Gangland Manual 2.4 - Yummy Interactive Inc.
Transcription
Gangland Manual 2.4 - Yummy Interactive Inc.
Gangland Manual 2.4.04 2/10/04 9:53 AM Page 1 Prologue One hot night in Palermo, Italy, a terrible fight broke out in one of the streets of the old town. The sound of gunfire, screams, and yelling filled the night air; the next morning Chico Mangano was found, shot dead, on the pavement. A gun was located close to the scene and with the evidence of two eyewitnesses; the conclusion was that three of Chico’s brothers, Romano, Angelo, and Sonny were responsible for the murder... Police began an intensive manhunt to find the three brothers but failed. They had vanished. Two years passed on the small Mediterranean Island and one day Grandpa Mangano received a phone call from far away. The call was from his eldest son, Vincenzo Mangano, who had left Sicily decades ago. Vincenzo said that the three brothers had been seen alive and well in the same city that Vincenzo lived. Grandpa Mangano dispatched his fifth grandson to start working for Vincenzo, and then, when he was strong and powerful, to hunt down and kill the three murderous brothers. He sent him to America, to Paradise City, and the fifth brothers’ name was Mario... 1 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 2 Table of Contents GETTING STARTED SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 LAUNCHING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 THE SECONDARY RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 IN-WORLD ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 CHARACTER MARKERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 VINCENZO / PHONE ICON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 IN-GAME DIALOGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 ESCAPE DIALOG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 FAMILY MEMBERS BASIC GAME CONTROLS USING THE CAMERA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 USING THE MINIMAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 CONTROLLING THE UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 STEERING THE VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 WALKTHROUGH GAMING DISCIPLINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 STARTING YOUR FIRST SINGLEPLAYER MISSION . . . . . . . . . . . . . . . . .10 DON’T SPEND VINCENZO’S MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 EXTORTING & TAKING OVER BUSINESSES . . . . . . . . . . . . . . . . . . . . . . . .10 ACQUIRING RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 COLLECTING MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 HIRING PEOPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 GAINING EXPERIENCE POINTS (XP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 HOW TO GET SOME WHEELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 HINTS & OBJECTIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 HOW TO STAY ALIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 LOSING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 COMBAT HINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 ADVANCED GAMEPLAY EXTORTING & TAKING OVER OPPONENT BUSINESSES . . . . . . . . . . . .15 TAKING OVER AN OPPONENT SAFEHOUSE . . . . . . . . . . . . . . . . . . . . . .15 HOW TO GET UNDERBOSSES FOR YOUR FAMILY . . . . . . . . . . . . . . . . .15 HOW TO INFILTRATE AN OPPONENT . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 GRANTING FAVORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 GAME LOBBY INTERFACE PROFILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 SINGLEPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 HIGHSCORES & RANKINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 IN-GAME USER INTERFACE SELECTION HUB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 THE MINI MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 THE CHARACTER DETAIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 “FUNCTION BAR” ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 THE PRIMARY RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 2 MAIN CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 VINCENZO (NPC BOSS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 THE WIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 THE CHILDREN / UNDERBOSSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 BASIC UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 SUPER UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 STORE MANAGERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 WORKERS & COLLECTORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 LIFE IN THE CITY THE LAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 THE PROSPECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 THE INTERNATIONAL MAFIA CONNECTIONS . . . . . . . . . . . . . . . . . . . .56 OTHER MAFIA BOSSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 THE STORE MANAGERS AND THEIR HIRED MUSCLE . . . . . . . . . . . . .49 THE CIVILIANS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 THE NEWSPAPER BOYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 THE PRIESTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 PROPERTY BUSINESSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52 VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56 WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58 QUICKLISTS PRIMARY & SECONDARY ATTACKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 DEFAULT KEY ASSIGNMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 ACTIONS ACCESSED FROM THE FUNCTION BAR . . . . . . . . . . . . . . . . .63 MAIN CHARACTER LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 GENERAL UNIT LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 TECHNICAL and CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . .65 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 BIG MAMA’S MEATBALL RECIPE . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 3 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 4 WELCOME TO GANGLAND GETTING STARTED Gangland is not your usual real-time strategy game. It’s a game that offers a totally new gaming style mixing the three genres: real-time strategy (RTS), role-playing game (RPG), and simulation (SIM), with a large dose of high paced action. You must move fast in combat and make tactical use of the environment, use med-kits, reload your guns, and crouch or take cover with the right timing to stay alive. So, before you start the game, you should put on your best suit, clean your guns, bake some pizza and then prepare yourself for some serious mobster action. SYSTEM REQUIREMENTS Minimum system requirements Enjoy! MediaMobsters Windows 98 / 98SE / ME / 2000 / XP Pentium III/Athlon 600 MHz or higher 128MB system RAM (Not shared with video card) 1 Gig free hard drive space Video Card: Nvidia GeForce or ATI Radeon based graphics cards w/64MB on card (only 32MB required on video card for single player). (The Intel Extreme onboard graphics card will work as long as the user has more than 128MB system RAM as that card shares system memory. Also this is the Intel onboard graphics for newer Intel chipsets, the game will not work on the Intel 810 onboard graphics used in the older chipsets.) 12X or faster CD-ROM drive 56K modem for Internet play With the minimum system requirements, the user must set the game detail to lowest settings, and it’s recommended that the game resolution is lowered to 800x600. Recommended system requirements Pentium 4/Athlon 1.1GHz of higher 512MB RAM 1 Gig free hard drive space Nvidia GeForce 2 or higher/ATI Radeon 7000 or higher based graphics card or better w/128MB on card 12X or faster CD-ROM drive Broadband access for Internet play INSTALLATION To install Gangland, place the Gangland CD in the CD-ROM drive. If your computer has auto-run capability, the Gangland installer will automatically appear on your screen. Otherwise, you will have to run the setup.exe file manually from the root directory of the Gangland CD. Then follow the instructions of the installer wizard. LAUNCHING Make sure the Gangland CD is in the CD-ROM drive. Launch the game from the start menu or the link on the desktop. Locate the Starforce (copy protection) 24 alphanumeric digit key-code which you will find in the Gangland box. When you are prompted for the Starforce key, enter this and proceed. You will now be prompted for the ‘serial key’, also located within the Gangland box, enter this 26 digit set of alphanumeric digits and click on ‘proceed’. Now the game will start. You will only need to enter the Starforce key-code and the serial key the first time you launch the game. If the Proceed button doesn’t high-light after you have entered the key-code, you should double check you have entered the correct code. 4 5 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 6 BASIC GAME CONTROLS To get the best possible gameplay you must learn to navigate within the game, so please read this section carefully. USING THE CAMERA Movement of the camera is both dynamic and user-controlled, enabling you to rotate, zoom, pan, and scroll. This way, you can see any point of view you require. Zooming Zoom Out: Scroll down on the mouse wheel or press “-” Zoom In: Scroll up on the mouse wheel or press “+” Rotating and Panning To rotate, hold down the ALT key or the middle mouse button (if you use a three-button mouse), while moving your mouse towards the angle you want to view. Keys “V” and “B” are by default assigned to rotating the camera 90 degrees clockwise or counter clockwise. Scrolling on the Map Move the cursor to the edge of the map to scroll in that direction, for alternative scrolling, hold down “Spacebar” while moving your mouse. Follow-Camera on Vehicles While driving a vehicle, there are two kinds of camera settings you can choose for the follow-camera: The default fixed camera that always stays behind the vehicle, and the free camera that allows you to rotate the camera around the vehicle. In order to toggle between the two camera modes press “E” while the vehicle is selected. USING THE MINI MAP Using the Mini Map to Scroll Place the cursor over the mini map, at the location on the map you want to go to, and then press the left mouse button to change the world view to the selected location. 