Play List

Transcription

Play List
Play List
Contents
Beilein 2 guard
Set up
Chin set
Shuffle
Basic man set
2
3
17
24
1
Beilein 2 guard
Set up
The first key is that the players have to be confident with the ball, aggressive and have
a scorers mentality. This is not an offense for a passive team. This is a shooters
offense.
The second key to running the Michigan Two Guard offense effective is spacing. The
motion may take time to learn, but without fail this offense needs proper spacing to be
effective.
The point and trailor position are interchangeable as this offense can be run to either
side. Like all other Princeton style offense they need to start high and stay high. The
lower they get our cuts become crowded and bunched and less effective.
The wings are interchangable. They need to be FT line extended outside the arc
stretching the defense horizonally. The wings need to able to shoot and cut hard. The
harder they cut the most respect will have to be given to cuts leaving them more open
for shots.
The point, the trailor and both wings will all play at one of the four spots throughout
the offense each having ample opportunity to touch the ball and look to score.
The post has to be well balanced and smart. They do not have to be a major scoring
threat at the basket, but will need to have 15 foot range at the least to make X5 guard
them. The post must be able to hit bodies on screens and be a good passer.
This is the area we want to take advantage of on every offensive possession. It must be
the team's mindset to constantly attack and get to the paint by using our spacing and
our aggressiveness to great looks.
2
Beilein 2 guard
Chin set
The "Chin" Series
Chin Entry #1 Point to High Post
We will start with the "Chin" series as our basic motion and shuffle series can fall back
into it.
1 starts the offense by passing to the 5 at the top of the key.
The 5 in this case is the first post down who runs the rim in the transistion break. (Not
shown) If nothing materilizes the 5 flashes hard above the FT line. A phrase we use
commonly to teach the mentality of the post flash is 'whoever says go, wins the race.'
A post defender will never know the moment a post chooses to flash; giving the
advantage to the offense. We teach our posts to flash on balance, knees bent, hands
extended with the elbows outside the shoulders giving our 1 the best target possible,
while also preventing the defender to tip the pass.
Once 5 catches the pass, 1 and 4 SPRINT backdoor to the block.
5 looks for either 1 or 4.
2 and 3 fill the top spots.
If 1 and 4 are not available on the backdoor cut, 5 looks to pass to either 2 or 3.
4 and 1 fill the wing spots.
In this example 5 passes to either 2 or 3. 2 reverses the ball through the 3 to the 4. If
the ball comes directly to the 3, 3 passes to 4.
The ball can go either way. 5 can pass to 3 who reverses the ball through the 2 to the
1. If the ball comes directly to the 2, 2 passes to 1. (Not shown)
Both result in the same following action.
3
Beilein 2 guard
On 4's catch, 2 cuts hard off 5 on a direct line to the basket. 2 tries to cut as close to 5
as possible not leaving space for defender to follow.
4 looks for 2. The layup will be open early. If you have a guard that is good in the
post, 4 can wait to see if 2 can gain position in the post.
We have three options that continually arise at this point in the offense.
The first one is 5 sets a flare screen for 3. 3 can look to shoot the three or drive.
The second option usually happens after the defender has seen the flare screen several
times and plays off 3.
4 passes to 3.
5 sets a high ball screen for 3.
3 drives hard looking for the layup, the kick to 1 or if 2 is still in the post a dish to the
post.
4
Beilein 2 guard
The third option is to backdoor cut off 5.
This is a great option is 2 is not a strong post player. If 2 is not open on the backdoor
(diagram 3), 2 clears to corner.
3 cuts hard off 5, getting as close as possible to leave room for the defender.
4 looks for 3.
If 3 is not open 3 clears to the corner.
This is where the pattern starts. 4 dribbles up to the point, 1 fills to the point.
4 passes to 1.
2 and 3 fills the wings.
5 resets to the nail.
1 swings the ball to the 3.
4 cuts hard off 5, not leaving any room for the defender to follow.
5
Beilein 2 guard
If 4 is not open, the three options start again.
