E-G RailWorks Manual
Transcription
E-G RailWorks Manual
If Riviera Line in the Fifties © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Train Simulator – Riviera Line in the Fifties 1 ROUTE INFORMATION ................................................................................................... 4 1.1 Background ................................................................................................................. 4 1.2 The Route ................................................................................................................... 5 2 LOCOMOTIVES ............................................................................................................... 6 2.1 GW R Castle Class – Early BR livery ................................................................................ 6 2.2 GW R King Class – Early BR livery ................................................................................... 7 2.3 GW R Modified Hall Class – Early BR livery ....................................................................... 8 2.4 GW R Grange Class – Early BR livery ............................................................................... 9 2.5 GW R 57XX Pannier Tank – Early BR livery ..................................................................... 10 3 SCENARIOS ...................................................................................................................11 3.1 01. [Castle] Introduction to the Castle ............................................................................ 11 3.2 02. [Pannier] Good run to Goodrington ........................................................................... 11 3.3 03. [Pannier] Climbing out of Kingswear ......................................................................... 11 3.4 04. [Pannier] Saturday Shuffle ...................................................................................... 11 3.5 05. [Pannier] Saturday Puzzle ...................................................................................... 11 3.6 06. [Castle] Goodrington Gamble .................................................................................. 12 3.7 07. [Castle] Exeter Endurance ...................................................................................... 12 3.8 08. [Castle] Running Half Full ....................................................................................... 12 3.9 09. [Castle] Running Half Empty ................................................................................... 12 3.10 10. [Grange] Express Freight ...................................................................................... 12 3.11 11. [Grange] Extreme Freight ...................................................................................... 12 3.12 12. [Grange] Dawlish Sunrise ...................................................................................... 13 3.13 13. [Grange] Dawlish Storm ........................................................................................ 13 3.14 14. [Castle] Operation Torbay ..................................................................................... 13 3.15 15. [Castle] Torbay Troubles ....................................................................................... 13 4 RAILFAN MODE SCENARIOS ........................................................................................14 4.1 [RailfanMode] Churston ............................................................................................... 14 4.2 [RailfanMode] Dawlish ................................................................................................. 14 5 CAB CONTROLS ............................................................................................................15 5.1 GW R Tender Engine Controls ....................................................................................... 15 5.2 GW R Pannier Tank Controls ......................................................................................... 18 6 EXPERT/LEGACY MODES .............................................................................................19 7 ROLLING STOCK ...........................................................................................................20 7.1 GW R Toad Brakevan ................................................................................................... 20 7.2 GW R Fish Bloater Van ................................................................................................ 20 7.3 GW R ‘Centenary’ Coaches ........................................................................................... 21 7.4 GW R Siphon G Van .................................................................................................... 