Computation of Nash Equilibria in Bimatrix Games
Transcription
Computation of Nash Equilibria in Bimatrix Games
Computation of Nash Equilibria in Bimatrix Games 7th Athens Colloquium on Algorithms and Complexity (ACAC 2012) University of Athens, 27-28 August 2012 Spyros Kontogiannis kontog@cs.uoi.gr Computer Science Department University of Ioannina Computer Technology Institute & Press ‘‘Diophantus’’ Monday, August 27 2012 Skeleton of the Talk 1 Bimatrx Games Preliminaries Complexity of 2NASH Formulations for 2NASH The algorithm of Lemke & Howson 2 Polynomial-time Tractable Subclasses 3 Approximability of 2NASH Theoretical Analysis Experimental Study 4 Conclusions S. Kontogiannis : Tractability of NE in Bimatrix Games [2 / 68] Bimatrix Games: Representation 2 players: the ROW player and the column player. m (n) alternative actions for ROW (col) player. S. Kontogiannis : Tractability of NE in Bimatrix Games [3 / 68] Bimatrix Games: Representation 2 players: the ROW player and the column player. m (n) alternative actions for ROW (col) player. Γ[k, j ] = (Rk,j , Ck,j ): The pair of payoffs for the two players, for a given pair (profile) of actions (k, j ) ∈ [m] × [n]. S. Kontogiannis : Tractability of NE in Bimatrix Games [3 / 68] Bimatrix Games: Representation 2 players: the ROW player and the column player. m (n) alternative actions for ROW (col) player. Γ[k, j ] = (Rk,j , Ck,j ): The pair of payoffs for the two players, for a given pair (profile) of actions (k, j ) ∈ [m] × [n]. Representation: By the m × n bimatrix of normalized payoffs: Γ = h R ∈ [0, 1]m×n , C ∈ [0, 1]m×n i 1 ooo j ooo n 1 *,* *,* *,* *,* *,* ooo *,* *,* *,* *,* *,* *,* *,* Rk,j,Ck,j *,* *,* ooo *,* *,* *,* *,* *,* m *,* *,* *,* *,* *,* k S. Kontogiannis : Tractability of NE in Bimatrix Games [3 / 68] Bimatrix Games: Representation 2 players: the ROW player and the column player. m (n) alternative actions for ROW (col) player. Γ[k, j ] = (Rk,j , Ck,j ): The pair of payoffs for the two players, for a given pair (profile) of actions (k, j ) ∈ [m] × [n]. Representation: By the m × n bimatrix of normalized payoffs: Γ = h R ∈ [0, 1]m×n , C ∈ [0, 1]m×n i ooo j ooo n 1 *,* *,* *,* *,* *,* ooo *,* *,* *,* *,* *,* *,* *,* Rk,j,Ck,j *,* *,* ooo Payoff to ROW player when row plays k and col plays j... 1 *,* *,* *,* *,* *,* m *,* *,* *,* *,* *,* k Payoff to COL player when row plays k and col plays j... Size of representation: O(m × n) rational numbers. S. Kontogiannis : Tractability of NE in Bimatrix Games [3 / 68] Uncorrelated Strategies (for the players) S. Kontogiannis : Tractability of NE in Bimatrix Games [4 / 68] Uncorrelated Strategies (for the players) Each player chooses a (mixed / pure) strategy (probability distribution over) her action set. 1 ooo j ooo n *,* *,* *,* *,* ooo *,* *,* *,* *,* *,* k *,* *,* Rk,j,Ck,j *,* *,* ooo S. Kontogiannis : 1 *,* *,* *,* *,* *,* *,* m *,* *,* *,* *,* *,* Tractability of NE in Bimatrix Games [4 / 68] Uncorrelated Strategies (for the players) Each player chooses a (mixed / pure) strategy (probability distribution over) her action set. 1 ooo j ooo n *,* *,* *,* *,* *,* *,* *,* *,* *,* *,* Rk,j,Ck,j *,* *,* ooo ooo *,* *,* *,* *,* *,* *,* *,* m *,* *,* *,* *,* *,* k S. Kontogiannis : 1 Tractability of NE in Bimatrix Games [4 / 68] Uncorrelated Strategies (for the players) Each player chooses a (mixed / pure) strategy (probability distribution over) her action set. ooo j ooo n *,* *,* *,* *,* *,* *,* *,* *,* *,* k *,* *,* Rk,j,Ck,j *,* *,* ooo S. Kontogiannis : 1 *,* ooo The adopted action per player is determined randomly and independently of other players’ behavior and her final choices of actions, according to her announced strategy. 1 *,* *,* *,* *,* *,* m *,* *,* *,* *,* *,* Tractability of NE in Bimatrix Games [4 / 68] Uncorrelated Strategies (for the players) Each player chooses a (mixed / pure) strategy (probability distribution over) her action set. The adopted action per player is determined randomly and independently of other players’ behavior and her final choices of actions, according to her announced strategy. 1 1 ooo j ooo n *,* *,* *,* *,* *,* ooo *,* *,* *,* *,* *,* k *,* *,* Rk,j,Ck,j *,* *,* ooo *,* *,* *,* *,* *,* m *,* *,* *,* *,* *,* Each player is interested in optimizing the expected value of her own payoff, as a function of the announced strategies profile for both players (x, y): I ROW player: xT Ry = I column player: xT Cy = P i∈[m] P P i∈[m] j ∈[n] xi · Ri,j · yj . P j ∈[n] xi · Ci,j · yj . S. Kontogiannis : Tractability of NE in Bimatrix Games [4 / 68] Correlated Strategies (for the mediator) The players are allowed to coordinate their choices of actions, via a credible coordinating device, the mediator. S. Kontogiannis : Tractability of NE in Bimatrix Games [5 / 68] Correlated Strategies (for the mediator) The players are allowed to coordinate their choices of actions, via a credible coordinating device, the mediator. ooo j ooo n 1 W1,1 *,* W1,j *,* W1,n ooo *,* *,* *,* *,* *,* Wk,1 *,* Wk,j *,* Wk,n 1 S. Kontogiannis : k ooo The mediator chooses an action profile for both players, (k, j ) ∈ [m] × [n], according to a correlated strategy, ie, a probability distribution over the entire set of action profiles: W ∈ ∆m×n . *,* m Wm,1 *,* *,* *,* *,* *,* Wm,j *,* Wm,n Probability of the mediator proposing the action profile (k,j) Tractability of NE in Bimatrix Games [5 / 68] Correlated Strategies (for the mediator) The players are allowed to coordinate their choices of actions, via a credible coordinating device, the mediator. 1 ooo j ooo n W1,1 *,* W1,j *,* W1,n ooo The mediator chooses an action profile for both players, (k, j ) ∈ [m] × [n], according to a correlated strategy, ie, a probability distribution over the entire set of action profiles: W ∈ ∆m×n . The mediator recommends via private channels the corresponding action per player in the chosen profile, without revealing it to the opponent. Each player freely chooses an action, already knowing mediator’s recommendation to her. 1 *,* *,* *,* *,* *,* Wk,1 *,* Wk,j *,* Wk,n k ooo *,* m Wm,1 S. Kontogiannis : *,* *,* *,* *,* *,* Wm,j *,* Wm,n Probability of the mediator proposing the action profile (k,j) Tractability of NE in Bimatrix Games [5 / 68] Correlated Strategies (for the mediator) The players are allowed to coordinate their choices of actions, via a credible coordinating device, the mediator. 1 ooo j ooo n W1,1 *,* W1,j *,* W1,n ooo The mediator chooses an action profile for both players, (k, j ) ∈ [m] × [n], according to a correlated strategy, ie, a probability distribution over the entire set of action profiles: W ∈ ∆m×n . The mediator recommends via private channels the corresponding action per player in the chosen profile, without revealing it to the opponent. Each player freely chooses an action, already knowing mediator’s recommendation to her. 1 *,* *,* *,* *,* *,* Wk,1 *,* Wk,j *,* Wk,n k ooo *,* m Wm,1 *,* *,* *,* *,* *,* Wm,j *,* Wm,n Probability of the mediator proposing the action profile (k,j) The expected value of the payoff to each player, for a correlated strategy W of the mediator, is: ROW player: X X Wk,j Rk,j column player: k∈[m] j ∈[n] X X Wk,j Ck,j k∈[m] j ∈[n] S. Kontogiannis : Tractability of NE in Bimatrix Games [5 / 68] Uncorrelated vs Correlated Strategies Any uncorrelated strategies-profile (x, y) ∈ ∆([m]) × ∆([n]) for the players, induces an equivalent correlated strategy (wrt to expected payoffs) for the mediator W = x · yT ∈ ∆([m] × [n]). S. Kontogiannis : Tractability of NE in Bimatrix Games [6 / 68] Uncorrelated vs Correlated Strategies Any uncorrelated strategies-profile (x, y) ∈ ∆([m]) × ∆([n]) for the players, induces an equivalent correlated strategy (wrt to expected payoffs) for the mediator W = x · yT ∈ ∆([m] × [n]). Some correlated strategies cannot be decomposed into equivalent uncorrelated strategies profiles for the players. Eg, in the following (chicken) game, the correlated strategy [(C, c) : 1/3, (C, d) : 1/3, (D, c) : 1/3, (D, d) : 0] is not decomposable into a pair of independent strategies for the players: DARE ROW col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 S. Kontogiannis : Tractability of NE in Bimatrix Games [6 / 68] Popular Solution Concepts (I) DEFINITION: Approximations of Nash Equilibrium For a normalized bimatrix game hR, Ci, an uncorrelated strategies profile (x̄, ȳ) is: S. Kontogiannis : Tractability of NE in Bimatrix Games [7 / 68] Popular Solution Concepts (I) DEFINITION: Approximations of Nash Equilibrium For a normalized bimatrix game hR, Ci, an uncorrelated strategies profile (x̄, ȳ) is: ε-approximate Nash equilibrium (ε-NE) iff no player can improve her expected payoff more than an additive term of ε ≥ 0, by changing unilaterally her strategy, against the given strategy of the opponent: ∀x ∈ ∆([m]), ∀y ∈ ∆([n]), x̄T Rȳ ≥ xT Rȳ − ε ∧ x̄T Cȳ ≥ x̄T Cy − ε S. Kontogiannis : Tractability of NE in Bimatrix Games [7 / 68] Popular Solution Concepts (I) DEFINITION: Approximations of Nash Equilibrium For a normalized bimatrix game hR, Ci, an uncorrelated strategies profile (x̄, ȳ) is: ε-approximate Nash equilibrium (ε-NE) iff no player can improve her expected payoff more than an additive term of ε ≥ 0, by changing unilaterally her strategy, against the given strategy of the opponent: ∀x ∈ ∆([m]), ∀y ∈ ∆([n]), x̄T Rȳ ≥ xT Rȳ − ε ∧ x̄T Cȳ ≥ x̄T Cy − ε ε-well-supported approximate Nash equilibrium (ε-WSNE) iff no player assigns positive probability mass to any of her actions whose expected payoff against the given strategy of the opponent is less than an additive term ε ≥ 0 from the maximum expected payoff: ∀i ∈ [m], ∀j ∈ [n], [x̄i > 0 → ei T Rȳ ≥ max(Rȳ) − ε] ∧ [ȳj > 0 → x̄T Cej ≥ max(x̄T C) − ε] S. Kontogiannis : Tractability of NE in Bimatrix Games [7 / 68] Some Comments on Nash Equilibria 1 We focus on normalized games, so as to be able to compare different algorithms wrt the quality of approximation they achieve. S. Kontogiannis : Tractability of NE in Bimatrix Games [8 / 68] Some Comments on Nash Equilibria 1 We focus on normalized games, so as to be able to compare different algorithms wrt the quality of approximation they achieve. 2 Any ε-WSNE is also a ε-NE, but the inverse is not necessarily true. S. Kontogiannis : Tractability of NE in Bimatrix Games [8 / 68] Some Comments on Nash Equilibria 1 We focus on normalized games, so as to be able to compare different algorithms wrt the quality of approximation they achieve. 2 Any ε-WSNE is also a ε-NE, but the inverse is not necessarily true. 3 For ε = 0, ε-NE ↔ ε-WSNE: These are (exact) Nash equilibria, where each player assigns all her probability mass to actions that are payoff maximizers (best responses) against the given strategy of the opponent. S. Kontogiannis : Tractability of NE in Bimatrix Games [8 / 68] Some Comments on Nash Equilibria 1 We focus on normalized games, so as to be able to compare different algorithms wrt the quality of approximation they achieve. 2 Any ε-WSNE is also a ε-NE, but the inverse is not necessarily true. 3 For ε = 0, ε-NE ↔ ε-WSNE: These are (exact) Nash equilibria, where each player assigns all her probability mass to actions that are payoff maximizers (best responses) against the given strategy of the opponent. 4 Approximate Nash equilibria are invariant under shifts but are affected by scalings of the payoff matrices. Exact Nash equilibria are also invariant under positive scalings. S. Kontogiannis : Tractability of NE in Bimatrix Games [8 / 68] Popular Solution Concepts (II) DEFINITION: Correlated Equilibrium A correlated strategy W̄ ∈ ∆([m] × [n]) (for the mediator) is a correlated equilibrium iff no player can improve her expected payoff by unilaterally ignoring the recommendation of the mediator, given that the opponent will adopt her own recommendation by the mediator: ∀i, k ∈ [m], ∀j, ` ∈ [n], X j ∈[n] (Ri,j − Rk,j )W̄i,j ≥ 0 and X (Ci,j − Ci,` )W̄i,j ≥ 0 i∈[m] S. Kontogiannis : Tractability of NE in Bimatrix Games [9 / 68] Popular Solution Concepts (II) DEFINITION: Correlated Equilibrium A correlated strategy W̄ ∈ ∆([m] × [n]) (for the mediator) is a correlated equilibrium iff no player can improve her expected payoff by unilaterally ignoring the recommendation of the mediator, given that the opponent will adopt her own recommendation by the mediator: ∀i, k ∈ [m], ∀j, ` ∈ [n], X j ∈[n] (Ri,j − Rk,j )W̄i,j ≥ 0 and X (Ci,j − Ci,` )W̄i,j ≥ 0 i∈[m] Remarks: 1 The space of correlated equilibria is a polytope!!! 2 The existence of a mediator, although helpful in having the players’ actions coordinated, raises serious concerns wrt implementation, such as trust, manipulability, objectivity, etc. S. Kontogiannis : Tractability of NE in Bimatrix Games [9 / 68] Popular Solution Concepts (III) DEFINITION: MAXMIN Strategies A profile of (uncorrelated) strategies (x̄, ȳ) is MAXMIN profile iff: x̄ ∈ arg maxx∈∆([m]) miny∈∆([n]) xT Ry = arg maxx∈∆([m]) minj∈[n] xT Rej ȳ ∈ arg maxy∈∆([n]) minx∈∆([m]) xT Cy = arg maxy∈∆([n]) mini∈[m] ei T Cy S. Kontogiannis : Tractability of NE in Bimatrix Games [10 / 68] Popular Solution Concepts (III) DEFINITION: MAXMIN Strategies A profile of (uncorrelated) strategies (x̄, ȳ) is MAXMIN profile iff: x̄ ∈ arg maxx∈∆([m]) miny∈∆([n]) xT Ry = arg maxx∈∆([m]) minj∈[n] xT Rej ȳ ∈ arg maxy∈∆([n]) minx∈∆([m]) xT Cy = arg maxy∈∆([n]) mini∈[m] ei T Cy Remarks: 1 Efficiently computable via Linear Programming. 2 Extremely pessimistic predictions: It is possible that a MAXMIN profile is ‘‘too far’’ from any notion of approximate equilibrium (not only as points, but also wrt the approximation guarantee). S. Kontogiannis : Tractability of NE in Bimatrix Games [10 / 68] AN EXAMPLE: Chicken Game DARE ROW S. Kontogiannis : col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 Tractability of NE in Bimatrix Games [11 / 68] AN EXAMPLE: Chicken Game DARE ROW col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 Two pure Nash equilibria: (D, c) and (C, d). S. Kontogiannis : Tractability of NE in Bimatrix Games [11 / 68] AN EXAMPLE: Chicken Game DARE ROW col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 Two pure Nash equilibria: (D, c) and (C, d). additional imixed h Nash equilibrium: i 1 2 D : 3 , C : 3 , d : 13 , c : 32 . An h Expected payoff per player: 0 · 19 + 2 · 29 + 7 · 29 + 6 · 49 = S. Kontogiannis : Tractability of NE in Bimatrix Games 14 . 3 [11 / 68] AN EXAMPLE: Chicken Game DARE ROW col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 Two pure Nash equilibria: (D, c) and (C, d). additional imixed h Nash equilibrium: i 1 2 D : 3 , C : 3 , d : 13 , c : 32 . An h Expected payoff per player: 0 · 19 + 2 · 29 + 7 · 29 + 6 · 49 = 14 . 3 One more (extreme) (which are the others?) correlated equilibrium, external to the set conv(NE(R, C)): h i (D, d) : 0, (D, c) : 31 , (C, d) : 13 , (C, c) : 13 Expected payoff per player: 2 · 13 + 7 · 13 + 6 · 13 = 5. S. Kontogiannis : Tractability of NE in Bimatrix Games [11 / 68] AN EXAMPLE: Chicken Game DARE ROW col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 Two pure Nash equilibria: (D, c) and (C, d). additional imixed h Nash equilibrium: i 1 2 D : 3 , C : 3 , d : 13 , c : 32 . An h Expected payoff per player: 0 · 19 + 2 · 29 + 7 · 29 + 6 · 49 = 14 . 3 One more (extreme) (which are the others?) correlated equilibrium, external to the set conv(NE(R, C)): h i (D, d) : 0, (D, c) : 31 , (C, d) : 13 , (C, c) : 13 Expected payoff per player: 2 · 13 + 7 · 13 + 6 · 13 = 5. MAXMIN profile? S. Kontogiannis : Tractability of NE in Bimatrix Games [11 / 68] AN EXAMPLE: Chicken Game DARE ROW col chicken 0,0 7,2 CHIKEN dare 2,7 6,6 Two pure Nash equilibria: (D, c) and (C, d). additional imixed h Nash equilibrium: i 1 2 D : 3 , C : 3 , d : 13 , c : 32 . An h Expected payoff per player: 0 · 19 + 2 · 29 + 7 · 29 + 6 · 49 = 14 . 