5 sets a flare screen for the 1. 1 can look for the three or drive.
3 can pass to 1.
5 sets a high ball screen for 1. 1 drives hard looking for the lay up or the kick for the
three.
If 3 can't get the ball to the 1 up top, 1 cuts backdoor hard off the 5.
3 looks for 1.
6
Beilein 2 guard
Here is the reset again.
3 dribbles up to fill the point, 2 fills the point.
1 and 4 fill the wings.
3 passes to 2.
5 resets to the nail.
2 swings the ball to the 1.
3 cuts hard off 5, not leaving any room for the defender to follow.
1 looks for 3.
From here the pattern continues.
The three options are there for the 2.
1. The flare screen from the 5.
2. The high ball screen from 5.
3. If denied hard backdoor cut off 5.
From there 1 would dribble up to fill the point, 4 would fill the point. 1 would pass to
4.
2 and 3 fill the wings and the patteren continues.
Chin Entry #2 Point Reversal to Trailor
Reversing the ball through the trailor is a good option if the 5 is denied in the high
post, or if the trailor is open.
1 reverses the ball to the 4, who passes to the 3. 1 must time backdoor cut properly,
not leaving until 3 gets the catch.
7
Beilein 2 guard
If 1 does not get the ball on the backdoor cuts, clears to corner.
Again here are the three options. 5 can set a flare screen for 4. 4 can look to shoot or
drive.
If 4 is not being deined, 3 passes to 4.
5 sets a high ball screen for 4. (big/big)
4 looks to drive hard or kick to 2 for the 3.
If 4 is denied, 4 cuts backdoor cuts hard off 5, not leaving any room for the defender to
follow.
3 looks for 4.
If 4 is not open, clears to corner.
8
Beilein 2 guard
If all three options do not present a scoring chance, 3 resets the offense.
3 dribble up to fill the point, 2 fills the point.
3 passes to 2.
1 and 4 fill the wings.
5 resets to the nail.
2 swings the ball to the 4.
3 cuts hard off 5, not leaving any room for a defender to follow.
4 looks for 3.
If 3 does not recieve the ball, clears to corner.
Here are the three options again.
5 can set a flare screen for 2.
4 looks for 2.
2 can shoot the three or look to drive.
9
Beilein 2 guard
If 2 is not denied, 4 passes to 2.
5 sets a high ball screen for 2.
2 looks to drive or kick to 1 for the three.
If 2 is denied, 2 cuts hard off 5 not leaving any room for the defender to follow.
4 looks for 2.
If 2 does not get the ball, clears to corner.
If all three options do not present a scoring chance, 4 resets the offense.
4 dribble up to fill the point, 1 fills the point.
4 passes to 1.
2 and 3 fill the wings.
5 resets to the nail.
10
Beilein 2 guard
Chin Entry #3 Point to Wing
This entry starts similar to the point to high post. 1 passes to 2.
1 and 4 SPRINT to the block.
It is not common for either player to be open of this cut. 2 must be aware and not be
robotic.
2 resets the offense.
2 dribble up to fill the point, 3 fills the point.
2 passes to 3.
1 and 4 fill the wings.
5 resets to the nail.
3 swings the ball to the 4.
2 must not leave early for cut to be effective. It is always better to cut late then early.
On 3's catch, 2 cuts hard off 5 not leaving room for the defender to follow.
3 looks for 2
11
Beilein 2 guard
If 2 does not recieve the ball, clears to corner.
Here are the three options.
5 sets a flare screen for 3.
4 passes to 3.
3 can look to shoot or drive.
If 2 is not open, clears to corner.
If 3 is not denied, 4 passes to 3.
5 sets a hard high ball screen for 3.
3 drives hard looking for the layup or the kick to 1 for the three.
If 2 is not open, clears to corner.
If 3 is denied, 3 cuts hard off 5 not leaving room for the defender to follow.
4 looks for 3.
If 3 does not recieve the ball, clears to corner.
12
Beilein 2 guard
If all three options do not present a scoring chance, 4 resets the offense.
4 dribble up to fill the point, 1 fills the point.
