ISSUE # 19 MAY 2015 GARAGE GAMERS GROUP
Transcription
ISSUE # 19 MAY 2015 GARAGE GAMERS GROUP
GARAGE GAMERS GROUP ISSUE # 19 MAY 2015 SNAKE EYES 2 SNAKE EYES GARAGE GAMERS GROUP I S S U E 1 9 M A Y 2 0 1 5 Garage Gamers Group (GGG) Cover: Michael Colclough - Lest We Forget Editorial Reviews on the Run Playing for a Reason The Collector Penny for your thoughts Special Feature Battle Reports: Bolt Action & War Machine Member Spotlight Just back from a nine night cruise of the south pacific islands and am refreshed and ready to game… I trust in hope that everyone has had at least a good month. This issue includes more of what the critics have asked for, for criticism is good as long as it’s constructive. As mentioned last issue, Snake Eyes is forever a work in progress, with new additions this issue and if well received will be a mainstay. I love the cover of this issue, once again thanks to Michael Colclough’s great work. A lot of advertising Anzac Day is normally done in the lead up to the event. We think that it should be remembered always. Was exploring Facebook groups that I belong to, considering a niche for GW specialist games now out of print, but found that there was/is already such a group being run by Stephen Bissett. Say what you like about Games Workshop games but in their heyday they did produce some excellent games, and WH40k of course is still here. But what about the forgotten games, not the Oldhammer style stuff (Older versions of Warhammer and WH40k), but the games that held their own, like Necromunda, Man O’ War, Mord- heim, Battle Fleet Gothic, Blood Bowl, Space Hulk, Epic, and Warhammer Quest. There were pre versions of Necromunda and BFG such as Confrontation, and Space Fleet. Dark Future, was another oldie, and the opportunity to own them or even play them was before my time in GW wargaming, however there are still gamers that do. But, back onto subject, you can still grab hold of most of these games. Even board games like Heroquest and Space Crusade, their expansions and Advanced series, are all out there if you can afford it, if you don’t already have access to them. There is still a special joy to old players and new, when you get these games out and have a go. These old games had so much potential. The expansions and reboots could have kept GW at the top of the list in this genre of games. Necromunda, a gang style game set in the Hive Primus (picture a city, called a hive, that has expanded up, not out), allows players to have one off and campaign games against a single or multiple opponents. It was an old 40k spin off, and one of the best SNAKE 3 EYES games (in my opinion at least) of the time. Man O’ War was a Fantasy Naval game. Dreadfleet was never a reboot of Man O War but the same philosophy. Mordheim was a similarly styled game to Necromunda but with Fantasy. BFG was a game based upon battles in space with the gigantic ships of the 40k universe. Epic 40000, was 40k under different rules and using tiny figures, tanks etcetera but also Titans and Monstrous figures in huge battles. Space Hulk and Blood Bowl were board games. Space Hulk has recently had it’s 4th release, with Terminators versus Genestealers, set in a Space Hulk, and Blood Bowl used Warhammer Fantasy teams, in a Grid Iron style of game, although some people assumed it was set in the Warhammer Fantasy arena, but, not true. Play any of these games if you ever have the opportunity as they were all great. I wish they were still as readily available now as they were back then, in the dim dark days of the 80’s and 90’s. SEE YOU THERE REVIEWS ON THE RUN With GGG Member Peter Toh With this in mind we have created Terminator Genisys: The Battle for the Future. The main difference is that this simplified product only includes plastic miniatures and a 16 pages ruleset to play with the components in the box. We didn’t want to scare newcomers with a 100odd page rules or metal miniatures. We leave that for us wargamers! STAR WARS - ARMADA Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars™: Armada, the two-player miniatures game of epic Star Wars space battles! Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle. In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. However, battles between capital ships are fought on a massive scale all their own; the more powerful your ships, the harder it is to adjust their actions on the fly. Capital ships can’t easily vary their speeds or execute hairpin turns like the star fighters that buzz around them, so successful admirals must learn to master every aspect of the ships in their fleet and learn how best to implement their strategies well in advance of the initial engagement. TERMINATOR GENISYS: THE WAR AGAINST THE MACHINES Contents: Full-colour rulebook: 128 pages Exclusive metal Kyle Reese model (brings special abilities, command options and heroic feats) 10 Terminator Endoskeletons (Two different posses, advancing and… relentlessly advancing!) 5 Terminator Crawlers (You thought the ENDO was done?!) 16 Resistance Soldiers (with a selection of weapons from missile launchers to plasma rifles!) Quickstart rules: 16 pages 2 punchboards: Includes all the scenery, tokens and gaming aids needed to play! 1 full colour double-sided 2’x3′ gaming mat 1 full-colour double-sided rules reference sheet 13 colour-coded dice: 2 sets of D4, D6, D8, D10, D12, D20 1 custom made metal colour Fate die River Horse and Warlord Games want to make sure that this game was everywhere so more people would discover it and start playing, even those who have never wargamed before! The twist and push-fit components eliminate the need for hobby tools making it the perfect introductory product for those that have not yet discovered the wonders of wargaming. SNAKE 4 EYES You can expect to see Battle for the Future truly everywhere, not only in specialised hobby and games stores, allowing us to reach those that have yet not discovered River Horse and our great games through a comprehensive and approachable starter set. BATTLE FOR THE FUTURE Contents: 10 Terminator Endoskeletons 5 Terminator Crawlers 16 Resistance Soldiers Quickstart rules: 16 pages 2 punchboards: Includes all the scenery, tokens and gaming aids needed to play! 1 full colour double-sided 2’x3′ gaming mat 1 full-colour double-sided rules reference sheet 13 colour-coded dice: 2 sets of D4, D6, D8, D10, D12, D20 1 custom made metal colour Fate die Warlord Games is the exclusive distributor of The War Against the Machine, a skirmish miniatures game designed and produced by Alessio Cavatore’s River Horse Games, based on the upcoming Terminator Genisys movie by Paramount and Skydance Productions. Assasinorum Execution Force Well I made the mistake of walking into my LGS on the first (official) day of the release of the new GW boardgame Assassinorum Execution Force. Admittedly I had not heard of this game at all so it was a bit of a surprise to me. Also not much fanfare in the store either – admittedly it wasn’t a GW store so that may explain things. First impressions: Very expensive (RRP $210) but also very heavy and very shiny. The sales rep, being a very good sales rep, allowed me to open one up, “obligation free” to have a look at the contents, because even though it was heavy it was a rather thin box (about ½ the height of Space Hulk) so I was really curious about what was