22 © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 2 Train Simulator – Riviera Line in the Fifties 7.5 Wheel Milk Tank ......................................................................................................... 22 7.6 BR Mk1 Coaches ........................................................................................................ 23 7.7 GW R Collett ‘Sunshine’ Coaches .................................................................................. 24 7.8 Three Plank Wagon .................................................................................................... 24 7.9 Five Plank Wagon ....................................................................................................... 25 7.10 Seven Plank Wagon .................................................................................................. 25 7.11 BR Standard Van ...................................................................................................... 26 8 SIGNALLING ..................................................................................................................27 8.1 Home Signals ............................................................................................................ 27 8.2 Distant Signals ........................................................................................................... 27 8.3 Siding Signals ............................................................................................................ 28 8.4 Ground Discs ............................................................................................................ 28 8.5 Combined Home and Distant Signal ............................................................................... 29 8.6 Combined Home Signal and Ground Disc ....................................................................... 29 8.7 Multiple Arm (Bracket) Signal ....................................................................................... 30 9 SIGNAL ASPECTS .........................................................................................................31 9.1 Home Arm Aspects ..................................................................................................... 31 9.2 Distant Aspects .......................................................................................................... 31 9.3 Combined Home and Distant Aspects ............................................................................ 32 9.4 Multiple Ground Disc Aspects ....................................................................................... 33 9.5 Theatre Route Indicator Signals .................................................................................... 34 9.6 Diamonds on Signals .................................................................................................. 34 9.7 Sighting Boards .......................................................................................................... 35 9.8 Arms Underneath Gantries ........................................................................................... 35 10 SIGNAL PLACEMENT ON OPPOSITE SIDE OF TRACK ...............................................36 11 WHISTLE BOARDS ......................................................................................................37 12 WATER TROUGHS .......................................................................................................38 13 CREDITS ......................................................................................................................40 © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 3 Train Simulator – Riviera Line in the Fifties 1 Route Information 1.1 Background Riviera Line The main line between Exeter and Teignmouth was opened in May of 1846 by the Sou th Devon Railway Company and by December had extended the route to Newton Abbot. Following completion of the line to Plymouth, the company opened a branch from Newton Abbot to Torquay (the present Torre railway station) in December of 1848. Nine years late r, this line was extended as the independent Dartmouth and Torbay Railway to Paignton in August of 1859. The original main line was built as single track broad gauge by Isambard Kingdom Brunel and was designed for atmospheric power. This, however, was onl y used for a year from September of 1847. The track was converted to standard gauge in May of 1892 with double track laid in sections over a period of several years and requiring several tunnels to be widened or removed around Teignmouth. Consisting of fif teen stations between Exeter St David’s and Kingswear, inclusive of the branch line to Brixham, the route is predominantly signalled for 60mph running. The route is renowned for its proximity to the south coast of England and joins the southern beaches jus t south of Starcross. Kingswear branch The line