Gamebreaker+ Guide
Transcription
Gamebreaker+ Guide
Gamebreaker+ Guide Everything you need to know about Performance Analysis LFE is a partnership between The Football League and The Professional Footballers’ Association. Contents 3Introduction 4 Using a Mac Hints & Tips Keyboard Shortcuts 8 Capturing Video Footage 10 Coding Video Footage 13 Exporting Analysed Footage/Clips 14Templates Building a Template Player Database and E-Scout Goal of the Month – Process Goal of the Month – Timings 15 Presenting & Sharing Presenting on the Mac screen Presenting Using a Projector Sharing Using iWeb Sharing Using iPods and iPhones Sharing Using iDVD and iMovie Uploading to the E-Scout server E-Scout Video Exchange Goal of the Month 23 Transferring Evidence to LFE’s E-portfolio 26 Performance Analysis Qualifications 27 Additional Hardware and Software 29 Utilising the Development Fund 30Support The Support Process Remote Support Accessing HE/FE Support Support Contact Details 31 Glossary of Terms 32 Terms and Conditions www.lfe.org.uk 2 Introduction League Football Education (LFE) continuously strives to improve the ASE programme in terms of outcomes for Clubs and Apprentices, including achieving a positive destination upon completion of the programme. As well as this LFE seeks to enhance the overall experience the Apprentice has across the two years, aspiring to make it an unbelievable experience. All of this is underpinned by a desire to improve the processes through which the framework is delivered and assessed. Performance Analysis was identified by LFE as a powerful tool through which to achieve improvements in all three areas; outcomes, processes and experience. LFE’s successful bid to the learning innovation grant, coupled with significant investment of its own, has made it possible for all interested Clubs and therefore Apprentices to benefit from an entire Performance Analysis programme. 3. The creation of an on-line football CV for players Built over two years this increases their chances of finding employment as a player in the UK and / or abroad if not successful in gaining professional terms with the Club they completed their Apprenticeship. This guide provides all the necessary information to successfully implement the performance analysis programme. The terms and conditions of the programme can be found in the terms and conditions section of this guide. Video analysis hardware and software has been purchased and distributed, training and support from our partner E-Scout has been provided directly and will continue remotely on an ongoing basis. A performance analysis qualification is being devised with Northumbria University which will allow Staff and Apprentices to gain a formal qualification in this discipline. Most importantly, these tools provide the basis for: 1. Improving the development of players through individual analysis 2. Allowing paperless evidence gathering for the NVQ www.lfe.org.uk 3 Using a Mac Hints & Tips Below is a brief outline of things to note if you are a new Mac user. This is not exhaustive but should enable you to get started. The Mac HD folder (highlighted top right in the above graphic) is the ‘brains’ of the Mac and it is advised that your folders / files / videos are NOT saved in here as if something is accidentally deleted this could cause serious issues. The ‘Dock’ which will either be hidden on the left hand side or the bottom of the desktop is the shortcut dock to all your favourite applications including Gamebreaker +, here you will also find Safari (which is a web browser), mail, iCal etc. When looking at organising your workspace on the Mac it is advised that you use Folders, this can be found when in Finder Mode. Click File > New Folder, then name it e.g. “Footage 2010 / 2011”. Tip: You might want to have folders for training videos, player self reflection video evidence etc. To open Gamebreaker + click on the GB icon from the Dock, this will now load the application. Tip: Please note that if you click on the desktop you will be back in Finder Mode so you must click the GB icon again to bring Gamebreaker+ back into action. www.lfe.org.uk 4 Using a Mac Keyboard Shortcuts There are a number of timesaving shortcuts made possible by the use of certain keyboard combinations. These relate to Mac use in general as well as when using the Gamebreaker+ application. Again this is intended to offer hints and tips for those new to the Mac computer. For instance, did you know it was possible to replicate the “right click” function on a PC within a Mac? Just hit the COMMAND button (⌘) and then the SPACE BAR. Below are some more that you may find useful: Menu Item - Function Keystroke COMMAND ⌘ CONTROL ⌃ OPTION ⌥ ^ SHIFT LEFT RIGHT UP DOWN ARROWS ← →↑↓ PAGE UP PAGE DOWN fn↑ fn↓ CLICK FILE Open ⌘O Open all timelines in folder ⌥ ⌘O Save ⌘S ⌘S ^ Save as Print ⌘P Quit ⌘Q Combine timeline windows ⌘L EDIT Undo ⌘Z Cut ⌘X Copy ⌘C Paste ⌘V Select all ⌘A Cut movie segment ⌃⌘X Copy movie segment ⌃⌘C Paste movie segment ⌃⌘V Delete movie segment ⌃⌘ ⌫ Instance edit ⌃E Instance trim ⌃T ^ Nudge all instances left ⌘L www.lfe.org.uk 5 Using a Mac Keyboard Shortcuts cont. EDIT ^ ⌘R Nudge all instances right Find and replace ⌥ ⌘F Nudge sound track left ⌃ ⌥ ⌘L Nudge sound track right ⌃ ⌥ ⌘R EDIT Contract sound track ⌥ ⌘L Expand sound track ⌥ ⌘R Delete drawing items ⌃⌘ ⌫ Edit timeline note ⌥ ⌘E Find ⌘F WINDOWS Present movie (full screen) ⌘M Make movie ⌥ ⌘M ^ Full screen coding ⌘F ⌃J Stop movie ⌃K Play movie ⌃L Stack instance movies ⌘Y Overlay movies ⌥ ⌘Y Reduce movie size ⌘< (Use , for <) Increase movie size ⌘> (Use , for >) Reduce transparency ⌃⌥9 Increase transparency ⌃⌥0 Close all instance movies ⌘I Close window ⌘W Quit full screen presentation Measurement > Angle ESC ^ ^ Measurement > Line ⌥D ^ Hide / show drawing tool bar ^ ^ Play backwards ⌘1 ⌘2 ROWS Add row ⌘N www.lfe.org.uk 6 Using a Mac Keyboard Shortcuts cont. CAPTURE Open capture window ⌘R Quickstart capture ⌃ ⌘R Stop capture ⌘. (Period / Full stop) Pause / Resume capture ⌘K MOVIE WINDOW & PLAYBACK Play / Stop ↑↓ Play / Stop Space bar Slow motion forward play Hold down → Smooth rewind play Hold down ← Fast forward play (1/10 sec steps) ⌘ → Fast rewind play (1/10 sec steps) ⌘ ← Faster rewind play (1/4 sec steps) ^ ^ Faster forward play (1/4 sec steps) → ← Fastest forward play (1 sec steps) ⌥→ Fastest rewind play (1 sec steps) ⌥← Turbo forward play (10 sec steps) ⌃→ Turbo rewind play (10 sec steps) ⌃← Play stack movie angle full screen ⌃⌥⌘ Move movie angle in stack ⌘ & Drag Select segment of instance movie ⌘ & Drag instance movie playhead on movie angle TIMELINE WINDOW Create an instance in selected row ⌥⌘ Create an instance in any row ⌃⌥⌘ Extend ot shorten instance ⌥⌘ Duplicate instance ⌥ & Drag from instance to other row ⌘ & Drag from a button & Drag instance movie playhead & Drag & Drag on leading or trailing edge of instance CODE WINDOW Duplicate button www.lfe.org.uk 7 Capturing Video Footage This section covers the basic process of capturing the video footage. Before capturing can start you need to make sure you have the right equipment. Capturing directly to GB+ requires a FireWire connection from the Camera. This is a Mini DV out on the camera so the cable needed is a 400-600 FireWire. Once your FireWire is connected choose Capture > Open Capture Window. This will open the capture window and will look for a video source. This might default to the iSight camera (the built in WebCam the MacBook has). In order to switch to the external camera select the Video Source drop down menu and choose the Camera which is connected through the FireWire. The next menu along is the built in compression. This means that you can choose a codec to compress the video as its being captured from its source. Device Native and Apple Intermediate options will give best possible quality but will result in greater than 20GB file sizes for one game. This is not practical when clubs play many games and want to look at trends and create player databases. E-Scouts recommendation is to use H.264 SD or MPEG-4 SD both will give much smaller file sizes but maintain enough quality in the footage. The set up above will allow Live capture but if your camera does not have a DV out then the recorded footage will have to be transferred at a later date from the Camera to the Mac. If you are using a camera which saves to an SD card then the card will enable you to drag that video file from the SD card to the desktop and open with GB+.(Tip: Sanyo Xacti’s are recommended for an SD card capture solution). www.lfe.org.uk 8 Capturing Video Footage continued The Red Capture Button triggers off the start of the capture process. This then opens the ‘Save’ box - asking you to Name the video package (i.e Huddersfield v Leeds 10th October 2010) and where you want to save it. You can now choose the folder you want to save it in by clicking the small blue triangle to the right of the name box. This allows you to search for your folder Tip: You may want to set up specific folders in FINDER prior to starting any capturing. Other key info in the save box is the Disk info. This shows how much space is available on your Mac in terms of gigabytes and hours. Once you hit save the capture process will begin. Once you then press the Stop Capture button this will create a Gamebreaker+ movie package. The icon to the left represents the movie package you have just created. Double clicking it opens the movie and the timeline. If you have captured to an SD card, use a USB connection to connect your camera to the Mac, the SD card or Camera icon should appear on the desktop. Locate the movie you have just filmed and drag and drop the movie to the Mac desktop. In Gamebreaker go File > New > Timeline, then the option appears to link this new timeline to the movie you dragged to your desktop to “wrap it” in the GB Package. This is the recommended approach. www.lfe.org.uk 9 Coding Video Footage Coding is the main element to the analysis process; it is the area where “labels” for specific pieces of action are created. The Coding Window is where you as