Teen Projects in Review 2013-14 - West Michigan Center for Arts
Transcription
Teen Projects in Review 2013-14 - West Michigan Center for Arts
PROJECTS IN REV IEW YEAR ONE provides a culture of opportunity for people to create social and economic progress in their lives and community. 1 THE DESIGN PROCESS DISCOVER SHARE REFINE IDEATE EXPERIMENT CREATE 2 GRAPHIC DESIGN Multimedia Design and How Teens Can Help Save Energy Community Partner: West Michigan Environmental Action Council Teaching Artists: Jericho Castillo + Salim Muhammad Teens: Josh Alverez, Sadie Brubaker, Rafael Chavez, TJ Coleman, Destiny Curry, Marcos Flores, Rohullah Hassani, Deontae Lister, Riley Tew, Jason Thein, Amari Young 3 DISCOVER Our team was aware of a few problems in our environment, but wanted to discover more about how environmental issues impact our community. We visited the West Michigan Enviromental Action Council (WMEAC) to learn about their mission and how it relates to the lives of our peers. IDEATE We brainstormed how might we get more teens interested in WMEAC and enviromental issues. After considering lots of possible solutions, our team narrowed our ideas to a few to test. EXPERIMENT Our team members decided to prototype posters, buttons, a video, and even a public service announcement! er. 4 CREATE + REFINE With support of WMEAC, we decided on a clear message and created a plan to tackle the different parts of our project. WMEAC visited us towards the end of the year and gave feedback. They had a lot of positive things to say as well as constructive critiques, which gave us a few last revisions before we were ready to share the work with the community. SHARE We worked with WMEAC to pinpoint events such as Active Commute Week, where we promoted environmental issues to teens. Our exhibition also gave us the chance to share our project and design process. 5 P H OTO GRAPHY Outdoor Fun! Community Partner: Blandford Nature Center Teaching Artist: Dennis Grantz Teens: Elijah Cason, Iris Fischer, Kimberly Garrett, Jazmin Hawkins, Gabby McManus, Jennifer Orellana, Kiara Richardson Emilio Rodriguez, Zakia Staten 6 DISCOVER + IDEATE Blandford’s education director came to WMCAT to share their mission, goals and projects. She emphasized the need for good photographs to use in promotional and educational efforts. We visited the center and explored the nature trails, the historic village, and the wildlife. We used Facebook to ask friends what kinds of activitities they most enjoyed outside. We brainstormed ideas for the photo shoots and arranged for trips out to Blandford. 7 EXPERIMENT Before we could produce great photos, we had to become acquainted with the camera and the art of photography. For a mini design challenge we built our own giant pinhole cameras and figure out how to make really big images using 8x10 photo paper. We then drove to Blandford and took a group portrait. We also had the opportunity to photograh Dance in the Annex during a dress rehearsal, as well as, a day of shooting at WMCAT, concentrating on unique angles and lighting. 8 CREATE While creating our final project we went on many trips to collect our images. Back in the studio we selected the best photos to be edited. REFINE Through newly developed Photoshop skills and critiques we refined our collection of photos. SHARE The compilation of images were used by Blandford in their visitor center and printed materials. Our work was exhibited at the Wealthy Street Theatre, Art.Downtown, Lowell Arts!, and WMCAT. 9 I L LU ST R AT I O N URBAN FOREST PROJECT Community Partner: FRIENDS OF GRAND RAPIDS PARKS Teaching Artist: George Eberhardt Teens: Audrey Hagger, Megan Crouch, Marisol Gallarzo, Damian Wilson, Ron Marzett, Kari Haack, Kendal Hart, Jennah Hibbs, Jonni Hibbs, Jeremy Payne, Paul Czarnopys, Brandon Campbell 10 DISCOVER We sat down with Friends of Grand Rapids Parks to learn about green spaces in Grand Rapids. Our team discovered why increasing the number of trees in our urban downtown area impacts our neighborhood and city. IDEATE Our team asked “How might we support Friends of Grand Rapids Parks in getting the word out about the Urban Forest Project?” We brainstormed many cost effective ways of marketing and split into smaller teams to test different designs. EXPERIMENT Our teams tested several designs and voted on the most successful solutions. Once we choose our top prototypes, we presented them to Friends of Grand Rapids Parks. 