FREE DEMO - Dilly Green Bean Games

Transcription

FREE DEMO - Dilly Green Bean Games
The Guardian Universe copyright
1988-2003 by Jason Libby.
All Rights Reserved. The Guardian
Universe is a copyright
owned by Jason Libby.
FUZIONTM is the Fuzion Labs
GroupTM trademark for its
multigenre game system.
GUARDIAN UNIVERSE CORE FUZION DEMO
J. Parker
INTRODUCTION TO THE GUARDIAN UNIVERSE: 1980
Welcome to the Demo of the Guardian Universe. It is a place where super heroes
are few and so are the super villains that they battle. The world you will enter is not that
different from this Earth we live on. Events happen and history is about the same. The
difference is that super-hero teams exist and are run by the governments and the heroes
themselves are known as Guardians. The villains are mostly rogues, people with super powers
that run unchecked. Technology is about the same as well with a few exceptions, for
example Space Station King Richard III. Aliens are a rare sight on this world, but there are
reasons why which will be explained in the Guardian Universe Core Fuzion RPG. Also there is
the constant outbreak of zombies around the world and genetically engineered horrors. If
this world hasn’t caught your attention yet, oops, you might not like this game.
• This is just an introduction to a bigger piece. All material inside is made to wet
your appetite and draw you into a bigger fold. If you like the Demo then you’ll
love the rest of the actual book. For more information check out:
http://groups.yahoo.com/group/Guardian_Universe/ .
The game itself uses Core Fuzion by R. Talsorian Games, with easy play rules
for those of you who want to have an easy set-up. http://www.talsorian.com/
In the Beginning
Earth was a peaceful world where good had reigned for centuries and evil had been
held in check. This all came to an end in 1972 when a man known only as Cartel suddenly
appeared in China during a Yukazu clan war. Cartel destroyed the rival clan with tremendous
power and left in flash of light taking the bodies of the dead ninja with him. He brought
them back to life and turned them into his private army of zombie ninja. Cartel built a
palace in North Korea and began to recruit Rogues to serve him in his conquest of Earth.
This didn’t go unnoticed by Interpol who quickly informed the United Nations. This gave
birth to the worldwide Guardian program in 1981. Taken from the concept that the British
government developed after the Vietnam Conflict, different countries assembled Rogues
from around the world to defend themselves from the threat of Cartel. They would come to
be known as ‘Guardians.’
These weren’t the only threats going on in the world. The Iran-Iraqi War had begun,
El Salvador guerillas were killing around a thousand civilians a month and Ronald Reagan took
office. With Reagan came Project: Genetec, the growing of super enhanced soldiers which
he started in 1985. Before that there were hundreds of experiments going on in secret labs.
The Rebirth chemical was also back in production and causing a lot of problems in South
America. Things were getting nasty, not better.
1980: The Search for Guardians
In 1980, the United States and United Kingdom began their task of forming
Guardian Teams. The UK already had a small team assembled and it was led by UK Man, an
ex-SAS officer who had obtained his powers of invulnerability through mystic wrist bands.
It was a hard year for the British, but once Margaret Thatcher got word of the Guardian
teams, she made sure they were funded well. The United States on the other hand had
formed their first team, which was already in trouble with the Rebirth outbreak in South
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America. The US team leader, Martial Law, found himself in a dire situation when he arrived
to rescue a clean-up crew only to find the area covered with Rebirth. The end result was the
first US Guardian team being killed and Martial Law calling in a napalm strike on the area.
What is a Guardian?
A Guardian is a human being that has exhibited extra ordinary powers. They can be
anyone from any walks of life, but they all MUST be registered and currently working for a
government that has a recognized Guardian program. Some people choose not to be active
Guardians and in doing so are ordered not to use their powers. To do so means you are
labeled a Rogue, a super being who uses their powers outside of government permission.