6 Alerts on the Mini Map Green alerts on the mini map will guide you to the target(s). Various markers like ‘arrows’ and ‘skulls’ will be shown in-world for you to easily identify the targets; whether a store manager is to be extorted or a snitch needs to be ‘whacked’. When the order has been carried out you should go back to Vincenzo and get new orders. CONTROLLING THE UNITS Selecting a Unit You can select a unit by left-clicking on it with your mouse cursor. You can select multiple units by holding down the shift key and left-clicking on the units or you can hold down the left mouse button and drag a frame around the units. Dragging a frame around units to select them does not include units that are fortifying a building or sitting by the desk in the safe house. To include these units in this kind of selection you must press and hold down “Z” while you drag the frame. For selection of units, you can also use the selection hub (see ‘In-game User Interface - Selection Hub’). You can only select your own people or store managers of businesses that you have taken over. Store managers can only be selected exclusively. Your people are marked with a solid ring and the store managers with a dashed ring around the unit’s feet colored in your team color. Units marked with a dotted ring in your color are Vincenzo’s people and cannot be selected. Selecting Multiple Units Drag a frame around the units you want to select. You cannot scroll on the map while multi selecting. You can also Force Select multiple units. Grouping Units and Selecting Groups Select a group of units, then hold down the Ctrl key, and press any number between 0 and 9. To re-select the group later on, press the designated number key. Pressing the number key twice will center view on the first character within the group. Moving Units Left-click to select the unit(s), then right-click on any point in the world or in the mini map, and the unit(s) will move to that point. Click once to walk and twice to run! 7 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 8 Talking You can talk with many of the characters in Paradise City. Most importantly, you can talk with your uncle Vincenzo to get orders, and store managers to extort or take over businesses. Characters can talk to the store manager in the arms dealer in order to buy weapons. To talk, select the main character and right-click on any other character. A talk icon will appear when you can talk. Attacking (and other actions) Select the unit(s) and right-click on any target. An icon will appear on the mouse cursor to indicate what the default action will be depending on the situation and the target (also see “In-World Actions”). You can always force the units to attack the target by holding down the Ctrl key. All actions are carried out either by right clicking on a target, or by using the function keys to use med-kits, reload, sit/stand etc. (also see “Actions in the Function Bar”). STEERING THE VEHICLES Selecting a Vehicle You select a vehicle by left-clicking on it while someone is inside. The vehicle cannot be selected if there is no unit inside. In addition, vehicles cannot be selected or grouped together with other units. While the vehicle is selected, the camera will be fixed on it. To free the camera you must deselect the vehicle either by selecting another unit, or left-clicking on the ground. Moving a Vehicle To drive a car you must have at least one person inside it. You operate the car by using the keyboard. Default keys assigned are: “W” for forward, “A” to turn left, “D” to turn right, and “S” to brake or reverse. Doing a ‘Drive-by’ You can shoot from vehicles that have shooting positions. The number of shooting positions in vehicles varies. Vehicles with just one shooting position can only shoot to one side. While steering the vehicle with the keyboard, you control shooting with the mouse. Move the mouse cursor over the target and hold down the right mouse button to keep shooting towards the cursor. Anyone within line of fire will be hit. Release the right mouse button to stop shooting. 8 WALKTHROUGH If you are not yet familiar with the game controls please refer to the previous section “Basic Game Controls” before you continue with this walkthrough. GAMING DISCIPLINES There are four different gaming disciplines in Gangland. Each one is designed to be a fun and challenging experience. Single player Conquests The story of Mario who is sent to America to hunt down and kill his three brothers is told throughout 16 conquests taking place in the different areas of Paradise City. The conquests evolve around building your family, earning money and fighting other families. Single player Challenges In between the conquests are 12 challenges. Challenges are short action packed games that unlock special characters that can be used in the conquests. In challenges you get a team with which you must complete the challenge. Multiplayer Conquests In multiplayer conquests you can battle against the computer or human players in a race to build the strongest family, to earn the most money and to eliminate the other families. There are 20 conquest maps to play on. In four of these conquests all players start out working for their uncle and must soon work their way up to become boss of the family. Multiplayer Shootouts In Multiplayer Shootouts it’s not about earning money, generating resources or building a family. These short games are solely about using a small team to hunt down and whack the other players (use the cars!:)). Shootouts can only be played with other human players. 9 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 10 Hint: Select: To select, either left-click or drag selection STARTING YOUR FIRST SINGLEPLAYER MISSION Start by launching the game. Name the default profile, make sure that the keyboard and mouse settings are as you would like them, and then select ‘Play’ from the Singleplayer menu. You now see the Singleplayer high-scores - these will be empty the first time you play the game. Choose the difficulty level ‘Easy Campaign’ using the buttons to the lower left. Missions can be chosen from the lower middle selection. Only the first mission will be available in the beginning but as you complete the missions, the succeeding ones will become unlocked. Choose the first conquest mission then press the checkmark in the lower right of the screen to launch the game. You have now launched the first mission of the easy Singleplayer campaign. Press the start button when it appears to the lower right of the intro splash screen. When the mission starts, select Mario, the main character, who is standing in the middle of the screen. Then go inside the building in front of him and have him talk to the guy sitting behind the desk (Mario’s uncle, Vincenzo). He will give Mario orders, which Mario has to follow to keep Vincenzo happy. Select Mario, right-click on Vincenzo to talk to him, and a dialog will pop up. Read the order carefully then go out and make Mario carry out the order. DON’T SPEND VINCENZO’S MONEY In this first mission, you should not do business on your own; in later missions you will have more freedom of choice. Don’t spend the money that Vincenzo has given to you to take over a business on anything else but that. Uncle Vincenzo really doesn’t like to be cheated! If you run out of money and still have to take over a business for Vincenzo, you will have to find alternative income. One way to get quick money is to hunt down collectors (from other families) and take their bags full of money. If your main character is the boss, the easiest way to get money is to go and extort some businesses. EXTORTING & TAKING OVER BUSINESSES If you are told to extort or take over a business, you must go to the targeted business and talk to the store manager. A dialog will pop up with the choice to either extort or take over the business. Store managers have hired their own protection; they may decide to say no to your hostile approach and have their guys shoot at you or try to beat you up. The store manager’s hired ‘muscle’ are standing inside the building and blend in with other citizens making it sometimes hard to assess the opposition. Be 10 ready to run out of the building if the opposition is too ‘hard’. Extorting a business gives you 25% of the revenue and resources, whereas taking over the business means that you pay a single payment to become a partner and have the store manager work for you as a ‘front-man’. You will then take home 50% of the revenue and resources, and receive the full benefit from the business. Illegal operations will be built in the backroom only if you have taken over the business. The only way to buy or acquire weapons for your family is to take over an arms dealer. ACQUIRING RESOURCES Resources are acquired automatically from the businesses (not all) that produce resources. Mainly you should make sure that you have at least one arms dealer as they produce all the primary resources such as bullets and med-kits. The secondary resources are generally used for trade with international connections. (Also see the section: ‘Property - Businesses’) COLLECTING MONEY Money is collected automatically from the various businesses; the store managers will hire collectors to take the money to the safehouse. The money is not available to be spent until the collector puts the money into the safe located in the safehouse. However, if you do not wish to wait for the collector, you can use your main character to collect directly. The main character doesn’t have to go back to the safehouse with the money and can spend it right away. HIRING PEOPLE It is always a good idea to hire as many gangsters as you can afford. If you have empty slots in the selection hub (in the upper left of the screen just to the right of main character’s portrait) you can hire more people (as your leadership level increases, so do your slots). Basic units can be hired in the restaurants and speakeasy’s once the businesses are extorted or taken over. Units who are ready to be hired have a money icon rotating over their heads. Just select your main character, then right-click on the unit to hire (you have to be at close range), and he/she will join your family if you have enough money. If you have a lawyer child, you can use him to recruit people off the streets. (Also, see ‘Family Members - The Children under Family Members’). 11 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 12 Hint: Walk/Run: Single-click to walk. Double-click to run. GAINING EXPERIENCE POINTS (XP) All characters gain experience points (XP) by shooting and hitting people. XP are distributed in three categories: Combat, Leadership, and Business Flair. A certain amount of XP is needed to climb to the next level. A higher level in Combat means higher accuracy and more hit-points; higher levels in Business Flair results in higher revenue from businesses; higher levels in Leadership opens up more unit slots so you can hire and control more units. Finally, each of the four brothers, Mario, Angelo, Sonny, and Romano all have their own individual level progressions (also see ‘Quick-lists - Main Character Levels and General Unit Levels’). HOW TO GET SOME WHEELS In order to get a vehicle you must either steal one (by using a thief unit), or buy one from the international connections when they offer you one. HINTS & OBJECTIVES Press the ESC-key to show the objectives and hints to help you complete the mission. HOW TO STAY ALIVE Paradise City is a rough place and in order to stay alive you should follow certain ‘rules of thumb’: Use the Environment During combat, it’s a good idea to take cover behind tables, counters, and trashcans; likewise, standing in the middle of the street when fighting, will get you killed very quickly. Use ‘Crouch/Stand’ - F3 to crouch behind garbage bins etc. when you are fired at, then stand up to return fire. Heal When a unit’s health drops below 50% their movement and aiming accuracy becomes significantly deteriorated. Therefore, you should keep an eye on your med-kit supply at all times. Use F1 to heal a wounded unit and be sure to take cover while you do that. Ammunition Like med-kits, ammo is delivered by the ‘Arms Dealers’. There are three kinds of ammo: Normal Bullets, Dum-dums, and Explosive Tipped Bullets. You can switch between the bullet types by clicking on the bullet icons on the left of the screen. Switching bullet types has an instant effect on your 12 units. Always make sure you have enough ammo to last throughout a gun battle, alternatively keep a low profile. Choose the Right Kind of Attack Some units have