these - Mongoose Publishing

Transcription

these - Mongoose Publishing
A CALL TO ARMS
Errata
This document contains all official updates to A Call to Arms: Star Fleet and will be repeated in all reprints of the rulebook.
Revised 18/04/2012.
Page 8
Drone: Drones can only use a limited number of control frequencies when tracking their targets. No more than three ships may
attack any single target with Drones in a turn.
Plasma-D Torpedo: If a ship has not used a loaded Plasma-D torpedo in a turn and is attacked by enemy drones, it may choose
to forego any firing of the Plasma-D in that turn and instead gain the Anti-Drone trait with a score equal to the number of
Plasma-D torpedoes it is dedicating to this duty. When finished, the Plasma-D torpedo will require reloading. If the ship runs
out of ammunition while using the Anti-Drone trait, it may continue to use the Plasma-D torpedo during the battle but will need
reloading first.
Page 14
The Immobile and Slow traits should be in italics as they can never be lost for any reason. Remove the Lumbering trait and delete
all references to it from the rest of the rulebook.
Page 15
Seeking: Seeking weapons must travel across space to their target but will doggedly pursue it until they impact and explode
with deadly effect. A weapon with this trait will automatically hit a target within 18”, without rolling any Attack Dice. At greater
ranges, it will require Attack Dicerolls as normal. Apply modifiers (such as long range) to the Attack Dice as normal.
With the damage spread around the entire target ship, no rolls are made to see if the weapon penetrates Shields.
Page 17
Romulans cannot use Plasma Carronades – sorry guys, but your plasma launchers just aren’t built that way!
Page 19
Tractored ships may not use the Engage Cloaking Device! Special Action.
Page 20
A shuttle can carry one Marine or cargo unit.
Federation
Police Cutter: Add Labs 2.
War Destroyer: DWD variant is +10 points.
Battlecruiser: BCJ variant is +0 points. The new Photon Torpedoes form a separate weapon system.
Klingon
E4 Light Frigate: Add Labs 2.
D6 Heavy Cruiser: Change Transporters to 5.
D5 War Cruiser: Change to 180 points
D5W New Heavy Cruiser: Change to 190 points
C7 Heavy Battlecruiser: Add Command +1. 240 points.
Romulan
War Eagle: Add Armoured trait.
Gorn
Destroyer: Add the Agile trait.
Light Cruiser: Change Transporters to 2. The F, P and F, S Phasers-1 should have 1 AD.
Medium Cruiser: The PH and SH Phasers-1 should have 1 AD.
Kzinti
Light Cruiser: Add Labs 4 and Tractor Beam 2
War Destroyer: Change Turret arc Phaser-1 to Phaser-3.
Battlecruiser: Change Turret arc Phaser-3 to Phaser-1.
Heavy Battlecruiser: Add Command +1. 260 points.
Dreadnought: Add Command +1. 330 points.
Tholian
Patrol Corvette: Remove Probe 0.
Destroyer: Remove Probe 0. Change Marines to 4 and Shuttles to 2.
Heavy Cruiser. Remove Probe 0, change Labs to 4.
Orion
Raider: Add a third Fore arc Weapon * with 1 AD.
Salvage Cruiser: On Drones, change Guided to Seeking. Change AD of both Weapon * to 1 AD.
Civilian
Small Freighter: Change Damage to 12/4.
Large Freighter: Change Damage to 18/6.
Free Trader/Prime Trader: Change Damage to 6/2. Any fleet may take a Phaser-2 as a Variable weapon.
APT/Armed Cutter: Change Damage to 4/2.
Heavy Freighter: Change Damage to 42/14.
Mobile Base: Change Damage to 46/16. Add Scout trait.
Battle Station: Change Damage to 80/27. Add Command +1, Labs 4, Tractor Beam 6, and Scout traits. Change Drones to
Variable *. Add Plasma Torpedo-D to Romulan and Gorn choices.
F5 Frigate
100 points
A strange ship, the F5 Frigate is either the largest frigate in the galaxy or the smallest
destroyer. Manoeuverable and quick, it is used for raids and counter-raids, along with
a host of small ship missions such as convoy escort, patrol and reconnaissance.
