Entertainment Sector Overview
Transcription
Entertainment Sector Overview
Entertainment Sector Overview Mary Hunwick Entertainment Category Manager mhunwick@microsoft.com What do we do? • Partners in planning, creativity and optimising online activity for maximum gain • Helping advertisers and agencies reach and engage with online Microsoft audiences • Specialist resource to provide focus on the entertainment sector Gaming Popularity Challenges MMORPG, City of Heroes, World of Warcraft, Eve Online, X Box, PS2, Nintendo wii, Giga American Idol, X-Factor, Big Brother Amazing Race, Survivor Reality Shows Talk Shows CCTV - Hidden Camera Music Dating Shows Napster, iTunes, Last.fm, Zenguin, MySpace, gabba.pod, MSN Music Home Renovation, Self Improvement Mobile Devices Social Networking Job Search Laptops, WAP, Balckberry, PDA's, PS2, G3, Wireless MySpace, Facebook, Second Life, Bebo, Piczo, Faceparty, StarDoll, Friends Reunited, YouTube The Apprentice, America's Next Top Model, Dragon's Den The impact on advertising • Less time spent on traditional media Especially amongst the youth audience • Purchasing is taking place online, so POS must follow • More options open up a parallel set of media channels • Digital world = new opportunities for advertisers, but they must keep up with technology • Consumers expect authenticity in advertising What this means for entertainment brands • Shortened windows of opportunity • Competing in a 24/7 market place • Range of options open to consumers means it's harder to reach all of them • Youth market spending more time online • Consumers are more cynical and have greater voice • Commercial pressure to protect your margins Breaking the Mould Online not an after thought Hype for an unknown project Tapping into Citizen Journalists DECISIONS ARE MADE ONLINE • 82% of consumers are likely to browse online and buy a DVD as a gift. (EIAA Report Jan 07) • 4 of the top 8 online purchases are entertainment products • Before making weekend plans 76% of hotmail users discuss their options via email (Metrix Lab 2006) What are people talking about on Messenger? • 61% about making arrangements • 51% about Film/Music/TV • 50% are talking about what is on TV right now • 44% music files Follow the eyeballs Follow the eyeballs Consumers are spending 24% of their entertainment time online Follow the eyeballs Consumers are spending 24% of their entertainment time online Entertainment brands have a unique opportunity Source: ABCe/BRMB Internet Monitor Entertainment brands need to be part of that dialogue and choice our users an exciting, unique and timely We give entertainment experience everyday INSPIRE Bespoke Content Commissioned Editors Voice - IBP Glossy - Targeted Challenging Unique Consumable Vocal - Instant INTERACT INFORM Blogs - Message Boards Ratings - Polls Purchase – Download Competitions - Sign Up Premium – Specials Advertorials - Ads Sponsorship UCG Feeds – Partners Photo Galleries – Events Reviews – Latest Gossip Columnists - Freelancers Evergreen – RSS - UCG Distribution Cross Network UGC Content Packaging Bespoke Features Live Blogs News Feeds Photo Galleries Message Boards Inline Video User Ratings & Polls Quiz Tool MSN Battles Bespoke programming MSN In Concert The Killers Izzie Knolles MSN Podcasts Celebrity interviews Video Interviews Daily Bespoke Features Journalists & Contributors Izzie Knolles David Levin Neil Smith Rob Morgan Jean Cooper Stuart Bak Kemal Shahin Selena Ledgerton Cooper Bloggers Live blogs Readers Comments Guestbook External Bloggers Friends Event Coverage Personality Blogs User Engagement Inline Video Frequency of cinema visits – (MSN Home, Entertainment & Video) Frequency of cinema visits 45% visit the cinema at least once a month compared to the national average of 16% (TGI Q4 07) Likely timing of next cinema visit 62% intend to visit the cinema within the next month Metrix labs 2007 Base: All respondents (947) q42 On average, which best describes how often you go to the cinema? q43 When do you foresee that you will next go to the cinema? Slide 21 DVDs Purchased in Past Year (MSN Entertainment) 34% of exposed respondents buy one or more DVD on average each month Compared to the national average of 11% why buy 9 or more DVD’s a year (TGI Q4 07) Total of exposed respondents exposed on Entertainment= 177 Question: In the past year, how many movies on DVD have you personally purchased? Purchase Habits (MSN Home, Entertainment & Video) 66% always or almost always buy DVD’s from a shop 27% mostly or always buy theirs online Total Number of Exposed Respondents= 356 Question: Which of the following best describes your DVD movies purchasing habits? MSN channels vs offline equivalents Older ABC1 skew Younger C2DE skew For MSN entertainment channel users life is all about having fun Music, friends and new experiences more important than planning for the future ABC1 skew Older Younger MSN Movies users spend their time with friends and love to go out MSN Entertainment & Video users live for the moment, life is all about having fun C2DE skew Examples MSN Homepage: Reach 3.5 million 1 day Deep Editorial integration into MSN Movies Be part of the conversation: 14 million Messenger Users Xbox: The hard to reach 15 – 35 yr Male GERMANY UNITED KINGDOM ITALY CASE STUDY: COMPLEX GEO-TARGETING Client 12 European Countries Territory Objectives • • Execution • • • • Promote highly anticipated movie, V for Vendetta Utilize complex geo-targeting to deliver most relevant messages in each market Ads highly targeted to release date in each market Creative in local language for each market Very positive gamer feedback Significant brand recall and effectiveness results >> 50%+ unaided film and ad awareness >> 10%+ shifts in interest/intent to see film >> 65%+ recall of ad channel, video games CASE STUDY: COMPLEX GEO-TARGETING V for Vendetta - Gamer Feedback from Research study “I have enjoyed the advertising with in the game. I have often passed a billboard “Advertising“I within Online is a good that ideaare because many people do likeAnarchy a.... lotand theof film sequences shown “It a adds to the 'realism' the world haveit.billboards with movie clipwhole playing sat down toto watch I think theadvertising ads have made play the game so they would see the trailer and possibly be interested into the in the billboards.” real world.” the game more realisticstuff andon have added to the sci-fi theme of the game.” seeing it.” Mobile - ScreenTonic Chris Moyles new Audio Book. • Download audio clips & wallpapers • Competition to win an ipod (data capture) • Discount code drove ecommerce sales • • • • Results Nearly 450,000 imps delivered 2.3% CTR 42% conversion (downloads) Entertainment & Entertainment Marketing is becoming interactive Contact Details Mary Hunwick Entertainment & Media Category Manager mhunwick@microsoft.com 07764 884 881