was built by the Dartmouth and Torbay Railway, opening to Brixham Road station on 14 March 1861 and on to Kingswear on 10 August 1864. The Dartmouth and Torbay Railway was always operated by the South Devon Railway and was amalgamated with it on 1 January 1872. This was only short-lived as the South Devon Railway was in turn amalgamated into the Great W estern Railway on 1 February 1876. Brixham Road became a junction and was renamed "Churston" on 1 January 1868 when the independent Torbay and Brixham Railway opened its short line. The line was single-track except for a crossing loop at Churston. It had been built using the 7 ft (2,134 mm) broad gauge, but on 21 May 1892 was converted to 4 ft 8 1⁄2 in (1,435 mm) standard gauge. A station was opened at Goodrington Sands, south of Paignton, on 9 July 1928. A second new halt was constructed at Broadsands Halt at the same time but was never opened for timetabled trains. Park Sidings opened alongside Paignton Stat ion in 1930 to give more room to stable carriages. A goods depot opened south of the station the following year, and the running line was doubled as far as Goodrington Sands. The Great Western Railway was nationalised into British Railways on 1 January 19 48. © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 4 Train Simulator – Riviera Line in the Fifties 1.2 The Route © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 5 Train Simulator – Riviera Line in the Fifties 2 Locomotives 2.1 GWR Castle Class – Early BR livery Builder Locomotive Weight Vehicle Length Fuel Capacity Brake Types Tractive Effort Ideal Fire Mass Swindon W orks 79tons 17 cwt 65ft 7tons of coal, 4000 Gallons of water Vacuum 31,625lbf 1,500lbs (68% on HUD) The 4073 Class or Castle class were 4-6-0 steam locomotives of the Great W estern Railway design built between 1923 and 1950. They were designed by the railway's Chief Mechanical Engineer, Charles Collett, for working the company's express passenger trains. In 1946 Frederick Hawksworth, Collett’s successor, introduced a higher degree of superheat to the Castle boiler with resulting increased economy in water consumption. The Castle Class with the Exeter to Kingswear Route is th e modified 3-Row Superheater type, complete with Hawksworth tender. Clean & weathered versions are included. © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 6 Train Simulator – Riviera Line in the Fifties 2.2 GWR King Class – Early BR livery Builder Locomotive Weight Vehicle Length Fuel Capacity Brake Types Tractive Effort Ideal Fire Mass Swindon W orks 89tons 68ft 7tons of coal, 4000 Gallons of water Vacuum 39,700lbf 1,784lbs (73% on HUD) The Great W estern Railway 6000 Class or King is a class of 4 -6-0 steam locomotive designed for express passenger work. W ith the exception of one Pacific (The Great Bear), they were the largest locomotives the GWR built. They were named after kings of the United Kingdom and of England, beginning with the reigning monarch, King George V, and going back through history. Following the death of King George V, the h ighest-numbered engine was renamed after his successor; and following the abdication of the latter, the next -highest engine was also renamed after the new King. BR Green & BR Blue versions of the King Class are included. © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 7 Train Simulator – Riviera Line in the Fifties 2.3 GWR Modified Hall Class – Early BR livery Builder Locomotive Weight Vehicle Length Fuel Capacity Brake Types Tractive Effort Ideal Fire Mass Swindon W orks 75tons 16cwt 63ft 7tons of coal, 4000 Gallons of water Vacuum 27,275lbf 1,400lbs (72% on HUD) The Great W estern Railway (GWR) 6959 Class or Modified Hall Class is a class of 4 -6-0 steam locomotive. They were a development by Frederick Hawksworth of Charles Collett's earlier Hall Class. Clean & weathered versions of the Modified Hall Class are included. The locomotive is coupled to the Collett 4000 Gallon tender. © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 8 Train Simulator – Riviera Line in the Fifties 2.4 GWR Grange Class – Early BR livery Builder Locomotive Weight Vehicle Length Fuel Capacity Brake Types Tractive Effort Ideal Fire Mass Swindon W orks 74tons 63ft 7tons of coal, 3500 Gallons of water Vacuum 28,875lbf 1,400lbs (72% on HUD) The Great Western Railway 6800 Class or Grange Class was a mixed traffic class of 4-6-0 steam locomotive. There were 80 in the class, all built at the Swindon works. The 4300 Class of 2-6-0 tender locomotives had been introduced on the GWR in 1911, and by 1932 there were 342 in service. Between 1936 and 1939, 100 of these were taken out of service and replaced by new 4-6-0 locomotives, 80 being of the 6800 (or Grange) class, whilst the remaining 20 were of the 7800 (or Manor) class. Clean & weathered versions of the Grange Class are included. The locomotive is coupled to the Churchward 3500 Gallon tender. © Copyright Dovetail Games 2015, all rights reserved Release Version 1.0 Page 9 Train Simulator – Riviera Line in the Fifties 2.5 GWR 57XX Pannier Tank – Early BR livery Builder Locomotive Weight Vehicle Length Fuel Capacity Brake Types Tractive Effort Ideal Fire Mass Swindon Works, Armstrong W hitworth, W. G. Bagnall, Beyer Peacock & Co., Kerr Stuart, North British Locomotive, Yorkshire Engine Co. 47tons 10 cwt 31ft 3tons of coal, 1200 Gallons of water Vacuum 22,515lbf 505lbs (50% on HUD) The Great W estern Railway 57XX Class is a class of 0-6-0 pannier tank steam locomotive, built between 1929 and 1950. 