prince of persia: sands of time

Transcription

prince of persia: sands of time
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PRINCE OF PERSIA: SANDS OF TIME
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PRINCE OF PERSIA: SANDS OF TIME
TABLE OF CONTENTS
AUTHOR’S NOTE .......................................................................................................................................... 4
STORY ............................................................................................................................................................ 4
CONTROLS AND COMBOS .......................................................................................................................... 5
CONTROLS ................................................................................................................................................ 5
COMBOS .................................................................................................................................................... 5
PRINCE .................................................................................................................................................. 5
SANDS OF TIME ................................................................................................................................... 5
FAQ ................................................................................................................................................................. 6
FOUNTAINS OF LIFE ................................................................................................................................ 6
SAND CLOUDS .......................................................................................................................................... 6
WALKTHROUGH ........................................................................................................................................ 10
THE BEGINNING ..................................................................................................................................... 10
THE MAHARAJAH’S TREASURE VAULT ............................................................................................ 11
YOU HAVE UNLEASHED THE SANDS OF TIME ................................................................................. 12
HAD I REALLY SEEN HER? ................................................................................................................... 12
A SECRET PASSAGE............................................................................................................................... 13
THE PALACE’S DEFENSE SYSTEM ...................................................................................................... 14
A BOBBY-TRAPPED COURTYARD ....................................................................................................... 14
DEATH OF THE SAND KING.................................................................................................................. 15
I’LL TRY TO FIND A WAY IN ................................................................................................................ 16
CLIMBING THE TOWER ......................................................................................................................... 16
THE WAREHOUSE .................................................................................................................................. 17
THE SULTAN’S ZOO ............................................................................................................................... 17
ATOP A BIRD CAGE ............................................................................................................................... 17
CLIFFS AND WATERFALL ..................................................................................................................... 18
THE BATHS ............................................................................................................................................. 18
THERE’S SOMETHING GLOWING UP THERE ..................................................................................... 19
ABOVE THE BATHS ............................................................................................................................... 19
A LONG-BURIED SECRET...................................................................................................................... 20
DAYBREAK ............................................................................................................................................. 20
A SOLDIER’S MESS HALL ..................................................................................................................... 20
THE DRAWBRIDGE ................................................................................................................................ 21
A BROKEN BRIDGE ................................................................................................................................ 21
I’LL MEET YOU AT THE BATHS ........................................................................................................... 22
WATERFALL ........................................................................................................................................... 23
A CAVERN OF LADDERS ....................................................................................................................... 23
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PRINCE OF PERSIA: SANDS OF TIME
AN UNDERGROUND RESERVOIR......................................................................................................... 23
OUT OF THE WELL ................................................................................................................................. 24
THE SULTAN’S HAREM ......................................................................................................................... 24
WHAT DID YOU CALL ME? ................................................................................................................... 25
THE HALL OF LEARNING ...................................................................................................................... 25
THE OBSERVATORY .............................................................................................................................. 26
HALL OF LEARNING COURTYARD ..................................................................................................... 27
ON THE RAMPARTS ............................................................................................................................... 27
A PRISONER SEEKING AN ESCAPE...................................................................................................... 28
AT LAST WE’RE HERE ........................................................................................................................... 28
THE HOURGLASS ................................................................................................................................... 29
FARAH! COME BACK! ........................................................................................................................... 30
CLIMBING THE TOWER OF DAWN ...................................................................................................... 30
THE SETTING SUN.................................................................................................................................. 31
HONOR AND GLORY.............................................................................................................................. 31
COPYRIGHTS .............................................................................................................................................. 33
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AUTHOR’S NOTE
01.03.2011 – A lot of readers mailed me asking direction for several sand clouds and fountains of life. So, I’ve
rechecked the FAQ part and uploading it again.
31.05.2009 – Hello! Welcome to my first PDF game guide. This guide is for PC version but other console
players can use it as everything is same for all platforms except for controls. Along with the Walkthrough, I’ve
marked the location of all the sand clouds and fountains of life in the Walkthrough and I’ve also listed them in
the FAQ section for quick reference. If there’s a mistake or if you have suggestions or questions, then feel free
to contact through the email address provided in the Copyrights section below. Thank you.
STORY
The game starts when the Persian army is getting ready to attack an Indian city. Vizier, who betrays the Indians,
informs the Persian King about the maharajah’s treasure vault. The young Prince charges into the palace and
finds the treasure vault, which contains the Hourglass and the Dagger of Time. Prince takes the Dagger and
Sharman presents the Hourglass to Azad. But Vizier tricks the young Prince to unleash the Sands of Time inside
Hourglass. The dreadful Sands consume everything it touches. Now, Prince most harness the power Sands of
Time and undo what he has done.
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CONTROLS & COMBOS
CONTROLS
MOVE FORWARD
MOVE LEFT
MOVE BACKWARD
MOVE RIGHT
WALK
JUMP
SPECIAL ACTION
SWORD ATTACK
USE DAGGER
REWIND
CANCEL
CAMERA LOOK
ALTERNATIVE VIEW
MENU
W
A
S
D
Left Shift
Space
Right click
Left click
E or Middle click
R
C
F
Q
Esc
COMBOS
ATTACK
RETRIEVE SAND
MULTI ENEMY COMBAT
BLOCK
VAULTING ATTACK
VAULTING ATTACK + RETRIEVE
WALL REBOUND ATTACK
COUNTER ATTACK
COUNTER RETRIEVE
THE POWER OF REVIVAL
THE POWER OF DELAY
THE POWER OF RESTRAINT
THE POWER OF HASTE
THE POWER OF DESTINY
PRINCE
Left click
E or Middle click
Direction keys + Left click/E or Middle click
Right click
Direction keys + Space + Left click + Left click
Direction keys + Space + Left click + E or Middle
click
Direction keys towards the wall + Space + Left click +
Left click or Direction keys towards the wall + Space
+ Space + Left click + Left click
Right click + Left click when enemy strikes
Right click + E or Middle click
SANDS OF TIME
Hold R
Tap R
E or Middle click
Right click + R
Vision
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FAQ
FOUNTAINS OF LIFE
1. HAD I REALLY SEEN HER?
Location: After you get the sand cloud NO. 1. Climb onto the rock and jump to the bar. Then turn around and
swing to the stone platform. Climb down the rocks and enter the hole to reach the fountain of life.
2. A BOOBY TRAPPED COURTYARD
Location: After you get the sand cloud NO. 11, climb up the rocks and run along the wall to enter the hole. Go
down the hall and get the life upgrade.
3. CLIMBING THE TOWER
Location: Climb onto the ladder and pass the buzz saw. Go through the door and follow down the path to get
another life upgrade.
4. ABOVE THE BATHS
Location: After you get the new sword, run back to the previous platform and look for a wooden door. Break it
with your new sword and go downstairs to get the fourth life upgrade.
5. I’LL MEET YOU AT THE BATHS
Location: Go back to the sand vortex and run along the wall before the gate closes. Enter the room and run up
the wall to reach a bad wall. Break it to enter the bridge.
6. AN UNDERGROUND RESERVOIR
Location: Swing to the second archway and wait for the spikes, run up the wall and jump to the bar. Swing from
bar to bar until you reach the bad wall. Break the wall and get the life upgrade.
7. THE HALL OF LEARNING
Location: Wait for the buzz saw and run along the wall to reach the next platform. Break the bad wall behind the
crystal and get the life upgrade.
