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Transcription

Untitled
TM
KODAI DJINNS™
KODAI: Ancient
DJINNS: Powerful spirits that carry animal
totems
The KODAI DJINNS™ are magical creatures
formed from the great battle of three thousand
years between TENSHI (angel) and AKUMA
(oni). The battle was for the fate of the
Universe, but with the two being so evenly
matched, there could be no winner. In the
destruction of their battle, the galaxies were
formed. The great battle created Earth and
from this battle the elements were formed as
their slashing blades created the wind. The
sparks of their swords created the fire and lit
the core of the planet to make it warm. The
broken pieces of their armor and weapons
created the rocks and mountains and their
blood, sweat and tears formed the seas.
Their parents could no longer sit idly by and
watch this mayhem. OWARI (Father=End)
and HAZIAOME (Mother=Beginning) tried to
plead with them to stop, but they would not,
so they cast them both down into the Earth.
The two were bound in CRYSTAL. But as they
were being bound they both made one last
attempt to escape but the crystals absorbed
their power and exploded up through the
Earth, scattering much of their strength across
the planet. Imprisoned there, they would be
left to ponder the errors of their ways.
The shards of crystal became small gems. Each
one had the life of an animal plus a portion of
TENSHI and AKUMA’s power. These gems are
known as KODAI-JEMS, and only humans can
hold them because they are the descendants
of TENSHI and AKUMA. Whenever a person
touches a KODAI-JEM they take on the
personality of either TENSHI or AKUMA,
whichever they are most related to.
Alas over countless years TENSHI came to
realize that they were both part of something
bigger than themselves and tried to reach out
to AKUMA, but AKUMA’s feelings for TENSHI
only got worse.
They both realized that their spirits could
reach out to the KODAI-JEMS and direct them
into the hands of those that might help them.
They both set out to recruit people who would
help them on their quest to free themselves.
If AKUMA is released first it will signal the
end of the world.
The KODAI-JEMS come in four main shapes,
each representing the elements.
FIRE WATER WIND EARTH
There are two others that represent the
PHOENIX and the DEMON. One represents
life, the other death.
Each one has the ability to draw on the animal
totems of;
RAT BULL TIGER DRAGON RABBIT
HORSE SHEEP MONKEY EAGLE
WOLF RAM SNAKE
TENSHI
“The Lord of Light”
LIGHT DJINN
PHOENIX
“A calm breeze can become a fierce storm if provoked”
Tenshi Lord of Order – his blade is as swift as air.
His motions are as fluid as the sea. He is the
harbinger of hope.
The light within us all.
DRAGON DJINN
(AIR)
“Sometimes the eye of the storm comes
with fangs and claws too.”
“Those who can’t see within
themselves are truly blind.”
Height: 6’1”
Weight: 175 lbs.
COUNTRY: China
OCCUPATION: Blind Swordsman
ABILITIES:
The DJINNS give the Dragon
the power of sight through
the blade of his sword.
WEAPONS:
Dragon Swords, Dragon Blades,
Hair Ring
HORSE DJINN
(WATER)
“They don’t call ’em rapids for nothing.”
“Sometimes power is not
enough. It needs purpose.”
Height: 7’4”
Weight: 170 lbs.
COUNTRY: Africa
OCCUPATION: Tribesman
ABILITIES:
The DJINNS give the
Horse the power of super
speed.This power can only
be maintained while he is
charged.
WEAPONS:
Wood Bo Staff
RABBIT DJINN
(AIR)
“If you felt the breeze, then it’s too late.”
Height: 5’7”
Weight: 118 lbs.
COUNTRY: Sweden
OCCUPATION:
Viking Warrior
ABILITIES:
The DJINNS give the
Rabbit super agility.
Her incredible strength
is a mystery but it is
believed to have come
from her descendants
of long ago.
WEAPONS:
Iron Hammer
“Home is where
you make it.”
SHEEP DJINN
(WATER)
“There is strength in numbers.”
Height: 4’11”
Weight: 225 lbs.
COUNTRY: Ireland
OCCUPATION: Bare Knuckle Boxer
ABILITIES:
The power the DJINNS give the sheep
is the ability to multiply himself up to
10 times for about an hour.This power
can only be used once per day.
Some people think
the sheep’s power makes
him a great equalizer
and a loyal companion.
WEAPONS:
Brass Knuckles
“Settling the odds,
you say.”
EAGLE DJINN
(AIR)
“A spirit that is free rises above anything.”
