iPad Revenue - Al`s Records and Tapes
Transcription
iPad Revenue - Al`s Records and Tapes
Executive Summary e&co. will produce and distribute interactive eBooks targeted at the children’s market. With a te am of exp erienced e&co. aim a n im a t o rs and st s to be to o r e y-tellers what Pixa Books drawn f rom lead r is to an in im g ated film: the Hollywood stu standard dios, e&c b e o arer of quality fa . has brought t mily ente ogether t r t a h inment and brig for this ex e best citing new htest to p roduce platform. tomor row’s sto rytelling. By targeting the eBooks market, and the iPad platform in particular, e&co. will fulfill a demonstrable market need for interactive content for the children’s market at an accepted price point that will result in high margins. The idea to form an interactive publishing house targeting children first came to founder Alan Elliott (composer, producer and new media entrepreneur) while watching his three-year old daughter play with an iPad. She demonstrated an instinctive sense of how to use the iPad, but there was a notable absence of books targeted at kids her age – and those titles that were available were static, non-interactive 2 adaptations of traditional printed books. There simply were no eBooks that took advantage of the iPad platform and its multimedia capabilities. The market opportunity became evident. Apple sold 13 million units this year and Apple estimates that number will triple in 2011. With the rollout of additional tablet computing devices from Samsung, Dell, HP, and others, the expected market for tablet computers will exceed 81.3 million tablets by 2012. The iPad was the most requested “toy” by children for Christmas, 2010 guaranteeing that in 2011, millions of fathers like Alan are scouring the iTunes store for animated, interactive eBooks that simply don’t exist yet. Executive Summary Recognizing that the iPad will replace DVD players and traditional books as the go-to-medium for parents of restless toddlers, Alan approached long time friend, Rob Edwards (producer and writer of two Academy Award nominated animated features for Disney as well as the television series “The Fresh Prince of Bel Air”, “Full House” and “In Living Color”, and others). e&co. seeks $3,000,000 from outside investment sources. Funds will be used for product development and implementation, capital expenditures, and working capital. Edwards, a father of two boys, immediately recognized the opportunity to tell new stories to a new audience in a new and exciting way. Together, Edwards and Elliott enlisted an eager team of writers, animators, composers and internet developers from leading studios (Disney, Pixar, Warner Brothers) who appreciate the unprecedented and as yet untapped potential of the eBook as an interactive story-telling medium. Armed with top-flight talent, e&co. will create and produce original properties featuring new, fully animated and interactive characters, heartwarming stories and original music for the eBook while establishing itself as a trusted source for commercially compelling content. 3 Core Product The core product is a catalogue of eBook properties built for global distribution. e&co. will build catalogue by developing and producing unique properties, accomplishing this in four ways: 1 Writing e&co. producer/writer Rob Edwards wrote Disney’s full length, Academy Award Nominated, “The Princess and the Frog.” Mr. Edwards’ crossover geek love of animation and writing give e&co. not only one of the top writers in the field, but one of the top judges of talent inside the space and one of the few writers who can both write and draw. 2 3 Animation e&co. has put together a team of some of the most respected and visionary animators from inside Disney and Pixar with the mission to create new properties for a new medium. Music e&co. founder Alan Elliott combines an encyclopedic knowledge of all things musical with a distinctive writing voice. e&co. will create a unique catalogue of music that will generate royalties from radio, television, the internet and through public performances as well as through traditional sheet music and licensing of properties for film/TV use. e&co. will employ it’s expertise to create a team that provides continuity. Through continuity, e&co. will keep costs manageable. 4 4 Internet Dev. e&co. has experience developing internet content with a team of coders and designers able to fulfill the content provided by the animators, writers and composers. Through years of creating web sites and other on-line content, e&co. will smoothly go from writing, to production, to animation to internet coding. Strategic Alliance with e&co. has formed a strategic partnership with talent agency William Morris Endeavor. In addition, e&co.’s partnership with WME includes The Raine Group. WME is the largest diversified talent agencyin the world, with offices in Beverly Hills; London; Miami Beach; Nashville;New York City and Shanghai. WME represents clients from all artistic disciplines, including motion pictures, television, music, theatre, publishing, commercials, sports, digital media, and video games. WME also has subsidiaries and strategic investments in companies which provide both marketing and advertising services as well as investment banking and commercial banking services to its clients in the media and entertainment industries. The Raine Group is a boutique merchant bank focused exclusively on entertainment, digital media and sports. Founded in 2009 by Joseph Ravitch and Jeffrey Sine, in partnership with WME Entertainment, Raine has offices in New York, Los Angeles, Palo Alto and Beijing. With a global reach, Raine focuses on growth equity investments where its deep industry experience and unique network of strategic relationships, limited partners and advisory board members can create value for portfolio companies. WME and its CEO, Ariel Emanuel, will represent e&co. and our content across all media, including TV, film, live events, and music. Included amongst the animation writers for future properties (and represented by WME) are: JONATHAN AIBEL & GLENN BERGER: Kung Fu Panda 2, Monsters vs. Aliens (Dreamworks) JOSH CAGAN - “Undergrads” (MTV) DAVE COLLARD - “Family Guy” (Fox) JOHN DAVIS: Jimmy Neutron (Nickelodeon) DEAN DEBLOIS: How to Train Your Dragon (Dreamworks), Lilo & Stitch (Disney) ED DECTER & JOHN STRAUSS: The Wild (Disney) MIKE DOUGHERTY: Calling All Robots (Disney) JEFF & JACKIE FILGO: Diary of a Wimpy Kid (Fox) ADAM GOLDBERG - “The Jetsons” (WB) RITA HSIAO: Enchanted, Toy