Power Rangers vs. Nighloks
Transcription
Power Rangers vs. Nighloks
For 2 - 5 players Ages 7 and up Power Rangers vs. Nighloks Game Rules Object: Be the player to give the last hit to the Nighlok by placing the last Power Disc on it. Contents: Double-sided game board, 5 Civilian/Ranger cards, 5 Samuraizer/Zord cards, 10 Gold Ranger cards, 7 Nighlok cards, 5 card stands, 40 Power Discs (eight each in five colors), spinner card, spinner, one dot die, one blank die, label sheet. Set Up: Place the game board in the center of the table with the side that has Gap Sensor spaces face up. Assemble the Spinner: Separate the sword spinner from the collar; remove and discard the plastic nib. Carefully put the sword label in the recessed area of the plastic spinner. Press the collar into the spinner card from the bottom side. Snap the spinner into the top of the collar. Carefully remove the 40 Power Discs from the sheet. Place the discs and the 10 Gold Ranger cards, in separate piles, near the game board. Remove the labels –5 power discs and Mooger--from the sheet and place them, in any order, on the blank die. This is the Battle Die. Each player chooses a Samurai Ranger. Take a card stand and place both two double-sided cards for your Ranger this way (see illustration): 1) The Civillian/Ranger card: Place it in your stand so that the civilian is facing out. 2) The Samuraizer/Zord card: Place it against your Civilian/Ranger card so that the Samuraizer also faces out. This is your game piece and during the game it will morph as you get closer to the end. TURN AROUND All players place their game piece at START and take one Power Disc of their own color. Power Discs are used later when battling the Nighlok. Playing: The player whose birthday is coming up soonest starts, then play moves to the left. On your turn, roll the dot die and move that many spaces, clockwise, along the track. There are four kinds of spaces on the game board: Power Disc Spaces: When a player lands here they take two Power Discs from the center pile—that match the colors that are shown on that space. That player keeps either one of the Power Discs, and gives the other one to any other player. Gold Ranger Spaces: When a player lands here, they take a Gold Ranger card which can be used later to get another turn to battle. Dojo Space: When a player lands here, they take one Power Disc, any color. Gap Sensor Spaces: When a player lands here, it’s time to battle the Nighlok! Take any of the Nighlok cards. You’ll see that both sides have circles on them. These are “hit circles”. In order to defeat the Nighlok, each of the circles has to be covered with the correct color Power Disk. Place the Nighlok on the Netherworld location so that the side with the fewer hit circles is face up. Sometimes the player who lands on Gap Sensor fights the Nighlok alone. Sometimes other players join in. The Gap Sensor space that you land on will let you know: - Go it alone!: Only the player who landed on the space will battle. - All Samurai battle!: EVERY player is in the battle. Start with the player to the left of the player who landed on the space. The player who landed on the space is last to battle. - Closest Samurai joins you: The player who landed on the space plus the player whose game piece is closest to that player on the track, either forwards or backwards, battle. (If a tie, then all tying players will battle.) When battling for the first time—whether a player actually landed on the Gap Sensor space or is just directed to be in the battle-- a player changes into a Samurai Ranger. Flip your civilian card over so that the Power Ranger is facing out. Place the game piece back on the space it landed on. FLIP CARD How to Battle: There are two parts to battling: Sword Spin and Battle Die. 1. Sword Spin: To start the battle, spin the sword and see what color Power Disk it lands on. If the spinning player has that color Power Disc AND if the Nighlok has an empty hit-circle with that same color, the player places a Power Disc on the circle. If there is no empty hit- circle of that color, the player doesn’t score a hit. Any time a battling player spins their own color Power Disc, that player can, if they have one of their own color discs, put it on ANY empty hit-circle. 2. Battle Die: Now the Nighlok gets to counter-attack. Roll the Battle Die. Whichever color Power Disc appears on the top of the die, the battling Ranger loses one of that color Power Disc (if they have one). Mooger: If a Mooger is rolled the battling Ranger loses one Power Disc (any color). After both the Ranger and the Nighlok have battled, the turn goes to the next player (if more than one are in this battle). After all players who are supposed to battle have done so the regular game continues. The next player rolls the dot die and moves along the track. As soon as another player lands on a Gap Sensor space, a new round of battling starts. The Nighlok is defeated when all of its hit circles are filled with Power Discs. It might take several turns to eventually fill all of a Nighlok’s hit circles. Running out of Power Discs: When a player with no Power Discs lands on any Gap Sensor space, they miss this turn and the next player goes. Gold Ranger: Gold Ranger cards may be played at the end of any attack. Turn in a card and immediately take another battling turn by spinning the spinner. More than one Gold Ranger may be played per turn. (TIP: Save these cards for when the Nighlok is close to defeat.) Defeating the Nighlok: The Nighlok is defeated when all of its hit circles are covered. The player that places the last disc on the Nighlok gets to take all those Power Discs as a reward and Mega Mode begins. MEGA MODE: Mega Mode is more challenging since the Nighlok is harder to defeat. Flip over the game board and place the Nighlok card on the Final Showdown space. Place the Nighlok so that the side with more hit circles, or Mega Mode side, is face up. All players flip their Samuraizer card so that the Zord side is showing. All game pieces are placed on the Start Mega Mode space. FLIP CARD Beginning with the player who defeated the Nighlok during the first half of the game, players roll and move along the the gameboard as before. Zord Attack!: These spaces are like Gap Sensor spaces. When a player lands here, the space will describe who gets to battle the Nighlok and battling works just like it did on the other side of the game board. After a Zord Attack, the player to the left resumes rolling and moving along the track. Form the Samurai Megazord: When any player lands here (does not have to be by exact count) all game pieces move to the Megazord space. Beginning with the player who landed there, players take turns battling the Nighlok: Spin the sword to see if you score a hit, then roll the battle die to see if the Mooger takes a Power Disc from you. Any player that has no Power Discs uses their turn to take one Power Disc of their choice. That disc may not be used until next turn. The Battle Die is still rolled for this player. (TIP: A Gold Ranger card could be played to take that extra turn and use that Power Disc right now.) Ending and Winning the Game: The player who places the last disc, filling all disc spots, on the Nighlok card wins! We appreciate your comments on this game. Please send your correspondence to: Pressman Toy Corporation 121 New England Ave. Piscataway, NJ 08854-4126 Our customer service department can be reached Monday through Friday (except during holidays) from 10:00 AM EST to 4:00 PM EST at 1 800 800-0298. ©2012 Pressman Toy Corporation, New York, NY 10011. Made in China. VISIT OUR WEBSITE AT: WWW.PRESSMANTOY.COM TM and © 2012 SCG Power Rangers LLC. Power Rangers and all related logos, characters, names, and distinctive likenesses thereof are the exclusive property of SCG Power Rangers LLC. All Rights Reserved. Used Under Authorization. part #4587-0710