Fastt Math Teacher`s Guide
Transcription
Fastt Math Teacher`s Guide
i Intro Page:Layout 1 7/12/07 10:27 AM Page 1 ii-iv:Layout 1 7/12/07 11:29 AM Page ii Credits Program Authors Dr. Ted Hasselbring and Laura Goin began collaborating on the research, design, and development of instructional software at the Learning Technology Center of Vanderbilt University in 1984. Over the years, their research and development have focused on the use of technology for enhancing learning in students with mild disabilities and those who are at risk of school failure. In addition to FASTT Math, their collaboration has resulted in many other software programs and tools for students across learning abilities — from regular education classrooms to special needs students and English Language Learners, including Scholastic’s READ 180. Currently, Dr. Hasselbring is Professor of Special Education at the Peabody College at Vanderbilt University, and Ms. Goin is the CEO of Designs for Learning. No part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission of the publisher. For information regarding permission, write to Scholastic Inc., 557 Broadway, New York, NY 10012. Copyright © 2007, 2005 Scholastic Inc. All rights reserved. All rights reserved. Published by Scholastic Inc. Printed in the U.S.A. ISBN 0-545-05566-0 SCHOLASTIC, FASTT Math, SCHOLASTIC ACHIEVEMENT MANAGER, and associated logos and designs are trademarks and/or registered trademarks of Scholastic Inc. Other company names, brand names, and product names are the property and/or trademarks of their respective owners. ii 1 2 3 4 5 6 7 8 9 10 14 15 14 13 12 11 10 09 08 07 ii-iv:Layout 1 7/12/07 11:29 AM Page iii Table of Contents Overview FASTT Math Overview ..............................................................................................3 Who Can Benefit from FASTT Math? ..................................................................3 How Does FASTT Math Assess Fluency? ..............................................................3 How Does FASTT Math Develop Fluency? ..........................................................4 Reports ..................................................................................................................5 Worksheets............................................................................................................6 How Does FASTT Math Differ from Drill and Practice Software? ....................7 Research & Validation Purpose ....................................................................................................................11 Rationale..................................................................................................................11 Mathematical Knowledge ......................................................................................13 Normal Development of Math Fact Fluency ........................................................14 Developing Fluency in Math-Delayed Children ....................................................16 Effectiveness of the FASTT Math Approach ..........................................................19 Student Software FASTT Math Student Software ..............................................................................25 Overview of the Program Activity Types ..........................................................26 Using the Software ............................................................................................27 Student Login......................................................................................................28 Student Introduction to FASTT Math ................................................................30 Placement Assessment........................................................................................31 Fact Grid ..............................................................................................................36 Changing Fact States ..........................................................................................38 Adaptive Instruction ..........................................................................................39 Periodic Assessments ..........................................................................................50 Independent Practice..........................................................................................51 Customizing the Fact Tracker ............................................................................56 Completing the Operation ................................................................................57 Buttons ................................................................................................................58 Scholastic Achievement Manager (SAM) SAM Overview ........................................................................................................61 Installation ..............................................................................................................62 Signing In ................................................................................................................63 The Home Page ......................................................................................................64 Permissions and Passwords ....................................................................................65 Student Enrollment ................................................................................................66 iii ii-iv:Layout 1 7/12/07 11:29 AM Page iv Message Center ......................................................................................................68 FASTT Math Program Settings................................................................................72 FASTT Math Worksheets ........................................................................................77 FASTT Math Reports................................................................................................81 FASTT Math Award Certificates..............................................................................83 FASTT Math Resources ............................................................................................85 Reports Guide Overview ..................................................................................................................89 Summary of Available Reports ..............................................................................90 Student Reports ..................................................................................................90 Class, Grade, and Teacher Reports ....................................................................91 School and District Reports ................................................................................91 Student Fact Fluency Status Report ......................................................................92 Student Lesson Status Report ................................................................................94 Student Response to Intervention Report ............................................................96 Progress Report ......................................................................................................98 Intervention Grouping Report ............................................................................100 Summary Progress Report ....................................................................................102 FASTT Math Implementation Report ..................................................................104 Implementing FASTT Math Who Should Use FASTT Math? ............................................................................109 Determining Who Needs FASTT Math ............................................................109 Addressing Prerequisite Skills: The Fact Fluency Foundations Guide ..........112 Introducing FASTT Math to Students ..................................................................113 FASTT Math Software Usage ................................................................................116 Placement Assessment......................................................................................116 Ongoing Instruction, Practice, and Re-assessment ........................................116 Recognizing Student Progress..............................................................................118 Reproducibles ..............................................................................................121 Technical Support ......................................................................................142 Index ..................................................................................................................143 iv 1-8 Overview:Layout 1 7/12/07 10:28 AM Page 1 ® Overview FASTT Math Overview ..............................................................................................3 Who Can Benefit from FASTT Math? ..................................................................3 How Does FASTT Math Assess Fluency? ..............................................................3 How Does FASTT Math Develop Fluency? ..........................................................4 Reports ..................................................................................................................5 Worksheets............................................................................................................6 How Does FASTT Math Differ from Drill and Practice Software? ....................7 dent u t s y An gles to g u r t s who facts h t a m recall from t i f e n can be ath. M T T S FA 1 1-8 Overview:Layout 1 2 7/12/07 10:29 AM Page 2 1-8 Overview:Layout 1 7/12/07 10:29 AM Page 3 FASTT Math Overview Welcome to FASTT Math. FASTT stands for Fluency and Automaticity through Systematic Teaching with Technology. In about 10 minutes a day, students gain math fact fluency using the power of technology. This proven method assesses individual student’s fluency with basic math facts and then provides systematic, adaptive instruction and practice to fill in the gaps. Students develop automatic recall of basic math facts, providing the foundation for the development of higher-order math skills. Who Can Benefit from FASTT Math? When students lack fluency (meaning both understanding and automaticity) in foundational skills, performance requiring application of those skills is likely to be painfully slow, difficult, and full of errors. As these dysfluent students confront more complex math—long division, problem solving, or algebra—they risk cognitive overload. They get overwhelmed trying to juggle basic arithmetic and advanced math in the same region of the brain. Being able to perform core tasks with automaticity, almost without thinking, frees working memory for more meaningful tasks. Home environment can impact a child’s capacity to retain facts. A child who plays board games with dice at home will have more opportunity to pick up addition calculation skills than a child who does not engage in these pastimes with family members. If the school’s math curriculum does not provide sufficient practice opportunities during math fact acquisition, these students can fall even further behind. Students with neurologically based conditions may struggle with memory, language, and even spatial deficits, and are prime candidates for FASTT Math. For students who understand numbers and operations but have inefficient strategies for problem solving, FASTT Math provides the targeted instruction and systematic repetitive practice they need to develop automatic recall of facts. For students with deeper conceptual problems, the Fact Fluency Foundations Guide provides lessons and activities to develop understanding before students focus on gaining automaticity. How Does FASTT Math Assess Fluency? For each operation FASTT Math begins with a Placement Assessment. The assessment diagnoses exactly which facts a student can recall automatically from memory (in less than 0.8 seconds) and which are either unknown or being processed non-automatically using a strategy, such as adding on or skip counting. By focusing on response latency, the difference between the length of time it takes a student to type, say, the number 21 versus the time it takes to answer the math fact 7x3, the FASTT Math software is able to determine whether each fact is fluent (answer given correctly in 0.8 seconds or less) or non-fluent. 3 1-8 Overview:Layout 1 7/12/07 10:29 AM Page 4 How Does FASTT Math Develop Fluency? After the Placement Assessment, the program builds an individualized Fact Grid highlighting fluent (Fast) and non-fluent (Study) facts and begins to systematically select Study Facts from the Fact Grid for instruction. Fact Grid Screen FASTT Math employs an approach called expanding recall, which builds students’ capacity to “hold” new facts longer and longer in working memory until they make the leap to automatic recall. No more than two or three new facts are introduced at any one time, typically as fact pairs—7x3 and 3x7— to build a memory relationship between the problem and the answer. With expanding recall the new facts are interspersed with a gradually increasing number of known facts, with the program constantly measuring response time. By limiting the time allotted for a response, the program refocuses the students on retrieving facts from memory rather than falling back on more inefficient strategies, like counting. During a typical 10-minute session, students will focus on a couple of new facts and spend time developing fluency with existing facts. Engaging games provide a platform for improving speed and accuracy with what they have already learned. As students progress through the Fact Grid they earn game points and are encouraged to beat their high scores by improving their speed and accuracy. By mastering more facts, students are rewarded with the opportunity to customize their Fact Tracker device. 4 1-8 Overview:Layout 1 7/12/07 11:32 AM Page 5 Reports FASTT Math tracks students’ progress and performance throughout the program. Through Scholastic Achievement Manager (SAM) teachers and administrators can generate reports on individual students, groups of students, an entire class, a grade, the whole school, or district. (See pages 81–82 for more details.) Reports provide information on a variety of performance measures, including fact fluency status, progress, and response to intervention among others. In addition, SAM will alert teachers when it identifies a problem, like low usage or slow progress, or when there is reason to celebrate, like achievement of a new level in fact fluency. Sample Student Fact Fluency Status Report 5 1-8 Overview:Layout 1 7/12/07 10:29 AM Page 6 Worksheets In addition to creating reports, SAM allows you to print custom worksheets for each student. These worksheets draw on each student’s current fact fluency, allowing the student to apply the facts they’re learning with multi-digit and multi-operation computations. The worksheets are ideal for timed math drills. Sample Worksheet 6 1-8 Overview:Layout 1 7/12/07 10:29 AM Page 7 FASTT Math includes a guide for building conceptual foundations in number sense and operations that some students may lack. What happens, for example, if you have students that don’t know the answer to 3+0 or 6x1? Those students likely have a deeper problem than simply an inability to recall facts; they lack underlying concepts in number counting, quantity, and linking new facts to known facts. The Fact Fluency Foundations Guide written by Katherine Garnett, Ed.D., professor and chairperson of the Department of Special Education at Hunter College, offers concrete guidelines for further assessing and addressing each of these student’s needs. Once a solid conceptual foundation is in place, the FASTT Math software can take over the fluency-building process. How Does FASTT Math Differ from Drill and Practice Software? Presentation and practice of math facts sounds a lot like traditional drill and practice software, but FASTT Math differs in several important ways. With its systematic focus on individual facts and response times, FASTT Math provides an instructional platform that draws on proven methods and the latest thinking in cognitive science. The table below highlights some of the key differences between FASTT Math and traditional drill and practice software. Traditional Drill & Practice Software FASTT Math Gives students both learned and un-learned Assesses which facts a student doesn’t facts—no assessment know and focuses instruction on those Presents large amounts of new information Presents small, manageable amounts of new information Allows a long period of time for a response Requires recall from memory by controlling response time Presents un-learned information randomly Presents new information using the systematic, research-proven expanding recall model Corrective feedback during instruction Custom worksheets support transfer to paper & pencil Uses a proven method Often, no corrective feedback Computer-based practice only No research basis 7 1-8 Overview:Layout 1 8 7/12/07 10:29 AM Page 8 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 9 Research & Validation Purpose ....................................................................................................................11 Rationale..................................................................................................................11 Mathematical Knowledge ......................................................................................13 Normal Development of Math Fact Fluency ........................................................14 Developing Fluency in Math-Delayed Children ....................................................16 Effectiveness of the FASTT Math Approach ..........................................................19 Retriev basic m al of ath fac ts needs to bec ome so rou tine & over-le arned that it beco autom mes atic. 9 9-22 Research & Validation:Layout 1 10 7/12/07 10:30 AM Page 10 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 11 Purpose The goal of the FASTT Math program is to help students develop fluency with basic math facts. Fluently, here, means answering the facts correctly and fast, automatically and with understanding. FASTT Math helps to identify and remediate those students who lack a conceptual foundation of the operations and math fact quantities. Educators and cognitive scientists agree that the ability to recall basic math facts fluently is necessary for students to attain higher-order math skills. Through an adaptive program of systematic instruction and practice, FASTT Math helps students to abandon the use of inefficient and time-consuming strategies for determining the answers to basic facts, such as finger counting, and helps them develop the capacity to retrieve the basic facts from memory quickly and effortlessly. Rationale FASTT Math is the result of nearly two decades of research on the development of mathematical fluency in math-delayed and non-math-delayed children. The rationale for this program is that all human beings have a limited information-processing capacity. That is, an individual simply cannot attend to too many things at once. Grover Whitehurst, the Director of the Institute for Educational Sciences (IES), noted this research during the launch of the federal Mathematics Summit in 2003: “Cognitive psychologists have discovered that humans have fixed limits on the attention and memory that can be used to solve problems. One way around these limits is to have certain components of a task become so routine and over-learned that they become automatic.” (Whitehurst, 2003) The implication for mathematics is that some of the sub-processes, particularly basic facts, need to be developed to the point that they are done automatically. If this fluent retrieval does not develop, then the development of higher-order mathematics skills— such as multiple-digit addition and subtraction, long division, and fractions—may be severely impaired (Resnick, 1983). Indeed, studies have found that lack of math fact retrieval can impede participation in math class discussions (Woodward & Baxter, 1997), successful mathematics problem solving (Pellegrino & Goldman, 1987), and even the development of everyday life skills (Loveless, 2003). And rapid math fact retrieval has been shown to be a strong predictor of performance on mathematics achievement tests (Royer, Tronsky, Chan, Jackson, & Marchant, 1999). Research by LaBerge and Samuels (1974), Lesgold (1983), and Torgesen (1984) support the notion that fluency in basic skills is a necessary prerequisite to higher-level functioning in both reading and math. They suggest that children often do poorly in these subjects because they may have failed to master the subcomponent processes required to understand text and to solve math problems. A common example can be taken from reading. 11 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 12 Consider a child who cannot recognize words by sight. As he reads he must devote excessive attention to the task of word recognition by sounding out each word phoneme by phoneme. This cumbersome process leaves little room for attention to higher-level processes such as thinking about the meaning of words or sentences. When this occurs, comprehension is poor, and the child learns little from the reading material. Problems similar to those encountered in reading also occur in math. If a student constantly has to compute the answers to basic facts, less of that student’s thinking capacity can be devoted to higher-level concepts than a student who can effortlessly recall the answers to basic facts. For example, a child who is performing multiple-digit division must monitor constantly where he is in that procedure. If the child must use primitive counting strategies to subtract or multiply during the division process, the attention and memory resources devoted to these procedures reduce the student’s ability to monitor and attend to the larger division problem. The result is that the student often fails to grasp the concepts involved in multiple-digit division. Recent research in cognitive science, using functional magnetic resonance imaging (fMRI), has revealed the actual shift in brain activation patterns as untrained math facts are learned (Delazer et al., 2003). As predicted by Dehaene (1997, 1999, 2003), instruction and practice cause math fact processing to move from a quantitative area of the brain to one related to automatic retrieval. Delazer and her colleagues suggest that this shift aids the solving of complex computations that require “the selection of an appropriate resolution algorithm, retrieval of intermediate results, storage and updating in working memory” by substituting some of the intermediate steps with automatic retrieval (Delazer et al., 2004). The research cited above highlights the importance of math fact fluency; however, the computation capabilities of American students appear to be falling. Tom Loveless of the Brookings Institute has reviewed responses to select items on the National Assessment of Educational Progress (NAEP) and concluded that performance on basic arithmetic facts declined in the 1990s (Loveless, 2003). Clearly, students need help to develop rapid, effortless, and errorless recall of basic math facts. 