in it. I shouldn’t have done that – I was sold at that point. Resistance was futile. The almost 20% off RRP helped here. warpforged@gmail.com Now at this point I must admit that I balked at Space hulk because of the price (and because having previously owned it I didn’t feel like spending that much), but this was worse. It was new, it was shiny, it has ASSASSINS!!!. (There has been some mention of “exclusivity” of the assassin minis to this game, but meh… wasn’t a selling point for me) So unboxing. All the minis came on sprues ( 4 assassins,1 Chaos Sorceror Lord, 1 Chaos Familiar, 3 Chaos Marines, 6 Chaos Cultists with autopistols, and 9 Chaos cultists with autoguns). You do need glue and have either clippers or a hobby knife to properly construct the first 5 minis, the others are snap together. Some will see this as a major downer, but hey it’s GW; and to be honest anyone who has done any plastic kit modeling at all (minis, aircraft etc.) will find these no trouble at all. Only people who are expecting to unbox and immediately play will find this a problem. Assasinorum Execution Force The boards are very thick and heavy (they are most of the weight in the box), and the tokens and tiles are in good thick punch out card stock. Only the character reference cards and event cards are of normal card stock – I will have to try to find protectors for those, but they are an unusually large size. And all are glossy. Gameplay – there have been some negative impressions about gameplay bandied about because of a couple of factors: Static board – there is only one board configuration, so it I assumed after a few games you will know the best tactics to move around the board with ease. The AI for the renegade enemies is simplis- SNAKE 5 EYES tic compared with some other systems. Only one scenario provided. There is a lot of luck involved with the dice rolls (GW+WH40k = duh); mainly because there’s not many dice used (I think max 3 for any rolling, usually only 1 or 2 A lot of people are saying these will restrict the re-playability of the game. My impression is that it won’t. I haven’t played some of the other AI board games, but imo the game gives enough randomness with its mechanic, and it’s 40k, so I don’t expect it to be a cakewalk. The first game: Well the learning curve wasn’t too bad, though the line of sight (LOS) rules were a bit different to what I am used to, and we played them incorrectly until after I did a reread after the game. It made it a lot messier the way we played it (read as harder for us to win), but perhaps more in line with what most experienced gamers would expect from a game like this. Game rounds were easily managed and moved through reasonably quickly once we got the hang of it (took 2 rounds). The four assassins (one from each of the major schools, Calidus, Calexus, Eversor, and Vindicare) each have their own special abilities as would be expected. Additionally each has character specific “tactics”, but they can only be used a limited number of times per game. The AI model wasn’t too bad, but without the random events thrown in would be quite boring. The need to “search” for specific rooms before you can move to the endgame does make the game more random and challenging. All rooms are kept in a face down pile until you “search” a room to discover what it is, at which point you may draw between 1 to 3 rooms, and will place the lowest numbered room and replace others to the pile, which is then re-shuffled. CONTINUED BACK PAGE ISSUE 19 PAGE Playing for a reason Last month I spoke about the very beginnings of my War Gaming hobbies – this week I would like to talk about my most recent ventures. Last week I told the tale of my early battles and failures, and the truth is, in recent times War Gaming has both changed and remained the same for me. Prices have hiked, paints have been renamed and the miniatures have a frightening level of detail now and yet, the game remains the same for me. I can’t play a lot – my local store has closed down. Most of my friends no longer play War Games – so recently I found myself asking the inevitable question “Why do I keep it up?” Why do I keep spending money on models I will agonise over for a week and then lock away for the rest of their lives? The simple answer is – the War Gaming community is one of the greatest communities in the world. I have found myself in the With GGG Member Lewis Cairns unfortunate circumstance of not having a local store. Any models/ paints/brushes and accompanying items are purchased online. Yet this hobby lives on for me because of the dedicated community that Warhammer, Kings Of War, Dreadfleet, The Lord of The Rings, BloodBowl and almost every other game has. Through online forums I have managed to keep my passion alive – with each post we grow together, building our confidence and trust in our abilities. To actively search for this sense of belonging and community I created a YouTube channel. The channel (so named “The Solitary War Gamer”) is dedicated to interaction. To fun. To furthering my own enjoyment of the game through camaraderie and conversation. Lets be honest here, a dedicated War Gaming channel was never going to challenge Pew Die Pie for subscriber count or channel views. But the channel has given me is a sense of being with my hobby. It sounds clichéd, but to be able to engage with like-minded people has rejuvenated this hobby in my life. Instead of buying novels or video games, I find myself saving up for an Imperial Knight, or just one more Warjack (it cant hurt, right?) just to show those few subscribers and active community members I have. In retrospect I have never had a community for wargames – untill now. The game has come alive to me once more and the fun has once again returned to those little plastic models with so much potential. world of War Gamers, yet, they embraced me. Those who didn’t like what they saw simply clicked away, leaving not so much as a thought. Those who liked it stayed, and my war gaming hobby and quite simply, my life has been made so much the better as a direct result. Keep on War Gaming. Lewis Cairns. If my community keeps on growing, in few months time I shall have to re-name my channel from The Solitary War Gamer to The Truly Humbled War Gamer. In creating my community I put my neck on the line. By uploading videos I left myself to vulnerable to the entire From the Collector’s Vault Where do you get those obscure games and miniatures from. I’ve mentioned ebay and swap meets and other trading sites to go to before. So I thought this month I would help you hone in on those bargains...well not always. Did you know that if you were searching say for Necromunda figures on ebay, rather than type Necromunda in the search bar, search instead for OOP (Out of Print/Production) Necromunda, or place an OOP 6 in whatever genre you are searching. There are many sellers that utilise this area so have a look for your bargains there. If you find something on ebay have a look at the sellers other items for sale. If you intend to purchase several items the seller will most times offer a bulk discount on postage. If you are looking for a no auction style sale, there are SNAKE 6 many pages now on Facebook that sell and buy via a first in first served, or the first to PM with the right price environment. These generate quite quick