. 120 ft. 150 ft. 200 ft. 250 ft. 300 ft. 500 ft. HEALING/REPAIR (X2) Cure (+2d) ILLUSIONS IMAGES IMAGES RANK 3d 6d 9d 12d 15d 18d 3 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord AREA large room football field stadium city block one-mile radius ten-mile radius SOLID FORM (X2) Dense (-2d) LEAPING LIFE DRAIN (X2) Slay (-4d) SPECIAL ATTACK STRIKE Blocking (+2d) Penetrating (x2) Fighting (-1d) MACHINE CONTROL Cables (-1d) Interface (-1d) MATTER CHAMELEON (X2) STUN Slow (-2d) MIND BLAST MIND CONTROL Animal Control (-1d/-2d/-3d) Confusion (-2d) Emotion Control (-1d/-2d) Hypnotism (-2d) Pheromones (-2d) SUPER SPEED (X2) SWIMMING SWING LINE NULLIFICATION NULLIFICATION RANK 3d 6d 9d 12d 15d 18d AREA contact small area large room football field stadium city block TELEPATHY Alter Memory (+6d) Cloak Mind (+1d) Dream Travel (+1d) Sense Minds (+2d) Empathy (-2d) TELEPORTATION (X2) Blind Porting (+2d) Combat Porting (+2d) Gate (+2d) OMNI POWER (X2) PLASTICITY (X2) PORT OTHER NET SUCCESSES 1 or less 2 to 3 4 to 5 6 or more MAX. DISTANCE no effect close range distant range visual range POSSESSION POWER SLIDE RUNNING SHRINKING (X2) Micro-Universe (+1d) Proportional Strength (-2d) SHRINKING RANK 3d 4d 5d 6d 7d 8d 9d 10d 11d 12d TELEKINESIS (X2) Focused (-2d) Tendrils (-2d) Weak (-4d) TELEPORTATION RANK 3d 4d 5d 6d 7d 8d 9d 10d 12d 15d TRANSFORM OTHER HEIGHT 4 ft. 2 ft. 1 ft. 6 in. 3 in. 2 in. 1 in. ½ inch fly-sized flea-sized TRANSMUTATION (X2) TUNNELING Disturbance (-1d) 4 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord DISTANCE 5 ft. 50 ft. 500 ft. 1 mi. 10 mi. 100 mi. 1,000 mi. Planetary Moon Solar System Perks Perks are purchased by spending a flat number of hero dice, as indicated in parentheses. Pros and cons are purchased once for a perk, even if the perk is purchased multiple times. Perks in italics can be purchased multiple times. Perks with an asterisk (*) represent social advantages, as opposed to powers or abilities. ALLY* (2D) Boss (+2d) – must be bought separately for each ally. Summoning (+2d) AMBIDEXTERITY (1D) HEADQUARTERS* (1D) HIBERNATION (1D) IMMORTALITY (1D) ANIMAL EMPATHY (2D) IMMUNITY (1D/3D) Environmental (+2d) ANIMAL FORMS (6D) Xenomorphic (+6d) INVISIBILITY (6D) Make Invisible (+2d) ASTRAL PROJECITON (6D) KNOCKDOWN (1D) AUTHORITY* (1D) Supreme (+2d) LEADERSHIP (1D) BLENDING (2D) LIGHTNING REFLEXES (1D) BLIND FIGHTING (1D) LIQUID FORM (9D) COMMUNICATOR (1D) LUCK (2D) CONTACT* 1D) High Level (+2d) MORPH (4D) Doppelganger (-1d) COSMIC AWARENESS (2D) PATRON* (1D) Clout (+2d) DIMENSIONAL TRAVEL (2D) Gate (+2d) DUPLICATION (6D) Legion (+12d) LIFE SUPPORT (1D) PHASING (4D) ENHANCED DEFENSE (4D) PHOTOGRAPHIC MEMORY (2D) Recording (+1d) EXTRA LIMBS (1D) POWER MIMICRY (12D/24D) FAME* (1D) Crazy (+2d) POWER THEFT (12D/24D) GASEOUS FORM (3D) PSI-SCREEN (1D) PRECOGNITION (6D) 5 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord PSYCHOMETRY (2D) Ultra Vision (1d) X-Ray Vision (4d) QUICK CHANGE (1D) SUPER TRANSLATION (3D) REACH (2D) REGENERATION (3D/6D/12D) Weakness (-1d) TIME STOP (12D) RELENTLESS (1D) TIME TRAVEL (4D) Gate (+2d) Waypoints (-2d) SCRYING (4D) TRACKLESS (1D) SEPARATION (2D) SPEAK WITH DEAD (2D) TRANSFORMATION (4D) Weak Form (-2d) SPECIAL VEHICLE* (1D) TWO-DIMENSIONAL (2D) SUPER SENSES (VARIES) Astral Sight (1d) Attuned (1d) Circular Vision (1d) Danger Sense (1d) Detection (1d) Lie Detection (1d) Microscopic Vision (1d) Night Vision (1d) Radar (2d) Radio Hearing (1d) Sonar (1d) Telescopic Vision (1d) Thermal Vision (1d) Trace (1d) Tracking Scent (1d) True Sight (4d) Ultra Hearing (1d) UNCANNY DEFENSE (2D) UNKILLABLE (2D) UNLIVING (9D) Automaton (+6d) VANISH (1D) WALL-CRAWLING (2D) Wall-Running (-1d) WARP POCKET (1D) WEAKNESS