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CONTENTS
The Roleplaying game
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Contents
Credits
Introduction
Overview
Races
Classes
Skills
Feats
Equipment
Combat
Sorcery
The Hyborian Age
Gazetteer
Religion
Bestiary
Campaigns
cHARACTER sHEET
iNDEX
lICENSE
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Contents
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Conan the Roleplaying Game is © 2003 Conan Properties International LLC. CONAN®, CONAN THE BARBARIAN®
and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC
unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.Conan the Roleplaying Game is
released under version 1.0 of the Open Game License. Reproduction of non-Open Game Content of this work by any
means without the written permission of the pulisher is expressly forbidden. See Page 352 for the text of this license.
With the exception of the character creation rules detailing the mechanics of assigning dice roll results to abilities
and the advancement of character levels, all game mechanics and statistics (including the game mechanics of
all feats, skills, classes, creatures, spells and the combat chapter) are declared open content. First printing
2003. Second printing 2004. Printed in China.
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CREDITS
Credits
The Chroniclers of Our Time
Author
Playtesters
Ian Sturrock
Morgan Nash, Chiara Mac Call, Hayden Nash, Adam
Taylor, Ian Over, Simon English, Rafael Dei Svaldi,
Guilherme Dei Svaldi, Gustavo Emmel, Leonel
Caldela, André Mendes Rotta, Harvey Barker, Wesley
R. Gassaway, Betty Gassaway, Danny Gordon, Raven
Gordon, Michael Dunmire, Vincent Darlage, Bob
Probst, Chris Bradley, Craig Pekar, Jason Durall,
Mark ‘Neo’ Howe, Mark Billanie, Mark Sizer,
Michael J Young, Alan Moore, Jamie Godfrey, Daniel
Scothorne, Daniel Haslam, Christy Ward, Jason
Ward, Jason Hohler, Kevin French, William Dvorak,
Jack Cox, Brent Strickland, Melissa Strickland, Adam
Crossingham, Alex Aplin, Paul Evans, David Little,
Nick Lowson, Dougal McLachan, Mark Steedman,
Sam Vail, Alan Marson, Robert Hall, Trevor Kerslake,
André Chabot, Antonio Eleuteri, Emilia Eleuteri,
Francesco Cascone, Claudio Mormile, Angelo
Mormile, Paul O’Neal, Patrick O’Neal, Chuy
Hernandez, Butch Mercado, D’Angelo Ramos, Jay
Hafner, Eric D. Schurger, Geissler G. Golding, Brian
Fulford, Richard D. Cserep, Jason Waltrip, James
Williams, Scott Bradley, Allen Myers.
Additional Text
Harvey Barker & Vincent Darlage
Editor
Adrian Bott
Cover Art
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Chris Quilliams
Line Development
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Ian Barstow
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Studio Manager
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Richard Neale
Production Director
Alexander Fennell
Cartographer
Clayton Bunce
Character Sheet
Alexander Sascha Coyner
Interior Artists
Jesus Barony, Andrew Hepworth, Warren Mahey,
Chris Quilliams, Jason Rosenstock, Chad
Segesketter, Ronald Smith, Storn, Vebjorn
Strommen, Ursula Vernon, Alejandro Villen
& Jason Walton
Proofreading
Ian Finch, Bridette Kirwen, Mark
Lewin, Mark Quennell &
Sarah Quinnell
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Special Thanks
Theodore Bergquist & Fredrik Malmberg at
Conan Properties.
Yoki Erdtman, Ulf Bengtsson, Bob Knott, Kevin
Curow, Jason Adcock, Dave Nelson, Todd Fry
& Bob Roberts for their continuing help.
Support
Continuing support for Conan the Roleplaying
Game can be found at www.conan.com, www.
mongoosepublishing.com and in the pages of
Signs and Portents magazine.