two attack modes: Primary & Secondary. Press F4 to toggle between attack modes. Some secondary attack modes require specific resources such as Explosives (also see ‘Quick-lists - Primary & Secondary Attacks’) Reload Use F2 to reload your weapons. It’s a good idea always to make sure your guns are loaded to the max before entering battle. Having to reload while under attack is not recommended. Fortify Henchmen, gunmen, bodyguards, and snipers have the ability to fortify the safehouses, residential, and office buildings you own. Just right click on the desk or counter, and the selected units will stand behind the windows shooting out on any of your opponents passing by. Fortifying units have enhanced accuracy and are impossible to hit from the outside by anyone but the Sniper unit. Beware of the Police The police in Paradise City are just as crooked as any Mafioso. The Chief of Police will regularly visit your safe-house and ask for a bribe; be sure to pay him on time or you will have the entire police force looking for you. Also, be very careful when you decide to shoot in the streets; any nearby police will engage you instantly in combat, and this could easily become the reason for your early departure from this world. Look out for Drive-bys Do not let your units stand unprotected in the streets unless you have a good purpose for doing this. They risk being run-over by a car or shot during a drive-by. If you see a car cruising around you can be sure it’s loaded with trigger-happy Mafioso ready to gun you down. Escape a Damaged Vehicle When a vehicle is hit, it gets damaged. The vehicle will automatically use any available stolen spare-parts resources in order to repair itself when it’s damaged (stolen spare-parts are acquired from the Garage). If the vehicle catches fire, it will be 13 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 14 Hint: Talk: Select Mario and right-click on target. beyond repair, and you must get out of the car and move away from it as fast as possible before the car explodes. Remaining inside the car will result in a sure death. Run, Baby, Run! When you are over powered, it’s not shameful to run from the scene of a battle. All that matters is survival! Entering one of your own buildings and locking the door may buy you some time as your opponents will have to pick the lock or blow the door away before they can get to you. When units run it affects their stamina. When stamina reaches zero the unit can not run and must rest in order to increase stamina. LOSING THE GAME You must keep your main character alive at all times, whether you are playing in Single player or Multiplayer mode. If your main character dies your game is over. In Single player mode, you may have to keep someone else alive as well; for example, in early conquests (1-4), Vincenzo must survive or you will fail the mission and will have to start again. You should always guard your safe house well. If you lose your last safe house, you will have five minutes to take back your safe house or find a new one. If time runs out, you lose the game. Game Over! COMBAT HINTS Combat in Gangland is like big-city guerrilla warfare. Below is an example of combat scene. Red is pushing blue back towards the blue safe house, and blue is losing since red is taking much better advantage of the environment. Red player’s main character (Mario) is placed in safety behind some garbage bins in the lower right corner, and should the course of the battle take an unsuspected turn, he will have the possibility to escape the fight. The bouncer is running towards the car to take cover, and the three henchmen are well protected against bullets and 14 the dynamite thrown by the bomber. The street girl behind the dumpster is just waiting for the right moment to run up and stun the opponents. Blue will soon lose this battle since their units are standing in the middle of the street with no cover or protection. The player that best uses the environment; heals, reloads, and moves at the right time will win. The player who fights in the middle of the street will soon bleed to death... ADVANCED GAMEPLAY EXTORTING & TAKING OVER OPPONENT BUSINESSES To extort or take over a business already controlled by another family, you must first terminate every enemy unit inside including the store manager. When they are all dead, or have run away and only your men remain, the colored building marker in the mini map becomes gray indicating that the building is neutral and is ready to be extorted or taken-over by you. Remember to always look for enemies in the back room. Your units have to go to the back room to have visibility there. If they can’t, then the back room has not yet been built and there cannot be any enemy units hiding there. TAKING OVER AN OPPONENT SAFEHOUSE In order to take over a safe house you must first get rid of all opposition that sit by the desk in the safe house. HOW TO GET UNDERBOSSES FOR YOUR FAMILY The only characters that can become underbosses of the family are the main character’s own children. When they grow up, they automatically take their place as the second in command of the family. Getting underbosses is a fairly long process. You first need to find a suitable woman and have your main character propose to her. Your main character needs to be boss of the family and have his own safe house or she will turn him down, otherwise, she will ask for a big and expensive ring. Buy the ring for her if you can afford it; then they will be engaged and she will follow the main character around until they get married. Go to the 15 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 16 Hint: Rotate Camera: Hold down ALT-key and move the mouse. church and right-click on the priest to get married. As you exit the church, she will instantly go back to the safehouse. Now that they are married, they can mate and have children. Right-click on the wife to have them start to mate. They will go to the back of the safehouse and upstairs (not accessible to the player!). After some time they will return with a child. The wife will walk with the child until he or she grows up and becomes an underboss of the family. The children cannot be killed; however, the wife can (so protect her), resulting in the child running to his or her father (the main character) and staying with him wherever he goes until he or she grows up (you don’t want this to happen). Getting an underboss opens up two new unit slots enabling your family to expand. HOW TO INFILTRATE AN OPPONENT The first step of infiltration is to hire an infiltrator; these are offered by international connections. Select the infiltrator then find an opponent gunman or henchman and right-click on the target. The infiltrator will then impersonate the gunman or henchman. To the infiltrated player, the character will look and behave the same as before. The only difference is now you can overrule any orders issued to the impersonated character. You now have a mole in the opponent family, which can be used for intelligence only, or used to make surprise attacks on other characters. You could even use him to go after other families, possibly breaking alliances, and even starting a war without anyone knowing it was you who really did it. This devious strategy is well worth the effort! GRANTING FAVORS When your main character is the boss of the family, some characters will occasionally come and ask for a favor. By granting and performing this favor, the character will, in turn, owe you one. He then becomes selectable and you can order him to do anything, just as you would with your other units. The only difference is that your opponents will only recognize him as they would any prospect. Because of this, he is a very powerful unit that can be used for gathering intelligence or making surprise attacks. Bear in mind that when using this unit, any behavior that doesn’t fit a prospect, like unmotivated attacks or running in the streets for no reason, can be detected by the other players and will, potentially, blow your cover. 16 GAME LOBBY INTERFACE PROFILE The profile menu enables you to create a new profile or select an existing one. Here you can view the four brothers and decide which one of them you would like to use in Multiplayer games. As the Singleplayer storyline is centered on Mario, he will automatically be selected if you choose to play the Singleplayer campaign. The progress of unlocking characters from Singleplayer challenges is shown in this view. Click on the difficulty level indicator and toggle to see the unlocked characters for the different difficulty levels. A profile can be renamed at any time by entering a new name in the name field, in the upper left of the view. Each profile keeps track of personal keyboard and mouse settings. Click on the keyboard button to view the key settings for the selected profile and to change the default keys (also see ‘Quick-lists - Default Key Assignments’). Click on the mouse button to view and alter the mouse settings for the selected profile. SINGLEPLAYER The Singleplayer mode consists of two different types of games: Conquests and Challenges. 16 Conquests form the main storyline where you will do business, hire soldiers, and perform tasks whereas 12 Challenges focus on combat and will unlock new characters if completed well enough. 17 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 18 Hint: Heal: Press "F1" to heal! Completing a Conquest mission unlocks the next conquest and usually unlocks a challenge as well. You can go back and play any of the completed and unlocked missions at any time. The XP and level the main character achieves is auto-saved every time you complete a mission, and this will be your main character’s starting point in the succeeding mission. If too many of your units die during a mission, you will receive a unit slot penalty in the succeeding missions; i.e., for every ten dead units who have died during the played mission, one unit slot will become blocked in the succeeding missions. Going back to redo early missions may get you to a higher level, adding more available unit slots in the later missions, only if you were able to do better than the last time you played that mission. In the lower left part of the screen, you can choose between easy, normal and hard difficulty settings. In the centre of the screen you choose between the missions. You can only play conquest and challenge missions that have been completed or unlocked. To the right, you can see the best conquest results for accumulating XP, having children, keeping under bosses and units alive and blocked slots. This information will allow you to decide to do the mission over again to get better results, as it will affect all subsequent missions. MULTIPLAYER Play against friends or foes on 24 different multiplayer maps. There are two kinds of Multiplayer modes: 20 Conquests and 4 Shootouts. In multiplayer Conquests, all participating players must build their own mobster empire and rid the city of all opposition. In Multiplayer Shootouts, there is no empirebuilding; it’s action all the way as the players each get a small group of men, and maybe a car, with no possibility to hire new men, and must fight until the last man standing. There can be up to 8 players playing together on local area network (LAN) or online via the internet. To play a multiplayer game, choose to either host a new game, or join a game hosted by someone else. When