4 passes to 1.
2 and 3 fill the wings.
5 resets to the nail.
1 swings the ball to 3.
4 must time cut and not leave early. On 3's catch, 4 cuts hard off 5 not leaving room
for the defender to follow.
Chin Entry #4 Dribble Handoff
1 dribble at and hands off to 2.
4 cuts to the block.
13
Beilein 2 guard
2 resets the offense.
2 dribble up to fill the point, 3 fills the point.
2 passes to3.
1 and 4 fill the wings.
5 resets to the nail.
3 swings the ball to the 4.
2 times cut properly and cuts hard off 5.
4 looks for 2.
If 2 is not open, clears to corner.
Here are the three options again.
5 can set a flare screen for 3.
4 passes to 3.
3 can shoot the three or drive.
14
Beilein 2 guard
If 3 is not denied, 4 passes to 3.
5 sets a hard high ball screen for 3.
3 drives and looks for the layup or the kick for the three.
If 3 is denied, 3 backdoor cuts hard off 5.
4 looks for 3.
If 3 is not open, clears to corner.
If all three options do not present a scoring chance, 4 resets the offense.
4 dribble up to fill the point, 1 fills the point.
4 passes to 1.
2 and 3 fill the wings.
5 resets to the nail.
15
Beilein 2 guard
1 swings the ball to the 3.
4 times cut properly, cutting hard off 5 not leaving room for the defender to follow.
3 looks for 4.
If 4 does not recieve the ball, clears to corner.
Here are the three options.
5 can set a flare screen for 1.
3 passes to 1.
1 can look to shoot the 3 or drive.
If 1 is not denied, 3 passes to 1.
5 sets a hard high ball screen for 1.
1 drives looking for the layup or the kick to 2 for the three.
16
Beilein 2 guard
If 1 is denied, 1 backdoor cuts off 5.
3 looks for 1.
If 1 does not recieve the ball, clears to corner.
From here the patteren would continue.
If all three options do not present a scoring chance, 3 resets the offense.
3 dribble up to fill the point, 2 fills the point.
3 passes to 2.
1 and 4 fill the wings.
5 resets to the nail.
Shuffle
Shuffle Series
This series starts in the same set up as our "Chin" series. Our 1 and trailing post in the
point. 2 and 3 filling the wings and our first post down (5) flashing (not shown) to the
high post.
This is done on purpose as our opponets will not know what we are in.
The offense starts with a point to wing pass 1 to 3.
1 has options. 1 can cut in front of or behind 3 (not shown) to the strong side corner
after the pass.
4 has options here. 4 can cut above or below the 5 (not shown).
No matter what the cut is 1 must get to the corner, 4 must get to the strong side block
5 pops high, 3 reverses through the 5 to the 2.
17
Beilein 2 guard
4 sets the shuffle screen. 3 can cut under or over the 4. We prefer the 3 cut under the 4
to be nearer to the basket and making the cut harder for the 3 to recover.
4 sets the shuffle screen for 3.
3 cuts under the 4.
2 looks for 3.
5 sets a down screen for the 4.
5 sets the down screen for the 4.
4 comes off the screen looking to shoot or curl it for a mid range jumper.
2 looks for 4.
After the screen 5 can look to slip to the basket or straight cut the FT line. 2 looks for 5
either for the lob or at the elbow.
18
Beilein 2 guard
If 3 does not recieve the ball, clears to the corner.
2 passes to 4.
5 sets a high ball screen for the 4.
4 comes drives looking for the lay up or the kick to the 1 for the three.
If 4 cannot get to the rim or defense does a good job, 4 passes to 1 and fills.
1 resets the offense.
1 dribble up to fill the point, 2 fills the point.
1 passes to 2.
3 and 4 fill the wings.
5 resets to the nail.
From here we can go back into "Chin" or stay Shuffle.
19
Beilein 2 guard
Back into "Chin"
2 swings the ball to the 3.
1 times cut well and comes off 5 on a hard backdoor cut.
3 looks for 1.
If 1 does not recieve the ball, clears to the corner.