8. A PRISONER SEEKING AN ESCAPE
Location: Push the box over the switch to open the door. Enter the room and break the bad wall to get the life
upgrade.
9. AT LAST WE’RE HERE
Location: Enter the room, which leads to the tower of dawn. Go down the hall and break the bad wall to get
another life upgrade.
10. FARAH! COME BACK!
Location: Go to the end of the platform [WITH THE SAND VORTEX] and drop down to the ledge. Move left
and drop down to the beam, move along with the beam and jump to the bar. Swing into the room and break the
wooden door. Go down the corridor and get the last life upgrade.
SAND CLOUDS
1. YOU HAVE UNLEASHED THE SANDS OF TIME
Location: Chase after Farah and go through the red curtains. Run along the right wall and climb down the
remaining stairs. There’s a sand cloud beneath the stairs, approach and press the dagger button to get it.
2. YOU HAVE UNLEASHED THE SANDS OF TIME
Location: Before the last fight in the chapter, you will see Farah running away and when the Prince tries to
chase after her, a landslide will block the way. Climb onto the rocks blocking the way and you will see the
second sand cloud on top of a rock, stuck your dagger to it and absorb it.
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3. HAD I REALLY SEEN HER?
Location: Break the furniture near the sand vortex and turn right to get the sand cloud.
4. HAD I REALLY SEEN HER?
Location: Climb down the rocks near the fountain of life and run along the wall to get the sand cloud.
5. HAD I REALLY SEEN HER?
Location: After the cut scene where you meet Farah, go the left room and get the sand cloud.
6. HAD I REALLY SEEN HER?
Location: After the cut scene where you see the sand birds take the hourglass to the tower of dawn. Run along
the left and enter the room. Climb onto the pillar and jump from pillar to pillar, then jump to the wall and Prince
will grab onto the ledge. Drop down to the floor, run along the wall and jump to the pillar. Slide down and kill
the beetles and get the sand cloud.
7. HAD I REALLY SEEN HER?
Location: After you get the sand cloud NO. 6. Run along the wall and jump to the pillar when you reach its
shadow. Use the pillar and get to the platform with rocks and beetles. Kill the beetles and climb onto the rocks.
Run up the wall and jump to the bar, swing to the next bar and then to the ledge. Climb down the ledges and get
the sand cloud.
8. HAD I REALLY SEEN HER?
Location: After the fight, go to the left side and get the sand cloud.
9. A SECRET PASSAGE
Location: Go through the passage and climb down the stairs. Run along the wall and jump to the other side. Go
near the switch and get the sand cloud.
10. THE PALACE’S DEFENSE SYSTEM
Location: Go to the left side of the courtyard and get the sand cloud
11. A BOOBY TRAPPED COURTYARD
Location: Climb up the ladder and run along the wall. Drop down to hang onto the ledge and slide left. Get the
sand cloud in the corner.
12. DEATH OF THE SAND KING
Location: After the fight, go upstairs and get the sand cloud.
13. I’LL TRY TO FIND A WAY IN
Location: After the fight, go to the end of the platform and get the sand cloud.
14. CLIMBING THE TOWER
Location: After the fight, climb up to the crates and get the sand cloud.
15. THE WAREHOUSE
Location: Pass the spikes and go downstairs to get the sand cloud.
16. ATOP THE BIRD CAGE
Location: Kill the beetles and climb onto the rocks. Run along the wall and jump to the lever to open the door.
Climb onto the rocks and get the sand cloud.
17. CLIFFS AND WATERFALL
Location: Jump to the ground and kill the sand birds, run along the right wall and grab onto the ledge. Move
right and jump to the tree, slide down to the ground and get the sand cloud.
18. THERE’S SOMETHING GLOWING UP THERE
Location: Push the statue into the switch and stand on the switch in the water and Farah will take over your
place. Run up to the third switch to open the gate. Run to it before it shuts and get the sand cloud.
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19. THERE’S SOMETHING GLOWING UP THERE
Location: Push the block down the waterfall and climb down. Move the block the near the ladder and climb up.
Get the sand cloud in the wooden platform.
20. ABOVE THE BATHS
Location: Go upstairs and you’ll see a chest, push it to the end of the balcony and climb onto it. Jump to the bar
and swing to the pillar. Make your way to the platform and grab the sand cloud.
21. ABOVE THE BATHS
Location: Push the block near the torches and climb on it. Run up the wall and jump to the bar, swing to the bar
and then to the platform. Jump to the ledge and slide right, drop down to the bottom ledge and jump back and
forth until you reach the top ledge of the opposite side. Move right and jump to the platform [OPPOSITE TO
THE PLATFORM WITH FARAH]. Grab the sand cloud.
22. A SOLDIERS MESS HALL
Location: Climb up the rocks, run along the wall and jump to the bar. Swing to the other bar and then to the
ledge, climb up to the top ledge and grab the sand cloud.
23. A SOLDIERS MESS HALL
Location: Pull the lever which makes the ladder comes out for Farah. Climb up the stairs and go to the closed
door. Farah crawls through the hole and steps on the switch. Go in and get the sand cloud.
24. THE DRAWBRIDGE
Location: After the bridge crumbles, go across the balcony and get the sand cloud.
25. A BROKEN BRIDGE
Location: Jump from wall to wall until you reach the ground, go left and run up the wooden platform and jump
to the bar. Swing to the wooden platform and Farah shows up above. Drop down to the ledge and slide left and
jump to the pillar in the opening. Slide down and get the sand cloud.
26. I’LL MEET YOU AT THE BATHS
Location: Near the two gates in the stable, drop down to the ground and get the sand cloud.
27. I’LL MEET YOU AT THE BATHS
Location: Pull the lever which raises the gate. Find the room with broken walls and jump back and forth of the
wall to reach the top go back to the sand vortex and run along the wall before the gate closes. Grab the sand
cloud in the platform.
28. I’LL MEET YOU AT THE BATHS
Location: Kill the beetles near the waterfall and get the sand cloud.
29. A CAVERN OF LADDERS
Location: Climb up to the ledge near the sand vortex and move right, jump from icicle to icicle until you reach
the platform with a sand cloud. Get it.
30. AN UNDERGROUND RESERVOIR
Location: Swing to the archway and run along the left wall to get the sand cloud.
31. AN UNDERGROUND RESERVOIR
Location: Push the box down and jump to the ground. Kill the bats and move the box near the niche. Climb up
to the niche and get the sand cloud.
32. AN UNDERGROUND RESERVOIR
Location: Swing to the second archway and run along the wall to get the sand cloud.
33. AN UNDERGROUND RESERVOIR
Location: Get the sand cloud near the sand vortex.
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34. OUT OF THE WELL
Location: Swing to both the switches and go through the door. Go to the right side of the entrance and get the
sand cloud.
35. THE SULTAN’S HAREM
Location: Go to the right side of the sand vortex and break the bad wall, enter the small room and break the bad
wall here. Turn left and go through the curtains to get the sand cloud.
36. THE SULTAN’S HAREM
Location: After you get the sand cloud NO. 35. Go back to the room and turn left, go through the door and
you’ll enter a passage. Run along the left wall and jump to the ledge. Move right and grab the sand cloud.
37. THE HALL OF LEARNING
Location: Climb up the ladder to reach the wooden platform with spikes, get the sand cloud from the corner.