joining, you can view hosted games on LAN or ONLINE, and join the game of your 18 choice. Either click on the Refresh LAN or Refresh Online Button, select the desired game, and click on “Join”. Hosting players must remember to announce the game on LAN or Online to allow other players to join in. The Hosting player does not need to wait for other players to fill up all slots for a given map, he can start the game at any time since AI players automatically fill up any vacant slots when launching a game. The slots for other players that are about to join the game will be shown in red for a little while before the player’s profile name will appear. If the host decides to start the game whilst players are joining, they will be blocked and AI players will take their place. If the hosting player wants to change the selected map, they must first click the ‘cancel’ button, thereby removing the game from the ‘join game’ list. If the hosting player selects a map that supports fewer players than have already joined the game, the additional players names that joined last will turn red and will be blocked when the game is started. The game can be re-announced at any time on LAN or Online. The hosting player may start the game in ‘skirmish mode’ by omitting announcement on the network. The Multiplayer Conquests are played like the Singleplayer Conquests, with the build-up scenario; whereas in Multiplayer Shootouts, you will only concentrate on combat. Each player is offered the same specific selection of units and must fight each other until the last man is standing. Some of the multiplayer maps offer team-play where players must cooperate to win the game. The numbers preceding the player names indicate the team they are playing on. Double-click on the name to change team number. The game cannot be started if all players are on the same team. If you need to manually block a player from the game you can select the player’s name and press the highlighted “X” button. HIGH-SCORES & RANKINGS High-scores and rankings are recorded for every mission in single player, as well as multiplayer games. They are recorded in four categories: Combat, Business, Kills’n’skills and Hall of Shame. The high-scores and rankings are map specific, therefore the view changes when you select another map. OPTIONS Default display, graphics, and sound settings can be changed here and the credits can 19 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 20 Hint: Mini map: Alerts and targets are shown in the mini map! also be viewed. You also have the option to quit the game from this menu, too. The Display Settings allow you to switch between the OpenGL and Direct3D libraries, select the resolution and refresh rate and fine-tune the gamma correction and brightness. The Graphics Settings cover a wide range of settings that can optimize performance by changing level of detail. There are five categories of detail that can be adjusted independently: Texture Resolution, Lightning, Shadows, Mirrors, and Particle Effects. You can set the overall level of detail to low, medium or high for easy adjustment to optimize performance on your computer configuration. If you have a low-end computer (one that is close to the minimum requirements) you should choose the low setting for overall level of detail. The Sound Settings allow you to change the master volume and the individual volume of the music, sound effects and speech. IN-GAME USER INTERFACE SELECTION HUB The selection hub, viewed across the top of the upper left part of the screen, shows your main character, the underbosses and soldiers and consists of different portrait windows with some information attached. You use the selection hub to easily locate and select any of the family members. You can left click on any of the portraits to select the unit, and hold down the shift-key to select multiple units. Double clicking on a portrait will center the camera view on the unit ‘in-world’. Your main character is located to the upper left corner. As you have children, they will be placed to right of their father. Under a portrait, a green indicator shows the status of the character’s health. Under that is another indicator that shows the amount of XP the character has. If you press “S”, the “Health Bar” will be replaced with a Stamina Bar (white). All characters in the selection hub can have a star in their portrait indicating their combat skill level. 20 THE MINI MAP The mini map in the upper right of the screen is an important tool when you need to find your way through the streets of Paradise City. Your own units are shown as little dots in your player color. Enemies are shown in their colors. Police are shown as white dots and civilians and prospects as grey dots. Businesses have solid outlines in team colors if they are taken over and dashed if they are extorted and all neutral businesses have gray outlines. When you get an assignment where you need to kill someone, blow up a building, protect someone, etc., an alert will be shown in the mini map showing you where to go. The mini map only shows part of the city. If you can’t see the area of interest in the mini map, you may have to search the mini map to find it. Alerts will appear on the border of the mini map to guide you in the right direction. You can navigate the mini map by left-clicking on a location or you can scroll by pressing and holding down the right mouse button in the mini map while you move the mouse. There are three types of blinking alerts in the colors red, green, and blue. Red means that someone is attacking you. Green means that you have a task that can be solved at this point. Blue points out who has to be killed as a favor. All of the bosses are shown in the mini map using a discrete, team colored, crosshair making them easier for the player to locate. THE CHARACTER DETAIL The character detail is located in the lower left of the screen, when at least one character is selected, and gives different information about the first selected character. It shows how much ammo a character has loaded in his weapon, resources, money the character may be carrying and their personal kill count. 21 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 22 Hint: Sit down: Press "F3" to sit down! It boosts accuracy! “FUNCTION BAR” ACTIONS In the Function Bar, you will find some of the actions your family members can perform. By default, these are activated by using the function keys F1F5 on the keyboard. According to the character type, and the situation, the available actions in the Function Bar will change. Use Med-kit Press F1 or “E” to use med-kits to heal the selected units. Reload Press F2 or “R” for reload. Crouch/Stand These icons reflect the state of the currently selected units, whether they are standing, crouching, or a mix. Press F3 or “C” to have all the selected units change state to either crouch or stand. Primary/Secondary Weapon These icons reflect the currently used weapon state. Press F4 or “F” to toggle primary and secondary weapons. Toggle Auto-Fire (Individual Characters) Default reaction for units is to fire at any enemies they see. You can overrule this behavior and have your units hold their fire. Press F5 to toggle between hold fire and auto-fire. Lock Door Put out Contract When you select the main character while sitting by the desk in the safehouse, you can press F3 to put out a contract on any target. When the cursor changes, you must right-click on the preferred target. A sum of money is be subtracted from your stash, and awarded to anyone who kills the target. Toggle Auto-Fire (Whole Family) When you select the main character while sitting by the desk in the safehouse, you can press F4 to toggle between having all the family members hold fire unless directly shot at, or to shoot at enemies as soon as they see them. Leave Vehicle While you have selected a vehicle, you can press F1 to have all units that are inside exit the vehicle. Toggle Liquor Sales Select the store manager in one of your restaurants with a speakeasy built in the back to toggle the sales of liquor. Selling liquor will reduce your stock of liquor and enhance the revenue of the speak-easy. PRIMARY RESOURCES These resources are as important to the family as breathing. Primary resources are produced and delivered by the Arms Dealers in Paradise City and must be obtained at any cost. Primary Resources are: Money While you have selected a store manager of one the businesses you have taken over, or the main character or one of the underbosses sitting by the desk in the safehouse, you can press F1 to lock the door of the building. Everybody will be thrown out. The business will not yield any revenue and the safehouse will not allow collectors to return money. Go to the Mattresses Going to the Mattresses is a mafia term for preparing to go war. Press F2 to lock the doors of all your buildings. (Also see Lock Door above) You need money for almost everything. You need money to hire or bribe people, buy weapons, take over businesses, and much more. Med-kits Med-kits are used to heal wounds and as you are very likely to be wounded in Paradise City, you can never have too many Med-kits. Explosives Used by certain units and meant for blowing things up. Chemicals Used by certain units to poison, gas, or stun opponents. 22 23 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 24 Hint: Ammo: Always keep an eye on your ammo stash! Ammunition Normal, Dum-dum, and Explosive Tipped bullets are shown to the left of the screen. Normal bullets apply the least damage and explosive tipped the most. Unfortunately, the Arms Dealer produces mostly normal bullets, and fewer of the Explosive Tipped or Dum-dum variety. You can switch between bullet types by left-clicking on the appropriate icon at any point of time. Vehicle Spare-Parts Vehicle spare-parts are produced at the Garage. Either they are fake brands, or stolen from vehicles that customers have in for a repair. Luxury Food The only legal resource produced when you have an import/export business. All Luxury Food items are made from the finest delicacies. Antiques Normal Bullets Normal bullets inflict simple damage. Click the icon to have all your units use this kind of ammo. Dum-dum Bullets Dum-dum bullets inflict serious damage. Click the icon to have all your units use this kind of ammo. Explosive Tipped Bullets These bullets are extremely powerful and inflict deadly damage. Click the icon to have all your units use this kind of ammo. SECONDARY RESOURCES The different shops in Paradise City produce various resources that can be sold or traded for other resources. Secondary resources differ from area to area in Paradise City, and are shown on the right side of the screen. All secondary resources are used to make deals with international connections. Most resources are either illegally produced or stolen. Stolen Goods Stolen goods are delivered by Pawn Shops. Embarrassing Pictures Embarrassing pictures that can be used for blackmail are taken of the customers at the Hotels and Brothels. IN-WORLD ACTIONS All characters have a wide range of actions that they can perform. In general, you just select the character and right-click on the preferred target. Then the character will perform the default action for that target. When the mouse cursor is over the target the cursor will change to one of the action icons below. Move To Liquor Produced in Distilleries and sold in speak-easies to enhance revenue or used to trade with International Connections Jewelry Jewelry comes from the Jewelers. They are usually made from stolen parts, or unmodified stolen jewelry. Fashion Clothes Fake designer clothes are produced in the Fashion Boutiques and can be sold to International Connections. 