a coach put your coaching knowledge in to the design of a template (please also see the Template section of this guide) in order to create your own Key Performance Indicators (i.e. the areas of the game or of the play that you want to focus on and analyse). The Code Window is found under File > New > Code Window. This will now open a blank code window in Edit Mode (green highlight indicates edit mode). Drag and Drop a button down into the main area of the Code Window. The Button is what you will press when you see the particular activity happening in the footage you have taken/are watching. When first created the button will name and number itself automatically so to edit the buttons properties just Double Click the button. www.lfe.org.uk 10 Coding Video Footage continued Code buttons allow you to make instances (“Clips”) in the timeline, specific to what you are looking for i.e. “Crosses”. Use the Lead time to add a period of build up to your main piece of clip action and a lag time to close the clip off a certain number of seconds after you press the code button. In the above edit window you can change the Name / Colour / Font Size and add Hot Keys. To edit the length of a clip highlight the clip in the timeline then go Edit > Instance Edit... This then bring up the instance with the edit options along the top. The arrows to the left are to set the Mark In points (adjust the start of the clip) and on the right are the Mark Out points (adjust the end time of the clip). www.lfe.org.uk 11 Exporting Analysed Footage / Clips Once the capture and coding process has been worked through you will have a number of instances or “Clips” which you may want to save to a DVD or format to play on another Mac or pc. If this is something you want to do you will need to “Export” them. You can either export the whole timeline movie (i.e. the whole Huddersfield v Leeds game) or a selection of clips (i.e. all the crosses that were made in the game). In the example below a set (or row) of clips labelled “Set Pieces” has been chosen for export as a quicktime movie. Click File > Export > Movies > Convert Movie... Firstly change the name of the file to what you want the movie to be called (e.g Set Pieces) and then choose the location where you want it to be saved (e.g. Desktop). Within the EXPORT drop down menu are various other preset movie exports such as iPhone ready, use these if you want to be able to share and view your clips on an iPhone / iPad / iPod touch. Once saved in these formats they are ready for players and staff to view on these devices. Please also see the Presenting and Sharing section of this Guide. If you choose to create a DVD please ensure you click OPTIONS from the right of the Export drop down menu and then select the H.264 video setting (see below). Using these settings will give you good quality but will allow it to fit onto a DVD. Please see the Support section of this Guide if you need to contact anyone with help in this area. www.lfe.org.uk 12 Templates As mentioned in the Coding section of this Guide, the design of a template is where you as a coach can bring your own knowledge into capturing what is needed to be analysed. This section provides some further detail on this element of the Gamebreaker+ Software. Building a Template To start building your template(s) choose: File > New > Code Window. This will bring up the code window as a blank canvas. To begin building your template drag and drop “Buttons” into the blank space. You can then edit each button by double clicking on it. From there you can rename it, give it different colours and alter the all important lead and lag times. Here is an example template. The buttons are completely customisable and can be used to capture anything you as a coach deem important. In the example to the left the white buttons are capturing defensive situations for scrutiny. • Set pieces against • Corners against • Goal attempts against • Goals against • Crosses against Player Database and E-Scout As part of the LFE Performance Analysis programme a condition of receiving the equipment is to make player footage available to E-Scout so if the player completes his Apprenticeship and is released an online CV of his 2 years can be supplied to prospective Clubs and Universities. A great way to ensure that every player gets enough ‘video time’ is to set up your template as your formation (please see opposite) with relevant names in each position or playing numbers. This format is perfect for the Player Databases that you will build for each players Development and it is also a format which E-Scout will accept the footage in to to add to their Master Database. www.lfe.org.uk 13 Templates continued Goal of the Month - Process As a way to further highlight the talent across the football league and to engage the Apprentices with each other on a wider scale LFE has introduced a Goal of the Month award. To ensure this footage is captured we recommend that you insert a “Highlight” button into your template. The lead time on the button needs to be 