863 were built, making them the second most -produced British class of steam locomotive. The GWR had favoured Pannier Tank locomotives since 1911 when they had started rebuilding saddle tank locomotives built between 1870 and 1905 into this style. The first 5700s were almost identical in appearance to several of the older converted locos (e.g. classes 645, 1701, 1854, 2721) and had round spect acles (windows) in the cab front, but those built after 1933 from 8750-onwards had rectangular windows and a slightly different cab profile virtually identical to the style introduced with the GWR 5400 Class in 1931. W hilst they can be viewed as a simple u pdate of the GWR 2721 Class, the Collett improvements were worthwhile and the class became as synonymous with the GWR as Castles and Kings, lasting until the end of steam on the Western Region of British Railways. Clean & weathered versions of the 57XX Pa nnier Tank are included. © Copyright Dovetail Games 2015, all rights reserved Page 10 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 3 Scenarios 3.1 01. [Castle] Introduction to the Castle Step onto the footplate of one of the most majestic steam locomotives to operate for the Great Western Railway, riding a top link service as it traverses the iconic Dawlish Sea Wall in Devon, England. Difficulty: Duration: Engine: Very Easy 10 Minutes Castle Class 3.2 02. [Pannier] Good run to Goodrington Starting small, you’re in control of a GWR 57xx Pannier Tank locomotive. Haul a small rake of empty coaches from Kingswear up to Goodrington Sands. Difficulty: Duration: Engine: Easy 30 Minutes GWR Pannier 5700 Class 3.3 03. [Pannier] Climbing out of Kingswear Starting small, you're in control of a battered GWR 57xx Pannier Tank locomotive. A rake of coaches needs hauling from Kingswear to Goodrington Sand Yard. It’s a heavy set, but we expect you to cope. Difficulty: Duration: Engine: Hard 30 Minutes GWR Pannier 5700 Class 3.4 04. [Pannier] Saturday Shuffle Having hauled the coaches from Kingswear, they must be arranged correct ly for their next turn in service. See how well you can complete the guided task. Difficulty: Duration: Engine: Easy 30 Minutes GWR Pannier 5700 Class 3.5 05. [Pannier] Saturday Puzzle Having hauled the coaches from Kingswear, set about arranging them fo r their next turn in service. Ensure you carry out the task list correctly, and don’t be rough with the stock. Difficulty: Duration: Engine: Hard 30 Minutes GWR Pannier 5700 Class © Copyright Dovetail Games 2015, all rights reserved Page 11 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 3.6 06. [Castle] Goodrington Gamble You're on the footplate of a Cast le, it's time to shine. It’s a long but easy run from Goodrington to Exeter. Pay attention to speed limits and station stops. Let’s see how you get on. Difficulty: Duration: Engine: Easy 65 Minutes Castle Class 3.7 07. [Castle] Exeter Endurance You're on the footplate of a Castle. Let’s see what you've got. The train is worn, the load is heavy and you'll have poor weather to contend with. Take good care of the train and its passengers. . Difficulty: Hard Duration: 65 Minutes Engine: Castle Class 3.8 08. [Castle] Running Half Full It’s not always an easy ride. This next train is low on water. There is no time to fill up at Exeter, so you'll need to use the water troughs beyond Exminster if you're to safely take the train on to Newton Abbot. Don’t let us do wn. Difficulty: Duration: Engine: Easy 35 Minutes Castle Class 3.9 09. [Castle] Running Half Empty So you have what it takes? Here's a challenge for you. This next train is low on water and there's no time to fill up at Exeter. Take the train on to Newto n Abbot, but if you've any hope of getting there, you'll need to make use of the water troughs beyond Exminster. Get to it. Difficulty: Duration: Engine: Hard 35 Minutes Castle Class 3.10 10. [Grange] Express Freight Passenger runs aren't everything. Let’s try out some freight turns. Take a shipment of fish to Kingswear behind a Grange Class locomotive. Difficulty: Duration: Engine: Easy 30 Minutes GWR Grange 3.11 11. [Grange] Extreme Freight It's