12 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 13 Mathematical Knowledge Mathematical knowledge of basic facts can be classified into two categories. The first category, called declarative knowledge, can be conceptualized as an interrelated network of relationships containing basic problems and their answers, such as 4+7=11 or 11-4=7. The facts stored in this network have different “strengths” that determine how long it takes to retrieve an answer. The stronger the relationship, the more rapid and effortless is the retrieval process. For example, if the fact 2+3=5 has greater associative strength than the fact 7+5=12, it will take less time to retrieve the answer 5 to the first of these two problems (Pellegrino & Goldman, 1987). = Ideally, all the facts stored in this network are retrieved from memory quickly, effortlessly, and without error. However, this is often not the case with many students, particularly those with learning problems. These students, for a variety of reasons, have not established a declarative knowledge network, and instead of retrieving facts from memory, they rely on a second category of mathematics knowledge, called procedural knowledge. Procedural knowledge refers to methods that can be used to derive answers for problems lacking pre-stored answers. For example, in the problem 6+8, a student might use a common “counting on” strategy in which the larger of the two addends (8) is stated and the student increments the smaller addend on his or her fingers while saying 9, 10, 11, 12, 13, 14. Although correct answers can be obtained using procedural knowledge, these procedures are effortful, slow, error-prone, and they appear to interfere with learning and understanding higher-order concepts. Underlying both declarative and procedural knowledge in mathematics is a type of understanding typically called number sense. While several definitions of number sense can be found (see, for instance, NCTM Standards 2004 or Case 1998), academics generally agree that it involves an awareness of number names, values, and relationships. Children with number sense recognize the relative differences in number quantity and how those differences can be represented. Number sense gives meaning both to an automatic math fact and to a computational procedure. Gersten and Chard roughly compare the importance of number sense in computation to the need for phonemic awareness in reading (Gersten & Chard, 1999). Both are critical building blocks. Garnett describes a typical hierarchy of procedures, or strategies, that rests upon number sense and leads eventually to automatic recall (Garnett, 1992). All elements—number sense, procedural knowledge, and declarative knowledge—must be developed together to achieve full math fact fluency. 13 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 14 Normal Development of Math Fact Fluency Given the importance of the fluent recall of basic facts, the main concern is how this ability develops. For many children, at any point in time from preschool through at least the fourth grade, they will have some facts that can be retrieved from memory with little effort and some that need to be calculated using some counting strategy. From the fourth grade through adulthood, answers to basic math facts are recalled from memory with a continued strengthening of relationships between problems and answers that results in further increases in fluency (Ashcraft, 1985). The acquisition of math facts generally progresses from a deliberate, procedural, and error-prone calculation to one that is fast, efficient, and accurate (Ashcraft, 1992; Fuson, 1982, 1988; Siegler, 1988). In a typical developmental path in addition, for instance, students begin adding using a strategy called “counting all” that gives way to a “counting on” strategy, which in turn gives way to linking new facts to known facts (Garnett, 1992). In multiplication, a student might employ repeated addition or skip counting as initial procedures for calculating the facts (Siegler, 1988). With repeated exposures, most normally developing students establish a memory relationship with each fact. Instead of calculating it, they recall it automatically. Strategy Counting all Shortcut sum Finger display Counting on from the first addend Counting on from the larger addend Linking Retrieval Representative use to solve 2+4 “1, 2…1, 2, 3, 4…1, 2, 3, 4, 5, 6” “1, 2, 3, 4, 5, 6” “Displays 2 fingers, then 4 fingers; says 6” “2…3, 4, 5, 6” or “3, 4, 5, 6” “4…5, 6” or “5, 6” “2 + 2 = 4, + 2 more = 6” “6” In contrast, most math-delayed children, along with those who have never received systematic math fact instruction, show a serious problem with respect to the retrieval of elementary number facts. Fleischner, Garnett, and Shepard (1982), as well as Hasselbring, Goin, and Bransford (1988), have found that learning-disabled children are substantially less proficient than their non-disabled peers in retrieving the answers to basic math facts in addition and subtraction. Although information is still emerging about the particular difficulties experienced by these children in the retrieval of this information, the evidence that does exist suggests that these children do not suffer from a conceptual deficit (Russell & Ginsburg, 1984), but rather from some sort of disruption to normal development of their network of relationships between facts and answers. That is, these students often have well-developed number sense and procedural knowledge—they can figure out the answer to any fact given enough time. 14 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 15 But because they have poorly developed declarative knowledge, they have minimal ability to recall anything but the most basic facts from memory. What this suggests is that there are huge differences in the amount of instruction individual children need to become fluent at retrieving answers to basic math facts. As shown in Figure 1, by age seven, non-math-delayed students can recall more facts from memory than their math-delayed peers. Further, this discrepancy increases as age increases. As math-delayed students get older, they fall further and further behind their non-math-delayed peers in the ability to recall basic math facts from memory (Hasselbring et al., 1988). In addition, this lack of fluency interferes with the development of higher-order mathematical thinking and problem solving. - - - Figure 1. A comparison of the mean number of fluent addition facts by age for Non-Math-Delayed and Math-Delayed students 15 9-22 Research & Validation:Layout 1 7/12/07 10:30 AM Page 16 Developing Fluency in Math-Delayed Children To counteract the problem described above, the FASTT approach has been used successfully to develop mathematical fluency. It appears that the key to making the retrieval of basic math facts fluent is to first establish a mental link between the facts and their answers. FASTT Math embodies several unique design features to help develop these relationships. These features include: Identification of fluent and non-fluent facts Restricted presentation of non-fluent information Student generation of problem/answer pairs Use of controlled response times Spaced presentation of non-fluent information Appropriate use of drill and practice Each of the features listed above (and described in more detail below) adds to the effectiveness of the program. Identification of fluent and non-fluent facts At any given point in time, most students recall some facts automatically; they answer others using counting or other non-automatic strategies. Drill and practice programs have demonstrated a positive effect on improving the retrieval speed for facts already being recalled from memory. However, drill and practice had no effect on developing automaticity for non-recalled facts (Hasselbring, Goin, & Sherwood, 1986). Consequently, to facilitate the automatic recall of all facts, instruction must be focused on non-automatized facts while practice and review are given on facts that are already being recalled from memory. Thus identifying and separating fluent from non-fluent facts is important. FASTT Math begins with a computerbased assessment that presents all the basic facts in an operation and records the amount of time that the child takes to answer each fact correctly. By measuring the latencies of student responses, the program can accurately determine the facts that are being recalled from memory and those that are solved using a counting strategy. 16 Note: Response latency is determined by measuring the time difference between simply typing the number 21 and typing the answer when presented with the multiplication fact 7x3. 9-22 Research & Validation:Layout 1 7/12/07 10:31 AM Page 17 Following this initial Placement Assessment, FASTT Math constructs a Fact Grid, as shown below. The grid allows the student (and teacher) to see his or her fluent (Fast) facts and those that the student answered slowly or incorrectly (Study facts). The grid shown here indicates a common pattern in many mathdelayed students. This student has automatized most of the facts that include 0 and 1 as the minimum addend (e.g., 0+0 to 0+9, and 1+1 to 1+8, and the reversals). Also, he has automatized a few facts with 2 as a minimum addend, and some of the doubles (e.g., 3+3, 4+4, and 5+5). Fact Grid Screen for a typical math-delayed student Restricted presentation of non-fluent information The program expands the student’s declarative knowledge network by building on existing knowledge. Consider the student whose matrix is shown in the figure above. The FASTT Math software would begin instruction on the facts 1+9 and 9+1, because the student already has automatized all other facts with a minimum addend of 1. As a general rule, the program selects facts to be automatized based upon the size of the minimum addend. For example, once all facts with a minimum addend of 1 have been automatized, FASTT Math begins to select facts with a minimum addend of 2, and so on, until all the “2s” have been automatized. The research (Hasselbring et al., 1988) suggests that it is best to work on developing this declarative knowledge by focusing on a very small set of new target facts at any one time—no more than two facts and their reversals. Instruction on this target set continues until the student can retrieve the answers to the two new facts consistently and without using counting strategies. 17 9-22 Research & Validation:Layout 1 7/12/07 10:31 AM Page 18 Student generation of problem/answer pairs Recent fMRI studies of math fact recall (Dehaene et al., 1999; Delazer et al., 2004) suggest that automatically retrieved facts are stored in the same region of the brain that houses word associations, suggesting a potential linguistic relationship between the calculation (4x6) and its answer (24). In order to construct a memory relationship of this type, FASTT Math explicitly requires students to type each newly introduced fact. By generating the problem/answer pair, students connect the two elements together. And when students falter in holding that connection in memory, the program demands that they retype the fact to reestablish the relationship. Typing a newly introduced fact Retyping a fact to reestablish the relationship Use of controlled response times Once a problem/answer relationship is established, FASTT Math uses controlled response times to reinforce the memory connection and inhibit the use of counting or other non-automatic strategies. A controlled response time is the amount of time allotted to retrieve and provide the answer to the fact. FASTT Math begins with a controlled response time of 1.25 seconds, forcing students to abandon inefficient strategies and to retrieve answers rapidly from the declarative knowledge network. If the controlled response time lapses before the child can respond, or if the student answers incorrectly, the program provides corrective feedback by presenting the problem/answer relationship again. This continues until the child gives the correct answer within the controlled response time. Spaced presentation of non-fluent information FASTT Math develops a declarative knowledge network by interspersing the two new “target” facts with other already automatized facts in a pre-specified, expanding order. Each time the target fact is presented, another automatized fact is added as a “spacer” so that the amount of time between presentations of the target fact is expanded. This “expanding recall” model requires the student to retrieve the correct answers to the target facts over long and longer periods. 18 9-22 Research & Validation:Layout 1 7/12/07 10:31 AM Page 19 Presenting non-fluent facts interspersed with previously mastered facts The appropriate use of drill and practice Only after a student is consistently able to retrieve the answer to a target fact within the controlled response time is that fact added to the child’s set of drill and practice facts. Drill and practice has been shown to be effective only with facts that are already being retrieved from memory. FASTT Math systematically builds a memory relationship before it reinforces speed of recall with appropriate drill and practice activities. Effectiveness of the FASTT Math Approach The principles embodied in FASTT Math have been validated over several years of research with more than 400 students. This research with math-delayed children has shown that the FASTT Math approach can be extremely powerful for developing fluency with basic math facts. Generally, the findings show that when used daily, for about 10 minutes, most math-delayed children can develop fluency with all basic facts in a single operation after approximately 100 sessions. The key to success appears to lie in the consistent use of the program. As expected, students who use the program regularly do much better than students who are only occasional users. 19 9-22 Research & Validation:Layout 1 7/12/07 10:31 AM Page 20 As shown in Figure 2, the effects of using the FASTT Math approach can be quite striking. In a study conducted by Hasselbring and Goin (1988), three groups of students were matched for age, sex, and race. Two of the groups consisted of math-delayed students and the remaining group consisted of non-math-delayed students. In the experiment, one of the math-delayed groups (Math-Delayed Experimental) received an average of 54 ten-minute sessions on the software program for addition; the other two groups (Non-Math-Delayed and Math-Delayed Contrast) received only traditional fluency instruction delivered by their classroom teachers. As the data show, the mathdelayed students receiving instruction with the FASTT Math approach gained, on the average, 19 new fluent facts while their math-delayed peers receiving traditional instruction gained no new facts and their non-math-delayed peers gained only 7 new facts. Perhaps more impressive are the maintenance data. When the experimental students were tested four months after the post-test following summer vacation, the students regressed by only 6 facts, indicating that once facts become fluent through this method, they are retained at a high level. Figure 2. A comparison of the mean number of fluent addition facts for Non-Math-Delayed and Math-Delayed students The results of this experiment have been replicated several times across all four operations. In all cases, when used consistently, the FASTT Math approach has a positive effect on developing mathematical fluency in both math-delayed and non-math-delayed students. Although FASTT Math is effective for all students needing assistance with developing fact fluency, it appears to be especially effective for students labeled as at-risk and learning disabled. 20 9-22 Research & Validation:Layout 1 7/12/07 10:31 AM Page 21 Sources Ashcraft, M.H. (1985). Children’s knowledge of simple arithmetic: A developmental model and simulation. Unpublished manuscript, Cleveland State University. Ashcraft, M.H. Cognitive arithmetic: A review of data and theory. Cognition 44 (1992), 75–106. Case, Robbie. (April 1998). A Psychological Model of Number Sense and Its Development. Stanford University and The University of Toronto. Dehaene, S., Piazza, M., Pinel, P., Cohen, L. (2003). Three parietal circuits for number processing. Cognitive Neuropsychology. Vol. 20, nos. 3–6, pp. 487–506. Dehaene, S., Spelke, E., Pinel, P., Stanescu, R., Tsivkin, S. Sources of mathematical thinking: Behavioral and brain-imaging evidence. Science 284 (May 7, 1999), 970–974. Dehaene, S. The Number Sense: How the Mind Creates Mathematics. New York: Oxford University Press, 1997. Delazer, M., Domahs, F., Bartha, L., Brenneis, C., Locky, A., Trieb, T. (2004). The acquisition of arithmetic knowledge—an fMRI study. Cortex 40 (2004), 166–167. Delazer, M., Domahs, F., Bartha, L., Brenneis, C., Locky, A., Trieb, T., Benke, T. (2003). Learning complex arithmetic—an fMRI study. Cognitive Brain Research 18 (2003), 76–88. Fleischner, J.E., Garnett, K., & Shepard, M.J. (1982). Proficiency in arithmetic basic facts computation of learning disabled children. Focus on Learning Problems in Mathematics 4, 47–56. Fuson, K.C. (1982). “An analysis of the counting-on procedure in addition.” In T.H. Carpenter, J.M. Moser, T.H. Romberg, (Eds.), Addition and Subtraction: A Cognitive Perspective. Hillsdale, NJ: Lawrence Erlbaum, pp. 67–78. Fuson, K.C. Children’s Counting and Concepts of Number. New York: Springer, 1988. Garnett, K. Math learning disabilities. Division for Learning Disabilities Journal of CEC. November, 1998. Garnett, K. Developing fluency with basic number facts: Intervention for students with learning disabilities. Learning Disabilities Research & Practice (1992), 7:210–216. Gersten, R. & Chard, D. Number sense: Rethinking arithmetic instruction for students with mathematical disabilities. Journal of Special Education (1999), 3, 18–29. Hasselbring, T.S., Goin, L., & Bransford, J.D. (1988). Developing math automaticity in learning handicapped children: The role of computerized drill and practice. Focus on Exceptional Children 20, 1–7. 21 9-22 Research & Validation:Layout 1 7/12/07 10:31 AM Page 22 Hasselbring, T.S., Goin, L., & Sherwood, R.D. (1986). “The effects of computer-based drill and practice on automaticity.” Technical report. Nashville, TN: Vanderbilt University, Learning Technology Center. LaBerge, D. & Samuels, S. (1974). Toward a theory of automatic information processing in reading. Cognitive Psychology 6, 293–323. Lesgold, A.M. (1983). “A rationale for computer-based reading instruction.” In A. Wilkinson (Ed.), Classroom Computers and Cognitive Science. New York: Academic Press. Loveless, T. “Trends in Math Achievement: The Importance of Basic Skills.” Presentation at the Mathematics Summit, Washington, DC: February 6, 2003. Pellegrino, J.W. & Goldman, S.R. (1987). Information processing and elementary mathematics. Journal of Learning Disabilities, 20, 23–32, 57. Resnick, L.B. (1983). “A development theory of number understanding.” In Herbert P. Ginsburg (Ed.), The Development of Mathematical Thinking. New York: Academic Press, pp. 109–151. Royer, J.M., Tronsky, L.N., Chan, Y., Jackson, S.J., & Marchant, H. (1999). Math fact retrieval as the cognitive mechanism underlying gender differences in math test performance. Contemporary Educational Psychology 24, 181–266. Russell, R.L. & Ginsburg, H.P. (1984). Cognitive analysis of children’s mathematics difficulties. Cognition & Instruction 1(2), 217–244. Siegler, R.S. Strategy choice procedures and the development of multiplication skills. Journal of Experimental Psychology, Gen. 117 (1988), 258–275. Torgesen, J.K. (1984). Instructional Use of Microcomputers with Elementary Aged Mildly Handicapped Children. Microcomputers and Exceptional Children. 1, 37–48. Whitehurst, G. IES Director’s presentation at the Mathematics Summit, Washington, DC: February 6, 2003. Woodward, J. & Baxter, J. (1997). The effects of an innovative approach to mathematics on academically low-achieving students in inclusive settings. Focus on Exceptional Children 63, 373–388. 22 23-58 student software:Layout 1 7/12/07 10:32 AM Page 23 Student Software FASTT Math Student Software ..............................................................................25 Overview of the Program Activity Types ..........................................................26 Using the Software ............................................................................................27 Student Login......................................................................................................28 Student Introduction to FASTT Math ................................................................30 Placement Assessment........................................................................................31 Fact Grid ..............................................................................................................36 Changing Fact States ..........................................................................................38 Adaptive Instruction ..........................................................................................39 Periodic Assessments ..........................................................................................50 Independent Practice..........................................................................................51 Customizing the Fact Tracker ............................................................................56 Completing the Operation ................................................................................57 Buttons ................................................................................................................58 23 23-58 student software:Layout 1 24 7/12/07 10:32 AM Page 24 23-58 student software:Layout 1 7/12/07 10:32 AM Page 25 FASTT Math Student Software FASTT Math consists of two programs: the FASTT Math student software and Scholastic Achievement Manager (SAM), which is the learning management system for FASTT Math. See pages 61–86 for details on SAM. FASTT Math is designed to help a student develop fluency with basic math facts in addition, subtraction, multiplication and division, in number ranges 0–9 or 0–12. The program begins by assessing the student’s current fluency of facts (correct and fast answers). It then provides adaptive instruction to help him or her build a memory relationship between a problem and its answer and increase the speed at which the student responds to problems. The FASTT Math student software leads the student through a linear path of instruction and assessment. As part of the daily lesson, the student will be given a customized assignment: for example, to study new facts. In addition, the student will be required to complete one practice game per day. The student must complete these tasks before the program moves on to the next assignment. The student will receive one lesson per day (or two lessons per day depending on program settings defined by the teacher). Each lesson should take about 10 minutes to complete. If the daily lesson(s) is completed and the student logs in a second time during the same day, he or she will be able to play practice games. The following pages describe in detail the features of the FASTT Math student software. 