Story 2, Mulan (Disney) KYLE KILLEN: Ready Set Slow (Dreamworks) KAREY KIRKPATRICK: Over the Hedge (Dreamworks) ROB LETTERMAN - Monsters vs. Aliens (Dreamworks) BRIAN LYNCH – HOP (Illumination) JOHN MANN & JON GUNN – BOO U (Dreamworks Animation) JASON MICALLEF – Untitled Illumination Animated Project STEVE OEDEKERK - Barnyard (Nickelodeon) PAM PETTLER: Monster House (Sony), Corpse Bride (WB) CHRIS SANDERS: Lilo & Stitch (Disney), How to Train Your Dragon (Dreamworks) HEATHER SIEFERT & KEVIN KOPELOW: “Striperella” (Spike TV) JOSHUA STERNIN & JEFFREY VENTIMILIA: Yogi Bear (WB), The Simpsons (Fox) TOM WHEELER: Puss in Boots (Dreamworks) 5 Addressing the Market Opportunity e&co. will produce properties at viable costs via the following methods: e&co. will build its revenue and asset base through these means: e&co. will engage a team of proven successful writers, composers, animators and internet developers, primarily on a freelance basis. e&co. will create and own properties. e&co. will license the properties through traditional publishing companies. e&co. will initially be run virtually, thereby avoiding significant overhead expense. e&co. will produce approximately twelve properties per year (ten in year one). e&co. will license the properties through traditional television and film companies. e&co. will fulfill digital distribution through partnership through (amongst others): e&co. will license the properties through traditional merchandising companies. • iPad (through Apple) • Kindle (through Amazon) • Direct to consumer (e.g., Topspin Media) 6 Principals: Alan Elliott, Founder Rob Edwards, Producer/Writer Alan Elliott signed a recording contract with Warner Bros. Record shortly upon graduating from Northwestern University. Rob Edwards, an accomplished screenwriter and producer, is an industry veteran with more than 20 years of experience. Mr. Edwards most recent career achievement includes his work as a writer on Disney’s Academy-Award nominated “The Princess and the Frog,” starring Anika Noni Rose, Oprah Winfrey, John Goodman, Bruno Campos and Terrence Howard. Mr. Elliott worked as a staff producer/Artists and Repertoire representative at Atlantic Records, Warner Brothers Records, Dreamworks Records, and founded “Al’s Records & Tapes” with funding from Interscope Records. Mr. Edwards has also produced and written for popular television shows including: “Full House,” “A Different World,” “The Marshall Chronicles,” “Roc,” “In the House” and “In Living Color,” for which he received an Emmy Award nomination. Mr. Elliott and partner Ariel Emanuel started Matter, Inc. (later, the Endeavor Agency). Matter, Inc. produced original entertainment programming for the internet, including the first celebrity “chat show” on line for America Online in 1995 with “The Oldsmobile Hour.” Mr. Elliott composed, orchestrated and arranged scores for the movies “Let’s Go To Prison,” “Seeing Other People,” “Secret Window,” “Cheer Up!” and “Hitch” and for the television shows “Here and Now,” “The Naked Truth,” “The Ortegas,” “The NFL on Fox,” “The Hollow Men” in addition to twice composing the opening and closing themes for the Grammy Awards. Mr. Edwards also worked on “The Fresh Prince of Bel Air,” where he met show creators Andy and Susan Borowitz. The team went on to create “Out All Night,” starring Patti LaBelle, Morris Chestnut and Vivica A. Fox. Mr. Edwards has also written for Disney’s Academy Award-nominated animated feature, “Treasure Planet.” Mr. Elliott is producing Sydney Pollack’s film of Aretha Franklin’s 1972 live recording of “Amazing Grace.” Mr. Elliott is working on the musical theater version of “The Bad and The Beautiful,” and for television, “Rahzel’ Field Trip” with Jeff Tremaine and Rafi Zabor’s PEN/Faulkner winning novel “The Bear Comes Home.” Mr. Edwards is currently working on “The King of the Elves,” based on a short story by Phillip K. Dick as well as live action projects for Walt Disney Studios and Will Smith’s company, Overbrook Entertainment. Born in Detroit, Mr. Edwards lives in Los Angeles with his wife and two sons. Mr. Elliott lives in Hollywood with his pregnant wife, three year old daughter and two dogs. 7 Storytelling: When the printing press was invented in 593 A.D., the state of the art in story telling was the printed word and the printed image on paper. The Possibilities of eBooks With the invention of the eBook, 1,400 years later, we are still telling stories with stationary words and images on paper. The eBook, in it’s infancy (now), is a digital replication of traditional bound books. The eBook experience has transferred data from the page into the digital realm. Today, we can tell original stories to a new generation of readers. While publishing houses are scrambling around to add digital gimmicks to preexisting fiction, but the nature of the storytelling still hasn’t changed. Plainly: eBooks will reinvent storytelling. The eBook has made reading a book… portable. A e&co. will create unique interactive properties for the next generation of storytelling by providing compelling stories for young readers versed in technology. step forward. But not a leap. e&co.’s unique properties will blur the lines between films, television, computers, and traditional books to combine and make an interactive hybrid that thus far has no comparable. e&co. will deliver these properties through the fastest growing medium in the world: the iPad. 8 The Interactive Experience As entertainment has made it’s way from the storybook to the movie screen, to the television set, into the laptop and finally into the iPad, e&co. sees an opportunity to redefine the experience of a new type of storytelling that interacts with readers. Here’s an example: In “The Adventures of Sammy the Awesome Bunny (and That Turtle Guy),” (e&co.’s Warner Brothers-esque treatment of the further adventures of a Hare who will do anything under the sun to avoid a hard day’s work- and his sensible, pragmatic Tortoise friend), the Hare gets impatient when the reader has not turned the page. The Hare looks at the reader and asks, “Are we finished reading?” Further, the young reader might click on a word like “run,” and the Hare will… run! 9 The possibilities of interactivity are endless and push storytelling in directions it has yet to fulfill. e&co. has brought together the best and brightest to produce tomorrow’s storytelling. If the young reader presses a word they do not know the eBook will read the word out loud. The Plan: Production as Priority e&co. has put together a development