Height: 6’3”
Weight: 195 lbs.
COUNTRY: Egypt
OCCUPATION: Shaman
ABILITIES:
The DJINNS give the
Eagle the power of flight
and to levitate others.
WEAPONS:
Golden Spears
“Wisdom is the
mightiest of all spells.
Use it sparingly.”
WOLF DJINN
(WATER)
“The moon’s effect on man is sometimes
worse than the tide.”
Height: 5’10”
Weight: 170 lbs.
COUNTRY: Japan
OCCUPATION: Ninja
ABILITIES:
The DJINNS give
Wolf the power
of stealth.
WEAPONS:
Energy Sword, Holy
Water Ice Daggers
“Lord, guide my blade...
May it find those who seek it.”
AKUMA
“The Master of Darkness”
DARKNESS DJINN
(ONI)
“From the fires of Hell it came,
and when it left nothing remained.”
Born of ash and raised in fire, Akuma’s temper
and ferocity is unmatched by anything in the
known universe. He is the Lord of Chaos.
Beware his wraith.
SNAKE DJINN
(EARTH)
“Some of nature’s most lethal poisons
lie underground.”
Height: 5’10”
Weight: 110 lbs.
COUNTRY: Japan
OCCUPATION: Queen
ABILITIES:
The DJINNS give
Snake the power to
stretch her limbs.
WEAPONS:
Broad Steel Sword
“Deception has ruled
the world for centuries...
and I shall be its Queen.”
BULL DJINN
(FIRE)
“Strength and speed –
who says you can’t have both.”
Height: 9’11”
Weight: 1,275 lbs.
COUNTRY: Mexico/Spain
OCCUPATION: Legend
ABILITIES:
The DJINNS give the Bull
the power to control
the gravity around him.
WEAPONS:
Totem Stone
Club
“We can never rest in peace for
we were born from torment.”
RAT DJINN
(EARTH)
“Build a better mousetrap?
They just keep coming back!”
Height: 5’3”
Weight: 125 lbs.
COUNTRY: Brazil
OCCUPATION: Thief
ABILITIES:
The DJINNS give
the Rat the power
of invisibility.
WEAPONS:
Leather Bullwhip
“Nothing truly belongs
to anyone.”
TIGER DJINN
(FIRE)
“Sometimes the fire can sneak up on you.”
Height: 6’1”
Weight: 186 lbs.
COUNTRY: England
OCCUPATION: Nobleman,Assassin
ABILITIES:
The DJINNS give the Tiger
the power to make his hands
unbreakable for as long
as he is charged.
WEAPONS:
None
“Death seeks those
who aren’t willing
to fight it.”
MONKEY DJINN
(EARTH)
“The jungle came alive and...
well, you know the rest.”
Height: 5’11”
Weight: 150 lbs.
COUNTRY: Hawaii
OCCUPATION: Witch Doctor
ABILITIES:
The DJINNS give the Monkey
the power to climb
any surface.
WEAPONS:
Poison Darts
“Madness is a
gift of Genius.”
RAM DJINN
(FIRE)
“It was like being hit by a truck...
but with horns.”
Height: 5’10”
Weight: 175 lbs.
COUNTRY: China
OCCUPATION: Bare Knuckle Boxing
ABILITIES:
The DJINNS give the Ram the
power to create a force field
making him invulnerable for a
period of time.
WEAPONS:
Morning Steel Star
“Never lose a fight you could’ve
won; for honour and mercy are
weapons of the defeated.”
TM
PLAYER’S MANUAL
GETTING TO KNOW YOUR KODAI DJINNS™
Wireless Port
LCD
Screen
Reset Button
Up Key
Left Key
Right Key
Down Key
HELPFUL HINTS
When you throw the yo-yo, you will see a light come on.This is
an indication of the charge.The brighter it shines, the bigger the
charge.To get the most powerful charge, throw your yo-yo with
as many sudden spinning and stopping motions as possible.
If you leave the KODAI DJINNS™ alone for too long without
throwing the yo-yo to extend its lifespan, it will eventually
expire and your monster will change back to an infant.When
this happens, you can throw the yo-yo to wake up another
KODAI DJINNS™ monster, however, all the previous scores
will be lost.To prevent your KODAI DJINNS™ monster from
disappearing, you can put it into hibernation.
In most cases, the light on your yo-yo will be RED, GREEN or
YELLOW. However, if the light on your yo-yo is BLUE, you are
lucky. You have the SUPER KODAI DJINNS™™ yo-yo! Your
KODAI DJINNS™™ monster is more powerful than the regular
ones. It is ready to fight at birth and capable of meeting any
challenge immediately.