sales, and you don’t have to wait, but I recommend using Paypal or similar to purchase to offer protection against the unscrupulous. I recommend Lefty’s Historical Wargames Trading Page, Warhammer Australia Buy, Swap & Sell, MiniTrades, Rogue Trading: Warhammer 40k buy sell and swap. Good luck... EYES The Collector is a gamer with over 40 years in collectable games and wargaming... Forward Scout By GGG Member Glen Taylor Anzac Day has come and gone. This one was the 100 year anniversary, so important to us here in Australia, and our neighbour New Zealand, for the memory of the loss of armed forces in the Great War, and of course in the memory of the other nations involved, and the people back home. Anzac Cup was run by Ty Casey, of the ADF Wargaming Association in Brisbane, last month. A successful tournament in it’s 3rd year saw Bolt Action, Star Wars X-Wing, Infinity, Warhammer 40k and 30k, and Warhammer Fantasy, have great player support for the weekend of competitive gaming. The other great news is with this tournament all proceeds go to Legacy. Players had a huge amount of prizes to compete for, donated by multiple suppliers. I’d like to share the tournaments players and ratings with you here. At the time of printing I could not get my hands on the Infinity list, but here are the others. For more info and photos, visit https://m.facebook.com/profile.php? id=431274870332782&__mref=message_bubble I love the fact that a local tournament can have the variety of games, players and prizes, that we have seen at this event. Don’t get me wrong, Brisbane has great tournaments, and very competent event organisers, but the tournament is usually only what type of game. For example Rod Franze runs ‘The Gauntlet’ which is a great tourney but is 40k only. There are many tournaments of War Machine and Hordes every weekend. Star Wars X-Wing and Bolt Action events create many high calibre tourneys. SNAKE EYES SNAKE EYES 7 May your dice roll high, Glen SNAKE EYES SNAKE EYES 8 www.riverhorse.eu Terminator Genisys: The War Against the Machines features 31 stunning plastic miniatures designed to be ready for action in minutes. No glue is required, thanks to their push-fit design, and they come in two clear different plastic colour (metallic grey for the Terminators and army green for the Resistance) to make sure you recognise your forces easily amidst the fog of war. As a bonus, The War Against the Machines includes a superbly sculpted metal Kyle Reese character to join the Resistance fighters, providing them with special command abilities and heroic traits, Kyle Reese is a perfect to lead the brave Resistance soldiers against the endoskeletons. Terminator Genisys: The War Against the Machines includes a 128 pages rulebook that allows you to explore every game possibility; starting from the contents of the box but allowing you to expand with the upcoming range of heroes, commanders, troop types and vehicles expected during the year ahead. We will keep you well informed about all these new exciting releases. While you can play on your regular gaming table, we have included a 2’x3′ double-sided gaming mat, cardboard measuring templates and a set of cardboard terrain to make it a game truly ready out of the box, so you’ll be up and running in no time at all. Finally, the unique dice game system invites you to play without the need of modifiers or tables and the chaotic “Fate activation system” ensure you’re always involved in the action. You will be able to get Terminator Genisys: The War Against the Machines and all the upcoming new releases directly from Warlord Games’ online store or through your local store. Pre-orders for the game start in May. SNAKE EYES 9 No Senator's Son Going Upriver with the Brown Water Navy with Mike Haught It’s hot and unbearably humid as the boats wander up the river. Each sailor and soldier is on high alert, fingers tensely pressed against their weapons’ triggers as they scan the riverbanks for anything out of the ordinary. A small movement in the bush is all the warning the Brown Water Navy gets before a salvo of rocket-propelled grenades smashes into the convoy… For US armed forces in Vietnam, 1965 was a year of rapid expansion. A major communist offensive was narrowly defeated by the rapid deployment of Free World forces to the Republic of Vietnam (South Vietnam). It was quickly recognised that one of the major keys to the enemy’s success was the ability to supply the communist National Liberation Army via the waterways of the Mekong Delta. This allowed the armed forces of the National Liberation Front, also known by their enemies as the Việt Cộng; a contraction of Việt Nam Cộngsản (Vietnamese communist), to move war supplies from the famous Ho Chi Minh Trail in neighboring Cambodia directly to the gates of Saigon, the nation’s capital. While the South Vietnamese navy marginally patrolled the region, it was clearly not up to the task of stopping these supplies, let alone taking on the enemy’s armed forces directly. Reinforcements and a new approach would be needed to conquer the Mekong. The Brown Water Navy During the reoccupation of French Indochina, the French pioneered the use of a brown water navy, so called to distinguish it from blue water navies that operated at sea. The concept was to interdict enemy supplies, allowing conventional land and airborne forces to take care of the weakened enemy directly. The French Dinassauts, as the patrol detachments were called, succeeded in their mission and when the US Navy arrived on the scene almost 10 years later, they took the knowledge and experience of those units to form their own river assault squadrons. Basic WWII landing craft were modified with arms and armour to serve as a river-based flotilla, backed by heavily armed monitors and fast patrol boats. These were further reinforced by the addition of the 2nd Brigade, 9th Infantry Division, an Army infantry unit. Together, these were known as the Mobile Riverine Force, a truly unique formation. While fast patrol boats interdicted enemy supplies being trafficked on the river, the MRF’s mission was to directly assault enemy strongholds and secure the Mekong Delta region. SNAKE 10 EYES The Viet Cong In the communist camp, the failure of the 1965 offensive led to a period of rebuilding and posturing. The arrival of the US and ANZAC forces meant that more careful planning and patience would be needed before the next major offensive (which would be eventually known as the Tet Offensive). This involved secretly moving more supplies into forward positions near Saigon and the other provincial capitals of Vietnam. The Việt Cộng were the military arm of the National Liberation Front, made up of local communist ‘volunteers’ and reinforced with a cadre of soldiers and leaders from People’s Republic of Vietnam (North Vietnam). The units got to work recruiting, rebuilding, and preparing for battle. This put them on a collision course with the recently arrived Brown Water Navy. A New Tour The arrival of Brown Water Navy represents Battlefront’s fourth tour in Vietnam wargaming. It takes Flames Of War into uncharted waters, so to speak, with the arrival of boats and adds a whole new dimension to amphibious combat. New models and challenges await veteran and new players alike in Brown Water Navy. Local Forces Initially featured in Tour Of Duty