24 Stolen antiques of various kinds are stocked at the warehouses. Any selectable character can move except for store managers who can never move, and stunned characters that cannot move until the stun-effect wears off. Right-click on any location to move to that location. Single click to walk and double click to run. Attack Right-click on any target to attack. Hold down CTRL key, then right-click, to force attack. Units using explosives can force attack the ground. Receive Blessing Right-click on the priest to receive a blessing. 25 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 26 Hint: Reload: Always reload your weapons at the right time! Big Mamma is the only unit who has the ability to heal others without using any of the med-kit resources. Right-click on the target to start healing. Select Contract Target The main character can put out contracts, while sitting by the desk in the safehouse. Right-click on the target to put out contract. (Also, see Put out Contract above). Select a Gunman or a Bodyguard then right-click on one of your own units to bodyguard that unit. Enter Vehicle Right-click on one of your vehicles to have the selected units enter the vehicle. Heal Bodyguard Pay Bribe Hire Collect Fortify Lawyers can pay civilians to serve as the family’s informants. They work as moving radars, i.e., you get to see what they can see as they walk around in the city. Right-click on the target to recruit into the family. The lawyer can recruit prospects right off the streets. The main character (when he is the boss of the family) can collect money directly from any of the businesses extorted or taken over. Impersonate The infiltrator can impersonate gunmen, henchmen, and policemen. Right-click on the target to slit his throat and take over his identity Steal Select a thief and right-click on any target to pick their pockets. Pick up Briefcase / Crate Right-click on briefcases and crates to pick them up. Briefcases contain money and crates contain primary resources. Pick Lock Place Time-Bomb Bombers can place time bombs to blow away whole buildings. Right-click on the desk, counter, or machinery inside the target building. Talk Disarm Time-Bomb Bombers can also disarm bombs. However, you need to be fast to do this since the bomb will not wait on you. Right-click on the bomb to disarm it. Place C4 Bombers can place C4 on locked doors to blow them away. Right-click on the locked door and watch it disappear. 26 Gunmen, henchmen, bodyguards, and snipers can fortify buildings to defend an area. Right-click on the desk in the safehouse, or the counter in the residential and office buildings to fortify those. Thieves can get into cars and hardwire them as well as picking the locks of locked doors in buildings. Right-click on the target to talk. Either a dialog will appear or you will get your answer in-world. Can’t Talk If you are not within range, you cannot talk. Propose Marriage Talking to one of the three types of the three types of civilians, “Intellectual Wife”, “Sporty Wife”, and “Sophisticated Wife”, results in a marriage proposal. However, they will not even consider looking at your main character if he is not the boss of the family and doesn’t have his own safehouse. 27 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 28 Hint: Secondary Attack: Use (F4) if things heat up! Get Married When your main character is engaged, they are ready to go to church and get married. Select the main character and right-click on the priest to get married. Be my Eye Mate Record Holder Characters that have broken a record will receive a trophy. It will appear rotating above the record holder’s head for all players to see. When the main character is married, you can select him and right-click on his wife. They will go upstairs in the safehouse and after a while she will give birth to a child. Sit in the office Select the boss or one of his underbosses (grownup children) and rightclick on the desk in the safehouse. He will then be seated in front of the desk and will have access to the phone. CHARACTER MARKERS Markers appear above the characters’ head depending on their current state. Team markers appear as a ring on the ground just below the character. Civilians can be hired as informants by the Lawyer to report to the family what they see. When civilians are hired, the eye icon will appear above their heads and they become moving “mini radars”. Level Up in Combat When characters level up in combat, they will receive a star appearing above their head. Level Up in Business Flair When the main character levels up in business flair, he will receive a coin appearing in the UI main character portrait. Family Team Marker A solid team marker is marking all family members. The color of the team marker indicates which player is in charge of the unit. The units are selectable and controllable. Worker Team Marker All workers have this team marker. They cannot be selected or controlled. The store manager however can be selected to access specific store functions in the function bar, but he cannot move. Character is for Hire When a character is ready to enter the family, money will rotate above the character’s head. The main character and the under bosses can all hire characters. Wants to Talk Civilians in need of a favor will come to your safe house and wait for a while. Select the main character and right-click on the character to talk to him and either accept or decline to grant him a favor. 28 Vincenzo Team Marker Vincenzo and all the family members under his control have a dotted team marker in the same color as the player. The player cannot control characters with this team marker. Impersonating Another Character The infiltrator will have a double team marker, when he is impersonating a character. The outer circle is in your own color while the inner circle is in the color of the family you have infiltrated. This indicates that he will be selectable and controllable by the other family but you can always overrule any orders given to the character. 29 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 30 Hint: Stamina: Run decreases Stamina! Press "Q" to monitor! VINCENZO / PHONE ICON When Vincenzo is the boss, you will see a Vincenzo Icon in the lower right of the screen. Your current orders are shown above him. When your main character is the boss and has his own safe-house you will see a phone icon instead of Vincenzo. When international connections, snitches and others call you, you can answer the phone by left clicking on the phone icon. You cannot answer the phone unless you have a boss or underboss sitting by the desk in one of your safehouses. Current tasks and a history of information are listed above the phone icon. IN-GAME DIALOGS Buy Weapons Dialog When you want to buy a new weapon, you select one or more units, and rightclick on the Store Manager in an Arms Dealer - remember you have to take over the store before you can purchase weapons. The buy weapons dialogue then appears, and if you have the cash, you can equip your characters with some pretty nasty toys. Click on one of the character type icons to see what weapons that character type can use, and press the “Buy” button to make the purchase. Vincenzo Dialog When you talk to your Uncle a dialogue will appear. Depending on the situation, he will give you an assignment, congratulate you, or call you bad things. Extort/Take over Dialog A family can’t exist without a steady cash flow and some basic resources. To get these commodities you need to either extort or take over the shops in Paradise City. Extort means that the Store Manager will pay you (maybe) 25% of his income and resources. On the other hand, taking over a shop will give you 50% but it costs you money, as you need to pay the Store Manager to become his partner. When you Take Over a shop the Store Manager will automatically begin expanding the businesses with the money you gave him; he will hire workers, collectors, etc., and will build backroom businesses. You need to take over Arms Dealers before you can purchase weapons. 30 International Connection Dialog When you’re the Boss, you draw attention from Mafia Branches from all over the world. These international organizations will call you up on the phone and offer you all sorts of deals, involving resources, super units, vehicles, special weapons, and money. These offers are often the only way to get your hands on some of the really good stuff. Be aware that some bosses get very mad if they feel you tried to cheat them or you don’t keep your promises. Propose to get Married Dialog Getting married is expensive but the only way to have children. First, you need to find a suitable woman, and get engaged. When you propose to her, she may turn you down or ask for an expensive engagement ring. Paying for the ring allows you to go to the church to get married. As husband and wife, you can now mate. This is a requirement if you are to have children! 31 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 32 Hint: Resources: Keep an eye on your ammo, medkits etc. MAIN CHARACTER DETAIL The main character detail shows the experience and progress of the main character. Either click on the health and XP area of the boss portrait in the selection hub (in the upper left of the screen), or just press default assigned key “G”. FAMILY MEMBERS MAIN CHARACTERS Mario Mario is the second eldest of the brothers and probably the most righteous. He would prefer to solve a conflict without a fight but has no fear to enter one if the cause is right. He is not the best of gunslingers but he is strong and fast. Mario ESCAPE DIALOG At anytime during the game you can press the ESC-key to show the in-game lobby. From here, you can restart or end the mission. Alternatively, you can quit the game entirely. This is also where you can find your current game objectives and hints to help you complete the mission. GAME STATUS Press the TAB-key to see who is getting the most kills and the best new highscores, who are dead and who are still alive! Hitpoints: Very High Visual Range: Long Movement: Fast Stamina: High Accuracy: High Skill: Extort / Take-over / Marry / Mate Primary: Fist Secondary: Throw Dynamite Romano Romano is the eldest of the brothers and the best businessman. Romano will do business with anyone who can pay the price and deliver the goods, and has no scruples when it comes to earning money. He is tall, very strong, and his preferred weapon is the Sniper Rifle. Romano Hitpoints: High Visual Range: Long Movement: Medium Stamina: High Accuracy: High Skill: Extort / Take-over / Marry / Mate Primary: Handgun / Shotgun / Sniper Rifle Secondary: Throw Gas Grenade Angelo Angelo is the pretty boy of the family. His brothers always teased him because he looked like a girl when they were kids, but he learned to use his looks to his advantage, and became by far the most charismatic of the brothers. Angelo’s preferred weapon is the double-barreled shotgun. 