STARTING UP – AWAKE THE MONSTER WITHIN
1. Remove the pull-tape to turn on the power.You can also press
the RESET button next to the LCD screen to restart.
Pull-tape
Reset Button
2. The logo KODAI DJINNS™ will begin scrolling across the LCD
screen continuously...
Now it’s time to activate your Digital Warrior. In order to do
this, you will need to jolt it awake. Begin yo-yoing (any standard
technique should do the trick) and continue to do so until you’ve
generated enough electric power to awaken your infant monster.
You’ll know your KODAI DJINNS™ warrior is ready for action
when your yo-yo shines brightly.
Note: The KODAI DJINNS™ infant has only a 2 hour lifespan.
If this time expires, it will disappear and you will have to start all
over again.
THE INFANT MONSTER
After a few yo-yos, the KODAI DJINNS™ logo will explode and
out comes the KODAI DJINNS™ infant monster.
The infant monster will bounce up and down, moving back and
forth across the screen. Initially it bounces slowly, but moves
faster as you continue to yo-yo.Your infant monster thrives on
electric power, so throw your yo-yo fast and hard.When it has
generated enough electric power from the generator, it will
transform into a KODAI DJINNS™ adult.
THE KODAI DJINNS™ MONSTERS
After an explosion, one of the 12 KODAI DJINNS™ adult
monsters will appear on your LCD screen.
It will begin walking across the screen, awaiting your command.
The adult monster has an initial lifespan of 24 hours.To extend
the life of the adult monster, you must yo-yo from time to time
while the monster is walking across the screen.Your monster’s
lifespan can be checked in the Status Report Menu.When there is
only 1 hour of life left, your monster will become stationary and
its image will begin to flash.This is your last chance to throw the
yo-yo or your adult monster will change back into an infant again.
Now press any one of the LEFT, RIGHT, UP, DOWN keys to bring
up the Main Menu.
BULL
DRAGON
EAGLE
HARE
MOUSE
RAM
SHEEP
SNAKE
HORSE
MONKEY
TIGER
WOLF
THE MENU IT EMS
THE MENU ITEMS
The main menu offers these 11 options to choose from –
7 Games, 3 Control Functions and 1 Status Report Menu. Use
the LEFT and RIGHT keys to scroll through the options and press
the DOWN key to execute the selected function. Press the
UP key if you decide to exit the menu and go back to your
KODAI DJINNS™ monster. If you leave the menu on for too
long without doing anything, it will exit automatically.
THE MENU IT EMS
THE GAMES
Build your digital Warrior’s power by playing the games described
below.The more you play, the stronger and more battle ready
your monster will become!
1.Yo-Yo Game – Basic Throw
The Yo-Yo master appears on the screen. He does the demo once
showing you the straight down-up throw. Now it’s your turn!
Use the DOWN and UP keys to control the yo-yo just like the
master did. Start by pressing the DOWN key.When the yo-yo
hits the bottom, press the UP key to tug it back up to the palm.
You must control the yo-yo in a natural rhythm and a correct
sequence in order to continue. As you move on, you must pick up
speed or you will fall behind and lose.The total game time is 60
seconds.The more you play, the more points you will accumulate.
Your total scores are stored in the Status Report Menu which
builds your KODAI DJINNS™ power for future battles.When the
game is over, you can continue to the next round by pressing the
DOWN key again or you can make another selection using the
LEFT and RIGHT keys.To return to your KODAI DJINNS™
monster, press the UP key.
DOWN
KEY
UP
KEY
2.Yo-Yo Game – Around The World
The Yo-Yo master appears on the screen. He does a demo once
showing you the forward cycle throw (a.k.a. Around The World).
Now it’s your turn! Use the LEFT and RIGHT keys to control the
yo-yo just like the master did. Start by pressing the LEFT key and
the yo-yo shoots out. Now press the RIGHT key to return it to
the palm.You must control the yo-yo in a natural rhythm and a
correct sequence in order to continue. As you move on, you must
pick up speed or you will fall behind and lose.The total game
time is 60 seconds.The more you play, the more points you will
accumulate.Your total scores are stored in the Status Report
Menu which builds your KODAI DJINNS™ power for future
battles.When the game is over, you can continue to the next
round by pressing the DOWN key again or you can make
another selection using the LEFT and RIGHT keys.To return to
your KODAI DJINNS™ monster, press the UP key.
