Bubbles - Trailer Park Boys Games

Transcription

Bubbles - Trailer Park Boys Games
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INTRODUCTION:
Welcome to Sunnyvale!
Have you ever dreamed of owning a Trailer Park? Well now you
can with The Plan – Freedum 35! ™
This is the official Trailer Park Boys ® Board Game – an original
game of strategy and luck.
Relive your favourite episodes as one of 12 Characters from the
show! Rip each other off or work together. Start up a night
club , star in a porno , or get in a shoot out! Pull off different
scams like stolen shopping carts, recycled bbqs, or siphoned gas.
Go to school and get your grade 10 or play hockey in Jail!
Along the way, dodge the cops, trick Sam Losco, battle Cyrus or
outsmart Lahey! Grow dope in your very own trailer! Race to
sell it before someone steals it! Harvest your Outdoor and ride
to riches on the Swayze Express!
Your goal is to make enough money to buy the Trailer Park
and Win the Game!
QUICK START:
On the following page, there is a Quick Start section so you can
get right down to playing the game - without having to read all
the rules at once. There are also 2 Quick Start cards included.
When needed, more information can be found by referring to
the Index (page 15) and then reading that Section.
Also, the cards have easy-to-follow instructions printed on
them to help you play and navigate through the game.
PAGE 2
QUICK START - YOUR 10 STEP PLAN !
1. Set Game up. Shuffle TPB cards. Pick a Character figurine and place on
Jail space. Put your matching Character card and ID Tokens in front of you.
Place the remaining Characters (now Sidekicks) anywhere on first level – one
per space - except on Lahey Road Block - put Lahey figurine on this space.
2. Each player rolls one die. Whoever rolls the highest number starts the
game. Turns go in a clockwise rotation after that.
3. On each turn, a player rolls one die, moves that amount of spaces. You
will either land to draw a TPB card, pick up a ‘Sidekick’ or deal with a Place
(corner). Do not draw a TPB card if there is already one on the space.
You must do what the TPB card says. Only one action per turn is usually
allowed. See page 5 in the rules for more information.
4. If you draw a TPB card , read it and follow the directions carefully.
You will either: Keep it, Do it and discard, or Put it on your current space.
5. If you pick up a Sidekick, take that figurine off the board, grab
matching Sidekick card and place near your Character card. They are now
part of your Trailer Park gang. Remember to use their ‘Special Abilities’.
6. If you land on a Place (corner spaces, Lahey Road Block and Barb's)
pick up the card and follow the directions. Return card when done.
7. Your goal in the game is to try and get as much money as you can to
buy the Trailer Park. This is done by running Scams, owning Grow Trailers,
and selling Bags of Dope. Your odds are greatly increased with lots of money
($50,000+) and Sidekicks!
8. Hint: Try to land on another Character’s Grow Trailer and grab any or
all of the Bags of Dope they have! Sell your Bags of Dope at different Place
corners trying to get the highest prices. Don’t hold on to your Dope too long
- you could lose it!
9. Hint: Whenever possible - ‘Wrestle’ someone for an Item (green card)
‘Con’ someone for a Sidekick (figurine) You can also Trade, Take and Sell.
10. Hint: Use a car, ride a bus - get to the Second Level as soon as you can!
BONUS: Don't forget! At the Start of your turn, collect a Bag of
Dope for each Grow Trailer you own. You may put a Green Ring on your
Character figurine for each Grow Trailer you own to help you remember
to collect your Bag/s of Dope each turn.
PAGE 3
GAME SETUP:
1. Each player chooses a Character figurine to play the game
(except for Lahey - see Lahey section for more details).
Players can mutually decide who gets which Character or they
can roll 1 die with the highest roll getting first choice.
All Characters have a different ‘Special Ability’ (see back of
their cards for details). Put the Character’s card face up in
front of you. Each player receives their Character’s ‘ID
Tokens’ which are used to indicate ownership of Trailers and
Scams on the board.
2. Put the Lahey figurine on the Lahey Road Block space. The
remaining figurines (that were not chosen) become ‘Sidekicks’.
They are now randomly placed around the first level of the
board - one per space - except for the Lahey Road Block. ID
Tokens for Sidekicks are not used in the game.
3. Shuffle TPB cards and stack onto the square in middle of
board. The other square is for the discard pile. Put the ‘Place’
cards (Jail, Mall, Town, School, Lahey Road Block, Grow Fort,
Outdoor, Swayze Express and Barb’s) half way under each side
of board close to their respective squares.