32 33 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 34 Hint: Control Car: Use keys on keyboard & shoot with mouse. Angelo Hitpoints: Very High Visual Range: Medium Movement: Medium Stamina: High Accuracy: High Skill: Extort / Take-over / Marry / Mate Primary: Handgun / 2x Handgun / Double Barreled Shotgun Secondary: Throw Gas Grenade Sonny Sonny is the wild child in the family. When they were kids, it was always Sonny who got into trouble and always Romano and Mario who had to get him out. Sonny was born with a love for guns, and is absolutely the best marksman among the brothers. He has no fear whatsoever, and will enter a fight just for the heck of it. Sonny is specialized in using two Tommy guns at the same time! THE WIVES There are three different types of women to marry in Paradise City. The more gifted a woman is the higher the marriage contribution and the better children she’ll deliver, which means that children can be born with more or less XP and skills. The wives are NPC’s and therefore cannot be directly controlled by the player. When the main character is engaged to one of the women she will follow him around wherever he goes. However, none of the women will ever join him in the car as they regard it as a deathtrap and would much rather walk to church than be taken for a death-ride! The Intellectually Gifted Wife Should the intellectual wife deliver a Lawyer then that Lawyer would be better than normal Lawyers. The intellectual woman can be recognized by her glasses and blue dress. Intellectual Wife Sonny NPC Hitpoints: Low Movement: Medium Skill: Have Children (Lawyer will be gifted) Hitpoints: High Visual Range: Medium Movement: Fast Stamina: Medium Accuracy: High Skill: Extort / Take-over / Marry / Mate Primary: 2x Semi Handgun / Tommy gun / 2x Tommy gun Secondary: Throw Dynamite VINCENZO (NPC BOSS) Vincenzo is your employer in Paradise City. He’s the four brothers’ uncle, and until recently, the only living relative in America. Vincenzo moved to America shortly after your parents died and has tried to make a living in the promised land ever since. Vincenzo is a short tempered, violent man who will kill anyone standing in his way with his dual 44 Magnums. The Sophisticated Wife If the sophisticated lady delivers a Seductress, the Seductress will be more beautiful than normal Seductresses and therefore better at convincing men to follow her. The sophisticated lady wears high heels and a black dress. Sophisticated Wife NPC Hitpoints: Low Movement: Medium Skill: Have Children (Seductress will be gifted) Vincenzo NPC Hitpoints: High Accuracy: High Primary: 2x Semi-automatic Handgun 34 35 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 36 Hint: Enter Car: Select characters and right-click on car. The Sporty Wife If the sporty woman delivers an Enforcer, the Enforcer will be more gifted than normal Enforcers. The sporty woman wears jeans and a small top. Lawyer Hitpoints: High Visual Range: Short Movement: Slow Stamina: Low Accuracy: High Skill: Enhance Revenue, Hire/Bribe people off the streets Primary: Suit Case Secondary: None Sporty Wife NPC Hitpoints: Medium Movement: Fast Skill: Have Children (Enforcer will be gifted) Seductress Because of her beauty, the Seductress can convince male units to work for the family for free! She can also convince cops to turn the other way if they act aggressively. She’s fast but has only few hit-points. NOTE: If a wife dies whilst raising a child, the child will have to be raised by the father. This will decrease some of his attributes making him slower and more inaccurate until the child is fully grown. Seductress as a Child NPC Movement: Fast Skill: Grows up to be a seductress and underboss THE CHILDREN / UNDERBOSSES Lawyer The Lawyer is an exceptional businessman. If placed in a business he will radically enhance revenue of that business. If placed in office he will slightly enhance revenue of all businesses near and around the safehouse. Apart from being good at earning money, the Lawyer can also hire civilians to work as informants, and he can hire prospects right off the street. The Lawyer is slow but robust and only has his briefcase to use as a weapon. Lawyer as a Child Seductress Hitpoints: Medium Visual Range: Long Movement: Fast Stamina: Medium Skill: Seduction, Male units don’t attack automatically Primary: Seduce Secondary: None NPC Movement: Medium Skill: Grows up to be a Lawyer and underboss of the family Enforcer The Enforcer is a killing machine! He is one of the few who can effectively use two Tommy guns at the same time. He is fast, robust and very accurate. 36 37 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 38 Hint: Cover: Everything can be used as cover in a gunfight! Enforcer as a Child Bouncer Bouncers often hang around in restaurants where they can be hired. They are slow but very powerful at close range. If they get close enough to their targets, they can incapacitate and soon kill them with their bare hands. Bouncers are very effective with baseball bats as well. Hitpoints: High Visual Range: Movement: Slow Stamina: High Accuracy: High Skill: Discover Stealth Units Primary: Fist (Stun Hit) Secondary: None NPC Movement: Fast Skill: Grows up to be an enforcer and underboss Enforcer Hitpoints: High Visual Range: Long Movement: Fast Stamina: High Accuracy: Medium Skill: None Primary: Tommy gun Secondary: None Gunman The gunman can be hired in the Speak-easy in the back of the Restaurant. They are very useful long-range units who can fortify buildings and bodyguard other units. Hitpoints: Medium Visual Range: Long Movement: Fast Stamina: High Accuracy: High Skill: Fortify, Bodyguard Primary: 2x Handgun Secondary: None NOTE: When a child grows up he/she becomes an underboss in the family and opens new unit slots to further expand the family. BASIC UNITS There are four types of basic units to be hired in Paradise City: Streetgirls, Henchmen, Gunmen, and Bouncers. These characters live in town and hang around as prospects. When they are ready to join your family they will tell you, and a money icon is shown above their head. Street girl Street girls are very fast and highly effective against single units. They use pepper spray to incapacitate their opponent. You can hire Streetgirls when they hang around in Restaurants. Hitpoints: Low Visual Range: Long Movement: Very Fast Stamina: High Accuracy: High Skill: None Primary: Spray Secondary: None 38 Henchman The Henchman is hired in the Speak-easy in the back of the Restaurant. Using his trusted Tommy gun, he excels in combat. Hitpoints: Medium Visual Range: Long Movement: Fast Stamina: Medium Accuracy: Low Skill: Fortify Primary: Tommy gun Secondary: None 39 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 40 Hint: Status: Press TAB to see Game Stats. SUPER UNITS Most super units don’t live in Paradise City, and can only be hired through International Connections. There are 12 different super units, each of them with special skills and weapons (also see “Character Attributes” and “Primary/Secondary Attacks”) Black Widow Offered by Chinese Mob Hitpoints: Medium Visual Range: Long Movement: Fast Stamina: High Accuracy: Medium Skill: None Primary: Uzi Secondary: None Assassin Offered by Jewish Mob Hitpoints: Medium Visual Range: Medium Movement: Medium Stamina: Medium Accuracy: High Skill: Stealth Primary: Poison Secondary: Bodyguard Offered by Black Mob Hitpoints: High Visual Range: Long Movement: Fast Stamina: High Accuracy: High Skill: Bodyguard / Fortify Primary: 2x handgun Secondary: None Bazooka Unit Offered by Columbian Mob Hitpoints: Medium Visual Range: Long Movement: Slow Stamina: Low Accuracy: Medium Skill: None Primary: Fist Secondary: Bazooka Bomber Offered by Russian Mob Hitpoints: Medium Visual Range: Medium Movement: Fast Stamina: Medium Accuracy: Medium Skill: Stealth Primary: Throw dynamite / Place Time-bomb / C4 Secondary: None Big Mamma Offered by Sicilian Mob Hitpoints: Medium Visual Range: Medium Movement: Slow Stamina: High Accuracy: Medium Skill: Heal others Primary: Double-Barreled Shotgun Secondary: None 40 Businessman Offered by Jewish Mob Hitpoints: Very Low Visual Range: Short Movement: Slow Stamina: Low Accuracy: N/A Skill: Enhance Revenue Primary: None Secondary: None 41 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 42 Hint: Zoom: Use mouse wheel to zoom Infiltrator Thief Offered by Columbian Mob Hitpoints: Medium Visual Range: Long Movement: Fast Stamina: Medium Accuracy: High Skill: Stealth, Impersonate (henchman/gunman) Primary: Knife (Slit throat and take over identity) Secondary: None Ninja Offered by Japanese Mob Hitpoints: Medium Visual Range: Long Movement: Fast Stamina: High Accuracy: High Skill: Stealth (never shows on minimap) Primary: Ninjitsu (stun hit / no stealth) Secondary: Sai (stab / stealth) Offered by Sicilian Mob Hitpoints: Very Low Visual Range: Medium Movement: Fast Stamina: Medium Accuracy: High Skill: Stealth Primary: Steal Secondary: Gas grenade STORE MANAGERS When you “Take Over” a business, the Store Manager becomes part of the family (the store manager can be selected but cannot move). He will then automatically begin to expand the business by hiring workers and collectors and building backs. If the Store Manager and the workers die, you lose the business, and the income, and a new neutral Store Manager will take over the business. So protecting Store Managers is very important! Store manager Managing restaurants, ... Hitpoints: Low Movement: None Skill: Manages store Sniper Offered by Russian Mob Hitpoints: Low Visual Range: Very Long Movement: Medium Stamina: Medium Accuracy: Very High Skill: Fortify Primary: Sniper Rifle Secondary: None Store manager Managing distilleries, ... Hitpoints: High Movement: None Skill: Manages store Super Bouncer Offered by Black Mob Hitpoints: Very High Visual Range: High Movement: Medium Stamina: High Accuracy: High Skill: Reveal stealth units Primary: Fist (stun hit) Secondary: None Upgrades: Baseball Bat / Spiked 42 43 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 44 Hint: Stun: Bouncers can stun targets! Loan shark Store manager Managing jewelers, ... Hitpoints: Low Movement: None Skill: Manages store WORKERS & COLLECTORS Workers and collectors are non-player characters and therefore cannot be controlled by the player. NPC Works in the backroom of pawn shops where they provide loans with considerable interests. Hitpoints: High Primary: Fist Croupier NPC Works in gambling dens and casinos servicing gamblers who will lose all their money to you, and then go to the loan shark and ask for loans. Hitpoints: Low Primary: Handgun Dancer NPC Works in speak-easies and attracts more customers to the place enhancing the revenue. Hitpoints: Low Primary: Handgun Collector NPC Collects from the family’s businesses and returns to the safehouse with the money. Hitpoints: Medium Primary: None Prostitute NPC Works in brothels and both attracts more people to the place as well as gathering information used for blackmail. Hitpoints: Low Primary: Handgun LIFE IN THE CITY Distiller NPC Works in distilleries producing liquor Hitpoints: Medium Primary: Handgun 44 THE LAW The Law is ever present in town and in some areas more than others. If you commit crimes such as shooting in the streets and killing people the police will react without mercy and try to take you down. The more trouble you make the higher your wanted level will become. In addition, the higher your wanted level is, the more the police will be looking for you. The Chief of Police is as crooked as any gangster and will come to you occasionally