25 23-58 student software:Layout 1 7/12/07 10:32 AM Page 26 Overview of the Program Activity Types As the student begins the program, he or she is presented with an initial facts assessment. On subsequent days, the student is presented with different activities. These activities manage the pace of instruction, reassess learning that has happened outside the program, review problem areas, and measure proficiency. The activities, although similar in function and appearance, have very specific goals, and each daily lesson is determined by the student’s progress. The daily lessons are made up of the following types of activities: Placement Assessment (page 31) The program will begin with a Placement Assessment (referred to in the program as a Fast Fact Challenge) for the assigned operation. Adaptive Instruction (page 39) During each lesson, a student receives one of three types of instructional and practice activities including Study New Facts, Review Facts, and Practice Facts activities. Periodic Assessments (page 50) Periodic Assessments (referred to in the program as Fast Fact Challenges) will be presented to students to evaluate fluency of math facts. These assessments include a Mastery Assessment, which evaluates fluency of facts learned by using the program and a Challenge Assessment, which evaluates fluency of facts learned outside the program. Independent Practice (page 51) The Independent Practice consists of Practice Games. Practice Games are presented during each lesson after the student has completed the Adaptive Instruction or a Periodic Assessment. There is no practice game presented after the Placement Assessment is completed. 26 23-58 student software:Layout 1 7/12/07 10:32 AM Page 27 Using the Software After completing the initial Placement Assessment (first 1–2 days), the student will start his or her regular FASTT Math lessons. Each lesson has two parts that the student must complete: Required Parts of a FASTT Math Lesson Part 1: Adaptive Instruction An instructional activity such as: Part 2: Independent Practice A practice game. Study New Facts Practice Facts Review Facts Students can choose any one of the nine games available in the program. OR An assessment: Challenge Special Challenge Mastery The student must successfully complete both parts of the lesson in order for the program to save his or her work. If the student quits the program before finishing the required practice game, his or her work from the first part of the lesson will not be saved and the student will have to repeat the lesson next time he or she logs in. If the student chooses to, he or she can continue to play additional games after completing the lesson. It is recommended to play only one to two additional games per daily lesson. Encourage the student to respond fast and accurately to the facts. The program tracks performance in all activities, including games. If the student plays additional games, it will be safe to quit at any time without fear of losing the work that was completed in the lesson. If the student clicks the Exit button, the program will pause and ask the student to confirm that he or she wants to quit. This prevents the student from unintentionally quitting the program. Teachers can use the Student Lesson Status Report to see records of any incomplete lessons. (See page 94 for details.) If there are many incomplete lessons, remind the student to complete the required game in each lesson and be sure to allow enough time to complete the lesson. 27 23-58 student software:Layout 1 7/12/07 10:32 AM Page 28 Student Login A student must log in to use FASTT Math. When the application is launched, he or she will see the Login screen. Type username and password. Click Go On to log in after entering a username and password. Click to quit FASTT Math. Student Login Screen To log in: 1. Type your Username. 2. Type your Password. 3. Click Go On or press Enter/Return on the keyboard. The program also returns to the Login screen after a student has finished the daily lesson. The student can then quit the program or can leave the program running for the next student to use. 28 23-58 student software:Layout 1 7/12/07 10:32 AM Page 29 Login Errors A student may not be able to log in under the following conditions: If the student types his or her Username or Password incorrectly, he or she will be prompted to retype the information. If the teacher has not enrolled the student in FASTT Math or has not assigned the student to an operation. (See pages 61–67 for details.) If the student is working on Placement Assessment (first FASTT Math lesson), and has received the “Done for Today” message, he or she will not be able to log in a second time on the same day Logging in as a Teacher A teacher cannot log in to FASTT Math using their teacher username and password. In order to log in and use the student program, a teacher needs to create a student account in SAM, assign a username and password, enroll to FASTT Math, and assign an operation. (See page 63 for details.) 29 23-58 student software:Layout 1 7/12/07 10:32 AM Page 30 Student Introduction to FASTT Math During the Placement Assessment, FASTT Math will give an overview of the student experience with the program. A short animation will explain what the student can expect, and what will be expected from the student. The introduction continues with specific instructions on what to do during the Typing Assessment part of the Placement Assessment. When the student finishes the Typing Assessment he or she will get specific instructions on what to do during the Fact Assessment part of the Placement Assessment. The introduction to the program and instructions for the Placement Assessment are narrated. The text is also displayed at the bottom of the screen for hearingimpaired students and for students that turned the audio off. A student can click the Go button to skip the introduction and assessment instructions. After the student has finished the Placement Assessment, the introduction will no longer be presented upon logging in. 30 23-58 student software:Layout 1 7/12/07 10:32 AM Page 31 Placement Assessment Initial Fast Fact Challenge During the Placement Assessment, the program evaluates which facts in the assigned operation the student is currently fluent with (correct and fast answers). Activity Type Placement Assessment When Is It Presented? First 1–2 days of using the program. Purpose What Is Presented? To determine the student’s baseline fluency with all facts in the operation. Placement Assessment has two parts: the Typing Assessment and the Fact Assessment. Typing Assessment The Typing Assessment (referred to in the program as a Typing Challenge) records the student’s speed in typing numbers. Each number represents the answer to a fact in the assigned operation, such as the number 21, which is the answer to the fact 3x7. Each number is presented multiple times and the program calculates the median typing time. Next, in the Fact Assessment, the program evaluates the student’s speed in answering the actual facts, such as typing the answer to 3x7=? When the student answers the fact correctly, the program compares these two measurements to find the difference. This time difference is the actual response time and is the critical measurement for determining if a student is recalling a fact from memory or if the student “figures out” the answer some other way. Measuring the student’s typing speed is also important because a student who is a slow typist is not penalized. Since the program knows the student’s typing speed, it can offer a true measure of fact fluency. A fact is considered fluent if the student can provide the correct answer in 0.8 seconds or less. See example in the table below. Type the number 21 Answer: 3x7 Difference Student A 1.35 seconds 1.75 seconds 0.4 seconds— Fluent Fact Student B 1.15 seconds 4.95 seconds 3.80 seconds— Non-Fluent Fact The program measures the student’s median typing times for each number. The program measures the student’s response time to each fact (correct responses only; incorrect responses are non-fluent). The program calculates the difference in the two response times to make a determination about fluency (0.8 seconds or less is considered fluent). 31 23-58 student software:Layout 1 7/12/07 10:32 AM Page 32 The Typing Assessment is broken up into sets of numbers. There are two to four sets, each of which includes up to 46 numbers depending on the operation. The Typing Assessment will be completed in the first lesson and, depending on the individual student, this lesson may take longer than 10 minutes. If a student quits in the middle of the Typing Assessment his or her typing times will not be saved; and next time the student logs in he or she will repeat the assessment. Typing Assessment Input Screen Once the student clicks Go the software begins presenting numbers on the screen, one by one. The student will type the number and then press the spacebar on the keyboard. The number will disappear and the next one will appear. During the assessment the student has 60 seconds to type the number. If he or she exceeds that time limit the number will disappear and the next one will appear. Displays how many numbers are left to type in this set. Input Screen during Typing Assessment 32 23-58 student software:Layout 1 7/12/07 10:32 AM Page 33 Typing Assessment Completion Screen In between sets the student sees a screen that shows how much of the Typing Assessment is completed. This screen gives the student a momentary break from typing numbers. Each target represents a set. When a set is completed an arrow hits the target. Typing Assessment Completion Screen Click to continue with the next set. Fact Assessment The Fact Assessment (referred to in the program as a Fact Challenge) will present a variable number of facts to the student based on the student’s performance. For example, a student who answers all facts correctly and fast will be presented with all facts in the operation before the assessment is completed (e.g., 100 facts in addition, 0–9 number range). A student who is struggling to answer facts, like 4x7 and 5x9, correctly and fast, will not be presented with more difficult facts. The assessment is designed to give students a chance to answer as many facts as they can, without frustrating those who are doing poorly. The Fact Assessment is broken up into sets of problems for the student to complete. A set may contain up to 40 problems. If a student is answering many problems incorrectly or not paying attention, a set may end early. If a student cannot finish the Fact Assessment during the first day, he or she will complete it the next day. FASTT Math will inform the student when the first lesson is completed. There is no time limit for the lesson on the second day in order to ensure that the full Placement Assessment can be completed in two days. At the end of the Placement Assessment, the student sees his or her Fact Grid highlighting the fluent facts (Fast Facts). 33 23-58 student software:Layout 1 7/12/07 10:32 AM Page 34 Fact Assessment Input Screen Once the student clicks Go the software begins presenting facts on the screen, one by one. The student will type the answer and then press the spacebar on the keyboard. The fact will disappear and the next one will appear. During the assessment the student has 15 seconds to type the answer. If he or she exceeds that time limit the fact will disappear and the next one will appear. Input Screen during Fact Assessment Feedback During the Assessment Just like a paper-and-pencil assessment, the student is not presented with immediate feedback about right or wrong answers during the Fact Assessment. At the end of the assessment the student will see the results displayed in his or her Fact Grid. 34 23-58 student software:Layout 1 7/12/07 10:32 AM Page 35 Fact Assessment Completion Screen In between sets the student sees a screen that shows how much of the Fact Assessment is completed. This screen gives the student a momentary break from answering facts. Once the student has completed the assessment, the bar fills in and an arrow hits the target. Fact Assessment Completion Screen 35 23-58 student software:Layout 1 7/12/07 10:32 AM Page 36 Fact Grid The Fact Grid shows the student’s fluency status of each fact in the assigned operation. Information Displayed on the Fact Grid The Fact Grid displays all the facts in the operation and fact range the student is assigned to (the fact range may include numbers between 0 and 9 or between 0 and 12). Facts are presented in three states: Fast Facts: These are facts that the student can answer correctly in 0.8 seconds or less. The student demonstrated fluency with the fact in either the Placement Assessment or a subsequent program assessment. Focus Facts: These are the facts the student is currently working on. The student received instruction on these facts and he or she can provide a correct answer in 1.25 seconds or less. (This response time is adjustable. See page 74 for more details.) Study Facts: These are non-fluent facts. The student repeatedly gave slow or incorrect responses to these facts during the Placement Assessment, and the facts have not yet been presented for instruction. The Fact Grid groups facts into levels as follows: Level 0s & 1s 2s & 3s 4s, 5s, & 6s 7s, 8s, & 9s 10s, 11s, & 12s (only displayed if student is assigned to 0–12 range) * Number of Facts in Level 0–9 range 0–12 range 36* 48* 28 40 27 45 9 27 NA 9 * Note there are fewer facts in the 0s and 1s for division since it is not possible to divide by 0. 36 23-58 student software:Layout 1 7/12/07 10:32 AM Page 37 Presentation of the Fact Grid The Fact Grid is presented for the first time when the student completes the Placement Assessment. At that point, the Fact Grid will display the student’s Fast Facts and Study Facts (based on the answers given during the assessment). Study Facts will be introduced for instruction and practice throughout the remainder of the program. Note: See pages 68–71 for more details on student performance messages in SAM. Scholastic Achievement Manager (SAM) will alert the teacher to each student who has fewer than 50% Fast Facts after their Placement Assessment. Examine the Fact Grid of each identified student. If you see gaps in the 0s,1s, and 2s, the student may have conceptual gaps on number sense and operations that should be addressed before using FASTT Math. Reassess the student using the interview-based assessment in the Fact Fluency Foundations Guide to determine if the student needs additional intervention before using the software. Thick lines on the matrix show divisions between fact levels. This matrix shows four levels. Lock icons indicate when a level has been completed. Fact Grid Screen (0 – 9) The Fact Grid is the first screen the student sees when starting a lesson, and the last screen before logging out. 37 23-58 student software:Layout 1 7/12/07 4:49 PM Page 38 Changing Fact States A fact is highlighted as a Study Fact, a Focus Fact, or a Fast Fact in the Fact Grid. These fact states will change based on how well the student does with the program. Study Fact ➡ 3x 4 Fast Fact 3x 4 Placement Assessment: In the first one or two lessons students will be assessed on their current fluency with the facts. The facts will change from Study to Fast Facts in the Fact Grid if the student provides a correct answer in 0.8 seconds or less (not including keyboard typing time). New Level Challenge: When all the facts in a level are either Fast or Focus Facts, the program presents a challenge on the facts that are in the next level. This way FASTT Math can determine if the student demonstrates fluency on facts he or she may have learned outside the program. The facts will change to Fast Facts if the student provides a correct answer in 0.8 seconds or less (not including keyboard typing time). Study Fact 3x 4 Focus Fact ➡ 3x 4 Study New Facts: The most common type of instructional activity. During this activity, a Study Fact is changed into a Focus Fact if the student provides a correct answer within 1.25 seconds (not including keyboard typing time). Focus Fact 3x 4 ➡ Fast Fact 3x 4 Mastery Challenge: If the student has Study Facts left in the Fact Grid, the program presents a challenge to determine student fluency on the current Focus Facts after 60 minutes of instructional lesson time or after 6 complete lessons (whichever comes first). If a student provides a correct answer in 0.8 seconds or less to Focus Facts, these facts become Fast Facts; if not, they remain as Focus Facts and will be presented again in the next Mastery Assessment. When the Fact Grid has only Fast and Focus Facts, a Mastery Challenge is presented after every 30 minutes of instructional time or after 3 complete lessons (whichever comes first). 38 23-58 student software:Layout 1 7/12/07 10:32 AM Page 39 Adaptive Instruction Fact Instruction Overview There are several types of instructional and practice activities that the student may receive as part of his or her daily lessons. All instructional activities will present a set of problems for practice where a student must provide the answer as fast as possible. Activity Type Study New Facts When Is It Presented? The most common type of activity; presented every day unless another instructional activity or a challenge has been triggered. Purpose What Is Presented? To build a memory relationship for up to three (usually two) Study Facts from the student’s Fact Grid. The program selects the next available fact pair from the student’s Fact Grid for instruction. Review Facts A Review Facts activity is presented if the student’s retention level (accurate recall of learned facts) falls below 80%. To repeat focused instruction on alreadylearned facts that the student is having trouble remembering. The program selects the two or three facts the student has had the most trouble with (that is, student has repeatedly made slow or incorrect responses on the facts). These facts are presented for instruction exactly like in a Study New Facts activity. At the end of the activity the student’s retention level is evaluated again to see if another Review Facts activity is necessary. To provide periodic rest from learning new facts, ensuring that the student is not overwhelmed by new information. A Practice Facts activity does not present any new facts for instruction. Instead, it focuses practice on the most recently learned facts. Practice Facts Practice Facts activities are presented periodically. These activities are usually triggered when the student masters a 7s fact (for example 7+3). 39 23-58 student software:Layout 1 7/12/07 10:33 AM Page 40 The goal of an instructional activity is for the student to be able to recall new facts from memory on a consistent basis in less than 1.25 seconds. (This response time is adjustable. See page 74 for more details.) Students will receive instruction in one, two, or three (usually two) facts per lesson. If a student logs in a second time after completing an instructional activity, no more instruction will be offered. However, the program will allow the student to play additional practice games. There is a four-step process through which the program helps the student create a memory association for a fact. All of these steps are followed in the Study New Facts and Review Facts activities. In the Practice Facts activity only step 4 is presented. Step 1: Fact Selection and Presentation: The program selects a fact pair in the Fact Grid and presents each fact to the student. During fact presentation, the student sees and hears the facts, and is asked to say them out loud. (This step is part of Study New Facts and Review Facts.) Step 2: Fact Model screen: The student has the option to see and hear an animated visual model that represents the fact. (This step is part of Study New Facts and Review Facts.) Step 3: Fact Typing screen: The program asks the student to type each presented fact and provide the answer from memory. (This step is part of Study New Facts and Review Facts.) Step 4: Fact Input screen: The pair of facts is presented in the expanding recall model (see page 45 for more details) to solidify the memory relationship and help students develop quick recall of the facts. (This step is part of Study New Facts, Review Facts, and Practice Facts.) See the following pages for details on each of these steps. 40 23-58 student software:Layout 1 7/12/07 10:33 AM Page 41 Step 1: Fact Selection and Presentation Once the Placement Assessment is completed, the Fact Grid will be the first screen the student sees when he or she logs in for the day. The facts the student will be working on during the lesson will be highlighted on the grid as the narrator explains the assignment. During a Study New Facts Activity, the program selects a fact pair from the Fact Grid for instruction. If a given fact does not have a pair (e.g., 3+6 is a Study Fact and needs instruction, but 6+3 is already a Fast Fact), the program will look for the next available single fact or fact pair. The selection of facts is based on the following conditions: Addition: The lowest available addend; for example, all the 3+X and X+3 facts will be presented before any 4s facts are presented. Subtraction: The lowest available subtrahend (the second number in the fact); for example, X-3 will be presented before X-4. Multiplication: The lowest available multiplier; for example, 3xX and Xx3 facts will be presented before any 4s facts are presented. Division: The lowest available divisor (the second number in the fact); for example, X÷3 will be presented before X÷4. During a Review Facts session, the program chooses the two or three facts most in need of review, based on a pattern of slow and incorrect responses made by the student. The student will receive instruction on this Study Fact pair. Fact Grid showing the facts the student will be studying 41 23-58 student software:Layout 1 7/12/07 10:33 AM Page 42 After selecting the new pair of facts for instruction in the Fact Grid (or the facts most in need of review during a Review Facts Activity), the program presents these facts in the next screen. The narrator reads the facts aloud and asks the student to repeat them. This is the first step in building a memory association between the problem and the answer. The Fact Presentation screen is shown during Study New Facts and during Review Facts activities. Click to see an animated visual model of the fact. Fact Presentation Screen for multiplication facts 42 23-58 student software:Layout 1 7/12/07 10:33 AM Page 43 Step 2: Fact Model Screen During a Study New Facts Activity or a Review Facts Activity, the student can see an animated visual model of any fact presented by clicking See It on the Fact Presentation screen. The model will help the student understand what the fact represents numerically, and how it fits in with other facts that he or she is learning. While it is optional for the student to view this animation, teachers might want to encourage him or her to click See It. Repeat Button Fact Model Screen The student can click the Repeat button to see the animated model again, or click Go to return to the list of Study Facts. 43 23-58 student software:Layout 1 7/12/07 11:35 AM Page 44 Step 3: Fact Typing Screen During a Study New Facts Activity or a Review Facts Activity, the Fact Typing screen is presented after the student has had a chance to get familiar with the pair of facts for instruction. The student is asked to type in each number sentence from memory. If the student makes a mistake, or cannot remember the fact, the program will automatically present the fact pair again to refresh the student’s memory. Fact Typing Screen Click to go to the Fact Input screen (when both facts have been typed correctly). To type a fact: 1. Type a number in the first box. 2. Press the spacebar or Enter/Return key or the right arrow key on the keyboard to move the cursor to the second box. 3. You can use the symbols +, -, x, or / to input the operand for the problem. 