as a support option for the PAVN infantry battalion, the Local Forces are a force in their own right in Brown Water Navy. These dedicated troops represented the main opponent of the MRF during its tour, so it made sense to include them here, fully expanded and developed. The army plays similarly to the PAVN infantry battalions, but they rely more on hit-and-run tactics. To that end, they have the ability to ambush closer to the enemy than other PAVN forces and can preserve attached weapons when the company returns to Guerilla Reserves, so that they can be repositioned for another ambush. This means that the Local Forces companies can hit a riverine column, then fade back into the jungle to set up another ambush further along the riverbank. SNAKE EYES 11 They also have their own boats in the form of Sampan miniatures. These act as resistance teams, allowing the Việt Cộng player to not only use the Resistance Fighters abilities on the river, but also create river traffic that can interfere with the MRF’s movements. The concept of the force is simple: strike the enemy when the odds are good, then fade away. Do it again and again until the enemy tires and is defeated. Riverine Boats The opportunity to make boat models was too great for us to resist. They are impressive and imposing models on the battlefield, with guns pointing outward in any which direction! Riverine warfare is a truly unique style of combat. It’s like traditional amphibious assaults, but with land surrounding the landing craft on both sides, which gives the enemy more opportunities to ambush and thwart the attack. To deal with this threat the French, and later the Americans, relied on overwhelming firepower. The hallmark of riverine craft, including troop carriers, was high rate-of-fire machine-guns or cannon. Gunboats would combine that with a versatile high explosive weapon, such as a flat-trajectory 81mm mortar, or flame-throwing weapons. The boats were also armoured, first with plates and then later with more effective stand-off bar armour. Each boat was a floating fortress. Heavily armed and armoured, they could go anywhere up and down the dangerous waters of the Mekong River and its tributaries. The Boats The ASPB The Armored Support Patrol Boat (ASPB) were known as Alpha boats, owing to the A-designation on their hull numbers. These were the only boat in the MRF purpose-built for the riverine mission and they entered service in September 1967. Each river division could rely on eight ASPBs to lead patrols upriver. The ASPB had the unenviable responsibility of leading the column patrol because of its radar equipment and reasonable resistance to underwater mines. Alpha boats were built durable, with layered armour plates spaced by styrofoam to make them virtually unsinkable. Two turrets were placed with excellent fields of fire and a mortar pit was emplaced in the stern. Compared to the ATCs and Monitors, the ASPB was fast and could rapidly respond to enemy threats, leading to them being referred to as the MRF’s “destroyers”. SNAKE 12 EYES Armoured Troop Carrier The Armoured Troop Carrier (ATC) was a rebuilt WWII-era LCT-6(M) landing craft. The ATC served as the MRF’s primary transport and support boat. It could carry a full rifle platoon, a single artillery piece, or a single transport, such as an M113 tracked vehicle. They were known as Tango boats due to the T-designation on their hull numbers. A river division had up to 13 ATCs available to move a battalion of infantry upriver. However, experience in-country led to upgrading most of the ATCs with the helicopter pad so that troops could receive supplies from UH-1 Huey helicopters. The helipad also served as overhead protection against mortars and falling debris. The ATC(H) were known as the “world’s smallest aircraft carriers”. SNAKE 13 EYES Monitors The Monitor was based on the ATC, but the boat’s ramp was replaced with a blunt-shaped bow and the forecastle extended. Known as the MRF’s “battleship”, it could carry a large number of weapons. A river division had up to three available for operations to provide serious firepower to patrols. Four Monitors were equipped with a pair of M10-8 Zippo turrets and the mortar pit was replaced with a 1350-gallon (5140 litre) tank (compared to the 200-gallon tank in an M132 Zippo half-track!). These were given the designation ATC(F). Each river division had a Command and Control Boat (CCB), which was a modified monitor. The boat served as the Navy’s division HQ and the Army’s battalion HQ for the battle and coordinated the efforts of the assault from the command bunker in the middle of the boat. Patrol Boat (Riverine) The Patrol Boat (Riverine), or PBR, was a common and iconic sight on the Mekong Delta. The PBR fleet was a part of Operation Game Warden, whose mission was to patrol the rivers and interdict communist supplies along the waterway. Occasionally, their mission overlapped with the MRF’s and the two worked together. The PBR was immortalised in the popular film Apocalypse Now, as Captain Benjamin Willard wound his way upriver in search of the deranged Colonel Walter Kurtz. SNAKE 14 EYES Skyraider Redux The US Navy supported its task forces with everything they had, including the venerable A-1H Skyraider. This model was introduced in an issue of Wargames Illustrated using the usual aircraft rules. While that certainly still works for ad-hoc or limited flight time air support missions, it didn’t capture the feel of the Skyraider’s imposing and certain presence on the battlefield. This also gave us the chance to refine the Skyraider’s incredible payload. You can fit rocket pods, napalm canisters, Willie Pete smoke bombs, bomblet dispensers, and mini-gun pods to the planes ‘basic’ 20mm cannons and high-explosive bomb load. WIth 15 hardpoints to load ordnance, you’ll be sure to find the right combination to support your force! Free world players can now rely on the Skyraider’s impressive arsenal to keep the enemy’s head down. The Pocket Guide to Vietnam gives all Free World forces access to either the new On Station aircraft or normal air support from A-1H Skyraiders and brand new A-4E Skyhawk jets. The Mekong The Sông Mê Kông (or Mekong) and the Sông Hậu (or Bassac) rivers are the setting for the battles featured in Brown Water Navy. The river is a unique battlefield and adds new challenges for all players. It can make simple objectives suddenly more difficult, and force players to change tactics and open up new opportunities. The Jungle The common image of the Vietnam battlefield is of thick, impassable jungle. While this is certainly true in some places, it is far from accurate of the Mekong Delta. This region is the most heavily modified by human endeavours. Less than 10% of the entire Delta region is classified as forested, the rest being predominantly rice paddies, canals, and rivers. However, much of the Delta’s riverbanks are lined by dense patches of nipa palm where the local population has cleared the area immediately behind for rice cultivation. These strips of jungle are narrow, but provide excellent cover for ambushes. SNAKE 15 EYES Dogtown howler 7¢ Edited & Published by Jacob Adams Esq.