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Gorebeards I'm the incarnation of rage. Cut me, and we’ll fight. Lead me into a trap, and I’ll crush your neck with my boot heel. Betray me, and I'll pile the heads of your kinsmen at the foot of your grave. Hide from me, and I'll tear apart the mountains to find you. Fight me, and you will die with honor. -- Thoro “Great Oak” Blood Crest In Brief Gorebeards live and die by their lust for battle. Savages in combat, Gorebeards unnerve the most hardened of warriors. Masters of combat, they favor weapons that draw the most blood from the enemy. Thick-bladed swords and axes commonly fill their armories. Of all the bearded folk, Gorebeards fight longer than any other on the battlefield. Blunt, rash, and prone to violence, Gorebeards enjoy friendly fights at the bar — usually since they start them. They love the thrill of the hunt and prefer pursuing dangerous creatures that other races consider monsters. Appearance Gorebeards’ long red beards, sometimes braided with bits of bone, partially conceal their scarred faces. Some dye their beards red if needed. Countless fights leave every Gorebeard calloused and hardened. Sometimes gray tattoos mark accomplishments such as their first kill. Their clothing consists of furs, leathers and metal. In warmer climates they favor thinner hides and cottons, but armor is almost always a component in some form or fashion, even if it is only a war belt or helmet. Females wear braids which are dyed red or they weave ribbons, red hide, or coarse red material into their braids. This is sometimes mixed with red gems or bones dyed red. 2 Philosophy Gorebeards believe in complete honesty, perhaps sometimes to a fault. Therefore Gorebeards tend to make poor politicians as they speak their mind and do not sugarcoat their words. A Gorebeard must be able to trust his comrades while in battle. Any Gorebeard caught lying receives a public flogging, is marked, and has the words of his betrayal put on public display. The punishment does not change in severity no matter what manner of betrayal. The reaction of the Gorebeard community is the only measure of such a crime. Sometimes the village forgets about the crime and only the guilty suffer. Other times, the community never forgets and that Gorebeard is cast out of bearded folk society forever. Raised as fighters from birth, warriors are held in the high regard in the Gorebeard society. The least respected are those who choose not to fight at all in any capacity. The race sees this as complete and total disrespect, as if a brother turned their back on the clan. Those predisposed to magic are usually battle mages or custos. Those injured in battle, or otherwise too infirm for battle still contribute to the effort as blacksmiths, armorers, crafters of all items for war, workers in hospitals, trainers, or others in their best support of battle efforts. These professions are not normally looked upon with great respect for those that choose the life outright. Wounded veterans and the aged who choose to contribute in such fashion are indeed respected, however. Gorebeards almost always carry a blade of some kind on their person if only to deliver a killing stroke upon those have defeated. Magic casters, rogues, warriors, and custos are all respected equally among the Gorebeards as long as battle and combat are their focus. Gorebeards respect all who know their role in a battle and fulfill it to perfection. The strong lead the clans. If someone is weak or is viewed as such, they will always be commanded on how to run their own life and may be cast aside. If a person is strong, they will be revered by the other clan members and can become the leader of the clan. If a Gorebeard’s death comes in battle, they are viewed as a martyr of the race. A Gorebeard is bred to fight from the time of birth and dying in battle is the most glorious honor bestowed upon them. Death from old age rarely occurs, but it is revered when it does. When a Gorebeard reaches old age, he's considered to have a true Gorebeard's spirit. The Gorebeards believe that an Eternal Forge sits at the center of the earth. It reincarnates them upon death into in a new body—one to be prepared for war. 3 Views on Magic The elders train and keep the magics of the clan. If a Gorebeard is dispositioned towards magic they are given to the elders to train as a mage. However, the warriors of the clans are not fools and tend not to pick on those who are to become mages. They know well the powers of magic. Homeland The massive caves of Mount Blood Crest are the Gorebeards’ home. These large caverns contain underground springs giving the Gorebeards almost everything they need to survive. With the help of the Ukronos, the stone walls and passageways are carved and made safe to live in. Revered Places The Pillars Of Ages Three large columns of stone standing 6 feet tall bear runes many ages old. The columns protrude from the ground in a hidden chamber deep within the Gorebeards’ home. These stones hold and store the history