Untitled - Puolenkuun Pelit

Transcription

Untitled - Puolenkuun Pelit
®
Thank you for your interest in The Lord of
The Rings Grand Tournament. On the pages
that follow you’ll find details of how this
Grand Tournament will work. Read them
carefully, even if you’ve been to any of our
other tournaments, as there are a number of
differences from previous Grand Tournaments
we have run. If you’ve any questions about
the event then either write to:
The Lord of The Rings
Grand Tournament Questions,
Games Workshop HQ,
Willow Road, Lenton,
Nottingham
NG7 2WS.
or e-mail: lotrgt@games-workshop.co.uk
READ THIS FIRST!
WITH THIS RULES PACK YOU WILL HAVE
RECEIVED YOUR ENTRY TICKET. PLEASE
LOOK AFTER YOUR TICKET!
IN ADDITION, PLEASE RETURN THE
ATTACHED REGISTRATION CARD AS
SOON AS YOU CAN. ONCE WE HAVE
RECEIVED THIS REGISTRATION, YOUR
PLACE IN THE TOURNAMENT WILL BE
SECURE. DUE TO THE NATURE OF THIS
SHOW, NO REPLACEMENTS CAN BE
OFFERED TO ANY COMPETITOR WHO
ARRIVES AT THE SHOW WITHOUT A
TICKET. YOUR TICKET IS YOUR ONLY
MEANS OF ACCESS TO THE EVENT.
DO NOT LOSE IT!
ABOUT THIS RULES PACK
This pack contains the full Grand Tournament
rules. All of the rules, conventions and White
Dwarf references are from UK publications.
All competitors should be aware that where
any rules interpretation is required, the UK
standard will be upheld, and that the Chief
Referee will be consulted for any particularly
contentious issues.
All tournament material will be published or
presented in English, and unfortunately no
interpreters or translations can be provided
due to the variety of nationalities that now
attend our events. All measurements will be
in inches. The Chief Referee’s decision will be
final and any updates or clarifications will be
published on our website:
http://www.games-workshop.com/
news/uk/events/tournaments/default.htm
Finally, the rules pack contains a provisional
schedule for the two days. See you there!
IMPORTANT!
Competitors are advised that from the
moment of entry into the event the decisions
of all Judges, Referees and members of
Games Workshop staff regarding the fair
adjudication of the Tournament rules, and
all issues of health and safety, are final.
No discussions will be entered into once a
decision is made. This applies to rules
adjudications, the scores applied for any
category of the tournament and any issues
that require the cooperation of the
competitors. Once the tournament results
are published, we cannot alter them in any
way. Any breach of this will be considered a
Red Card offence at the tournament.
WEEKEND
INFORMATION
To go with this pack you should also have an
entry ticket. This ticket is your pass into the
event on the day, so the best advice anyone
can give you for this tournament is… Please
look after your ticket!
The ticket has several parts, and it is worth
explaining how it all works:
Games Workshop retains the left hand part of
your ticket when you enter the building.
The next part needs you to fill in your name
as this will form your name badge.
Once your opponent has been determined
you will be assigned a table. Each game will
be played on a 6' by 4' table. Each table will
be a pre-designed battlefield with fixed
scenery. Please try to keep the playing area
clear of excess clutter.
The event organisers will provide no other
games equipment and the players must
provide all other materials. You must bring
along a copy of the latest edition of The Lord
of The Rings rules, as well as copies of any
material you will be using from UK editions
of White Dwarf magazine or any other
publications, so that your opponent can
check any characteristics and special rules
that apply to your troops.
Set-up, game length and victory conditions
are described in the Tournament Scenario
rules, while the attached schedule shows
how long each gaming session lasts. This
time includes a five minute ‘Warm-up’
period. To keep on schedule, we would
appreciate it if you could play at quite a
brisk pace with no time-wasting please!