4. Put the Diplomas, Trophies, Money, Dope tokens, ID stands,
Green Rings and remaining Character cards (now ‘Sidekicks’) in
separate piles beside the board where all players have access or
choose a player to be the Banker. Note: Not all players will be
able to get a high value Diploma or Trophy if the Bank runs out.
6. Put the Character figurines on the ‘Jail’ space. Players start
the game with NO money. All players roll 1 die. The highest
roll goes first. Turns will go in a clockwise rotation.
PAGE 4
GAME PLAY / MOVEMENT:
At the Start of your turn, BEFORE ROLLING, collect a
‘Bag of Dope’ for each Grow Trailer you own.
Each player gets 1 turn per round. During a turn, a player first
rolls the die (for movement) and moves that many spaces.
What a player does next depends on what kind of space they
have landed on and who is already there. Sometimes, you have
to choose between the ‘Actions’ you have available for this turn.
A player is usually only allowed ‘One Action per turn’ - unless
instructed to move to another space.
One Action per turn:
1. Draw a TPB card
2. Set up a Grow Trailer, Grow Fort or Scam
3. Pick up Sidekick(s) or Item(s)
4. Do an ‘Interaction’ with another Character
5. Do a ‘Transaction’ and/or Roll Dice with a Place card
6. Grab ‘Bags of Dope’ from a Grow Trailer or Outdoor
Forced Actions:
‘Forced actions’ count as a ‘One Action per turn’ and NO other
action is allowed that turn - including ‘Automatic Actions’.
- Lahey is a forced action and must be dealt with. He
voids any space he is on, except Lahey Road Block.
- Pay someone for their ‘Scam’ - unless Lahey is there.
- Roll two dice at Barb’s - unless Lahey is there.
Automatic Actions:
‘Automatic Actions’ do not count as a ‘One Action per turn’.
- If you are Bubbles getting $1000 at the Mall or Town.
- If you are Ray taking $500 from 1 or more Characters.
- If you are the Supervisor and land on another Character.
PAGE 5
TPB CARDS:
There are 5 types of TPB Cards in the deck. Each type has a
different coloured frame representing categories as below:
YELLOW - Events
GREEN
- Items & Dope
BLUE
- Dicks
ORANGE - Scams
DARK GREEN - Trailers
Note: Players DO NOT draw a TPB card if there is a Scam or
Trailer Card already on the space landed on.
EVENTS:
The yellow EVENT cards showcase the real adventure in the
Trailer Park. Some give you money, some take you to different
places and some just rip you off! All show off the crazy shit of
the Trailer Park gang.
ITEMS:
The green ITEM cards consist of a wide range of tools that can
temporarily or permanently improve your game.
Put each Item you collect below your Character card. Note:
Some cards may only be used once while others can be used as
many times as you want throughout the game! See Cards.
Items can be ‘grabbed’ from other Characters by Wrestling
with them. To do this, you must land on the same space as
another Character’s figurine. See Wrestle for details.
DICKS:
The blue DICK cards are the main trouble in the TPB deck!
Upon meeting them, you roll one or more dice. They can really
fuck with you but with a high enough roll you can trick them and
get something good out of the deal. Watch out for the ‘Cops’
cards as they just want to send you straight to Jail!
PAGE 6
SCAMS:
When you draw an orange SCAM card, put it on the space your
Character is on and put your Character’s ‘ID token’ on top. Any
player who lands here now has to pay you $500! If that player
has no money - the Bank pays the $500 to the owner.
TRAILERS:
When you draw a dark green TRAILER card, put it on the space
your Character is on. You may pay $2,000 to the Bank or use a
Grow Equipment card you have to change it to a ‘Grow Trailer’.
If you do one of these two options, put your Character's ID
token in a stand and place it on top of the Trailer card - then
you may put a Green Ring on your figurine. This is now your
Grow Trailer and now at the start of your turn, collect a Bag
of Dope for this and each other Grow Trailer you own.
If you don't have $2,000 or a Grow Equipment card the Trailer
remains ‘vacant’ until you or another player lands on it and can
set it up as a Grow Trailer.
Note: If you land on another Character’s Grow Trailer, you
may ‘grab’ all (or any amount) of Bags of Dope that player has.
SIDEKICKS:
‘Sidekick’ figurines are found on spaces around the game board.
Sidekicks have a wide variety of abilities to help with your
game. You must land on the same board space to ‘collect’ them.
Take the Sidekick figurine/s off the board and put it with their
card/s below your Character card in front of you. They are now
part of your gang! Remember to use their Special Abilities!