A Brief History of the Guardian Program
Originally formed during WW2 as a highly trained covert team, the British
Guardians were the first. Their exploits are untold and not much is known about them or
their cause. The only thing that anyone does know, are that the Guardians of that era did
not have superhuman abilities. Instead they relied on great skill and cunning. In 1974 the
first public Guardian appeared, he was UK Man, a British captain whose powers came from
mystical wrist bands. He stood for all that was good and the team he assembled in 1984
were nothing but the most upbeat and compassionate members.
The United Kingdom wasn’t the only country to get into the Guardian trend. The
United States, desperate to undo their folly at the end of the Vietnam Conflict, created
their own team. The team leader would be Martial Law, the first to come from Project
Undeath. Marshal Law was a cyborg and a well trained soldier. He also had good ties with
the military. His team would be some of the darkest heroes that the world would see. There
was constant fighting between the US and UK Guardian teams, which would eventually lead
to deaths on both sides.
By 1992, both teams had gone through major changes. The new teams were much
more down to Earth and had good relations with each other. Both teams had to fight
Genetecs and those battles had cost them dearly. The new threats came from an increasing
number of rogues and other worldly entities. Even aliens made several attempts at invasions,
and only through teamwork did these Guardians uphold the laws of humanity.
Character Creation
For this demo, GMs need to use the Competent Campaign Style. So each player gets 30
Characteristic Points and 35 Option Points (See pages 6 & 10 of CF). We also have a new
way to determine powers. Instead of using OP use Power Points (PP). These are determined
by dividing the player’s END by two. Players buy powers from that. Below is a template for
Guardian players for this demo. GMs may wish to create characters before the demo and
provide them for players. If you have more time then let players dig into the Core Fuzion
book.
The Guardian Template for the United Kingdom
Skills: Criminology, Tactics, Martial Arts: Judo, First Aid, Bayonets, Pistols: Automatic
Gear:
Tele-harness, 2 Way Radio/Receiver, First Aid kit, Mini-Pack, Kevlar Uniform (12 KD)
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Paychecks, you betchya!
Guardians do get pay in addition to their free room and board. The pay rate goes as
such:
Basic Appearance (Charity Function)
$200
Bodyguard Mission (non hazardous)
$500
Bodyguard Mission (Hazardous)
$1,000
Criminal Intervention (non-rogue)
$1,000
Criminal Intervention (rogue)
$2,000
Rescue Mission (minimal threat)
$2,500
Rescue Mission (out of country or maximum threat)
$5,000
Full Scale Mission (non-rogue)
$7,000
Full Scale Mission (rogue intervention on foreign soil)
$10,000
The Whole Show (These missions usually mean that the
world is watching. The threat is deadly and most likely
people have died and that includes Guardians. If this
mission is on foreign soil than there must be great care
taken not to injure any civilians.)
$30,000
Global Fallout (Other Guardian teams have made a hostile
threat to your country and military forces are deployed.
This only happens when a world wide threat has gone
out of control. Example: When a Rebirth Facility in Alaska
got attacked. Russia, the UK, the US and Canadian teams
battled it out.)
$50,000
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THE INTRODUCTION ADVENTURE
The Rebirth Conspiracy
This adventure is designed to give players a quick introduction to what the Guardian
Universe has to offer. The adventure takes place right after the outbreak at the Rebirth
Facility in South America. When creating characters for this game, they must be done using
realistic stats. If using Fuzion, you MUST use the Competent Campaign Style. The players
will be part of a United Kingdom Guardian team, in training. There will be one NPC provided
to give them guidance during the adventure, which shall be controlled by the Game Master.
The Story:
The British Intelligence Agency has intercepted a mayday from a research facility in South
America. The message is as follows:
This is Rebirth Facility Alpha. Rupture in transfer line. Rebirth has leaked out into the
jungle. Several casualties in main transfer station reported. Explosions heard. Staff unable
to evacuate due to contamination. Request assistance.
The UK Guardian brigadier has ordered a training team to go to South America to
investigate, but not interfere. Each player will receive a tele-harness, a bio-hazard suit and
a sidearm for this mission.