LEFT
KEY
RIGHT
KEY
3.Yo-Yo Game – Combined Throw
The Yo-Yo master appears on the screen. He does a demo once
showing you the combined straight and circular throw. Now it’s
your turn! Use the DOWN/UP and LEFT/RIGHT keys to control
the yo-yo just like the master did. Start by pressing the DOWN
key.When the yo-yo reaches the bottom, press the UP key to tug
it back up.
When it comes to halfway on the string, press the LEFT key to
toss it forward.Then press the RIGHT key to get it back to the
palm to complete the throw.You must control the yo-yo in a
natural rhythm and a correct sequence in order to continue. As
you move on, you must pick up speed or you will fall behind and
lose.The total game time is 60 seconds.The more you play, the
more points you will accumulate.Your total scores are stored in
the Status Report Menu which builds your KODAI DJINNS™
power for future battles.When the game is over, you can continue
to the next round by pressing the DOWN key again or you can
make another selection using the LEFT and RIGHT keys.To
return to your KODAI DJINNS™ monster, press the UP key.
DOWN
KEY
UP
KEY
LEFT
KEY
RIGHT
KEY
4. Elements Battle
This game pits you vs. the yo-yo computer.Think: “Rock, Paper,
Scissors” with a twist. Instead of 3 choices, you play with
4 elements.They are WATER, FIRE, AIR and EARTH.The rule is
WATER beats FIRE. FIRE beats AIR. AIR beats EARTH and EARTH
beats WATER.Your selection is shown on the right of the screen
and the computer’s choice is shown on the left.There are a total
of 10 rounds per game.To begin, the computer keeps throwing
out the elements.You keep your eyes on the computer’s choices
and when it comes to the right moment for a hit, press the
DOWN key to conquer.You can change your element by pressing
the LEFT and RIGHT keys. Remember, the computer gives
you very little time to think.You must hit as soon as possible.
The longer you wait, the faster the computer throws out the
elements.You must win at least 5 rounds out of the 10 to get any
points.Your total scores are stored in the Status Report Menu
which builds your KODAI DJINNS™ power for future battles.
WATER
FIRE
EARTH
AIR
5. Kill the Monster
Put your KODAI DJINNS™ monster to the test against another
KODAI DJINNS™ warrior. The battleground – inside your yo-yo!
In Round 1, you have 30 seconds to defend yourself from a
fireball attack.When you see a spinning yo-yo on the screen,
throw your yo-yo as hard and fast as possible so your yo-yo lights
up brightly. As you yo-yo, you will see a firewall rising up in front
of your monster.The faster you yo-yo, the stronger the firewall
will become.You can either throw the yo-yo for the full 30
seconds or you can stop any time by pressing the DOWN key. If
the firewall is strong, it will withstand the blast and protect your
monster. If it is weak, the firewall will collapse and your monster
will be hit and lose energy. In Round 2, it’s your turn to strike
back. Again, you have 30 seconds to charge up your monster by
throwing the yo-yo.Throw the yo-yo as you did before when
you see the spinning yo-yo on the screen. Depending on your
monster’s strength, your opponent will either get blown off the
screen or it will survive.You will gain points if the other monster
gets blown away or lose points if it survives.Your total scores
are stored in the Status Report Menu which builds your
KODAI DJINNS™ power for future battles.
THE OPPONENT
YOUR MONSTER
6. Showdown
To play Showdown, you’ll need to compete head-to-head with
another KODAI DJINNS™ owner. When you see a spinning
yo-yo on your LCD screen, you and your opponent will have
30 seconds to yo-yo using your skill, speed and strength.The
computer inside your yo-yo will record your individual skill levels.
When the 30 seconds expires (the beeping sound stops), place
the yo-yos together with the red Wireless Ports touching each
other and keep them steady. Press the DOWN keys on both
yo-yos and after a short while the winner will be determined.
The victor will get a thumbs-up and 1 point.The loser will get a
thumbs-down and be granted no points. In the result of a tie, a
handshake symbol will appear.The accumulated scores are stored
in the Status Report Menu.
WIRELESS PORT
7. Online Monster Battle
The ultimate test of your KODAI DJINNS™ power will require
you to take on another KODAI DJINNS™ owner using your
built-in Wireless Port.Your monster will draw upon all the energy
collected from the scores you’ve accumulated in games 1-6.