Sidekicks belonging to other Characters can be ‘Conned’ over to
your side. To do this, you must land on the same space of
another Character’s figurine. See Con for details.
PAGE 7
INTERACTIONS:
When landing on the same space occupied by another Character
you may choose to ‘Interact’ with them or not. There are five
types of Interactions. Choose only one Interaction per turn.
1. WRESTLE: Use this ability to get one Item you want from
the Character landed on. Wrestle abilities start at zero. Both
players add up any ‘Bonuses’ they may have and add this amount
to their roll. Now each player rolls one die. The highest total
wins the Item of their choice. A Character can also Wrestle
someone for a Bag of Dope.
2. CON: Use this ability to get one Sidekick you want from
the Character landed on. Con abilities start at zero (except if
you are Julian or have him as a Sidekick – he starts with a +1).
Both players add up any ‘Bonuses’ they have and add this amount
to their roll. Now each player rolls one die. The highest total
wins the Sidekick of their choice. A Character can also Con
someone for $500.
3. TRADE: You may Trade Sidekicks, Items, Money,
Bags of Dope, Scams, or Grow Trailers with the Character
landed on for mutually agreeable terms. You can even give
something to a Character without getting anything back.
4. TAKE: You must be or have Lucy or Sarah to Take
something from the Character landed on. Take one Item of your
choice if you roll successfully with Lucy. Take one Sidekick of
your choice if you roll successfully with Sarah. If you attempt
to take something from a Character it will end your turn. If
unsuccessful, Lucy or Sarah do not make you lose anything.
5. SELL: You may sell Items, Bags of Dope, Scams or Grow
Trailers for agreeable terms to the Character landed on.
HINT: If you don’t have any Items, Bags of Dope, Sidekicks,
or Money - Con and Wrestle at every chance - nothing to lose!
PAGE 8
BONUSES:
When a player rolls one die in an ‘Interaction’, they ADD up all
their bonuses available from Sidekicks, Items, Trophies and
Diplomas.
Both players add this Bonus amount to their die roll to get the
total and determine the winning Character for this particular
Interaction.
DICE ROLL TIES:
When ‘Interacting’ with other Characters and there is a tie in
totals - it is a draw and nothing happens. The turn ends and now
passes to the next player. However, if a tie occurs between the
two highest rollers in an ‘Event’ card roll off, those two players
keep rolling until there is a winner.
TROPHIES:
When landing on the Jail space you are ‘just visiting’ and can
opt to ‘Miss a Turn’ to immediately receive a Trophy card.
Each Trophy: Bronze, Silver and Gold will add to your ‘Wrestle’
ability by +1, +2 and +3 respectively. Collect Bronze first.
DIPLOMAS:
When landing on the School space you can opt to ‘Miss a Turn’
and immediately receive a Diploma card.
Each Diploma: Grade 10, 11 and 12 will add to your ‘Con’ ability
by +1 , +2 and +3 respectively. Collect Grade 10 first.
MISS A TURN:
When you have to ‘Miss a Turn’, lay your figurine on its’ side.
This way you don't forget. Stand it upright after your missed
turn passes and you are ready to play next round. When you
Miss a Turn you DO NOT collect from your Scams or Grow
Trailers. This also happens when a Character is 'In Jail'.
PAGE 9
SECOND LEVEL:
In your quest to own the Trailer Park, you must get to the
'Second Level' of the board. One of the main ways to get
there is to land on the ‘Lahey Road Block' space and challenge
him (see back of this card).
If you defeat Lahey by rolling high enough, you may move
immediately to the Supervisor's space above the Lahey Road
Block on the Second Level. From there you will continue to
move clockwise.
LAHEY FIGURINE:
The Lahey figurine is the main force in the game. He stands
guard to the Second Level at the Lahey Road Block space.
When a ‘Lahey on the Move’ TPB card is drawn, the player rolls
one die and moves the Lahey figurine to the new space. Lahey
will remain there until another Lahey on the Move card is
drawn OR when a Character lands on the Lahey Road Block
space. This will ‘RESET’ the Lahey figurine back to the Lahey
Road Block space and make the player roll two dice there.
If Lahey lands on or is landed on by a Character, they must
immediately roll against the ‘Lahey Road Block’ Place card regardless of whose turn it is. Players get to ADD all the
Wrestle and Con bonuses they have to the roll.
Lahey makes board spaces useless (except the Lahey Road
Block). When the Lahey figurine is on a Place, Trailer or Scam
space - there is NO drawing of TPB cards or rolling of dice and
NO collecting of Bags of Dope, Money, Trophies or Diplomas.