of their people. Rumors say a secret word will allow the columns to answer any question asked of them. The Ukronos gave the knowledge of the stone pillars to the Gorebeards many years ago. Birthrights Parents of both genders stand side by side in the rearing of the children, the father teaches the children to ignore pain in the heat of battle. Wedding ceremonies for the most part are straightforward. As a showing of strength, one of the lovers will kill a fearsome animal for the celebratory feast; sometimes the happy couple takes on the hunt together as a practice of unity. The engagement thereafter is relatively short. The wedding ceremony will be in the tradition of hand binding and both partners will get a tattoo unique to each of them. The tattoo shows others who they belong to. It is not uncommon for the happy couple to duel each other during the wedding ceremony as a display for guests. The elders believe unity in a marriage is directly reflected on the battlefield. When there is disunity in the home, it is a distraction on the battlefield. Gorebeard couples therefore tend to be deal with any disagreement directly and quickly rather than let the issue fester. 4 Clans When traveling in the outer world, all Gorebeards bear the surname BloodCrest. They see one another as equal among family. Last names mean little—strength is what separates them from one another. Origins The elders speak of the Shepherd of the Eternal Forge who made the first Gorebeards. The Shepherd carved them from steel and shaped them with fire. Then he breathed life into his children. He gave them the secrets of the forge. He showed them the art of wielding steel for protection and freedom. “Glory in battle will be your way back to me. I will be on the fields of battle with you. I will be the steel of your blade. When the fight is done and you lay there broken, I will take you and reforge your soul to fight once more.” It is in his honor that the Gorebeards call there clan leader “Shepherd.” Threats Children of the Filth Gorebeards are looked over for imperfections when they are born. Most all the elders are looking for signs of the “Filth." The Filth is a sickness that is found only in children and adolescents. Once the child is found to be infected, they are mercifully killed for there is no cure that is known. This disease leads to malformed bodies and minds. Sometimes the sickness doesn't manifest itself until the teen years. It begins with an unexplained fever lasting more than four days, followed by boils and swelling in parts of the body. Lastly, the mind goes, making them act like rabid dogs. Some have escaped into the darkness of the forest and formed crazed packs of mad Gorebeards that terrorize the areas surrounding the forests and mountains. Styrax of Thorn Tine Gorebeards have been fighting the Styrax of Thorn Tine Forest for generations. Once the Styrax was one of the Entgrown race, but now they are a darker version of their former selves. They have succumbed to infernal temptations. Now they stand as a shadow of their former selves: their skin is a deep green and red. Slime covered weeping vines fall about their faces and arms. Two piercing yellow orbs for eyes glow beneath their sopping wet hair. Their stare takes even bravest person’s breath from their body. Every few years the willowers plant a seed known as the brood seed. This seed gives birth to a Styrax Witch. Styrax Witch Revered as a queen to the Styrax, she sprouts from the earth as a being of pure evil. With the voice of a banshee, she wails and gathers all of her children to her side. They plant their roots into the ground around her. With their gnarled roots entwined, she gives her children strength and the ability to think and see as one. The Gorebeards do not know the Witch's ultimate plan, but they do know the Witch will target them and send the Styrax to attack. 5 People of Note Heroes Fannar ''The Brave'' BloodCrest - The Elders tell of a Gorebeard that defied the Infernal forces and refused to lay down his weapon and submit to their will. Atop the crest of Blood Mountain, he and his clan took a final stand in the name of freedom and drove the infernal forces back away from their rocky home. Fannar took up his axe and faced a circle of the dreaded Red Archers. While they feathered him repeatedly with arrows, he took their heads one at a time. He later died from his wounds; his clan thereafter was known as the BloodCrest Clan. To this day, archery is not especially popular as a weapon choice among the Gorebeards. Thoro “Great Oak” Blood Crest - Great Oak was a giant among dwarves. Despite being the same height, his personality was huge. His outspoken opinions and great leadership skills drew many to his side and ideas, Thoro rose quickly to the rank of ''Shepherd'' of the clan, the primary protector and battle leader of the people. It is said that Great Oak killed the second Styrax Witch by tearing it apart piece by piece with his own hands before he was killed. Thoro stood seven feet (unusually tall for a Gorebeard) tall