38. THE HALL OF LEARNING
Location: Jump to the platform with Farah and look for the part which doesn’t have the railings. Drop down and
get the sand cloud.
39. THE OBSERVATORY
Location: Go upstairs and Farah pulls a lever, which raises the platform. Jump to the opposite platform and get
the sand cloud.
40. THE HALL OF LEARNING COURTYARD
Location: Jump to over the railings to hang onto it. Cross the spike pit and climb back to the floor. Enter the
room and pass the traps. Kill the beetles and get the sand cloud.
41. ON THE RAMPARTS
Location: Drop down to the ground near the vortex and get the sand cloud.
42. ON THE RAMPARTS
Location: Drop down to the ground near the vortex and get the sand cloud.
43. ON THE RAMPARTS
Location: Get sand cloud near the vortex.
44. A PRISONER SEEKING AN ESCAPE
Location: There’s sand cloud near the two levers. Get it.
45. A PRISONER SEEKING AN ESCAPE
Location: Move to the edge and jump to the bar. Swing to the platform [WHERE YOU HAVE TO RUN UP TO
THE SWITCH AND JUMP TO THE PLATFORM UNTIL YOU REACH THE BEAM] and get the sand cloud.
46. A PRISONER SEEKING AN ESCAPE
Location: Go upstairs [NEAR THE FOUNTAIN] and get the sand cloud.
47. AT LAST WE’RE HERE
Location: Press the yellow switch and exit the courtyard to get the sand cloud.
48. AT LAST WE’RE HERE
Location: Go across the bridge and kill the birds. Enter the room and get the last sand cloud.
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WALKTHROUGH
THE BEGINNING
The game starts in the balcony of the maharajah’s castle. Move through the curtains to start the opening cut
scene of the game, where the Persian army is getting ready to attack an Indian city. Vizier, who betrays the
Indians, informs the Persian king about the maharajah's treasure vault. Once you get the controls, move towards
the men handling the battling ram and you’ll get a cut scene, where the soldiers get killed by a catapult.
Turn right and climb onto the rocks, then run along the left wall to reach the next platform. Run on the wall
vertically and climb up to the platform. Move towards the door and jump to the other side. Enter the room and
destroy the furniture blocking the exit. Exit the room you will be introduced to your first enemy, [SAY HELLO
AND] kill him using your sword.
Remember, [A] Prince will always sheath his sword when all the enemies are dead, [B] you can replenish his
health by drinking water and [C] you have to kill all the sand creatures if you want to save the game. Climb the
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ladder and you’ll see two soldiers waiting for you, kill them. Enter the next room and destroy the furniture.
Climb down the rocks and kill the four soldiers.
Enter the next room and exit through the other door. Run along the right wall to reach a wooden platform, repeat
the same and climb up the ladder. Enter the room and destroy the furniture [OH MAN! HOW MANY ROOMS
ARE THERE?]. Run up the wall and grab onto the ledge. Move left and drop down to the hole. Kill the four
soldiers and climb onto the pillar. Jump from pillar to pillar to reach the platform. Go through the curtains and
save the game.
THE MAHARAJAH’S TREASURE VAULT
Run along the wall to reach the next platform. Run along the wall again and jump to the opposite platform. Run
on the right wall for the third time and you’ll reach a “U” shaped platform. Run up the wall and jump to the
other side. Go through the door to enter the maharajah’s treasure vault. Here lies the hourglass and the dagger of
time. Prince is attracted by the dagger and wants it as the memento of his first battle. Run on the right wall and
reach the platform above the hourglass. Climb onto the platform and run on the right wall to reach the exit.
Climb down the ledges and you’ll see the first trap in Prince of Persia trilogy. Avoid the spikes and run on the
wall to grab onto the ledge. Climb onto the ledge and jump from ledge to ledge until you reach the platform.
Wait for the spike to pass and run on the left wall to reach the stone floor. Go to the end of the platform and
drop down to the ledge. Move from ledge to ledge and jump to the pillar. Jump from pillar to pillar and slide
down in the fifth pillar. Climb onto the lower hand of the statue and run on the right wall and jump to the other
hand. Run on the left wall and climb onto the shoulder. Now run on the right wall and jump from wall to wall
until you reach the top of the statue. Go towards the dagger to pick it up.
Prince is happy because he got what you came for and now it’s time to leave. Exit the room and run along the
left wall and jump to the other platform, repeat the same until you reach the ground. Prince learns that by using
the dagger, he can turn back time. Pass the spikes and enter the treasure room. The Persian soldiers are already
pulling the hourglass. The vizier remembers the king about the promise and asks for the dagger. But the king
denies it. In the palace of Azad, Sharman presents the hourglass, some exotic animals and a couple of dozens of
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slaves [Farah is one among them] to Azad. Vizier tricks the young Prince to open the hourglass by using the
dagger. By doing so Prince unleashes the sands of time and everyone turns into sand creatures.
Prince runs into the reception hall and sand creatures attack him, follow Farah’s instructions and kill them
[YOU HAVE TO KNOCK DOWN THEM OUT AND THEN STAB THE DAGGER TO KILL/DESTROY
THEM]. There’s a pond at the end of the hall you can use it replenish your health. Once the battle is over, Prince
automatically runs into the sand vortex. Save the game.
YOU HAVE UNLEASHED THE SANDS OF TIME
Go to the door [WHERE YOU SEE FARAH] and go through hole. Turn left and chase after the G.I.R [GIRL IN
RED]. Go through the red curtains and you’ll enter the guest’s room. Run along the right wall and climb down
the remaining stairs. There’s a sand cloud under the stairs, stab your dagger to absorb it. Climb onto the
wardrobe and run along the wall to grab onto the bar. Turn around and swing to the next bar, repeat the same
and jump to the ledge. Move right and run to the other platform, run along the left wall and jump to the opposite
platform. Go through the door and exit the building.
Run along wall and jump to the bar. Swing to the platform and chase after Farah, damn the landslide is blocking
the way. Climb onto the rockslide and grab the second sand cloud. Now, turn left and run along the wall to reach
a bar. Swing from bar to bar and reach the platform. Drink some water if you want, turn right and enter the
room. Run along the right wall and grab onto the bar, swing to the platform and run along the wall to reach
another bar. Drop down to the ground and kill the sand creatures. When you are done, run up the left wall and
jump to grab onto the bar. Swing to the wall and jump to the higher bar. Jump to the hole and save the game.
HAD I REALLY SEEN HER?
Break the furniture and turn right to get another sand cloud. Climb onto the rock and jump to the bar, then turn
around and swing to the stone platform. Climb down the rocks and enter the hole, follow the path and you’ll
make it to a strange bridge. Go to the fountain and drink the water. You’ll find yourself back at the hole. Notice
there’s no hole and your life bar has increased.
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Climb down the rocks and run along the wall. Get the sand cloud and go back to the previous platform. Climb
down the rocks and go down the hall to trigger a cut scene. Kill the beetles [THERE’S POND HERE] and go
the left door. Get the sand cloud and go back to the hall. Enter the other room and run along the wall to reach the
stone platform. Exit the room and you’ll see some birds [SAND BIRDS] taking the hourglass, run along the left
and enter the room. Climb onto the pillar and jump from pillar to pillar until you reach the wall.