The other three parts are your vouchers for
lunch on both days, and your Saturday
evening meal. They fold behind the badge
piece so you don’t lose them. The restaurant
will retain each of these tickets as you claim
your lunch on the relevant day.
Each player has a special Results Card. Once
you’ve finished your game, you must fill in
the card and then hand it in at the
information desk. Your results will then be
entered into the tournament database.
We will give you a plastic badge holder when
you register. Please note that the number on
the ticket is your entry number. Please use it
as a reference number if you have any
enquiries about the tournament.
THINGS YOU NEED TO
BRING WITH YOU
HOW THE GRAND
TOURNAMENT WORKS
The Grand Tournament is played over one
weekend each Tournament Year. The
Tournament Year in the UK runs from July 1st
until June 30th.
You will participate in a series of games, with
two games forming a round. In each round
you will play as both the Forces of Good and
the Forces of Evil in a scenario. After each
round you will play your next game against
a different opponent.
In the first round, players will be matched
randomly against an opponent. After that,
in each round the two players in 1st and 2nd
place (based on their points for Generalship)
will play each other, the players in 3rd and 4th
place will play each other, the players in 5th
and 6th place will play each other, and so on.
The only exception is that you can never play
the same opponent twice; should this
happen, a Referee will step in and sort things
out so that the players face fresh opponents
of a suitable calibre. This usually means
moving you either up or down the tables to
swap you around – it isn’t THAT critical as to
exactly which table you’re on, as long as you
play a relatively well-matched opponent.
2
You will need to bring with you any gaming
material you require to play The Lord of
The Rings, including:
• Your entry ticket
• Your painted Good and Evil miniatures
• Two copies of your Force Roster
• This rules pack
• Rulebooks and
supplemental texts
• Pen and paper
• Dice
• Reference sheets
• Tape measure
• Superglue
(for emergency repairs)
THINGS YOU NEED TO
SORT OUT FOR
YOURSELF:
• Somewhere to sleep overnight.
(For help contact Nottingham
Information Centre on 0115 915 5330)
• Some spending money for the
bar and evening.
• Transport to and from the event.
SCHEDULE
SATURDAY
Please note that there is no point queuing up until 8.00am
(especially if it’s raining). Please enter via Warhammer World ONLY.
8.00am – 9.00am
Earliest entry and registration
8.45am – 9.00am
Tournament briefing
9.00am – 10.30am
ROUND 1: First game
10.30am – 11.00am
Morning break
11.00am – 12.30pm
ROUND 1: Second game
Following this game everyone must vacate the Hall whilst Judges pick the forces for the Best Battle Force award.
12.30pm – 1.30pm
Lunch in the restaurant
1.30pm – 3.30pm
ROUND 2: Third game
3.30pm – 4.00pm
Afternoon break
4.00pm – 6.00pm
ROUND 2: Fourth game
7.00pm – 8.30pm
Food available in Bugman’s Bar
8.30pm
Boisterous mirth begins!
11.00pm
Bar closes – end of the first day!
SUNDAY
Again, please note that there is no point queuing up until 9.00am (especially if it’s raining).
Again, please enter via Warhammer World ONLY.
8.30am
Earliest entry
9.15am – 9.30am
Tournament Briefing and Knowledge Test
9.30am – 10.30am
ROUND 3: Fifth game
10.30am – 11.00am
Morning break
11.00am – 12.00pm
ROUND 3: Sixth game
During lunch the Best Battle Force voting will take place in the Hall.
12.00pm – 1.00pm
Lunch in the restaurant
1.00pm – 3.00pm
ROUND 4: Seventh game
3.00pm – 3.30pm
Afternoon break
3.30pm – 5.30pm
ROUND 4: Eighth game
5.30pm – 6.00pm
Final Reckoning and Awards Ceremony
6.00pm
End of tournament
IMPORTANT! ENTRY TO THE EVENT ON BOTH DAYS WILL BE
VIA THE WARHAMMER WORLD ENTRANCE. THIS IS THE ONLY
ACCESS POINT, SO PLEASE REPORT THERE UPON ARRIVAL.