3 One more (extreme) (which are the others?) correlated equilibrium, external to the set conv(NE(R, C)): h i (D, d) : 0, (D, c) : 31 , (C, d) : 13 , (C, c) : 13 Expected payoff per player: 2 · 13 + 7 · 13 + 6 · 13 = 5. MAXMIN profile? (C, c) with payoff 6 per player. S. Kontogiannis : Tractability of NE in Bimatrix Games [11 / 68] Complexity of Equilibria S. Kontogiannis : Tractability of NE in Bimatrix Games [12 / 68] Hardness of Computing Equilibria How hard is to compute an equilibrium in a bimatrix game? S. Kontogiannis : Tractability of NE in Bimatrix Games [13 / 68] Hardness of Computing Equilibria How hard is to compute an equilibrium in a bimatrix game? Correlated equilbria: Their space is a polytope described by a polynomial number of constraints. : W̄ ∈ ∆([m] × [n]) P ∀i, k ∈ [m], CE(R, C) = j ∈[n] (Ri,j − Rk,j )W̄i,j ≥ 0 P ∀j, ` ∈ [n], i∈[m] (Ci,j − Ci,` )W̄i,j ≥ 0 S. Kontogiannis : Tractability of NE in Bimatrix Games [13 / 68] Hardness of Computing Equilibria How hard is to compute an equilibrium in a bimatrix game? Correlated equilbria: Their space is a polytope described by a polynomial number of constraints. : W̄ ∈ ∆([m] × [n]) P ∀i, k ∈ [m], CE(R, C) = j ∈[n] (Ri,j − Rk,j )W̄i,j ≥ 0 P ∀j, ` ∈ [n], i∈[m] (Ci,j − Ci,` )W̄i,j ≥ 0 MAXMIN profiles: Again polynomial-time solvable, via Linear Programming. x̄ ∈ arg maxx∈∆([m]) minj∈[n] xT Rej MAXMIN(R, C) = (x̄, ȳ) : ȳ ∈ arg maxy∈∆([n]) mini∈[m] ei T Cy S. Kontogiannis : Tractability of NE in Bimatrix Games [13 / 68] Hardness of Computing Equilibria How hard is to compute an equilibrium in a bimatrix game? Correlated equilbria: Their space is a polytope described by a polynomial number of constraints. : W̄ ∈ ∆([m] × [n]) P ∀i, k ∈ [m], CE(R, C) = j ∈[n] (Ri,j − Rk,j )W̄i,j ≥ 0 P ∀j, ` ∈ [n], i∈[m] (Ci,j − Ci,` )W̄i,j ≥ 0 MAXMIN profiles: Again polynomial-time solvable, via Linear Programming. x̄ ∈ arg maxx∈∆([m]) minj∈[n] xT Rej MAXMIN(R, C) = (x̄, ȳ) : ȳ ∈ arg maxy∈∆([n]) mini∈[m] ei T Cy Nash equilibria: Harder case, PPAD−hard problem, even for bimatrix games, or arbitrarily good approximations!!! S. Kontogiannis : Tractability of NE in Bimatrix Games [13 / 68] Solving Bimatrix Games Determination of One / All Nash Equilibria We are interested in the computation, if possible in time polynomial in the representation of the game and / or the produced output, of the following problems: 2NASH: I INPUT: A bimatrix game with non-negative rational payoff matrices: R, C ∈ Qm≥×0 n . I OUTPUT: Any (exact) Nash equilibrium, ie, any point of NE(R, C). ALL2NASH: I INPUT: A bimatrix game with non-negative rational payoff matrices: R, C ∈ Qm≥×0 n . I OUTPUT: All the extreme Nash equilibria, that determine NE(R, C). S. Kontogiannis : Tractability of NE in Bimatrix Games [14 / 68] Solving Bimatrix Games Determination of One / All Nash Equilibria We are interested in the computation, if possible in time polynomial in the representation of the game and / or the produced output, of the following problems: 2NASH: I INPUT: A bimatrix game with non-negative rational payoff matrices: R, C ∈ Qm≥×0 n . I OUTPUT: Any (exact) Nash equilibrium, ie, any point of NE(R, C). S. Kontogiannis : Tractability of NE in Bimatrix Games [14 / 68] Complexity of 2NASH [Nash (1950)] : Existence of NE points, for finite games. [Kuhn (1961), Mangasarian (1964), Lemke-Howson (1964), Rosenmüller (1971), Wilson (1971), Scarf (1967), Eaves (1972), Laan-Talman (1979), van den Elzen-Talman (1991), ...] : Algorithms for 2NASH. None of them is provably of polynomial complexity. [Savani-von Stengel (2004)] : LH may take an exponential number of pivots, to converge to a NE point, for any initial choice of the label to be rejected. [Goldberg-Papadimitriou-Savani (2011)] : Any algorithm for 2NASH based on the homotopy method, has no hope of being polynomial-time, (unless P = PSPACE ). [CD / DGP (2006)] : PPAD−completeness of kNASH, ∀k ≥ 2. [Gilboa-Zemel (1989), Conitzer-Sandholm (2003)] : N P−complete to determine special NE points (eg, ∃ more than one NE points? ∃NE with a lower bound on the payoff of one player? . . .) S. Kontogiannis : Tractability of NE in Bimatrix Games [15 / 68] Formulations of 2NASH S. Kontogiannis : Tractability of NE in Bimatrix Games [16 / 68] Formulations for Nash Equilibrium Sets (I) As a Linear Complementarity Problem (LCP) The set NE(R, C) of Nash equilbria of the bimatrix game hR, Ci can be expressed as the space of non-zero feasible solutions to a Linear Complementarity Problem, after proper scaling so that its points become probability-distribution pairs: NE(R, C) ≈ LCP(M, q) − {0} where: R, C ×n ∈ Rm , >0 LCP(M, q) = M= (w, z) : O −R , q= −CT O 1m , and 1n q + Mz = w ≥ 0; z ≥ 0; wT z = 0 Remark: The positivity of the payoff matrices is not a substantial constraint, due to invariance under shifting of NE(R, C). S. Kontogiannis : Tractability of NE in Bimatrix Games [17 / 68] Formulations for Nash Equilibrium Sets (II) As a Quadratic Programming Problem (QP) The space of Nash equilibria can be expressed as the space of optimal solutions in a Quadratic Programming Problem. Eg: [Mangasarian-Stone (1964)] (MS) minimize (r − xT Ry) + (c − xT Cy) s.t. r · 1 − Ry ≥ 0 c · 1 − CT x ≥ 0 x ∈ ∆m y ∈ ∆n S. Kontogiannis : Tractability of NE in Bimatrix Games [18 / 68] Formulations for Nash Equilibrium Sets (II) As a Quadratic Programming Problem (QP) The space of Nash equilibria can be expressed as the space of optimal solutions in a Quadratic Programming Problem. Eg: [Mangasarian-Stone (1964)] (MS) minimize (r − xT Ry) + (c − xT Cy) s.t. r · 1 − Ry ≥ 0 c · 1 − CT x ≥ 0 x ∈ ∆m y ∈ ∆n Remark: The objective function is the sum of two upper bounds on two players’ regrets against the given strategy of the opponent: ROW player: regI (x, y) = max(Ry) − xT Ry column player: regII (x, y) = max(CT x) − xT Cy S. Kontogiannis : Tractability of NE in Bimatrix Games [18 / 68] Formulations of Nash Equilibrium Sets (III) An alternative, parameterized QP formulation for NE(R, C): Marginal distributions of a correlated strategy W: ∀k ∈ [m], ∀j ∈ [n], X Wk,` `∈[n] X Wk,j k∈[m] S. Kontogiannis : *,* xk Wk,1 ooo yj (W) = x1 W1,1 ooo xk (W) = y1 *,* xm Wm,1 ooo yj ooo yn *,* W1,j *,* W1,n *,* *,* *,* *,* *,* Wk,j *,* Wk,n *,* *,* *,* *,* *,* Wm,j *,* Wm,n Tractability of NE in Bimatrix Games [19 / 68] Formulations of Nash Equilibrium Sets (III) An alternative, parameterized QP formulation for NE(R, C): Marginal distributions of a correlated strategy W: ∀k ∈ [m], ∀j ∈ [n], X Wk,` `∈[n] X Wk,j k∈[m] THEOREM: *,* xk Wk,1 ooo yj (W) = x1 W1,1 ooo xk (W) = y1 *,* xm Wm,1 ooo yj ooo yn *,* W1,j *,* W1,n *,* *,* *,* *,* *,* Wk,j *,* Wk,n *,* *,* *,* *,* *,* Wm,j *,* Wm,n [Kontogiannis-Spirakis (2010)] NE(R, C) is the set of marginal distributions for all the optimal solutions in the following parameterized quadratic program, for any choice of the parameter λ ∈ (0, 1) and Z(λ) = λR + (1 − λ)C: T minimize i j Wi,j Z(λ)i,j − x(W) Z(λ)y(W) s.t. W ∈ CE(R, C) PP (KS(λ)) S. Kontogiannis : Tractability of NE in Bimatrix Games [19 / 68] Formulations of Nash Equilibrium Sets (III) An alternative, parameterized QP formulation for NE(R, C): Marginal distributions of a correlated strategy W: ∀k ∈ [m], ∀j ∈ [n], X Wk,` `∈[n] X Wk,j k∈[m] THEOREM: *,* xk Wk,1 ooo yj (W) = x1 W1,1 ooo xk (W) = y1 *,* xm Wm,1 ooo yj ooo yn *,* W1,j *,* W1,n *,* *,* *,* *,* *,* Wk,j *,* Wk,n *,* *,* *,* *,* *,* Wm,j *,* Wm,n [Kontogiannis-Spirakis (2010)] NE(R, C) is the set of marginal distributions for all the optimal solutions in the following parameterized quadratic program, for any choice of the parameter λ ∈ (0, 1) and Z(λ) = λR + (1 − λ)C: T minimize i j Wi,j Z(λ)i,j − x(W) Z(λ)y(W) s.t. W ∈ CE(R, C) PP (KS(λ)) S. Kontogiannis : Tractability of NE in Bimatrix Games [19 / 68] Formulations of Nash Equilibrium Sets (III) An alternative, parameterized QP formulation for NE(R, C): Marginal distributions of a correlated strategy W: ∀k ∈ [m], ∀j ∈ [n], X Wk,` `∈[n] X Wk,j k∈[m] THEOREM: *,* xk Wk,1 ooo yj (W) = x1 W1,1 ooo xk (W) = y1 *,* xm Wm,1 ooo yj ooo yn *,* W1,j *,* W1,n *,* *,* *,* *,* *,* Wk,j *,* Wk,n *,* *,* *,* *,* *,* Wm,j *,* Wm,n [Kontogiannis-Spirakis (2010)] NE(R, C) is the set of marginal distributions for all the optimal solutions in the following parameterized quadratic program, for any choice of the parameter λ ∈ (0, 1) and Z(λ) = λR + (1 − λ)C: T minimize i j Wi,j Z(λ)i,j − x(W) Z(λ)y(W) s.t. W ∈ CE(R, C) PP (KS(λ)) S. Kontogiannis : Tractability of NE in Bimatrix Games [19 / 68] Formulations of Nash Equilibrium Sets (III) An alternative, parameterized QP formulation for NE(R, C): Marginal distributions of a correlated strategy W: ∀k ∈ [m], ∀j ∈ [n], X Wk,` `∈[n] X Wk,j k∈[m] THEOREM: *,* xk Wk,1 ooo yj (W) = x1 W1,1 ooo xk (W) = y1 *,* xm Wm,1 ooo yj ooo yn *,* W1,j *,* W1,n *,* *,* *,* *,* *,* Wk,j *,* Wk,n *,* *,* *,* *,* *,* Wm,j *,* Wm,n [Kontogiannis-Spirakis (2010)] NE(R, C) is the set of marginal distributions for all the optimal solutions in the following parameterized quadratic program, for any choice of the parameter λ ∈ (0, 1) and Z(λ) = λR + (1 − λ)C: T minimize i j Wi,j Z(λ)i,j − x(W) Z(λ)y(W) s.t. W ∈ CE(R, C) PP (KS(λ)) S. Kontogiannis : Tractability of NE in Bimatrix Games [19 / 68] Formulations of Nash Equilibrium Sets (III) An alternative, parameterized QP formulation for NE(R, C): Marginal distributions of a correlated strategy W: ∀k ∈ [m], ∀j ∈ [n], X Wk,` `∈[n] X Wk,j k∈[m] THEOREM: *,* xk Wk,1 ooo yj (W) = x1 W1,1 ooo xk (W) = y1 *,* xm Wm,1 ooo yj ooo yn *,* W1,j *,* W1,n *,* *,* *,* *,* *,* Wk,j *,* Wk,n *,* *,* *,* *,* *,* Wm,j *,* Wm,n [Kontogiannis-Spirakis (2010)] NE(R, C) is the set of marginal distributions for all the optimal solutions in the following parameterized quadratic program, for any choice of the parameter λ ∈ (0, 1) and Z(λ) = λR + (1 − λ)C: T minimize i j Wi,j Z(λ)i,j − x(W) Z(λ)y(W) s.t. W ∈ CE(R, C) PP (KS(λ)) S. Kontogiannis : Tractability of NE in Bimatrix Games [19 / 68] Lemke & Howson Algorithm S. Kontogiannis : Tractability of NE in Bimatrix Games [20 / 68] A Combinatorial Algorithm for 2NASH (I) LH Algorithm [Lemke-Howson (1964)] Based on pivoting (like Simplex for LPs). S. Kontogiannis : Tractability of NE in Bimatrix Games [21 / 68] A Combinatorial Algorithm for 2NASH (I) LH Algorithm [Lemke-Howson (1964)] Based on pivoting (like Simplex for LPs). Exploits the best response polyhedra of the game, that are also used in the LCP formulation of NE(R, C), if we ignore the complementarity conditions: n (y, u) : 1u − Ry ≥ 0; n (x, v) : 1v − CT x ≥ 0; = o P̄ = 1T y = 1; y ≥ 0 Q̄ 1T x = 1; x ≥ 0 S. Kontogiannis : o Tractability of NE in Bimatrix Games [21 / 68] A Combinatorial Algorithm for 2NASH (I) LH Algorithm [Lemke-Howson (1964)] Based on pivoting (like Simplex for LPs). Exploits the best response polyhedra of the game, that are also used in the LCP formulation of NE(R, C), if we ignore the complementarity conditions: P = {ψ : 1 − Rψ ≥ 0; ψ ≥ 0} n o Q = χ : 1 − CT χ ≥ 0 ; χ ≥ 0 ASSUMPTION (wlog): The payoff matrices are positive. S. Kontogiannis : Tractability of NE in Bimatrix Games [21 / 68] A Combinatorial Algorithm for 2NASH (I) LH Algorithm [Lemke-Howson (1964)] Based on pivoting (like Simplex for LPs). Exploits the best response polyhedra of the game, that are also used in the LCP formulation of NE(R, C), if we ignore the complementarity conditions: P = {ψ : 1 − Rψ ≥ 0; ψ ≥ 0} n o Q = χ : 1 − CT χ ≥ 0 ; χ ≥ 0 ASSUMPTION (wlog): The payoff matrices are positive. Labels: ∀(χ, ψ) ∈ Q × P, L(χ, ψ) = {i ∈ [m] : χi = 0} ∪ (m + {j ∈ [n] : (CT χ)j = 1}) S {i ∈ [m] : (Rψ)i = 1} ∪ (m + {j ∈ [n] : ψj = 0}) S. Kontogiannis : Tractability of NE in Bimatrix Games [21 / 68] A Combinatorial Algorithm for 2NASH (II) LH Algorithm [Lemke-Howson (1964)] Crucial Observation: A profile of strategies (x̄, ȳ) is Nash equilibrium iff the corresponding (non-zero) point (χ̄, ψ̄) ∈ Q × P is completely labeled: all actions appear as labels in L(χ, ψ). For non-degenerate games: Only pair of vertices in Q × P may be completely labeled. S. Kontogiannis : Tractability of NE in Bimatrix Games [22 / 68] A Combinatorial Algorithm for 2NASH (II) LH Algorithm [Lemke-Howson (1964)] Crucial Observation: A profile of strategies (x̄, ȳ) is Nash equilibrium iff the corresponding (non-zero) point (χ̄, ψ̄) ∈ Q × P is completely labeled: all actions appear as labels in L(χ, ψ). For non-degenerate games: Only pair of vertices in Q × P may be completely labeled. Pseudocode of LH (for non-degenerate games) 1. Initialization: Starting from the completely labeled point (0, 0) (artificial equilibrium), pivot-in (ie, label-out) an arbitrary label from (0, 0). 2. Pivot-in (ie, label-out) the unique double-label, at the ‘‘other’’ polyhedron. 3. if the uniquely missing label is pivoted-out (labeled-in) 4. then return the new, completely labeled point (χ, ψ). 5. else goto step 2. S. Kontogiannis : Tractability of NE in Bimatrix Games [22 / 68] EXAMPLE: Execution of LH 4 5 6 1 4 , 6 4 , 12 4 , 0 2 0,0 0,4 6,0 3 5,8 0 , 0 0 , 13 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 100 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 ΑΡΧΙΚΟΠΟΙΗΣΗ S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 1 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 2 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 3 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 4 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 5 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 6 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 7 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 BHMA 8 S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] EXAMPLE: Execution of LH ROW COL 000 000 1 2 3 4 5 4 5 6 6 001 1 4 , 6 4 , 12 4 , 0 2 4 5 0,4 6,0 3 5,8 0 , 0 0 , 13 2 4 6 4/7 0 2 4 5 3/7 5/11 0 6/11 4 12/13 10/31 9/31 4 5 6 5 0 13/17 4/17 1 5 6 1/3 0 2/3 4/5 0 1/5 1 3 5 3 010 3 100 1 3 5 2 1 2 5 6 100 2 3 5 4 5 1 2 0,0 001 1 2 6 2 3 5 6 0 1/3 2/3 1 2 4 1 4/5 1/5 0 1 3 6 010 6 1 4 6 ΕΞΟ∆ΟΣ S. Kontogiannis : Tractability of NE in Bimatrix Games [23 / 68] Why LH Works (for non-degenerate games) The artificial equilibrium (0, 0) is completely labeled. The current pair of points, during the execution of LH, has exactly one missing label and two adjacent edges (one per polyhedron), for labeling-out each of the only two copies of the unique double-label. The ‘‘other ends’’ of these two edges lead to pairs of vertices with at most one double-label. The only missing label (if any) is always the one initially labeled-out. Each edge is traversed towards new vertices, so that no cycles may appear. Termination: Starting from one end of a finite path, we move towards the other end of this unique path, that is necessarily a completely-labeled pair of vertices. S. Kontogiannis : Tractability of NE in Bimatrix Games [24 / 68] Skeleton of the Talk 1 Bimatrx Games Preliminaries Complexity of 2NASH Formulations for 2NASH The algorithm of Lemke & Howson 2 Polynomial-time Tractable Subclasses 3 Approximability of 2NASH Theoretical Analysis Experimental Study 4 Conclusions S. Kontogiannis : Tractability of NE in Bimatrix Games [25 / 68] Polynomial-time Tractable Classes wrt 2NASH Zero-sum Games: Any profile of strategies is Nash equilibrium iff it is a MAXMIN profile I I I : Existence proof for NE in zero-sum bimatrix games, based on a Fixed Point argument. [Dantzig (1947)] : MAXMIN profiles for bimatrix games are equivalent to a pair of primal-dual linear programs. [Khachiyan (1979), Karmakar (1984)] : Polynomial-tractability of LP. [J. von Neumann (1928)] Constant-rank Games: rank(R + C) = k : Existence of FPTAS for constructing ε-NE points. [Kannan-Theobald (2007)] Rank-1 Games: rank(R + C) = 1 : Polynomial-time algorithm for determining exact Nash equilibria. [Adsul-Garg-Mehta-Sohoni (2011)] (Very) Sparse Games & Games