2014 IAAPA Institute for Attractions Managers Table of Contents
Transcription
2014 IAAPA Institute for Attractions Managers Table of Contents
2014 IAAPA Institute for Attractions Managers Table of Contents Page 1. Table of Contents 3. Welcome Letter 5. Schedule 7. 2014 Faculty List 11. Participants 13. Funworld Park Data and Operating Statistics 33. Attractions Industry Overview 59. Facility Operations in the Attractions Industry 79. Marketing and Public Relations in the Attractions Industry 95. Finance in the Attractions Industry 117. Revenue Operations in the Attractions Industry 147. Leadership in the Attractions Industry 1 March 26, 2014 International Association of Amusement Parks and Attractions Headquarters 1448 Duke Street Alexandria, VA 22314, USA Phone +1 703/836-4800 Fax +1 703/836-6742 www.IAAPA.org 2014 EVENTS 2014 IAAPA Leadership Conference and Latin America Networking Event 5 -7 March 2014| San Francisco, CA Welcome to the Institute for Attractions Managers! This promises to be an exciting 2 ½ days for each of you as you learn from some of the top leaders in the attractions industry. This Institute provides you the opportunity to enhance and expand upon what you already know about the core elements needed to become a leader in the industry. You will explore the fundamental aspects of marketing; revenue operations; finance; human resources; and safety operations. In addition you will have the opportunity to network with your peers to share best practices and learn from one another. We encourage you to participate fully in this event, ask questions, share ideas, probe for deeper meaning from the facilitators and challenge each other in order to gain the most from this experience. We believe that the knowledge you gain from this experience will help you continue your journey of becoming a leader in the industry. Euro Attractions Show September 23-25, 2014 RAI Exhibition and Convention Centre in Amsterdam, The Netherlands Best wishes and enjoy the program. Asian Attractions Expo June 17-20, 2013 China National Convention Center Beijing, China IAAPA Attractions Expo November 17-21, 2014 Orlando, Florida, USA Paul Noland President & CEO IAAPA Doug Stagner Chair, IAAPA Education Committee Corporate Senior Director, Operations SeaWorld Parks & Entertainment 3 IAAPA Institute for Attractions Managers San Antonio 2014 Course Schedule Day 1 Day 2 Day 3 Location Hyatt Regency Location Hyatt Regency Location Hyatt Regency 8:30- 8:45 Course introductions 8:30- 8:45 Class announcements. 8:30- 8:45 Introduction to case-study 8:45 - 10:15 Introduction to the Attractions Industry 10:15 - 10:30 Refresher break 8:45 - 10:45 Financial Management Course 8:45 - 10:45 Group work and Case-study 10:30 - 12:15 Facility Operations and Safety Course 10:45 - 11:00 Refresher break 10:45 - 11:00 Refresher break 12:15 -1:00 Depart to Six Flags Fiesta Texas 11:00 - 1:00 Revenue Operations Course 11:00 - 1:00 Presentation of Case-studies 1:00 - 2:00 Lunch 1:00 -2:00 Lunch 1:00 -2:00 Lunch and Certificates 2:00 Course Concludes 2:00 - 4:00 4:00 - 5:30 5:30 - 7:00 Marketing & PR Course 2:00 - 4:15 HR & Leadership 4:15 - 4:30 Introduction to case-study 4:30 - 6:00 Facility Tour Ripley's San Antonio Attractions Facility Tour Six Flags Fiesta Texas Welcome Reception & Dinner 5 Institute for Attractions Managers Faculty Biographies 7 Bob Amoruso has over 35 years of experience in the Amusement industry. He started in 1977 in the family business, Adventureland Amusement Park on Long Island NY Working in F&B as a front line employee and gradually working his way through the ranks to management. Bob stepped away from the amusement business for a few years to work with TGI Friday's Corp in various California locations as a GM and Regional Manager. The training received there would become invaluable throughout his career. Returning back to his family roots on Long Island, he worked at Splish Splash Water Park as a Director of F&B, AGM and ultimately GM. The early years at Splish Splash growing the business, and doing whatever needed to be done in the trenches were great lessons. Splish Splash was bought by Palace Entertainment in 1999, and more lessons were learned from a corporate standpoint. Returning to Adventureland & family in 2005 brought all the lessons full circle. Bob Amoruso Bob's responsibilities include all revenue based operations, F&B, Games, Retail, and Purchasing. Together our family is growing the business to become an exciting and successful operation for our future and our guests. Revenue Operations 2014 With 30 years of experience at the Disneyland Resort in Anaheim, Bret Pfost has gained diverse Operations Experience, Resort knowledge, Strong Leadership, and Sound Business Sense. In his current role as a Certified Senior Restaurant Manager at Disney California Adventure, Bret influences a culture of 4 Key Service. (Safety, Courtesy, Show and Efficiency)! Bret began his career with the Disneyland Resort in 1984 as a Foods Host and has since gone to hold a variety of senior leadership roles within Attractions Operations, including Food and Beverage, Attractions, and Resort Development for the openings of Disney's California Adventure and Tokyo Disney Sea. In 2004, Bret became the Site Leader for California in regards to World Safety and Accessibility for the Walt Disney Company. As the Site Leader for California, he has enjoyed the opportunity to Audit the Safe practices of Disneyland Paris, Walt Disney World in Florida, Tokyo Disneyland, Tokyo Disney Sea, and Hong Kong Disneyland. In addition, Bret has spoken in Rome, Argentina, and Canada in regards to the 4 Keys, Theme Park Management and Disney Guest Service. He is a senior member of ASQ (American Society of Quality) and a member of the 2014 IAAPA Food and Beverage Committee. Breƚ Pfost Facility Operations & Safety 2014, 2013, 2012, 2011, 2010 Bret resides in Palm Springs, California where he enjoys Sunny Skies, Tennis, Swimming, Golf, and delightful Restaurants. Eamon Connor is the Director of Education Programs for the International Association of Amusement Parks and Attractions (IAAPA) where he manages the association’s institute programs, including the Institute for Attractions Managers; education programs at IAAPA’s trade expos and the association’s education products. He has twenty years’ experience in education program development, training, education and project management. Prior to joining IAAPA he served as a corporate trainer for Office Depot a large office supply chain based in the United States. Mr. Connor was born in Ireland but lives in Alexandria Virginia in the USA. Eamon Connor Facilitator 2014, 2013, 2012 Jana Evanger has 20 years of experience in the amusement and attractions industry, most of which within the Human Resources realm. She began her career with Paramount Parks as a Production Assistant with their Design + Entertainment division. She was later promoted multiple times with Paramount Parks having served as a Corporate Human Resources Supervisor in Charlotte, NC, Manager of Training, Development, & Employee Services at Paramount’s Great America in Santa Clara, CA, and Attraction Director at Star Trek: The Experience at the Las Vegas Hilton. Jana also briefly worked with Cedar Fair Company as the Vice President and General Manager of Star Trek: The Experience at the Las Vegas Hilton. In 2007, Jana and her family made the move to Central Texas having accepted current role of Corporate Director of Human Resources for Schlitterbahn Waterparks & Resorts in New Braunfels, Texas. She has held a Senior Professional in Human Resources certification since 2003 and Professional in Human Resources Certification in 2001. She is a graduate of Appalachian State University in Boone, North Carolina. Jana Evanger She has served as an IAAPA HR Committee member in 2009 and again for 2014. Jana is currently involved in a Central Texas employer think tank that is exploring solutions to managing millennials. Human Resources & Leadership 2014 Jeffrey Siebert oversees all aspects of Six Flags Fiesta Texas’ marketing initiatives including advertising, communications and group sales. Siebert joined Six Flags Fiesta Texas with more than 17 years of amusement and theme park industry experience most recently as the corporate director of marketing for Schlitterbahn Waterparks and Resorts. Prior to that, he was the Manager of Communications and Guest Experiences for Paramount’s Kings Island and was responsible for creative communication strategies. Siebert started his career as the Marketing Manager for Americana Amusement Park in 1994. A graduate of University of Cincinnati, with a degree in Electronic Media, Siebert enjoys amusement parks, movies and spending quality time with his wife, and two children. He is also actively involved in a number of coaster enthusiast organizations. Jeffrey Siebert Marketing & Public Relations 2014 Victor Danau is the Manager of Education Programs for the International Association of Amusement Parks and Attractions (IAAPA) where he helps manage the organization’s training and development programs. Prior to joining IAAPA in 2013, Victor served as the Admissions & Guest Relations Manager for Six Flags America in Largo, MD. Having started as an intern at the park in 2008, Victor took on multiple roles within the Operations team. In addition to his park experiences, Victor has attended, developed, and presented courses as faculty for the AIMS Safety Conference and for International Ride Training’s iROC program. Victor earned his Bachelor of Business Administration from the George Washington University School of Business and is currently pursuing an MBA from the University of Maryland Robert H Smith School of Business. Victor Danau Finance 2014 9 First Name Bob Bret Eamon Jana Jeffrey Victor Barbara Cody Chris Matthew Cal Joseph Ann Naomi Kyle Mike Jeff Stephanie Melanie Yannick Rochelle Gregory Ana Rosa Rob Keno Margaret Renee Manuel Clifford Josh Sharon Yvonne Crystal Last Name Amoruso Pfost Connor Evanger Siebert Danau Ackermann Acuna Baker Bevington Brim Brown Carne Castillo Corner Cruz Filicko Forcht Forde Gemme Hammonds Harris Hawayek Kastl Knieriem Lynch McCrady Morales Nxomani Parisher Parker Pedigo Puertas Email Address Bob.Amoruso@Adventureland.us Bret.Pfost@disney.com econnor@IAAPA.org jevanger@schlitterbahn.com jasiebert@sftp.com vdanau@IAAPA.org backermann@spokanecity.org cody@honokea.com cbaker@sftp.com mbevington@earthlink.net cBrim@sftp.com jbrown@sftp.com acarne@sftp.com nac718@yahoo.com KCorner@calgarystampede.com mcruz@theex.com JFilicko@kennywood.com sforcht@sftp.com Melanie.Forde@SeaWorld.com ygemme@d-box.com rochelle.hammonds@seaworld.com Gregh@thehenryford.org arhawayek@bowlera.com rKastl@sftp.com keno@honokea.com mlynch@skywheelusa.com renee@cpitx.com mmorales@bowlera.com clifford@nzg.ac.za jparisher@sftp.com sparker@sftp.com yvonne.pedigo@buckhornmuseum.com puertas@ripleys.com Company Adventureland Amusement Park Disneyland Resort IAAPA Schlitterbahn Waterparks Six Flags Fiesta Texas IAAPA City of Spokane Parks & Recreation Wave Garden Hawaii Six Flags Over Texas Light Magic Six Flags Over Texas Six Flags Fiesta Texas Six Flags Over Texas Phillips Entertainment Inc Calgary Stampede Canadian National Exhibition Kennywood Park Six Flags Over Texas SeaWorld of Texas D-BOX Technologies inc. Aquatica San Antonio The Henry Ford Bowlera Six Flags Over Texas Wave Garden Hawaii MB Skywheel CPI Amusement & Pageantry World Bowlera National Zoological Gardens Six Flags Fiesta Texas Six Flags Over Texas The Buckhorn Saloon & Museum Ripley's Believe It or Not! Title Sr. Director of Revenue Operations Manager of Food Operations Director of Certification Programs Corp Director of Human Resources Marketing Director Manager, Education Programs Training Supervisor Director of Business Development Operations Manager Owner Guest Services & Security Manager Games & Attractions Manager Corporate Alliances Director Operations Manager Midway Programming Manager Operations and Gates Manager Public Relations Manager Employment Manager Manager, Park Operations Director of Attraction and Professional Gaming Operations Manager Manager, Special Programs General Manager Culinary Manager Owner/Founder supervisor Creative Director President Managing Director Aquatics/Park Services Manager Communications Manager Operations Director/Retail Manager Manager of Operations 11 First Name Kristian H. Debbie Lenny David Patricia Jeremy Ruben Last Name Rasmussen Rios-Vanskike Schelstrate Smith Snyder Underkoffler Vasquez Email Address kristian@lund-gruppen.no drv@sazoo.org lchelst@sftp.com dsmith@sftp.com tsnyder@skywheelusa.com jkunderkoffler@hersheypa.com crewben@ymail.com Company Rogaland Fritidspark AS San Antonio Zoo Six Flags Fiesta Texas Six Flags Fiesta Texas SkyWheel Myrtle Beach Hershey Park Ripley's Believe It or Not! Title CFO Marketing & Public Affairs Assistant Manager Retail Manager Labor Optimization Manager General Manager Manager of Ride Oeprations Operations Supervisor Institute for Attraction Managers Funworld Park: History, Financial Data and Operating Characteristics 13 IAAPA Institute for Attractions Managers Funworld Park Overview MISSION STATEMENT Funworld Park’s Mission is to make smiles last longer. Funworld Park does this by providing a safe, fun and secure entertainment experience for guests of all ages. Core Values Service Safety Entertainment Value BACKGROUND Funworld Park is located in the mid-west close to a major town, with a population of 4.5 million within a 1 hour drive time radius. OWNERSHIP AND HISTORY Funworld Park opened in 1994. The Park was built and operated by a local family company who also owned a camping ground in the area; the Park quickly established itself as a summer day trip destination for the local area. Over the next several years, various rides were added to the Park but with no particular strategy or clear direction. As a consequence the Park failed to attract new customers and began to lose market share. As running costs increased, profits tumbled and investment suffered. By 2007 the Park had become run down, and was generally viewed as an unsafe place to bring a family. At the end of the 2008 season the Park was sold to Big Park Corporation, a US company with headquarters in Atlanta. Big Park immediately brought in a professional management team that understood the theme park business. Six individuals were hired as the nucleus of the new management team (all six had previous experience with medium sized parks at various locations in the USA.) these new appointments covered the key management functions of the Park general manager, director of marketing, director of finance, director of human resources, director of operations and director of food and beverage operations. The new team quickly put together a short term tactical plan and increased expenditure on capital improvements and marketing. More importantly, they developed operating and reporting systems and brought a professional demeanor to the organization. Over the next year, attendance and revenues grew and operating expenses were brought in line. The overall result was that in 2009 Funworld Park, for the first time, started to show a positive cash flow. IAAPA Institute for Attractions Managers The new management team realized that the park had tremendous potential; however, a significant investment would have to be made if the Park was ever going to reach beyond its current year-to-year approach. They realized that the park, at its current level, wasn't attractive enough to make people want to come and to compete with the larger parks and other attractions within a 2 hour drive time. Major capital investment was therefore needed to bring in the big rides and improve the infrastructure. Fortunately the Big Park Board of Directors had the vision and foresight to think long-term and was willing to make the large financial commitment that was necessary. After much study and debate the Big Park Corporation Board approved capital expenditures of $2.6 million for 2010, $5.4 million for 2011, $1.3m for 2012 and $1.0m for 2013 as well as significant increases to the marketing budget. Although a gamble at the time, the net result of these decisions was the record results of the past three years. 