If the Lahey figurine is on top of any Bags of Dope (Outdoor)
or on a space with Sidekicks - they cannot be picked up unless
the player defeats Lahey with a roll of 8 or higher.
PAGE 10
PLACE CARDS:
There are 10 ‘Places’ in the Trailer Park. When a Character
lands on a ‘Place’ square they pick up the card from under the
board and follow the instructions printed on the back. Return
the card when done.
Places are where ‘Transactions’ can take place – making money
off ‘Scams’ and ‘Bags of Dope’. You also might produce more
Bags of Dope with the ‘Grow Fort’ or ‘Outdoor’.
The two major Places in the game are the ‘Lahey Road Block’ and
‘Barb's Trailer’ - where you can try your luck for a huge
outcome. Note: Places are also considered spaces on the board.
CHARACTER CARDS:
Each Character has ‘Special Abilities’. They are summarized on
the front of their card and described in detail on the back. Try
to use these Special Abilities whenever possible.
BAGS OF DOPE:
‘Bags of Dope’ will take a Character from rags to riches! The
Tokens are used in the game as counters for how many Bags of
Dope you have. The briefcase is worth 10 Bags of Dope. You
know your ‘rollin’ when you have a few briefcases!
Dope is made at ‘Grow Trailers’ and at the ‘Outdoor’ space.
Players sell their bags at one of the 6 ‘Corner Places’. Bags of
Dope can also be obtained and sold through some TPB cards.
HINT: Prices vary around the board so check them all out.
This is how you can make big money to buy the Trailer Park!
Be careful – the more Bags of Dope you have - the more you
have to lose including time behind bars! Sell your Bags of Dope
for as much as you can - before one of the 'Dicks' tries to fuck
with you!
PAGE 11
MONEY:
Earn as much money as you can in order to win the Trailer Park.
Having at least $50,000 will give you a much better chance of
success.
Players start the game with no money and cannot go below zero
when playing. If a player has no money to pay Supervisor’s rent,
Ray or another player for a Scam - the Bank will pay!
ID TOKENS:
ID Tokens are a Character’s personal marker for owning a Scam
or Grow Trailer. When a Scam card is drawn from the TPB
deck - put it on your current space with your ID Token face up,
on top. When you set up a Grow Trailer - put your ID token in a
stand and place it on top of the Trailer on this space signifying
it is your Grow Trailer!
Note: Use bottle caps, coins or paper if you run out of tokens.
THE ‘END’ OF TPB CARD DECK:
When last card is drawn and the Action is completed, all
Characters on the First Level go to the Supervisor's Trailer
above the ‘Lahey Road Block’. Dazed and confused - no one gets
an ‘Action’ this turn - but are still able to Trade or Sell.
The cards do not get reshuffled and are removed from the
board. Lahey is kicked out of the Trailer Park and removed
from game. All Characters can move freely between the levels
at the ‘Lahey Road Block’ (see Page 13 - Rules 1 and 2 for more
details). It is now a race to get to Barbs!
WINNING THE GAME:
To Win the Game, you must land ‘exactly’ on Barbs Trailer and
roll two dice (see back of Barb’s card). Your chance of success
is greatly increased if you have $50,000 and some Sidekicks.
PAGE 12
PARK SUPERVISOR:
If you become the 'Park Supervisor’, pick up the Clipboard card,
put in front of you and follow the directions.
The goal of the new drunk Supervisor is to go around the board
and try to land on other Characters to kick them out of game.
Note: Only one character can be removed from the game per
turn. If another Character becomes the new Supervisor, they
are now in charge. The old Supervisor loses all abilities and
becomes 'normal' again.
IMPORTANT: Lahey is kicked out of the Trailer Park and his
figurine is removed from game. All Characters can now move
‘freely’ between levels at the Lahey Road Block.
1. When landing on the Lahey Road Block now, Characters do
not roll anymore and may simply go up to the Supervisor’s that
turn. This can only happen once per turn and ends your turn.
2. When landing on the Supervisor's now, Characters can go
down to the Lahey Road Block that turn. This can only happen
once per turn and ends your turn.
3. When a Character is ‘kicked out’, they leave the game with
their Money, Bags of Dope, Trophy and Diploma cards BUT must
give all their Items to the Supervisor. They drop all Sidekicks
on their last space. The Supervisor is not allowed to pick them
up at this time.
4. If a ‘kicked out’ Character had any Scams - their ID Tokens
are removed. These Scams become free to own! Once another
Character lands there, they get to put their ID token on it.