- Journalist & Photographer - Established 1867 Dogtown County - Member of Professional Newspapermen of N.Y. May 1869 Club: Blind Pig Club: Bray Park Alliance Club: 2nd Legion Located at the Finnish Hall, 62 Newnham Road, Mt Gravatt Club Times/Days: Every second Saturday - May 16th and 30th Located at Uni Club building near Carpark 5 at the University of the Sunshine Coast at 90 Sippy Downs Drive, Sippy Downs Located at Bray Park Community Church, 10 Youngs Crossing Road, Bray Park Club Times/Days: Every second Sunday Club Times/Days: 1st Sunday of every month 0930-1630 Membership Cost is $2 per meet Membership cost is $10 for the day Plays: Large selection of GW games, but also variety of other games Plays: The Blind Pig encourages any game system that can fit the terrain tables supplied by the club. Games played at present cover a wide spectrum, the forum on WAU is the best place to see what games are being organised by members, it can also be used to seek games from others. NB Swap Meet this weekend Contact: Jason McDougall 0421 283 044 Membership Cost is $6 for the day or $15 family and includes lunch Club: Pubhammer Located at The Junction Hotel at Annerley, Corner of Ipswich Road and Annerley Road Plays: 40k, Zombiecide, Star Wars XWing, The Hobbit Club Times/Days: Every Sunday night 1800-2230 Club Tournament The Hobbit Membership cost is a gold coin donation 0800hrs Saturday 16th May Plays: Warhammer 40k, Deadzone, Werewolf, Malifaux, Kings of War, Cthulu Wars, War Machine, Bolt Action and board games 500points $20 entry fee Shop: The Dark Magician Shop: Irresistible Force Located at 1 Bell Street, Ipswich Located at Colonial Square, Shop 16, 2 Grevillea Street, Tanah Merah Contact: 0426 732 577 Contact: 07 34584324 Hours of Business: Wed-sun 1000-1700 Thu/Fri open late Hours of Business: Monday to Friday 1000-1700 Plays: Has a gamers area for up to 30 players Stocks: Warhammer 40k, Board games, Yu Gi Oh, Magic the Gathering, Vanguard, Pokemon, Infinity, Star Wars X-Wing, Dropship Commander, RPG books and games Every second Tuesday until 2100 and Saturdays 1000-1600 Plays: Has gaming area for 16-25 gamers Bolt Action, Star Wars X-Wing, War Machine NB New Magic the Gathering Modern Masters launch Friday 22nd Stocks: Bolt Action, War Machine/Hordes, Star Wars X-Wing, Flames of War Tournaments for the Month NB: Conducts in store painting classes Ace Comics Annerley Shop: Ace Comics Annerley Magic Tournament Located at 478 Ipswich Road, Annerley Sat/Sun 16 & 17 May Contact: 07 3848 7362 Irresistible Force Tanah Merah Hours of Business: 7 days 1000-1730 Super Series (War Machine/Hordes) Weekends 0900-1700 Saturday 23rd May Wednesday night until 2230 & Friday nights until midnight The Dark Magician Ipswich Plays: Has gaming area to provide for up to 75 players 1500 point 40k Battle Forged Tournament Stocks: Comics, board games, card games, X-Wing, Role playing games, Miniature games, War Machine Sunday 17 May SNAKE 16 EYES BOLT ACTION BATTLE REPORT The Battle for Carenille Farm This battle report presents a turn-by-turn, blow-by-blow account of an actual game between the Germans and the Americans. It gives a good overview of how to play Bolt Action as well as a few tactical tips! The players are Andrew Chesney – Bolt Action veteran – and Graham Davey – an experienced gamer but new to Bolt Action. Their armies are based around the contents of the Bolt Action Starter Set: D-Day Firefight, plus a selection of other models chosen using the ‘Requisition Points’ system from the rulebook to create evenly matched sides. Andy: Having played Bolt Action from an early playtest stage there was a lot of pressure on me to show this young whipper snapper how we do things round here! I always enjoy putting armies together from what is at hand, and in true Old School Battle Report fashion I was happy to select from the expertly painted figures available in the studio. I started by adding two more full units of Infantry with light machine guns (LMGs). The extra dice these weapons add to a fire fight could be invaluable. My command options were simple, a Lieutenant with his bodyguard, a Medic to keep all my infantry alive a little longer and a Forward Artillery Observer. He would be crucial if I wanted to stall the American advance. An MMG, a flamethrower, medium mortar and a howitzer light artillery piece added fire support. The whole thing was rounded off with an Sd.Kfz 251/10 Hanomag and a Panzer IV – one of the most iconic tanks of the period, and a pretty decent Sherman hunter. Graham: While I’ve played lots of 40K, Warhammer and other wargames, this is my first ever game of Bolt Action so I’m intrigued to see how it plays. It’s also cool to be trying out a World War II wargame – it’s a genre I’ve enjoyed on film, TV and video games but never on the table-top. The first step was assembling my force of brave US troops. I included a good amount of infantry, with a Lieutenant to lead the army and specialist support such as heavy machine gun (HMG), mortar and bazooka teams. I also went for an M3A1 half-track to carry one of the infantry squads into action, a solid M4 Sherman tank and a 57mm anti-tank gun to take on enemy vehicles. Lastly I added an Air Force Forward Observer after Andy generously pointed out that these are particularly good in US armies (more on that later). SNAKE 17 EYES TERRAIN We were lucky to have a fantastically modelled board and beautifully painted terrain pieces to play over, including the ruined building from the starter set. We set everything up to represent a small farm with a few ruined out-buildings and surrounding woods. We also used sections of stone wall to mark out some roads leading up to and through the farm. SCENARIO We chose the first scenario from the Bolt Action rulebook, that involves one side trying to bypass and envelop the enemy by moving units across the table and off the far side of the board. We quickly decided that the Americans should be doing the enveloping, imagining that our game was part of the historical Allied advance following the D-Day landings. The Germans would have the task of defending the fictitious Carenille Farm and resisting the US attack – their objective was simply to destroy as many enemy units as possible and prevent the American advance. SNAKE 18 EYES ORDER DICE Before starting we took one Order Dice for each of our units – choosing green dice for the Americans and grey for the Germans – and put them in the dice bag, and with that we were ready for battle. DEPLOYMENT Following the instructions in the scenario, Andy set up half of the German defenders up to 12″ on to the board with the rest of his force waiting in reserve to enter the battle later. Not knowing where the weight of the US attack would fall, he spread out his forces and left his more mobile vehicles off the table. The entire American force remained off the table at the start, apart from the Air Force Forward Observer, whose special Hidden Set-up rules allowed Graham to deploy him already in position in the woods. SNAKE 19 EYES PREPARATORY BOMBARDMENT Graham was pleased to discover that the scenario allowed the attacking forces to call down a bombardment to soften up the defenders before the battle. After rolling the dice, a number of German units were inflicted with Pin Markers, including Andy’s mortar team up on the hill. PIN MARKERS In Bolt Action pin markers represent the suppressing effect of incoming fire, as troops fear for their lives and keep their heads down instead of doing what