15 IAAPA Institute for Attractions Managers Funworld Park Capital Expenditure History In the theme park industry there are two types of capital expenditure: Maintenance capital – (or asset preservation) the capital required to maintain the rides, attractions and general infrastructure of Park to the correct standard and would not therefore attract additional attendees. As an example: the demolition of an old toilet block and the building of a new facility. Marketable Capital – capital that will drive (incremental) attendance to the Park. As an example: the installation of a new ride. 2010 In 2010 the Park purchased a Huss Top Spin in order to add to its Thrill ride collection and a Zamperla Flying Carousel to add to the Family ride collection. In addition it undertook a refurbishment of its kiddie collection. The general theme of this capital year was “Something new for everyone”. The total expenditure was $2.6 million. 2011 Based on the success of the 2010 capital plan a new marketing theme was developed for the next season. The tag line became, “Funworld, coolest place on the planet” The headline attractions for this effort was the addition of a river rapids ride and a refurbishment of the log flume. This theme was also extended into the group sales area where the Park improved the picnic grounds and enhanced the menu options in order to boost sales. Games also saw an upgrade with improvements in the lineup games and the addition of water pistols on both of the water attractions. Total cost $5.4 million 2012 With ride capacity now at a good level the Park turned its focus to quality improvements on existing features of the Park. The budget of $1.3 million was used to upgrade 3 rides, one food facility, and one retail outlet. The idea was to take 2012 as an off capital year and to come back in 2013 with another major addition. The marketing theme for the year was, “Fresh Family Fun”. 2013 With concerns growing about the general state of the economy throughout the 2012 season plans for a new attraction were put on hold. Capital of $1million was allocated for the Park but the intent was on improving general productivity and reducing costs in order to improve margins. Projects for this year included replacement of older F&B equipment such as walk in freezers which were not energy efficient, new broilers which replaced flat top grills and a new admissions ticketing system that allowed the Park to sell tickets on line as well as speed up transaction time at the gate. The tag line for the year was focused on driving the message of value, “Smiles cost less at Funworld Park”. Year 2010 Capital Expenditure $ $2.6 million 2011 2012 2013 $5.4 million $1.3 million $1.0 million Notes Addition of Top Spin, Flying Carousel and improvements to kiddie ride area Addition of River Rapids and improvements to picnic and games areas Upgrade to food, Retail and Ride areas Back of House improvements to F&B areas and IT support. IAAPA Institute for Attractions Managers FUNWORLD PARK ORGANIZATIONAL CHART 17 IAAPA Institute for Attractions Managers FUNWORLD PARK KEY DATA The Park is situated on 50 hectares with a further 10 hectares available for purchase adjacent to the property. The Park’s operating characteristics can be summarized as follows: Funworld Operating Characteristics 2013 Size Operating Days Opening times Operating Hours 123 acres 126 10am-6pm 1,008 Annual Attendance Average attendance per day 753,000 5,976 Annual Revenue EBITDA Price (Rack rate) $ $ 14,234,930 3,822,566 $18 # Full time Employees # Seasonal Employee (peak) # Rides # Food and Beverage Outlets # Retail Outlets # Games 47 373 25 7 plus 12 carts 5 22 COMPETITORS Magic Park with an annual attendance of 3.2 million is located one hour drive south of Funworld Park with a number of smaller family parks, shopping malls and FEC’s also in the area. MARKETING PROFILE The marketing strategy had been two pronged. First, the Park needed to attract new customers from the local market. These were people who had never been to Funworld Park before but lived within an hour to an hour and a half drive away. Secondly it was felt that it was critical to get people to come back again and again during the season. Since the area of dominate influence for Funworld, as measured by the local TV stations, was only 250,000, and since Funworld was clearly not a destination resort it was felt that this approach was the best, and so far it had been working surveys showed that 65 percent of the Park's guests came from within a 50 m radius, 20 percent from a 50 to 100 m radius, and 15 percent from more than 100 m away. A major challenge to Funworld Park is Magic Park, the 5th most visited park in the US, which is located a 60 min drive away. However, Magic Park being a destination park was attracting guests from a much wider area and did not specifically focus on the local market. The only other competition was a number of smaller, local attractions (family entertainment centers, petting zoos, etc.) in the local area. IAAPA Institute for Attractions Managers The strategy for getting people to come for the first time was to make them aware of what Funworld Park was and to offer discounted admission to entice them to make that all important first visit. Awareness had been created by significantly increasing media spend. The budget had almost doubled in the past several years, and by developing a series of corporate sponsorships. Both tactics were designed to have people aware of what Funworld Park was and to have the name repeated over and over "If the public is continually blitzed with the words 'Funworld Park,' eventually they are going to come and see what it's all about!" In order to build repeat business, a series of promotions were developed in order to get people to come back again at different times. Some of the promotions and special events that had become successful were: special teen nights, evening concerts in the summer months, fireworks, special kids’ festivals, a month long local food festival, and a two-week Halloween promotion. All of these events had had a positive impact and had boosted attendance compared to those times when special events were not planned. The Park used an advertising agency, a media buying service and a public relations firm and was generally pleased with the job that these companies were doing. A key element of the marketing strategy was to develop the Park website and upgraded the service to enable guests to purchase admission passes on line. All advertising media now contains the website address and customers are encouraged to visit the website to obtain discounts and information about the Park. The marketing department would like to offer a bigger discount on admission tickets to drive more customers to the website and increase internet sales as they believe that internet sales benefit the Park as the customer has paid in advance for admission and is therefore likely to have a higher secondary spend on the day of the visit. Also guests have to register in order to purchase tickets enabling their personnel data to be captured and used for marketing purposes. The marketing department is currently researching the use of social and mobile media applications as marketing and customer relationship management tools. ADVERTISING BUDGET (2011-2013 ACTUAL) (000's) Television Radio Print Outdoor Internet and social media ACTUAL 2013 $ 465 $ 290 $ 130 $ 130 $ 155 ACTUAL 2012 $ 420 $ 260 $ 110 $ 100 $ 125 TOTAL $ 1,170 $ 1,015 ACTUAL 2011 $ 390 $ 240 $ 90 $ 90 $ 100 $ 910 % 39.74% 24.79% 11.11% 11.11% 13.25% 100.00% MARKETING CHARACTERISTICS Target Market Profile Primary Market: Local area Distance Park 0 – 100 km Secondary Market: 100 plus km Tourists and “Drive in” market from Tactics Season Pass Early Bird Specials Group Sales (Picnic, etc.) Promotions Convention and Visitors’ Bureau cross promotions 19 IAAPA Institute for Attractions Managers DEMOGRAPHICS SOCIO ECONOMIC Market researchers divide the population into 6 socio-economic groups or social grades, which are based on the occupation, or job, of the head of a household. These grades give some idea of a household’s income and how it might be spent. They are: A Higher managerial, administrative, professional e.g. Chief executive, senior civil servant, surgeon B Intermediate managerial, administrative, professional e.g. bank manager, teacher C1 Supervisory, clerical, junior managerial e.g. shop floor supervisor, bank clerk, sales person C2 Skilled manual workers e.g. electrician, carpenter D Semi-skilled and unskilled manual workers e.g. assembly line worker, refuse collector, messenger E Casual laborers, pensioners, unemployed e.g. pensioners without private pensions and anyone living on basic benefits The table below shows these groups as a percentage of total attendees IAAPA Institute for Attractions Managers Funworld Park Age Structure It is also useful to understand the age profile of visitors to the Park Funworld Park Market by Travel Distance (catchment area) FUN WORLD!! 65% <50M 20% <100M 15% > 100M 21 IAAPA Institute for Attractions Managers REVENUE PROFILE The Food and Beverage director has responsibility for non-gated revenue operations. This includes food outlets, retail operations, and the games midway. The Park also earns a small amount of revenue from parking. RETAIL OPERATIONS Funworld Park has five retail outlets: 2 gift stores at ride exits, a general store, and 2 T shirt stores. Summary of Retail Operations 2013 # Employees 33 REVENUES $1,091,850 EXPENSES PER CAPS 2012 PER CAPS 33 $ 1.45 $1,022,000 % Revenue $ 1.40 % Revenue COST OF SALES WAGES OTHER TOTAL EXPENSES $ 491,333 $ 295,884 $ 10,919 $ 798,135 45.00% 19.00% 1.00% 73.10% $ 480,340 $ 288,667 $ 12,264 $ 781,271 47.00% 20.00% 1.20% 76.45% Retail # Size (ft²) sales / ft² / day Sales per shop per day Number of Staff # 1 Gift Store at ride # 2 Gift Store at ride # 3 T shirt # 4 T shirt # 5 General Store / Emporium 183 152 122 122 6.2 3.6 6.9 8.0 1,125 548 836 976 2 2 2 2 518 10.0 5,180 2 Total ft²/ avg. sale.pr ft² 1,097 7.9 8,665 Sales per year 1,091,850 SV 1 TL 1 Breakers 2 14 Av. Per Shop 2.80 FOOD AND BEVERAGE OPERATIONS The Park operates 7 outlets, 12 carts and a small catering operation and had an annual turnover of $2.5 million in 2013. The Park has been attempting to increase its amount of group business. In order to help with this sales effort the team developed a series of menus that offered several options for complete meals at different price levels. IAAPA Institute for Attractions Managers Groups were able to select a meal in their price range and then eat their meal together in one of the five themed pavilions in the picnic area adjacent to the park. The picnic area offered a total seating capacity of 700 people. The catered meals in the picnic area had an average check of almost $11.00 and had been well received by the guests. More importantly, the service and quality had made it easier for the marketing department to sell group business. The Park has also experimented with locally produced food promotions and a weeklong local food festival Summary of F&B Operations 2013 PER CAPS # Employees 119 REVENUES $2,635,500 2012 PER CAPS 119 EXPENSES $ 3.50 $2,416,300 % Revenue $ 3.31 % Revenue COST OF SALES $ 856,538 32.50% $ 797,379 33.00% WAGES $ 778,968 29.56% $ 759,969 31.45% OTHER $ 100,149 3.80% $ 96,652 4.00% TOTAL EXPENSES $1,735,655 65.86% $1,654,000 68.45% OPERATING PROFIT $ 899,846 34.14% $ 762,300 31.55% Restaurant Number of Seats Average Check $ (3 peers) Number of Staff # 1 sit down table service # 2 sit down table service # 3 sit down fast food # 4 sit down fast food # 5 walk up pizza, etc. # 6 walk up pizza, etc. # 7 walk up pizza, etc. 85 70 30 60 30 30 20 17.95 18.75 14.75 13.5 13.2 10.25 5.95 10 10 6 10 3 3 3 Average Check size 13.48 In addition to the restaurants, there are 12 food stands (with no seating). The average check at these food stands is $4.25. SV TL Breakers Av. Per Outlet 12 2 4 6 69 3.63 23 IAAPA Institute for Attractions Managers GAMES OPERATION The games operation is overseen by the Retail and Games Operations Manager. The Park has a total of 22 midway style games in two locations. Summary Of Games Operations 2013 # Employees 40 REVENUES $ 993,960 PER CAPS 2012 40 $ 1.32 $ 941,700 % Revenue EXPENSES PER CAPS $ 1.29 % Revenue COST OF SALES WAGES OTHER TOTAL EXPENSES $ 253,460 $ 223,386 $ 19,879 $ 496,725 25.50% 22.47% 2.00% 49.97% $ 254,259 $ 217,938 $ 9,417 $ 481,614 27.00% 23.14% 1.00% 51.14% OPERATING PROFIT $ 497,235 50.03% $ 460,086 48.86% IAAPA Institute for Attractions Managers HUMAN RESOURCES PROFILE Funworld Park employs over 373 seasonal employees. Wages and salaries are the biggest single operating expense at the park accounting for 30% of the total. 