model with realistic expectations for production and sales. Development and execution within e&co.’s system will see properties made by the same creators working to make studio features and television shows. e&co. will create a catalogue of unique original properties by creating and investing in a community of proven writers, musicians and animators to deliver properties which can be used across a spectrum from eBooks to feature films. e&co. is using the lessons provided by the original studio animation system model. The studio animation system model was designed to create new unique properties by putting together a team of writers, composers and animators working together to create these properties. e&co. is employing and updating this model for the 21st Century. e&co. will establish this by producing unique original properties at low prices with exposure through both traditional and burgeoning distribution outlets. By making production a focus, e&co. can build a valuable catalogue– and reputation–quickly. s r e t c a r a h c Original s e i r o t S l a n i Orig c i s u M l a n i g Ori 10 Building Catalogue A valuable long-term asset e&co. will build is a catalogue of unique properties. Warner Bros. Cartoons was responsible for the Looney Tunes and Merrie Melodies theatrical cartoon short subjects. The characters featured in these cartoons, including Bugs Bunny, Daffy Duck, Porky Pig, Speedy Gonzales, Wile E. Coyote and Road Runner, are among the most famous and recognizable characters in the world. e&co. will create and produce twelve properties a year (ten in year one). During the time of inception, Warner Bros. Cartoons averaged 40 fully produced cartoons per year. Each property will follow its own path, and the connective tissue these properties share is the system they will be funneled through: e&co.’s development process. By making production a priority, the characters were able to find their own unique voices out of the system the studio employed. By aggressively focusing on creating new properties with a system of accomplished professionals across the spectrum, e&co. can build a lasting catalogue. e&co. can build a lasting catalogue by adhering to this tried and true system. Again, e&co. is looking toward the future with the lessons provided by the original studio animation system model. Warner Bros. Cartoons, Inc., the in-house division of Warner Bros. Pictures during the golden age of American animation was one of the most successful animation studios in American media history. Current Conditions The principle factors which drive demand are: traditional model of production has created an opportunity for e&co. 1) need for new and unique properties inside e-publishing business; While studios seek to reduce overhead, opportunity exists to fulfill the need for unique original properties for what continues to be a growing pipeline of outlets such as the iPad and the internet. 2) decreasing budgets at traditional studios for development unique original properties; 3) need for animators/coders for existing properties from legacy properties. As development at traditional film studios dwindles and the publishing business consolidates, the prohibitive price point of entry for the 11 Delivery Of Properties: iPad eBooks, iPad and the Company: The iPad is particularly marketed as a platform for audio and visual media such as books, periodicals, movies, music, and games, as well as web content. The iPad has become the distribution prism through which media is daily adapting in all forms. The device was initially popular with 300,000 iPads being sold on their first day of availability. By May 3, 2010 Apple had sold a million iPads, this was in half the time it took Apple to sell the same number of original iPhones. By May 31, 2010 Apple had sold two million iPads and by June 22, 2010 they had sold 3 million. Between July 1 and September 30, 2010 Apple sold a further 4.2 million iPads. During the October 18, 2010 Financial Conference Call, Steve Jobs announced that Apple had sold more iPads than Macs for the Fiscal Quarter. Topspin Media Topspin Media will fulfill digital needs for e&co. (see Topspin’s attached pdf’s; including case study for Brian Eno/David Byrne and Topspin overview) including: Whereas traditional companies try to shoe-horn old media product into the iPad format., e&co. is designed to develop and produce new properties to the iPad which are uniquely designed to take advantage of the iPad’s technology. Through e&co.’s experience inside the technology field, e&co. is versed in the realities of building product that is exportable and updatable as technology grows. Over the years, the iPad may lose market share. Google’s Android or some new device undoubtedly will tap into this share. However, e&co. has spent 15 years at the forefront of internet technology and has relationships and experience inside this sector that will minimize obsolescence of our product. As technology expands the ability of our devices, e&co. is poised to adapt accordingly. • Distribution and sales through: Amazon, Emusic, Napster and Rhapsody. • Property Marketing: • Fan-to-fan viral marketing • Target marketing to acquire new fans • Direct marketing to existing fans • Flexible offers to drive higher revenue per transaction • A 360° data analytics platform to help optimize marketing tactics • For more information and specifics, please refer to the attached Topspin pdfs. 12 Positioning of the Company e&co. seeks to capitalize on existing and anticipated market conditions by structuring its operating model to be of relevance to business to consumer (b2c) arenas. Equally important is the fact that e&co.’s properties are independent of both infrastructure and technological changes. e&co.’s properties rely on creating original properties rather than on future technologies. The combination of e&co.’s properties and its positioning will direct on-line usage in a way that will give structure to the current cluttered state of the internet. Importantly, e&co. plans to make the properties able to be exported between devices easily, making the choice of Internet interface matter little to the user’s ability to access e&co.’s properties. In this way, e&co. can quickly establish a brand name in on line entertainment, thereby creating a loyal customer base and an immediate advantage over future competitors. e&co. will benefit by the development of new means of interactivity regardless of the channels of distribution (i.e., 3-D or upgrades to operating systems). Competitive Advantage As of the writing of this, there are no current like-minded content providers with a business model similar to e&co.’s. Although there is no “proprietary intellectual property” or technology, at present, no other competitor in the area of developing original properties for eBooks, television and film exists. 