Sanrio Co., Ltd. (8136)
Transcription
Sanrio Co., Ltd. (8136)
SR Research Report 2014/6/18 Sanrio Co., Ltd. (8136) Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at sr_inquiries@sharedresearch.jp or find us on Bloomberg. Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Contents Recent Updates .....................................................................................................4 Highlights ............................................................................................................4 Trends & Outlook .................................................................................................4 Business ............................................................................................................... 15 Business Description ........................................................................................... 15 Market and Value Chain ...................................................................................... 33 Strategy ............................................................................................................ 43 Historical Financial Statements................................................................................ 47 Income Statement.............................................................................................. 57 Balance Sheet .................................................................................................... 59 Statement of Cash Flows..................................................................................... 62 Other Information ................................................................................................. 63 History .............................................................................................................. 63 Major Shareholders ............................................................................................ 64 News & Topics ................................................................................................... 65 Top Management ............................................................................................... 66 Employees ......................................................................................................... 66 Investor Relations .............................................................................................. 66 By The Way ....................................................................................................... 67 Company Profile................................................................................................. 68 http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 2/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Income Statement (JPYmn) Total Sales YoY Gross Profit YoY GPM Operating Profit YoY OPM Recurring Profit YoY RPM Net Income YoY Net Margin Per Share Data Number of Shares EPS EPS (Fully Diluted) Dividend Per Share Book Value Per Share Balance Sheet (JPYmn) Cash and Equivalents Total Current Assets Tangible Fixed Assets, net Other Fixed Assets Intangible Assets Total Assets Accounts Payable Short-Term Debt Total Current Liabilities Long-Term Debt Total Fixed Liabilities Total Liabilities Net Assets Interest-Bearing Debt Cash Flow Statement (JPYmn) Operating Cash Flow Investment Cash Flow Financing Cash Flow Financial Ratios ROA ROE Equity Ratio FY03/10 Cons. 73,875 5.9% 40,734 8.2% 55.1% 14,863 126.1% 20.1% 13,823 132.2% 18.7% 9,947 - FY03/11 Cons. 76,624 3.7% 46,168 13.3% 60.3% 14,996 0.9% 19.6% 13,387 -3.2% 17.5% 9,380 -5.7% FY03/12 Cons. 74,954 -2.2% 48,116 4.2% 64.2% 18,906 26.1% 25.2% 18,368 37.2% 24.5% 14,378 53.3% FY03/13 Cons. 74,233 -1.0% 49,454 2.8% 66.6% 20,198 6.8% 27.2% 19,646 7.0% 26.5% 12,536 -12.8% FY03/14 Cons. 77,009 3.7% 53,359 7.9% 69.3% 21,019 4.1% 27.3% 20,180 2.7% 26.2% 12,802 2.1% 13.5% 12.2% 19.2% 16.9% 16.6% 88,148 44.72 42.63 10 241.62 89,065 104.76 96.58 20 301.75 89,065 162.56 160.56 40 418.13 89,065 142.09 142.08 45 553.33 89,065 145.24 145.20 80 699.32 18,562 38,710 20,353 26,131 493 85,765 7,732 17,636 32,223 13,378 21,945 54,168 31,594 31,014 21,133 39,846 19,161 24,221 338 83,662 6,566 21,425 34,755 10,508 19,715 54,470 29,195 31,933 25,893 44,009 18,078 22,650 3,869 88,748 4,486 17,112 28,626 13,544 23,043 51,669 37,078 30,656 35,627 55,672 17,648 19,989 4,000 97,425 4,481 11,852 24,879 14,261 23,563 48,443 48,982 26,113 52,265 72,238 19,022 21,359 4,865 117,585 4,658 11,777 29,288 14,059 26,413 55,701 61,883 25,836 8,428 -1,559 -2,483 13,211 -2,120 -8,554 14,820 2,005 -10,313 17,085 -485 -9,651 17,448 -8,651 -5,417 12.1% 15.0% 36.8% 11.1% 30.9% 34.9% 16.7% 43.5% 41.8% 13.5% 29.2% 50.1% 11.9% 23.2% 52.4% FY03/15 Est. 79,600 3.4% 22,000 4.7% 27.6% 22,200 10.0% 27.9% 14,400 12.5% 18.1% 163.35 80 *Reversal of allowance for sales returns is subtracted from gross profit Figures may differ from company materials due to differences in rounding methods Source: Company data, SR Inc. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 3/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Recent Updates Highlights On June 18, 2014, Shared Research updated the report based on interviews with management. In addition, Shared Research confirmed with management that the company would continue to seek growth with a focus on the licensing business, while also aiming to add strength to product sales. On May 30, 2014, the company announced a share buyback. Details of the buyback Type of shares to be acquired: common shares of Sanrio Co., Ltd. Number of shares to be acquired: 1mn shares (1.1% of outstanding shares, excluding treasury stock) Value of acquisition: JPY3.0bn Acquisition period: June 2-June 30, 2014. On May 26, 2014, Shared Research updated comments on the company’s full-year FY03/14 earnings based on the company’s results briefing. On May 15, 2014, the company announced full-year earnings results for FY03/14; see the results section for details. For corporate releases and developments more than three months old, please refer to the News & Topics section. Trends & Outlook Quarterly Trends & Results Quarterly Performance (JPYmn) Sales YoY GP Q1 16,875 FY03/13 Q2 Q3 17,220 21,435 Q4 18,703 Q1 17,242 FY03/14 Q2 Q3 17,674 22,373 Q4 19,720 3.2% -4.1% -3.6% 1.6% 2.2% 2.6% 4.4% 5.4% 11,205 11,723 13,670 12,856 11,957 12,930 15,021 13,451 YoY 4.4% -0.7% -1.2% 9.5% 6.7% 10.3% 9.9% 4.6% GPM SG&A 66.4% 7,097 68.1% 7,335 63.8% 7,286 68.7% 7,537 69.3% 7,278 73.2% 7,851 67.1% 8,058 68.2% 9,153 YoY 4.9% -1.8% -7.2% 5.9% 2.6% 7.0% 10.6% 21.4% 42.1% 4,108 42.6% 4,388 34.0% 6,384 40.3% 5,318 42.2% 4,678 44.4% 5,079 36.0% 6,964 46.4% 4,298 YoY 3.5% 1.2% 6.8% 15.0% 13.9% 15.7% 9.1% -19.2% OPM 24.3% 4,296 25.5% 4,643 29.8% 5,749 28.4% 4,958 27.1% 4,133 28.7% 4,915 31.1% 6,593 21.8% 4,539 YoY 11.1% 14.1% -6.1% 15.0% -3.8% 5.9% 14.7% -8.5% RPM 25.5% 2,913 27.0% 2,678 26.8% 3,663 26.5% 3,282 24.0% 2,635 27.8% 3,214 29.5% 4,295 23.0% 2,658 YoY 1.7% -0.7% -36.6% 7.9% -9.5% 20.0% 17.3% -19.0% NPM 17.3% 15.6% 17.1% 17.5% 15.3% 18.2% 19.2% 13.5% SG&A / Sales OP RP NI FY03/14 % of FY FY Est. 100.0% 77,000 95.1% 22,100 95.6% 21,100 94.8% 13,500 *Reversal of allowance for sales returns is subtracted from gross profit; figures may differ from company materials due to differences in rounding methods Source: Company data, SR Inc. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 4/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 FY03/14 Results (announced on May 15, 2014) Sales were in line with company forecasts, but operating profit was 4.9% lower than planned. For the period, the Overseas business had sales of JPY45.4bn (+13.9% YoY) and operating profit of JPY20.5bn (+8.8%). The Domestic business posted sales of JPY48.4bn (+0.2%) and operating profit of JPY500mn (-64.0%). The Domestic Licensing business saw sales of JPY9.5bn (-0.9% YoY) and operating profit of JPY6.5bn (-3.3%). Sales in the Domestic Product Sales sub-segment were JPY21.5bn (+1.1%), and operating profit was JPY2.1bn (+1.9%). Theme Parks business sales were JPY6.3bn (+3.5%), and operating loss was JPY500mn (JPY500mn loss a year earlier). In the Domestic business, Domestic Licensing performance was weak, owing to inventory adjustments made by major apparel and gift item licensees. However, commercial licenses for restaurant and convenience store campaigns performed strongly. It appears that the company concentrated on commercial licenses for large domestic companies that are looking to gain a foothold overseas. During the January-March quarter, sales were up 17% YoY, due partly to exceptionally lower sales seen during the previous year. In Domestic Product Sales, apparel and bags utilizing existing characters such as Hello Kitty, My Melody, and Little Twin Stars displayed growth alongside petit gifts geared toward adult consumers. Visits to stores—primarily those in urban areas—by foreign tourists also increased, and rush demand prior to the sales tax hike contributed to sales. The new character Bonbon Ribbon was popular among young women. Comparable store sales (at directly run stores and directly run outlets inside department stores) increased 1.3% YoY. Comparable store sales on a per-month basis during Q4 were: January, up 3%; February, down 3%; March, up 8%. At Sanrio Puroland, sales within the park were up due to the effects of the new Sanrio Town attraction, which was introduced as part of the largest renovation in the park’s history. However, sales for revenues outside of the park are now recorded as part of the parent’s sales, and thus overall sales remained relatively flat YoY, at JPY4.5bn (+1.7%). Transitioning outside park revenues to the parent also reduced CoGS, but SG&A expenses were up due to Sanrio Town, expenses associated with new parades, and expenses for advertising such as television commercials, ultimately resulting in an operating loss of JPY540mn (operating loss of JPY550mn a year earlier). Average spend per customer was JPY2,017 in admission fees (JPY1,748 a year earlier) and JPY1,847 in product sales (JPY1,702), for a total of JPY4,697 (JPY4,274). General and administrative expenses associated with the Domestic business were JPY8.3bn (JPY7.6bn a year earlier). For overseas figures, master license fees paid to the parent are returned to respective overseas subsidiaries. Although countries in southern Europe remained unstable due to debt crises in the region, there were signs that a turnaround was underway as some growth figures entered positive territory. Inventory adjustments continued for some major licensees, and there remained little activity for new licensed products. As a result, licensing sales on a local currency basis were down 20.2%, but the effects of the weaker yen ultimately yielded sales of JPY13.8bn (-1.5% YoY) and operating profit of JPY6.9bn (-5.3%). In North America, licensing for major general merchandise store (GMS) chains was on par with the previous year, and Canadian expansion of large drugs stores and medium-sized chain stores had positive effects on sales. By category, sales for bikes targeted toward chain sporting goods stores were favorable, http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 5/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 and growth was seen in toys, sporting goods, and foods. As a result, licensing sales on a local currency basis were up 2.6%. The weaker yen also contributed to sales of JPY16.7bn (+17.7% YoY) and operating profit of JPY8.7bn (+14.9%). Sales were down in Brazil due to financial instability and increased competition from other characters. However, licensing showed significant growth in other Latin American countries such as Mexico, Argentina, and Chile. Licensing sales for the company’s Latin American subsidiary were up 11.3% on a local currency basis. The weaker yen also contributed to sales of JPY2.6bn (+22.4% YoY) and operating profit of JPY1.3bn (+22.6%). In Asia, licensing in China grew significantly, centered on gold accessories. The main categories of accessories, foods, and household goods now account for approximately 40% of sales and are solid contributors to profits. New master licensing contracts also increased steadily, adding 60 new licensees. In South Korea, positive effects were seen from moving some licensees from master license contracts to direct transaction contracts, and licenses for household goods, stationery, and apparel increased. Taiwan exhibited strong growth for licenses to convenience stores, and new licensees were also acquired for the fashion and toy categories. Promotions for restaurant chains and mobile phones were robust in Hong Kong, and made up for the demand peak seen in the previous year caused by the grand opening of a theme park in Malaysia. Additionally, business conditions worsened for a product sales agent in North America, causing Sanrio to have doubts about collectability of debts and record a provision for allowance for doubtful accounts in the amount of JPY700mn. As a result, sales in Asia were JPY12.3bn (+27.7% YoY) and operating profit was JPY3.7bn (+24.6%). The average exchange rates were JPY97.11 against the dollar (JPY79.93 yen a year earlier) and JPY129.34 against the euro (JPY103.25 a year earlier). *The following is a summary of an earnings briefing session held on May 21 FY03/14 results briefed by Managing Director Susumu Emori Sanrio has achieved its medium-term operating profit target one year early and posted a record operating profit for three years in a row. Gross profit increased 7.9% from a year earlier due to an increase in high-margin licensing revenue. S&G expenses increased 10.5% following an increase in accounts receivable allowance, legal and consulting fees, and overseas labor costs. Even so, operating profit rose 4.1%. Net income rose only 2.1%, however, because of an increase in tax payments. (Sanrio posted smaller extraordinary losses, set aside more taxable allowances, and increased sales in Japan and the US, where taxes were high. The company also had less carried forward losses eligible for a tax break.) The Domestic Licensing business posted a 3.9% increase in operating profit from a year earlier due to strong earnings associated with confectionaries, foods, miscellaneous items, and stationary. The operating profit, which hit bottom a year earlier, began to bounce back. In the Domestic Product Sales, sales rose 1% from a year earlier, registering the first YoY increase in four years since FY03/10. As for overseas, operating profit increased as weak performance in Europe and Hong Kong was offset by strong results in North America and other Asian regions. The company struggled with its licensing operations in key European markets, even though the performance improved in the Middle East and Eastern Europe. In North America, the company increased transactions with large retailers, earning http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 6/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 licensing fees from stationary, bedding and food products. In Hong Kong, the company posted a profit decline due to an increase in allowances for doubtful client accounts. However, licensing transactions had a double-digit increase. FY03/15 Target Sanrio may continue to post an increase in sales and profits. The earnings target assumption is based on the exchange rate of JPY100 against the dollar (a decline in the yen’s value by 3% YoY) and JPY135 against the euro (a decline in the yen’s value by 4% YoY). SG&A expenses may increase 3.6% from a year earlier due to advertising and sales promotion efforts commemorating the 40th anniversary of Hello Kitty. The company also expects a 3.6% increase in expenses related to strategic plans, legal fees, retirement benefits following changes in the pension system, and the renovation of Sanrio Puroland. Domestic licensing and product sales operations may have more sales thanks to the 40th anniversary of Hello Kitty. In Product Sales, the company expects comparable store sales to increase 3%. New store openings may also help increase sales. As for the theme park operations, the number of visitors may increase 11% thanks to the renovation of Sanrio Puroland and advertising efforts. The average spending per customer may increase 13% as the company expands its merchandise offering and services at the theme parks. The amount of deficit at the parks may decline in half. As for overseas, the company may post a profit increase. While earnings may decline in North America, the company is likely to post a double-digit profit increase in Asia. Earnings may also improve in Europe, where the company expects a 1.2% increase in operating profit. Even though the number of licensing transactions may fall in Europe, the rate of decline is slowing. The yen’s weakness may also benefit the company. In North America, transactions with major distributors may slow down, while expenses related to the 40th anniversary may rise. In Hong Kong, Sanrio is likely to have a huge profit increase in the absence of allowances for doubtful accounts. The company may post a 41.7% profit increase in Asia. Sanrio plans to pay ordinary dividend of JPY80 a share for FY03/15, with a dividend payout ratio of 49%. (For FY03/14, the company paid ordinary dividend of JPY60 a share and commemorative dividend of JPY20 a share for the 40th anniversary of Hello Kitty.) Executive Officer Hideo Yamaguchi briefs on the FY03/15 target Sanrio has been expanding rapidly by focusing on licensing operations. There are concerns, however, that creating superior designs may not be adequate for the company to maintain licensing-focused growth. It is essential that the company create a branding strategy. The company must strengthen its product sales because product branding begins at individual stores. 1. Store expansion Refrain from opening stores just for the sake of increasing their number Expand franchise operations, renovate domestic stores Create synergy between licensing and product sales 2. Licensing expansion Target the service industry in Europe and the US (bank cards, public institutions, hotels; the current focus is merchandise licensing) Target sales promotion activities (in Europe and the US) Target Japanese companies seeking to establish brand recognition overseas (License the use of trademarks. Sanrio began to explore such opportunities during FY03/15. 