4. When the fact is complete, press the spacebar or Enter/Return key again after typing the last digit. If the fact is correct, it will move to the top of the screen. If it is incorrect, the list of facts will be presented again. 44 23-58 student software:Layout 1 7/12/07 10:33 AM Page 45 Step 4: Fact Input Screen After a student has successfully typed the pair of Study Facts from memory, the program continues with practice focused on these new facts (Study Facts). During this practice, the program uses a research-based method for delivering instruction, known as Expanding Recall. This model intersperses new facts with facts the student already knows, gradually increasing the time between exposures to the new facts, until they become fluent. The goal of this part of the activity is to build the capacity of the student to remember the answers to the new facts over a longer period of time. The program limits the allowed response time to prevent the student from employing non-automated strategies to provide the answer to the problem. When completed, Study Facts become Focus Facts Expanding Recall Model Displays how many problems there are left to do in this set. Fact Input Screen 45 23-58 student software:Layout 1 7/12/07 10:33 AM Page 46 During a Practice Facts Activity, the Expanding Recall model is not used. Instead, a Practice Facts session will create a problem set that focuses practice on the most recently learned facts. The program presents 70 problems for practice. A set may have 60 or 50 problems depending on program settings defined by the teacher. (See page 76 for more details.) During a Study New Facts activity, if the student was able to recall the facts fluently, those facts will change from Study Facts to Focus Facts in the Fact Grid. These facts will now be presented frequently for practice to help the student speed up recall. If the student was not able to recall the facts fluently, then the facts will not change to Focus Facts and will be presented again for instruction in the next Study New Facts Activity. Typing Responses Once the student clicks Go to practice the facts, the program begins presenting facts, one by one, just like in a Fact Challenge. To input an answer, the student will type the response and then press the spacebar on the keyboard. The problem will disappear and the next problem will appear. Unlike a Fact Challenge, the student now has only 1.25 seconds to respond to each fact. This response time limit ensures that the student is recalling the fact from memory and not using finger counting or some other strategy to answer the problem. (This response time is adjustable. See page 74 for more details.) 46 23-58 student software:Layout 1 7/12/07 10:33 AM Page 47 Feedback During Instruction Most instructional activities provide the student with immediate feedback about right or wrong answers and out-of-time responses. The purpose of this feedback is to continually reinforce the memory relationship between the fact and the correct answer. If the student types the wrong answer, the correct answer will be displayed and the student will be asked to type the correct response again. If the student does not respond to the fact within the 1.25-second response time limit, the program presents an out-of-time icon, and the correct answer is displayed. The student is asked to type the correct response again. Feedback to student for an out-of-time response 47 23-58 student software:Layout 1 7/12/07 10:33 AM Page 48 Activity Completion Screen At the end of a problem set during a Study New Facts, Review Facts, or Practice Facts activity the student sees the Activity Completion Screen that shows how well he or she did. The screen shows FASTT Points for Today, which indicate how well the student performed in the preceding activity, and FASTT Points for Best, which indicate the maximum score in any activity (except games). When an arrow hits the target it indicates that the student’s Today FASTT Points are greater or equal to his or her Best FASTT Points. If the Activity Completion screen is for a Study New Facts Activity and the student has new Focus Facts, those facts are displayed on the screen. Activity Completion Screen FASTT Points: FASTT Points are calculated based on the following factors: how fast the student responded to the facts presented how many correct responses the student gave the difficulty level of the problems 48 23-58 student software:Layout 1 7/12/07 10:33 AM Page 49 Scores Screen On the Scores screen the student can get a summary of the fact status. This section displays the number of Fast, Focus, and Study Facts in the assigned operation. It also displays the student’s game scores (see page 54 for more details on games). Scores Screen 49 23-58 student software:Layout 1 7/12/07 10:33 AM Page 50 Periodic Assessments Fast Fact Challenges In addition to instructional activities, the software provides occasional assessments that enable the student to demonstrate proficiency with his or her math facts. Activity Type Mastery Assessment When Is It Presented? After 60 minutes of instructional lesson time or after 6 complete lessons when the student has remaining Study Facts. After every 30 minutes of instructional time or after 3 complete lessons when there are no more Study Facts. Challenge Assessment When all the facts in a level are either Fast or Focus Facts, the program presents a challenge on the facts that are in the next level. Purpose What Is Presented? To determine if the stuFact assessment on dent is able to respond all Focus Facts fluently (in 0.8 seconds (up to 40 facts). or less) to Focus Facts. If so, they become Fast Facts; if not, they remain Focus Facts and will be presented again in the next Mastery Assessment. To determine if the student is able to respond fluently (in 0.8 seconds or less) to facts in the next level, although these were non-fluent after the Placement Assessment. This accounts for facts the student may have learned outside the software. This challenge includes a short Typing Assessment part and a Fact Assessment part on all the Study Facts in the next level. Another type of assessment, the Special Challenge Assessment is presented when a student is moved from the 0–9 to the 0–12 number range in the same operation. This assessment includes a Typing Assessment and a Fact Assessment. The purpose is to evaluate fluency of newly assigned facts in the 10s, 11s, and 12s. 50 23-58 student software:Layout 1 7/12/07 10:33 AM Page 51 Independent Practice During the second part of every lesson, the student plays a Practice Game. Practice Games provide the student with a fun, motivating environment to increase the speed at which he or she recalls learned facts. Practice Games are not available during Placement Assessment. Activity Type Practice Games When Is It Presented? Practice Games are presented during each lesson, after the student has completed an instructional activity or assessment. Purpose The purpose of Practice Games is to provide the student with a fun, motivating environment where he or she can increase the speed at which the student recalls The student is required learned facts. to play one Practice Game during the lesson. The student may play additional Practice Games before logging out. A student who finishes his or her lesson(s) for the day and who logs in later the same day will also have access to games, but will not get a new assignment until the next day. What Is Presented? The program presents a set of problems, 70 by default, including Focus and Fast Facts, with emphasis on those facts that were most recently learned (Focus Facts). Games are not available during the Placement Assessment. 51 23-58 student software:Layout 1 7/12/07 10:33 AM Page 52 Game Gallery Screen In the Game Gallery the student will select a Practice Game. All nine games are listed on this screen, along with the student’s current Best Score for each game he or she played. The Game Gallery is presented automatically after the student completes the first part of the daily lesson—either an instructional activity or assessment. The student is required to complete one game as part of the daily lesson. The student may play additional games, if desired, after completing the required lesson(s). At this point, clicking Go at the end of the lesson will enable the student to access the Game Gallery. A student who has completed the assigned operation (all facts are Fast Facts) will be able to play games as long as his or her assigned operation remains the same. Click one of the nine available games to select the game. Click Go to play the selected game. Game Gallery 52 23-58 student software:Layout 1 7/12/07 10:33 AM Page 53 Playing a Game The program presents a set of problems, 70 by default, with emphasis on those facts that were most recently learned (Focus Facts) and also Fast Facts. Through practice in the games, the student can improve the speed at which he or she recalls Focus Facts from 1.25 seconds to 0.8 seconds or less, which is the threshold for fluency. Practice Games include Fast Facts to help the student get more fluent with those. A “speedometer” at the bottom of the screen shows how fast the student answers each fact. FASTT Math has nine Practice Games of two different types, as follows: Game Type 1: Five objects move continuously from one end of the screen to the other. Each object is linked to a math fact. The goal of the game is to answer each fact as fast as possible to keep the objects from reaching the other end of the screen. Correct responses are awarded points. Game Type 2: Three facts are linked to one object moving from one end of the screen to the other. The faster the student answers each fact the faster the object moves. Correct responses are awarded points and bonus points. “Speedometer” Helicopter Hogs (Game Type 1) 53 23-58 student software:Layout 1 7/12/07 10:33 AM Page 54 Pedal Power (Game Type 2) Game Mud Monkeys Goal Answer the facts as fast as possible to keep the monkeys out of the mud. Helicopter Hogs Answer the facts as fast as possible to keep the pigs off the ground. Rocketman Answer the facts as fast as possible to give the rocketman a boost. Bubble Buster Answer the facts as fast as possible to pop the bubbles. Electra-Ball Answer the facts as fast as possible to “charge” the balls before they get zapped. Fast Cars Answer the facts as fast as possible to win the race. Sea Horses Answer the facts as fast as possible to keep the sea horses off the ocean floor. Light Speed Answer the facts as fast as possible to speed up the spacecraft and collect bonus points as it passes through booster rings. Pedal Power Answer the facts as fast as possible to make the biker go faster and collect bonus points as she rides over the yellow line on the road. 54 Game Type Type 1 Type 1 Type 1 Type 1 Type 1 Type 1 Type 1 Type 2 Type 2 23-58 student software:Layout 1 7/12/07 4:53 PM Page 55 Practice Game Completion Screen At the end of the game the student sees the Practice Game Completion Screen that shows how well he or she did. The screen shows scores for Today, which indicates how well the student performed in the preceding game, and Best, which indicates the maximum score in previous games. When an arrow hits the target, it indicates that the student’s Today score is greater or equal to the previous Best score. Practice Game Completion Screen Scores: Similarly to FASTT Points, Scores are calculated based on the following factors: how fast the student responded to the facts presented how many correct responses the student gave the difficulty level of the problems 55 23-58 student software:Layout 1 7/12/07 10:33 AM Page 56 Customizing the Fact Tracker As the student becomes more fluent with facts, he or she is rewarded with the opportunity to customize the Fact Tracker device in the Style Gallery. If the facts that the student is working on become Focus or Fast Facts, he or she can choose a new style. A new style will change the frame of the device and the overall color scheme. Style Gallery Screen The Style Gallery presents all available designs for the Fact Tracker. Available styles are shown as thumbnails. Unavailable styles are grayedout For example, the image below shows 12 styles that are available to the student. The student can click on any available styles to preview them before making a final selection. The Style Gallery in all 0–9 operations includes 16 styles (4 styles for each level). In all 0–12 operations there are 25 styles (5 styles for each level). New styles are introduced with each operation. When all facts in a level are either Focus or Fast Facts then all the frames in that level are available. When all frames are available, the lock at the bottom of that level is unlocked. Spiders Frame New Color Scheme Style Gallery 56 23-58 student software:Layout 1 7/12/07 10:33 AM Page 57 Completing the Operation A student gets a “virtual” award for completing the assigned operation. When a student is fluent with all facts in the operation and therefore has converted all facts into Fast Facts (after the final Mastery Assessment), he or she will receive a completion award. Scholastic Achievement Manager (SAM) will inform the teacher of each student who has completed an operation. The teacher can then print an Operation Completed Certificate to celebrate student achievement. 57 23-58 student software:Layout 1 7/12/07 10:33 AM Page 58 Buttons The following table shows the buttons that appear in the FASTT Math student software. Button Functionality Go On Click to log in to FASTT Math after typing a username and password. This button is on the Login screen. Quit Click to quit the application before login. This button is on the Login screen. 58 Go Click to advance to the next screen, begin an activity, or play a game. Exit Click to exit the program. This button pauses current activity. A dialog window will inform students that if they exit before finishing the lesson they may have to repeat the lesson next time they log in. Repeat Click to reset the screen and hear the instructions again. This button does not restart an activity, assessment, or game. Sound Click to toggle audio on/off. Scores Click to view game scores and summary of current fact status. See It Click to see an animated visual model of a fact presented in a Study New Facts Activity or a Review Facts Activity. 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 59 Scholastic Achievement Manager (SAM) SAM Overview ........................................................................................................61 Installation ..............................................................................................................62 Signing In ................................................................................................................63 The Home Page ......................................................................................................64 Permissions and Passwords ....................................................................................65 Student Enrollment ................................................................................................66 Message Center ......................................................................................................68 FASTT Math Program Settings................................................................................72 FASTT Math Worksheets ........................................................................................77 FASTT Math Reports................................................................................................81 FASTT Math Award Certificates..............................................................................83 FASTT Math Resources ............................................................................................85 59 59-86 SAM:Layout 1 60 7/12/07 10:35 AM Page 60 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 61 SAM Overview Scholastic Achievement Manager (SAM) is the learning management system for all Scholastic software programs, including FASTT Math, READ 180®, Scholastic Reading Inventory™, Scholastic Reading Counts!, and ReadAbout™. SAM collects and organizes student performance data generated while using FASTT Math. SAM allows teachers and administrators to understand and implement data-driven differentiated instruction by providing easy-to-use tools for: Managing student rosters. Enrolling students in FASTT Math and assigning them to operations. Generating reports that capture student performance data at the student, classroom, school, and district levels. Generating customized practice worksheets for each student. Providing updates on students’ program usage and performance. SAM also supports teachers and administrators by: Including demographic information and enhanced data aggregation capabilities to generate reports that meet No Child Left Behind (NCLB) requirements. Aligning instruction to standards. Communicating student progress to parents, teachers, and administrators. Facilitating the import/export of student roster and performance data. Note: For detailed information about the Scholastic Achievement Manager, refer to the SAM Software Manual for FASTT Math. 61 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 62 Installation FASTT Math is designed to run on a system of networked computers, working in conjunction with SAM. Some components of the SAM and FASTT Math software will live on the network’s application server and some will live on a workstation. FASTT Math can accommodate a variety of equipment setups and classroom management scenarios. SAM server component: The SAM server component provides centralized storage for Scholastic programs, including FASTT Math, and is where the Scholastic database resides. SAM client software: SAM client is the software used by administrators and teachers to manage districts, schools, classrooms, and students. It must be installed on the teacher workstation. This computer (which can be one of the student computers, if necessary) must be part of the school network, ideally be connected to a printer (preferably color) that you can access easily, and must have an Internet connection. When the SAM client is installed, you will see its icon on the desktop. FASTT Math server component: The FASTT Math server component stores information for and communicates with the FASTT Math client software. FASTT Math client software: This is the FASTT Math software that students will use. It should be installed on each student workstation on which FASTT Math will be used. When FASTT Math is installed on a student workstation, you will see its icon on the desktop. Check that SAM and FASTT Math have been installed on your district or school servers, and have been configured for your school, teachers, classes, and students. If not, then you may need to contact your school’s Network and Systems Administrator to complete the installation and setup procedures, depending on your permissions settings. Note: For detailed information on installation procedures, refer to the FASTT Math Installation and Troubleshooting Guide. 62 59-86 SAM:Layout 1 7/26/07 8:37 AM Page 63 Signing In When the software is installed, you will see icons for both SAM and FASTT Math on your teacher computer desktop (if you have installed FASTT Math on the teacher computer) and the FASTT Math icon on each student workstation desktop. To perform classroom management activities such as adding students; assigning students to operations; changing student group or class information; using worksheets; and running reports, launch SAM by double-clicking its icon. This will open the SAM Sign In screen. SAM Sign In Screen Enter your Username and Password; verify the server name and click Sign In. This will open your SAM Home Page. Note: To launch FASTT Math for student use, double-click the FASTT Math icon. 63 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 64 The Home Page The Home Page gives you access to any part of SAM with just a few clicks. It has three main areas: Quick Links — The Quick Links appear on the top right-hand side of every SAM screen. Main display — The Main display shows buttons for each section of SAM and the Message Center. SmartBar — The SmartBar is the core of SAM navigation. It appears as the left-hand column on most SAM screens and is the quickest route to displaying information about the schools and students that are using Scholastic programs. Quick Links Main Display SmartBar SAM Home Page 64 Permissions and Passwords Permissions SAM permissions control the information different users can view, add, edit, or delete. There are five different types of user accounts in SAM: Teachers, School Administrators, District Administrators, School Technical Administrators, and District Technical Administrators. SAM has created a standard set of permissions, but these can be customized to suit your own network installation and technical support needs. You can view your permissions from any screen in SAM by clicking the My Profile link at the upper right corner of the screen, and then clicking the Permissions tab. If you have a Teacher account, using the standard SAM permissions, you will be able to view and edit information on your students and classes, as well as your own profile. If you have a School Administrator account, you will be able to view and edit SAM information for teachers, as well as for grades and your school. If you are a District Administrator, you will additionally be able to view and edit information about your district. Technical Coordinators have total access to view and edit all information on the system. Passwords Like most computer software programs that contain sensitive information, SAM uses a password system to secure data. When your district or school Network and Systems Administrator installed SAM, part of the procedure was to create accounts for SAM users. To log in to your SAM accounts you will need to use your username and password; if you do not know your username and password, contact your Network and Systems Administrator. To ensure the security of your school’s data, it is recommended that each SAM user changes his or her password when he or she begins to use SAM. It is also advisable to change passwords regularly thereafter. Administrators may set new passwords for any teachers who forget theirs. Changing a Password: 1. Launch SAM. 2. From anywhere in SAM, click the My Profile button on the upper right corner of the screen. The Edit Profile window will open. 3. Type your new password in the Password field. 4. Retype the new password in the Confirm Password field. 5. Click the Save button to save your new password and close the Edit Profile window, or click Cancel to exit the window without saving changes. 65 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 66 Student Enrollment Once SAM and FASTT Math have been installed, you are ready to enroll your students in the program and adjust the program settings for your particular needs. If a student is not enrolled in FASTT Math, he or she cannot use the program. To check that your students are enrolled in FASTT Math: 1. On the SmartBar (gray navigation bar on the left), click My Classes to open your Profile. 