Microsoft Xbox 360
Transcription
Microsoft Xbox 360
Microsoft Xbox 360 Kevin Mulligan, Maddison Hickson Agenda ● ● ● ● ● ● ● History High Level Architecture CPU-Processor Specifics GPU Memory Single Chip Impact Game Console Considerations ● ● ● ● ● ● Up front development Slow release cycle Support many years of games Low console price Consider simplicity of game creation Gaming focus -> Entertainment Hub History ● Successor to the Xbox (2002) ● Release Date: November 22, 2005 o 83.7 Million sold, 1.5 Million in first quarter ● Competition: o o PS3 Nintendo Wii Marketing/Business ● Target Buyers: o o Initially: Gamers Later: Gamers/General public ● Extremely competitive market ● Microsoft pushed to release early o o Red ring of death $1 billion dollar loss ● $3 Billion loss on hardware o o $126 loss per Xbox 360 at launch Makes money through licensing fees High Level Architecture ● Optimized for Gaming ● Flexible ● Simple Processor Specifics - Overview ● Microsoft XPU (Xenon) ○ ○ Designed by IBM PowerPC ISA ● 90nm Processes ● 165 Million Transistors Processor Specifics ● ● ● ● 3 Cores 3.2 GHz L1 each core L2 Shared Processor Specifics - Cache ● L1 Split Cache ○ Data ■ ■ ○ 32 KB 2-way set associative Instruction ■ ■ 32 K 4-way set associative ● L2 Shared ○ ○ ○ 1-Mbyte Memory Bandwidth:51.2 GB/s 8-way set associative Processor Specifics - Pipeline ● Two issue ● In-order execution ● Execution Pipelines: o o Branch, Integer, Load/Store Unified VMX and Floating Point GPU ● ATI Xenos ● 500 MHz ● 10-Mbyte eDRAM o 256 Gbyte/s ● 754 floating point ALUs o 32-bit ● FSB o L2 cache reads Vector Processing ● VMX SIMD vector instruction set ○ 128 Registers, 128bits each, per hardware thread ● CPU performs these calculations for the GPU ○ 25GB/s of bandwidth Memory ● ● ● ● Unified Memory 512Mbyte GDDR3 1.4 Gbit/pin/s Memory Bandwidth: 22.4 Gbytes/s Input/Output ● ● ● ● ● ● DVD drive Hard drive Controllers USB ports Ethernet Audio Input/Output ● Video output ○ ○ Direct from GPU Up to 1080p ● South Bridge Interface ○ ○ 1GB/sec bandwidth 500MB Read/500MB Write Single Chip Slim Design ● System-on-a-Chip(SoC) o o o ● ● ● ● CPU GPU I/O Lower Cost Reduction of Size More Power Efficient No Performance boost Success? ● Comparable sales to competition (~84 Million) ● 9 year lifespan ● Xbox 360 initially dominated sales ○ In the end PS4 and Xbox 360 sold close to the same amount Impact ● First mass-market, desktop-class processor, to include SoC ● Predecessor to Xbox One ● Industry leading ○ ○ ○ ○ Multimedia Programming simplicity Available titles Digital distribution of titles Questions? References ● ● ● ● ● ● ● ● ● https://www.cis.upenn.edu/~milom/cis501-Fall08/papers/xbox-system.pdf http://arstechnica.com/gaming/2010/08/23/microsoft-beats-intel-amd-to-market-with-cpugpucombo-chip/ http://www.anandtech.com/show/1719/7 http://www.cdrinfo.com/sections/news/Details.aspx?NewsId=14842 http://techreport.com/review/8342/details-of-ati-xbox-360-gpu-unveiled http://www.geekwire.com/2013/xbox-360-wii-ps3-won-console-generation/ http://www.vg247.com/2013/01/07/xbox-360-and-ps3-losses-total-8-billion-ex-sony-employeepaints-grim-future/ http://www.neowin.net/news/report-microsofts-xbox-division-has-lost-nearly-3-billion-in-10-years http://www.gamespot.com/articles/microsoft-taking-126-hit-per-xbox-360/1100-6140383/