The Shadow war - Warhammer World

Transcription

The Shadow war - Warhammer World
The Shadow War
29th–30th October
The Horus Heresy was the Imperium’s darkest hour. Horus, greatest of all, turned his back on the Emperor
and led a bloody rebellion in a bid to rule the Galaxy in the name of the Dark Gods.
The Space Marine Legions, once the most respected and admired of mankind’s warriors became figures of
terror as the Traitor Legions rampaged across the galaxy, the darkness in their souls growing with every
victory.
In the end, Horus and his rebels were stopped, but the galaxy lay in ruins and the Imperium has never been
the same since.
THE SHADOW WAR
At this weekend, we will be waging war along one of the battlelines of the Horus Heresy. Though the Heresy began at Istavaan
and is said to have ended with the death of Horus on Terra, there were many long years of brutal and bitter warfare as the galaxy
was torn apart by the forces of the Imperium.
This campaign weekend focuses on a small section of space just outside of the Segmentum Solar, a region where for over 6 years
the armies of the Emperor and Horus engaged in full-scale military actions. Along this front armies from all Legions were
inevitably drawn, even if the bulk of their strength was elsewhere. Legionnaires on training exercises, recruitment patrols,
diplomatic envoys and more besides meant that virtually every military organisation in the Imperium saw action along this vast
theatre of operations.
One such sector of space was known as Quintillus, one of hundreds of sectors that were fought over by the two armies, but
notable in that the fighting here was amongst the closest ever seen in the Heresy. We will be visiting this warzone over two days
to see who stands triumphant at the end – the forces of the Rebel Warmaster Horus, or the armies of the Master of Mankind.
RETRIBUTION – BOOK 6 OF THE HORUS HERESY SERIES
The majority of this Campaign is taken from material from the Horus Heresy series book 6 “Retribution”. It details certain
aspects of the ‘meat’ of the war between the loyalists and the secessionists.
In order to get the most out of this Campaign, it’s advisable to get a copy of this book – it contains the missions we will be
playing, along with the deployments and is also a fantastic book to boot.
If you don’t have a copy of book 6, then don’t worry, we will be providing all the information you will need to play your games at
the weekend, but if you want to try a few practice games beforehand, you’ll benefit hugely from having this book.
QUINTILLUS The sector of space known as Qunitillus is a small solar system that has a typical array of habitable planets within
its borders.
Planet: Argus
Class: Agri-World
Straetgic Value: Primus
Mission: Denial (pg 182 of Book 6 “Retribution”)
Deployment: Clash of the Line (pg 178 of Book 6
“Retribution”)
Planet: Cartheginus
Class: Refinery
Strategic Value: Tertius
Mission: Bad Blood (pg 181 of Book 6 “Retribution”)
Deployment: Search and Destroy (pg 178 of Book 6
“Retribution”)
Though this arid planet has little in the way of material
and mineral resources, it is a fertile planet containing many
square miles of grasslands, perfect for growing crops and
nurturing the vast herds of wildlife that are required to keep
the armies of the Imperium fed and nourished. Though
the capture of the Forge World is of the highest priority,
Horus was well aware of the need to keep even his mighty
gene-enhanced soldiers fed and therefore the capture of this
planet would prove necessary if his war of secession were
to continue.
Cartheginus began life as a simple trading planet – one
of many used by the nascent Imperium as a distribution
centre of sorts. This is where the vast resources required to
prosecute the Great Crusade are sent in order to be marked
for use by certain Expeditionary Fleets. Horus had long used
his preeminent influence to ensure his own Legion had the
best of everything, from rations to munitions. This meant
currying favour with the mortals in charge and ensuring that
they too benefitted from his patronage and it was because of
this that the planet declared for Horus almost as soon as they
heard of his seccession.
Listening Station Audus
Mission: +++Mission Parameters to remain secret until
deployment+++
Deployment: +++Operation Details to remain secret until
deployment+++
A stealthed listening post, this place has gone utterly silent
in the last year. Both sides, eager to make use of the highly
advanced detection equipment located within, have sent
an elite strike team to discover what happened to the
former masters.
Little do they know what lies in wait in those darkened
hallways...