2. Look at the Usage Summary table to see the number of students that are enrolled in FASTT Math. Class Profile Screen 66 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 67 If you need to enroll students in FASTT Math: 3. On the SmartBar, double-click the class name of the students you wish to enroll. 4. In the table called Programs, click Settings in the FASTT Math row. This will open the FASTT Math settings window. 5. Click the Enrollment tab to display a list of students in the selected class. 6. To enroll all students in a class, click the box in the column header. To enroll specific students, check the boxes adjacent to an individual name. 7. Click Save to save your changes and enroll another class. Or, click Save and Return to go back to the Roster screen. Click Cancel to return to the Roster without making any enrollment changes. 8. To continue and enroll a different class in FASTT Math, double-click another class name on the SmartBar. This will display the Enrollment tab for that class; follow the same procedure. Enrollment Screen Note: Students can also be enrolled at the district, school, grade and teacher levels by making the appropriate selection on the SmartBar. To enroll a student in FASTT Math, there must be available licenses. You can check on licenses on your Profile page in the User Summary Table. 67 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 68 Message Center SAM automatically keeps you updated on your student’s program usage and progress by sending you periodic messages. SAM retrieves information about student progress that is saved in the program database when a student uses FASTT Math. There are two types of messages for FASTT Math: Alerts — Alerts indicate performance issues such as slow progress or inconsistent usage. Some of these messages can automatically generate reports that will give the teacher more information. (See pages 69–70 for details on reports.) Notifications — Notifications celebrate student success, such as completing a level in math fact fluency or completing an operation. These messages automatically generate certificates that can be printed out for the student. Notifications also provide you information about SAM system activity, such as file exports and system backups (only for administrative access). Click here to generate a certificate. Messages Screen 68 Click here to generate a report. 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 69 Alerts Alert When Does It Happen? What to Do? Low performance during Placement Assessment This message is triggered if the student was able to answer very few facts fluently (correctly and in 0.8 seconds or less) during the Placement Assessment. This may be an indication that the student lacks basic understanding of numbers and operations. It could also be an indication that the student was distracted during the assessment. The student could benefit from extra instruction in number concepts and computation strategies. The Fact Fluency Foundations Guide provides assessments and lessons that can help you address specific problems. Slow progress in fact fluency This message is triggered if the student makes slow progress in turning facts into Fast Facts. Daily use of FASTT Math is important to ensure a steady gain in fact fluency. The student may also benefit from additional practice time within FASTT Math or practice with customized worksheets. Slow progress with current Study Facts This message is triggered if the student spends five or more lessons on the same pair of Study Facts. Observe FASTT Math use to ensure the student is on track. Look for current Study Facts trends and consider providing additional practice with customized worksheets and additional intervention to ensure success. Low retention of learned facts The student’s retention level (the percentage of the time the student is able to fluently respond to facts) is continuously tracked by the software. This message is triggered if that retention level is below 80%. FASTT Math automatically assigns Review Activities to provide extra practice with facts on which the student is making many mistakes. You may encourage more frequent use. Incomplete lessons This message is triggered if the student frequently quits FASTT Math before completing a lesson. Remind the student to complete the activity and the game before exiting FASTT Math. Check with your school’s Network and Systems Administrator to make sure that technical problems are not causing the software to crash. 69 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 70 Alerts (continued) Alert When Does It Happen? What to Do? Excessive time on instruction This message is triggered if the student spends more than 15 minutes on instructional time. Encourage the student to work as quickly as possible during activities. Observe the student at the computer. If the student experiences frustration, consider adjusting the program settings in SAM to reduce the number of problems presented in an activity. (See pages 72–76 for more details.) Infrequent program use This message is triggered if the student has not used FASTT Math in 20 days or more. Encourage frequent use of FASTT Math. Talk with the student to arrange a consistent usage schedule. Automatic reset of Placement Assessment This message is triggered if the student has not used FASTT Math in 45 days or more. FASTT Math automatically resets the program and requires the student to retake the Placement Assessment. Encourage frequent use of FASTT Math. Talk with the student to arrange a consistent usage schedule. Student is not assigned to an operation 70 This message is triggered when the student is enrolled in FASTT Math but he or she is not assigned to an operation. In SAM, click the Settings link on the Roster screen to assign the student to an operation. (See pages 72–73 for more details.) 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 71 Notifications Notification When Does It Happen? What to Do? New math fact fluency level This message is triggered if the student has achieved a new level in math fact fluency by turning all facts in that level into Fast Facts. Print a certificate for the student. Operation Completed This message is triggered if the student has completed the operation by turning all facts into Fast Facts. Print a certificate for the student. Getting More Information about Messages Click the Show me link next to the message to get more information about the message. Depending on the message, the Show me link may do one of the following: Alerts: Generate a performance related report for the student(s). The report will show current performance or usage data about each student. Notifications: Generate a certificate to celebrate student achievement in completing a new math fact fluency level or completing the assigned operation. 71 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 72 FASTT Math Program Settings Before the student begins to use FASTT Math, you need to assign him or her to an operation and fact range. You can do that by adjusting the program settings in SAM. This section of SAM also allows you to facilitate program use by students with various cognitive and physical challenges. For example, you can: Enroll or un-enroll students in the program. Assign a student to an operation and fact range. Assign one or two lessons per day. Set problem format. Set response time limit. Set number of problems per activity. Reset the Placement Assessment. Enable accessibility supports for students with physical challenges. Enable ELL support for Spanish students. Program Settings — Settings Tab To 1. 2. 3. 72 access program settings for FASTT Math: Launch SAM and sign in. Double-click a student name on the SmartBar. Ensure you are in the Roster section. In the Programs table, click the Settings link in the FASTT Math row. The FASTT Math settings screen will appear. 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 73 Note: To change the settings for a group or an entire class, double-click the group or class name on the SmartBar. Any changes you make to the program settings will apply to all students in the selected group or class. Settings Tab Assignment: Before any student can use FASTT Math, he or she must be assigned to an operation and fact range. Operation: In the Settings tab select an operation and fact range from the Operation drop-down menu. Since operation assignment is a choice the teacher will make, there is no default setting. If the student is not assigned to an operation, the Operation drop-down menu is blank and that student will not be able to log in to FASTT Math. Changing Student Assignment: You can change the student assignment to a different operation. To do this, select a different operation and fact range from the Operation drop-down menu. Use caution when modifying assignments: If you change the student assignment from a 0–9 operation to the same operation but 0–12 fact range, and the student has already finished the Placement Assessment, he or she will need to take a shortened Typing and Fact Assessment (for facts in the 10–12 range) next time he or she logs in to FASTT Math. If possible, it is best to avoid switching ranges after the student has started using the software. Allow the student time to finish one operation before starting the next one. A dialog box will appear to warn you if you attempt to switch a student who has not yet completed an operation. Lessons per Day: The program is set to One lesson per day (default setting), which is recommended if the student can use the program between three and five times a week. If the student cannot use the program at least three times a week, you may want to select Up to two lessons per day in the Settings tab. Problem Format: You may select a horizontal, vertical, or mixed problem orientation to give the student practice viewing problems in various formats. The default setting is horizontal orientation. 73 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 74 Accessibility: You may select high contrast display for a visually impaired student. There are two available options: high contrast with dark background (blue) and high contrast with light background (yellow). The default setting is Standard, which uses a variety of color displays depending on the style selected by the student. Language: FASTT Math supports both English and Spanish. When Spanish is selected, all narration and text display is in Spanish. The default setting is English. Advanced Settings Tab Program Settings — Advanced Settings Tab Response Time Limit: Response Time Limit is the amount of time allotted to provide the correct answer to the fact. It is used as a measure in turning a Study Fact into a Focus Fact. FASTT Math begins with a time limit of 1.25 seconds (default setting). You can adjust the settings of the program to accommodate learner differences. The 1.25-second monitored response time can be lengthened for a student with processing deficits and who has trouble mastering facts. Use caution when modifying this setting because extending the time limit may require the student to spend more time practicing in order to be able to turn Focus Facts into Fast Facts (by answering facts correctly in 0.8 seconds or less). 74 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 75 Problems per Activity: The number of problems presented during instruction can be decreased for a student who needs more time to absorb new information, has trouble completing lessons on time, or is struggling and becoming frustrated before finishing the lesson. The default setting is 70 problems per activity. Use caution when modifying this setting. Although decreasing the number of problems per activity will shorten the time the student spends on the program daily, it will take more lessons to complete the operation. Placement Assessment: You can reset the Placement Assessment for a student to allow him or her to start the program over again. When you select Reset Placement Assessment the student will start with the assessment the next time he or she logs in to FASTT Math. This is useful for a student who performed poorly during the first Placement Assessment and needed to spend some time doing foundation work with the lessons and activities in the Fact Fluency Foundations Guide. Once you feel the student is ready to use the FASTT Math software, select Reset Placement Assessment and ask the student to start using the program again. Resetting the Placement Assessment is also useful if the student performed poorly during the first Placement Assessment because he or she was distracted. Placement Assessment must be done when the student is logged out of the program. Use caution when modifying this setting. Resetting the Placement Assessment does not delete a student’s performance data. However, some of the reports may not include performance data prior to resetting the Placement Assessment. Note: Select Reset Placement Assessment only if the student must start the program again. During normal usage of the program, there is usually no need to use this setting. 75 59-86 SAM:Layout 1 7/12/07 10:35 AM Setting Operation Page 76 Options Addition 0–9 Addition 0–12 Subtraction 0–9 Subtraction 0–12 Multiplication 0–9 Multiplication 0–12 Division 0–9 Division 0–12 Reasons to Change the Default Setting The student completed the assigned operation. There is no default option for this setting. Lessons per Day Problem Format Accessibility Language Response Time Limit Problems per Activity One lesson per day (default) Up to two lessons per day Horizontal Vertical Mixed English (default) Spanish ELL support for Spanish speakers. Standard (1.25 seconds) (default) The student consistently has trouble Extended (1.5 seconds) mastering facts. Maximum (1.75 seconds) 70 (Standard) (default) 60 (Shorter daily lessons. More lessons to complete operation.) lessons to complete operation.) 76 Give the student practice viewing problems in various formats. Standard (default) To provide high contrast display for High Contrast/Dark Background a visually impaired student. High Contrast/Light Background 50 (Shortest daily lessons. Most Placement Assessment The student cannot use the program three or more times a week. Reset Placement Assessment The student needs more time to absorb new information, has trouble completing lessons on time, or is struggling and becoming frustrated before finishing the lesson. The student performed poorly during the first Placement Assessment because he or she lacks basic number sense and operation skills, or because the student was distracted during the assessment. 59-86 SAM:Layout 1 2/13/08 11:04 AM Page 77 FASTT Math Worksheets SAM allows you to print custom worksheets for each student. These printed customized worksheets draw on each student’s fact fluency, allowing the student to apply the facts he or she is learning including multi-digit and multi-operation computations. The worksheets are ideal for timed math drills. Practicing facts on worksheets enables the student to transfer his or her growing fact knowledge to another format. To generate a worksheet for FASTT Math: 1. 2. 3. 4. Launch SAM and sign in. Double-click a student name on the SmartBar. Ensure that you are in the Roster section. In the Programs table, click the Worksheets link in the FASTT Math row. The FASTT Math Worksheets screen will appear. Worksheets Settings Note: You need to assign the student to an operation in order to generate a worksheet for him or her. To print worksheets for a group, an entire class, or all students assigned to a teacher, double-click the group, class, or My Classes on the SmartBar. Each student worksheet will be automatically customized according to each student’s current fact fluency. Worksheets will be generated for all students listed in the student list table. 77 59-86 SAM:Layout 1 7/26/07 8:39 AM Page 78 Customizing Worksheets The FASTT Math Worksheets setting screen displays several options for customizing worksheets. Operation The program will generate a worksheet for the current operation the student is assigned to (default setting). You may select a different operation or more than one operation at the same time. Selecting more than one operation will generate a worksheet with mixed problems. Worksheets with mixed operations will be generated from all selected operations up to and including the most advanced operation the student has been assigned to in FASTT Math. For example, a student who has completed addition and is currently assigned to multiplication can receive a worksheet with problems in addition, subtraction, and multiplication. If the teacher selected division, no division problems will be generated for this student because this student has not been assigned to division. Problem Type The program can generate worksheets with problems the student is learning in the program (default setting). Problems will be generated from Fast Facts and Focus Facts. You may also choose to generate problems with 2-digit or more facts with or without regrouping. In these cases, the program will generate problems based on the student’s Fast Facts and Focus Facts. Below are examples of different problem types that are included in worksheets. Problem Type FASTT Math Facts: 30 horizontal problems, 15 vertical problems, or 15 mixed problems 2-digit facts (no regrouping): 15 vertical problems 2-digit facts (with regrouping): 15 vertical problems 2-digit or more facts (no regrouping): 15 vertical problems 2-digit or more facts (with regrouping): 15 vertical problems 78 Addition Horizontal 4 + 3= Vertical 4 +3 Subtraction Horizontal 12- 4= Vertical 12 -4 Multiplication Horizontal 6x4= Division Horizontal 14 ÷7= Vertical 6 x4 Vertical 7 14 = 35 + 24 43 - 22 42 x12 3 39 = 35 + 26 43 - 22 45 x12 4 52 = 315 + 24 443 - 22 412 x12 3 369 = 345 + 156 413 - 122 465 x12 4 512 = 59-86 SAM:Layout 1 7/12/07 4:54 PM Page 79 Problem Orientation The program can generate worksheets with problems in a horizontal (default setting), vertical, or mixed orientation. When you select horizontal orientation the student will get 30 problems on his or her worksheet. Worksheets with vertical or mixed orientation contain 15 problems. If FASTT Math Facts is selected in Problem Type, then all orientation options are available. If 2-digit facts, or 2-digit or more facts, is selected in Problem Type, then the only orientation option applicable is vertical. Printing Option This option enables you to print the answer key for every worksheet generated by the program. Each worksheet and answer key contains the name of the student. Note: Click the Print Preview (PDF) button to preview all worksheets and answer keys. 79 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 80 Worksheet showing addition and subtraction problems in mixed orientation 80 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 81 FASTT Math Reports SAM allows you to generate a variety of reports, which provide you with information on student, class, group, grade level, school, and district progress. Reports display a variety of formats, including charts and usage graphs. SAM automatically saves performance and usability information for each student in FASTT Math. Teachers can create reports for individual students, groups, or an entire class; and administrators can create additional reports for grade level, school, individual teachers, and district. Each of the reports can be used for different purposes and for FASTT Math they are organized into the following categories: Diagnostic, Progress Monitoring, and Instructional Planning. To generate a report for FASTT Math: 1. Launch SAM and sign in. 2. Click the Reports tab from any screen in SAM to show the Reports Index. 3. Double-click the name on the SmartBar to select the Student, Group, Class, Grade, School, or District for which you would like to run a report. Selections depend on whether you are a teacher or administrator. 4. Select the report you want to run by clicking the radio button to the left of the report name in the main display of the Reports Index. Time period selections and additional settings (if applicable) will appear to the right of the main display. 5. Click the Run Report button. 6. If you want to print a PDF file of the report select the Print Preview (PDF) link. Select Student, Group, Class, Teacher, Grade, School, or District Select a report Select a time period Select an operation (additional settings) Click to run the report Reports Index for a Student 81 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 82 If you select the Save a Copy (PDF) link while viewing a generated report, you can save the report on the SAM server. You can access this report by clicking the View Saved Reports link on the Reports Index screen. If you select the Related Reports link while viewing a generated report, a window will display a list of all related reports. If you select the Using this Report link while viewing a generated report, a window will display a narrative of the purpose and follow-up related to the report. Note: Reports can be printed only for students who are assigned to an operation in FASTT Math. See pages 90–105 for a complete Reports Guide. List of Available Reports Below is a list of FASTT Math reports. Administrators can generate all the reports that teachers can generate, as well as additional reports at the school and district levels. Report Name Student Fact Fluency Status Report Student Lesson Status Report Student Response to Intervention Report Progress Report Intervention Grouping Report Summary Progress Report FASTT Math Implementation Report 82 Available to Teachers ✔ ✔ ✔ ✔ ✔ Available to Administrators ✔ ✔ ✔ ✔ ✔ ✔ ✔ 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 83 FASTT Math Award Certificates SAM allows you to generate and print FASTT Math Award Certificates for a student, multiple students, a teacher, a grade, or a school. You can print student certificates that were generated automatically or print customized certificates. Printing Award Certificates (automatic) SAM will inform the teacher of each student who has completed a level in FASTT Math or who has completed the operation. The teacher will see a notification in the Message Center when he or she signs into SAM. The teacher can then click the Show me link to generate and print a PDF file of the certificate to celebrate student achievement. If the notification includes more than one student, the generated PDF will include a certificate for each student. Printing Award Certificates (customized) In SAM, you can generate and print a customized Award Certificate for a student, multiple students, a teacher, a grade, or a school at any time. Selections depend on whether you are a teacher or administrator. To print a customized Award Certificate: 1. Launch SAM and sign in. 2. Double-click a name on the SmartBar to select the Student, Group, Teacher, Class, Grade, School, or District for which you would like to print a certificate. Selections depend on whether you are a teacher or administrator. Ensure you are in the Roster screen. 3. In the Programs table, click the Certificates link in the FASTT Math row. The Certificate Manager screen will appear. 4. Select FASTT Math Award Certificate from the Program Certificate pull-down menu. 5. Select the appropriate box in the table to generate a number of certificates. The table will contain a list of students, classes, teachers, or schools depending on your SmartBar selection. 6. Enter a custom message that will appear on the Award Certificate. 7. Click the Print Preview (PDF) button to preview and print the Award Certificate. 