3
RULES OF ENGAGEMENT
FORCE ROSTER
When you arrive at the tournament you must
bring a copy of your Force Roster for the
Referees to refer to. You will require a second
copy of the roster, which you should keep
with you when you are playing. The best of
your rosters should be the one that you keep
with your miniatures – do not hand it in!
The roster must include all of the models in
your force, their points value, the points value
of any equipment, and must specify which
models are carrying any extra equipment or
special items. Please put your name and entry
number on all copies of the roster you’ll
be using.
Twenty randomly selected rosters during
Round 1 and the rosters of the top ten players
in Rounds 2 and 3 will be checked by the
Referees during the tournament. If any
mistakes are found, the results of all the
games in which the player has used the
illegal list will immediately be changed to
0-20 in favour of his opponents. This will
apply even if the mistake was a totally honest
one, so please do double-check your force’s
list before the tournament!
THE FORCES
Players will enter the tournament with
two forces: one Good and one Evil.
They have a total of 1,000 points to divide
between both of their forces.
First of all, players must decide what
proportion of their points to allocate to each
force (for example: 470 Good and 530 Evil),
but a minimum of 250 points must be spent
on each force.
For each force the following limits apply:
• The models included in the forces must
come from The Return of The King rules
manual and/or the Shadow & Flame
supplement.
Scenario 1
THE RELIEF FORCE
• Each force can include a maximum
of fifty models.
• Each force must include at least one Hero
to lead it into battle. There is no limit on
the points that can be spent on Heroes,
so each force can be entirely made up of
Heroes if the player wishes.
• Evil Forces cannot include Gollum or
Grima Wormtongue. Good forces cannot
include Tom Bombadil or Goldberry.
• No more than a third (33%) of each
force’s models can be armed with
bows/crossbows. (IMPORTANT: during
the tournament only the Riders of
Rohan models that are actually firing
a bow count as armed with bows. All the
Riders that are carrying a bow on their
back do not count as armed with a bow.
Note that their points cost remain
the same).
• Heroes, such as Galadriel, that have
special rules related to a specific location
always count as ‘beyond the borders of
their realm’ if fielded.
• Remember that named Heroes (Gandalf,
Lurtz, the Witch-king and the other eight
Ringwraiths, etc.) can only be taken once.
• Whenever any rule is repeated in several
publications, the most recent version
always takes precedence. For example,
Saruman and the Men of Gondor appear
in The Fellowship of The Ring manual, in
The Two Towers manual, and in The
Return of The King manual, but the
points value and rules from The Return
of The King will be used in the
tournament.
SCENARIOS
The tournament consists of an even number
of games (eight in this case).
• On these pages are the four Tournament
Scenarios used at the event.
• In the first game of Round 1, half the
players will use their Good force and the
other half will use their Evil force. The
first game will be played using
Tournament Scenario 1.
• In the second game of Round 1 players
will play the same scenario against the
same opponent, but players that used
their Good force will now use their Evil
force and vice versa. Note that the players
must swap sides of the table, so that the
Good and Evil forces play from the same
table edge as in the first game.
• The following two games (Round 2) will
use Tournament Scenario 2. Once more
players will use alternately their Good
force and their Evil force in the two games.
• In the third pair of games (Round 3)
Tournament Scenario 3 will be used.
• In the final two games (Round 4)
Tournament Scenario 4 will be used.
• The time limit for each game is the
recommended duration printed at the
end of the scenarios.
SPECIAL RULES
• Models are always assumed to carry all
equipment that is given as default in their
Wargear. Any additional wargear that is
taken from their options has to be shown
on the model.
• In all scenarios, unless otherwise
specified, Heroes are not allowed to pick
up weapons or any other piece of
equipment from slain friends or enemies.
• The Passengers special rule for
Cavalry will not be used.