Run along the wall and jump to the pillar. Slide down and kill the beetles. Get the sand cloud. Run along the
wall and jump to the pillar when you reach its shadow. Use the pillar and get to the platform with rocks and
beetles. Kill the beetles and climb onto the rocks. Run up the wall and jump to the bar, swing to the ledge and
climb down the ledges to get another sand cloud. Jump to the pillar and then to the wall. Use the ledges and
climb down to the floor, kill the beetles and run along the wall to grab onto the bar. Swing to the platform and
kill the last two beetles, go near the railings and jump to the pillar. Slide down to the floor and kill the sand
creatures [THERE’S A FOUNTAIN NEAR THE PILLAR]. Get the sand cloud and enter the sand vortex to
save the game.
A SECRET PASSAGE
Go to the right side of vortex and push/pull the red wardrobe aside. Go through the passage and climb down the
stairs. Run along the wall and jump to the other side. Get the sand cloud and step on the switch to open the door.
Run along the wall and jump to the other side. Push/pull the box with the symbol over the switch and go through
the door. Pull the lever and watch the cut scene. Pull the lever again to draw the bridge, run over to the edge and
jump to the other side. Go to the centre of the platform and an annoying guard yells at you. He wants you to set
the palace’s defense system on by using the two levers. The spiral lever moves the platform up and down and
the circular lever turns the platform. Here’s how it’s done:
First step on the switch to get the axel
Turn the platform right
Raise the platform
Turn the platform three times
Lower the platform
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Step on the switch
Move the platform up
Turn the platform right twice
Raise the platform twice
Get the third axel
Turn the platform right
Lower the platform
Step on the fourth switch
Raise the platform
Turn the platform until the half moon lit
Raise the platform
Cross the bridge and climb the ladder. Stand on the symbol and pull the lever to set the palace’s defense system
on. The guard will get consumed by the sands [HOW UNFORTUNATE]. Climb down the ladder and kill the
sand creatures. Go to the vortex and save the game.
THE PALACE’S DEFENSE SYSTEM
Avoid the spike poles and climb the stairs. Walk [WALK TOGGLE] over the floor spikes to enter the room;
pull the lever to open the door to the courtyard. Climb the stairs and pass the spikes, jump to the ledge and move
left. Jump to the other ledge and drop down, move to the edge and jump to the platform. Move forward and
jump to the ledge. Jump to the opposite ledge and slide to the edge, jump to the opposite ledge and drop down to
the floor. Go through door to enter the courtyard. Use the water from the fountain [LEFT SIDE OF THE
COURTYARD] and kill the sand creatures. Get the sand cloud and save the game.
A BOOBY-TRAPPED COURTYARD
Run up the wall and press the switch, climb up the raised platform and jump to the bar. Swing to the ledge and
jump to the opposite platform. Roll under the blades and go to end of the platform. Run along the wall and jump
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to the opposite platform, pass the traps and jump to the lever. Swing to ledge and climb onto the rocks. Run
along the wall and jump to the ladder.
Run along the wall to the next platform and drop down to hang onto the ledge, slide left and get the sand cloud.
Climb up the rocks and run along the wall to enter the hole, go down the hall and get the life upgrade. Run along
the wall and grab onto the bar. Swing from bar to bar and grab onto the ledge. Move right and jump to the
platform. Run along the left wall and jump to the platform. Climb onto the ledge and move to the right side.
Jump to the bar and swing to the platform. Wait for the buzz saw and run along the right wall. Run along the
wall and jump to the platform. Drink the water from the fountain, if needed. Then go to the end of the balcony
and run to the other side. Step on the switch and run back to the previous platform. Go through the door before it
shuts.
Pull the lever to open the door to the reception hall. Run along the left wall and pass the blade. Run up to the
switch and jump to the platform. Climb up to the top ledge and jump to the other side. Move to the end and
jump to the platform. Go to the edge and drop down to hang onto the ledge. Move left and go through the door
before it shuts.
You’ll see Farah fighting with the sand creatures. You’ll jump into the fight and notice that one of the sand
creatures is your father, king merciful. Lure the sand creatures away from Farah [YOU’LL LOSE IF SHE DIES]
and kill them [USE THE POND AT THE END OF THE HALL]. When you are done, Prince automatically runs
into the sand vortex [HOW CONVENIENT], save the game to trigger a cut scene.
DEATH OF THE SAND KING
When you wake up you’ll see Farah trying to steal your dagger. Prince quickly grabs it and gets angry. After a
long discussion, both decide to go to the tower of dawn. Drink the water from the fountain and run along the
right wall to reach Farah. Run down to the pond and kill the sand creatures [USE THE POND TO RESTORE
YOUR HEALTH]. When you are done, go upstairs and get the sand cloud. Save the game to get another vision.
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I’LL TRY TO FIND A WAY IN
Go near the door and run along the wall to reach the top of the window; Prince says “stay there! I’ll try to find a
way in!” Run along the wall and you’ll reach a flagpole. Swing to the platform and Prince starts talking to
himself about Farah. Jump down to the platform and turn the lever to open the door. Destroy the barrel and drop
down to the ground. You’ll get ambushed, kill the sand creatures. Go to the end of the platform and get the sand
cloud, save the game in the room.
CLIMBING THE TOWER
Climb onto the rocks and run along the wall to reach the ledge. Climb onto the ledge and jump to the bar. Swing
to the ground and destroy the debris to find a fountain, replenish your health if needed and climb onto the
ladder. Pass the buzz saw and go through the door. Follow down the path and get another life upgrade for our
cute Prince.
Go back and climb up the ladder. Pass the buzz saw when they are at the bottom and wait for the next set, run
along the wall to press the switch. Run along the right wall again and go through door before it shuts. Turn left
and run along the wall to reach a closed door. Climb down the stairs and step on the switch to open the door for
Farah. Go upstairs and you’ll get a cut scene, where Farah goes through a small crack and pulls a lever. Follow
her outside and you’ll reach a big blue room.
Run along the wall and jump to the lever when you reach the symbol. Wait for Farah to pull the lever and then
go upstairs. Enter the room and pull the lever to open the door. Pass the spikes and go through the door. Run
along the wall and exit the room to enter the room again. Run along the wall to reach Farah, climb down the
stairs and run along the wall. Pull the lever and wait for Farah. Run to the next platform and pull the last lever.
Climb down to the ground and kill the sand creatures [DRINK THE WATER FROM THE FOUNTAIN, IF
YOU WANT]. When you are done, climb onto the crates and get the sand cloud. Go to the opposite crates and
push the box down. Move the box over the switch and go right. Find another box and push it over the second
switch to raise the platform. Go up to Farah and save the game.
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PRINCE OF PERSIA: SANDS OF TIME
THE WAREHOUSE
Climb onto the platform and run up to the switch to open the door. Go through the door and turn right to enter
the sultan’s zoo. Pass the spikes and go downstairs, turn right and get the sand cloud. Go towards the centre and
kill the sand creatures. Save the game.
THE SULTAN’S ZOO
Climb onto the platform and jump to the lamppost. Jump to the grass area and climb up the tree. Jump to the
other grass area and drop down to the ground below. Jump to the tree branch and swing to the ledge. Drop down
to the ground and stand on the pressure plate to let Farah in. Kill the sand birds and enter the cave. Move the box
aside to find a hole in the wall. Farah goes through the crack and opens the door to the bird cage. Enter bird cage
and jump to the bar, swing to the floor and jump to another bar. Swing to the wooden platform and go to the end
of the platform.