83 59-86 SAM:Layout 1 7/12/07 10:35 AM Page 84 Select Student, Group, Class, Grade, School, or District Select FASTT Math Award Certificate Enter a custom message to display on the Award Certificate Select names from the table Certificate Manager Screen Operation Completion Award Certificate 84 59-86 SAM:Layout 1 7/12/07 10:36 AM Page 85 FASTT Math Resources You can find a variety of resources in SAM to support instruction of individual students and your class as well as for your professional development needs. Using Keyword Search This allows you to search for resources using SAM Keywords, such as software manual. Using Advanced Search The Resource Finder has an advanced search that allows you to search for materials by using more specific criteria. Click the Advanced tab to use this feature. To use the search: 1. Use the pull-down menus to select the following: Scholastic Program Resource Type 2. Click Go to search using the selections you have made. The resource search results screen will display. Click on the resource name links to view PDF files of resources. FASTT Math Resources Screen 85 59-86 SAM:Layout 1 7/12/07 10:36 AM Page 86 Browsing for Resources The Resource Finder also has a Browse feature that allows you to find resources associated with FASTT Math. The Browse tab organizes resources into several different categories as they relate to your classroom needs, as follows: Resource Type For whole- and SmallGroup Instruction For individual students Available Resources Fact Fluency Foundations Guide Fact Fluency Foundations Guide Addition Mastery Award Certificate Subtraction Mastery Award Certificate Multiplication Mastery Award Certificate Division Mastery Award Certificate Parent Letter (English) Parent Letter (Spanish) For professional development Teacher’s Guide SAM Software Manual for FASTT Math Searching for State Standards The Standards tab allows you to search directly for a specific standard as it relates to FASTT Math. This tool helps to access state standards for specific grades. 86 87-106 Reports Guide:Layout 1 4/18/08 9:11 AM Page 87 Reports Guide Overview ..................................................................................................................89 Summary of Available Reports ..............................................................................90 Student Reports ..................................................................................................90 Class, Grade, and Teacher Reports ....................................................................91 School and District Reports ................................................................................91 Student Fact Fluency Status Report ......................................................................92 Student Lesson Status Report ................................................................................94 Student Response to Intervention Report ............................................................96 Progress Report ......................................................................................................98 Intervention Grouping Report ............................................................................100 Summary Progress Report ....................................................................................102 FASTT Math Implementation Report ..................................................................104 87 87-106 Reports Guide:Layout 1 88 4/18/08 9:11 AM Page 88 87-106 Reports Guide:Layout 1 4/18/08 9:11 AM Page 89 Overview Actively monitoring student progress and program usage is easy with the help of seven different reports for FASTT Math. These reports help you assess a student’s strengths and weaknesses and evaluate his or her progress in math fact fluency. Further, reports inform instruction and facilitate your administrative and management tasks. They can indicate the need for intervention with a struggling student and help you open communication with students, parents, and caregivers. See pages 81–82 for step-by-step instructions on how to generate, print, and save reports. 89 87-106 Reports Guide:Layout 1 4/18/08 9:11 AM Page 90 Summary of Available Reports The following pages present a summary of reports that can be generated in SAM, including recommendations on when to use each report. You may print some reports more frequently than others depending on individual student needs. Student Reports These reports can be printed by teachers and administrators for individual students. 90 Report Name & Description When to Use It? Student Fact Fluency Status Report This report shows an individual student’s fluency with each fact in the specific operation for the selected date. When to Use It First time: After the student has finished the Placement Assessment. This will give you a baseline of Fast and Study Facts for the student. Ongoing: Weekly, and when you receive a Low Performance During Placement Assessment message in the SAM Message Center, and/or at the end of the grading period. Student Lesson Status Report This report shows individual student daily lesson status during the selected time period. When to Use It Monthly, and when you receive any of the messages in the SAM Message Center: Slow Progress with Current Study Facts Infrequent Program Use Incomplete Lessons Excessive Time on Instruction Student Response to Intervention Report This report shows individual student fact fluency growth over time. When to Use It Monthly, and when you receive a Slow Progress in Fact Fluency message in the SAM Message Center. 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 91 Class, Grade, and Teacher Reports These reports can be printed by teachers and administrators for specific groups, classes, and for all students that are assigned to a teacher. Report Name & Description When to Use It? Progress Report This report shows student performance (such as Fast Facts after Placement Assessment and current Fast, Focus, and Study Facts) and usage information for each student listed. When to Use It Monthly, to monitor student performance and usage of the program. Intervention Grouping Report This report groups students under four FASTT Math performance standards: Fluent, Near Fluent, Developing, Underdeveloping. When to Use It Monthly, to target students whose performance indicates that they need additional instruction, practice, or support in a particular operation. School and District Reports These reports can be printed by administrators for specific grades, schools, and a district. Report Name & Description When to Use It? Summary Progress Report This report shows the number of students enrolled in FASTT Math and assigned to each operation. When to Use It Quarterly, to help you monitor student fluency with math facts. FASTT Math Implementation Report This report shows student fact fluency growth during the selected time period. When to Use It Yearly, to track frequency of use and assess overall progress. 91 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 92 Student Fact Fluency Status Report Purpose: This report shows an individual student’s fluency with each fact in the specific operation for the selected date. Follow-up: Share with the student to encourage enthusiasm about progress in fact fluency. If needed, reinforce fact fluency by providing additional practice on Fast Facts and Focus Facts using flashcards and/or fact games. 92 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 93 Who Can Print It: Teachers and administrators. When to Use It First time: After the student has finished the Placement Assessment. This will give you a baseline of Fast and Study Facts for the student. Ongoing: Weekly, and when you receive a Low Performance During Placement Assessment message in the SAM Message Center, and/or at the end of a grading period. The Fact Grid shows the student’s fluency status with all facts in the operation on the Understanding the Data selected time period. Useful Tips: At the end of the Placement Assessment 50% or more Fast Facts indicate that the student has the conceptual foundation and understanding of the operation prior to continuing with FASTT Math. About half of the facts in the operation are in the 0s, 1s, and 2s, which are usually easier for the student. A student with fewer than 50% Fast Facts will be flagged on the report. Look for Low Performance During Placement Assessment flags. A student who is struggling with the facts may need additional intervention using the Fact Fluency Foundations Guide prior to beginning FASTT Math instruction and practice. This is a useful report to send home with the student. You may choose to also print the Parent or Guardian letter which explains how the program works. (See pages 140–141 for more details.) You may generate this report at the Group, Class, and Teacher levels and print a multi-page PDF that includes the reports of all students included at the selected level. (See page 81 for more details.) Customizing the Report There are two options for customizing the report: Time Period and Operation. To customize the report make selections from the right-hand column of the main display. Time Period: The default is from the start of the operation to today, but you can choose to print a report for the last week, or select a custom time period. Operation: The default is the student’s current operation, but you can also choose to view the student’s fluency status for a previously assigned operation. Related Reports: Student Lesson Status Report Student Response to Intervention Report 93 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 94 Student Lesson Status Report Purpose: This report shows individual student daily lesson status during the selected time period. Use it to help you monitor progress, identify flagged lessons and patterns in fluency development. Follow-up: Look for flags that indicate a student is spending too much time on the software or has incomplete lessons. Observe FASTT Math use to ensure the student is on track. Look for current Study Facts trends and consider providing additional practice with customized worksheets and additional intervention to ensure success. 94 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 95 Who Can Print It: Teachers and administrators. When to Use It Monthly, and when you receive any of the following messages in the SAM Message Center: Slow Progress with Current Study Facts Incomplete Lessons Infrequent Program Use Excessive Time on Instruction Login Time: This column shows the total time the student has used the program for Understanding the Data Type: This column indicates the type of activity the student completed for Activity each date. The most common type of activity should be Study New Facts. the day. Current Study Facts: This column lists the facts the student received instruction on Number of Extra Games Played: This shows the number of extra practice games during the lesson. The current study facts will often be a fact pair (e.g., 4x6 and 6x4). the student played for the day. This number does not include the game required to complete the daily lesson. Daily Lesson Status: The lesson status is marked as Completed when the student successfully finishes the instructional portion of the lesson and one practice game. A student with Incomplete lesson status will be flagged. Useful Tips: Look for flags that indicate a student is spending too much time on the software or logging out prior to completing his/her daily session. A student will be flagged if the login time is greater than 15 minutes. Observe the student to see if he or she is struggling and consider adjusting program settings if necessary. (See pages 72–76 for more details on program settings.) Review current Study Facts trends and consider providing additional practice with customized worksheets and additional intervention to ensure success. You may generate this report at the Group, Class, and Teacher levels and print a multi-page PDF that includes the reports of all students included at the selected level. (See page 81 for more details.) Customizing the Report There is one option for customizing the report: Time Period. To customize the report, make a selection from the right-hand column of the main display. Time Period: The default is the last 30 days, but you can choose to print a report for this school year or select a custom time period. Related Reports: Student Fact Fluency Status Report Student Response to Intervention Report 95 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 96 Student Response to Intervention Report Purpose: This report shows individual student fact fluency growth over time. Use it monthly to help you monitor progress and response to instruction. Follow-up: Look for steady growth over time in the total number of Fast Facts. Slow progress may indicate infrequent use or the need for additional instruction or practice of FASTT Math and/or additional practice with customized worksheets. 96 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 97 Who Can Print It: Teachers and administrators. When to Use It Monthly, and when you receive a Slow Progress in Fact Fluency message in the SAM Message Center. This box displays the operation the student is currently working on as well as any Understanding the Data operations the student has already completed. Lessons per Week: This column indicates the number of lessons the student completed that week. Instructional Time per Week: This box displays the total FASTT Math instructional time for the indicated week. Instructional time includes one instructional activity and one practice game. A student will be flagged if he or she spent more than 15 minutes on a lesson that week. Number of Facts: The bars represent the student’s number of Fast and Focus Facts at the end of each week. Useful Tips: Look for steady growth over time in the total number of Fast Facts. For students that demonstrate slow progress, consider using additional instruction and/or additional practice with customized worksheets. Review frequency of use. Research shows that the student should use FASTT Math consistently, 3 to 5 times a week in order to improve his or her fact fluency. Look for flags that indicate a student is spending too long on the software. Observe the student to see if he or she is struggling or distracted. Consider adjusting program settings if necessary. You may generate this report at the Group, Class, and Teacher levels and print a multi-page PDF that includes the reports of all students included at the selected level. (See page 81 for more details.) Customizing the Report There are two options for customizing the report: Time Period and Operation. To customize the report, make selections from the right-hand column of the main display. Time Period: The default is from the start of the operation to today, but you can choose to print a report for the last 30 days, this school year, or select a custom time period. Operation: The default is the student’s current operation, but you can also choose to view the student’s response to intervention for a previously assigned operation. Related Reports: Student Fact Fluency Status Report Student Lesson Status Report 97 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 98 Progress Report Purpose: This report shows student performance and usage information. Use it to help you monitor student progress and to identify students who are not using the program successfully. Follow-up: Look for flags that indicate lower than expected performance in fact fluency, fewer than 3 lessons per week, or greater than 15 minutes of average instructional time. Observe students using FASTT Math and encourage daily program use and/or additional practice with customized worksheets. 98 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 99 Who Can Print It: Teachers and administrators. When to Use It Monthly, to monitor student performance and usage of the program. Operation: This indicates each student’s assigned operation and fact range; a student Understanding the Data Assessment Fast Facts: This indicates each student’s number of Fast Placement Facts at the end of the Placement Assessment. who has no assignment in the FASTT Math software is listed as Unassigned. Performance: This section of the report shows the number of Fast Facts, Focus Facts, Usage: This section shows the following information: and Study Facts each student has at the start of the selected report period. Average Instructional Time: The average time the student is working on the instructional activity and one (required) practice game per lesson. Average Login Time: The average time the student is using the program per lesson. This time includes additional practice games. Average Lessons per Week: This column indicates the average number of lessons the student completed that week. Last Login: This column indicates the date the student last logged in to the program. Useful Tips: Look for flags that indicate lower than expected performance in fact fluency. A student will be flagged for lower than expected performance if he or she has fewer than 50 Fast Facts. Refer to the Fact Fluency Foundations Guide for additional intervention suggestions/plans. Look for flags that indicate fewer than 3 lessons per week. Research shows that the student should use FASTT Math consistently, 3 to 5 times a week in order to improve his or her fact fluency. Look for flags that indicate a student is spending too long on the software. Observe the student to see if he or she is struggling or distracted. Consider adjusting the program settings is necessary. If a student’s name is flagged, you can get more information by printing out the Student Lesson Status Report or the Student Response to Intervention Report for that student. Customizing the Report There is one option for customizing the report: Time Period. To customize the report, make a selection from the right-hand column of the main display. Time Period: The default is the last 30 days, but you can choose to print a report for this school year or select a custom time period. Related Reports: Intervention Grouping Report 99 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 100 Intervention Grouping Report Purpose: This report groups students under four FASTT Math performance standards. Use it to target students whose performance indicates that they need additional instruction, practice, or support in a particular operation. Follow-up: Ensure students are placed in FASTT Math to build success and develop fluency. Plan appropriate math instructional support and intervention for students that are underperforming. Refer to the Fact Fluency Foundations Guide for additional intervention suggestions/plans. 100 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 101 Who Can Print It: Teachers and administrators. When to Use It Monthly, to target students whose performance indicates a need for additional instruction, practice, or support in a particular operation. Fluency Level: Indicates the fluency level of each student for the selected time Understanding the Data period. Students are grouped under four FASTT Math performance standards as follows: Fluent: 97% or greater Fast Facts Near Fluent: 80% or more Fast Facts and fewer than 97% Fast Facts Developing: 50% or more Fast Facts and fewer than 80% Fast Facts Underperforming: Fewer than 50% Fast Facts The threshold for each grouping varies according to the operation and number range. Useful Tips: Plan appropriate math instructional support and intervention for students that are underperforming. Refer to the Fact Fluency Foundations Guide for additional intervention suggestions/plans. Observe FASTT Math use to ensure the student is on track. Observe the student to see if he or she is struggling or distracted. Consider adjusting program settings if necessary. Customizing the Report There are two options for customizing the report: Time Period and Operation. To customize the report, make selections from the right-hand column of the main display. Time Period: The default is the last 30 days, but you can choose to print a report for this school year or select a custom time period. Operation: The default is All Operations, but you may choose to select Addition, Subtraction, Multiplication, or Division. Related Reports: Progress Report 101 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 102 Summary Progress Report Purpose: This report shows the number of students enrolled in FASTT Math and assigned to each operation. Use it to help you monitor fluency with all math facts. A student may be assigned to more than one aggregate operation. Follow-up: Work with teachers to set targets for student performance and usage to help ensure that students use FASTT Math frequently to meet those targets during the school year. The goal is 100% of students fluent in math facts. 102 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 103 Who Can Print It: Administrators. When to Use It Quarterly, to help you monitor student fluency with all math facts. Assigned Students: This column indicates the number of all students who are Understanding the Data enrolled in FASTT Math and who are not assigned to an operation during the selected time period. Students that are not enrolled in FASTT Math or who are not assigned to an operation will not be represented in this report. A student may be assigned to more than one aggregate operation during the selected period. There, he or she may be represented more than once in the report. Students: This column indicates the number of all students that have 97% Fluent or more Fast Facts. Useful Tips: Generate this report periodically to assess growth in the number of fluent students. Look for the number of students that are fluent with the math facts in each operation compared to the number of assigned students. A low number of fluent students may indicate low performance or low usage. It may also indicate that students did not use the program long enough and the report may not provide useful information. If the report indicates student low performance, work with teachers to set targets for student performance and usage to help ensure that students use FASTT Math frequently to meet those targets during the school year. You may share the report with school administrators and teachers to encourage enthusiasm about progress in fact fluency and help them understand needs. Customizing the Report There are two options for customizing the report: Time Period and Grouping. To customize the report, make selections from the right-hand column of the main display. Time Period: The default is the last 30 days, but you can choose to print a report for this school year or select a custom time period. Grouping: Depending on your selection on the SmartBar the available options are as follows: For a school report: grade (default) or teacher For a grade report: class For a district report: grade (default) or school Related Reports: FASTT Math Implementation Report 103 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 104 FASTT Math Implementation Report Purpose: This report shows student fact fluency growth during the selected time period. Use it to track frequency of use and assess overall progress. Follow-up: Work with teachers to set targets for student performance and usage to help ensure that students use FASTT Math frequently to meet those targets during the school year. The goal is 100% of students fluent in math facts. 