11 CREATE + REFINE Once selected, we created our designs by working in Photoshop. We worked together to continue to refine and critique our designs before completing our project. SHARE For the last stage, we worked on transforming our studio space into a gallery to share our work with the community. 12 V I D EO P RO D U C T I O N WHAT’S SO FUNNY? Community Partner: LAUGHFEST Teaching Artists: Chuck Peterson + Godwin Jabangwe Teens: Corionna O’Neal, Shujaa Wright, Jimia Williams, Rae’Shonda Guyton, Jody Vo, Ross Potter 13 We visited Gilda’s Club which is the location of LaughFest’s offices. Walking the grounds was an amazing experience for our team. We discovered the important work of Gilda’s Club and what they provide our community. When LaughFest released their comedian line up our team was disappointed to learn we did not know any of the comedians. LaughFest was missing out on engaging the teen demographic. We interviewed and surveyed teens about humor. We also connected to young comedians through video conference calls including Key & Peele and Zach Pearlman. DISCOVER Our team brainstormed many solutions to our “how might we question”, but in the end the best solution was to create a few videos that demonstrated humor that appeals to teens. These examples that will help LaughFest design new programming in future years. IDEATE 14 EXPERIMENT + CREATE We prototyped several ideas and decided to create a series of prop-based videos. The team brought in guests fr om other WMCAT teams and gave them a small role in the films. REFINE + SHARE We invited Laura Melendez of LaughFest back to watch our videos. She had a lot of questions and students shared the information they gathered as well as their design process. A copy of their video collection was given to LaughFest to reference as they plan next year’s event. 15 GRAPHIC DESIGN Vinyl + Cat Toys Community Partner: Humane Society of West Michigan Teaching Artists: Jericho Castillo + Salim Muhammad Teens: Riana Becton, Randy Trieu, Chris Douse Julio Duenez, Bonnie Cazares, Trevon Love, Sequoya Heidenfeld, Dakota Lee, Domingo Lopez, Kam’ryn Patterson 16 We visited the Humane Society of West Michigan to learn about all the services they offer our community and how they impact our lives. DISCOVER How might we support the Humane Society and their important cause? After generating many ideas we decided to decorate the cat colony windows in an effort to get visitors excited about adopting a cat. We discovered it helps to have a starting point for design so we developed inspiration boards. We used those to develop our design standards to create a cohesive look. IDEATE 17 EXPERIMENT + CREATE Our team experimented with several ideas but after meeting with the Humane Society we decided to create simple animal silhouettes. The designs the team created could be installed on windows and walls of the cat colony. We also worked with the Textile Design Team to create cat toys for the display. REFINE + SHARE The exhibition gave our group the chance to share our solutions with the public. Now when visitors walk through the Humane Society, they will see our design and hopefully some happy cats! 18 P H OTO GRAPHY Faces and Places of Grand Rapids Community Partner: Downtown Grand Rapids Inc. Teaching Artist: Dennis Grantz Teens: Janyxa Avalos, Cassandra Avalos, Jayden Bodziak, Noemi Gonzalez, A’layna Kelley, Mercedez Ramos, Diego Vasquez Rodriquez, Cheilynn Rosario, Andrew Scarbrough, Keontay Seymour 19 DISCOVER As a team, we took a walking tour around the downtown area to see firsthand what is happening in the changing landscape of Grand Rapids. A local historian peaked our interest with stories; city workers were testing new lights for the upcoming holiday season at Rosa Parks Circle; and we even got free frozen yogurt at a grand opening for Yoblendz! We also walked around ArtPrize exploring some things about photography and how it worked. IDEATE Brainstorming sessions ensued after learning about DGRI. How might we use photography to show a teen perspective of the city? We investigated a few projects such as Humans of New York. Inspired by the information we gathered we decided to create our own project Faces and Places of Grand Rapids. EXPERIMENT We took on a mini design challenge and built a giant pinhole camera that could shoot a grid of 8x10 sheets to make up a large black and white image. We loaded the camera into the WMCAT van and drove over the Sixth Street Bridge to record an image and then digitally enlarged and reversed it to a positive. 