Arsuf: Lionheart vs. Saladin
Transcription
Arsuf: Lionheart vs. Saladin
Arsuf: Lionheart vs. Saladin Following a series of harassing attacks by Saladin’s forces, battle was joined on the morning of 7 September 1191. Richard’s army successfully resisted attempts to disrupt its cohesion until the Hospitallers broke ranks and charged; Richard then committed all his forces to the attack. He regrouped his army after its initial success, and led them to victory. The battle resulted in the coastal area of southern Palestine, including the port of Jaffa, returning to Christian control. This made the capture of Jerusalem an achievable proposition. 7 September 1191 AD by E.R. Bickford Production: Lise’ Patterson © 2013 Decision Games Bakersfield, CA. AAR of Arsuf: Lionheart vs. Saladin Overview of the Battle This battle is part of the Third Crusade. The Crusaders have already captured Acre and have the intent of capturing Jerusalem. Thinking that he would need to capture Jaffa to make an attack on Jerusalem feasible, Richard the Lionhearted began a march down the coast from Acre. Richard’s counterpart was Saladin, the Sultan of Egypt and Syria, who was determined to prevent the capture of Jerusalem. | AFTER ACTION REPORT | Saladin’s plan is to raid and loot the Crusader baggage trains, which is the best way to disrupt the Crusaders’ campaign. The Kurds and Egyptians are poised to strike in the northern part of the map. These divisions are lead by Shirkuk and Taqi. Saladin has the Mamluk Division in the center, while Gobkori leads the Syrians against the southern flank. The Crusader Army will become demoralized after the elimination of two of the baggage trains, so this is a target for the Muslims. Additionally, the Muslims gain 5 VP for each train that doesn’t make it to Arsuf by the end of the game. That could result in a total of 20 VP. On the other hand, the Crusaders gain 10 VP for each train that makes it to Arsuf. Either player can win an automatic victory. The Muslims, by destroying all four trains, and the Crusaders by safely passing all four trains to Arsuf. Otherwise, the victory will be marginal essentially based on loss points. The Crusaders will try to learn from their past lessons (the battle of Hattin), and move slowly and methodically, keeping tight formations. This will protect the baggage trains. Hopefully these will pass into Arsuf. Richard I is leading the forces in the center. Henry and Robert de Sablé are with the vanguard. Guy and Hugh command the rearguard. A1 Arsuf: Lionheart vs. Saladin Turn 1 The Muslim player is the first player throughout this game. Saladin continues with his ambush plan. On turn one, Gobkori brings the Syrian division around the southern flank to cut the Crusaders off from their intended easy passage to Arsuf. Meanwhile, Saladin and Tariq threaten Richard’s central position with the Mamluks. In the north, Shirkuk and Taqi press forward, but also are charged with protecting the Muslim camps. The Crusaders collect 20 VP for entering the camp during the course of the game. There is no contact yet. The Crusaders begin their movement toward Arsuf. Although Arsuf is a ruined city, there still stood defensible walls and a port, hence, Richard’s plan to move his baggage trains and A2 supplies to the city. On turn one, the Crusader player focuses on advancing toward the city. Since the baggage moves only two hexes per turn, it will take 8 of the 10 turns to get them there, even if unhindered. The trains head for the road, which greatly facilitates (doubles) their movement. Unfortunately, this places them closer to danger from the Muslim army. Turn 2 On the north flank, Shirkuk decides that there is no sense waiting around. He launches into contact with the some of the mounted men from Jerusalem. Several of the light infantry fire their archery in defense. These light infantry troops have a range of two which gives them a little advantage over the Muslims. Unfortunately, nothing hits. The Turcopole units are | AFTER ACTION REPORT | mounted archers so they get one shot to disorder their attackers. Since the hit number is a “one” it is not surprising that there is no effect. Shirkuk and his Egyptian cavalry shock attack, and both are repulsed and retreated. In the center, Tariq leads the Mamluks into the Crusader infantry. The archery fire has limited effect again, but two of the Mamluk formations become disrupted. The others charge. These attacks are unsuccessful. Some of the Mamluks remain engaged, while others are forced to retreat. On the southern flank, Gobkori leads the Syrian division against a formation of cavalry from Jerusalem. The Turcopole unit retreats before combat, because it would have been an auto elimination to do otherwise. The Crusaders try to open up the southern flank. Henry and Robert de Sablé lead an attack. Unfortunately, the Syrian archers disrupt some of Robert‘s attacking formations. Not much progress is made in opening up the road or the southern flank. Henry does manage a little success on the eastern side of the road. In the center, the Crusaders push back the Muslim forces to gain a little breathing room for the trains. The Muslims have lost three units this turn. Turn 