13 iPad’s Dominance Today: Resolve Market Research, the Los Angeles-based New Media research consulting firm, recently completed a study detailing the impact of the iPad on other media and entertainment devices. devices in the future and instead defer to the iPad for their e-reading and portable gaming needs. 60% of iPad owners/intenders view portable gaming devices as most enjoyable for playing games, and yet 38% say they will not buy new portable gaming devices after owning an iPad. The study investigated the attitudes, usage patterns, brand affiliations and spending habits of technology device owners and "intenders," those intending to own devices by the end of 2010, in four categories: the iPad, smartphones, e-Readers and portable gaming devices. Nearly 50% say they will not buy an e-Reader after buying an iPad. The iPad is trending towards a major takeover given that users of e-Readers and portable gaming devices intend to forego buying those #1 reason to own an iPad? It's an entertaining and cool device! The top reasons for wanting an iPad support that assertion. 1 (56%) Entertainment 2 (42%) Cool factor 3 (40%) Convenience 4 (28%) Brand (Apple) 14 The Difference Between Legacy Properties and the Company’s Properties: Traditional media have existing properties (Bugs Bunny, Mickey Mouse, Dr. Seuss–as examples). Translating these existing “legacy” properties are the priorities for traditional media. Traditional media have no serious dedicated effort toward building development inside this new and so far unspecified area. e&co. properties require a focus on development that traditional media have almost completely stopped investing in: original eBook content animation department music department creative development Traditional media are aiming to completely outsource these departments (e.g.– Warner Bros. Film Music Department cut 40% of it’s department in 2010) so it does not seem practical to anticipate that traditional media will shift their business model to adjust, especially since eBooks have no track record. In this way, the opportunity for a “Google,” “YouTube” or other such business to emerge to rival traditional media is likely. 15 Competitive Landscape No companies today are currently positioned to exploit the opportunity for interactive eBooks in the children’s market, despite the market opportunity: so-called "on the lot" deals that allow them to hire a cadre of young helpers – plummeted 34% from 2006 to 2009, according to the industry trade paper Variety. Traditional Book Publishers / Traditional Media Companies: Although some studios (such as Disney) have developed stand-alone applications targeted at children, the iPad platform is at best tangential to the studios’ core mission of producing mass audience, hit-driven product. Traditional book publishers see great opportunity in eBooks. (See “E-Readers With Color Open Door for Pictures” NY Times, Dec. 15, 2010). It is anticipated that for the foreseeable future, large media companies will either buy into an existing company, or wait until a competitor inside the space begins an in-house model that is replicable. However, publishers’ business models thus far are limited to static versions of existing legacy titles (“Winnie the Pooh,” or “Dr. Seuss”). Game Companies: Traditional book publishers – already challenged by the transformation of their core business – lack the creative and technical resources to develop interactive versions of existing properties in-house and will have to turn to third parties (through licensing or on an outsourced basis) to produce offerings to rival e&co.’s interactive titles. Gaming companies are currently focused on providing on-line gaming and console based games. While gaming companies may be more easily adaptable than traditional big media companies, gaming companies have grown more conservative in terms of in-house development targeted to the children’s market, focusing instead either on the older “hard-core” gamer demographic (young men) or the on-line casual gaming segment comprised of both older women and men. Traditional media’s film and television divisions have effectively shut down the in-house development needed to provide competitive new product on this new platform. The traditional economic model underpinning the traditional media is in the midst of a radical shift. Game Companies could become competitive as they have both the technological and producing know-how to integrate their corporate culture to adapt to the creation and production of eBooks. With the lucrative DVD market shrinking, digital alternatives stealing consumers' attention from traditional entertainment and media conglomerates demanding fatter profit margins, every major studio is finding ways to rein in spending and reduce overhead. Consumers can see the results at the multiplex, where 18% fewer movies will have been released this year than in 2007. As with traditional media, becoming competitive will require gaming companies to make a departure from their existing business models. The number of producers whose overhead is covered by studios – 16 Competition Apple is making a major push into illustrated books, having introduced more than 100 titles to its iBookstore in December, 2010, an assortment of children’s books, photography books and cookbooks. At some point, competition will exist. e&co. views its competition as any entity providing properties through the iPad and like technology. However, within the structure of e&co.’s business model, e&co. sees the major recording labels (both inside and outside the United States) as future partners. Inside traditional media’s film, television, music and book divisions, the development costs necessary to provide competitive product is not available due to the dearth of in-house development. Currently, the field is wide open and looks to remain so due to structural challenges inside legacy media companies. Big media will be competitive at some point. Most probably, the existing media corporations will buy their way into this business as they lack the needed infrastructure to put the pieces together to compete with their existing products: i.e.