Ships of the Class: 15 Ardent, 38 Arduous, 4 Audacious, 51 Barracuda,
47 Blackguard, 45 Blackstar, 32 Courageous, 31 Hero of Zursk, 54 Stalker, 43
Undaunted, 26 Vandal, 16 Violation.
Turn: 3
Damage: 14/5
Craft: 1 Shuttle
Weapon
Phaser-1
Phaser-1
Phaser-2
Disruptor
Drone
Range
18
18
12
15
36
Shields: 16
Marines: 4
Traits: Agile, Anti-Drone 1, Transporter 2, Labs 2, Tractor Beam 1
Arc
F, P
F, S
A, P, S
F
T
AD
1
1
3
2
1
Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Multihit 2
Devastating +1, Multihit D6, Seeking
D7 Battlecruiser
175 points
The quintessential opponent for any Federation captain, the D7 is an improvement over
the previous D6, which was itself a much larger version of earlier cruiser designs. The D7
is a combat ship throughout; exploration and rescue are left to unarmed auxiliaries.
Ships of the Class: 14 Anarchist, 34 Antagonist, 20 Avenger, 10 Challenger,
30 Decimator, 27 Defiler, 41 Klothos, 16 Nemesis, 32 Relentless, 40 Princess
Sangfroid, 8 Thunderchild, 45 Warhammer.
Turn: 4
Damage: 22/8
Craft: 2 Shuttles
Weapon
Phaser-1
Phaser-2
Phaser-2
Phaser-2
Disruptors
Drones
Range
18
12
12
12
24
36
Shields: 18
Marines: 7
Traits: Agile, Anti-Drone 1, Labs 4, Tractor Beam 3, Transporter 5
Arc
F, P, S
A, P
A, S
T
F
T
AD
3
2
2
2
4
2
Special
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Multihit 2
Devastating +1, Multihit D6, Seeking
D7C Variant (11 Dawnslayer, 12 Dareslayer) +30 points
Replace Turret fire arc Phaser-2 with Phaser-1, change Marines 8, Anti-Drone 2, Transporters 7, add Command +1.
C8 Dreadnought
345 points
The C8 was used as a flagship and led the most dangerous planetary and starbase assault
missions. They never patrol alone and are the flagships of each border fleet.
Ships of the Class: 1 Victory, 2 Admiral Kang, 3 Atrocity, 4 Carnivorous,
5 Admiral Kruge, 6 Terror.
Turn: 6
Damage: 64/22
Craft: 5 Shuttles
Weapon
Phaser-1
Phaser-2
Phaser-2
Phaser-3
Disruptors
Disruptors
Drones
Shields: 30
Marines: 12
Traits: Anti-Drone 1, Command +1, Labs 6, Quick Launch, Tractor Beam 3, Transporter 8
Range
18
12
12
6
24
24
36
Arc
F
A, P
A, S
A
F, P, S
F
T
AD
10 *
1
1
4
2
4
4
Special
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Multihit 2
Accurate +1, Multihit 2
Devastating +1, Multihit D6, Seeking
* The C8 may choose to fire up to six of these Attack Dice into each of the Port and Starboard arcs.
KF5R Destroyer
105 points
Based on the excellent Klingon F5 frigate design, at least a dozen of these Klingon-built hulls were converted to Romulan technology with cloaking devices and plasma torpedoes. As with all frigates, these ships performed
supplementary missions such as convoy escorts, patrols, screens and raids.
Ships of the Class: Centaurii, Rapier, Scimitar, Shillelah, Retiariis, Triumver, Nemesis, Galley, Tribune.
Turn: 3
Damage: 14/5
Craft: 1 Shuttle
Weapon
Phaser-1
Phaser-1
Phaser-2
Plasma
Torpedo-F
Plasma
Torpedo-F
Shields: 16
Marines: 4
Traits: Agile, Cloak, Labs 2, Tractor Beam 1, Transporter 2
Range
18
18
12
16
Arc
F, P
F, S
A, P, S
F, P
AD
1
1
3
2
16
F, S
2
Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
* So long as it has a Shields score above 0, a KF5R Destroyer suffering an attack from
within its Fore arc will have the number of hits it sustains halved, rounding up, with the
exception of any hits that penetrate the shields. These are treated as normal.