they’re told. The more pin markers a unit has, the less likely it is to follow orders! Pinning is a great way to keep an enemy unit from bothering your troops even if you can’t destroy it outright. TURN 1 The players started to draw dice out of the dice bag, one at a time. Whichever side’s colour is drawn, that side gets to choose one of its unit and give it an order to do something like moving or shooting. This means that you never know who will get to act first or how the action will unfold! As the US force had started off the table, almost all of Graham’s units were ordered to Run, to get them into a good position as fast as possible. The bulk of the force moved towards the crossroads where the fields of fire were more open, while Graham also sent two infantry squads advancing down the right flank where the buildings gave more cover. The Sherman tank was moving on a road, allowing it to go even faster and lead the advance. Andy’s German forces were also mainly still getting into position, and his Panzer IV tank and 251/10 both rumbled on from reserve to meet the threat of the American Sherman head-on. SNAKE 20 EYES The German medium mortar team was already in a good spot so Andy gave it an order to fire. However, as the mortar had a pin marker from the preparatory bombardment, Andy first had to take an Order Test to get the unit to do what he wanted. Unfortunately, with a -1 penalty to his roll thanks to the pin marker, Andy failed the roll, and instead the mortar team went ‘Down’, too rattled to stick their heads up and fire their weapon! Finally in Turn 1, Graham’s Air Force Forward Observer radioed for an airstrike. This is a special kind of Fire order, and meant that a warplane might appear at the start of a subsequent turn… ORDERS FIRE: The models in the unit do not move, instead they open up with their weapons at their chosen target at full effect. ADVANCE: The unit can move and then fire its weapons. The unit’s shots will be less accurate than if it chooses to remain stationary, and some of its weapons may not be able to fire at all. RUN: The unit moves at double speed, but cannot fire any of its weapons. TURN 2 The US airstrike promptly arrived at the start of Turn 2, in the form of a strafing Allied fighter plane flying in low over the farm buildings. It targeted the German infantry defending the farm building. The pilot’s poor aim (Graham’s bad dice roll) meant that there were only a few casualties but the squad was severely alarmed by the sudden attack and took 2 more pin markers, giving it 3 in total. Next, the opposing forces started to exchange fire as both players issued Fire orders and Advance orders to various units. The Sherman’s machine gun killed two of the German howitzer’s crew but the remaining crewman meant it would stay operational. The Panzer IV moved to get line of sight to the Sherman – its shot was accurate but failed to do any damage. Infantry squads and machine guns exchanged fire resulting in various casualties and pin markers for either side. SNAKE 21 EYES The German medium mortar once again failed its Order Test to fire and stayed Down! Knowing that his heavily pinned Infantry squad was even less likely to follow orders, Andy chose to give them a Rally order, allowing him to remove more of the pin markers and get them back into the fight. Lastly, the German Forward Artillery Observer called in a bombardment. Just like the American airstrike, this would arrive in a later turn. ORDERS AMBUSH: The unit does not move or fire. Instead, the soldiers take up firing positions and wait for a target to present itself. RALLY: The unit does not move or fire. Instead, the troops pause for breath, patch up the wounded, pass ammo around and regroup ready for the following turn. DOWN: The unit does not move or fire. Instead, the troops hit the dirt and keep their heads down as far as possible, making maximum use of whatever cover is available. TURN 3 Andy rolled for the arrival of his bombardment but the result was Delayed – he would have to roll again at the start of the next turn. The battle was now really hotting up as the US forces surged forward. Leading the charge, the Sherman drove between the farm buildings to keep out of sight of the Panzer and straight through the German infantry squad taking cover there. This is worked out as a special Assault order, and quickly saw the German troops scattered (or crushed!) and removed from the table.* *VICTORY POINTS Each scenario sets out how the victor of the battle is decided. In this case points are awarded for achieving objectives. You don’t have to add up victory points until the game finishes but it can be quite fun to keep a running total. For this scenario, the Germans receive 2 points for each enemy unit removed from the table. The Americans receive only 1 point for destroying enemy units as that’s not their main goal. However, they get an extra 2 points for each US unit in the enemy deployment zone (the last 12″ of the table) at the end of the battle, and 3 points if a unit has moved right off the far side of the board. SNAKE 22 EYES Poor shooting meant that the Panzer IV was unable halt the advance of the US Halftrack, which then opened up with its machine gun on the German squad defending the crossroads. Its cargo of US infantrymen then leapt out and gunned down the remainder of the enemy squad at close range.* Andy in turn sped forward his Sd.Kfz 251/10 Hanomag from which disembarked a flamethrower team. The lethal weapon unleashed gouts of burning fuel into the US infantry, and though it only killed a single man, the horrible effects of the weapon inflicted 4 pin markers and a Morale Test. With the -4 penalty from the pinning, the unit failed the test and ran from the battle.* Elsewhere, the US anti-tank gun hit but failed to penetrate the Panzer IV’s armour, while on the other flank, Andy moved a Hanomag carrying his last infantry squad to counter the US advance through the garden into the courtyard. SNAKE 23 EYES The US Mortar found its range and killed two of the German HMG team – the remaining crewman failed his Morale Test and the gun was out of the battle.* Andy groaned as his medium mortar yet again failed its order to fire, despite still having just 1 pin marker on it. Finally Graham took advantage of the US Army’s special rule which allows its Air Observers to call in a second airstrike (as opposed to the normal one per battle). The team spent the rest of the battle cautiously advancing through the woods towards the German lines. ARMY SPECIAL RULES Each country in Bolt Action has a couple of unique special rules that apply to the army as a whole. For example, German armies have the Hitler’s Buzzsaw rule, reflecting their superior machine guns, while US armies have the Air Power rule giving them access to extra airstrikes. VICTORY POINTS: US – 3 Germany – 2 This battle concludes in the next issue of Snake Eyes SNAKE 24 EYES Misfire by Brian Solomon SNAKE 25 EYES WarmaHordes Battle Report – Skorne vs. Cygnar – 50 pts This battle depicts the forces of Alex and Ben, going head to head, as recorded by Mr Mayhem. Alex’s list: Rasheth (Chain Gang – Tier 4) Bronzeback Titan Titan Sentry Titan Gladiator Titan Gladiator Min. Beast Handlers Max. Gatorman Posse Min. Bog Trog Ambushers Min. Farrow Bone Grinders Paingiver Task Master (utilizing Mortithurgy-powered, thermo-opitc