with Pure Equilibria: Relatively easy cases. S. Kontogiannis : Tractability of NE in Bimatrix Games [26 / 68] Other Tractable Classes? Constant-sum games are poly-time solvable. Constant-rank games admit a FPTAS. S. Kontogiannis : Tractability of NE in Bimatrix Games [27 / 68] Other Tractable Classes? Constant-sum games are poly-time solvable. Constant-rank games admit a FPTAS. Another subclass of poly-time solvable games: Mutually-concave games. S. Kontogiannis : Tractability of NE in Bimatrix Games [27 / 68] The Class of Mutually Concave Games DEFINITION: Mutually Concave (MC) Games A bimatrix game hR, Ci is mutually concave, iff ∃λ ∈ (0, 1) s.t. for Z(λ) = λR + (1 − λ)C, the function Hλ (x, y) ≡ xT Z(λ)y is concave. S. Kontogiannis : Tractability of NE in Bimatrix Games [28 / 68] Poly-time Solvability of 2NASH for MC Games THEOREM: [Kontogiannis-Spirakis (2010)] For arbitrary normalized bimatrix MC game hR, Ci, with rational payoff matrices, there exists a (unique, except for some trivial cases) rational number λ∗ ∈ (0, 1) s.t. for Z(λ) = λ∗ R + (1 − λ∗ )C the following quadratic program is convex, and therefore polynomial-time solvable: ∗ T ∗ minimize i j Wi,j Z(λ )i,j − x(W) Z(λ )y(W) s.t. W ∈ CE(R, C) PP S. Kontogiannis : Tractability of NE in Bimatrix Games [29 / 68] Poly-time Solvability of 2NASH for MC Games THEOREM: [Kontogiannis-Spirakis (2010)] For arbitrary normalized bimatrix MC game hR, Ci, with rational payoff matrices, there exists a (unique, except for some trivial cases) rational number λ∗ ∈ (0, 1) s.t. for Z(λ) = λ∗ R + (1 − λ∗ )C the following quadratic program is convex, and therefore polynomial-time solvable: minimize λ∗ · (r − xT Ry) + (1 − λ∗ ) · (c − xT Cy) s.t. r · 1 − Ry ≥ 0 c · 1 − CT x ≥ 0 x ∈ ∆m y ∈ ∆n S. Kontogiannis : Tractability of NE in Bimatrix Games [29 / 68] Poly-time Solvability of 2NASH for MC Games THEOREM: [Kontogiannis-Spirakis (2010)] For arbitrary normalized bimatrix MC game hR, Ci, with rational payoff matrices, there exists a (unique, except for some trivial cases) rational number λ∗ ∈ (0, 1) s.t. for Z(λ) = λ∗ R + (1 − λ∗ )C the following quadratic program is convex, and therefore polynomial-time solvable: minimize λ∗ · (r − xT Ry) + (1 − λ∗ ) · (c − xT Cy) s.t. r · 1 − Ry ≥ 0 c · 1 − CT x ≥ 0 x ∈ ∆m y ∈ ∆n Are we done? S. Kontogiannis : Tractability of NE in Bimatrix Games [29 / 68] Poly-time Solvability of 2NASH for MC Games THEOREM: [Kontogiannis-Spirakis (2010)] For arbitrary normalized bimatrix MC game hR, Ci, with rational payoff matrices, there exists a (unique, except for some trivial cases) rational number λ∗ ∈ (0, 1) s.t. for Z(λ) = λ∗ R + (1 − λ∗ )C the following quadratic program is convex, and therefore polynomial-time solvable: minimize λ∗ · (r − xT Ry) + (1 − λ∗ ) · (c − xT Cy) s.t. r · 1 − Ry ≥ 0 c · 1 − CT x ≥ 0 x ∈ ∆m y ∈ ∆n Are we done? NOT YET!!! It is crucial to be able to recognize in polynomial time whether a bimatrix game belongs to the MC class. S. Kontogiannis : Tractability of NE in Bimatrix Games [29 / 68] Recognition of Poly-time Solvable Bimatrix Classes Trivial issue for a game hR, Ci that... I ...has constant-sum payoffs. I ...has constant rank. I ...possesses a pure Nash equilibrium. I ...is a very sparse win-lose game. S. Kontogiannis : Tractability of NE in Bimatrix Games [30 / 68] Recognition of Poly-time Solvable Bimatrix Classes Trivial issue for a game hR, Ci that... I ...has constant-sum payoffs. I ...has constant rank. I ...possesses a pure Nash equilibrium. I ...is a very sparse win-lose game. Is there a way to detected mutual concavity also in polynomial time? S. Kontogiannis : Tractability of NE in Bimatrix Games [30 / 68] Recognition of Poly-time Solvable Bimatrix Classes Trivial issue for a game hR, Ci that... I ...has constant-sum payoffs. I ...has constant rank. I ...possesses a pure Nash equilibrium. I ...is a very sparse win-lose game. Is there a way to detected mutual concavity also in polynomial time? YES!!! S. Kontogiannis : Tractability of NE in Bimatrix Games [30 / 68] Characterizations of Mutual Concavity PROPOSITION: [Kontogiannis-Spirakis (2010)] A bimatrix game hR, Ci is mutually concave iff any of the following properties holds: 1 ∃λ ∈ (0, 1) : ξ T Z(λ)ψ = 0, for any pair of directions of change in strategies ξ, ψ for the two players (ie, such that 1T ξ = 1T ψ = 0). 2 ∃λ ∈ (0, 1) : Z(λ) · ψ = 1 · c, for an arbitrary constant c and any direction of change, ψ ∈ Rn : 1T ψ = 0, for the strategy of the column player. S. Kontogiannis : Tractability of NE in Bimatrix Games [31 / 68] Characterizations of Mutual Concavity PROPOSITION: [Kontogiannis-Spirakis (2010)] A bimatrix game hR, Ci is mutually concave iff any of the following properties holds: 1 ∃λ ∈ (0, 1) : ξ T Z(λ)ψ = 0, for any pair of directions of change in strategies ξ, ψ for the two players (ie, such that 1T ξ = 1T ψ = 0). 2 ∃λ ∈ (0, 1) : Z(λ) · ψ = 1 · c, for an arbitrary constant c and any direction of change, ψ ∈ Rn : 1T ψ = 0, for the strategy of the column player. COROLLARY: Constant-Sum Games & MC Class Every constant-sum game hA, −A + c · 1 · 1T i is mutually concave. S. Kontogiannis : Tractability of NE in Bimatrix Games [31 / 68] Characterizations of Mutual Concavity PROPOSITION: [Kontogiannis-Spirakis (2010)] A bimatrix game hR, Ci is mutually concave iff any of the following properties holds: 1 ∃λ ∈ (0, 1) : ξ T Z(λ)ψ = 0, for any pair of directions of change in strategies ξ, ψ for the two players (ie, such that 1T ξ = 1T ψ = 0). 2 ∃λ ∈ (0, 1) : Z(λ) · ψ = 1 · c, for an arbitrary constant c and any direction of change, ψ ∈ Rn : 1T ψ = 0, for the strategy of the column player. COROLLARY: Constant-Sum Games & MC Class Every constant-sum game hA, −A + c · 1 · 1T i is mutually concave. Question: How do we detect the existence (or not) of the proper λ∗ -value? S. Kontogiannis : Tractability of NE in Bimatrix Games [31 / 68] Mutual Concavity for 2 × 2 Games PROPOSITION: [Kontogiannis-Spirakis (2010)] For any 2 × 2 game hA, Bi, let a = A1,1 + A2,2 − A1,2 − A2,1 and b = B1,1 + B2,2 − B1,2 − B2,1 . Then, hA, Bi is mutually concave iff: a = b = 0 ∨ min {a, b} < 0 < max {a, b} If a, b 6= 0, then the unique value λ∗ = mutual concavity of the game. S. Kontogiannis : −b a−b proves (if it holds) the Tractability of NE in Bimatrix Games [32 / 68] Mutual Concavity for 2 × 2 Games PROPOSITION: [Kontogiannis-Spirakis (2010)] For any 2 × 2 game hA, Bi, let a = A1,1 + A2,2 − A1,2 − A2,1 and b = B1,1 + B2,2 − B1,2 − B2,1 . Then, hA, Bi is mutually concave iff: a = b = 0 ∨ min {a, b} < 0 < max {a, b} If a, b 6= 0, then the unique value λ∗ = mutual concavity of the game. −b a−b proves (if it holds) the COROLLARY: A Necessary Condition for MC If an m × n bimatrix game hA, Bi is mutually concave, then the following must hold: ∃λ∗ ∈ (0, 1) : ∀1 ≤ i < k ≤ m, ∀1 ≤ j <` ≤ n, [ aik,j` = bik,j` = 0 ] h ∨ max{aik,j` , bik,j` } > 0 > min{aik,j` , bik,j` } S. Kontogiannis : ∧ λ∗ = −bik,j` aik,j` −bik,j` Tractability of NE in Bimatrix Games i [32 / 68] Examples of MC / non-MC Games col (b) MC version of PD game 0,0 1,5 (d) Battle of Sexes. (e) Non-MC version of PD game. S. Kontogiannis : TOP BOTTOM δ1 , δ2 ε1 , ε2 (c) MC-game ∀γ > −1, arbitrary δ1 , δ2 , ε1 and ε2 be their function. dare -5 , -5 0 , -10 -10 , 0 -1 , -1 3,0 col chicken DARE 0,0 PRISONER 1 5,1 SILENT BETRAY SHE BASKET? OK THEATER !!! Non-MCgames basket !!! 1,1 prisoner 2 betray silent he theater? ok 0 , 10 6 , 6 ROW (a) MC-game, ∀γ > −1. 