not all express and glory. Let’s get to work on some freight turns. Transport a shipment of fish along the line to Kingswear utilising a cranky Grange Class locomotive. Whatever you do, don't let things thaw out! Difficulty: Duration: Engine: Hard 50 Minutes GWR Grange © Copyright Dovetail Games 2015, all rights reserved Page 12 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 3.12 12. [Grange] Dawlish Sunrise At home on the Grange? Well we could use you on another freight run along the coast. You'll be guided through some pick -up and drop-off tasks along the coast. See how you get on. Difficulty: Duration: Engine: Easy 50 Minutes GWR Grange 3.13 13. [Grange] Dawlish Storm You're at home on the Grange, so the brewing storm won't bother you. We've a pickup and drop-off run along the coast we need you for. Ensure you carry out the task list correctly, and don’t be rough with the stock. Difficulty: Duration: Engine: Hard 50 Minutes GWR Grange 3.14 14. [Castle] Operation Torbay You're really doing well, so we're going to let you loose on the Torbay Express. W e're counting on you to do a good job. Keep an eye on the station stops, manage your coal and water levels, and make us proud! Difficulty: Duration: Engine: Easy 55 Minutes Castle Class 3.15 15. [Castle] Torbay Troubles You're one of the big boys now, and we need you to recover the struggling Torbay Express. It’s a tired engine, but we have a reputation to maintain, so we're c ounting on you put in a good run. Don’t let us down! Difficulty: Duration: Engine: Hard 75 Minutes Castle Class © Copyright Dovetail Games 2015, all rights reserved Page 13 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 4 Railfan Mode Scenarios Railfan Mode provides a unique chance to observe and enjoy the operations of trains without the pressure and involvement of driving them. Railfan Mode scenarios are positioned at various key points along the route and provide camera functionality to sit back and watch the action unfold. These scenarios are located on the Drive screen under the Career tab. 4.1 [RailfanMode] Churston Duration 25 Minutes Timetable: 7900 St Peters Hall to Birmingham 7007 Great Western Castle to Kingswear 5795 Pannier Fish from Brixham 7762 Pannier Brixham Shuttle 6015 King Edward III to London 6812 Chesford Grange to Kingswear 12:00:00 12:02:00 12:05:00 12:13:00 12:15:00 12:24:00 4.2 [RailfanMode] Dawlish Duration 12 Minutes Timetable: 5724 Pannier to Newton Abbot 6818 Hardwick Grange to Bristol 7925 W estol Hall to Kingswear 5034 Corfe Castle to London 6023 King Edward II to Penzance 7919 Runter Hall to Birmingham 6815 Frilford Grange to Plymouth 5064 Bishops Castle to London 15:01:00 15:02:30 15:03:50 15:05:30 15:08:30 15:10:00 15:11:00 15:13:40 © Copyright Dovetail Games 2015, all rights reserved Page 14 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 5 Cab Controls 5.1 GWR Tender Engine Controls The controls shown below represent a typical GWR tender locomotive footplate. © Copyright Dovetail Games 2015, all rights reserved Page 15 Release Version 1.0 Train Simulator – Riviera Line in the Fifties © Copyright Dovetail Games 2015, all rights reserved Page 16 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Regulator (A - D) Train Brake (; - ') Small Ejector (J - SHIFT+J) Large Ejector (P - SHIFT+P) Blower (N / SHIFT+N) Lubricator Warming Cock Speedometer Reverser (W + S) Firebox Doors (F / SHIFT+F) Dampers (M / SHIFT+M) Firehole Flap (CTRL+SHIFT+F) Cylinder Cocks (C) Sander (X) Ashpan Sprinkler 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Boiler Pressue Steam Heat Pressure Water Gauge Water Gauge Test Cocks Steam Heat Master Cock (Y / SHIFT+Y) Mason's Valve (adjusts steam heat pressure) (U / SHIFT+U) Exhaust Injector Steam Valves (I) Live Injector Steam Valve (O) Vacuum Gauge Tender Water Scoop Control (CTRL+T) Live Injector Water Valve (L) Exhaust Injector Water Valve (K) Handbrake (/) Expert/Legacy Mode (B) © Copyright Dovetail Games 2015, all rights reserved Page 17 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 5.2 GWR Pannier Tank Controls 1 2 3 4 5 6 Regulator (A - D) Reverser (W - S) Train Brake (; - ') Blower (N / SHIFT+N) Cylinder Cocks (C) Live Injector Steam Valve (O) 7 8 9 10 11 12 © Copyright Dovetail Games 2015, all rights reserved Page 18 Exhaust Injector Steam Valve (I) Firebox Doors (F / SHIFT+F) Dampers (M / SHIFT+M) Handbrake (/) Exhaust Injector Water Valve (K) Live Injector Water Valve (L) Release Version 1.0 Train Simulator – Riviera Line in the Fifties 6 Expert/Legacy Modes The steam locomotives included with this route have both “Expert” and “Legacy” modes. Legacy mode allows the user to drive the steam locos without using complex controls such as the ejectors, and also doesn’t use the realistic steam chest simulation. In expert mode, all controls