The Real Story: (Text taken from Guardian Universe Core)
Excerpt from Top Secret Projects
During the early 1970's the U.S. built a chemical weapons factory in the South American
jungle. Only known as the Rebirth Facility, it was the intent of the scientists to create a
chemical that would kill organic life and then became non-toxic after 24 hours. Rebirth
failed when one of the pipes leaked and killed everyone within 10 miles in 1980. This was only
the beginning, because when the cleanup team arrived they were greeted by hoards of
zombies. It seemed that the chemical somehow killed the people and then brought them
back to life. The team was massacred and the U.S. sent a strike team in along with a few
Guardians to deal with the problem. The only survivor was Martial Law, the team leader, who
then ordered the whole area napalmed.
Mission Briefing
The players will be escorted to the War Room where they will receive a briefing by the UK
Guardian Brigadier. Here is what he says:
At 0200 hours our intelligence intercepted an encrypted transmission from South America
to Washington, DC. It appears to be a distress call. The message is played. We are unable to
gather any information as to what ‘Rebirth’ is or where the exact location of this facility is.
We believe it’s in the northern tip of Bolivia. We would like a team to go there and
investigate what has happened, but using discretion. We do not want the US to find out we
are down there. You will be accompanied by Captain Ross to make sure you don’t blow this
mission. Understand that there is a possibility of contamination so you must play it safe. We
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do not know what will happen if you come in contact with this ‘Rebirth’ chemical. In front of
you there is a mission objective packet. This mission is on a need to know basis, tell no one.
Good luck!
MISSION OBJECTIVES:
Travel to northern tip of Bolivia
Locate Rebirth Facility
Gather information on ‘Rebirth’
DO NOT interfere with ANY U.S. operation
Lethal Force is authorized ONLY in self defense
DO NOT become detected by Bolivian government or U.S. personnel
If any member is contaminated and threatens the safety of the team, Terminate with
extreme prejudice!
Acquire a sample of ‘Rebirth’ for study.
ADVENTURE
The players will be flown to Bolivia by the RAF. They will have to parachute in and hike into
the contaminated zone. The players will be equipped with the standard UK Guardian gear
listed above in the template. They will also receive a biohazard suit as well and a pistol of
their choice. (These suits were not meant for combat, so each time a character gets in hand
to hand or if you want to catch them off guard check to see if the suits ripped.) From this
point the GM can take total freedom in getting the players there. This world was designed
to use your imagination. The only catch is, the players will not be able to enter the facility.
When they draw close enough to see it, they will witness U.S. bombers dropping napalm on
the site.
Encounter one: Zombie Village
The players will come upon a village about four miles into their hike. There is an unnerving
stillness in the area. There are no signs of life, and that includes birds and animals. There
are about ten huts set up in a circular fashion around a tribal circle surrounded with bones.
As the players get closer have them make spot checks with minimum difficulty (DV 10). If
they pass they hear strange tearing noises coming from the huts. If they fail then they may
investigate further or move on. If they investigate then they will smell death emanating
from the huts. If they look inside they will see about 2-3 zombies feasting on some newly
dead. They will have to make a WILL check (DV 15) against the site of Zombies, failure
means the players run away. They will also need a CON check (DV 15) to see if they lose
their lunch at the site of cannibalism. There are a total of 20 zombies in this village, all
victims of Rebirth. Captain Ross will suggest moving out before the zombies decide that the
team would make a better lunch. If players get too close to the zombies then they will be
attacked.
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Encounter two: Hunted
As the players draw closer to the facility, they will discover the body of one of the
facilities scientists. He is wearing a lab coat and on his back there are three gigantic
gashes. In his left hand is a lab notebook with the following written in it:
Project Rebirth Notes
The Rebirth chemical has different effects on different organisms causing reactions
ranging from the zombie mutation to raging a madman. Recent experiments show that
individuals with special mental attributes might be able to resist the effects. The
following are a list of observations about the different variants.