15 seconds and the lag time needs to be 5 seconds. Internally you will need to decide which goal you are putting forward each month. Once you have decided it then need to be transferred to E-Scout. To do this: 1. Select the clip (open it) 2. Click File > Save as - then choose MoviePlayer standalone movie and save it to your desktop, naming the clip as Player Surname, number and club (e.g. Barton9Liverpool). In order to upload this Click Finder > Go > iDisk > Other User’s Public Folder then enter ‘escout.football’ then drag and drop the movie into that area, this will upload it so it can be judged for the monthly competition. Goal of the Month - Timings The submission are to be made within the 1st week of the commencement of the following calendar month (e.g. October’s goal of the month submission uploaded by 7th November). LFE will then review this footage and post the best 8 onto LFE TV for the beginning of the 2nd week of the following calendar month (e.g. Tuesday 9th November). LFE’s website poll will allow votes to be cast against each of the goals featured and the goal with the most votes over a one week period will be selected as goal of the month. Please also see the Terms and Conditions section of this Guide to ensure all of the necessary permissions are in place for you to submit this footage. www.lfe.org.uk 14 Presenting & Sharing Having captured and coded the video footage the final stage is to share the analysed footage with players and staff. There are a number of different ways to do this depending on your preferred methods as well as access to equipment. The below section offers guidance on some of the ways to present and share your footage and clips. Presenting on the Mac screen To present an instance (clip) in the timeline simply double click it. Use the clapperboard icon to present in full screen or use ‘cmd ⌘ + m’ keystroke. Press ‘Esc’ to exit full screen. To present a row of clips for example ‘Corners’ double click the row name ‘Corners’ this will play each clip in sequence. Space Bar = Play and Pause Left Arrow = Rewind Frame by Frame Right Arrow = Forward Frame by Frame Shift + L/R Arrow = Fast - Rewind / Forward Presenting Using a Projector To connect the Mac up to a Projector you require a DVI - VGA adaptor. Then once connected go to System Preferences. Select displays > then choose ‘Detect Displays’. You can put a shortcut to this detect displays into your top bar near your clock, simply tick show displays in menu bar. It will then appear at the top bar. Now the Mac is linked up to a projector your analysis can be presented to the manager and team by going through the same process as described above in “Presenting on the Mac screen. www.lfe.org.uk 15 Presenting & Sharing Continued Sharing using iWeb iWeb is an apple product that comes with your Mac, it is part of the iLife suite of products. This product allows you to create your own website full of Clips. The advantage of this is that as long as your players/staff have access to the internet they can view anything that is published on this site whenever they choose. You will however require a MobileMe membership which costs £60per month but you get 2 months free. Once you have purchased this and you enter your details to the MobileMe preferences in “System Preferences” then you are ready to begin. First open iWeb from your applications folder. You then need to select the template for your site, here you can have a page for training clips / nutrition / schedule and of course Match Footage. To get your footage in the right format for your iWeb site go back to your game file in GameBreaker • Select the clip(s) you want to put on the websitei.e. all of Joe Bloggs clips by double clicking the row. • Then go File > Export > Movies > Convert iPhone movie to iTunes This file is now ready and waiting in iTunes. Go back to iWeb and on the left hand side click Movies and select iTunes library. Drag and Drop your exported clips from the iTunes library to the middle of the Webpage, you can stretch the movie out to the size you want. www.lfe.org.uk 16 Presenting & Sharing Continued If you want to create a multi-page website click Add Page and choose from the templates available. Publish Site tab allows you to upload your iWeb to a fully working webpage available to any browser. To make your site private simply click on the website name on the left. And then tick ‘make my published site private’ then enter a User Name and Password for your players/staff to use when they log in. Other features include adding a personal domain name and adding AuthPro (which is a multi-user account login page). Please visit www.apple.com and www.authpro.com for further detail. www.lfe.org.uk 17 Presenting & Sharing Continued Sharing Using iPhones and iPods Again select the clips you want to share and go File > Export > Movies > Convert movie. Then where it says Export: choose ‘Movie to iPhone’ name it and save it to the desktop. You can use iTunes to sync the Device or if you don’t want to do that then you can use apps like Air