SparrowHawk Light Cruiser
170 points (SPA)
The most common of the Hawks, the light cruiser known as SparrowHawk has served on all Romulan fronts and theatres, in every
fleet. Designed for efficient production (the hulls of the SparrowHawk and the larger FireHawk were more than 80% identical), SparrowHawks have been built in vast numbers.
Ships of the Class: Adversary, Avenger, Defiance, Fearless, Formidable, Furious, Havoc,
Harrower, Loyal Warrior, Triumph, WhiteHawk.
Turn: 4
Damage: 22/8
Craft: 3 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3
Phaser-3
Plasma
Torpedo-F
Plasma
Torpedo-F
Plasma
Torpedo-S
Shields: 24
Marines: 5
Traits: Agile, Cloak, Labs 2, Tractor Beam 2, Transporter 3
Range
18
18
18
18
6
6
6
6
16
Arc
F, P, S
F, P
F, S
A, P, S
PH
SH
A, P
A, S
F, P
AD
2
1
1
1
1
1
1
1
2
16
F, S
2
16
FH
4
Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
FireHawk Heavy Cruiser
225 points (FH)
The FireHawk was built in considerable numbers. It was, in effect, a SparrowHawk with a fourth engine, a second type-S plasma torpedo
and an enlarged hull packed with extra systems. The excellent spaceframe formed the basis of a bewildering array of even larger (and
more heavily loaded) ships such as the NovaHawk, RoyalHawk, RegalHawk, ThunderHawk, KillerHawk and SuperHawk, among others.
Ships of the Class: Praetor Maximus, Praetor Karzan, Starhawk, Allegiance, Coalition, Praetor Rolandus.
Turn: 4
Damage: 32/11
Craft: 4 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3
Phaser-3
Plasma
Torpedo-F
Plasma
Torpedo-F
Plasma
Torpedo-S
Plasma
Torpedo-S
Shields: 28
Marines: 6
Traits: Cloak, Labs 2, Tractor Beam 2, Transporter 3
Range
18
18
18
18
6
6
6
6
16
Arc
F, P, S
F, P
F, S
A, P, S
A, P
A, S
PH
SH
F, P
AD
2
2
2
1
1
1
1
1
2
16
F, S
2
16
FH
4
16
FH
4
Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
KRC Command Cruiser
These were some of the best warp-powered starships that the Romulans deployed
prior to the General War, converted from the Klingon D7C. Each ship mounts two
Plasma-F torpedoes, two type-S torpedoes and two launch racks for type-D
plasma torpedoes.
Ships of the Class: Subjugator, Conqueror, Victor.
Turn: 4
Damage: 22/8
Craft: 4 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-2
Phaser-2
Plasma
Torpedo-S
Plasma
Torpedo-S
Plasma
Torpedo-F
Plasma
Torpedo-F
Plasma
Torpedo-D
Plasma
Torpedo-D
Shields: 18
Marines: 8
Traits: Agile, Cloak, Command +1, Labs 4, Tractor Beam 5, Transporter 7
Range
18
18
18
12
12
16
Arc
F, P, S
PH
SH
A, P
A, S
F, P
AD
3
1
1
2
2
4
16
F, S
4
16
F, P
2
16
F, S
2
16
SH
1
16
PH
1
Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 4, Precise
Accurate +1, Kill Zone 4, Precise
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
* So long as it has a Shields score above 0, a KRC Command Cruiser suffering
an attack from within its Fore arc will have the number of hits it sustains halved,
rounding up, with the exception of any hits that penetrate the shields. These are
treated as normal.
230 points
FastHawk Heavy Cruiser
235 points (FFH)
As did other empires, the Romulans built a fast raider version of their heavy cruiser. More powerful engines drove the ship but the
weapons load had to be reduced due to stress.