• When a rider is killed, thrown or
dismounts his mount is always
immediately removed.
• Scenery for the battle will have been
set up by the Referees and may not be
moved or changed.
Scenario 1 & 3 Map
12"/28cm
DESCRIPTION
A group of noble heroes is leading a detachment
of warriors of the Free Peoples to reinforce a
garrison besieged by the forces of the Dark Lord,
and to reach their beleaguered friends they have to
cut their way through the enemy lines. This could
happen around a small fort on the borders of
Gondor or it could even be a minor episode during
the great siege of Minas Tirith. Will the forces of
Good make it across the enemy defences or will
the servants of the Enemy manage to
stop them?
12"/28cm
4
Scenario 1
THE RELIEF FORCE
DESCRIPTION
A group of noble heroes is leading a detachment of
warriors of the Free Peoples to reinforce a garrison
besieged by the forces of the Dark Lord, and to
reach their beleaguered friends they have to cut
their way through the enemy lines. This could
happen around a small fort on the borders of
Gondor or it could even be a minor episode during
the great siege of Minas Tirith. Will the forces of
Good make it across the enemy defences or will
the servants of the Enemy manage to
stop them?
SCENARIO 2
TAKE AND HOLD
DESCRIPTION
At the height of battle, a strategic opportunity
presents itself, and suddenly an otherwise
unremarkable area becomes vitally important to
the cause of the war. One force pounces on the
objective and attempts to secure it, leaving their
adversaries with an uphill battle to reclaim it.
STARTING POSITIONS
At the start of the game place a marker in the
centre of the table. This is the objective and
can represent a strategic hill, the resting place
of an important artefact, or even the hiding
place of a critically wounded hero.
The players then roll off to decide which table
edge they will play from.
STARTING POSITIONS
OBJECTIVES
Both players roll a dice, the player who
scores highest can choose the side of the
table in which to deploy and consequently
play from. The Evil side deploys half of his
force (round fractions up) no more than
12"/28cm from his own edge of the table.
The Good side then deploys half of his force
no more than 12"/28cm from his edge of the
table. After these initial deployments the
Evil side will then deploy the rest of his
force using the same restrictions as before.
Finally the Good side deploys the remainder
of their force adhering to the deployment
restrictions.
The Good side must attempt to break
through, by reaching the opposite side of
the board and moving off the table with as
many models as possible, including at least
one Hero. The Evil side must try to slay as
many of their enemies as possible before they
can escape.
The game is played until the end of the turn in
which all of the Good force has been
destroyed/has broken through, or the time
available for the game expires. At this point,
check the victory conditions. Remember that
models that retreat off the table because of a
failed Courage test, count as slain.
3: The model moves on the table from any
point of either short table edge (both the
edge and the entering point are chosen by
the opponent).
Major Victory/Defeat: Only one side has
models in the area.
Minor Victory/Defeat: A side has double or
more models in the area than the enemy has.
4: The model moves on the table from any
point of either short table edge (chosen by
the controlling player).
Draw: Time expires in any other situation.
SPECIAL RULES
Reinforcements. At the end of each player’s
Move phase, after finishing to move their
models, players must roll a dice for each
model not yet on the gaming table and
consult the chart below (Might cannot be used
to influence this dice roll):
1-2: The model is delayed and doesn’t move
onto the table yet. These delayed models count
as being on the table for the purpose of
determining when the game might end and the
entire force needs to start taking Courage tests.
5-6: The model moves on the table from the
controlling player’s table edge.
The newly arrived models can act normally
but may not charge. Roll for each model
separately, deploy the model and then roll for
the next model. Do this each turn until all the
models have arrived.
RECOMMENDED DURATION
2 hours.
Scenario 2 Map
No models are deployed at the beginning of
the game. They will enter the table following
the Reinforcements special rule (see below).