5. If a ‘kicked out’ Character had any Grow Trailers - their ID
Tokens and stands are removed. These now become ‘vacant’
Trailers and cost the usual $2000 or a Grow Equipment card to
‘set up’. The Grow Fort is $4000 or use a Grow Equipment card.
PAGE 13
OPTIONAL RULES:
Players can add their own Trailer Park Boys style to the game
by playing for an ‘ante’. Here are a couple scenarios:
1. Before the game begins, all players can agree to put up an
ante that the winner will receive. The ante can be anything.
2. Start the game with a pot of pre-rolled cigarettes put in
the middle of the board. Whenever a Character cashes in 10
Bags of Dope or more, they get a cigarette from the pot.
The Winner at the end of the game gets any remaining cigs!
3. Party Rules!!! Go to: www.trailerparkboysgame.com for info.
IMPORTANT: Play Responsibly. Do Not Drink and Drive!
Stay in your Trailer Park!
CREDITS:
The Plan - Freedum 35 game was created by good friends
Derek Hodgins and David Phelps of Kelowna, BC. Renown
Canadian ‘gamesmith’ Bruce Downs of Edmonton, AB joined the
team and helped with the finer details in producing the game.
A very special thanks goes out to Mike Clattenburg for his
creative input and for allowing us to pursue ‘The Plan’ !
We would also like to thank the following people and groups for
their help in making ‘The Plan’ possible –
TPB Productions Ltd.
The TPB cast!
Showtech Merchandising
Atomic 55
Mark Tompkins - Marketing Director
James Baumgarten– for his awesome
graphics and design ideas!
visit: www.bombgarden.com
Al @ Quantum Games
Bob Murch / Marshall Reeves
Danny, Jamie & Lincoln Madiera
Barry Chretien / Niko Freer
Theresa Tames and Devrim Kucuk
Ramona Satar
Graem, Mariko, Monika & Jay Hodgins
Dustin Hodgins
Kathleen Lengert
Dan, Nicki and Zoe Savage
Jason, Kathy, Olivia and Jack Manuel
John Phelps and family
Pele Augur and Laura Phelps
Sid Sadowski and Karley Wolfert
Garret Watson / Romeo Perretta
and of course Kael, Mom & Dad!
PAGE 14
TRAILER PARK BOYS ® BOARD GAME
The Plan - Freedum 35 ™ © 2011-2014 High Roller Games Inc.
All Rights Reserved.
Trailer Park Boys ®, its images, logos, characters are the property of
TPB-ACI. Used under exclusive license.
STUFF INCLUDED:
1
13
1
12
10
10
10
2
1
–
–
–
–
–
–
–
–
-
Trailer Park Game Board
Character figurines
Deck of Trailer Park Boys (TPB) cards
Character cards and 1 Park Supervisor Clipboard card
Diploma cards (6 of Grade 10, 3 of 11 and 1 of 12)
Trophy cards (6 of Bronze, 3 of Silver and 1 of Gold)
Place cards, 2 Quick Start cards and 1 Smoke Break card
Sheets of Tokens, 12 Green Rings, 10 ID stands and 6 Dice
Tray & Money ($500, $1,000, $5,000, $10,000, $50,000)
ALPHABETICAL INDEX:
Bags of Dope ...........................11
Bonuses ......................................9
Character Cards .....................11
Con ...............................................8
Credits ......................................14
Dice Roll Ties ............................9
Dicks ...........................................6
Diplomas .....................................9
Events..........................................6
Game Play / Movement ...........5
Game Setup ...............................4
Second Level ...........................10
Interactions ..............................8
ID Tokens ................................12
Items ..........................................6
Miss a Turn ...............................9
Lahey figurine .........................10
Money .......................................12
Optional Rules .........................14
Park Supervisor ......................13
Place Cards ...............................11
Scams .........................................7
Sell ..............................................8
Sidekicks ...................................7
Take ............................................8
TPB cards ..................................6
TPB cards - end of deck........12
Trade ..........................................8
Trailers ......................................7
Trophies .....................................9
Winning the Game ..................12
Wrestle ......................................8
PAGE 15
Visit:
www.trailerparkboysgame.com
to watch videos, get free shit
and submit
questions & comments.
When in doubt about a rule or some transaction in
the game - ROLL ON IT.
Whoever rolls the highest gets their way.
OR, you can let the majority decide.
Send us your question and we will try our best to
get back to you before your next game.
trailerparkboysgame
In memory of Rita MacNeil, Richard Collins (Phil Collins),
and Brian Huggins (Shitty Bill).
PEACE
Printed in USA