Jump to the bar and swing to the wooden platform. Jump to the small bar and swing from bar to bar until you
reach the platform. Climb up the ladder and run along the wall to reach the next platform. Repeat the same and
you’ll reach a bar. Slide to the middle and jump to the platform, go through the hole and jump to the area with
grass. Run on the wall vertically and jump to the tree branch, swing to the top of the cage and turn the crank.
Jump to the platform with the sand vortex and save the game.
ATOP A BIRD CAGE
Drop down and Prince will grab onto a bar. Swing to the stone platform and run up the wall and jump to the
lever, which drops a ladder for Farah. Go through the door and turn left, kill the beetles and climb onto the
rocks. Run along the wall and jump to the lever to open the door. Climb onto the rocks and get the sand cloud.
Move the box to reveal a crack, Farah goes through it and opens the door. Go through the door and break the
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PRINCE OF PERSIA: SANDS OF TIME
barrels to reveal a lever, pull it. Pass the blades and jump over the pit. Run along the wall and go through the
door before it shuts. Go to the sand vortex and save the game.
CLIFFS AND WATERFALL
Go back to Farah and run along the left wall. Climb up the tree and jump to the other. Jump to the ground and
kill the sand birds [THEY ARE SO ANNOYING]. Run along the right wall and grab onto the ledge, move right
and jump to the tree. Slide down to the ground and get the sand cloud. Climb up the tree and jump to the other.
Then jump to the waterfall and kill the birds [DRINK THE WATER FROM THE WATERFALL IF NEEDED].
Move to the end and drop down to the ground. Go across the bridge and turn the crank to open the door.
Turn left and jump to the tree. Jump to the other one and slide down to the ground. Run along the wall and go
through the door. Kill the sand beetles and go down the hall. More beetles attacks you, kill them [THERE’S A
FOUNTAIN] and continue to move forward. Go through the hole and you’ll enter the baths. Kill the sand
creatures [USE THE WATER IN THE POND] and save the game.
THE BATHS
There’s a ladder here but you can’t climb it. Go upstairs and move the vase over the switch to open the door/
reveal a crack for Farah. Enter the room and wait for the spike log to pass. Roll to the end and drop down to
hang onto the edge. Then jump to the opposite ledge and jump back and forth of the wall to reach the ground.
Jump to the bar and swing to the platform. Jump from wall to wall and reach the top. Wait for the log and enter
the room. You’ll see Farah fighting the sand creatures. Aid her and kill them before they kill you and Farah.
Look for the sand vortex and save your game.
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PRINCE OF PERSIA: SANDS OF TIME
THERE’S SOMETHING GLOWING UP THERE
Go left and hit the bad wall a few times, you realize your sword don’t have the strength to break it. Push the
statue into the switch and stand on the switch in the water and Farah will take over your place. Run up to the
third switch to open the gate. Run to the door before it shuts and get the sand cloud.
Turn the crank to open the drainage. Exit the room and go to the right side of the room. Run up the wall and
climb onto the ledge, jump to the bar and swing to the pillar. Jump to the next pillar and then to the bar, swing to
the pressure lever to open the drainage gate. Drop down to the ground and go to the left side. Run up to the
ledge and jump to the bar. Use the bars and pillars and pull the second lever to open the gates completely.
Drop down to the ground and push the block into the drainage gate. Exit the room and pass the spike log. Enter
the baths and push the block down the waterfall. Climb down the waterfall and move the block the near the
ladder. Climb up the ladder and get the sand cloud. Go through the hole and drop down to the ground in the
opposite side. Move left and jump to the wooden pillar, then jump to the ledge and move to the right side.
Jump to the bar and swing to the wooden platform. Run along the wall to the next platform. Go through the hole
and run up the wall. Jump to the bar and swing from bar to bar until you reach the ledge, slide left and break the
barrels. Step on the switch and pass the spikes to reach a wooden platform. Kill the sand creatures and save the
game in the vortex.
ABOVE THE BATHS
Climb the stairs and you’ll see a chest, push it to the end of the balcony. Climb onto the chest and jump to the
bar, swing to the pillar and make your way to the platform. Grab the sand cloud and move to the end of the
platform. Run along the wall and Prince takes the sword. Run back to the previous platform and look for a
wooden door. Break it with your new sword and go down the stairs and get another life upgrade. When you are
done, go back to Farah and break the left wall.
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PRINCE OF PERSIA: SANDS OF TIME
Go through the hole and break the wall, then climb down the stairs and you’ll enter an opening. Go right and
move the block to reveal a crank in the wall. Push the block near the torches and climb on it. Run up the wall
and jump to the bar, swing to the bar and then to the platform. Jump to the ledge and slide right, drop down to
the bottom ledge and jump back and forth until you reach the top ledge of the opposite side. Move right and
jump to the platform with a sand cloud. Grab the sand cloud and go the end of the platform. Drop down to the
ledge below and slide right. Jump to the opposite ledge and climb up to Farah. Turn the crank twice to close
both doors and open a secret door behind the wall. Go to the wall opposite to the entrance and hit until it breaks.
Enter the room and you’ll get Prince of Persia 1 as bonus. Save the game.
A LONG-BURIED SECRET
Go back to the crank and turn it. Enter the room and kill the beetles. Go down the path and move the block to
reveal a crack. Farah goes through it and step on the switch, which makes the stone platforms come out of the
wall. Run along the wall and jump to the platform, repeat the same until you reach Farah. Climb the ladder and
go down the path. You’ll enter a big hall, kill the sand creatures and save the game.
DAYBREAK
Go to the end of the hall and break the wall. Drink the water from the fountain and go to the end of the hall,
break the barrels and step on the switch. Go through the door and you’ll enter the kitchen filled with guests. Kill
your guests [THERE’S A FOUNTAIN NEXT TO THE STAIRS] and save the game.
A SOLDIER’S MESS HALL
Climb up the rocks, run along the wall and jump to the bar. Swing to the other bar and then to the ledge. Climb
up to the top ledge and grab the sand cloud. Jump to the bar and swing to the platform. Go to the end of the
platform and run along the wall to reach the next platform. Step on the switch and exit the room. Turn left and
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PRINCE OF PERSIA: SANDS OF TIME
follow the path, jump to the flagpole and swing to the next one. Swing to the wall and jump off the wall to reach
the higher bar. Turn around and swing to the platform. Run up the wall and hang onto the edge.
Wait for the pole and climb up. Pass the spikes and you’ll see a lever. Run up the wall and jump to the lever to
open the door. Drop down to the ground and enter the room. Climb down the stairs and pull the lever; this
makes the ladder come out for Farah. Climb up the stairs and go to the closed door. Farah crawls through the
hole and steps on the switch. Go in and get the sand cloud, run up the wall and jump to the lever to lower the
bridge. Exit the room and go outside. Take left and drop down to the wooden platform. Drink the water from the
fountain and cross the bridge. You’ll get attacked by sand creatures, kill them and save the game.
THE DRAWBRIDGE
Cross the bridge and go through the door, turn the crank and go through the door. Go upstairs, run up the wall
and jump to the bar. Swing from bar to bar to reach the platform. Stand on the symbol and jump to the lever
twice, nothing!! Farah pulls her lever and gets on the bridge. Pull the lever again to rotate the bridge. Farah exits
the bridge and pulls a lever. Climb up the rocks and run up to the ledge. Wait for the buzz saw and climb up to
the top ledge. Jump to the bridge and then to the hole. Prince rips off his sleeves and throws it. Drop down to the
other side and go to the end of the balcony. Destroy the debris, run along the wall and jump to the bar. Swing to
the balcony and enter the room.