4 , 4 10 , 0 2 , 1 1,1+γ 0,0 7,2 CHIKEN 3,0 PRISONER 1 1,1 SILENT BETRAY TOP ROW 2 , 1 1,1+γ BOTTOM MCgames right ROW prisoner 2 betray silent col left right MIDDLE left 2,7 6,6 (f) Chicken Game. Tractability of NE in Bimatrix Games [33 / 68] Checking Mutual Concavity in Poly-time ALGORITHM: Detecting MC for non-trivial games INPUT: (R, C) ∈ Rm×n . (1) Check all 2 × 2 subgames of (R, C), for the induced λ−values. (2) if all 2 × 2 subgames have zero a− and b−values (3) then return (‘‘there is PNE’’) (4) if there is a unique induced λ∗ −value by all 2 × 2 subgames with nonzero a− and b−values (6) O Z(λ∗ ) then if Z(λ∗ )T is negative semidefinite O then return ( ‘‘MC-game’’ ) (7) return ( ‘‘non-MC-game’’ ) (5) S. Kontogiannis : Tractability of NE in Bimatrix Games [34 / 68] MC-games vs. Fixed-Rank Games prisoner 2 S. Kontogiannis : PRISONER 1 betray SILENT BETRAY Even rank-1 games may not be MC-games. silent -5 , -5 0 , -10 -10 , 0 -1 , -1 Tractability of NE in Bimatrix Games [35 / 68] MC-games vs. Fixed-Rank Games prisoner 2 Even rank-1 games may not be MC-games. PRISONER 1 SILENT BETRAY betray silent -5 , -5 0 , -10 -10 , 0 -1 , -1 There exist MC games that have full rank. Eg, for: Z= 1 2 0 1 2 3 −1 0 3 4 −2 −1 4 5 4 8 16 32 3 7 15 31 5 9 17 33 2 6 14 30 6 10 18 34 1 5 13 29 7 11 19 35 64 63 65 62 66 61 67 with rank(Z) = 2, the game hR, Ci with R = I7 and C = 34 Z − 31 R is indeed (cf. next slide’s characterization) an MC-game, but it has rank(R + C) = 7. S. Kontogiannis : Tractability of NE in Bimatrix Games [35 / 68] MC Games vs. Strategically Zero-Sum Games PROPOSITION: [Kontogiannis-Spirakis (2010)] For any m, n ≥ 2 and payoff matrices R, C ∈ Rm×n , the game hR, Ci is an MC-game iff: ∃λ ∈ (0, 1), ∃a ∈ Rm , ∃d = [0, d2 , . . . , dn ]T ∈ Rn : ∀j ∈ [n], Z(λ)[*, j ] = −dj · 1 + a S. Kontogiannis : Tractability of NE in Bimatrix Games [36 / 68] MC Games vs. Strategically Zero-Sum Games PROPOSITION: [Kontogiannis-Spirakis (2010)] For any m, n ≥ 2 and payoff matrices R, C ∈ Rm×n , the game hR, Ci is an MC-game iff: ∃λ ∈ (0, 1), ∃a ∈ Rm , ∃d = [0, d2 , . . . , dn ]T ∈ Rn : ∀j ∈ [n], Z(λ)[*, j ] = −dj · 1 + a Some Remarks: 1 2 3 The MC-class matches the class of strategically-zero-sum (SZS) games of [Moulin-Vial (1978)] . Characterizing the SZS-property implies the solution of a large linear program, in time O n6 . Characterizing the MC-property implies the solution of a much smaller quadratic program, in time O n4 . S. Kontogiannis : Tractability of NE in Bimatrix Games [36 / 68] Skeleton of the Talk 1 Bimatrx Games Preliminaries Complexity of 2NASH Formulations for 2NASH The algorithm of Lemke & Howson 2 Polynomial-time Tractable Subclasses 3 Approximability of 2NASH Theoretical Analysis Experimental Study 4 Conclusions S. Kontogiannis : Tractability of NE in Bimatrix Games [37 / 68] Reminder... DEFINITION: Approximate Nash Equilibria For a normalized bimatrix game hR, Ci, a profile of (uncorrelated) strategies (x̄, ȳ) is: ε−approximate Nash equilibrium (ε-NE) iff no player can improve her expected payoff more than an additive term of ε ≥ 0 by unilaterally changing her strategy, against the given strategy of the opponent: ∀x ∈ ∆m , ∀y ∈ ∆n , x̄T Rȳ ≥ xT Rȳ − ε ∧ x̄T Cȳ ≥ x̄T Cy − ε ε−well supported approximate Nash equilibrium (ε-WSNE) iff no player assigns positive probability mass to actions that are less than an additive term ε ≥ 0 than the maximum payoff she may get against the given strategy of the opponent: ∀i ∈ [m], ∀j ∈ [n], [x̄i > 0 → ei T Rȳ ≥ max(Rȳ) − ε] ∧ [ȳj > 0 → x̄T Cej ≥ max(x̄T C) − ε] S. Kontogiannis : Tractability of NE in Bimatrix Games [38 / 68] Approximability of 2NASH S. Kontogiannis : Tractability of NE in Bimatrix Games [39 / 68] Approximability of 2NASH : Subexponential-time −2 approximation scheme for ε-WSNE, in time nO( ·log n) . [Althöfer (1994) / Lipton-Markakis-Mehta (2003)] S. Kontogiannis : Tractability of NE in Bimatrix Games [39 / 68] Approximability of 2NASH : Subexponential-time −2 approximation scheme for ε-WSNE, in time nO( ·log n) . [Althöfer (1994) / Lipton-Markakis-Mehta (2003)] Polynomial-time Approximation Algorithms for 2NASH? S. Kontogiannis : Tractability of NE in Bimatrix Games [39 / 68] Approximability of 2NASH : Subexponential-time −2 approximation scheme for ε-WSNE, in time nO( ·log n) . [Althöfer (1994) / Lipton-Markakis-Mehta (2003)] Polynomial-time Approximation Algorithms for 2NASH? ε-NE: I I I I I I [Kontogiannis-Panagopoulou-Spirakis (2006)] : 0.75 [Daskalakis-Papadimitriou-Mehta (2006)] : 0.5 [Daskalakis-Papadimitriou-Mehta (2007)] : ∼ 0.38 [Bosse-Byrka-Markakis (2007)] : ∼ 0.36 [Spirakis-Tsaknakis (2007)] : ∼ 0.3393 [Kontogiannis-Spirakis (2011)] : ∼ 1/3 + δ, for any constant δ > 0 and symmetric games. S. Kontogiannis : Tractability of NE in Bimatrix Games [39 / 68] Approximability of 2NASH : Subexponential-time −2 approximation scheme for ε-WSNE, in time nO( ·log n) . [Althöfer (1994) / Lipton-Markakis-Mehta (2003)] Polynomial-time Approximation Algorithms for 2NASH? ε-NE: I I I I I I ε-WSNE: I I [Kontogiannis-Panagopoulou-Spirakis (2006)] : 0.75 [Daskalakis-Papadimitriou-Mehta (2006)] : 0.5 [Daskalakis-Papadimitriou-Mehta (2007)] : ∼ 0.38 [Bosse-Byrka-Markakis (2007)] : ∼ 0.36 [Spirakis-Tsaknakis (2007)] : ∼ 0.3393 [Kontogiannis-Spirakis (2011)] : ∼ 1/3 + δ, for any constant δ > 0 and symmetric games. [Kontogiannis-Spirakis (2007)] : 0.667 [Fearnley-Goldberg-Savani-Sørensen (2012)] S. Kontogiannis : : < 0.667 Tractability of NE in Bimatrix Games [39 / 68] Approximability of 2NASH : Subexponential-time −2 approximation scheme for ε-WSNE, in time nO( ·log n) . [Althöfer (1994) / Lipton-Markakis-Mehta (2003)] Polynomial-time Approximation Algorithms for 2NASH? ε-NE: I I I I I I ε-WSNE: I I [Kontogiannis-Panagopoulou-Spirakis (2006)] : 0.75 [Daskalakis-Papadimitriou-Mehta (2006)] : 0.5 [Daskalakis-Papadimitriou-Mehta (2007)] : ∼ 0.38 [Bosse-Byrka-Markakis (2007)] : ∼ 0.36 [Spirakis-Tsaknakis (2007)] : ∼ 0.3393 [Kontogiannis-Spirakis (2011)] : ∼ 1/3 + δ, for any constant δ > 0 and symmetric games. [Kontogiannis-Spirakis (2007)] : 0.667 [Fearnley-Goldberg-Savani-Sørensen (2012)] : < 0.667 Question: Can we break any of the bounds, 1/3 for ε-NE and 2/3 for ε-WSNE? Is there a PTAS for either case? S. Kontogiannis : Tractability of NE in Bimatrix Games [39 / 68] Approximability of 2NASH : Subexponential-time −2 approximation scheme for ε-WSNE, in time nO( ·log n) . [Althöfer (1994) / Lipton-Markakis-Mehta (2003)] Polynomial-time Approximation Algorithms for 2NASH? ε-NE: I [Kontogiannis-Spirakis (2011)] : ∼ 1/3 + δ, constant δ > 0 and symmetric games. S. Kontogiannis : for any Tractability of NE in Bimatrix Games [39 / 68] Theoretical Analysis of SYMMETRIC-2NASH Approximations S. Kontogiannis : Tractability of NE in Bimatrix Games [40 / 68] About Symmetric Bimatrix Games... n × n games hR, Ci, where the players may exchange roles (ie, the payoff matrices are: R = S, C = ST . : Every finite symmetric game has a symmetric Nash equilibrium (in which all players adopt the same strategy). [Nash (1950)] For symmetric strategy profiles in symmetric bimatrix games, the players have common expected payoffs and also common expected payoff vectors, against the opponent’s strategy. A formalism for For SYMMETRIC-2NASH: T O S , x = zz , Q = S O (SMS) minimize s.t.: f (s, z) = s − zT Sz = s − 12 xT Qx −1s + Sz ≤ 0 T − 1 z +1 = 0 s ∈ R, z ∈ Rn≥0 S. Kontogiannis : Tractability of NE in Bimatrix Games [41 / 68] Necessary Optimality (KKT) Conditions for (SMS) ∇f (s̄, z̄) = (KKTSMS) 0≤ 1 −Sz̄−ST z̄ = 1T w̄ T −S w̄+ū+1ζ̄ w̄T · 1s̄−Sz̄ ≤ z̄ ū δ s̄ ∈ R, Sz̄ ≤ 1s̄, 1T z̄ = 1, z̄ ≥ 0 w̄ ≥ 0, ζ̄ ∈ R, ū ≥ 0 δ-KKT Points of (SMS): Feasible solutions (s̄, z̄, w̄, ζ̄, ū) for (KKTSMS). Some Remarks: 1 2 The Lagrange multiplier w̄ is an alternative strategy for the players, ie, a point from ∆([n]). w̄ is also a δ−approximate best response of the ROW player against the given strategy z̄ of the opponent: s̄ ≤ w̄T Sz̄ + δ. S. Kontogiannis : Tractability of NE in Bimatrix Games [42 / 68] Computing (approximate) KKT Points of QPs Exact computation of a KKT point of Quadratic Programs: N P -hard problem. S. Kontogiannis : Tractability of NE in Bimatrix Games [43 / 68] Computing (approximate) KKT Points of QPs Exact computation of a KKT point of Quadratic Programs: N P -hard problem. THEOREM: Approximate KKT Points in QP [Ye (1998)] There is a FPTAS for computing δ−KKT points of a n-varialbe Quadratic Program, in time: " O # ! n6 1 1 log + n4 log(n) · log log + log(n) δ δ δ S. Kontogiannis : Tractability of NE in Bimatrix Games [43 / 68] Computing (approximate) KKT Points of QPs Exact computation of a KKT point of Quadratic Programs: N P -hard problem. THEOREM: Approximate KKT Points in QP [Ye (1998)] There is a FPTAS for computing δ−KKT points of a n-varialbe Quadratic Program, in time: " O # ! n6 1 1 log + n4 log(n) · log log + log(n) δ δ δ Question: What is the quality as a Nash approximation of a δ−KKT point? S. Kontogiannis : Tractability of NE in Bimatrix Games [43 / 68] A Fundamental Property of (KKTSMS) – (I) LEMMA: [Kontogiannis-Spirakis (SEA 2011)] m, n ≥ 2, S ∈ [0, 1]m×n , and any For any point (max(Sz̄), z̄, w̄, ū, ζ̄ ) ∈ (KKTSMS) the following properties hold: 1 ζ̄ = f (z̄) − z̄T S z̄. 