Planet: Alpha Primus
Class: Forge World
Straetgic Value: Absolute
Mission: Challenge (pg 184 of Book 6 “Retribution”)
Deployment: Dawn of War (pg 178 of Book 6 “Retribution”)
The most valuable planet to the forces arrayed within
Qunitillus is the Forge World Alpha-Primus. Why this
planet holds such sway is due to the nature of what it
produces; Titan class weapons and parts of the mysterious
technology that allows such larger war machines to generate
void shields. This Forge World declared for Horus early on
the Heresy, but due to its close proximity to an Astartes
recruitment center, it was swiftly brought back into Imperial
compliance by a contingent of Imperial Fists.. With the
arrival of Horus and his armies however, its future is now
far from certain.
The retribution of the Imperium was terrible to behold and
left this once affluent world as a crater pocked ruin, a grim
and silent message to the traitors – the hammer would fall
upon them next, when the time was right.
This planet stands as a living reminder that it is the Emperor,
not Horus, that rules the Galaxy. The attackers are looking
to capture it as a point of pride, whereas the Loyalists wish
to keep the planet as the Emperor demanded - a barren and
lifeless rock.
Planet: Traigo
Class: Death World
Strategic Value: Tertius
Mission: Hunter/Hunted (pg 180 of Book 6 “Retribution”)
Deployment: Ambush! (pg 179 of Book 6 “Retribution”)
This planet is a grim and unholy place. A gravitic anomaly
has left this planet frozen in time, incapable of rotating on
its axis, or even orbiting its pale sun. No-one knows how
this happened, or what prevents the planet from continuing
on its natural course, but what is known is that one half is
a scorched, uninhabitable wasteland and the other is cold
unforgiving environment born of blackest nightmare.
Ruins of previous colonies litter the dark side of the planet
like pebbles on a beach and lurking horrors prey upon the
unsuspecting in cramped and shadowed streets. Life here is
harsh and cold and only the most murderous and hard-bitten
humans survive, and even then rarely past their teens.
Though there is little of strategic value here, new Astartes
must be forged from somewhere, and this has long been a
recruiting world for such warriors. Though many traitor
Primarch’s refuse to recruit from anywhere save their
homeworlds, even they see the sense of denying such a
resource to the Loyalists.
EVENT ESSENTIALS
System: Warhammer 40,000 using the Horus Heresy
expansion and rules set.
Army Size: Each player must bring a fully painted and based
Horus Heresy army worth 3,000 Points, selected using the
rules presented in Forge World’s Horus Heresy expansion for
Warhammer 40,000.
Number of games: 5
Army Selection: Use the Army Selection rules found in the
appropriate Horus Heresy publication.
Scenarios in use: Scenarios will be the Shadow War missions
from Book 6: Retribution (Page 172 - 185)
Publications in use: All current and up to date Horus Heresy
publications may be used at this event.
A NOTE ON PAINTING AND BASING:
At registration we will ask you if your army is fully painted
and based. If it isn’t don’t panic! We will do our best to give
you the time and space you need to get your models finished
before your first game. As we don’t allow anyone to play with
unpainted or unbased models, but we understand that life
gets in the way sometimes, we will do our best to help you get
them up to standard.
If you have a model which is unfinished, then we politely
ask you to remove it from the table, as we are obliged to
protect the experience of every attendant - we all want to play
against fully painted armies, and this event is designed to give
everyone the opportunity to do just that!
All miniatures in your collection must be produced by Games
Workshop and be fully assembled, painted and based. Each
model must fully represent what you have presented on your
army lists.
THE SCHEDULE
SATURDAY
9:00am Warhammer World main doors open
9:55am Welcome and event briefing
10:00am- 12:30pm Game 1 – Argus
12:30pm - 1:30pm Lunch and the Primarch, Artefact and Hero
of Legends
1:30pm - 4:00pm Game 2 - Cartheginus
4:00pm - 4:30pm Break
4:30pm - 7:00pm Game 3 – Traigo and the Company of
Legends
8:00pm Warhammer World closes
SUNDAY
9:00am Doors open.