20 CREATE + REFINE We hit the streets with our cameras, visiting lots of spaces and places of Grand Rapids, including a local coffee shop. DGRI made some good connections for us and provided impromptu experiences as well. We had to do some role-playing to practice our introductions to strangers, and through critique strengthened our photography skills. 21 SHARE DGRI exhibited several framed works including our pinhole camera images and a slide show of all of our images during the State of Downtown event. We also entered pieces in Art.Downtown and at the Youth Regional Competition at LowellArts! 22 I L LU ST R AT I O N Herkimer Mural Community Partner: Dwelling Place Teaching Artist: George Eberhardt Teens: Derrick Baker, Devante Barnes, Gen-Dairec Buchanan, Kristhel Carias-Pena, Kayla Cooperwood, Britney Demarais, Chris Harris, Daniel Lopez, Alexia Rufus 23 After meeting with a representative from Dwelling Place, we decided to create something that positively impacts the neighborhood directly around WMCAT. We visited several locations in the area including the Herkimer Apartments. We met with residents, gathered information on public art and discovered inspirational artwork. DISCOVER 24 IDEATE + EXPERIMENT We brainstormed lots of ideas and experimented with a variety of techniques. Mini design challenges helped us develop confidence for large scale projects. Our prototypes led us to the decision to create a mural. During this process we developed a plan for team communication and our individual roles within our collaborative project. 25 CREATE REFINE + SHARE While creating our mural, the team showed real improvement and strengthened communication skills. It was exciting to see a few leaders emerge as positive motivators. Through critique and discussion we continued to refine our project. The final product was the mural, now displayed in the lobby of the Herkimer Apartments. 26 FA S H I O N DESIGN NATURAL DYNAMIC DESIGN Community Partner: Blandford Nature Center Teaching Artist: John Cox Teens: Melanie Delacruz, Gabriel Hall, Marcial Hernandez-Freeman, Lakiya Hunter, Ariel Norder, Koleshia Seawood, Keloni Seawood-Walton, Markiesha Weaver 27 We visited Blandford Nature Center and discovered many things about Michigan’s natural wildlife. While gathering information, we were inspired by the issues surrounding invasive species. Through interviews with peers and speaking with experts in the field, we decided to help inform the public about this important issue. DISCOVER After hours of debate and brainstorming we decided the best solution was to create a fashion show and design an event to get the word out. We prototyped several costume ideas and developed characters based on the types of species we chose. IDEATE Before creating our finalized designs, we experimented with lots of different dyeing methods and sewing techniques. This informed our final selection for our design boards and patterns. EXPERIMENT 28 CREATE + REFINE Sewing is an essential part of fashion. By this point we had learned all about fiber and sewing techniques. Now it was time to learn how to put our ideas and skills together in 3D. We worked hard on constructing our fashions, and through critiques we refined our projects. SHARE Our team hosted a runway show to showcase our final projects. The theme of the exhibition tied directly to the issue we were addressing in the community. 29 APP DESIGN Community Partner: Downtown Grand Rapids Inc. Teaching Artists: Samuel Bowles + Justin Plowman Teens: Imani Akbar, Takayla Brown, Carlos Calderon, Esvin Deleon, Viviana Farfan, Luke Gaines, Murtaza Mohammadali, Rae’quon Patterson, Shadaa Salazar, Delvon Trotter 30 DISCOVER Our team toured downtown Grand Rapids with staff from Downtown Grand Rapids Inc. (DGRI). We visited the offices of local software development company Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market. IDEATE Through intense brainstorming, we began to coalesce around two themes: zombies and spies! EXPERIMENT We began prototyping by creating storyboards for our app. The basic premise was that users would follow a sequential adventure in which visiting key locations downtown would advance the action. Our storyboard was presented to DGRI. 31 CREATE All details of the app design were developed including color, transitions, graphics, and writing. REFINE A prototype was presented to DGRI. Through feedback the team refined the project. SHARE Our final prototype was presented to the community during our yearend exhibition. 