- films, television, music and books. Add to this the reality that inner-division squabbles are likely as each film, tv, technology are all territorial about their products inside large media companies. Thus, it is anticipated that for the foreseeable future, large media companies will either buy into a company like e&co., or wait until a competitor inside the space begins an in-house model that is replicable.Thus far the business model is to invest in legacy properties like “Winnie the Pooh,” or “Dr. Seuss.” Disney, Warner Brothers, Fox… everyone will be in this space eventually to exploit existing properties. Publishers are making headway in converting their enormous libraries of illustrated titles to e-books, hoping to capitalize on the growing popularity of the Apple iPad and the Nook Color and their ability to showcase books with color photographs and illustrations. Some of the most popular children’s picture books of all time will be available, including some of the “Olivia” picture books, published by Simon & Schuster. Other titles are “Ad Hoc at Home,” a lavish cookbook by the chef Thomas Keller; “Beginnings,” by the photographer Anne Geddes; and “In the National Parks,” a photograph collection by Ansel Adams. 17 Competition Jon Anderson, the publisher of Simon & Schuster Children’s Publishing, said about eBooks, “It finally gives us the opportunity to have our picture books join the e-book revolution.” Mr. Anderson said in an interview. “It gives us a great opportunity to monetize our content in a way that we previously haven’t been able to.” The prices of e-books with pictures be generally in line with print prices. Some of the books released are exclusive to Apple’s iBookstore, while others are available through other digital book retailers. But some features, including the ability to view two consecutive pages as one uninterrupted image, are not available through reading applications from Kindle and Nook for Apple devices. Books available in the Nook Store are readable on the Nook Color, an e-reader that Barnes & Noble began selling in October for $249. He said that by early 2011, the company hoped to release picture e-books at the same time as the print versions, which is standard practice now for trade books and their digital counterparts. The titles published by HarperCollins, including books in the “Amelia Bedelia” and “Fancy Nancy” series, are available on the Nook Color. They are the first picture books the publisher has made available digitally. Converting image-heavy books into digital form has not been easy. Authors are careful to monitor how their work appears on a screen, and publishers have struggled to replicate the experience of reading a print book. Some publishers have also had success breaking into the digital space by turning books into applications for mobile devices. Disney Publishing says it has reached one million downloads of its book apps, featuring Winnie the Pooh, Disney princesses and characters from “Toy Story.” Other publishers whose books will be featured in the iBookstore include HarperCollins, Disney Publishing, the Hachette Book Group, Macmillan and Workman Publishing, Apple said. 18 Marketplace Background: Retail and Education Beyond its rising production, iPad sales also are benefitting from improvements in Apple’s retail strategy. “In addition to its traditional channels, Apple now is expanding to sell the iPad through new retailers, including Amazon, Target, Verizon and Walmart,” Alexander said. “Apple has moved more rapidly than expected to push the iPad out to new retailers, which will give it maximum retail presence during the critical holiday sales period.” Demand for the iPad is rising as users find new ways to use the product to replace tasks previously done on or with paper. Interest from the education sector also is increasing. Apple has yet to offer incentives to the education segment to purchase iPads. However, the company is expected to offer those kinds of packages in 2011 and beyond, similar to deals that Apple currently offers on its laptops to students and teachers. As usage increases in primary education, expect increased interest from students’ other family members, young and old. How will next generation get their information? A recent survey shows their kids are eyeing some wallet-stretching electronics this holiday season. Across a multitude of electronic offerings, the Apple iPad leads all devices (31% interest in future purchase) among American kids ages 6-12. Kids aren’t the only ones interested in the iPad: fully 18% of the 13+ population is also eyeing the iPad. By end of 2010, iPad production exceeded 2.5 million units per month. With Apple bringing on additional suppliers in 2011, 2011 shipment forecast is for 43.7 million units, up from 36.5 million, and expanded in 2012 outlook to 63.3 million units, up from 50.4 million previously. 19 Marketplace Background: The iPad tops children’s wish lists item and simply had to indicate if they were interested in acquiring a given item or not. Preteens are more interested in iPads and iPod Touches than they are in a Playstation 3 or Xbox 360, according to a Nielsen survey. Among members of the population aged thirteen and older, the iPad still remains popular with 18 percent saying they were interested in the tablet. The older crowd ranked a computer at number one (20 percent), followed by a television (nineteen percent), and a smartphone (also nineteen percent). According to a Nielsen survey, Apple’s iPad is the number one item desired by children aged six through 12 beating out a computer (no particular brand specified) and an iPod touch. 31 percent of kids surveyed said they were hoping for an iPad with both a computer and iPod touch tying for second place with 29 percent of kids placing them on their lists. The survey makes clear that the iPad’s popularity is still going strong even as rival table products, such as Samsung’s Galaxy Tab, begin to enter into the market. The big surprise is that the device beat out the Playstation 3 and Nintendo DS for the top spot among preteens. The Nielsen survey is officially titled “Interest in Buying in the Next Six Months,” but is widely taken as an indicator of popular holiday items among kids this season. Kids obviously didn’t have to choose just one 20 Risk Analysis An investment in e&co. should be considered to involve a high degree of risk. Many factors external to e&co. may impact its operations: As a startup venture, e&co. will be attempting to penetrate new markets with properties that have yet to demonstrate their commercial potential in the wider consumer