2013 Funworld Staffing Data Department Rides Food Service Retail Games Front Gate Cleaning Security First Aid Parking Maintenance Finance Cash Control Receptionist General Manager Human Resources Marketing TOTAL Budget Staff % total Permanent Seasonal Total 2 3 3 1 0 1 3 0 89.5 119.4 32.7 40.0 32.7 25.4 10.4 5.2 7.8 6.2 - 91.5 122.4 35.7 41.0 32.7 26.4 13.4 5.2 7.8 20.0 4.0 6.2 1.0 1.0 21.8% 29.1% 8.5% 9.8% 7.8% 6.3% 3.2% 1.2% 1.9% 4.8% 1.0% 1.5% 0.2% 0.2% 2 3.9 5.9 1.4% 6 47.0 373.2 6.0 420.2 1.4% 100.0% 20 4 0 1 1 25 IAAPA Institute for Attractions Managers TOTAL APPLICATIONS YEAR-TO-DATE: 1,899 No 15-17 year olds. 30% of staff is over 21 years old. The HR department is responsible for the following functions: All employee recruitment and hiring functions (background checks, tests, etc.) Pay roll issues General employee training including: o orientation, o guest services, o general safety Employee termination issues Supervisory Level Training Individual departments are responsible for on the job training in job specific functions as well as scheduling and day to day supervision. THE HR CHALLENGE The Department faces a number of big challenges; Employee Retention Management Development Customer Service EMPLOYEE RETENTION AND MOTIVATION Employee turnover was over 30% in 2013 resulting in the park actually hiring 492 employees during the operating season. The Park has invested heavily in recruitment programs including the following: On line application at Funworldpark.net, the park’s web site High school visits Jobs Fair The relatively high turnover of employees and the resulting cost in terms of training and loss of experienced staff has led to a Park wide focus on retention. The Park now employs a number of different programs to both retain seasonal employees through the season and to motivate employees on the job. Employees who stay beyond August 14 are paid 1 extra $ per hour. The Park has established a number of discount programs with local movie theater and outlets for employees. The Park uses an awards Program, “The Oscars”, to reward employees who provide excellent or superior customer service. Supervisory level employees and departmental management operate this program. The Park offers regular party nights for employees IAAPA Institute for Attractions Managers The Park operate an employee of the week / month program Employee can bring family and friends to Park (restrictions apply) MANAGEMENT DEVELOPMENT A second challenge that the Park faces is to develop a strong group of supervisory level employees. The Park has created a Leadership Academy that all supervisory level employees must participate in. CUSTOMER SERVICE A further challenge is for HR and operations to work together to ensure that staff deliver a high quality service to guests. The quality of the service is measured using customer feedback surveys and mystery shopper reports 27 IAAPA Institute for Attractions Managers FINANCE PROFILE Funworld Profit & Loss (EBITDA) 2013 ACTUALS ATTENDANCE $ CAPITAL IMPROVEMENTS $ REVENUES TICKETS ATTRACTIONS FOOD RETAIL GAMES PARKING LESSEE/OTHER SPONSORSHIP INTEREST & OTHER INCOME TOTAL REVENUES EXPENSES SALARIES/WAGES (INCL TAXES) MARKETING TRAVEL / ENTERTAINMENT EQUIPMENT RENTAL OUTSIDE SERVICES REPAIRS & MAINT OPERATING SUPPLIES UTILITIES INSURANCE PROPERTY & OTHER TAXES TOTAL EXPENSES EBITDA EBITDA per day 2012 % 753,000 1,000,000 $ 8,515,000 $ 150,600 $ 2,635,500 $ 1,091,850 $ 993,960 $ 301,200 $ 195,780 $ 291,040 $ 60,000 $ 14,234,930 ACTUALS $ $ 11.31 $ 0.20 $ 3.50 $ 1.45 $ 1.32 $ 0.40 $ 0.26 $ 0.39 $ 0.08 $ 18.90 60% 1% 19% 8% 7% 2% 1% 2% 0% 100% PER CAPS % $ 10.95 $ 0.18 $ 3.31 $ 1.40 $ 1.29 $ 0.37 $ 0.26 $ 0.39 $ 0.08 $ 18.22 60% 1% 18% 8% 7% 2% 1% 2% 0% 100% 730,000 1,300,000 $ 7,992,500 $ 131,400 $ 2,416,300 $ 1,022,000 $ 941,700 $ 270,100 $ 189,800 $ 281,336 $ 57,999 $ 13,303,135 % Rev. COST OF SALES FOOD RETAIL GAMES TOTAL COST OF SALES PER CAPS % Rev. $ $ $ $ 856,538 491,333 253,460 1,601,330 33% 45% 26% $ $ $ $ 797,379 480,340 254,259 1,531,978 33% 47% 27% $ 4,379,353 30.76% $ 4,272,540 32.12% $ $ $ $ $ $ $ $ $ $ 1,170,000 54,750 73,000 693,500 800,000 708,100 650,000 210,000 72,331 8,811,034 8.22% 0.38% 0.51% 4.87% 5.62% 4.97% 4.57% 1.48% 0.51% 61.90% $ $ $ $ $ $ $ $ $ $ 1,015,000 51,100 73,000 671,600 605,900 693,500 600,000 200,000 58,400 8,241,040 7.63% 0.38% 0.55% 5.05% 4.55% 5.21% 4.51% 1.50% 0.44% 61.95% $3,822,566 $ 30,338 26.85% $3,530,117 26.54% $ 28,017 IAAPA Institute for Attractions Managers ` 2013 Category Price Unit sales 2012 Revenue Attendance Price Unit sales Revenue Attendance Main Gate Adult $18.00 100,000 $1,800,000 100,000 $17.50 85,000 $1,487,500 85,000 Child $13.50 80,000 $1,080,000 80,000 $13.00 75,000 $ 975,000 75,000 Senior/Handicap $13.50 10,000 $ 135,000 10,000 $13.00 10,000 $ 130,000 10,000 $12.50 100,000 $1,250,000 100,000 $12.00 100,000 $1,200,000 100,000 $12.00 135,000 $1,620,000 135,000 $12.00 135,000 $1,620,000 135,000 Picnics $11.00 50,000 $ 550,000 50,000 $11.00 50,000 $ 550,000 50,000 Outings $10.50 25,000 $ 262,500 25,000 $10.50 25,000 $ 262,500 25,000 Discount Tickets $12.00 100,000 $1,200,000 100,000 $11.50 100,000 $1,150,000 100,000 Individual $40.00 10,000 $ 400,000 60,000 $40.00 10,000 $ 400,000 60,000 Early Bird $30.00 6,000 $ 180,000 48,000 $30.00 6,000 $ 180,000 45,000 After 2:00 pm $15.00 2,500 $ 20,000 $15.00 2,500 $ 15,000 Promotions: Coupons Family of 4 (2 adults +2 children) Group Sales: Season Pass: Complementary Total Total Per caps Yield - 25,000 643,500 $ 37,500 - $8,515,000 $ 11.31 62.82% 25,000 753,000 - 30,000 628,500 $ 37,500 - $7,992,500 30,000 730,000 $ 10.95 62.56% 29 IAAPA Institute for Attractions Managers Funworld Ride Package 2013 Capacity per Hour # Operators Thrill Rides River Rapids Ride Wooden Roller Coaster Steel Loop Coaster Giant Ferris Wheel Falling Star Ride Huss Top Spin Log Flume Frog Hopper 8 1,000 520 840 1,200 480 880 1,000 90 6,010 Family Rides Perimeter Railroad Train Carousel Zamperla Flyer Scrambler _ Wet/Dry Slide Bumper Cars YoYo Antique Gas Cars Himalaya Musik Express Dark Ride 11 600 400 520 520 300 700 640 600 450 800 400 5,930 1 1 1 1 1 1 1 1 1 1 1 11 Kiddie Rides Kid Roller Coaster Kid Swing Ride Red Baron Bumper Boats Venture Canoe Ride Kiddie Driver School 6 540 300 540 300 360 360 2,400 1 1 1 1 1 1 6 25 Supervisors Teamleader Breakers 14,340 3 2 2 3 1 1 2 1 15 32 3 5 6 14 46 IAAPA Institute for Attractions Managers 31 IAAPA Institute for Attractions Managers Introduction to the Attractions Industry Operations and Safety Revenue Operations Marketing Finance Leadership 33 IAAPA Institute for Attractions Managers Introduction to the Attractions Industry Operations and Safety Revenue Operations Marketing Finance Leadership Program Goals • To develop skills necessary to become a senior member of a management team • To demonstrate an understanding of the complexities involved in business development and expansion in the industry • To explore different issues and challenges facing people in the industry 35 Program Goals • To apply critical leadership skills such as communication, decision-making, consensus-building, networking and negotiation • To learn independently and cooperatively within groups to achieve success Objectives Participants will: Make decisions based on information provided Define elements of five core content areas: • • • • • Finance, Marketing, Revenue Operations, Leadership, and Safety Share insight into best practices in the industry Construct a personal plan of action International Association of Amusement Parks and Attractions IAAPA is made up of more than 4,000 members in 90 countries and work through a series of volunteer committees to provide services in four areas: Conference, exhibitions and meetings Education, professional development, and training Communications and media relations Government relations and safety International Association of Amusement Parks and Attractions IAAPA was formed more than 90 years ago for professionals who own, manage and operate: Amusement parks Theme parks Waterparks Family entertainment centers Zoos and aquariums Museums Attractions Manufacturers and suppliers that serve them 37 Education and Professional Development • Expo Conference Programs • Executive Education Programs • Webinars • Safety Institutes • Certification Some House Keeping Rules Timeliness Be on time; stay on time (presenters) Pay Attention Turn off cell phones, smart phones, etc Take Breaks Refresher break every hour (or so) Ask Questions No stupid questions, other may have the same question Resources Use presenters as a resource Who R U? Attractions Industry: An Overview Pt 1 39 What is the attractions industry? Attractions Industry: An Overview Pt 2 • • • • What? Why? How? Oh No! Attractions Industry: An Overview Pt 2 • What type of attractions? • Why do people go to attractions? • How drive attendance to attractions? • Oh No! What are barriers to attendance? 41 The Attractions Experience Matrix High Adrenaline Passive Active Low Adrenaline The Attractions Industry: Today The Attractions Industry: Today • There are more than 400 amusement parks and traditional attractions in the United States alone. • In 2012, amusement parks in the United States entertained 300 million visitors who safely enjoyed more that 1.7 billion “rides.” • There are approximately 300 amusement parks in Europe. • The Magic Kingdom at Walt Disney World in Florida, USA, was the most visited amusement park in the world in 2012. • The most visited amusement park outside of the United States was Tokyo Disneyland. The Attractions Industry: Today • According to the publication Amusement Business, four of the world’s top ten most visited amusement parks are in Asia. One of the top ten parks is in Europe and the remaining top ten most visited parks are in the United States. • Amusement parks and attractions in the United States generated $12.0 billion in revenues in 2007. • Family Entertainment Centers (FECs) host an average of 381,000 guests annually, with the larger facilities hosting up to 622,000 guests annually. 43 The Attractions Industry: Today • FECs also experience comparatively high levels of repeat visitation—more than three visits per season. • The United States amusement park industry provides jobs for approximately 670,000 year-round and seasonal employees. • According to an IAAPA survey, 28 percent of Americans surveyed visited an amusement park last year, with 50 percent of Americans indicating that they plan to visit an amusement park within the next 12 months Industry Resources TEA attendance Survey http://www.teaconnect.org/ Benchmark Studies: http://www.iaapa.org/resources/by-type/research-papers IAAPA Foundation Economic Impact Study Global Themepark Revenues (2007) Region 2007 Rev US $m 2012 Rev Projected % USA $11,990 49.85% $14,538 47.35% Europe $4,946 20.56% $6,828 23.24% Asia Pacific $6,367 26.47% $8,419 27.42% Latin America $261 1.09% $328 1.07% Canada $487 2.02% $588 1.92% $30,701 100.00% Total % $24,051 100.00% *PWC Global Entertainment and Media Outlook 2008 - 2012 The Theme Park Industry by Attendance (2012) 205.9 million Total theme park attendance for top 25 worldwide parks 131.6 million Total visits to the top 20 parks in North America 58.0 million Attendance for the top 20 European parks 109.0 million Total visits to the top 15 Asian parks 13.2 million Attendance to top 10 parks in Mexico and Latin America 25.1 million Top 20 worldwide waterparks attendance 15.4 million Total visitation to top 20 waterparks in US 2012 TEA/AECOM Report 45 Global Themepark Attendance (2012) Rank PARK , location % change 2012 2011 17,536,000 17,142,000 1 MAGIC KINGDOM at Walt Disney World, Lake Buena Vista, Florida 2.30% 2 DISNEYLAND Anaheim, California -1.10% 15,963,000 16,140,000 3 TOKYO DISNEYLAND Tokyo, Japan 8.50% 14,847,000 13,683,000 4 TOKYO DISNEY SEA Tokyo, Japan 8.50% 12,656,000 11,664,000 5 DISNEYLAND PARK AT DISNEYLAND PARIS Marne-La-Vallée, France 1.90% 11,200,000 10,990,000 6 EPCOT at Walt Disney World, Lake Buena Vista, Florida 2.20% 11,063,000 10,825,000 7 DISNEY'S ANIMAL KINGDOM at Walt Disney World, Lake Buena Vista, Florida 2.20% 9,998,000 9,783,000 8 DISNEY'S HOLLYWOOD STUDIOS at Walt Disney World, Lake Buena Vista, Florida 2.20% 9,912,000 9,699,00 9 UNIVERSAL STUDIOS JAPAN Osaka, Japan 14.10% 9,700,000 8,500,000 10 ISLANDS OF ADVENTURE at Universal Orlando, Florida 4.00% 7,981,000 7,674,000 Source AECOM / TEA 2012 Theme Index Top Ten Global Themepark Groups Worlwide (2012) PARK , location % change 2012 2011 4.70% 126,479, 000 121,821, 000 16.40% 54,000,0 00 46,400,0 00 7.90% 34,515,0 00 31,990,0 00 27,130,0 00 25,750,0 00 26,220,0 00 24,300,0 00 3.00% 24,310,0 00 23,600,0 00 0.90% 23,600,0 00 23,400,0 00 23,359,0 00 9,400,00 0 9,300,00 0 21,731,0 00 7,550,00 0 9,210,00 0 1 WALT DISNEY ATTRACTIONS 4.7% 126,479,000 121,821,000 2 MERLIN ENTERTAINMENTS GROUP 16.4% 54,000,000 46,400,000 3 4 UNIVERSAL STUDIOS RECRE ATION GROUP 7.9% 34,515,000 31,990,000 PARQUES REUNIDOS 3.5% 27,130,000 26,220,000 5 SIX FLAGS INC. 6.0% 25,750,000 24,300,000 6.00% 6 SEAWORLD PARKS & ENTERTAINMENT 3.0% 24,310,000 23,600,000 7 8 CEDAR FAIR ENTERTAINMENT COMPANY 0.9% 23,600,000 23,400,000 OCT PARKS CHINA 7.5% 23,359,000 21,731,000 9 HAICHANG GROUP 24.5% 9,400,000 7,550,000 10 COMPAGNIE DES ALPES 1.0% 9,300,000 9,210,000 Source AECOM / TEA 2012 Theme Index 3.50% 7.50% 24.50% 1.00% Top 20 water park worldwide 2011 2012 Attendance # Waterpark 1 TYPHOON LAGOON AT DISNEY WORLD, 2,100,000 2 CHIMELONG WATER PARK, 2,021,000 3 BLIZZARD BEACH AT DISNEY WORLD, 1,929,000 4 OCEAN WORLD, 1,720,000 5 AQUATICA, Orlando, FL, U.S.A. 1,538,000 6 CARIBBEAN BAY AT EVERLAND 1,508,000 7 AQUAVENTURE, Dubai, U.A.E. 1,300,000 8 WET 'N WILD, Orlando, FL, U.S.A. 1,247,000 9 WET 'N WILD , GOLD COAST 1,200,000 10 SUNWAY LAGOON, KL MALAYSIA 1,200,00 Sources: Economics Research Associates, Themed Entertainment Association (2011) Finance 25 Top 20 water park worldwide 2011 # Waterpark 11 12 13 14 15 16 17 18 19 20 RESOM SPA CASTLE, S. Korea SCHLITTERBAHN, ATLANTIS WATER ADVENTURES SUMMERLAND, Tokyo, Japan HAPPY MAGIC WATER CUBE, THE JUNGLE WATER ADVENTURE, WILD WADI, Dubai, U.A.E. BEACH PARK, Aquiraz, Brazil SIAM WATERPARK, Tenerife, Spain OCEAN PARK WATER ADVENTURE, Jakarta, 2011 Attendance 1,158,000 1,017,000 1,000,000 990,000 968,000 951,000 860,000 843,000 800,000 750,000 Sources: Economics Research Associates, Themed Entertainment Association (2011) Finance 26 47 Economic Impact of European Themeparks Summary of Economic Impacts • Total economic impact €8.6bn • Total visitor attendance 145.5m • Total revenues €4.3bn • Total wages paid €1.3bn • Expenditure on capex within Europe €371.9m • Total direct employment (FTEs) 47,590 • Total tax contribution €713.6 Source: IAAPA Economic Impact Study 2009 Economic Overview of US Attractions Summary of Economic Impacts • Total # attractions 30,000 • Total revenues $34 bn • Total direct employment (FTEs) 1,275,000 • Total employment (FTEs) 2,313,000 • Total wages paid $11.1 bn • Expenditure on capex $5 bn • Total tax contribution (State & Federal) $41.1bn • Total economic impact $219 bn Source: IAAPA Economic Impact Study 2012 Economic Overview of US Amusement Parks Summary of Economic Impacts • Total economic impact $95 bn • Total visitor attendance 300 m • Total revenues $12.9bn • Total wages paid $4.9bn • Expenditure on capex $2.5 bn • Total direct employment (FTEs) 675,000 • Total indirect employment (FTEs) 392,000 • Total tax contribution €17.9 bn • Total # parks 382 Source: IAAPA Economic Impact Study 2012 Employment in Attractions v’s Other Industries Industry Attractions industry* Computer and electronics manuf. Machinery manufacturing Telecommunications Chemical manufacturing Oil and gas extraction Motor vehicles and parts manuf. Jobs 1,275,051 1,125,400 1,101,200 1,024,100 803,700 783,800 731,700 * Direct job impact attributable to the US attractions industry Source: IAAPA Economic Impact Study 2012 49 Economic Impact by Category (Sales) Industry Amusement/Theme Parks Museums Family Entertainment Centers Zoos, Aquariums, Botanical Gardens Water Parks Historical Sites Nature Parks Sales $bn $13.0 $8.2 $7.6 $2.5 $1.2 $0.8 $0.6 Source: IAAPA Economic Impact Study 2012 Economic Impact by Category (Employment) Industry Direct Employment Amusement/Theme Parks 695,241 Museums 257,966 Family Entertainment Centers 163,291 Zoos, Aquariums, Botanical Gardens 68,527 Water Parks 57,207 Historical Sites 20,630 Nature Parks 12,190 Total 1,275,052 * Direct job impact attributable to the US attractions industry Source: IAAPA Economic Impact Study 2012 Attraction Type Water Parks Amusement/Theme Parks Amusement Parks & Water Parks #’s in USA 143 382 525 Amusement Arcades Bowling Centers Roller/Ice Skating Rinks Miniature Golf Courses Coin‐Operated Amusement Devices Concession Operators 7,383 4,293 1,282 1,125 1,707 573 7, Family Entertainment Centers Museums Historical Sites Zoos, Aquariums,& Botanical Gardens Nature Parks Total 16,363 4,851 3,712 2,809 1,562 29,822 Source: IAAPA Economic Impact Study 2012 What will Attractions be like in 2020? 