camouflage in the pic below) Agonizer Agonizer SNAKE 26 EYES Ben’s list: Stryker1 Stormwall Lancer Max. Long Gunners Stormblades Rangers Aiyanna & Holt Journeyman Warcaster Squire (yes, not fully painted…) The Piper of Ord Deployment: Alex won the roll off and opted to go first, with Ben choosing the side of the board with the hill. From the top down, Alex deployed: Bone Grinders, Gladiator, Beast Handlers (one behind each Titan), Agonizer, Sentry, Rasheth, Agonizer, Bronzeback, Gladiator, Gatormen and the Task Master, with the Bog Trogs Ambushers, believe it or not, ambushing. From top to bottom, Ben deployed: Long Gunners, AD’d Rangers, Styker, Squire, Stormwall, Aiyanna & Holt, Lancer, Journeyman, Stormblades and the Piper. The scenario for this game was Outflank which, though we used the recently released SR2015, hadn’t changed in the slightest. Starting on the second player’s second turn, 1 control point can be scored for controlling a zone, 2 for dominating a zone and both zones can be scored simultaneously. The terrain is all fairly obvious, consisting of an obstacle (the house), a hill, a patch of rough terrain (the crater), two linear obstacles (the walls) and a forest. Due to Alex playing Rasheth’s theme force to tier 4 he gained an additional 2″ of deployment zone, his Gatormen gained +2 SPD turn 1, his Agonizers began with 3 fury each and the point cost of each his Titans was reduced by 1. SNAKE 27 EYES Skorne turn 1: As turn 1 began, the Gatormen ran forward after using the Dirge of Mists prayer and the Task Master advanced and gave them Tough, with the Temper Flesh slave driver special action. Rasheth then used the Rush animus on the Sentry and Bronzeback, waddled up slightly and channeled a Breath of Corruption through the lead Gatorman (dealing 1 point of damage to it) at the center Ranger, but the AOE deviated harmlessly near the center wall. Both Gladiators used Rush on themselves then trampled forward and the Sentry and Bronzeback ran, with the Sentry still slightly in the rough terrain. The Agonizers and Bone Grinders simply ran up a bit. The Skorne Army moves up Cygnar turn 1: Stryker allocated 3 focus to the Stormwall, 1 to the Lancer, advanced onto the hill and cast Snipe on the Stormwall. Next the Rangers advanced and took some shots. One picked off a Beast Handler, two either missed or failed to damage, but two other Rangers shot at an Agonizer, hit and, with some crazy damage rolls (needing to do 8 damage at dice -5), killed it outright. The Stormwall then advanced up 5″ and fired both big guns at the remaining Agonizer. It missed the first boosted shot, but hit and killed it with the second. It then dropped a Storm Pod into the zone to it’s left and placed one covering fire template in front of the Stormblades and one on the hill between the Long Gunners and the board edge for a little Bog Trog protection. The Journeyman advanced and cast Arcane Shield on the Stormblades and the Piper gave them Heroic Call. The Long Gunners maneuvered slightly and almost effortlessly killed a Gatorman with a 3-man CRA and some more stellar rolls. Aiyanna & Holt advanced and stealthed up and the Squire shuffled. The exposed Agonizers get picked off early. SNAKE 28 EYES The central Agonizer in the sights of the surprisingly deadly Rangers. A Skorne perspective A Cygnar perspective Skorne turn 2: First off, the Trogs spring up exactly where they were expected. Rasheth reaved fury, leaving 1 on a Gladiator who had no fear of frenzying courtesy of the Bronzeback. The Bog Trogs got a run/charge order and went into the Long Gunners, killing 3 and engaging others. The Posse got Tough from the Task Master, prayed for Dirge of Mists again and charged, took no damage from the covering fire and killed 3 Stormblades, the Storm Pod and 2 Rangers (who passed their CMD check). The Bone Grinders missed a Ranger with an Arcane Bolt and Rasheth waddled out a bit from behind the crater. SNAKE 29 EYES Next, he channeled a fully boosted Sunder Spirit through the forward most Gatorman at the Journeyman to kill him and then cast Castigate, camping 2 fury. The Sentry cast Locker on itself and charged, but, as it was not Rushed and still in the rough terrain, didn’t get as far forward as Alex would’ve liked. The Bronzeback (the wood-colored, 50mm base with the red upkeep token with “Bronzeback” written on it in the pic below) ran up next to the Sentry and the Gladiator on Rasheth’s left charged a Ranger and eventually killed it. Lastly, the Gladiator on Rasheth’s right ran into the forested zone. The Journeyman gets spell sniped and Gators charge in and clear the right zone Cygnar turn 2: Stryker unsurprisingly let Snipe drop, took 1 focus from the Squire and allocated 3 to the Stormwall. Aiyanna & Holt activated first. Aiyanna advanced and cast Kyss of Lylyss on the Gators and Holt aimed and blew away a Gator. The Rangers went next; some advanced and one aimed. One failed to damage a Trog, one killed a Bone Grinder and one rolled box cars to kill yet another Gator. The remaining Stormblades killed one Gator as well and then the Long Gunners activated. The ones in melee failed to do anything, though the others were able to shoot 4 of the 6 Bog Trogs, forcing them to take (and fail) a CMD check. Stryker advanced to the center of the hill, used his feat, killed a Bog Trog in melee and channeled an Earthquake through the Lancer (that was outside of Rasheth’s CTRL area) at the Sentry, knocking down the three side-by-side Titans. The Stormwall then charged the Gladiator in the hill adjacent zone and, using all it’s focus on attacks, killed the Gladiator. It also shot a Pod into the forested zone and did 2 damage to the remaining Gator. The Piper Heroic Call’d the Stormblades again and ran into the zone, hiding in/behind the forest. The Lancer advanced into melee, but missed it’s initial attacks. Gators get whittled, Trogs get busted up and Stormwall squashes a Gladiator Game continued in next issue of Snake Eyes... SNAKE 30 EYES MEMBER SPOTLIGHT - John McDonnell I've been asked to provide a "brief" expose of my gaming life. How can one who has lived as long and gamed as long be brief? Oh well I shall try, if I succeed, who knows. I have been gaming since the 1960's, becoming an active participant in the gaming community from 1978. I've been involved with more clubs than I can sometimes remember, sometimes with fondness, other times with bitterness. So here's a list of clubs I've been part of; Griffith University Tacticians and Strategists (early 80's), Queensland Role Players, Club Tanelon (founding member), QMGC (Warhounds), The Praetorians (founding member), and currently with Blind Pig. often the cause of much debate by others as to how I achieved this. I play games for social interaction, more so than any desire to win, that and the chance to show off how well I can paint. Though with my now advancing years my quality has dropped to the level of just getting the figures painted sufficient enough to play with on the table. I have been involved on many levels of gaming, as a designer/play tester, club executive, tournament/event organiser, organised play demonstrator, and the list goes on. My family have been involved in the game and hobby industry since the 60's. Being involved with Hobby and Toyland, Exec-u-games/Leisuretronics (my wife