and personally defeated the great Manyon Treesplitter. Manyon was a troll who had killed many with his club, Phyrgruck. This club was a petrified tree that was 10 feet long and heavier than an ox. He would clear the trees before him as he chased down his prey. Thoro lured Manyon onto a felled tree over a large gulch. Once on the bridge, Thoro took his mighty axe, Flame’s Friend and split the bridge and watched as Manyon fell to his death. Talia “The Reveler” BloodCrest - Talia was an infamous hero among her people. She was a mage who saved hundreds of her kin in battle. Despite her healing abilities, she still bore a great polearm called “Ripper." Whenever she got the chance, she used Ripper to validate its name. She killed just as many enemies as allies she saved. She represents the true Gorebeard spirit which is most at home when joining in battle. Villains Adigor “The Deceiver”- Adigor “The Deceiver” is known as the betrayer of the race. He and those who followed with him willingly took the power of the infernal and became the Mordax. No one in the clan will say for sure what the Mordax look like other then they are abominations of nature. When Fannar “The Brave” lay out his plans to free himself and his people from the Empire, Adigor and his people told Fannar that they would stand with them as long as the glory of it all would be his. This did not sit well with the elders. They refused to let this happen. With Adigor’s pride hurt, the traitor sold out his own kin in exchange for power and everlasting life. Many Gorebeards died unnecessarily as they made their escape from the Empire. Adigor was captured some months later. Have committed such a heinous betrayal, he was punished by a public flogging, removal of his left hand, and marked upon his forehead with the bent arrow of betrayal. He was chained to a great rock and left to die of his wounds. Fjorkella “Dead Eye” was Adigor’s consort, but quickly filled the void once Adigor was captured. She grew to be ten times more dangerous and feared in half the time. She led many raiding parties against her kin and took many heads to avenge her fallen lover. She wielded a jagged axe and dull dagger and called nobody her friend. The Seared were a group of Emberheart who hunted Gorebeards for sport. They deemed these bearded folks as the fiercest of opponents. These Emberheart bore bloody red beards as trophies and consist of untold numbers as they tend to travel in smaller groups. They are dangerous as their trades and are always ready to take any number of Gorebeards. 6 Relics of Note Shepherd's Fang This axe has been passed from Shepherd to Shepherd for ages, it is said that the axe was from a stone that fell from the sky one night, and unsure of the metal the Gorebeards saw it as a sign from the Shepherd, the Eternal Forge himself. It glowed a deep blue and seemed to cut clean though even the strongest of Styrax. Blood Soaker Polearm found in the deep blood ponds beneath Mount Blood Crest. The waters of these ponds flow red from nearby mineral deposits, but the iron in the water provides a blood-like odor throughout the cave. A polearm was found at the bottom of one pond when Morgasha Blood Crest dove to the bottom on a dare. She surfaced holding the haft above her head. Gorebeard histories said they could not find any record of this magnificent weapon, but it does bear a striking semblance to the Sanguine Judge. That is a weapon legendary not for the acts of any one wielder, but for the qualities of all alike. The Sanguine Judge is rumored to dominate its wielder and guide their hand to kill friend and foe alike to sate its hunger. This foul weapon is rumored to have been locked away by the Alizarins so none may fall victim to its evil will ever again. Rulership When a Shepherd has been killed or prepares to step down because of age, those who wish to be considered for the role of Shepherd are gathered in a massive pit within the caves. There they fight one another for the opportunity to become the next Shepherd. Whoever wins gains the respect and honor of the clan and is trained by the others that came before him. The Clan is an army unto itself. Children are taught from birth to ignore pain and welcome a glorious death in battle. It's because of this that the Gorebeards are hard to kill. They will continue fighting long after others would have died from blood loss. Relationships Gorebeards respect those that can fight and hold their own within battle, male or female, melee fighter or mage. Among all the races of the world, they mistrust the Entgrown most for the Entgrown resemble Styrax and therefore the Gorebeards are never at ease around them. The Ukronos have been long time allies to the clan. There is never a time when the true children of stone are not welcome in a Gorebeard settlement. Trade is a large part of their relationship. In fact, the Ukronos supply most of the stone and ore for the clan's weapons. Racial Advantages and Disadvantages: • Recover from Fear x 1 per combat • +20 Body • Shield skill costs double