OBJECTIVES
Once a force has been reduced to half its
original numbers, the game might suddenly
end. At the end of each turn after this
condition is met, roll a dice: on a result of
1-2 the game ends (Might cannot be used to
influence this dice roll). When the game
ends, count the number of models from
each side whose bases are entirely within
3''/8cm of the table’s centre and refer to the
victory conditions.
SCENARIO 3
CORNERED!
DESCRIPTION
A marauding band of Evil creatures has been
rampaging through the land, burning,
pillaging and murdering innocent civilians. A
detachment has finally managed to corner
them and bring them to battle, with the
intention of killing the leader of the raiding
party, eliminating the cunning monster
responsible for this horror.
3"/8cm
STARTING POSITIONS
Before the start of the game the Evil player
divides his/her force into two groups. The
Good player then picks one of the two groups
to be the Evil force used for this scenario. The
other group is put aside and is not used at all.
The most expensive model in the Evil force is
the one that the Good side is trying to kill. If
two or more models cost the same amount of
points and are the most expensive in the
force, then the Good player must declare
which model he is going after.
The Evil player deploys his entire force first,
within 6" of the table’s centre point.
5
The Good player can then deploy his force
anywhere on the table more than 12" away
from any Evil model.
OBJECTIVES
The Good force is trying to kill the designated
model and the Evil force is trying to protect it
until it escapes by moving off the table edge.
Major Good Victory/Evil Defeat: The
designated model is killed.
Minor Good Victory/Evil Defeat: The
designated model escapes by leaving the table
(voluntarily or as a result of failed Courage
test), but has suffered two or more wounds.
Minor Evil Victory/Good Defeat: The
designated model escapes (voluntarily or as a
result of failed Courage test), but has suffered
one wound.
Scenario 3 Map
Major Evil Victory/Good Defeat: The
designated model escapes (voluntarily or as a
result of failed Courage test) without suffering
any wounds.
Draw: Time expires in any other situation.
6"/14cm
SPECIAL RULES
It’s a trap! Differently from normal, the Evil
side has priority in the first turn of the game.
Desperate! Because they know full well that
the vengeful enemy will give them no quarter,
the Evil force does not need to take Courage
tests when reduced to half its initial numbers.
RECOMMENDED DURATION
1 hour.
SCENARIO 4
PITCHED BATTLE
DESCRIPTION
Once more Good and Evil face each other on
the field of battle. Only the Valar know who
will win the day!
STARTING POSITIONS
Both players roll a dice, the player who scores
highest can choose the side of the table to play
from. The side with the most models in his
force starts deploying. If the forces are equal,
roll a dice, the highest scoring player can
decide who starts to deploy.
more than 12"/28cm from his edge of the
table. On a 4-6, the models can be deployed
no more than 18"/42cm from his edge
of the table.
Then the other player does the same with half
of his force.
The first player then deploys the remaining
half of his force as described above, followed
by the other player.
OBJECTIVES
The game is played until the end of the turn
in which one force is reduced to a quarter of
its original number or the time expires.
When deploying, the first player chooses half
of his force (rounding up), and rolls a dice.
On a 1-3, the models can be deployed no
Major Victory/Defeat: There is only a quarter
of the enemy force left and there is at least
one surviving Hero on the winning side.
THE WARM-UP PERIOD
points in the Generalship category. If still tied,
the prize will be awarded to the player who
has scored the most Sportsmanship points. In
addition to the overall winner we will also give
out a number of other awards, which will be
announced at the end ceremony.
Before battle commences there will be a five
minute ‘Warm-up’ period. During this period
players must first show their opponent all the
models in their forces and their roster. Players
must then openly fill the forces selection and
painting form for the game. Players are allowed
to ask their opponent questions about the
forces and the rules that apply to the warriors
and heroes in it. After inspecting the forces and
marking them, both players should discuss the
terrain for the battle, and how each feels it will
affect the models in play. They can also discuss
any other rules points that they think may come
up in the battle. Finally, both players must
shake hands and then battle can commence.