worked there), Napoleon's Military Bookshop (yes my wife worked there again), The Emperor's Legion and a number of other businesses that have consulted with me over the years. I'm also known as a quick and proficient painter, able to turn out armies in a very short period of time. I did commission paint jobs when I was younger, but I now find that while I could make a living of sorts from doing this I find the passion to paint for others is just not there anymore. If I have to force myself to paint, my quality of work drops and I am extremely uncomfortable taking money for a commission in this way, which is why I don't do it anymore. My initial interest in gaming was role-playing. As time went on I became interested in miniatures and wargaming. My favourite role-playing game is Empire of the Petal Throne. I don't have any particularly favourite wargame, as I like to dabble in all areas and periods. Historically I enjoy Napoleonic's, using a set of rules printed in 1979, namely WRG Wargame Rules 1685-1845. For Fantasy I have started to play 3rd/4th edition Warhammer Fantasy Battles with my old friend Glen Taylor. With Science Fiction I have been taken with Deadzone by Mantic as well as Dreadball, a sci-fi football game. What am I currently working on at present? Undead for my WFB 3rd/4th Edition, Ultramarines for WH40K 1st/2nd Edition, Normans for SAGA, Undead and Dwarves for Warband My collections are many and I have a room dedicated to just painted figures stored in 40 litre under bed storage boxes, and have too many to count. My collection spans the decades and I have been reliably informed that the crowd that will appear at my widow's doorstep when I am gone will stretch down the street. Nice to be wanted if only after death! Painted figures would have to be in the 10,000 plus range with that or more waiting paint. Most in the 25mm+ range. Of course I'd hate to think how many thousands of figures I have sold or given away in my lifetime. I currently operate out of the Blind Pig Games Club where I assist the owner with the duty of internet monitor and publicity manager for club activities (I like to think of myself as the Master of the Web-"way"). I take note of what games are played and take photo's of games in play. I do this religiously, and it surprises me no end that other clubs are reticent to do so. I take photo's regardless of numbers on the day, sometimes numbers are low, sometime high, but it all about showing people gathered together to enjoy a game or two. The Blind Pig is renowned for being antidisestablishmentarians, we don't have to worry about elections for committee and the people who assist in running the club are true volunteers in every sense of the word. What else am I know for? I guess my exceedingly bad luck with dice and winning games (of any sort), so much so that when I do win a game it is SNAKE 31 Fantasy Rules, actually far too much to list. Ask me what I don't dabble in? Will I ever stop playing games or painting? The answer to that is simple, No. EYES ALL THINGS MINIATURE Warhammer Quest Chaos Warrior (unpainted) OOP & Rare - $25 sale $30 trade Red Duke GW Vampire (without mount) unpainted $12 sale $15 trade GW Brettonian Green Knight (Undercoated) Sale/Trade $30 sale $35 trade Black Templars Limited Edition Captain combi Melta & Power Ax OOP Metal $20 Blood Angel Astorath NIB Finecast mould $25/$35 Warhammer Fantasy Chaos Sorceror miniature OOP metal $15 Picture Coming Soon Warhammer Chaos Warrior NIB Plastic 3 Figures $10 Bolt Action: Tank Wars & Hard Cover Rulebook Karloth Valois, a Scavvy gang Character option for Necromunda. For sale/trade is unpainted - $20/$25 WH40k Space Marine Vindicator Tank (painted) Sale/Trade $45 Imperial Guard Catachan Tank Riders OOP metal unpainted sale $12 trade $15 Greater Daemon of Slaanesh - Painted Harlequin Death Jester NIB—citadel finecast $25/$35 Blood Angels Mephiston without sword-bare metal $10 Imperial Guard Outpost OOP NIB Imperial Guard Cadian Officer with Shotgun unpainted metal $12 For sale only, Unused and in excellent condition Sell $60/Trade $75 Sale $45 Trade $55 LOTR Fellowship of the Ring sprue (multiple items) $20 each Sale or Trade Imperial Guard Cadian Heavy Weapons Team Missile Launcher Metal unpainted $15 $60 for both. Warhammer Novels $6.50 each in great condition Multiple Titles Enquire for titles available WH40k Novels $6.50 each in great condition LotR Samwise & Frodo metal unpainted 2nd Edition Terminator Chaplain $20 OOP metal $20 Mordheim - The Thing in the woods Praetorian Officer conversion OOP painted metal $10 $45/$55 Multiple Titles Enquire for titles available *Prices listed do not include postage & handling ***Second price indicates Trade value **Local pickup available SNAKE 32 EYES Contact Editor for Item enquiries www.perry-miniatures.com 28mm American Civil War from Perry Miniatures Alan & Michael Perry have what you need to cover this and other periods of war Check out their website SNAKE 33 EYES Garage Gamers Group GGG or Garage Gamers Group is a collection of gamers with similar ideals about what makes a game fun and how to have fun with it… Snake Eyes is the GGG magazine, available Phone: 0419 729794 E-mail: garagegamersgroup@gmail.com for free to members and selected organisations… Or snakeeyes.magazine@gmail.com Facebook: Garage Gamers Group GGG supports a gamers for gamers attitude Snake Eyes Creators & Contributors Editor: Nick Chase Regular Contributors/Columns: Glen Taylor, John McDonnell, Kris McKiernan, Darian Chase, Michael Colclough, Peter Toh, Roy Wells, Lewis Cairns , Brian Solomon For any further information on where to buy Michael Colclough artwork please see Continued from page 5 Given that there are only 16 rounds in the game, and 12 rooms to search, you have to be quick more than lucky to do this effectively. We died a horrible messy death about round 6, mainly because we played the LOS rules incorrectly, but it was actually an enjoyable game. The box states 1-4 players, but this could easily be extended to 5, or even 6, if you let one or two player play the renegades turn. This should also make the game a bit more interesting because it will bypass one of the sloppy AI issues – what to do if I have 2 assassins equidistant from a renegade? All in all I enjoyed this game, and will definitely play it again. Also, now that I know what I am doing, I will introduce it to others. http://www.warintheskies.com Misfire Comic Strips by Brian Solomon http://www.facebook.com/l.php? u=http%3A%2F% 2Fwww.belloflostsouls.net% 2Fcategory%2Fmisfire&h=ZAQEAS87u and also available at http:// www.belloflostsouls.net For other reviews and opinions, the links below are interesting. https://boardgamegeek.com/thread/1362654/ assassinorum-execution-force-initial-impressions http://www.talkwargaming.com/2015/05/productreview-assassinorum-execution.html Happy Gaming. Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associated trademarks, Wings of Glory, Zombiecide, AD &D, Army Painter. Eureka miniatures, Riverhorse, Perry Miniatures, FFG (Star Wars X-Wing) are used with permissions. Pictures are the property of Snake Eyes & have been used with the permission of members of the GGG. Other pictures have been used with permission where possible to promote event or products. Promotional pictures are used with permissions. SNAKE 34 EYES