1) Chemical causes rage in Omega patients
2) Psionic energy can cause immunity to a certain point
3) When exposed to radiation the chemical mutates
4) A high dose of radiation causes an uncontrollable mutation
5) When in mist form the chemical strongly affects previously dead
6) Inhalation of chemical causes mutation
7) Simple filters can prevent contamination
8) Chemical seems to have no effect on sea life
9) When exposed to chemical use decontamination chamber
10) Chamber has proven successful in preventing outbreaks
Upon reading the notebook the players will hear an ungodly scream. The ground will begin to
rumble slightly and the sounds of tree branches breaking can be heard off in the jungle.
The sound is moving closer every second. The players at this point can stay and find out
what it is or they can flee. If they stay, a beast that resembles a rhino will break through
the jungle and attack the players. If they run the beast will still break through and attempt
to kill them. This creature was the prime experiment that the facility was working on and
probably what caused the leak. Here is the chance the players need to accomplish their
mission.
A Quick Look at Gear and Chemicals (GM)
Tele-harness
The tele-harness was designed for quick evacuation from hostile zones. The UK Guardians
are the ONLY people who have access to them. They fit around the chest and most
Guardians find some way to use the straps to hold up parts of their costumes. This works
well since the tele-harness cannot teleport inorganic material. This means when a Guardian
is in a fix, they use the harness and teleport naked back to their HQ in England. The
harness may teleport up to two people if the wearer is holding onto another person. There is
no known way to block the signal when a Guardian uses the harness. If a Guardian is about to
be crushed or killed they may opt to use the harness. They just need to roll up to half of
the attacker’s roll to teleport out in time. This harness only works on Earth and will work
anywhere on the planet.
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not well, dead among the living
-Jackie Kay “Virus **”
Rebirth Chemical
Below are some basic notes on the Rebirth chemical. When a player is exposed they must
make a CON check difficulty 30 or become contaminated by Rebirth. If a player is
contaminated roll on the following table:
Roll 1d6
1-2
Psychotic fit (player becomes homicidal and may attack fellow players if
they interfere with his actions)
3-4
Player slowly mutates into Zombie (player may use powers for up to 1
hour before they die and return as a zombie)
5-6
Player dies and returns in 1d6 turns as a zombie
Symptoms
A player who becomes infected and is alive will show signs of fatigue. Dark bags will form
under their eyes and a
green glaze will form on
their skin. Their behavior
becomes violent and
Armor:
Powers/Psionics/Magic
agitated until they die.
After death, the victim’s
body goes cold and they
Misc:
will remain dead for about
ten minutes to an hour.
Weapon
WA
RNG
DMG
RoF
Special
Upon rising the Zombie
Bite
0
2
1
0
See Special*
has the following stats:
Rebirth Zombie
Special: Ignores Stun, Only takes half damage to all
locations but the head (includes lethal)
*If bitten victim must make CON save DV 30 or become
infected.
Each location has Hits equal to Hits. (so each has 10 hits)
INT
PRE
WILL
TECH
MOVE
1
0
0
1
5
REF
DEX
STR
CON
BOD
2
2
3
2
2
Hits
RES
10
0
Stun
SD
10
5
Hand to Hand
3
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GUARDIAN UNIVERSE CORE FUZION DEMO
Hey, yeah—I’m the one that you wanted—Hey, Yeah—I’m your Superbeast
-Rob Zombie “Superbeast”
Rebirth Beast Phase One
This creature is a crude gene spliced monstrosity that resembles a rhino. It almost stands
upright and instead of feet on the front legs there are hands. Its skin is light purple and it
has Rebirth foaming out of its mouth. It doesn’t speak, just smashes and kills anything in
sight.
Rebirth Beast Phase One
Armor:
Tough Skin: 10 KD
Powers/Psionics/Magic
Misc:
Weapon
Bite
Horn
WA
0
0
RNG
2
2
DMG
3
5
RoF
0
0
Special
See Special*
AP
Special: Ignores Stun, Only takes half damage to all
locations but the head. (Includes Lethal)
*If bitten victim must make CON save DV 30 or become
infected.