DETECTION (6D) WEALTH* (1D) Great (+2d) Pros & Cons Pros and cons can be applied to traits (both mundane and super) and perks. ADJUSTABLE (+1D/+2D) INHIBITED (-1D/-2D) AFFECT INANIMATE (+2D) ITEM (-1D) ALWAYS ON (-1D) LIMITED (-1D/-2D) AREA/BURST (+1D/+2D) MENTAL (+2D) AUTOMATIC (-1D) OVERLOAD (+1D) BUILD UP (-2D) RANGED (+2D) CASTING (+2D) REQUIREMENT (-1D/-2D) CHARGES (-1D/-2D/-3D) RICOCHET (+1D) CONCENTRATION (-2D) SELECTIVE (+2D) CONTACT (-2D) SIDE EFFECT (-1D/-2D) CONTAGIOUS (+2D) SIGNATURE (-1D) DELAY (-1D) SUBTLE (+1D) DEMANDING (-2D) TRAPPING (+2D) ETHEREAL (+2D) UNDERPOWERED (-2D) FADING (-1D/-2D) VARIANT (+2D) IMPRECISE (-2D) VISUAL RANGE (+2D) 6 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord STEP 3. FLAWS Select up to three flaws. Absentminded Alter Ego Amnesia Aversion/Fear Beast Blind Broke Code of Conduct Color Blind Compulsion Creepy Deaf Disabled Emotionless Enemy Flashbacks/Guilt Frenzy Frightening Illiterate Impaired Sense Insane Light Sensitive Mute Night Blind Nocturnal Notoriety Outsider Power Limits Quirk Reaction Repair Requirement Responsibility Restriction Secret Slow Unlucky/Jinx Unusual Looks Unusual Shape Unwanted Power Vulnerability Wanted 7 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord STEP 4. GEAR Select appropriate gear for the character to possess. ARMOR Ancient, Leather Ancient, Mail Ancient, Plate Modern, Biker Leather Modern, Bulletproof Cloth Modern, Military/Riot Gear Sci-Fi, Padding Sci-Fi, Plate Sci-Fi, Powered Shields – add +1d Defense DEFENSE +1d +2d +3d +1d +2d +3d +2d +4d +6d SPECIAL — — — — Limited (only vs. firearms) — — — Impenetrable WEAPON Bow/Crossbow Energy Grenade Energy Pistol Energy Rifle Energy Rifle, Assault Energy Rifle, Heavy Grenade, Explosive Grenade, Flash-Bang Heavy Machinegun Heavy Rocket Launcher Melee, Blunt Melee, Edged/Exotic Melee, Energy Pistol Rifle, Assault Rifle, Sniper Shotgun Submachine Gun Thrown, Blunt Thrown, Edged/Exotic Thrown, Sling DAMAGE +3d +4d +4d +5d +5d +6d +3d — +5d +6d +2d +3d +3d +3d +4d +4d +4d +3d +1d +2d +2d SPECIAL Ranged Area, Ranged Ranged Ranged Area, Ranged Area, Ranged Area, Ranged Area, Dazzle 6d, Ranged Area, Ranged Area, Ranged — — Penetrating Ranged Area, Ranged Ranged, Visual Range Ranged, Limited (short range) Area, Ranged Ranged Ranged Ranged 8 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord EQUIPMENT Binoculars Bug Detector Caltrops Camera Cellphone Climbing Claws Climbing Gear, Ice Climbing Gear, Urban Computer Communicator Crowbar Explosives Flashlight Gas Mask Geiger Counter Handcuffs, Metal Handcuffs, Plastic Lantern Light Stick Lockpick Gun Night Vision Goggles Parabolic Microphone Parachute Radio Rappelling Gear Scuba Gear Scope Silencer Space Suit Telescope Tracer Bug Transmitter Wiretap DESCRIPTION Grants the user Telescopic Vision; possibly Night Vision as well. Adds +4d bonus to trait when searching for bugs and transmitters. Floor spikes that slow or stop pursuers; can also be poisoned. An advanced camera; could have Night Vision and Telescopic Vision. Ubiquitous means of communication, probably not traceable. Adds +2d bonus to trait when climbing natural surfaces. Adds +4d bonus to trait when climbing ice (3 Difficulty). Adds +4d bonus to trait when climbing glass (3 Difficulty). Small and wireless top-of-the-line system worthy of a hero. High-tech version of a cellphone common in sci-fi games. Adds +4d bonus when forcing things open—hey, we can’t all lift cars. Material and detonators for controlled demolitions. A small but powerful flashlight with a variable-width beam. Protects the wearer against inhaled diseases, drugs, and poisons. Detects and displays the level of environmental radiation. Used to bind villains; 4 