104 87-106 Reports Guide:Layout 1 4/18/08 9:12 AM Page 105 Who Can Print It: Administrators. When to Use It Yearly, to track frequency of use and assess overall progress. This table indicates the number of students that used FASTT Math 3 or more times Understanding the Data per week and the number of students that used it fewer than 3 times per week during the selected time period for that operation. part of the bar graph provides progress information for all students that are using This the program 3 or more times per week. It indicates the average percent of facts that were Fast Facts that students had at the end of the Placement Assessment and the average percent of Fast Facts that students had at the end of the selected period. part of the bar graph provides progress information for all students that are using This the program fewer than 3 times per week. It indicates the average percent of facts that were Fast Facts that students had at the end of the Placement Assessment and the average percent of Fast Facts that students had at the end of the selected period. Useful Tips: It is important to allow at least three months of program use before generating this report to ensure that the information presented is useful. This report can help you assess frequency of use and overall progress with the program. In each part of the graph (3 or more times per week and fewer than 3 times per week), look for increase in the number of Fast Facts between the Placement Assessment and current. Lack of progress may indicate that students may need additional intervention using the Fact Fluency Foundations Guide or that the program has not been used long enough, or that program settings are not optimal for some students. Compare student progress between those that use the program frequently and those that do not. Work with teachers to set targets for program usage. You may share the report with school administrators and teachers to encourage enthusiasm about progress in fact fluency and help them understand needs. Customizing the Report There are two options for customizing the report: Time Period and Operation. To customize the report, make selections from the right-hand column of the main display. Time Period: The default is the last 30 days, but you can choose to print a report for this school year or select a custom time period. Operation: The default is All Operations, but you may choose to select Addition, Subtraction, Multiplication, or Division. Related Reports: Summary Progress Report 105 87-106 Reports Guide:Layout 1 106 4/18/08 9:12 AM Page 106 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 107 Implementing FASTT Math Who Should Use FASTT Math? ............................................................................109 Determining Who Needs FASTT Math ............................................................109 Addressing Prerequisite Skills: The Fact Fluency Foundations Guide ..........112 Introducing FASTT Math to Students ..................................................................113 FASTT Math Software Usage ................................................................................116 Placement Assessment......................................................................................116 Ongoing Instruction, Practice, and Re-assessment ........................................116 Recognizing Student Progress..............................................................................118 FASTT M require ath so 10 min nly utes a day! 107 107-120 Implementing FM:Layout 1 108 7/12/07 10:39 AM Page 108 107-120 Implementing FM:Layout 1 4/17/08 2:14 PM Page 109 Who Should Use FASTT Math? FASTT Math is a straightforward program to implement in your district, school, or classroom. Requiring about 10 minutes a day, the program can work in a variety of settings—regular classroom, pull-out program, computer lab, after school—wherever students who need it are found. The following pages describe how you can implement FASTT Math to ensure positive results for your students. Note: Before students can use the FASTT Math software, their teachers must log in to the Scholastic Achievement Manager (SAM) to complete several setup tasks. See pages 62–76 for detailed instructions on how teachers should set up the software. Determining Who Needs FASTT Math You may already know some of the students who could benefit from FASTT Math: students who demonstrate extremely poor computational performance in math class or on standardized tests; students receiving remedial math instruction; and special education students with identified learning disabilities or attention deficits. In addition, students with less severe difficulties or those who are slow with only some math facts may also benefit from FASTT Math. For each operation, FASTT Math begins with a Placement Assessment that identifies which facts are Fast and Study for each student. You can compare the results of this assessment with your state or district’s grade level expectations to see which students are on track and which have fallen behind. You can use the Intervention Grouping Report to determine each student’s fluency level. 109 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 110 The Placement Assessment will help you identify: Students in need of foundation instruction in number value and quantity. Students who fail to accurately answer math fact problems involving 0, 1, or 2 are likely to have fundamental conceptual difficulties. For example, answering 6x1 with speed and accuracy does not require automatic recall. Rather, it requires comprehension of number quantities and relationships, along with the basic principle of the operation. The Scholastic Achievement Manager will alert you to students who falter on such facts by displaying a message in the Message Center that reads: Low performance during Placement Assessment; and it will suggest that they receive conceptual remediation before entering the fluency-building software. The Fact Fluency Foundations Guide addresses the needs of these learners, starting with a more fine-grained one-on-one diagnostic assessment of their math learning needs. Students who need to improve both their speed and accuracy with math facts. Students who show accuracy with at least lower-level facts (0s, 1s, and 2s) are demonstrating that they understand the conceptual underpinnings necessary to be able to use the fluency-building software and should proceed with the program. FASTT Math will use the results of the Placement Assessment to provide separate instructional paths for individual students. Students who demonstrate speed and accuracy with all, or almost all, math facts. Students who respond quickly and accurately to the vast majority of the facts presented could use FASTT Math to increase their speed with the particular facts that they are not recalling quickly from memory. FASTT Math will efficiently target only Study Facts for instruction. 110 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Students in need of foundation instruction in number value and quantity Fact Fluency Foundations Guide for students in need of understanding numbers and operations Page 111 Placement Assessment Students who need to improve both their speed and accuracy with math facts Students who demonstrate speed and accuracy with all, or almost all, math facts FASTT Math software for practice only, if desired FASTT Math software for instruction, practice, and assessment 111 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 112 Addressing Prerequisite Skills: The Fact Fluency Foundations Guide The Fact Fluency Foundations Guide by Katherine Garnett, Ed.D., provides intervention material to help you assess and address the needs of students who lack: fact-linking strategies facility with number counting framework for number quantity The Placement Assessment in the FASTT Math software will alert teachers to which students need prerequisite work before they begin using FASTT Math to develop automaticity of their math facts. For those students, teachers can use the Math Fact Foundations Diagnostic Assessment to investigate students’ understandings. The results of this diagnostic interview will help teachers determine which of three related interventions is appropriate—fact linking, counting, or quantity concepts. The interventions in the Fact Fluency Foundations Guide are designed to be used with individual students or with small groups. These 20- to 30-minute sessions should be provided frequently (from 3–5 days per week). Older students whose math foundations are significantly lacking will probably need a minimum of nine sessions over a three-week period. Students who need only the fact-linking intervention... These students can start with the fact-linking intervention and then begin using the FASTT Math software. Or, they can start the software and the factlinking intervention at the same time. Be guided by how much of a backup network of fact linkages the student is starting out with: the more complete the network, the better prepared the student will be to start using the software. Students who need the counting intervention... These students are likely to need the full set of intervention lessons. When their counting skills become reliable and easy, proceed to the fact-linking intervention. Once the students have firmly established a number of linkages, consider having the student begin the FASTT Math software while continuing with fact linking. Students who need the quantity concepts intervention... These students are not yet ready for the FASTT Math software. They are likely to need carefully crafted concept development, which may proceed slowly in order to secure a firm conceptual footing. All of the resources in the Fact Fluency Foundations Guide are available in PDF format within the Scholastic Achievement Manager. Search for the Fact Fluency Foundations Guide in the Resources tab of the Scholastic Achievement Manager to access this resource. 112 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 113 Introducing FASTT Math to Students Before your students begin using FASTT Math, it will be helpful to give them a short introduction to the program. It will be important for students to know: why they are using this program how it will help them when and where they will be expected to use the software how to play the games what to do if they have trouble FASTT Math includes a short introductory movie that will help students understand how the program will work and what they’ll be expected to do on a day-to-day basis. If possible, you might try hooking the program up to a projector to watch the introductory movie with students before they log in to the software. (See page 63 for instructions on how you can log in to the software under your own name.) In addition, the following description is one suggestion for introducing the program to your students. Discuss with students the idea that there can be many ways to find out the answers to problems. Talk about some examples from your own classroom (outside of math), as well as the examples below. Sometimes you have to figure out answers to problems. Example: How do you find your friend’s telephone number? You have to figure it out by looking it up in the phone book, calling information, or looking it up on the Internet. Example: How do you put a jigsaw puzzle together? Do you know the answer right away? You have to figure out how the pieces fit together. Example: Write a long word on the chalkboard. How do you know what this word is? You have to figure out what it is by sounding out the different parts. 113 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 114 Sometimes you know things without having to figure them out or think about them. Example: What color is your shirt? How did you know that? Did you have to figure out the answer? Example: How old are you? or How many fingers am I holding up? You thought of the answer without having to figure it out, you knew it just like that! (Snap your fingers.) Discuss how the ideas above apply to what students are learning in math. What are some math problems that are difficult and need to be figured out? Use math examples that are appropriate to your students. What are some ways to figure out answers to math problems? Examples: Calculators, counting blocks, coins, counting on your fingers. What are some math problems that aren’t difficult to figure out? Examples: Use examples appropriate to your students, such as 1+1=2, 2x2=4, and so on. Ask students to call out the answers as fast as they can. When they do, ask them how they know the answers. Emphasize to students that they don’t always have to figure out the answers to problems. There are many times when we know the answers to problems “in a snap.” Example: If you call your friend a lot, pretty soon you won’t have to look up his or her number anymore. You will know it “just like that (snap!).” 114 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 115 In math, it’s important to know the answers to some problems “in a snap.” You knew the answer to 1+1 in a snap. Why is it good to be able to answer the problem that fast? Why would it be helpful to know more math problems that fast? Examples: It takes a long time to figure out the answers to problems— it’s faster if you just “know” them; it’s easier to make a mistake when you have to figure out the answer; it might be embarrassing to count on fingers in public; you might be able to finish homework and tests more quickly; it would be easier to check your work. FASTT Math will help you learn to answer some math problems without having to “figure out” the answer. It will take a lot of practice, but by the end of the program, students will know the answers to 100 problems “in a snap” and that will make other work in math even easier. 115 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 116 FASTT Math Software Usage The success of FASTT Math requires clear and consistent implementation. Students must have the appropriate conceptual foundation for building math fact fluency and the program should be used at least 3 times a week, preferably daily. The software lessons are individualized, independent, and approximately 10 minutes long. A typical lesson can take anywhere between 5 and 15 minutes depending on a number of factors, including typing speed, rate at which facts become fluent, and fluency level. (The concept and strategy development activities in the Fact Fluency Foundations Guide will require direct teacher involvement, some grouping, and 20 to 30 minute sessions.) To ensure student success, you must allocate the necessary time for software use and if necessary foundation-building activities. Below are some suggestions for weaving the FASTT Math components into the instructional flow of the school and extended day. Placement Assessment We recommend having all students complete the Placement Assessment on the computer for the assigned operation (always start with either Addition or Multiplication). The Placement Assessment, which takes no more than two lessons to complete, will identify the specific needs of each student—who needs to continue using the software, who needs more intensive intervention using the Fact Fluency Foundations Guide, and who knows all of their math facts. The Placement Assessment can be scheduled in a variety of ways. Refer to the recommendations on the following page when planning your Placement Assessment schedule. Ongoing Instruction, Practice, and Re-assessment Students need regular repetitions with manageable-sized chunks of new information to develop automaticity. Students need focus and concentration as they construct a memory connection with each math fact. Headphones can help to limit distractions. Students can work independently on the software. Teachers can log into the Scholastic Achievement Manager weekly to receive alert messages or to generate performance and usage reports. If you do not have access to a sufficient number of computers to support all students with fact gaps, consider focusing first on those with the greatest number of Study Facts. As computer access becomes available, schedule students with fewer needs. Use the recommendations on the following page to develop a daily schedule for FASTT Math implementation. 116 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 117 Scheduling Recommendations Computer Lab Access Schedule daily or weekly time slots for the whole class and use at least 10 minutes of lab time for FASTT Math. Plan for additional travel time to and from the computer lab and additional time for computer setup. Mobile Laptop Cart Schedule daily or weekly time slots to reserve the laptop cart for Classroom Computers your classroom. Schedule time in your instructional day to use the laptops for 10-15 minutes of FASTT Math. Combine laptop lessons with other planned computer work or independent classroom activities to make the most use of scheduling the laptops. If the cart can’t get to you, go to the cart. Teachers in difficult locations for cart access may be able to schedule laptop use in the cafeteria, media center, or empty classrooms. Allocate 15 minutes to set up and put away the laptops. Create a rotational schedule for students to access FASTT Math during independent work time. Combine classroom computer time with using the mobile laptop cart or computer lab. Begin math instruction with a 10-15 minute computation exercise for the rest of the class while selected students use FASTT Math on classroom computers or laptops. FASTT Math does not have to be limited to your math block! Any time that students are working independently, rotate them onto the FASTT Math computer stations. Pull-out or Intervention Time The FASTT Math Placement Assessment can help identify students for more general remedial math instruction. Include the 10minute lesson as part of scheduled pull-out time for these students. Schedule a daily or weekly time slot for small groups of students Library or Media Center or individuals to travel to the library, complete their FASTT Math lesson, return books and check out new books independently. Various Locations Middle & High School Alternatives Include FASTT Math as part of any after-school academic programs already offered in classrooms or the computer lab. Schedule struggling middle and high school students to use FASTT Math before or after school, during homeroom, as part of pull-out intervention time, and/or in math class. 117 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 118 Recognizing Student Progress The FASTT Math student software has several built-in features to recognize the progress that students make and reward their hard work. As students gain fluency with new facts, the program adds more choices for customizing the interface of their “Fact Tracker” device. Each time the students master a pair of facts, they’ll have a chance to change the style of their Fact Tracker. The program divides the facts in the Fact Grid into levels. When a student achieves a new level in the student software, the Scholastic Achievement Manager will notify you. You can print out an award certificate for that level celebrating student success. When students learn new facts or play a game, they are rewarded with points, displayed at the end of the activity or game. Each lesson represents an opportunity to beat their own best score. Students earn recognition when they answer all facts correctly in a lesson, and when they give all “Fast” answers (fluent responses) during a lesson. All points are recorded and saved on the program Scores screen. Scores Screen In addition to these external rewards, you’ll be amazed at how much value students place in seeing their Fact Grid fill in with Fast Facts as they become fluent with the operation. It’s the most tangible proof of the progress they are making. 118 107-120 Implementing FM:Layout 1 7/12/07 10:39 AM Page 119 There are several ways you can build even more excitement into the classroom as students are using FASTT Math. Print out students’ Fact Grids periodically and post them on a bulletin board or keep them in students’ portfolios as a record of progress. Establish a “Wall of Fame” for students with categories like “Most Facts Learned” (for the student who has made the most progress). Take a poll of students’ favorite “style” for each operation. Post the results in a “Favorite Styles” bulletin board. Additionally, have students design and name new styles they would like to see. Offer students a reward when the class collectively learns a designated number of new facts. 