DECIDING WHO WINS
THE TOURNAMENT
The winner of The Lord of The Rings Grand
Tournament will be the player who scores the
most points in the categories described below.
The points scored in each category will be
added together, and the player with the highest
total will be the winner. In the case of a tie, the
winner will be the player who scored the most
Generalship (0-20 points)
We’ve decided to use a simple procedure for
working out the Tournament points scored
for Generalship. What’s more, we’re
expecting you to work out the points for each
battle and record them on your Results Card.
The system is as follows:
Work out the game result as indicated in the
Objectives paragraph of the rules for the
scenario played – Generalship points are
awarded depending on the result:
Level of
Victory
Victor
Scores
Defeated
Scores
Major Victory
20
0
Minor Victory
15
5
Draw
10
10
6
Minor Victory/Defeat: There is only a
quarter of the enemy force left, but there are
no surviving Heroes on the winning side.
Draw: Both forces are brought to a quarter of
their initial strength at the end of the same
turn, or the time expires before the victory
condition is achieved.
SPECIAL RULES
In this game, the first turn’s priority does not
go automatically to the Good side, but is
determined by rolling a dice: the player that
rolls highest gets priority for the first turn (reroll any ties).
RECOMMENDED DURATION
2 hours.
Knowledge (0-20 points)
At some point over the weekend you will be
given a test paper and five minutes to
complete it. The paper will have 20 multiple
choice questions, which must be answered
before the time limit is up. The paper will
contain questions related to the rules of The
Lord of The Rings battle game, The Lord of
The Rings movies, and The Lord of The Rings
and The Hobbit books. Each correct answer is
worth 1 point. The test is a ‘closed books’
affair, which means that you may not refer to
any publication. No communication is
allowed between players during the test.
Force Painting
& Character (0-40 points)
Painting standards and overall composition of
your forces are rated by your opponents. The
system used is described below. In a nutshell,
a player who brings along two forces that are
painted, based and characterful will pick up a
lot of points in this category, while one who
brings hardly painted and non-themed forces
will not!
• All miniatures in the Grand Tournament
must be painted (and no, just being
undercoated doesn’t count!). Players
must call a Referee if their opponent is
trying to use unpainted miniatures.
• Forces are given marks for painting and
character. Each category has its own set of
criteria for determining the mark awarded.
The system allows players to mark the
armies that they see by following a set of
guidelines. This should make their job easier
and faster, and also allows players to gauge
how well their forces should do in advance.
• Your army selection and painting are
rated by each opponent before the game
commences. The criteria are listed in the
guidelines below.
• We believe that the measure of a person’s
painting of a force (all subjective opinions
aside) is whether they are painted, based,
and what degree of detail has been added
to the overall effect of those forces.
• When judging a force, all of the models
must fulfil the criteria. The presence of a
single model that doesn’t will
compromise the score, even if everything
else does conform to the standards
requested. For example, a single model
with an unfinished base would cancel the
‘Based’ points for the entire army.
• Regarding selection, we seek to reward
the player who carefully constructs forces
that conform to the rules of the tournament
and which also retain their own unique
flavour and character. We hope the
guidelines below will help you to guage
the score your own army can expect.
Forces Character (0-20)
Mark your opponent’s force openly at the start
of each game, during the Warm-up period. You
will give a mark for both the Good and Evil
forces over the course of the tournament for
each opponent you face. At the end of the
tournament each player’s marks will be
averaged, rounding as usual, to give a final
mark. If your opponent disagrees with your
scoring, a Referee will judge the matter.
For instance, a player scores Good force 20,
20, 20, 20; he also scores Evil force 14, 14, 14,
14. The final score will therefore be 17.
+7 Roster
The player has left a full and
clearly readable forces roster
with his force, including
player name and entry
number.
+7 WYSIWYG “What you see is what you
get” – All the models in the
force correspond exactly to
those included in the roster,
including any extra
equipment that has been
bought for them.