Run up to the switch and jump to the lever. Get on the bridge and Farah pulls a lever, which rotates the bridge.
Jump to the ledge and climb up to the top ledge, then jump to the ladder and climb up. Go left and pull the lever,
this makes a ladder comes out. Farah goes through a crack and steps on a switch to open the door. Exit the room
and go across the bridge. Sand birds attack you; kill the birds and the bridge crumbles. Farah goes through a
crack but the switch is broken [WHAT A BAD DAY FOR POOR PRINCE], go across the balcony and get the
sand cloud. Save the game in the vortex.
A BROKEN BRIDGE
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Go right and refill your health. Then climb onto the wooden platform and drop down to the ledge below. Slide
right and jump to the pillar, slide down and jump to the next pillar. Jump off the pillar to the ledge and slide left.
Jump from wall to wall until you reach the ground, go left and run up the wooden platform and jump to the bar.
Swing to the wooden platform and Farah shows up above. Drop down to the ledge and jump to the pillar. Get
the sand cloud and climb onto the other pillar. Jump to the ledge and drop down to the ledge below. Move from
ledge to ledge until you reach the stable. Run along the right wall and grab onto the flagpole. Swing to the
platform and save the game in the vortex.
I’LL MEET YOU AT THE BATHS
Move along the top wall until you reach the gates. Jump to the other gate and move straight. Hang onto the
ledge and jump to the opposite wall. Climb up the ledge and you’ll get attacked by sand birds. You can’t block
them so let them get the first shot, then climb up and hit them before they fly away. Move along the wall and
jump to the bar. Swing to the small room and pull the lever. Climb down the ladder and get the sand cloud near
the gates. Go to the room [YOU JUST OPENED] and pull the lever. Kill the beetles and go to the stable, pull
the lever here to raise the gate. Find the room with broken walls. Then jump back and forth of the wall to reach
the top, go back to the sand vortex and run along the wall before the gate closes. Grab the sand cloud and enter
the room.
Run up the wall and you’ll see a switch and bad wall, break the wall and get the life upgrade. When you are
done, step on the switch and enter the room. Go down the tunnel and break the bad wall. Destroy the barrels and
drop down to the ledge, slide right and move up and down until you reach the platform. Kill the beetles and get
the sand cloud. Climb onto the platform and go across the beam. Drop down to the ledge below and get to the
platform. Go across the water and jump to the beam. Bats attack you, kill them. Go across the beam and run
along the wall to reach the next platform. Go to the end of the platform and drop down to the ledge. More bats,
kill them. Go behind the waterfall and jump to the other platform. Go across the beam and run along the wall to
reach the sand vortex. Save the game and Prince sees a vision where Farah falls off the cliff and dies.
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WATERFALL
Go across the beam and break the bad wall. Run along to the wall and reach the wooden platform. It crumbles
when you touch it, quickly run along the wall to the next platform and then to another one. Go down the path
and break the wall. Run along the wall to reach the wooden bridge. It crumbles, run along the wall to the next
platform and then to the ledge. Bats attack you, kill them and slide right. Climb up to the top ledge and jump to
the icicle. Then quickly jump from icicle to icicle until you reach the bridge. Run along the wall and reach the
next platform. Run along the wall again and jump to the icicle. Jump to the next icicle and then to the ledge.
Move right and jump to the icicle. Jump from icicle to icicle until you reach the solid ground. Go to the sand
vortex and save the game.
A CAVERN OF LADDERS
Climb up to the ledge and move right, jump to the icicle and then jump to the other. Repeat the same until you
reach the ground. Get the sand cloud here. Go across the bridge and bats attack you at the end, kill them. Run
along the wall and repeat the same to reach the next platform. Slide down the ladder and run along the wall to
reach the platform with barrels. Destroy the barrels and slide down the ladder in this platform. More bats, kill
them. Run along the left wall to the wooden platform. Repeat the same and slide down the ladder. Drink the
water and enter the cave. Break the bad wall and you’ll enter the underground reservoir. Climb onto the rocks
and run up the wall to the niche. Jump to the rope and swing to the niche with the sand vortex. Save the game.
AN UNDERGROUND RESERVOIR
Jump up to the right ledge and climb up to the top ledge. Move along the ledge and jump to the ledge in the
middle. Move along the beam and you’ll get attacked by bats, kill them and move towards the broken pillar.
Climb onto the pillar and go to the centre of the beam. Jump to the rope and swing to the ledge with railings.
Move left and jump to the rope, swing to the next rope and then to the archway. Run along the left wall and get
the sand cloud. Wait for the buzz saw and run along the wall to grab onto the ledge. Jump to the other ledge and
slide left to enter the room.
Pull the lever to open the door/free the bats. Kill the bats and jump over the door to hang onto the ledge. Wait
for the blades and drop down to the ledge, repeat the same until you reach the ground. Push the box out of the
hole and climb down. More bats, kill them and drink the water to replenish your health [I WONDER HOW IT
TASTES?]. Then push the box to the niche with sand cloud, get it. Climb onto the right ledge and move right
until you reach the cage. Jump to the other ledge and move along this ledge until you reach the first beam. Jump
to the rope, swing to the next rope and then to the other.
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Swing to the archway and run along the wall. Get the sand cloud and run back to the previous platform. Wait the
spikes and run up the wall and jump to the bar. Move along the bar and swing from bar to bar until you reach the
bad wall. Break the wall and get the life upgrade. Once done, go to the archway and jump to the rope. Climb up
the rope and get out of the well. Kill the sand creatures and use the water in the pond to refill your health. Get
the sand cloud [NEAR THE SAND VORTEX] and save the game.
OUT OF THE WELL
Go inside and jump to the rope. Start swinging towards the yellow switch. Turn on the slow motion and swing
to the switch, jump back to the rope before you fall. Then swing towards the white switch to open the door. Turn
on the slow motion and swing to the switch. Jump back to the rope and swing to the door before it shuts. Go
right and get the sand cloud, pull the lever and step on the switch. Jump to the platform and run along the wall to
reach the next platform. Go upstairs and enter the room. You’ll see Farah fighting the sand creatures. Jump into
the fight and kill them, use the pond to refill your health and save the game.
THE SULTAN’S HAREM
Go right and break the bad wall, enter the small room and break the bad wall here. Turn left and go through the
curtains, get the sand cloud. Run along the green wall and jump to the lever, it opens a door in the room with the
sand vortex. Go back to the room and turn left, go through the door and you’ll enter a passage. Run along the
left wall and jump to the ledge. Move right and grab the sand cloud. Go back to the previous platform and break
the wall in the right side. Enter the room and you’ll see another bad wall, break it. Damn, sand creatures. Kill
them and use the water in the pond to restore your lost energy. Prince walks into the sand vortex. Save the game.
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WHAT DID YOU CALL ME?
When you wake up Farah says she known the way to the tower of dawn. Move the statue aside to reveal a crack,
Farah goes through the hole and opens the door. Exit the room and turn the crank. Go through the door and
you’ll enter the library. Kill the sand creatures [USE THE FOUNTAIN TO REGAIN YOUR HEALTH] and
save the game.