119 107-120 Implementing FM:Layout 1 120 7/12/07 10:39 AM Page 120 121 Reproducibles TOC:Layout 1 7/12/07 10:40 AM Page 121 Reproducibles Blank Fact Grid (0–9) ............................................................................................122 Blank Fact Grid (0–12) ..........................................................................................123 Addition Facts (0–9) ..............................................................................................124 Addition Facts (0–12) ............................................................................................125 Subtraction Facts (0–9)..........................................................................................126 Subtraction Facts (0–12)........................................................................................127 Multiplication Facts (0–9)......................................................................................128 Multiplication Facts (0–12)....................................................................................129 Division Facts (0–9) ................................................................................................130 Division Facts (0–12) ..............................................................................................131 Addition Facts Answers (0–9) ..............................................................................132 Addition Facts Answers (0–12) ............................................................................133 Subtraction Facts Answers (0–9) ..........................................................................134 Subtraction Facts Answers (0–12) ........................................................................135 Multiplication Facts Answers (0–9) ......................................................................136 Multiplication Facts Answers (0–12) ....................................................................137 Division Facts Answers (0–9) ................................................................................138 Division Facts Answers (0–12) ..............................................................................139 Parent Letter (English) ..........................................................................................140 Parent Letter (Spanish) ........................................................................................141 121 7/13/07 9:15 AM Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. Title: 122-123 Repro 1:Layout 1 Page 122 7/13/07 9:15 AM Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. Title: 122-123 Repro 1:Layout 1 Page 123 1+1 2+1 3+1 4+1 5+1 6+1 7+1 8+1 9+1 1+0 2+0 3+0 4+0 5+0 6+0 7+0 8+0 9+0 9+2 8+2 7+2 6+2 5+2 9+3 8+3 7+3 6+3 5+3 4+3 3+3 2+3 1+3 0+3 9+4 8+4 7+4 6+4 5+4 4+4 3+4 2+4 1+4 0+4 9+5 8+5 7+5 6+5 5+5 4+5 3+5 2+5 1+5 0+5 9+6 8+6 7+6 6+6 5+6 4+6 3+6 2+6 1+6 0+6 9+7 8+7 7+7 6+7 5+7 4+7 3+7 2+7 1+7 0+7 9+8 8+8 7+8 6+8 5+8 4+8 3+8 2+8 1+8 0+8 9+9 9+10 9+11 9+12 8+9 8+10 8+11 8+12 7+9 7+10 7+11 7+12 6+9 6+10 6+11 6+12 5+9 5+10 5+11 5+12 4+9 4+10 4+11 4+12 3+9 3+10 3+11 3+12 2+9 2+10 2+11 2+12 1+9 1+10 1+11 1+12 0+9 0+10 0+11 0+12 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 12+0 12+1 12+2 12+3 12+4 12+5 12+6 12+7 12+8 12+9 12+10 12+11 12+12 11+0 11+1 11+2 11+3 11+4 11+5 11+6 11+7 11+8 11+9 11+10 11+11 11+12 9:16 AM 4+2 3+2 2+2 1+2 0+2 7/13/07 10+0 10+1 10+2 10+3 10+4 10+5 10+6 10+7 10+8 10+9 10+10 10+11 10+12 0+1 0+0 Addition Facts (0–9) 124-135 Repro 2:Layout 1 Page 124 1+1 2+1 3+1 4+1 5+1 6+1 7+1 8+1 9+1 1+0 2+0 3+0 4+0 5+0 6+0 7+0 8+0 9+0 9+2 8+2 7+2 6+2 5+2 4+2 3+2 9+3 8+3 7+3 6+3 5+3 4+3 3+3 2+3 1+3 0+3 9+4 8+4 7+4 6+4 5+4 4+4 3+4 2+4 1+4 0+4 9+5 8+5 7+5 6+5 5+5 4+5 3+5 2+5 1+5 0+5 9+6 8+6 7+6 6+6 5+6 4+6 3+6 2+6 1+6 0+6 9+7 8+7 7+7 6+7 5+7 4+7 3+7 2+7 1+7 0+7 9+8 8+8 7+8 6+8 5+8 4+8 3+8 2+8 1+8 0+8 9+9 9+10 9+11 9+12 8+9 8+10 8+11 8+12 7+9 7+10 7+11 7+12 6+9 6+10 6+11 6+12 5+9 5+10 5+11 5+12 4+9 4+10 4+11 4+12 3+9 3+10 3+11 3+12 2+9 2+10 2+11 2+12 1+9 1+10 1+11 1+12 0+9 0+10 0+11 0+12 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 12+0 12+1 12+2 12+3 12+4 12+5 12+6 12+7 12+8 12+9 12+10 12+11 12+12 11+0 11+1 11+2 11+3 11+4 11+5 11+6 11+7 11+8 11+9 11+10 11+11 11+12 9:16 AM 2+2 1+2 0+2 7/13/07 10+0 10+1 10+2 10+3 10+4 10+5 10+6 10+7 10+8 10+9 10+10 10+11 10+12 0+1 0+0 Addition Facts (0–12) 124-135 Repro 2:Layout 1 Page 125 3-2 4-3 5-4 6-5 7-6 8-7 9-8 10-9 11-9 2-2 3-3 4-4 5-5 6-6 7-7 8-8 9-9 12-7 11-6 10-5 12-8 13-8 11-7 10-6 9-5 9-4 8-3 12-9 13-9 14-9 11-8 10-7 9-6 8-5 8-4 7-3 7-2 6-1 5-0 13-5 12-4 11-3 10-2 9-1 8-0 13-6 14-6 12-5 11-4 10-3 9-2 8-1 7-0 15-9 16-9 17-9 14-8 15-8 16-8 13-7 14-7 15-7 12-6 11-5 10-4 9-3 8-2 7-1 6-0 10-0 12-2 18-9 19-9 17-8 18-8 16-7 17-7 15-6 16-6 14-5 15-5 13-4 14-4 12-3 13-3 11-2 10-1 11-1 9-0 12-0 20-9 21-9 19-8 20-8 18-7 19-7 17-6 18-6 16-5 17-5 15-4 16-4 14-3 15-3 13-2 14-2 12-1 13-1 11-0 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 12-12 13-12 14-12 15-12 16-12 17-12 18-12 19-12 20-12 21-12 22-12 23-12 24-12 11-11 12-11 13-11 14-11 15-11 16-11 17-11 18-11 19-11 20-11 21-11 22-11 23-11 10-10 11-10 12-10 13-10 14-10 15-10 16-10 17-10 18-10 19-10 20-10 21-10 22-10 10-8 9-7 8-6 7-5 7-4 6-3 6-2 5-1 4-0 9:16 AM 6-4 5-3 5-2 4-1 3-0 7/13/07 4-2 3-1 2-1 1-1 2-0 1-0 0-0 Subtraction Facts (0–9) 124-135 Repro 2:Layout 1 Page 126 3-2 4-3 5-4 6-5 7-6 8-7 9-8 10-9 11-9 2-2 3-3 4-4 5-5 6-6 7-7 8-8 9-9 12-7 11-6 10-5 9-4 8-3 12-8 13-8 11-7 10-6 9-5 8-4 7-3 7-2 12-9 13-9 14-9 11-8 10-7 9-6 8-5 7-4 6-3 6-2 6-1 5-0 13-5 12-4 11-3 10-2 9-1 8-0 13-6 14-6 12-5 11-4 10-3 9-2 8-1 7-0 15-9 16-9 17-9 14-8 15-8 16-8 13-7 14-7 15-7 12-6 11-5 10-4 9-3 8-2 7-1 6-0 10-0 12-2 18-9 19-9 17-8 18-8 16-7 17-7 15-6 16-6 14-5 15-5 13-4 14-4 12-3 13-3 11-2 10-1 11-1 9-0 12-0 20-9 21-9 19-8 20-8 18-7 19-7 17-6 18-6 16-5 17-5 15-4 16-4 14-3 15-3 13-2 14-2 12-1 13-1 11-0 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 12-12 13-12 14-12 15-12 16-12 17-12 18-12 19-12 20-12 21-12 22-12 23-12 24-12 11-11 12-11 13-11 14-11 15-11 16-11 17-11 18-11 19-11 20-11 21-11 22-11 23-11 10-10 11-10 12-10 13-10 14-10 15-10 16-10 17-10 18-10 19-10 20-10 21-10 22-10 10-8 9-7 8-6 7-5 6-4 5-3 5-2 5-1 4-0 9:16 AM 4-2 4-1 3-0 7/13/07 3-1 2-1 1-1 2-0 1-0 0-0 Subtraction Facts (0–12) 124-135 Repro 2:Layout 1 Page 127 1x1 2x1 3x1 4x1 5x1 6x1 7x1 8x1 9x1 1x0 2x0 3x0 4x0 5x0 6x0 7x0 8x0 9x0 9x2 8x2 7x2 6x2 5x2 9x3 8x3 7x3 6x3 5x3 4x3 3x3 2x3 1x3 0x3 9x4 8x4 7x4 6x4 5x4 4x4 3x4 2x4 1x4 0x4 9x5 8x5 7x5 6x5 5x5 4x5 3x5 2x5 1x5 0x5 9x6 8x6 7x6 6x6 5x6 4x6 3x6 2x6 1x6 0x6 9x7 8x7 7x7 6x7 5x7 4x7 3x7 2x7 1x7 0x7 9x8 8x8 7x8 6x8 5x8 4x8 3x8 2x8 1x8 0x8 9x9 9x10 9x11 9x12 8x9 8x10 8x11 8x12 7x9 7x10 7x11 7x12 6x9 6x10 6x11 6x12 5x9 5x10 5x11 5x12 4x9 4x10 4x11 4x12 3x9 3x10 3x11 3x12 2x9 2x10 2x11 2x12 1x9 1x10 1x11 1x12 0x9 0x10 0x11 0x12 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 12x0 12x1 12x2 12x3 12x4 12x5 12x6 12x7 12x8 12x9 12x10 12x11 12x12 11x0 11x1 11x2 11x3 11x4 11x5 11x6 11x7 11x8 11x9 11x10 11x11 11x12 9:17 AM 4x2 3x2 2x2 1x2 0x2 7/13/07 10x0 10x1 10x2 10x3 10x4 10x5 10x6 10x7 10x8 10x9 10x10 10x11 10x12 0x1 0x0 Multiplication Facts (0–9) 124-135 Repro 2:Layout 1 Page 128 1x1 2x1 3x1 4x1 5x1 6x1 7x1 8x1 9x1 1x0 2x0 3x0 4x0 5x0 6x0 7x0 8x0 9x0 9x2 8x2 7x2 6x2 5x2 4x2 3x2 9x3 8x3 7x3 6x3 5x3 4x3 3x3 2x3 1x3 0x3 9x4 8x4 7x4 6x4 5x4 4x4 3x4 2x4 1x4 0x4 9x5 8x5 7x5 6x5 5x5 4x5 3x5 2x5 1x5 0x5 9x6 8x6 7x6 6x6 5x6 4x6 3x6 2x6 1x6 0x6 9x7 8x7 7x7 6x7 5x7 4x7 3x7 2x7 1x7 0x7 9x8 8x8 7x8 6x8 5x8 4x8 3x8 2x8 1x8 0x8 9x9 9x10 9x11 9x12 8x9 8x10 8x11 8x12 7x9 7x10 7x11 7x12 6x9 6x10 6x11 6x12 5x9 5x10 5x11 5x12 4x9 4x10 4x11 4x12 3x9 3x10 3x11 3x12 2x9 2x10 2x11 2x12 1x9 1x10 1x11 1x12 0x9 0x10 0x11 0x12 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 12x0 12x1 12x2 12x3 12x4 12x5 12x6 12x7 12x8 12x9 12x10 12x11 12x12 11x0 11x1 11x2 11x3 11x4 11x5 11x6 11x7 11x8 11x9 11x10 11x11 11x12 9:17 AM 2x2 1x2 0x2 7/13/07 10x0 10x1 10x2 10x3 10x4 10x5 10x6 10x7 10x8 10x9 10x10 10x11 10x12 0x1 0x0 Multiplication Facts (0–12) 124-135 Repro 2:Layout 1 Page 129 2÷2 3÷3 4÷4 5÷5 6÷6 7÷7 8÷8 9÷9 0÷2 0÷3 0÷4 0÷5 0÷6 0÷7 0÷8 0÷9 18÷9 16÷8 14÷7 12÷6 27÷9 24÷8 21÷7 18÷6 15÷5 12÷4 9÷3 6÷2 3÷1 36÷9 32÷8 28÷7 24÷6 20÷5 16÷4 12÷3 8÷2 4÷1 45÷9 40÷8 35÷7 30÷6 25÷5 20÷4 15÷3 10÷2 5÷1 54÷9 48÷8 42÷7 36÷6 30÷5 24÷4 18÷3 12÷2 6÷1 63÷9 56÷8 49÷7 42÷6 35÷5 28÷4 21÷3 14÷2 7÷1 72÷9 64÷8 56÷7 48÷6 40÷5 32÷4 24÷3 16÷2 8÷1 10÷1 81÷9 90÷9 72÷8 80÷8 63÷7 70÷7 54÷6 60÷6 45÷5 50÷5 36÷4 40÷4 27÷3 30÷3 18÷2 20÷2 9÷1 96÷8 84÷7 72÷6 60÷5 48÷4 36÷3 24÷2 12÷1 99÷9 108÷9 88÷8 77÷7 66÷6 55÷5 44÷4 33÷3 22÷2 11÷1 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 0÷12 12÷12 24÷12 36÷12 48÷12 60÷12 72÷12 84÷12 96÷12 108÷12 120÷12 132÷12 144÷12 0÷11 11÷11 22÷11 33÷11 44÷11 55÷11 66÷11 77÷11 88÷11 99÷11 110÷11 121÷11 132÷11 9:17 AM 10÷5 8÷4 6÷3 4÷2 2÷1 7/13/07 0÷10 10÷10 20÷10 30÷10 40÷10 50÷10 60÷10 70÷10 80÷10 90÷10 100÷10 110÷10 120÷10 1÷1 0÷1 Division Facts (0–9) 124-135 Repro 2:Layout 1 Page 130 2÷2 3÷3 4÷4 5÷5 6÷6 7÷7 8÷8 9÷9 0÷2 0÷3 0÷4 0÷5 0÷6 0÷7 0÷8 0÷9 18÷9 16÷8 14÷7 12÷6 10÷5 8÷4 27÷9 24÷8 21÷7 18÷6 15÷5 12÷4 9÷3 6÷2 3÷1 36÷9 32÷8 28÷7 24÷6 20÷5 16÷4 12÷3 8÷2 4÷1 45÷9 40÷8 35÷7 30÷6 25÷5 20÷4 15÷3 10÷2 5÷1 54÷9 48÷8 42÷7 36÷6 30÷5 24÷4 18÷3 12÷2 6÷1 63÷9 56÷8 49÷7 42÷6 35÷5 28÷4 21÷3 14÷2 7÷1 72÷9 64÷8 56÷7 48÷6 40÷5 32÷4 24÷3 16÷2 8÷1 10÷1 81÷9 90÷9 72÷8 80÷8 63÷7 70÷7 54÷6 60÷6 45÷5 50÷5 36÷4 40÷4 27÷3 30÷3 18÷2 20÷2 9÷1 96÷8 84÷7 72÷6 60÷5 48÷4 36÷3 24÷2 12÷1 99÷9 108÷9 88÷8 77÷7 66÷6 55÷5 44÷4 33÷3 22÷2 11÷1 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 0÷12 12÷12 24÷12 36÷12 48÷12 60÷12 72÷12 84÷12 96÷12 108÷12 120÷12 132÷12 144÷12 0÷11 11÷11 22÷11 33÷11 44÷11 55÷11 66÷11 77÷11 88÷11 99÷11 110÷11 121÷11 132÷11 9:17 AM 6÷3 4÷2 2÷1 7/13/07 0÷10 10÷10 20÷10 30÷10 40÷10 50÷10 60÷10 70÷10 80÷10 90÷10 100÷10 110÷10 120÷10 1÷1 0÷1 Division Facts (0–12) 124-135 Repro 2:Layout 1 Page 131 1+1=2 2+1=3 3+1=4 4+1=5 5+1=6 6+1=7 7+1=8 8+1=9 9+1=10 10+1 11+1 12+1 1+0=1 2+0=2 3+0=3 4+0=4 5+0=5 6+0=6 7+0=7 8+0=8 9+0=9 10+0 11+0 12+0 12+2 11+2 10+2 9+2=11 8+2=10 7+2=9 6+2=8 5+2=7 12+3 11+3 10+3 9+3=12 8+3=11 7+3=10 6+3=9 5+3=8 4+3=7 3+3=6 2+3=5 1+3=4 0+3=3 12+4 11+4 10+4 9+4=13 8+4=12 7+4=11 6+4=10 5+4=9 4+4=8 3+4=7 2+4=6 1+4=5 0+4=4 12+5 11+5 10+5 9+5=14 8+5=13 7+5=12 6+5=11 5+5=10 4+5=9 3+5=8 2+5=7 1+5=6 0+5=5 12+6 11+6 10+6 9+6=15 8+6=14 7+6=13 6+6=12 5+6=11 4+6=10 3+6=9 2+6=8 1+6=7 0+6=6 12+7 11+7 10+7 9+7=16 8+7=15 7+7=14 6+7=13 5+7=12 4+7=11 3+7=10 2+7=9 1+7=8 0+7=7 12+8 11+8 10+8 9+8=17 8+8=16 7+8=15 6+8=14 5+8=13 4+8=12 3+8=11 2+8=10 1+8=9 0+8=8 12+9 11+9 10+9 9+9=18 8+9=17 7+9=16 6+9=15 5+9=14 4+9=13 3+9=12 2+9=11 1+9=10 0+9=9 12+10 11+10 10+10 9+10 8+10 7+10 6+10 5+10 4+10 3+10 2+10 1+10 0+10 12+11 11+11 10+11 9+11 8+11 7+11 6+11 5+11 4+11 3+11 2+11 1+11 0+11 12+12 11+12 10+12 9+12 8+12 7+12 6+12 5+12 4+12 3+12 2+12 1+12 0+12 9:17 AM 4+2=6 3+2=5 2+2=4 1+2=3 0+2=2 7/13/07 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 0+1=1 0+0=0 Addition Answer Grid (0–9) 124-135 Repro 2:Layout 1 Page 132 1+1=2 2+1=3 3+1=4 4+1=5 5+1=6 6+1=7 7+1=8 8+1=9 9+1=10 10+1=11 11+1=12 12+1=13 1+0=1 2+0=2 3+0=3 4+0=4 5+0=5 6+0=6 7+0=7 8+0=8 9+0=9 10+0=10 11+0=11 12+0=12 12+2=14 11+2=13 10+2=12 9+2=11 8+2=10 7+2=9 6+2=8 5+2=7 4+2=6 12+3=15 11+3=14 10+3=13 9+3=12 8+3=11 7+3=10 6+3=9 5+3=8 4+3=7 3+3=6 2+3=5 1+3=4 0+3=3 12+4=16 11+4=15 10+4=14 9+4=13 8+4=12 7+4=11 6+4=10 5+4=9 4+4=8 3+4=7 2+4=6 1+4=5 0+4=4 12+5=17 11+5=16 10+5=15 9+5=14 8+5=13 7+5=12 6+5=11 5+5=10 4+5=9 3+5=8 2+5=7 1+5=6 0+5=5 12+6=18 11+6=17 10+6=16 9+6=15 8+6=14 7+6=13 6+6=12 5+6=11 4+6=10 3+6=9 2+6=8 1+6=7 0+6=6 12+7=19 11+7=18 10+7=17 9+7=16 8+7=15 7+7=14 6+7=13 5+7=12 4+7=11 3+7=10 2+7=9 1+7=8 0+7=7 12+8=20 11+8=19 10+8=18 9+8=17 8+8=16 7+8=15 6+8=14 5+8=13 4+8=12 3+8=11 2+8=10 1+8=9 0+8=8 12+9=21 11+9=20 10+9=19 9+9=18 8+9=17 7+9=16 6+9=15 5+9=14 4+9=13 3+9=12 2+9=11 1+9=10 0+9=9 12+10=22 11+10=21 10+10=20 9+10=19 8+10=18 7+10=17 6+10=16 5+10=15 4+10=14 3+10=13 2+10=12 1+10=11 0+10=10 9+12=21 8+12=20 7+12=19 6+12=18 5+12=17 4+12=16 3+12=15 2+12=14 1+12=13 0+12=12 12+11=23 11+11=22 12+12=24 11+12=23 10+11=21 10+12=22 9+11=20 8+11=19 7+11=18 6+11=17 5+11=16 4+11=15 3+11=14 2+11=13 1+11=12 0+11=11 9:17 AM 3+2=5 2+2=4 1+2=3 0+2=2 7/13/07 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 0+1=1 0+0=0 Addition Answer Grid (0–12) 124-135 Repro 2:Layout 1 Page 133 2-1=1 3-2=1 4-3=1 5-4=1 6-5=1 7-6=1 8-7=1 9-8=1 10-9=1 11-10 12-11 13-12 1-1=0 2-2=0 3-3=0 4-4=0 5-5=0 6-6=0 7-7=0 8-8=0 9-9=0 10-10 11-11 12-12 14-12 13-11 12-10 11-9=2 10-8=2 9-7=2 8-6=2 7-5=2 15-12 14-11 13-10 12-9=3 11-8=3 10-7=3 9-6=3 8-5=3 7-4=3 6-3=3 5-2=3 4-1=3 3-0=3 16-12 15-11 14-10 13-9=4 12-8=4 11-7=4 10-6=4 9-5=4 8-4=4 7-3=4 6-2=4 5-1=4 4-0=4 17-12 16-11 15-10 14-9=5 13-8=5 12-7=5 11-6=5 10-5=5 9-4=5 8-3=5 7-2=5 6-1=5 5-0=5 18-12 17-11 16-10 15-9=6 14-8=6 13-7=6 12-6=6 11-5=6 10-4=6 9-3=6 8-2=6 7-1=6 6-0=6 19-12 18-11 17-10 16-9=7 15-8=7 14-7=7 13-6=7 12-5=7 11-4=7 10-3=7 9-2=7 8-1=7 7-0=7 20-12 19-11 18-10 17-9=8 16-8=8 15-7=8 14-6=8 13-5=8 12-4=8 11-3=8 10-2=8 9-1=8 8-0=8 21-12 20-11 19-10 18-9=9 17-8=9 16-7=9 15-6=9 14-5=9 13-4=9 12-3=9 11-2=9 10-1=9 9-0=9 22-12 21-11 20-10 19-9 18-8 17-7 16-6 15-5 14-4 13-3 12-2 11-1 10-0 23-12 22-11 21-10 20-9 19-8 18-7 17-6 16-5 15-4 14-3 13-2 12-1 11-0 24-12 23-11 22-10 21-9 20-8 19-7 18-6 17-5 16-4 15-3 14-2 13-1 12-0 9:17 AM 6-4=2 5-3=2 4-2=2 3-1=2 2-0=2 7/13/07 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 1-0=1 0-0=0 Subtraction Answer Grid (0–9) 124-135 Repro 2:Layout 1 Page 134 2-1=1 3-2=1 4-3=1 5-4=1 6-5=1 7-6=1 8-7=1 9-8=1 10-9=1 11-10=1 12-11=1 13-12=1 1-1=0 2-2=0 3-3=0 4-4=0 5-5=0 6-6=0 7-7=0 8-8=0 9-9=0 10-10=0 11-11=0 12-12=0 14-12=2 13-11=2 12-10=2 11-9=2 10-8=2 9-7=2 8-6=2 7-5=2 6-4=2 15-12=3 14-11=3 13-10=3 12-9=3 11-8=3 10-7=3 9-6=3 8-5=3 7-4=3 6-3=3 5-2=3 4-1=3 3-0=3 16-12=4 15-11=4 14-10=4 13-9=4 12-8=4 11-7=4 10-6=4 9-5=4 8-4=4 7-3=4 6-2=4 5-1=4 4-0=4 17-12=5 16-11=5 15-10=5 14-9=5 13-8=5 12-7=5 11-6=5 10-5=5 9-4=5 8-3=5 7-2=5 6-1=5 5-0=5 18-12=6 17-11=6 16-10=6 15-9=6 14-8=6 13-7=6 12-6=6 11-5=6 10-4=6 9-3=6 8-2=6 7-1=6 6-0=6 19-12=7 18-11=7 17-10=7 16-9=7 15-8=7 14-7=7 13-6=7 12-5=7 11-4=7 10-3=7 9-2=7 8-1=7 7-0=7 20-12=8 19-11=8 18-10=8 17-9=8 16-8=8 15-7=8 14-6=8 13-5=8 12-4=8 11-3=8 10-2=8 9-1=8 8-0=8 21-12=9 20-11=9 19-10=9 18-9=9 17-8=9 16-7=9 15-6=9 14-5=9 13-4=9 12-3=9 11-2=9 10-1=9 9-0=9 22-12=10 21-11=10 20-10=10 19-9=10 18-8=10 17-7=10 16-6=10 15-5=10 14-4=10 13-3=10 12-2=10 11-1=10 10-0=10 23-12=11 22-11=11 21-10=11 20-9=11 19-8=11 18-7=11 17-6=11 16-5=11 15-4=11 14-3=11 13-2=11 12-1=11 11-0=11 24-12=12 23-11=12 22-10=12 21-9=12 20-8=12 19-7=12 18-6=12 17-5=12 16-4=12 15-3=12 14-2=12 13-1=12 12-0=12 9:17 AM 5-3=2 4-2=2 3-1=2 2-0=2 7/13/07 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 1-0=1 0-0=0 Subtraction Answer Grid (0–12) 124-135 Repro 2:Layout 1 Page 135 1x1=1 2x1=2 3x1=3 4x1=4 5x1=5 6x1=6 7x1=7 8x1=8 9x1=9 10x1 11x1 12x1 1x0=0 2x0=0 3x0=0 4x0=0 5x0=0 6x0=0 7x0=0 8x0=0 9x0=0 10x0 11x0 12x0 12x2 11x2 10x2 9x2=18 8x2=16 7x2=14 6x2=12 5x2=10 12x3 11x3 10x3 9x3=27 8x3=24 7x3=21 6x3=18 5x3=15 4x3=12 3x3=9 2x3=6 1x3=3 0x3=0 12x4 11x4 10x4 9x4=36 8x4=32 7x4=28 6x4=24 5x4=20 4x4=16 3x4=12 2x4=8 1x4=4 0x4=0 12x5 11x5 10x5 9x5=45 8x5=40 7x5=35 6x5=30 5x5=25 4x5=20 3x5=15 2x5=10 1x5=5 0x5=0 12x6 11x6 10x6 9x6=54 8x6=48 7x6=42 6x6=36 5x6=30 4x6=24 3x6=18 2x6=12 1x6=6 0x6=0 12x7 11x7 10x7 9x7=63 8x7=56 7x7=49 6x7=42 5x7=35 4x7=28 3x7=21 2x7=14 1x7=7 0x7=0 12x8 11x8 10x8 9x8=72 8x8=64 7x8=56 6x8=48 5x8=40 4x8=32 3x8=24 2x8=16 1x8=8 0x8=0 12x9 11x9 10x9 9x9=81 8x9=72 7x9=63 6x9=54 5x9=45 4x9=36 3x9=27 2x9=18 1x9=9 0x9=0 12x10 11x10 10x10 9x10 8x10 7x10 6x10 5x10 4x10 3x10 2x10 1x10 0x10 12x11 11x11 10x11 9x11 8x11 7x11 6x11 5x11 4x11 3x11 2x11 1x11 0x11 12x12 11x12 10x12 9x12 8x12 7x12 6x12 5x12 4x12 3x12 2x12 1x12 0x12 9:31 AM 4x2=8 3x2=6 2x2=4 1x2=2 0x2=0 7/13/07 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 0x1=0 0x0=0 Multiplication Answer Grid (0–9) 136-141 Repro 3:Layout 1 Page 136 1x1=1 2x1=2 3x1=3 4x1=4 5x1=5 6x1=6 7x1=7 8x1=8 9x1=9 10x1=10 11x1=11 12x1=12 1x0=0 2x0=0 3x0=0 4x0=0 5x0=0 6x0=0 7x0=0 8x0=0 9x0=0 10x0=0 11x0=0 12x0=0 12x2=24 11x2=22 10x2=20 9x2=18 8x2=16 7x2=14 6x2=12 5x2=10 4x2=8 12x3=36 11x3=33 10x3=30 9x3=27 8x3=24 7x3=21 6x3=18 5x3=15 4x3=12 3x3=9 2x3=6 1x3=3 0x3=0 12x4=48 11x4=44 10x4=40 9x4=36 8x4=32 7x4=28 6x4=24 5x4=20 4x4=16 3x4=12 2x4=8 1x4=4 0x4=0 12x5=60 11x5=55 10x5=50 9x5=45 8x5=40 7x5=35 6x5=30 5x5=25 4x5=20 3x5=15 2x5=10 1x5=5 0x5=0 12x6=72 11x6=66 10x6=60 9x6=54 8x6=48 7x6=42 6x6=36 5x6=30 4x6=24 3x6=18 2x6=12 1x6=6 0x6=0 12x7=84 11x7=77 10x7=70 9x7=63 8x7=56 7x7=49 6x7=42 5x7=35 4x7=28 3x7=21 2x7=14 1x7=7 0x7=0 12x8=96 11x8=88 10x8=80 9x8=72 8x8=64 7x8=56 6x8=48 5x8=40 4x8=32 3x8=24 2x8=16 1x8=8 0x8=0 9x10=90 8x10=80 7x10=70 6x10=60 5x10=50 4x10=40 3x10=30 2x10=20 1x10=10 0x10=0 9x11=99 8x11=88 7x11=77 6x11=66 5x11=55 4x11=44 3x11=33 2x11=22 1x11=11 0x11=0 9x12=108 8x12=96 7x12=84 6x12=72 5x12=60 4x12=48 3x12=36 2x12=24 1x12=12 0x12=0 12x9=108 12x10=120 12x11=132 12x12=144 11x9=99 11x10=110 11x11=121 11x12=132 10x9=90 10x10=100 10x11=110 10x12=120 9x9=81 8x9=72 7x9=63 6x9=54 5x9=45 4x9=36 3x9=27 2x9=18 1x9=9 0x9=0 9:31 AM 3x2=6 2x2=4 1x2=2 0x2=0 7/13/07 Copyright 2007, 2005 Scholastic Inc. 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Permission granted to reproduce for classroom use. 0x1=0 0x0=0 Multiplication Answer Grid (0–12) 136-141 Repro 3:Layout 1 Page 137 2÷2=1 3÷3=1 4÷4=1 5÷5=1 6÷6=1 7÷7=1 8÷8=1 9÷9=1 10÷10=1 11÷11=1 12÷12=1 0÷2=0 0÷3=0 0÷4=0 0÷5=0 0÷6=0 0÷7=0 0÷8=0 0÷9=0 0÷10=0 0÷11=0 0÷12=0 24÷12=2 22÷11=2 20÷10=2 18÷9=2 16÷8=2 14÷7=2 12÷6=2 36÷12=3 33÷11=3 30÷10=3 27÷9=3 24÷8=3 21÷7=3 18÷6=3 15÷5=3 12÷4=3 9÷3=3 6÷2=3 3÷1=3 48÷12=4 44÷11=4 40÷10=4 36÷9=4 32÷8=4 28÷7=4 24÷6=4 20÷5=4 16÷4=4 12÷3=4 8÷2=4 4÷1=4 60÷12=5 55÷11=5 50÷10=5 45÷9=5 40÷8=5 35÷7=5 30÷6=5 25÷5=5 20÷4=5 15÷3=5 10÷2=5 5÷1=5 72÷12=6 66÷11=6 60÷10=6 54÷9=6 48÷8=6 42÷7=6 36÷6=6 30÷5=6 24÷4=6 18÷3=6 12÷2=6 6÷1=6 84÷12=7 77÷11=7 70÷10=7 63÷9=7 56÷8=7 49÷7=7 42÷6=7 35÷5=7 28÷4=7 21÷3=7 14÷2=7 7÷1=7 96÷12=8 88÷11=8 80÷10=8 72÷9=8 64÷8=8 56÷7=8 48÷6=8 40÷5=8 32÷4=8 24÷3=8 16÷2=8 8÷1=8 90÷9=10 80÷8=10 70÷7=10 60÷6=10 50÷5=10 40÷4=10 30÷3=10 20÷2=10 10÷1=10 99÷9=11 88÷8=11 77÷7=11 66÷6=11 55÷5=11 44÷4=11 33÷3=11 22÷2=11 11÷1=11 108÷9=12 96÷8=12 84÷7=12 72÷6=12 60÷5=12 48÷4=12 36÷3=12 24÷2=12 12÷1=12 108÷12=9 120÷12=10 132÷12=11 144÷12=12 99÷11=9 110÷11=10 121÷11=11 132÷11=12 90÷10=9 100÷10=10 110÷10=11 120÷10=12 81÷9=9 72÷8=9 63÷7=9 54÷6=9 45÷5=9 36÷4=9 27÷3=9 18÷2=9 9÷1=9 9:32 AM 10÷5=2 8÷4=2 6÷3=2 4÷2=2 2÷1=2 7/13/07 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 1÷1=1 0÷1=0 Division Answer Grid (0–9) 136-141 Repro 3:Layout 1 Page 138 2÷2=1 3÷3=1 4÷4=1 5÷5=1 6÷6=1 7÷7=1 8÷8=1 9÷9=1 10÷10=1 11÷11=1 12÷12=1 0÷2=0 0÷3=0 0÷4=0 0÷5=0 0÷6=0 0÷7=0 0÷8=0 0÷9=0 0÷10=0 0÷11=0 0÷12=0 24÷12=2 22÷11=2 20÷10=2 18÷9=2 16÷8=2 14÷7=2 12÷6=2 10÷5=2 36÷12=3 33÷11=3 30÷10=3 27÷9=3 24÷8=3 21÷7=3 18÷6=3 15÷5=3 12÷4=3 9÷3=3 6÷2=3 3÷1=3 48÷12=4 44÷11=4 40÷10=4 36÷9=4 32÷8=4 28÷7=4 24÷6=4 20÷5=4 16÷4=4 12÷3=4 8÷2=4 4÷1=4 60÷12=5 55÷11=5 50÷10=5 45÷9=5 40÷8=5 35÷7=5 30÷6=5 25÷5=5 20÷4=5 15÷3=5 10÷2=5 5÷1=5 72÷12=6 66÷11=6 60÷10=6 54÷9=6 48÷8=6 42÷7=6 36÷6=6 30÷5=6 24÷4=6 18÷3=6 12÷2=6 6÷1=6 84÷12=7 77÷11=7 70÷10=7 63÷9=7 56÷8=7 49÷7=7 42÷6=7 35÷5=7 28÷4=7 21÷3=7 14÷2=7 7÷1=7 96÷12=8 88÷11=8 80÷10=8 72÷9=8 64÷8=8 56÷7=8 48÷6=8 40÷5=8 32÷4=8 24÷3=8 16÷2=8 8÷1=8 90÷9=10 80÷8=10 70÷7=10 60÷6=10 50÷5=10 40÷4=10 30÷3=10 20÷2=10 10÷1=10 99÷9=11 88÷8=11 77÷7=11 66÷6=11 55÷5=11 44÷4=11 33÷3=11 22÷2=11 11÷1=11 108÷9=12 96÷8=12 84÷7=12 72÷6=12 60÷5=12 48÷4=12 36÷3=12 24÷2=12 12÷1=12 108÷12=9 120÷12=10 132÷12=11 144÷12=12 99÷11=9 110÷11=10 121÷11=11 132÷11=12 90÷10=9 100÷10=10 110÷10=11 120÷10=12 81÷9=9 72÷8=9 63÷7=9 54÷6=9 45÷5=9 36÷4=9 27÷3=9 18÷2=9 9÷1=9 9:32 AM 8÷4=2 6÷3=2 4÷2=2 2÷1=2 7/13/07 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 1÷1=1 0÷1=0 Division Answer Grid (0–12) 136-141 Repro 3:Layout 1 Page 139 136-141 Repro 3:Layout 1 7/13/07 9:32 AM Page 140 Dear Parent or Guardian, As part of our math program, your child will be using a software program called FASTT Math to practice basic math facts. The goal of the program is to help students recall basic facts quickly and accurately. This will give your child a solid foundation for more complex mathematical skills and concepts. The program begins with an assessment that determines which facts are “Fast Facts” (the ones to which your child can respond correctly in less than a second) and which are “Study Facts” (ones he or she responds to slowly, or incorrectly). Over time, the program will provide instruction and practice to help your child systematically learn all the facts in the Fact Grid. It will provide students with extra practice on small groups of facts (Focus Facts) to help students develop the ability to recall those facts quickly from memory. Below is an example of a Fact Grid for a sample student. Your child may bring home a grid that looks similar to this one. If you choose to do extra practice at home, your child would benefit most from practice with Fast Facts and Focus Facts. Your child will be pleased to share with you the progress he or she has made. Sincerely, 140 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 136-141 Repro 3:Layout 1 7/13/07 9:32 AM Page 141 Estimados padres o representantes, Como parte del programa de matemáticas, su hijo estará utilizando un programa de aplicación llamado FASTT Math que le permitirá practicar operaciones básicas de matemáticas. El objetivo del programa es ayudar a los estudiantes a memorizar operaciones básicas de una manera rápida y precisa. Esto le dará a su hijo una base sólida para habilidades y conceptos matemáticos más complejos. El programa comienza con una prueba que determina cuales operaciones son “Operaciones Rápidas” (que corresponde a las operaciones que el estudiante puede responder en menos de un segundo) y cuales operaciones son “Operaciones de Estudio” (que corresponde a los que el estudiante responde lenta o incorrectamente). El programa proveerá de instruciones y prácticas que ayudarán a su niño a aprender sistemáticamente todas los operaciones en una Tabla de Operaciones. El programa ofrecerá a los estudiantes prácticas adicionales en pequeños grupos de operaciones (Operaciones de Enfoque) para ayudarlos a desarrollar la habilidad de memorizar esas operaciones rápidamente. A continuación se presenta un ejemplo de la Tabla de Operaciones de un estudiante. Su niño puede llevar a casa una tabla similar a esta. Si usted elije hacer prácticas adicionales en casa, su niño se beneficiará mayormente de la práctica de Las Operaciones Rápidas y de Las Operaciones Enfoque. Su niño estará encantado de compartir con usted el progreso que realice. Sinceramente, 141 Copyright 2007, 2005 Scholastic Inc. All rights reserved. Permission granted to reproduce for classroom use. 142 Tech Support:Layout 1 7/12/07 10:45 AM Page 142 Technical Support Toll free: 800-283-5974 (U.S. & Canada only) Hours: Monday through Friday, 7 a.m. to 8 p.m. EST Web: www.fasttmath.com Email: techsupport@scholastic.com When you call, please have the following information available: Software title and version number. These can be found on the CD-ROM and in the software’s About box. Your computer’s operating system (e.g., Mac OS 10.2 or Windows 2000) Your computer’s memory (e.g., 64 megabytes of RAM) Your computer’s speed (e.g., 800 MHz or 1.2 GHz) If possible, please have the software running on a computer close to the telephone when you call. 142 142 143-148 Index:Layout 1 7/12/07 5:17 PM Page 143 Index adaptive instruction 39–49 assessments 31–35, 50 assigned students 63, 72–73 assignment (see program assignments) award certificates 83 customizing the fact tracker 56 demographics 61 development of fluency 16–19 drill and practice software 7 exit button 58 expanding recall 4, 45 Fact Fluency Foundations Guide 13, 15, 112 fact grid, levels in 36 fact grid, student 36–37 fact grid reproducibles addition answers 132–133 addition facts 124–125 blank 122–123 division answers 138–139 division facts 130–131 multiplication answers 136–137 multiplication facts 128–129 subtraction answers 134–135 subtraction facts 126–127 fact levels 36 fact models 43 FASTT Math login errors 29 FASTT Math student software activity completion screens 33, 35, 48 adaptive instruction 39 buttons 58 changing fact states 38 completing the operation 57 expanding recall 45 fact grid 36 fact models 43 fast fact challenge 33, 50 FASTT Math login screen 28 feedback during instruction 47 game gallery screen 52 instructional sessions 39 introductory movie 30 periodic assessments 50 placement assessment 31–35 practice facts activity 39 practice games 54 practice games completion screen 55 program activity types 26–27 program buttons 58 repeat button 58 reset placement assessment 74 review facts activity 39 scores screen 49 study new facts activity 39 style gallery 56 typing answers 44, 46 typing latency 31 using the software 27 go button 58 go on button 58 implementation report 104–105 implementing FASTT Math 109–118 intervention grouping report 100–101 introducing FASTT Math to students 113–115 low performance messages 69–70 low usage messages 70 new level messages 71 parent letter (English) 140 parent letter (Spanish) 141 placement assessment 3–4, 31–35, 116 practice games 51–55 prerequisite skills 112 program assignments administrator access 65 assigning students 72–73 changing assignments 73 program settings 72 progress report 98–99 quit button 58 repeat button 58 reports customizing 81 generating 81 print preview 81 saving 82 reports guide 87–105 reproducibles 121–141 research & validation 11–19 research, summary of 11–12 reset placement assessment 74–75 retention level 69 143 143-148 Index:Layout 1 7/12/07 5:17 PM Page 144 Scholastic Achievement Manager (SAM) alerts and notifications 68–71 FASTT Math award certificates 83 FASTT Math program settings 72 FASTT Math reports 81 FASTT Math resources 85 FASTT Math worksheets 77 home page 64 installation 62 messages 68–71 overview 61 permissions and passwords 65 signing in 63 student enrollment 66 scores button 58 see it button 58 settings for FASTT Math 72–76 sound button 58 student demographics 61 student fact fluency status report 92–93 student lesson status report 94–95 student passwords 65 student response to intervention report 96–97 summary progress report 102–103 technical support 142 validation of FASTT Math 11–22 worksheets 77–80 144
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