Sharing from the app store (£2.99) and wirelessly send the clips to the device. Make sure the iPod and Mac are both connected to the same wifi network. Then open airsharing on the devices and find the IP address it gives you. Now on the Mac click the desktop then click Go > Connect to Server and type in the IP address of the device i.e. 10.0.0.1 and click connect. This will then mount the device on your desktop as a drive. Simply drag and drop the saved .m4v file to the device and this sends it over. Tip: It is possible to share clips to other smartphones but you will need to determine what format you need to export to. www.lfe.org.uk 18 Presenting & Sharing Continued Uploading to the E-Scout Server Firstly on your Mac go to the apple icon and run Software Update - this will make sure that Java is up to date. If your using a PC to upload then make sure JAVA is installed - www.java.com. If your capturing using H.264 codec then you can upload that file direct to the exchange if not follow the steps below. Open your game file then go: File > Export > Movies > Convert Movie Set the Export drop down (at the bottom) to ‘Movie to QuickTime Movie’ then click ‘Options’ Then enter the following settings. Compression Type = H.264 Frame Rate = 25 Key Frames = 5 Data Rate = Restrict to 6400 Click OK then name the file (xxxx vs xxxx) and save it to the desktop. www.lfe.org.uk 19 Presenting & Sharing Continued This will then begin the compression and it will save a Quicktime movie to the desktop. Once this has completed you will need to link a timeline to it. On the original game package right click on it (ctrl & click) and choose ‘Show Package Contents’ Then on the .TLCodes file inside the package right click on it and choose ‘duplicate’ Then with the .TLCodes copy drag and drop it to the desktop. Once on the desktop double click it and it will open the game file. Now go: File > Link Movie to Timeline window It will say that there is already a movie linked do you want to re-link to another - Hit YES Then navigate and choose the compressed H.264 movie and click link. When prompted press YES to placing the movie inside a package. www.lfe.org.uk 20 Presenting & Sharing Continued Now you are ready to upload to the exchange. The only rule on uploading is to try and upload all your home games. Go to the following website; http://exchangev3.sportstec.tv Username = Your email address Password = 123 Once you are logged in click ‘My Schedule’ and click your relevant tournament. In this case the tournament is the ‘North East’. Then select the relevant match by clicking it. Click ‘Upload Videos’ at the bottom right. Give the file a name and then click browse and navigate to the Gamebreaker Package and click upload. Team Sheets are required you can upload those here using the Upload Files tab at the bottom left this is the same process as uploading video. www.lfe.org.uk 21 Presenting & Sharing Sharing using iDVD and iMovie Within the Macbook there are various utilities such as iDVD and iMovie which can help you produce Movies for DVD production. Each comes with a video tutorial which is the most effective way of learning about their uses. Goal of the Month The process and timings for sharing the Goal of the Month footage can be found in the Template section of this Guide. www.lfe.org.uk 22 Transferring Evidence to LFE’s E-Portfolio A further benefit to video analysis is the ability to capture electronic NVQ evidence and attach this to LFE’s E-Portfolio. This involves the use of Quicktime Screen Recording using the Macbook’s inbuilt WebCam along with GB+ clips. To add a voice over to a gamebreaker analysis file • Open photobooth • Move camera shot over to the right (without losing the image of the person recording) • Open Quicktime (from the dock) • Select FILE • New Screen recording • Record • Click on the individual clips and the recorder can talk through what is happening in each individual clip • Stop recording (top bar next to help button). • A pop up screen will appear with the recording on so this can be checked • Click back on FILE and SAVE AS (select file name) • Save onto desktop • Save as Quicktime movie Tip: When conducting a Quicktime screen recording make sure the volume of Gamebreaker File is turned down sufficiently to allow for the ‘speaker’ to be heard when recording. The sound can be adjusted once in the package by clicking speaker icon just beneath ‘File’. Tip: When setting up a recording ensure that the screens are positioned as follows . Video Window (positioned left), the Timeline (positioned bottom) and the Photo Booth ‘window’ (positioned right). This will allow for a clear recording. Tip: To compress a file click on to Apple Intermediate and select H2645D from the drop down menu. www.lfe.org.uk 23 Transferring Evidence to LFE’s E-Portfolio continued Load onto VLE e-portfolio 1. Logon to the VLE from the main LFE website 2. Select ‘List Portfolio’s’ from the list on the left & choose a Club 3. Find the apprentice and click on the Add Evidence icon to the right of the screen 4. Select ‘Video’ & browse for the video file you wish to upload. Finally click on the green tick to upload the file. www.lfe.org.uk 24 Performance Analysis Qualification LFE and Northumbria University have partnered up to devise and deliver a Performance Analysis qualification. The qualification will be at Level 4 and will carry with it 20 UCAS points. Currently being piloted it will then be rolled out nationally pending any issues identified in the pilot scheme. This qualification will formerly recognise competence in Performance Analysis and not only help staff to enhance their skills but also provide another qualification for any interested Apprentices, aiding their transition into employment or education upon completing their Apprenticeship. If you are interested in learning more about this qualification please contact Dan Jolley whose details can be found in the “Support” section of this guide. www.lfe.org.uk 25 Additional Hardware and Software Each Club’s requirements and resources will be different so it is recommended that staff contact Chris Barton from E-Scout by email with your requirements or queries around additional hardware of software. Chris’ contact details can be found in the Support section of this guide. As a starting point however here are some products for consideration: Hardware • Cameras • External Hard Drives • Macbooks • Tripods Endzone Tripods – 25-30ft Extendable Tripod, giving you the perfect vantage point for your camera. www.endzonevideo.com E-Scout has an extensive supplier list for all of the above (including the Endzone Tripod). Support Software • DVD ‘ripping’ software • Handbrake • Visual Hub (please contact Chris for details) E-Scout can be contacted with any specific requirements and the Development Fund can be utilised to procure equipment. www.lfe.org.uk 26 Additional Hardware and Software Continued Storage A list of relevant items and links to each suggested products website can be found below. E-Scout uses a number of different suppliers to try achieve the best price in all circumstances. Elgato Turbo Stick for speedier compression to H264. www.elgato.com Storage Drives to keep all your games in one place over the course of a season. www.wdc.com E-Scout recommends 1TB or 2TB drives. If you buy the Elgato above then 1TB is quite sufficient. www.lfe.org.uk 27 Additional Hardware and Software Continued Additional Software and Updates Gamebreaker Plus is the entry level software within the Sportstec family of products. If you wish to find out about other software and methods currently being used by Senior Teams in Football and Sport in general, then please contact E-Scout for more details. These include mobile coding using an iPhone / iPod / iPad. Similarly, if you require additional Gamebreaker Plus licences then please let E-Scout know and they will endeavour to obtain these at a discounted price. Updates for the Macbook There is a constant set of updates available for the Macbook (free of charge) which keep the Machine running quickly and smoothly. To access these for the Macbook; Click on the apple icon at the top left of your screen, then click Software Update. This will automatically check for updates after which it will prompt you to authorise the updates. Updates for Gamebreaker Plus Similarly to the Macbook Gamebreaker+ also has regular updates. Please visit www.sportstec.com Once at the Homepage please click hover over the Support tab, then click DOWNLOADS. Then click SPORTSCODE GAMEBREAKER v8.3. From there please click through the Installation process. www.lfe.org.uk 28 Utilising the Development Fund LFE maintains and manages a development fund which is accrued by Clubs based on the number of successful frameworks achieved by their Apprentices. This fund exists to help Clubs develop and enhance the delivery of the AASE programme. Building on the performance analysis equipment, software and training already provided by LFE can be done by utilising development funds. This includes all of the equipment described in the Additional Hardware and Software section of this guide. For more information on the development fund please contact your LFE Regional Officer. www.lfe.org.uk 29 Support The Support Process E-Scout are LFE’s official training and support partner in this project so in the event of any queries please contact Chris Barton. The most effective method is e-mail which not only allows E-Scout to manage their workload but it also provides the basis for a FAQ document to be created and communicated throughout the season. Remote Support iChat is also a crucial method of support, this allows E-Scout to quickly diagnose any issues and find a solution. The most effective method of E-Scout us being able to support you ‘remotely’ is through iChat. If you haven’t already done so please get yourself an account by visiting www.aim.com Please name your account with reference to the Club, ie OrientYouth. Detailed Product Help The advice you find in this manual for Gamebreaker Plus can be found in more detail within the package.To find this