10:00am - 12:30pm Game 4 – Listening Post Audus
12:30pm - 1:30pm Lunch and the Best Army Competition
Voting
1:30pm - 4:00pm Game 5 – Alpha Primus
4:00pm - 4:45pm Break
4:45pm- 5:00pm Award Ceremony
5:00pm Event closes
PREPARING YOUR CAMPAIGN ARMY
Each Player will be called upon to play games of up to 3,000
points over the weekend in the name of their chosen Faction.
These armies should be selected from the appropriate Horus
Hersey publication. As virtually every army is represented at
Quintillus, you can take whatever you like.
CAMPAIGN RESULTS – YOUR GAMES MATTER!
Nothing gives a campaign more flavour than the results of
previous battles affecting the final outcome. Depending on
how you fare in previous battles will give you significant
advantages in the future battles.
For example, if your army survives the horrors of
the Listening Post, your ability to intercept enemy
communications will be greatly enhanced.
This could mean, for example, that your opponent’s
successful reserve rolls must be re-rolled, or suffer a -1
penalty during the final game.
We will let you know exactly what these bonuses are at the
beginning of the weekend, and will be on hand in the form of
a “Campaign Roster” which we will hand to you in order to
allow you to track your results over the weekend. It will also
form a cool souvenir from the weekend too.
All of this leads to the final game, where the fate of the sector
will be finally decided – will it remain in the hands of the
Loyalists, or will it fall to the forces of the Warmaster?
FAVOURITE GAME VOTES
Favourite Game Votes are simple - just pick the player you
enjoyed playing against the most that weekend. It’s a great
way to acknowledge a really fun game, opponents with whom
you had a great rapport, or maybe it was just that their army
looked fantastic. Votes are taken at the end of the weekend,
so please show your appreciation of your favourite opponents.
Whichever team earns the most Favourite Game votes will
receive the Legion Champion award at the Award Ceremony.
OTHER ACTIVITIES DURING THE EVENT
LEGENDS PAINTING COMPETITIONS
The Legends Painting competition gives you the chance to
show off your skills with single models and units rather than
with whole armies. Simply enter the relevant category when
it’s open; once all the entries are in, we will ask all the players
to vote for their favourites. The player that earns the most
votes in each category will win the relevant prize. (Please
note: only miniatures from one of your armies may be entered
into this competition).
HERO OF LEGEND: All types of Infantry, Cavalry, Bikes
and Jetbikes.
PRIMARCH OF LEGEND: Any Primarch model.
ARTEFACT OF LEGEND: Any model that doesn’t fit in the
above categories.
COMPANY OF LEGEND: Any unit of 5 or less Infantry or
cavalry on 40mm bases or smaller or 3 or less Cavalry, Bikes,
Jetbikes or Infantry on 50mm bases or larger.
THE BEST ARMY COMPETITION
It’s an honour for any player to have their army nominated
for the Best Army competition. Make sure you show your
appreciation by voting for your favourite collection from
those selected during Sunday lunch time. The team who
receives the most number of votes will receive the Best
Army award.
AWARDS
THE LEGION CHAMPION - This award will go to the
player that scores the most Favourite Game Votes over the
weekend. We will use victory points as a second sorter.
THE LEGENDS - These awards go to the players with the
most votes from each category (detailed above).
THE BEST ARMY - This award goes to the player with the
most votes from the Best Army competition.
THE WARMASTER’S CHOSEN – This award goes to the
player that has the best results from the Rebel Faction.
THE EMPEROR’S CHAMPION – This award goes to the
player that has the best results from the Loyalist Faction.
WARMASTER – This award goes to every member of the
winning faction, having been victorious on one of the most
taxing and difficult warzones the galaxy has ever seen.
THE SHADOW WAR
Keep up to date on all the latest news on The Shadow War,
chat with the other players and show off your models by
joining the Decimation event page on the Warhammer World
Facebook page. Games Workshop: Warhammer World
CONTACT US
If you want to ask us questions, discuss the models you
wish to bring, or want to find out more about Campaign
Weekends, please feel free to get in touch with us:
Phone: 0115 900 4994
Email: whworldevents@gwplc.com
Post: Warhammer World Events Team
Games Workshop, Willow Road, Lenton, Nottingham,
England, NG7 2WS
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