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ple m Sa file ple m Sa file ple m Sa file CONTENTS The Roleplaying game ple Sa m Contents Credits Introduction Overview Races Classes Skills Feats Equipment Combat Sorcery The Hyborian Age Gazetteer Religion Bestiary Campaigns cHARACTER sHEET iNDEX lICENSE file Contents 1 2 3 6 16 38 74 102 122 147 182 232 246 282 294 331 346 348 352 Conan the Roleplaying Game is © 2003 Conan Properties International LLC. CONAN®, CONAN THE BARBARIAN® and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.Conan the Roleplaying Game is released under version 1.0 of the Open Game License. Reproduction of non-Open Game Content of this work by any means without the written permission of the pulisher is expressly forbidden. See Page 352 for the text of this license. With the exception of the character creation rules detailing the mechanics of assigning dice roll results to abilities and the advancement of character levels, all game mechanics and statistics (including the game mechanics of all feats, skills, classes, creatures, spells and the combat chapter) are declared open content. First printing 2003. Second printing 2004. Printed in China. 1 CREDITS Credits The Chroniclers of Our Time Author Playtesters Ian Sturrock Morgan Nash, Chiara Mac Call, Hayden Nash, Adam Taylor, Ian Over, Simon English, Rafael Dei Svaldi, Guilherme Dei Svaldi, Gustavo Emmel, Leonel Caldela, André Mendes Rotta, Harvey Barker, Wesley R. Gassaway, Betty Gassaway, Danny Gordon, Raven Gordon, Michael Dunmire, Vincent Darlage, Bob Probst, Chris Bradley, Craig Pekar, Jason Durall, Mark ‘Neo’ Howe, Mark Billanie, Mark Sizer, Michael J Young, Alan Moore, Jamie Godfrey, Daniel Scothorne, Daniel Haslam, Christy Ward, Jason Ward, Jason Hohler, Kevin French, William Dvorak, Jack Cox, Brent Strickland, Melissa Strickland, Adam Crossingham, Alex Aplin, Paul Evans, David Little, Nick Lowson, Dougal McLachan, Mark Steedman, Sam Vail, Alan Marson, Robert Hall, Trevor Kerslake, André Chabot, Antonio Eleuteri, Emilia Eleuteri, Francesco Cascone, Claudio Mormile, Angelo Mormile, Paul O’Neal, Patrick O’Neal, Chuy Hernandez, Butch Mercado, D’Angelo Ramos, Jay Hafner, Eric D. Schurger, Geissler G. Golding, Brian Fulford, Richard D. Cserep, Jason Waltrip, James Williams, Scott Bradley, Allen Myers. Additional Text Harvey Barker & Vincent Darlage Editor Adrian Bott Cover Art file Chris Quilliams Line Development Sa Ian Barstow m Studio Manager ple Richard Neale Production Director Alexander Fennell Cartographer Clayton Bunce Character Sheet Alexander Sascha Coyner Interior Artists Jesus Barony, Andrew Hepworth, Warren Mahey, Chris Quilliams, Jason Rosenstock, Chad Segesketter, Ronald Smith, Storn, Vebjorn Strommen, Ursula Vernon, Alejandro Villen & Jason Walton Proofreading Ian Finch, Bridette Kirwen, Mark Lewin, Mark Quennell & Sarah Quinnell 2 Special Thanks Theodore Bergquist & Fredrik Malmberg at Conan Properties. Yoki Erdtman, Ulf Bengtsson, Bob Knott, Kevin Curow, Jason Adcock, Dave Nelson, Todd Fry & Bob Roberts for their continuing help. Support Continuing support for Conan the Roleplaying Game can be found at www.conan.com, www. mongoosepublishing.com and in the pages of Signs and Portents magazine. Welcome to the Hyborian Age file Aquilonia’s Hyborian neighbours are its old rival Nemedia, almost as powerful and perhaps a more ancient civilisation; Brythunia and Corinthia with their city-states; Argos, the great maritime trading nation; and Ophir and Koth, two kingdoms somewhat weakened morally by the influence of the pleasureoriented culture of the east. Like Aquilonia, most of these countries revere Mitra, an enlightened, civilised god, though Koth and perhaps Ophir have allowed the Shemite pantheon to displace Mitra in their reverence. ple m ‘Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars – Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.’ those lands. Aquilonia’s ordinary farmers and craftsmen look longingly upon the vast forested estates claimed by its nobles for their hunting. A strong leader who offered to cut down the forests and let the people settle there might one day gain the popular support to wrest control from Aquilonia’s ancient monarchy. Indeed, this is exactly how Conan eventually becomes King here. Introduction Introduction Sa Robert E. Howard The Nemedian Chronicles (from The Phoenix on the Sword) The Hyborian Age is the scant few hundred years in which the kingdoms descended from the old Hyborian tribes have become civilised and powerful, dominating the lands all about them both economically and militarily. This is a mythical time, thousands of years before recorded history, when even the continents had a different shape from their modern contours. Aquilonia, a richly fertile land, dominates the Hyborian kingdoms themselves. It includes within its capacious borders some of the doughtiest soldiers in the world, including the fierce pikemen of Gunderland, the stalwart archers of the Bossonian Marches and the superb knights of Poitain. These, along with the strong plate armour manufactured by Aquilonia’s highly skilled armourers, have ensured that this nation is virtually unassailable from without and have allowed Aquilonia to get the best of the raiding in its sporadic wars with its traditional enemy, Nemedia. Despite this, Aquilonia can sometimes be a victim of its own success. It is landlocked and has no direction into which its surplus population may expand, without going to full-scale war with Nemedia. Various attempts to settle in Cimmeria and the Pictish Wilderness have been repulsed by the barbarians of The lands to the north and west of Aquilonia are beyond civilisation. The Pictish Wilderness extends up much of the continent’s western coast and only the heavily fortified strip of land known as the Bossonian Marches prevents the Picts from surging into Aquilonia on constant raids. South of the Wilderness is Zingara, the lifelong rival of Argos for maritime trade and influence, a land of expert swordsmen, chivalry and frequent civil war. Just off its coast are the Baracha Isles. These are pirate strongholds largely settled by Argossean sailors, who regularly plunder Zingaran ports and do battle with Zingara’s own buccaneers. North of the Aquilonian province of Gunderland is Cimmeria. This misty, barbaric hill country is the original home of Conan himself. Beyond Cimmeria are the two nations of the Nordheimir: Asgard and Vanaheim; grim, icy lands populated by warriors who are grimmer still. Also to the north is Hyperborea, whose culture mingles that of Nordheim and the Hyborians. The sparsely populated Border Kingdoms form a bulwark between Cimmeria and the Hyborian countries of Brythunia and Nemedia. South of the Hyborian kingdoms is the vast expanse of Shem, with a pastoral meadowland of city-states to the west and desert populated by nomad tribes to the east. Shem has almost no maritime trade but Shemite merchants send caravans far to the north, east and south, across 3
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