Each location has Hits equal to Hits. (so each has 10 hits)
INT
PRE
WILL
TECH
MOVE
Hits
RES
1
0
0
1
7
35
0
REF
DEX
STR
CON
BOD
Stun
SD
4
4
9
7
7
35
16
Hand to Hand
5
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GUARDIAN UNIVERSE CORE FUZION DEMO
But still they lead me back, To the long and winding road
-Beatles “The Long and Winding Road”
CAPTAIN ROSS
AGE
32
Height
INT
4
PRE
5’8
POP
10
TECH
5
MOVE
7
REF
4
DEX
4 STR
Country of Origin: England
4
CON
6
BODY
6
LUCK
PNCH
STUN
40
14
30
ED
LEAP
REC
12
7
10
SPD
SWIM
RES
2
7
12
END
KICK
SD
60
5
12
WILL
157
4
8
4
30
4
Weight
HUM
RUN
HITS
SKILL
LVL
SKILL
LVL
OPTIONS
Evade
Knife
Rifles
Deduction
5
5
5
5
Judo
Pistols
SMG
Perception
7
6
5
5
Membership
License
Contacts
Combat
Sense
6
10
2
Surveillance
Pilot:
Helicopter
Stealth
4
4
Tracking
Athletics
6
6
5
Interrogation
5
Leadership
First Aid
French
Survival
7
5
5
8
Persuasion
Education
Spanish
Tactics
4
6
5
7
Demolitions
Espionage
Navigation
Teaching
6
6
5
8
Captain Ross
Job Title: UK
Guardian Training
Staff
Captain Ross was
one of the first men
to enlist in the
Guardian program
without needing
prodding. He has no
real powers that
have been detected
and if he does have
them they never get
used. Ross is a
combat specialist
who loves Black
Ops more than
anything else in the
world. He spends
most of his time
training these new
Guardians who
require combat
training.
POWERS:
Resistant (may resist 35 points of damage), Chameleon
WEAPONS
.357 Auto
Pistol
WA
1
RNG
100
DMG
4
RoF
SPECIAL
2
ARMOR: Kevlar Uniform: 12 KD
EQUIPMENT: Tele-harness, 2 way radio/receiver, First Aid Kit,
Mini-Pack
2 Clips
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GUARDIAN UNIVERSE CORE FUZION DEMO
PreGens
Bruno
AGE
25
Height
6’8
Weight
230
POP
10
INT
1
PRE
2
WILL
3
TECH
2
MOVE
2
REF
2
DEX
3
STR
5
CON
5
BODY
5
Country of Origin: UK
LUCK
PNCH
STUN
3
5
25
SKILL
END
KICK
SD
Power Points
50
6
10
LVL
Criminology
First Aid
Pistols
Persuasion
Athletics
Climbing
HUM
RUN
HITS
SKILL
3
3
3
2
4
3
20
4
25
ED
LEAP
REC
LVL
Judo
Knives
Evade
Education
Clubs
Boxing
3
3
2
1
3
4
10
2
10
SPD
SWIM
RES
25
1
2
9
OPTIONS
Membership
License
6
3
POWERS:
-Extra-Ordinary STR (Punch does 5 DC) (Tear apart material of 28 SDP
or less)
WEAPONS
Beretta
WA
0
Baseball Bat
2
RNG
70
DMG
3
2
RoF
SPECIAL
2
3
ARMOR: Kevlar Uniform: 12 KD
EQUIPMENT:
Tele-harness, Radio/Receiver, First Aid Kit, Mini-Pack, Bio-Hazard Suit
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GUARDIAN UNIVERSE CORE FUZION DEMO
Chill
AGE
Height
Weight
POP
INT
2
PRE
2
WILL
3
TECH
2
MOVE
2
REF
5
DEX
3
STR
3
CON
4
BODY
4
Country of Origin: UK
LUCK
PNCH
STUN
7
3
20
SKILL
END
KICK
SD
40
4
8
LVL
Criminology
First Aid
Pistols
Evade
Education
Survival
Power Points
3
3
3
3
3
3
HUM
RUN
HITS
SKILL
Judo
Knives
Acrobatics
Persuasion
Athletics
20
4
20
ED