marketplace. Reliance On Key Personnel Competitors are likely to enter the markets in which e&co. plans to operate, some of which may have greater resources than e&co. At this point in time, the effects of such developments are largely unforeseeable and could have the potential to negatively impact e&co.’s operations and growth either singly or in combination. Investors should consider these factors before undertaking any commitment of capital to support e&co.’s operations. e&co.’s success depends in part upon the performance of its executive officers and other key employees. The loss of the services of several of its key personnel could have a materially adverse effect on e&co.’s projected earnings. It should be noted, however, that most of these factors are common to investments in any venture which plans to operate in a technologyintensive market sector. Additionally, Company management is committed to the success of the venture and has attempted to account for such risks in formulating its strategic direction. e&co. recognizes that as it develops its assets portfolio and moves closer to a liquidity it will need to retain the services of a CFO, someone with institutional credibility, knowledge and know-how to realize the full market potential. The consumer on-line services market is both emerging and highly competitive. Competition ranges from small companies with limited resources to large companies with substantially greater financial, technical and marketing resources than those of e&co. e&co. believes that existing competitors are likely to expand their service offerings and that new competitors, including internet companies, telephone companies and media companies, are likely to enter the consumer on-line services market, resulting in greater competition for the company 21 Contacts Alan Elliott Donald M. K Founder e&co. Tel 323.988.9692 fo alan@eebooks.in Daniel M. Friedland Partner eller, Jr. Orrick, Herrin gton & Sutclif fe LLP 1000 Marsh R oad Menlo Park, C a 94025-1015 Tel 650.614.76 09 Fax 650.614. Mobile 650.86 7401 7.6965 Dke ller@Orrick.C om Partner Orrick, Herrington & Sutcliffe LLP 777 South Figueroa Street Suite 3200 Los Angeles, Ca 90017-5855 Tel 213.612.2469 Fax 213.612.2499 Dfriedland@Orrick.Com Ariel Emanuel William Morris Endeavor Entertainment Tel 310.248.3064 9601 Wilshire Boulevard, 3rd Floor Beverly Hills CA 90210 22 e&co.: Financial Assumptions General Expenditures The statements of operations and cash flows for the three-year period contained herein and this accompanying Summary of Significant Assumptions represent the best estimate as of January 4, 2011 of the most probable result of the Company operations for the proceeding three years. The financial forecast reflects judgment based on present circumstances of the most likely set of conditions and most likely course of action, to the extent such conditions or actions are anticipated to affect the results described in the financial forecast. The assumptions described herein are those that the Company believes are significant to the financial forecast or are the key factors upon which the results shown in the financial forecast depend. The financial forecast was prepared in good faith and is based upon a variety of estimates and assumptions, which though considered reasonable, may not be realized and are inherently subject to significant business decisions which are subject to change. Therefore, the actual results achieved during the forecast period will vary from those set forth in the financial forecasts, and the variation may be material. In Year Two, Expenditures (excepting “Executive Compensation,” which remain flat) are increased 25% to reflect growth of the company. In Year Two, an additional twelve books are added (22 eBooks in Year Two vs. 10 eBooks in Year One). For modeling purposes, we assume first month's sales of each eBook 10,000 units, declining over an 18-month period There will be, in Year Two, 18 books on the income statement after month 20. a month each ($40,000 each annually). In years two and three, Salaries expenses shall be increased by adding two full time employees each year. 1) Coding expense has been derived from the cost of a team to design, code and execute our eBooks as of January 7, 2011. With ten projects, the Company anticipates that expense will decrease as there becomes a flow to the process. Income Statement 2) Animation expense has been derived from the cost of a full time team to design characters and create animation for our eBooks as of January 7, 2011. With three projects, the Company anticipates that expense will decrease as there becomes a flow to the process. 3) Recording costs are based on having two songs per ebook. Each session (three hours) will have fifteen musicians, one orchestrator, (16 musicians x AFM New Media $250 each = $4,000) plus $1000 for orchestrations/copying and $1,000 for studio costs. 4) Talent costs are based on SAG New Media Off Camera Performers (minimum $759/ per performer per session). Estimated six to seven performers/sessions per book. 5) Executive Compensation to Robert Edwards and Alan Elliott: $150,000 each ($300,000 total). Assistants’’ salaries expense has been derived from a monthly salary for one full time employee working for $3,333.33 23 With our proposal, with the help of Topspin Media, who will fulfill digital distribution, our roster would fall in to four sales categories: 1) iPad revenue is based on the Company’s ability to sell product through Apple’s iTunes store. Estimate derived from sales of similar iPad eBooks and in particular the application “Uzu” which released its sales figures from a similar venture from August 2010. Estimate is based upon estimates of iPad sales in the future. Apple expects to ship nearly 13 million units this year and Apple estimates that number will triple next year. With the rollout of additional tablet computing devices from Samsung, Dell, HP, and others, the expected market for tablet computers will exceed 81.3 million tablets by 2012. Lastly, figure derived as follows: For modeling purposes, we assume first month's sales of 10,000 units, declining over an 18-month period. Top-line revenue is projected at $7.00 per unit (based upon a 70% revenue share). Year One has ten eBooks (production starting at one per month in month three). e&co.: Financial Assumptions Year Two is demonstrated in two different sheets, each reflecting the addition of 12 new eBooks in Year Two (22 total in year two: 12 from Year Two, 10 from Year One): Sheet two has flat (0%) growth for year two. Sheet three has 25% growth for year two. 2) License Revenue (TV; movies) is based on the Company’s ability to find licensing partners in television and film. Figure provided by ICM. License Revenue in sheet two (Year Two) is flat from Year One. License Revenue in sheet three (Year Two) is from Year One increased to reflect anticipated growth due to increased production (22 eBooks in Year Two vs. 10 eBooks in Year One). 