need to be used to get the best out of the loco and a real steam chest simulation is present. To toggle between these modes, press B. © Copyright Dovetail Games 2015, all rights reserved Page 19 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7 Rolling Stock 7.1 GWR Toad Brakevan 7.2 GWR Fish Bloater Van © Copyright Dovetail Games 2015, all rights reserved Page 20 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7.3 GWR ‘Centenary’ Coaches GWR ‘Centenary’ Coaches, in Carmine & Cream livery. Coach types included are: BCK - Brake Composite BTK - Brake Third CK - Composite Corridor RFK - Restaurant First Corridor TK - Third Corridor TDO - Third Dining Open © Copyright Dovetail Games 2015, all rights reserved Page 21 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7.4 GWR Siphon G Van 7.5 Wheel Milk Tank © Copyright Dovetail Games 2015, all rights reserved Page 22 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7.6 BR Mk1 Coaches BR Mk1 Coaches, in Chocolate & Cream livery. Coach types included are: BFK - Brake First Corridor BG - Brake Guard BSK - Brake Second Corridor FK - First Corridor RMB - Restaurant Mini Buffet SK - Second Corridor TSO - Trailer Second Open © Copyright Dovetail Games 2015, all rights reserved Page 23 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7.7 GWR Collett ‘Sunshine’ Coaches GWR Collett ‘Sunshine’ Coaches, in Carmine & Cream and Maroon liveries. Coach types included are: CK - Composite Corridor TK - Third Corridor BTK - Brake Third Corridor 7.8 Three Plank Wagon © Copyright Dovetail Games 2015, all rights reserved Page 24 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7.9 Five Plank Wagon 7.10 Seven Plank Wagon © Copyright Dovetail Games 2015, all rights reserved Page 25 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 7.11 BR Standard Van © Copyright Dovetail Games 2015, all rights reserved Page 26 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 8 Signalling The signalling used on this route is Lower Quadrant semaphore signalling. This means the signal arms will pivot downwards. 8.1 Home Signals Home signals consist of a red arm with a white stripe painted onto it, as can be seen in the image above. In the Exeter Kingswear route there are both 5 foot arm and 4 foot arm home signals. The 5 foot arms will be used for mainline track, whilst the 4 foot arms will be used in and around yards, branch lines and goods lines where clearance is restricted. A home signals most restrictive indication is danger, (seen in the right hand side signal of the image above), which indicates that the driver can not go past that signal. 8.2 Distant Signals A distant signal gives advanced warning of a stop signal ahead. They are used because of the long distance required to bring a moving train to a stand. The spacing between the distant and home signals was variable to train breaking distances. A distant signal consists of a yellow arm, with a 'V' notched in the end of the arm and a black 'V' painted on the arm (as can be seen in the images above). In the Exeter Kingswear route there are both 5 foot arm and 4 foot arm home signals. The 5 foot arms will be used for mainline track, whilst the 4 foot arms will be used in and around yards, branch lines and goods lines where clearance is restricted. Introduced in the Exeter Kingswear route are f ixed distant signals. As can be seen in the image above, the fixed distant signal has no spectacle lens over the lamp. These are used when coming into stations and yards. The fixed distant signals will always display a 'caution' aspect. © Copyright Dovetail Games 2015, all rights reserved Page 27 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 8.3 Siding Signals Siding signals use the same arm as a home arm, except they have a circle added on to the arm. The arm on a siding signal will be a 4 foot arm. Siding signals are used in and around yards to signal siding and goods loops. 8.4 Ground Discs The ground disc signals consist of a centrally pivoted arm, painted red inside a circular frame, with a lamp and spectacle at the side. For the Exeter Kingswear route, the ground discs have two positions - on or off. This is known as a two position ground disc. If the arm sits horizontal with a red lamp light then it is a 'danger' aspect and the player can not pass that ground disc. If the arm sits at a 45% angle with a white lamp light then it is a clear aspect and the player may pass that ground disc. Ground disc signals are used for shunting purposes and only indicate that movements around the yard may proceed as far as the line is clear. If there are multiple tracks splitting from a junction, mult iple ground discs may be used. In this route if multiple discs have been used for one junction, they will be stacked on top of each other. The maximum is three discs stacked on top of each other. You can find information on how to read stacked ground discs further on in this document. There are also ground discs elevated on a post © Copyright Dovetail Games 2015, all rights reserved Page 28 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 8.5 Combined Home and Distant Signal If a distant and home signal were going to be closely spaced, both arms would be combined onto one post to become a combined home and distant signal. The top arm will always be the stop arm and the bottom arm will always be the distant arm. The distant arm can only be clear if the home arm is also clear. 