LEAP
REC
LVL
3
3
3
3
3
40
2
7
SPD
SWIM
RES
20
3
2
9
OPTIONS
Membership
License
6
3
POWERS:
-Cold Beam (Deadly DC 5) (CF Page 31)
WEAPONS
Beretta
WA
0
RNG
70
DMG
3
RoF
2
SPECIAL
ARMOR: Kevlar Uniform: 12KD
EQUIPMENT:
Tele-harness, Radio/Receiver, First Aid Kit, Mini-Pack, Bio-Hazard Suit
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Frog Blade
AGE
25
Height
5’8
Weight
160
POP
10
INT
3
PRE
2
WILL
2
TECH
2
MOVE
2
REF
3
DEX
3
STR
4
CON
5
BODY
4
Country of Origin: UK
LUCK
PNCH
STUN
6
4
25
SKILL
END
KICK
SD
Power Points
50
5
8
LVL
Criminology
First Aid
Pistols
Acrobatics
Spanish
Evade
Education
HUM
RUN
HITS
SKILL
3
3
3
3
3
4
2
20
4
25
ED
LEAP
REC
LVL
Judo
Knives
Sword
Athletics
Survival
Persuasion
3
3
5
3
3
2
10
2
9
SPD
SWIM
RES
25
2
2
6
OPTIONS
Membership
License
6
3
POWERS:
-Super Leap (CF Page 30)
-Super Hearing (CF page 31)
WEAPONS
Beretta
Katana
WA
0
2
RNG
70
2
DMG
3
RoF
SPECIAL
2
5
ARMOR: Kevlar Uniform: 12KD
EQUIPMENT:
Tele-harness, Radio/Receiver, First Aid Kit, Mini-Pack, Bio-Hazard Suit
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GUARDIAN UNIVERSE CORE FUZION DEMO
Geek
AGE
18
Height
5’2
Weight
120
POP
10
INT
5
PRE
4
WILL
2
TECH
5
MOVE
2
REF
2
DEX
2
STR
2
CON
3
BODY
3
Country of Origin: UK
LUCK
PNCH
STUN
7
2
15
SKILL
END
KICK
SD
30
3
6
LVL
Criminology
First Aid
Pistols
Research
Evade
Education
Spanish
Power Points
3
3
3
3
3
3
3
HUM
RUN
HITS
SKILL
40
4
15
ED
LEAP
REC
LVL
Judo
Knives
Computers
Science
Persuasion
Electronics
Espionage
3
3
3
3
3
3
3
6
2
5
SPD
SWIM
RES
15
1
2
6
OPTIONS
Membership
License
6
3
POWERS:
-Sonar/Radar Sense (CF page 31)
WEAPONS
Beretta
WA
0
RNG
70
DMG
3
RoF
SPECIAL
2
ARMOR: Kevlar Uniform: 12KD
EQUIPMENT:
Tele-harness, Radio/Receiver, First Aid Kit, Mini-Pack, Bio-Hazard
Suit
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GUARDIAN UNIVERSE CORE FUZION DEMO
Nimbus
AGE
30
Height
5’6
Weight
INT
3
PRE
2
WILL
2
REF
3
DEX
4
STR
3
Country of Origin: UK
LUCK
PNCH
STUN
7
3
15
SKILL
END
KICK
SD
LVL
Criminology
First Aid
Pistols
Survival
London
Evade
Education
3
3
3
3
3
2
2
Flying (Power)
5
140
POP
10
TECH
3
MOVE
3
CON
4
BODY
3
Power Points
40
4
6
HUM
RUN
HITS
SKILL
20
6
15
ED
LEAP
REC
LVL
Judo
Knives
Tracking
Spanish
Acrobatics
Persuasion
3
3
3
3
3
2
6
3
6
20
SPD
SWIM
RES
2
3
6
OPTIONS
Membership
License
6
3
POWERS:
-Medium Flying Speed (CF Page 30)
WEAPONS
Beretta
WA
0
RNG
70
DMG
3
RoF
SPECIAL
2
ARMOR: Kevlar Uniform: 12KD
EQUIPMENT:
Tele-harness, Radio/Receiver, First Aid Kit, Mini-Pack, Bio-Hazard
Suit
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GUARDIAN UNIVERSE CORE FUZION DEMO
Speedo
AGE
20
Height
5’6
Weight
130
POP
10
INT
2
PRE
2
WILL
2
TECH
2
MOVE
4
REF
5
DEX
5
STR
2
CON
3
BODY
3
Country of Origin: UK
LUCK
PNCH
STUN
7
2
15
SKILL
END
KICK
SD
30
3
6
LVL
Criminology
First Aid
Pistols
Athletics