3 Shirkuk tries to recover his forces from disorder. Meanwhile, Taqi attempts to smash into the heavy infantry on the rear flank. His Egyptian cavalry manage to inflict a retreat result. Since the Crusaders have to pass through friendly units, they become disordered. Then Tariq attacks the center of the Crusader position. This yields mixed | AFTER ACTION REPORT | A3 Arsuf: Lionheart vs. Saladin results. One of the Muslim units is caught in an attack without a clear retreat path and is eliminated. The key area of the battlefield, which is developing, is the southern flank facing Arsuf. Here, both Henry and Robert are facing Gobkori and the Syrian division. Most of Gobkori’s forces retreat after being repulsed in combat. One unit is eliminated in an exchange result which also wrecks a Crusader infantry formation. In the van, Henry and Robert renew their attacks on the enemy. The Muslims are still blocking the approach to Arsuf. An exchange of archery volleys yields some success. In the end, the Crusaders push the Muslims back, partially opening the way to Arsuf. In the center, Guy and the Poitevan Knights attack the Muslim skirmishers. These attempt a Karr-wa-farr (a feigned retreat to entice the Crusaders out of line) hoping to surround Guy’s knights. This fails, however, and the Muslim skirmishers retreat before combat. Guy of Lusignan safely advances. Farther north, Hugh attacks one of A4 Shirkuk’s units and it disintegrates. None of the Crusaders recover during reorganization, but one of the heavy infantry formations does rally. Turn 4 I strikes the western part of the Muslim position. Saladin is pushed back. Nablus engages Shirkuk in the rear. This has mixed results, but one Egyptian formation is destroyed. Turn 5 On the south flank, the Syrians attack again. The archers have no effect here but Gobkori successfully drives back Henry’s and Robert’s forces. Then both Saladin and Tariq strike the southern position from the east. Miraculously, this pushes the Crusaders backwards into their central area. Farther north, the Egyptians strike Avesnes and Guy. Both are retreated toward the coastal road. In the north, Shirkuk gets an exchange and takes out some of the Knights Templar, while Nablus and the Knights Hospitaller are driven southward. Although Saladin’s Army has lost a lot of strength, they still have the Crusaders cut off from Arsuf and there is some hope of knocking out more units. In the south, Gobkori launches another round of hit and run strikes against Robert and Henry’s formations. Most of the attacks are repulsed, however. Next, Saladin and Tariq attack Richard in the center. Some of the Muslim archery volleys are effective. Although outnumbered, the Muslim forces gain some ground, but a Mamluk heavy cavalry unit is eliminated. The Crusaders’ baggage train advances into a dangerous position. The Crusaders in the south perform successful archery fire and disorder some Muslim units. Both Henry and Robert gain ground. Then Richard Taqi orders the Kurds to attack in the north. The archers are unsuccessful on both sides, but an exchange result takes out some of the Crusaders’ heavy infantry. The other attacks in the north are successful. The | AFTER ACTION REPORT | Kurds use archers against a heavy infantry formation and then push it backwards in the shock attack. The Crusaders now react. Henry and Robert attack the southern defensive position with charging knights. These are met by a hail of archery fire. Fortunately, none of Gobkori’s skirmishers have any effect; the Muslim cavalry figure retreat before combat is their best option. On the eastern flank, Saladin’s division holds fast. One Muslim unit is lost though. Guy, Avesnes and Hugh are engaged with Taqi in the north. The other attacks between Hugh and Shirkuk result in a couple of exchanges. Both sides are becoming weak in the north position, but the baggage trains are in the south by now. The Muslim player is also concerned with protecting his encampment. | AFTER ACTION REPORT | A5 Arsuf: Lionheart vs. Saladin Loss results knock out two of the Syrian cavalry units. That hurts. Despite the rallying of units, the Muslim player has too many units in the dead pile. The Crusaders see an opportunity to break things open to Arsuf. Robert de Sablé, Henry, and Richard I all charge the position with their knights. None of Gobkori’s Syrian archers disrupt the knights. Robert’s Templars crush the Syrian cavalry. Then Henry and the English knights take out a second cavalry formation. Richard also pushes forward as the Syrians retreat. However, the infantry on Richard’s left flank are repulsed and fall back. Turn 6 On the north flank, Shirkuk and Taqi both decide to fall back to regroup. These formations head eastward toward the Muslim Camp. There are no engagements over there. Meanwhile A6 Tariq and Saladin attempt to maneuver around the Crusaders’ southern flank. This is only partly successful. At the least, the Muslim units break contact with the enemy. In the south, Gobkori attempts some desperate attacks. The die rolling is poor and two Attacker | AFTER ACTION REPORT | In the northern area of the battlefield, the Duke of Burgundy launches an attack to threaten the