51 Attractions of Tomorrow Trends and Tendencies Mature market Higher expectations (Technology) Consolidation Building destinations Hybrids Branding rules Changed demographics Trends and Tendencies Mature market Higher expectations (Technology) Consolidation Building destinations Hybrids Branding rules Changed demographics Consolidation ! 53 Building destinations Mature market Higher expectations (Technology) Consolidation Building destinations Hybrids Brand Sense Changed demographics Hybrid Destinations Mature market Higher expectations (Technology) Consolidation Building destinations Hybrids Brand Sense Changed demographics Brand Sense Mature market Higher expectations (Technology) Consolidation Building destinations Hybrids Brand Sense Changed demographics Changing Demographics Mature market Higher expectations (Technology) Consolidation Building destinations Hybrids Brand Sense Changed demographics 55 Fun World Park Park Characteristics: • • • • • • • Small Regional Park in middle of US 50 Acres in size Annual Attendance 753,000 Operating Days 126 Annual Revenues (2013) US$14 million Operating Profit US$ 3.8 million Ticket Price US$18.00 Fun World Park Park Characteristics cont’d: • • • • • • # Full time Employees # Seasonal Employee (2011 peak) # Rides # Food an Beverage Outlets # Retail Outlets # Games 47 373 25 7 plus 12 carts 5 22 Group Activity • Imagine that you are the new General Manager of the park • It is the end of you first day on the job. • What are the park’s positive aspects? • What are the park’s negative aspects? • What can you improve? • What must you change? • Give reason for your answers. 57 Reflect and Share IAAPA Institute for Attractions Managers Introduction to the Attractions Industry Operations and Safety Revenue Operations Marketing Finance Leadership IAAPA Institute for Attractions Managers Photo credit: [name to be inserted] Facility Operations and Safety Operations and Safety Revenue Operations Marketing Finance Leadership 59 Facility Safety Operations Risk Management Systematic Training Bret Pfost Senior Manager Disneyland Resort Bret.Pfost@disney.com Operations and Safety Today’s Agenda-Operations-Safety/Training • Introductions/Safety 1st • Discuss Attractions Industry standards • Risk Management Theory/Risk Management Exercise • How to Build, Manage and Evaluate Systematic Training Operations and Safety 61 WELCOME • Name • Occupation • What does your Safety Culture look like now and what do you want it to look like in the future? Operations and Safety Safety FIRST • Walt Disney’s 4 KEYS to unlocking the Magic: • Safety • Courtesy • Show • Efficiency • Building a Safety Culture requires a plan + process = preparedness Operations and Safety Industry Overview • How safe is the attractions industry? The attractions industry is safer than most other forms of recreation Injury risk rates* for a variety of sports and recreation: • Football: 864 • Table tennis: 14 • Volleyball: 273 • Bowling: 39 • Fixed-site amusement rides: 8 In 2005, over 300 million guests visited U.S. amusement facilities; of the Sources: NSGA, CPSC, IAAPA, Heiden Associates total 1,713 ride-related injuries, only 132 required overnight hospital treatment * Injuries per million activity participant days Source: National Safety Council Research and Statistical Services Group: “Fixed-Site Amusement Ride Injury Survey,” 2005 Update Operations and Safety 5 Industry Overview (cont’d) • How safe is the attractions industry? (cont’d) Regulation of the U.S. attractions industry • Federal: OSHA • State level: varies by state – 44 of 50 states have amusement ride regulations – 27 states base regulations on ASTM F24 – Other areas regulated include energy use, environmental (waste and grease disposal, stormwater runoff, noise), etc. • Local sanitation and safety inspections Global regulation • National laws and regulations in India, China, Japan • Local regulations and ordinances in Hong Kong and Paris, France Operations and Safety 6 63 Industry Overview (cont’d) • How safe is the attractions industry? (cont’d) IAAPA ride incident reporting system • Ride safety results, first released in 2003 and continuing each year, reinforce the industry’s focus on safety ASTM’s F2291 world standard for ride design has been adopted by most parks Most parks participate in safety programs • ServSafe® Food Safety training/certification • Lockout/Tagout (LOTO) – OSHA standard for control of hazardous energy release Operations and Safety 7 Industry Approach to Safety • Industry approach to safety Industry mission statement – Focus on safety • Works to align all employees with good safety practices Safety awareness at all levels: • Owner • Management • Employees • Guests • Manufacturers Employee Safety Operations and Safety Guest 8 Risks and Safety management in an attraction park (1/3) Food & Beverage • A rigorous process to select and monitor suppliers • Operational procedures based on HACCP* risk analysis • A microbiological control plan and internal audit • Training for compliance with good hygiene practices *Hazard Analysis and Critical Control Point Merchandise • A rigorous process of design and test product according to regulations • Systemic risk assessment • Withdraw and recall process in case of anomalies Crowd control • Management and anticipation of any possible crowd movements • A design of all pathways, access, exits in relation to the maximum number of visitors Operations and Safety 9 Risks and Safety management in an attraction park (2/3) Employee working environment • Employees health and Safety risk prevention plan is essential • Analysis and risk evaluation of all workstations • Maintaining regulatory compliances to all facilities and equipment • Training & promotion of employees Safety awareness Weather condition management • Thunder storms and lightning procedures • Winter conditions: snow, ice, freezing temperature • Wind and storms Evacuation efficiency Operations and Safety • A global coherence of evacuation procedure for both buildings, attractions and the whole park • Planned drills to insure that scenarios are in line with legal and company required performance (evacuation timing) • Create a dedicated comittee to set or improve any procedure 10 65 Risks and Safety management in an attraction park (3/3) Fire prevention & rescue Medical assistance & emergency responses • First link in the emergency response chain • Efficient public evacuation, fast rescue intervention & limitation of fire propagation • In constant contact with accredited fire Safety offices and government departments • First Aid structure is the second link in the emergency response chain Qualified medical personnel provide emergency first aid services • AED* devices have become an essential life saving tool *Automated External Defibrillator Security • The mission is the day to day security of people and property Operations and Safety 11 Risk Management Theory • The business value of managing risk Why is risk management important to a facility operator? • Financial impact to company (negative cost associated with poor risk management) • Reputation/public perception (want to be seen as a safe place for guests) • Humanitarian (reduce and/or eliminate "pain and suffering" from injuries) Operations and Safety 12 Risk Management Theory (cont’d) • The principles of risk management 1. Identify hazards. 2. Assess hazards to determine risks. 3. Develop controls and make risk decisions. 4. Implement controls. 5. Supervise and evaluate. A key point on risk: You can never completely eliminate risk; however, you do all you can to minimize it. Operations and Safety 13 Risk Assessment Activity • Explain Activity- (5min) • Review scenarios with your group (15 min) • Share results with group (25 min) Operations and Safety 14 67 Risk Management Theory • The risk assessment matrix Risk Assessment Matrix Probability Frequent Likely Occasional Seldom Unlikely A B C D E Severity Catastrophic I Extreme Extreme High High Moderate Critical II Extreme High High Moderate Low Marginal III High Moderate Moderate Low Low Negligible IV Moderate Low Low Low Low Operations and Safety 15 Get What You Expect! How to Build, Manage and Evaluate Systematic Training Bret Pfost Disney Parks Objective Use the four components of the Performance Alignment Process to: • Develop and define source documentation • Convey expectations through effective training • Evaluate the skills, knowledge and abilities of your employees • Reinforce behaviors to sustain performance and business process Benefits of a Systematic Training Program • Increases focus on the quality of the Guest experience • Establishes a process to sustain growth • Creates a standard platform for training 69 Performance Alignment REINFORCEMENT ENSURING CONSISTENT RESULTS WHAT YOU GET ASSESSMENTS EVALUATING UNDERSTANDING TRAINING DELIVERY CONVEYING EXPECTATIONS DOCUMENTATION SETTING EXPECTATIONS WHAT YOU WANT Performance Alignment WHAT YOU GET DOCUMENTATION SETTING EXPECTATIONS WHAT YOU WANT Documentation Setting Expectations • What do we mean by documentation? • How do you determine when documentation is needed? • What kind of documentation already exists in your business? Performance Alignment WHAT YOU GET TRAINING DELIVERY CONVEYING EXPECTATIONS DOCUMENTATION SETTING EXPECTATIONS WHAT YOU WANT 71 Training Delivery Conveying Expectations • Learning objectives influence training delivery – Use actions that can be observed • Considerations with training delivery – How difficult is the task? – How important is the task? – How frequently is the task conducted? • Considerations with trainers – What are the standard expectations? – How are they identified? – What training do they need? • Define your commitment to training Performance Alignment WHAT YOU GET ASSESSMENTS EVALUATING UNDERSTANDING TRAINING DELIVERY CONVEYING EXPECTATIONS DOCUMENTATION SETTING EXPECTATIONS WHAT YOU WANT Assessments Evaluating Understanding • Determine key knowledge, skills and behaviors to be assessed • Evaluate knowledge and performance • Designate Trainers to conduct all assessments • Ensure Trainers understand how to conduct an effective assessment Performance Alignment REINFORCEMENT ENSURING CONSISTENT RESULTS WHAT YOU GET ASSESSMENTS EVALUATING UNDERSTANDING TRAINING DELIVERY CONVEYING EXPECTATIONS DOCUMENTATION SETTING EXPECTATIONS WHAT YOU WANT 73 Reinforcement Ensuring Consistent Results • Sustain performance with effective Management tools • Establish a process to revise documentation and training • Track progress • Evaluate results to support continuous improvement Performance Alignment REINFORCEMENT WHAT YOU GET ENSURING CONSISTENT RESULTS • OPERATIONAL AUDITS • REFRESH TRAINING ASSESSMENTS EVALUATING UNDERSTANDING • KNOWLEDGE ASSESSMENTS • PERFORMANCE ASSESSMENTS TRAINING DELIVERY CONVEYING EXPECTATIONS • TRAINING TOOLS • COMPUTER BASED TRAINING • SIMULATIONS • JOB AIDS DOCUMENTATION SETTING EXPECTATIONS • OPERATING GUIDES • FEDERAL/STATE REQUIREMENTS • MANUFACTURER’S REQUIREMENTS WHAT YOU WANT Summary • Connecting process and systems are critical • Continue to invest in people, not just technology • Keep it simple • Commit to an alignment model • Business reinvention never ends • Technology will enable you to streamline Exercise • Review the following scenario • Get into groups • Discuss the scenario • Using the Performance Alignment come up with new procedures to prevent reoccurrence of the accident 75 Chester's Coaster • Chester’s Coaster is a large high speed wooden roller coaster • The Coaster can run 6 trains at a time • There are 5 brake zones • There are 12 rows of bench seats per train and each bench can hold 2 passengers • There is a 48” height requirement Chester’s Coaster Current State • Current Documentation – The Facilities team uses PM Checklists each morning to perform preventative maintenance work. A large portion of their work is passed down person to person via “tribal knowledge”. – The Facilities team uses a SOP. It was last updated 5 years ago and many of the technicians regard it as “not what we actually do” – New Trainees are trained by any available employee that is working when the trainee reports to work. Training takes about a day, sometimes more, sometimes less Chester’s Coaster Current State Cont.. • Current Documentation – The Operations Team performs an Opening Checklist each morning. Most employees perform the checks “their way” and fill the checklist out when they are done. The checklist was last updated in 2003 – The Operations Team has a Operating Guide, but the employees don’t seem to know where it’s kept. Employees are not required to read the OG Chester’s Coaster Accident • An accident occurred at Chester’s Coaster just after opening. The red train entered a break zone that was occupied by the black train. The red train stopped hard and lightly bumped into the black train. • No one was seriously hurt, but one small child, that was about 4 years old, riding in the red train, received a serious laceration on his arm. He was violently slammed into the restraint when the train stopped. The child was sitting in a row with his brother and sister. 