+6 Themed The player has themed the
force, adding a piece of
background text to the force
roster which is clearly
representative of the force
itself and the particular theme
the player is presenting. The
background text is legible and
between 200 and 600 words
in length.
Forces Painting (0-20)
Mark your opponent’s force openly at the
start of each game, during the Warm-up
period. You will give a mark for both the
Good and Evil forces over the course of the
tournament for each opponent you face.
At the end of the tournament each player’s
marks will be averaged, rounding as usual, to
give a final mark. If your opponent disagrees
with your scoring, a Referee will be at hand to
judge the matter.
For instance, a player scores Good force 13,
13, 20, 13; he also scores Evil force 20, 20, 20,
20. The final score will therefore be 17.
+7 Painted The forces are painted. This
means that all the models
have at least three colours
painted onto them.
+7 Based
All the bases are painted and
textured in some manner.
The baseline for texture is
flock as a minimum. Black
edges are acceptable,
providing the tops
are textured and painted.
+6 Detailed All of the models have had
the details of the models
painted in a variety of
colours and with
noticeable effects. This
discriminates between the
merely painted forces and
the forces that have had
attention paid to them.
Sportsmanship (0-20 points)
We’ve included this category to encourage
players to take part in the tournament in the
right spirit. Obviously, we deplore rude or
unsporting behaviour and we hope that the
points that can be earned for being a sporting
and friendly opponent will discourage players
from even thinking of acting in this manner.
After each game you must secretly rate the
opponent in the following manner, recording
the result on your Results Card:
Score Description
20
One of the best games I’ve ever
played! My opponent was great fun,
an example of sportsmanship,
and I’d like to play him again. Rules
problems? What rules problems?
15
A good, fun and/or interesting
game. The opponent was friendly
and cheerful. There was no need
to call the Referee, as we solved
any rule problem or unusual
situation by looking it up in the
manuals or rolling a dice for it.
10
The game was all right.
The opponent was polite enough.
We had to call the Referee just once
because of a minor disagreement.
5
A nervous, tense game. The
opponent was quite argumentative
or did not know the rules that
well. We had to call the Referee
several times.
0
What a nightmare! I don’t want to
play this person again if at all
possible!
7
At the end of the tournament the scores given
will be averaged (discarding the best and
worst score, and then rounding as normal) to
give a final Sportsmanship score. It is worth
pointing out that we expect most results to be
between 5 and 15, and any exceptional scores
(both 0s and 20s) might attract the attention
of the Referees.
For instance, a player is awarded 20, 15, 20,
15, 0, 5, 15, 10. The 0 and one of the 20 are
eliminated and the remaining scores are
averaged, giving a result of 13.33. The final
round score will therefore be 13.
BEST BATTLE FORCE
AWARD AND USING
‘BOUGHT’ ARMIES
At every tournament we give out an award for
the Best Battle Force. This is awarded to the
forces that, in the opinion of a panel of
Judges, are the best in terms of painting and
character. In many ways, winning this award
can be as prestigious as winning the actual
tournament itself. In addition, a large portion
of the Championship points are based upon
forces selection and painting. We do this
because our hobby is not just about playing
games, but also collecting and painting
armies. It’s not uncommon now for players to
use armies that include miniatures which they
haven’t painted themselves. There isn’t a
problem with this. However, we do want to
make sure that the Best Battle Force award
goes to the player who painted their forces
themselves – the reward for the extra
personal effort required to create and win
with gorgeous forces. For this reason you’ll be
asked to indicate on the form that comes with
this pack whether you painted your forces
yourself, or if you got someone else to do it
for you.
The way in which we have decided to address
this is to instruct the Judges that they may not
select the player’s forces for Best Battle Force
voting if a player has declared that they did
not personally paint their entire forces. It has
no affect on your tournament scores. This
means that we can issue the accolade to the
people who actually painted their forces. We
ask all of the contestants to remain honest in
their declaration.