with his lackeys and ask for a bribe. In cases of very high wanted level, the F.B.I. will come and take care of business. Hint: Listen to the Newspaper Boy to hear how wanted you are! 45 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 46 Hint: Money bags: Right-click to pick up! Chief of Police NPC Hitpoints: High Visual Range: Medium Movement: Slow Stamina: Low Accuracy: Medium Skill: None Primary: Semi-automatic handgun Secondary: None OTHER MAFIA BOSSES Throughout the Singleplayer campaign, you will encounter many different mafia factions. Some you will ally with, and others you must defeat. If you kill the boss of the family, you will have put an end to their reign, and all the remaining family members will scatter and become prospects once more. Columbian Boss NPC Hitpoints: High Visual Range: Long Movement: Fast Stamina: Medium Accuracy: High Skill: None Primary: Uzi Secondary: None Policeman NPC Hitpoints: Medium Visual Range: Short Movement: Slow Stamina: Medium Accuracy: High Skill: None Primary: Handgun Secondary: None Russian Boss NPC Hitpoints: High Visual Range: Very Long Movement: Fast Stamina: High Accuracy: High Skill: None Primary: Shotgun Secondary: None F.B.I. Agent NPC Hitpoints: Medium Visual Range: Very Long Movement: 175/530 Stamina: High Accuracy: Very High Skill: None Primary: 2x semi-automatic handgun Secondary: None THE PROSPECTS Prospects live in Paradise City and hang around in restaurants and in the backs of some businesses. When they are ready to join your family, they will tell you (also indicated by a money icon rotating above their heads). THE INTERNATIONAL MAFIA CONNECTIONS When you become the boss of the family, International Connections will begin to contact you over the phone offering all kinds of deals. It is only through these deals that you will get super cars and super units. Be sure to respect the deals though or International Bosses will surely punish you! 46 Black Boss NPC Hitpoints: Low Visual Range: Short Movement: Medium Stamina: Medium Accuracy: High Skill: None Primary: Shotgun Secondary: None 47 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 48 Hint: Dough: Never ever misuse the dough Vincenzo gives you! Chinese Boss NPC Hitpoints: Medium Visual Range: Medium Movement: Fast Stamina: Medium Accuracy: High Skill: Reveal Stealth Primary: Uzi Secondary: None THE STORE MANAGERS AND THEIR HIRED MUSCLE The store managers manage the businesses throughout the city. They are the ones you either extort for 25%, or offer a single payment to get in on half of the action. However, store managers have their own protection and may choose to turn you down and have their hired muscle try to take you out. Store managers hire either security guards or some hoodlum types to protect their businesses. Security guards usually work in the high-end businesses such as jewelers and banks, whereas hoodlums protect smaller businesses such as restaurants and garages. Hoodlum Leader Japanese Boss NPC Hitpoints: High Visual Range: Long Movement: Fast Stamina: Medium Accuracy: standard Skill: None Primary: Shotgun Secondary: None NPC Hitpoints: High Visual Range: Very Long Movement: Fast Stamina: High Accuracy: High Skill: None Primary: 2x handgun Secondary: None Security Guard Sicilian Boss NPC Hitpoints: Medium Visual Range: Short Movement: Fast Stamina: Medium Accuracy: High Skill: None Primary: Tommy gun Secondary: None NPC Hitpoints: High Visual Range: Long Movement: Fast Stamina: Medium Accuracy: standard Skill: None Primary: Baton / handgun Secondary: None Jewish Boss NPC Hitpoints: Low Visual Range: Medium Movement: Fast Stamina: High Accuracy: High Skill: None Primary: 2x handgun Secondary: None 48 49 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 50 Hint: Rotate Camera 90: Press “V” and “B” to rotate camera! THE CIVILIANS Civilians are peaceful law abiding people who just want to live a quiet life. Some can be paid to keep an eye out for everything happening in the neighborhood while others can be married. THE NEWSPAPER BOYS This little kid delivers important news about stuff going on in the city such as when somebody has been killed, or when the police are intensifying their search for wanted characters. It may be worthwhile to stop and listen to what he has to say. Civilian Male NPC Hitpoints: Low Movement: Medium Skill: None Newspaper Boy NPC Hitpoints: Low Movement: Medium Skill: Announces News Bulletins Civilian Female NPC Hitpoints: Low Movement: Medium Skill: None THE PRIESTS The Priest can be found in the churches in the city. He is the one to go to when you want to get married to your fiancé or just to get your units blessed. Priest NPC Hitpoints: Low Skill: Bless, Marry Construction Worker NPC Hitpoints: Low Movement: Slow Skill: None Preacher Hint: Avoid killing civilians, as it will drastically increase your wanted level with the police! 50 NPC Hitpoints: Low Skill: Bless, Marry 51 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 52 Hint: Catch Running Targets: Use Streetgirls! PROPERTY Hotel The hotel also works as a low-end brothel where people pay for rooms by the hour. The people using this hourly service risk having their picture taken with hidden cameras then blackmailed with it later. Revenue: Low-Medium Workers: Collector Resources: Embarrassing Pictures used for Blackmail Recruitment: None Special: None BUSINESSES Good businesses are needed to keep a strong family and there are plenty of opportunities to start, build, and develop businesses in Paradise City that generate income or resources. Some businesses generate cash, some resources, and others generate both. Restaurant The restaurant is your basic business where you can recruit basic units for your gang. Revenue: Low-Medium Workers: Collector Resources: None Recruitment: Streetgirls, bouncers Special: Recruit Big Mammas from medium restaurants (when the character is unlocked) Brothel Brothels are built in the backroom of the Hotel. Several of the outstanding citizens find their way to this joyful place, which they will soon regret since every embarrassing moment will be caught on tape, and may be used for blackmail later. Revenue: High Workers: Prostitutes Resources: More Embarrassing Pictures Recruitment: None Special: None Speak-easy Speak-easies are built in the backroom of the restaurant. This is where people get their daily dose of liquor while watching the dance show. Revenue: High Workers: Dancers Resources: None Recruitment: Gunmen and henchmen Pawnshop Sometimes people just have to get money fast so they pawn all their good stuff at ridiculously low prices. In addition, local thieves provide stolen goods that can be sold off to international connections. Revenue: Low Workers: Collector Resources: Stolen Goods Recruitment: Thieves (when character unlocked) Special: None Arms Dealer You need the arms dealer to provide the family with ammo and med-kits so guard it well. Revenue: Low-Medium Workers: Collector Resources: Ammo, explosives, chemicals, med-kits Recruitment: None Special: Units can buy weapons here. Gambling Den Gambling Dens are built in the backroom of the Arms Dealer. This is where people go to spend all their money. There is absolutely no way anyone can win since the house is cheating. Revenue: High Workers: Croupier Resources: None Recruitment: None Special: None 52 Loan shark Loan sharks are built in the backroom of the Pawnshop. People who need money, that can’t find it anywhere else, come here to ask for loans with high interests. They are usually compulsive gamblers who have nothing to pawn and cannot see any other solution than to try their luck once more. This time with the family’s money. Revenue: High Workers: Shylock Resources: None Recruitment: Thief Special: None 53 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 54 Garage Import/Export Customers who have their car repaired in this shop will come home with a lighter car. Stolen vehicle spare-parts can be used to repair your own cars, or sold to international connections. Revenue: Low Workers: Collector Resources: Stolen Vehicle Spare Parts Recruitment: None Special: None For once, this is a completely legal business. As anyone knows all Mafiosi just loves good food. Getting into this business allows you to get your hands on the best food items you can get. In addition, international connections will buy these food items. Revenue: Low Workers: Collector Resources: Luxury Foods Recruitment: None Special: None Distillery Distilleries produce illegal liquor sold in speak-easies. Liquor can also sold to international connections. Revenue: None Workers: Distillers, Collector Resources: Liquor Recruitment: None Special: None Jeweler The jeweler is a lucrative business. The jewelry produced to sell to international connections is either stolen, or made from parts taken off customers’ jewelry that are in for a repair. Revenue: Medium Workers: Collector Resources: Jewelry Recruitment: None Special: None Giant Restaurant The giant restaurant is a great location for the recruitment of new prospects. Together with fair revenue, this makes the giant restaurant well worth the money. Revenue: Medium Workers: Collector Resources: None Recruitment: Streetgirls, bouncers, gunmen, and henchmen Special: None Fashion Boutique Cheap, fake designer suits and dresses are sold here at full price. Revenue: Medium Workers: Collector Resources: Fashion Clothes Recruitment: None Special: None Casino The casino is where all the high rollers go to gamble. Casinos are legal establishments. Hence, taxes are paid for each dollar earned. However, extensive skimming ensures very high revenue after all. Revenue: Very High Workers: Croupiers, Collector Resources: None Recruitment: None Special: None 54 Warehouse The warehouse stocks stolen antiques of different sorts. Antique furniture, paintings, cutlery, and much more can be sold to international connections. Revenue: None Workers: Collector Resources: Antiques Recruitment: None Special: None 55 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 56 Residential Building Runabout Residential buildings can be used as defensive structures. Buy a residential and place some henchmen or gunmen inside to fortify the building. They will shoot out through the windows at enemies passing by. Revenue: None Workers: None Resources: None Recruitment: None Special: Can be Fortified The Runabout is a smart little car that is definitely worth acquiring for use in the narrow streets of Little Italy. Armor: Very Light Speed: Medium Handling: Excellent Capacity: 2 Firing positions: 2 Streetcar The Street Car is a medium-sized car with some capability for drive-by hits. Armor: Light Speed: Medium Handling: Good Capacity: 2 Firing positions: 2 Office Building Office buildings, like residential buildings, can be used as defensive structures. Revenue: None Workers: None Resources: None Recruitment: Businessman Special: Can be Fortified Truck The Truck can be used to move a large group of units into enemy territory without having to worry too much about the opposition on the way due to the heavy armor. Armor: Heavy Speed: Very Slow Handling: Very Bad Capacity: 8 Firing positions: 0 Safehouse This is the family’s headquarters and is where all the money earned from the family’s businesses must be collected. The boss or one of his children must sit here by the desk to answer any phone calls. Special: Can be Fortified Citycar NOTE: NPC businesses such as banks