3) Merchandise is based on the Company’s ability to strike licensing deals for merchandise including toys, clothing, etc. Figure provided by ICM. Merchandise in sheet two (Year Two) is flat from Year One. Merchandise in sheet three (Year Two) is increased from Year One to reflect anticipated growth (22 eBooks in Year Two vs. 10 eBooks in Year One). Each new eBook projects at $5,000 worth of merchandise for opening month, decreasing to $2,500 in month two, decreasing to $1,500 in month three and decreasing to $1,000 for each month after. 4) Book Revenue (Physical) is based on the Company’s ability to sell physical rights to a publishing company for $50,000 per book. Figure provided by ICM Book Revenue (Physical) in sheet two (Year Two) is flat from Year One. Book Revenue (Physical) in sheet three (Year Two) is increased from Year One to reflect anticipated growth due to increased production (22 eBooks in Year Two vs. 10 eBooks in Year One). e&co.: iPad Revenue iPad revenue is based on the assumption that each eBook has an 18 month virtual shelf life. iPad revenue is based on the Company’s ability to sell product through Apple’s iTunes store. Estimate derived from sales of similar iPad eBooks and in particular the application “Uzu” which released it’s sales figures from a similar venture from August 2010 and “Camera” which released it’s sales figures from a similar venture from January, 2011. For modeling purposes, we assume first month's sales of 10,000 units, declining over an 18-month period. Top-line revenue is projected at $7.00 per unit (based upon a 70% revenue share). 24 Year Two is seen as follows: Sheet two (Year Two) is flat growth from Year One, while reflecting growth due to increased production (22 eBooks in Year Two vs. 10 eBooks in Year One). Sheet three (Year Two) has 25% growth from Year One, while reflecting growth due to increased production (22 eBooks in Year Two vs. 10 eBooks in Year One). Estimate is based upon estimates of iPad sales in the future. Apple expects to ship nearly 13 million units this year and Apple estimates that number will triple next year. With the rollout of additional tablet computing devices from Samsung, Dell, HP, and others, the expected market for tablet computers will exceed 81.3 million tablets by 2012. e&co.: Financial Assumptions iPad Revenue iPad Revenue Year 1 1 Revenues UNITS UNITS Month 1 Month 2 Month 3 Month 4 Month 5 Month 6 Month 7 Month 8 Month 9 Month 10 Month 11 Month 12 Month 13 Month 14 Month 15 Month 16 Month 17 Month 18 10,000 7,500 5,000 2,500 1,250 750 500 500 500 285 214 143 72 72 57 43 29 14 2 INCOME $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 70,000 52,500 35,000 17,500 8,750 5,250 3,500 3,500 3,500 2,000 1,500 1,000 500 500 400 300 200 100 3 4 5 6 $ 70,000.00 $ $ 52,500.00 70,000.00 $ 35,000.00 $ 52,500.00 $ 70,000.00 $ $ $ $ 17,500.00 35,000.00 52,500.00 70,000.00 $ 70,000.00 $ 122,500.00 $ 157,500.00 $ 175,000.00 7 $ $ $ $ $ 8,750.00 17,500.00 35,000.00 52,500.00 70,000.00 $ 183,750.00 8 $ $ $ $ $ $ 5,250.00 8,750.00 17,500.00 35,000.00 52,500.00 70,000.00 $ 189,000.00 9 $ $ $ $ $ $ $ 3,500.00 5,250.00 8,750.00 17,500.00 35,000.00 52,500.00 70,000.00 $ 192,500.00 10 $ $ $ $ $ $ $ $ 3,500.00 3,500.00 5,250.00 8,750.00 17,500.00 35,000.00 52,500.00 70,000.00 $ 196,000.00 11 $ $ $ $ $ $ $ $ $ 3,500.00 3,500.00 3,500.00 5,250.00 8,750.00 17,500.00 35,000.00 52,500.00 70,000.00 $ 199,500.00 12 $ $ $ $ $ $ $ $ $ $ 1,995.00 3,500.00 3,500.00 3,500.00 5,250.00 8,750.00 17,500.00 35,000.00 52,500.00 70,000.00 $ 201,495.00 Total $ $ $ $ $ $ $ $ $ $ 201,495.00 199,500.00 196,000.00 192,500.00 189,000.00 183,750.00 175,000.00 157,500.00 122,500.00 70,000.00 $ 1,687,245.00 iPad Revenue iPad Revenue Year 2- 0% Growth Revenues, 25% Growth General Expenses 1 Revenues UNITS UNITS Month 1 Month 2 Month 3 Month 4 Month 5 Month 6 Month 7 Month 8 Month 9 Month 10 Month 11 Month 12 Month 13 Month 14 Month 15 Month 16 Month 17 Month 18 Month 10 10,000 7,500 5,000 2,500 1,250 750 500 500 500 285 214 143 72 72 57 43 29 14 500 INCOME $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 70,000 52,500 35,000 17,500 8,750 5,250 3,500 3,500 3,500 2,000 1,500 1,000 500 500 400 300 200 100 2 3 4 5 6 7 8 9 Book 1 Book 2 Book 3 Book 4 Book 5 Book 6 Book 7 Book 8 Book 9 Book 10 Book 11 Book 12 Book 13 Book 14 Book 15 Book 16 Book 17 Book 18 Book 19 Book 20 Book 21 Book 22 $ $ $ $ $ $ $ $ $ $ $ 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 300 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 200 300 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 100 200 300 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 TOTAL $ 205,000 $ 206,500 $ 207,500 $ 208,000 $ 208,500 $ 208,900 $ 209,200 $ 209,400 $ 209,500 25 10 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 100 200 300 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ 209,500 11 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 100 200 300 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ 209,500 12 Total $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 100 200 300 400 500 500 1,000 1,500 2,000 3,500 3,500 3,500 3,500 5,250 8,750 17,500 35,000 52,500 70,000 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 209,500 $ 6,500 10,000 13,500 17,000 20,400 25,450 33,900 51,000 85,500 137,500 206,500 205,000 203,000 199,500 196,000 192,500 189,000 183,750 175,000 157,500 122,500 70,000 2,501,000 e&co.: Financial Assumptions iPad Revenue iPad Revenue Year 2- 25% Growth Revenues, 25% Growth General Expenses 1 Revenues Month 1 Month 2 Month 3 Month 4 Month 5 Month 6 Month 7 Month 8 Month 9 Month 10 Month 11 Month 12 Month 13 Month 14 Month 15 Month 16 Month 17 Month 18 UNITS 12,500 9,375 6,250 3,125 1,563 938 625 625 625 356 264 179 90 90 71 54 36 18 INCOME $ 87,500 $ 65,625 $ 43,750 $ 21,875 $ 10,938 $ 6,563 $ 4,375 $ 4,375 $ 4,375 $ 2,494 $ 1,846 $ 1,251 $ 630 $ 630 $ 499 $ 376 $ 254 $ 123 2 3 4 5 6 7 8 Book 1 Book 2 Book 3 Book 4 Book 5 Book 6 Book 7 Book 8 Book 9 Book 10 Book 11 Book 12 Book 13 Book 14 Book 15 Book 16 Book 17 Book 18 Book 19 Book 20 Book 21 Book 22 $ $ $ $ $ $ $ $ $ $ $ 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ $ 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 254 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 123 254 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 TOTAL $ 253,716 $ 254,967 $ 255,597 $ 256,227 $ 256,726 $ 257,102 $ 257,356 $ 257,479 26 9 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 123 254 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ 257,479 10 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 123 254 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ 257,479 11 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 123 254 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ 257,479 12 Total $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 123 254 376 499 630 630 1,251 1,846 2,494 4,375 4,375 4,375 6,563 10,938 21,875 43,750 65,625 87,500 $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 257,479 $ 5,609 8,103 12,478 16,853 21,228 27,668 38,352 59,851 103,102 168,097 254,967 253,716 251,870 249,376 245,001 240,626 236,251 229,688 218,750 196,875 153,125 87,500 3,079,086 e&co.: Financial Assumptions income statement Income Statement 1 1 2 3 4 5 6 7 8 9 10 11 12 Total Year 1 Revenues 1 iPad Revenue 2 License Revenue (tv; movies) 3 Merchandise 4 Book Revenue (physical) $70,000 $122,500 $157,500 $175,000 $183,750 $189,000 $100,000 $5,000 $50,000 Gross Revenue $0 $5,000 $5,000 $50,000 $50,000 $70,000 $192,500 $196,000 $199,500 $100,000 $5,000 $5,000 $50,000 $277,500 $162,500 $7,500 $7,500 $50,000 $230,000 $188,750 $10,000 $50,000 $344,000 $200,000 $253,500 $209,500 $201,495 $1,687,245 $100,000 $300,000 $10,000 $60,000 $50,000 $300,000 $361,495 $2,347,245 GENERAL EXPENSES Ten Projects (one year) 1 Coding $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 150,000 2 Animation $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 12,500 $ 150,000 3 Music $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 6,000 $ 72,000 4 Talent $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 4,167 $ 50,004 $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 $ 339,996 $ 85,483 $ 85,483 $ 85,483 $ 85,483 $ 85,483 $ 85,483 $ 85,483 $ 85,483 $ 85,483 $ 1,025,796 $ 77,017 $ 144,517 $ 103,267 $ 258,517 $ 114,517 $ 168,017 $ 124,017 $ 276,012 $ 1,321,449 5 6 7 8 9 10 11 12 13 Travel Accounting Services Independent Publicist Business Insurance Independent Counsel Business Development Marketing Equipment/Web Services Executive Compensation $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ $ 28,333 Total $ 85,483 $ 85,483 $ 85,483 Ten Projects Total Operating Income 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ 2,083 500 2,000 400 5,000 5,000 5,000 2,000 $ $ $ $ $ $ $ $ 25,000 6,000 24,000 4,800 60,000 60,000 60,000 24,000 (one year) $ (85,483) $ (35,483) $ (15,483) $ 192,017 27 e&co.: Financial Assumptions Income Statement income statement 2 1 2 3 4 5 6 7 8 9 10 11 12 Total Year 2- 0% Growth Revenues, 25% Growth General Expenses (except "Executive Compensation" which remains flat) Revenues 1 iPad Revenue 2 License Revenue (tv; movies) 3 Merchandise 4 Book Revenue (physical) $205,000 $206,500 $207,500 $208,000 $208,500 $208,900 $209,200 $209,400 $100,000 $5,000 $50,000 Gross Revenue $205,000 $5,000 $5,000 $50,000 $256,500 $207,500 $209,500 $209,500 $209,500 $100,000 $5,000 $5,000 $50,000 $363,000 $213,500 $7,500 $7,500 $50,000 $263,900 $214,200 $10,000 $50,000 $364,400 $217,000 $267,000 $219,500 $209,500 $2,501,000 $100,000 $300,000 $10,000 $60,000 $50,000 $300,000 $369,500 $3,161,000 GENERAL EXPENSES Twelve Projects (one year) 1 Coding $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 187,500 2 Animation $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 187,500 3 Music $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 90,000 4 Talent $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 62,508 5 Executive Compensation Travel Accounting Services Independent Publicist Business Insurance Independent Counsel Business Development Marketing Equipment/Web Services $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 $ 28,333 $ 28,333 $ 28,333 $ 28,333 $ 28,333 $ 339,996 Total $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 1,197,252 $ 113,729 $ 164,129 $ 114,429 $ 264,629 $ 117,229 $ 167,229 $ 119,729 $ 269,729 $ 1,963,748 6 7 8 9 10 11 12 13 2,604 625 2,500 500 6,250 6,250 6,250 2,500 Ten Projects Total Operating Income $ $ $ $ $ $ $ $ 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ 25,000 7,500 30,000 6,000 75,000 75,000 75,000 30,000 (one year) $ 105,229 $ 156,729 $ 107,729 $ 263,229 28 e&co.: Financial Assumptions income statement Income Statement 3 1 2 3 4 5 6 7 8 9 10 11 12 Total Year 2- 25% Growth Revenues, 25% Growth General Expenses (except "Executive Compensation" which remains flat) Revenues 1 iPad Revenue 2 License Revenue (tv; movies) $253,716 $254,967 3 Merchandise $12,500 $12,500 $15,000 $15,000 $17,500 $17,500 $20,000 $20,000 $22,500 $22,500 4 Book Revenue (physical) $50,000 $50,000 $50,000 $50,000 $50,000 $50,000 $50,000 $50,000 $50,000 $316,216 $417,467 $320,597 $421,227 $324,226 $424,602 $327,356 $427,479 $329,979 $255,597 $256,227 $100,000 Gross Revenue $256,726 $257,102 $100,000 $257,356 $257,479 $100,000 $257,479 $257,479 $100,000 $257,479 $3,079,086 $257,479 $100,000 $100,000 $600,000 $25,000 $25,000 $225,000 $50,000 $50,000 $50,000 $600,000 $429,979 $332,479 $432,479 $4,504,086 GENERAL EXPENSES Twelve Projects (one year) 1 Coding $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 187,500 2 Animation $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 15,625 $ 187,500 3 Music $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 90,000 4 Talent $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 5,209 $ 62,508 $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 339,996 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 99,771 $ 1,197,252 $ 224,455 $ 324,831 $ 227,585 $ 327,708 $ 230,208 $ 330,208 $ 232,708 $ 332,708 $ 3,306,834 5 6 7 8 9 10 11 12 13 Travel Accounting Services Independent Publicist Business Insurance Independent Counsel Business Development Marketing Equipment/Web Services Executive Compensation $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 2,604 625 2,500 500 6,250 6,250 6,250 2,500 $ $ $ $ $ $ $ $ $ 28,333 Total $ 99,771 $ 99,771 $ 99,771 2,604 625 2,500 500 6,250 6,250 6,250 2,500 Ten Projects Total Operating Income $ $ $ $ $ $ $ $ 25,000 7,500 30,000 6,000 75,000 75,000 75,000 30,000 (one year) $ 216,445 $ 317,696 $ 220,826 $ 321,456 29