THE HALL OF LEARNING
Exit the room and turn the mirror towards the room. Follow the light and push the mirror to reveal a crack,
Farah goes through it. Move the mirror to reflect the light beam to the right side. Follow the light and move the
mirror to reflect the light to the other side. Go to the entrance and break the bad wall to reveal a mirror. Move
the right mirror and reflect the light to the right, then go to the mirror in the wall and reflect the light beam
towards the symbol in the wall. Climb up to the raised platform and jump to the ledge in the other side. Climb
up the ledge and run along the left wall to reach the platform. Jump to the flagpole and swing to the platform.
Farah pulls a lever which reveals the symbol on the wall. Run up the pillar and press the switch, this makes a
platform appears. Run up the left wall and jump from wall to wall until you reach the top. Run along the wall to
the platform, run along the wall again and jump to the ladder. Climb up the ladder and get the sand cloud. Run
up the wall and jump to the beam. Move along the beam and bats attack you, kill them. Jump to the beam in
front of you and drop down to the floor. Wait for the buzz saw and run along the wall to reach the next platform.
Break the bad wall and get the life upgrade.
Run along the wall and go back to the previous platform. Get on the beam on this platform and jump to the right
ledge. Follow this beam to reach the platform with bars. Jump to the bar, then swing towards the wall and jump
to the higher bar. Swing to the beam and jump to the other beam. Bats attack you, kill them and move along the
beam to reach the platform with two mirrors. Move the left mirror so it reflects the light to the right side. Then
use the other mirror to reflect the light to the crystal in the opposite platform. Run along the wall and grab onto
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the ledge. Drop down to the bottom ledge and move right. Jump to the marble platform and run along the wall to
reach the next platform.
Turn the mirror so it reflects light on the symbol, this makes stone platforms come out of the wall. Jump to the
stone platform and go across the platforms to reach Farah. Look for the part which doesn’t have railings and
drop down to get sand cloud. Go back to Farah and jump to the stone platform. Run to the edge and jump to the
rope, swing to the other rope and then to the ledge. Climb up to the top ledge and move right, jump to the ladder
and climb up. Break the bad wall and enter the room. Break the bad wall inside and you’ll see another bad wall,
break it to reveal a crystal inside. Pull the lever in the room to make the stone platforms come out of the wall.
Move the mirror outside.
Then go to the platform with two mirrors and push the left mirror out of the way. Replace the left mirror with
the right mirror and adjust it so that it reflects the light to the left side. Go to the mirror in the wooden platform
and adjust it so that it reflects the light to the crystal inside. You’ll get a cut scene. Climb onto the hole in the
crystal room and use the ledges to drop down to the floor. Enter the room and Prince takes the new sword. Pull
the lever here and go through the gate before it shuts. Go down the stairs and you’ll enter the observatory. Kill
the sand creatures and save the game.
THE OBSERVATORY
Go upstairs and Farah pulls a lever, which raises the platform. Jump to the platform and get the sand cloud. Run
along the wall and grab onto the flagpole, swing from pole to pole until you reach the platform. Turn the crank
and jump to the bar. Swing from bar to bar until you reach the column, then jump to the bar and swing to the
platform. Pull the lever and jump to the bar. Swing to the column in the centre of the room and then swing
across the bars to reach the lever, which rotates the bars in the room. Swing to the switch in the wall and run
along the left wall to the next platform, repeat the same to the next one and pull the lever. Swing to the column
in the centre of the room and swing across the bars to reach the lever which opens the gate. Swing to the pillar
and slide down to the ground.
Go through the gate and Farah goes through the crack and pulls the lever. Pass the spikes and use the fountain to
refill your health. Roll under the sliding knives in a zigzag formation to pass them without getting hurt. Roll
under the log and drop down to hang onto the edge of the floor. Wait for the log to pass and climb up and jump
to the other side. Go through the door and Farah jumps over to the other side. Walk slowly across the spikes and
wait for the sliding knives to pass. Step on the switch and go through the door to enter another booby trapped
room. Pull the lever to open the door to the courtyard, roll under the two sets of sliding knives and go through
the door. Kill the sand creatures outside [USE THE PONDS TO REFILL YOUR HEALTH] and save the game.
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HALL OF LEARNING COURTYARD
Climb up the ladder and jump to the ledge. Jump to the other ledge and sand birds attack you, kill them. Jump to
the next beam and move along the wall, jump to the rope and swing to the beam. Jump to the bar and swing to
the platform. Run along the wall and grab onto the ledge. Jump to the bar and swing to the platform above. Kill
the sand birds and run along the wall to reach a beam. Move along the beam and jump to the rope, swing to the
other rope and then to the platform.
Run along the wall to reach the platform. Drop down to the ground and turn the crank to open the door for
Farah. Exit the room and jump to over the railings to hang onto it. Cross the spike pit and climb back to the
floor. Enter the room and pass the traps. Kill the sand beetles and get the sand cloud. Exit the room and follow
the path, turn right and climb upstairs. More beetles, kill them. Run along the wall and turn right, climb up the
stairs and go through the door. Go to the ramparts and you’ll get attacked. Kill the sand creatures and save the
game.
ON THE RAMPARTS
Drop down to the ground below and use the pond to refill your health. Get the two sand cloud and climb back to
the vortex. Go near the gate and Farah goes through the hole. Jump to the bar in the left side and swing to the
beam. Jump to the platform with the gate and approach the sand cloud [YOU CAN’T CLAIM IT]. Damn, the
bridge crumbles and Prince falls into the prison. Go down the ladder and run along the wall to press the switch,
which makes a platform appear. Repeat the same until you reach the platform which raises and lowers.
Run along the wall to press the switch and jump to the platform. Repeat the same until you reach the bar. Swing
to the ladder and slide down. Run along the wall to press the switch and jump to the bar, then swing to the
platform before it retracts to the wall. Repeat the same until you reach the ladder. Slide down to the ground and
you’ll get attacked. Kill the sand creatures and use the fountain to refill your health. Get the sand cloud and save
the game.
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A PRISONER SEEKING AS ESCAPE
Look for the movable crate and move it over the switch. Go through the door and break the bad wall to get a life
upgrade. Pass the blades and run up to the switch. Turn on the slow motion and go through the door to enter the
torture room [POOR PRINCE]. Get the sand cloud and pull both the levers. Run up the wall and jump from wall
to wall to reach the top. Run up the wall and climb onto the ledge. Bats attack you, kill them. Go to the edge and
jump to the other beam. Jump to the switch and jump back to the beam, repeat the same for the other switch to
make the platforms appear. Jump back and forth of the wall to reach the top.
Run along the wall and jump to the bar, swing to the wall and jump back to reach the other bar. Jump to the wall
and jump back to grab onto the beam. Move to the edge and jump to the bar. Swing to the platform and get the
sand cloud. Run up to the switch and jump to the platform, repeat the same until you reach the beam. Jump to
the ladder and climb up., then jump to the bar and swing to another ladder, repeat the same until you reach the
courtyard, where Farah is fighting. Lure the fighting to the stairs, so that you can use the fountain to restore your
health. When you are done, go up the left stairs and get the sand cloud. Save the game and you’ll see a vision
where Farah steals the dagger.
AT LAST WE’RE HERE
Go upstairs and step on the switch to raise the platform. Go down the stairs and climb onto the platform. Run
along the wall to reach the wooden platform, and then run up to the switch to raise another platform. Jump down
to the ground and climb onto the newly raised platform. Run along the right wall and reach the wooden
platform, push the box to the ground and climb down. Move the box near the yellow switch and climb on it. Run
up to the switch to open the door.