and museums cannot be bought. VEHICLES The fastest and safest way to get around town is by car. Cars can be stolen or acquired via the International Connections. Cars are driven with the keyboard and fired from with the mouse. Some cars are slow and some fast; some cars are heavily armored and some are not. 56 The City Car Is the ultimate hitmobile used for drive-by hits Armor: Medium Speed: Medium Handling: Good Capacity: 4 Firing positions: 4 57 Gangland Manual 2.4.04 2/10/04 9:53 AM Page 58 Baton Sports Car The Sports Car is the fastest of all the cars available. With a capacity to carry only two people, this car is best used for quick sting operations. Armor: heavy Speed: Very Fast Handling: Good Capacity: 2 Firing positions: 2 Range: Short Damage: High Accuracy: High Special: Stun Upgrades: None Hunting Knife Range: Very short Damage: High Accuracy: High Special: None Upgrades: None Military Vehicle The Military Vehicle is a heavily armored car that has everything it takes for safe trip out and back again. Its only drawback is that it’s very slow. Armor: Very Heavy Speed: Slow Handling: Bad Capacity: 4 Firing positions: 4 Sai Range: Very short Damage: High Accuracy: High Special: None Upgrades: None Police Car The Police Car is a great car to use to get around. Armor: Heavy Speed: Fast Handling: Good Capacity: 4 Firing positions: 4 WEAPONS Weapons can be bought at the arms dealer where each of your units can be armed individually. Pepper Spray Range: Very short Damage: Low Accuracy: High Special: Stun Upgrades: Acid Poison Range: Very Short Damage: Medium Accuracy: High Special: Continuous damage Upgrades: None Baseball Bat Range: Short Damage: High Accuracy: High Special: Stun Upgrades: Spikes Derringer Range: Medium Damage: Medium Accuracy: Low Rounds: 6 Special: None Upgrades: None 58 59 Gangland Manual 2.4.04 2/10/04 9:54 AM Revolver Page 60 Tommy gun Range: Medium-Long Damage: Medium Accuracy: Medium Rounds: 6 Special: None Upgrades: Scope Semi-automatic Handgun Range: Medium/Long Damage: High Accuracy: Low Rounds: 25 Special: None Upgrades: Silencer Uzi Range: Long Damage: High Accuracy: Medium Rounds: 12 Special: None Upgrades: Scope Shotgun Range: Long Damage: High Accuracy: Medium Rounds: 30 Special: None Upgrades: None Gas Grenade Range: Short/Medium Damage: Very High Accuracy: High Rounds: 5 Special: None Upgrades: None Range: Medium Damage: None Accuracy: Low Special: Stuns in area Upgrades: None Dynamite Double Barreled Shotgun Range: Medium Damage: Very High Accuracy: Low Special: None Upgrades: None Range: Short/Medium Damage: Very High Accuracy: High Rounds: 2 Special: None Upgrades: None Time Bomb Sniper Rifle Range: Very Long Damage: Very High Accuracy: Very High Rounds: 1 Special: None Upgrades: Scope / Silencer Range: None Damage: Extremely High Accuracy: Extremely High Special: Blow up buildings Upgrades: None Bazooka Range: Long Damage: Very High Accuracy: Medium Special: None Upgrades: None 60 61 Gangland Manual 2.4.04 2/10/04 9:54 AM Page 62 QUICKLISTS VEHICLE CONTROL PRIMARY & SECONDARY ATTACKS UNIT PRIMARY ATTACK SECONDARY ATTACK Mario Normal Shot Throw Dynamite Angelo Normal Shot Throw Gas Grenade Romano Normal Shot Throw Gas Grenade Sonny Normal Shot Throw Dynamite Enforcer Normal Shot None Lawyer Hit with Suitcase None Seductress Seduce None Bouncer Stun Hit None Gunman Two Guns None Henchman Tommy gun None Street girl Spray None KEY Turn Left “A” Turn Right “D” Accelerate “W” Brake / Reverse “S” Toggle Rotation “E” GENERAL CONTROL KEY Rotate Camera 90° Clockwise “V” Rotate Camera 90° Counter-Clockwise “B” Master Volume Up PgUp Master Volume Down PgDn Force Select “Z” + Left-Click Toggle Boss Detail View “G” Assassin Poison None OTHER CONTROL FIXED KEY Bazooka UnitHit Fire Bazooka Rotate Camera ALT + Move Mouse Big Mamma Shotgun None Move Camera SPACE + Move Mouse Black Widow Two Uzis None Force Attack CTRL + Right-Click Bodyguard Two Guns None Toggle Select SHIFT + Left-Click BomberTime BombThrow Dynamite Define Group CTRL + 1-9 Businessman None None Select Group 1-9 Infiltrator Slit Throat (Impersonate) None Context Buttons (Function Bar) F1-F5 Ninja Stun Hit and Kick Stab (Stealth) Show Game Statistics TAB Sniper Sniper Rifle None Super Bouncer Stun Hit None Thief Steal Throw Gas Grenade DEFAULT KEY ASSIGNMENTS FUNCTION BAR USED BY SITUATION Use Med Kit All Normal KEY (DEF.) F1 Reload All Normal F2 Crouch/Stand All Normal F3 Pri./Sec. Weapon All Normal F4 F5 CHARACTER CONTROL KEY Toggle Auto-fire All Normal Turn selected characters left “A” Lock Door Boss & Underboss By desk in Safehouse F1 Turn selected characters right “D” Go to the Mattresses Boss & Underboss By desk in Safehouse F2 Turn selected characters forward “W” Put out Contract Boss & Underboss By desk in Safehouse F3 Turn selected characters backward “S” Toggle auto-fire Boss & Underboss By desk in Safehouse F4 Show Stamina “Q” (whole family) Use med-kit “E” Shut & Lock Business Store Manager Reload “R” 62 Taken over biz 63 F1 Gangland Manual 2.4.04 2/10/04 9:54 AM Page 64 Toggle Liquor Sales Store Manager Speak-easy built F4 TECHNICAL and CUSTOMER SUPPORT Toggle Recruitment Store Manager Taken over biz F5-F8 All Leave Vehicle Vehicle Anyone inside F1 Individual Leave Vehicle Vehicle Anyone inside F5-F12 For all inquiries regarding Gangland, please visit the website to see if there is information that can help you with your problem: http://www.whiptailinteractive.com/support MAIN CHARACTER LEVELS The schematic shows how much XP is needed for each level and the categories each of the four brothers will advance. LEVELS XP ROMANO MARIO ANGELO SONNY 0 0 Basic Basic Basic Basic 1 2000 Business Leadership Combat Combat 2 4000 Business Leadership Leadership Combat 3 6000 Leadership Business Business Business 4 8000 Combat Combat Combat Leadership 5 11000 Business Leadership Leadership Combat 6 14000 Combat Combat Business Business 7 17000 Combat Combat Combat Business 8 20000 Leadership Business Leadership Leadership 9 24000 Business Leadership Business Combat 10 28000 Combat Combat Combat Business 11 32000 Business Leadership Leadership Combat 12 36000 Leadership Business Business Leadership 13 40000 Leadership Business Combat Leadership 14 45000 Business Leadership Leadership Leadership 15 50000 Leadership Business Business Leadership 16 55000 Leadership Business Leadership Business 17 60000+ Combat Combat Business Business GENERAL UNIT LEVELS All secondary units (everybody but the main characters) have two combat levels that they advance. LEVEL XP ALL UNITS 1 1500 Combat 2 6000 Combat 64 Should you not find what you are looking for, you can send email to this address: support@whiptailinteractive.com CREDITS PRODUCERS Benedict Ødemotland & Adam Gregersen LINE PRODUCERS Henrik Münther & Andreas Ammitzbøll GAME DESIGNERS Adam Gregersen & Benedict Ødemotland ADDITIONAL DESIGNERS Andreas Ammitzbøll Henrik Münther Jacob Nordahl LEAD PROGRAMMER Henrik Münther PROGRAMMERS Heine Gundersen Mikael Garde Nielsen Michael Rasmussen Mads Parviz Nyholm Lasse Jul Nielsen Dino Christian Patti Mikkel Fennestad Odin Jensen 65 Gangland Manual 2.4.04 2/10/04 9:54 AM LEAD ARTIST Andreas Ammitzbøll Page 66 GAME BALANCING Andreas Ammitzbøll Henrik Münther Benedict Ødemotland Bjarne Svanberg ARTISTS Timothy “The Bastard” Evison Thomas Finn David Nilsson Mogens Skjold Overbeck Timmi Klügel QUALITY ASSURANCE Absolute Quality Inc. QA Manager Calvin Grove LEVEL DESIGNERS Andreas Ammitzbøll Adam Gregersen Dino Christian Patti Jacob Nordahl Project Lead Eric “Da Cap’M” Konzal Project Second Fran Katsimpiris SCRIPTERS Dino Christian Patti Lasse Jul Nielsen Testers Joe Aliberti Nathan Briggs Dan Gleason John Kuhn Matt Kutrik Timothy Lamb Clint McCaul Anthony Sideris Paul Stone SOUND PRODUCER Heine Gundersen SOUND FX Epic Sound / David Filskov VOICE CASTING & DIRECTION AudioGodz / Lani Minella Compatibility Lead Tester Nathan Conn VOICE TALENTS Chris Wilcox Dave Rivas Jon St. John Lani Minella Marc Biagi Ryan Drummond Bill Corkery MUSIC COMPOSED AND PRODUCED BY Thomas Finn LEAD TESTER Jacob Nordahl 66 EXTERNAL BETA-TESTERS Anders Vinderslev Anders Højgaard Andreas Møller Andreas Brink Bjarne Svanberg Henrik Aamann Jan Rækby Pedersen Kim Laugesen Mikkel Gjøl Nikolaj Brodersen Hansen 67 Gangland Manual 2.4.04 2/10/04 9:54 AM Page 68 Big Mamma’s Meatballs Nikhil Patel Thomas Sørensen Thomas Højgaard MARKETING & PUBLIC RELATIONS Christian Majgaard Jacob Nordahl Adam Gregersen Benedict Ødemotland For the Meatballs: 1 lb. Beef (minced/ground etc.) 1 lb. Ground Pork or Veal (minced/ground etc.) 2 Cloves Garlic - minced or chopped finely 2 Tbs. Fresh Chopped Parsley 2 Tbs. Grated Parmesan Cheese 1 large egg, beaten 1 Cup bread crumbs (not too fresh but not stale) 1/2 Cup Water and Salt & Pepper to taste MANAGING DIRECTOR Christian Majgaard FOUNDERS OF MEDIAMOBSTERS Adam Gregersen, Benedict Ødemotland & Christian Majgaard PUBLISHED BY Whiptail Interactive COVER ART AND PACKAGING LAYOUT Todd ‘3rd nipple’ Young Thomas ‘the cucumber’ Evans TECHNICAL SUPPORT NVIDIA ATI SPECIAL THANKS TO All the supporting family members of the team ETERNAL THANKS TO The Guardian Angels who are watching over us PROPRIETARY TECHNOLOGIES This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2003 GameSpy Industries, Inc. All rights reserved. FMOD sound and music system, copyright © Firelight Technologies Pty, Ltd., 1994-2003. Mix all (leave a small portion of both meat for the sauce) the above together in a bowl. Then, with your fingers form balls the size of ping-pong balls. If they are too sticky dust with flour and if too dry add more water before rolling. Set to one side whilst you make the sauce. For The Sauce: 3-4 Tbs. Extra Virgin Olive Oil and a little butter 2 Cloves of Garlic – Minced or chopped finely (more garlic can be added if required) 1 Large Onion or two smaller ones - chopped finely 1 Fresh stalk of celery, finely chopped Salt & Pepper (freshly ground black) 1/4 Cup Chopped Basil 1/2 Tbs. Oregano fresh if possible but dried is fine. 1/2 Tbs. Thyme – fresh if possible but dried is fine. 1/4 Cup Chopped Fresh Parsley 2 - 6 oz. Cans Tomato Paste 1 Large Can of chopped Tomatoes About 4 Cups water and a glass of red wine. 3 Tbs. Grated Parmesan Cheese Fresh spaghetti pasta – try not to use dried if possible. Fry (in a large skillet or frying pan) the meat saved from the meatball ingredients in the hot oil until well browned, should take a minute at most. Add the garlic, onion, and celery and sauté until tender. Add the paste, tomatoes, water and herbs, stir and bring to a slow boil. Season the sauce with (freshly milled) black pepper and salt. Turn mixture down to a simmer and stir in the wine. Drop the prepared meatballs into the sauce. Do not stir for the first 15 minutes or so until the meatballs begin to firm up. Continue to cook for 2 hours, stirring (with care) occasionally, and adding extra water (and a little more wine if preferred) as needed if the sauce becomes too thick. Although it sounds cliché spaghetti is still the best pasta to serve with this dish and I would recommend fresh pasta over dried. Serve with a fresh rocket salad, some warm (garlic if preferred) bread and fresh parmesan. Serve with a good red wine, Chianti if you wish but I prefer a Barolo. Salute! Buon appetito! 68 69 Gangland Manual 2.4.04 2/10/04 9:54 AM Page 70 NOTES NOTES 70 71 Gangland Manual 2.4.04 2/10/04 9:54 AM NOTES 72 Page 72