Muslim camp. The position is still defended by Taqi and Shirkuk’s Kurds. The French and Norman knights charge the Muslim position. Archers fling their arrows to no avail. A large body of Kurd and Egyptian units are wiped out. One of the Crusaders’ heavy infantry units succumbs as well. Things are beginning to look bleak for the Muslims. Turn 7 In the northern section of the map, Shirkuk is trying to preserve his force (and himself). Taqi decides to take on a few of the Crusader infantry. Two attacks are launched. These are both successful, but only manage to push the infantry back. The Muslim position is no better off for it. In the southern battlefield, Saladin’s division attempts to gain position. Richard’s knights are parried. Gobkori attacks with his Syrian cavalry and punches a hole in the Crusader vanguard. The baggage trains are in plain sight now, but can Gobkori get there to loot anything? The Muslim player rallies another unit from the dead pile. Henry and the English Knights attack Gobkori and his Syrian formation. The attack dislodges the Muslims. Gobkori falls back and the baggage is safe again. The Egyptian cavalry are eliminated on Richard’s left flank. Although the Muslim player has lost a lot of men, the Crusaders haven’t got into Arsuf yet. On the northern part of the battlefield, Avesnes strikes a group of Kurdish troops which fall back. The Egyptian cavalry to the west are hit by Guy and his Norman Knights. This Muslim cavalry unit is surrounded and destroyed. | AFTER ACTION REPORT | Turn 8 Both Taqi and Shirkuk fall back farther toward the Muslim camp. It doesn’t look like the Crusaders are planning to raid it though. In the A7 Arsuf: Lionheart vs. Saladin the Norman Knights. Hugh has more success as the Muslim units retire. The Crusaders fail their rally die roll. Turn 9 Both Shirkuk and Taqi move toward the Muslim camp, pulling the Crusaders’ troops toward the base. There is no contact so no fighting. Near Arsuf, the Mamluk Division, led by Saladin, redoubles its defensive efforts. The Mamluks attack and force one of the Poitevan Knights back in retreat and then take out the knights on the Crusaders’ right flank. The Crusaders push back. Near Arsuf, Richard I and Henry launch another attack. This has the effect of pushing the Mamluk forces back toward the ruins of Arsuf. There is no real progress and it looks like the baggage will not make it to the fortress today. If that is the case, it will yield 20 VP to the Muslims. But will that be enough to counter the Muslim losses? In the north, Hugh and Guy wipe out more of the Kurdish and Egyptian Divisions. The Crusaders fail their rally die roll again. Turn 10 Taqi and Shirkuk resume their delaying action toward the Muslim camp. It seems as though this delaying tactic has worked. The camp likely will be safe until the Crusaders break off. In the south, near the ruins of Arsuf, Saladin redoubles his efforts. One of the Knights Templar formations is eliminated, while other attacks force the Crusaders to retreat. The Muslims fail to rally. south, Saladin deploys the Mamluk Division to prevent the Crusaders from getting into the Arsuf fortress. The Mamluk attacks go well. Although no Crusader units are destroyed, they are pushed back and one suffers disorder. There are no attacks in the northern portion of the battlefield. A8 The Crusaders are running out of time. Henry attacks along the main roadway leading to Arsuf. He has measured success and the Muslim units fall back. On the eastern side of the road, Richard’s divisions closes in. Most of the Muslim cavalry are pushed away but one unit is destroyed as its retreat path is cut off. On the north battlefield, Guy is repulsed as he charges with | AFTER ACTION REPORT | Richard launches some attacks near Arsuf. Not much ground is gained, but the Muslims suffer terrific losses. Hugh and Guy attack in the north near the Muslim camp. They will not get into the camp today, however. Taqi and Shirkuk order the archers to fire but nothing hits. The knights charge. Taqi is killed and his formation is eliminated. Then Shirkuk is hit and his forces are destroyed as well. Somehow Shirkuk escapes the wrath of the knights. The Crusaders make their last rally attempt and fail yet again. Summary & Analysis This is the end of the game. All of the baggage trains are safe, but they haven’t made it to Arsuf. This gives the Muslim player 20 VP. The Crusaders never really got to the Muslim camp so there goes 20 VP that could have been taken by them. Unfortunately for them, the Muslims have lost 101 strength points (plus 5 VP for the death of Taqi). Yikes! The Crusaders score 106 VP for this. The Crusaders have suffered only 30 strength point losses. Added to the 20 VP for the safety of the four baggage wagons, the Crusaders still have a 2-1 VP advantage, so I would say they won. According to the rules it would be only a marginal victory. | AFTER ACTION REPORT | A9
Similar documents
The Battle of Arsuf (3rd Crusade) v2.0
together. He has a highly restrictive number of command cards, especially if he wants to move the baggage train to Arsuf to get an extra victory point (see below). Pennant-banners: Saladin's player...
More information