Go through the door and get sand cloud. Go across the bridge and a bunch of birds attack you, kill them. Enter
the room, which leads to the tower of dawn and turn right to get the last sand cloud. Go down the hall and break
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the bad wall to get another life upgrade. When you are done, go to the elevator and you’ll get attacked by a large
group of sand creatures.
This is the toughest fight and also the last fight you’ll have with Farah. The strategy is to lure them away from
Farah and kill them using all the combos you ever learned. There’s also two fountains here, use them to refill
your health [I’M SURE YOU NEED IT]. When you are done, wait for the elevator to stop and run up the wall
and jump to the lever. Follow Farah to the other elevator and you’ll finally reach the room with lot of gold and
the hourglass. Go the sand vortex and save the game to have the same vision.
THE HOURGLASS
Climb onto the rocks and run along the wall to the other platform. Repeat the same for three times and you’ll the
platform near the window. Run along the wall and jump to the bar. Swing to the hourglass to trigger a
looooooooooong cut scene. Farah tells you to strike the dagger into the dome, but Prince hesitates. Then vizier
shows up and casts a spell which blows you and Farah away. You wake up in a tomb without an exit. Farah says
“cockolookia” [A SECRET WORD] and suddenly a door opens. Climb down the stairs and you’ll enter a room
with lot of doors. You have to go to the correct door by listening to the sound of the water. Here’s how it’s done:
Entrance
1
7
2
6
3
5
4
Enter the fourth door and you’ll come out of the sixth door
Go to the first door and you’ll end up in third door
Go the fifth door and you’ll come out of the second door
Next, enter the seventh door to reach the second floor/second stage of the puzzle.
The second floor is trickier than the first one, nine doors:
Entrance
1
9
2
8
3
7
4
6
5
Go to the sixth door and you’ll come out of the third door
Enter the first door to end up in the ninth door
Enter the fifth door to reach the next room
Your vision finally comes true; Farah steals your dagger and sword and leaves you with her medallion. Exit the
room and you’ll get attacked. But you don’t have a weapon to fight. Run to the next room, where a brand new
sword is kept. Grab the left mirror in the entrance and move it pass the mirror which is reflecting the light.
Adjust the mirror so it reflects the light coming out of the other mirror to the column. Go to the other side and
you’ll see two more mirrors. Move the right mirror so it reflects the light to the right side. Then use the other
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mirror and reflect the light on the symbol. Go near the sword and Prince automatically takes it. Go outside and
kill the sand creatures [ONE HIT KILL! COOL!]. Then go back to the room with sword and break the wooden
wall. Run along the wall and grab onto the bar, swing to the other bar, then swing to the wall and jump to the
higher bar. Swing to the platform and kill the sand creatures, save the game in the vortex.
FARAH! COME BACK!
Go to the end of the platform and drop down to the ledge. Move left and drop down to the beam, move along
with the beam and jump to the bar. Swing into the room and break the wooden door. Go down the corridor and
get the last life upgrade. When you are done, jump to the lever to open the door, swing to the bar and jump up to
the wooden platform. Run up the rocks to grab onto the ledge, use the ledges to reach the grass area. Use the
fountain to restore your health.
Then run up the rocks and jump to the beam, jump off the beam to grab onto the bar, move to the left side and
swing to the beam. Bats attack you, kill them. Jump to the pillar and slide down to the floor, enter the next room.
Run along the left wall and jump back and forth of the wall to reach the top. You’ll see Farah going through a
hole. Kill the sand creatures and go across the bridge. Use the fountain to refill your health and save the game in
the sand vortex.
CLIMBING THE TOWER OF DAWN
Run up the right wall and jump to the bar. Swing towards the wall and jump back to grab onto the beam. Jump
to the higher beam and move along with it, then jump to the other beam which is near the banner. Move to the
edge of the beam and jump to the column. Jump to the next column and climb up, jump to the wall and jump
back to grab onto the edge. Climb up to the floor and go left. Bats attack you, kill them and move left. Drop
down to the ground when you reach the “U” shaped wall. Run up the wall and jump back and forth of the wall
to reach the ledge. Move along the ledge and more bats attack you, kill them and jump to the other beam. Move
along the beam and drop down to the bar below.
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PRINCE OF PERSIA: SANDS OF TIME
Move along the bar, swing to the wall and jump back to grab onto the beam. More bats attack you, kill them.
Move along the beam and drop down to the ledge. Slide right and jump from wall to wall to grab onto the ledge.
Climb up to the top ledge and jump to the ledge in the left side. Move from ledge to ledge and jump to the
flagpole. Swing from pole to pole until you reach the ledge. Move to the left side of the ledge and jump back
and forth from the wall to reach the ground. Step on the switch and exit the room, run along the left wall and go
through the door before it shuts. Climb the ladder and bats attack you, kill them and jump to the other ladder.
Repeat the same until you reach the top. Kill the sand creatures and save the game.
THE SETTING SUN
Run up to the rock and climb onto the pillar. Go up and jump to the bar, swing to the next bar and then to
another. Move to the right side of the bar and swing towards the wall to grab onto the ledge. Climb onto the top
ledge and jump to the beam. Move along the beam and run along the right wall twice. Move towards the broken
tower and jump back and forth of the wall to reach the top. There’s a fountain in the left turret, you can use it
refill your health. Run along the right wall and bats attack you, kill them. Go to the turret and climb onto the
beam. Move towards the next turret and more bats attack you, kill them.
Cross the bridge and run along the wall, run along wall again and jump to the pillar. Jump to the top of the turret
and climb onto the pillar. Jump to the bar and swing to the platform. Run along the wall and jump to the ladder,
climb up and jump to the pillar. Jump into the hole and you’ll see Farah fighting the sand creatures [A
FAMILIAR SCENE]. Prince and jumps into the fight and kill some creatures but Farah gets knocked to a hole
and dies. Kill the sand creatures and use the fountains to refill your health. When you are done, Prince
automatically enters the sand vortex. Save the game to trigger a long [REALLY LONG] cut scene.
HONOR AND GLORY
Vizier comes out of nowhere and demands the dagger. But Prince angrily runs past vizier and strikes the dagger
into the hourglass, undoing everything he has done. Prince wakes up in his tent with the dagger. He sneaks into
maharajah’s palace but Farah doesn’t recognize him. He shows her the dagger and tells her the story of what
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PRINCE OF PERSIA: SANDS OF TIME
happened, which is the story we have been playing. In the end Prince tells Farah to arrest the traitor [VIZIER]
and stop the war. But vizier comes out of nowhere again and summons three clones of him.
Fight time, you can use vault to kill the first clone. The second one is bit tough than the first clone, so use wall
rebound and kill the second one. He’ll summon the third clone; which is tough to beat. You can’t vault over
him, so use counter and kill the cloney. Now it’s time to take on the traitor. Go near the door and hit him to send
him flying to the balcony. Finish him off to trigger the last scene. Prince handovers the dagger, then Farah asks
his name and he says “Call me cockolookia” [I REALLY THOUGHT HE WAS GOING TO SAY HIS
NAMEL].
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PRINCE OF PERSIA: SANDS OF TIME
COPYRIGHTS
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without my permission will be direct violation of copyrights law, so if you want to use any of the content found
in this document then please contact me before doing so or else you will be screwed.
CONTACT: gamingdragon@gmail.com
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THE END