Evade
Education
Power Points
4
4
4
4
5
2
HUM
RUN
HITS
SKILL
20
8
15
ED
LEAP
REC
LVL
Judo
Knives
Acrobatics
Stealth
Persuasion
4
4
4
4
2
6
4
5
SPD
SWIM
RES
15
3
4
6
OPTIONS
Membership
License
6
3
POWERS:
-Fast Ground Speed (CF page 30)
WEAPONS
Beretta
WA
0
RNG
70
DMG
3
RoF
SPECIAL
2
ARMOR: Kevlar Uniform: 12KD
EQUIPMENT:
Tele-harness, Radio/Receiver, First Aid Kit, Mini-Pack, Bio-Hazard
Suit
16
GUARDIAN UNIVERSE CORE FUZION DEMO
J. Parker
Bibliography
Lennon, John & McCartney, Paul. “The Long and Winding Road.” Let It Be. EMI Records,
1970.
Kay, Jackie. “Virus **.” Off Colour. Great Britain: Bloodaxe Books, 1998
Zombie, Rob. “Superbeast.” Hellbilly Deluxe. Geffen Records, 1998.
Written By
J. Parker
Art By
Jefferson Coniaris (Rebirth Zombie)
&
Winston Churchill (Rebirth Beast)
Special Thanx to:
Lisa Pondsmith (Goddess of RTG)
-For supporting Fuzion Forum and helping Dilly Green Bean Games along
Norbert Franz (Godzookie)
-For being a fellow conspirer and helping with some of the idea storming
Tess Libby
-For allowing me time between feedings and diaper changes to write this
Tyson Gagne
-For coming back from the dead and being a great sidekick. DGBG’s #1 demo guy
Jason Amerkanian (Partner in Dilly Green Bean Games)
-For making DGBG a reality and being of course my best friend
Jason Libby
-For making DGBG a reality and being a decent guy.
My Wife
-For putting up with my stress.
17
GUARDIAN UNIVERSE CORE FUZION DEMO
J. Parker
Coming Soon:
-Guardian Universe Core Fuzion RPG
Cost: $20.00
ISBN: 0-9744698-0-7
Available: April 1, 2004
Rated: PG-13
Over 200 pages of gaming material for the Guardian Universe!
Over 40 Templates!
Beginner character and Advanced character generation!
Over 26 Generic NPCs!
Gadget Design and power suit design!
Equipment, weapons and armor charts!
Vehicle charts!
The complete history of the Guardian Universe!
Summaries of Story Arcs!
Two Special bonus books added as well!
MUST have Core Fuzion to play this game!
-Guardian Universe Core Fuzion RPG: Convention
Hardcover
Cost: $30.00
Available: December 2003
This hardcover GU Core Fuzion RPG will be available months before the final release of the
soft cover edition!
This book will be available via Mail-order from our site and at certain conventions!
Limited Copies!
-Lost System Fuzion RPG
Cost: TBA
Available: April 2005
Rated: PG
When the stars vanish from the skies. When your King is murdered. When the
forces of evil begin to take control, what can you do? Jump into the exciting
prequel to Xandoria. Political intrigue and rebellion are the core roots to this game.
This game is a Sci-Fi/Fantasy RPG.
Over eight templates!
74+ Monsters!
Three races to choose from!
Complete History of Santha Prime!
Plot twists that lead into our upcoming games!
MUST have Core Fuzion to play this game!
18