Difficulty to break. Used to bind villains; 3 Difficulty to break but easy to cut. Gives off light by burning oil; lasts for a few hours. Chemical stick that glows for a few hours when activated. This device will quickly open most normal mechanical locks. Grants the user Night Vision. Grants user 8d Perception for hearing things in one direction. Allows safe falls from great heights; must be repacked after use. An advanced, multi-channel, and very probably hands-free walkie-talkie. Allows rapid descent from heights with an Athletics roll. Allows the user to operate underwater for up to 1 hour. Mounted on a firearm; modern versions work like binoculars. More properly called a suppressor, it muffles the sound of a firearm. Essential sci-fi gear that lets you operate in outer space for several hours. Primitive means to grant the user limited Telescopic Vision. Small transmitter that emits a periodic signal identifying its location. Transmits audible sounds to a predetermined receiver. A transmitter affixed to a telephone line or fiber optic cable to tap calls. 9 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord AIR VEHICLES BODY SPEED HANDLING Attack Helicopter 7d 8d 6d Gravity Car 6d 8d 6d Gravity Bike* 5d 8d 7d Helicopter 6d 8d 6d Jet Fighter 7d 10d 8d Jumbo Jet 9d 9d 2d Lear Jet 7d 9d 4d Mini-copter* 4d 8d 7d Prop Plane 6d 8d 5d Space Shuttle 10d 11d 0d Starship, Cruiser** 18d 12d — Starship, Destroyer** 16d 12d — Starship, Frigate** 14d 12d — Starship, Star Fighter 8d 13d 8d Starship, Transport 10d 12d 6d WWI Biplane 5d 7d 5d WWII Bomber 7d 8d 4d WWII Fighter 6d 9d 6d Zeppelin 6d 6d — * Body can’t be used to defend this vehicle’s passengers because it has an open cockpit. ** This is a tactical vehicle and its weapons are considered tactical weapons. WEAPONRY 8d — — — 8d — — — — — 16dx8 14dx6 12dx4 8d 8dx2 5d 6dx2 6d — WATER VEHICLES BODY SPEED HANDLING Battleship** 16d 6d — Carrier** 16d 6d — Destroyer** 15d 6d — Frigate** 12d 6d — Mini-Sub 8d 6d 1d Nuclear Sub** 16d 6d — Ocean Liner 15d 6d — Sailboat* 6d 5d 0d Sailing Ship 10d 4d 0d Speedboat* 5d 7d 2d Submarine** 12d 5d — Tanker** 15d 5d — Wave Runner* 4d 6d 2d Yacht 8d 6d 1d Yacht, Huge 10d 6d 0d * Body can’t be used to defend this vehicle’s passengers because it has an open cockpit. ** This is a tactical vehicle and its weapons are considered tactical weapons. WEAPONRY 16dx4 12dx4 14dx4 12dx2 — 14d — — 8dx2 — 12d — — — — 10 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord LAND VEHICLES BODY SPEED HANDLING APC 9d 6d 2d Armored Car 8d 6d 1d Big Rig 9d 7d 0d Bus 8d 7d 0d Car, Sedan 6d 7d 2d Car, Sports 6d 8d 3d Car, SUV 7d 7d 1d Dune Buggy* 5d 6d 2d Limousine 6d 7d 1d Mecha 12d 7d 4d Motorcycle* 5d 8d 3d Scooter* 4d 6d 2d Tank 10d 6d 2d Train Engine 9d 7d — Truck 7d 7d 0d *Body can’t be used to defend this vehicle’s passengers because it has an open cockpit. 11 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord WEAPONRY 6d — — — — — — — — 10d — — 8d — — STEP 5. FINISHING TOUCHES Determine the additional information that describes the character. NAME AND IDENTITY DESCRIPTION MOTIVATION Acceptance Fame Justice Responsibility Wealth Coercion Guardian Peace Thrills Exploration Idealism Redemption Virtue QUOTE Make up a quote or tag line that says it all about your hero. DETAILS Make up at least three details: one about you, one about one of the other heroes in the group, and one about someone or something out there in the game world. CONNECTIONS Describe at least 3 NPCs who play an important role in the character’s life. ORIGIN Describe how and why your hero became a hero. 12 All content ©2013 LakeSide Games, Inc. All rights reserved Document compiled by Nestor D. Rodriguez. Art by Jerry Gaylord