5 can set a flare screen for 2.
3 passes to 2.
2 can shoot the three or drive.
If 2 is not denied, 3 passes to 2.
5 sets a hard high ball screen for 2.
2 drives looking for the layup or the kick to 4 for the three.
If 2 is denied, 2 backdoor cuts using 5.
3 looks for 2.
If 2 does not recieve the ball, clears to the corner.
The pattern continues...
If all three options do not present a scoring chance, 3 resets the offense.
3 dribble up to fill the point, 4 fills the point.
3 passes to 4.
1 and 2 fill the wings.
5 resets to the nail.
20
Beilein 2 guard
Stay in Shuffle
2 swings the ball to the 3.
2 has options. 2 can cut in front of or behind 3 (not shown) to the strong side corner
after the pass.
1 has options here. 1 can cut above or below the 5 (not shown).
No matter what the cut is 2 must get to the corner, 1 must get to the strong side block
5 pops high, 3 reverses through the 5 to the 4.
1 sets the shuffle screen for 3.
3 cuts under the 1.
4 looks for 3.
5 sets a down screen for the 1.
21
Beilein 2 guard
5 sets the down screen for the 1.
1 comes off the screen looking to shoot or curl it for a mid range jumper.
4 looks for 1.
After the screen 5 can look to slip to the basket or straight cut the FT line. 4 looks for 5
either for the lob or at the elbow.
If 2 does not recieve the ball, clears to the corner.
4 passes to 1.
5 sets a high ball screen for the 4.
1 comes drives looking for the lay up or the kick to the 2 for the three.
If 1 cannot get to the rim or defense does a good job, 1 passes to 2 and fills.
22
Beilein 2 guard
2 resets the offense.
2 dribble up to fill the point, 4 fills the point.
2 passes to 4.
1 and 3 fill the wings.
5 resets to the nail.
From here we can go back into "Chin" or stay Shuffle.
Back into "Chin"
4 swings the ball to the 3.
2 times cut well and comes off 5 on a hard backdoor cut.
3 looks for 2.
If 2 does not recieve the ball, clears to the corner.
5 can set a flare screen for 4.
3 passes to 4.
4 can shoot the three or drive.
If 4 is not denied, 3 passes to 4.
5 sets a hard high ball screen for 4.
4 drives looking for the layup or the kick to 1 for the three.
If 4 is denied, 4 backdoor cuts using 5.
3 looks for 4.
If 4 does not recieve the ball, clears to the corner.
The pattern continues...
If all three options do not present a scoring chance, 3 resets the offense.
23
Beilein 2 guard
3 dribble up to fill the point, 1 fills the point.
3 passes to 4.
1 and 2 fill the wings.
5 resets to the nail.
Stay in Shuffle
4 swings the ball to the 3.
4 has options. 4 can cut in front of or behind 3 (not shown) to the strong side corner
after the pass.
2 has options here. 2 can cut above or below the 5 (not shown).
No matter what the cut is 4 must get to the corner, 2 must get to the strong side block
Basic man set
Basic Motion
We run our basic motion into either our "Chin" series or our Shuffle look. Both of
those must be grasped before we run our basic motion.
Our Basic Motion starts in the same set up as our "Chin" series. Our 1 and trailing post
(4) in the point. 2 and 3 filling the wings and our first post down (5) flashing (not
shown) to the high post.
This is done on purpose as our opponets will not know what we are in.
The offense starts with a point to wing pass 1 to 3.
1 has options. 1 can cut in front of or behind 3 (not shown) to the strong side corner
after the pass.
4 shallow cuts or "V" cuts to get open.
24
Beilein 2 guard
2 cuts to the block.
3 reverses the ball to the 4.
4 dribble reverses the ball.
5 sets down screen for 2.
2 comes off the screen.
4 passes to 2.
3 cuts to the weakside elbow.
1 fills to the wing.
2 can look to shoot coming off the screen.
If there is no shot, 4 backdoor cuts.
2 looks for 4.
3 pops high.
2 passes to 3.