8.6 Combined Home Signal and Ground Disc In some of the yards a home arm with a ground disc have been used. The home arm will grant access to the running line while the ground disc will show access to a subsidiary track. © Copyright Dovetail Games 2015, all rights reserved Page 29 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 8.7 Multiple Arm (Bracket) Signal Multiple arm signals are used when there are multip le tracks diverging off from the main line. Multiple arm signals are like a standard signal but will have multiple arms on one post or a gantry. Multiple arms have to be used to indicate the feather positions. The most important track will always be linked to the highest arm(s). On the left hand side, the arms represent feather positions 1, 2 and 3. On the right hand side, the arms represent feather positions 4, 5 and 6. © Copyright Dovetail Games 2015, all rights reserved Page 30 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 9 Signal Aspects 9.1 Home Arm Aspects If the stop arm is horizontal with a red light, the signal is showing a 'danger' aspect , which means the driver can not pass that signal. If the arm is down at an angle with a green light showing, the signal is indicating a 'clear' aspect and the driver may proceed past the signal s afely. 9.2 Distant Aspects On distant signals, if the arm is horizontal with a yellow light showing, it is indicating a 'caution' aspect and so the driver must start slowing down and be prepared to stop at the next signal as it could be at danger. If the arm is down at an angle with a green light showing, the signal is indicating that the next home signal is showing a "clear" aspect, so the driver can continue at line speed. © Copyright Dovetail Games 2015, all rights reserved Page 31 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 9.3 Combined Home and Distant Aspects If the home and distant arm are both horizontal, with red and yellow lights showing, the signal is displaying a 'stop' aspect and the driver can not pass that signal. If the home arm is down at an angle with a green light showing, and the distant arm is horizontal with a yellow light showing then the signal is displaying a 'caution' aspect, which means the driver may go past that signal but must be prepared to stop at the next signal ahead. If both the home and distant arm are down at an angle with green light s showing then the signal is displaying a 'clear' aspect and the driver may proceed past the signal safely. © Copyright Dovetail Games 2015, all rights reserved Page 32 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 9.4 Multiple Ground Disc Aspects Two Ground Discs If ground discs are stacked on top of each other, the discs are read from top to bottom - indicating the track from left to right. For two ground discs stacked, the top disc will be protecting the left hand side track if it diverges into a F1/2/3 direction. It will only indicate a path straight on if the track diverges to the right hand side. The bottom disc will be protecting the right hand side track if it diverges into a F4/5/6 direction. It will only indicate a path straight on if the track diverges to the left. Three Ground Discs If ground discs are stacked on top of each other, the discs are read from top to bottom - indicating the track from left to right. When three ground discs are stacked the top disc will be protecting the left hand side track. The middle disc will be protecting track that goes straight on. The bottom disc will be protecting the right hand side track. © Copyright Dovetail Games 2015, all rights reserved Page 33 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 9.5 Theatre Route Indicator Signals Route Indicator signals in the form of theatre boxes have been used on this route. These signals have been used where there is a possibility of numerous routes t hat are too confusing or complicated to signal using feather signals. The signal that the theatre box is attached to will be read the same as it usually would, the only difference is that the theatre box underneath will contain a combination of letters indicating which route the driver is set to use. Below is a list of destinations for route builders who wish to use