please click Help on the top bar of the package and select “Open Manual”. Likewise, with all the other products and services we use, a specific and detailed user guide can be found in the same area. If you do not feel comfortable with certain elements then please take the time to go through the tutorial or manual. Once you have got your iChat account you can open from the dock by clicking iChat icon. Accessing HE/FE Support LFE and E-Scout have an extensive network of partners which can be utilised to form partnerships around performance analysis. If you are interested in being put in touch with a local University please contact Chris Barton or Dan Jolley whose details can both be found below. Support Contact Details Chris Barton E: contact@e-scout.tv iChat: cbescout M: 07545 697033 Dan Jolley (Project Manager, LFE) E: djolley@lfe.org.uk T. 0870 458 9250 M. 07876 500350 Steve Jenkinson Sportstec is also available on: E: stephen.jenkinson@Mac.com iChat: Stephen.jenkinson@Mac.com M: 07771 538249 www.lfe.org.uk 30 Glossary of Terms Codec Format of the video footage (effects quality and storage size of footage) Lag Time Set length of time after the particular game element finishes i.e. distribution after a tackle is made Timeline A visual representation of the time elapsed in the footage and where game labelled game elements/ instances sit Code Buttons Labelled buttons which when pressed identify the particular game element i.e. Button labelled “Shots” is pressed every time a player takes a shot GB+ Movie Package Gamebreaker+ file containing a particular set of analysed video footage Template Collection of Code Buttons to capture all elements of the game as defined by the coach Instances Video Clips Hot Key Keys on the keyboard which are associated with Code Buttons i.e. The key ‘S’ is assigned to “Shots” so every time a shot is seen the ‘S’ key can be pressed instead of using the mouse Row of Instances Set of Video Clips Lead Time Set length of time before the particular game element occurs i.e. build up play to a shot www.lfe.org.uk 31 Terms & Conditions In order to be part of the LFE Performance Analysis programme the following terms and conditions were signed upon receipt of the Macbook loaded with Gamebreaker+ software. This was distributed either at the training events or in subsequent one to one training delivered by E-Scout. LFE would like to take this opportunity to remind Clubs of these terms. The equipment is intended for use by the youth department for the benefit of LFE apprentices in terms of both improving performance during their apprenticeship and enhancing opportunities after it. LFE will conduct random audits to ensure the equipment is available to the youth department for these purposes If the club does not use the equipment, or it is not made available to the youth department, the cost of the equipment will be recharged to the club. Video footage shot during the apprenticeship programme must be made available to E-Scout for those apprentices that are not kept on, in order to support them in finding another club. LFE recommends that Clubs follow The FA’s guidance on the use of images and video footage of players Under the Age of 18. By submitting footage you agree to LFE’s terms and conditions, which require: • That the submitting Club have written consent from the parents of all players under the age of 18 years that participate in Youth Alliance or Academy League matches to be filmed and that they agree to your Club submitting their footage to LFE for broadcast on www.lfe.org.uk • That the submitting Club agree not to copy, reproduce, republish, display, or distribute in any way other material that is owned by another football club without their express/written permission • That the submitting Club has the express permission of other member football league clubs to submit video that includes footage of their players i.e. goals scored against them • That the submitting Club is the copyright holder of any footage that is submitted to LFE including, but not restricted to, the Goal of the Month competition footage Please note: That where you are invited to submit any contribution to www.lfe.org.uk (including any text, photographs, graphics, video or audio) you agree, by submitting your contribution, to grant LFE a perpetual, royalty-free, non-exclusive, sub-licensable right and licence to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform, play, make available to the public, and exercise all copyright and publicity rights with respect to your contribution worldwide and/or to incorporate your contribution in other works in any media now known or later developed for the full term of any rights that may exist in your contribution, and in accordance with privacy restrictions set out in LFE’s Privacy Policy. If you do not want to grant LFE the rights set out above, please do not submit your contribution to Goal of the Month and contact Daniel Jolley to discuss (Daniel Jolley’s contact details can be found in the Support section of this Guide). www.lfe.org.uk 32