32 TEXTILE DESIGN LIFTING FIREFLIES Community Partner: Family Promise Teaching Artist: John Cox Teens: Yesenia Bernal, Elisa Mena, George Miguel, Arianne Morgan-Jimmerson, Elijah Newton, Jason (Pyae) Thein 33 DISCOVER We met with Family Promise representatives and visited families currently utilizing Family Promise as a resource. We spent time with the organization and the familes, which inspired our “how might we” question. We chose to focus on the children of the homeless families and find a way to provide comfort to them while in transitional housing. IDEATE Our team brainstormed many ideas from a laundry bag to a backpack with plush doll and flashlight. EXPERIMENT Through the process of prototyping we were able to narrow down our ideas and select a final project - a plush toy 34 + CREATE REFINE We took our prototype and created a final design. During this process we saw the need to develop a story to accompany our product. That story helped serve as an additional comfort to our clients. SHARE We knew that the amount of toys we could produce was limited, so we develped a “how to” video. The goal was to inspire others to continue to create, donate and positively impact our community. 35 V I D EO G A M E DESIGN TURTLE DUCK STUDIOS Community Partner: Friends of Grand Rapids Parks Teaching Artist: Justin Plowman Teens: Zaquon Clemon, Malachai Jones, Leon Keely, Meaza Love, Kasey McNutt, George Miguel, Anja Pejalovic, Mikal Pichot, Michael Schardt, Earl Shepard 36 We met with Friends of Grand Rapids Parks and visited nearby parks currently being redesigned. With the help of a landscape architect, we discovered the importance of community input for public spaces. To inspire our ideas we investigated different types of video games and how they make a positive social impact. DISCOVER With our park experiences fueling our creativity, it was back to the studio to brainstorm. We used lots of materials to explore our ideas. As the weeks went by, a design began to emerge from notes and scribbles. IDEATE 37 EXPERIMENT We took our more defined ideas and prototyped. To develop them we used software platform Unreal Game Engine and Blender, which we learned about during our discover phase. 38 CREATE Once the team had a solid foundation in both level design and 3D modeling, it was time to make our game a reality. A document was written to help keep everyone informed and on the same page. 39 REFINE Not all the ideas made it into the final prototype. We selected one and then made a plan. Our team separated tasks into what needed to be completed. As we neared the end we held critiques to continue to refine and tweak. SHARE The finalized prototype was shared at our spring exhibition and considered by Friends of Grand Rapids Parks as a future tool used to gather community imput when designing public spaces. 40 V I D EO P RO D U C T I O N COOL IN THE NEIGHBORHOOD Community Partner: Dwelling Place (Avenue for the Arts) Teaching Artists: Chuck Peterson + Godwin Jabangwe Teens: Andrew Martin, Nariah McNeil, Hadasha Clark, Mercedes Mast, Jaquan Guy, Darcy Norder, De’Nisha Evans, Desiree Jones, Trevon Love 41 WMCAT is near a district called “Avenue for the Arts” where artists entrepreneurs and residents work to create a thriving, creative neighborhood. We explored the neighborhood learned about the history and spoke with representatives from the area. These experiences led us to many discoveries about the neighborhood. DISCOVER Together we brainstormed many ideas including movie scripts, skits and how to collaborate with other teams. IDEATE We took several of our ideas and decided to prototype them. One of our prototypes was a web series called “The Real World of WMCAT”. With this self-reflective humorous format, we could throw in any issues and create characters to grapple with those issues. We knew this was the right structure for our project. EXPERIMENT 42 CREATE Our team wrote a story that addressed community issues. We filmed our web series on the “Avenue for the Arts”. REFINE During the editing process we continued to refine and completed two full episodes. SHARE Our completed episodes were shared on YouTube and directly linked to Dwelling Place’s website. 43