Welcome to the Hyborian Age
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Aquilonia’s Hyborian neighbours are its old rival Nemedia,
almost as powerful and perhaps a more ancient civilisation;
Brythunia and Corinthia with their city-states; Argos, the great
maritime trading nation; and Ophir and Koth, two kingdoms
somewhat weakened morally by the influence of the pleasureoriented culture of the east. Like Aquilonia, most of these
countries revere Mitra, an enlightened, civilised god, though
Koth and perhaps Ophir have allowed the Shemite pantheon
to displace Mitra in their reverence.
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‘Know, o prince, that between the years
when the oceans drank Atlantis and the
gleaming cities, and the years of the rise
of the Sons of Aryas, there was an Age
undreamed of, when shining kingdoms lay spread
across the world like blue mantles beneath the stars
– Nemedia, Ophir, Brythunia, Hyberborea, Zamora
with its dark-haired women and towers of spider-haunted
mystery, Zingara with its chivalry, Koth that bordered on
the pastoral lands of Shem, Stygia with its shadow-guarded
tombs, Hyrkania whose riders wore steel and silk and gold.
But the proudest kingdom of the world was Aquilonia,
reigning supreme in the dreaming west. Hither came Conan,
the Cimmerian, black-haired, sullen-eyed, sword in hand,
a thief, a reaver, a slayer, with gigantic melancholies and
gigantic mirth, to tread the jeweled thrones of the Earth
under his sandaled feet.’
those lands. Aquilonia’s ordinary farmers and craftsmen look
longingly upon the vast forested estates claimed by its nobles
for their hunting. A strong leader who offered to cut down
the forests and let the people settle there might one day gain
the popular support to wrest control from Aquilonia’s ancient
monarchy. Indeed, this is exactly how Conan eventually
becomes King here.
Introduction
Introduction
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Robert E. Howard The Nemedian Chronicles (from The
Phoenix on the Sword)
The Hyborian Age is the scant few hundred years
in which the kingdoms descended from the old Hyborian tribes
have become civilised and powerful, dominating the lands all
about them both economically and militarily. This is a mythical
time, thousands of years before recorded history, when even the
continents had a different shape from their modern contours.
Aquilonia, a richly fertile land, dominates the Hyborian
kingdoms themselves. It includes within its capacious borders
some of the doughtiest soldiers in the world, including the fierce
pikemen of Gunderland, the stalwart archers of the Bossonian
Marches and the superb knights of Poitain. These, along with
the strong plate armour manufactured by Aquilonia’s highly
skilled armourers, have ensured that this nation is virtually
unassailable from without and have allowed Aquilonia to get the
best of the raiding in its sporadic wars with its traditional enemy,
Nemedia.
Despite this, Aquilonia can sometimes be a victim of its own
success. It is landlocked and has no direction into which its
surplus population may expand, without going to full-scale war
with Nemedia. Various attempts to settle in Cimmeria and
the Pictish Wilderness have been repulsed by the barbarians of
The lands to the north and west of Aquilonia are beyond
civilisation. The Pictish Wilderness extends up much of the
continent’s western coast and only the heavily fortified strip
of land known as the Bossonian Marches prevents the Picts
from surging into Aquilonia on constant raids. South of the
Wilderness is Zingara, the lifelong rival of Argos for maritime
trade and influence, a land of expert swordsmen, chivalry and
frequent civil war. Just off its coast are the Baracha Isles. These
are pirate strongholds largely settled by Argossean sailors, who
regularly plunder Zingaran ports and do battle with Zingara’s
own buccaneers.
North of the Aquilonian province of Gunderland is Cimmeria.
This misty, barbaric hill country is the original home of
Conan himself. Beyond Cimmeria are the two nations of the
Nordheimir: Asgard and Vanaheim; grim, icy lands populated by
warriors who are grimmer still. Also to the north is Hyperborea,
whose culture mingles that of Nordheim and the Hyborians.
The sparsely populated Border Kingdoms form a bulwark
between Cimmeria and the Hyborian countries of Brythunia
and Nemedia.
South of the Hyborian kingdoms is the vast expanse of
Shem, with a pastoral meadowland of city-states to the
west and desert populated by nomad tribes to the
east. Shem has almost no maritime trade
but Shemite merchants send caravans
far to the north, east and south, across
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