the theatre box. The relevant letter or number should be entered into the link character box in order for the route text to be displayed. a b c d e f g h i j k l m n o p q r s t Main Down Main Up Main Loop Down Branch Up Branch Shed Bay Yard Spur Down Relief Up Relief No 1 Siding No 2 Siding No 3 Siding Down Goods Up Goods Goods Yard Down Middle Up Middle u v w x y z 0 1 2 3 4 5 6 7 8 9 A B C D Down Platform Up Platform Turntable Down Reception Up Reception Down Goods Loop Blank Up Goods Loop Down Through Up Through Down Departure Up Departure Down Siding Up Siding Middle Siding Engine Siding Branch Branch Siding Carriage Siding Invisible 9.6 Diamonds on Signals Some of the signals on this route have a diamond on the post. Although this has no impact on the gameplay, it has been included as it is historically correct. The signals would have had diamonds on them to indicate that the line at the signal is track circuited so that the presence of a train at that signal is repeated to the signal box. © Copyright Dovetail Games 2015, all rights reserved Page 34 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 9.7 Sighting Boards If a signal arm is hard to see or has a structure behind it , the arm will have a plain white sighting board behind it (as can be seen in the image above). This allows the arm to stand out from the background so that the driver can see it easier. 9.8 Arms Underneath Gantries At Exeter station, there are arms on the gantry signals that hang underneath the gantry. The arm is placed underneath the gantry as it would be obscured by the canopy next to it if it were placed above the gantry. Therefore, it is placed at a suitable height underneath the gantry so that the driver can clearly see the arm(s). © Copyright Dovetail Games 2015, all rights reserved Page 35 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 10 Signal Placement on opposite side of track During the steam era of the Great Western Mainline (for this route, 1950s), Great W estern Railway locomotives located their drivers on the right hand side of the cab. As a result, unlike convention for most of the rest of the UK during this time , signals could commonly be found on the opposite side of the track in c orners so that it is easily visible. In the diagrams above you can se e that the signal on the right hand side is actually linked to the left hand side track. However, in the game the link is not visible and so it is up to the driver to be aware that there may be signals on the opposite side of the track. © Copyright Dovetail Games 2015, all rights reserved Page 36 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 11 Whistle Boards In this route, the whistle boards must be acknowledged by the player otherwise the player may have points deducted from their scenario score. The player must sound their whistle within a 100m zone centered on the whistle board. Whistle boards will appear as a horn icon on the track profile display section of the HUD. © Copyright Dovetail Games 2015, all rights reserved Page 37 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 12 Water Troughs A water trough is a device to enable a steam locomotive to top up its water supply whilst on the move. It consists of a long trough between the rails filled with water along a flat stretch of railway. When a steam locomotive passes at speed over the trough, its water scoop can be lowered, and the speed of forward motion forces water into the scoop, up the scoop pipe and into the tanks or locomotive tender. Water troughs have 2 associated signs Water Trough Warning Board – this shows that you are approaching a water trough. © Copyright Dovetail Games 2015, all rights reserved Page 38 Release Version 1.0 Train Simulator – Riviera Line in the Fifties Water Trough Start Board – this states where the trough starts. All the tender locomotives included with this pack have working water scoop apparatus. To lower the scoop press CTRL+T. You will notice that spray will be visible coming from the tender. Make sure you don’t overfill the tender otherwise water will overflow out of the tank! Also make sure that you raise the scoop before you reach the end of the trough or the scoop will break! © Copyright Dovetail Games 2015, all rights reserved Page 39 Release Version 1.0 Train Simulator – Riviera Line in the Fifties 13 Credits Dovetail Games would like to thank the following additional contributors for their input in the creation of Riviera Line in the Fifties: Stuart Galbraith - Inspiration, research, route building, scenario writing. Pete Gilliam - Inspiration, research, locomotive setup, Driver Assist implementation. Edward Fisk - Setup for the Pannier locomotive. Matt Walmsley - Audio for all the locomotives and stock . © Copyright Dovetail Games 2015, all rights reserved Page 40 Release Version 1.0