NOTE: During battle, there will be other factors at play that
will determine the winner, so having higher scores than your
opponent won’t necessarily guarantee victory.To compete in this
supreme showdown, you must have at least 10 points in each of
the previous 6 games. If you see a STOP sign, it means that you
are not qualified.You will need to accumulate more points. Go
back to Games 1 through 6 and play to increase your scores.
This ultimate competition has 2 stages – the Element Battle and
then the Monster Battle.
WIRELESS PORT
STAGE 1 – The Element Battle... This is a 3-round battle. You
will have to win 2 rounds in order to win this stage.The screen
randomly selects and then shows your element and waits for
your command.You can change the element by pressing the LEFT
and RIGHT keys. But remember, don’t let your opponent see
what you pick.Your opponent must do the same.When both of
you have picked you elements, press the DOWN keys.The
screens will turn black hiding your choices. Now, place the yo-yo’s
together with the red Wireless Ports touching each other and
keep them steady. After a short while, the results will be revealed.
Your screens will show the selected elements.The winner will get
extra energy scores to carry forward to the final Monster Battle.
NOTE: You can skip Stage 1 altogether if you decide to. Just
press the UP key right after you enter this stage.The game will
proceed to Stage 2 immediately.
STAGE 2 –The Monster Battle... Before the monsters fight in
the 2nd Stage, you are given 30 seconds to throw the yo-yo to
gain last minute energy.When you see a spinning yo-yo on the
screen, throw the yo-yo hard so that the light comes on brightly.
If you don’t have higher scores than your opponent, throw the
yo-yo harder and faster with all your might.This is your last
chance! You can stop any time before 30 seconds expires or you
can throw for the full 30 seconds.When you are done, place the
yo-yo’s together again (red Wireless Ports touching) and press
the DOWN key immediately. Don’t move them until the screens
show the monsters fighting.When they are done, the result will
be shown on the screen.The winner will get a thumbs-up and
the loser will get a thumbs-down. A handshake symbol represents
a tie.The scores will be recorded in the Status Report Menu.
THE MENU IT EMS
THE CONTROL FUNCTIONS
Hibernation
This function puts your KODAI DJINNS™ monster into
hibernation.You should activate this function if you won’t be
playing for more than a week.When activated, time will stand still.
The screen will black out. All activities will stop.Your monster’s
lifespan will be preserved and its scores and status will remain
unchanged.To wake up your monster, press any key. It will
reappear on the screen again – power and points still intact.
IMPORTANT NOTE: Even if you are in hibernation mode,
you will need to yo-yo from time to time to keep your battery
active. If you don’t, the battery will eventually die out.
SPEAKER ON
Turn ON the speaker for
volume.
SPEAKER OFF
Turn OFF the speaker for
no volume.
Status Report Menu
The Status Report Menu lists point totals in all the games you've
played, plus some additional information about your monster.
Press the Down key to enter the Menu then the LEFT & RIGHT
keys to scroll across. Press the UP or the DOWN key to exit at
any time.
YO-YO
Game 1
YO-YO
Game 2
YO-YO Element
Game 3 Battle
Kill the Showdown Wireless
Monster
Port
Battle
Lifespan
THE MENU IT EMS
BATTERY INSTALLATION
The KODAI DJINNS™ yo-yo does not need batteries to run.
It already features a rechargeable battery to supply power. The
battery relies on the built-in, environmentally friendly electric
generator to receive charging.The generator is activated by
throwing the yo-yo. So, always remember to throw your yo-yo
from time to time to keep the batteries in full charge.
Spin Master Ltd., 450 Front Street West,Toronto, ON M5V 1B6 Canada
Spin Master, Inc., PMB #10053, 300 International Drive, Suite 100,
Williamsville, NY 14221, USA
Spin Master Toys Far East Limited, Rm #1113, 11/F,
Chinachem Golden Plaza, 77 Mody Rd.,Tsimshatsui E., Kowloon, HK
Spin Master France SAS, 36 rue de Silly, 92100 Boulogne, France
North American Consumer Information
Phone: 1-800-622-8339
www.spinmaster.com
KODAI DJINNS TM & © 2005 Spin Master Ltd. All rights reserved.
TM Spin Master Ltd.
Kodai Djinns is a registered trademark of Ir-vonline.com Ltd.
and used with permission. Product design and manufacture by IRV.
Conforms to safety standards ASTM F963-03, EN71
Regulatory Requirements. Products and colours may vary.
Please retain this information for future reference.
MADE IN CHINA.
TM
Item #61923
Bilingual
REV 0