Ships of the Class: Paulus.
Turn: 4
Damage: 40/13
Craft: 4 Shuttles
Weapon
Phaser-1
Phaser-1
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3
Phaser-3
Plasma
Torpedo-S
Plasma
Torpedo-S
Shields: 28
Marines: 6
Traits: Cloak, Fast, Labs 2, Tractor Beam 2, Transporter 3
Range
18
18
18
18
6
6
6
6
16
Arc
F, P, S
F, P
F, S
A, P, S
PH
SH
A, P
A, S
FH
AD
2
2
2
1
1
1
1
1
4
16
FH
4
Special
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Devastating +1, Energy Bleed,
Multihit D6, Reload, Seeking
Frigate
120 points (FF)
A small ship for escort and picketing duties, the Kzintis prefer to send teams of one cruiser and one frigate on larger missions, rather
than sending cruiser or frigate squadrons.
Ships of the Class: Kzinti frigates have numbers, not names.
Turn: 3
Damage: 18/6
Craft: 1 Shuttle
Weapon
Disruptor
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Drones
Range
15
18
18
6
6
36
Shields: 12
Marines: 3
Traits: Agile, Labs 2, Tractor Beam 1, Transporter 3
Arc
F
F
T
PH
SH
T
AD
1
1
1
1
1
4
Special
Accurate +1, Multihit 2
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking
Medium Cruiser
160 points (CM)
Appearing just as the General War began, the medium cruiser, like the Klingon D5, was
designed for mass production, to greatly enlarge the fleets. Costing 60% as much as a
battlecruiser, it had 75% of the firepower and was more efficiently designed. The addition
of anti-drones (a system previously ignored by the Kzintis) reflected acceptance that the
Klingons were using ever increasing numbers of drones in their fleet. These provided a
second layer of defence along with the traditional phaser-3s.
Ships of the Class: Ripper, Slasher, Snaggletooth, Frenzy, Shadowcat, Death Claw, Night
Howler, Blooded Fang, Night Fang, Night Stalker, Black Fang, Silver Fang, Predator, Carnivore.
Turn: 4
Damage: 22/8
Craft: 2 Shuttles
Weapon
Disruptors
Phaser-1
Phaser-1
Phaser-3
Drones
Range
24
18
18
6
36
Shields: 24
Marines: 6
Traits: Agile, Anti-Drone 2, Labs 4, Tractor Beam 3, Transporter 3
Arc
F
PH
SH
T
T
AD
3
1
1
2
4
Special
Accurate +1, Multihit 2
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking
New Heavy Cruiser
170 points (NCA)
By Y175, the Kzintis faced the same problem as all of the other fleets – a lack of true
heavy cruisers. The pre-war battlecruisers had suffered steady losses and the
production rate of these heavier ships could not keep pace. Ultimately, the Kzintis
turned to adding a large section to the back (or top) of their medium cruiser, adding a fourth engine and thousands of tons of additional weapons and equipment.
Produced more quickly than the battlecruiser class (which remained in production),
the new heavy cruiser kept the fleet up to strength as the General War dragged on.
Ships of the Class: Thunderstrike, Swordbreaker, Shadowcutter, Grimholder, Firedancer.
Turn: 4
Damage: 33/10
Craft: 2 Shuttles
Weapon
Disruptors
Phaser-1
Phaser-1
Phaser-3
Phaser-3
Phaser-3
Drones
Range
24
18
18
6
6
6
36
Shields: 24
Marines: 9
Traits: Anti-Drone 2, Labs 6, Tractor Beam 3, Transporter 4
Arc
F
PH
SH
A, P
A, S
T
T
AD
4
2
2
2
2
2
4
Special
Accurate +1, Multihit 2
Accurate +2, Kill Zone 8, Precise
Accurate +2, Kill Zone 8, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Accurate +1, Kill Zone 2, Precise
Devastating +1, Multihit D6, Seeking
Command Cruiser Variant (Deathdealer) +25 points
Add Command +1 trait. Add an Attack Dice to both the Phaser-1.