3. Theme parks in the UK, South Korea, Malaysia, and Shanghai http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 7/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 4. Growth strategy with a right mix of revenue sources Development of new characters, investments (from various perspectives) Growth through M&As or alliances (medium- to long-term horizon) 5. Other plans Establishment of shops with funding by local interests (aggressive expansion in Asia) Active use of characters: development of new characters through award events Social contribution: campaigns against cervical cancer through Nal, an affiliated company (Aya Komaki, CEO of Nal, will speak at the UN headquarters about the empowerment of the youth through government-private partnership initiatives.) Product sales: promotional items that bear the client’s name, products or services Greeting cards: cooperate with 2,000 nationwide post offices to sell character products Theme park operations: diversify portfolio (create more characters, such as Kirimi-chan, Gudetama, and Show by Rock) Nutcracker: promote the feeling of mutual trust and the importance of caring for others and reciprocity. The 3D movie will be released in the fall of 2014. Expansion of character operations through M&As: collaborate with a major brand, Mr. Men Dividend: payout of 20%, or JPY80 a share; reward shareholders further. Management structure: build a strong structure with four new outside directors Presentation by President Shintaro Tsuji Sanrio has received many inquiries concerning the appointment of a new president. But the company does not have any such plan at this time, according to Tsuji. The following presentations were given by the heads of each business segment: Domestic Product Sales Sanrio directly operates 210 shops, which posted an increase in sales and profits last year. The company sold more products to foreign tourists than expected. Sales to foreign tourists increased fivefold at one of the stores. In response, Sanrio is now strengthening merchandising for tourists. At the same time, Sanrio is also creating products and services aimed at people of all ages as the country’s population continues to age. The company seeks to create a new store design. Advertising licensing Sanrio does not just sell products. It licenses the use of its characters for advertising and sales promotion campaigns. This business, which began about four years ago, generates sales of about JPY5bn in Japan alone. The company now wants to expand the business outside Japan. The products sold at convenience stores were developed in collaboration with the stores. Sales at convenience stores are about JPY3.5bn annually. The company will develop more products by working closely with retailers. Licensing Sanrio is reviewing its 500 licensees to strengthen its relationships with promising global companies in the medium term. The company is considering using more social networking services, such as graphics provided on a network called LINE. In the long run, the company will reassign many employees and reorganize its business structure. Instead of considering licensees as clients, the company will cooperate with them to seek further business opportunities. The company wants to improve its brand value in the medium to long term. Design Sanrio began to groom Hello Kitty as a global character around the year 2000. The company also began to http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 8/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 promote My Melody and Little Twin Stars around the same time. Sanrio is now planning to market My Melody and Little Twin Stars globally. Greeting card The size of the market is JPY12bn, of which Sanrio has 35%. Major rivals have about 10% of the market each. Sanrio has recently begun to sell products through nationwide post offices. The company will seek to further expand its market share. Popular items include those that have embedded IC chips, pop-up cards, laser-cut cards, and honeycomb-structured cards. These are unique to Japan and likely to attract attention overseas. Sanrio will rely on its technology and craftsmanship in developing greeting cards, which are main products for the company’s social communications business. E-commerce This segment has been steadily growing, with sales exceeding JPY1bn in FY03/14. The company is expanding operations through direct sales (which brought in JPY500mn) and through cooperation with Rakuten and Amazon. Accounting Sanrio is seeking to further strengthen is finances. The company will try to maintain its ROE at around 20% and raise its capital and management efficiencies. Overseas In Europe, Sanrio has been posting a double-digit sales decline for eight straight quarters. The company wants to halt the sales decline during Q4 FY03/15. US Sales declined from a year earlier because of the December cold waves. The company generates sales from distribution, distribution licensing, and licensing operations. Sanrio began operations inside 7,000 stores run by CVS Pharmacy, the second-biggest chain of drugstores in the US. The company also formed a credit card partnership with UMB, a Kansas-based bank. As for licensing, the company will cooperate with 30 MLB teams. China Sales are rising steadily. However, the performance does not match the size of the economy. The company’s relationship with the local licensee, Linh Pham, is amicable. Sanrio is also holding talks with theme parks that will open in the near future in various parts of the country. This could be a great opportunity for the company to ride on the crest of China’s leisure boom. The company expects to benefit from a baby boom as China relaxes its one-child policy. Sanrio is seeking well-balanced growth of entertainment, product sales, and licensing. There are now 130 stores. The goal is to increase the number to 150 by the end of FY03/15. Hong Kong, Singapore, Thailand Sanrio cooperates with a ramen noodle shop operator in Hong Kong. The company’s primary mission in Hong Kong is to popularize characters other than Hello Kitty. In April, Sanrio started a campaign to promote Tabo at Yoshinoya beef bowl restaurants. The campaign was a success. Now, the company plans another project. In emerging nations, the company has been focusing on licensing operations until now. However, the company plans to hold promotional events using its characters because they are becoming more popular. (For example, the company will promote the use of its characters for various campaigns held by the local post office or shopping centers.) http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 9/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Taiwan Sanrio will expand its alliance with Seven Eleven, which operates 4,500 convenience stores in Taiwan. The company will also partner with other convenience store operators. The company, which also has strong relationships with local government agencies of the island’s tourist destinations, will continue to pursue alliances with public organizations. (An example would be a plan to sponsor a marathon event to promote Hello Kitty.) South Korea There are 160-170 licensees. Sanrio will put more emphasis on the quality of the licensees. Sanrio opened a theme park on Cheju Island, attracting many tourists from China. The company is now preparing for the summer peak season. In addition, there are Hello Kitty cafes in many parts of the country. For details on previous quarterly and annual results, please refer to the Historical Financial Statements section. Full-Year (FY03/15) Outlook FY03/15 Forecast (JPYmn) Sales YoY 1H 34,916 FY03/14 2H Full-Year 42,093 77,009 2.4% 4.9% 3.7% 10,029 24887 13,625 28,472 23,654 53,359 8.5% 71.3% 7.3% 67.6% 7.9% 69.3% SG&A 15129 17,211 32,340 SG&A / Sales 43.3% 40.9% 42.0% Operating Profit 9,757 11,262 YoY OPM 14.8% 27.9% Recurring Profit YoY RPM Net Income CoGS Gross Profit YoY GPM YoY FY03/15 Estimates 1H 2H Full-Year 36,400 43,200 79,600 4.3% 2.6% 3.4% 21,019 9,100 12,900 22,000 -3.8% 26.8% 4.1% 27.3% -6.7% 25.0% 14.5% 29.9% 4.7% 27.6% 9,048 11,132 20,180 9,200 13,000 22,200 1.2% 25.9% 4.0% 26.4% 2.7% 26.2% 1.7% 25.3% 16.8% 30.1% 10.0% 27.9% 5,849 6,953 12,802 5,900 8,500 14,400 4.6% 0.1% 2.1% 0.9% 22.2% 12.5% Figures may differ from company materials due to differences in rounding methods. Source: Company data, SR Inc. Sales Of the JPY79.6bn (+3.4% YoY) in sales forecast for FY03/15, JPY46.6bn (+2.5%) will be generated overseas, and JPY50.4bn (+4.1%) will be generated domestically. Operating profit (OPM) The company forecasts JPY22.0bn (+4.7% YoY) in operating profit for FY03/15. Of this figure, overseas will account for JPY21.3bn (+3.8%), and the domestic market represents JPY700mn (+40.7%). The domestic breakdown for operating profit consists of: Domestic licensing: JPY6.8bn (+4.8% YoY); Domestic product sales: JPY2.3bn (+9.5%); Theme park: operating loss of JPY200 (operating loss of JPY500mn during FY03/14); Other: JPY400mn (-35.8%). http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 10/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Concerning domestic product sales, the company plans to create new types of products and stores that will serve to please existing customers while drawing in new customers from an adult audience. In addition, Sanrio forecasts an increase in sales from overseas tourists, and a resulting increase in comparable store sales of 3% during FY03/15. In licensing, the company will use its characters for overseas promotional activities that are scheduled to be undertaken by large-scale domestic companies in the apparel, electronics, and food sectors. Sanrio will also move to expand its advertising business centered on narrow geographical areas through not only licensing and joint efforts, but with promotions for the service and corporate sectors. In addition to Hello Kitty, the company will also begin licensing for My Melody, Little Twin Stars, Kirimi-chan, Gudetama, and Show by Rock, characters that will celebrate their 40th anniversary during FY03/15. In the theme park business, Sanrio adjusted its pricing in tandem with the consumption tax increase which took place in April 2014. At Sanrio Puroland in Tama, Tokyo, the company aims to increase visitor count through its revised ticket pricing system, which offers separate rates for weekdays and weekends. Visitor forecasts for FY03/15 are 885,000 visitors (+11.6% YoY) and average spend per customer of JPY5,350 (+13.9%). Sanrio is also planning for three new theme park openings during FY03/15: United Kingdom, May 2014; Anji County, China, October 2014; Indonesia, December 2014. Royalty and product sales at these new parks will likely be contributors to overall sales and profits. Overseas operating profit forecasts by region are as follows: Europe: JPY6.7bn (+1.2% YoY); United Kingdom (Mr. Men): JPY200mn (-2.6%); North America: JPY8.0bn (-8.1%); Central and South America: JPY1.3bn (-4.0%); Hong Kong: JPY2.0bn (+134.0%); Taiwan: JPY1.1bn (+10.0%); South Korea: JPY700mn (+19.7%); China: JPY1.5bn (+16.1%). Note that the above figures include master licensing fees that are remitted to the parent, in order to accurately depict revenue generated by each region. In Europe, the company’s operating structure is being restructured by the managing director in charge of overseas operations. Forecasts for licensing sales on a local currency basis call for a recovery from Q4 onward, broken down as follows: Q1 (January-March): -1% YoY; Q2 (April-June): -8%; Q3 (July-September): -4%; Q4 (October-December): +7%. A downward trend during the last two years has pushed operating profits down approximately 40% from their peak values. Shared Research thinks that the effectiveness of aggressive changes that are underway to improve core operations in Europe will play a key role in the performance of the company as a whole. In North America, sales were down during Q1 (January-March) due to cold weather, but sales from Q2 onward are forecast to be on par with the previous year. It appears that this forecast is conservative; although it is based upon the previous year’s results, it also includes possible negative elements such as poor weather. However, it should be noted that results may deviate either upward or downward depending upon the retail market environment as a whole, and performance of promotional licenses. The effects of exchange rate fluctuations on the company’s FY03/15 results are shown in the table below. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 11/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Currency Fluctuation Impact on Operating Profit at Overseas Subsidiaries EUR GBP USD FY03/14 Exchange Rates (JPY) 129.34 152.49 97.11 FY03/15 Exchange Rate Assumptions (JPY) 135.00 165.00 100.00 Impact of JPY1 Swing (JPYmn) 22.1 0.4 37.7 RMB 15.81 16.00 42.1 KRW 0.089 0.090 4,444.4 TWD 3.28 3.30 100.0 HKD 12.52 13.20 69.1 Source: Company data; figures may differ from company materials due to differences in rounding methods Net income Sanrio forecasts full-year dividends of JPY80 per share (standard dividend of JPY60 and commemorative dividend of JPY20). If the effects of booking JPY700mn in allowance for doubtful accounts and foreign exchange effects of between JPY200mn and JPY300mn, the company’s plans are largely unchanged YoY, and can be considered conservative estimates. Performance in North America may have either a positive or a negative impact, and strong performance in Europe or Asia may help Sanrio exceed its forecasts. For FY03/15, the company has set a return on equity of 20% or more (22.2%) as its goal. Through focusing on selective investment and shareholder returns, the company aims to raise ROE and achieve at least a 30% (49%) dividend payout ratio in FY03/15. Longer-Term Outlook In May 2011, the company announced an operating profit target of JPY21.0bn in FY03/15, of which JPY20.4bn are from overseas business and JPY600.0mn are from domestic business. On the other hand, given that Sanrio had consolidated OP of JPY21.0bn in FY03/14, it has met its medium-term targets one year ahead of schedule. Medium-Term Plan (JPYmn) Overseas Domestic Domestic Licensing Domestic Product Sales Theme Parks Other Head Office Administrative Costs Operating Profit FY03/14 Actual 20,500 500 6,500 2,100 -500 600 8,300 21,000 FY03/15 Plan 20,400 600 21,000 FY03/13 Initial Plan 17,800 1,200 7,100 2,300 -200 300 8,200 19,100 Figures may differ from company materials due to differences in rounding methods Source: Company data “Project2020” is the company’s new medium-term plan. Although specifics were scheduled to be unveiled at its FY03/14 earnings presentation, President Tsuji has decided to personally oversee its viability and make appropriate modifications before it is finalized and presented to the public. As of May 2014, there is no time frame for when the new plan will be implemented, but Sanrio has made its finalization a top priority. In order to strengthen corporate governance, the company now includes four outside directors on its board of directors, effective from June 2014: Norio Kitamura (former Chairman and CEO, Japan Post Service Co., Ltd.); http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 12/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Mitsuaki Shimaguchi (Graduate school professor, Kaetsu University); Yoshiharu Hayakawa (Representative, Kasumi Empowerment Research Institute); Haruki Satomi (Director, Sega Sammy Holdings Inc.). Confusion in the markets was created due to the sudden passing in November 2013 of Vice President Tsuji, who had long been in charge of the licensing business. Many believed that this would cause Sanrio to return to its roots in retailing, and the company is working to assuage any concerns. Regarding this point, the company disclosed the following items. Sanrio will continue to focus on its licensing business in pursuit of further growth. In his remarks, President Tsuji was emphasizing the important role that Sanrio’s retail stores will need to play in order to strengthen the branding power of its characters, which is an essential factor for growth in the licensing business. Shared Research thinks that as the founder, President Tsuji believes that Sanrio’s success in Japan, in addition to growth in licensing in North America and Europe, is founded in its retailing business. Retailing raised brand awareness of the company and its characters, and aided in spreading the company’s corporate message since operations began 30 years ago. As a result, the company is not seeking to make significant capital investment to open new stores, but is instead looking to make investments in local licensing partners in Asia and other emerging markets. Taking the above into account, President Tsuji’s remarks can be interpreted as a renewed effort to add strength to Sanrio’s licensing business, in the same vein as growth in the past. Growth Potential The company expects to generate roughly JPY30.0bn in operating profit from its overseas business over the medium term. SR Inc. sees this figure highly achievable based on the following simulation. In this simulation, a benchmark figure (57) is first obtained by dividing the company’s operating profit in Europe by total retail sales in six major European nations (multiplied by one million for convenience, see Note 1 below). Using this benchmark figure and retail sales in other regions, potential operating profit was calculated (see Note 2 below). The simulation showed the potential operating profit in North America of over JPY10.0bn, and less than JPY10.0bn in Asia. Operating profit in the European operations declined in FY03/14. However, SR Inc. believes that operating profit will recovery to the FY03/12 level in the medium term. The company commented that it may be able to achieve operating profit of JPY10.0bn in the medium to long term, considering the middle class population in Asia. Notes: 1. JPY9.9bn (Sanrio’s OP in Europe) ÷ JPY80 (= USD1) ÷ USD2.2tn (total retail sales in six major European nations) x 1,000,000 = 57.4 (benchmark figure) 2. Retail sales in each region x 57 x JPY80 (= USD1) x 1,000,000 = Potential OP in each region http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 13/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Europe (6 Major Nations) Germany Italy France Spain Portugal UK N. America US Latin America Mexico Brazil Chile Argentina Peru Columbia Asia & Oceania Taiwan Hong Kong S. Korea Indonesia Thailand Singapore Philippines Malaysia Vietnam India China Australia New Zealand Operating Profit (Million Yen) FY03/12 9,900 Operating Profit (USD Million) USD1=JPY80 124 Retail Sales (USD Million) OP/Retail Sales (Million Times) Potential OP (Million Yen) 57 Benchmark Figure Europe 57 2,155,230 503,650 373,490 515,400 283,150 53,980 425,560 5,100 64 2,614,940 2,614,940 24 57 12,012 700 9 493,400 138,990 188,720 27,470 72,620 65,600 18 57 2,266 2,000 25 14 57 7,983 700 9 1,750,630 71,750 31,090 111,880 77,300 56,240 16,110 53,380 24,900 21,040 202,310 924,750 136,780 23,100 234,830 0 57 1,079 Russia Overseas Total 9,900 33,240 Source: Company data, World Retail Data and Statistics 2010/Euromonitor International http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 14/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Business Business Description Business Overview Sanrio owns, manages, and licenses the globally popular Hello Kitty character. The company has also created more than 400 other characters, such as My Melody and Little Twin Stars. Founded on the concept of “small gift, big smile,” Sanrio celebrated its 50th anniversary in 2010. As of May 2013, over 50,000 different kinds of Hello Kitty merchandise were sold in more than 100 countries throughout the world, and overseas sales accounted for more than half of the company’s total sales in FY03/14. Within Japan, Sanrio sells its branded products at Sanrio stores, department stores, and nationwide chain stores. The company also operates two theme parks: Sanrio Puroland (located in Tama, Tokyo) and Harmonyland (located in Oita Prefecture). Additionally, the company is involved in movie production, publishing, and restaurant operations via Kentucky Fried Chicken franchise stores in Saitama and other areas. Past, Present, and Future SR Inc. notes that Sanrio is a very unique company not only because of its unique business (as in selling a cute feline character). SR Inc. also notes that Sanrio is currently preparing for the next stage of growth as of May 2014. Its business faced a transition period several years ago, and as a result of changes made during this phase, its profitability in overseas markets drastically improved. The company is able to take advantage of its experience in overseas operations, which had been the focus of past reforms, and improve its approach to its domestic operations. The business description part of this report focuses primarily on Sanrio circa 2008-2012. The older Sanrio and the promise of the new Sanrio are discussed in the History and Strategy parts of the report. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 15/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Business Model Character Incubation and Earnings Source Diversification through Business Synergies Product Sales Licensing Overseas Cha ra cter Character i ncubation Incubation Others Theme Parks Character Incubation "Small Gift, Big Smile" Live Entertainment Synergistic Customer Attraction In essence, Sanrio’s business model is simple. The main source of revenues and earnings is character licensing, both in Japan and worldwide. SR Inc. estimates the bulk of business comes from Hello Kitty character (about 80%-90% of sales) but there is a host of other characters as explained in this report. Historically, all Sanrio characters were developed internally but in 2011 the company purchased Mr. Men and Little Miss Sunshine, and indicated that it was keen to continue acquiring established character franchises worldwide. When Sanrio licenses a character, it grants the licensee permission to use the character for merchandise, services, advertising, and sales promotions. Character images may appear on a wide variety of merchandise, including toys, food, and apparel, but merchandise can also be a representation of the character itself in some form, which are called character goods (e.g., stuffed toys, figurines; see picture below). In return, the company collects a license fee, in a conventional merchandising contract—a fixed percentage of the merchandise’s retail price (or wholesale price) as a royalty payment. While Sanrio does not disclose the exact details of its license royalty schemes, SR Inc. understands that typical levels employed in the character merchandising business are 5%-7% of the retail price and 10%-14% of the wholesale price. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 16/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 The licenses are generally non-exclusive but the nature of licensing agreements differs depending on the region. As a matter of policy, Sanrio refuses licenses for merchandise of a sexual or violent nature. The company records royalty earnings upon shipment in Japan and upon receipt of payment in Europe and the US. Sanrio uses a “certificate stamp method” in Japan, whereby it attaches stamps to merchandise before shipping. The certificate stamp system is useful not only for managing product quantities, but also for preventing imitations, serving as a compact certificate of authenticity. The company also uses this system in Asia. In Europe and the US, the company receives quarterly fees from its licensees; these fees are based on the licensees’ actual sales of applicable products. In the product sales segment, the company outsources its in-house developed character goods to specialist manufacturers. These character goods are sold at directly managed Sanrio stores and sales spaces at department stores and other settings nationwide. Businesses & Segments Sales Breakdown (FY03/14) Others 11.8% Theme Parks 6.8% Domestic Product Sales 22.9% Overseas 48.4% Domestic Licensing 10.1% Source: Company data processed by SR Inc. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 17/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Domestic Licensing Segment sales drastically declined in FY03/09 due to a change in the sales method (i.e., integrating into character goods originated by other companies from “transaction” to “royalty income”). Domestic Licensing (JPYmn) FY03/08 Sales 28,379 Operating Profit 7,443 FY03/09 9,172 6,835 FY03/10 8,463 5,901 FY03/11 9,796 6,561 FY03/12 10,714 7,150 FY03/13 9,590 6,754 FY03/14 9,505 6,530 FY03/15 Est. 9,642 6,845 Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. Sales methodology changed from FY03/09 (Sanrio character merchandise developed by third parties accompanies royalties without exception.) Domestic licensees totaled more than 700 companies as of FY03/14, representing various industries, from fashion accessories to banking. The domestic market has seen increasingly diversified licensing schemes, including traditional merchandising licensing, licensing to services industries, and promotional licensing (for corporate sales promotion activities) as well as collaborative licensing in recent years (to generate synergies with other parties’ brands). Also, licensees have been lately increasing in the area of leading-edge products, such as smartphone accessories. Character Industries Hello Kitty Major Licensees Samantha Thavasa Japan Limited/Avex Marketing Inc./First Retailing Co., Ltd./Citizen Holdings Co., Ltd./Bridgestone Sports Co., Ltd./crocs. Japan/K.K. kitson Japan/SHO-BI Corporation/FUJIFILM Holdings Corporation/adidas.Japan/Softbank Mobile Corp./Swarovski Japan Ltd./LIBERTY JAPAN LIMITED/Sun-Star Stationery Co., Ltd./NAIGAI Co., Ltd./anteprima Ltd./World Co., Ltd./McDonald's Holdings Co. (Japan), Ltd./Don Quijote Co., Ltd./K.K. Waterdirect/Tokyo Medical University/Pfizer Japan Inc./Shionogi & Co., Ltd./Missha Japan Inc./NIHON L'OREAL/Fukusuke Co., Ltd./Eitaro Sohonpo Co., Ltd./Morozoff Ltd./Bourbon Corp./Izumiya Tokyo-Ten Co., Ltd./Credit Saison Co., Ltd./Yamamoto Noriten Co., Ltd./Morinaga & Co., Ltd./Cedyna Financial Corp./Mizuho Bank, Ltd./Fukoku Mutual Life Insurance Co./MITSUBISHI MOTORS CORPORATION/IKEDA MOHANDO Co.,Ltd./Maxim's de Paris Ltd./Itoham Foods Inc./Nippon Flour Mills Co., Ltd./S.T.CORPORATION/The Fukushima minyu/Nippon Travel Agency Co., Ltd./Hisamitsu Pharmaceutical Co., Inc./Kobe Fugetsudo Co., Ltd./Calpis Co., Ltd./Ezaki Glico Co., Ltd./Kibun Foods, Inc./Paris Miki Holdings Inc./Daiwa House Industry Co., Ltd./Hankyu Hanshin Hotels Co., Ltd./Daiwa Resort Co., Ltd./SAIBU GAS Co.,Ltd./Max Hill Co., Ltd./Japan Racing Association/Rosette Co., Ltd. SHOWA NOTE Co., Ltd./Bandai Co.,Ltd./KOIZUMI FURNITECH CORP./Moonstar Company/Shogakukan Inc./Marumiya Corporation SHOWA NOTE Co., Ltd./NAIGAI Co., Ltd./Tokyo Tomin Bank, Ltd./McDonald's Holdings Co. (Japan), Ltd./Bandai Co., Ltd./Daiwa Resort Co., Ltd./MSD K.K.Co. (Japan), Ltd./Asahi Mutual Life Insurance Co. Finance, AV & Home Appliance, Healthcare & Cosmetic, Apparel, Toys & Jewelpet Miscellaneous Goods, Cinnamoroll Confectionery, Foods, Automobiles, Samantha Thavasa Japan Limited/anteprima Ltd./SHO-BI Corporation/crocs. Japan/World Co., Ltd./Agatsuma Co., My Melody (& Kuromi) Ltd./Asahi Corporation Co., Ltd./Imagineer Co., Ltd./Fukusuke Co., Ltd./NAMCO BANDAI Games Inc./Sun-Star etc. Stationery Co., Ltd./Hiya Pharmaceutical Co., Ltd./Mitsubishi UFJ NICOS Co., Ltd./Rosette Co., Ltd. Sugarbunnies TOMY COMPANY, LTD. (master Licensee)/McDonald's Holdings Co. (Japan), Ltd./ Little Twin Stars Lion Corporation/Sun-Star Stationery Co., Ltd./Marimo Craft Co., Ltd./World Co., Ltd. Asahi Corporation Co., Ltd./NAIGAI Co., Ltd./crocs.Japan/Hisamitsu Pharmaceutical Co., Inc./Sakura Color Products Corp. Source: Company data processed by SR Inc. Sinkansen Domestic Product Sales As of March 2014, the total number of stores is 220 stores. Sanrio stores have several formats: mainstay “Gift Gate” (99 stores as of March 2014) targeting families; “Vivitix” (10 stores) targeting teenagers; “Hello Kitty Store” (two stores) exclusively selling Hello Kitty goods; “QUESTINA” (one store) targeting adult women; “Hello Kitty Japan” (three stores) exclusively selling souvenirs at famous tourist spots which are operated nationwide either as directly managed or franchise; two outlet stores; four other stores; and 99 consignment buying stores. Sanrio also sells its character merchandise to department stores and general merchandise stores. Busier stores often have a “Sanrio Corner,” which houses all of the retail outlet’s Sanrio merchandise rather than spreading it throughout the store. Store count has been declining due to closing of unprofitable stores. The company has, however, opened new stores in locations with high customer counts, particularly overseas tourist counts according to the http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 18/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 company, including in the Haneda Airport International Terminal (2010), in the Tokyo Skytree Town Solamachi commercial complex (2012), and in the DiverCity Tokyo Plaza commercial complex (2012). Source: Tobu Railway Co., Ltd. Number of Stores in Japan FY03/08 Retail 271 Gift Gate (Directly 147 Managed Stores) Stores (Consignment Purchases) in 124 Department Stores Wholesale 1,145 Stores (Outright Purchases) in 56 Department Stores Mass Retailers 1,004 Specialty Stores 85 Total 1,416 FY03/09 271 FY03/10 261 FY03/11 232 FY03/12 216 FY03/13 209 FY03/14 212 140 139 124 109 111 120 131 122 108 107 98 92 1,140 1,133 1,122 985 938 882 56 56 62 63 63 51 1,005 79 1,411 998 79 1,394 997 63 1,354 861 61 1,201 810 65 1,147 791 40 1,094 Source: Company data; figures may differ from company materials due to differences in rounding methods Consignment purchasing is a purchasing method used by Japanese department stores (purchasing takes place upon product sales) Closing unprofitable stores has improved segment profitability. Accordingly, the company expects double-digit operating profit margins in FY03/15. Domestic Product Sales (JPYmn) FY03/08 Sales 26,197 Operating Profit 1,157 OPM 4.4% FY03/09 25,881 1,482 5.7% FY03/10 25,405 1,531 6.0% FY03/11 24,237 1,453 6.0% FY03/12 21,749 1,736 8.0% FY03/13 21,231 2,087 9.8% FY03/14 21,461 2,126 9.9% FY03/15 Est. 22,626 2,327 10.3% Source: Company data; figures may differ from company materials due to differences in rounding methods http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 19/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Overseas Licensing Because licensing means Sanrio has to carry neither any merchandise risk nor heavy cost burden, the obvious consequence (as the chart below highlights) was the explosion of the operating profitability—note how the company’s operating profit margins are higher in those regions (especially Europe) where it relies more on licensing agreements and less on direct retailing or wholesaling. Licensing Sales Ratio by Region 100% 90% 80% Europe 70% Americas 60% Hong Kong 50% Taiwan 40% S. Korea 30% China 20% 10% FY03/09 FY03/10 FY03/11 FY03/12 FY03/13 FY03/14 Source: Company data processed by SR Inc. Operating Profit Margin by Region 70% 60% Europe 50% Americas 40% Hong Kong Taiwan 30% S. Korea 20% China 10% FY03/09 FY03/10 FY03/11 FY03/12 FY03/13 FY03/14 Source: Company data processed by SR Inc. As of March 2014, most of Sanrio’s licensees were in the apparel industry, and the number licensees by region was as follows: Europe: 713 companies; North America: 372 companies; South America: 310 companies; Taiwan: 220 companies; http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 20/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 South Korea: 148 companies; Shanghai: 197 companies; Hong Kong: 266 companies. Examples of European licensees of Sanrio brands include Fashion Lab Ltd. (apparel), Hennes & Mauritz AB (the apparel company known as H&M), Royer S.A.A. (apparel), and C&A Buying GmbH & Co. Kg (apparel). In North America, major licensees include EVY (children apparel), FAB (accessories), AGE Group (underwear, pajamas), Franco Manufacturing (furniture), and SAKAR (electronics). In South America, Grendene (shoes) is a major licensee. In Asia, a major South Korean licensee is Jinro Int (stationery). In Taiwan, TCC (logistics licensing) is a major licensee. Shanghai licensees include China Merchant (banking) and Chow Tai Fuk (jewelry). Overseas Business Performance (JPYmn) Sales FY03/10 Europe 16,464 U.K. (Mr.Men) N. America 6,733 Latin America 1,426 Asia 7,890 Hong Kong 5,386 Taiwan 1,340 S. Korea 404 China 726 Total 32,413 OP Europe U.K. (Mr.Men) N. America Latin America Asia Hong Kong Taiwan S. Korea China FY03/11 20,841 FY03/12 18,348 8,205 1,796 8,919 5,688 1,433 645 1,073 39,425 10,857 1,611 8,906 5,325 1,558 592 1,404 39,725 FY03/10 8,203 FY03/11 11,165 FY03/12 9,914 2,326 763 1,265 610 221 160 253 12,484 2,698 704 2,294 992 404 380 519 16,482 5,184 748 2,746 1,146 525 370 705 18,182 FY03/13 13,301 699 14,220 2,108 9,624 5,410 1,636 939 1,546 39,892 FY03/14 13,048 741 16,731 2,581 12,293 6,455 2,221 1,488 2,128 45,419 FY03/15 Est. 13,235 804 16,127 2,623 13,696 7,100 2,308 1,634 2,653 46,558 FY03/13 7,016 231 7,579 1,098 2,993 1,388 593 319 830 18,886 FY03/14 6,671 189 8,711 1,345 3,730 843 1,018 592 1,275 20,547 FY03/15 Est. 6,749 185 8,010 1,292 5,284 1,973 1,121 710 1,480 21,336 Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. For the above presentation, master license fees paid to the parent are returned to respective overseas subsidiaries. FY03/09 figures for the Americas, Hong Kong and Taiwan are for a nine-month period due to changes in the financial year. Europe and the US As of February 2014, Sanrio’s European operations were managed by Rehito “Ray” Hatoyama, a relatively recent addition to the management team who was involved with the company in his days at Mitsubishi Corporation (TSE1: 8058). Mr. Hatoyama joined Sanrio in 2008. Since Sanrio began licensing its characters in Europe in FY03/08, profits grew significantly, making the region the main earner for the company. Six European countries—Germany, Italy, France, Spain, Portugal, and the UK (listed in the order of sales levels)—provide around 60% of Sanrio’s sales in this region. Around 2008, Sanrio increased its European licensing team to about 30 and began targeting prominent apparel and other manufacturers. However, subsequent to FY03/13, performance has remained at low levels due to the debt crisis and adjustments coinciding with depressed economic activity. The company aims to restructure its operating structure under Hatoyama’s lead during FY03/15. The company is considering what product categories, licensees, and local markets to introduce for its http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 21/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 European operations. Sanrio’s goal of expanding its European licensing base involves meticulously defining target regions, product categories, and price ranges, and then granting multiple licenses in those areas. In North America, the company started seriously looking at licensing from FY03/08. However, it had only begun to see performance improvements there from FY03/12, as it had to first restructure the existing directly managed store network and build a coherent strategy for this vast market. In the US, channel strategy is critical. In FY03/11, the company’s North American channel penetration was only at around 3%, meaning that Sanrio products were available only in limited locations (only 3% of all retail channels in the country) despite the Hello Kitty’s high brand recognition. In FY03/12, the company increased market penetration to 80%. To raise this rate further, expanding the product categories available at mass merchandisers such as Walmart and Target, is critical. Beginning in FY03/15, Sanrio began sales of its products at over 7,000 locations of CVS Pharmacy (subsidiary of CVS Caremark Corporation; NYSE: CVS), the second largest drug store chain in the United States. In terms of relationships with individual mass market retailers in the US, Sanrio does not have a direct licensing agreement with them, but instead forms licensing agreements with vendors that deliver goods to retailers. As a result, it is common for Sanrio to form comprehensive marketing strategies while consulting with retailers and vendors. Factors taken into consideration include product categories, types, and volumes. Asia Historically, the expansion into the Asian market has been a process in which Sanrio can hope for synergistic effects with the Japanese market in the realms of character development and cultivation. The company is adopting a business model in which retail and licensing coexist. However, growth in the proportion of sales attributable to licensing in Asia stands out. As part of its plan to shift the focus of its Asia strategy from wholesaling to licensing, Sanrio signed a master licensing agreement with KT Company and the KT Shanghai Company for China ex-Hong Kong and Macau in January 2012. KT Company is a large trading company based in Hong Kong and part of the Li & Fung Group, which has been aggressively developing its business in China. Sanrio collects a fixed percentage of the sales of KT products, as well as fixed-rate royalties. SR Inc. estimates the agreement includes a guaranteed minimum payment (to Sanrio) of 80 to 90 million dollars (US) over five years. The agreement covers 17 characters, including Hello Kitty, My Melody, Cinnamoroll, and Kero Kero Keroppi. The company aims to penetrate markets in the region while avoiding certain risks through the use of agents. The company also had a master licensing agreement with Aisis Contents for South Korea from January 2008, but the agreement was cancelled in November 2012 due to contractual violations. Sanrio planned to engage in direct licensing in South Korea from FY03/13, and expects steady growth. Consequently, the company has revised its FY03/15 operating profit forecast in South Korea to JPY710mn in FY03/15 from JPY350mn in FY03/13. In Taiwan, a subsidiary showed growth in licensing. Licensing to the service sector in areas such as airlines, hotels, cafes, restaurants, and hospitals was especially strong, alongside promotional licensing to corporate customers. Sanrio’s overseas licensing strategy is further explained in the Strategy section of the report. Overseas Product Sales The number of directly managed stores and wholesale customers overseas has been falling as Sanrio focused on developing the licensing business. The decline in North America has been the most notable. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 22/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 According to the company, the number of stores there once numbered over 100. This significant number led to the delay in the strategic shift toward licensing as the company worked to unwind the store network. Certain stores are still being operated by third parties as Sanrio product outlets to which the company sells merchandise wholesale. Sanrio did not have as many directly managed stores in Europe and that facilitated a smoother shift of focus away from direct retailing to licensing. In Asia, existing agents are still operating stores, giving SR Inc. reasons to think the company aims for synergies of these stores with its growing licensing business. Overall, the company had 13 directly managed stores in overseas markets as of the end of FY03/11, but only two stores as of the end of FY03/14. Store Counts Overseas FY03/06 FY03/07 FY03/08 FY03/09 FY03/10 FY03/11 FY03/12 Europe/ MiddleEast FY03/13 FY03/14 Directly Managed Stores 7 7 7 7 13 13 3 3 2 Stores Managed by Agents Contract Stores Managed by Agents US Directly Managed Stores Stores Managed by Agents Contract Stores Managed by Agents Franchise Stores Managed by Agents Wholesalers Managed by Agents Latin America Directly Managed Stores Stores Managed by Agents Contract Stores Managed by Agents Franchise Stores Managed by Agenct Russia Stores Managed by Agents Wholesalers Managed by Agents South Korea Stores Managed by Agents Contract Stores Managed by Agents Franchise Stores Managed by Agents Taiwan Directly Managed Stores Stores Managed by Agents Contract Stores Managed by Agents China Stores Managed by Agents Contract Stores Managed by Agents Franchise Stores Managed by Agents Hong Kong Stores Managed by Agents Other Asia Stores Managed by Agents Total Directly Managed Stores Stores Managed by Agents Contract Stores Managed by Agents Wholesalers (inc. Franchise Stores) Managed by Agents 23 26 26 37 47 52 70 42 70 39 57 26 17 18 5 31 4 28 4 32 2 48 47 32 61 26 50 4 55 85 n/a 2,500 2,600 2,700 2,000 2,300 n/a 1 9 56 n/a n/a 1 73 1 65 1 16 1 2 1 1 38 13 55 58 39 12 47 75 38 9 31 98 23 48 4 276 260 n/a 22 49 3 255 251 n/a 22 49 2 203 254 n/a 63 3 60 3 20 3 10 3 10 4 10 48 3 2 10 20 8 5 5 28 29 25 24 25 1 23 26 26 26 29 34 40 71 49 47 47 44 26 28 50 28 61 29 25 153 12 195 11 171 11 182 51 25 38 15 242 n/a 2,588 2,737 2,806 2,085 61 25 35 13 249 155 2,396 14 S ource: C ompany data processed by S R Inc. * F rom F Y03/12, the category "w holesalers managed by agents" w ere renamed "contract stores managed by agents," and contract stores other than those permanently standing w ere excluded from calculation. * C ontract stores managed by agents conduct w holesale to chain stores. * The table abov e includes stores that are recognized by the company and its agents. * S tores managed by agents refer to S anrio shops, etc., operation of w hich are outsourced to partners. Theme Parks Sanrio Entertainment Co., Ltd. (the company’s fully owned subsidiary) manages the Sanrio Puroland and Harmonyland theme parks. Visitor numbers at Sanrio Puroland have been declining, while those at Harmonyland have been recovering. Average spend per visitor have been trending downward at both theme parks, but the company has managed to reduce segment losses through negotiations with suppliers and cost cutting. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 23/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Theme Parks FY03/08 7,663 5,590 1,610 FY03/09 6,218 4,770 1,380 FY03/10 6,206 4,630 1,450 FY03/11 6,118 4,603 1,473 FY03/12 6,194 4,424 1,597 FY03/13 6,133 4,454 1,618 FY03/14 6,349 4,530 1,674 FY03/15 Est. 7,343 5,422 1,704 Number of Visitors (1,000 People) Sanrio Portland 835 Harmonyland 319 743 273 723 301 758 329 756 383 769 389 793 414 885 414 Average Spend per Visitor (JPY) Sanrio Puroland 4,959 Harmonyland 4,356 4,783 4,304 4,657 4,188 4,435 3,897 4,455 3,668 4,274 3,622 4,697 3,525 5,350 3,630 -1,348 -590 -180 -924 -670 -210 -568 -461 -107 -523 -504 -17 -497 -550 53 -519 -537 27 -211 -241 45 Sales (JPYmn) Sanrio Portland Harmony land Direct Operating Profit Sanrio Puroland Harmonyland -1,116 -720 -190 Direct operating profit excludes theme park assistance expenses and others. Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. Sanrio Puroland Opened in Tama City, Tokyo, in December 1990, Sanrio Puroland offers shows produced by famous creators, as well as a range of other attractions in a fantasy-world setting. By putting the complex indoors, the company had virtually assured that achieving profitability would be hard if not impossible—the building size (45,900sqm) dictates the limit on the peak traffic during weekends and the running cost, especially electricity charges, are much higher than they would have been if an open air concept was utilized. Day passes cost JPY4,400 for adults (age 18 and over), JPY4,000 for youth (age 12 to 17), and JPY3,300 for children (age 4 to 11). Children 3 years and under are free. In FY03/14, the average spend per visitor was JPY4,697, of which JPY2,017 was for admission fees, JPY1,847 for purchasing goods, and JPY833 for food and drinks. In many cases, complimentary tickets and discount coupons reduce the cost of entry for visitors. From April 1, 2014, Sanrio introduced a new ticket pricing structure: Old Age New Every day Adult (18 years JPY4,400 and over) Young adult JPY4,000 (12-17 years) Child (4-11 years) JPY3,300 Under 3 years Free *All prices include sales tax. Adult (18 years and over) Child (3-17 years) JPY3,300 Weekends and Holidays JPY3,800 JPY2,500 JPY2,700 Under 2 years Free Free Age Weekdays By charging admittance for children three years of age, Sanrio can increase its sales per visitor, and the company hopes that price reductions for other age brackets will aid in increasing attendance overall. The company reopened the theme park in July 2013 after renovating some attractions. This is the first time since the park was created that a major renovation took place. Sanrio Town, a new area of the park designed to offer “the most Sanrio-like place in the world” is comprised of four attractions and one restaurant featuring Hello Kitty, My Melody, and Little Win Stars (Kiki & Lala). http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 24/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Live Entertainment at Puroland Photos by SR Inc. Hello Kitty Show at Puroland Photo by SR Inc. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 25/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 A hall with Lady Kitty's white piano (Sanrio Town) Source: Company data, SR Inc. Research Harmonyland Surrounded by nature, this open-air theme park opened in Hiji (Hayami-gun, Oita Prefecture) in April 1991. Visitors can enjoy 12 attractions, as well as live performances, including live shows and parades featuring Hello Kitty, Cinnamoroll, and many other characters. A day pass costs JPY2,800 for visitors age four and over. The average spend per customer in FY03/14 was JPY3,525, of which JPY1,494 was for admission fees, JPY1,375 for purchasing goods, and JPY656 for food and drinks. As with Sanrio Puroland, in many cases complimentary tickets and discount coupons reduce the cost of entry for visitors. Parade "NOAH" Source: Company data processed by SR Inc. Overseas Theme Parks Sanrio plans to grow its theme park business overseas but do so via licensing agreements rather than direct investment. As part of this strategy, the company opened a 2,000-sq.m. Sanrio theme park in Malaysia through a license agreement with a local company in October 2012. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 26/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 In May 2011 Sanrio signed a license agreement with Zhejiang Yinrun Leisure Development to construct the 95,000-square-meter Hello Kitty Park (provisional name). The park will be one of the central attractions at the Zhejiang Province Anji Angel Park (which will cover 600,000 square meters and feature hotels, restaurants, and other amusement parks). The project is a part of the new international leisure development in the Yangtze River Delta, an important part of Zhejiang Province’s 12th five-year-plan to develop tourism within the region. Hello Kitty Park (Provisional Name) Source: Company data processed by SR Inc. The company also opened a theme park on Jeju Island, South Korea in January 2014, and another theme park in the United Kingdom in May 2014. Main Products Features of Major Sanrio Characters Sanrio characters are very different from other characters existing throughout the world. Simply put, Sanrio characters are not characters, rather they are product designs. Founder Shintaro Tsuji thought of ways to sell his products similar to competitors’, questioning how he can differentiate his products from others’. He came up with the concept of fusing characters and products and, to this end, creating characters with simple designs. SR Inc. analyzes that simple designs are the advantage of Sanrio characters and enabled the rapid growth of the company’s licensing business. In general, characters of other parties were originally created for illustrated books, animations, games, etc. Due to such origins, designs of these characters are not usually modified from their originals as modification could mean twists in the worlds where these characters exist. Therefore, characters with such origins are subject to strict restrictions when used on products. Hello Kitty According to the official character legend, Hello Kitty was born in 1974 in the suburbs of London (her real name is Kitty White). She did not initially have a surname. Her blood type is A, she is good at baking cookies, and she has a twin sister, Mimmy. Until the end of the 1970s, the character always faced front, but from around 1980 some versions had her head tilted to a side. In the 1990s, she began wearing a variety of costumes. In 1993, she exchanged the ribbon on her head for hibiscus. Later on, Sanrio introduced a greater variety of Hello Kitty goods, including the Hello Kitty Nurse Series (with the character appearing as a nurse) and the Hello Kitty Quilt Series (various goods using shiny quilting cloth). http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 27/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 One of the speculated reasons for Hello Kitty’s longstanding popularity is a peculiar feature that differentiates it from most characters ever to hit the market. The character has no mouth. According to the company, in the absence of a mouth, the palette of attributed/projected feelings broadens—the viewer may see the cat as sad or happy depending on her own mood. (Those readers familiar with the Dilbert character may also see limits to this argument, or is it something about wearing nerdy glasses?) As of May 2013, Hello Kitty character merchandise was available in more than 100 countries. After receiving the “UNICEF Special Friend of Children” title, in 2008 Japan’s Ministry of Land, Infrastructure, Transport and Tourism (MLIT) named her the ambassador of Japanese tourism in both China and Hong Kong. Cinnamoroll Cinnamoroll is a white-puppy character having a tail resembling a cinnamon roll. The character was created in 2001. Before Cinnamoroll, the company was reluctant to advertise its characters. However, the company adopted an aggressive advertising strategy for this particular character (using TV commercials and magazines), allowing it to gain significant popularity shortly after debut. In 2004, Cinnamoroll goods accounted for about 25% of Sanrio store sales, only trailing Hello Kitty goods. Cinnamoroll’s main target customers range from infants to high school students. Mr. Men As part of its strategy to strengthen its character portfolio, in December 2011 Sanrio acquired all the shares of Mister Men Company (U.K.-based character company) from parent company Chorion Limited. The Mister Men characters were created in 1971 by English artist Roger Hargreaves within the Mister Men illustrated book series. The lineup of characters was later expanded with the Little Miss series. 86 Mister Men and Little Miss characters have appeared in the illustrated books, which have been translated into 15 languages and achieved sales in excess of 100 million copies in more than 30 countries.. According to the Mister Men official website, the characters have a 98% recognition rate in the U.K. In Japan, the company began to provide licensing for Mister Men since July 2013. Starting in the spring of 2014, the company began development of a wide variety of products featuring this character, such as clothing, accessories, stationery, and food, and provide licensing to advertisers, as well as those engaged in sales promotion and education. Mr.Happy (Mr. Men) Source: Company data processed by SR Inc. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 28/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Sanrio's Major Characters Early 1970s Bunny & Matty Spunky Barrow Hello Kitty Year of Creation 1974 1974 1974 Patty & Jimmy Late 1970's Patty & Jimmy The Strawberry King Little Twin Stars Tiny Poem Hello Kitty Little World My Melody Robby Rabbit Small People Boy & Girl Lullaby Lovables Kisha Peek-a-boo Little Twin Stars Ginga Konchu Chibikko Gang Peter Davis Howdy Button Nose Dopey Demons Captain Willy Tuxedo Sam My Melody Wee Marylou Qui-Quaks Mokuba Seven Silly Dwarfs Rubit Journey Trip to Wonderland Early 1980's Tuxedo Sam Puppy Love Twee Dee Drops Mellotune Goropikadon Cheery Chums The Vaideville Duo Zashikibuta Nya Ni Nyu Ne Nyon Fun Come Alive Mr. Bear's Dream The Runabouts Nezumikozou Minna no Tabo Boo Gey Woo Mores Brothers http://www.sharedresearch.jp/ 1975 1975 1975 1975 1975 1975 1975 1976 1976 1977 1977 1977 1977 1977 1977 1978 1978 1978 1979 1979 1979 1979 1979 1979 1979 1980 1980 1981 1982 1982 1983 1983 1983 1983 1983 1984 1984 1984 1984 1984 Late 1980's Hangyodon GIMMEFIVE Marron Cream Just For Fun Little Wonder Story Dachonosuke Roberta CULTURE SHOCK Noranekoland Dynamities Brownie's Story Tweedle Dee Dee Pokopon's Diary PAJAMAS CLUB Minnie Le Mieux B.HILLS KID Umeya Zakkaten Duck a Doo Heart Fushion Folio Gatorgags PAU PIPO Stillsmall Tales Mimic Mike Ri-ru-chi-run Kerokerokeroppi KAPPA RUMBA TABITHADEAN Petit Prier Vanilla Bean Flight of Funcy Ikkuchan Pochacco Winkypinky PON PON HIETA Toffeeroo Rururugakuen Donjarahoi WARAU ONNA ROSY POSY Year of Creation 1985 1985 1985 1985 1985 1985 1985 1985 1986 1986 1986 1986 1986 1986 1986 1986 1987 1987 1987 1987 1987 1987 1987 1987 1988 1988 1988 1988 Kerokerokeroppi 1988 1989 1989 1989 1989 1989 1989 1989 1989 1989 1989 Copyright (C) Shared Research Inc. All Rights Reserved 29/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Sanrio's Major Characters Early 1990's Sugarcream Puffs PUKAPUKA PARADISE Tetsunagikuma Little Cottonwood Cottage Pinly Bee Chan Wafflekids Carousel Design Series Hooty Hoots Kimi-Kame-Rin Ribonnets Coara Design Series Monkichi Patapatapeppy We Are Dinosaurs Paradise Lives Chu Chu Taako Honeyfield My Friend Pero Friendly Kokkochan Kobutanopippo Benjamin Bear Pups Polar Picnic Bad Badtz-Maru Kappanopappy Holly's Bear Bad Badtz-Maru Pocketzoo Chippy Mouse Picke Bicke Late 1990's Accyangaichiban Teruteruporpn Kamokamokamonosuke PUWAWA Chococat Pompompurin Pompompurin Rore-More Corocorokuririn Daisy and Coro Pink No Korisu Pinkuruchan Okigaru Friends Shinkansen Shinkansen Landry Dear Daniel Tonarino Kappasanchi Year of Creation 1990 1990 1990 1990 1990 1990 1991 1991 1991 1991 1991 1992 1992 1992 1992 1992 1992 1992 1993 1993 1993 1993 1993 1993 1994 1994 1994 1994 1994 1995 1995 1995 1995 1996 1996 1996 1998 1998 1998 1998 1999 1999 1999 1999 Early 2000's Nemukko Nyago Puchimerikko Heysuke Hannarikomachi Robow@n Chocopanda Sweet Coron U*SA*HA*NA Chewppies Cinnamoroll Deery-Lou Pururun Kyupi Hoshinowaguma Puchipuchi Wanko Formulixz DokidokiYummy chums Pannapitta Chibimaru Chihuahua & Friends Charmmy Kitty Sugarbunnies Late 2000's Kuromi Cinnamonangels Tenorikuma Mashumaronyanko Best friends' story Lloromannic Pankunchi Cherinacherine Sugarminuet Jewelpet NYOKKI & PENNE Wish me mell BABYMILO Miss Bear's Dream Framboiloulou BEETROID Go Chan Ichigoman Bonbonribbon Darkgrapeman Honeymomo Dreamtale Kubear Show by Rock Kirimi-chan HikidashiAita Roppappu the Thief Gudetama Shirirapper Sengoku Prison Year of Creation 2000 2000 2000 2000 2000 2000 2001 U*SA*HA*NA 2001 2001 2001 2002 2002 2002 Cinnamoroll 2002 2002 2003 2003 2003 2003 Charmmy Kitty 2004 2004 2005 2005 2005 2006 2006 2007 2007 2008 2008 2008 2009 2010 2010 2010 2010 2011 2011 2011 2012 2012 2012 2012 2012 2013 2013 2013 2013 2013 2013 Sugarbunnies Kuromi Jewelpet Wish me mell Ichigoman Source: Company data, SR Inc. Research http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 30/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Profitability Snapshot, Financial Ratios Profit Margins (JPYmn) Gross Profit Gross Profit Margin Operating Profit OP Margin EBITDA EBITDA Margin Net Profit Margin Financial Ratios ROA ROE Total Asset Turnover Inventory Turnover Days of Inventory Working Capital Requirement Current Ratio Quick Ratio OCF / Current Liabilities Net Debt / Equity OCF / Total Liabilities Cash Cycle (days) Changes in Working Capital FY03/10 Cons. 40,747 55.2% 14,863 20.1% 16,247 22.0% 13.5% FY03/11 Cons. 46,111 60.2% 14,996 19.6% 16,317 21.3% 12.2% FY03/12 Cons. 48,122 64.2% 18,906 25.2% 20,122 26.8% 19.2% FY03/13 Cons. 49,435 66.6% 20,198 27.2% 21,505 29.0% 16.9% FY03/14 Cons. 53,355 69.3% 21,019 27.3% 22,505 29.2% 16.6% 12.1% 15.0% 0.90 6.8 53.7 8,016 120.1% 91.4% 0.27 39.4% 0.2 26.1 20 11.1% 30.9% 0.90 7.3 50.1 7,495 114.6% 89.5% 0.39 37.0% 0.2 15.6 -521 16.7% 43.5% 0.87 7.9 46.0 8,579 153.7% 124.8% 0.47 12.8% 0.3 20.4 1,084 13.5% 29.2% 0.80 8.0 45.8 9,381 223.8% 186.0% 0.64 -19.4% 0.4 30.7 802 11.9% 23.2% 0.72 7.1 51.3 11,656 246.6% 221.8% 0.64 -42.7% 0.3 36.6 2,275 Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. Cost Structure In FY03/14, the largest component of the consolidated SG&A expenses was personnel cost (JPY11.2bn, or 36.6%). Operating profit margin was 27.6% in FY03/14, but as the company expands its licensing business, personnel costs and other fixed costs should remain stable or decrease, boosting expected operating profit margins. SG&A Breakdown (JPYmn) Advertising Provision for Bad Debt Director Bonuses and Salaries Miscellaneous Wages Employee Bonuses Provision for Employee Bonuses Provision for Director Retirement Shipping and Handling Rent Depreciation Other Total FY03/10 Cons. 3,578 311 7,368 3,194 854 363 18 1,207 3,130 944 10,473 31,445 FY03/11 Cons. 3,671 514 7,214 3,121 901 365 19 1,094 2,971 873 10,428 31,171 FY03/12 Cons. 3,402 32 7,047 2,920 939 365 19 949 2,753 785 9,994 29,210 FY03/13 Cons. 3,580 10 7,068 2,794 960 389 76 915 2,563 882 10,018 29,255 FY03/14 Cons. 3,591 854 7,422 2,945 1,019 447 16 862 2,642 899 11,643 32,340 Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 31/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 SW Analysis (Strengths & Weaknesses) Strengths Brand power of Hello Kitty: Sanrio’s original characters led by Hello Kitty enjoy phenomenal recognition and popularity among consumers worldwide. While the character business is often transient, with fads-driven boom-and-bust cycles, Hello Kitty is still popular 40 years after her creation and represents a substantial business franchise. SR Inc. believes the significant popularity of Sanrio characters is thanks to the market analysis capability that the company strengthened in its product sales business. Strong financials: The company’s equity ratio has increased, and the company has become effectively debt free in recent years. It has ample free cash flow without the burden of large capex. The strong balance sheet gives Sanrio a considerable acquisition war chest and immunity against external conditions. Proven track record of successful licensing business: Sanrio has had a considerable success developing its licensing operations in Europe creating a blueprint that can be applied to other markets worldwide, including Japan (see Longer-Term Outlook). Weaknesses High dependence on a single character: Sanrio’s high reliance on Hello Kitty means that any drop in popularity of the character or a similar decline in operating performance related to it would have serious negative consequences for the company. Business originated from founders’ passion: SR Inc., believes that the company’s founder Shintaro Tsuji has built a business based on his childhood experiences. He appears to be a true idealist, believing that people can communicate with each other just by placing small messages in gifts. He is not against money making, but making money is not the most important thing. His messages of idealism, strange for a typical CEO, permeate the company culture. If this culture is supported by a pragmatic management team focused on value maximization, Sanrio will be a money machine. Management direction and continuity issues: SR Inc. feels that one of the biggest weaknesses Sanrio had was it didn’t have a singular corporate direction. Despite substantial success with licensing in Europe (and increasingly the US), it appears that the company has not decided on a clear improvement strategy for its business in Asia as of FY03/13. Running licensing and product sales businesses at the same time without a distinct strategy could result in disharmonious operations. On the other hand, the company will begin to better coordinate efforts it these operations during FY03/14. Also, who will be the next successor to take control of the company appears to be the next key issue. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 32/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Market and Value Chain Market Overview Licensing Business License! Global Magazine published its list of “Top 125 Global Licensors” based on global licensing sales. According to this survey, 2013 licensing sales of the 150 licensors (based on retail sales) were USD251.8bn (+9.5% YoY). Licensing sales of the top 10 licensors in the list (USD126.9bn) accounted for 50% of total global licensing sales. According to the survey, Sanrio had a 3.2% market share with licensing sales of USD8.0bn (making the company No. 6 on the list). Global Licensing Sales (2013 Retail Store Basis: USDbn) Disney Consumer Products, 40.9 Phillips-Van Heusen, 18 Others, 124.81 Meredith, 16.6 Mattel, 9 Iconix Brand Group, 13 Sanrio, 8 Collegiate Licensing Source: License! Global Magazine Company, 4.59 Nickleoden Consumer Products, 5.4 Major League Baseball, 5.5 Warner Bros. Consumer Products, 6 The US has the largest licensing market worldwide, responsible for 60%+ (retail store basis) and 70% (royalty basis) of the global licensing market. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 33/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Licensing Market Scale Ratail Store Basis (USD Million) Europe, 800 Others , 1,000 Royalty Basis (USD Million) Europe, 40 Others, 40 UK, 50 UK, 1,000 Japan, 120 Ja pa n, 3,000 US, 12,000 US, 600 Source: License Business Management (2009, Nikkei Publishing Inc.) * License Business Management showed market scales based on USD1=\ 100. Original USD amounts are shown above. On a simple average basis, royalty sales in the US, Japan, the UK and EU, and others accounted for 5.0%, 4.0%, 5.0%, and 4.0%, respectively, of the global licensing market (2009). Licensing involving characters (entertainment, TV, movies) and fashion accounts for a significant portion of the license product retail market. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 34/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 In the domestic character product market, character use in the apparel industry has been rising. Sanrio character goods show a similar trend, with a high percentage of apparel products, toys, and accessories (characters can be easily used on these products). In Japan and the US, however, the company’s sales in the apparel industry are lower than those in Europe, giving reasons for SR Inc. to think the Japanese and US markets have room for additional growth. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 35/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Theme Parks Business In 2013, 75.2mn people visited theme parks (+5.0% YoY) in Japan, according to the Ministry of Economy, Trade and Industry. The leisure industry as a whole suffered due to the Tohoku earthquake in 2011, but has since recovered and demand has increased since 2012. This favorable increase can also be attributable to an increase in overseas visitors due to the weakness of the yen against the US dollar. Number of Visitors: Theme Parks & Amusement Parks (1,000 People) 80,000 75,000 70,000 65,000 60,000 55,000 50,000 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 Source: METI data processed by SR Inc. Theme Parks and Product Sales Businesses Overseas visitors are one ray of hope for the future of the leisure industry in Japan and, in turn, Sanrio’s theme park business, which benefits from tourism, and character business, handling globally renowned characters. According to the Japan National Tourism Organization (JNTO), when Japan relaxed its restrictions on issuing visas for Chinese nationals in July 2010, Chinese visitor numbers for the month jumped 140% YoY and were up 40% for the full year in 2010. It is highly likely that the Japanese government will gradually relax restrictions. The March 2011 earthquake led to lower visitor numbers in the first half of 2011, but further relaxed visa restrictions helped visitor numbers recover from September onward; in November they increased 30% YoY. During 2013, effects of a weaker yen helped to bring 10.4mn tourists into Japan, a 24.0% YoY rise and the first time the figure went above 10.0mn. Visitors to Japan by Country (Number of visitors) 2005 2006 2007 2008 South Korea 1,747,171 2,117,325 2,600,694 2,382,397 Taiwan 1,274,612 1,309,121 1,385,225 1,390,228 China 652,820 811,675 942,439 1,000,416 Hong Kong 298,810 352,265 432,042 550,192 Thailand 120,238 125,704 89,532 82,177 Singapore 94,161 115,870 167,481 191,881 Malaysia 78,173 85,627 151,860 167,894 Indonesia 58,974 59,911 64,178 66,593 India 58,572 62,505 67,583 67,323 2009 1,586,772 1,024,292 1,006,085 449,568 177,541 145,224 89,509 63,617 58,918 2010 2,439,816 1,268,278 1,412,875 508,691 214,881 180,960 114,519 80,632 66,819 2011 1,658,073 993,974 1,043,246 364,865 144,969 111,354 81,516 61,911 59,354 2012 2,044,249 1,466,688 1,429,855 481,704 260,859 142,255 130,288 101,498 69,097 2013 2,456,165 2,210,821 1,314,437 745,881 453,642 189,280 176,521 136,797 75,095 CAGR 2.3% 2.0% 11.9% 7.1% 11.7% 6.1% 7.6% 8.1% 2.4% Source: Japan National Tourist Organization (JNTO) data processed by SR Inc. The proportion of Chinese tourists in Japan is quite low compared to other Asian nations. If, for example, Chinese tourists visited Japan in the same proportions as the Thai population, Japan would have over three times as many, or 3.5mn additional, Chinese tourists. If China’s tourist proportions reached http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 36/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Taiwanese or South Korean levels, 50 times as many Chinese tourists would visit Japan (i.e., the market would expand by about 60mn to 70mn people). India China Thailand Singapore South Korea Taiwan Hong Kong % of Population 0.01% 0.09% 0.68% 3.56% 4.91% 9.48% 10.43% Population 1,236,686 1,350,695 66,785 5,312 50,001 23,320 7,155 (1,000 people) Visitors to Japan 75 1,214 454 189 2,456 2,211 746 Source: JNTO and World Bank data processed by SR Inc. Population in 2011, Visitors in 2012 To increase overseas visitors to Japan, in June 2011 the Japan Tourism Agency announced plans to increase the number of foreign visitors to 30mn per year under its “30 Million Foreign Visitors Program”, with intermediate targets of 15mn visitors a year by 2013 and 20mn visitors per year by 2020. In 2012, foreign visitors to Japan totaled 8.37mn visitors, compared to 8.61mn visitors in 2010, a year before the Tohoku earthquake. The agency stated that the average visitor’s stay was 6.4 days (2008 data). Also of note is that the ratio of visitors to Japan vs. Japan’s population is small. Compared with its fellow island nation of Australia that sees the number of inbound visitors equal to about one-fourth of its population, Japan’s number of visitors is only around 8% of Japan’s population. Japan-Australia Comparison (Inbound Visitors) Visitors to Australia (1,000 people) 2010 2011 2012 Population 5,885 5,875 6,127 22,329 vs. Population 26.4% 26.3% 26.7% Source: JNTO, Australian Bureau of Statistics, and World Bank data processed by SR Inc. http://www.sharedresearch.jp/ Visotors to Japan (1,000 people) vs. Population 2010 8,611 6.8% 2011 6,218 4.9% Copyright (C) Shared Research Inc. All Rights Reserved 2012 8,368 6.5% 2013 10,364 8.1% Population 127,298 37/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Customers The company’s main customers are infants to teenage girls, although the average customer age is gradually rising and there are many adults who are fans of the company’s characters. Although the company itself does not have data on the number of adults who are Sanrio fans, it claims to have “50 million Hello Kitty fans in Japan.” Based on Japan’s female population (about 65 million as October 2012) and assumptions that many of Hello Kitty fans are female, the company’s claim implies that the majority of Japanese females are Hello Kitty fan. Source: Character Data Bank and company data processed by SR Inc. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 38/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Peer Comparison Within Japan, Anpanman (Nippon Television Network Corp.; TSE1: 9404, and other right-holders), Doraemon (Fujiko F Fujio Production K.K.; unlisted), and Ultraman (Tsuburaya Productions Co., a subsidiary of Fields Corporation; JASDAQ: 2767, and other right-holders) are long-selling characters that have a level of recognition similar to that of Hello Kitty. Age 60 40 20 Hello Kitty Character C Character B Character A 10 Ultraman Anpanman Short-Lived Source: Various companies data processed by SR Inc. Long-Lived Walt Disney Company character business is probably the closest comparison with Sanrio on a global basis. Like Hello Kitty, Walt Disney characters are popular among wide-ranging age groups, from infants to adults. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 39/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 The Walt Disney Company Overview Results (FY09/13) (1,000 Dollar) Media Networks Park and Resort Studio Entertainment Consumer Products Interactive Media Total Main Characters YoY Sales 20,356 14,087 5,979 3,555 1,064 45,041 OP 6,818 2,220 661 1,112 -87 10,724 OPM 33.5% 15.8% 11.1% 31.3% -8.2% 23.8% Sales 5% 9% 3% 9% 26% 7% OP 3% 17% -8% 19% 60% 8% Mickey Mouse, Minnie Mouse, Donald Duck, Goofy, Winnie-the-Pooh Stitch Main Theme Parks Opened 1955 1971 2011 Disney Land Resort (California) Walt Disney World Resort (Florida) Aulani Disney Resort & SPA (Hawaii) Overseas Tokyo Disney Resort Disney Land Paris Hong Kong Disney Land Resort 1983 1992 2005 Planned Shanghai Disney Resort 2015 Source: The Walt Disney Company data processed by SR Inc. Comparison with The Walt Disney Company Number of characters Sanrio Over 400 Number of countries introduced Sanrio 109 Directly managed stores (domestic) Sanrio 119 Disney Over 500 Disney n/a Disney 47 Source: Company and Oriental Land data processed by SR Inc. Number of countries introduced: As fo May 2012 Directly managed stores: As of end-FY03/14 (Sanrio); as of May 2014 (Disney) The Walt Disney Company could also be called a comparison peer in the theme park segment, though the strategy differs between two companies. For Sanrio, theme parks are character incubators, and the means of conveying the philosophy centered on gift giving, gratitude, and other similar themes. For the Walt Disney Company, theme parks can probably be seen as a royalty business. In Japan, the Tokyo Disney Resort, the mainstay business of Oriental Land Co., Ltd. (TSE1: 4661), must generate tangible results to pay royalties to Disney, for example. Number of Visitors (1,000 People) Average Spend per Visitor (Yen) Tokyo Disney Resort 313,000 Tokyo Disney Land (Chiba) Tokyo Disney Sea Sanrio Sanrio Puroland (Tokyo) 793 Harmonyland (Oita) 414 Source: Company and Oriental Land data processed by SR Inc. 11,076 FY03/14 http://www.sharedresearch.jp/ 4,697 3,525 Average 1-Day Passport for Product Sales Food, Beverage Admission Fee an Adult (Yen) (Yen) (Yen) (Yen) 4,598 2,017 1,494 6,400 4,400 2,800 4,185 1,847 1,375 Space Opened 510,000 m 2 490,000 m 2 1983 2001 2 1990 1991 2,292 833 656 Copyright (C) Shared Research Inc. All Rights Reserved 45,900 m 235,000 m2 40/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 According to 2012 data by Character Data Bank, Ltd., 50 Best Characters included 10 Disney characters and three Sanrio characters. 50 Best Characters 2012 1. Anpanman 26. Inazuma Eleven 2. Mickey Mouse 27. Stitch 3. Pokemon 28. Tomica 4. Hello Kitty 29. Neon Genesis Evangelion 5. ONE PIECE 30. Ultraman Series 6. Pretty Cure Series 31. Licca-chan 7. Rilakkuma 32. Inai Inai Baa! 8. Winnie the Pooh 33. My Melody 9. Super Mario Brothers 34. Toy Story 10. Snoopy 35. Dragon Ball Series 11. Mobile Suit Gundam Series 36. Kobito Dukan 12. Minnie Mouse 37. My Neighbor Totoro 13. Kamen Rider Fourze 38. Donald Duck 14. Thomas & Friends 39. Puella Magi Madoka Magica 15. Miffy 40. the bear's school 16. Kamen Rider Wizard 41. Naruto 17. Duffy 42. Kaizoku Sentai Gokaiger 18. Tamagotchi 43. ShellieMay 19. Doraemon 44. Mushroom Garden 20. Tokumei Sentai Go-Busters 45. Disney Princess 21. Jewelpet 46. Dragon Warrior Series 22. Kamen Rider Series 47. Little Battlers eXperience 23. Cars 48. Plarail 24. Shimajiro 49. Moomin 25. Hatsune Miku 50. Sylvanian Families Source: Ministry of Economy, Trade and Industry, CharaBizDATA 2012 *Pink: Sanrio characters; Orange: Disney characters A different survey, by a US culture magazine Paste, was conducted in the US—a nationwide survey on the top 20 cats in the history of popular culture. Hello Kitty ranked fourth; Disney characters Cheshire Cat (Alice in Wonderland), Aslan (The Chronicles of Narnia), and Thomas O’Malley (The Aristocats) ranked in the top 20. Note that cats are not a religious taboo in any nation and are therefore easily developed into characters worldwide. The company claims that Hello Kitty has 50 million fans in Japan and 200 million fans worldwide. Given the worldwide popularity of cats, SR Inc. wonders if the number of overseas fans can be increased over time. Whether or not the number eventually approaches the claimed 40%-of-the-population fan base remains to be seen. However, the assumption that the global customer base has room to grow appears valid. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 41/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 The 20 Best Cats in Pop Culture 1. The Cat in the Hat, The Cat in the Hat 2. Tom Cat, Tom & Jerry 3. Cheshire Cat, Alice in Wonderland 4. Kitty White (Hello Kitty) 5. Aslan, The Chronicles of Narnia 6. Felix the Cat 7. Thomas O’Malley, The Aristocats 8. Mufasa, The Lion King 9. Lion-O, ThunderCats 10. Garfield, Garfield 11. Milo, The Adventures of Milo and Otis 12. Keyboard Cat (on YouTube, etc.) 13. Smelly Cat, Friends 14. Snowball(s), The Simpsons 15. Salem Saberhagen, Sabrina the Teenage Witch 16. Toonces the Driving Cat, Saturday Night Live 17. Sassy, Homeward Bound: The Incredible Journey 18. Meowth, Pokemon 19. Snacks the Cat, pet of Bethany Cosentino, the vocalist of US rock band Best Coast 20. Mr. Bigglesworth, Austin Powers Source: US culture magazine Paste http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 42/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Strategy Early Strategy The company’s business model was to participate in every stage of the supply chain, from product manufacture and transport through to sales. Due to this model, the company has had a strong “we do everything ourselves” culture. In terms of sales channel, the company emphasized the importance of directly managed Sanrio Shops inside department stores and mass retailers. The company’s market analysis capability (nurtured through the product sales business) was responsible for the company succeeding in creating many popular characters. Character Strategy The Hello Kitty character is loaded with messages and symbols. The mouth is absent to enable the character to “share” the mood and feelings of a person looking at it. The ribbon on Kitty’s head is a “connection,” or a “tie,” an expression of friendship. The original color of the ribbon, red, expresses “cuteness.” As Hello Kitty was not created for movies or comics, it does not have a specific personality. This allows the character to be designed in a great variety of ways without violating the character style guidelines. This in turn makes it possible to keep Hello Kitty current and allows producing multiple variations to suit different products, target markets, and even seasons. “Smiles Not Money” The company put emphasis on seemingly philanthropic activities, such as expanding the circle of friendships and happiness through Hello Kitty, stimulating communication among people through greeting cards, and helping people approach a better, peaceful world. According to the book “The Story of Sanrio,” during the Oil Shocks of the 1970s, the manufacturers were forced to raise prices across the board. Sanrio, with its policy of “good price,” resisted hiking prices of its merchandise. That helped gather substantial publicity and the initiative ended up helping, not hurting company profits. This anecdote serves as a notable example of this strategy that SR Inc. would attempt to summarize as “smiles not money.” Strategic Shift from FY03/08 Sanrio’s primary strategic shift in recent years was from direct product sales to licensing. In FY03/08 the company began to allocate more management resources to licensing. Mr. Rehito “Ray” Hatoyama, a managing director, has been the primary force behind this reform during his tenures as the chief of the integrated management strategy head office, the head of international operations, and the head of the group-wide reforms office. It appears to SR Inc. that simplistically, Sanrio has two camps inside it: traditionalists and reformists. The reformists are led by Mr. Hatoyama, a Harvard-trained company outsider. The traditionalists are mostly old-time employees, many of who came to Sanrio attracted by its “we do everything ourselves” and “smiles not money” culture. It appears to SR Inc. that while Mr. Hatoyama pushed forward various reforms and probably deserves a lot of credit for the dramatic turnaround in the company’s profitability, his popularity among investors might be substantially higher than among the Sanrio’s senior staff. In 2012, Mr. Hatoyama’s strategic approach stirred up (in a positive way) the traditional Sanrio culture championed by its founder Shintaro Tsuji. Essentially, Mr. Hatoyama was allowed to prove himself and generate a track record in the markets where the company had most problems and least legacy (such as Europe and the US). In April 2013, Mr. Hatoyama was promoted to managing director as his credibility increased within the company. SR Inc. believes that whether Mr. Hatoyama remains with the company in the future is likely to substantially impact the fortunes of Sanrio and its investors. SR Inc. believes that Mr. Hatoyama will strive to transform the company from the reforms of the past, to creating synergies from reformist and http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 43/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 traditionalists points of view. Europe In Europe, by FY03/12 Sanrio has successfully expanded the licensee base. In FY03/13 and beyond, the strategy in the region is more multifaceted and includes focusing on characters other than Hello Kitty, continuing to develop new licensees while deepening the relationship with the existing ones. Sanrio believes there is little organic growth left in such mature markets as Germany, Italy, France, and Spain, and further increases in character exposure in these countries would be counterproductive (the UK continues to show sustained growth). Subsequent to FY03/13, performance has remained at low levels due to the debt crisis and adjustments coinciding with depressed economic activity. The company aims to restructure its operating structure under Hatoyama’s lead during FY03/15. At the same time, the company is seeing significant growth potential in the Middle East, Eastern Europe, Russia (expecting growth of 150%-300% over several years from FY03/14) and India as well as in the UK where the company has yet to bolster its presence. Sanrio’s strategy is to allow its existing licensees to expand in those markets. At the same time, the company aims to localize its business by hiring people who understand local conditions and have experience in licensing business. North America There was a delay in shifting to the licensing business model in this region due to store network restructuring. It was only from FY03/12 that the company started all-out efforts to push the licensing business. SR Inc. understands that the North American market is at the core of the mid-term plan effective through FY03/15. In this vast region, the company is seeing the channel strategy as the key to success. Sanrio is increasing its market reach by expanding from the East and West coasts into the Midwest. In terms of profitability, the company is aiming to raise operating profit through deeper channel penetration (i.e., increasing the number of categories its characters are presented in). Sanrio's Channel Strategy in N. America Age Apparel Expand Categories in Each Channel 30 20 Apparel 10 Foods Toys New Categories Foods 5 GMS A GMS B Source: SR Inc. based on interview with company GMS: General Merchandise Store http://www.sharedresearch.jp/ GMS C Copyright (C) Shared Research Inc. All Rights Reserved 44/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 For instance, assume that the company was selling apparel in Walmart stores targeting early teens. To increase store penetration, the company may expand the customer base to include late teens and young adults. Or, the company may work to sell food items that originally targeted late teens to younger consumers. Another approach is going into altogether new product groups (e.g., accessories). In the end, a teenager who came to buy a T-shirt may also buy a food item and possibly something for her younger sibling. At the same time, Sanrio is trying to be careful about not overexposing its characters to avoid oversaturation and resulting brand devaluation. To accurately identify the signals of oversaturation, the company closely monitors the sell-through in each region and channel. Cannibalization (e.g., higher sales of Hello Kitty merchandise at Target negatively impacting sales of similar merchandise at Walmart) is also a concern. As of the end of FY03/14, sales at all retailers were showing continued growth, boosting the company’s confidence that it has yet to reach the point for overexposure. Accidentally, the market for infants and young children will remain the core market for the company, even as it is expanding into other markets. The reason for this is simple—kids grow fast and it would be impossible to find a customer category with a similar purchasing frequency. According to the company, its customer base is expanding. Latin America In Mexico, the company has employed a local agent in 2011 and is looking for licensing business there to expand 150%-200% YoY in two to three years. The company plans to employ agents in Brazil, Chile, Argentina, Peru, and Columbia, fueling expectations for further regional growth. Looking at its success in expanding channels and customer base in areas in the US with a large Hispanic population, SR Inc. thinks that success in Mexico is likely. Asia Like in other regions, in Asia Sanrio is increasingly focusing on licensing. In January 2012, it has signed a master license agreement covering China (excluding Hong Kong and Macao) with KT Company and KT Shanghai Company (the agreement took effect in February 2012). SR Inc. believes the company will accelerate licensee development in mainland China. The company is expected to speed up new store openings in Indonesia, Thailand, and Singapore through agents, possibly leading to greater character exposure and synergies with the licensing business. Although, SR Inc. admits there is potential in Asia, it wonders if the company would grow in Asia at the pace seen in Europe and the US, as the company has yet to clearly divide its wholesale and licensing businesses. SR Inc. understands that in Asia (ex-China) the company has maintained traditional trading practices over about 40 years. This fact makes SR Inc. think the region is under the control of the head office, and the company appears not to pursue the Hatoyama way of business development. The issue of piracy and copyright infringement is still acute in China. Therefore, SR Inc. expects Sanrio to tread more carefully in Asia compared with other overseas markets. This means that despite its vast long-term potential, Asia is unlikely to be a factor for the company through FY03/15. Japan It appears to SR Inc. that in Japan, a number of legacy issues have been impacting growth and profitability. Two issues loom—whether the current Japanese licensee portfolio strategy is maximizing revenues and the currently low profitability in Tokyo. Behind these two issues is a deeper question of whether Sanrio has a value-maximizing company-wide strategy at all. Things appear to being changing for the company. The company now recognizes the importance of licensing, and, up until now, its licensees had been small and medium-sized domestic companies. However, it is strengthening its relationships with large domestic companies, as well as global companies http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 45/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 from Tokyo similar to its strategy in North America and Europe. Operating profit for the domestic license business segment reached JPY6.5bn (operating profit margin of 68.7%) in FY03/14, making the licensing the main domestic earnings driver. In FY03/14, the company intends to aggressively invest in systems as part of strengthening its marketing activities, with an aim to strengthen and deriving synergies from its license business and product sales segments. As part of its cost control measures, the company introduced key performance indicators (KPIs) to monitor processes aimed at achieving corporate targets and strategies in FY03/10. The result was a small cultural shift in priorities from sales to profits, highlighting the need to control SG&A expenses. In FY03/12, Sanrio established a “Structural Reform Office,” which conducts vendor negotiations to bring down the cost and frequently employs outside consultants to benchmark best practices. Some early results were encouraging—one anecdote mentions lower China-Japan shipping charges by over 70%. It is instructive to compare the company with US-based Marvel Entertainment, Inc., which was acquired by Walt Disney in 2009. Marvel’s operating profit margin for 1H 2008 (immediately before the acquisition) was 64.1%, and SG&A-to-sales ratio at 25.5%. Sanrio’s SG&A-to-sales ratio in FY03/14 was 42.0%. While two companies may not be the perfect comparison, this example may suggest that Sanrio could be much more profitable in Japan. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 46/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Historical Financial Statements Q3 FY03/14 Results (announced on February 10, 2014) In Q3 FY03/14 (October-December 2013), sales were JPY22.4bn (+4.4% YoY), operating profit was JPY7.0bn (+9.1%), recurring profit was JPY6.6bn (+14.7%), and net income was JPY4.3bn (+17.3%). In cumulative Q3, consolidated sales were JPY57.3bn (+3.2% YoY), operating profit was JPY16.7bn (+12.4%), recurring profit was JPY15.6bn (+6.5%), and net income was JPY10.1bn (+9.6%). For the cumulative period, the Overseas business had sales of JPY32.9bn (+15.0% YoY) and operating profit of JPY16.0bn (+18.3%). The Domestic business posted sales of JPY37.1bn (-0.8% YoY) and operating profit of JPY700mn (-46.9%). During cumulative Q3, the Domestic Licensing business saw sales of JPY7.0bn (-5.9% YoY) and operating profit of JPY4.8bn (-7.7%). Sales in the Domestic Product Sales sub-segment were JPY15.6bn (-1.0%), and operating profit was JPY1.4bn (+0.1%). Theme Park sales were JPY4.9bn (+3.2%), and operating loss was JPY200mn (JPY200mn loss a year earlier). Concerning Domestic Licensing, the company stated that reduced sales year-on-year were attributable to fallback following a large-scale collaborative project implemented in the previous year, and unfavorable weather conditions held back growth in sales of outerwear and toys. Overreliance on licensees that have longstanding relationships with the company was also a factor. Sanrio hopes to expand its consumer audience and secure growth through reassessment of licensees and forging new relationships with large companies via differing distribution channels and product categories. While domestic product sales faced a harsh competitive environment, products based on established characters and geared toward adults, such as Hello Kitty, My Melody and Little Twin Stars, recorded growth. In addition, the new character Bonbon Ribbon contributed to results, and an increase in overseas tourists visiting stores (particularly in major urban centers) contributed to a year-on-year sales increase of 0.1% at comparable stores (directly operated stores and directly operated shops within department stores). In late December, at Aeon Mall Makuhari Shintoshin, the company opened two new stores, the Sanrio Gift Gate Makuhari Shintoshin Store and the Sanrio Vivitix Makuhari Shintoshin Store, both targeting families with children. In domestic product sales, Sanrio had worked until FY03/13 to improve profitability via measures such as closing unprofitable stores. In FY03/14, however, the company focused on the aforementioned overseas tourists, and opened new stores while strengthening product development. Future challenges for the company include reevaluating market segmentation, and focusing on product lines that can target a specific audience. Sanrio is also looking to open larger stores in order to deal with customer attraction, which it sees as an issue requiring attention. In the theme park segment, on July 20, 2013, the company opened Sanrio Town within Sanrio Puroland, which recorded a 6.6% YoY increase in visitors, to 636,000. However, in Q3 alone (October–December 2013), growth in visitor numbers slowed compared with Q2 (+12.7% YoY). In April 2014, the company plans to introduce a new ticket pricing structure for Sanrio Puroland. While aiming for a boost in visitor numbers by reducing prices, the company is also changing admission rules so that children are subject to admission fees from the age of three years instead of the current four years. Mr. Inoue, who became the new COO of Puroland last year, has embarked on a wide array of initiatives. These include modifications to pricing, gift products, and restaurant menus. Changes are also underway for new attractions and events to increase customer attraction and efficiency, which provides hope for improved results in FY03/15. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 47/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 For overseas figures, master license fees paid to the parent are returned to respective overseas subsidiaries. In cumulative Q3, sales in Europe were JPY9.8bn (-1.3% YoY), and operating profit was JPY5.2bn (-1.8%). Although the macroeconomic climate showed signs of bottoming out, the consumer spending environment continues to be harsh. Licensees were averse to inventory investment, and despite the weaker yen, the company posted lower sales and operating profit. Results in Italy, France, Germany, and Spain (where Sanrio’s focus is in Europe) were weaker year-on-year due to poor performance from some licensees, which had been pillars for the company’s rapid growth. Inability of these licensees to actively invest in inventory contributed to negative results for the region overall. Conversely, performance in the Middle East and Russia was strong. Due to a slump in key regions, in Q3 (July–September 2013), license revenue was down 19% YoY (cumulative Q3: -19% YoY) on a local-currency basis. In North America, operations targeting major general merchandise (GMS) chains shifted from the significant regional expansion strategy seen in FY03/13 to a solidifying strategy involving a broader merchandise portfolio. Cumulative Q3 regional sales were JPY11.9bn (+22.4%) and operating profit was JPY6.5bn (+24.1%). In Q3 alone (July–September 2013), on a local-currency basis, license revenue was up 12% YoY (cumulative Q3: +7% YoY). In the Americas, royalties occur when a supplier delivers goods to the retailer. Deliveries for season products can be spread across two distinct quarters, and the company gave this as a reason that royalty revenue can be uneven across quarters. As a result, it appears that figures for Q2 have significantly improved over those for Q1. Sanrio stated that on a full-year basis, such revenues are growing at a steady 5–10% YoY. Clothing (undergarments), toys, sleepwear, party goods, and sports products saw performance gains from a category expansion strategy. In addition to increased sales through GMS chains, sales through drug stores also contributed to sales. In Latin America, cumulative Q3 regional sales were JPY2.0bn (+38.4% YoY) and operating profit was JPY1.0bn (+32.0%). In addition to substantial growth in Mexico, Argentina, Chile and other Latin American countries, sales appeared to have bottomed out in Brazil. In Q3 alone (July–September 2013), license revenue was up 64% YoY (cumulative Q3: +40% YoY) on a local-currency basis. Major categories that saw growth were apparel, bags, health products, household electronics, and toys, both for existing and new licensees. The market for shoes and apparel also appears to be recovering in Brazil. Cumulative Q3 sales in Asia were JPY8.6bn (+21.8% YoY), and operating profit was JPY3.0bn (+36.6%). Sales and operating profit by market in Asia Hong Kong, JPY4.5bn (+7.8% YoY) and JPY1.1bn (+9.7%). Taiwan, JPY1.6bn (+37.6%) and JPY600mn (+37.2%). South Korea, JPY1.0bn (+70.3%) and JPY300mn (+137.4%). China, JPY1.4bn (+30.5%) and JPY800mn (+56.4%). In China, cumulative Q3 license revenue was up 5% YoY on a local-currency basis. This slightly low rate of growth is attributable to royalties being booked as sales after deductions of fees paid to KTL Company. Licenses were transferred from a Sanrio subsidiary to KTL due to a master license contract. Reduced operating costs at Chinese subsidiaries resulted in a significant increase in operating income. The average exchange rate during the period (April-December) was JPY95.62 against the US dollar (JPY79.08 in April-December FY03/13) and JPY126.16 against the euro (JPY101.77 in April-December FY03/13). To commemorate the 40th anniversary of the birth of Hello Kitty, the company will pay a JPY10 commemorative dividend, and has revised its year-end dividend from JPY40 to JPY50, and its annual http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 48/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 dividend to JPY80. The company maintained its full-year forecasts. Based on the full-year forecasts, Q4 forecasts alone (January–March 2014) factor in a 5% YoY sales increase and a 1% YoY operating profit rise. SR believes there is a high probability that the company will reach its profit targets. Sanrio appears to be currently preparing a new mid-term management plan, and will likely announce plans covering the Tokyo Olympics year of FY03/21 as well as FY03/17 at its full-year FY03/14 results meeting. However, the sudden death of the vice president, who had been preparing to fulfill the role of president, may have an impact on the content and timing of future plans. The very sad, sudden death of the vice-president and the president’s son in November 2013 raised uncertainty over the new corporate structure. The company said that President Tsuji and Rehito Hatoyama are working closely together on overseas businesses, a main pillar for growth. Hatoyama will maintain focus on reorganizing the European arm. Hatoyama, Yuko Tsuji and local managers are responsible for Africa and other regions that the company has yet to enter (previously the vice-president’s responsibility). 1H FY03/14 Results (announced on October 31, 2013) Consolidated 1H sales were 34.9 billion yen (+2.4% YoY), operating profit 9.8 billion yen (+14.8% YoY), recurring profit 9.0 billion yen (+1.2% YoY), and net income 5.8 billion yen (+4.6% YoY). Revenue from overseas licensing operations rose, increasing the ratio of high-margin royalty income to 44.7% (41.5% a year earlier). As a result, gross profit margin increased to 71.3% (67.2% a year earlier). By segment, overseas operations had sales of 20.3 billion yen (+14.3% YoY) and operating profit of 9.9 billion yen (+19.8% YoY). Domestic operations had sales of 22.6 billion yen (-1.1% YoY), and an operating loss of 100 million yen (operating profit of 100 million yen a year earlier). Breakdown of domestic operations is as follows: licensing segment sales were 4.3 billion yen (-7.5% YoY) and operating profit was 3.0 billion yen (-10.5% YoY); domestic product sales were 9.3 billion yen (-1.4% YoY), and operating profit was 600 million yen (+6.2% YoY); theme park segment sales were 3.4 billion yen (+3.9% YoY) with a segment operating loss of 100 million yen (the same amount of operating loss recorded a year earlier). Domestic operations also had 4.0 billion yen in headquarters cost expenses (3.8 billion yen a year earlier). Sales for the Domestic Licensing segment declined over the previous year due to the absence large-scale collaboration projects and special orders seen last year, could not be covered despite growth in sales promotions and campaigns from the food services and financial industries. Domestic product sales segment benefitted from the popularity of Hello Kitty, My Melody, and Little Twin Stars products such as growth of small gifts, room wear and melamine tableware geared toward adults mainly at urban shops. Sales at existing stores (directly-operated shops and directly-operated shop space at department stores) were basically at the same level as the previous year. The company opened seven new stores, while closing two stores, for a total store count of 1,152 stores at the end of 1H. It also opened “sanrio vivitix HARAJUKU” in Takeshita Street, the information center of Japan’s teenage generation. The theme parks segment benefitted from the opening of “Sanrio Town” at Sanrio Puroland on July 20, 2013, as the number of visitors to the theme park increased 50,000 people to 452,000 visitors. However, segment sales declined, affected by the closure of restaurants and a number of attractions at Sanrio Puroland due to renovations. In addition, the drop in sales together with added expenses caused segment operating profit to decline over the previous year. The number of park visitors increased 7% YoY in July, 14% YoY in August, and 36% YoY in September. Noticeably, visitors from overseas increased, which http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 49/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 accounted for around 8% of total park visitors (around 5% a year earlier). In the overseas sales segment, (master license fees paid to the parent were returned to respective overseas subsidiaries), sales in North America were favorable, while Europe remained sluggish. Sales in Europe were 6.1 billion yen (-3.0% YoY) and operating profit was 3.3 billion yen (-2.1% YoY), as consumer spending (i.e., consumption) remained sluggish. Revenue from licensing operations fell 19.2% YoY in local currency terms. By country, operations in major EU countries such as Italy, France, Germany and Spain continued to be sluggish due to reduced inventory levels at its EU licensees. On the other hand, the favorable performance in the Middle East, Oceania, Eastern Europe and Russia recorded favorable growth. Sales in emerging markets appeared to have grown and accounted for roughly 30% of overall sales in Europe. By category, sale of mainstay apparel and toys declined, while shoes and publications recorded increased demand. In North America, sales were 7.2 billion yen (+18.7% YoY) and operating profit was 3.9 billion yen (+22.5% YoY), supported by brisk consumer spending. Sales at major chain stores achieved favorable growth, but orders from some suppliers for “back-to-school” products were delayed due to a number of retailers reducing their in-store inventories. Consequently, royalties, which are usually recorded in June, were recorded one month later in July. As a result, despite a 4.0% YoY growth in revenue from licensing operations in local currency terms during the six-month period, it is possible that sales are likely to increase by double-digit in Q3 (July to September), due to the delays seen in previous quarter. By category, sales of toys and fashion accessories recorded favorable growth, while new categories, such as publications and foodstuffs, significantly expanded. In South America, sales were 1.2 billion yen (+40.1% YoY) and operating profit was 600 million yen (+40.5% YoY). Sales in Brazil declined due to severe economic conditions, while Mexico, Argentina, Chile, and other Latin American countries achieved significant growth, which contributed to licensing revenue expanding 26.1% YoY on a local currency basis. By category, sales of apparel, bags, home appliances, and toys recorded strong demand. All major Asian regions such as Hong Kong, Korea, China and Taiwan achieved sales and profit growth. Sales were 5.4 billion yen (+26.5% YoY) and operating profit was 1.9 billion yen (+47.0% YoY). Regional breakdown is as follows: Hong Kong, sales 2.6 billion yen (+15.1% YoY) and operating profit 700 million yen (+18.7% YoY); Taiwan, sales 1.0 billion (+36.9% YoY) and operating profit 400 million yen (+76.7% YoY); Korea, sales 700 million yen (+86.4% YoY) and operating profit 200 million yen (+127.6% YoY); and China, sales 800 million yen (+20.4% YoY) and operating profit 500 million yen (+45.1% YoY). Product sales and licensing revenues grew significantly in Southeast Asian nations such as Thailand, Singapore, and Malaysia, while its Hong Kong subsidiary achieved growth in sales and profits. In China, KTL Company, which belongs to the Hong Kong-based Li & Fung (HK: 00494) group, achieved favorable growth and accounted for 80% of revenues in China. Despite a 5% decline in license revenues in China on a local currency basis, such revenues increased over 20% prior to the change in accounting for royalties (Starting in FY03/14, the company books China revenues as “sales” after deducting royalties to KTL Company.) The average foreign exchange rate during the period (January-June) was 94.57 yen against the U.S. dollar and 124.21 yen against the euro. The company achieved stronger than its initial targeted operating profit for the first half. Furthermore, the company revised its initial forecast for the second half (July to December period for overseas subsidiaries and October to March for domestic companies) as it expects better-than-expected sales attributable to major events in the latter half of the year such as the important Christmas season, coupled with various promotional events in Japan and overseas related to the 40th anniversary of Hello Kitty, as well as license of commemorative designs and original products. Furthermore, in commemorating it 40th anniversary of http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 50/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Hello Kitty, the company will increase its year-end dividend distribution 10 yen per share to 70 per share, a 25 yen per share increase over the previous year. Revised earnings for the full-year FY03/14: FY03/14 earnings forecast Sales: 77.0 billion yen (initial 79.7 billion yen) Operating Profit: 22.1 billion yen (21.5 billion yen) Recurring Profit: 21.2 billion yen (21.4 billion yen) Net Income: 13.5 billion yen (13.3 billion yen) Q1 FY03/14 Results (announced on July 31, 2013) Consolidated sales for Q1 FY03/14 were 17.2 billion yen (+2.2% YoY), operating profit was 4.7 billion yen (+13.9% YoY), recurring profit was 4.1 billion yen (-3.8% YoY), and net income was 2.6 billion yen (-9.5% YoY). Revenue from overseas licensing operations rose, increasing the ratio of high-margin royalty income to 45.3% (40.3% a year earlier). As a result, gross profit margin increased to 69.3% (66.4% a year earlier). Operating profit was a quarterly record for the fourth consecutive quarter. By segment, overseas operations had sales of 9.9 billion yen (+14.5% YoY) and operating profit of 4.7 billion yen (+17.1% YoY). Domestic operations had sales of 11 billion yen (-2.6% YoY), and an operating loss of 92 million yen (operating profit of 36 million yen in the previous year). Breakdown of domestic operations is as follows: licensing segment sales were 2.1 billion yen (-6.8% YoY) and operating profit was 1.5 billion yen (-10.1% YoY); domestic product sales were 4.5 billion yen (-3.1% YoY), and operating profit was 300 million yen (-2.4% YoY); theme park segment sales were 2.1 billion yen (-4.2% YoY) with a segment operating loss of 200 million yen (the same amount of operating loss recorded a year earlier). Domestic operations also had 1.9 billion yen in headquarters cost expenses (2 billion yen a year earlier). The domestic licensing operations recorded a decline in sales mainly attributable to mainstay apparel, accessories and other goods, as well as game-related products, failed to reach the level of a year before, when the company won a large lot order. The domestic product sales segment benefitted from an increase in overseas tourists, and the popularity of Hello Kitty and My Melody products geared toward adults mainly at urban shops. Furthermore, despite the addition of a new character, Bonbon Ribbon, contributed to a 1.7% rise in comparable store sales over the previous year. Even though overall sales declined attributable to the closure of unprofitable stores, the rate of profit decline slowed after the company reduced procurement costs by purchasing directly from foreign suppliers and taking various other steps to cut expenses. The theme parks segment benefitted from an increase in the number of visitors to Sanrio Puroland, which totaled 159,000 (+5.2% YoY), thanks to various events and promotional activities, in addition to a rise in visitors from overseas spurred by the weaker yen. However, segment sales declined, affected by the closure of a number of attractions at Sanrio Puroland due to renovations (completed July 20, 2013). In addition, the drop in sales together with added expenses caused segment operating profit to decline over the previous year. In the overseas sales segment (master license fees paid to the parent were returned to respective overseas subsidiaries), favorable sales in North America made up for sluggish sales in Europe. Sales in Europe were 2.8 billion yen (-12.7% YoY) and operating profit was 1.4 billion yen (-17.6% YoY). Revenue http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 51/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 from licensing operations rose 15.5% YoY in local currency terms (the company forecast a 10.0% decline YoY). By country, operations in major EU countries such as Italy, France, Germany and Spain continued to be sluggish due to reduced inventory levels at its EU licensees. On the other hand, the favorable performance in the Middle East, Oceania, and South Africa, where the company is initiating an expansion strategy in the region, made up for sluggish operations in the U.K. and other major countries. Sales in these companies came close to sales in major European nations, and with contributions from Mr. Men, sales in the European operations as a whole could register a YoY increase in the latter half of the year. In North America, the company continued to enhance its operations by targeting major chain stores, and expanding regionally, as well as through product categories. Consequently, sales were 3.5 billion yen (+21.7% YoY) and operating profit was 1.9 billion yen (+27.1% YoY). Revenue from licensing operations rose 9.0% YoY in local currency terms (the company forecast a 1.3% decline YoY), exceeding the company’s own target. By category, sales of toys, home appliances, party goods, as well as new categories, such as publications and foodstuffs, also expanded. In South America, sales were 700 million yen (+75.6% YoY) and operating profit was 300 million yen (+75.5% YoY). Sales were strong in Mexico, where the company hired a full-scale network of sales agents, as well as in Chile, Peru, and Colombia. Sales were also favorable in Argentina. In Mexico, the company benefitted from sales at major chain stores. By category, sales of apparel, home appliances, and mobile phones grew especially strong, while accessories and bags also rose. All major Asian regions achieved sales and profit growth. Sales were 2.6 billion yen (+33.0% YoY) and operating profit was 1 billion yen (+75.3% YoY). By region, Hong Kong had sales of 1.3 billion yen (+19.0% YoY) and operating profit of 300 million yen (+25.2% YoY); Taiwan had sales of 500 million yen (+33.4% YoY) and operating profit of 200 million (+38.1% YoY); South Korea had sales of 300 million yen (133.3% YoY) and operating profit of 200 million (+127.4% YoY); and China had sales of 400 million (+28.3 YoY) and operating profit of 200 million (+41.6% YoY). Product sales and licensing sales grew significantly in Southeast Asian nations such as Thailand, Singapore, and Malaysia, while overall operations at its Hong Kong subsidiary increased sales and profit. In China, revenues from KTL Company (part of the Hong Kong-based Li & Fung Group), with which Sanrio has a master license agreement, grew, in addition to a significant rise in the number of licensees. The average foreign exchange rate, during the period (January-March) was 91.07 yen against the U.S. dollar and 120.20 yen against the euro. The yen’s decline that began from mid-November 2012 had a limited impact in Q1 FY03/14, with the full impact of the yen’s weakness to be reflected in the company’s earnings from Q2 and beyond. (The yen traded at the 99 level against the U.S. dollar as of early August 2013.) On the other hand, the company has foreign-exchange forward contracts, which resulted in a currency loss of about 600 million yen, and consequently recurring profit declined slightly in Q1 FY03/14. The company has left its first-half and annual earnings forecasts unchanged. However, operating profit has already reached a high level, 51.4% of the company’s forecast for 1H. Q1 FY03/13 operating profit was 48.4% of the company’s 1H results. Regarding recent developments, the company began domestic licensing of Mr. Men Little Miss in July 2013. Starting from the spring of 2014, the company plans to develop a wide variety of products, including clothing, accessories, stationery, and food products, and provide licensing to advertisers and those engaged in sales promotion or education businesses. As for the theme-park operations, visitors to Puroland may have risen about 10% YoY after it was renovated. Puroland may start contributing to the company’s earnings during Q2. Concerning corporate governance, there were changes in the board of directors as of April 1, 2013 as the company seeks to hand over management to a younger generation of executives. SR Inc. believes that a new management structure is gradually taking shape. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 52/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 FY03/13 Results (announced on May 15, 2013) Sales were 74.2 billion yen (-1.0% YoY), operating profit was 20.2 billion yen (+6.8% YoY), recurring profit was 19.6 billion yen (+7.0% YoY), and net income was 12.5 billion yen (-12.8% YoY). Sales and operating profit exceeded company forecasts by 1.8% and 5.7%, respectively. Recurring profit was basically in line with forecasts due to foreign currency losses totaling 600 million yen. By segment, overseas sales were 39.8 billion yen (+0.4% YoY) and operating profit was 18.8 billion yen (+3.9% YoY). Domestic sales were 48.3 billion yen (-1.5% YoY) and operating profit was 1.3 billion yen (+81.2% YoY). Domestic Licensing sales were 9.5 billion yen (-10.5% YoY) and operating profit was 6.7 billion yen (-5.5% YoY). Sales in the Domestic Products sub-segment were 21.2 billion yen (-2.4% YoY), and operating profit was 2.0 billion yen (+20.2% YoY). Theme Park sales were 6.1 billion yen (-1.0% YoY), and operating loss was 400 million yen (500 million yen loss a year earlier). The double-digit operating profit growth in the Domestic Products segment was due to lower purchase costs on back of Sanrio increasing direct sourcing from overseas suppliers. Comparable store sales (at directly operated stores and shops inside department stores) fell 2.4% YoY. Domestic licensing performance appeared weak due to stagnant apparel sales. The company intends to strengthen its marketing efforts to grow its domestic licensing business from FY03/14. Even so, the company increased its collaborative efforts on Hello Kitty, My Melody, and Little Twin Stars. General and administrative expenses associated with the Domestic business were 7.6 billion yen (8.0 billion yen a year earlier). In the overseas sales segment, master license fees paid to the parent were returned to respective overseas subsidiaries. Favorable sales in North America made up for sluggish sales in Europe. Sales in Europe were 13.3 billion yen (-27.5% YoY), and operating profit was 7.0 billion yen (-29.2% YoY) negatively affected by currency fluctuations and the economic slowdown in Europe caused by debt crises. Results in Italy and Spain were weaker over the previous year. On the other hand, Mr. Men, which Sanrio acquired in December 2011 had sales of 600 million yen and operating profit of 200 million yen. The company’s performance in Eastern Europe, the Middle East, and Russia was strong as it strengthened its local sales functions. In North America, the company significantly expanded operations targeting major general merchandise store (GMS) chains (i.e., wider regions, broader merchandise mix), resulting in regional sales of 14.2 billion yen (+31.0% YoY) and operating profit of 7.5 billion yen (+46.2% YoY), attributable to brisk sales of girls’ apparel, accessories, toys, and electric appliances. In Q4 FY03/13 (October to December), royalties (i.e., licensing revenue) increased 42.0% YoY on a local-currency basis, supported by favorable Christmas sales. Cost controls resulted in a 46.2% increase in segment operating profit over the previous year. In Latin America, the company’s business grew particularly in Argentina, Chile, and Columbia, where it held live Hello Kitty shows for better brand recognition, and the transfer of earnings from Mexico (previously included in N. American performance) to the Latin America segment led to regional sales of 2.1 billion yen (+30.9% YoY) and operating profit of 1.0 billion yen (+46.8% YoY). Sales in Asia were 9.6 billion yen (+8.1% YoY), and operating profit was 2.9 billion yen (+3.8% YoY). Hong Kong showed steady growth of licensee numbers, and the February 2012 signing of a master license contract with the KTL Company (part of the Hong Kong-based Li & Fung Group) in China contributed to strong results in Asia. The average exchange rates were 79.93 yen against the dollar (79.62 yen a year earlier) and 103.25 yen against the euro (110.95 yen a year earlier). The impact of the yen’s decline, which began in the middle of November 2012, was limited. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 53/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Q3 FY03/13 Results In cumulative Q3, consolidated sales were 55.5 billion yen (-1.8% YoY), operating profit was 14.9 billion yen (+4.2% YoY), recurring profit was 14.7 billion yen (+4.5% YoY), and net income was 9.3 billion yen (-18.4% YoY). The company maintained its full-year forecasts. The cumulative Q3 sales and operating profit were 76.2% and 77.9% of full-year estimates, respectively. For the period, the Overseas business had sales of 28.6 billion yen (-2.7% YoY) and operating profit of 13.5 billion yen (+1.5% YoY). The Domestic business posted sales of 37.4 billion yen (-0.9% YoY) and operating profit of 1.3 billion yen (+41.9% YoY). The Domestic Licensing business saw sales of 7.4 billion yen (-9.3% YoY) and OP of 5.2 billion yen (-5.4% YoY). Sales in the Domestic Product Sales sub-segment were 15.8 billion yen (-1.9% YoY), and OP was 1.4 billion yen (+15.2% YoY). Theme Parks business sales were 4.7 billion yen (-0.6% YoY), and operating loss was 200 million yen (200 million yen loss a year earlier). The double-digit OP growth in Domestic Product Sales was due to lower purchase costs on the back of Sanrio increasing direct sourcing from overseas suppliers. Domestic Licensing performance appeared weak, and the company commented that it was due to stagnant apparel sales on the back of weak consumer spending and the absence of major collaborative products. General and administrative expenses associated with the Domestic business were 5.6 billion yen (6.0 billion yen a year earlier). For overseas figures, master license fees paid to the parent are returned to respective overseas subsidiaries. Sales in Europe were 9.9 billion yen (-27.9% YoY), and OP was 5.3 billion yen (-28.0% YoY) due to the strong yen and economic slowdown caused by debt crises in European countries. Results in Italy, Spain, and France (where Sanrio’s focus is in Europe) were weaker YoY. On the other hand, results in the U.K. were better YoY with the company posting sales of about 300 million yen in connection with Mr. Men and Little Miss Sunshine, the characters that it purchased in 2011, though it broke even on an OP level. For these characters, Sanrio began considering changing sales agents, which slowed down related business development. SR Inc. estimates, however, that business activities related to the characters should accelerate from FY03/14 and beyond. The company performance in Eastern Europe, the Middle East, and Russia was strong as it strengthened local sales functions. In North America, the company significantly expanded operations targeting major general merchandise store (GMS) chains (i.e., wider regions, broader merchandise portfolio), resulting in regional sales of 9.7 billion yen (+28.3% YoY) and OP of 5.2 billion yen (+48.3% YoY). On a local-currency basis, royalties increased 40% YoY in the January-September 2012 period. In this region, girls’ apparel, accessories, and toys, as well as electric appliances, expanded sales. In Latin America, the company’s performance was growing particularly in Argentina, Chile, and Columbia, where the company held live Hello Kitty shows for better brand recognition, and the transfer of results in Mexico (previously included in N. American performance) to those in Latin America led to regional sales of 1.4 billion yen (+26.2% YoY) and OP of 700 million yen (+53.3% YoY). Sale in Asia were 7.1 billion yen (+4.8% YoY), and OP was 2.2 billion yen (+14.8% YoY). Hong Kong showed steady growth of licensee numbers, and in China the February 2012 signing of a master license contract with the KTL Company (part of the Hong Kong-based Li & Fung Group) contributed to strong results in Asia. With an eye to developing business in Indonesia, Sanrio was strengthening local sales functions. Because Sanrio used the average forex rates over the January-September 2012 period (e.g., USD=JPY79.08; EUR=JPY101.77), the impact of yen weakness from mid-November 2012 on the http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 54/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 cumulative Q3 results was limited. The company said that based on its FY03/12 results it would expect a one yen swing in forex rates to cause about a 100 million yen change in OP for full-year FY03/13. SR Inc. accordingly estimates that yen weakness (USD=JPY95+ as of March 2013) could begin really benefiting Sanrio from FY03/14. Sanrio raised its year-end dividend projection to 25 yen per share (previous projection: 20 yen) for an annual dividend of 45 yen per share (previously 40 yen). Q2 (1H) FY03/13 Results Consolidated 1H sales were 34.1 billion yen (-0.6% YoY), operating profit was 8.5 billion yen (+2.3% YoY), recurring profit was 8.9 billion yen (+12.7% YoY), and net income was 5.6 billion yen (+0.5% YoY). Sales fell slightly short of company estimate (34.6 billion yen). However, lower-than-expected SG&A expenses meant operating profit coming in 3.6% higher than estimate (8.2 billion yen); RP 16.1% above estimate (7.7 billion yen); and net income 5.5% above estimate (5.3 billion yen). Revised FY03/13 Forecasts (Million Yen) Revised forecast Previous forecast Revised / previous Year earlier period Revised / year earlier Sales Operating Profit Recurring Profit Net Income EPS 72,900 74,700 -2.4% 74,954 -2.7% 19,100 19,100 0.0% 18,906 1.0% 19,600 18,200 7.7% 18,368 6.7% 12,400 12,200 1.6% 14,378 -13.8% 140.66 137.88 2.0% 162.56 -13.5% Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. Revised full-year FY03/13 forecasts call for sales of 72.9 billion yen (-2.4% vs. previous forecast), operating profit of 19.1 billion yen (unchanged), RP of 19.6 billion yen (+7.7% vs. previous forecast), and net income of 12.4 billion yen (+1.6% vs. previous forecast). By segment, in 1H FY03/13, sales in the Overseas business were 17.7 billion yen (-2.2% YoY), and operating profit was 8.3 billion yen (+0.8% YoY). Sales in the Domestic business were 22.8 billion yen (-0.6% YoY), and operating profit was 100 million yen (2.8x YoY). The Domestic Licensing business saw sales of 4.7 billion yen (-6.2% YoY), and operating profit of 3.3 billion yen (-1.8% YoY). Sales in the Domestic Product Sales sub-segment were 9.4 billion yen (-2.9% YoY), and operating profit was 600 million yen (+23.3% YoY). Theme Parks business sales were 3.3 billion yen (-2.9% YoY), and operating loss was 100 million yen (unchanged YoY). General and administrative expenses associated with the Domestic business were 3.8 billion yen (3.8 billion yen in 1H FY03/12). For overseas figures, master license fees paid to the parent are returned to respective overseas subsidiaries. Sales in Europe were 6.3 billion yen (-28.4% YoY), and operating profit was 3.4 billion yen (-28.7% YoY; 4.5 billion yen estimate) due to the strong yen and economic slowdown caused by debt crises in European countries. Results in Italy and Spain (where Sanrio’s focus is in Europe) were weaker YoY. In contrast, in the UK, performance was better YoY, and the company posted sales of about 100 million yen in connection with Mr. Men and Little Miss Sunshine, the characters that it purchased in 2011, though it broke even on an operating profit level. In North America, the company expanded operations targeting major general merchandise store (GMS) chains (i.e., wider regions, broader merchandise portfolio), resulting in regional sales of 6.1 billion yen (+38.6% YoY) and operating profit of 3.1 billion yen (+62.8% YoY; 2.0 billion yen estimate). In Latin America, the company’s performance was growing particularly in Argentina, Chile, and Columbia, and the transfer of results in Mexico (previously included in N. American performance) to those in Latin America led to regional sales of 900 million yen (+21.8% YoY) and operating profit of 400 million yen (+51.1% YoY; in line with estimate). Sale in Asia were 4.2 billion yen (+2.9% YoY), and operating profit was 1.3 billion yen (+7.6% YoY; in line with estimate). Hong Kong http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 55/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 showed steady growth of licensee numbers, and in China the February 2012 signing of a master license contract with the KTL Company (part of the Hong Kong-based Li & Fung Group) contributed to strong results in Asia. To sum up overseas results, strong performance in N. America made up for weakness in Europe. Q1 FY03/13 Results Consolidated sales were 16.9 billion yen (+3.2% YoY), operating profit was 4.1 billion yen (+3.5% YoY), recurring profit was 4.3 billion yen (+11.1% YoY), and net income was 2.9 billion yen (+1.7% YoY). The company maintained its 1H and full-year FY03/13 forecasts. Q1 sales were 48.7% of 1H forecast (47.7% in Q1 FY03/12), and Q1 operating profit was 49.9% of 1H forecast (47.8% in Q1 FY03/12). By segment, sales in the Overseas business were 8.6 billion yen (-0.6% YoY), operating profit was 4.0 billion yen (+2.7% YoY). Sales in the Domestic business were 11.3 billion yen (+3.4% YoY), and operating profit was 36 million yen (7.2 times higher YoY). The Domestic Licensing business saw sales of 8.6 billion yen (-0.6% YoY), and operating profit of 1.6 billion yen (+4.6% YoY). Sales in the Domestic Product Sales sub-segment were 4.6 billion yen (-2.2% YoY), and operating profit was 300 million yen (+8.3% YoY). Theme Parks business sales were 1.3 billion yen (+4.7% YoY), and operating loss was 200 million yen (unchanged YoY). General and administrative expenses associated with the Domestic business were 2.0 billion yen (1.8 billion yen in Q1 FY03/12). For overseas figures, master license fees paid to the parent are returned to respective overseas subsidiaries. Sales in Europe were 3.2 billion yen (-25.3% YoY), and operating profit was 1.7 billion yen (-25.1% YoY) due to the strong yen and economic slowdown caused by debt crises in European countries. In North America, the company significantly expanded operations targeting major general merchandise store (GMS) chains (i.e., wider regions, broader merchandise portfolio), resulting in regional sales of 2.9 billion yen (+50.1% YoY) and operating profit of 1.5 billion yen (+74.5% YoY). In Latin America, the company’s performance was growing particularly in Chile and Argentina, leading to regional sales of 400 million yen (+5.6% YoY) and operating profit of 200 million yen (+65.2% YoY). Sale in Asia were 1.9 billion yen (-5.5% YoY), and operating profit was 600 million yen (-2.4% YoY). Hong Kong showed steady growth of licensee numbers, and lower export costs and expanded licensing resulted in operating profit in Hong Kong of 200 million yen (+17.2% YoY). Operating profit in Taiwan was 100 million yen (+26.5% YoY) thanks to continued promotional events targeting convenience stores and a sharp increase in stationery-related licensing. Sales in China were 300 million yen (-3.9% YoY). The February 2012 signing of a master license contract with the KTL Company (part of the Hong Kong-based Li & Fung Group) led to the deduction of fixed commissions from royalty income (including existing licensees). However, operating profit in China remained flat YoY, at 100 million yen (+0.7%). http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 56/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Income Statement Income Statement (million yen) Total Sales YoY CoGS Gross Profit YoY GPM Provision for Merchandise Return Reversal of Merchandise Return Allowance Adjusted Gross Profit SG&A SG&A / Sales Operating Profit YoY OPM Non-Operating Income Non-Operating Expenses Recurring Profit YoY RPM Extraordinary Gains Extraordinary Losses Tax Charges Implied Tax Rate Minority Interests Net Income YoY NPM FY03/09 Cons. 69,767 -25.7% 32,079 37,688 -4.0% 54.0% 25 FY03/10 Cons. 73,875 5.9% 33,127 40,747 8.1% 55.2% 13 37,663 31,088 44.6% 6,575 -0.6% 9.4% 811 1,431 5,954 13.1% 8.5% 16 3,476 3,978 159.5% 11 -1,495 -2.1% 40,734 31,445 42.6% 14,863 126.1% 20.1% 648 1,688 13,823 132.2% 18.7% 8 1,313 2,558 20.4% 13 9,947 13.5% FY03/11 Cons. 76,624 3.7% 30,513 46,111 13.2% 60.2% 56 46,168 31,171 40.7% 14,996 0.9% 19.6% 620 2,229 13,387 -3.2% 17.5% 451 1,676 2,766 22.7% 16 9,380 -5.7% 12.2% FY03/12 Cons. 74,954 -2.2% 26,831 48,122 4.4% 64.2% 6 48,116 29,210 39.0% 18,906 26.1% 25.2% 1,016 1,554 18,368 37.2% 24.5% 119 453 3,637 20.2% 17 14,378 53.3% 19.2% FY03/13 Cons. 74,233 -1.0% 24,797 49,435 2.7% 66.6% 19 49,454 29,255 39.4% 20,198 6.8% 27.2% 714 1,266 19,646 7.0% 26.5% 157 1,122 6,120 32.8% 24 12,536 -12.8% 16.9% FY03/14 Est. 77,000 3.7% 22,100 9.4% 28.7% 21,100 7.4% 27.4% 13,500 7.7% 17.5% Source: Company data, SR Inc.; figures may differ from company materials due to differences in rounding methods Historical Results Since FY03/91, the company incurred significant losses due to equity investments it conducted during the period of Japan’s economic bubble in the late 1980s. The problems continued into the 2000s until the company sold all investments in FY03/03 posting an extraordinary loss of 15.2 billion yen. Then in FY03/05, Sanrio posted the impairment loss of about 20.9 billion yen related to the theme parks business, the last of large legacy losses. While the core domestic business remained profitable in the 1990s and early 2000s, weakening performance of the main channels, department stores and mass merchandisers, meant stagnation. Only in the late 2000s, the company focused on strengthening its licensing business, developed licensing relationships with major European companies, and finally started truly making money. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 57/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Initial CE vs. Results (JPYmn) Sales (Initial CE) Sales (Results) Initial CE vs. Results Operating Profit (Initial CE) Operating Profit (Results) Initial CE vs. Results Recurring Profit (Initial CE) Recurring Profit (Results) Initial CE vs. Results Net Profit (Initial CE) Net Profit (Results) Initial CE vs. Results FY03/10 Cons. 69,977 73,875 5.6% 6,585 14,863 125.7% 5,783 13,823 139.0% 4,798 9,947 107.3% FY03/11 Cons. 71,203 76,624 7.6% 9,000 14,996 66.6% 7,970 13,387 68.0% 4,726 9,380 98.5% FY03/12 Cons. 73,826 74,954 1.5% 15,157 18,906 24.7% 14,079 18,368 30.5% 10,730 14,378 34.0% FY03/13 Cons. 74,700 74,233 -0.6% 19,100 20,198 5.7% 18,200 19,646 7.9% 12,200 12,536 2.8% FY03/14 Cons. 79,700 77,009 -3.4% 21,500 21,019 -2.2% 21,400 20,180 -5.7% 13,300 12,802 -3.7% Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. Historical Results vs. Estimates In FY03/09, the results fell below the initial forecast due to the aftermath of the financial crisis. Since then the management has focused more on profitability and shifted emphasis towards product licensing. As a result, Sanrio has been beating forecasts ever since FY03/10. Given that cost reductions are usually larger than the company’s expectations, this change impacts profits much more than on sales. For example, in FY03/11, sales were 5.4 billion yen more, while operating profit was 6.0 billion yen more than company’s forecasts; in FY03/12, sales were 1.1 billion yen more, while operating profit was 3.7 billion yen more than company’s forecasts; and in FY03/13, sales fell short, but operating profit was better than the company’s forecasts. During FY03/14, Sanrio booked JPY700mn in operating costs to cover an allowance for doubtful accounts in relation to an export partner in North America, leading to figures slightly below estimates. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 58/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Balance Sheet Balance Sheet (JPYmn) ASSETS Cash and Equivalents Accounts Receivable Allowance for Doubtful Inventories Other Current Assets Total Current Assets Buildings Equipment, Plant Land Lease Asset Construction in Progress Other Fixed Assets Total Tangible Fixed Assets Total Other Fixed Assets FY03/10 Cons. FY03/11 Cons. FY03/12 Cons. FY03/13 Cons. FY03/14 Cons. 18,562 11,019 -131 4,729 4,531 38,710 7,771 449 11,308 339 24 463 20,353 26,131 21,133 10,412 -455 3,649 5,107 39,846 7,178 343 10,816 370 1 452 19,161 24,221 25,893 9,949 -107 3,116 5,158 44,009 6,515 234 10,571 439 4 315 18,078 22,650 35,627 10,752 -92 3,110 6,275 55,672 6,400 157 10,035 650 13 391 17,648 19,989 52,265 12,770 -82 3,544 3,741 72,238 7,289 217 10,290 1,284 14 528 19,022 21,359 Total Intangible Assets Total Fixed Assets 493 46,977 338 43,720 3,869 44,598 4,000 41,638 4,865 45,248 Bond Issuance Expense Total Deferred Assets Total Assets 74 74 85,765 96 96 83,662 141 141 88,748 115 115 97,425 98 98 117,585 7,732 17,636 227 1,136 365 118 5,009 32,223 13,378 263 6,963 1,341 21,945 31,014 54,168 6,566 21,425 177 1,000 370 62 5,155 34,755 10,508 290 6,779 2,138 19,715 31,933 54,470 4,486 17,112 169 859 370 68 5,562 28,626 13,544 328 6,286 2,885 23,043 30,656 51,669 4,481 11,852 217 1,168 395 49 6,715 24,879 14,261 477 6,011 2,814 23,563 26,113 48,443 4,658 11,777 223 740 456 45 11,387 29,288 14,059 493 0 11,861 26,413 25,836 55,701 14,999 8,732 13,478 -954 -563 -45 -4,083 30 31,594 8,016 31,014 12,452 10,000 6,147 20,953 -637 -973 -21 -6,310 36 29,195 7,495 31,933 10,800 10,000 3,476 32,624 -1,034 -381 -1 -7,688 52 37,078 8,579 30,656 4,763 10,000 3,418 41,186 -1,884 507 15 -4,465 85 48,982 9,381 26,113 -9,514 10,000 3,423 49,140 -1,882 787 6 2,922 67 61,883 11,656 25,836 -26,429 LIABILITIES Accounts Payable Short-Term Debt Lease Obligation Income Taxes Payables Provision for Bonuses Provision for Merchandise Return Other Current Liabilities Total Current Liabilities Long-Term Debt Lease Obligation Reserve for Retirement Benefits Other Fixed Liabilities Total Long-Term Liabilities Total Interest-Bearing Debt Total Liabilities Shareholder Equity Issued Capital Reserves Retained Earnings Treasury Stock Difference in Securities Valuation Deferred Hedge Gains/Losses Foregin Currency Translation Adjustment Minority Interest Total Shareholder Equity (Net Assets) Working Capital Interest-Bearing Debt Net Debt Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 59/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Equity Capital As discussed in the income statement section, Sanrio incurred substantial losses due to equity investments made during the period of economic bubble in the late 1980s. As a result of this and deteriorating business performance amid weak Japanese economy, the company found itself in financial dire straits in the 1990s, accumulating the interest-bearing debt of nearly 200 billion yen. In FY03/03, it posted investment security liquidation losses (15.2 billion yen) following in FY03/04 with impairment losses related to the theme parks business (17.4 billion yen for Sanrio Puroland and 3.5 billion yen for Harmonyland). Following these losses, Sanrio needed to bolster its finances and in March 2005 issued 19.5 billion yen of preferred shares and 500 million yen of common stock. However, the company has its redeemed all of its preferred shares (as discussed below). Stabilized performance in the mid-2000s and the strengthening of the licensing business led to significantly better performance from FY03/10 onward. In FY03/14, the company significantly improved its financial position by reducing its interest-bearing debt to JPY25.8bn, and boosted it net cash position to JPY26.4bn supported by an increase in cash. Equity Ratio 60% 50.1% 50% 37.6% 40% 52.4% 41.7% 37.1% 36.8% 35.5% 27.2% 30% 34.9% 33.9% 24.4% 27.0% 20% 10% 13.7% 7.5% FY03/14 FY03/13 FY03/12 FY03/11 FY03/10 FY03/09 FY03/08 FY03/07 FY03/06 FY03/05 FY03/04 FY03/03 FY03/02 FY03/01 FY03/00 FY03/99 FY03/98 3.7% FY03/97 0% 20.3% 21.8% 11.1% Source: Company data processed by SR Inc. However, the company’s return-on-equity is high, at 23.2% (FY03/14), as well as its equity ratio. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 60/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 ROE 60% 40% 43.5% 25.5% 20% 15.0% 11.8% 30.9% 29.2% 23.2% 3.2% 0% -5.0% -20% -40% -60% -67.1% -80% FY03/05 FY03/06 FY03/07 FY03/08 FY03/09 FY03/10 FY03/11 FY03/12 FY03/13 FY03/14 Source: Company data processed by SR Inc. Preferred Shares In March 2005, Sanrio issued 9.5 billion yen (950,000 shares) of Class-A preferred shares, 10.0 billion yen (one million shares) of Class-B preferred shares, and 500 million yen (50,000 shares) of common shares. The Class-A shares were underwritten by Mitsubishi UFJ Securities, the Class-B shares were underwritten by Tokyo-Mitsubishi UFJ Bank (900,000 shares) and Mizuho Corporate Bank (100,000 shares). The common shares (50,000 shares) were underwritten by Mitsubishi Corp. Mitsubishi Corp. later sold a portion of these shares in the market. In September 2010, the company converted 60,000 Class-B preferred shares into 916,870 ordinary shares. In October 2010 (announced in July the same year), the company redeemed 400,000 of its 940,000 Class-B preferred shares using approximately 4.3 billion yen, which included premiums, from funds at hand. In May 2011 (announced in February the same year), Sanrio redeemed 300,000 of the remaining 540,000 Class-B preferred shares. The company used 3.3 billion yen of its cash balance for the redemption. In October 2011 (announced in July the same year), Sanrio redeemed the remaining 240,000 Class-B preferred shares for 2.7 billion yen in cash. In April 2007, the company sold all Class-A preferred shares to Sega Sammy Holdings (TSE1: 6460) in line with forming a strategic business tie-up. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 61/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Inventory Control Inventory has been decreasing. It totaled JPY5.7bn at the end of FY03/07 but declined to JPY3.5bn at the end of FY03/14. There are two primary reasons behind this improvement. First, the licensing business by nature does not entail holding inventory, and inventory levels have fallen as the company’s licensing activities have grown. Second, Sanrio has reduced its use of the consignment purchase method, a buying method common in Japanese department stores. Under the method, Sanrio records revenue only when a retailer actually sells a Sanrio product. Products held for sale are recorded in Sanrio’s inventory rather than in the retailer’s inventory. The number of stores using consignment purchase declined from 131 in FY03/09 to 92 in FY03/14. Inventory levels are expected to continue decreasing from FY03/15 onward as the company has shifted to a policy of avoiding inventory risk. Statement of Cash Flows The company does not have major capital investment needs. Its business is highly cash flow generative. This is further helped by declining inventory levels as discussed in the Inventory Control sub-section. Cash Flow Statement (JPYmn) Operating Cash Flow (1) Investment Cash Flow (2) Free Cash Flow (1+2) Financial Cash Flow Depreciation & Amortization (A) Capital Expenditures (B) Working Capital Changes (C) Simple FCF (NI + A + B - C) FY03/10 Cons. 8,428 -1,559 6,869 -2,483 1,384 -1,711 20 9,600 FY03/11 Cons. 13,211 -2,120 11,091 -8,554 1,321 -843 -521 10,379 FY03/12 Cons. 14,820 2,005 16,825 -10,313 1,216 -310 1,084 14,200 FY03/13 Cons. 17,085 -485 16,600 -9,651 1,307 -720 802 12,321 FY03/14 Cons. 17,448 -8,651 8,797 -5,417 1,486 -1,391 2,275 10,622 FY03/13 Cons. 7.2 50.9 8.0 45.8 5.5 66.0 30.72 FY03/14 Cons. 6.5 55.7 7.1 51.3 5.2 70.5 36.57 Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. Cash Conversion Cycle Accounts Receivable Turnover Days in Accounts Receivable Inventory Turnover Days in Inventory Payables Turnover Days in Payables Cash Conversion Cycle (days) FY03/10 Cons. 7.2 50.5 6.8 53.7 4.7 78.1 26.07 FY03/11 Cons. 7.2 51.0 7.3 50.1 4.3 85.5 15.64 FY03/12 Cons. 7.4 49.6 7.9 46.0 4.9 75.2 20.42 Source: Company data processed by SR Inc. Figures may differ from company materials due to differences in rounding methods. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 62/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Other Information History August 1960: As the first step towards building the Social Communication Business, Shintaro Tsuji establishes Yamanashi Silk Center Co., Ltd. 1962: Sanrio’s first original character design, Strawberry, is produced. August 1966: Poetry collection entitled “Ai suru Uta (Loving Songs)” is published marking the start of the publishing business. December 1969: Sanrio Greetings Co., Ltd. is established to plan and sell greeting cards. December 1971: The first “Gift Gate” shop is opened in Shinjuku Ward, Tokyo. April 1973: The company is officially established under its new name, Sanrio Company Co., Ltd. Head office is moved to Gotanda, in Tokyo’s Shinagawa Ward. June 1973: The first Sanrio Salon restaurant is opened in Gotanda TOC building, Tokyo. October 1973: Sanrio Greetings Co., Ltd. merges with Sanrio Co., Ltd. Film production activities commence. 1974: The characters Hello Kitty, Patty & Jimmy are created. December 1974: Sanrio Film Corporation of America (currently Sanrio, Inc.) is established in Hollywood, California. U.S. film production and distribution activities commence. March 1975: Sale of first Hello Kitty product (small purse) started. April 1975: The monthly print publication Strawberry News is launched. August 1975: Sanrio’s first step into the commercial film industry comes with the release of the animated feature film Little Jumbo. The characters Little Twin Stars, and My Melody are created. April 1976: Character merchandise licensing activities begin. April 1978: The movie Who Are the DeBolts? (And Where Did They Get 19 Kids?) wins an American academy award under the documentary feature category. Shintaro Tsuji is an executive producer of the documentary. July 1978: Another feature length film produced by Tsuji, Kitakitsune Monogatari (the Glacier Fox), opens in domestic movie theaters. May 1980: A branch office (currently, Sanrio G.m.b.H.) is opened in Hamburg, West Germany to coordinate development in the European market. April 1982: Sanrio lists shares on the Second Section of the Tokyo stock Exchange. January 1984: Sanrio moves to the First Section of the Tokyo Stock Exchange. October 1985: Sanrio’s first for-TV animated cartoon, Button Nose, is aired. January 1987: Head office moves from Gotanda to Osaki, also in Shinagawa Ward. Sanrio Communication World Co., Ltd. (currently Sanrio Entertainment Co., Ltd.) is established as operating company for Sanrio Puroland. October 1988: Sanrio participates in the establishment of Harmonyland Co., Ltd. (currently Sanrio Entertainment Co., Ltd.), in Hijimachi, Oita Prefecture. April 1990: Sanrio Far East Co., Ltd. is established. December 1990: Sanrio Puroland theme park opens in Tama City, Metropolitan Tokyo. April 1991: Harmonyland theme park opens in Hijimachi, Oita Prefecture. May 1994: Hello Kitty is appointed child goodwill envoy of UNICEF in Japan. September 2001: The character Cinnamoroll is created. May 2008: Hello Kitty is appointed as the “tourism ambassador for Visit Japan Campaign in China and Hong Kong” by Ministry of Land, Infrastructure, Transport and Tourism. Joint development of Jewelpet character is launched. July 2009: Sanrio Entertainment Co., Ltd. is established for the integrated operation of theme parks. May 2011: Sanrio signs a license agreement with Zhejiang Yinrun Leisure Development to construct China Hello Kitty Park (provisional name). December 2011: Sanrio expands its character portfolio with the purchase in Europe of Mr. Men series of characters. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 63/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 January 2012: Sanrio signs a master license agreement with KT Company (Hong Kong) and KT Shanghai. July 2013: Sanrio Puroland reopens after renovation Major Shareholders As of March 31, 2013 Top Shareholders Sega Sammy Holdings Kohnan Shoji Kiyokawa Shoji Bank of Tokyo-Mitsubishi UFJ Sumitomo Mitsui Banking Corporation Japan Trustee Services Bank, Ltd. (Trust account) The Master Trust Bank of Japan, Ltd. (Trust Account) Mizuho Corporate Bank, Ltd. Shintaro Tsuji Source: Company data processed by SR Inc. Amount Held 13.90% 10.80% 7.60% 4.40% 4.30% 3.40% 3.20% 2.10% 2.00% Dividends and Shareholder Benefits Sanrio intends to pay a dividend of JPY80 per share in FY03/15 (a payout ratio of 49.0%). Shareholder Breakdown (As of end-FY03/14) Treasury stock, 1.02% Other corporate entities, 30.92% Foreign corporate entities and others, 16.78% Source: Company data processed by SR Inc. Individuals, 19.65% Financial institutions, 29.78% Securities firms, 1.85% For FY03/14, Sanrio’s shareholders benefits included complimentary tickets for Sanrio Puroland, Hello Kitty original bags, and a folding umbrella. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 64/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 News & Topics November 2013 On November 25, 2013, the company announced the selling price for its secondary offering of shares. The price was determined at its board meeting on November 15, 2013. Selling price: 4,559 yen per share (3.00% discount from 4,700 yen - the closing price on November 25, 2013) Application period for bond offering: from November 26 to November 27, 2013. On November 15, 2013, the company announced a secondary offering of its shares. Details of secondary offering: Class and number of shares to be sold: 5,740,000 shares of the company’s common stock (6.4% of outstanding shares) Seller: Sega Sammy Holdings Inc., 2,870,000 shares Kohnan Shoji, 2,770,000 shares Kiyohara Shoji, 100,000 shares Selling price: The selling price shall be determined, based on the provisional range calculated by multiplying the closing price of the common stock of the company in the period from November 25 to November 27, 2013, by 0.90-1.00. Purpose of the secondary offering: The company’s core business targets individual consumers, and a major portion of that business concerns gifts and greeting cards as a form of social communication. This aspect of the business is expressed through the concept of “small gift, big smile.” The company aims to spread this philosophy to as many people as possible, and hence recognizes individual investors as an important part of its shareholder base. This secondary offering seeks to address the significant decline in individual shareholders seen in recent years, as well as increase the liquidity of the company’s stock. October 2013 On October 31, 2013, the company announced results for 1H FY03/14 and a revision to full-year earnings forecast. October 2012 On October 30, 2012, the company revised its 1H and full-year FY03/13 forecasts. http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 65/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Top Management Founder and company president Shintaro Tsuji is the father of Japan’s character business. Born in 1927, Tsuji began working for the Yamanashi prefectural government in 1949. He left in 1958 to found the Yamanashi Silk Center Co., Ltd., which became Sanrio Co., Ltd. in 1973. Though his current role is to integrate company operations and implement strategic initiatives, Tsuji also has direct involvement in much of the company’s creative work, including preparing original manuscripts and screenplays for Sanrio productions. He is a member of the Japan Writers Association and the Japan P.E.N. Club. Managing director Susumu Emori, born in 1949, assumes leadership of the corporate planning office. Before joining Sanrio in June 2000, he worked for Mitsubishi Bank (current The Bank of Tokyo-Mitsubishi UFJ, Ltd.; TSE1: 8315). Since joining Sanrio, he led the corporate planning office and was appointed a managing director in 2002. Managing director Kazuyoshi Fukushima, born in 1952, is in charge of the contents business. He joined Sanrio in 1977, and was appointed director in 2000. After leading the licensing business, he became managing director in 2013. One of the key members of the management team is Rehito “Ray” Hatoyama who is responsible for execution in the overseas markets, particularly Europe and the US, and formulating Sanrio’s strategy. Born in 1974, he joined Mitsubishi Corporation in 1997. In 2008, he graduated with an MBA from Harvard Business School and joined Sanrio. In April 2013, Mr. Hatoyama became managing director responsible for the overall supervisory office, the new management planning office, the integrated management strategy head office, international operations and the group-wide reforms office. Employees As of March 2013, the Sanrio Group had 3,884 employees, of whom 1,284 were full-time employees, and 2,600 were temporary employees. Investor Relations The company holds analyst meetings twice a year (in May and October). http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 66/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 By The Way The official version of the company’s name, Sanrio, is that it was derived from “San Rio” in Spanish. “San” means “saint” in English, as in the San in San Francisco or San Diego, while “rio” means “river,” as in Rio de Janeiro or Rio Grande. A literal translation of Sanrio is “saint river.” Just as the cradles of civilization emerged near to large rivers, the name expresses the company’s desire to be a river that cradles and revives culture. To borrow the words of company president Shintaro Tsuji, “Our wish is to create communities where people are considerate to each other and live in harmony, and in our management, we aim to be like a river that flows to every corner of the globe, expanding our circle of friends and the circle of friendship.” A different version, unearthed by SR Inc. and one that seems to be a more logical explanation given the company’s origin, is that Sanrio is a combination of “Sanri,” a non-standard pronunciation version of Yamanashi prefecture, and “-o,” a postfix added to arrive at a melodic name. This origin was highlighted in an interview with CEO Tsuji in the magazine Hoseki (July 1980 edition) where Tsuji appears to have explained that the name was chosen when he was looking to change the original “Yamanashi Silk Center.” http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 67/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 Company Profile Company Name Sanrio Company, Ltd. Head Office 1-11-1 Osaki Shinagawa-ku Tokyo, Japan 141-8603 Phone Listed On +81-3-3779-8111 Established April 23, 1949 Website http://www.sanrio.co.jp/english/corporate/index.html IR Contact Tokyo Stock Exchange 1st Section Exchange Listing April 23, 1982 Fiscal Year-End March IR Web http://www.sanrio.co.jp/english/corporate/ir/index.html IR Phone IR Mail http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 68/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 About Shared Research Inc. Shared Research provides an internet-based research and information-sharing platform that aggregates reports on Japanese companies. We offer corporate clients comprehensive report coverage, a service that allows them to better inform investors and other stakeholders by presenting a continuously updated third-party view of business fundamentals, independent of investment biases. 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Shared Research Inc. offers no warranty, either expressed or implied, regarding the veracity of data or interpretations of data included in this report. Shared Research Inc. shall not be held responsible for any damage caused by the use of this report. The copyright of this report and the rights regarding the creation and exploitation of the derivative work of this and other Shared Research Reports belong to Shared Research Inc. This report may be reproduced or modified for personal use; distribution, transfer, or other uses of this report are strictly prohibited and a violation of the copyright of this report. SR Inc. officers and employees may currently, or in the future, have a position in securities of the companies mentioned in this report, which may affect this report’s objectivity. Japanese Financial Instruments and Exchange Law (FIEL) Disclaimer The report has been prepared by Shared Research Inc. (“SR”) under a contract with the company described in this report (“the Company”). Opinions and views presented are SR’s where so stated. Such opinions and views attributed to the Company are interpretations made by SR. SR represents that if this report is deemed to include an opinion by SR that could influence investment decisions in the Company, such opinion may be in exchange for consideration or promise of consideration from the Company to SR. Contact Details http://www.sharedresearch.jp Email: info@sharedresearch.jp http://www.sharedresearch.jp/ 3-31-12 Sendagi Bunkyo-ku Tokyo, Japan Phone: +81 (0)3 5834-8787 Copyright (C) Shared Research Inc. All Rights Reserved 69/70 Sanrio Co., Ltd. (8136) SR Research Report 2014/6/18 http://www.sharedresearch.jp/ Copyright (C) Shared Research Inc. All Rights Reserved 70/70