Thumbelina
Transcription
Thumbelina
Thumbelina Thumbelina is a fairy tale written by a Danish author, Hans Christian Andersen, in 1835. It tells the story of an old woman who longs for a child. She receives a magic seed, from which grows a thumb-sized girl, Thumbelina. One night, Thumbelina is snatched by a toad looking for a bride for her son. She manages to escape by floating away on a lily pad and then has a series of adventures involving different animals. Finally, she meets a small flower-fairy prince whom she marries. This activity is based on a theatre company that has decided to use the story of Thumbelina to create a Christmas play. A teenage actress will take the role of Thumbelina. The costumes for the animals she meets, and the set, will be designed so that the world around her is proportionately large. Task 1 The costume designer has collected the heights of each of the animals cast in the play. She has also measured the height of the actress and the length of her own thumb. All of this information is recorded in data sheet 1, which you have been given. 1 Find the ratio, in the form 1 : n, of the costume designer’s thumb to the height of: a the toad b the fish d the fieldmouse e the actress. c the butterfly 2 Use the information above and data sheet 1 to work out the height of each of the costumes for the animals. Remember: The set is to be designed so that all the animals’ costumes are in the same proportion to the actress, as the real animals would be to a thumb. 26 Learning objectives Representing Level 1: undertake problem-solving in an unfamiliar context and recognise where mathematical skills are required Analysing Level 1: analyse information, using appropriate mathematical approaches, and understand their impact on creative design Interpreting Level 1: interpret and communicate solutions to practical problems and draw simple conclusions links with Design and technology English Drama Beginner 3 The costume designer is informed that the cast playing the parts of animals includes: • a woman • a stilt-walking man • another man • a child Use your answers to question 2 to work out who will play which animal. Task 2 There are four main scenes in the play. The set designer begins to plan the set for the first three scenes. Scene 1: Old woman’s home Scene 2: Thumbelina floats away Scene 3: Mouse hole Each scene will have its own set. These are all built to the same 3D plan but then decorated appropriately. The set designer’s ideas and notes are on data sheet 2. 1 Draw the 3D shapes for each set on an isometric grid, with a scale of 1 centimetre to represent 1 metre. 2 Make a scale drawing of the plan view for each set. 3 Make scale drawings of the front and side elevations for each set. 4 The set designer uses blocks measuring 1 m × 1 m × 1 m that lock together to make each of the 3D shapes. a Work out how many blocks are required for each set. b Work out how many blocks are required in total. 5 a What is the ratio of the number of blocks required for set 1 to the number of blocks required for set 3? b What is the ratio of the number of blocks required for set 1 to the number of blocks required for set 2? 6 The producer decides to cut costs and re-use the blocks for set 1 in set 2 and set 3. The re-used blocks will be painted differently on opposite sides and turned around for each set change. How many blocks are required in total now? Task 3 (extension) Scene 4: Flower prince on the hill Design your own set, made from metre-cube blocks, for this scene. It must be made from the same blocks as are used in sets 1, 2 and 3, so make sure you do not include too many blocks. Use an isometric grid to draw your set to scale. Then draw the plan, front and side elevations to scale. 27 Beginner Task 4 The lighting designer has lights rigged up around the theatre, at different heights and distances from the stage. He needs to be certain that each one has the correct throw distance to light each scene. Throw distance Height Distance to the stage 1 Find the throw distance for these lights. Give your answers correct to 1 decimal place. a Light A is 16 m from the stage and rigged at a height of 9 m. b Light B is 18 m from the stage and rigged at a height of 10 m. c Light C is 20 m from the stage and rigged at a height of 11 m. 2 28 Light D is 22 m from the stage and rigged at a height of 12 m. Use your answers to question 1 to estimate its throw distance. Explain how you found your answer. Beginner Task 5 (extension) Lights E, F and G are on a scaffold placed 10 m from the stage. The throw distance for G is 15.6 m and the ratio of heights E, F and G is 1 : 2 : 3. At what heights are they placed? G 15.6 m F E 10 m Stage Task 6 Imagine you are the theatre producer for Thumbelina. You are responsible for finding the people to work on the show. Write a job specification for each of the following roles. 1 Costume designer 2 Set designer 3 Lighting designer Include in each specification: • a sentence describing the role • a list of mathematical skills you think are necessary for the role • any other skills that you think may be essential to the role. ? How did you find these tasks? • • What did you find easy or difficult about these tasks? • What did you learn about how maths is used and applied in real-world situations? Did you work on your own, in pairs or in groups, and how did this help or hinder your approach and success with these tasks? 29