77 Result of Accident Investigation • After investigating the accident, Government Inspectors found a break fin was missing from the red train. • The Inspectors found that break fins should be inspected every day per the Facilities PM Checklist. The procedure was missing from the SOP • The Government Inspectors cited the park for having more than two passengers sitting in a row. The boy that was injured should not have been seated with two other people, He was also only 36” tall. • There was no padding on the restraint the boy hit. The Operations Cast Members, as part of their opening checklist, are supposed to check for padding. Conclusion “You can dream, create, design and build the most wonderful place in the world, but it requires people to make the dream a reality.” – Walt Disney IAAPA Institute for Attractions Managers Marketing and Public Relations Operations and Safety Revenue Operations Marketing Finance Leadership 79 Contents Industry Overview FunWorld Park: “Where Your Smile Lasts Longer” Marketing Theory Marketing Practice Skills Exercise – Case Study Marketing 1 Objectives Upon completion of this course, attendees will be able to: Describe the attractions industry from a marketing perspective – market penetration, growth potential, and competitors for the family discretionary dollar Define the importance of the new “Three P’s” Discuss some of the unique challenges when marketing services, including market segments Describe best practices in public relations, advertising, and promotions Identify the metrics marketers use to measure success Marketing 2 81 Industry Overview How Big is Attractions Industry? In the USA: • 30,000 attractions. • Directly employing more than 1.3 million workers. • Generating nearly $34 billion in sales. • Total Economic Impact: $219 billion. Source:IAAPA Marketing 3 Industry Overview (cont’d) Market penetration – park visits per population (U.S. versus international) CA: 41.9% EUR: 11.8% Pop: 33.4M Pop: 808M US: 111.2% EMEA: 7.2% Pop: 301M Pop: 1.9B ASIA/PAC: 6.4% Pop: 3.8B LA: 5.1% Pop: 568M Sources: PriceWaterhouseCoopers LLP, Global Entertainment & Media Outlook, 2007-2011; U.S. Census Bureau; International Data Base (IDB). Marketing 4 Industry Overview (cont’d) Who is our competition? Other attractions Sporting events Movies Hotels, resorts Cruise ships Shopping malls Other discretionary family spending Marketing 5 Examples of attractions marketing 2013 IAAPA Brass Ring Awards Winners Ocean Park, Hong Kong, Best Digital Marketing Silver Dollar City, Branson MO, USA Best TV and Radio Marketing 6 83 Marketing Theory Definition of marketing An organizational function and a set of processes for creating, communicating, and delivering value to customers and for managing customer relationships in ways that benefit the organization and its stakeholders. Source: American Marketing Association Marketing amusements/attractions is marketing services Marketing in the service industry requires different skills from manufacturing and commodity marketing Marketing 7 Marketing Theory (cont’d) Marketing – The Four P’s and the New Three P’s The four P’s of marketing (the “marketing mix”): • • • • Product Price Place Promotion The new “three P’s”: • People • Process • Physical evidence Marketing 8 Marketing Theory (cont’d) Understanding service delivery systems Service-based businesses – which include amusement/ attraction industry – face similar marketing challenges Need research to understand consumers’ choice criteria Need to understand nature of the services offered – The actual service “activity”; how delivered; type of demand for the service; provider’s relationship to customers The tangible product/service + The intangible product/service = The whole product experience. Marketing 9 Marketing Theory (cont’d) Understanding service delivery systems (cont’d) Developing product positioning strategy involves: • Identifying the organization’s service concept • Determining how it differs from competitors’ offerings • Finding out how well it meets needs of customers in different market segments To develop a positioning strategy, also need to analyze the following areas: • • • • Market size, location, trends Internal corporate resources, constraints, values Competitive strengths, weaknesses, current positioning Organization’s unique Points of Difference (Unique PODs) Marketing 10 85 Marketing Theory (cont’d) Understanding service delivery systems (cont’d) One effective approach – SWOT analysis: Strengths / Weaknesses / Opportunities / Threats • Create marketing strategy based on strengths • Use to develop corporate strategy Marketing 11 Marketing Theory (cont’d) Understanding segmented markets Demographics of different target markets – Families/ children, teenagers, young adults, seniors Part of developing a positioning strategy is: • Doing research to identify what attributes of a given service are important to specific market segments • Based on analysis of corporate resources and constraints, selecting most appropriate target market segments to serve • Openness to improve appeal to a given segment by changing certain attributes: extending hours, reducing prices, requiring uniforms for all employees, etc. Marketing 12 Marketing Theory (cont’d) Who is your target market? Conducting market research • Informal or formal, primary or secondary research Doing surveys, focus groups, interviews • Questions must be carefully constructed to elicit the most accurate, useful information Answer the question: Who is currently attending your park? • This is your target market • Beyond the current demographic, who are you strategizing to target? Marketing 13 Marketing Practice Explaining the Promotion “P” (of the marketing mix) Components: • • • • Public relations Advertising Promotions Electronic marketing Marketing 14 87 Marketing Practice (cont’d) Explaining the Promotion “P” (cont’d) Public relations • Primary difference between PR and advertising: – With PR, which is free, the park has no control over the eventual content – With advertising, which is paid for, the park has control over the content • PR opportunities – Press events, media visits, media outreach • Crisis communications – Only through designated company spokesperson – Timely, truthful, concerned, responsible Marketing 15 Marketing Practice (cont’d) Explaining the Promotion “P” (cont’d) Advertising • Striking a balance between the mediums – Print, outdoor, radio, television, web – All differ by pricing, target market, strengths/weaknesses – Determine goals and objectives of media purchases – May be: » Reaching new market segment » New features/rides » New improved image • Timing of media placement • Expense – Why little advertising money goes just a little way Marketing 16 Marketing Practice (cont’d) Explaining the Promotion “P” (cont’d) Promotions • Promotion techniques – – – – Media promotions and ticket giveaways Mass market couponing Early ride times On-site events Marketing 17 Marketing Practice (cont’d) Explaining the Promotion “P” (cont’d) Digital / Social Media • • • • • Your website Building a permission-based database Email blasts Online ticketing Search engine optimization Marketing 18 89 Marketing Practice (cont’d) Collaboration Marketing happens inside the park as well as out in the marketplace Why it is essential that marketing and operations work well together How marketing can support operational goals inside the park Marketing 19 Marketing Practice (cont’d) Metrics Measuring success • • • • • • • Annual attendance Average ticket price Average length of stay Per capita spending Market share (if possible to obtain) Gross revenue Net revenue Coupon codes (PLU [price lookup] codes) Marketing 20 FunWorld Park FunWorld Park: “Where Your Smile Lasts Longer” FunWorld Park – Key facts • Medium-size regional theme park in Columbus, Ohio Size and scope • 753,000 annual attendance (2011) • Park has 419 employees (full-time plus seasonal) • 2011 total revenue was $14,234,930 • 2011 per caps was $18.90 Marketing 21 FunWorld Park (cont’d) FunWorld Park’s Marketing Department Marketing budget – $1.17 million Uses the following market assumptions: • Size of market – Primary market (within 50-mile radius): 1.1 million – Secondary market (from 50 miles away up to 4 hours away): 3 - 5 million – How they measure the market • Guest makeup – 65% come from within a 50-mile radius – 20% come from within 50 to 100 miles away – 15% come from more than 100 miles away Marketing 22 91 FunWorld Park (cont’d) FunWorld Park’s Marketing Department (cont’d) Category Main Gate Promotions: Group Sales: Season Pass: Total Revenue $3,015,000 $2,870,000 $2,012,500 $61,7500 $8,515,000 Attendance 190,000 235,000 175,000 128,000 753,000 Marketing Category Main Gate Adult Child Senior/Handicap Price Unit sales FunWorld Park18.00 Gate Revenue 100,000 23 Revenue Attendance 13.50 13.50 80,000 10,000 1,800,000 1,080,000 135,000 100,000 80,000 10,000 12.50 100,000 1,250,000 100,000 12.00 135,000 1,620,000 135,000 11.00 10.50 12.00 50,000 25,000 100,000 550,000 262,500 1,200,000 50,000 25,000 100,000 40.00 30.00 15.00 10,000 6,000 2,500 400,000 180,000 37,500 60,000 48,000 20,000 Promotions: Coupons Family of 4 (2 adults +2 children) Group Sales: Picnics Outings Discount Tickets Season Pass: Individual Early Bird After 2:00 pm Complementary Total Total Per caps Yield - 25,000 643,500 Marketing 8,515,000 11.31 62.82% 25,000 753,000 24 Skills Exercise FunWorld Park purchased a rapid river ride at the IAAPA Attractions Expo for the next season. In addition, it has upgraded its restaurant facilities, adding a new walk-up F&B facility, as well as converting unused space into a picnic and catering area. What marketing tactics can the marketing team employ to sell the park for the next season? Marketing 25 93 IAAPA Institute for Attractions Managers Finance Operations and Safety Revenue Operations Marketing Finance Leadership 95 Objectives Upon completion of this course, attendees will be able to: Understand role and importance of finance within an organization Understand and define major income and expense items for facilities Describe the financial metrics that attractions should be monitoring regularly and why Describe the key principles of operating margin and yield management Explain depreciation, amortization, and EBITDA Finance Role of Finance in a Themepark • Facilitator and service dept. to other departments • Financial accounts versus management accounts • Directors should be prepared: Money is important • Finance involved in decisions/approvals Finance 97 Role of Finance in a Themepark • • • • • • • • Bookkeeping and reporting Budget and Control Loss Prevention Cash Office Taxes (VAT, import duties, sales tax, income tax) Legal, Contracts Stock taking Payments (terms and conditions) Finance Impact of Finance in a Department • P&L responsibility • • • Budgeting Staffing Reporting • Entrepreneurs • • Proposals of new initiatives • Be Prepared • Show Spirit and Believe! Actuals • Invoicing, purchasing on time • No surprises • Time Sheets Numbers/information should be correct, accurate Finance Key Performance Indicators Managers should be in control by monitoring: • % Cost of Goods Sold COGS / Revenue • Per caps Revenue / Number of visitors (pax) • Yield Discounted price / Full Price • Labour % Labour costs / Revenue • Labour Hourly Rate Labour costs / Worked Hours • Sick Rate Sick costs / Labour Costs • % Ebitda Ebitda / Revenue • Capacity per hour Sum of all hourly capacity of rides/shows • Revenue per square meter Revenue / square meters • ???? Other indicators? Finance Key Performance Indicators Only worth when figures are compared by: - Actual - Previous year - Budget And when periods are clearly defined - Day, week, month - Year to date - Full year Finance 99 Key Performance Indicators Key metrics These metrics should be monitored daily: • • • • Per caps Daily attendance Planned/budgeted income versus actual Labor costs (can be hourly labor, or a productivity metric) Daily, weekly, monthly, quarterly, and annual tracking of actuals against the budget Increases in daily attendance are worth more to the bottom line than increased per caps for the same day Good budgeting anticipates known causes of revenue increases or decreases; e.g., special events that will bring in more guests Finance Funworld Park’s Financial Statement Funworld Park: Other operating characteristics 126 Operating Days Pricing Policy – Regular Adult, $18.00; Child, $13.50; Senior/Handicap, $13.50 • Season pass holders – Individual, $40.00 – Early Bird, $30.00 – After 2:00 pm, $15.00 • Discounts – Family of 4 Discount, $12.00/family – Discount tickets, $12.00 • Coupons – Bring the price down to $12.50 Finance Funworld Park’s Financial Statement 2013 ACTUALS ATTENDANCE CAPITAL IMPROVEMENTS PER CAPS 2012 % ACTUALS 753.000 1.000.000 PER CAPS % 730.000 1.300.000 REVENUES TICKETS ATTRACTIONS FOOD RETAIL GAMES PARKING LESSEE/OTHER SPONSORSHIP INTEREST & OTHER INCOME TOTAL REVENUES 8.515.000 150.600 2.635.500 1.091.850 993.960 301.200 195.780 291.040 60.000 14.234.930 11,31 60% 0,20 1% 3,50 19% 1,45 8% 1,32 7% 0,40 2% 0,26 1% 0,39 2% 0,08 0% 18,90 100% 7.992.500 131.400 2.416.300 1.022.000 941.700 270.100 189.800 281.336 57.999 13.303.135 10,95 0,18 3,31 1,40 1,29 0,37 0,26 0,39 0,08 18,22 60% 1% 18% 8% 7% 2% 1% 2% 0% 100% Finance Funworld Park’s Financial Statement Funworld Park’s 2013 Income • Ticket/gate revenue was $8,515,000, or 60.00% of gross revenue • Total F&B, games, and retail income was $4,721,310, 33.% of gross revenue • Per caps: Gate – $11.31; F&B, games, and retail –$6.27 • Per caps growth 2013–2012: Gate: 3,28% F&B: 5,74% Games: 2,32% Retail: 3,57% Finance 101 Funworld Park’s Financial Statement Funworld Park Cost of Goods 2013 COST OF SALES Actual 2012 % Rev. Actual % Rev. FOOD $ 856,538 33% $ 797,379 33% RETAIL $ 491,333 45% $ 480,340 47% GAMES $ 253,460 26% $ 254,259 27% TOTAL COST OF SALES $ 1,601,330 $ 1,531,978 Finance Funworld Park’s Financial Statement Funworld Park expenses 2013 EXPENSES 2012 SALARIES/WAGES (INCL TAXES) $ 4,379,353 30.76% $ 4,272,540 MARKETING $ 1,170,000 8.22% $ 1,015,000 32.12% 7.63% TRAVEL / ENTERTAINMENT $ 54,750 0.38% $ 51,100 0.38% EQUIPMENT RENTAL $ 73,000 0.51% $ 73,000 0.55% OUTSIDE SERVICES $ 693,500 4.87% $ 671,600 5.05% REPAIRS & MAINT $ 800,000 5.62% $ 605,900 4.55% OPERATING SUPPLIES $ 708,100 4.97% $ 693,500 5.21% UTILITIES $ 650,000 4.57% $ 600,000 4.51% INSURANCE $ 210,000 1.48% $ 200,000 1.50% PROPERTY & OTHER TAXES $ 72,331 0.51% $ 58,400 0.44% TOTAL EXPENSES $ 8,811,034 61.90% $ 8,241,040 61.95% EBITDA $3,822,566 26.85% $3,530,117 Finance 26.54% Funworld Park’s Financial Statement Funworld Park’s 2013 Expense highlights Total cost of goods sold (F&B, games, and retail) was $1,601,330 or 33,92% of revenue from those areas Cost of goods sold was a slight increase from 2012, which was $1,531,978, or 34,97.