If 4 does not recieve the ball, clears to the corner.
3 dribble reverses the ball.
3 passes to 1.
5 sets hard back screen for 3.
1 looks for 3.
25
Beilein 2 guard
Off the hard backscreen 5 will be open as X5 will help to prevent the lob.
1 passes to 5.
1 and 4 Xcut off 5.
4 cuts first and cuts high, 1 cuts second and cuts low.
5 can hand off to either 1 or 4 if open.
If 1 or 4 is not open on the hand off, 5 can look at 1 in the post for a guard post touch.
Or passes out to the 4.
5 cuts to opposite elbow after the pass.
2 sets down screen for the 3.
4 looks for 3 coming off the screen for the shoot.
If 3 does not have a shot we are back into the end of our "Chin" series.
If 1 does not recieve the ball after the Xcut, clears to the corner.
After the down screen 2 clears to the corner.
5 can set a flare screen for 4.
3 passes to 4.
4 can shoot the three or drive.
26
Beilein 2 guard
If 1 does not recieve the ball after the Xcut, clears to the corner.
After the down screen 2 clears to the corner.
If 4 is not denied, 3 passes to 4.
5 sets a hard high ball screen for 4.
4 drives looking for the layup or the kick to 4 for the three.
If 1 does not recieve the ball after the Xcut, clears to the corner.
After the down screen 2 clears to the corner.
If 4 is denied, 4 backdoor cuts using 5.
3 looks for 4.
Back into "Chin"
The pattern continues...
If all three options do not present a scoring chance, 3 resets the offense.
3 dribble up to fill the point, 1 fills the point.
3 passes to 1.
2 and 4 fill the wings.
5 resets to the nail.
27
Beilein 2 guard
On 4's catch, 3 cuts hard off 5 on a direct line to the basket. 3 tries to cut as close to 5
as possible not leaving space for defender to follow.
4 looks for 3. The layup will be open early. If you have a guard that is good in the
post, 4 can wait to see if 3 can gain position in the post.
If 3 does not recieve the ball, clears to the corner.
5 can set a flare screen for 1.
4 passes to 1.
1 can shoot the three or drive.
If 3 does not recieve the ball, clears to the corner.
If 1 is not denied, 4 passes to 1.
5 sets a hard high ball screen for 1.
2 drives looking for the layup or the kick to 2 for the three.
28
Beilein 2 guard
If 1 is denied, 1 backdoor cuts using 5.
4 looks for 1.
If 1 does not recieve the ball, clears to the corner.
If all three options do not present a scoring chance, 4 resets the offense.
4 dribble up to fill the point, 2 fills the point.
4 passes to 2.
1 and 3 fill the wings.
5 resets to the nail.
Back Into Shuffle
(Begins at Diagram 10)
1 swings the ball to the 4.
1 has options. 1 can cut in front of or behind 3 (not shown) to the strong side corner
after the pass.
3 has options here. 3 can cut above or below the 5 (not shown).
No matter what the cut is 1 must get to the corner, 3 must get to the strong side block
29
Beilein 2 guard
5 pops high, 4 reverses through the 5 to the 2.
3 sets the shuffle screen for 4. (big/little)
4 cuts under the 3.
2 looks for 5.
5 sets a down screen for the 3.
5 sets the down screen for the 3.
3 comes off the screen looking to shoot or curl it for a mid range jumper.
2 looks for 3.
After the screen 5 can look to slip to the basket or straight cut the FT line. 2 looks for 5
either for the lob or at the elbow.
30
Beilein 2 guard
If 4 does not recieve the ball, clears to the corner.
2 passes to 3.
5 sets a high ball screen for the 3.
3 comes drives looking for the lay up or the kick to the 1 for the three.
If 3 cannot get to the rim or defense does a good job, 3 passes to 1 and fills.
1 resets the offense.
1 dribble up to fill the point, 2 fills the point.
1 passes to 2.
3 and 4 fill the wings.
5 resets to the nail.
From here we can go back into "Chin" or stay Shuffle.
Created with Basketball Playbook from www.jes-soft.com
31