2 2f (z̄) = w̄T S w̄ − z̄T S w̄ − w̄T ū. 3 2f (z̄) + f (w̄) = RI (z̄, w̄) − w̄T ū. S. Kontogiannis : Tractability of NE in Bimatrix Games [44 / 68] A Fundamental Property of (KKTSMS) – (I) LEMMA: [Kontogiannis-Spirakis (SEA 2011)] m, n ≥ 2, S ∈ [0, 1]m×n , and any For any point (max(Sz̄), z̄, w̄, ū, ζ̄ ) ∈ (KKTSMS) the following properties hold: 1 ζ̄ = f (z̄) − z̄T S z̄. 2 2f (z̄) = w̄T S w̄ − z̄T S w̄ − w̄T ū. 3 2f (z̄) + f (w̄) = RI (z̄, w̄) − w̄T ū. Some Remarks: f (z̄) = max(Sz̄) − z̄T Sz̄ is either player’s regret, for the symmetric profile (z̄, z̄). RI (z̄, w̄) = max(Sw̄) − z̄T Sw̄ ≤ 1 is (only) the row player’s regret, for the asymmetric profile (w̄, z̄). The third property assures that any (exact) KKT point (is not necessarily itself, but) indicates a 1/3−NE of hS, ST i, in normalized games. S. Kontogiannis : Tractability of NE in Bimatrix Games [44 / 68] A Fundamental Property of (KKTSMS) – (II) Proof of the Lemma −Sz̄ − ST z̄ = −ST w̄ + ū + 1ζ̄ −z̄T Sz̄ − z̄T ST z̄ = −z̄T ST w̄ + |{z} z̄T ū + |{z} z̄T 1 ζ̄ =0 =1 ⇒ T Sz̄ − w̄T ST z̄ = −w̄T ST w̄ + w̄T ū + w̄T 1 ζ̄ − w̄ | {z } =1 ( ζ̄ = −2z̄T Sz̄ + z̄T ST w̄ = f (z̄) − z̄T Sz̄ ⇒ ζ̄ = −w̄T Sz̄ − z̄T Sw̄ + w̄T Sw̄ − w̄T ū ( ζ̄ = f (z̄) − z̄T Sz̄ ⇒ 2f (z̄) = −2z̄T Sz̄ + 2w̄T Sz̄ = −z̄T Sw̄ + w̄T Sw̄ − w̄T ū S. Kontogiannis : Tractability of NE in Bimatrix Games [45 / 68] A Fundamental Property of (KKTSMS) – (II) Proof of the Lemma −Sz̄ − ST z̄ = −ST w̄ + ū + 1ζ̄ −z̄T Sz̄ − z̄T ST z̄ = −z̄T ST w̄ + |{z} z̄T ū + |{z} z̄T 1 ζ̄ =0 =1 ⇒ T Sz̄ − w̄T ST z̄ = −w̄T ST w̄ + w̄T ū + w̄T 1 ζ̄ − w̄ | {z } =1 ( ζ̄ = −2z̄T Sz̄ + z̄T ST w̄ = f (z̄) − z̄T Sz̄ ⇒ ζ̄ = −w̄T Sz̄ − z̄T Sw̄ + w̄T Sw̄ − w̄T ū ( ζ̄ = f (z̄) − z̄T Sz̄ ⇒ 2f (z̄) = −2z̄T Sz̄ + 2w̄T Sz̄ = −z̄T Sw̄ + w̄T Sw̄ − w̄T ū We add f (w̄) = max(Sw̄) − w̄T Sw̄ to both sides of the equation: 2f (z̄) + f (w̄) = max(Sw̄) − w̄T Sw̄ − z̄T Sw̄ + w̄T Sw̄ − w̄T ū ⇒ 3 · min{f (z̄), f (w̄)} ≤ 2f (z̄) + f (w̄) = RI (z̄, w̄) − w̄T ū ≤ 1 S. Kontogiannis : Tractability of NE in Bimatrix Games [45 / 68] (< 1/3)−NE from a Given Exact THEOREM: [Kontogiannis-Spirakis (2011)] KKT Point – (I) Starting from any (exact) KKT point of (KKTSMS) for a normalized symmetric bimatrix game hS, ST i, computing a < 13 −NE can be done in polynomial time. S. Kontogiannis : Tractability of NE in Bimatrix Games [46 / 68] (< 1/3)−NE from a Given Exact THEOREM: [Kontogiannis-Spirakis (2011)] KKT Point – (I) Starting from any (exact) KKT point of (KKTSMS) for a normalized symmetric bimatrix game hS, ST i, computing a < 13 −NE can be done in polynomial time. Proof Sketch: (max(Sz̄), z̄, w̄, ū, ζ̄ ): The given KKT point, along with the proper Lagrange multipliers. if f (z̄) 6= f (w̄) then 3 · min{f (z̄), f (w̄)} < RI (z̄, w̄) − w̄T ū ≤ 1. ∴ ASSUMPTION 1: f (z̄) = f (w̄) = 13 . S. Kontogiannis : Tractability of NE in Bimatrix Games [46 / 68] (< 1/3)−NE from a Given Exact THEOREM: [Kontogiannis-Spirakis (2011)] KKT Point – (I) Starting from any (exact) KKT point of (KKTSMS) for a normalized symmetric bimatrix game hS, ST i, computing a < 13 −NE can be done in polynomial time. Proof Sketch: (max(Sz̄), z̄, w̄, ū, ζ̄ ): The given KKT point, along with the proper Lagrange multipliers. if f (z̄) 6= f (w̄) then 3 · min{f (z̄), f (w̄)} < RI (z̄, w̄) − w̄T ū ≤ 1. ∴ ASSUMPTION 1: f (z̄) = f (w̄) = 13 . if (max(Sw̄), w̄) ∈/ (KKTSMS) then starting from (max(Sw̄), w̄), the next step towards a KKT point will give a (< 1/3)−NE. ∴ ASSUMPTION 2: (max(Sw̄), w̄) ∈ (KKTSMS). S. Kontogiannis : Tractability of NE in Bimatrix Games [46 / 68] (< 1/3)−NE 0 0 from a Given Exact KKT Point – (II) 0) (w̄ , ū , ζ̄ : The appropriate Lagrange (max(Sw̄), w̄) ∈ (KKTSMS). multipliers for From the Basic Lemma, applied now to (max(Sw̄), w̄): 2f (w̄) + f (w̄0 ) = RI (w̄, w̄0 ) − (w̄0 )T ū0 S. Kontogiannis : Tractability of NE in Bimatrix Games [47 / 68] (< 1/3)−NE 0 0 from a Given Exact KKT Point – (II) 0) (w̄ , ū , ζ̄ : The appropriate Lagrange (max(Sw̄), w̄) ∈ (KKTSMS). multipliers for From the Basic Lemma, applied now to (max(Sw̄), w̄): 2f (w̄) + f (w̄0 ) = RI (w̄, w̄0 ) − (w̄0 )T ū0 Observation 1: 1 = 3f (z̄) = RI (z̄, w̄) − w̄T ū ⇒ max(Sw̄) = 1 ∧ z̄T Sw̄ = 0 ∧ w̄T ū = 0 1 = 3f (w̄) = RI (w̄, w̄0 ) − (w̄0 )T ū0 ⇒ max(Sw̄0 ) = 1 ∧ w̄T Sw̄0 = 0 ∧ (w̄0 )T ū0 = 0 S. Kontogiannis : Tractability of NE in Bimatrix Games [47 / 68] (< 1/3)−NE 0 0 from a Given Exact KKT Point – (II) 0) (w̄ , ū , ζ̄ : The appropriate Lagrange (max(Sw̄), w̄) ∈ (KKTSMS). multipliers for From the Basic Lemma, applied now to (max(Sw̄), w̄): 2f (w̄) + f (w̄0 ) = RI (w̄, w̄0 ) − (w̄0 )T ū0 Observation 1: 1 = 3f (z̄) = RI (z̄, w̄) − w̄T ū ⇒ max(Sw̄) = 1 ∧ z̄T Sw̄ = 0 ∧ w̄T ū = 0 1 = 3f (w̄) = RI (w̄, w̄0 ) − (w̄0 )T ū0 ⇒ max(Sw̄0 ) = 1 ∧ w̄T Sw̄0 = 0 ∧ (w̄0 )T ū0 = 0 Observation 2: 1 = f (w̄) = 3 max(Sw̄) − w̄T Sw̄ ⇒ w̄T Sw̄ = S. Kontogiannis : Tractability of NE in Bimatrix Games 2 3 [47 / 68] (< 1/3)−NE from a Given Exact KKT Point – (III) if f (w̄) 6= f (w̄0 ) then 3 min{f (w̄), f (w̄0 )} < 1. ∴ ASSUMPTION 3: f (z̄) = f (w̄) = f (w̄0 ) = 31 . S. Kontogiannis : Tractability of NE in Bimatrix Games [48 / 68] (< 1/3)−NE from a Given Exact KKT Point – (III) if f (w̄) 6= f (w̄0 ) then 3 min{f (w̄), f (w̄0 )} < 1. ∴ ASSUMPTION 3: f (z̄) = f (w̄) = f (w̄0 ) = 31 . (max(Sz̄), z̄) ∈ (KKTSMS): −Sz̄ − ST z̄ + ST w̄ = ū + 1ζ̄ ⇒ ζ̄ = f (z̄) − z̄T Sz̄ −(w̄0 )T Sz̄ − z̄T Sw̄0 + |w̄T{z Sw̄}0 = w̄0T ū + f (z̄) − z̄T Sz̄ ⇒ =0 0 )T 0 ≤ (w̄ 0 )T ū = −(w̄ Sz̄ − z̄T Sw̄0 − f (z̄) + z̄T Sz̄ ⇒ (w̄0 )T Sz̄ − z̄T Sz̄ ≤ − 13 − z̄T Sw̄0 ≤ − 13 < 0 S. Kontogiannis : Tractability of NE in Bimatrix Games [48 / 68] (< 1/3)−NE from a Given Exact KKT Point – (IV) (max(Sw̄), w̄) ∈ (KKTSMS): −Sw̄ − ST w̄ + ST w̄0 = w̄0 + 1ζ̄ 0 ⇒ ζ̄ 0 = f (w̄) − w̄T Sw̄ = − 13 − z̄|T{z Sw̄} − z̄|T S{zT w̄} +z̄T ST w̄0 = z̄T ū0 − 13 ⇒ =max(Sz̄) =0 0 ≤ z̄T ū0 = 31 − max(Sz̄) + (w̄0 )T Sz̄ ⇒ max(Sz̄) − z̄T Sz̄ ≤ 13 + (w̄0 )T Sz̄ − z̄T Sz̄ ⇒ | {z =f (z̄)= 31 } (w̄0 )T Sz̄ − z̄T Sz̄ ≥ 0 S. Kontogiannis : Tractability of NE in Bimatrix Games [49 / 68] (< 1/3)−NE from a Given Exact KKT Point – (IV) (max(Sw̄), w̄) ∈ (KKTSMS): −Sw̄ − ST w̄ + ST w̄0 = w̄0 + 1ζ̄ 0 ⇒ ζ̄ 0 = f (w̄) − w̄T Sw̄ = − 13 − z̄|T{z Sw̄} − z̄|T S{zT w̄} +z̄T ST w̄0 = z̄T ū0 − 13 ⇒ =max(Sz̄) =0 0 ≤ z̄T ū0 = 31 − max(Sz̄) + (w̄0 )T Sz̄ ⇒ max(Sz̄) − z̄T Sz̄ ≤ 13 + (w̄0 )T Sz̄ − z̄T Sz̄ ⇒ | {z =f (z̄)= 31 } (w̄0 )T Sz̄ − z̄T Sz̄ ≥ 0 ∴ if f (z̄) = f (w̄) = f (w̄0 ) = (KKTSMS) then 1 ∧ (max(Sz̄), z̄), (max(Sw̄), w̄) ∈ 3 0 ≤ (w̄0 )T Sz̄ − z̄T Sz̄ ≤ − 31 S. Kontogiannis : / ∗ CONTRADICTION ∗/ Tractability of NE in Bimatrix Games [49 / 68] Efficient Computation of THEOREM: 1 + δ −NE 3 [Kontogiannis-Spirakis (2011)] For any normalized symmetric bimatrix game hS, ST i with rational payoff values, S ∈ [0, 1]n×n , and any constant δ > 0, it is possible to construct a symmetric (1/3 + δ)−NE point, in time polynomial in the description of the game and quasi-linear in the value of δ. S. Kontogiannis : Tractability of NE in Bimatrix Games [50 / 68] Efficient Computation of THEOREM: 1 + δ −NE 3 [Kontogiannis-Spirakis (2011)] For any normalized symmetric bimatrix game hS, ST i with rational payoff values, S ∈ [0, 1]n×n , and any constant δ > 0, it is possible to construct a symmetric (1/3 + δ)−NE point, in time polynomial in the description of the game and quasi-linear in the value of δ. Similar proof with that for the NE approximability of exact KKT points, only working now with δ−approximate (rather than exact) KKT points of (SMS). S. Kontogiannis : Tractability of NE in Bimatrix Games [50 / 68] Experimental Study of SYMMETRIC-2NASH Approximations S. Kontogiannis : Tractability of NE in Bimatrix Games [51 / 68] Experimental Evaluation of 2NASH Approximations Goal: Try various heuristics for providing approximate NE points in symmetric bimatrix games. Random Game Generator: Win-Lose symmetric games hR, RT i, provided by rounding a normalized-random game hS, ST i whose entries are normal r.v.s with mean 0 and deviation 1. A fine-tuning parameter allows for favoring either sparse or dense win-lose games. OPTION: Clear the random win-lose game by avoiding... I ‘‘all-ones’’ rows in R, (weakly dominates all actions of row player). I ‘‘all-zeros’’ rows in R, (weakly dominated row which cannot disturb an approximate NE point). I (1, 1)−elements in the bimatrix hR, RT i (trivial pure NE points). S. Kontogiannis : Tractability of NE in Bimatrix Games [52 / 68] 1st Basic Approach KKT Points of (SMS) as ε−NE Points Method: Use any polynomial-time construction algorithm to converge to a KKT point of SMS. Our approach: KKTSMS Use the quadprog (active-set) method of MatLab to locate a KKT point of (SMS). S. Kontogiannis : Tractability of NE in Bimatrix Games [53 / 68] 2nd Basic Approach Reformulation-Linearization Relaxation of (SMS) Method: Create a (1st-level) LP relaxation of SMS, based on the RLT method of [Sherali-Adams (1998)] . Our approach: RLTSMS Solve the following relaxation: P P minimize α − i∈[n] j∈[n] Ri,j Wi,j P PP s.t. β − j (Ri,j + R )γ + j ` Ri,j Rk,` Wj,` ≥ 0, i, k ∈ [n] Pk,j j P α − j Ri,j xj − γk + j Ri,j Wj,k ≥ 0, i, k ∈ [n] −xi − xP j + Wi,j ≥ −1, i, j ∈ [n] γk − Pj Ri,j γj ≥ 0, i, k ∈ [n] xi − P 0, i ∈ [n] j Wi,j = x = 1, j j −xi − α + γi ≥ −1, i ∈ [n] 0, i ∈ [n] Pxi − γi ≥ β −P j Ri,j γj ≥ 0, i ∈ [n] 0, i γi − α = α − β ≥ 0, β ≥ 0; γi ≥ 0, i ∈ [n]; Wi,j ≥ 0, i, j ∈ [n] S. Kontogiannis : Tractability of NE in Bimatrix Games [54 / 68] 3rd Basic Approach Doubly Positive SDP Relaxation of (SMS) Method: Create an SDP-relaxation of (SMS), considering also the non-negativity of the produced matrix. Our approach: DPSDP Solve the following relaxation: minimize s.t PP α− P α − j Ri,j xj P j xj Wi,j − Wj,i W x Z≡ T x 1 Z Z j Ri,j Wi,j i ≥ = = 0, 1, 0, < 0, i ∈ [n] i, j ∈ [n] 1 · 1T , ≥ 0 · 0T ≤ S. Kontogiannis : Tractability of NE in Bimatrix Games [55 / 68] 4th Basic Approach Marginals of Extreme CE points of (SMS) Method: Return the marginals of extreme points in the CE-polytope of hR, RT i. Our approach:BMXCEV4 Solve the following relaxation and return the profile with the marginals of the optimum correlated strategy W ∈ ∆([n]) × ∆([n]): min. s.t. PP i P j [Ri,j · Rj,i ]Wi,j ∀i, k ∈ [m], R )Wi,j ≥ j ∈[ n] (Ri,j − P P k,j i∈[m] j ∈[n] Wi,j = ∀(i, j ) ∈ [m] × [n], Wi,j ≥ S. Kontogiannis : 0 1 0 Tractability of NE in Bimatrix Games [56 / 68] Hybrid Approaches Method: Consider only best-of results for various (couples, or triples of) methods. S. Kontogiannis : Tractability of NE in Bimatrix Games [57 / 68] Experimental Results for Pure Methods (I) Worst-case ε #unsolved games Worst-case round RLTSMS 0.512432 112999 10950 KKTSMS 0.22222 110070 15484 DPSDP 0.6 0 16690 BMXCEV4 0.49836 405 12139 Experimental results for worst-case approximation among 500K random 10x10 symmetric win-lose games. S. Kontogiannis : Tractability of NE in Bimatrix Games [58 / 68] Experimental Results for Pure Methods (II) Worst-case ε #unsolved games Worst-case round RLTSMS 0.41835 11183 45062 KKTSMS 0.08333 32195 42043 DPSDP 0.51313 0 55555 BMXCEV4 0.21203 1553 17923 Experimental results for worst-case approximation among 500K random 10x10 symmetric win-lose games, which avoid (1, 1)−elements, (1, *)− and (0, *)−rows. S. Kontogiannis : Tractability of NE in Bimatrix Games [59 / 68] Experimental Results for Hybrid Methods (I) Worst-case ε #unsolved games Worst-case round KKTSMS + BMXCEV4 0.45881 0 652 KKTSMS + RLT + BMXCEV4 0.47881 0 1776 KKTSMS + RLT + DPSDP 0.54999 0 737 Experimental results for worst-case approximation among 500K random 10x10 symmetric win-lose games. S. Kontogiannis : Tractability of NE in Bimatrix Games [60 / 68] Experimental Results for Hybrid Methods (II) Worst-case ε #unsolved games Worst-case round KKTSMS + BMXCEV4 0.08576 0 157185 KKTSMS + RLT + BMXCEV4 0.08576 0 397418 KKTSMS + RLT + DPSDP 0.28847 0 186519 Experimental results for worst-case approximation among 500K random 10x10 symmetric win-lose games, which avoid (1, 1)−elements, (1, *)− and (0, *)−rows. S. Kontogiannis : Tractability of NE in Bimatrix Games [61 / 68] Distribution of Solved Games (I) 2500 RLT-10X10-10K-WINLOSE #games solved 2000 1500 1000 500 0 0 0.2 0.4 0.6 0.8 epsilon value 1 1.2 1.4 (a) RLTSMS Distribution of games solved for particular values of approximation, in runs of 10K random 10x10 symmetric win-lose games. The games that remain unsolved in each case accumulate at the epsilon value 1. S. Kontogiannis : Tractability of NE in Bimatrix Games [62 / 68] Distribution of Solved Games (II) 9000 KKTSMS-10X10-10K-WINLOSE #games solved 8000 7000 6000 5000 4000 3000 2000 1000 0 0 0.2 0.4 0.6 0.8 epsilon value 1 1.2 1.4 (b) KKTSMS Distribution of games solved for particular values of approximation, in runs of 10K random 10x10 symmetric win-lose games. The games that remain unsolved in each case accumulate at the epsilon value 1. S. Kontogiannis : Tractability of NE in Bimatrix Games [63 / 68] Distribution of Solved Games (III) 700 DPSDP-10X10-10K-WINLOSE: #games solved 600 500 400 300 200 100 0 0 0.2 0.4 0.6 0.8 epsilon value 1 1.2 1.4 (c) DPSDP Distribution of games solved for particular values of approximation, in runs of 10K random 10x10 symmetric win-lose games. The games that remain unsolved in each case accumulate at the epsilon value 1. S. Kontogiannis : Tractability of NE in Bimatrix Games [64 / 68] Distribution of Solved Games (IV) 2000 BMXCEV4-10X10-10K-WINLOSE: #games solved 1800 1600 1400 1200 1000 800 600 400 200 0 0 0.2 0.4 0.6 0.8 epsilon value 1 1.2 1.4 (d) BMXCEV4 Distribution of games solved for particular values of approximation, in runs of 10K random 10x10 symmetric win-lose games. The games that remain unsolved in each case accumulate at the epsilon value 1. S. Kontogiannis : Tractability of NE in Bimatrix Games [65 / 68] Skeleton of the Talk 1 Bimatrx Games Preliminaries Complexity of 2NASH Formulations for 2NASH The algorithm of Lemke & Howson 2 Polynomial-time Tractable Subclasses 3 Approximability of 2NASH Theoretical Analysis Experimental Study 4 Conclusions S. Kontogiannis : Tractability of NE in Bimatrix Games [66 / 68] Recap & Open Problems kNASH is, together with FACTORING, probably the most important problems at the intersection of P and N P . Even 2NASH seems already too hard to solve. Is there a PTAS, or a lower bound that, unless something extremely unlikely holds (eg, P = N P ), excludes the existence of a better approximation ratio for ε-NE points? [Papadimitriou (2001)] I Extensive experimentation on randomly constructed win-lose games shows that probably 1/3 is not the end of the story... How about ε-WSNE points? Are there any other, more general subclasses of bimatrix game for which 2NASH is polynomial-time tractable, or at least a PTAS exists? S. Kontogiannis : Tractability of NE in Bimatrix Games [67 / 68] Thanks for your attention! Questions / Remarks ? S. Kontogiannis : Tractability of NE in Bimatrix Games [68 / 68]
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