% of revenue Total expenses for 2013 were $8,811,034, an increase of 6,90% over 2012 Finance Revenue Theory and Practice Fixed and Variable costs • Fixed costs - A fixed cost is a cost whose total dollar amount remains constant as the activity level changes. Include rides, facilities, buildings, equipment The industry has very high fixed costs – Very capital intensive Fixed items must be paid for whether the park is open or closed; whether there are guests or not • Variable costs –A variable cost is a cost whose total dollar amount varies in direct proportion to changes in the activity level. Include labor (largest component), and all non-capital costs, such as electricity, supplies, etc. A park must cover both its fixed and variable costs out of generated revenue – Once these are paid, the remaining amount is profit Seasonal facilities lose money when they’re closed – This is why peak season is so critical to these facilities Finance 15 103 Revenue Theory and Practice Operating margin A measure of what proportion of a company's revenue is left over after paying for variable costs such as wages, supplies, etc. (i.e., cost of goods), or, operating income divided by sales revenue (net sales) • Example: Your cost for a Funworld Park T-shirt is $3.00. You sell it for $15.00. After the sale, you would subtract cost of goods, as well as the cost of labor, sales and marketing, general/administrative, and depreciation/amortization, to get the operating margin • A good operating margin is needed to cover fixed costs Finance Revenue Theory and Practice Yield management The process of understanding, anticipating and reacting to consumer behavior in order to maximize revenue or profits • In the attractions industry the key relevance of yield management is in reductions in the posted gate price: discounts, coupons, multi-day passes, etc.. Intended to increase attendance – Gate price reductions typically decrease the actual gate revenue per person, but will tend to drive volume Finance Revenue Theory and Practice Depreciation Measuring the loss in value of an asset: In accounting, the allocation of the cost of an asset over its economic life. Covers deterioration from use, age, and exposure to the elements Depreciation is a very important factor in the attractions industry, because of the high fixed cost investments in rides and ride machinery, equipment, and buildings Example: New roller coaster cost: $10 Million Depreciation period: 10 years Annual depreciation amount: $1 Million • Second year purchase: $500,000 ride, 5 years • What will the depreciation amount be in the second year? Finance Revenue Theory and Practice Amortization The gradual elimination of a liability, such as a mortgage, in regular payments over a specified period of time Parallel to how depreciation breaks out an asset into separate years as it declines in value, so amortization divides the cost of a liability over several years to represent its increasing value to the company as the liability (typically a mortgage or other loan) is paid off Example: A park buys 20 acres of land A 30-year mortgage is secured Monthly payment is: $100,000 $10,000 Finance 105 Revenue Theory and Practice CASH FLOW Movement of Cash into or out of a business/project/financial product: • High revenue might sound great but does not mean anything when the invoices are not being paid!!!! Finance Revenue Theory and Practice EBITDA (Earnings Before Interest, Taxes, Depreciation and Amortization) An approximate measure of a company's operating cash flow based on data from the company's income statement: Calculated by looking at earnings before the deduction of interest expenses, taxes, depreciation, and amortization • Offers an indication of how much cash the company is generating • Such an earnings measure is of particular interest in cases where companies have large amounts of fixed assets which are subject to heavy depreciation charges (such as the theme park/amusement/attractions industry) Finance Revenue Theory and Practice Is EBITDA and Cash Flow the Same? Finance Revenue Theory and Practice NO! They Are different: EBITDA does not take into account the actual cash inflows and outflows. Example: Principle payment is not reflected in EBITDA Account Receivable Collection Accounts Payable Payments Finance 107 Capital Investments Capital investment and ROI In this capital-intensive business, management must constantly invest and re-invest, to continually refresh the quality of the park experience for the visitor base • Owner/operator must have a “new attraction strategy”: – What should I spend money on for next season? – When will I recoup the money? • Make projections of additional visits, higher spending that will flow from the new investment Example: A park buys a new teacup ride A new gift shop will go next to it Total investment $500,000 50,000 $550,000 • Projected recoup percentage per year: 10% Finance Capital Investments Asset management and valuing a facility Asset management: Management should develop a rationale and a set of well-defined steps to govern the investment process • Take an intelligent approach to investments Valuing a facility: Measuring what a property is worth • “Multiple of revenues”: Use of EBITDA to value property – Examples: » Cedar Fair paid about 10 times EBITDA for Paramount » Premier paid about 8 times EBITDA for Six Flags • Value of the land the park is sited on • Value of the assets (used especially in liquidation) Finance Capital Investments Decision process: 1. Identification Stage – determine which types of capital investments are necessary to accomplish organizational objectives and strategies 2. Search Stage – explore alternative capital investments that will achieve organization objectives 3. Information-Acquisition Stage – consider the expected costs and benefits of alternative capital investments 4. Selection Stage – choose projects for implementation 5. Financing Stage – obtain project financing 6. Implementation and Control Stage – get projects under way and monitor their performance Finance 26 Capital Investments Finance 109 Capital Investments Net Present Value: NPV Method calculates the expected monetary gain or loss from a project by discounting all expected future cash inflows and outflows to the present point in time, using the Required Rate of Return Based on financial factors alone, only projects with a zero or positive NPV are acceptable Finance Capital Investments Internal Rate of Return (IRR) Method The IRR Method calculates the discount rate at which the present value of expected cash inflows from a project equals the present value of its expected cash outflows A project is accepted only if the IRR equals or exceeds the RRR (required rate of return) Finance Capital Investments Payback Method: Payback measures the time it will take to recoup, in the form of expected future cash flows, the net initial investment in a project Shorter payback periods are preferable Organizations choose a project payback period. The greater the risk, the shorter the payback period Easy to understand Finance Capital Investments Payback Method: With uniform cash flows: Payback Period Net Initial Investment = Uniform Increase in Annual Future Cash Flows With non-uniform cash flows: add cash flows period by period until the initial investment is recovered; count the number of periods included for payback period Finance 111 Capital Investments Return on Investment (ROI): ROI is an accounting measure of income divided by an accounting measure of investment ROI = Income Investment Finance Capital Investments Accrual Accounting Rate of Return Method (AARR): AARR Method divides an accrual accounting measure of average annual income of a project by an accrual accounting measure of its investment Also called the Accounting Rate of Return Finance Capital Investments AARR Method: Accrual Accounting Rate of Return Increase in Expected Average Annual After-Tax Operating Income Net Initial Investment = Finance Capital Investments Economic Value Added (EVA®): EVA is a specific type of residual income calculation that has recently gained popularity EVA = After-tax Operating Income { Weighted-Average Cost of Capital Total X ( Assets Current Liabilities )} Weighted-average cost of capital equals the after-tax average cost of all long-term funds in use Finance 113 Capital Investments Residual Income: Residual Income (RI) is an accounting measure of income minus a dollar amount for required return on an accounting measure of investment RI = Income – (RRR x Investment) RRR = Required Rate of Return Required Rate of Return times the Investment is the imputed cost of the investment Imputed costs are costs recognized in some situations, but not in the financial accounting records Finance Capital Investments Question: Which method is Best? Answer: It Depends!!! They Key Factor: Take an intelligent approach to investments. Be consistent!!! Finance Skills Exercise & Case Study Funworld Park’s Finance Department is planning an investment... What will be the return? How many years should the loan be for? How is the return calculated? What will be the impact on revenues: and how will that be calculated? Finance Summary of Course: Useful Financial Tools: • • • • • • Role of Finance Budget and Control (KPI’s) Look at major Income and Expense Definitions of Key Accounting Terms Steps to Capital Budgeting Evaluations Methods Finance 115 IAAPA Institute for Attractions Managers Revenue Operations Operations and Safety Revenue Operations Marketing Finance Leadership 117 Contents Industry Overview: What Is Revenue Operations? Revenue Theory: Why Is Revenue Operations Important? FunWorld Park’s Revenue Operation Revenue Operations in Practice Skills Exercise – Case Study Revenue Operations 2 Objectives Upon completion of this course, attendees will be able to: Describe the ways in which attraction revenue operations differ from high street retail Discuss the importance of revenue operations to an attraction’s total revenue Define per capita, penetration, and cost of goods Describe the three major types of revenue operations Identify the key operations challenges for each of the three types of revenue operations Describe pricing and layout strategies to improve revenue operations results Revenue Operations 3 119 Industry Overview What do we mean by revenue operations? All the non-gate revenue sources in a typical attraction Revenue types: • • • • • Food & Beverage (F&B) Retail Games Other (lockers, parking, rental [strollers, wheelchairs, etc.]) Revenue partners (or leased operations) – Opportunity to diversify offerings and increase bottom line by leasing to established brand outlet for food or retail services Revenue Operations 4 Industry Overview (cont’d) What are the operating characteristics of these revenue areas in the attractions industry? Limited park season- Approx. Memorial Day to Labor Day( Spring –Fall) Impulse purchases – One chance to capitalize; need to have right product available at the right time Limited repeat business – Many guests come only once a season Season pass holders often do not spend much per visit (no need to “bring home a memory” Revenue Operations 5 Revenue Operations 6 PICTURES SELL !! Revenue Operations 7 121 Themeing & Signage From Vendors Revenue Operations Refill Programs 8 BIG $$$ Revenue Operations 9 REFILL PROGRAMS Revenue Operations Revenue Operations 123 Revenue Operations New for 2014 Revenue Operations 13 Industry Overview (cont’d) What makes park retail different from the high street? Limited season (limited opportunity for business) Retailer only has one opportunity to make sale Majority of sales are at day’s end This is a difficult shift to staff and competes with guests’ desire to get home or to reserve last of disposable income Need to turn inventory quickly Difficult to hold from one season to the next Inventory commitments made months in advance of opening (difficult to change and limited time to update) Revenue Operations 14 Impulse items by register Racks with name items & jokes & tricks Revenue Operations 15 125 RETAIL Revenue Operations 16 BIG Revenue Generator Mucho !!!! Merchandise Opportunities Revenue Operations 17 Industry Overview (cont’d) Characteristics of midway games Important to entice guests’ interest through employee salesmanship, flash (merchandise display), and excitement of the area Play encourages play When one guest plays, more are drawn in Prize drives play, guest will play based on prize assortment Cash handling procedures & systems are different than traditional retail and must be managed carefully Midway games add incremental per cap to attractions which can be approximately 10% Revenue Operations 18 WHATS HOT Revenue Operations 19 127 Promotions Revenue Operations 20 Cash Boxes Revenue Operations 21 $$Short Range Basket ball $$ Revenue Operations 22 Game/Prize/Flash Revenue Operations 23 129 Revenue Theory Why is revenue operations important? All three types (F&B, retail, and games) are very profitable operations in and of themselves – They contribute significantly to the facility’s bottom line • F&B/retail/games sales are critical to success – The industry’s business formula is based on volume Revenue outlets are needed at the facility to meet guest demand – For food/drink, gifts/souvenirs, entertainment, variety KNOW YOUR USAGE AMOUNTS Revenue Operations 24 Usage Sales 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr Revenue Operations 25 Vendor Usage Revenue Operations 26 Usage Comp Days 1/1/2013 Tue - 12/31/2013 Tue vs. 1/1/2012 Sun - 12/31/2012 Mon Path:Mkt Type:COLD DRINK Prod Type:POST MIX Fountain BIB's This Last Diff Chg % Mix (T) Mix (L) POST 5 GA 2520 2775 -255 -9.19 68.6 68.5 COKE CLASSIC 1275 1460 -185 -12.67 50.6 52.6 SPRITE 625 645 -20 -3.10 24.8 23.2 DIET COKE 485 500 -15 -3.00 19.2 18.0 DR PEPPER 135 170 -35 -20.59 5.4 6.1 1155 1278 -123 -9.59 31.4 31.5 HI-C FRUIT PUNCH 550 595 -45 -7.56 47.6 46.6 FUZE TEA RASBY-K 193 0 193 100.00 16.7 0.0 HI-C PINK L-ADE 175 148 28 18.64 15.2 11.5 BQ ROOT BEER 115 113 3 2.22 10.0 8.8 FA ORANGE 73 68 5 7.41 6.3 5.3 FUZE TEA SWEET-K 50 0 50 100.00 4.3 0.0 NT SWEET&LEMON 0 365 -365 -100.00 0.0 28.6 2.5G BIB SG GINGER ALE Totals 0 -10 10 100.00 0.0 -0.8 3675 4053 -378 -9.32 100.0 100.0 Revenue Operations 27 131 Revenue Theory (cont’d) Operations revenue and expense figures Potential revenue opportunities from the key revenue areas – Proportion of total income • 37.0% – Total % of income from all three revenue types, made up of: – Food & beverage: 19.9% – Retail: 7.3% – Games: 9.8% Typical revenue and expense ratios: • Globally, all operations revenue* of amusement parks averages from 40% to 47% of the park’s total income • Globally, amusement park operations expenses average between 50% and 70% of the park’s total income * Includes F&B, retail, and games revenue plus tenant/concessions, sponsorships, and other revenue. Source: IAAPA, Managing Attractions for More Profit: An International Survey of Operational Performance , 2004 Revenue Operations 28 What Determines Vendor Pricing • Product Cost - What it cost the vendor to purchase products from their suppliers, manufacturers. They more they buy the lower their costs are. They get built in incentives to move more product. • Administrative & Selling Costs - Includes the cost of servicing the account and