The way the Best Battle Force award will be
decided works in two steps:
1. The Judges pick a few forces for the Best
Battle Force vote. These forces are
chosen for purely aesthetic and
subjective reasons.
2. You will all be invited to vote for the Best
Battle Force on the second day of the
tournament. The most votes will win the
player the award.
SPORTSMANSHIP AND
RULES QUESTIONS
The primary purpose of our tournament is to
get together for the weekend, so that we can
play our favourite game and meet other players
who share our interests. Finding ‘champion
players’ of our games is a by-product of this,
and we’re really much more interested in
creating a quality gaming experience for all
the people that take part, where they get to
play lots of games and meet a whole bunch
of new players.
Product Code: 60441499009
This being said we do understand that
sometimes even the friendliest of players can
lose their cool, especially if the dice have been
going against them all day. The most common
causes of friction in a game are questions about
the rules of the game. Rules questions arise in
most games of The Lord of The Rings, both
because the huge number of variables involved
in the game make it just about impossible for
the rules manual to cover every situation that
might occur, and because different people
interpret the rules in different ways. In order to
avoid arguments we recommend that you refer
to the appropriate rules manual as soon as a
question arises. If the rules do not cover the
situation, then roll a dice to decide what
happens. In other words, a friendly dice roll
should decide any question that cannot be
answered by referring to the rules.
Please note that there is absolutely nothing
wrong with asking an opponent if they can
show you the appropriate rule or set of
characteristics so that you can check for
yourself that everything is being done correctly.
All we require is that you ask nicely and politely,
and that you do your best to sort out any
problems yourselves!
If you really want a Referee to arbitrate a rules
question or help you out with a situation
neither player understands, then you are free to
call one over, and our Referees may intervene if
they see an argument. Be warned, however, that
our Referees are under strict instructions to
give players one of two answers to any question
they are asked:
1. They will show you the rule in its
relevant place in the rulebook.
2. To roll a D6 to sort out any rules
problems not solved by the above.
You should also note that the prime duty
of our Referees is to make sure that the
majority of players in the tournament get
a nice friendly game where winning is
secondary to having a good time. Anyone who
keeps on spoiling a game with picky rules
questions or who consistently bends the rules
in their favour will be asked to desist or suffer
the consequences.
Referees will have a simple card system to
adjudicate this kind of ruling:
YELLOW: A Yellow Card will be shown to
the player(s) and their player
number and name logged. This
card is a warning.
RED: A Red Card will be shown to
the player(s) and their player
number and name logged. Five
points per Red Card will be
taken from a booked
player’s Generalship totals.
The decision of the Chief Referee is final, and
no discussion will be entered into. Arguing with
the Chief Referee following a decision will be a
RED CARD offence.
Games Workshop Ltd is registered as a Data Controller in the United Kingdom under the Data Protection Act 1998. The data given on your registration ticket will be held and processed under the terms of the Data Protection Act in accordance
with our notification to the Data Protection Commissioner. We may use your details for internal marketing and security reasons, for the purposes of the tournament and to occasionally e-mail you with details of special promotions and similar
tournaments. Please note that we will only send material to people who have opted to receive it. We will not sell, share or give the above information to anyone outside the Games Workshop group of companies without your explicit consent
or unless the law permits or requires us to do so.
Games Workshop and the Games Workshop logo are either ‚, TM and/or © Games Workshop Ltd 2000-2003, variably registered in the UK and other countries around the world. All rights reserved. The Lord of The Rings and the characters,
names and places therein, are trademarks of the Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Limited. All Rights Reserved. © Copyright all materials pertaining to the New
Line theatrical productions, The Fellowship of the Ring, The Two Towers and The Return of the King, New Line Productions, Inc. 2001-2003. All Rights Reserved. © Copyright original specific games rules and games strategy Games Workshop
2001-2003. All Rights Reserved. © Copyright all other materials Tolkien Enterprises, Inc. 2001-2003. All Rights Reserved.
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