his monsteh - Mind Candy
Transcription
his monsteh - Mind Candy
A MAN AND HIS MONSTEH Moshi Monsters want to grab mor~ u.s. kids-and they're armed with toys and music. BY CURT NICKISCH It's a Monday night, and Michael Acton Smith is hosting a party at his threestory home in London's Soho district. Farbelow the flat's high ceilings, techies and artists navigate mismatched furni.tute and strewn-about gadgets, talking over one another and partaking in spirits. Unnoticed amid the revelry is a slender woman in a Vivienne Westwood cape. She steps into the living room, lifts a ukulele, and thumbs a couple chords. A few people gasp. "Funny how the noises that I'm making," she sings over the hushing room, "can't drown the sound of my heart breaking." Acton Smith gets goose bumps as the partygoers recognize popular British musician Martina Topley Bird. "I tweeted at her earlier," he says later, "and asked, 'Would you come perform for us?''' Later, Acton Smith introduces a pair ofbuskers he discovered delighting a crowd in front of a Soho sex shop the day before. That is as Michael Acton Smith does. He observes. He absorbs. And he brings things he thinks people will like to the people he thinks will like them. Bill Gates once said he wanted to put a computer in every home. Michael Acton Smith wants to put a monster in every computer. His East London company, Mind Candy, runs Moshimonsters.com, a world where children adopt, name, and color an animated creature selected from a cast painstakingly assembled by Acton Smith and his team. They take it for walks, tickle it with the mouse to boost its happiness, and play games to earn . "rox" they can spend on food for it at the "Gross-cry Store." This concept may sound familiar. 44 FASTCOMPANY.COM MAY 2012 Michael Acton Smith walks with one of his Moshi Monsters, whose surging popularity provides a reason to jump for joy. "It's an updated Tamagotchi, really," acknowledges Acton Smith. It's also a fresh take on Disney's Club Penguin, the global leader in virtual worlds for kids with more than 150 million users. "I felt like we could create something better," he says. "It's not about who gets there first or who spends the most on marketing. It's about who creates the best stories, characters, and experience for kids." Acton Smith doesn't look like the type of person youd expect to run a site used by one out of every two UK. children. He doesn't even look like someone parents would want around their kids. With his leather pants, tangle of bracelets, tousled hair, and snakeskin boots, the 37-year-old is more rocker than Mr. Rogers. "I'm very immature, as many of my ex-girlfriends. might tell you," he says. His first entrepreneurial breakthrough was in the late 1990S with online novelty retailer Firebox.com. Bolstered by the success ofits Thinking Man's Drinking Game, a chess set comprised of shot glasses, Acton Smith was able to secure financing for Mind Candy-a company that first focused on developing an alternate-reality PHOTOGRAPH BY RUSS + REYN NEXT game called Perplex City.Effectively a reallife treasure hunt, it captured a modest but passionate audience. Nevertheless, Acton Smith realized its potential was limited. In 2007, he laid off all but a few employees and started up MoshiMonsters. A year later, the company was in a bind. Mind Candy was rapidly running out of cash, and the financial crisis made investors skittish. Acton Smith desperately appealed to a London hedge-fund contact "Look, I don't get it," the guy responded, "but my kids are playing Moshi nonstop. So I'll give you a couple hundred thousand pounds, and we'll see what happens." Four yea~s later, they're enjoying the view. Moshimonsters.com has more than 50 million registered users globally, with one-third in the U.S.,and has grown into a full-fledged social network. Users can interact as they navigate their pets through a virtual land, friending one another and sharing tips on how to boost their monsters' health and happiness meters. More than half a billion messages have been-sent to date. Though the site is free to use, a small percentage of subscribers pay 5 pounds ($6) monthly for a passport that enables monsters to access exclusive areas on the site. It's enough to have earned the companya $200 million valuation-and, more 46 FASTCOMPANY.COM MAY 2012 important, recognition as a bankable retail property. Now, much like Rovio has done with its Angry Birds franchise, Mind Candy is aggressively bringing its characters out of the game: It signed more than 100 licensing deals in 2011; launched Moshi Monster Music, a label' aimed at kids; and began printing'MoshiMonstersMagazinewhich quickly became the top-selling children's magazine in Great Britain, "Look, I don't get it;' says a Mind . Candy Investor, "but my kids are 'Playing Moshi nonstop:' prompting Disney to respond with Club Penguin Magazine. The newest Mind Candy offering is Moshi Tv, a web-video hub intended to serve as an age-appropriate You'Iube, A beta version of the site went up in late December. "One of the great things about having a digital heart for your intellectual properties," Acton Smith says, "is that it's easier to evolve fhem with changing fashions." In the past, entertainment companies had to invest heavily to introduce new characters on high-profile platforms such as TV or film, then wait and see if there was enough traction for retail extensions. The feedback to roster additions on Moshimonsters.com is immediate, and Mind Candy is nimble enough to capitalize on clear fan favorites. If the company moves slowly in any way, it's with regard to acquisition. Club Penguin was once a startup, but sold out when the getting was good. Acton Smith is taking a longer view. "There are some eye-popping numbers that we could sell the business for, but the world needs more entrepreneurs who are willing to keep their chips on the table," he says. "ldlove to have a multibillion-dollar business that transforms what it is to be an entertainment company. I know, it's ambitious." Sure, but so is inviting a pop star to a party via Twitter. WHATEVER HAPPENED TO ... TAMAGOTCHI? EARLY1996 Co-inventor AkiMaita tests the prototype r with high-school girls from the Tokyo district of Shibuya. Results are overwhelmingly positive. ; #' would die out almost as quickly as it arose, despite crossover attempts such as a game for Game Boy. MARCH2004 Arevamped version called Tamagotchi Plus reintroduces the toy NOVEMBER1996 first to Japanese conThe first generation of sumers and then overTamagotchi is released seas markets. Though inJapan. Scarce availsimilarto the original, ability would lead Japa- . infrared technology alnese consumers to pay lowsthe pets to interact upwards of $1,000 in and mate with other alternative markets. Tamagotchis. MAY1997 . Tamagotchi flies off American toy shelves. The national frenzy NOVEMBER2004 The KeitaiTamagotchi Plus reintroduces macro-world Tama- Town. It would become an online virtual setting offering supplementary items available for nonvirtual purchase. MARCH2006 Bandai partners with Japanese airlineJALto fly special-edition Tamagotchi jets, replete with branded headrests, paper cups, and swag for the kids. DECEMBER2007 The first feature-length Tamagotchifilm premieres in Japan. It has 'enough success to earn worldwide distribution. NOVEMBER2009 Japan welcomes the arrival of Tamagotchi iD,the first webdownloadable model. NOVEMBER2011 Tamagotchi turns 15. NOVEMBER2006 Bandaiannounces The two-day Tamagotits first Tamagotchi chi World Event opens . social game for Moin Tokyo,commemorat- bage, directed at firstgeneration owners now ing the 10th anniversary. More than SO,OOO in their late twenties. "parents" attend. -Laura Turner Garrison