processing orders. • Delivery & Handling Costs -This boils down to cost per drop. The drop cost to deliver 1 case is the same as 100 cases. Bigger orders mean less deliveries • Profit on the Account – The % mark up or profit the supplier needs to make an account profitable after considering the above factors. Revenue Operations 29 What’s The Point ! The key point is that if you find ways to lower the distributor’s cost of servicing your account, and give them the opportunity to make more profit "dollars", they are usually willing to work on a lower "mark-up." As a result, you get lower overall prices and other important benefits too, which I'll discuss further below. Revenue Operations 30 Give Suppliers the Opportunity to Make More Money on Your Account Prime Agreements Distributor PRIME AGREEMENT / Container Programs • 70% of purchases to be made from the prime vendor, along with other contractual considerations that seek to address supplier costs. • By working with a distributor to address these costs, mutual benefit can be achieved that will result in lower costs for the food service operator., • Distributor prime agreements enable operators to focus their efforts on running the business, rather than constantly bidding out products and tracking price fluctuations. • A distributor prime agreement will typically improve overall operational and product consistency. • Plush Container Programs – A BIG Savings Revenue Operations 31 133 RESULTS Reduction in Food Cost. Fewer vendors and invoices to deal with. Less purchasing activity Better vendor service Improved product consistency Closer vendor relationship Revenue Operations 32 BUDGETS Revenue Operations 33 Revenue Theory (cont’d) Key terms in revenue operations Per capita (per caps) – Revenue divided by the number of visitors; Calculated for an individual location/facility, or sold item, and for the park as a whole, for a period (day, week, etc.) • Importance: “Levels the playing field”; enables comparison of the sales on any item, or sales outlet, with any other • Effective management tool Cost of goods – Wholesale price retailer pays to obtain an item • Importance: Directly impacts margin – Expense is taken directly from the bottom line Labor costs – Cost of the labor that was required to sell item • Importance: Impacts margin, is important indicator of both insufficient labor (understaffed) and surplus labor (overstaffed) Revenue Operations 34 Examples of Cost of Sales % and it’s Chicken & Shrimp Platter Hamburger Platter Retail Price 9.99 Costs 3.50 Margin 6.49 COS % = 35.0 % Retail Price Costs Margin COS % = Labor Labor % Labor Labor = .50 5.0 % Total Cost ( COS + Labor) 4.00 Total Profit 5.99 Revenue Operations 6.99 1.65 5.34 23.6 % .50 7.1 % Total Cost (COS + Labor) 2.15 Total Profit 4.84 35 135 Revenue Theory (cont’d) How operations revenue is calculated To determine operations revenue, subtract the cost of goods and labor cost from sales revenue: Revenue derived from sales – Cost of goods Gross margin – Labor cost Net profit The result is the net profit from revenue operations Revenue Operations 36 Revenue Theory (cont’d) Average cost of goods sold for each revenue operations area – Cost-to-sales ratios As percentage of revenue produced in that area Park Location Number of Guests U.S. & Canada Open ≤ 200 Days Open > 200 Days Europe All Other Countries 500,000 or Fewer 500,001 to 1,500,000 1,500,00 1 or More TOTAL Redemption Arcade Games 21% 16% 23% 10% 22% 22% 11% 20% Beverages 16% 17% 26% 26% 21% 22% 26% 22% Plush/Operator Games 25% 27% 27% 28% 27% 27% 24% 26% Food 27% 27% 26% 39% 27% 29% 35% 29% Merchandise 41% 38% 41% 39% 38% 43% 39% 40% Category Source: IAAPA, Managing Attractions for More Profit: An International Survey of Operational Performance , 2004 Revenue Operations 37 Cost Of Sales Week Ending: August 4, 2013 GAME Weekly Revenue Inventory Used August 11, 2013 COS Weekly Revenue Inventory Used August 18, 2013 COS Weekly Revenue Inventory Used August 25, 2013 COS Weekly Revenue Inventory Used MONTH END COS TOTAL COS Pirates Cove $ 585.70 $ 1,851.00 32% $ 687.50 $ 2,269.00 30% $ 613.70 $ 2,829.00 22% $ 959.80 $ 3,255.00 29% 28% Fried Frog $ 1,300.00 $ 3,194.00 41% $ 1,159.90 $ 3,641.00 32% $ 1,312.40 $ 3,288.00 40% $ 1,398.40 $ 3,792.00 37% 37% Ring Toss $ 722.40 $ 3,235.00 22% $ 1,053.80 $ 3,917.00 27% $ 883.30 $ 3,103.00 28% $ 925.30 $ 3,848.00 24% 25% Long Range $ 3,311.00 $ 7,748.00 43% $ 2,537.20 $ 7,880.00 32% $ 2,908.00 $ 8,017.00 36% $ 3,308.00 $ 7,128.00 46% 39% Whopper $ 1,885.00 $ 5,918.00 32% $ 1,567.00 $ 6,830.00 23% $ 1,587.50 $ 6,858.00 23% $ 1,858.00 $ 7,419.00 25% 26% Rising Waters $ 971.60 $ 3,656.00 27% $ 1,157.00 $ 4,445.00 26% $ 1,445.90 $ 5,101.00 28% $ 987.40 $ 5,731.00 17% 24% Balloon Dart $ 994.00 $ 2,889.00 34% $ 910.70 $ 3,292.00 28% $ 638.50 $ 2,763.00 23% $ 885.40 $ 2,846.00 31% 29% High Striker $ 1,302.40 $ 3,818.00 34% $ 419.40 $ 4,385.00 10% $ 1,059.80 $ 4,436.00 24% $ 1,345.80 $ 4,516.00 30% 24% Squeeze Play $ 662.00 $ 2,768.00 24% $ 1,015.90 $ 3,584.00 28% $ 932.70 $ 3,477.00 27% $ 770.40 $ 2,826.00 27% 27% Short Range $ 2,019.00 $ 7,298.00 28% $ 2,790.00 $ 9,048.00 31% $ 2,377.00 $ 7,919.00 30% $ 1,988.20 $ 8,129.00 24% 28% Rope Climb $ 45.00 $ 4,849.00 1% $ 10.00 $ 4,851.00 0% $ 40.00 $ 4,790.00 1% $ 100.00 $ 5,533.00 2% 1% Frog Bog $ 699.70 $ 3,864.00 18% $ 783.80 $ 4,401.00 18% $ 692.60 $ 3,921.00 18% $ 728.30 $ 4,435.00 16% 17% Whac-A-Mole $ 1,046.00 $ 3,958.00 26% $ 1,113.80 $ 4,411.00 25% $ 987.00 $ 3,900.00 25% $ 920.90 $ 4,211.00 22% 25% Balloon POP $ 1,100.00 $ 3,824.00 29% $ 904.90 $ 3,855.00 23% $ 1,786.90 $ 6,179.00 29% $ 2,179.60 $ 6,712.00 32% 29% Goblet Toss $ 863.00 $ 3,033.00 28% $ 1,492.60 $ 3,804.00 39% $ 1,369.00 $ 3,713.00 37% $ 1,346.00 $ 3,354.00 40% 36% Dart Kiddie $ 992.30 $ 3,379.00 29% $ 833.80 $ 3,897.00 21% $ 1,011.50 $ 3,349.00 30% $ $ 3,038.00 30% 27% Sales $ $ $ TOTAL $ 18,499.10 27% 27% - $ - $ 65,282.00 $ 28% $ 18,437.30 $ - $ 74,510.00 25% - $ 19,645.80 - $ 73,643.00 900.60 $ 27% - $ 20,602.10 $ - $ 76,773.00 38 Revenue Theory (cont’d) The three key metrics for all revenue operations Per caps – Amount spent per visitor Penetration – Sales measured against total number of visitors in any given period Factors that influence the above two metrics • Visitor mix – Tourists – More likely to buy souvenirs – Local repeat visitors – Less spending per trip – Group outings – School classes, seniors, etc.; patterns vary • Weather • Facility’s mix of offerings Revenue Operations 39 137 FunWorld Park’s Revenue Operation Revenue operations outlets at FunWorld 7 F&B outlets, 12 carts, small catering operation 5 retail outlets 2 games venues Revenue Operations 40 FunWorld Park’s Revenue Operation (cont’d) Food & Beverage outlets* Types of F&B Relative advantages and disadvantages (from operations viewpoint) • Food stands/carts (no seating) (12) – Pros/Cons • Walk-up food & beverage outlets (3) pizza, snacks, etc. – Pros/Cons • Sit-down fast food restaurants (2) – Pros/Cons • Sit-down table service restaurants (2) – Pros/Cons * Note: FunWorld Park does not have branded food outlets. Revenue Operations 41 FunWorld Park’s Revenue Operation (cont’d) Food & Beverage outlets (cont’d) Key metrics and measures of success for F&B • Cost of goods Very important • Average size of check • Number of table turns per day (times a table is used by different party) Challenges for FunWorld’s F&B operations manager • Analyze sales information to determine food items that are selling and those that are not and modify orders accordingly • Improve per caps Revenue Operations 42 FunWorld Park’s Revenue Operation (cont’d) Retail outlets Types of retail Relative advantages and disadvantages • Carts Pros/Cons: Capture midway traffic, quick transaction time, ease of setup & tear down / high exposure to theft, weather, challenge to re-stock during business hours • General gift store Pros/Cons: Specific, unique product mix, higher average transaction, upsell opportunities / drawing guests into the store, slower turn & higher risk on inventory (3) • Souvenir/gift stores at exits of rides Pros/Cons: Forced traffic flow, relevant product mix, memory of the day impulse / lower spend per cap, limited opportunity to capture attention & sale (2) • Photo booth Pros/Cons: Incremental spend, low inventory investment, opportunity for multiple location / equipment maintenance, new technologies Revenue Operations 43 139 FunWorld Park’s Revenue Operation Retail outlets (cont’d) Key metrics and measures of success for retail • Cost of goods Very important • Inventory control – Also includes carrying the cost of inventory, as well as turnover (how fast product sells) – “Open to buy” – Retail management tool Challenges for FunWorld’s retail operations manager • Need to make buying decisions months in advance – Anticipate styles and fads • If items are not selling they must be unloaded quickly or they’ll need to be written off Revenue Operations 44 FunWorld Park’s Revenue Operation Games/arcade Types of games Relative advantages and disadvantages • Single-player games (midway-type) – Pros/Cons • Multi-player games (midway-type) – Pros/Cons • Redemption centers (arcade game venue; points won earn tickets, which the player can accumulate to redeem for prizes at different value levels) – Relates especially to video games/arcades – Pros/Cons Revenue Operations 45 FunWorld Park’s Revenue Operation Games/arcade (cont’d) Key metrics and measures of success for games • Cost of goods for the prizes – Factors: size of prizes; amount charged for the game; how many winners Challenges for FunWorld’s games operations manager • Purchasing challenges are similar to retail: Need to make decisions six months in advance as to what will be “hot” prizes • Popularity of prizes can be major driver of whether visitors play games or not • Redemption centers – The redemption tickets equal cash; there must be an effective system to control them Revenue Operations 46 Revenue Operations in Practice Practical factors affecting revenue operations Layout/placement of F&B, retail, and game areas • Location of all types of outlets must preserve traffic flow – Must be integrated with the attraction design and layout – Outlets easily accessible from, but not impeding, main flow of traffic – Ride exit flow (recent trend: exiting a ride through a gift shop) • Food – Offer convenient venues for all types of food needs – Quick drink stands, vending machines, snack shops – For popular restaurants, open location – Space for lines, in shade – Provide convenient cold drinks on hot days, and vice versa • Retail – Expert visual merchandising, reflect theme/brand – Make it as easy as possible for people to spend money, but not feel they’re being pressured Revenue Operations 47 141 Revenue Operations in Practice Practical factors affecting revenue operations (cont’d) Layout/placement of F&B, retail, and game areas (cont’d) • Games – Should be located in high traffic areas – Display the plush (prizes) outside – Appealing, draws interest Pricing strategies • Products should be at prices relative to competitors (both in the park and on the street) • Product offerings should cover all price levels to meet the spending composition of all guests • “Trading guests up without trading them away” – Focus on average retail size of transaction ($5-7) and increase units per transaction, while balancing the layering of price points Revenue Operations 48 Revenue Operations in Practice (cont’d) Practical factors affecting revenue operations (cont’d) Inventory control • An attraction selling $5 million at retail is dealing with up to 350,000 items, which need to be sold to be profitable • Need for strong policy and procedures, good systems, and good management to move the merchandise • Important to develop inventory control procedures and physical inventory procedures • “Open to Buy” report – Definition: The dollar amount of merchandise budgeted for a particular period that a buyer has not yet ordered – Is a management tool – Tells buyer what is selling and not selling, to allow decisions early in season of what to discount Revenue Operations 49 Midway Games Inventory Revenue Operations DATE: August 26, 2013 DAY: Monday Attendance: Weather: Game August 27, 2013 50 August 28, 2013 Tuesday August 29, 2013 Wednesday August 30, 2013 Thursday August 31, 2013 September 1, 2013 WEEK - END Saturday Sunday TOTALS 5,000 3,500 23,000 Friday 2,500 2,500 2,000 3,500 4,000 Clouds cloudy-sun sun clouds cloudy 83 Clouds -Sun 85 Humid pt sun 85 10:30 10:30 10:30 10:30 11pm 11:30 Varian Per Revenue ce Cap Revenue Variance Per Cap Revenue Variance Per Cap Revenue Variance Per Cap Revenue Variance Per Cap Revenue Variance Per Cap Revenue Variance Per Cap Revenue Per Cap Pirates Cove $ 265.00 $0.11 $ 440.00 $0.18 $ 293.00 $0.15 $ 368.00 $0.11 $ 561.00 $0.14 $ 466.00 $0.09 $ 438.00 $0.13 $ 2,831.00 $0.12 Fried Frog $ 509.00 $0.20 $ 516.00 $0.21 $ 378.00 $0.19 $ 691.00 $0.20 $ 693.00 $0.17 $ 911.00 $0.18 $ 580.00 $0.17 $ 4,278.00 $0.19 Ring Toss $ 469.00 $0.19 $ 445.00 $0.18 $ 242.00 $0.12 $ 501.00 $0.14 $ 600.00 $0.15 $ 790.00 $0.16 $ 612.00 $0.17 $ 3,659.00 $0.16 Long Range $ 475.00 $0.19 $ 1,071.00 $0.43 $ 771.00 $0.39 $ 1,155.00 $0.33 $ 1,371.00 $0.34 $ 1,540.00 $0.31 $ 867.00 $0.25 $ 7,250.00 $0.32 Whopper Water $ 739.00 $0.30 $ 719.00 $0.29 $ 585.00 $0.29 $ 1,106.00 $0.32 $ 1,347.00 $0.34 $ 1,044.00 $0.21 $ 988.00 $0.28 $ 6,528.00 $0.28 Rising $ 778.00 $0.31 $ 806.00 $0.32 $ 587.00 $0.29 $ 866.00 $0.25 $ 1,030.00 $0.26 $ 971.00 $0.19 $ 642.00 $0.18 $ 5,680.00 $0.25 Balloon Dart(Park) $ 277.00 $0.11 $ 354.00 $0.14 $ 324.00 $0.16 $ 396.00 $0.11 $ 559.00 $0.14 $ 611.00 $0.12 $ 436.00 $0.12 $ 2,957.00 $0.13 High Striker $ 477.00 $0.19 $ 545.00 $0.22 $ 470.00 $0.24 $ 568.00 $0.16 $ 836.00 $0.21 $ 1,207.00 $0.24 $ 691.00 $0.20 $ 4,794.00 $0.21 Squeeze Play $ 308.00 $0.12 $ 308.00 $0.12 $ 172.00 $0.09 $ 330.00 $0.09 $ 557.00 $0.14 $ 518.00 $0.10 $ 330.00 $0.09 $ 2,523.00 $0.11 Short Range $ 670.00 $0.27 $ 953.00 $0.38 $ 606.00 $0.30 $ 1,078.00 $0.31 $ 1,087.00 $0.27 $ 1,575.00 $0.32 $ 1,003.00 $0.29 $ 6,972.00 $0.30 Rope Climb $ 760.00 $0.30 $ 652.00 $0.26 $ 450.00 $0.23 $ 970.00 $0.28 $ 971.00 $0.24 $ 777.00 $0.16 $ 624.00 $0.18 $ 5,204.00 $0.23 Frog Bog $ 456.00 $0.18 $ 553.00 $0.22 $ 420.00 $0.21 $ 500.00 $0.14 $ 1,259.00 $0.31 $ 1,061.00 $0.21 $ 518.00 $0.15 $ 4,767.00 $0.21 Whac a Mole $ 352.00 $0.14 $ 466.00 $0.19 $ 364.00 $0.18 $ 622.00 $0.18 $ 737.00 $0.18 $ 832.00 $0.17 $ 677.00 $0.19 $ 4,050.00 $0.18 Balloon Pop $ 638.00 $0.26 $ 335.00 $0.13 $ 629.00 $0.31 $ 962.00 $0.27 $ 778.00 $0.19 $ 1,633.00 $0.33 $ 1,076.00 $0.31 $ 6,051.00 $0.26 Goblet $ 479.00 $0.19 $ 362.00 $0.14 $ 363.00 $0.18 $ 593.00 $0.17 $ 557.00 $0.14 $ 784.00 $0.16 $ 549.00 $0.16 $ 3,687.00 $0.16 Balloon Dart (Kid) $ 388.00 $0.16 $ 329.00 $0.13 $ 325.00 $0.16 $ 466.00 $0.13 $ 428.00 $0.11 $ 839.00 $0.17 $ 540.00 $0.15 $ 3,315.00 $0.14 $0.00 $ - $0.00 $ - $0.00 $ - $0.00 $ - $0.00 $ - $0.00 $0.00 $ - $0.00 $ - $0.00 $ - $0.00 $3.02 $ 74,546.00 $3.24 TOTALS $ 8,040.00 $ - $0.00 $ - $3.22 $ 8,854.00 $ - $0.00 $ - $3.54 $ 6,979.00 $ Revenue Operations - $3.49 $ 11,172.00 $ - $3.19 $ 13,371.00 $0.00 $0.00 $0.00 $ - $3.34 $ 15,559.00 $0.00 $ - $3.11 $ 10,571.00 $ - 51 143 Point Break Retail OTB Point Break Water Park Budget 2013 Rev - Retail REVENUE $ 567,822 Budget 2013 COS sold / Merch - Park Owned Budget % Cost of Sales 2013 Ending 2012 Inventory Ending 2011 Inventory Increase or decrease of inventory $ 181,774 $ $ 108,287 102,939 Obsolete Inventory 32.0% 4.9% (OBS) $ - Amount $$ need to fill store $ 65,000 (BDGT COS P/O- INV) + (OBS + Stock Fill) $ 107,529 108,287 2012 Ending Inventory $ Purchases 2012 (open to buy) $ Purchases 2013 (Open to Buy) $ 139,895 Cost of Goods Available for Sale (ending Inv + Purch) $ 248,182 Less - Cost of Goods Sold $ (181,774) 2013 Ending Inventory (projected) $ 105,038 Revenue Operations 142,895 52 Retail OTB Revenue Operations 53 Open to Buy Budget Game Balloon Darts Blockbuster Can Alley Derby Race Fish Pond Golf Hi-Striker Krazy Ball Long Range Basketball Penny Press Ring Toss Bank a Ball Skeeball Rising Water Wars Total 2013 Revenue $24,387.25 $44,254.35 $34,559.25 $24,092.00 $30,706.00 $11,607.00 $20,291.35 $24,197.00 Target COG 30.00% 25.00% 25.00% 25.00% 45.00% $26,613.25 $1,787.75 $18,167.00 $2,691.00 $7,137.50 $62,968.15 $4,401.00 $337,859.85 30.00% 25.00% 30.00% 20.00% 25.00% 25.62% 2014 Stock Value $7,316.18 $11,063.59 $8,639.81 $6,023.00 $13,817.70 $0.00 $5,072.84 $7,259.10 $7,983.98 $0.00 $3,633.40 $0.00 $0.00 $15,742.04 $0.00 $86,551.63 Revenue Operations 54 Revenue Operations in Practice (cont’d) Practical factors affecting revenue operations (cont’d) Inventory control (cont’d) • Shrinkage and loss prevention – Cannot afford to ignore – Goal is not to eradicate it (which is impossible), but to get it down to a number that is manageable – Need to have enough controls to “keep the honest people honest” but not make the park an unpleasant place to work Employee training Upselling • Employees – Well-trained in cash register, suggestive selling • Guest contact – Individual sales to each customer; focus on individual sales, upselling, and transaction speed • The right employees are crucial in games – Fun, energetic, engaging, outgoing; they will make or break success of games Revenue Operations 55 145 Revenue Operations in Practice (cont’d) Creating new operations revenue sources Non-traditional revenue sources/opportunities: VIP tours, front-of-line access, birthday parties, sleepovers Mitigating the unpredictability of retail – Increase operations revenue by: • Targeting outer-market visitors: Learn what demographics are being marketed and focus product mix to that market • Leveraging group sales: Find out (from Group Sales Dept.) about park’s group business and tailor food and retail products specifically to reach those groups • Wooing repeat customers: Local visitors may respond to effective couponing and promotion of non-logo items (fudge, candy, etc.) Revenue Operations 56 Skills Exercise Case Study FunWorld Park’s new merchandising manager is struggling to make sense of the reports from a number of his retail outlets... Can you discern the problem? What remedies do you suggest? Revenue Operations 57 IAAPA Institute for Attractions Managers Leadership Operations and Safety Revenue Operations Marketing Finance Leadership 147 Contents Industry Overview HR Theory and Practice FunWorld Park’s HR Department Skills Exercise – Case Study Leadership 2 Objectives Upon completion of this course, attendees will be able to: Identify the factors affecting the hiring challenges the attractions industry faces today Understand key HR characteristics of the industry Identify potential leaders and know how to develop them Describe the importance of training and performance management in maximizing employees’ potential Leadership 3 149 Industry Overview How Many People does the Attraction Employ? In the USA: • 30,000 attractions • Directly employing more than 1.3 million workers • Generating nearly $34 billion in sales. • Total Economic Impact: $169 billion • $48 billion in total labor income, • Supporting nearly 2.1 million total jobs. • Jobs include seasonal employment and are expressed as part-time and full-time jobs. Source: IAAPA Leadership 4 Industry Overview (cont’d) How many and what kind of people does our industry employ? Amusement parks – About 1,000 seasonal employees needed for every 1 million park visitations per season Main groups the industry hires from: • Young people – Local high school and college students • Students from foreign countries • Senior citizens and retirees – Work Kampers Leadership 5 Industry Overview (cont’d) Outline of HR characteristics of the industry Seasonal park operations require mass seasonal hiring • Facilities face major challenges in recent years finding enough available workers to meet needs Employment pool of young people means inexperienced workers, summer scheduling challenges • Early school start in many areas limits employment period Must hire and properly train employees for quick ramp-up High turnover – As much as 300% in a season Young people in lead positions supervising their peers Leadership 6 Industry Overview (cont’d) Outline of HR characteristics of the industry (cont’d) Competition in the general service sector for young employees: • In last 20 years, developed countries have transitioned from manufacturing to service-based economies • Unemployment rates are at historic lows With pressure to fill gaps in traditional worker sources, parks are: • Recruiting from other countries • Hiring senior citizens/retirees Leadership 7 151 Industry Overview (cont’d) Outline of HR characteristics of the industry (cont’d) Hiring of foreign students and workers continues to grow • Presents new HR responsibilities and challenges – Providing housing/transportation, visa issues, additional paperwork • Attention to language/cultural issues may be important Leadership 8 Industry Overview (cont’d) The attractions industry as a career Many leaders in this industry started out as seasonal employees and rose through the ranks The most important thing a park can do is to clearly identify a track for growth and increased responsibility • Give interested employees every opportunity to advance up the “ladder” in succeeding years Parks can also develop retention plans • Encourage young hires to return in following years, thereby building their loyalty and interest in the industry • Scholarships are an especially good method Leadership 9 HR Theory and Practice Understanding the Young Worker First real work experience for many • Need training in business basics: punctuality, arriving in uniform, proper attitudes and appropriate verbal responses • Need to understand and comply with policies on sexual harassment, “disability etiquette,” cultural sensitivity issues Heavily scheduled; needs flexible work scheduling Working with young people as employees • • • • Be clear about core values and hold to them Show respect – Value their contribution Fun and teamwork are both strong motivators Provide a clear path to job growth Leadership 10 Leadership 11 HR Theory and Practice (cont’d) Employee “Life Cycle” Recruiting Hiring Onboarding Training Recognition Employee Relations Discipline Termination 153 HR Theory and Practice (cont’d) Leading Through Others (cont’d) Key criteria for a sound training program • Develop thorough training materials – Seasonal employee handbook, department guide, individual workstation guides, supervisor guides – Safety manual – New employee training checklists, specific job training checklists – Training tests – General training programs: cash, emergency actions, hazard communications • Variety of modalities in training presentation: Lecture, guest speakers, discussion, practice, audio-visual, case studies • Training includes coaching and leading • Evaluate training for effectiveness and usefulness to workers Leadership 12 HR Theory and Practice (cont’d) Team-building Team building is crucial to employee retention A great team is a group of people who all share in the same perspective • Shared perspective might be: – A common vision for their job, or – A common mission of guest satisfaction, or – Other aspects of the attraction’s “culture” Building a successful team is not easy – It requires patience, good communication, mentoring, and providing feedback to the team members on a continuing basis Leadership 13 HR Theory and Practice (cont’d) Performance Management Proper appraisals Setting objectives and follow-up Performance management is not a singly yearly event; it is a continuous process (year-long cycle) Managing performance of seasonal workers • Not as formal as for full-time staff • For purposes of productivity, evaluations should center on quantitative measures (safety audits, throughput analysis, food waste programs, inventory control, speed of admission transactions) Leadership 14 HR Theory and Practice (cont’d) Identifying Leadership Qualities in Employees How do you identify potential leaders? • Employees who are dependable, dedicated, responsive to direction • Often the one who shows an interest, wants to learn, shows maturity • Most competent person at their frontline job may be good supervisor material • People who like people! Leadership 15 155 HR Theory and Practice (cont’d) Leadership in the attractions industry People – The industry’s most precious resource A unique feature of the attractions industry – Many young people in supervisory and leadership positions • Challenge of supervising one’s peers • Older workers may not respond well to younger supervision Many of the leadership challenges in the industry are customer service challenges • Require ability to deal with the public and handle complaints, conflicts, etc. Mature workers offer experienced leadership resource Leadership 16 HR Theory and Practice (cont’d) Leading Through Others Leadership through others is focused on more informal leading – Coaching, mentoring, and providing feedback Coaching • Ongoing process – Assessing employee performance and providing constructive feedback • Purpose: To clarify performance standards and motivate employees to improve current job performance • Essential coaching skills – Active listening – Hear, paraphrase, understand, interpret – Constructive feedback – Specific, direct, descriptive – Creating a supportive climate – Problem-solving approach Leadership 17 HR Theory and Practice (cont’d) Leading Through Others (cont’d) Delegation and motivation • Importance of consistency to established operating standards Productivity and scheduling optimization • Scheduling for improved productivity – Consider operational requirements for best performance • Scheduling often amounts to puzzle solving; accommodating schedule needs of employees • Dealing with difficult employees Leadership 18 HR Theory and Practice (cont’d) Defining leadership What is leadership? • A few perspectives: – “Managers are people who do things right, while leaders are people who do the right thing.” Warren Bennis, Burt Nanus, Leaders: Strategies for Taking Charge, © 1985, rev. 2003 – “Leadership is the art of accomplishing more than the science of management says is possible.” Colin Powell, The Powell Principles, © 2003 – “Leaders...set examples.” Peter Drucker, The Leader of the Future, © 1996 – “Leaders grow; they are not made.” Peter Drucker, The Leader of the Future, © 1996 Leadership vs. management Leadership 19 157 HR Theory and Practice (cont’d) Defining leadership (cont’d) Key functions leaders must be able to perform in leading and managing their employees: • • • • • • Decision making Supervising Motivating Communicating Organizing Training and/or coaching Also, emotional intelligence is important: self-awareness, social awareness, optimism, service mindset to both employees and guests Leadership 20 HR Theory and Practice (cont’d) Situational Leadership Tailoring leadership style to fit the needs and talents of specific employees in specific circumstances Using different approaches – train, collaborate, delegate – based on needs of particular staff, projects and tasks Core competencies of effective situational leaders: • • • • Commitment to certain core principles (e.g., safety) Ability to capture attention, win over, articulate goals Ability to craft clear and meaningful messages Ability to cultivate trust by treating staff with consistency, support and receptivity • Commitment to continuing self-improvement Leadership 21 FunWorld Park FunWorld Park’s HR Department At FunWorld, each department recruits and hires its own employees (a common HR model) • Individual departments attend job fairs, make school visits • HR handles paperwork and mass orientation • Departments handle job specific orientation and job training Key advantage: • Departments make far more effective recruiters Key disadvantage: • Takes time/money/resources in critical ramp-up period Bottom line: Parks that make this heavy commitment up front will reap benefits in staff quality and retention Leadership 22 FunWorld Park (cont’d) FunWorld Park’s HR Department (cont’d) Another common HR model – HR does all recruiting, hiring, paperwork, and training, then “sends” employees to departments Advantages: • Paperwork is well-organized, complete, and timely • Fewer people involved – easier to schedule Disadvantages: • Focus is on signing up “bodies” to fill “slots” – not on understanding of operational areas, or retention • Little attention to team suitability or “fit” • Tends to result in high turnover Leadership 23 159 FunWorld Park (cont’d) FunWorld Park’s HR Department (cont’d) FunWorld’s recruiting/hiring timeline: 2014 • External information needed: – School calendars of nearby high schools and colleges/universities – Dates and locations of local high school job fairs • Internal information needed: – Operating dates of the park – Training days required for different job functions – Budgets for training Leadership 24 FunWorld Park (cont’d) FunWorld Park’s HR Department (cont’d) FunWorld’s recruiting/hiring timeline: 2014 (cont’d) • Additional activities to plan into calendar: – Recruitment program – Who, what, when, where, how – Retention program – Building into the next year – Employee recreation/appreciation plans during the year • Key questions in developing calendar and scheduling each item: – What components need to also be considered in scheduling this item (including dependencies – in both directions) – What is the critical path, or timing, for this item? Leadership 25 Skills Exercise FunWorld Park has been asked to develop new recruitment and retention plan. What should be the components of this plan? What should the park consider when developing this plan? How should the park measure the plan’s success? Leadership 26 161